From 055d9bce837591b7ae1b0d6b23f2fd3d2b9edba3 Mon Sep 17 00:00:00 2001 From: Peach Date: Mon, 16 May 2022 11:33:01 +0200 Subject: [PATCH] Updating package via script --- changelog.md | 1 + packs/Gegenstände.db | 1 - packs/Monster.db | 11 +++++------ packs/Monsterfähigkeiten.db | 19 +++++++------------ 4 files changed, 13 insertions(+), 19 deletions(-) diff --git a/changelog.md b/changelog.md index debedaa..4ec6022 100755 --- a/changelog.md +++ b/changelog.md @@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Barbar Urtmliche Pfade hinzugefgt (SBH & XGtE): - Berserker (SHB), Ahnenwchter (XGtE), Sturmherold (XGtE), Zelot (XGtE) - Diverse Monster & Monsterfhigkeiten hinzugefgt +- Diverse Magische Gegenstnde hinzugefgt - Kleinere Textanpassungen in allen Bereichen ## [1.1.33] - 2022-02-16 diff --git a/packs/Gegenstände.db b/packs/Gegenstände.db index 787a64d..60f347c 100644 --- a/packs/Gegenstände.db +++ b/packs/Gegenstände.db @@ -243,4 +243,3 @@ {"_id":"zWaciG7BVnCaZPxM","name":"Behälter (Armbrustbolzen)","type":"backpack","img":"icons/containers/ammunition/arrows-quiver-brown-grey.webp","data":{"description":{"value":"

Dieser hölzene Kasten fasst bis zu 20 Armbrustbolzen.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"zZzkpPYZrr9AO72l","name":"Blendlaterne","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","data":{"description":{"value":"

Eine Blendlaterne wirft einen 18m langen Kegel hellen Lichts, der weitere 18m in dämmriges Licht taucht. Einmal entfacht, brennt die Laterne mit einem Fläschchen Öl (0,5l) für 6 Stunden.

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Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

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Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

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Eine biegsame Lederpeitsche, die an einem Holzgriff befestigt ist und mit der Steine oder Metallkugeln mit tödlicher Geschwindigkeit abgefeuert werden können.

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Der Schreckhahn sieht aus wie eine schreckliche Mischung aus Echse, Vogel und Fledermaus und ist berüchtigt für seine Fähigkeit, Fleisch in Stein zu verwandeln. Die Ernährung dieser Allesfresser besteht aus Beeren, Nüssen, Blumen und kleinen Tieren wie Insekten, Mäusen und Fröschen - Dinge, die sie ganz schlucken können. Sie währen auch sonst keine Bedrohung, wenn sie nicht auf die geringste Andeutung von Gefahr mit wilder Raserei reagieren würden. Ein Schreckhahn fliegt in das Gesicht jeder Bedrohung, krächzt und schlägt wie wahnsinnig mit den Flügeln, während er mit dem Schnabel pickt. Der kleinste Kratzer durch den Schnabel eines Schreckhahns kann das Ende für das Opfer sein, da es sich durch die Verwundung langsam in Stein verwandelt.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1d4 + 1) Stichschaden.

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\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG11 ablegen, um nicht magisch versteinert zu werden. Bei einem misslungenen Rettungswurf beginnt sich die Kreatur in Stein zu verwandeln und ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}. Sie muss den Rettungswurf am Ende ihres nächsten Zugs wiederholen. Bei einem Erfolg endet der Effekt. Bei einem Fehlschlag ist die Kreatur für 24 Stunden @Compendium[SharedData_global.Regelwerk.XhSigJevFoHwKmTt]{versteinert}.

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Ein Flimmerhund hat seinen Namen aufgrund seiner Fähigkeit, in die Existenz zu flimmern und wieder zu verschwinden, ein Talent, das er nutzt, um seine Angriffe zu unterstützen und Schaden zu vermeiden. Flimmerhunde hegen einen alten Hass auf Täuschungsbestien und greifen sie an, sobald sie sie sehen.

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Solange die Vogelscheuche bewegungslos bleibt, ist sie nicht von einer normalen, unbelebten Vogelscheuche zu unterscheiden.

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\n

Die meisten Zwerge würden sich eher mit einem Trupp Orks messen als mit nur einem einzigen Rostmonster. Diese eigenartigen, normalerweise gutmütigen Kreaturen können eisenhaltige Metalle korrodieren lassen und verschlingen den Rost, den sie erschaffen. Dabei haben sie die Rüstungen, Schilde und Waffen zahlloser Abenteurer zerstört. Der Körper eines Rostmonsters ist von dicker, knubbeliger Panzerung bedeckt, sein langer Schwanz endet in einem knochigen Auswuchs, und zwei fedrige Fühler ragen aus dem insektenartigen Kopf.

\n

Unterirdische Plünderer. Rostmonster streifen durch unterirdische Tunnel auf der Suche nach eisenhaltigen Metallen wie Eisen, Stahl, Adamant und Mithril, die sie verzehren können. Sie ignorieren Kreaturen, die keine solchen Metalle bei sich tragen, doch können sie aggressiv gegenüber Wesen werden, die stählerne Waffen und Rüstungen tragen. Ein Rostmonster kann seine Nahrung auf große Entfernung riechen und stürmt sofort auf die Quelle des Geruchs zu, um den Gegenstand zu korrodieren und zu verschlingen.

\n

Ein Rostmonster kümmert es nicht, ob der Rost, den er verzehrt, von einem Nagel oder einem Schwert stammt. Abenteurer können dir Kreatur ablenken, indem sie einige eisenhaltige Gegenstände hinter sich fallen lassen.

\n

Unterirdische Wanderer. Rostmonster treten selten in großer Zahl auf, weil sie es vorziehen, alleine oder in kleiner Gruppe zu jagen. Sie streifen ziellos durch Tunnel und bewegen sich auf ihrer unermüdlichen Suche nach eisenhaltigen Metallen, die sie verschlingen können, von Höhle zu Höhle. Ihre Wanderungen bringen sie oft in Kontakt mit anderen Bewohnern des Unterreichs, welche sie harmlos oder unappetitlich finden. Somit findet man Rostmonster oft in unmittelbarer Nähe zu anderen unterirdischen Monstern. Wenn sie gut behandelt und gefüttert werden, können sie auch zu freundlichen Begleitern oder Haustieren werden.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":10},"source":"MM S.239","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Rostmonster","img":"modules/SharedData_resources/tokens/creatures/Rostmonster.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"b9MKpVyk18LKRNPV","name":"Eisenwitterung","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-engraved-steel.webp","data":{"description":{"value":"

Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"nLj3IHA459mwHdxH","name":"Metall verrosten","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-purple.webp","data":{"description":{"value":"

Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D8 + 1) Stichschaden.

\n
\n

Das Rostmonster greift mit seinem Biss an.

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

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Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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\n

Variante Baumplage

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Plagen sind böse, wandelnde Pflanzenkreaturen, und eine Baumplage ist eine besonders große Unterart. Sie sieht aus wie ein toter Baum oder Baumhirte, 10m groß, mit schlammigem, holzigem Fleisch, dornigen Ästen und gummiartigen Wurzeln, die sie hinter sich herzieht. Sie hat Blut statt Harz und ist derart von Blut durchtränkt, dass sie nicht leicht Feuer fängt.

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Brutaler Fleischfresser. Eine Baumplage ernährt sich von warmblütiger Beute und zieht perverses Vergnügen aus dem Verursachen von Blutbädern. Sie schlägt mit ihren schweren Ästen zu und quetscht Beute mit ihren Wurzeln zu Tode. Sie kann ihr klaffendes, zahnbeschwertes Maul öffnen und eine zwischen ihren Wurzeln gefangene Kreatur beißen. Die Wurzeln einer Baumplage können abgetrennt werden, obwohl das Abschneiden der Plage keinen Schaden verursacht.

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Plagenfeindlichkeit. Eine Baumplage wird oft an der Seite anderer Arten von Plagen kämpfen, aber hasst andere Baumplagen und wird sie bei der geringsten Chance attackieren, Baumplagen hassen auch Bauhirten, und das Gefühl beruht auf Gegenseitigkeit.

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\n

 

\n
\n

Plage Allgemein

\n

Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

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Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

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Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

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In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

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Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

\n
","public":""},"alignment":"neutral-böse","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":10},"source":"CoS S.","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"versteht Gemeinsprache und Druidisch, kann aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Baumplage","img":"modules/SharedData_resources/tokens/creatures/Baumplage.png","displayName":30,"actorLink":false,"width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ocrEenMOhzAVlgvT","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

Solange die Plage bewegungslos bleibt, ist sie nicht von einem toten Baum zu unterscheiden.

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Die Plage verursacht doppelten Schaden gegen Gegenstände und Bauwerke.

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Die Plage führt vier Angriffe aus: zwei mit ihren Ästen und zwei mit ihren Greifwurzeln. Wenn sie einen Charakter gepackt hat, kann die Plage auch als Bonusaktion einen Biss-Angriff gegen dieses Ziel ausführen.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

\n
\n

Die Plage greift mit ihrem Ast an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 19 (3W8 + 6) Stichschaden.

\n
\n

Die Plage greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (Rettungswurf zum Entkommen SG15).

\n

 

\n

Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die Plage nicht, beendet aber den Haltegriff.

\n
\n

Die Plage versucht das Ziel mit ihren Wurzeln zu packen.

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Der Frosch kann Luft und Wasser atmen.

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Der Frosch springt 3m weit und 1,5m hoch, mit oder ohne Anlauf.

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

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Der Bootsmann greift mit seinem leichten Hammer an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

\n
\n

Der Bootsmann greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} zu werden.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

\n
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Das Ziel muss einen Konstitutionsrettungswurf gegen SG 9 schaffen, um nicht 2d4 Giftschaden zu erleiden.

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Die Spinne ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

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{"_id":"8GYjrcCnQntNZiFs","name":"Riesenfrosch","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Riesenfrosch.jpg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":18,"min":0,"max":18,"temp":null,"tempmax":null,"formula":"4d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":9,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":10},"source":"MM 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Der Frosch kann Luft und Wasser atmen.

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Der Frosch springt bis zu 6m weit und 3m hoch, mit oder ohne Anlauf.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden.

\n

Das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und der Frosch kann kein anderes Ziel beißen.

\n
\n

Des Ziel wird gepackt @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"nft8MpZcuIb1UxcV","name":"Verschlucken","type":"feat","img":"systems/dnd5e/icons/skills/blood_07.jpg","data":{"description":{"value":"

Der Frosch führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die er @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb des Frosches kommen und erleidet 2D4 Säureschaden zu Beginn jedes Zugs des Froschs.

\n
\n

Der Frosch kann nur eine Kreatur auf einmal verschlucken.

