diff --git a/changelog.md b/changelog.md index e498743..ade2e23 100755 --- a/changelog.md +++ b/changelog.md @@ -7,7 +7,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] ### Added -## [1.1.x] - 2021-xx-xx +## [1.1.21] - 2021-12-21 +### Changed +- Vlker Zwerg(PHB), Gnom(PHB), Halbork(PHB), +Tritone(XGtE), Kenku(XGtE), Echsenmensch(XGtE), +Harengon(TWbTW), Fee(TWbtW) hinzugefgt +- Alle Talente hinzugefgt (41x-PHB + 15x-XGtE + 13x-XGtE-Zusatz "Volos Vlker") +- Klassenfhigkeiten Zauberwirken fr alle Klassen hinzugefgt + +## [1.1.20] - 2021-12-04 ### Changed - Schauerliche Anrufungen des Hexenmeisters hinzugefht - 175 Zauber hinzugefgt (Zauber des Spielerhandbuchs sind nur vollstndig) diff --git a/module.json b/module.json index ac22886..470dec1 100755 --- a/module.json +++ b/module.json @@ -3,12 +3,12 @@ "title": "SharedData - Deutsche Kompendien", "description": "Kompendien zu den verschiedensten Kategorien aus der Deutschen Ausgabe der Dungeons and Dragons Bücher. Aktuell werden Einträge aus den Büchern: Spielerhandbuch, Xanathars Ratgeber für alles, Volos Allmanach für Monster und The Wild beyound the Witchlight eingepflegt. Dieses Modul steht frei für jeden zur Verfügung. Bei manchen Einträgen könnten eventuell die Bilder fehlen. Dafür werden die Dateien aus dem Modul SharedData_resources benötigt", "author": "Nibur", - "version": "1.1.20", + "version": "1.1.21", "minimumCoreVersion": "0.8.3", "compatibleCoreVersion": "0.8.9", "url": "https://gitlab.j-linn.de/Yoshi/germandndcompendium", "manifest": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/raw/master/module.json", - "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.20/germandndcompendium-v1.1.20.zip", + "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.21/germandndcompendium-v1.1.21.zip", "changelog": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/blob/master/changelog.md", "packs": [ { diff --git a/packs/Gegenstände.db b/packs/Gegenstände.db old mode 100755 new mode 100644 index 797dcd7..a018912 --- a/packs/Gegenstände.db +++ b/packs/Gegenstände.db @@ -65,7 +65,7 @@ {"_id":"Whn5C6T7oP2yblKC","name":"Anglerausrüstung","type":"tool","img":"icons/tools/fishing/rod-wood-blue-tan.webp","data":{"description":{"value":"

Diese Zusammenstellung beinhaltet eine Angelrute, Angelschnur, Korkschwimmer, Stahlhaken, Bleigewichte, Seidenköder und engmaschige Netze.

","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mason's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.skUih6tBvcBbORzA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"Y1FwoEIrJJkizs3k","name":"Spiegel aus Stahl","type":"loot","img":"icons/commodities/currency/coin-engraved-slot-one-copper.webp","data":{"description":{"value":"

A mirror made of steel.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.5,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Steel Mirror"},"core":{"sourceId":"Compendium.dnd5e.items.HZsvDPmvysQKGzGy"}}} {"_id":"Y4vLQNP8skJxBrju","name":"Rapier +2","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Whether through demonic blessing, celestial bequeathment, crazed experiment, or skillful craft, this weapon has been enhanced to bring more bloodshed by the bearer.

\n

You have a bonus to attack and damage rolls made with this magic weapon.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rapier +2"},"core":{"sourceId":"Compendium.dnd5e.items.uLY74ppOrTaWKwer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"Ychy0lSR4hbOjTX2","name":"Hexenlichtstab","type":"weapon","img":"modules/SharedData_resources/pictures/items/Hexenlicht-Stab.jpeg","data":{"description":{"value":"

Wundersamer Gegenstand (Streitkolben), legendär (erfordert Einstimmung durch einen Mister Light oder seinen handverlesenen Nachfolger)

\n

Dieser verzierte Stab wird von einem Paar Schmetterlingsflügeln gekrönt und enthält Teile aus rotem Glas in seiner Länge. Er wiegt 3 Pfund.

\n

Magische Waffe. In den Händen eines Eingestimmten kann die Fahne wie ein magischer Streitkolben geschwungen werden, der einen Bonus von +3 auf Angriffs- und Schadenswürfe mit ihr gewährt. Außerdem fügt der Stab bei einem Treffer zusätzlich 1d8 gleißenden Schaden zu.

\n

Stimmung spüren. Solange sich der Stab innerhalb der Grenzen des Hexenlicht-Karnevals befindet, kann er die Stimmung jeder Kreatur im Karneval spüren, die eine Intelligenz von 4 oder höher hat. Eine Kreatur, die auf den Stab eingestimmt ist, kann ihn als Aktion benutzen, um den Standort der fröhlichsten Kreatur auf dem Rummel zu bestimmen.

\n

 

\n

Die Schmetterlingsform an der Spitze der Stabes dreht sich langsam im Uhrzeigersinn, wenn die Stimmung auf dem Rummel allgemein hoch ist; ist die allgemeine Stimmung auf dem Rummel düster, dreht sich die Spitze der Windfahne langsam gegen den Uhrzeigersinn.

\n

 

\n

Empfindung. Die Spitze ist ein empfindungsfähiger, chaotisch guter, wundersamer Gegenstand mit einer Intelligenz von 11, einer Weisheit von 14 und einem Charisma von 14. Sie hat ein Gehör und eine normale Sicht bis zu einer Reichweite von 9 Metern und kommuniziert, indem sie Emotionen an die Kreatur überträgt, die mit ihr verbunden ist. Seine Aufgabe ist es, dafür zu sorgen, dass sich alle Teilnehmer des Hexenlicht-Karnevals gut amüsieren.

\n

Zusätzliche Eigenschaften. Die Spitze hat die folgenden zusätzlichen Eigenschaften:

\n\n

 

\n

Die Übung im Umgang mit Streitkolben erlaubt es dir, deinen Übungsbonus zum Angriffswurf für jeden Angriff, den du damit ausführst, zu addieren.

\n
\n

Anmerkungen:

\n

Verwundbarkeit: Blitz

\n

Immunität: Geblendet, Betäubt, Versteinert, Gelähmt

\n

Bonus: Magie, Mister Light  oder sein handverlesener Nachfolger

\n
","chat":"","unidentified":""},"source":"TWBtW PG.27","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"],["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"ada":false,"fir":false,"fin":true,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":true,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"xSQ4TecjLEvaPkQm","name":"Kältestrahl","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"ZVzmxrTR4EZW8ZTV","name":"Tanzende Lichter","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"2":{"id":"LkMGE5E3mXowMDUx","name":"Polymorph","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","baseLevel":"4","level":"4","consumption":"0","upcast":"4","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.qb5brhYMxEtwCx5m"}}} +{"_id":"Ychy0lSR4hbOjTX2","name":"Hexenlichtstab","type":"weapon","img":"modules/SharedData_resources/pictures/items/Hexenlicht-Stab.jpeg","data":{"description":{"value":"

Wundersamer Gegenstand (Streitkolben), legendär (erfordert Einstimmung durch einen Mister Light oder seinen handverlesenen Nachfolger)

\n

Dieser verzierte Stab wird von einem Paar Schmetterlingsflügeln gekrönt und enthält Teile aus rotem Glas in seiner Länge. Er wiegt 3 Pfund.

\n

Magische Waffe. In den Händen eines Eingestimmten kann die Fahne wie ein magischer Streitkolben geschwungen werden, der einen Bonus von +3 auf Angriffs- und Schadenswürfe mit ihr gewährt. Außerdem fügt der Stab bei einem Treffer zusätzlich 1d8 gleißenden Schaden zu.

\n

Stimmung spüren. Solange sich der Stab innerhalb der Grenzen des Hexenlicht-Karnevals befindet, kann er die Stimmung jeder Kreatur im Karneval spüren, die eine Intelligenz von 4 oder höher hat. Eine Kreatur, die auf den Stab eingestimmt ist, kann ihn als Aktion benutzen, um den Standort der fröhlichsten Kreatur auf dem Rummel zu bestimmen.

\n

 

\n

Die Schmetterlingsform an der Spitze der Stabes dreht sich langsam im Uhrzeigersinn, wenn die Stimmung auf dem Rummel allgemein hoch ist; ist die allgemeine Stimmung auf dem Rummel düster, dreht sich die Spitze der Windfahne langsam gegen den Uhrzeigersinn.

\n

 

\n

Empfindung. Die Spitze ist ein empfindungsfähiger, chaotisch guter, wundersamer Gegenstand mit einer Intelligenz von 11, einer Weisheit von 14 und einem Charisma von 14. Sie hat ein Gehör und eine normale Sicht bis zu einer Reichweite von 9 Metern und kommuniziert, indem sie Emotionen an die Kreatur überträgt, die mit ihr verbunden ist. Seine Aufgabe ist es, dafür zu sorgen, dass sich alle Teilnehmer des Hexenlicht-Karnevals gut amüsieren.

\n

Zusätzliche Eigenschaften. Die Spitze hat die folgenden zusätzlichen Eigenschaften:

\n\n

 

\n

Die Übung im Umgang mit Streitkolben erlaubt es dir, deinen Übungsbonus zum Angriffswurf für jeden Angriff, den du damit ausführst, zu addieren.

\n
\n

Anmerkungen:

\n

Verwundbarkeit: Blitz

\n

Immunität: Geblendet, Betäubt, Versteinert, Gelähmt

\n

Bonus: Magie, Mister Light  oder sein handverlesener Nachfolger

\n
","chat":"","unidentified":""},"source":"TWBtW PG.27","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"],["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"ada":false,"fir":false,"fin":true,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":true,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"xSQ4TecjLEvaPkQm","name":"Kältestrahl","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"ZVzmxrTR4EZW8ZTV","name":"Tanzende Lichter","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"2":{"id":"LkMGE5E3mXowMDUx","name":"Polymorph","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","baseLevel":"4","level":"4","consumption":"0","upcast":"4","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.qb5brhYMxEtwCx5m"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"YeltrQuUCOr2MwkI","name":"Zunderkästchen","type":"loot","img":"icons/sundries/lights/torch-black.webp","data":{"description":{"value":"

Dieses kleine Kästchen enthält Feuerstein, Stahl und Zunder (in der Regel Stoff, der leicht mit Öl getränkt ist), um ein Feuer entfachen zu können. Zum Anzünden einer Fackel oder einem ähnlichen mit Brennstoff versehenen Gegenstand, benötigt man eine Aktion. Jedes andere Feuer zu entfachen, dauert 1 Minute

","chat":"","unidentified":""},"source":"PHB S.153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tinderbox"},"core":{"sourceId":"Compendium.dnd5e.items.DNOSEAvF4Oh1DlWy"}}} {"_id":"YofFcWYsy8Cu5zuG","name":"Druidischer Fokus: Eibenzauberstab","type":"loot","img":"icons/weapons/staves/staff-nature.webp","data":{"description":{"value":"

Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"name":"Block Räucherwerk","type":"loot","img":"icons/commodities/stone/rock-chunk-pumice-white.webp","data":{"description":{"value":"

Frequently used by the rich and religious alike to scent the air for purposes of pleasure or ritual.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Block Räucherwerk"},"core":{"sourceId":"Compendium.dnd5e.items.eJY20LOs3pOkRDPl"}},"_id":"YpvqJreKgGD2fQfL"} diff --git a/packs/Handelsgüter.db b/packs/Handelsgüter.db old mode 100755 new mode 100644 diff --git a/packs/Hintergründe.db b/packs/Hintergründe.db old mode 100755 new mode 100644 diff --git a/packs/Klassen.db b/packs/Klassen.db old mode 100755 new mode 100644 index 27ab9b7..12be1a1 --- a/packs/Klassen.db +++ b/packs/Klassen.db @@ -4,7 +4,7 @@ {"_id":"F02GixGNNvOK6nsp","name":"Kämpfer","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":{"value":"

Als Kämpfer erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d10 pro Stufe als Kämpfer
Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodifikator.
Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Kämpfer über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: alle Rüstungen, Schilde
Waffen: einfache Waffen, Kriegswaffen
Werkzeuge: keine
Rettungswürfe: Stärke, Konstitution
Fertigkeiten: zwei nach Wahl: Akkrobatik, Mit Tieren umgehen, Athletik, Geschichte, Motiv erkennen, Einschüchtern, Wahrnehmung, Überlebenskunst

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Kämpfer Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelÜbungsbonusMerkmal
1+2\n

@Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil},@Compendium[SharedData_global.Klassenfähigkeiten.EYvbj3o4fFQ6C7zx]{Durchschnaufen}

\n
2+2@Compendium[SharedData_global.Klassenfähigkeiten.AufxKLKbakE1CzC7]{Tatendrang}
3+2@Compendium[SharedData_global.Klassenfähigkeiten.fh4m8iYxYFyX7WTQ]{Kampfarchetyp}
4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
5+3@Compendium[SharedData_global.Klassenfähigkeiten.RSI2lmd4CR51OzrI]{Zusätzlicher Angriff}
6+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
7+3Merkmal: Kampfarchetyp
8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
9+4@Compendium[SharedData_global.Klassenfähigkeiten.mxF1zAsMCWcw0Yph]{Unbeugsamkeit (eine Anwendung)}
10+4Merkmal: Kampfarchetyp
11+4@Compendium[SharedData_global.Klassenfähigkeiten.RSI2lmd4CR51OzrI]{Zusätzlicher Angriff (2)}
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
13+5@Compendium[SharedData_global.Klassenfähigkeiten.mxF1zAsMCWcw0Yph]{Unbeugsamkeit (zwei Anwendungen)}
14+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
15+5Merkmal: Kampfarchetyp
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
17+6@Compendium[SharedData_global.Klassenfähigkeiten.AufxKLKbakE1CzC7]{Tatendrang (zwei Anwendungen)}, @Compendium[SharedData_global.Klassenfähigkeiten.mxF1zAsMCWcw0Yph]{Unbeugsamkeit (drei Anwendungen)}
18+6Merkmal: Kampfarchetyp
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
20+6@Compendium[SharedData_global.Klassenfähigkeiten.RSI2lmd4CR51OzrI]{Zusätzlicher Angriff (3)}
\n

 

","chat":"","unidentified":""},"source":"SHB S.69","levels":1,"subclass":"","hitDice":"d10","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["acr","ani","ath","his","ins","itm","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighter"},"core":{"sourceId":"Compendium.dnd5e.classes.ABEBgWyRhVlDUIfq"}}} {"_id":"F5krUohjR01xzzVY","name":"ü - Barbar","type":"class","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"

As a barbarian, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

\n

Proficiencies

\n

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Barbarian Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeaturesRagesRage Damage
1st+2@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}2+2
2nd+2@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}2+2
3rd+2@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}3+2
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}3+2
5th+3@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}3+2
6th+3Path feature4+2
7th+3@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}4+2
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}4+2
9th+4@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}4+3
10th+4Path feature4+3
11th+4@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}4+3
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+3
13th+5@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}5+3
14th+5Path feature5+3
15th+5@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}5+3
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}5+4
17th+6@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}6+4
18th+6@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}6+4
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}6+4
20th+6@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}Unlimited+4
\n

Primal Paths

\n

Path of the Berserker

\n

For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

\n

Path of the Berserker Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.CkbbAckeCtyHXEnL]{Frenzy}

\n

6th Level: @Compendium[dnd5e.classfeatures.0Jgf8fYY2ExwgQpN]{Mindless Rage}

\n

10th Level: @Compendium[dnd5e.classfeatures.M6VSMzVtKPhh8B0i]{Intimidating Presence}

\n

14th Level: @Compendium[dnd5e.classfeatures.xzD9zlRP6dUxCtCl]{Retaliation}

","chat":"","unidentified":""},"source":"SHB S. 46","levels":1,"subclass":"","hitDice":"d12","hitDiceUsed":0,"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barbarian"},"core":{"sourceId":"Compendium.dnd5e.classes.pvEzGSv71zBhaolc"}}} {"_id":"MPAe53KteeBFMgAB","name":"Schurke","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","data":{"description":{"value":"

Als Schurke hast du die folgenden Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Schurke
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Schurke über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: leichte Rüstungen
Waffen: einfache Waffen, Handarmbrüste, Langschwerter, Rapiere und Kurzschwerter
Werkzeuge: Diebeswerkzeug
Rettungswürfe: Geschicklichkeit und Intelligenz
Fertigkeiten: vier nach Wahl: Akrobatik, Athletik, Auftreten, Motiv erkennen, Einschüchtern, Fingerfertigkeit, Heimlichkeit, Überzeugen, Nachforschungen, Täuschen, Wahrnehmung

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Schurke Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Level\n

Übungs-

\n

bonus

\n
\n

Hinterhältiger

\n

Angriff

\n
Merkmale
1+21d6\n

@Compendium[SharedData_global.Klassenfähigkeiten.fRLjudzeaqtawtkL]{Expertise}, @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff},

\n

@Compendium[SharedData_global.Klassenfähigkeiten.EQ3wufQf6WkU2b9G]{Diebessprache}

\n
2+21d6@Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion}
3+22d6@Compendium[SharedData_global.Klassenfähigkeiten.O6cCSYOozicrpcjU]{Schurkenarchetyp}
4+22d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
5+33d6@Compendium[SharedData_global.Klassenfähigkeiten.BCYLQmmrogssYwEN]{Unglaubliches Ausweichen}
6+33d6@Compendium[SharedData_global.Klassenfähigkeiten.fRLjudzeaqtawtkL]{Expertise}
7+34d6@Compendium[SharedData_global.Klassenfähigkeiten.vodDUJqaF49iz0uy]{Entrinnen}
8+34d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
9+45d6Merkmal: Schurkenarchetyp
10+45d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
11+46d6@Compendium[SharedData_global.Klassenfähigkeiten.8SjIshRIE2qKwUUI]{Verlässliches Talent}
12+46d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
13+57d6Merkmal: Schurkenarchetyp
14+57d6@Compendium[SharedData_global.Klassenfähigkeiten.Rvem4N3l7K138JSV]{Blindgespür}
15+58d6@Compendium[SharedData_global.Klassenfähigkeiten.pSe81OsFe6Soaq8l]{Entschlüpfender Geist}
16+58d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
17+69d6Merkmal: Schurkenarchetyp
18+69d6@Compendium[SharedData_global.Klassenfähigkeiten.ExAnrszss6CYgY3y]{Schwer zu fassen}
19+610d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
20+610d6@Compendium[SharedData_global.Klassenfähigkeiten.sfFVpdLcybUKDNig]{Glückstreffer}
\n

 

","chat":"","unidentified":""},"source":"SHB S. 104","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","int"],"skills":{"number":4,"choices":["acr","ath","dec","ins","itm","inv","per","prf","prc","slt","ste"],"value":[]},"spellcasting":{"progression":"none","ability":""},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rogue"},"core":{"sourceId":"Compendium.dnd5e.classes.xEb8jmA5HlNs7xTF"}}} -{"_id":"MvxMmndMBLi8uvNQ","name":"ü - Barde","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[dnd5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

College of Lore

\n

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

\n

College of Lore Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[dnd5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}

\n

6th Level: @Compendium[dnd5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}

\n

14th Level: @Compendium[dnd5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}

","chat":"","unidentified":""},"source":"SHB S. 51","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bard"},"core":{"sourceId":"Compendium.dnd5e.classes.ILvRZGEx3aXqSVUt"}}} +{"_id":"MvxMmndMBLi8uvNQ","name":"ü - Barde","type":"class","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

As a bard, you gain the following class features.

\n

Hit Points

\n

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

\n

Proficiencies

\n

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

\n

Equipment

\n

You start with the following equipment, in addition to the equipment granted by your background:

\n\n

Bard Advancement

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusFeatures
1st+2@Compendium[dnd5e.classfeatures.u4NLajXETJhJU31v]{Spellcasting}, @Compendium[SharedData_global.Klassenfähigkeiten.7F5oyU7lPhI1ur4x]{Bardische Inspiration (1D6)}
2nd+2@Compendium[dnd5e.classfeatures.ezWijmCnlnQ9ZRX2]{Jack of All Trades}, @Compendium[SharedData_global.Klassenfähigkeiten.kuhIfsugAlid6FSj]{Lied der Erholung (1D6)}
3rd+2@Compendium[dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ]{Bard College} @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}
4th+2@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+3@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d8)}, @Compendium[SharedData_global.Klassenfähigkeiten.1c3YwbYyhAw92qiG]{Quelle der Inspiration}
6th+3@Compendium[dnd5e.classfeatures.SEJmsjkEhdAZ90ki]{Countercharm}, Bard College feature
7th+34th Level Spell Slot
8th+3@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+45th Level Spell Slot @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d8)}
10th+4@Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d10)}, @Compendium[dnd5e.classfeatures.aQLg7BWdRnm4Hr9S]{Expertise}, @Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
11th+46th Level Spell Slot
12th+4@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+57th Level Spell, Slot@Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d10)}
14th+5@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}, Bard College feature
15th+58th Level Spell Slot, @Compendium[dnd5e.classfeatures.hpLNiGq7y67d2EHA]{Bardic Inspiration (d12)}
16th+5@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+69th Level Spell Slot, @Compendium[dnd5e.classfeatures.he8RpPXwSl2lVSIk]{Song of Rest (d12)}
18th+6@Compendium[dnd5e.classfeatures.aonJ2YjkqkYB9WYB]{Magical Secrets}
19th+6@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+6@Compendium[dnd5e.classfeatures.GBYN5rH4nh1ocRlY]{Superior Inspiration}
\n

Bard Colleges

\n

College of Lore

\n

Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.

