diff --git a/module.json b/module.json index 274aece..11ebc92 100755 --- a/module.json +++ b/module.json @@ -3,12 +3,12 @@ "title": "SharedData - Deutsche Kompendien", "description": "Kompendien zu den verschiedensten Kategorien aus der Deutschen Ausgabe der Dungeons and Dragons Bücher. Aktuell werden Einträge aus den Büchern: Spielerhandbuch, Xanathars Ratgeber für alles, Volos Allmanach für Monster und The Wild beyound the Witchlight eingepflegt. Dieses Modul steht frei für jeden zur Verfügung. Bei manchen Einträgen könnten eventuell die Bilder fehlen. Dafür werden die Dateien aus dem Modul SharedData_resources benötigt", "author": "Nibur", - "version": "1.1.18", + "version": "1.1.19", "minimumCoreVersion": "0.8.3", "compatibleCoreVersion": "0.8.9", "url": "https://gitlab.j-linn.de/Yoshi/germandndcompendium", "manifest": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/raw/master/module.json", - "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.18/germandndcompendium-v1.1.18.zip", + "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.19/germandndcompendium-v1.1.19.zip", "changelog": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/blob/master/changelog.md", "packs": [ { diff --git a/packs/Klassenfähigkeiten.db b/packs/Klassenfähigkeiten.db index 722915c..60eb43d 100755 --- a/packs/Klassenfähigkeiten.db +++ b/packs/Klassenfähigkeiten.db @@ -37,10 +37,10 @@ {"_id":"9b8EM6PMnKX2gwNh","name":"Schutzherr: Der grosse Alte","type":"feat","img":"icons/creatures/magical/spirit-undead-masked-blue.webp","data":{"description":{"value":"

Dein Schutzherr ist eine mysteriöse Entität, dessen Natur dem Geflecht der Realität vollkommen fremd ist. Er könnte aus dem fernen Reich kommen, dem Ort hinter der Realität, oder einer der alten Götter sein, die nur aus Legenden bekannt sind. Seine Beweggründe sind für Sterbliche unergründlich und sein Wissen ist so immens und uralt, dass selbst die geheimsten Kenntnisse der größten Bibliotheken kümmerlich dagegenwirken. Der große Alte mag sich über deine Existenz im Unklaren sein oder sich dir gegenüber vollkommen gleichgültig verhalten, doch seine Geheimnisse, die du bereits zu enträtseln vermochtest, verleihen dir große macht und mystische Magie.

\n

Zu den Entitäten dieser Art zählen Ghaunadaur, genannt \"Der, der lauert\"; Tharizdun, der Gott der Ketten; Dender, die Schlange der Nacht; Zargon, der Wiederkehrer; der Große Cthulhu und andere unergründliche Wesen.

\n

Erweiterte Zauberliste

\n

Dein Pakt mit einem Großen Alten lässt dich aus weiteren Zaubern auswählen, wenn du einen neuen Hexenmeisterzauber lernst. Die folgenden Sprüche gelten für dich als Teil der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
GradZauber
1.@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}, @Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}
2.@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}, @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}
3.@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}, @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}
4.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.1yHo8rFGjlKUR1AT]{Evards Schwarze Tentakel}
5.@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}, @Compendium[SharedData_global.Zauber.1tfo0lZUy2umXySE]{Telekinese}
\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.wBIlAxhc5TSfjAP2]{Erwachter Geist}

\n

Auf Stufe 1 hast du gelernt, dein fremdartiges Wesen zu nutzen, mit deinen Gedanken das Bewusstsein anderer Kreaturen zu berühren. Innerhalb von 9m kannst du auf telepathische Weise mit jeder Kreatur kommunizieren, die du sehen kannst. Ihr müsst nicht die gleiche Sprache sprechen, damit die Kreatur dich versteht, doch sie muss zumindest irgendeine Sprache beherrschen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.kCxszHiSF3vxafEm]{Entropischer Schutz}

\n

Auf der 6.Stufe erlangst du die Fähigkeit, dich auf magische Art gegen Angriffe zu schützen und einen misslungenen Ausfall des Gegners in deinen Vorteil zu verwandeln. Wenn eine Kreatur einen Angriffswurf gegen dich ausführt, kannst du deine Reaktion nutzen, damit dein Gegner bei diesem Wurf im Nachteil ist. Verfehlt die Attacke, bist du bei deinem nächsten Angriff auf diese Kreatur im Vorteil, solange du diesen vor Ende deines nächsten Zuges ausführst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.LpBTCFaYzUZWM44D]{Gedankenschild}

\n

Mit Erreichen der 10.Stufe können deine Gedanken nicht mehr telepathisch oder auf andere Art gelesen werden, außer du lässt es zu. Du erhältst außerdem eine Resistenz gegen psychischen Schaden. Immer, wenn eine Kreatur dir psychischen Schaden zufügt, erleidet sich Schaden in der gleichen Höhe wie du.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.XCc5odmuHg6JW1py]{Diener erschaffen}

\n

Mit der 14.Stufe erhältst du die Fähigkeit, den Verstand eines Humanoiden mit der fremdartigen Magie deines Schutzherren zu infizieren. Du kannst deine Aktion verwenden, um eine @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähige} humanoide Kreatur zu berühren. Diese Kreatur gilt dann so lange als @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}, bis @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} auf sie gewirkt wird, der Zustand @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert} von ihr entfernt wird oder du diese Fähigkeit erneut einsetzt.

\n

Du kannst mit der bezauberten Kreatur telepathisch kommunizieren, solange ihr euch beide auf derselben Existenzebene befindet.

","chat":"","unidentified":""},"source":"PHB S.66","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AXxuPH6aG8bCgrRS"}}} {"_id":"9mXWsi4qF8L0La6c","name":"Kampfstil: Kampf mit zwei Waffen","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","data":{"description":{"value":"

Wenn du mit zwei Waffen angreifst, kannst du den passenden Attributsmodifikator zum Schaden der zweiten Waffe addieren.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 1, Champion 10, Waldläufer 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.classfeatures.mHcSjcHJ8oZu3hkb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"AFT1uvaINaVjHDvb","name":"Mystisches Arkanum","type":"feat","img":"icons/sundries/books/book-black-grey.webp","data":{"description":{"value":"

Auf der 11.Stufe vertraut dein Schutzherr dein ein magisches Geheimnis an, das Arkanum genannt wird. Wähle einen Zauber des 6.Grades aus der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}. Du kannst diesen einmal wirken, ohne dafür einen Zauberplatz zu verbrauchen. Dieses Merkmal steht dir erst nach einer langen Rast wieder zur Verfügung.

\n

In höheren Stufen erhältst du weitere Hexenmeisterzauber deiner Wahl, die du auf diese Weise wirken kannst. Einen Zauber des 7.Grades auf Stufe 13, einen des 8.Grades auf Stufe 15 und einen des 9.Grades auf Stufe 17. Du erhältst alle Anwendungen deiner Zauber des Mystischen Arkanums zurück, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"PHB S.65 | pg.108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 11, 13, 15, 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mystic Arcanum (6th-Level Spell)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.zB77V8BcCJvWVxck"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"AKEBBTnBd5GADd3V","name":"Feenausstrahlung","type":"feat","img":"icons/magic/control/silhouette-hold-change-green.webp","data":{"description":{"value":"

Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

\n

Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

","chat":"","unidentified":""},"source":"PHB S.65","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 1, Erzfee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dark One's Blessing"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":false},"altValue":{"0":false},"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"AKEBBTnBd5GADd3V","name":"Feenausstrahlung","type":"feat","img":"icons/magic/control/silhouette-hold-change-green.webp","data":{"description":{"value":"

Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

\n

Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

","chat":"","unidentified":""},"source":"PHB S.65","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 1, Erzfee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dark One's Blessing"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":false},"altValue":{"0":false},"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"AfHyOetgfuKJoPXP","name":"Hinterhältiger Angriff","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"

Beginnend ab Stufe 1 weißt du, wie man die Ablenkung eines Feindes ausnutzt, um gezielt zuzuschlagen. Einmal pro Zug kannst du einer Kreatur, die du triffst, zusätzlich 1d6 Schaden zufügen, falls du bei dem Angriffswurf im Vorteil bist. Der Angriff muss mit einer Fernkampfwaffe oder einer Waffe mit der Eigenschaft Finesse ausgeführt werden.

\n

Du musst bei dem Angriffswurf nicht im Vorteil sein, wenn sich ein anderer Gegner des Ziels innerhalb von 1,50m um dieses befindet, dieser Gegner nicht kampfunfähig ist und du bei dem Angriffswurf nicht im Nachteil bist.

\n

Die Höhe des zusätzlichen Schadens steigt auf bestimmten Stufen dieser Klasse, so wie es in der Aufstiegstabelle des Schurken angegeben ist.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sneak Attack"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"AufxKLKbakE1CzC7","name":"Tatendrang","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","data":{"description":{"value":"

Ab der 2.Stufe vermagst du dich für einen kurzen Augenblick über deine körperlichen Grenzen hinwegzusetzen. In deinem Zug kannst du eine weitere Aktion ausführen, zusätzlich zu deiner regulären Aktion und einer möglichen Bonusaktion. Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

Ab Stufe 17 kannst du dieses Merkmal zweimal nutzen, bevor du rasten musst, darfst du es jedoch nur einmal pro Zug anwenden.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"@classes.fighter.levels > 16 ? 2 : 1","per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 2, 17","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Action Surge"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"AxI0hGN1fHlswkvr","name":"ä - Schauerliche Anrufung: Schattenrüstung","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"AxI0hGN1fHlswkvr","name":"Anrufung: Schattenrüstung","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"name":"ä - Schauerliche Anrufung: (XGtE) Gabe der Tiefen","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}},"_id":"BBBTfL73QykxtkHs"} {"_id":"BCYLQmmrogssYwEN","name":"Unglaubliches Ausweichen","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

Trifft dich ab Stufe 5 der Angriff einer Kreatur, die du sehen kannst, darfst du deine Reaktion aufwenden, um den Schaden des Angriffs zu halbieren.

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Uncanny Dodge"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Zauberwirken (Druide)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","data":{"description":{"value":"

Indem du dich der göttlichen Essenz der Natur bedienst, kannst du zauber wirken und diese Essenz nach deinem Willen formen. Für die zauberliste des Druiden siehe @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste der Druiden}.

\n

Zaubertricks

\n

Auf Stufe 1 kennst du zwei beliebige Zaubertricks aus der @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste der Druiden}. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Druiden angegeben ist.

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Vorbereiten und Wirken von Zaubern

\n

Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Druidenzaubern, die deiner Stufe als Druide + deinem Weisheitsmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für dessen Grad du auch Zauberplätze besitzt.

\n

Bist du z.B. ein Druide der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Weisheitswert von 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades umfassen.

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Die Aufstiegstabelle des Druiden gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} zu wirken. Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder längen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

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StufeBekannte Zaubertricks-Zauberplätze pro Grad -
1.2.3.4.5.6.7.8.9.
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\n

Attribut zum Zauberwirken

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Das Attribut, mit dem du deine Druidenzauber wirkst, ist Weisheit, da du deine Magie aus der Hingabe zur Natur und der Einheit mit ihr schöpfst.

\n

Immer wenn du deine Magie auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Weisheit. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Druidenzauber bestimmt, ziehst du deinen Weisheitsmodifikator hinzu. Bei Angriffen mit deinen Druidenzaubern findet ebenfalls der Weisheitsmodifikator Anwendung.

\n

SG für Rettungswürfe= 8 + dein Übungsbonus + dein Weisheitsmodifikator

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Modifikator für Zauberangriffe = dein Übungsbonus + dein Weisheitsmodifikator

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Rituale wirken

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Du kannst deinen Druidenzauber als Ritual wirken, falls der Spruch als solches gekennzeichnet ist und du ihn vorbereitet hast.

\n

Zauberfokus

\n

Du kannst einen druidischen Fokus (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Druidenzauber verwenden.

\n

 

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Beginnend mit der Wahl dieses Ursprungs auf Stufe 1 kann dein Zauberwirken wilde Wogen aus ungezügelter Magie freisetzen. Einmal pro Zug, sofort nachdem du einen Zauberspruch des 1. oder eines höheren Grades gewirkt hast, kann dich der SL mit einem D20 würfeln lassen. Ist das Ergebnis eine 1, musst du mit Hilfe der Tabelle \"Woge der Wilden Magie\" einen zufälligen magischen Effekt bestimmen, den du hervorrufst. Falls der Effekt ein Zauber ist, gilt er als zu wild, um von deiner Metamagie beeinflusst zu werden. Würde er normalerweise Konzentration erfordern, entfällt diese Bedingung und der Spruch hält für seine vollständige Dauer an.