\n
\n

Wenn der Frosch stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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\n

Pixies sind gerade einmal 30cm groß und sehen aus wie winzige Elfen, mit hauchzarten Flügeln wie von Libellen oder Schmetterlingen, hell wie der Morgen und strahlend wie der aufgehende volle Mond. Pixies sind neugierig wie Katzen und scheu wie Rehe und gehen, wohin sie auch wollen. Sie spionieren gerne andere Kreaturen aus und können ihre Aufregung in deren Nähe kaum in Zaum halten. Ihr Drang, sich vorzustellen und Freundschaft zu schließen, ist fast überwältigend; nur die Furcht der Pixie, gefangen oder angegriffen zu werden, hält sie zurück. Wer durch die Lichtung einer Pixie wandert, sieht die Kreatur vielleicht niemals, doch hört er sie gelegentlich kichern, japsen oder seufzen. Pixies schmücken sich wie die Prinzen und Prinzessinnen unter den Feenwesen heraus, tragen wallende Gewänder und Wämser aus Seide, die wie das Mondlicht auf einen Teich funkeln. Einige kleiden sich in Eicheln, Blättern, Rinden und die Felle kleiner Waldbewohner. Sie sind stolz auf ihre Aufmachung und strahlen vor Freude, wenn sie Komplimente für ihre Kleidung erhalten.

\n

Magische Feen. Durch ihre angeborene Macht der Unsichtbarkeit erscheinen Pixies nur selten, es sei denn, sie wollen gesehen werden. Im Feywild und auf der Materiellen Ebene schreiben Pixies im Winter Muster des Frostes auf Teiche und erwecken die Knospen im Frühling. Sie lassen Blumen vor Sommertau funkeln und färben die Blätter in den strahlenden Schattierungen des Herbstes.

\n

Feenstaub.  Wenn Pixies sichtbar umherfliegen, ziehen sie herabfallenden funkelnden Staub hinter sich her, wie den glitzernden Schweif eines Kometen. Eine winzige Prise Feenstaub soll es erlauben zu fliegen, eine Kreatur hoffnungslos verwirren oder Feinde in magischen Schlaf versetzen. Nur Pixies können ihren Staub mit vollem Effekt verwenden, aber oft suchen Magier und Monster diese Feenwesen auf, um ihre Macht zu studieren oder zu meistern.

\n

Winzige Witzbolde. Auch wenn die Ankunft von Besuchern ihre Neugier weckt, sind Pixies zu scheu, um sich sofort zu zeigen. Sie beobachten die Besucher aus der Entfernung, um ihre Stimmung einzuschätzen und spielen ihnen harmlose Streiche, um ihre Reaktionen zu sehen. Beispielsweise könnten Pixies die Stiefel eines Zwergen zusammenbinden, Illusionen von seltsamen Kreaturen oder Schätzen erschaffen, oder tanzende Lichter verwenden, um Eindringlinge in die Irre zu führen. Wenn die Besucher feindselig reagieren, gehen die Pixies ihnen aus dem Weg. Wenn die Besucher ein gutes Wesen haben, werden die Pixies vermutlich mutiger und freundlicher werden. Die Feenwesen könnten sich sogar zeigen und anbieten, ihre \"Gäste\" auf einem sicheren Weg zu führen oder sie zu einem winzigen, doch sehr befriedigenden Festmahl einzuladen, das ihnen zu Ehren bereitet wird.

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Abneigung gegen Gewalt. Im Gegensatz zu ihren Vettern, den Feengeistern, hassen Pixies Waffen und würden eher fliehen, als sich auf eine körperliche Auseinandersetzung mit einem Feind einzulassen.

\n
","public":""},"alignment":"Neutral Gut","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Feenwesen"},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"MM S.221","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"tiny","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Sylvanisch"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":6},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":4,"passive":14},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":7,"passive":17},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"flags":{},"name":"Pixie","displayName":40,"img":"modules/SharedData_resources/tokens/creatures/Pixie.png","width":0.5,"height":0.5,"mirrorX":false,"scale":1,"rotation":0,"lockRotation":false,"dimLight":0,"brightLight":0,"dimSight":40,"brightSight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"vision":true,"actorId":"ZWY5ZDQ3YTM2NzQw","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"tint":null,"actorData":{"data":{"attributes":{"bar1":{"value":1,"max":1},"bar2":{"value":15,"max":15}}}},"randomImg":false,"mirrorY":false,"alpha":1,"lightColor":null,"x":null,"y":null,"elevation":null,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"name":"Macht der Vorstellungskraft","flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"type":"spell","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":90000,"effects":[],"_id":"ZjVkZGQ2ZGE4YjE1","folder":null,"permission":{"default":0}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"6oErJEaTLUFKLiLQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

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\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

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Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"zkISqjJuEJqQVLcM","name":"Tanzende Lichter","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"OohVeLVc4oeHQWqS","name":"Gutes und Böses entdecken","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}}},{"_id":"te9Ns4t4QRYOOMsP","name":"Schlaf","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

\n

Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

\n

Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"xKojNn6hMt1xKIer","name":"Verstricken","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

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Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}}},{"_id":"RfTiE5cqqXNLN57k","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

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Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"mSWElc4BqmkTmrGZ","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"4C77aAsqWsRRKe3o","name":"Magie bannen","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"65HG0I26eTQfhzvY","name":"Verwandlung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

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Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

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Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}}},{"_id":"NRTDLYIeNyBTsFBw","name":"Verwirrung","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg","data":{"description":{"value":"

Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

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Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

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d10Behaviour
1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
9-10Die Kreatur kann sich normal bewegen und handeln.
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Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

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\n

Schlicke

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Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

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Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

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Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

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Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

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Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

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Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

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Schlicknatur. Ein Schlick muss nicht schlafen.

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Grauschlick

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Ein Grauschlick ist Stein, der vom Chaos in Flüssigkeit verwandelt worden ist. Wenn er sich bewegt, gleitet er wie eine flüssige Schlange und erhebt sich, um zuzuschlagen

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Variante: Psychischer Grauschlick

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Ein Grauschlick, der lange Zeit lebt, kann sich entwickeln, intelligenter werden und beschränkte psionische Fähigkeiten entwickeln. Dies geschieht häufiger bei Grauschlicken, die in der Nähe psionischer Kreaturen wie Gedankenschindern leben, was andeutet, dass der Schlick psionische Fähigkeiten spüren und nachahmen kann.

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Ein psionischer Grauschlick hat einen Intelligenzwert von 6 (-2), sowie die folgende zusätzliche Aktion:

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Psychisches Zermalmen (Aufladung 5-6). Der Schlick wählt eine Kreatur innerhalb von 18m um sich aus, die er wahrnehmen kann. Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht [[/r 3D6]] psychischen Schaden zu erleiden, halb so viel bei einem erfolgreichen Rettungswurf

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Der Schlick kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

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Nichtmagische Waffen aus Metall, die den Schlick treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen dauerhaften, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und den Schlick treffen, werden zerstört, nachdem sie Schaden verursacht haben. Der Schlick dann sich innerhalb von einer Runde durch 5cm dickes, nichtmagisches Metall fressen.

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Solange der Schlick bewegungslos bleibt, ist er nicht von einer öligen Pfütze oder nassem Fels zu unterscheiden.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 ([[/r 1d6]]) Wuchtschaden plus 7 ([[/r 2d6]]) Säureschaden.

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Wenn das Ziel nichtmagische Metallrüstung trägt, wird dieses zum Teil korrodiert und erleidet einen permanenten kumulativen Abzug von -1 auf die RK, die sie bietet. Die Rüstung wird zerstört, wenn der Abzug die RK auf 10 verringert.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

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Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 0m, eine Kreatur im Bereich des Schwarms. Treffer: 10 (4d4) Stichschaden oder 5 (2d4) wenn der Schwarm die Hälfte seiner Trefferpunkte oder weniger besitzt.

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Der Schwarm greift mit seinem Biss an.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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Diese großen Weichtiere ziehen sich in ihre widerstandsfähigen Schalen zurück, wenn sie bedroht werden, und sie sind besonders anfällig für Verletzungen durch den Kontakt mit Salz.

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Immer wenn die Schnecke zu Beginn ihres Zuges mit einem Pfund Salz (oder mehr) in Berührung kommt, erleidet sie 1d4 nekrotischen Schaden. Wenn du eine Aktion ausführst, um ein Pfund Salz auf die Schnecke zu streuen, erleidet sie sofort 1d4 nekrotischen Schaden und weitere 1d4 nekrotischen Schaden zu Beginn ihres nächsten Zuges (danach reibt sich das Salz ab), vorausgesetzt, die Schnecke hat sich nicht in ihr Haus zurückgezogen.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 5 (1d6+2) Wuchtschaden.

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Die Schnecke rammt das Ziel.

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Die Schnecke zieht sich in ihr Schneckenhaus zurück und erhält einen Bonus von +4 auf ihre RK, bis sie wieder herauskommt.  Sie kann in ihrem Zug als Bonusaktion aus ihrem Schneckenhaus auftauchen.

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Wenn der Baumsprössling zu Beginn des Kampfes unbeweglich ist, hat er einen Vorteil bei seinem Initiativwurf.

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Außerdem muss eine Kreatur, die den Baum nicht beobachtet hat, wie er sich bewegt oder handelt, einen Wurf auf Weisheit (Wahrnehmung) gegen SG18 schaffen, um zu erkennen, dass der Baum beseelt ist.

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Der Baumsprössling führt zwei seiner Hieb-Angriffe durch.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 8 (1d10 + 3) Wuchtschaden.

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Der Baumsprössling greift mit einem Hieb an.

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Fernkampf-Waffenangriff: +5 zum TreffenReichweite: 6/18m, ein Ziel. Treffer: 14 (2d10 + 3) Wuchtschaden.

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Der Baumsprössling wirft einen Stein.

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Der Baumsprössling belebt auf magische Weise einen oder zwei Bäume, die er im Umkreis von 18 Metern sehen kann. Diese Bäume haben die gleichen Statistiken wie ein @Compendium[SharedData_global.Monster.Ku4pHjE8iDw7QpIb]{Erwachter Baum}, außer dass sie nicht sprechen können. Ein belebter Baum fungiert als Verbündeter des Baumsprösslings. Der Baum bleibt 1 Tag lang beseelt oder bis er stirbt, bis der Baumsprössling stirbt oder sich mehr als 36 Meter von ihm entfernt, oder bis der Baumsprössling eine Bonusaktion macht, um ihn wieder in einen unbelebten Baum zu verwandeln. Der Baum schlägt dann, wenn möglich, Wurzeln.