\n

The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.

\n

The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.

\n

College of Lore Features

\n

3rd Level: @Compendium[dnd5e.classfeatures.e9ytGikyLFgwZ5wi]{Bonus Proficiencies} @Compendium[dnd5e.classfeatures.5zPmHPQUne7RDfaU]{Cutting Words}

\n

6th Level: @Compendium[dnd5e.classfeatures.myBu3zi5eYvQIcuy]{Additional Magical Secrets}

\n

14th Level: @Compendium[dnd5e.classfeatures.pquwueEMweRhiWaq]{Peerless Skill}

","chat":"","unidentified":""},"source":"SHB S. 51","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["dex","cha"],"skills":{"number":3,"choices":["acr","ani","arc","ath","dec","his","ins","itm","inv","med","nat","prc","per","prf","rel","slt","ste","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bard"},"core":{"sourceId":"Compendium.dnd5e.classes.ILvRZGEx3aXqSVUt"}}} {"_id":"NDUGd9jzmaKzwwzk","name":"Kleriker","type":"class","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"

Als ein Kleriker erhältst du folgende Klassenmerkmale.

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Kleriker
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodikator
Trefferpunkte auf höheren Stufen: 1d8 (oder5) + dein Konstitutionsmodifikator pro Stufe als Kleriker über die 1.Stufe hinaus

\n

Übung

\n

Rüstungen: leichte Rüstungen, mittelschwere Rüstungen, Schilde
Waffen: einfache Waffen
Werkzeuge: keine
Rettungswürfe: Weisheit, Charisma
Fertigkeiten: zwei nach Wahl: Geschichte, Heilkunde, Motiv erkennen, Religion, Überzeugen

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Kleriker Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

bonus

\n
Merkmale\n

Bekannte

\n

Zaubertricks

\n
\n

1.Grad

\n
\n

2.Grad

\n
\n

3.Grad

\n
\n

4.Grad

\n
\n

5.Grad

\n
\n

6.Grad

\n
\n

7.Grad

\n
\n

8.Grad

\n
\n

9.Grad

\n
1+2\n

@Compendium[SharedData_global.Klassenfähigkeiten.xvgDfTFB3tlO87NL]{Zauberwirken} , @Compendium[SharedData_global.Klassenfähigkeiten.Eyy4bi7T791gtoDJ]{Göttliche Domänen}

\n
\n

3

\n
\n

2

\n
\n

-

\n
\n

-

\n
\n

-

\n
\n

-

\n
\n

-

\n
\n

-

\n
\n

-

\n
\n

-

\n
2\n

+2

\n
@Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht fokussieren (1/Rast)}, Merkmal: Göttliche Domäne33--------
3+2-342-------
4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443-------
5+3@Compendium[SharedData_global.Klassenfähigkeiten.KxP2Geq7vugtCe9S]{Untote zerstören (HG 1/2)}4432------
6+3@Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht fokussieren (2/Rast)}, Merkmal: Göttliche Domäne4433------
7+3-44331-----
8+3\n

@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}, @Compendium[SharedData_global.Klassenfähigkeiten.KxP2Geq7vugtCe9S]{Untote zerstören (HG 1)},                   Merkmal: Göttliche Domäne

\n
44332-----
9+4-443331----
10+4@Compendium[SharedData_global.Klassenfähigkeiten.i4LvkN0a7scxZ7VP]{Göttliche Intervention}543332----
11+4@Compendium[SharedData_global.Klassenfähigkeiten.KxP2Geq7vugtCe9S]{Untote zerstören (HG 2)}5433321---
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433321---
13+5-54333211--
14+5@Compendium[SharedData_global.Klassenfähigkeiten.KxP2Geq7vugtCe9S]{Untote zerstören (HG 3)}54333211--
15+5-543332111-
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}543332111-
17+6@Compendium[SharedData_global.Klassenfähigkeiten.KxP2Geq7vugtCe9S]{Untote zerstören (HG 4)}, Merkmal: Göttliche Domäne5433321111
18+6@Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht fokussieren (3/Rast)}5433331111
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433332111
20+6@Compendium[SharedData_global.Klassenfähigkeiten.i4LvkN0a7scxZ7VP]{Verbesserte Göttliche Intervention}5433332211
\n

 

\n
\n

Göttliche Domänen

\n
\n

In einem Pantheon hat jede Gottheit Einfluss auf verschiedene Aspekte der Welt und des Lebens der Sterblichen. Dieser Einflussbereich wird die Domäne des Gottes genannt. Alle Domänen, die einer Gottheit zugeordnet sind, werden zusammen als ihr Portfolie bezeichnet. Beispielsweise enthält das Portfolio des griechischen Gottes Apollo die Domäne des Wissens, Leben und Licht. Als Kleriker suchst du dir aus dem Portfolio deines Gottes einen dieser Aspekte aus, den du fortan verkörpern möchtest, und erhältst die Kräfte, die mit dieser Domäne in Verbindung stehen.

\n

Deine Wahl könnte mit der Ausrichtung einer bestimmten Sekte übereinstimmen, die deiner Gottheit folgt. Apollo zum Beispiel könnte in einer Region als Phoebus Apollo (\"der Strahlende\") verehrt werden, was seinen Einfluss auf die Domäne des Lichts betont, uns an einem anderen Ort als Apollo Acesius (\"der Heilende\"), wodurch seine Verbindung mit der Domäne des Lebens hervorgehoben wird. Alternativ kannst du dir auch einfach eine Domäne aus dem Portfolio aussuchen, die deiner persönlichen Vorliebe am ehesten gerecht wird.

\n

Jede Domänenbeschreibung gibt dir Beispiele von Göttern, die Einfluss über diese Domäne haben. Du findest sowohl Gottheiten aus den Welten der Vergessenen Reiche, Greyhawk, der Welt der Drachenlanze und Ebberon als auch Fantasy-Interpretationen der keltischen, griechischen, nordischen und ägyptischen Pantheons.

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Ur0csqY5bO3Vy1ZE]{Domäne des Krieges}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.6FC3dBn4lLBcBDl6]{Domäne des Lebens}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.6jhoSZRq97T6kYee]{Domäne des Lichts}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.EprWc2CNBL5x4ho1]{Domäne der Natur}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.SnxEixqo2GcZa4Px]{Domäne des Sturms}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.KSdLmY50b0VWXiop]{Domäne des Wissens}

\n

Xanathars Ratgeber für alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Q1cgkRRhs5lHm3qz]{Domäne der Schmiede}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Vk5G0jGFwZ36G9oZ]{Domäne des Grabes}

","chat":"","unidentified":""},"source":"SHB S. 75","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["wis","cha"],"skills":{"number":2,"choices":["his","ins","med","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cleric"},"core":{"sourceId":"Compendium.dnd5e.classes.tlwBnN8GmqJcTgub"}}} {"_id":"Zm0bvZ3hHYFLmFhW","name":"Druide","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Als Druide erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Druide
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Druide über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde (Druiden tragen keine Rüstungen oder Schilde, die aus Metall sind)
Waffen: Knüppel, Dolche, Wurfpfeile, Wurfspeere, Streitkolben, Kampfstäbe, Krummsäbel, Sicheln, Schleudern und Speere
Werkzeuge: Kräuterkunde-Ausrüstung
Rettungswürfe: Intelligenz, Weisheit
Fertigkeiten: zwei nach Wahl: Arkane Kunde, Heilkunde, Mit Tieren umgehen, Motiv erkennen, Naturkunde, Religion, Überlebenskunst, Wahrnehmung

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Druiden Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

Bonus

\n
Merkmale\n

Bekannte

\n

Zaubertricks

\n
- Zauberplätze pro Grad -
1.2.3.4.5.6.7.8.9.
1+2@Compendium[SharedData_global.Klassenfähigkeiten.1x5f6aOFSTh9Ykih]{Druidisch}, @Compendium[SharedData_global.Klassenfähigkeiten.BEuiK4NIhprcPhHh]{Zauberwirken}22--------
2+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.yQqoYta40F1AEpj7]{Druidenzirkel}23--------
3+2-242-------
4+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}343-------
5+3-3432------
6+3Merkmal: Druidenzirkel3433------
7+3-34331-----
8+3@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}34332-----
9+4-343331----
10+4Merkmal: Druidenzirkel443332----
11+4-4433321---
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433321---
13+5-44333211--
14+5Merkmal: Druidenzirkel44333211--
15+5-443332111-
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443332111-
17+6-4433321111
18+6@Compendium[SharedData_global.Klassenfähigkeiten.mwT1fVyJQroCnOHy]{Zeitloser Körper}, @Compendium[SharedData_global.Klassenfähigkeiten.Zcvt7vBzII0ATLIn]{In Tiergestalt zaubern}4433331111
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433332111
20+6@Compendium[SharedData_global.Klassenfähigkeiten.cZfL0paewGYEEQDN]{Erzdruide}4433332211
\n

 

","chat":"","unidentified":""},"source":"SHB S. 56","levels":1,"subclass":"","hitDice":"d8","hitDiceUsed":0,"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druid"},"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}} {"_id":"o1EarxRLpEfzbznb","name":"ä - Zauberer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","data":{"description":{"value":"

Als ein Zauberer erhältst du folgende Klassenmerkmale.

\n

Trefferpunkte

\n

Trefferwürfel: 1d6 pro Stufe als Zauberer
Trefferpunkte auf Stufe 1: 6 + dein Konstitutionsmodikator
Trefferpunkte auf höheren Stufen: 1d6 (oder 4) + dein Konstitutionsmodifikator pro Stufe als Zauberer über die 1.Stufe hinaus

\n

Übung

\n

Rüstungen: keine
Waffen: Dolche, Wurfpfeile, Schleuder, Kampfstäbe, leichte Armbrust
Werkzeuge: keine
Rettungswürfe: Charisma, Konstitution
Fertigkeiten: zwei nach Wahl: Arkane Kunde, Einschüchtern, Motiv erkennen, Religion, Täuschen, Überzeugen

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Zauberer Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelProficiency BonusSorcery PointsFeatures
1st+2̶@Compendium[dnd5e.classfeatures.oygRF3ZjTv2T7z0Y]{Spellcasting}, @Compendium[dnd5e.classfeatures.cmRCL9T9UgRYOj1c]{Sorcerous Origins}
2nd+22@Compendium[dnd5e.classfeatures.LBKChJY5n02Afhnq]{Font of Magic}
3rd+232nd Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic}
4th+24@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
5th+353rd Level Spell Slot
6th+36Sorcerous Origin feature
7th+374th Level Spell Slot
8th+38@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
9th+495th Level Spell Slot
10th+410@Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
11th+4116th Level Spell Slot
12th+412@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
13th+5137th Level Spell Slot
14th+514Sorcerous Origin feature
15th+5158th Level Spell Slot
16th+516@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
17th+6179th Level Spell Slot, @Compendium[dnd5e.classfeatures.9Uh7uTDNZ04oTJsL]{Metamagic improvement}
18th+618Sorcerous Origin feature
19th+619@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}
20th+620@Compendium[dnd5e.classfeatures.F2lEKSmOY0NUruzY]{Sorcerous Restoration}
\n

 

","chat":"","unidentified":""},"source":"SHB S. 114","levels":1,"subclass":"","hitDice":"d6","hitDiceUsed":0,"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sorcerer"},"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}}} diff --git a/packs/Klassenfähigkeiten.db b/packs/Klassenfähigkeiten.db old mode 100755 new mode 100644 index 86c63c2..c503a9a --- a/packs/Klassenfähigkeiten.db +++ b/packs/Klassenfähigkeiten.db @@ -1,6 +1,7 @@ {"_id":"0FTKaS8uiMrOd3gM","name":"ä - Zauberliste: Paladin","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}

\n

@Compendium[SharedData_global.Zauber.cGJut8dgg3EMPL42]{Donnerndes Niederstrecken}

\n

@Compendium[SharedData_global.Zauber.SqsEwiuOSIS1rbU5]{Erzwungenes Duell}

\n

@Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

\n

@Compendium[SharedData_global.Zauber.vfEbUxyXdnfyBGrA]{Göttliche Gunst}

\n

@Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken}

\n

@Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

\n

@Compendium[SharedData_global.Zauber.m0XY7dLnEdaSBVse]{Schild des Glaubens}

\n

@Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}

\n

@Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

\n

@Compendium[SharedData_global.Zauber.L3qAsGErcWwReMJE]{Sengendes Niederstrecken}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

@Compendium[SharedData_global.Zauber.hPXT2IJpdxGpernT]{Zorniges Niederstrecken}

\n

Xanathars Ratgeber für Alles

\n

Zeremonie

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

\n

@Compendium[SharedData_global.Zauber.6aESQXp7wevpMUtq]{Brandmarkendes Niederstrecken}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

\n

@Compendium[SharedData_global.Zauber.9BxOYb37K1JZa2R5]{Reittier finden}

\n

@Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.foeU0GEsQFuIF9yg]{Aura der Gesundheit}

\n

@Compendium[SharedData_global.Zauber.TZU5h9NfMMlEA7Fr]{Blendendes Niederstrecken}

\n

@Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}

\n

@Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen}

\n

@Compendium[SharedData_global.Zauber.VnRYB3T7UtMA7A6u]{Kreuzfahrermantel}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}

\n

@Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis}

\n

@Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

\n

@Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.d5rbvxCvQnrXbpYh]{Aura der Reinheit}

\n

@Compendium[SharedData_global.Zauber.4MMnqIJjCiQp9qy4]{Aura des Lebens}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.zjnowx5o2lDiGBtT]{Todesschutz}

\n

@Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

\n

@Compendium[SharedData_global.Zauber.xVch4AJjgi7Q30yF]{Wankendes Niederstrecken}

\n

Xanathars Ratgeber für Alles

\n

Besseres Reittier finden

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

\n

@Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen}

\n

@Compendium[SharedData_global.Zauber.UFWxA56BETb38gDh]{Kreis der Macht}

\n

@Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

\n

@Compendium[SharedData_global.Zauber.dGLXEyeejvnTdIWF]{Verbannendes Niederstrecken}

\n

@Compendium[SharedData_global.Zauber.QU4wH4TReGn5kj0R]{Zerstörerische Woge}

\n

Xanathars Ratgeber für Alles

\n

Heilige Waffe

","chat":"","unidentified":""},"source":"PHB S.208 | XGtE S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZSImyuqYIkTv2TH3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"0T4Qs6pxqpUf9b00","name":"Kampfarchetyp: Champion","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

Der archetypische Champion konzentriert sich auf die Entwicklung seiner rohen körperlichen Kraft bis hin zur tödlichen Perfektion, um im Kampf vernichtende Schläge auszuteilen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7A70ldXmlUwFkgE1]{Verbesserte kritische Treffer}

\n

Mit der Wahl für diesen Archetyp auf Stufe 3 verursacht deine Waffe bei einem Würfelergebnis von 19 oder 20 kritische Treffer

\n

Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebnis von 18, 19 oder 20 einen kritischen Treffer

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.ifmEBAu1rHCyKfPH]{Bemerkenswerter Athlet}

\n

Beginnend mit Stufe 7 kannst du die Hälfte (aufgerundet) deines Übungsbonus auf jeden Stärke-, Geschicklichkeits- oder Konstitutionswurf addieren, den du ablegst - außer der Übungsbonus wurde bereits miteinbezogen. Zusätzlich erhöht sich die Länge deiner Weitsprünge mit Anlauf um 30cm pro Punkt deines Stärkemodifikators.

\n

 

\n

Weiterer @Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}

\n

Auf Stufe 10 darfst du einen zweiten Kampfstil aus der Liste des gleichnamigen Merkmals aussuchen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7A70ldXmlUwFkgE1]{Überlegener kritische Treffer}

\n

Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebniss von 18, 19 oder 20 einen kritischen Treffer.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.WOC03PtmrRQQxruL]{Der Überlebende}

\n

Mit der 18.Stufe erklimmst du den Gipfel körperlicher Zähigkeit im Kampf. Zu Beginn jedes deiner Züge gewinnst du Trefferpunkte in Höhe von 5+ deinem Konstitutionsmodifikator zurück, falls du nicht mehr als die Hälfte deiner Trefferpunkte übrighast. Diesen Vorzug erhältst du nicht, wenn du nur noch über 0 Trefferpunkte verfügst.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kämpfer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.w5rmfzUCGLQoieuS"}}} {"_id":"1UFDMAlHrcy91Pg3","name":"Manöver: Entwaffnender Angriff","type":"feat","img":"icons/skills/melee/hand-grip-sword-white-brown.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel für den Versuch aufwenden, das Ziel zu entwaffnen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Stärkerettungswurf ablegen. Bei einem Misserfolg lässt dein Gegner einen Gegenstand, den du bestimmen darfst, aus der Hand fallen. Das Objekt landet zu dessen Füßen.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xRAinDrSEjWnOd9A"}}} +{"name":"Quelle der Inspiration","type":"feat","img":"icons/magic/control/sihouette-hold-beam-green.webp","data":{"description":{"value":"

Von der 5.Stufe an erhältst du deine Anwendungen der Bardischen Inspiration zurück, sobald du eine kurze oder lange Rast beendet hast.

","chat":"","unidentified":""},"source":"SHB S.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barde 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Font of Inspiration"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3VDZGs5Ug3hIE322"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"1c3YwbYyhAw92qiG"} {"name":"Druidisch","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","data":{"description":{"value":"

Du beherrscht Druidisch, die Gemeinsprache der Druiden. Du weißt nicht nur, wie man die Sprache spricht, sondern auch wie man versteckte Botschaften hinterlassen kann. Jeder, der des Druidischen mächtig ist, findet diese Botschaften automatisch. Uneingeweihte erkennen sie nur mit einem erfolgreichen Wurf auf Weisheit (Wahrnehmung) gegen SG 15, können aber ohne magische Hilfe den Inhalt nicht entschlüsseln.

","chat":"","unidentified":""},"source":"PHB S.58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druidic"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.LzJ5ayHt0OlSVGxi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"1x5f6aOFSTh9Ykih"} {"_id":"22YEA5PXM51dIP1c","name":"Zaubermeisterschaft","type":"feat","img":"icons/magic/unholy/beam-impact-purple.webp","data":{"description":{"value":"

Auf der 18.Stufe hast du eine solche Meisterschaft in bestimmten Zaubersprüchen erlangt, dass du sie nach Belieben wirken kannst. Wähle aus deinem Zauberbuch einen Magierzauber des 1.Grades und einen des 2.Grades. Du kannst beide auf dem niedrigsten Grad wirken, ohne dafür Zauberplätze verbrauchen zu müssen, falls du sie vorbereitet hast. Du kannst die Sprüche auch auf höheren Graden wirken, musst aber wie sonst auch die dafür notwendigen Zauberplätze aufwenden. Nach 8 Stunden des Lernens darfst du einen oder beide der gewählten Zauber durch andere des gleichen Grades ersetzen.

\n

If you wish, manually edit this entry and make a note of your choices here:

\n","chat":"","unidentified":""},"source":"PHB S.86 | pg.115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Magier 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Mastery"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.JfFfHTeIszx1hNRx"}}} {"_id":"2FRomCvhZhFZaeCJ","name":"Anrufung: Zurückdrängender Strahl","type":"feat","img":"icons/magic/fire/explosion-embers-evade-silhouette.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, kannst du die Kreatur bis zu 3m in einer geraden Linie von dir wegstoßen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} @@ -12,7 +13,7 @@ {"_id":"3KDEud8HzuzR9Vvv","name":"Manöver: Schlag des Befehlshabers","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-blue.webp","data":{"description":{"value":"

Wenn du in deinem Zug die Angriffsaktion wählst, kannst du auf einen deiner Angriffe verzichten und eine Bonusaktion verwenden, um einen Kameraden zum Ausfall zu motivieren. Wähle eine verbündete Kreatur aus, die dich sehen oder hören kann, und wende einen Überlegenheitswürfel auf. Die Kreatur kann sofort ihre Reaktion verwenden, um einen Waffenangriff auszuführen, bei dem das Ergebnis des Überlegenheitswürfels auf den Schadenswurf addiert wird.

","chat":"","unidentified":""},"source":"PGB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.KI7OdzY9IdKUvG0D"}}} {"_id":"3UVxTkuN7NyJIrhG","name":"Göttliche Macht fokussieren: Segen des Handwerkers","type":"feat","img":"icons/environment/settlement/market-stall.webp","data":{"description":{"value":"

Beginnend mit der 2. Stufe kannst du deine Göttliche Macht fokussieren, um einfache Gegenstände zu erschaffen. Du führst ein einstündiges Ritual durch, das einen nicht magischen Gegenstand erschafft, der zum Teil aus Metall bestehen muss: eine einfache Waffe oder eine Kriegswaffe, eine Rüstung, zehn Geschosse, ein Werkzeugsatz oder einen anderen Gegenstand aus Metall. Am Ende der Stunde ist die Erschaffung des Gegenstandes abgeschlossen und er setzt sich in einem freien Bereich deiner Wahl zusammen, der sich innerhalb von 1,50m um dich herum befindet.