\n

 

\n

Woge der Wilden Magie - Tabelle

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D100Effekt
01-02Würfle zu Beginn jeder deiner Zügeinnerhalb von 1 Minute auf diese Tabelle, aber ignoriere bei weiteren Würfen diesen Effekt hier.
03-04Für 1 Minute kannst du alle unsichtbaren Kreaturen in deinem Sichtfeld sehen.
05-06Ein Modron, das vom SL ausgesucht und kontrolliert wird, erscheint in einem unbesetzten Bereich im Umkreis on 1,50m un verschwindet 1 Minute später.
07-08Du wirkst @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball} als Zauber des 3.Grades mit dir als Zentrum.
09-10Du wirkst @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} als Zauber des 5.Grades.
11-12Würfle mit einem d10. Deine Größe ändert sich um 2,5cm mal dem Ergebniss. Ist die Zahl ungerade, schrumpfst du, ist sie gerade, wächst du.
13-14Du wirkst @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung} mit dir als Zentrum.
15-16Für 1 Minute erhältst du zu Beginn jedes deiner Züge 5TP zurück.
17-18Dir wächst ein gewaltiger Bart aus Federn, der so lange bestehen bleibt, bis du niest, wobei die Federn in alle Richtungen strieben.
19-20Du wirkst @Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren} mit dir als Zentrum.
21-22Kreaturen sind beim nächsten Rettungswurf gegen einen Zauber, den du wirkst, im Nachteil. Dieser Effekt hält 1 Minute an.
23-24Deine Haut färbt sich in einem kräftigen Blauton. Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} kann diesen Effekt beenden.
25-26Für 1 Minute erscheint ein Auge auf deiner Stirn. Während dieser Zeit bist du bei Würfen auf Weisheit (Wahrnehmung), die sich auf das Sehen beziehen, im Vorteil.
27-28Für 1 Minute besitzen alle deine Zauber, die einen Zeitaufwand von einer Aktion haben, nur noch den Zeitaufwand einer Bonusaktion.
29-30Du teleportierst dich bis zu 18m an eine unbesetzte Stelle, die du sehen kannst.
31-32Du wirst bis zum Ende deines nächsten Zuges auf die Astralebene befördert. Danach erscheinst du wieder an der Stelle, an der du warst, oder an der nächstgelegenen unbesetzten Stelle.
33-34Maximiere den Schaden des nächsten Zaubers, der Schaden verursacht. Dieser Effekt hält 1 Minute an und gilt nur für einen Zauber.
35-36Würfle mit einem d10. Dein Alter ändert sich in der Höhe des Ergebnisses gemessen in Jahren. Bei einer ungeraden Zahl wirst du jünger, bei einer geraden Zahl älter. Du kannst nicht jünger als 1 Jahr werden.
37-381d6 Flumphs, die vom SL kontrolliert werden, erscheinen in einem unbesetzten Bereich im Umkreis von 18m. Sie sind von dir verängstigt und verschwinden nach Ablauf von 1 Minute wieder.
39-40Du erhältst 2d10 Trefferpunkte zurück.
41-42Du verwandelst dich bis zum Anfang deines nächsten Zuges in eine Topfpflanze. Solange du eine Pflanze bist, giltst du als @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} und kannst durch jede Schadensart verletzt werden. Falls du auf 0TP sinken solltest, zerbricht der Topf und du verwandelst dich in deine vorherige Form zurück.
43-44Für 1 Minute kannst du dich als Bonusaktion in jedem deiner Züge bis zu 6m teleportieren.
45-46Du wirkst @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} auf dich selbst.
47-48Ein Einhorn, das vom SL kontrolliert wird, erscheint in einem unbesetzten Bereich im Umkreis on 1,50m un verschwindet 1 Minute später.
49-50Du kannst für 1 Minute nicht sprechen. Immer wenn du es versuchst, entschweben deinem Mund rosafarbene Luftblasen.
51-52Ein geisterhafter Schild schwebt für 1 Minute in deiner Nähe und gibt dir einen Bonus von +2 auf deine Rüstungsklasse und Immunität gegen @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}
53-54Du bist für 5d6 Tage immun gegen die Auswirkungen von Alkohol.
55-56Dir fallen die Haare aus, wachsen aber innerhalb von 24 Stunden wieder nach.
57-58Für 1 Minute geht jedes brennbare Objekt, das nicht von einer Kreatur gehalten oder getragen wird, in Flammen auf, sobald du es berührst.
59-60Du erhältst den verbrauchten Zauberplatz mit dem niedrigsten Grad zurück.
61-62Für 1 Minute musst du schreien, wenn du reden willst.
63-64Du wirkst @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} mit dir als Zentrum.
65-66Bis zu drei von dir gewählte Kreaturen im Umkreis von 9m erleiden jeweils 4d10 Blitzschaden.
67-68Du bist von der dir am am nächsten stehenden Kreatur bis zum Ende deines nächsten Zuges @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}.
69-70Jede Kreatur im Umkreis von 9m wird für 1 Minute unsichtbar. Die Unsichtbarkeit endet jeweils, wenn die Kreatur angreift oder einen Zauber wirkt.
71-72Du erhältst für 1 Minute eine Resistenz gegen sämtliche Schadensarten.
73-74Eine zufällige Kreatur im Umkreis von 18m wird für 1d4 Stunden vergiftet.
75-76Du strahlst für 1 Minuteim Umkreis von 9m helles Licht aus. Jede Kreatur, die ihren Zug innerhalb von 1,50m um dich beendet, gilt bis zum Ende ihres nächsten Zuges als @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind}.
77-78Du wirkst @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} auf dich selbst. Wenn dir der Rettungswurf misslingt, wirst du bis zum Ende der Wirkungsdauer in ein Schaf verwandelt.
79-80Illusionäre Schmetterlinge und Blütenblätter flattern im Umkreis von 3m für 1 Minute um dich herum.
81-82Du kannst sofort eine weitere Aktion ausführen.
83-84Jede kreatur im Umkreis von 9m erleidet 1d10 nekrotischen Schaden. Du erhältst Trefferpunkte in Höhe des zusammengerechneten Schadens zurück.
85-86Du wirkst @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}.
87-88Du wirkst @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen} auf eine zufällige Kreatur im Umkreis von 18m.
89-90Du wirst für 1 Minute unsichtbar. In dieser Zeit können dich andere Kreaturen zudem nicht hören. Du wirst sichtbar, wenn du angreifst oder zauberst.
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91-92Wenn du innerhalb 1 Minute stirbst, wirst du sofort wie durch Zauber @Compendium[SharedData_global.Zauber.TX6fPkWksAoP51nq]{Wiedergeburt} ins Leben zurückgerufen.
93-94Deine Größenkategorie erhöht sich für 1 Minute um eine Stufe.
95-96Du und alle Kreaturen im Umkreis von 9m erhalten für 1 Minute eine Emofindlichkeit gegen Stichschaden.
97-98Du wirst von sanfter, ätherischer Musik umgeben die 1 Minute anhält.
99-100Du erhältst alle verbrauchten Zaubereipunkte zurück.
","chat":"","unidentified":""},"source":"PHB S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Wilde Magie 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Draconic Resilience"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"EQ3wufQf6WkU2b9G","name":"Diebessprache","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"

Während deiner Ausbildung zum Schurken hast du die Diebessprache erlernt. Diese geheime Mischung aus Dialekt, Jargon und Codes erlaubt es dir, in einer scheinbar gewöhnlichen Unterhaltung Botschaften zu verstecken. Nur eine andere Kreatur, die ebenfalls die Diebessprache beherrscht, kann diese Botschaften verstehen. Das Mitteilen einer solchen Nachricht dauert vier Mal so lange, als wenn deren Inhalt direkt formuliert würde.

\n

Außerdem ist dir ein Satz geheimer Zeichen und Symbole bekannt, mit denen du einfache, kurze Informationen übermitteln kannst, etwa ob ein Gebiet sicher ist oder ob es zu Teritorium einer Diebesgilde gehört. Auch ob man in der Nähe Beute machen kann, ob die Bevölkerung hier ein leichtes Ziel abgibt oder ob es einen Unterschlupf für Diebe auf der Flucht gibt.

","chat":"","unidentified":""},"source":"PHB S.106 (Ph.96)","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Thieves' Cant"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"EYvbj3o4fFQ6C7zx","name":"Durchschnaufen","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","data":{"description":{"value":"

Durch deine große Ausdauer bist du in der Lage, während eines Kampfes deine Kräfte zu sammeln und dich dann erholt ins Schlachtgetümmel zu werfen. Du kannst deine Bonusaktion in deinem Zug verwenden, um Trefferpunkte in Höhe von 1d10 + deiner Stufe als Kämpfer wiederzuerlangen. Hast du deine Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

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Du kannst @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"EprWc2CNBL5x4ho1","name":"ä - Göttliche Domäne: Domäne der Natur","type":"feat","img":"icons/magic/nature/plant-sprout-snow-green.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FYEDAlbZ64akIKVK"}}} {"_id":"EucTGHHDrSCthfC7","name":"Zauberwirken (Mystischer Ritter)","type":"feat","img":"icons/magic/symbols/circled-gem-pink.webp","data":{"description":{"value":"

Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des Magiers}.

\n

Zaubertricks

\n

Dir sind zwei Zaubertricks deiner Wahl aus der Zauberliste des Magiers bekannt. Auf der 10.Stufe lernst du einen weiteren Magierzaubertrick deiner Wahl.

\n

Zauberplätze

\n

Die Zaubertabelle des Mythischen Ritters gibt an, wie viele Zauberplätze dir auf jeder Stufe ab der 3. zur Verfügung stehen und welchen Grad diese haben.

\n

Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

\n

Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} des 1. Grades bekannt und verfügst du über einen Zauberplatz des 1. oder einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} zu wirken.

\n

Bekannte Zauber des 1.Grades und höher

\n

Du kennst drei Magierzauber des 1.Grades, von denen zwei aus den Schulen der Bannmagie oder der Hervorrufungen stammen müssen. Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Jeder dieser Zauber muss ein Bannzauber oder ein Hervorrufungszauber sein und einem Grad entsprechen, für den du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe als Mystischer Ritter, darfst du einen neuen Zauber des 1. oder 2. Grades erlernen.

\n

Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule angehören.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen und er muss der Schule der Bannmagie oder der Hervorrufung angehören - außer es handelt sich um die Zauber, die du auf der 3., 8., 14. und 20.Stufe gelernt hast.

\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

\n

 

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

\n

 

\n

Zaubertabelle des Mystischen Ritters

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Kämpfer-stufe\n

Bekannte

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Zaubertricks

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Bekannte

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Zauber

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- Zauberplätze pro Grad-
1.2.3.4.
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","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ksw826OxcTOnlsB0"}}} {"_id":"EwVcoBQAqUFLBYNz","name":"ä - Schauerliche Anrufung: Stimme des Kettenmeisters","type":"feat","img":"icons/creatures/mammals/humanoid-cat-skulking-teal.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3, Pakt der Kette","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} @@ -68,8 +68,8 @@ {"_id":"FQPiLVzTSUkkPiU8","name":"Manöver: Stossangriff","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-blue.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zurückzudrängen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich musst das Ziel, falls es die Größenkategorie groß oder kleiner besitzt, einen Stärkerettungswurf ablegen. Sollte der Rettungswurf misslingen, stößt du das Ziel bis zu 4,50m von dir weg.

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Ab Stufe 10 kannst du gleichzeitig zwei Anwendungen deiner Tiergestallt aufwenden, um dich in einen Luft-, Feuer-, Erd-, oder Wasserelementar zu verwandeln.