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{"_id":"Kb6iDcknDBOdc6EY","name":"Harpyie","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Harpie.jpg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":38,"min":0,"max":38,"temp":0,"tempmax":0,"formula":"7D8+7"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":12,"swim":0,"walk":6,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"","public":""},"alignment":"chaotisch-böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM 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Die Harpie führt zwei Angriffe aus: einen mit ihren Klauen und einen mit ihrer Keule

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 6 (2d4 + 1) Hiebschaden.

\n
\n

Die Harpie greift mit ihren Krallen an.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

\n
\n

Die Harpie greift mit ihrer Keule an.

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Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

\n

Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

\n

Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

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\n

Ein Wassergeist ist ein elementarer Wächter, der an einen bestimmten mit Wasser gefüllten Ort gebunden ist, wie einen Tümpel oder einen Brunnen. Er ist unsichtbar, solange er sich im Wasser befindet. Seine schlangenhafte Gestalt wird nur sichtbar, wenn er hervorkommt, um anzugreifen. Dabei verwendet er seine Windungen, um jede Kreatur zu zerquetschen, mit Ausnahme des Beschwörers und all jener, die der Beschwörer als Tabu stimmt hat. Wenn ein Wassergeist erschlagen wird, wird er zu einem leblosen Wassertümpel.

\n

Gute und böse Wassergeister. Wie die meisten Elementare haben Wassergeister keine Vorstellung von Gut und Böse. Allerdings beginnt ein Wassergeist, der an einer heilige oder verderbte Wasserquelle gebunden ist, das Wesen des Ortes anzunehmen und wird neutral gut oder neutral böse.

\n

Ein neutral guter Wassergeist versucht, Eindringlinge zu verscheuchen und statt sie zu töten, während ein neutral böser Wassergeist zum Vergnügen tötet und sich gegen seinen Beschwörer richten könnte. Ein Wassergeist verliert seine böse Gesinnung, wenn sein Wasser mit dem Zauber Nahrung und Wasser reinigen gereinigt wird.

\n

Elementare Natur. Ein Wassergeist muss nicht atmen, essen, trinken oder schlafen.

\n
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Der Wassergeist ist unsichtbar, solange er voll im Wasser untergetaucht ist.

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Der Wassergeist stirbt, wenn er das Wasser verlässt, an das er gebunden ist, oder wenn dieses Wasser zerstört wird.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

\n

Wenn das Ziel mittelgroß oder kleiner ist, wird es @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

\n
\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6+3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.FXB1MqUsprp6nyb8"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.GEP8xHpcKTBIEsW4"}},"_id":"KqHZdEjKRy5Xwif6"} {"_id":"Ku4pHjE8iDw7QpIb","name":"Erwachter Baum","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Erwachter%20Baum.png","data":{"abilities":{"str":{"value":19,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":0},"dex":{"value":6,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":0},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":0},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"cha":{"value":7,"proficient":1,"bonuses":{"check":"","save":""},"min":3,"mod":-2,"save":0}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":"natürliche Rüstung"},"hp":{"value":51,"min":0,"max":51,"temp":null,"tempmax":null,"formula":"7d12+14"},"init":{"value":0,"bonus":0,"mod":-2,"prof":0,"total":-2},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":6,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"passive Wahrnehmung 10"},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"bar1":{"value":51,"min":0,"max":51},"bar2":{"value":13,"min":0,"max":13}},"details":{"biography":{"value":"

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

\n

 

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\n

Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

\n
\n

Der erwachte Baum greift mit einem Hieb an.

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Solange der erwachte Baum bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden

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test

"},"core":{"sourceId":"Actor.YTVhZWMzMzZkYjUw"}}} {"name":"Zweigplage","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Zweigplage.jpg","data":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":4,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":4,"min":0,"max":4,"temp":null,"tempmax":null,"formula":"1d6+1"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":6,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (über diesen Radius hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Variante Zweigplage

\n

Zweigplagen können im Boden wurzeln und tun dies auch, wenn lebende Beute selten ist. Wenn sie verwurzelt sind, ähneln sie holzigen Sträuchern. Wenn sie ihre Wurzeln aus dem Boden ziehen, um sich zu bewegen, verdrehen sich die Zweige einer Zweigpage miteinander, um einen humanoid erscheinenden Körper mit einem Kopf und Gliedmaßen zu bilden.

\n

Zweigplagen suchen Lager und Wasserquellen auf und wurzeln dort, um Hinterhalte für potenzielle Opfer zu legen, die kommen, um zu trinken oder sich auszuruhen. Wenn sie in Gruppen zusammenstehen, verschmelzen Zweigplagen mit der natürlichen Vegetation des Ortes oder mit Haufen auch Schutt oder Feuerholz.

\n

Da sie so trocken sind, sind Zweigplagen besonders anfällig für Feuer.

\n
\n

 

\n
\n

Plage Allgemein

\n

Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

\n

Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

\n

Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

\n

In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

\n

Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

\n
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Solange die Plage bewegungslos bleibt, kann man sie nicht von einem toten Gebüsch unterscheiden.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 3 (1D4 + 1) Stichschaden.

\n
\n

Die Plage greift mit ihren Klauen an.

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\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

\n

Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
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Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}},{"_id":"NUcJIgMDn7W3gP2s","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Bullywug kann Luft und Wasser atmen.

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Der Bullywug kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Der Bullywug hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

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Der Weitsprung des Bullywugs reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Die Königliche Bullywug führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinem Speer.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"rNmGjzIY8YvIUSvO","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D4 + 1) Wuchtschaden.

\n
\n

Der Bullywug greift mit seinem Biss an.

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Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite 1,5m oder Reichweite 6/18m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden, oder 5 (1D8 + 1) Wuchtschaden, wenn die Waffe mit beiden Händen geführt wird.

\n
\n

Der Bullywog greift mit seinem Speer an.

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Der Mimik verwendet seine Aktion, um sich in einen Gegenstand oder zurück in seine wahre, amorphe Gestalt zu verwandeln. Seine Spielwerte sind in jeder Gestalt gleich. Ausrüstung, die er trägt oder in der Hand hält, wird nicht verwandelt. Er nimmt wieder seine wahre Gestalt an, wenn er stirbt

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Der Mimik bleibt an allem haften, was ihn berührt. Eine riesige oder kleinere Kreatur, die am Mimik haftet, wird auch von ihm gepackt (SG zum Entkommen 13). Attributswürfe, um diesem Haltegriff zu entkommen, erleiden einen Nachteil.

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Solange der Mimik bewegungslos bleibt, ist er nicht von einem normalen Gegenstand zu unterscheiden

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Der Mimik hat einen Vorteil bei Angriffswürfen gegen jede Kreatur, die er gepackt hat.

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Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

\n
\n

Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1W8 + 3) Säureschaden.

\n
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Der Mimik greift mit seinem Biss an.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.LzcRof5gb05EpRhR"}}},{"_id":"wODlJLdsXWMvQecz","name":"Haifischtelepathie","type":"feat","img":"icons/creatures/fish/fish-bioluminous-blue.webp","data":{"description":{"value":"

Der Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2W4 + 4) Stichschaden.

\n
\n

Der Sahuagin greift mit ihrem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"Uz0j7ISZ2S28dmeG","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 11 (2d6 + 4) Hiebschaden.

\n
\n

Der Sahuagin greift mit ihren Krallen an.

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Nahkampf- oder Fernkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 11 (2d6 + 4) Stichschaden, oder 13 (2d8 + 14 Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

\n
\n

Der Sahuagin greift mit seinem Dreizack an.

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Gallertwürfel steifen lautlos, vorhersehbaren Mustern durch Gewölbetunnel und lassen blitzsaubere Wege zurück. Sie verschlingen lebendes Gewebe, während sie Knochen und andere Materialien nicht auflösen.

\n

Ein Gallertwürfel ist so gut wie durchsichtig, was es schwer macht, ihn zu bemerken, bis er angreift. Ein gut genährter Würfel ist leichter zu erkennen, da die Knochen, Münzen und andrer Gegenstände seiner Opfer in der Kreatur schweben.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"ooze","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.249","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","prone","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Gallertwürfel","img":"modules/SharedData_resources/tokens/creatures/Galertw%C3%BCrfel.png","displayName":20,"actorLink":false,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"De8JBwqbEdWBAejV","name":"Schlickwürfel","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"W46T2wkOL5ozLUvr","name":"Transparent","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"description":{"value":"

Selbst wenn der Würfel deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der Würfels zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"htLeUG5tCKUBaBnP","name":"Scheinfuß","type":"weapon","img":"icons/equipment/feet/boots-galosh-white.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (3D6) Säureschaden.

\n
\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"n5Bwwor58v27UCmC","name":"Umschlingen","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6","acid"],["6D6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Säure"},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Bei betreten des Felds","1":"Wenn umschlungen"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.ZfutMjg0cmzeJcC1"}},"_id":"W222z0rJoiZMnR0t"} +{"_id":"W222z0rJoiZMnR0t","name":"Gallertwürfel","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Galertw%C3%BCrfel.jpg","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":84,"min":0,"max":84,"temp":null,"tempmax":null,"formula":"8d10+40"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":4.5,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (darüber hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Schlicke

\n

Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

\n

Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

\n

Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

\n

Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

\n

Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

\n

Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

\n

Schlicknatur. Ein Schlick muss nicht schlafen.

\n

 

\n

Gallertwürfel

\n

Gallertwürfel steifen lautlos, vorhersehbaren Mustern durch Gewölbetunnel und lassen blitzsaubere Wege zurück. Sie verschlingen lebendes Gewebe, während sie Knochen und andere Materialien nicht auflösen.

\n

Ein Gallertwürfel ist so gut wie durchsichtig, was es schwer macht, ihn zu bemerken, bis er angreift. Ein gut genährter Würfel ist leichter zu erkennen, da die Knochen, Münzen und andrer Gegenstände seiner Opfer in der Kreatur schweben.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"ooze","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.249","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","prone","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Gallertwürfel","img":"modules/SharedData_resources/tokens/creatures/Galertw%C3%BCrfel.png","displayName":20,"actorLink":false,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"De8JBwqbEdWBAejV","name":"Schlickwürfel","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"W46T2wkOL5ozLUvr","name":"Transparent","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"description":{"value":"

Selbst wenn der Würfel deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der Würfels zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"htLeUG5tCKUBaBnP","name":"Scheinfuß","type":"weapon","img":"icons/equipment/feet/boots-galosh-white.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (3D6) Säureschaden.

\n
\n

 

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Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 8(1D10+ 3) Stichschaden.

\n
\n

Der Iger greift mit seinem Biss an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1D8 + 3) Hiebschaden.

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Der Tiger greift mit seiner Pranke an.