\n

Der Gegenstand, den du herstellst, darf nicht mehr als 100GM kosten. Als Teil dieses Rituals musst du Metall auslegen, das dem Wert des erschaffenen Gegenstands entspricht. Münzen sind dabei ebenfalls zulässig. Am Ende des Rituals verschmilzt dieses Metall unwiederbringlich miteinander und nimmt die Form des Gegenstandes an, der erschaffen werden sollte. Dabei lässt es auf magische Weise auch alle nicht aus Metall bestehenden Teile entstehen.

\n

Mit dem Ritual kannst du auch das Duplikat eines nicht-magischen Gegenstandes anfertigen, der teilweise aus Metall besteht, wie etwas eines Schlüssels. Voraussetzung dafür ist, dass du dich während des Rituals im Besitz des Originals befindest

","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"hour","cost":1,"condition":"Erschafter Gegenstand unter 100GM wert"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kleriker 2, Domäne der Schmiede","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dark One's Blessing"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Jv0zu4BtUi8bFCqJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":false},"altValue":{"0":false},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"48Yvo9gaJmhMrPtW","name":"Schurkenarchetyp: (XGtE) Späher","type":"feat","img":"icons/skills/targeting/crosshair-pointed-orange.webp","data":{"description":{"value":"

Du bist geschickt im Schleichen und im Überleben fernab der Straßen der Stadt, sodass du während Expeditionen die Gegend vor deinen Gefährten auskundschaften kannst. Die Schurken, die sich diesen Archetyp verschreiben, fühlen sich in der Wildnis und unter Barbaren und Waldläufern heimisch und viele Späher dienen als die Augen und Ohren von Kriegerbanden. Jäger, Spione, Kopfgeldjäger - das sind nur einige der Rollen, die Späher übernehmen, während sie die Welt durchstreifen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Gc0i2dZV1x2OLZXZ]{Plänkler}

\n

Beginnend mit der 3.Stufe bist du im Kampf nur schwer zu erwischen. Du kannst dich als Reaktion bis zu deiner halben Bewegungsrate bewegen, wenn ein Ziel seinen Zug innerhalb von 1,50m um dich beendet. Diese Bewegung provoziert keine Gelegenheitsangriffe.

\n

 

\n

Überlebenskünstler

\n

Wenn du auf der 3.Stufe diesen Archetyp wählst, erhältst du Übung in den Fertigkeiten Naturkunde und Überlebenskunst, wenn du nicht schon darin geübt bist. Dein Übungsbonus wird verdoppelt bei Attributswürfen, die eine dieser beiden geübten Fertigkeiten nutzen.

\n

 

\n

Ausserordentliche Beweglichkeit

\n

Auf der 9.Stufe erhöht sich deine Schrittbewegungsrate um 3m. Wenn du über eine Klettern- oder Schwimmbewegungsrate verfügst, steigt diese ebenfalls um 3m.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.s4SS1vQH0tvZo6iS]{Meister des Hinterhalts}

\n

Ab der 13.Stufe bist du hervorragend im Anführen von Überraschungsangriffen und agierst im Kampf als erster. Du bist im Vorteil bei Initiativewürfen. Außerdem ist es für dich und andere einfacher, die erste Kreatur anzugreifen, die du während der ersten Runde eines Kampfes triffst; Angreifer sind bei Angriffswürfen gegen dieses Ziel im Vorteil bis zum Beginn deines nächsten Zuges.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.bPbUJfs332NLGV5y]{Plötzlicher Schlag}

\n

Beginnend mit der 17.Stufe bist du in der Lage, mit tödlicher Geschwindigkeit anzugreifen. Wenn du in deinem Zug die Angriffsaktion wählst, darfst du als eine Bonusaktion einen zusätzlichen Angriff ausführen. Dieser Angriff kann als @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} durchgeführt werden, selbst wenn du diesen in diesem Zug bereits eingesetzt hast. Du kannst deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} allerdings nur einmal im Zug gegen dasselbe Ziel anwenden.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Schurke 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.DLaedSj5N9oIosrm"}}} -{"_id":"4EliXK6nG1DgvJvd","name":"ü - Zauberwirken (Zauberer)","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.

\n

Cantrips

\n

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n

Spell Slots

\n

The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know two 1st-level spells of your choice from the sorcerer spell list.

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st422--------
2nd433--------
3rd4442-------
4th5543-------
5th56432------
6th57433------
7th584331-----
8th594332-----
9th51043331----
10th61143332----
11th612433321---
12th612433321---
13th6134333211--
14th6134333211--
15th61443332111-
16th61443332111-
17th615433321111
18th615433331111
19th615433332111
20th615433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Spellcasting Focus

\n

You can use an arcane focus as a spellcasting focus for your sorcerer spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Sorcerer)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"4EliXK6nG1DgvJvd","name":"Zauberwirken (Zauberer)","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

Ein Ereignis in deiner Vergangenheit oder im Leben deiner Vorfahren hat dich mit arkaner Zauberkraft erfüllt. Diese Quelle der Magie, welchen Ursprungs sie auch immer ist, speist deine Zauber. Für die Zauberliste des Zauberers siehe @Compendium[SharedData_global.Klassenfähigkeiten.nCtMBZyN5aNwA7wi]{Zauberliste: Zauberer}.

\n

Zaubertricks

\n

Zu Beginn sind dir vier beliebige Zaubertricks aus der Zauberliste des Zauberers bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Zauberers angegeben ist.

\n

Zauberplätze

\n

Die Aufstiegstabelle des Zauberers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen dir bekannten Spruch zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrachten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

\n

Ist dir beispielsweise der Zauber @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände} des 1.Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden, um @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände} zu wirken.

\n

Bekannte Zauber des 1.Grades und höher

\n

Auf Stufe 1 kennst du zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Zauberers.

\n

Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Zauberers aussuchen darfst. Dabei kannst du nur Zauber wählen, dessen Grad dem deiner Zauberplätze entspricht. Erreichst du zum Beispiel die 3.Stufe in dieser Klasse, darfst du einen neuen Zauber des 1. oder 2.Grades erlernen.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Zauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss du einem dem Grad des Spruches entsprechenden Zauberplatz besitzen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Bekannte

\n

Zaubertricks

\n
\n

Bekannte

\n

Zauber

\n
— Zauberplätze pro Grad —
1.2.3.4.5.6.7.8.9.
1422--------
2433--------
34442-------
45543-------
556432------
657433------
7584331-----
8594332-----
951043331----
1061143332----
11612433321---
12612433321---
136134333211--
146134333211--
1561443332111-
1661443332111-
17615433321111
18615433331111
19615433332111
20615433332211
\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Zauber wirkst, ist Charisma. Die Macht deiner Magie beruht darauf, wie gut du darin bist, deinen Willen in die Welt zu projizieren.

\n

Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Zauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Zaubern findet ebenfalls der Charismamodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Zauberfokus

\n

Als Zauberfokus für deine Zauber kannst du einen arkanen Fokus verwenden.

","chat":"","unidentified":""},"source":"SHB S.116","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zauberer 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Sorcerer)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"4Fc4yhvLeZ2GVlQb","name":"Urtümliche Wahrnehmung","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","data":{"description":{"value":"

Ab der 3.Stufe kannst du als Aktion einen Zauberplatz aufgeben, um deine Wahrnehmung auf die unmittelbare Umgebung zu konzentrieren. Für 1 Minute pro Grad des aufgewendeten Zauberplatzes kannst du spüren, ob sich eine der folgenden Kreaturenarten innerhalb von 1,5km befindet (9km, wenn es sich um eines deiner bevorzugten Gelände handelt):

\n

Aberrationen, Drachen, Elementare, Feenwesen, himmlische Wesen, Unholde und Untote. Durch dieses Merkmal erfährst du weder den Ort noch die Anzahl der Kreaturen

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"action","cost":1,"condition":"Verbraucht zusätzlich 1 Zauberslot; der Grad bestimmt dir Dauer des Efektes"},"duration":{"value":null,"units":"spec"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":1.5,"long":9,"units":"km"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Primeval Awareness"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"55M9zJlfEDbUILRu","name":"Schwächen erkennen","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"

Auf der 17.Stufe lernst du die Schwächen einer Kreatur auszunutzen, indem du aufmerksam ihre Taktiken und Bewegungen studierst. Wenn eine Kreatur von deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.v4pJqWp6ReCaNZ84]{Gewiefte Kampfweise} betroffen ist, erhöht sich der Schaden deines @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffes} gegen diese Kreatur um 3D6.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ermittler 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.97ToP2E8I7v7xqa3"}}} {"_id":"6DO77DbzVQkvlhGp","name":"Dunkles Delirium","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Ab der 14.Stufe kannst du den Geist einer Kreatur verwirren und sie glauben machen, in einer anderen Ebene gefangen zu sein. Als Aktion bestimmst du eine Kreatur, die sich innerhalb von 18m befindet und die du sehen kannst. Diese muss einen Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber ablegen. Bei einem Misserfolg ist sie von dir für 1 Minute @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} (deine Wahl). Der Effekt endet auch, wenn deine Konzentration unterbrochen wird (als würdest du dich auf einen Zauber konzentrieren) oder die Kreatur Schaden erleidet.

\n

Bis diese Illusion endet, denkt die Kreatur, sie sein in einem nebligen Reich verloren, dessen Erscheinung du bestimmen darfst. Die Kreatur kann nur sich selbst, dich und die Illusion hören und sehen. Du musst eine kurze oder lange Rast beenden, bevor du diese Fähigkeit erneut einsetzen kannst.

","chat":"","unidentified":""},"source":"PHB S.66","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 14, Erzfee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.6BoIj6W7MwauMHru"}}} @@ -20,7 +21,7 @@ {"_id":"6FC3dBn4lLBcBDl6","name":"ä - Göttliche Domäne: Domäne des Lebens","type":"feat","img":"icons/magic/nature/leaf-drip-light-green.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.G445KPjVlpZfH4pV"}}} {"_id":"6FrTwR8nrUvtKRgi","name":"Magierhand-Kniff","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

Wenn du ab Stufe 3 den Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} wirkst, kannst du die geisterhafte Hand unsichtbar werden lassen und die folgenden zusätzlichen Aufgaben mit ihr ausführen:

\n\n

Eine der Aufgaben kannst du erfüllen, ohne dass es von einer Kreatur bemerkt wird, falls dir ein Wurf auf Geschicklichkeit (Fingerfertigkeit) gegen den Wurf auf Weisheit (Wahrnehmung) der Kreatur gelingt. Außerdem kannst du die Hand mit der Bonusaktion aus deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} kontrollieren.

","chat":"","unidentified":""},"source":"PHB S.107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Arkáner Betrüger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.F9ZOle0ZioNt9ymt"}}} {"_id":"6VmYxMk5Re9dPCJU","name":"Arkaner Schuss: Durchdringender Pfeil","type":"feat","img":"icons/weapons/ammunition/arrows-fletching.webp","data":{"description":{"value":"

Du nutzt Verwandlungsmagie, um deinem Pfeil ätherische Eigenschaften zu geben. Wenn du diese Schussart einsetzt, führst du keinen Angriffswurf für den Angriff durch. Stattdessen schießt der Pfeil in einer Linie nach vorne, die 30cm breit und 9m lang ist, ehe er verschwindet. Der Pfeil fliegt durch Objekte hindurch, ohne Schaden anzurichten und ignoriert Deckung. Jede Kreatur in der Linie muss einen Geschicklichkeitsrettungswurf durchführen. Scheitert der Wurf, erleidet die Kreatur Schaden, als ob sie von dem Pfeil getroffen worden wäre, plus 1D6 Stichschaden. Bei einem erfolgreichen Wurf erleidet das Ziel nur die Hälfte des Schadens. 

\n

Der Stichschaden erhöht sich auf 2D6, wenn du die 18.Stufe dieser Klasse erreichst.

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Auf der 3.Stufe suchst du dir einen Archetypen aus, dem du nacheiferst und der deinen Weg als Waldläufer bestimmt. Entscheide dich für einen der aufgeführten Archetypen:

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Klassenfähigkeiten.HDo6mUGfUWiqhOiz]{Herr der Tiere}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.aQ5XTuIhFITeh012]{Jäger}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Klassenfähigkeiten.JjZv0jIXrU6rGJ0A]{Düsterpirscher}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.qDiPGVygojm5clIV]{Horizontwanderer}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.vH66cOGBxN7g59uC]{Monsterjäger}

\n

Deine Wahl gewährt dir auf der 3., 7., 11. und 15.Stufe jeweils ein Merkmal

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Auf der 3.Stufe suchst du dir einen Archetypen aus, dem du nacheiferst und der deinen Weg als Waldläufer bestimmt. Entscheide dich für einen der aufgeführten Archetypen:

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Klassenfähigkeiten.HDo6mUGfUWiqhOiz]{Herr der Tiere}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.aQ5XTuIhFITeh012]{Jäger}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Klassenfähigkeiten.JjZv0jIXrU6rGJ0A]{Düsterpirscher}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.qDiPGVygojm5clIV]{Horizontwanderer}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.vH66cOGBxN7g59uC]{Monsterjäger}

\n

Deine Wahl gewährt dir auf der 3., 7., 11. und 15.Stufe jeweils ein Merkmal

","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ranger Archetype"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"6jhoSZRq97T6kYee","name":"ä - Göttliche Domäne: Domäne des Lichts","type":"feat","img":"icons/magic/light/beam-rays-yellow.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gBaZFdcCqsYSAW0V"}}} {"name":"Feindestöter","type":"feat","img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","data":{"description":{"value":"

Auf Stufe 20 wirst du zu einem beispiellosen Jäger deiner Feinde. Einmal in jedem deiner Züge darfst du deinen Weisheitsmodifikator zu einem Angriffs- oder Schadenswurf addieren, den du gegen einen deiner @Compendium[SharedData_global.Klassenfähigkeiten.F5vQI43Rkym0uy4f]{Erzfeinde} ausführst. Du kannst dir aussuchen, ob du die Fähigkeit vor oder nach deinem Wurf einsetzt, musst dich jedoch entscheiden, bevor das Ergebnis des Wurfs angewendet wird.

","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Waldläufer 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Foe Slayer"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"6rhdOa9iNdk6W4gm"} {"_id":"6xXudmNCtMmmX979","name":"Manöver: Präzisionsangriff","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","data":{"description":{"value":"

Wenn du einen Waffenangriff gegen eine Kreatur ausführst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis zum Angriffswurf zu addieren. Du kannst dieses Manöver vor oder nach dem Angriffswurf ausführen, musst es jedoch bevor die Auswirkungen des Angriffs angewendet werden.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xwTp0qr7b3eAXMS7"}}} @@ -28,6 +29,7 @@ {"_id":"7A70ldXmlUwFkgE1","name":"Verbesserte kritische Treffer","type":"feat","img":"icons/skills/melee/blade-tip-chipped-blood-red.webp","data":{"description":{"value":"

Mit der Wahl für diesen Archetyp auf Stufe 3 verursacht deine Waffe bei einem Würfelergebnis von 19 oder 20 kritische Treffer

\n

Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebnis von 18, 19 oder 20 einen kritischen Treffer

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Ab der 9.Stufe bist du bei allen Würfen auf Weisheit (Wahrnehmung) oder Intelligenz (Nachforschungen) im Vorteil, wenn du dich im selben Zug nur bis zur Hälfte deiner Bewegungsrate bewegst.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ermittler 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Or5WGtgKbxs3sD1p"}}} {"_id":"7BSim33FEuRukiBG","name":"ä - Tradition: Schule der Bannmagie","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.eVAk4LqRDDN5PIZb"}}} +{"_id":"7F5oyU7lPhI1ur4x","name":"Bardische Inspiration","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

Du vermagst andere zu inspirieren, indem du eine bewegende Rede hältst oder ermutigende Musik erklingen lässt. Als Bonusaktion kannst du in deinem Zug innerhalb von 18m Reichweite eine Kreatur außer dir selbst bestimmen, die in der Lage sein muss, dich zu hören. Diese Kreatur erhält einen bardischen Inspirationswürfel, auf der 1.Stufe 1D6.

\n

Einmal innerhalb der nächsten 10 Minuten kann die Kreatur diesen Würfel nutzen und das gewürfelte Ergebnis auf einen Attributs-, Angriffs- oder Rettungswurf addieren. Sie kann auch nach diesem Wurf entscheiden, ob sie den bardischen Inspirationswürfel benutzen möchte. Allerdings muss sie ihre Entscheidung treffen, bevor der SL bekannt gibt, ob das Ergebnis ein Erfolg oder Misserfolg ist. Wurde der bardische Inspirationswürfel benutzt, ist er verbraucht. Jede Kreatur darf nur über einen bardischen Inspirationswürfel gleichzeitig verfügen. Du kannst dieses Merkmal so oft einsetzen, wie es der Höhe deines Charismamodifikators entspricht (mindestens 1). Nach einer langen Rast erhältst du alle verbrauchten Anwendungen zurück.

\n

Der Inspirationswürfel ändert sich, wenn du bestimmte Stufen als Barde erreichst: auf der 5.Stufe wird er zu 1D8, auf der 10. zu 1D10 und auf der 15. zu 1D12.

\n

**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest @Compendium[SharedData_global.Klassenfähigkeiten.1c3YwbYyhAw92qiG]{Quelle der Inspiration} is gained). Please manually adjust as required.

","chat":"","unidentified":""},"source":"SHB S.52","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barde 1","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bardic Inspiration"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.hpLNiGq7y67d2EHA"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"7dsr7Fh0PntkEehe","name":"Neblige Flucht","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","data":{"description":{"value":"

Beginnend mit Stufe 6 kannst du bei Gefahr instinktiv in einer Explosion aus Nebel verschwinden. Wenn du Schaden erleidest, kannst du deine Reaktion nutzen, um @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} zu werden und dich an einen bis zu 18m entfernten Ort zu teleportieren, den du sehen können musst. Du bleibst @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} bis zum Anfang deines nächsten Zuges oder bis du angreifst oder einen Zauber wirkst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

","chat":"","unidentified":""},"source":"PHB S.66","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 6, Erzfee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.qIuxGorIs7PvRkMV"}}} {"_id":"7mneER1XE3XSZV27","name":"Aura der Tapferkeit","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"

Beginnend ab der 10.Stufe können du und verbündete Kreaturen innerhalb von 3m nicht verängstigt werden, solange du bei Bewusstsein bist.

\n

Auf der 18.Stufe erhöht sich der Radius der Aura auf 9m.

","chat":"","unidentified":""},"source":"PHB S.100 | pg.85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":3,"long":9,"units":"m"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 10, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Aura of Courage"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.nahSkBO6LH4HkpaT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"7qhTqPQVzOVapqzB","name":"Verve","type":"feat","img":"systems/dnd5e/icons/skills/red_15.jpg","data":{"description":{"value":"

Auf der 9.Stufe wird dein Charme außerordentlich betörend. Als Aktion kannst du einen Wurf aus Charisma (Überzeugen) durchführen, der mit dem Wurf einer Kreatur auf Weisheit (Motiv erkennen) verglichen wird. Die Kreatur muss in der Lage sein, dich zu hören und ihr müsst eine gemeinsame Sprache sprechen können.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir feindlich gesinnt ist, ist sie im Nachteil bei Angriffswürfen, die nicht dich zum Ziel haben und kann keine Gelegenheitsangriffe gegen andere Ziele als dich ausführen. Dieser Effekt hält 1 Minute lang an, bis einer deiner Gefährten da Ziel angreift oder einen Zauber auf es wirkt oder bis du und das Ziel mehr als 18m voneinander entfernt seid.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir nicht feindlich gesinnt ist, ist sie für 1 Minute lang von dir @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. So lange sie bezaubert ist, betrachtet sie dich als eine freundliche Bekanntschaft. Dieser Effekt endet sofort, wenn du oder deine Gefährten ihr auf irgendeine Weise schaden.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draufgänger 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dWUqftupl4mZ9q1k"}}} @@ -83,7 +85,7 @@ {"_id":"Gc0i2dZV1x2OLZXZ","name":"Plänkler","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","data":{"description":{"value":"

Beginnend mit der 3.Stufe bist du im Kampf nur schwer zu erwischen. Du kannst dich als Reaktion bis zu deiner halben Bewegungsrate bewegen, wenn ein Ziel seinen Zug innerhalb von 1,50m um dich beendet. Diese Bewegung provoziert keine Gelegenheitsangriffe.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"reaction","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Späher 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.jVJzyjMpNwIAfSi1"}}} {"name":"Lügen raushören","type":"feat","img":"icons/skills/social/diplomacy-handshake-yellow.webp","data":{"description":{"value":"

Als Ermittler auf der 3.Stufe entwickelst du ein Talent für das Erkennen von Lügen. Immer, wenn du einen Wurf auf Weisheit (Motiv erkennen) durchführst, um festzustellen, ob eine Kreatur lügt, behandelst du ein Würfelergebnis von 7 oder niedriger auf dem D20 wie eine 8.