","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 10, Zirkel des Mondes","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.pUmkSwqihcdDBCTz"}},"_id":"FlKA1pzAxHTH0p6q"} -{"_id":"G1QzyIFthIIZL9FS","name":"ä - Schauerliche Anrufung: Gedankenblick","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":"Ziel muss ein bereitwilliger Humanoider sein."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} -{"_id":"G6iC8oHrnNwp4PhB","name":"ä - Schauerliche Anrufung: Visionen von fernen Gefilden","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"G1QzyIFthIIZL9FS","name":"Anrufung: Gedankenblick","type":"feat","img":"icons/magic/perception/third-eye-blue-red.webp","data":{"description":{"value":"

Du kannst mit deiner Aktion eine humanoide Kreatur berühren, die dazu gewillt ist, um durch ihre Sinne bis zum Ende deines nächsten Zuges die Umwelt wahrzunehmen. Solange sich die Kreatur auf derselben Existenzebene befindet wie du selbst, kannst du deine Aktion in den folgenden Zügen verwenden, um diese Verbindung aufrechtzuerhalten und die Dauer bis zum Ende deines jeweils nächsten Zuges zu verlängern. Während du mit den Sinnen der anderen Kreatur wahrnimmst, besitzt du all ihre speziellen Sinne, bist aber @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind} und @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{Taub} für deine eigene Umgebung.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":"Ziel muss ein bereitwilliger Humanoider sein."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"G6iC8oHrnNwp4PhB","name":"Anrufung: Visionen von fernen Gefilden","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.XxZ6KLCqVuPLlCrC]{Arkanes Auge} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"G7Vd7IzxbgvaBT1t","name":"Kampfstil: Kampf mit grossen Waffen","type":"feat","img":"icons/skills/melee/strike-sword-steel-yellow.webp","data":{"description":{"value":"

Greifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schaden eine 1 oder 2, darfst du den entsprechenden Schadenswurf erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 sein sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 1, Champion 10, Waldläufer 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style: Great Weapon Fighting"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"GDs1pThSNFNttLwi","name":"Ä - Zauberliste: Magier","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

\n

@Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand}

\n

@Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ip6yXHOuR3RaH9u9]{Säurespritzer}

\n

@Compendium[SharedData_global.Zauber.YoVuMIiaYr4ecahr]{Schockgriff}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

 

\n

Grad 1

\n

@Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm}

\n

@Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände}

\n

@Compendium[SharedData_global.Zauber.igAXIkmrn99DYFLD]{Chromatische Kugel}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}

\n

@Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}

\n

@Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug}

\n

@Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren}

\n

@Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

-

\n

@Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

\n

-

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

-

\n

-

\n

-

\n

 

\n

Grad 2

\n

-

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}

\n

-

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

-

\n

@Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben}

\n

-

\n

@Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl}

\n

@Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

\n

-

\n

-

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}

\n

-

\n

-

","chat":"","unidentified":""},"source":"PHB S.210","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.LwuEesRszDgG3VXZ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"GMMkRLxHicmyhKax","name":"Kletteraffe","type":"feat","img":"icons/environment/settlement/stone-stairs.webp","data":{"description":{"value":"

Mit der Wahl dieses Archetyps auf der 3.Stufe erhältst du die Fähigkeit, schneller als normal zu klettern. Klettern kostet dich ab sofort keine zusätzliche Bewegung mehr.

\n

Außerdem springst du aus dem Lauf 0,30m pro Punkt deines Geschicklichkeitsmodifikators weiter als gewöhnlich.

","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Dieb 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Second-Story Work"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.FGrbXs6Ku5qxFK5G"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -79,8 +79,8 @@ {"_id":"Gy5iMs0I9ZISuKNx","name":"Kampfstil: Duellieren","type":"feat","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"

Kämpfst du nur mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 1, Champion 10, Paladin 2, Waldläufer 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"B5KM6oYsKC7vRMgG","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159578982},"icon":"icons/skills/melee/hand-grip-sword-orange.webp","label":"Fighting Style: Dueling","origin":"Item.UOgk9fNed1qugAqH","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style: Dueling"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HINYuglnxwJvmP02","name":"Segen des Pakts","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"

Auf der 3.Stufe verleiht dein Schutzherr dir ein Geschenk für deine treuen Dienste. Du erhältst eines der folgenden Merkmale deiner Wahl.

\n

@Compendium[SharedData_global.Klassenfähigkeiten.wrGv04t2JMR3bYj8]{Pakt des Buches}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge}

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pact Boon"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HKyX2CKegN6sevSJ","name":"Anrufung: (XGtE) Maske der vielen Gesichter","type":"feat","img":"icons/creatures/magical/spirit-undead-masked-blue.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung} nach Belieben wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invocation: Mask of Many Faces"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"HrsQpWwObwqiFs4X","name":"ä - Schauerliche Anrufung: Buch der uralten Geheimnisse","type":"feat","img":"icons/sundries/books/book-embossed-clasp-gold-brown.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Pakt des Buches","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} -{"_id":"IaYB93aHlQgc9Za3","name":"ä - Schauerliche Anrufung: Auge des Runenwächters","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"HrsQpWwObwqiFs4X","name":"Anrufung: Buch der uralten Geheimnisse","type":"feat","img":"icons/sundries/books/book-embossed-clasp-gold-brown.webp","data":{"description":{"value":"

Du kannst jetzt magische Rituale in deinem Buch der Schatten festhalten. Suche dir von beliebigen zauberlisten zwei Zauber des 1.Grades aus, welche die Eigenschaft Ritual besitzen (die Sprüche können von unterschiedlichen Zauberlisten sein). Die Zauber sind nun in deinem Buch enthalten und zählen nicht in Bezug auf deine maximale Anzahl bekannter Zauber. Wenn du das Buch der Schatten in der Hand hältst, kannst du die gewählten Zauber als Rituale wirken. Solange du die Sprüche nicht noch auf anderem Weg lernst, darfst du sie ausschließlich als Rituale ausführen. Du kannst außerdem alle Hexenmeisterzauber, die dir bekannt sind, als Rituale wirken, wenn sie als solche gekennzeichnet sind.

\n

Auf deinen Abenteuern kannst du dem Buch der Schatten weitere Rituale hinzufügen. Findest du einen solchen Zauber, kannst du ihn in deinem Buch niederschreiben, falls sein Grad gleich oder niedriger deiner halben Hexenmeisterstufe ist (aufgerundet) und du die entsprechende Zeit dafür aufbringst. Für jeden Grad des Zaubers benötigt der Übertragungsprozess 2 Stunden und kostet dich 50GM für die seltene Tinte, mit der du den Zauber eintragen musst.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Pakt des Buches","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"IaYB93aHlQgc9Za3","name":"Anrufung: Auge des Runenwächters","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"

Du kannst jede Schrift lesen und verstehen.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"name":"Mächtige Hervorrufung","type":"feat","img":"icons/magic/symbols/star-inverted-yellow.webp","data":{"description":{"value":"

Beginnend mit Stufe 10 kannst du einem der Schadenswürfe eines beliebigen Hervorrufungszaubers deinen Intelligenzmodifikator hinzufügen.

","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier 10, Schule der Hervorrufung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.ubu6mHjtWyxqjpA3"}},"_id":"JJNZ6L1VQpTJJPAd"} {"_id":"JqNasVYG6MEVl1Mc","name":"Schurkenarchetyp: (XGtE) Draufgänger","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","data":{"description":{"value":"

Du konzentrierst deine Ausbildung auf die Kunst des Schwertkampfes und setzt dabei auf eine Mischung aus Geschwindigkeit, Eleganz und Charme. Während manche Krieger grobschlächtige Rohlinge in schwerer Rüstung sind, kannte man deinen Kampfstil beinahe als eine Art Darbietung bezeichnen. Duellanten und Piraten sind Vertreter dieses Archetyps. Ein Draufgänger tut sich insbesondere im Zweikampf hervor. Er ist fähig, zwei Waffen zu führen und gleichzeitig seinem Widersacher immer wieder auszuweichen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.iPggYe2xOmY1vFzf]{Komplexe Beinarbeit}

\n

Wenn du diesen Archetyp auf der 3.Stufe wählst, lernst du, wie du einen Treffer landen und anschließend entwischen kannst, ohne einen Gegenschlag fürchten zu müssen. Wenn du während deines Zuges einen Nahkampfangriff gegen eine Kreatur durchführst, kann diese Kreatur für den Rest deines Zuges keine Gelegenheitsangriffe gegen dich ausführen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.tKm232WbTbmHNGur]{Verwegene Dreistigkeit}

\n

Beginnend mit der 3.Stufe beflügelt dich dein Selbstvertrauen im Kampf. Du kannst dir auf deine Initiativwürfe einen Bonus in Höhe deines Charismamodifikators geben.

\n

Außerdem kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} auf eine neue Weise anwenden. Du musst beim Angriffswurf nicht im Vorteil sein, um deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50m um sie herum befindest und beim Angriffswurf nicht im Nachteil bist. Alle anderen Regeln bezüglich des @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffs} gelten nach wie vor für dich.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7qhTqPQVzOVapqzB]{Verve}

\n

Auf der 9.Stufe wird dein Charme außerordentlich betörend. Als Aktion kannst du einen Wurf aus Charisma (Überzeugen) durchführen, der mit dem Wurf einer Kreatur auf Weisheit (Motiv erkennen) verglichen wird. Die Kreatur muss in der Lage sein, dich zu hören und ihr müsst eine gemeinsame Sprache sprechen können.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir feindlich gesinnt ist, ist sie im Nachteil bei Angriffswürfen, die nicht dich zum Ziel haben und kann keine Gelegenheitsangriffe gegen andere Ziele als dich ausführen. Dieser Effekt hält 1 Minute lang an, bis einer deiner Gefährten da Ziel angreift oder einen Zauber auf es wirkt oder bis du und das Ziel mehr als 18m voneinander entfernt seid.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir nicht feindlich gesinnt ist, ist sie für 1 Minute lang von dir @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. So lange sie bezaubert ist, betrachtet sie dich als eine freundliche Bekanntschaft. Dieser Effekt endet sofort, wenn du oder deine Gefährten ihr auf irgendeine Weise schaden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.pdmCidkRDilHDhpM]{Elegantes Manöver}

\n

Ab der 13.Stufe kannst du eine Bonusaktion in deinem Zug nutzen, damit du im Vorteil bei deinem nächstem Wurf auf Geschicklichkeit (Akrobatik) oder aus Stärke (Athletik) bist, den du im selben Zug durchführst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.gyDV7T1SnUntIzwY]{Meisterduellant}

\n

Beginnend mit der 17.Stufe kannst du im Kampf dank deiner meisterlichen Schwertkünste aus verfehlenden Hieben doch noch Treffer machen. Wenn du mit einem Angriffswurf verfehlst, kannst du erneut würfeln und bist im Vorteil bei diesem Wurf. Danach kannst du dieses Merkmal erst wieder einsetzen, nachdem du einer kurze oder lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Schurke 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.rluBalfYwpNeHcFo"}}} {"_id":"K02NjlIIAIIOY7BD","name":"Kampfstil: Bogenschiessen","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"

Du erhältst einen Bonus von +2 auf alle Angriffswürfe mit Fernkampfwaffen.

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Zaubertricks (Grad 0)

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@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}

\n

@Compendium[SharedData_global.Zauber.Q7SodFmOmSTDdRfH]{Heilige Flamme}

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@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

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@Compendium[SharedData_global.Zauber.0q9W0IGtwANcKjga]{Resistenz}

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@Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

\n

@Compendium[SharedData_global.Zauber.TkRYZ0IlTbdlVdAj]{Verschonung der Toten}

\n

 

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Grad 1

\n

@Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}

\n

@Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

\n

@Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken}

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@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}

\n

@Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

\n

@Compendium[SharedData_global.Zauber.m0XY7dLnEdaSBVse]{Schild des Glaubens}

\n

@Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}

\n

@Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

@Compendium[SharedData_global.Zauber.PNVJQrFvoMFPEKvH]{Wunden verursachen}

\n

 

\n

Grad 2

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

-

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

","chat":"","unidentified":""},"source":"PHB S.207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.FefTsorpFBsuq78f"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"KnLY4AlBJgzQgqZh","name":"Göttliche Macht fokussieren: Gedanken lesen","type":"feat","img":"icons/skills/targeting/crosshair-mark-rough-pink.webp","data":{"description":{"value":"

Auf Stufe 6 kannst du dein Merkmal Göttliche Macht fokussieren einsetzen, um die Gedanken einer Kreatur zu lesen. Du kannst diesen Zugang zum Bewusstsein der Kreatur auch nutzen, um sie zu befehligen. Wähle als Aktion eine Kreatur innerhalb von 18m, die due sehen kannst. Diese muss einen Weisheitsrettungswurf ablegen. Gelingt der Rettungswurf kannst du die Fähigkeit bis zum Abschluss einer langen Rast nicht mehr auf diese Kreatur anwenden. Bei einem Misserfolg bist du in der Lage, die oberflächlichen Gedanken der Kreatur zu lesen (ihre Gefühle und worüber sie im Augenblick aktiv nachdenkt), solange sie nicht weiter als 18m von dir entfernt ist. Dieser Effekt hält für 1 Minute an. Während dieser Zeit kannst du deine Aktion aufwenden, um den Effekt zu beenden und den Zauber @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} auf die Kreatur zu wirken, ohne dass du dafür einen Zauberplatz verbrauchen musst. Dem Ziel misslingt der Rettungswurf gegen den Zauber automatisch.