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Der Tiger hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Geruchssinn zusammenhängen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"}}},{"_id":"QQXzqYLV9aXy5wIv","name":"Anspringen","type":"feat","img":"icons/creatures/claws/claw-talons-glowing-orange.webp","data":{"description":{"value":"
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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

\n
\n

Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat","value":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pounce"},"core":{"sourceId":"Item.wklAUVakX97y0z2S"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Actor.NjQ0MzFiZGI3YzFh"}}} {"_id":"XDRp3H87ji5gse75","name":"Rieseneule","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Rieseneule.png","data":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":0},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":0},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":0},"int":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-1,"save":0},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":0},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":19,"min":0,"max":19,"temp":null,"tempmax":null,"formula":"3d10+3"},"init":{"value":0,"bonus":0,"mod":2,"prof":0,"total":2},"movement":{"burrow":0,"climb":0,"fly":18,"swim":0,"walk":1.5,"units":"m","hover":false},"senses":{"darkvision":36,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"passive Wahrnehmung 15"},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"bar1":{"value":19,"min":0,"max":19},"bar2":{"value":12,"min":0,"max":12}},"details":{"biography":{"value":"
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Rieseneulen freunden sich oft mit Feen und anderen Bewohnern des Waldes an und sind Wächter ihrer Waldreiche.

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Nahkampf-Waffenangriff:+3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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Die Rieseneule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

\n

 

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Die Rieseneule hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder der Sicht zusammenhängen

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Der Goblin kann in jedem seiner Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

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Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"ada":false,"fir":false,"foc":false,"lod":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar"},"core":{"sourceId":"Compendium.dnd5e.items.fbC0Mg1a73wdFbqO"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"5WzYxNJ4Gu2YGvQe","name":"Kurzbogen","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"
\n

Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Der Goblin greift mit seinem Kurzbogen an.

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\n

Uralte Legenden sprechen von einem Feenwesen, das einst die Sommerkönigin verriet. Sein wahrer Name wurde aus den Geschichtsbüchern gestrichen, doch die Erzählungen nennen ihn Dubh Cata, \"Dunkle\" Krähe\". So groß war der Zorn der Sommerkönigin, dass sie alle Mitglieder seines Hauses verfluchte. Andere Feenwesen bezeichnen die Nachkommen von Dubh Cathas Haus als die Dubh Sith oder \"Düsterlinge\" in der Gemeinsprache. Düsterlinge siedeln meist in abgelegenen Kavernen und Kammern unter den Städten anderer Völker. Von diesen Enklaven aus üben sie ihre Kunst als Diebe und Attentäter aus.

\n

Das tödliche Licht. Der Fluch der Sommerkönigin lässt den Körper eines Düsterlings Licht aufsaugen, wodurch die Kreatur verdorrt, als würde sie schnell altern. Aus diesem Grund bedecken sie jeden Teil ihres Körpers, wenn sie Helligkeit ausgesetzt werden könnten. Das Licht, das ein Düsterling im Laufe seines Lebens absorbiert hat, brennt sich bei seinem Tod explosionsartig nach außen, was die Kreatur und viele ihrer Besitztümer einäschert.

\n

Liebe zur Kunst. Trotz ihres Fluches haben Düsterlinge noch eine starke Vorliebe für die Schönheit der Kunst. Ein Düsterling könnte es riskieren, einen Blick auf den Sonnenaufgang zu erhaschen oder eine winzige Kerze zu entzünden, um die Farben eines Gemäldes oder Edelsteins zu betrachten.

\n

Ältesten-Transformation. Ein weiser und angesehener Düsterling kann sich für ein Ritual qualifizieren, durch das er zu einem Ältesten wird. Andere Älteste kennzeichnen den Anwärter mit leuchtenden Tätowierungen, um einen Teil des absorbierten Lichts aus dem Körper zu leiten. Ist das Ritual erfolgreich, nimmt der Düsterling eine hochgewachsene und schöne Gestalt an, wie die eines Elfen mit grauer Haut. Sollte das Ritual fehlschlagen, stirbt der Anwärter.

\n
","public":""},"alignment":"chaotisch-neutral","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":10},"source":"VGtE S.135","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["elvish","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Düsterling","img":"modules/SharedData_resources/tokens/creatures/D%C3%BCsterling.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"6M1KF2pTobwW6J0v","name":"Lederrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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Wenn der Düsterling stirbt, blitzt nicht-magisches Licht in einem Radius von 3m auf, wobei sein Körper und alle Besitztümer, die nicht aus Metall bestehen oder magisch sind, zu Asche verbrennen. Alle Kreaturen in dem Bereich, die das helle Licht sehen können, müssen einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende ihres nächsten Zugs blind zu werden.

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Solange sich der Düsterling in hellem Licht befindet, ist er im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m oder 6/18m, ein Ziel. Treffer:  (1D4 + 3) Stichschaden.

\n
\n

Ist der Düsterling bei seinem Angriffswurf im Vorteil, verursacht er zusätzlich 7 (2D6) Stichschaden.

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Aufladung nach einer kurzen oder langen Rast.

\n

Der Düstelring-Älteste benötigt für diesen Zauber keine Materialkomponenten. Sein Attribut zum Zauberwirken ist Weisheit.

\n
\n

Magische Dunkelheit breitet sich von einem Punkt deiner Wahl in Reichweite aus (auch um Ecken) und füllt für die Wirkungsdauer eine Sphäre mit einem Radius von 4,50m. Selbst Kreaturen mit Dunkelsicht vermögen den Bereich mit Blicken nicht zu durchdringen und nicht-magisches Licht kann ihn nicht erhellen. Ist der gewählte Punkt ein Gegenstand, breitet sich die Dunkelheit von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wird die Quelle bedeckt, wie einer Schüssel oder einem Helm, blockiert das die Dunkelheit.

\n

Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

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Die Kröte kann Luft und Wasser atmen.

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Die Kröte springt bis zu 6m weit und 3m hoch, mit oder ohne Anlauf.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1D10 + 2) Stichschaden plus 5 (1D10) Giftschaden.

\n

Das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 13). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und die Kröte kann kein anderes Ziel beißen.

\n
\n

Des Ziel wird gepackt @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 13). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"],["1D10","poison"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true,"1":true},"altValue":{"0":true,"1":true},"context":{"0":"","1":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"Rcv2gHSa1R6mNWKU","name":"Verschlucken","type":"feat","img":"systems/dnd5e/icons/skills/blood_07.jpg","data":{"description":{"value":"

Die Kröte führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die sie @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb der Kröte kommen und erleidet 3D6 Säureschaden zu Beginn jedes Zugs der Kröte.

\n
\n

Die Kröte kann nur eine Kreatur auf einmal verschlucken.

\n
\n

Wenn Die Kröte stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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\n

Oger sind geistig so faul, wie sie körperlich stark sind. Sie leben als Plünderer und Räuber und töten sowohl für Nahrung als auch aus Freude daran. Der durchschnittliche ausgewachsene Oger ist zwischen 2,7 und 3 m groß und wiegt annähernd tausend Pfund.

\n

Zorniges Temperament. Oger sind für ihr hitziges Gemüt bekannt und werden oft bei der kleinsten vermeintlichen Beleidigung wütend. Beleidigungen und Beschimpfungen können die Wut eines Ogers fast augenblicklich entfachen, und gleiches gilt, wenn man sie bestiehlt, sie anrempelt, stößt oder pikst, lacht, Fratzen schneidet oder sie einfach auf die falsche Weise anschaut. Wenn sein Zorn entfacht ist, schlägt ein Oger in einem frustrierten Wutanfall um sich, bis keine Gegenstände oder Kreaturen übrig sind, die er zerschmettern kann.

\n

Grausige Vielfraße. Oger essen so gut wie alles, aber sie genießen sonders den Geschmack von Zwergen, Halblingen und Elfen. Wenn sie können, verbinden sie das Abendessen mit Vergnügen und hetzen flüchtende Opfer umher, ehe sie sie roh essen. Wenn genug vom Opfer übrig ist, nachdem der Oger sich vollgestopft hat, macht er vielleicht ein Lendentuch aus der Haut seiner Beute und eine Halskette aus den übrigen Knochen. Dieses makabere Handwerk ist der Höhepunkt der Ogerkultur.

\n

Gierige Sammler. Die Augen eines Ogers glitzern habgierig, wenn er die Besitztümer von anderen sieht. Oger tragen aus ihren Plünderungen fadenscheiniger Säcke umher, die sie mit sagenhaften \"Schätzen\" füllen, die sie ihren Opfern abnehmen. Dazu könnte eine Sammlung verbeulter Helme gehören, ein schimmliger Käselaib, ein grobes Stück Tierfell, das er wie einen Umhang umgelegt oder ein quiekendes, schlammbespritztes Schwein. Oger erfreuen sich auch am Glanz von Gold und Silber, und sie bekämpfen einander um eine kleine Handvoll Münzen. Schlauere Kreaturen können das Vertrauen eines Ogers gewinnen, indem sie Gold oder eine Waffe anbieten, die für eine Kreatur ihrer Größe geschmiedet ist.

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Legendäre Dummheit. Wenige Oger können bis zehn zählen, selbst mithilfe ihrer Finger. Die meisten sprechen nur eine rudimentäre Form des Riesischen und kennen einige Worte der Gemeinsprache. Oger glauben, was man ihnen erzählt, und es ist leicht, sie zum Narren zu halten oder zu verwirren. Allerdings machen sie Dinge kaputt, die sie nicht verstehen. Silberzüngige Trickbetrüger, die ihre Talente an diesen Wilden ausprobieren, bezahlen normalerweise für ihre eloquenten Worte - indem sie gegessen werden.

\n

Primitive Wanderer. Oger kleiden sich in Tierfelle und ziehen Bäume aus dem Boden, um sie als grobschlächtige Werkzeuge und Waffen zu verwenden. Sie erschaffen Wurfspeere mit Steinspitzen für die Jagd. Wenn Sie eine Behausung errichten, dann siedeln sie normalerweise am ländlichen Rand der Zivilisation, wo sie schlecht geschütztes Vieh, nicht gesicherte Speisekammer und arglose Bauern ausnutzen können.

\n

Ein Oger schläft in Höhlen, Tierbehausungen oder unter Bäumen, bis er eine Hütte oder ein isoliertes Bauernhaus findet. Dann tötet er alle Bewohner und zieht dort ein. Wenn sich ein Oger langweilt oder hungrig ist, verlässt er seine Behausung und greift alles an, was ihm in die Quere kommt. Erst nachdem ein Oger die ganze Nahrung der Umgebung verbraucht hat, zieht er weiter.

\n

Ogerbanden. Manchmal schließen sich Oger zu kleinen, nomadischen Gruppen zusammen, doch fehlt ihnen ein wirkliches Stammesbewusstsein. Wenn sich Ogerbanden treffen, könnte eine versuchen, Mitglieder der anderen gefangenzunehmen, um größer zu werden. Allerdings ist es ebenso wahrscheinlich, dass Ogerbanden frei Mitglieder tauschen, besonders, wenn eine der Banden gerade viel Nahrung oder Waffen besitzt.