","chat":"","unidentified":""},"source":"XGtE S.49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ermittler 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.KLbARxmxScxlsOFG"}},"_id":"Gif34gxuHRFO4VQb"} {"_id":"Gy5iMs0I9ZISuKNx","name":"Kampfstil: Duellieren","type":"feat","img":"icons/skills/melee/hand-grip-sword-orange.webp","data":{"description":{"value":"

Kämpfst du nur mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 1, Champion 10, Paladin 2, Waldläufer 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"B5KM6oYsKC7vRMgG","flags":{},"changes":[{"key":"data.bonuses.mwak.damage","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159578982},"icon":"icons/skills/melee/hand-grip-sword-orange.webp","label":"Fighting Style: Dueling","origin":"Item.UOgk9fNed1qugAqH","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style: Dueling"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.hCop9uJrWhF1QPb4"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"HDo6mUGfUWiqhOiz","name":"Archetyp: Herr der Tiere","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"

Dieser Archetyp verkörpert die Freundschaft zwischen den zivilisierten Völkern und den Tieren der Wildnis. Tiere und Waldläufer sind in ihrem Bestreben vereint, die Monster zu bekämpfen, die sowohl die Wildnis als auch die Zivilisation bedrohen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.HYRCQ8kHHW0x3rWJ]{Der Begleiter des Waldläufers}

\n

Mit der Entscheidung für diesen Archetypen auf der 3.Stufe wählst du einen Tiergefährten, der dich auf deinen Abenteuern begleitet und darauf abgerichtet ist, an deiner Seite zu kämpfen. Suche dir ein Tier aus, dessen Größenkategorie höchstens mittelgroß ist und das einen Herausforderungsgrad von 1/4 oder weniger besitzt.

\n

Addiere deinen Übungsbonus zur Rüstungsklasse des Tiers, zu seinen Angriffs- und Schadenswürfen sowie zu jeglichen Rettungswürfen und Fertigkeiten, in denen es geübt ist. Sein Trefferpunktemaximum entspricht den Spielwerten im Anhang oder dem vierfachen deiner Stufe als Waldläufer, ja nachdem was höher ist. Wie jede Kreatur kann dein Tiergefährte Trefferwürfel ausgeben, um nach Beenden einer kurzen Rast Trefferpunkte wiederzuerlangen.

\n

Das Tier gehorcht deinen Anweisungen, so gut es kann. Es beginnt seinen Zug mit deiner Initiative, auch wenn es keine Aktion ausführt, bevor du eine befiehlst. In deinem Zug kannst du, ohne deine Aktion aufzuwenden, um ihn mit Worten zu befehlen, die Angriffs-, Spurten-, Rückzugs-, Ausweich- oder Hilfsaktion auszuführen. Sobald du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} besitzt, kannst du außerdem einen Waffenangriff durchführen, wenn du deinem Tiergefährten die Angriffsaktion befohlen hast.

\n

Bist du @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} oder abwesend, handelt das Tier eigenständig, wobei es sich darauf konzentriert, dich und sich selbst zu schützen. Das Tier benötigt niemals deinen Befehl, um seine Reaktion zu nutzen, etwa für einen Gelegenheitsangriff.

\n

Solange nur du mit deinem Tiergefährten durch dein bevorzugtes Gelände reist, könnt ihr euch auch mit normalem Reisetempo heimlich fortbewegen.

\n

Stirbt ein Tier, kannst du einen neuen Tiergefährten erlangen, indem du 8 Stunden lang einen magischen Bund zu einem Tier aufbaust, das dir gegenüber nicht feindlich gesonnen ist und die Anforderungen erfüllt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9pQK0yKe6NTxfvNg]{Aussergewöhnliches Training}

\n

Ab Stufe 7 kannst du als Bonusaktion deinem Tiergefährten befehlen, in seinem Zug die Rennen-, Rückzugs- oder Hilfsaktion auszuführen, solange er nicht angreift. Zudem zählen die Angriffe des Tiergefährten als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nichtmagische Attacken zu umgehen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.cQGp6aC8xIKIl0Xr]{Tierische Wut}

\n

Befiehlst du von Stufe 11 an deinen Tiergefährten die Angriffsaktion, kann dieser zweimal angreifen anstatt einmal oder die Mehrfachangriffsaktion ausführen, falls er über diese verfügt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.E2BiXgqyh8shUREk]{Zauber teilen}

\n

Beginnend mit der 15.Stufe kann ein Zauber, den du wirkst und der sich selbst zum Ziel hat, zusätzlich auch deinen Tiergefährten betreffen, solange sich dieser innerhalb von 9m befindet.

","chat":"","unidentified":""},"source":"SHB S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.mR0NSC3JcZFYU8Bi"}}} +{"_id":"HDo6mUGfUWiqhOiz","name":"Archetyp: Herr der Tiere","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"

Dieser Archetyp verkörpert die Freundschaft zwischen den zivilisierten Völkern und den Tieren der Wildnis. Tiere und Waldläufer sind in ihrem Bestreben vereint, die Monster zu bekämpfen, die sowohl die Wildnis als auch die Zivilisation bedrohen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.HYRCQ8kHHW0x3rWJ]{Der Begleiter des Waldläufers}

\n

Mit der Entscheidung für diesen Archetypen auf der 3.Stufe wählst du einen Tiergefährten, der dich auf deinen Abenteuern begleitet und darauf abgerichtet ist, an deiner Seite zu kämpfen. Suche dir ein Tier aus, dessen Größenkategorie höchstens mittelgroß ist und das einen Herausforderungsgrad von 1/4 oder weniger besitzt.

\n

Addiere deinen Übungsbonus zur Rüstungsklasse des Tiers, zu seinen Angriffs- und Schadenswürfen sowie zu jeglichen Rettungswürfen und Fertigkeiten, in denen es geübt ist. Sein Trefferpunktemaximum entspricht den Spielwerten im Anhang oder dem vierfachen deiner Stufe als Waldläufer, ja nachdem was höher ist. Wie jede Kreatur kann dein Tiergefährte Trefferwürfel ausgeben, um nach Beenden einer kurzen Rast Trefferpunkte wiederzuerlangen.

\n

Das Tier gehorcht deinen Anweisungen, so gut es kann. Es beginnt seinen Zug mit deiner Initiative, auch wenn es keine Aktion ausführt, bevor du eine befiehlst. In deinem Zug kannst du, ohne deine Aktion aufzuwenden, um ihn mit Worten zu befehlen, die Angriffs-, Spurten-, Rückzugs-, Ausweich- oder Hilfsaktion auszuführen. Sobald du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} besitzt, kannst du außerdem einen Waffenangriff durchführen, wenn du deinem Tiergefährten die Angriffsaktion befohlen hast.

\n

Bist du @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} oder abwesend, handelt das Tier eigenständig, wobei es sich darauf konzentriert, dich und sich selbst zu schützen. Das Tier benötigt niemals deinen Befehl, um seine Reaktion zu nutzen, etwa für einen Gelegenheitsangriff.

\n

Solange nur du mit deinem Tiergefährten durch dein bevorzugtes Gelände reist, könnt ihr euch auch mit normalem Reisetempo heimlich fortbewegen.

\n

Stirbt ein Tier, kannst du einen neuen Tiergefährten erlangen, indem du 8 Stunden lang einen magischen Bund zu einem Tier aufbaust, das dir gegenüber nicht feindlich gesonnen ist und die Anforderungen erfüllt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9pQK0yKe6NTxfvNg]{Aussergewöhnliches Training}

\n

Ab Stufe 7 kannst du als Bonusaktion deinem Tiergefährten befehlen, in seinem Zug die Rennen-, Rückzugs- oder Hilfsaktion auszuführen, solange er nicht angreift. Zudem zählen die Angriffe des Tiergefährten als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nichtmagische Attacken zu umgehen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.cQGp6aC8xIKIl0Xr]{Tierische Wut}

\n

Befiehlst du von Stufe 11 an deinen Tiergefährten die Angriffsaktion, kann dieser zweimal angreifen anstatt einmal oder die Mehrfachangriffsaktion ausführen, falls er über diese verfügt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.E2BiXgqyh8shUREk]{Zauber teilen}

\n

Beginnend mit der 15.Stufe kann ein Zauber, den du wirkst und der sich selbst zum Ziel hat, zusätzlich auch deinen Tiergefährten betreffen, solange sich dieser innerhalb von 9m befindet.

","chat":"","unidentified":""},"source":"SHB S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.mR0NSC3JcZFYU8Bi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HINYuglnxwJvmP02","name":"Segen des Pakts","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"

Auf der 3.Stufe verleiht dein Schutzherr dir ein Geschenk für deine treuen Dienste. Du erhältst eines der folgenden Merkmale deiner Wahl.

\n

@Compendium[SharedData_global.Klassenfähigkeiten.wrGv04t2JMR3bYj8]{Pakt des Buches}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge}

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pact Boon"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.QwgfIpCN8VWfoUtX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HKyX2CKegN6sevSJ","name":"Anrufung: (XGtE) Maske der vielen Gesichter","type":"feat","img":"icons/creatures/magical/spirit-undead-masked-blue.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung} nach Belieben wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invocation: Mask of Many Faces"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.MhJfdBl1B7PdU4oZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HYRCQ8kHHW0x3rWJ","name":"Der Begleiter des Waldläufers","type":"feat","img":"icons/creatures/abilities/bear-roar-bite-brown.webp","data":{"description":{"value":"

Mit der Entscheidung für diesen Archetypen auf der 3.Stufe wählst du einen Tiergefährten, der dich auf deinen Abenteuern begleitet und darauf abgerichtet ist, an deiner Seite zu kämpfen. Suche dir ein Tier aus, dessen Größenkategorie höchstens mittelgroß ist und das einen Herausforderungsgrad von 1/4 oder weniger besitzt.

\n

Addiere deinen Übungsbonus zur Rüstungsklasse des Tiers, zu seinen Angriffs- und Schadenswürfen sowie zu jeglichen Rettungswürfen und Fertigkeiten, in denen es geübt ist. Sein Trefferpunktemaximum entspricht den Spielwerten im Anhang oder dem vierfachen deiner Stufe als Waldläufer, ja nachdem was höher ist. Wie jede Kreatur kann dein Tiergefährte Trefferwürfel ausgeben, um nach Beenden einer kurzen Rast Trefferpunkte wiederzuerlangen.

\n

Das Tier gehorcht deinen Anweisungen, so gut es kann. Es beginnt seinen Zug mit deiner Initiative, auch wenn es keine Aktion ausführt, bevor du eine befiehlst. In deinem Zug kannst du, ohne deine Aktion aufzuwenden, um ihn mit Worten zu befehlen, die Angriffs-, Spurten-, Rückzugs-, Ausweich- oder Hilfsaktion auszuführen. Sobald du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} besitzt, kannst du außerdem einen Waffenangriff durchführen, wenn du deinem Tiergefährten die Angriffsaktion befohlen hast.

\n

Bist du @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} oder abwesend, handelt das Tier eigenständig, wobei es sich darauf konzentriert, dich und sich selbst zu schützen. Das Tier benötigt niemals deinen Befehl, um seine Reaktion zu nutzen, etwa für einen Gelegenheitsangriff.

\n

Solange nur du mit deinem Tiergefährten durch dein bevorzugtes Gelände reist, könnt ihr euch auch mit normalem Reisetempo heimlich fortbewegen.

\n

Stirbt ein Tier, kannst du einen neuen Tiergefährten erlangen, indem du 8 Stunden lang einen magischen Bund zu einem Tier aufbaust, das dir gegenüber nicht feindlich gesonnen ist und die Anforderungen erfüllt.

","chat":"","unidentified":""},"source":"SHB S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.29zj1hMuSXeJkUAN"}}} @@ -109,10 +111,9 @@ {"_id":"O9jcG8AdLWDHtE0y","name":"Handauflegen","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","data":{"description":{"value":"

Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.

\n

Als Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.

\n

Alternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.

\n

Diese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.

\n

 

\n

**Foundry note: Note the limited uses is set to the base default of 5 points of healing power per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":"5 * @classes.paladin.levels","per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lay on Hands"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.OdrvL3afwLOPeuYZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"OGv2IY2XfXAUHhOt","name":"Schutzherr: Die Erzfee","type":"feat","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","data":{"description":{"value":"

Dein Schutzherr ist ein Lord oder eine Lady der Feen - eine legendäre Kreatur, welche Geheimnisse bewahrt, die bereits in Vergessenheit geraten waren, bevor die ersten sterblichen Völker überhaupt geboren wurden. Die Beweggründe dieser Wesen sind oft schwer zu verstehen und manchmal von launenhafter Natur. Vieleicht streben sie nach größerer magischer Macht oder wollen einen seit Äonen bestehenden Fluch brechen. Wesen dieser Art sind der Prinz des Frostes; Die Königin der Lüfte und der Dunkelheit, Herrscherin des Hofes der Abenddämmerung; Titania von den Sommerhöfen und ihr Gefährte Oberon, der Grüne Lord; Hyrsam, der Prinz der Narren sowie uralte Hexen.

\n

Erweiterte Zauberliste

\n

Dein Pakt mit einer Erzfee lässt dich aus weiteren zaubern auswählen, wenn du einen neuen Hexenmeisterzauber lernst. Die folgenden Sprüche gelten für dich als Teil der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
GradZauber
1.@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}, @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}
2.@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}, @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}
3.@Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}, @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}
4.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}
5.@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}, @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}
\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.AKEBBTnBd5GADd3V]{Feenausstrahlung}

\n

Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

\n

Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7dsr7Fh0PntkEehe]{Neblige Flucht}

\n

Beginnend mit Stufe 6 kannst du bei Gefahr instinktiv in einer Explosion aus Nebel verschwinden. Wenn du Schaden erleidest, kannst du deine Reaktion nutzen, um @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} zu werden und dich an einen bis zu 18m entfernten Ort zu teleportieren, den du sehen können musst. Du bleibst @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar} bis zum Anfang deines nächsten Zuges oder bis du angreifst oder einen Zauber wirkst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Yh6PT0mAJl1zoXpP]{Betörende Abwehr}

\n

Dein Schutzherr lehrt dich auf der 10.Stufe, wie du die geistesbeeinflussende Magie deiner Feinde gegen sie verwenden kannst. Du bist immun gegen den Zustand @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. Versucht eine Kreatur, dich zu bezaubern, kannst du deine Reaktion dazu verwenden, die Bezauberung auf diese Kreatur zurückzuwerfen. Der Kreatur muss ein Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber gelingen. Bei einem Misserfolg wird sie für 1 Minute oder bis die Kreatur Schaden erleidet @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.6DO77DbzVQkvlhGp]{Dunkles Delirium}

\n

Ab der 14.Stufe kannst du den Geist einer Kreatur verwirren und sie glauben machen, in einer anderen Ebene gefangen zu sein. Als Aktion bestimmst du eine Kreatur, die sich innerhalb von 18m befindet und die du sehen kannst. Diese muss einen Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber ablegen. Bei einem Misserfolg ist sie von dir für 1 Minute @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} (deine Wahl). Der Effekt endet auch, wenn deine Konzentration unterbrochen wird (als würdest du dich auf einen Zauber konzentrieren) oder die Kreatur Schaden erleidet.

\n

Bis diese Illusion endet, denkt die Kreatur, sie sein in einem nebligen Reich verloren, dessen Erscheinung du bestimmen darfst. Die Kreatur kann nur sich selbst, dich und die Illusion hören und sehen. Du musst eine kurze oder lange Rast beenden, bevor du diese Fähigkeit erneut einsetzen kannst.

","chat":"","unidentified":""},"source":"PHB S.65","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.M9beUrniqJuEmEKb"}}} {"_id":"OHVbl6a0QcFXUUo2","name":"Anrufung: (XGtE) Gabe der Immerwährenden","type":"feat","img":"icons/magic/life/cross-beam-green.webp","data":{"description":{"value":"

Immer, wenn du Trefferpunkte zurückerhältst, während sich dein Vertrauter innerhalb von 30cm um dich befindet, behandle jeden Würfelwurf, der bestimmt, wie viele Trefferpunkte du zurückerhältst, als ob du das maximal mögliche Ergebnis für dich gewürfelt hättest.

","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Pakt der Kette","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} -{"_id":"OKFmvXV7UZXwLXzz","name":"Ä - Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

 

\n

Grad 1

\n

-

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

-

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

-

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

-

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

 

\n

Grad 2

\n

-

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

-

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

-

\n

-

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

-

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

-

\n

-

\n

-

","chat":"","unidentified":""},"source":"PHB S.207","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.iiu2JvbicyhJY0cd"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"OQNfQT0LzYWi8qbx","name":"Anrufung: (XGtE) Schauerliches Niederstrecken","type":"feat","img":"systems/dnd5e/icons/spells/slice-sky-2.jpg","data":{"description":{"value":"

Wenn du eine Kreatur mit deiner Paktwaffe triffst, kannst du einmal pro Zug einen Hexenmeister-Zauberplatz verbrauchen, um dem Ziel 1D8 zusätzlichen Energieschaden zuzufügen, plus weitere 1D8 pro Stufe des Zauberplatzes. Außerdem kannst du das Ziel zu Boden werfen und es erhält den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend}, falls es die Größenkategorie Riesig oder kleiner besitzt.

","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 5, Pakt der Klinge","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"Op6X4KANajwpcLEH","name":"Anrufung: Meister der Myriaden Formen","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} -{"_id":"P3LeCRUa3NES2bun","name":"ä - Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

Xanathars Ratgeber für Alles

\n

Donnerschlag

\n

 

\n

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

@Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift}

\n

@Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

\n

@Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener}

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

Xanathars Ratgeber für Alles

\n

Erdrütteln

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

@Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

\n

@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln}

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

\n

@Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

@Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund}

\n

@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

@Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

\n

@Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

\n

Himmelsschreiben

\n

Schutzwind

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

\n

@Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

\n

@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

\n

@Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

\n

@Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

\n

@Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte}

\n

@Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

\n

@Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

\n

@Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

\n

@Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

\n

@Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

\n

@Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

\n

@Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

\n

Xanathars Ratgeber für Alles

\n

Feinüberfluss

\n

Nickerchen

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

\n

@Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

\n

@Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n

@Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

\n

@Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang}

\n

Xanathars Ratgeber für Alles

\n

Monster bezaubern

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

\n

@Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

\n

@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

\n

@Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

\n

@Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern}

\n

@Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

\n

@Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

\n

@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

\n

@Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

\n

@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

\n

@Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

\n

@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

\n

@Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

\n

@Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

\n

@Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

\n

@Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

\n

Xanathars Ratgeber für Alles

\n

Fertigkeitsermächtigung

\n

Synaptisches Rauschen

\n

 

\n

Grad 6

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

\n

@Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz}

\n

@Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild}

\n

@Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

\n

@Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter}

\n

@Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 7

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

\n

@Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

\n

@Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

\n

@Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

\n

@Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus}

\n

@Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert}

\n

@Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

\n

@Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

\n

@Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

\n

@Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 8

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere}

\n

@Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

\n

@Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

\n

@Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

\n

@Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 9

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

\n

@Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

\n

@Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

\n

@Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

\n

Xanathars Ratgeber für Alles

\n

Massen-Verwandlung

\n

Psychischer Schrei

","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.76GTwSl5CENJz4hK"}}} +{"_id":"P3LeCRUa3NES2bun","name":"ä - Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

Xanathars Ratgeber für Alles

\n

Donnerschlag

\n

 

\n

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

@Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift}

\n

@Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

\n

@Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener}

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

Xanathars Ratgeber für Alles

\n

Erdrütteln

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

@Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

\n

@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln}

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

\n

@Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

@Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund}

\n

@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

@Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

\n

@Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

\n

Himmelsschreiben

\n

Schutzwind

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

\n

@Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

\n

@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

\n

@Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

\n

@Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

\n

@Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte}

\n

@Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

\n

@Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

\n

@Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

\n

@Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

\n

@Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

\n

@Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

\n

@Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

\n

Xanathars Ratgeber für Alles

\n

Feinüberfluss

\n

Nickerchen

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

\n

@Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

\n

@Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n

@Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

\n

@Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang}

\n

Xanathars Ratgeber für Alles

\n

Monster bezaubern

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

\n

@Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

\n

@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

\n

@Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

\n

@Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern}

\n

@Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

\n

@Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

\n

@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

\n

@Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

\n

@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

\n

@Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

\n

@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

\n

@Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

\n

@Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

\n

@Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

\n

@Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

\n

Xanathars Ratgeber für Alles

\n

Fertigkeitsermächtigung

\n

Synaptisches Rauschen

\n

 

\n

Grad 6

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

\n

@Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz}

\n

@Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild}

\n

@Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

\n

@Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter}

\n

@Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 7

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

\n

@Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

\n

@Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

\n

@Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

\n

@Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus}

\n

@Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert}

\n

@Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

\n

@Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

\n

@Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

\n

@Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 8

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere}

\n

@Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

\n

@Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

\n

@Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

\n

@Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 9

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

\n

@Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

\n

@Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

\n

@Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

\n

Xanathars Ratgeber für Alles

\n

Massen-Verwandlung

\n

Psychischer Schrei

","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.76GTwSl5CENJz4hK"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"name":"Göttliche Macht: (XGtE) Schwur der Eroberung","type":"feat","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

\n

Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

\n

Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Paladin, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.r32Z9KgXjd9UHUEK"}},"_id":"PUQ4exGk14vfnOhp"} {"_id":"PlkMmM1fajnK4Gsv","name":"Waffenbindung","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":{"value":"

Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ci7DFTQk4laACV9U"}}} {"_id":"Q1cgkRRhs5lHm3qz","name":"ä - Göttliche Domäne: (XGtE) Domäne der Schmiede","type":"feat","img":"icons/tools/smithing/crucible-round.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.eI6ILTo1ngOmeDOr"}}} @@ -210,6 +211,7 @@ {"_id":"kCxszHiSF3vxafEm","name":"Entropischer Schutz","type":"feat","img":"systems/dnd5e/icons/spells/protect-sky-1.jpg","data":{"description":{"value":"

Auf der 6.Stufe erlangst du die Fähigkeit, dich auf magische Art gegen Angriffe zu schützen und einen misslungenen Ausfall des Gegners in deinen Vorteil zu verwandeln. Wenn eine Kreatur einen Angriffswurf gegen dich ausführt, kannst du deine Reaktion nutzen, damit dein Gegner bei diesem Wurf im Nachteil ist. Verfehlt die Attacke, bist du bei deinem nächsten Angriff auf diese Kreatur im Vorteil, solange du diesen vor Ende deines nächsten Zuges ausführst.