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Mit Erreichen der 5.Stufe verbessert sich dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm]{Göttliche Macht fokussieren: Untote vertreiben}. Misslingt einem Untoten von nun an der entsprechende Rettungswurf, wird er sofort zerstört, falls sein Herausforderungsgrad (HG) gleich oder niedriger als eine bestimmte Schwelle ist (siehe Tabelle)

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlerikerstufeUntote dieses HG werden zerstört
51/2 oder niedriger
81 oder niedriger
112 oder niedriger
143 oder niedriger
174 oder niedriger
","chat":"","unidentified":""},"source":"PHB S.78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kleriker 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Destroy Undead"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"LEQBANSudXDPYiDc","name":"ä - Schauerliche Anrufung: Verhexendes Flüstern","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"LEQBANSudXDPYiDc","name":"Anrufung: Verhexendes Flüstern","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"LaDJ9h3tWb5KMSiO","name":"Anrufung: (XGtE) Aspekt des Mondes","type":"feat","img":"icons/magic/perception/eye-ringed-green.webp","data":{"description":{"value":"

Du brauchst keinen Schlaf mehr und es gibt nichts, was dich zum Einschlafen zwingen könnte. Um die Vorteile einer langen Rast zu erhalten, kannst du 8 Stunden lang leichte Tätigkeiten verrichten, wie beispielsweise dein Buch der Schatten zu lesen und Wache zu halten

","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 2, Pakt des Buches","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invocation: Devil's Sight"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3sN91lT1R3oxcDKd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"LpBTCFaYzUZWM44D","name":"Gedankenschild","type":"feat","img":"systems/dnd5e/icons/spells/protect-eerie-3.jpg","data":{"description":{"value":"

Mit Erreichen der 10.Stufe können deine Gedanken nicht mehr telepathisch oder auf andere Art gelesen werden, außer du lässt es zu. Du erhältst außerdem eine Resistenz gegen psychischen Schaden. Immer, wenn eine Kreatur dir psychischen Schaden zufügt, erleidet sich Schaden in der gleichen Höhe wie du.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 10, der Grosse Alte","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.XwHF1KeHl4LobCTM"}}} {"_id":"Lw5zbOtHjBq4tUOS","name":"Ablenken","type":"feat","img":"icons/equipment/shield/buckler-iron-cross-gray.webp","data":{"description":{"value":"

Beginnend mit der 13.Stufe kannst du einen Angriff, der für dich bestimmt war, manchmal auf eine andere Kreatur umlenken. Wenn du das Ziel eines Angriffs bist, während dir eine Kreatur innerhalb von 1,50m um dich herum Deckung gegen diesen Angriff gewährt, kannst du deine Reaktion nutzen, damit diese Kreatur an deiner statt zum Ziel des Angriffs wird.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"reaction","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Strippenzieher 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.43yP7bTUZldc6ivV"}}} {"name":"ä - Schauerliche Anrufung: (XGtE) Hadars Griff","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}},"_id":"M2AwLOqSeU9uVXUa"} -{"_id":"MhT9icrA49WOwxnq","name":"ä - Schauerliche Anrufung: Hexensicht","type":"feat","img":"icons/magic/perception/eye-tendrils-web-purple.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false},"cover":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"MhT9icrA49WOwxnq","name":"Anrufung: Hexensicht","type":"feat","img":"icons/magic/perception/eye-tendrils-web-purple.webp","data":{"description":{"value":"

Du kannst die wahre Gestalt jedes Formenwandlers, Wechselbalgs oder jeder Kreatur erkennen, die durch Illusion oder Verwandlungszauber verborgen wird, solange sich das Ziel innerhalb von 9m in deinem Blickfeld aufhält.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false},"cover":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"O6cCSYOozicrpcjU","name":"Schurkenarchetyp","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","data":{"description":{"value":"

Auf der 3.Stufe wählst du einen Archetyp, dem du in der Ausübung deiner Fähigkeiten nacheiferst und der deinen Weg als Schurke bestimmt. Deine Wahl verleiht dir auf den Stufen 3, 9, 13 und 17 jeweils ein Merkmal.

\n

 

\n

Archetypen

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.oeqqcSB6XsNFJXSa]{Arkaner Betrüger}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.XtI5Po2ArYLHfohQ]{Assassine}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.dh7Rvp3i7CLb6BDC]{Dieb}

\n

Xanathars Ratgeber für Alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.jLqT6Y2XW1TM6rO0]{Ermittler}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.edRn8mwzLzhDLgQm]{Strippenzieher}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.48Yvo9gaJmhMrPtW]{Späher}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.JqNasVYG6MEVl1Mc]{Draufgänger}

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 3","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Roguish Archetype"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"O9jcG8AdLWDHtE0y","name":"Handauflegen","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","data":{"description":{"value":"

Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.

\n

Als Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.

\n

Alternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.

\n

Diese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.

\n

 

\n

**Foundry note: Note the limited uses is set to the base default of 5 points of healing power per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lay on Hands"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"OGv2IY2XfXAUHhOt","name":"Schutzherr: Die Erzfee","type":"feat","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"

Dein Schutzherr ist ein Lord oder eine Lady der Feen - eine legendäre Kreatur, welche Geheimnisse bewahrt, die bereits in Vergessenheit geraten waren, bevor die ersten sterblichen Völker überhaupt geboren wurden. Die Beweggründe dieser Wesen sind oft schwer zu verstehen und manchmal von launenhafter Natur. Vieleicht streben sie nach größerer magischer Macht oder wollen einen seit Äonen bestehenden Fluch brechen. Wesen dieser Art sind der Prinz des Frostes; Die Königin der Lüfte und der Dunkelheit, Herrscherin des Hofes der Abenddämmerung; Titania von den Sommerhöfen und ihr Gefährte Oberon, der Grüne Lord; Hyrsam, der Prinz der Narren sowie uralte Hexen.

\n

Erweiterte Zauberliste

\n

Dein Pakt mit einer Erzfee lässt dich aus weiteren zaubern auswählen, wenn du einen neuen Hexenmeisterzauber lernst. Die folgenden Sprüche gelten für dich als Teil der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
GradZauber
1.@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}, @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}
2.@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}, @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}
3.@Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}, @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}
4.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}
5.@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}, @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}
\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.AKEBBTnBd5GADd3V]{Feenausstrahlung}

\n

Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

\n

Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7dsr7Fh0PntkEehe]{Neblige Flucht}

\n

Beginnend mit Stufe 6 kannst du bei Gefahr instinktiv in einer Explosion aus Nebel verschwinden. Wenn du Schaden erleidest, kannst du deine Reaktion nutzen, um @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} zu werden und dich an einen bis zu 18m entfernten Ort zu teleportieren, den du sehen können musst. Du bleibst @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} bis zum Anfang deines nächsten Zuges oder bis du angreifst oder einen Zauber wirkst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Yh6PT0mAJl1zoXpP]{Betörende Abwehr}

\n

Dein Schutzherr lehrt dich auf der 10.Stufe, wie du die geistesbeeinflussende Magie deiner Feinde gegen sie verwenden kannst. Du bist immun gegen den Zustand @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. Versucht eine Kreatur, dich zu bezaubern, kannst du deine Reaktion dazu verwenden, die Bezauberung auf diese Kreatur zurückzuwerfen. Der Kreatur muss ein Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber gelingen. Bei einem Misserfolg wird sie für 1 Minute oder bis die Kreatur Schaden erleidet @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.6DO77DbzVQkvlhGp]{Dunkles Delirium}

\n

Ab der 14.Stufe kannst du den Geist einer Kreatur verwirren und sie glauben machen, in einer anderen Ebene gefangen zu sein. Als Aktion bestimmst du eine Kreatur, die sich innerhalb von 18m befindet und die du sehen kannst. Diese muss einen Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber ablegen. Bei einem Misserfolg ist sie von dir für 1 Minute @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} (deine Wahl). Der Effekt endet auch, wenn deine Konzentration unterbrochen wird (als würdest du dich auf einen Zauber konzentrieren) oder die Kreatur Schaden erleidet.

\n

Bis diese Illusion endet, denkt die Kreatur, sie sein in einem nebligen Reich verloren, dessen Erscheinung du bestimmen darfst. Die Kreatur kann nur sich selbst, dich und die Illusion hören und sehen. Du musst eine kurze oder lange Rast beenden, bevor du diese Fähigkeit erneut einsetzen kannst.

","chat":"","unidentified":""},"source":"PHB S.65","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.M9beUrniqJuEmEKb"}}} {"name":"ä - Schauerliche Anrufung: (XGtE) Gabe der Immerwährenden","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Pakt der Kette","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}},"_id":"OHVbl6a0QcFXUUo2"} {"_id":"OKFmvXV7UZXwLXzz","name":"Ä - Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

 

\n

Grad 1

\n

-

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

-

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

-

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

-

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

 

\n

Grad 2

\n

-

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

-

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

-

\n

-

\n

-

","chat":"","unidentified":""},"source":"PHB S.207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.iiu2JvbicyhJY0cd"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"ä - Schauerliche Anrufung: (XGtE) Schauerliches Niederstrecken","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 5, Pakt der Klinge","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}},"_id":"OQNfQT0LzYWi8qbx"} -{"_id":"Op6X4KANajwpcLEH","name":"ä - Schauerliche Anrufung: Meister der Myriaden Formen","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"Op6X4KANajwpcLEH","name":"Anrufung: Meister der Myriaden Formen","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"name":"Göttliche Macht: (XGtE) Schwur der Eroberung","type":"feat","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

\n

Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

\n

Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Paladin, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.r32Z9KgXjd9UHUEK"}},"_id":"PUQ4exGk14vfnOhp"} {"_id":"PlkMmM1fajnK4Gsv","name":"Waffenbindung","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":{"value":"

Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ci7DFTQk4laACV9U"}}} {"_id":"Q1cgkRRhs5lHm3qz","name":"ä - Göttliche Domäne: (XGtE) Domäne der Schmiede","type":"feat","img":"icons/tools/smithing/crucible-round.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.eI6ILTo1ngOmeDOr"}}} @@ -122,7 +122,7 @@ {"_id":"Tigfoy4XXmARi9iE","name":"Zirkel: des Mondes","type":"feat","img":"icons/magic/water/orb-water-transparent.webp","data":{"description":{"value":"

Druiden des Zirkels des Mondes sind entschlossene Beschützer der ungezähmten Natur. Ihr Orden versammelt sich bei Vollmond, um Neuigkeiten und Warnungen auszutauschen. Sie hausen in den dichtesten Teilen der Wildnis, wo sie wochenlang umherwandern können, ohne auf eine andere humanoide Kreatur zu treffen, geschweige denn auf einen anderen Druiden.

\n

Veränderlich wie der Mond, kann ein Druide dieses Zirkels eine Nacht als Großkatze durch den Dschungel streifen, am nächsten Tag als Adler über die Baumkronen segeln und dann wieder in Bärgestalt aus dem Unterholz krachend ein schändliches Monster verjagen. Die Wildheit liegt diesen Druiden im Blut.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.eMeupawKnx0TRkR9]{Instinktive Tiergestalt}

\n

Wählst du auf der 2.Stufe diesen Zirkel, kannst du die @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in deinem Zug als Bonusaktion annehmen anstatt als Aktion. Zusätzlich kannst du, während du in @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} bist, als Bonusaktion einen Zauberplatz aufgeben, um 1D8 Trefferpunkte pro aufgegebenem Grad des Zauberplatzes zu heilen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.sR0hyVturJToyoHI]{Tiergestalten des Zirkels}

\n

Die Riten deines Zirkels verleihen dir die Fähigkeit, die Gestalt von gefährlichen Tieren anzunehmen. Ab der 2.Stufe kannst du dich mit @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in ein Tier mit einem Herausforderungsgrad von bis zu 1 verwandeln (du ignorierst die entsprechenden Angaben zur Höhe des HG in der Tiergestalttabelle, musst allerdings die Einschränkungen einhalten).

\n

Ab der 6.Stufe kannst du dich in Tiere mit einem maximalen HG entsprechend deiner Druidenstufe durch 3 verwandeln (abgerundet).

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.u2rejERAjVDRlyGd]{Urschlag}

\n

Von der 6.Stufe an gelten deine Angriffe in Tiergestallt als magisch, wenn es darum geht, Resistenzen oder Immunitäten gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.FlKA1pzAxHTH0p6q]{Elementargestalt}

\n

Ab Stufe 10 kannst du gleichzeitig zwei Anwendungen deiner Tiergestallt aufwenden, um dich in einen Luft-, Feuer-, Erd-, oder Wasserelementar zu verwandeln.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.o2drHLoMQWpaccZd]{Tausend Gestalten}

\n

Beim Erreichen der 14.Stufe lernst du, deine körperliche Form mit Hilfe der Magie auf tiefgreifendere Weise zu verändern. Du kannst den Zauberspruch @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} beliebig oft anwenden und musst auch keine Zauberplätze dafür verbrauchen.

","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OvQ495DXJUuyQ0WK"}}} {"_id":"U8XmY2zudWQcbJ2l","name":"Kampfarchetyp: Kampfmeister","type":"feat","img":"icons/weapons/swords/sword-guard-steel-green.webp","data":{"description":{"value":"

Die gelehrten Krieger, die den Archetyp des Kampfmeisters verkörpern, wenden im Gefecht Techniken an, die über Generationen hinweg weitergegeben wurden. Für einen Kampfmeister stellt die Schlacht einen Bereich der akademischen Lehre dar, die manchmal auch das Studium der Waffenschmiedekunst und der Kalligraphie beinhaltet. Nicht jeder Kämpfer nimmt sämtliche Lehrstunden in Geschichte, Theorie und Handwerkskunst, die den Archetyp eines Kampfmeisters ausmachen, in sich auf. Doch jene, denen das gelingt, werden zu vielseitigen Kämpfern mit großem Wissen und hervorragenden Fertigkeiten.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.WDELJJbD6cggkZVr]{Kampfüberlegenheit}

\n

Bei der Wahl dieses Archetyps auf der 3.Stufe lernst du Manöver, für die du eine spezielle Art von Würfeln benötigst: die Überlegenheitswürfel.