\n

Wenn es möglich ist, verbünden sich Oger mit anderen Monstern, um Kreaturen, die schwächer sind als sie, zu schikanieren oder zu jagen. Sie haben oft Umgang mit Goblinoiden, Orks und Trollen und verehren Riesen geradezu. In der komplexen sozialen Struktur der Riesen (als das Ordning bekannt) stehen Oger im Status selbst unter den niedersten Riesen. Als Folge wird ein Oger so gut wie alles tun, was ein Riese von ihm verlangt.

\n
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Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Eine größere Variante der einfachen Keule, ein kräftiger Holzschaft mit einem riesigen Holzknoten am Ende, der unglücklichen Gegnern verkrüppelnden Schaden zufügt.

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Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

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\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 11 (2D6 + 4) Stichschaden.

\n
\n

Die Schlange greift mit ihrem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"FXB1MqUsprp6nyb8","name":"Umschlingen","type":"weapon","img":"icons/creatures/abilities/tail-swipe-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 (2D8 + 4) Wuchtschaden.

\n
\n

Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 16). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}

\n
\n

und die Schlange kann kein anderes Ziel umschlingen.

\n
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\n

Bullywug Ritter Zusatz

\n

Bullywug-Ritter halten sich an einen Kodex der Ritterlichkeit. Ihr Ehrgefühl zwingt diese edlen Bullywugs dazu, fair zu kämpfen und darauf zu bestehen, dass andere dies auch tun.

\n

 

\n

Bullywug Allgemein

\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

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Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
","public":""},"alignment":"rechtschaffen-gut","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":3,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.231","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"Bullywug"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Bullywug Krieger","img":"modules/SharedData_resources/tokens/creatures/Bullywug%20Ritter.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"2WV2sGQVr64Gu7ES","name":"Ritterrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","data":{"description":{"value":"

Die Ritterrüstung besteht aus geformten, ineinandergreifenden Metallplatten, die den gesamten Körper bedecken. Zu diesem Harnisch gehören Handschuhe, schwere Lederstiefel, ein Helm mit Visier und dicke Lagen von Polsterung unter der Rüstung, Schnallen und Riemen verteilen das Gewicht über den Körper.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plate Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.OjkIqlW2UpgFcjZa"}}},{"_id":"d4G2uIJYzudW1tn2","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Bullywug Ritter kann Luft und Wasser atmen.

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Der Bullywug Ritter kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JkgSKNcOJzi6cgek"}}},{"_id":"swULzKniscBU5uxN","name":"Stehender Sprung","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Weitsprung des Bullywug Ritters reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Die Königliche Bullywug führt zwei Angriffe mit seiner Gleve aus.

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Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Diese Stangenwaffe bietet die Möglichkeit, mit tödlicher Effizienz aus größerer Entfernung anzugreifen als typische Nahkampfwaffen.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":20,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"spc":false,"sil":false,"ver":false,"ret":false,"thr":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Glaive"},"core":{"sourceId":"Compendium.dnd5e.items.rOG1OM2ihgPjOvFW"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"V9f2K3oP4VLtofmu","name":"Charmantes Quaken","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"
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Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

\n
\n

 

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Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}.

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Der Chuul führt zwei Angriffe mit seinen Zangen durch. Wenn der Chuul eine Kreatur gepackt hat, kann er auch einmal seine Tentakel benutzen.

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Der Chuul kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

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Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

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Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und der Chuul nicht zwei andere Kreaturen im Haltegriff hat.

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In jedem seiner Züge kann der Spion eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

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Einmal pro Zug verursacht der Spion zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des Spions aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} ist und der Spion keinen Nachteil auf den Angriffswurf hat.

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Der Spion führt zwei Nahkampfangriffe aus.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Die Kreatur greift mit dem Kurzschwert an.

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Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 9/36m, ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Der Spion greift mit seiner Handarmbrust an.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1(1) Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG10 ablegen, um nicht 2d4 Giftschaden zu erleiden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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Druiden leben in Wäldern und anderen abgelegenen Orten der Wildnis, wo sie die natürliche Welt vor Monstern und dem Heranrücken der Zivilisation schützen. Einige sind Stammesschamanen, die die Kranken heilen, zu Tiergeistern beten und spirituelle Führungen leisten.

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Der Druide ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Er hat die folgenden Druidenzauber vorbereitet:

\n

Zaubertricks (beliebig oft):  @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}, @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

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Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Fny9TRSHDliEwREx","name":"Flammen erzeugen","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"

Eine flackernde Flamme erscheint in deiner Hand. Diese bleibt für die Wirkungsdauer bestehen und beschädigt weder dich noch deine Ausrüstung. Sie strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus. Der Zauber endet, wenn du ihn als Aktion aufhebst oder noch einmal wirkst.

\n

Du kannst mit der Flamme auch angreifen, dies beendet jedoch den Zauber. Bei Wirken des Zaubers oder als Aktion in einem späteren Zug kannst du die Flamme auf eine Kreatur innerhalb von 9m werfen. Führe einen Fernkampf-Zauberangriff aus. Bei einem Treffer erleidet das Ziel 1d8 Feuerschaden.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17 Stufe (4d8).

","chat":"","unidentified":""},"source":"SHB S. 230 (PHB S. 269)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Flammen erzeugen"},"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"w8WXsS8hxmQ8QBlH","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","data":{"description":{"value":"

Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

","chat":"","unidentified":""},"source":"SHB S. 265 (SHB S. 265 (PHB S. 275))","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, vierblättriges Kleeblatt und eine Keule oder ein Kampfstab","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"YoPaW34F7MNYg1cr","name":"Donnerwoge","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

Eine Woge aus donnernder Kraft geht von dir aus. Jede Kreatur in einem Würfel mit 4,50m Kantenlänge muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2d8 Schallschaden und wird 3m von dir weggestoßen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und wird nicht weggestoßen.

\n

Nicht gesicherte oder befestigte Gegenstände, die sich vollständig innerhalb des Wirkungsbereichs befinden, werden automatisch 3m von dir weggestoßen. Der Zauber erzeugt ein donnerndes Dröhnen, das bis in 90m Entfernung hörbar ist.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8

","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thunderwave"},"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"EnCKR0O9axWHky9V","name":"Lange Schritte","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

Du berührst eine Kreatur. Die Bewegungsrate des Ziels erhöht sich um 3m, bis der Zauber endet.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Erde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longstrider"},"core":{"sourceId":"Compendium.dnd5e.spells.B0pnIcc52O6G8hi8"}}},{"_id":"LP52bw39Mw9FO2gY","name":"Mit Tieren sprechen","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

Für die Wirkungsdauer erhältst du die Fähigkeit, Tiere zu verstehen und verbal mit ihnen zu kommunizieren. Das Wissen und das Bewusstsein vieler Tiere wird durch ihren Intelligenzwert beschränkt, sie sind jedoch immer in der Lage, Informationen über nahe Orte und Monster zu übermitteln sowie über das, was sie wahrnehmen können oder innerhalb des letzten Tages wahrgenommen haben. Nach Maßgabe des SL könntest du ein Tier auch überzeugen, dir einen kleinen Gefallen zu erweisen

","chat":"","unidentified":""},"source":"SHB S. 250 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Speak with Animals"},"core":{"sourceId":"Compendium.dnd5e.spells.aL1F8fvYLtNzUbKu"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"K9IcwBqSnx7LGbwS","name":"Verstricken","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

\n

Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}}},{"_id":"mLCVZW3QAgEO5hmu","name":"Rindenhaut","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

","chat":"","unidentified":""},"source":"SHB S. 259 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Handvoll Eichenrinde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{},"changes":[{"key":"data.attributes.ac.formula","value":"16","mode":5},{"key":"data.attributes.ac.calc","value":"custom","mode":5}],"disabled":true,"duration":{"startTime":null,"seconds":3600},"icon":"systems/dnd5e/icons/spells/protect-orange-2.jpg","label":"Barkskin","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barkskin"},"core":{"sourceId":"Compendium.dnd5e.spells.JPwIEfgUPVebr5AH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"7OyHPScaHn23zJlx","name":"Tierbote","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

Durch diesen Zauber kannst du ein Tier eine Nachricht überbringen lassen. Wähle ein sehr kleines Tier in Reichweite, das du sehen kannst, wie ein Eichhörnchen, einen Blauhäher oder eine Fledermaus. Bestimme einen Ort, den du schon einmal besucht haben musst, sowie einen Empfänger, der einer allgemeinen Beschreibung entspricht, wie \"ein Mann oder eine Frau in einer Uniform der Stadtgarde\" oder \"ein rothaariger Zwerg mit einem spitzen Hut\". Anschließend sprichst du eine Botschaft von bis zu 25 Wörtern. Das Tier reist für die Wirkungsdauer des Zaubers in Richtung des gewählten Ortes, wobei ein fliegender Bote pro 24 Stunden 75 km zurücklegt, ein anderes Tier hingegen nur 40 km. Trifft das Tier am Zielort ein, überbringt es die Botschaft an die Kreatur, die du beschrieben hast, indem es magisch deine gesprochene Nachricht wiederholt. Der Bote überbringt die Nachricht nur einer Kreatur, die genau deiner Beschreibung entspricht. Wenn das Tier sein Ziel nicht erreicht, ehe der Zauber endet, geht die Botschaft verloren, und es kehrt an den Ort zurück, an dem du den Zauber gewirkt hast.
Auf höheren Graden:Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer des Zaubers um 48 Stunden für jeden Grad über den 2. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 273 (PHB S. 212)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein kleiner Leckerbissen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animal Messenger"},"core":{"sourceId":"Compendium.dnd5e.spells.X8w9EzYLGc4vQ1H2"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"I61wIPqU7X88Mmts","name":"Kampfstab","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff"},"core":{"sourceId":"Compendium.dnd5e.items.g2dWN7PQiMRYWzyk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}}],"effects":[{"_id":"XNpxIBypyqa67F0D","changes":[{"key":"data.attributes.ac.formula","value":"16","mode":5},{"key":"data.attributes.ac.calc","value":"custom","mode":5}],"disabled":true,"duration":{"startTime":0,"seconds":3600},"icon":"systems/dnd5e/icons/spells/protect-orange-2.jpg","label":"Barkskin","origin":"Actor.3PPWziCpSW4ClX2c.Item.mLCVZW3QAgEO5hmu","tint":null,"transfer":false,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Actor.3PPWziCpSW4ClX2c"},"tidy5e-sheet":{}},"_id":"zuxH2n5UmY3IH1Z5"} -{"_id":"W222z0rJoiZMnR0t","name":"Gallertwürfel","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Galertw%C3%BCrfel.jpg","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":84,"min":0,"max":84,"temp":null,"tempmax":null,"formula":"8d10+40"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":4.5,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (darüber hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Schlicke

\n

Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

\n

Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

\n

Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

\n

Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

\n

Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

\n

Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

\n

Schlicknatur. Ein Schlick muss nicht schlafen.