\n

Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 6, der Grosse Alte","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.qEGTgmtyUpkyhnET"}}} {"_id":"kKVXxvhxUKtO8P8b","name":"Anrufung: (XGtE) Geisterhafter Blick","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"

Als eine Aktion kannst du mit einer Reichweite von 9m durch feste Objekte sehen. Innerhalb dieser Reichweite verfügst du über Dunkelsicht, falls du sie nicht bereits besitzt. Diese besondere Sicht hält 1 Minute lang an oder bis deine Konzentration endet (als ob du dich aif einen Zauber konzentrieren würdest). Während dieser Zeit nimmst du Objekte wie geisterhafte, durchsichtige Schatten wahr.

\n

Wenn du diese Anrufung eingesetzt hast, kannst du sie erst wieder verwenden, nachdem du eine kurze oder lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"kmWCUKQT3FS5CVXo","name":"ä - Zauberliste: Waldläufer","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm}

\n

@Compendium[SharedData_global.Zauber.tHRKUCAE07syzgnj]{Dornenhagel}

\n

@Compendium[SharedData_global.Zauber.Y9RmQi22nal2uHHe]{Fesselnder Schlag}

\n

@Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

\n

@Compendium[SharedData_global.Zauber.4UAV6UhqRJQTAmo4]{Gute Beeren}

\n

@Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

\n

@Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

@Compendium[SharedData_global.Zauber.ydJ6Lz5EBefNvpCv]{Zeichen des Jägers}

\n

Xanathars Ratgeber für Alles

\n

Elemente absorbieren

\n

Fangschlinge

\n

Tierbindung

\n

Zephyrschlag

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}

\n

@Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

\n

@Compendium[SharedData_global.Zauber.lUnmwXSKnnkAGcgO]{Fallen finden}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.pg7ByyHsifScU9jP]{Pfeilspalier}

\n

@Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}

\n

@Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}

\n

@Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

\n

@Compendium[SharedData_global.Zauber.BwswSCwncNLNz7fO]{Tierform}

\n

@Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn}

\n

@Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

\n

Xanathars Ratgeber für Alles

\n

Heilungsgeist

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

\n

@Compendium[SharedData_global.Zauber.93dhh3Ynx0hMdD3a]{Blitzpfeil}

\n

@Compendium[SharedData_global.Zauber.nAx0RdNJHPrzL5Ft]{Mit Pflanzen sprechen}

\n

@Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

\n

@Compendium[SharedData_global.Zauber.shz6HfMpgVnf26lw]{Schusshagel beschwören}

\n

@Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

\n

@Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

\n

@Compendium[SharedData_global.Zauber.MdJQpTIAac1tr2fz]{Tiere beschwören}

\n

@Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

\n

@Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}

\n

@Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall}

\n

Xanathars Ratgeber für Alles

\n

Flammenpfeile

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.dansom1j0kAhgPrZ]{Schlingranke}

\n

@Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

\n

@Compendium[SharedData_global.Zauber.QrsFbqdXrE9lkDpi]{Wesen des Waldes beschwören}

\n

Xanathars Ratgeber für Alles

\n

Hüter der Natur

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}

\n

@Compendium[SharedData_global.Zauber.YvjMCMgPnx5EusDn]{Hölzerner Weg}

\n

@Compendium[SharedData_global.Zauber.aUm2NAWme2mn2vls]{Schneller Köcher}

\n

@Compendium[SharedData_global.Zauber.b2YzQ9BRtO9MVbe6]{Pfeilsalve beschwören}

\n

Xanathars Ratgeber für Alles

\n

Stahlwindschlag

\n

Zorn der Natur

","chat":"","unidentified":""},"source":"PHB S.209 | XGtE S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.fyFStIvAU1OSyq23"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"kuhIfsugAlid6FSj","name":"Lied der Erholung","type":"feat","img":"icons/magic/life/cross-worn-green.webp","data":{"description":{"value":"

Von der 2.Stufe an kannst du während einer kurzen Rast mit sanfter Musik oder Gesängen den Heilungsprozess deiner verwundeten Verbündeten beschleunigen. Wenn du oder eine befreundete Kreatur durch das Ausgeben von Trefferwürfeln zum Ende einer kurzen Rast Trefferpunkte wiedererlangt, erhält der Betroffene 1D6 zusätzliche Trefferpunkte zurück. Die befreundete Kreatur muss deine Darbietung hören können, um von diesem Effekt zu profitieren.

\n

Die zusätzlichen Trefferpunkte erhöhen sich mit dem Aufstieg in dieser Klasse: ab der 9.Stufe auf 1D8, auf der 13.Stufe auf 1D10 und ab der 17.Stufe auf 1D12.

\n

 

\n

**Foundry note: Note the healing roll is set to the base default of 1d6. Please manually adjust as required.

","chat":"","unidentified":""},"source":"SHB S.54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barde 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Song of Rest"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"lExZR7Cjx02u0YFr","name":"Anrufung: Andersweltlicher Sprung","type":"feat","img":"icons/magic/light/beam-strike-orange-gold.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"lW1H43C7RjujodCW","name":"Verbesserte Kriegsmagie","type":"feat","img":"icons/skills/melee/strike-sword-slashing-red.webp","data":{"description":{"value":"

Beginnend mit der 18.Stufe kannst du einen Waffenangriff als Bonusaktion ausführen, wenn du als Aktion einen Zauber wirkst.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ilzB03zlbU0XvEGS"}}} {"_id":"lmtgAQnzdqk7sDC8","name":"Paktmagie","type":"feat","img":"icons/skills/wounds/blood-spurt-spray-red.webp","data":{"description":{"value":"

Aufgrund deiner arkanen Forschungen und der Magie, die dir durch deinen Schutzherren verliehen wird, besitzt du die Fähigkeit, Zauber zu wirken. Für die Zauberliste des Hexenmeisters siehe @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste: Hexenmeister}

\n

Zaubertricks

\n

Zu Beginn sind dir zwei beliebige Zaubertricks aus der Zauberliste des Hexenmeisters bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Hexenmeisters angegeben ist.

\n

Zauberplätze

\n

Die Aufstiegstabelle des Hexenmeisters gibt an, wie viele Zauberplätze dir auf jeder Stufe zur Verfügung stehen und welchen Grad diese haben. All deine Zauberplätze besitzen den gleichen Grad. Um einen dir bekannten Hexenmeister-Spruch zu wirken, musst du einen Zauberplatz verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer kurzen oder langen Rast zur Verfügung.

\n

Bist du beispielsweise ein Hexenmeister der 5.Stufe, hast du zwei Zauberplätze des 3.Grades. Um den Zauber @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil} des 1.Grades zu wirken, musst du einen dieser Zauberplätze aufwenden und wirkst ihn als Zauber der 3.Stufe

\n

Bekannte Zauber des 1.Grades und höher

\n

Auf Stufe 1 kennst du zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Hexenmeisters.

\n

Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Hexenmeisters aussuchen darfst. Dabei kannst du nur Zauber wählen, dessen Grad dem deiner Zauberplätze entspricht. Erreichst du zum Beispiel die 6.Stufe als Hexenmeister, darfst du einen neuen Zauber des 1., 2. oder 3.Grades erlernen.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Hexenmeisterzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Stufe

\n
\n

Bekannte

\n

Zaubertricks

\n
\n

Bekannte

\n

Zauber

\n
\n

Zauberplätze

\n
\n

Grad der Plätze

\n
\n

1

\n
\n

2

\n
\n

2

\n
\n

1

\n
\n

1.

\n
\n

2

\n
\n

2

\n
\n

3

\n
\n

2

\n
\n

1.

\n
\n

3

\n
\n

2

\n
\n

4

\n
\n

2

\n
\n

2.

\n
\n

4

\n
\n

3

\n
\n

5

\n
\n

2

\n
\n

2.

\n
\n

5

\n
\n

3

\n
\n

6

\n
\n

2

\n
\n

3.

\n
\n

6

\n
\n

3

\n
\n

7

\n
\n

2

\n
\n

3.

\n
\n

7

\n
\n

3

\n
\n

8

\n
\n

2

\n
\n

4.

\n
\n

8

\n
\n

3

\n
\n

9

\n
\n

2

\n
\n

4.

\n
\n

9

\n
\n

3

\n
\n

10

\n
\n

2

\n
\n

5.

\n
\n

10

\n
\n

4

\n
\n

10

\n
\n

2

\n
\n

5.

\n
\n

11

\n
\n

4

\n
\n

11

\n
\n

3

\n
\n

5.

\n
\n

12

\n
\n

4

\n
\n

11

\n
\n

3

\n
\n

5.

\n
\n

13

\n
\n

4

\n
\n

12

\n
\n

3

\n
\n

5.

\n
\n

14

\n
\n

4

\n
\n

12

\n
\n

3

\n
\n

5.

\n
\n

15

\n
\n

4

\n
\n

13

\n
\n

3

\n
\n

5.

\n
\n

16

\n
\n

4

\n
\n

13

\n
\n

3

\n
\n

5.

\n
\n

17

\n
\n

4

\n
\n

14

\n
\n

4

\n
\n

5.

\n
\n

18

\n
\n

4

\n
\n

14

\n
\n

4

\n
\n

5.

\n
\n

19

\n
\n

4

\n
\n

15

\n
\n

4

\n
\n

5.

\n
\n

20

\n
\n

4

\n
\n

15

\n
\n

4

\n
\n

5.

\n
\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Hexenmeisterzauber wirkst, ist Charisma. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Hexenmeisterzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Hexenmeisterzaubern findet ebenfalls der Charismamodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Zauberfokus

\n

Du kannst den arkanen Fokus als Zauberfokus für deine Hexenmeisterzauber verwenden.

","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pact Magic"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.x6IJZwr6f0SGral7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -227,7 +229,7 @@ {"name":"Überladen","type":"feat","img":"icons/magic/unholy/beam-impact-green.webp","data":{"description":{"value":"

Mit Erreichen der 14.Stufe kannst du die Kraft deiner einfachen Zaubersprüche erhöhen. Wenn du einen Magierzauber des 1. bis 5. Grades wirkst, der Schaden verursacht, kannst du mit diesem maximalen Schaden anrichten. Wenn du diese Fähigkeit ein einziges mal einsetzt, hat dies keine nachteiligen Effekte. Wendest du sie vor Beenden einer langen Rast jedoch erneut an, erleidest du 2D12 nekrotischen Schaden pro Grad des gewirkten Zaubers, sofort nachdem du ihn ausgesprochen hast. Bei jedem weiteren Einsatz vor einer langen rast steigt der nekrotische Schaden um 1D12 pro Grad des Zaubers. Dieser Schaden ignoriert Resistenzen und Immunitäten.

","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier 14, Schule der Hervorrufung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.76bpkApH3hpQbiPz"}},"_id":"pCJF7UqINjQLPLuq"} {"_id":"pSe81OsFe6Soaq8l","name":"Entschlüpfender Geist","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"

Auf der 15.Stufe hast du große mentale Stärke erreicht. Du bist jetzt geübt in Weisheitsrettungswürfen.

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Slippery Mind"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"pdmCidkRDilHDhpM","name":"Elegantes Manöver","type":"feat","img":"icons/skills/movement/feet-bladed-boots-fire.webp","data":{"description":{"value":"

Ab der 13.Stufe kannst du eine Bonusaktion in deinem Zug nutzen, damit du im Vorteil bei deinem nächstem Wurf auf Geschicklichkeit (Akrobatik) oder aus Stärke (Athletik) bist, den du im selben Zug durchführst.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"bonus","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Draufgänger 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.qxSbyTL1JKma5Xbm"}}} -{"_id":"pf5rHQufRolLAaW1","name":"ü - Zauberwirken (Barde)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","data":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

\n

Cantrips

\n

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n

Spell Slots

\n

The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

\n

Spells Known of 1st Level and Higher

\n

You know four 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st242--------
2nd253--------
3rd2642-------
4th3743-------
5th38432------
6th39433------
7th3104331-----
8th3114332-----
9th31243331----
10th41443332----
11th415433321---
12th415433321---
13th4164333211--
14th4184333211--
15th41943332111-
16th41943332111-
17th420433321111
18th422433331111
19th422433332111
20th422433332211
\n

Spellcasting Ability

\n

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

\n

Ritual Casting

\n

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

\n

Spellcasting Focus

\n

You can use a musical instrument (see @Compendium[dnd5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a spellcasting focus for your bard spells.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Bard)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v"}}} +{"_id":"pf5rHQufRolLAaW1","name":"Zauberwirken (Barde)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","data":{"description":{"value":"

Du hast gelernt, das Gewebe der Realität mithilfe deines Willens und deiner Musik zu entwirren und zu formen. Deine Zaubersprüche sind Teil eines gewaltigen Repertoires, mit dem du deine Magie auf unterschiedliche Situationen einstimmen kannst. Für die Zauberliste des Barden siehe @Compendium[SharedData_global.Klassenfähigkeiten.P3LeCRUa3NES2bun]{Zauberliste: Barde}.

\n

Zaubertricks

\n

Zu Beginn sind dir zwei beliebige Zaubertricks aus der Zauberliste des Barden bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Barden angegeben ist.

\n

Zauberplätze

\n

Die Tabelle des Barden gibt an, wie viele Zauberplätze du hast, um Bardenzauber des 1. oder höheren Grades zu wirken. Um einen dir bekannten Spruch zu sprechen, musst du einen Zauberplatz des gleichen oder eines höheren Grades aufwenden. Alle verbrachten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

\n

Ist dir beispielsweise der Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden, um @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} zu wirken.

\n

Bekannte Zauber des 1.Grades und höher

\n

Auf Stufe 1 kennst du vier frei wählbare Zauber des 1.Grades aus der Zauberliste des Barden.

\n

Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Barden aussuchen darfst. Dabei kannst du nur Zauber wählen, für deren Grad du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 3.Stufe als Barde, darfst du einen neuen Zauber des 1. oder 2.Grades erlernen.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Bardenzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch für diesen musst du einen dem Grad des Spruches entsprechenden Zauberplatz besitzen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Bekannte

\n

Zaubertricks

\n
\n

Bekannte

\n

Zauber

\n
— Zauberplätze pro Grad—
1.2.3.4.5.6.7.8.9.
1242--------
2253--------
32642-------
43743-------
538432------
639433------
73104331-----
83114332-----
931243331----
1041443332----
11415433321---
12415433321---
134164333211--
144184333211--
1541943332111-
1641943332111-
17420433321111
18422433331111
19422433332111
20422433332211
\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Bardenzauber wirkst, ist Charisma. Deine Magie stammt aus dem Herzen und der Seele, die du in die Darbietungen deiner Musik oder Reden einfließen lässt.

\n

Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Bardenzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Bardenzaubern findet ebenfalls der Charismamodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Rituale wirken

\n

Du kannst jeden Bardenzauber, der dir bekannt ist, auch als Ritual wirken, falls dieser als solches gekennzeichnet ist.

\n

Zauberfokus

\n

Als Zauberfokus für deine Bardenzauber kannst du ein Musikinstrument verwenden.

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Beginnend mit Stufe 10 kannst du dir innerhalb von 1 Minute eine Tarnung verschaffen. Du musst frischen Schlamm, Schmutz, Pflanzen, Ruß oder andere natürlich vorkommende Materialien zur Verfügung haben, die dazu geeignet sind. Bist du auf diese Weise getarnt, kannst du dich verstecken, indem du dich gegen eine feste Oberfläche drückst (etwa einen Baum oder eine Mauer), die mindestens so hoch und breit ist wie du selbst.

\n

Du erhältst einen Bonus von +10 auf Fertigkeitswürfe in Geschicklichkeit (Heimlichkeit), solange du in dieser Position verharrst. Sobald du dich bewegst oder eine Aktion oder Reaktion ausführst, musst du dich wieder von Neuem tarnen, um diesen Vorzug zu erhalten.

","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Waldläufer 10","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hide in Plain Sight"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"phzYB9aqhwDSLQ4N"} {"_id":"qD6QlAoLzazAAG7L","name":"Arkaner Schuss: Bannpfeil","type":"feat","img":"icons/weapons/ammunition/arrow-head-war-flight.webp","data":{"description":{"value":"

Du wirkst Bannmagie, um ein Ziel vorübergehend an einen harmlosen Ort im Feywild zu verbannen. Die Kreatur, die von dem Pfeil getroffen wird, muss einen Charismarettungswurf bestehen oder wird verbannt. Während sich das Ziel in Verbannung befindet, beträgt seine Bewegungsrate 0 und es ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Am Ende seines nächsten Zuges taucht das Ziel wieder in einem Bereich auf, in dem es zuvor stand oder im nächsten freien Bereich, falls dieser besetzt ist. Ab Stufe 18 in dieser Klasse nimmt das Ziel zusätzlich 2D6 Energieschaden, wenn es vom Pfeil getroffen wird.

","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ptt8TWWSQPhZhGjI"}}} {"name":"ä - Archetyp: (XGtE) Horizontwanderer","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.kpPZ9VpqwuujyXCn"}},"_id":"qDiPGVygojm5clIV"} @@ -266,7 +268,7 @@ {"_id":"xGtyqq1RYAicCFWP","name":"Anrufung: Neblige Visionen","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"xLEr0zLZq60eMIlR","name":"Manöver: Provozierender Angriff","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zu einer Attacke gegen dich zu verleiten. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist das Ziel  bis zum Ende deines nächsten Zuges bei allen Angriffswürfen, die nicht dir gelten, im Nachteil.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OTsxUoBc6Yi53sWd"}}} {"_id":"xV2eIJAcy2jPxurw","name":"Meister der Taktik","type":"feat","img":"icons/environment/settlement/target.webp","data":{"description":{"value":"

Beginnend mit der 3.Stufe kannst du die Helfen-Aktion als Bonusaktion verwenden. Wenn du außerdem die Helfen-Aktion nutzt, um einen Verbündeten bei seinem Angriff gegen eine Kreatur zu unterstützen, kann das Ziel dieses Angriffs sich innerhalb von 9m um dich herum befinden, statt nur innerhalb von 1,50m.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"bonus","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Strippenzieher 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PAhwzCMaNkXu8oua"}}} -{"_id":"xglwQlQ9AMAtKiWP","name":"Zauberwirken (Paladin)","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"

Mit Erreichen von Stufe 2 lernst du, durch Meditation und Gebete von der göttlichen Magie zu zehren, um wie ein Kleriker Zauber zu wirken. Für die Zauberliste des Paladins siehe @Compendium[SharedData_global.Klassenfähigkeiten.0FTKaS8uiMrOd3gM]{Zauberliste: Paladin}

\n

Vorbereiten und Wirken von Zaubern

\n

Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Paladinzaubern, die deiner halben Stufe als Paladin + deinem Charismamodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für deren Grad du auch Zauberplätze besitzt.

\n

Bist du zum Beispiel ein Paladin der 5.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Charismawert von 14 kann deine Liste vorbereiteter Zauber vier beliebige Sprüche (halbierte Stufe 2 + Modifikator 2) des 1. oder 2. Grades umfassen.

\n

Die Aufstiegstabelle des Paladins gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} zu wirken.

\n

Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder langen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe-  Zauberplätze pro Grad  -
1.2.3.4.5.
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\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Paladinzauber wirkst, ist Charisma, da du deine Magie aus der Hingabe zu deiner gerechten Sache schöpfst.

\n

Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Paladinzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Paladinzaubern findet ebenfalls der Charismamodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Zauberfokus

\n

Du kannst ein heiliges Symbol (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Paladinzauber verwenden.

","chat":"","unidentified":""},"source":"PHB S.99","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Paladin)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"xglwQlQ9AMAtKiWP","name":"Zauberwirken (Paladin)","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"

Mit Erreichen von Stufe 2 lernst du, durch Meditation und Gebete von der göttlichen Magie zu zehren, um wie ein Kleriker Zauber zu wirken. Für die Zauberliste des Paladins siehe @Compendium[SharedData_global.Klassenfähigkeiten.0FTKaS8uiMrOd3gM]{Zauberliste: Paladin}

\n

Vorbereiten und Wirken von Zaubern

\n

Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Paladinzaubern, die deiner halben Stufe als Paladin + deinem Charismamodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für deren Grad du auch Zauberplätze besitzt.

\n

Bist du zum Beispiel ein Paladin der 5.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Charismawert von 14 kann deine Liste vorbereiteter Zauber vier beliebige Sprüche (halbierte Stufe 2 + Modifikator 2) des 1. oder 2. Grades umfassen.

\n

Die Aufstiegstabelle des Paladins gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} zu wirken.

\n

Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder langen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe-  Zauberplätze pro Grad  -
1.2.3.4.5.
1-----
22----
33----
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542---
642---
743---
843---
9432--
10432--
11433--
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144331-
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164332-
1743331
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\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Paladinzauber wirkst, ist Charisma, da du deine Magie aus der Hingabe zu deiner gerechten Sache schöpfst.

\n

Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Paladinzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Paladinzaubern findet ebenfalls der Charismamodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

\n

Zauberfokus

\n

Du kannst ein heiliges Symbol (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Paladinzauber verwenden.