\n

@Compendium[SharedData_global.Klassenfähigkeiten.30oz4bW73oKDDJus]{Manöver}. Du erlernst drei Manöver deiner Wahl. Viele verbessern auf die eine oder andere Weise deinen Angriff. Du kannst pro Angriff ein Manöver einsetzen. Auf den Stufen 7, 10 und 15 lernst du jeweils zwei weitere Manöver deiner Wahl. Jedes Mal, wenn du neue Manöver lernst, kannst du auch ein altes, das du bereits kennst, durch ein anderes ersetzen.

\n

Überlegenheitswürfel. Du besitzt vier Überlegenheitswürfel, die D8 sind. Benutzt du einen Überlegenheitswürfel im Rahmen eines Manövers wird er verbraucht. Du erhälts alle verbrauchten Überlegenheitswürfel nach Beenden einer kurzen oder langen Rast zurück. Auf Stufe 7 und 15 erhältst du je einen weiteren Überlegenheitswürfel.

\n

Rettungswürfe. Manche deiner Manöver erfordern von deinem Ziel einen Rettungswurf, um den Auswirkungen des Manövers zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird folgendermaßen berechnet:

\n

SG für Rettungswürfe gegen Manöver = 8 + dein Übungsbonus + dein Stärke- oder Geschicklichkeitsmodifikator (nach Wahl)

\n

 

\n

Schüler des Krieges

\n

Auf der 3.Stufe wirst du geübt in der Anwendung eines Handwerkzeugs deiner Wahl.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.s7imbHAoBNGq3R2a]{Kenne deinen Feind}

\n

Ab der 7.Stufe kannst du, wenn du für mindestens 1 Minute einen Feind außerhalb des Kampfes beobachtest oder mit ihm interagierst, bestimmte Informationen über seine Fähigkeiten im Vergleich zu deinen erfahren. Der SL sagt dir, ob du gleichwertig, überlegen oder unterlegen in Bezug auf zwei der folgenden Charakteristika deiner Wahl bist:

\n\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.aaakvAkwhkbcbTeh]{Verbesserte Kampfüberlegenheit}

\n

Auf Stufe 10 werden deine Überlegenheitswürfel zu D10. Ab der 18. Stufe werden sie zu D12.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9N9toQWHnsX6C8PF]{Unermüdlich}

\n

Hast du nach dem Erreichen der 15.Stufe bei Auswürfeln deiner Initiative keine Überlegenheitswürfel mehr zur Verfügung, erhältst du einen Überlegenheitswürfel zurück.

","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kämpfer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AzaG3T42PgjfuG3r"}}} {"_id":"UJv1XQzwcIthmKlp","name":"Ä - Zauberliste: Hexenmeister","type":"feat","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

\n

@Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

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Wenn eine andere Kreatur dir Schaden mit einem Waffenangriff zufügt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um den Schaden zu reduzieren. Senke den Schaden um das Ergebnis des Überlegenheitswürfels + deinem Geschicklichkeitsmodifikator.

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Auf Stufe 13 erhältst du die Fähigkeit, Ziele mit dem Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} abzulenken. Als Bonusaktion in deinem Zug kannst du eine Kreatur innerhalb von 1,50m um die durch den Spruch erschaffene geisterhafte Hand bestimmen. Du bist bis zum Ende des Zuges im Vorteil bei Angriffswürfen gegen diese Kreatur.

","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arkaner Betrüger 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.REj7QQES0enaQGfR"}}} {"_id":"d5KWjoJY3WduhCCo","name":"Bevorzugtes Gelände","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"

Du bist mit einer bestimmten Art von natürlichem Gelände besonders vertraut und beim Reisen und Überleben in solchen Regionen sehr geschickt. Suche dir eine Art von bevorzugtem Gelände aus: Arktisch, Gebirge, Grasland, Küste, Sumpf, Unterreich, Wald oder Wüste.

\n

Musst du einen Wurf auf Weisheit oder Intelligenz im Zusammenhang mit deinem bevorzugten Gelände ablegen, wird dein Übungsbonus verdoppelt, falls du eine Fertigkeit anwendest, in der du geübt bist.

\n

Wenn du länger als 1 Stunde in deinem bevorzugten Gelände reist, erhältst du folgende Vorzüge:

\n\n

Auf Stufe 6 und 10 darfst du die je ein weiteres bevorzugtes Gelände aussuchen

\n

If it would be helpful, manually edit this entry and make a note of your choices here:

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Mit der 3.Stufe wirst du aufgrund der göttlichen Magie, die dich durchfließt, immun gegen Krankheiten

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Du kannst @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"dRNlhipTHaHhd2jO","name":"ä - Schauerliche Anrufung: Unheimliche Sicht","type":"feat","img":"icons/magic/perception/hand-eye-pink.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"dh7Rvp3i7CLb6BDC","name":"Schurkenarchetyp: Dieb","type":"feat","img":"icons/weapons/daggers/dagger-bone-barbed.webp","data":{"description":{"value":"

Du verfeinerst deine Fertigkeiten in den Diebeskünsten. Einbrecher, Banditen, Beutelschneider und andere Kriminelle folgen in der Regel diesem Archetyp, doch auch Schurken, die sich als professionelle Schatzsucher, Entdecker, Detektive und Grabräuber betrachten, schlagen diese Richtung ein. Du verbesserst nicht nur deine Beweglichkeit und Heimlichkeit, sondern lernst auch hilfreiche Fertigkeiten, um uralte Ruinen zu erforschen, unbekannte Sprachen zu entziffern und magische Gegenstände zu benutzen, deren Einsatz dir normalerweise verwehrt bleiben würde.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.p4LZXTbnh1njNLTd]{Flinke Finger}

\n

Ab der 3.Stufe kannst du die Bonusaktion, die dir durch dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} zukommt, auch auf folgende Arten verwenden:

\n\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.GMMkRLxHicmyhKax]{Kletteraffe}

\n

Mit der Wahl dieses Archetyps auf der 3.Stufe erhältst du die Fähigkeit, schneller als normal zu klettern. Klettern kostet dich ab sofort keine zusätzliche Bewegung mehr.

\n

Außerdem springst du aus dem Lauf 0,30m pro Punkt deines Geschicklichkeitsmodifikators weiter als gewöhnlich.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.wUKR0tBN6GpkSNGs]{Ausserordentliches Schleichen}

\n

Angefangen mit der 9.Stufe bist du bei Würfen auf Geschicklichkeit (Heimlichkeit) im Vorteil, wenn du dich in diesem Zug nicht weiter als deine halbe Bewegungsrate fortbewegst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.VvrgH4eSRHnQzVsu]{Magischen Gegenstand benutzen}

\n

Ab der 13.Stufe hast du so viel über das Wesen der Magie gelernt, dass du bei Gebrauch von magischen Gegenständen improvisieren kannst. Du darfst jetzt sogar Gegenstände einsetzen, die nicht für dich gedacht sind. Ignoriere alle Anforderungen für Volk, Klasse und Stufe beim Benutzen von magischen Gegenständen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.gLI8zazYlTDHCFDp]{Die Reflexe des Diebes}

\n

Mit Erreichen von Stufe 17 bist du außerordentlich geschickt geworden im Legen von Hinterhalten und blitzschnell beim Vermeiden einer Gefahr. Im ersten Initiativdurchgang jedes Kampfes darfst du zwei Züge ausführen. Den ersten Zug spielst du regulär, wie es deine Initiative anzeigt und den zweiten zu dem Zeitpunkt, wenn deine Initiative -10 an der Reihe wäre. Du kannst diese Fähigkeit nicht einsetzen, wenn du überrascht bist.

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Ab der 1. Stufe entspricht deine Rüstungsklasse 10 + deinem Geschicklichkeitsmodifikator + deinem Weisheitsmodifikator, solange du weder eine Rüstung noch einen Schild trägst

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Mönch 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Unarmored Defense (Monk)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.UAvV7N7T4zJhxdfI"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"f4WaE2piDMe94I3N","name":"ä - Schauerliche Anrufung: Ketten von Carceri","type":"feat","img":"icons/skills/melee/strike-flail-spiked-pink.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 15, Pakt der Kette","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"fE64NcC5rCQwikjM","name":"Ä - Zauberliste: Druide","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.GMnBIPimwKozaudU]{Dornenpeitsche}

\n

@Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

\n

@Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}

\n

@Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

\n

@Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}

\n

@Compendium[SharedData_global.Zauber.0q9W0IGtwANcKjga]{Resistenz}

\n

@Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n

 

\n

Grad 1

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

\n

-

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

-

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

\n

@Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

-

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n

@Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

 

\n

Grad 2

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

-

\n

-

\n

-

","chat":"","unidentified":""},"source":"PHB S.208","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.USO5sg9aAy0jceuO"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"fFoAbqbHr4jYJNbS","name":"ä - Schauerliche Anrufung: Dieb der fünf Schicksale","type":"feat","img":"icons/magic/earth/orb-stone-smoke-teal.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"fFoAbqbHr4jYJNbS","name":"Anrufung: Dieb der fünf Schicksale","type":"feat","img":"icons/magic/earth/orb-stone-smoke-teal.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben} einmal wirken, indem du einen Hexenmeisterzauberplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"fLT7sMbpU7ATFLhS","name":"ä - Schutzherr: (XGtE) Der Himmlische","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.24","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.cFqVLpl3YSh2HiDO"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"fRLjudzeaqtawtkL","name":"Expertise (Schurke)","type":"feat","img":"icons/skills/targeting/target-glowing-yellow.webp","data":{"description":{"value":"

Auf der 1. Stufe wählst du zwei deiner Fertigkeiten aus, in denen du geübt bist, oder eine Fertigkeit, sowie den Umgang mit Diebeswerkzeug. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeit oder Diebeswerkzeug zur Anwendung kommen.

\n

Auf der 6.Stufe kannst du dir zwei weitere geübte Fertigkeiten oder eine geübte Fertigkeit und den Umgang mit Diebeswerkzeug aussuchen, auf die du den gleichen Vorzug erhältst.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Expertise (Rogue)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3sYPftQKnbbVnHrh"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"fTKOhuYztCUEHADs","name":"ä - Kampfarchetyp: (XGtE) Arkaner Bogenschütze","type":"feat","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kämpfer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.4mQmpMJzwC8tP61L"}}} {"_id":"fh4m8iYxYFyX7WTQ","name":"Kampfarchetyp","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","data":{"description":{"value":"

Mit Erreichen der 3.Stufe entscheidest du dich für einen Kampfarchetyp, der deinen Weg als Kämpfer bestimmt und der deine Techniken und Kampfstile beeinflusst. Der Archetyp, den du wählst, verleiht dir auf der 3., 7., 10., 15. und 18.Stufe jeweils ein Merkmal.

\n

 

\n

Archetypen

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.0T4Qs6pxqpUf9b00]{Champion}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.U8XmY2zudWQcbJ2l]{Kampfmeister}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Qoka2CODeXNL3nqy]{Mythischer Ritter}

\n

Xanathars Ratgeber für alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.fTKOhuYztCUEHADs]{Arkaner Bogenschütze}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.cPgKoXBO8vDmErKy]{Kavalier}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.TQzEZJyFAwmilNnQ]{Samurai}

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fighter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Martial Archetype"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ax8M0X0q1GGWM26j"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"gLI8zazYlTDHCFDp","name":"Die Reflexe des Diebes","type":"feat","img":"icons/magic/lightning/bolt-strike-beam-purple.webp","data":{"description":{"value":"

Mit Erreichen von Stufe 17 bist du außerordentlich geschickt geworden im Legen von Hinterhalten und blitzschnell beim Vermeiden einer Gefahr. Im ersten Initiativdurchgang jedes Kampfes darfst du zwei Züge ausführen. Den ersten Zug spielst du regulär, wie es deine Initiative anzeigt und den zweiten zu dem Zeitpunkt, wenn deine Initiative -10 an der Reihe wäre. Du kannst diese Fähigkeit nicht einsetzen, wenn du überrascht bist.

","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Dieb 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thief's Reflexes"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.LhRm1EeUMvp2EWhV"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"goxPtYrPWr3CllSh","name":"Arkaner Schuss: Explosionspfeil","type":"feat","img":"icons/skills/ranged/arrow-flying-ornate-gold.webp","data":{"description":{"value":"

Du durchtränkst einen Pfeil mit der magischen Energie der Schule der Hervorrufung. Nach deinem Angriff explodiert diese Energie. Sofort nachdem dein Pfeil eine Kreatur trifft, erleiden das Ziel und alle anderen Kreaturen innerhalb von 3m um es herum jeweils 2D6 Energieschaden.

\n

Der Energieschaden steigt auf 4D6, wenn du die 18.Stufe dieser Klasse erreichst.