\n

 

\n

Gallertwürfel

\n

Gallertwürfel steifen lautlos, vorhersehbaren Mustern durch Gewölbetunnel und lassen blitzsaubere Wege zurück. Sie verschlingen lebendes Gewebe, während sie Knochen und andere Materialien nicht auflösen.

\n

Ein Gallertwürfel ist so gut wie durchsichtig, was es schwer macht, ihn zu bemerken, bis er angreift. Ein gut genährter Würfel ist leichter zu erkennen, da die Knochen, Münzen und andrer Gegenstände seiner Opfer in der Kreatur schweben.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"ooze","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.249","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","prone","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Gallertwürfel","img":"modules/SharedData_resources/tokens/creatures/Galertw%C3%BCrfel.png","displayName":20,"actorLink":false,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"De8JBwqbEdWBAejV","name":"Schlickwürfel","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"W46T2wkOL5ozLUvr","name":"Transparent","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"description":{"value":"

Selbst wenn der Würfel deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der Würfels zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"htLeUG5tCKUBaBnP","name":"Scheinfuß","type":"weapon","img":"icons/equipment/feet/boots-galosh-white.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (3D6) Säureschaden.

\n
\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"n5Bwwor58v27UCmC","name":"Umschlingen","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6","acid"],["6D6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Säure"},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Bei betreten des Felds","1":"Wenn umschlungen"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.ZfutMjg0cmzeJcC1"}}} -{"name":"Rostmonster","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Rostmonster.jpeg","data":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":27,"min":0,"max":27,"temp":null,"tempmax":null,"formula":"5d8+5"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Die meisten Zwerge würden sich eher mit einem Trupp Orks messen als mit nur einem einzigen Rostmonster. Diese eigenartigen, normalerweise gutmütigen Kreaturen können eisenhaltige Metalle korrodieren lassen und verschlingen den Rost, den sie erschaffen. Dabei haben sie die Rüstungen, Schilde und Waffen zahlloser Abenteurer zerstört. Der Körper eines Rostmonsters ist von dicker, knubbeliger Panzerung bedeckt, sein langer Schwanz endet in einem knochigen Auswuchs, und zwei fedrige Fühler ragen aus dem insektenartigen Kopf.

\n

Unterirdische Plünderer. Rostmonster streifen durch unterirdische Tunnel auf der Suche nach eisenhaltigen Metallen wie Eisen, Stahl, Adamant und Mithril, die sie verzehren können. Sie ignorieren Kreaturen, die keine solchen Metalle bei sich tragen, doch können sie aggressiv gegenüber Wesen werden, die stählerne Waffen und Rüstungen tragen. Ein Rostmonster kann seine Nahrung auf große Entfernung riechen und stürmt sofort auf die Quelle des Geruchs zu, um den Gegenstand zu korrodieren und zu verschlingen.

\n

Ein Rostmonster kümmert es nicht, ob der Rost, den er verzehrt, von einem Nagel oder einem Schwert stammt. Abenteurer können dir Kreatur ablenken, indem sie einige eisenhaltige Gegenstände hinter sich fallen lassen.

\n

Unterirdische Wanderer. Rostmonster treten selten in großer Zahl auf, weil sie es vorziehen, alleine oder in kleiner Gruppe zu jagen. Sie streifen ziellos durch Tunnel und bewegen sich auf ihrer unermüdlichen Suche nach eisenhaltigen Metallen, die sie verschlingen können, von Höhle zu Höhle. Ihre Wanderungen bringen sie oft in Kontakt mit anderen Bewohnern des Unterreichs, welche sie harmlos oder unappetitlich finden. Somit findet man Rostmonster oft in unmittelbarer Nähe zu anderen unterirdischen Monstern. Wenn sie gut behandelt und gefüttert werden, können sie auch zu freundlichen Begleitern oder Haustieren werden.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":10},"source":"MM S.239","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Rostmonster","img":"modules/SharedData_resources/tokens/creatures/Rostmonster.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"b9MKpVyk18LKRNPV","name":"Eisenwitterung","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-engraved-steel.webp","data":{"description":{"value":"

Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"nLj3IHA459mwHdxH","name":"Metall verrosten","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-purple.webp","data":{"description":{"value":"

Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D8 + 1) Stichschaden.

\n
\n

Das Rostmonster greift mit seinem Biss an.

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

\n

Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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\n

Schlicke

\n

Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

\n

Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

\n

Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

\n

Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

\n

Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

\n

Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

\n

Schlicknatur. Ein Schlick muss nicht schlafen.

\n

 

\n

Grauschlick

\n

Ein Grauschlick ist Stein, der vom Chaos in Flüssigkeit verwandelt worden ist. Wenn er sich bewegt, gleitet er wie eine flüssige Schlange und erhebt sich, um zuzuschlagen

\n

 

\n
\n
\n
\n

Variante: Psychischer Grauschlick

\n

Ein Grauschlick, der lange Zeit lebt, kann sich entwickeln, intelligenter werden und beschränkte psionische Fähigkeiten entwickeln. Dies geschieht häufiger bei Grauschlicken, die in der Nähe psionischer Kreaturen wie Gedankenschindern leben, was andeutet, dass der Schlick psionische Fähigkeiten spüren und nachahmen kann.

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Ein psionischer Grauschlick hat einen Intelligenzwert von 6 (-2), sowie die folgende zusätzliche Aktion:

\n

Psychisches Zermalmen (Aufladung 5-6). Der Schlick wählt eine Kreatur innerhalb von 18m um sich aus, die er wahrnehmen kann. Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht [[/r 3D6]] psychischen Schaden zu erleiden, halb so viel bei einem erfolgreichen Rettungswurf

\n
\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"ooze","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":10},"source":"MM S.250","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":["fire","cold","acid"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","prone","deafened","frightened"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Grauschlick","img":"modules/SharedData_resources/tokens/creatures/Grauschlick.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"rV9GIknZ6BIiDI4p","name":"Amorph","type":"feat","img":"icons/magic/unholy/silhouette-evil-horned-giant.webp","data":{"description":{"value":"

Der Schlick kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

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Nichtmagische Waffen aus Metall, die den Schlick treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen dauerhaften, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und den Schlick treffen, werden zerstört, nachdem sie Schaden verursacht haben. Der Schlick dann sich innerhalb von einer Runde durch 5cm dickes, nichtmagisches Metall fressen.

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Solange der Schlick bewegungslos bleibt, ist er nicht von einer öligen Pfütze oder nassem Fels zu unterscheiden.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 ([[/r 1d6]]) Wuchtschaden plus 7 ([[/r 2d6]]) Säureschaden.

\n

Wenn das Ziel nichtmagische Metallrüstung trägt, wird dieses zum Teil korrodiert und erleidet einen permanenten kumulativen Abzug von -1 auf die RK, die sie bietet. Die Rüstung wird zerstört, wenn der Abzug die RK auf 10 verringert.

\n
\n

 

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\n

Ein Wassergeist ist ein elementarer Wächter, der an einen bestimmten mit Wasser gefüllten Ort gebunden ist, wie einen Tümpel oder einen Brunnen. Er ist unsichtbar, solange er sich im Wasser befindet. Seine schlangenhafte Gestalt wird nur sichtbar, wenn er hervorkommt, um anzugreifen. Dabei verwendet er seine Windungen, um jede Kreatur zu zerquetschen, mit Ausnahme des Beschwörers und all jener, die der Beschwörer als Tabu stimmt hat. Wenn ein Wassergeist erschlagen wird, wird er zu einem leblosen Wassertümpel.

\n

Gute und böse Wassergeister. Wie die meisten Elementare haben Wassergeister keine Vorstellung von Gut und Böse. Allerdings beginnt ein Wassergeist, der an einer heilige oder verderbte Wasserquelle gebunden ist, das Wesen des Ortes anzunehmen und wird neutral gut oder neutral böse.

\n

Ein neutral guter Wassergeist versucht, Eindringlinge zu verscheuchen und statt sie zu töten, während ein neutral böser Wassergeist zum Vergnügen tötet und sich gegen seinen Beschwörer richten könnte. Ein Wassergeist verliert seine böse Gesinnung, wenn sein Wasser mit dem Zauber Nahrung und Wasser reinigen gereinigt wird.

\n

Elementare Natur. Ein Wassergeist muss nicht atmen, essen, trinken oder schlafen.

\n
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Der Wassergeist ist unsichtbar, solange er voll im Wasser untergetaucht ist.

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Der Wassergeist stirbt, wenn er das Wasser verlässt, an das er gebunden ist, oder wenn dieses Wasser zerstört wird.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

\n

Wenn das Ziel mittelgroß oder kleiner ist, wird es @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

\n
\n

 

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\n

Oger sind geistig so faul, wie sie körperlich stark sind. Sie leben als Plünderer und Räuber und töten sowohl für Nahrung als auch aus Freude daran. Der durchschnittliche ausgewachsene Oger ist zwischen 2,7 und 3 m groß und wiegt annähernd tausend Pfund.

\n

Zorniges Temperament. Oger sind für ihr hitziges Gemüt bekannt und werden oft bei der kleinsten vermeintlichen Beleidigung wütend. Beleidigungen und Beschimpfungen können die Wut eines Ogers fast augenblicklich entfachen, und gleiches gilt, wenn man sie bestiehlt, sie anrempelt, stößt oder pikst, lacht, Fratzen schneidet oder sie einfach auf die falsche Weise anschaut. Wenn sein Zorn entfacht ist, schlägt ein Oger in einem frustrierten Wutanfall um sich, bis keine Gegenstände oder Kreaturen übrig sind, die er zerschmettern kann.

\n

Grausige Vielfraße. Oger essen so gut wie alles, aber sie genießen sonders den Geschmack von Zwergen, Halblingen und Elfen. Wenn sie können, verbinden sie das Abendessen mit Vergnügen und hetzen flüchtende Opfer umher, ehe sie sie roh essen. Wenn genug vom Opfer übrig ist, nachdem der Oger sich vollgestopft hat, macht er vielleicht ein Lendentuch aus der Haut seiner Beute und eine Halskette aus den übrigen Knochen. Dieses makabere Handwerk ist der Höhepunkt der Ogerkultur.