","chat":"","unidentified":""},"source":"PHB S.99","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Paladin)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"xk6YFwN6NDHWYRRn","name":"ä - Schwur: Der Rache","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.BvMN2XZzPMC7I6ly"}}} {"_id":"xp8nt1YSZgTbXG7h","name":"Anrufung: Teufelssicht","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"

Du kannst in Dunkelheit bis zu 36m weit normal sehen, gleichgültig ob diese magisch oder natürlichen Ursprungs ist.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"xvgDfTFB3tlO87NL","name":"Zauberwirken (Kleriker)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"

Als Kleriker kannst du Zauber wirken, indem du die Macht deiner Gottheit kanalisierst. Für die Zauberliste des Klerikers siehe @Compendium[SharedData_global.Klassenfähigkeiten.KmrZE2AuuXG5AKEG]{Zauberliste: Kleriker}

\n

Zaubertricks

\n

Auf der 1.Stufe sind dir drei Zaubertricks deiner Wahl aus der Zauberliste der Kleriker bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Klerikers angegeben ist.

\n

Vorbereiten und Wirken von Zaubern

\n

Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Klerikerzaubern, die deiner Stufe als Kleriker + deinem Weisheitsmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für dessen Grad du auch Zauberplätze besitzt.

\n

Bist du zum Beispiel ein Kleriker der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Weisheitswert von 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades umfassen.

\n

Die Aufstiegstabelle des Klerikers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} zu wirken. Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder längen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelZaubertricks—Zauberplätze pro Grad—
1st2nd3rd4th5th6th7th8th9th
132--------
233--------
3342-------
4443-------
54432------
64433------
744331-----
844332-----
9443331----
10543332----
115433321---
125433321---
1354333211--
1454333211--
15543332111-
16543332111-
175433321111
185433331111
195433332111
205433332211
\n

 

\n

Attribut zum Zauberwirken

\n

Das Attribut, mit dem du deine Klerikerzauber wirkst, ist Weisheit, da du deine Magie aus der Hingabe zu deiner Gottheit schöpfst.

\n

Immer wenn du deine Magie auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Weisheit. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Klerikerzauber bestimmt, ziehst du deinen Weisheitsmodifikator hinzu. Bei Angriffen mit deinem Klerikerzaubern findet ebenfalls der Weisheitsmodifikator Anwendung.

\n

SG für Rettungswürfe= 8 + dein Übungsbonus + dein Weisheitsmodifikator

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Weisheitsmodifikator

\n

Rituale wirken

\n

Du kannst einen Klerikerzauber als Ritual wirken, falls der Spruch als solches gekennzeichnet ist und du ihn vorbereitet hast.

\n

Zauberfokus

\n

Du kannst ein heiliges Symbol (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Klerikerzauber verwenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Cleric)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -279,3 +281,5 @@ {"_id":"zoROR5eMFLLN0bHA","name":"Erkenntnisreicher Manipulator","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"

Ab der 9.Stufe kannst du in Erfahrung bringen, wie mächtig eine Kreatur im Vergleich zu dir ist, wenn du die Kreatur 1 Minute lang beobachtest oder mit ihr interagierst. Der SL teilt dir mit, ob die Kreatur dir ebenbürtig, überlegen oder unterlegen hinsichtlich zwei der folgenden Eigenschaften deiner Wahl ist:

\n\n

Es liegt im Ermessen des Spielleiters, ob du außerdem feststellst, dass du etwas Bestimmtes über die Geschichte der Kreatur oder über ihre Persönlichkeit weißt, falls sie denn eine besitzt.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Strippenzieher 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.KFnE3IdfwSTJRk9B"}}} {"_id":"zxV71eoUOA1DHKRw","name":"Tiergestalt","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Ab der 2. Stufe kannst du deine Aktion nutzen, um auf magische Weise die Gestalt eines Tieres anzunehmen, das du schon einmal gesehen hast. Du kannst die Fähigkeit zweimal einsetzen, ohne Rasten zu müssen. Nach eine kurzen oder langen Rast erhältst du alle verbrauchten Anwendungen zurück. Deine Stufe als Druide bestimmt die Art der Tiere, in die du dich verwandeln kannst, vergleiche dazudie Tabelle zur Tiergestalt unten. Beispielsweise kannst du dich auf der 2.Stufe in ein Tier mit einem Herausforderungsgrad (HG) von 1/4 oder niedriger verwandeln, das weder Flug. noch eine Schwimmbewegungsgrundrate aufweist.

\n

Tiergestalt

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Levelmax. HGEinschränkungenExample
21/4Keine Flug- oder Schwimmbewegungsrate@Compendium[SharedData_global.Monster.DQR151jKAJhstRb1]{Wolf}
41/2Keine Flugbewegungsrate@Compendium[SharedData_global.Monster.Zs3etQn3AJPtNtwS]{Krokodil}
81--@Compendium[SharedData_global.Monster.XDRp3H87ji5gse75]{Rieseneule}
\n

Du kannst dich für eine Anzahl an Stunden in ein Tiergestalt verbleiben,die deiner halben Stufe als Druide entspricht (abgerundet)Anschließend verwandelst du dich in deine normale Gestalt zurück, falls du nicht vorher eine weitere Anwendung der Fähigkeit benutzt. Du kannst auch früher in deine ursprüngliche Form zurückkehren, indem du dafür in deinem Zug eine Bonusaktion aufwendest. Solltest du bewusstlos werden, auf 0 Trefferpunkte sinken oder sterben, verwandelst du dich automatisch zurück.

\n

Für die Zeit, in der du verwandelt bist, gelten folgende Regeln:

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Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

","chat":"","unidentified":""},"source":"PHB pg. 49; 79; 85; 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbar 5, Mönch 5, Paladin 5, Waldläufer 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Extra Attack"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.XogoBnFWmCAHXppo"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"XwAtqSNvbdrYcpNX","name":"Tradition: Schule der Hervorrufung","type":"feat","img":"icons/magic/symbols/elements-air-earth-fire-water.webp","data":{"description":{"value":"

Du konzentrierst deine Studien auf Zauber, die mächtige elementare Effekte hervorrufen, wie etwa bittere Kälte, sengende Flammen, grollende Donner, zuckende Blitze und ätzende Säure. Manche Magier dieser Schule werden in der Armee eingesetzt, um feindliche Truppen von Weitem unter Beschuss zu nehmen. Manche nutzen ihre spektakulären Kräfte, um die Schwachen zu beschützen, während andere ihren eigenen Vorteil suchen und einen Weg als Bandit, Abenteurer oder aufstrebender Tyrann beschreiten.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.SsWWdsbfgY9PZO1a]{Gelehrter der Hervorrufung}

\n

Beginnend mit der Wahl dieser Schule auf der 2.Stufe werden die Geldkosten und der Zeitaufwand für das Kopieren von Hervorrufungszaubern in dein Zauberbuch halbiert.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.rPsMJTw6VesAU6AR]{Zauber formen}

\n

Ab der 2.Stufe hast du die Effekte deiner Hervorrufungszauber so unter Kontrolle, dass du Bereiche in ihnen formen kannst, in denen man vor ihren Auswirkungen sicher ist. Wenn du einen Hervorrufungszauber wirkst, der andere Kreaturen betrifft, die du sehen kannst, darfst du eine Anzahl dieser Kreaturen bestimmen, die 1 + dem Grad des Zaubers entspricht. Die ausgewählten Kreaturen schaffen ihren Rettungswurf gegen deine Zauber automatisch und erleiden keinen Schaden, auch wenn sie normalerweise bei einem gelungenen Rettungswurf die Hälfte des Schadens erleiden würden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.exjkTlwG94OPVVaT]{Kraftvolle Zaubertricks}

\n

Angefangen auf der 6.Stufe betreffen deine schadensverursachenden Zaubertricks sogar die Kreaturen, die der vollen Wucht deines magischen Angriffs entgehen konnten. Wenn einer Kreatur der Rettungswurf gegen deinen Zaubertrick gelingt, erleidet sie durch diesen trotzdem die Hälfte des Schadens (wenn er welchen verursacht). Allerdings wird sie von keinem der sonstigen Effekte des Zaubertricks betroffen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.JJNZ6L1VQpTJJPAd]{Mächtige Hervorrufung}

\n

Beginnend mit Stufe 10 kannst du einem der Schadenswürfe eines beliebigen Hervorrufungszaubers deinen Intelligenzmodifikator hinzufügen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.pCJF7UqINjQLPLuq]{Überladen}

\n

Mit Erreichen der 14.Stufe kannst du die Kraft deiner einfachen Zaubersprüche erhöhen. Wenn du einen Magierzauber des 1. bis 5. Grades wirkst, der Schaden verursacht, kannst du mit diesem maximalen Schaden anrichten. Wenn du diese Fähigkeit ein einziges mal einsetzt, hat dies keine nachteiligen Effekte. Wendest du sie vor Beenden einer langen Rast jedoch erneut an, erleidest du 2D12 nekrotischen Schaden pro Grad des gewirkten Zaubers, sofort nachdem du ihn ausgesprochen hast. Bei jedem weiteren Einsatz vor einer langen rast steigt der nekrotische Schaden um 1D12 pro Grad des Zaubers. Dieser Schaden ignoriert Resistenzen und Immunitäten.

","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Magier 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.uFDhphiJpGs9ZAvQ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} +{"_id":"oHePSG7HNGFIC8rr","name":"Arkane Tradition","type":"feat","img":"icons/magic/water/orb-ice-glow.webp","data":{"description":{"value":"

Beim Erreichen der 2.Stufe suchst du dir eine Arkane Tradition aus und orientierst dich dadurch in Richtung einer der acht Schulen der Magie oder der Kriegsmagie (XGtE):

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7BSim33FEuRukiBG]{Schule der Bannmagie}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.y3gK6QQXbq4fqxjw]{Schule der Beschwörung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.tbbj8eC0oe3VmeEi]{Schule der Erkenntnismagie}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.XwAtqSNvbdrYcpNX]{Schule der Hervorrufung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.C8zPX8nVJF39pUMa]{Schule der Illusion}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.tfU4KZ9HveyTS6gz]{Schule der Nekromantie}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.t2Er08tjqIZtZjJc]{Schule der Verwandlung}

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Die Eule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

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Die Eule hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder der Sicht zusammenhängen.

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Nahkampf-Waffenangriff: +3, Reichweite: 1,5m, Ein Ziel. Treffer: 1 (1) Hiebschaden

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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

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Als Bonusaktion kann der Priester einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn der Priester einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

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Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

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Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.Q7SodFmOmSTDdRfH]{Heilige Flamme}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

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1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

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2.Grad (3 Plätze):@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

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3.Grad (2 Plätze): @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen},  @Compendium[SharedData_global.Zauber.mZ8LzMawo2P1Trhf]{Schutzgeister}

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Flammengleisendes Licht senkt sich auf eine Kreatur herab, die sich in Reichweite befindet und die du sehen kannst. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, sonst erleidet es 1d8 gleißenden Schaden. Bei diesem Rettungswurf ist das Ziel nicht im Vorteil aufgrund von Deckung.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Heilige Flamme"},"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"u0uFDDQPf1yVQuLA","name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DZysXnk7S0mTUa9V","name":"Thaumaturgie","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"3gMRMzFPN2FZxgXc","name":"Heiligtum","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

Du schützt eine Kreatur in Reichweite vor Angriffen. Bis der Zauber endet, müssen alle Kreaturen, die das geschützte Ziel mit einem Angriff oder einem schädigenden Zauber attackieren wollen, zunächst einen Weisheitrettungswurf ablegen. Bei einem Misserfolg muss die Kreatur ein neues Ziel wählen oder der Angriff oder Zauber ist vergeudet. Der magische Schutz bewahrt das Ziel nicht vor Flächeneffekten, wie der Explosion eines Feuerballs der eine gegnerische Kreatur betrifft, oder anderweitig Schaden anrichtet, endet dieser Zauber

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Silberspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sanctuary"},"core":{"sourceId":"Compendium.dnd5e.spells.gvdA9nPuWLck4tBl"}}},{"_id":"u7IkN3M13TkgZU4Y","name":"Lenkendes Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}}},{"_id":"mQSrb4SV4WKMq0sn","name":"Wunden heilen","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

Eine Kreatur, die du berührst, erhält eine Anzahl von Trefferpunkten zurück in Höhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 1. hinaus um 1W8

","chat":"","unidentified":""},"source":"SHB S. 287 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}},{"_id":"KBaeupmD9dSajaXq","name":"Schwache Genesung","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

Du berührst eine Kreatur und kannst entweder eine Krankheit kurieren, die sie plagt, oder einen Zustand entfernen, unter dem sie leidet. Dieser Zustand kann einer der folgenden sein: @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind}, @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt}, @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{taub} oder @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}.

","chat":"","unidentified":""},"source":"SHB S. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lesser Restoration"},"core":{"sourceId":"Compendium.dnd5e.spells.F0GsG0SJzsIOacwV"}}},{"_id":"5sTi9ydt2qRo7Oo3","name":"Magische Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"NgevU3aGwip2r8eb","name":"Magie bannen","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"vryWHxVk9IgbzVZ0","name":"Schutzgeister","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","data":{"description":{"value":"

Du rufst Geister herbei, die dich beschützen und für die Wirkungsdauer innerhalb von 4,50m um dich herumhuschen. Wenn du guter oder neutraler Gesinnung bist, erscheint ihre Gestalt engelsgleich oder feenartig (deine Wahl). Wenn du böser Gesinnung bist, wirken sie wie geisterhafte Unholde.

\n

Beim wirken des Zaubers kannst du eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst. Diese werden nicht von dem Zauber betroffen. Die Bewegungsrate aller anderen Kreaturen ist im Bereich des Zaubers halbiert. Betritt eine solche Kreatur den Bereich das erste Mal in einem Zug oder beginnt dort, muss sie einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 3D8 gleißenden Schaden (wenn du guter oder neutraler Gesinnung bist) oder 3D8 nekrotischen Schaden (wenn du böser Gesinnung bist). Gelingt der Rettungswurf, erleidet die Kreatur den halben Schaden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein heiliges Symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spirit Guardians"},"core":{"sourceId":"Compendium.dnd5e.spells.uCud2s4TjMfjiXUb"}}},{"_id":"NifhAa2hxGzwRoDy","name":"Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Priester greift mit seinem Streitkolben an.

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\n
\n

Bathing your very own Blink Dog comes with a set of challenges all its own.  Often it is simply better to let the beast care for its own hygiene (circumstances allowing) as your precious pooch will likely blink off to the nearest mud puddle as soon as you've finished cleaning them.
Caring for your Blink Dog, pg. 46.

\n
\n

Blink Dogs are a notable curiosity amongst the common canine species.  On the outside, the hound appears to be quite similar to many a hunting mutt: a tannish, yellow complexion of the fur, average in size (standing anywhere from two and a half to three feet in height) and no markings or traits rendering it particularly unique.  However, the secret of this dog lies within.  The Blink Dog possesses an uncanny ability to “blink” or teleport at will from location to location in a flash.  In a similar vein to the spells utilized by mages to transport themselves across distances in a flash, the Blink Dog tears through the fabric of our reality, vanishes instantaneously and appears up to forty feet away from its original location.  The Blink Dog is unable to carry living things along with it, however any equipment or objects the hound currently holds will be transported.  Blink Dogs have an above average intelligence in comparison to other canines and are able to speak their own language, called “Blink Dog”, to others of their kind.  What these discussions entail is a mystery, though it is speculated that often the packs of dogs will discuss their intense hatred for other ethereal quadrupeds as they are known to attack the beasts on sight.

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Der Hund teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu 12m weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann der Hund einen Biss-Angriff durchführen

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 4 (1d6 + 1) Stichschaden.

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\n

Die Kreatur greift mit ihrem Biss an.

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Der Flimmerhund hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Die Vogelscheuche wählt eine Kreatur innerhalb 9m um sich aus, die sie sehen kann. Wenn das Ziel die Vogelscheuche sehen kann, muss ihm ein Weisheitsrettungswurf gegen SG11 gelingen, um nicht bis zum Ende des nächsten Zuges der Vogelscheuche magisch @Compendium[SharedData.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} zu sein. Das verängstigte Ziel ist auch @Compendium[SharedData.Regelwerk.71jqryBh5UVZXVJf]{Gelähmt}.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 6 (1d4 + 1) Hiebschaden.

\n
\n

Die Vogelscheuche greift mit ihrer Klaue an.

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

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This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"}}},{"_id":"iDyC3X4imGUxOACa","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Der Erzmagus hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"}}},{"_id":"1TIENq6P5ioUk996","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

Der Erzmagus ist ein Zauberwirker der 18.Stufe.

\n

Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 17,+9 zum Treffen mit Zauberangriffen). Der Erzmagus kann willentlich Selbstverkleidung und Unsichtbarkeit wirken und hat die folgenden Magierzauber vorbereitet:

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Zaubertricks (beliebig oft): Feuerpfeil, Licht, Magierhand, Schockgriff, Taschenspielerei

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1.Grad (4 Plätze): Identifizieren, Magie entdecken, Magierrüstung*, Magisches Geschoss

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2.Grad (3 Plätze): Gedanken wahrnehmen, Nebelschritt, Spiegelbilder

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3.Grad (3.Plätze): Blitz, Fliegen, Gegenzauber

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4.Grad (3 Plätze): Feuerschild, Steinhaut*, Verbannung

\n

5.Grad (3 Plätze): Ausspähung, Energiewand, Kältekegel

\n

6.Grad (1 Platz): Kugel der Unverwundbarkeit

\n

7.Grad (1 Platz): Teleportieren

\n

8.Grad (1 Platz): Gedankenleere*

\n

9.Grad (1 Platz): Zeitstopp

\n

 

\n

*Der Erzmagus wirkt diese Zauber vor einem Kampf auf sich selbst

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}}},{"_id":"y7Y80K7raRoYxgsW","name":"Feuerpfeil","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"

Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Feuerpfeil"},"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"w8oKMGsnh4TJ6hm2","name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

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Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"sTn0FpV7s8YAublU","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Also Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"WzPzggKpybT9P5pf","name":"Schockgriff","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"

Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

\n

Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Schockgriff"},"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"5bdtWWOIqkGm8V0M","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

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\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Ie7is1E1L7tTqQ9i","name":"Selbstverkleidung","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

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Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

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Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"GssjBzRGWFSQRGiW","name":"Identifizieren","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

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Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Identify"},"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"uMVSARc4w4itOuus","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

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Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"Z5gNAgNxMIhbT2dp","name":"Magierrüstung","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a2FIwsRrwxqFv1q6","name":"Magisches Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"rnuXg3iSsfAeJ2as","name":"Unsichtbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

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Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"8CSD4vZfsY7wU8Bf","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

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Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"Cs4T6kPlVJV0Hldx","name":"Nebelschritt","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"H63D1aNbu73isjN4","name":"Spiegelbilder","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

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Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

\n

Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

\n

Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

\n

Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"bWVKAX6gUSuBCGl1","name":"Blitz","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"

Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

\n

Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a9dVa0BJ9Uqi9BpC","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"dgBpOdcTslGN2qLk","name":"Gegenzauber","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DfJ0YYHHqdywLCQ1","name":"Feuerschild","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

\n

Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

\n

Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Ui01XSXfXn1W6RTa","name":"Steinhaut","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"JrXGLc4IrBZR91QR","name":"Verbannung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xnphAJaGshy8j03b","name":"Ausspähung","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Da Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut due das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
WissenRettungswurf
Aus zweiter Hand (Du hast von dem Ziel gehört)+5
Aus erster Hand (du hast das Ziel getroffen)+0
Vertraut (du kennst das Ziel gut) -5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VerbindungRettungswurf
Abbild oder Portrait-2
Besitztum oder Kleidungsstück-4
Körperteil, Haarsträhne, Fingernagel oder dergleichen-10
\n

Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

\n

Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

\n

Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"qmGaARNAzhxKW4OW","name":"Energiewand","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

\n

Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Y6i8L4t3tTZDEJHo","name":"Kältekegel","type":"spell","img":"icons/magic/water/projectile-ice-chunk-blue.webp","data":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8d8 Kälteschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1d8

","chat":"","unidentified":""},"source":"PHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"in kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.rmcvwlCDLg57Iq3k"}}},{"_id":"OyMUdDq4l1n2NCtF","name":"Kugel der Unverwundbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"

Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

\n

Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

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Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
Permanenter Kreis---01-100
Assoziierter Gegenstand---01-100
Sehr vertraut01-0506-1314-2425-100
Beiläufig gesehen01-3334-4344-5354-100
Einmal gesehen01-4344-5354-7374-100
Beschrieben01-4344-5354-7374-100
Falscher Zielort01-5051-100--
\n

Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

\n

\"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

\n

\"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

\n

\"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

\n

\"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

\n

\"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

\n

\"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

\n

Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

\n

Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

\n

Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

\n

Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

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Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

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Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

\n

Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

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Angriffswürfe gegen den Flinkling sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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Wenn der Flinkling einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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Der Flinkling führt drei Angriffe mit seinem Dolch aus.