","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.bAoCgrFT9Norhr0E"}}} -{"_id":"gs28FJJcc0KBjbRJ","name":"ä - Schauerliche Anrufung: Zeichen des schlechten Omens","type":"feat","img":"icons/magic/symbols/rune-sigil-black-pink.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"gs28FJJcc0KBjbRJ","name":"Anrufung: Zeichen des schlechten Omens","type":"feat","img":"icons/magic/symbols/rune-sigil-black-pink.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"gyDV7T1SnUntIzwY","name":"Meisterduellant","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

Beginnend mit der 17.Stufe kannst du im Kampf dank deiner meisterlichen Schwertkünste aus verfehlenden Hieben doch noch Treffer machen. Wenn du mit einem Angriffswurf verfehlst, kannst du erneut würfeln und bist im Vorteil bei diesem Wurf. Danach kannst du dieses Merkmal erst wieder einsetzen, nachdem du einer kurze oder lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draufgänger 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ald1UPSZ6y2mE4jh"}}} {"_id":"hClvBfhmRBCNFbMk","name":"Pakt der Klinge","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-teal.webp","data":{"description":{"value":"

Du kannst deine Aktion dazu verwenden, eine Paktwaffe in deiner freien Hand erscheinen zu lassen. Die Form dieser Nahkampfwaffe kannst du jedes Mal frei bestimmen. Solange du die trägst, zählst du als geübt im Umgang mit dieser Waffe. Außerdem gilt sie als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

\n

Deine Paktwaffe löst sich auf, wenn sie länger als 1 Minute mehr als 1,50m von dir entfernt ist. Sie verschwindet außerdem, wenn du die Fähigkeit erneut einsetzt, wenn du die Waffe bewusst auflöst (keine Aktion erforderlich) oder wenn du stirbst.

\n

Du kannst eine magische Waffe zu deiner Paktwaffe machen, indem du ein spezielles Ritual ausführst, bei dem du die Waffe halten musst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Als Folge kannst du die Waffe, wenn du sie wegstecken möchtest, an einem außerdimensionalen Ort verstauen. Sie manifestiert sich dort, sobald du die Paktwaffe in deiner Hand erscheinen lässt. Du kannst auf diese weise weder Artefakte nich intelligente Waffen zu Paktwaffen machen. Die Waffe ist nicht länger deine Paktwaffe, wenn du stirbst, wenn du das einstüdige Ritual auf eine andere Waffe anwendest oder wenn du das Ritual erneut vollziehst, um den Bund aufzulösen. In diesem Fall erscheint die Waffe zu deinen Füßen, sollte sie sich gerade an dem außerdimensionalen Ort befinden.

","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AXxuPH6aG8bCgrRS"}}} {"_id":"hWboqGauS2DvoD7r","name":"Schwur: (XGtE) der Eroberung","type":"feat","img":"icons/sundries/flags/banner-symbol-axe-red.webp","data":{"description":{"value":"

Der Schwur der Eroberung ist die Bestimmung jener Paladine, die nach Ruhm in Kampf und der Unterwerfung ihrer Feinde streben. Diesen Paladinen genügt es nicht, einfach nur die Ordnung zu wahren. Sie müssen die Mächte des Chaos restlos vernichten. Manchmal auch Tyrannenritter oder Eisenhändler genannt, sind jene, die diesen Schwur leisten, in strengen Orden organisiert, die den Göttern oder Philosophien des Krieges und der geordneten Macht dienen.

\n

Einige dieser Paladine schließen sich sogar mit dem Machten den Neun Höllen zusammen, weil sie die Herrschaft des Gesetzes höher schätzen als das Geschenk der Gnade. Der Erzteufel Bel, Kriegsherr von Avernus, zählt viele dieser Paladine - Höllenritter genannt - zu seinen ergebensten Dienern. Höllenritter schmücken ihre Rüstungen mit Trophäen, die von gefallenen Feinden stammen, eine finstere Warnung für all jene, die es wagen, sich ihnen und den Geboten ihres Herren zu widersetzen. Die erbittertsten Gegner dieser Ritter sind oft andere Paladine dieses Schwurs, die der Überzeugung sind, dass die Höllenritter zu weit auf den Pfaden der Dunkelheit gewandelt sind.

\n

 

\n

Lehren der Eroberung

\n

Einem Paladin, der diesen Schwur ablegt, werden die Lehren der Eroberung auf den Oberarm eingebrannt.

\n

Die Flamme der Hoffnung ersticken. Es ist nicht genug, einen Feind lediglich im Kampf zu besiegen. Du musst ihm eine so vernichtende Niederlage beibringen, dass der Kampfeswille deines Gegners gebrochen wird. Eine Klinge kann Leben zerstören. Angst kann Imperien zerstören.

\n

Mit eiserner Faust herrschen. Nach der Eroberung darfst du keinen Widerstand dulden. Dein Wort ist Gesetz. Jene, die Folge leisten, werden belohnt. Jane, die sich widersetzen, werden bestraft, als Abschreckung für jene, die ihrem Beispiel folgen würden.

\n

Das Gesetz des Stärkeren. Du wirst herrschen, bis jemand kommt, der stärker ist. Dann musst du mächtiger werden oder du wirst untergehen.

\n

 

\n

Merkmale: Schwur der Eroberung

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
PaladinstufeMerkmal
3.Schwurzauber, @Compendium[SharedData_global.Klassenfähigkeiten.PUQ4exGk14vfnOhp]{Göttliche Macht: (XGtE) Schwur der Eroberung}
7.@Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung (3m)}
15.@Compendium[SharedData_global.Klassenfähigkeiten.8nDSUWltwSCMT1QT]{Scharfer Tadel}
18.@Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung (9m)}
20.@Compendium[SharedData_global.Klassenfähigkeiten.uxjIL3ZmgRCnTG6w]{Unbezwingbarer Eroberer}
\n

 

\n

Schwurzauber

\n

Du erhältst Schwurzauber auf bestimmten Paladinstufen, so wie in der Zaubertabelle des Schwurs der Eroberung vermerkt. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Schwurzauber funktionieren.

\n

 

\n

Schwurzauber der Eroberung

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
PaladinstufeZauber
3.@Compendium[SharedData_global.Zauber.K2LRDTOqTNRHu5Ft]{Rüstung von Agathys}, @Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}
5.@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens}
9.@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}, @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}
13.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}
17.@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}, @Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}
\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.PUQ4exGk14vfnOhp]{Göttliche Macht: (XGtE) Schwur der Eroberung}

\n

Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

\n

Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

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Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung}

\n

Ab der 7.Stufe umgibt dich stehts eine bedrohliche Aura, solange du nicht kampfunfähig bist. Mit dir im Mittelpunkt erstreckt sich die Aura 3m nach allen Seiten, aber nicht durch vollständige Deckung hindurch.

\n

Wenn eine Kreatur von dir @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} ist, wird ihre Bewegungsrate in der Aura auf 0 reduziert und die Kreatur erleidet psychischen Schaden in Höhe deiner halben Paladinstufe, wenn die ihren Zug in der Aura beginnt.

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Auf der 18.Stufe vergrößert sich die Reichweite der Aura auf 9m.

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@Compendium[SharedData_global.Klassenfähigkeiten.8nDSUWltwSCMT1QT]{Scharfer Tadel}

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Beginnend mit der 15.Stufe werden jene, die es wagen, dich anzugreifen, mental für ihre Unverfrorenheit bestraft. Immer, wenn eine Kreatur dich mit einem Angriff trifft, erleidet diese Kreatur psychischen Schaden in Höhe deines Charismamodifikators (mindestens 1), falls du nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} bist.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.uxjIL3ZmgRCnTG6w]{Unbezwingbarer Eroberer}

\n

Auf der 20.Stufe erhältst du die Fähigkeit, dir außerordentliches kriegerisches Können zunutze zu machen. Als eine Aktion kannst du magisch zu einem Avatar der Eroberung werden und erhältst 1 Minute lang die folgenden Vorzüge:

\n\n

Nachdem du dieses Merkmal genutzt hast, kannst du es nicht verwenden, bis du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.45","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.lG4rWvozIUnYz1WD"}}} @@ -187,7 +187,7 @@ {"_id":"i4LvkN0a7scxZ7VP","name":"Göttliche Intervention","type":"feat","img":"icons/magic/light/explosion-star-glow-blue-purple.webp","data":{"description":{"value":"

Ab der 10.Stufe kannst du deine Gottheit in großer Not bitten, dir beizustehen und in der Welt der Sterblichen einzugreifen. Verwende deine Aktion dafür, deine Gottheit um Hilfe anzuflehen. Beschreibe anschließend die Unterstützung, um die du ersuchst und würfle mit 1D100. Ist das Ergebnis gleich oder niedriger deiner Klerikerstufe, greift deine Gottheit ein. Der SL wählt die Art der Intervention, etwa wäre der Effekt eines beliebigen Kleriker- oder Domänenzaubers angemessen. Falls deine Gottheit interveniert, kannst du dieses Merkmal für die nächsten 7 Tage nicht verwenden. Andernfalls darfst du es nach Abschluss einer langen Rast erneut einsetzen.

\n

Auf der 20.Stufe gelingen deine Bitten um Intervention automatisch und es wird kein Wurf mehr benötigt.

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Wenn du diesen Archetyp auf der 3.Stufe wählst, lernst du, wie du einen Treffer landen und anschließend entwischen kannst, ohne einen Gegenschlag fürchten zu müssen. Wenn du während deines Zuges einen Nahkampfangriff gegen eine Kreatur durchführst, kann diese Kreatur für den Rest deines Zuges keine Gelegenheitsangriffe gegen dich ausführen.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draufgänger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.iTncQtm8BOnMzP9x"}}} -{"_id":"iRK27RaICKABBGYf","name":"ä - Schauerliche Anrufung: Qualvoller Strahl","type":"feat","img":"icons/magic/acid/projectile-stream-bubbles.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"iRK27RaICKABBGYf","name":"Anrufung: Qualvoller Strahl","type":"feat","img":"icons/magic/acid/projectile-stream-bubbles.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit @Compendium[SharedData_temp.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, addiere deinen Charismamodifikator zum Schaden.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"ifMN18snRCgCajHJ","name":"Heiliger Schwur","type":"feat","img":"icons/sundries/documents/document-sealed-red-yellow.webp","data":{"description":{"value":"

Wenn du die 3.Stufe erreicht hast, leistest du einen heiligen Schwur, der dich als Paladin auf ewig bindet. Bis zu diesem Zeitpunkt befandest du dich in deiner Vorbereitungsphase, in der du dich zwar dem Weg der Gerechtigkeit gewidmet hast, doch noch nicht auf diesen eingeschworen warst. Jetzt entscheidest du dich für einen der unten Aufgeführten Heiligen Schwüre.

\n

Deine Wahl verleiht dir auf den Stufen 3, 7, 15 und 20 jeweils ein Merkmal. Diese Merkmale umfassen sowohl Schwurzauber als auch die Fähigkeit, Göttliche Macht zu fokussieren.

\n

Schwurzauber

\n

Zu jedem Schwur gehört eine Liste von zaubern, die mit ihm in Verbindung stehen. Du erlangst Zugang zu diesen Sprüchen, wenn du die entsprechenden Stufen als Paladin erreichst.

\n

Schwurzauber, die dir zur Verfügung stehen, gelten immer als vorbereitet und zählen nicht in Bezug auf deine maximale Anzahl vorbereiteter Zauber.

\n

Solltest du einen Schwurzauber lernen, der nicht in der @Compendium[SharedData_global.Klassenfähigkeiten.0FTKaS8uiMrOd3gM]{Zauberliste des Paladins} aufgeführt ist, gilt er für dich trotzdem als Paladinzauber.

\n

Göttliche Macht fokussieren

\n

Dein Schwur lässt dich göttliche Energie fokussieren, um magische Effekte hervorzurufen. Bei den jeweiligen Varianten dieses Merkmals, über die du durch deinen Schwur verfügst, ist auch deren Anwendungsweise aufgeführt.

\n

Wenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen Effekt des hervorrufen soll. Bevor du erneut Göttliche Macht fokussierenn kannst, musst du eine kurze oder lange Rast einlegen.

\n

Manche Effekte dieses Merkmals erfordern, das dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Paladinzauber zu wiederstehen versucht.

\n

 

\n

Heilige Schwüre

\n

Ein Paladin zu werden, beinhaltet das Leisten von Schwüren, die den frommen Krieger einer Sache der Rechtschaffenheit verschreibt, einem Weg zur Bekämpfung des Bösen. Auf den letzten Schwur, der beim Erreichen der 3.Stufe abgelegt wird, läuft die gesamte Ausbildung zum Paladin hinaus. Manche Angehörige dieser Klasse sehen sich nicht als wahre Paladine an, bis sie nicht diesen letzten Schwur geleistet haben. Für andere ist das Ablegen des Eids eine reine Formalität, ein offizieller Stempel, der auf ihre im tiefsten Herzen schon immer existierende Überzeugung gedrückt wird.