\n

Gierige Sammler. Die Augen eines Ogers glitzern habgierig, wenn er die Besitztümer von anderen sieht. Oger tragen aus ihren Plünderungen fadenscheiniger Säcke umher, die sie mit sagenhaften \"Schätzen\" füllen, die sie ihren Opfern abnehmen. Dazu könnte eine Sammlung verbeulter Helme gehören, ein schimmliger Käselaib, ein grobes Stück Tierfell, das er wie einen Umhang umgelegt oder ein quiekendes, schlammbespritztes Schwein. Oger erfreuen sich auch am Glanz von Gold und Silber, und sie bekämpfen einander um eine kleine Handvoll Münzen. Schlauere Kreaturen können das Vertrauen eines Ogers gewinnen, indem sie Gold oder eine Waffe anbieten, die für eine Kreatur ihrer Größe geschmiedet ist.

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Legendäre Dummheit. Wenige Oger können bis zehn zählen, selbst mithilfe ihrer Finger. Die meisten sprechen nur eine rudimentäre Form des Riesischen und kennen einige Worte der Gemeinsprache. Oger glauben, was man ihnen erzählt, und es ist leicht, sie zum Narren zu halten oder zu verwirren. Allerdings machen sie Dinge kaputt, die sie nicht verstehen. Silberzüngige Trickbetrüger, die ihre Talente an diesen Wilden ausprobieren, bezahlen normalerweise für ihre eloquenten Worte - indem sie gegessen werden.

\n

Primitive Wanderer. Oger kleiden sich in Tierfelle und ziehen Bäume aus dem Boden, um sie als grobschlächtige Werkzeuge und Waffen zu verwenden. Sie erschaffen Wurfspeere mit Steinspitzen für die Jagd. Wenn Sie eine Behausung errichten, dann siedeln sie normalerweise am ländlichen Rand der Zivilisation, wo sie schlecht geschütztes Vieh, nicht gesicherte Speisekammer und arglose Bauern ausnutzen können.

\n

Ein Oger schläft in Höhlen, Tierbehausungen oder unter Bäumen, bis er eine Hütte oder ein isoliertes Bauernhaus findet. Dann tötet er alle Bewohner und zieht dort ein. Wenn sich ein Oger langweilt oder hungrig ist, verlässt er seine Behausung und greift alles an, was ihm in die Quere kommt. Erst nachdem ein Oger die ganze Nahrung der Umgebung verbraucht hat, zieht er weiter.

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Ogerbanden. Manchmal schließen sich Oger zu kleinen, nomadischen Gruppen zusammen, doch fehlt ihnen ein wirkliches Stammesbewusstsein. Wenn sich Ogerbanden treffen, könnte eine versuchen, Mitglieder der anderen gefangenzunehmen, um größer zu werden. Allerdings ist es ebenso wahrscheinlich, dass Ogerbanden frei Mitglieder tauschen, besonders, wenn eine der Banden gerade viel Nahrung oder Waffen besitzt.

\n

Wenn es möglich ist, verbünden sich Oger mit anderen Monstern, um Kreaturen, die schwächer sind als sie, zu schikanieren oder zu jagen. Sie haben oft Umgang mit Goblinoiden, Orks und Trollen und verehren Riesen geradezu. In der komplexen sozialen Struktur der Riesen (als das Ordning bekannt) stehen Oger im Status selbst unter den niedersten Riesen. Als Folge wird ein Oger so gut wie alles tun, was ein Riese von ihm verlangt.

\n
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Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Eine größere Variante der einfachen Keule, ein kräftiger Holzschaft mit einem riesigen Holzknoten am Ende, der unglücklichen Gegnern verkrüppelnden Schaden zufügt.

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Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

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{Kreatur} hat einen Vorteil auf Nahkampf-Waffenangriffe, die ausgeführt werden, während er einen Frosch reitet.

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\n

Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

\n
\n

Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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Wenn {Kreatur} einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 (2D8 + 4) Wuchtschaden.

\n
\n

Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 16). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}

\n
\n

und {Kreatur} kann kein anderes Ziel umschlingen.

\n
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{Kreatur} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter {Kreatur} innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist

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Einmal pro Zug verursacht {Kreatur} zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des {Kreatur} aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist und {Kreatur} keinen Nachteil auf den Angriffswurf hat.

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Solange er sich im Sonnenlicht befindet, erleidet der Schatten einen Nachteil bei Attributswürfe, Angriffswürfe und Rettungswürfe.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VibmFr4XecEdcfWU"}}} {"_id":"3j9FOwybtpa8VGj5","name":"Herzsicht","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"
\n

{Kreatur} berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

\n

Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

\n
\n

{Kreatur} berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.iCae1IDxHvRmjEgi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"3xxZvCSlDgJLZMd3","name":"Eingeschränkte Amphibie","type":"feat","img":"icons/creatures/amphibians/treefrog-underneath-teal.webp","data":{"description":{"value":"

{Kreatur} kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.LzcRof5gb05EpRhR"}}} {"_id":"4X0v1TlIkYogxxGt","name":"Scharfes Gehör und scharfer Geruchssinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Umschlingen","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6","acid"],["6D6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Säure"},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Bei betreten des Felds","1":"Wenn umschlungen"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.n5Bwwor58v27UCmC"}},"_id":"5nnsrkJEuvCz0KS6"} +{"_id":"5nnsrkJEuvCz0KS6","name":"Umschlingen","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6","acid"],["6D6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Säure"},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Bei betreten des Felds","1":"Wenn umschlungen"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.n5Bwwor58v27UCmC"}}} {"_id":"69FNWsCkgyhH2Y4L","name":"Berauschende Worte","type":"feat","img":"icons/magic/light/orbs-firefly-hand-yellow.webp","data":{"description":{"value":"

Alle Kreaturen im Umkreis von 9m um {Kreatur}, welche die Worte hören können, müssen einen SG Weisheitsrettungswurf bestehen oder werden für 1 Stunde vergiftet. Eine betroffene Kreatur kann den Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf einer Kreatur erfolgreich ist, ist die Kreatur für die nächsten 24 Stunden immun gegen die berauschenden Worte.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MTNjY2NlMTIxZGQz"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"71H6nC62Cgq44xi5","name":"Magie spüren","type":"feat","img":"icons/magic/water/projectile-ice-snowball.webp","data":{"description":{"value":"

{Kreatur} kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sense Magic"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.JAnMheqgFhkLF2ET"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"7Go3PU0AkqVaG5M4","name":"Eingeschränkte Telepathie","type":"feat","img":"icons/magic/control/silhouette-grow-shrink-tan.webp","data":{"description":{"value":"

{Kreatur} kann via Telepathie auf magische Weise mit jedem anderen Feendrachen innerhalb von 18m um sich kommunizieren.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.xfqqU0OQaOxYg6Qx"}}} @@ -27,14 +26,17 @@ {"_id":"984kvsNJ28jhPCXD","name":"Klaue","type":"weapon","img":"icons/creatures/claws/pincer-crab-brown.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Wucht.

\n
\n

Die {Kreatur} greift mit ihrer Klaue an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"9DLGiK6ZlQJfXO4V","name":"Sturmangriff","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","data":{"description":{"value":"

Wenn sich {Kreatur} mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel {Schaden + Art}.

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen {SG} ablegen um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"Foundry-MGL":{"converted":true},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WqRzbokPG0am6AHb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Hiebschaden, oder 7 (1D10 + 2) Hiebschaden beim Angriff mit zwei Händen.

\n
\n

Der Erste Offizier greift mit seinem Langschwert an. Wenn das Ziel eine Kreatur ist, kann sich der Erste Offizier dazu entscheiden, mit dem Angriff keinen Schaden zu verursachen, um das Ziel zu entwaffnen. Dem Ziel muss ein Stärkerettungswurf gegen SG 14 gelingen, andernfalls muss es einen Gegenstand, den es in den Händen hält, fallenlassen.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":15,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"str","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword"},"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"9JkmrNy2XH10SiWs"} +{"name":"Metall verrosten","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-purple.webp","data":{"description":{"value":"

Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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Der Flumph kann den Inhalt jeglicher telepathischer Kommunikation wahrnehmen, die im Umkreis von 18 Metern stattfindet, und kann nicht von Kreaturen überrascht werden, die jedwede Form von Telepathie besitzen.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AWu001qj4EnJItlt"}},"_id":"9tXUirdxwg76qry2"} {"_id":"A04UpIwEyapotzKe","name":"Netzwandler","type":"feat","img":"icons/magic/nature/tree-bare-glow-yellow.webp","data":{"description":{"value":"

Die {Kreatur} ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

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Nichtmagische Waffen aus Metall, die den Schlick treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen dauerhaften, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und den Schlick treffen, werden zerstört, nachdem sie Schaden verursacht haben. Der Schlick dann sich innerhalb von einer Runde durch 5cm dickes, nichtmagisches Metall fressen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.nLj3IHA459mwHdxH"}},"_id":"AmXwpfMQqBbWBhcn"} {"_id":"BYKk0DyamFYXUR79","name":"Berührung","type":"weapon","img":"icons/magic/fire/beam-strike-whip-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (2D6) Feuerschaden.

\n

Wenn das Ziel eine Kreatur oder ein brennbarer Gegenstand ist, gerät es in Brand. Bis eine Kreatur eine Aktion verwendet, um das Feuer zu löschen, erleidet das Ziel am Ende seiner Züge 1D6 Feuerschaden.

\n
\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Cv3NY1Zlaolv35r0"}}} {"_id":"CCJeJ4ViSwDfL21F","name":"Netzsinn","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

Solange die {Kreatur} in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.M2Y2Mzk3ZTFmOTc3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"CO9nvs1Q3e41WDr2","name":"Ätherische Bewegung","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"

{Kreatur} kann als Bonusaktion auf magische Weise von der Materiellen Ebene auf die Ätherebene wechseln und andersrum.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.3iLXiqhhOgXOMMg7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"CopwwiGIWVCOZIWR","name":"Furchterregendes Heulen","type":"feat","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":{"value":"

{Kreatur} heult. Alle Tiere oder Humanoiden innerhalb von 90m, die das Heulen hören können, müssen einen erfolgreichen Weisheitsrettungswurf gegen SG 11 ablegen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} zu werden. Ein verängstigtes Ziel kann den Rettungswurf am Ende seines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf eines Ziels erfolgreich ist oder der Effekt endet, ist das Ziel für die nächsten 24 Stunden immun gegen das Furchterregende Heulen der {Kreatur}.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":90,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.exBW8v5dQmsd5iBU"}}} {"_id":"DplEePc6W1Kt2fsl","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 8 (2D6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Schneckenhaus-Verteidigung","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"

Die Schnecke zieht sich in ihr Schneckenhaus zurück und erhält einen Bonus von +4 auf ihre RK, bis sie wieder herauskommt.  Sie kann in ihrem Zug als Bonusaktion aus ihrem Schneckenhaus auftauchen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.fqwJHjLanDjKusvm"}},"_id":"DquY0CFctpVX1DMY"} +{"_id":"EXMFpdrOCnHpjP8Y","name":"Verschlingen","type":"feat","img":"icons/magic/unholy/orb-droplet-pink.webp","data":{"description":{"value":"

Bavlorna verschlingt eine kleine oder kleinere Kreatur, die sie gerade @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat, und beendet damit den Griff der Kreatur. Die verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, sie hat totale Deckung vor Angriffen und anderen Effekten außerhalb von Bavlorna und erleidet zu Beginn jeder ihrer Runden 3d6 Säureschaden. Wenn es sich bei der verschluckten Kreatur um einen von Bavlornas Lornlingen handelt, erhält Bavlorna alle Erinnerungen des Lornlings, wenn der Säureschaden ihn auf 0 Trefferpunkte reduziert.