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Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":90000,"effects":[],"_id":"ZjVkZGQ2ZGE4YjE1","folder":null,"permission":{"default":0}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"6oErJEaTLUFKLiLQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

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\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

\n

Beliebig oft: Druidenkunst

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1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

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Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

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Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

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- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

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- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

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- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

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- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

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Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

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Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

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Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

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Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

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Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

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Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

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Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

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Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

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Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

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Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

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Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

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Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

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Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

\n

Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

\n

Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

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Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

\n

Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
9-10Die Kreatur kann sich normal bewegen und handeln.
\n

Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 10 Fuß, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

Die Kreatur greift mit ihrem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"}}},{"_id":"xBMlOX9sz6PHGfl0","name":"Scharfes Gehör und scharfer Geruchssinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

Der {creature} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"}}},{"_id":"jazQ7KLMLeSOnlUX","name":"Rudeltaktik","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","data":{"description":{"value":"

Der {creature} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn dich mindestens ein  Verbündeter des {creature} innerhalb von 1,5m zur Kreatur befindet und nicht kampfunfähig ist

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Baboon","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pack 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Schiffsmagier","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schiffsmagier.jpeg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"mage","formula":""},"hp":{"value":32,"min":0,"max":32,"temp":0,"tempmax":0,"formula":"5D8+10"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"Jedes Volk","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":4,"xp":{"value":10},"source":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":"Vorteil gegen Umstoßen"},"languages":{"value":[],"custom":"Eine Sprache nach Wahl (normalerweise 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Schiffsmagier","img":"modules/SharedData_resources/tokens/creatures/Schiffsmagier.png","displayName":40,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":0.25,"lightAnimation":{"speed":5,"intensity":5},"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"lightColor":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"APAnEonOMNUfC1Ee","name":"Standfest auf Deck","type":"feat","img":"icons/skills/movement/feet-bladed-boots-fire.webp","data":{"description":{"value":"

Der Schiffsmagier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"Xd5CuUMNi3roDAFu","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","data":{"description":{"value":"

Der Schiffsmagier ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Magierzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}, @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

1.Stufe (4 Plätze): @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}, @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

2.Stufe (3 Plätze): @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}, @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"Jz4qCVHCgDK5F1dG","name":"Freundschaft","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer hast du einen Vorteil auf alle Charisma-Würfe, die auf eine Kreatur deiner Wahl gewirkt werden, die dir nicht feindlich gesonnen sind. Wenn der Zauber endet, begreift die Kreatur, dass du Magie verwendet hast, um ihre Stimmung zu beeinflussen und wird feindselig. Eine Kreatur, die zu Gewalt neigt, könnte dich angreifen. Andere Kreaturen könnten sich (nach Entscheidung des SLs) andere Möglichkeiten suchen, um sich zu rächen, abhängig von der Art, wie du mit ihr interagiert hast.

","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Menge Schminke, die beim Wirken des Zaubers auf das Gesicht aufgetragen wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Freundschaft"}}},{"_id":"bj9SLfGRaZ4xJfwM","name":"Kältestrahl","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"

Ein eisiger Strahl aus blau-weißem Licht schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet die Kreatur 1D8 Kälteschaden und ihr Bewegungsrate wird bis zum Beginn deines nächsten Zuges um 3m verringert.

\n

Der Schaden dieses Zaubers steigt jeweils um 1D8 bei Erreichen der 5. (2D8), 11. (3D8) und 17.Stufe (4D8)

","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kältestrahl"},"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"nvDWG5VHaCRRkJvq","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ony9DNZCS4iASjjV","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"brf43iZUu99JZvJR","name":"Hexenpfeil","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"

Ein Strahl knisternder, blauer Energie schießt auf eine Kreatur in Reichweite und erschafft einen anhaltenden Bogen aus Blitzen zwischen dir und dem Ziel. Führe einen Fernkampf-Zauberangriff gegen diese Kreatur aus. Bei einem Treffer erleidet sie 1D12 Blitzschaden. Außerdem kannst du für die Wirkungsdauer in jedem deiner Züge deine Aktion verwenden, um dem Ziel automatisch 1D12 Blitzschaden zuzufügen. Der Zauber endet, wenn du deine Aktion für einen andere Handlung verwendest oder sich das Ziel außerhalb der Reichweite des Zaubers oder in vollständiger Deckung befindet.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Initialschaden für jeden Grad über den 1. hinaus um 1D12.

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Du erschaffst eine Sphäre aus Nebel mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre breitet sich um Ecken aus, und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15km pro Stunde) den Nebel auflöst.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2 oder höheren Grades wirkst, vergrößert sich der Radius der Sphäre um 6m für jeden Grad über den 1.hinaus

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Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

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Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

\n

Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

\n

Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

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Ein schimmernder grüner Pfeil schießt auf ein Ziel in Reichweite zu und explodiert in einem Sprühregen aus Säure. Führe eine Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es sofort 4W4 Säureschaden und 2W4 Säureschaden am Ende seines nächsten Zuges. Verfehlst du, spritzt genug Säure auf das Ziel, um die Hälfte des anfänglichen Schadens zu verursachen, ohne jedoch Schaden am Ende des nächsten Zuges zuzufügen.

\n

Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 3. oder höheren Grades wirkst, steigt der Schaden (sowohl der anfängliche als auch der spätere) für jeden Grad über den 2. hinaus um 1W4.

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Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

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Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

\n

Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

\n

Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

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Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Schiffsmagier greift mit seinem Kampfstab an.

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Die Harpie führt zwei Angriffe aus: einen mit ihren Klauen und einen mit ihrer Keule

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 6 (2d4 + 1) Hiebschaden.

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Die Harpie greift mit ihren Krallen an.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

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Die Harpie greift mit ihrer Keule an.

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Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

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Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

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Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

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An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

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Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

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Der erwachte Baum greift mit einem Hieb an.

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Solange der erwachte Baum bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden

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Die Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Die Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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Die Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

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Der Sahuagin greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

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Der Sahuagin greift mit ihren Krallen an.

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Die Sahuagin ist ein Zauberwirker der 6.Stufe. Ihr Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Sie hat die folgenden Klerikerzauber vorbereitet:

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Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}, @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens (Dreizack)}

\n

3.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}, @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}}},{"_id":"itWNPGQq0QQN4UfG","name":"Göttliche Führung","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Einmal während der Wirkungsdauer kann das Ziel mit einem d4 würfeln und das Ergebnis auf einen Attributswurf seiner Wahl addieren. Es darf sich vor oder nach dem Attributswurf dazu entscheiden, den Würfel einzusetzen. Anschließend endet der Zauber.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Göttliche Führung"},"core":{"sourceId":"Compendium.dnd5e.spells.P7mF2MxSuVJwHRRY"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"X9Ld634MgZMbjQLg","name":"Thaumaturgie","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"IglL4mURHSHiZNz0","name":"Lenkendes Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}}},{"_id":"VTd0OacHpWfb7hy7","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"td2aOdEu5MAigKPX","name":"Segnen","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

Du segnest bis zu drei Kreaturen deiner Wahl in Reichweite. Immer wenn ein Ziel während der Wirkungsdauer einen Angriffs- oder Rettungswurf ausführt, kann es mit einem W4 würfeln und das Ergebnis auf den Angriffs- oder Rettungswurf addieren.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Tropfen Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"data.bonuses.abilities.save","mode":2,"value":"+1d4"},{"key":"data.bonuses.mwak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.msak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rsak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rwak.attack","mode":2,"value":"+1d4"}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10},"icon":"systems/dnd5e/icons/spells/haste-sky-1.jpg","label":"Segnen","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bless"},"core":{"sourceId":"Compendium.dnd5e.spells.8dzaICjGy6mTUaUr"}}},{"_id":"XbRT8OCNfQ5W43ZS","name":"Person festhalten","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Wähle eine humanoide Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer gelähmt zu werden. Zu Beginn eines jeden seiner Züge kann das Ziel einen Weisheitrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein

","chat":"","unidentified":""},"source":"SHB S. 255 (PHB S. 251)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines, gerades Stück Eisen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hold Person"},"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"CYwiTaSFb4dOxgaI","name":"Waffe des Glaubens (Dreizack)","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

\n

Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.282 | PH.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.JbxsYXxSOTZbf9I0"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"6vJnFERnIkUeChoL","name":"Massen-Heilendes Wort","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","data":{"description":{"value":"

Indem du magische Worte der Wiederherstellung rufst, erhalten bis zu sechs Kreaturen deiner Wahl, die sich in Reichweite befinden und die du sehen kannst, Trefferpunkte in Höhe von 1D4 + den Modifikator deines zum zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 3. hinaus um 1D4.

","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Healing Word"},"core":{"sourceId":"Compendium.dnd5e.spells.34ddoYIrnOZ2GFYi"}}},{"_id":"z3k0hBbJD4rA7wpE","name":"Zungen","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

Dieser Zauber gewährt der Kreatur, die du berührst, die Fähigkeit, jede gesprochene Sprache zu verstehen, die sie hört. Wenn das Ziel spricht, können außerdem alle Kreaturen verstehen, was es sagt, die mindestens eine Sprache beherrschen und das Ziel hören.

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Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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Der Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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Der Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

\n
\n

Der Sahuagin greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

\n
\n

Der Sahuagin greift mit ihren Krallen an.

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Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 4 (1d6 + 1) Stichschaden, oder 5 (1d8 + 1) Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

\n
\n

Der Sahuagin greift mit seinem Speer an.

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Solange der Mimik bewegungslos bleibt, ist er nicht von einem normalen Gegenstand zu unterscheiden

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Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

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Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1W8 + 3) Säureschaden.

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Der Mimik greift mit seinem Biss an.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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Der Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2W4 + 4) Stichschaden.

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Der Sahuagin greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 11 (2d6 + 4) Hiebschaden.

\n
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Der Sahuagin greift mit ihren Krallen an.

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Nahkampf- oder Fernkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 11 (2d6 + 4) Stichschaden, oder 13 (2d8 + 14 Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

\n
\n

Der Sahuagin greift mit seinem Dreizack an.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 8(1D10+ 3) Stichschaden.

\n
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Der Iger greift mit seinem Biss an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1D8 + 3) Hiebschaden.

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Der Tiger greift mit seiner Pranke an.

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Der Tiger hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Geruchssinn zusammenhängen.

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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

\n
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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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Nahkampf-Waffenangriff:+3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

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Die {Kreatur} greift mit ihren Krallen an.

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Die Rieseneule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

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Der Rabe kann einfache Geräusche nachahmen, die er gehört hat, wie das flüstern einer Person, die Schreie eines Babys oder das Zwitschern eines Tieres. Eine Kreatur, die das Geräusch hört, kann mit einem erfolgreichen Wurf auf Weisheit (Motiv erkennen) gegen SG 10 erkennen, dass er nur nachgeahmt wird.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 1 Stichschaden.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

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Die Ziege rammt das Ziel.

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Wenn sich die Ziege mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel zusätzlich 1d4 Wuchtschaden.

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Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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Der Zentaur führt zwei Angriffe aus:

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einen mit seiner Pike und einen mit seinen Hufen oder zwei mit seinem Langbogen

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Wenn sich der Zentaur mindestens 9m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit seinen Hufen angreift, dann erleidet das Ziel zusätzlich 3d6 Stichschaden

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

\n
\n

Wenn sich der {Kreatur} mindestens {Entfernung} in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit {Angriff} angreift, dann erleidet das Ziel zusätzlich {Schaden}{Schadenstyp}

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Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

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Nahkampf-Waffenangriff:+6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

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Der Zentaur greift mit seinen Hufen an.

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Der Chuul führt zwei Angriffe mit seinen Zangen durch. Wenn der Chuul eine Kreatur gepackt hat, kann er auch einmal seine Tentakel benutzen.

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Der Chuul kann Luft und Wasser atmen.

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Der Chuul kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

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Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

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Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und der Chuul nicht zwei andere Kreaturen im Haltegriff hat.

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Der Hai hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 22 (3W10 + 6) Stichschaden.

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Der Hai greift mit seinem Biss an.

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Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

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Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und der Chuul nicht zwei andere Kreaturen im Haltegriff hat.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1(1) Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG10 ablegen, um nicht 2d4 Giftschaden zu erleiden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

\n
\n

Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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Wenn {Kreatur} einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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{Kreatur} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn dich mindestens ein  Verbündeter {Kreatur} innerhalb von 1,5m zur Kreatur befindet und nicht kampfunfähig ist

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Einmal pro Zug verursacht {Kreatur} zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des {Kreatur} aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist und {Kreatur} keinen Nachteil auf den Angriffswurf hat.

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\n

{Kreatur} berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

\n

Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

\n
\n

{Kreatur} berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

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{Kreatur} kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Alle Kreaturen im Umkreis von 9m um {Kreatur}, welche die Worte hören können, müssen einen SG Weisheitsrettungswurf bestehen oder werden für 1 Stunde vergiftet. Eine betroffene Kreatur kann den Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf einer Kreatur erfolgreich ist, ist die Kreatur für die nächsten 24 Stunden immun gegen die berauschenden Worte.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MTNjY2NlMTIxZGQz"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"71H6nC62Cgq44xi5","name":"Magie spüren","type":"feat","img":"icons/magic/water/projectile-ice-snowball.webp","data":{"description":{"value":"

{Kreatur} kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

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\n

{Kreatur} wird auf magische Weise unsichtbar, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die {Kreatur} trägt oder in der Hand hält, wird mit ihm unsichtbar.

\n
\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.qLd01BTjVwH6NUfH"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"7LtrfkMBuIX4HTOa","name":"Gestaltwandler","type":"feat","img":"icons/containers/boxes/crate-reinforced-beige.webp","data":{"description":{"value":"

{Kreatur} verwendet seine Aktion, um sich in einen Gegenstand oder zurück in seine wahre, amorphe Gestalt zu verwandeln. Seine Spielwerte sind in jeder Gestalt gleich. Ausrüstung, die er trägt oder in der Hand hält, wird nicht verwandelt. Er nimmt wieder seine wahre Gestalt an, wenn er stirbt

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{Kreatur} kann unter Wasser atmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"}}} +{"name":"Standfest auf Deck","type":"feat","img":"icons/skills/movement/feet-bladed-boots-fire.webp","data":{"description":{"value":"

Der Schiffsmagier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

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Angriffswürfe gegen {Kreatur} sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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\n

{Kreatur} wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

\n

Wenn {Rüstung} Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antimagic Susceptibility"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.KMQAgNxBCAHrd2JU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"8GAdSg3rOuXuYiLL","name":"Aufspiessen","type":"weapon","img":"icons/creatures/mammals/ox-buffalo-horned-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1d8 + 3) Stichschaden.

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Verlockender Gesang","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-pendulum.webp","data":{"description":{"value":"

Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

\n

Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

\n

Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.aXM9DLYF1IyX8Et9"}},"_id":"8jZnWxxwMpedLtDW"} {"_id":"984kvsNJ28jhPCXD","name":"Klaue","type":"weapon","img":"icons/creatures/claws/pincer-crab-brown.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Wucht.

\n
\n

Die {Kreatur} greift mit ihrer Klaue an.

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Wenn sich {Kreatur} mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel {Schaden + Art}.

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen {SG} ablegen um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"Foundry-MGL":{"converted":true},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WqRzbokPG0am6AHb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Hiebschaden, oder 7 (1D10 + 2) Hiebschaden beim Angriff mit zwei Händen.

\n
\n

Der Erste Offizier greift mit seinem Langschwert an. Wenn das Ziel eine Kreatur ist, kann sich der Erste Offizier dazu entscheiden, mit dem Angriff keinen Schaden zu verursachen, um das Ziel zu entwaffnen. Dem Ziel muss ein Stärkerettungswurf gegen SG 14 gelingen, andernfalls muss es einen Gegenstand, den es in den Händen hält, fallenlassen.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":15,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"str","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword"},"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"9JkmrNy2XH10SiWs"} {"_id":"A04UpIwEyapotzKe","name":"Netzwandler","type":"feat","img":"icons/magic/nature/tree-bare-glow-yellow.webp","data":{"description":{"value":"

Die {Kreatur} ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.zITrVwmnPpLoBZI1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"CCJeJ4ViSwDfL21F","name":"Netzsinn","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

Solange die {Kreatur} in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.M2Y2Mzk3ZTFmOTc3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"CO9nvs1Q3e41WDr2","name":"Ätherische Bewegung","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"

{Kreatur} kann als Bonusaktion auf magische Weise von der Materiellen Ebene auf die Ätherebene wechseln und andersrum.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.3iLXiqhhOgXOMMg7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"DplEePc6W1Kt2fsl","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+ 3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"DplEePc6W1Kt2fsl","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

Light teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}},"_id":"EpOTBtin7Mj4v9Od"} {"_id":"FGHDomgt8wcw8Vq5","name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

{Kreatur} teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}}} +{"_id":"FIGOamPxslOLKkmi","name":"Haken","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-wood.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

\n
\n

{Kreatur} greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} zu werden.

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{Kreatur} nutzt seine halbe Bewegungsrate und verwendet die Aktion Verstecken.

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Als Bonusaktion kann {Kreatur} einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn {Kreatur} einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

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{Kreatur} ist bei Stärkewürfen im Vorteil.

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Die {Kreatur} wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die {Kreatur} trägt oder in der Hand hält, wird mit ihr unsichtbar

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{Kreatur} bringt ihre Umgebung zum Erstarren. Alle Kreaturen im Umkreis von 3 Metern müssen einen Konstitutionsrettungswurf bestehen oder erleiden eine Stufe Erschöpfung.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.OTMzMmYzNjU1MmVi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"NDNytWNiZpqwohBJ","name":"Scharfe Sicht","type":"feat","img":"systems/dnd5e/icons/skills/emerald_11.jpg","data":{"description":{"value":"

{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"NdE480dAAdj6FaQA","name":"Hieb","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

\n
\n

{Kreatur} greift mit einem Hieb an.

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\n

Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

\n
\n

{Kreatur} greift mit einem Hieb an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.WEesSpitzLnaCknL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"NgtguTXauu9RMCpC","name":"Eisige Berührung","type":"feat","img":"icons/magic/water/snowflake-ice-blue-white.webp","data":{"description":{"value":"

{Kreatur} berührt eine Kreatur im 1,5 m Umkreis, die sie sehen kann. Die Kreatur muss einen Konstitutionsrettungswurf bestehen oder erhält 2d6+3 Kälteschaden und ist bis zum Beginn von {Kreatur} nächsten Zug betäubt.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1.5,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[["2d6+3","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betternpcsheet5e":{"showItemSummary":false},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.Y2MyOWFjNjQwZDA2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"OTOBWtTz05IMDWmc","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

Solange {Kreatur} bewegungslos bleibt, ist er nicht von einem normalen {Kreatur} zu unterscheiden

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"R3T05fWZyl98XNZV","name":"Stimmnachahmung","type":"feat","img":"icons/magic/control/silhouette-aura-energy.webp","data":{"description":{"value":"

{Kreatur} kann einfache Geräusche nachahmen, die er gehört hat, wie das flüstern einer Person, die Schreie eines Babys oder das Zwitschern eines Tieres. Eine Kreatur, die das Geräusch hört, kann mit einem erfolgreichen Wurf auf Weisheit (Motiv erkennen) gegen SG 10 erkennen, dass er nur nachgeahmt wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MTMyNjQzY2MzYmIw"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"RHK2iQsQUmuI4pC9","name":"Zweihandaxt","type":"weapon","img":"icons/weapons/axes/axe-double.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

\n
\n

{Kreatur} greift mit seiner Zweihandaxt an.

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{Kreatur} hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Biss an.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit Sicht oder Geruchssinn zusammenhängen

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{Kreatur} provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

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{Kreatur} teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu {Reichweite} weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann {Kreatur} einen {Angriff} durchführen

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Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

\n

Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und {Kreatur} nicht zwei andere Kreaturen im Haltegriff hat.

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Nahkampf-Waffenangriff:+3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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Wenn {Kreatur} fliegt und sich im Sturzflug in gerader Linie mindestens 9m auf ein Ziel zu bewegt und dann mit einen Nahkampf-Waffenangriff trifft, dann verursacht der Angriff zusätzliche 2d8 Schaden beim Ziel

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Die {Kreatur} führt zwei Angriffe aus. Diese Angriffe können vom selben Typ oder unterschiedlichen Aktionen bestehen

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

\n
\n

{Kreatur} greift mit seinem leichten Hammer an.

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\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6+3) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Schnabel am.

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{Kreatur} wirkt einen Zaubertrick

\n

 

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\n

Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

\n
\n

Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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{Kreatur} hat einen Vorteil auf Geschicklichkeits- und Stärkerettungswürfe gegen Effekte, durch die sie den Zustand  @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} erleiden würde.

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Geruchssinn zusammenhängen.

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Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

\n

Zaubertricks (beliebig oft):  

\n

1.Grad (4 Plätze): 

\n

2.Grad (3 Plätze): 

\n

3.Grad (2 Plätze): 

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{Kreatur} springt 3m weit und 1,5m hoch, mit oder ohne Anlauf.

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{Kreatur} kann ihre Blindsicht nicht verwenden, solange sie @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{Taub} ist.

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Die  {Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder der Sicht zusammenhängen

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{Kreatur} bleibt an allem haften, was ihn berührt. Eine riesige oder kleinere Kreatur, die am {Kreatur} haftet, wird auch von ihm gepackt (SG zum Entkommen 13). Attributswürfe, um diesem Haltegriff zu entkommen, erleiden einen Nachteil.

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{Kreatur} verwendet die Aktion Rückzug und nutzt seine halbe Bewegungsrate.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1D8 + 3) Hiebschaden.

\n
\n

{Kreatur} greift mit ihrer Klaue an.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

\n
\n

{Kreatur} rammt das Ziel.