\n

 

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9T2cetfvaX1USXVN]{Schwur der Alten}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.hvrugIvYLULIdIhj]{Schwur der Hingabe}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.xk6YFwN6NDHWYRRn]{Schwur der Rache}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Klassenfähigkeiten.hWboqGauS2DvoD7r]{Schwur der Eroberung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.bArcQnyYjav23dbn]{Schwur der Läuterung}

\n

 

\n
\n

Den Schwur brechen

\n

Ein Paladin versucht, sich den höchsten Verhaltensregeln zu unterwerfen, doch selbst der Tugendhafteste kann scheitern. Von Zeit zu Zeit ist der rechte Pfad zu fordernd oder eine Situation erzwingt, sich für das kleinere zweier Übel zu entscheiden. Manchmal verleitet auch ein erhitztes Gemüt einen Paladin dazu, seinen Schwur zu brechen.

\n

Ein Paladin, der seine Prinzipien verletzt hat, sucht für gewöhnlich einen Kleriker seines Glaubens auf oder einen Paladin desselben Ordens, um Buße zu tun. Als Zeichen der Reue könnte der Sünder die ganze Nacht ins Gebet versunken verbringen, zu fasten beginnen oder einen anderen Akt der Selbstläuterung durchführen. Nach einem Glaubensbekenntnis und der Vergebung kehrt der Paladin geläutert ins Leben zurück.

\n

Sollte der Paladin absichtlich gegen seinen Schwur handeln und keine Zeichen der Reue zeigen, können die Folgen ernst sein. Nach Ermessen des SL könnte ein uneinsichtiger Paladin dazu gezwungen sein, seine Klasse aufzugeben und eine andere anzunehmen oder sich der Möglichkeit des Eidbrechers zuzuwenden, die im Dungeon Master's Guide (Spielleiterhandbuch) aufgeführt wird.

\n
","chat":"","unidentified":""},"source":"PHB S.100 | pg.85, 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sacred Oath"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"ifmEBAu1rHCyKfPH","name":"Bemerkenswerter Athlet","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

Beginnend mit Stufe 7 kannst du die Hälfte (aufgerundet) deines Übungsbonus auf jeden Stärke-, Geschicklichkeits- oder Konstitutionswurf addieren, den du ablegst - außer der Übungsbonus wurde bereits miteinbezogen. Zusätzlich erhöht sich die Länge deiner Weitsprünge mit Anlauf um 30cm pro Punkt deines Stärkemodifikators.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Champion 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Remarkable Athlete"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.dHu1yzIjD38BvGGd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"jG12A5M1caKA4Kon","name":"Manöver: Tänzelnde Beinarbeit","type":"feat","img":"icons/skills/movement/feet-winged-sandals-tan.webp","data":{"description":{"value":"

Wenn du dich bewegst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis für die Dauer dieser Bewegung deiner Rüstungsklasse hinzuzufügen.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Fvn8l8JoqnOwKY5j"}}} @@ -197,7 +197,7 @@ {"_id":"kCxszHiSF3vxafEm","name":"Entropischer Schutz","type":"feat","img":"systems/dnd5e/icons/spells/protect-sky-1.jpg","data":{"description":{"value":"

Auf der 6.Stufe erlangst du die Fähigkeit, dich auf magische Art gegen Angriffe zu schützen und einen misslungenen Ausfall des Gegners in deinen Vorteil zu verwandeln. Wenn eine Kreatur einen Angriffswurf gegen dich ausführt, kannst du deine Reaktion nutzen, damit dein Gegner bei diesem Wurf im Nachteil ist. Verfehlt die Attacke, bist du bei deinem nächsten Angriff auf diese Kreatur im Vorteil, solange du diesen vor Ende deines nächsten Zuges ausführst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 6, der Grosse Alte","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.qEGTgmtyUpkyhnET"}}} {"name":"ä - Schauerliche Anrufung: (XGtE) Geisterhafter Blick","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}},"_id":"kKVXxvhxUKtO8P8b"} {"_id":"kmWCUKQT3FS5CVXo","name":"Ä - Zauberliste: Waldläufer","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"

Grad 1

\n

@Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

\n

-

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

@Compendium[SharedData_global.Zauber.ydJ6Lz5EBefNvpCv]{Zeichen des Jägers}

\n

 

\n

Grad 2

\n

-

\n

-

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}

\n

-

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.BwswSCwncNLNz7fO]{Tierform}

\n

-

\n

-

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Du kannst @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"lW1H43C7RjujodCW","name":"Verbesserte Kriegsmagie","type":"feat","img":"icons/skills/melee/strike-sword-slashing-red.webp","data":{"description":{"value":"

Beginnend mit der 18.Stufe kannst du einen Waffenangriff als Bonusaktion ausführen, wenn du als Aktion einen Zauber wirkst.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ilzB03zlbU0XvEGS"}}} {"_id":"lmtgAQnzdqk7sDC8","name":"Paktmagie","type":"feat","img":"icons/skills/wounds/blood-spurt-spray-red.webp","data":{"description":{"value":"

Aufgrund deiner arkanen Forschungen und der Magie, die dir durch deinen Schutzherren verliehen wird, besitzt du die Fähigkeit, Zauber zu wirken. Für die Zauberliste des Hexenmeisters siehe @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste: Hexenmeister}

\n

Zaubertricks

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Zu Beginn sind dir zwei beliebige Zaubertricks aus der Zauberliste des Hexenmeisters bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Hexenmeisters angegeben ist.

\n

Zauberplätze

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Die Aufstiegstabelle des Hexenmeisters gibt an, wie viele Zauberplätze dir auf jeder Stufe zur Verfügung stehen und welchen Grad diese haben. All deine Zauberplätze besitzen den gleichen Grad. Um einen dir bekannten Hexenmeister-Spruch zu wirken, musst du einen Zauberplatz verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer kurzen oder langen Rast zur Verfügung.

\n

Bist du beispielsweise ein Hexenmeister der 5.Stufe, hast du zwei Zauberplätze des 3.Grades. Um den Zauber @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil} des 1.Grades zu wirken, musst du einen dieser Zauberplätze aufwenden und wirkst ihn als Zauber der 3.Stufe

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Bekannte Zauber des 1.Grades und höher

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Auf Stufe 1 kennst du zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Hexenmeisters.

\n

Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Hexenmeisters aussuchen darfst. Dabei kannst du nur Zauber wählen, dessen Grad dem deiner Zauberplätze entspricht. Erreichst du zum Beispiel die 6.Stufe als Hexenmeister, darfst du einen neuen Zauber des 1., 2. oder 3.Grades erlernen.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Hexenmeisterzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Stufe

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\n

Bekannte

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Zaubertricks

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\n

Bekannte

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Zauber

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Zauberplätze

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Grad der Plätze

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1

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2

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2

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1

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1.

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2

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2

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3

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2

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1.

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3

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2

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4

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2

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2.

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4

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3

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5

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2

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2.

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5

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3

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6

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2

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3.

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6

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3

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7

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2

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3.

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7

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3

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8

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2

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4.

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8

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3

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9

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2

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4.

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9

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3

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10

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2

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5.

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10

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4

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10

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2

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5.

\n
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11

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4

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11

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3

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5.

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12

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4

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11

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3

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5.

\n
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13

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4

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12

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3

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5.

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14

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4

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12

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3

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5.

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15

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4

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13

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3

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5.

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16

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4

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13

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3

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5.

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17

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4

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14

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4

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5.

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18

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4

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14

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4

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5.

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19

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4

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15

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4

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5.

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20

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4

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15

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4

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5.

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\n

Attribut zum Zauberwirken

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Das Attribut, mit dem du deine Hexenmeisterzauber wirkst, ist Charisma. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Hexenmeisterzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Hexenmeisterzaubern findet ebenfalls der Charismamodifikator Anwendung.

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SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Zauberfokus

\n

Du kannst den arkanen Fokus als Zauberfokus für deine Hexenmeisterzauber verwenden.

","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pact Magic"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"ltzH59pFZLyxHmR8","name":"ä - Tradition: (XGtE) Kriegsmagie","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.iqySX9b65WrNVM8g"}}} @@ -218,7 +218,7 @@ {"_id":"qD6QlAoLzazAAG7L","name":"Arkaner Schuss: Bannpfeil","type":"feat","img":"icons/weapons/ammunition/arrow-head-war-flight.webp","data":{"description":{"value":"

Du wirkst Bannmagie, um ein Ziel vorübergehend an einen harmlosen Ort im Feywild zu verbannen. Die Kreatur, die von dem Pfeil getroffen wird, muss einen Charismarettungswurf bestehen oder wird verbannt. Während sich das Ziel in Verbannung befindet, beträgt seine Bewegungsrate 0 und es ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Am Ende seines nächsten Zuges taucht das Ziel wieder in einem Bereich auf, in dem es zuvor stand oder im nächsten freien Bereich, falls dieser besetzt ist. Ab Stufe 18 in dieser Klasse nimmt das Ziel zusätzlich 2D6 Energieschaden, wenn es vom Pfeil getroffen wird.

","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ptt8TWWSQPhZhGjI"}}} {"_id":"qjINu63Q7ps9F3ws","name":"Manöver: Ablenkender Schlag","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um deinen Gegner abzulenken und deinen Verbündeten eine Angriffsfläche zu verschaffen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Der nächste Angriffswurf gegen das Ziel von einem anderen Angreifer als dir selbst ist im Vorteil, falls die entsprechende Aktion vor Beginn deines nächsten Zuges ausgeführt wird. 

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Ab der 17.Stufe können deine Gedanken nicht mittels Telepathie oder auf irgendeine andere Weise gelesen werden, es sei denn, du lässt es zu. Du kannst dem Gedankenleser falsche Gedanken präsentieren, indem du einen erfolgreichen Wurf auf Charisma (Täuschen) ablegst, gegen den vergleichenden Wurf auf Weisheit (Motiv erkennen) des Gedankenlesers. Außerdem kannst du entscheiden, dass Magie, die feststellt, ob deine Worte der Wahrheit entsprechen, diese als wahr erkennt, ganz gleich, was du sagst. Du kannst darüber hinaus nicht durch Magie gezwungen werden, die Wahrheit zu sagen.

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Triffst du mit deiner Paktwaffe eine Kreatur, erleidet diese nekrotischen Schaden in Höhe deines Charismamodifikators (mindestens 1).

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Ab der 2.Stufe hast du die Effekte deiner Hervorrufungszauber so unter Kontrolle, dass du Bereiche in ihnen formen kannst, in denen man vor ihren Auswirkungen sicher ist. Wenn du einen Hervorrufungszauber wirkst, der andere Kreaturen betrifft, die du sehen kannst, darfst du eine Anzahl dieser Kreaturen bestimmen, die 1 + dem Grad des Zaubers entspricht. Die ausgewählten Kreaturen schaffen ihren Rettungswurf gegen deine Zauber automatisch und erleiden keinen Schaden, auch wenn sie normalerweise bei einem gelungenen Rettungswurf die Hälfte des Schadens erleiden würden.

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Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du einen Zauberplatz ausgeben, um dem Ziel(zusätzlich zu dem Waffenschaden) gleißenden Schaden zufügen. Der zusätzliche Schaden beträgt 2d8 +1d8 für jeden Grad des Zauberplatzes über den 1. hinaus, bis zu einem Maximum von 5d8. Der Schaden erhöht sich nochmals um 1d8 bis zu einem Maximum von 6d8, wenn es sich bei dem Ziel um einen Unhold oder einen Untoten handelt.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

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Ab der 13.Stufe bist du hervorragend im Anführen von Überraschungsangriffen und agierst im Kampf als erster. Du bist im Vorteil bei Initiativewürfen. Außerdem ist es für dich und andere einfacher, die erste Kreatur anzugreifen, die du während der ersten Runde eines Kampfes triffst; Angreifer sind bei Angriffswürfen gegen dieses Ziel im Vorteil bis zum Beginn deines nächsten Zuges.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Späher 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.uFWYLDPiqgFpR2Vo"}}} @@ -226,7 +226,7 @@ {"_id":"sR0hyVturJToyoHI","name":"Tiergestalten des Zirkels","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

Die Riten deines Zirkels verleihen dir die Fähigkeit, die Gestalt von gefährlichen Tieren anzunehmen. Ab der 2.Stufe kannst du dich mit @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in ein Tier mit einem Herausforderungsgrad von bis zu 1 verwandeln (du ignorierst die entsprechenden Angaben zur Höhe des HG in der Tiergestalttabelle, musst allerdings die Einschränkungen einhalten).

\n

Ab der 6.Stufe kannst du dich in Tiere mit einem maximalen HG entsprechend deiner Druidenstufe durch 3 verwandeln (abgerundet).