\n

Bavlorna kann jeweils nur eine Kreatur verschlucken lassen. Wenn Bavlorna stirbt, ist eine verschluckte Kreatur nicht mehr @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und kann sich mit einer Bewegung von 1,5 Metern aus dem Leichnam befreien, wobei sie @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} herauskommt.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":"Ziel ist von Bavlorna gepackt und Klein (oder kleiner)"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Y6LyHOFaHH8mYvJU"}}} {"name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

Light teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}},"_id":"EpOTBtin7Mj4v9Od"} {"_id":"ExESwnfHhe3OeEW9","name":"Atem anhalten","type":"feat","img":"systems/dnd5e/icons/skills/emerald_02.jpg","data":{"description":{"value":"

{Kreatur} kann für 15 Minuten den Atem anhalten.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":15,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.eRvw638mKKWH7b3j"}}} {"_id":"FGHDomgt8wcw8Vq5","name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

{Kreatur} teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}}} @@ -88,6 +90,7 @@ {"name":"Gestank versprühen(1/Tag)","type":"weapon","img":"icons/magic/unholy/projectile-smoke-tendril-green.webp","data":{"description":{"value":"

Jede Kreatur in einem Kegel von 4,5m, der vom Flumph ausgeht, muss einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht von einer übelriechenden Flüssigkeit bedeckt zu werden. Eine so überzogene Kreatur gibt für 1D4 Stunden einen schrecklichen Gestank ab. Die Kreatur ist @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}, solange der Gestank anhält, und andere Kreaturen sind @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}, solange sie sich im Umkreis von 1,5m um die Kreatur befinden.

\n
\n

Eine Kreatur kann den Gestank entfernen, indem sie eine kurze Rast verwendet, um in Alkohol, Wasser oder Essig zu baden.

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.PSXM4JfeB9lts2k6"}},"_id":"beBgpXGE5CVTHZRX"} {"_id":"btwAEpfKS9wk7ECz","name":"Überraschungsangriff","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"

Wenn {Kreatur} eine Kreatur überrascht und sie in der ersten Kampfrunde mit einem Angriff trifft, dann erleidet das Ziel zusätzlich 7 (2d6) Schaden durch den Angriff.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V4FztRL0gVILlMPb"}}} {"_id":"cMSGgvMUydotwRuU","name":"Transparent","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"description":{"value":"

Selbst wenn {Kreatur} deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der {Kreatur} zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.W46T2wkOL5ozLUvr"}}} +{"name":"Umschlingen","type":"weapon","img":"icons/creatures/abilities/tail-swipe-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

\n

Wenn das Ziel mittelgroß oder kleiner ist, wird es @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

\n
\n

 

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6+3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.FXB1MqUsprp6nyb8"}},"_id":"cOgeLp6MAcWoIHNg"} {"_id":"d0bG0uawkuPyQk5M","name":"Spinnenklettern","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spider Climb"},"core":{"sourceId":"Item.X78NpT0YZG0rZcaP"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Schwarm","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-tan.webp","data":{"description":{"value":"

Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DQGRu3zhfH44pEcg"}},"_id":"d5JbTlWWvn9X0ihA"} {"name":"Charmantes Quaken","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"
\n

Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

\n
\n

 

\n

Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V9f2K3oP4VLtofmu"}},"_id":"dGNfxxSuK1zS7ASZ"} @@ -98,6 +101,7 @@ {"_id":"ezeLwZeRihB3njIp","name":"Unverhältnismäßige Stärke","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"

Bei Haltegriffen zählt {Kreatur} als mittelgroße Kreatur. Außerdem ist sie durch schwere Waffen bei ihren Angriffswürfen nicht im Nachteil.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.cXfLK4eSLewlwqVT"}}} {"_id":"fdo0daRZGKmoz6Gg","name":"Sturzflugangriff","type":"feat","img":"icons/creatures/birds/raptor-owl-flying-moon.webp","data":{"description":{"value":"

Wenn {Kreatur} fliegt und sich im Sturzflug in gerader Linie mindestens 9m auf ein Ziel zu bewegt und dann mit einen Nahkampf-Waffenangriff trifft, dann verursacht der Angriff zusätzliche 2d8 Schaden beim Ziel

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OWM2Zjc4OTFjZGFm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"gB1kKW3B6wEGLyV1","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

Die {Kreatur} führt zwei Angriffe aus. Diese Angriffe können vom selben Typ oder unterschiedlichen Aktionen bestehen

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

\n

Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

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Der Dieb zielt auf eine betäubte Kreatur, die er im Umkreis von 1,5 Metern sehen kann, und stiehlt einen Gegenstand, der höchstens 10 Pfund wiegt, von dieser Kreatur. Was auch immer er stiehlt, verschwindet und taucht im Raum der Hexe wieder auf, der der Dieb verpflichtet ist.

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

\n
\n

{Kreatur} greift mit seinem leichten Hammer an.

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\n

Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

\n
\n

Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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{Kreatur} hat einen Vorteil auf Geschicklichkeits- und Stärkerettungswürfe gegen Effekte, durch die sie den Zustand  @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} erleiden würde.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MjcxOGNlYThhNGQ0"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Unvorsichtig","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"

Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2mUOXqgAqhMng10N"}},"_id":"jVb7bHyLLA2Q4vK9"} +{"name":"Eisenwitterung","type":"feat","img":"icons/equipment/shoulder/pauldron-segmented-engraved-steel.webp","data":{"description":{"value":"

Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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{Kreatur} kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JkgSKNcOJzi6cgek"}}} {"_id":"kqL2XbGxIgW3jrIo","name":"Schock","type":"weapon","img":"icons/magic/lightning/bolt-strike-pink.webp","data":{"description":{"value":"
\n

Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D8) Blitzschaden.

\n
\n

{Kreatur} greift mit seinem Schock-Angriff an.

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Einmal pro Zug kann {Kreatur} einer Kreatur, die er mit einem Waffenangriff trifft, zusätzlich 2D6 Schaden zufügen, wenn sich die Kreatur innerhalb von 1,5m um einen Verbündeten der {Kreatur} aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

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Der Adlige addiert 2 auf seine RK gegen einen Nahkampfangriff, der ihn treffen würde. Dazu muss der Adlige den Angreifer sehen und eine Nahkampfwaffe führen

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Wenn der Lornling einem Effekt ausgesetzt ist, der es ihm erlaubt, einen Geschicklichkeitsrettungswurf zu machen, um nur halben Schaden zu erleiden, erleidet er keinen Schaden, wenn der Rettungswurf gelingt, und nur halben Schaden, wenn er scheitert, vorausgesetzt, er ist nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}.

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Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Schiffsmagier greift mit seinem Kampfstab an.

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Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

\n

Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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Nichtmagische Waffen aus Metall, die den Schlick treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen dauerhaften, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und den Schlick treffen, werden zerstört, nachdem sie Schaden verursacht haben. Der Schlick dann sich innerhalb von einer Runde durch 5cm dickes, nichtmagisches Metall fressen.

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Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

\n

Wenn das Ziel mittelgroß oder kleiner ist, wird es @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

\n
\n

 

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Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

\n

Bei einem erfolgreichen Rettungswurf kann die Kreatur sich entscheiden, bis zu 1,5m nach hinten oder zur Seite der Kreatur geschoben zu werden. Eine Kreatur, die nicht geschoben werden möchte, erleidet die Konsequenzen eines misslungenen Rettungswurfs. Bei einem misslungenen Rettungswurf betritt der Würfel den Bereich der Kreatur, und die Kreatur erleidet 3D6 Säureschaden und wird umschlungen. Die umschlungene Kreatur kann nicht atmen, ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und erleidet 6D6 Säureschaden zu Beginn eines jeden Zugs des Würfels. Wenn sich der Würfel bewegt, bewegt sich die umschlungene Kreatur mit ihm. Eine umschlungene Kreatur kann versuchen, zu entkommen, indem sie einen Stärkewurf gegen SG 12 ablegt. Bei einem Erfolg entkommt die Kreatur und betritt einen Bereich ihrer Wahl innerhalb von 1,5m um den Würfel.

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Bavlorna verschlingt eine kleine oder kleinere Kreatur, die sie gerade @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat, und beendet damit den Griff der Kreatur. Die verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, sie hat totale Deckung vor Angriffen und anderen Effekten außerhalb von Bavlorna und erleidet zu Beginn jeder ihrer Runden 3d6 Säureschaden. Wenn es sich bei der verschluckten Kreatur um einen von Bavlornas Lornlingen handelt, erhält Bavlorna alle Erinnerungen des Lornlings, wenn der Säureschaden ihn auf 0 Trefferpunkte reduziert.

\n

Bavlorna kann jeweils nur eine Kreatur verschlucken lassen. Wenn Bavlorna stirbt, ist eine verschluckte Kreatur nicht mehr @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und kann sich mit einer Bewegung von 1,5 Metern aus dem Leichnam befreien, wobei sie @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} herauskommt.

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Bavlorna verschlingt eine kleine oder kleinere Kreatur, die sie gerade @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat, und beendet damit den Griff der Kreatur. Die verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, sie hat totale Deckung vor Angriffen und anderen Effekten außerhalb von Bavlorna und erleidet zu Beginn jeder ihrer Runden 3d6 Säureschaden. Wenn es sich bei der verschluckten Kreatur um einen von Bavlornas Lornlingen handelt, erhält Bavlorna alle Erinnerungen des Lornlings, wenn der Säureschaden ihn auf 0 Trefferpunkte reduziert.

\n

Bavlorna kann jeweils nur eine Kreatur verschlucken lassen. Wenn Bavlorna stirbt, ist eine verschluckte Kreatur nicht mehr @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und kann sich mit einer Bewegung von 1,5 Metern aus dem Leichnam befreien, wobei sie @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} herauskommt.

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