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Ab Stufe 20 besitzt du das unglaubliche Talent, immer dann Erfolg zu haben, wenn es nötig ist. Verfehlt dein Angriff ein ziel innerhalb deiner Reichweite, kannst du den Misslungenen Wurf in einen Treffer verwandeln. Alternativ kannst du auch einen fehlgeschlagenen Attributswurf so behandeln, als hättest du eine 20 gewürfelt.

\n

Hast du diese Fähigkeit einmal eingesetzt, musst du eine kurze oder lange Rast beenden, bevor du sie erneut anwenden kannst.

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Du kannst @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

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Beginnend mit der 3.Stufe beflügelt dich dein Selbstvertrauen im Kampf. Du kannst dir auf deine Initiativwürfe einen Bonus in Höhe deines Charismamodifikators geben.

\n

Außerdem kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} auf eine neue Weise anwenden. Du musst beim Angriffswurf nicht im Vorteil sein, um deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50m um sie herum befindest und beim Angriffswurf nicht im Nachteil bist. Alle anderen Regeln bezüglich des @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffs} gelten nach wie vor für dich.

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Als Studierender der arkanen Magie besitzt du ein Zauberbuch, das die ersten Funken deiner zukünftigen Macht enthält. Für die Zauberliste des Magiers siehe @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste: Magier}

\n

Zaubertricks

\n

Auf der 1.Stufe beherrschst du drei beliebige Zaubertricks aus der Zauberliste des Magiers. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Magiers angegeben ist.

\n

Zauberbuch

\n

Auf Stufe 1 besitzt du ein Zauberbuch, das sechs Magierzauber des 1.Grades umfasst. In diesem hältst du alle dir bekannten Magierzauber fest, außer Zaubertricks, diese wirkst du aus dem Gedächtnis.

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Vorbereiten und wirken von Zaubern

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Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu aus deinem Zauberbuch eine Anzahl von Magierzaubern, die deiner Stufe als Magier + deinem Intelligenzmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für deren Grad du auch Zauberplätze besitzt.

\n

Bist du zum Beispiel ein Magier der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Intelligenzwert 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades aus deinem Zauberbuch umfassen.

\n

Die Aufstiegstabelle des Magiers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} des 1. Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} zu wirken.

\n

Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder langen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute je Zaubergrad pro Spruch, die du damit verbringst, dein Zauberbuch zu studieren und dir die Gesten und Gesänge einzuprägen, die zum Wirken der Zauber nötig sind.

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Stufe\n

Bekannte

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Zaubertricks

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— Zauberplätze pro Grad—
1.2.3.4.5.6.7.8.9.
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\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Magierzauber wirkst, ist Intelligenz, da du deine Sprüche durch diszipliniertes Lernen und Einprägen erlernst.

\n

Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit deinen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung

\n

SG des Rettungswurfs = 8 + dein Übungsbonus + dein Intelligenzmodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

\n

Rituale Wirken

\n

Du kannst einen Magierzauber als Ritual wirken, wenn er als solches gekennzeichnet ist. Du musst einen Zauber nicht vorbereitet haben, um ihn als Ritual zu wirken.

\n

Zauberfokus

\n

Als Zauberfokus für deine Magierzauber kannst du einen arkanen Fokus (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) verwenden.

\n

Zauber des 1.Grades und höher lernen

\n

Jedes Mall, wenn du eine Stufe als Magier aufsteigst, darfst du zwei neue Magierzauber in dein Zauberbuch eintragen, ohne dass du Zeit oder Geld aufwenden brauchst. Jeder dieser Zauber muss einem Grad entsprechen, für den du auch Zauberplätze besitzt, so wie es in der Aufstiegstabelle des Magiers angegeben ist.

\n

Auf deinen Abenteuern könntest du neue Sprüche finden, die du deinem Zauberbuch hinzufügen kannst (Siehe dazu den Kasten \"Dein Zauberbuch\"  des @Compendium[SharedData_global.Klassen.wos3NBbXUC19GQuy]{Magiers}).

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Solange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK).

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Ab der 7.Stufe kannst du dich dank deiner instinktiven Gewandheut dem Wirkungsbereich bestimmter Effekt entziehen, wie etwa dem Blitzodem eines blauen Drachen oder dem Zauber @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}. Bist du einem Effekt ausgesetzt, der einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, nimmst du bei einem erfolgreichen Rettungswurf gar keinen Schaden und bei einem Misserfolg lediglich die Hälfte des Schadens.

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Wenn du dich in einem Bereich mit dämmrigen Licht oder Dunkelheit befindest, kannst du deine Aktion verwenden, um unsichtbar zu werden, bis du dich bewegst oder eine Aktion oder eine Reaktion ausführst.

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Auf Stufe 1 hast du gelernt, dein fremdartiges Wesen zu nutzen, mit deinen Gedanken das Bewusstsein anderer Kreaturen zu berühren. Innerhalb von 9m kannst du auf telepathische Weise mit jeder Kreatur kommunizieren, die du sehen kannst. Ihr müsst nicht die gleiche Sprache sprechen, damit die Kreatur dich versteht, doch sie muss zumindest irgendeine Sprache beherrschen.

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Angefangen mit der 9.Stufe bist du bei Würfen auf Geschicklichkeit (Heimlichkeit) im Vorteil, wenn du dich in diesem Zug nicht weiter als deine halbe Bewegungsrate fortbewegst.

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Ab der 10.Stufe lernst du, wie man einem Waffenangriff die Resistenz einer Kreatur gegen deine Zaubersprüche umgeht. Wenn du eine Kreatur mit einem Waffenangriff triffst, ist sie im Nachteil bei dem nächsten Rettungswurf, den sie gegen einen deiner Zauber ablegen muss, falls du diesen vor Ende deines nächsten Zuges wirkst.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AORCPmDPgP7Vwfbt"}}} @@ -257,7 +257,7 @@ {"name":"Visionen der Vergangenheit","type":"feat","img":"icons/magic/time/hourglass-tilted-glowing-gold.webp","data":{"description":{"value":"

Ab Stufe 17 kannst du einen schemenhaften Blick in die Vergangenheit werfen, die mit deiner unmittelbaren Umgebung in Verbindung steht oder mit einem Objekt, das du in der Hand hältst. Verbringst du mindestens 1 Minute in Meditation oder im Gebet, empfängst du traumartige, schattenhafte Bilder vergangener Ereignisse. Du kannst so viele Minuten in dieser Einkehr verharren, wie es der Höhe deines Weisheitmodifikators entspricht. Während der gesamten Dauer musst du konzentriert bleiben (als ob du dich auf einen Zauber konzentrieren würdest). Hast du diese Fähigkeit eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

Objekt lesen: Hältst du ein Objekt, während du meditierst, hast du Visionen zu dessen früheren Besitzern. Nach 1 Minute Meditation erfährst du, wie der Besitzer an das Objekt gelangt ist und wie er es verloren hat. Außerdem siehst du das jüngste und einschneidendste Ergebnis, bei dem Objekt und Besitzer involviert waren. Falls das Objekt in der jüngeren Vergangenheit von weiteren Kreaturen besessen wurde (innerhalb von Tagen in Höhe deines Weisheitmodifikators), kannst du 1 zusätzliche Minute je weiteren Besitzer meditieren, um das Gleiche über sie zu erfahren.

\n

Gebiet lesen: Während du meditierst, siehst du Visionen von Ereignissen, die sich kürzlich in deiner direkten Umgebung abgespielt haben (einem Raum, einer Straße, einem Tunnel, einer Lichtung oder dergleichen, im Umfang eines 15m-Würfels). Die Vision reicht eine Anzahl von Tagen zurück, die der Höhe deines Weisheitmodifikators entspricht. Für jede Minute, die du meditierst, erfährst du ein wichtiges Ereignis, angefangen mit dem jüngsten. Wichtige Ereignisse sind solche, bei denen starke Emotionen involviert waren, etwa ein Kampf oder ein Verrat, eine Hochzeit, ein Mord, eine Geburt oder eine Beerdigung. Es kann sich allerdings auch um alltägliche Ereignisse handeln, die trotzdem wichtig für deine derzeitige Situation sind.

","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 17, Domäne des Wissens","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Zf1Xixygs4uG9MxH"}},"_id":"y1WPdGjfto18nqFY"} {"_id":"y3gK6QQXbq4fqxjw","name":"ä - Tradition: Schule der Beschwörung","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.87","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.BhaLwjcnt1CIeL9a"}}} {"name":"Druidenzirkel","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","data":{"description":{"value":"

Auch wenn ihre Gruppierung den meisten Außenstehenden unbekannt ist, sind Druiden Teil einer Gesellschaft, die sich über das ganze Land erstreckt und dabei politische Grenzen außer Acht lässt. Alle Druiden gehören dieser druidischen Gesellschaft an, auch wenn einige so isoliert leben, dass sie noch nie ein hochrangiges Mitglied gesehen oder an einer Zusammenkunft teilgenommen haben. Druiden betrachten sich gegenseitig als Brüder und Schwestern. Wie wilde Tiere wetteifern sie manchmal miteinander oder tragen sogar Kämpfe aus. Die druidische Gesellschaft ist in Zirkel aufgeteilt, deren Mitglieder bestimmte Ansichten über die Natur, das Gleichgewischt und die Lebensweise der Druiden teilen.

\n

 

\n

Mit der 2.Stufe suchst du dir einen Druidenzirkel aus, dem du von nun an angehörst:

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Klassenfähigkeiten.BaoEmAYDQFoGjZJK]{Zirkel des Landes}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Tigfoy4XXmARi9iE]{Zirkel des Mondes}

\n

Xanathars Ratgeber für alles

\n

@Compendium[SharedData_global.Klassenfähigkeiten.aYdMGNBn7RhWkGY4]{Zirkel der Träume}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.tavF9S1hLhrRcQ3G]{Zirkel des Hirten}

\n

Deine Wahl verleiht dir auf der 2., 6., 10., 16. und 19.Stufe jeweils ein Merkmal.

","chat":"","unidentified":""},"source":"PHB S.59 | pg.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Druide 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druid Circle"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"yQqoYta40F1AEpj7"} -{"_id":"yURkw1gxNEjkikal","name":"ä - Schauerliche Anrufung: Vitalität des Unholds","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 +4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} +{"_id":"yURkw1gxNEjkikal","name":"Anrufung: Vitalität des Unholds","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben} als Zauber des 1.Grades nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

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Deine Sinne nehmen die Gegenwart von starkem Bösen wie den Geruch der Verderbnis wahr, wohingegen das machtvolle Gute wie himmlische Musik in deinen Ohren klingt. Als Aktion kannst du deine Aufmerksamkeit auf die Suche nach solchen Kräften richten. Bis zum Ende deines nächsten Zuges ist dir innerhalb von 18m der Standort jeglicher himmlischen und untoten Kreaturen sowie jedes Unholds bekannt, außer eine Kreatur befindet sich in voller Deckung. Dir ist die Art dieser Wesen bewusst (himmlisch, untot, Unhold), doch ihre Identität bleibt dir verborgen. Innerhalb dessalben Radius spürst du auch die Präsenz jedes Ortes oder Gegenstandes, der geweiht bzw. entweiht wurde. (wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.ehOnXin4m3ksg2gn]{Weihen})

\n

Diese Fähigkeit kannst du so oft nutzen, wie es deinem Charismamodifikator +1 entspricht. Beendest du eine lange Rast, stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Sense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"zPpUKkPyZAnKihW8","name":"Arkaner Schuss: Betörender Pfeil","type":"feat","img":"icons/weapons/ammunition/arrow-broadhead-white.webp","data":{"description":{"value":"

Deine Verzauberungsmagie verleiht deinem Pfeil die Fähigkeit, ein Ziel vorübergehend zu betören. Die Kreatur, die von dem Pfeil getroffen wird, erleidet 2D6 zusätzlichen, psychischen Schaden und du wählst einen deiner Verbündeten innerhalb von 9m des Ziels. Das Ziel muss einen Weisheitsrettungswurf bestehen oder ist von dem von dir gewählte Verbündeten bis zum Beginn deines nächsten Zuges @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. Dieser Effekt endet sofort, wenn der von dir gewählte Verbündete das bezauberte Ziel angreift, ihm Schaden zufügt oder zwingt, einen Rettungswurf abzulegen.

\n

Der psychische Schaden steigt auf 4D6, wenn du die 18.Stufe dieser Klasse erreichst.

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Ab der 9.Stufe kannst du in Erfahrung bringen, wie mächtig eine Kreatur im Vergleich zu dir ist, wenn du die Kreatur 1 Minute lang beobachtest oder mit ihr interagierst. Der SL teilt dir mit, ob die Kreatur dir ebenbürtig, überlegen oder unterlegen hinsichtlich zwei der folgenden Eigenschaften deiner Wahl ist:

\n\n

Es liegt im Ermessen des Spielleiters, ob du außerdem feststellst, dass du etwas Bestimmtes über die Geschichte der Kreatur oder über ihre Persönlichkeit weißt, falls sie denn eine besitzt.

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