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In jedem seiner Züge kann {Kreatur} eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cunning Action"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"tZqKzZ9ZJ3Ky2aNF","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

{Kreatur} kann Luft und Wasser atmen.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

\n
\n

Die {Kreatur} greift mit ihrer Keule an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":true,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.v2ac16RBAdGcv4eX"}}} {"_id":"w11BdYcPT1L6N4Oy","name":"Hufe","type":"weapon","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

\n
\n

{Kreatur} greift mit seinen Hufen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hooves"},"core":{"sourceId":"Item.ICbiLFrPjwIfA1Nj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"wu1lyXrMrTR0hpQ1","name":"Angeborenes Zauberwirken: Pixie","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber ohne den Verbauch voon Komponenten wirken:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"wwzApqQdJl7q3HAe","name":"Furchterregendes Starren","type":"feat","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","data":{"description":{"value":"

{Kreatur} wählt eine Kreatur innerhalb 9m um sich aus, die sie sehen kann. Wenn das Ziel {Kreatur} sehen kann, muss ihm ein Weisheitsrettungswurf gegen SG11 gelingen, um nicht bis zum Ende des nächsten Zuges der {Kreatur} magisch @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} zu sein. Das verängstigte Ziel ist auch @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{Gelähmt}.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"context":"","type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MzYxYWZhOGU1ODI1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"x1lPT1jOfmMMC4G9","name":"Gehstock","type":"weapon","img":"icons/weapons/staves/staff-ornate-hook.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 (1d4 + 2) Wuchschaden + 6 (1d12) nekrotischer Schaden

\n
\n

Die {Kreatur} greift mit ihren Gehstock an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"],["1d12","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.2H4610m4uZFzWG05"}}} {"_id":"xj3zBPsx5L78LUW8","name":"Tentakel","type":"feat","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"
\n

Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tentacles"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.nKpLMXS9E10TSGhU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"y3LFTsQc2ajcaVSD","name":"Parade","type":"feat","img":"icons/weapons/swords/swords-sharp-worn.webp","data":{"description":{"value":"

Der Adlige addiert 2 auf seine RK gegen einen Nahkampfangriff, der ihn treffen würde. Dazu muss der Adlige den Angreifer sehen und eine Nahkampfwaffe führen

","chat":"","unidentified":""},"source":"MM S.342","activation":{"type":"","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Adliger","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OTI5NjJmNzYxOWUx"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"zE6DQUstOCsBcARf","name":"Kampfstab","type":"weapon","img":"icons/weapons/staves/staff-simple.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Schiffsmagier greift mit seinem Kampfstab an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.XFlpLjGdFP64uwrT"}}} diff --git a/packs/Regelwerk.db b/packs/Regelwerk.db old mode 100755 new mode 100644 index a23bb76..41633b0 --- a/packs/Regelwerk.db +++ b/packs/Regelwerk.db @@ -2,6 +2,7 @@ {"_id":"6evjk7FH70N9zPan","name":"Bewusstlos","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.rules.MOk1rkF0DeJlcC4l"}}} {"_id":"71jqryBh5UVZXVJf","name":"Gelähmt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Paralyzed"},"core":{"sourceId":"Compendium.dnd5e.rules.BJaVW22yVYe7dtzq"}}} {"_id":"7GpNWUPOnUVUJPPa","name":"Gepackt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Grappled"},"core":{"sourceId":"Compendium.dnd5e.rules.b4UvTt9P3As79cwm"}}} +{"_id":"7PoNXK0zaREBtWbG","name":"Foundry - Befehle für Modifikatoren","content":"

# Abilities

\n

** Note: these can also be accessed via `@abil.` shorthand. Example: `@abil.str.value` **

\n

 

\n

@abilities.str.value   

\n

@abilities.str.proficient   

\n

@abilities.str.mod   

\n

@abilities.str.save   

\n

@abilities.str.prof   

\n

@abilities.str.saveBonus   

\n

@abilities.str.checkBonus   

\n

@abilities.dex.value   

\n

@abilities.dex.proficient   

\n

@abilities.dex.mod   

\n

@abilities.dex.save   

\n

@abilities.dex.prof   

\n

@abilities.dex.saveBonus   

\n

@abilities.dex.checkBonus   

\n

@abilities.con.value   

\n

@abilities.con.proficient   

\n

@abilities.con.mod   

\n

@abilities.con.save   

\n

@abilities.con.prof   

\n

@abilities.con.saveBonus   

\n

@abilities.con.checkBonus   

\n

@abilities.int.value   

\n

@abilities.int.proficient   

\n

@abilities.int.mod   

\n

@abilities.int.save   

\n

@abilities.int.prof   

\n

@abilities.int.saveBonus   

\n

@abilities.int.checkBonus   

\n

@abilities.wis.value   

\n

@abilities.wis.proficient   

\n

@abilities.wis.mod   

\n

@abilities.wis.save   

\n

@abilities.wis.prof   

\n

@abilities.wis.saveBonus   

\n

@abilities.wis.checkBonus   

\n

@abilities.cha.value   

\n

@abilities.cha.proficient   

\n

@abilities.cha.mod   

\n

@abilities.cha.save   

\n

@abilities.cha.prof   

\n

@abilities.cha.saveBonus   

\n

@abilities.cha.checkBonus   

\n

 

\n

# Attributes

\n

** Note: these can also be accessed via `@attr.` shorthand. Example: `@@attr.ac.value` **

\n

 

\n

@attributes.ac.value  

\n

@attributes.ac.min  

\n

@attributes.hp.value  

\n

@attributes.hp.min  

\n

@attributes.hp.max  

\n

@attributes.hp.temp  

\n

@attributes.hp.tempmax  

\n

@attributes.init.value   

\n

@attributes.init.bonus   

\n

@attributes.init.mod   

\n

@attributes.init.prof   

\n

@attributes.init.total   

\n

@attributes.spellcasting  

\n

@attributes.speed.value  

\n

@attributes.speed.special  

\n

@attributes.death.success   

\n

@attributes.death.failure   

\n

@attributes.encumbrance.value  

\n

@attributes.encumbrance.max  

\n

@attributes.encumbrance.pct  

\n

@attributes.encumbrance.encumbered  

\n

@attributes.exhaustion  

\n

@attributes.inspiration  

\n

@attributes.hd   

\n

@attributes.prof   

\n

@attributes.spelldc   

\n

 

\n

# Bonuses

\n

@bonuses.mwak.attack  

\n

@bonuses.mwak.damage  

\n

@bonuses.rwak.attack  

\n

@bonuses.rwak.damage  

\n

@bonuses.msak.attack  

\n

@bonuses.msak.damage  

\n

@bonuses.rsak.attack  

\n

@bonuses.rsak.damage  

\n

@bonuses.abilities.check  

\n

@bonuses.abilities.save  

\n

@bonuses.abilities.skill  

\n

@bonuses.spell.dc  

\n

 

\n

# Class (Fighter Example)

\n

@classes.fighter.description.value  

\n

@classes.fighter.description.chat  

\n

@classes.fighter.description.unidentified  

\n

@classes.fighter.levels  

\n

@classes.fighter.subclass  

\n

@classes.fighter.hitDice  

\n

@classes.fighter.hitDiceUsed  

\n

@classes.fighter.skills.number  

\n

@classes.fighter.skills.choices.0  

\n

@classes.fighter.skills.choices.1  

\n

@classes.fighter.skills.choices.2  

\n

@classes.fighter.skills.choices.3  

\n

@classes.fighter.skills.choices.4  

\n

@classes.fighter.skills.choices.5  

\n

@classes.fighter.skills.choices.6  

\n

@classes.fighter.skills.choices.7  

\n

@classes.fighter.spellcasting  

\n

 

\n

# Currency

\n

@currency.pp  

\n

@currency.gp  

\n

@currency.ep  

\n

@currency.sp  

\n

@currency.cp  

\n

 

\n

# Details

\n

@details.biography.value  

\n

@details.biography.public  

\n

@details.alignment  

\n

@details.race  

\n

@details.background  

\n

@details.xp.value  

\n

@details.xp.min  

\n

@details.xp.max  

\n

@details.xp.pct  

\n

@details.trait  

\n

@details.ideal  

\n

@details.bond  

\n

@details.flaw  

\n

@details.level  

\n

@details.hd._deprecated  

\n

@details.notes1name  

\n

@details.notes2name  

\n

@details.notes3name  

\n

@details.notes4name  

\n

 

\n

# Proficiency

\n

@prof  

\n

 

\n

# Resources

\n

@resources.primary.sr  

\n

@resources.primary.lr  

\n

@resources.primary.label  

\n

@resources.secondary.sr  

\n

@resources.secondary.lr  

\n

@resources.secondary.label  

\n

@resources.tertiary.  

\n

@resources.tertiary.lr  

\n

@resources.tertiary.label  

\n

 

\n

# Skills

\n

** Note: Each Skill has 7 different properties (.value, .ability, .bonus, etc...) After `.acr`, only the `.value` property of each skill is shown for brevity**

\n

 

\n

@skills.acr.value  

\n

@skills.acr.ability  

\n

@skills.acr.bonus  

\n

@skills.acr.mod  

\n

@skills.acr.passive  

\n

@skills.acr.prof  

\n

@skills.acr.total  

\n

 

\n

@skills.ani.value  

\n

...  

\n

@skills.arc.value  

\n

...  

\n

@skills.ath.value  

\n

...  

\n

@skills.dec.value  

\n

...  

\n

@skills.his.value  

\n

...  

\n

@skills.ins.value  

\n

...  

\n

@skills.itm.value  

\n

...  

\n

@skills.inv.value  

\n

...  

\n

@skills.med.value  

\n

...  

\n

@skills.nat.value  

\n

...  

\n

@skills.prc.value  

\n

...  

\n

@skills.prf.value  

\n

...  

\n

@skills.per.value  

\n

...  

\n

@skills.rel.value  

\n

...  

\n

@skills.slt.value  

\n

...  

\n

@skills.ste.value  

\n

...  

\n

@skills.sur.value  

\n

...  

\n

 

\n

# Spells

\n

@spells.spell1.value  

\n

@spells.spell1.max  

\n

@spells.spell1.slotsAvailable  

\n

@spells.spell2.value  

\n

@spells.spell2.max  

\n

@spells.spell2.slotsAvailable  

\n

@spells.spell3.value  

\n

@spells.spell3.max  

\n

@spells.spell3.slotsAvailable  

\n

@spells.spell4.value  

\n

@spells.spell4.max  

\n

@spells.spell4.slotsAvailable  

\n

@spells.spell5.value  

\n

@spells.spell5.max  

\n

@spells.spell5.slotsAvailable  

\n

@spells.spell6.value  

\n

@spells.spell6.max  

\n

@spells.spell6.slotsAvailable  

\n

@spells.spell7.value  

\n

@spells.spell7.max  

\n

@spells.spell7.slotsAvailable  

\n

@spells.spell8.value  

\n

@spells.spell8.max  

\n

@spells.spell8.slotsAvailable  

\n

@spells.spell9.value  

\n

@spells.spell9.max  

\n

@spells.spell9.slotsAvailable  

\n

@spells.pact.value  

\n

@spells.pact.max  

\n

@spells.pact.level  

\n

@spells.pact.slotsAvailable  

\n

@spells.spell0._deprecated  

\n

@spells.spell0.max  

\n

@spells.spell0.slotsAvailable  

\n

 

\n

# Traits

\n

@traits.size  

\n

@traits.di.custom  

\n

@traits.dr.custom  

\n

@traits.dv.custom  

\n

@traits.ci.custom  

\n

@traits.senses  

\n

@traits.languages.value.0  

\n

@traits.languages.value.1  

\n

@traits.languages.value.2  

\n

@traits.languages.value.3  

\n

@traits.languages.custom  

\n

@traits.weaponProf.value.0  

\n

@traits.weaponProf.value.1  

\n

@traits.weaponProf.custom  

\n

@traits.armorProf.value.0  

\n

@traits.armorProf.value.1  

\n

@traits.armorProf.value.2  

\n

@traits.armorProf.value.3  

\n

@traits.armorProf.custom  

\n

@traits.toolProf.custom  

\n

@traits.perception._deprecated  

\n

 

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This section describes items that have special rules or require further explanation.

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Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

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Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

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Antitoxin. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

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Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

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Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.

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Block and Tackle. A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

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Book. A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

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Caltrops. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.

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Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

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Case, Crossbow Bolt. This wooden case can hold up to twenty crossbow bolts.

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Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

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Chain. A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

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Climber's Kit. A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

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Component Pouch. A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

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Crowbar. Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

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Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

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Healer's Kit. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

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Holy Symbol. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix PH-B \"Fantasy-Historical Pantheons\" lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

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Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

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Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

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Lantern, Bullseye. A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

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Lantern, Hooded. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

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Lock. A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.

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Magnifying Glass. This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

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Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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Mess Kit. This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

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Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

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Potion of Healing. A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.

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Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

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Quiver. A quiver can hold up to 20 arrows.

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Ram, Portable. You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

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Rations. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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Scale, Merchant's. A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

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Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

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Spyglass. Objects viewed through a spyglass are magnified to twice their size.

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Tent. A simple and portable canvas shelter, a tent sleeps two.

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Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.

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Torch. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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Adventuring Gear

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ItemCostWeight
Abacus2 gp2 lb.
Acid (vial)25 gp1 lb.
Alchemist's fire (flask)50 gp1 lb.
Ammunition
Arrows (20)1 gp1 lb.
Blowgun needles (50)1 gp1 lb.
Crossbow bolts (20)1 gp1½ lb.
Sling bullets (20)4 cp1½ lb.
Antitoxin (vial)50 gp
Arcane focus
Crystal10 gp1 lb.
Orb20 gp3 lb.
Rod10 gp2 lb.
Staff5 gp4 lb.
Wand10 gp1 lb.
Backpack2 gp5 lb.
Ball bearings (bag of 1,000)1 gp2 lb.
Barrel2 gp70 lb.
Basket4 sp2 lb.
Bedroll1 gp7 lb.
Bell1 gp
Blanket5 sp3 lb.
Block and tackle1 gp5 lb.
Book25 gp5 lb.
Bottle, glass2 gp2 lb.
Bucket5 cp2 lb.
Caltrops (bag of 20)1 gp2 lb.
Candle1 cp
Case, crossbow bolt1 gp1 lb.
Case, map or scroll1 gp1 lb.
Chain (10 feet)5 gp10 lb.
Chalk (1 piece)1 cp
Chest5 gp25 lb.
Climber's kit25 gp12 lb.
Clothes, common5 sp3 lb.
Clothes, costume5 gp4 lb.
Clothes, fine15 gp6 lb.
Clothes, traveler's2 gp4 lb.
Component pouch25 gp2 lb.
Crowbar2 gp5 lb.
Druidic focus
Sprig of mistletoe1 gp
Totem1 gp
Wooden staff5 gp4 lb.
Yew wand10 gp1 lb.
Fishing tackle1 gp4 lb.
Flask or tankard2 cp1 lb.
Grappling hook2 gp4 lb.
Hammer1 gp3 lb.
Hammer, sledge2 gp10 lb.
Healer's kit5 gp3 lb.
Holy symbol
Amulet5 gp1 lb.
Emblem5 gp
Reliquary5 gp2 lb.
Holy water (flask)25 gp1 lb.
Hourglass25 gp1 lb.
Hunting trap5 gp25 lb.
Ink (1 ounce bottle)10 gp
Ink pen2 cp
Jug or pitcher2 cp4 lb.
Ladder (10-foot)1 sp25 lb.
Lamp5 sp1 lb.
Lantern, bullseye10 gp2 lb.
Lantern, hooded5 gp2 lb.
Lock10 gp1 lb.
Magnifying glass100 gp
Manacles2 gp6 lb.
Mess kit2 sp1 lb.
Mirror, steel5 gp1/2 lb.
Oil (flask)1 sp1 lb.
Paper (one sheet)2 sp
Parchment (one sheet)1 sp
Perfume (vial)5 gp
Pick, miner's2 gp10 lb.
Piton5 cp1/4 lb.
Poison, basic (vial)100 gp
Pole (10-foot)5 cp7 lb.
Pot, iron2 gp10 lb.
Potion of healing50 gp1/2 lb.
Pouch5 sp1 lb.
Quiver1 gp1 lb.
Ram, portable4 gp35 lb.
Rations (1 day)5 sp2 lb.
Robes1 gp4 lb.
Rope, hempen (50 feet)1 gp10 lb.
Rope, silk (50 feet)10 gp5 lb.
Sack1 cp1/2 lb.
Scale, merchant's5 gp3 lb.
Sealing wax5 sp
Shovel2 gp5 lb.
Signal whistle5 cp
Signet ring5 gp
Soap2 cp
Spellbook50 gp3 lb.
Spikes, iron (10)1 gp5 lb.
Spyglass1,000 gp1 lb.
Tent, two-person2 gp20 lb.
Tinderbox5 sp1 lb.
Torch1 cp1 lb.
Vial1 gp
Waterskin2 sp5 lb. (full)
Whetstone1 cp1 lb.
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Container Capacity

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* You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
ContainerCapacity
Backpack*1 cubic foot/30 pounds of gear
Barrel40 gallons liquid, 4 cubic feet solid
Basket2 cubic feet/40 pounds of gear
Bottle1½ pints liquid
Bucket3 gallons liquid, 1/2 cubic foot solid
Chest12 cubic feet/300 pounds of gear
Flask or tankard1 pint liquid
Jug or pitcher1 gallon liquid
Pot, iron1 gallon liquid
Pouch1/5 cubic foot/6 pounds of gear
Sack1 cubic foot/30 pounds of gear
Vial4 ounces liquid
Waterskin4 pints liquid
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Equipment Packs

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The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.

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Burglar's Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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Diplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.

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Dungeoneer's Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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Entertainer's Pack (40 gp). Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

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Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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Priest's Pack (19 gp). Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.

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Scholar's Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

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Voraussetzung: geübt im Umgang mit schweren Rüstungen

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Du hast den Kampf mit schweren Rüstungen gemeistert und erhältst die folgenden Vorzüge:

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Du bist in einer beliebigen Kombination aus drei Fertigkeiten und/oder Werkzeugen deiner Wahl geübt.

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.i1SpP3VmJ5EDWOz4"}}} +{"_id":"50KRuWPJxXWjBBPN","name":"Ritualwirker","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","data":{"description":{"value":"

Voraussetzung: Intelligenz oder Weisheit 13 oder höher

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Du hast dir eine Reihe von Zaubern angeeignet, die du als Rituale wirken kannst. Diese Zauber werden in einem Ritualbuch niedergeschrieben, welches du in der Hand halten musst, während du eines dieser Rituale ausführst.

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Wenn du dieses Talent wählst, erhältst du ein Ritualbuch, das zwei Zauber des 1.Grades enthält (deine Wahl). Entscheide dich für eine der folgenden Klassen: Barde, Druide, Kleriker, Magier oder Zauberer. Du musst dir deine zwei Zauber aus der Spruchliste dieser Klasse aussuchen und sie müssen als Ritual gekennzeichnet sein. Die gewählte Klasse bestimmt auch das zum Zauberwirken relevante Attribut: Charisma für Barden, Hexenmeister und Zauberer, Weisheit für Druiden und Kleriker sowie Intelligenz für Magier.

\n

Findest du einen Zauber in geschriebener Form, etwa auf einer Spruchrolle oder im Zauberbuch eines Magiers, kannst du versuchen, ihn in dein Ritualbuch zu übertragen. Der Zauber muss in der Spruchliste der gewählten Klasse vorkommen und sein Grad darf nicht mehr als die Hälfte deiner Stufe (aufgerundet) betragen. Außerdem muss der Zauber als Ritual gekennzeichnet sein. Der Vorgang des Kopierens dauert 2 Stunden pro Grad des Zaubers und kostet 50 GM pro Grad. Die Kosten repräsentieren sowohl Materialkomponenten, die du bei den Versuchen verbrauchst, den Zauber zu meistern, als auch spezielle Tinte, die du zum Aufschreiben benötigst.

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Du hast Sprachen und Geheimschriften studiert, wodurch du diese Vorzüge erhältst:

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Voraussetzung: geübt im Umgang mit mittelschweren Rüstungen

\n

Du hast den Kampf mit mittelschweren Rüstungen gemeistert und erhältst die folgenden Vorzüge:

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Voraussetzung: Stärke 13 oder höher

\n

Du hast dir beigebracht, dich im Ringkampf durchzusetzen, wodurch du folgende Vorzüge erhältst:

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Du bist ein fähiger Mediziner, was dir erlaubt, Wunden rasch zu behandeln und deine Verbündeten schnell wieder kampfbereit zu machen. Du erhältst folgende Vorzüge:

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Wähle eine Klasse: Barde, Druide, Kleriker, Magier, Hexenmeister oder Zauberer. Du lernst aus der Spruchliste der entsprechenden Klasse zwei beliebige Zaubertricks sowie einen Zauber des 1.Grades deiner Wahl.

\n

Mit diesem Talent darfst du den Zauber einmal auf dem niedrigsten Grad wirken. Du musst eine lange Rast beenden, bevor du den Zauber erneut auf diese Weise einsetzen kannst. Das Attribut zum Zauberwirken hängt von der gewählten Klasse ab: Charisma für Barde, Hexenmeister und Zauberer, Weisheit für Druide und Kleriker sowie Intelligenz für Magier.

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Voraussetzung: geübt im Umgang mit leichten Rüstungen

\n

Du hast trainiert, in mittelschweren Rüstungen und mit Schilden zu kämpfen und erhältst die folgenden Vorzüge:

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Voraussetzung: Halbork

\n

Dein innerer Zorn ist unbändig. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

\n

Du hast Techniken gelernt, um die Angriffe mit bestimmten Zaubern zu verbessern, wodurch du die folgenden Vorzüge erhältst:

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Du hast gelernt, das Gewicht von Waffen zu deinem Vorteil zu nutzen, wodurch die Wucht deiner Hiebe verstärkt wird. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Drachenblütiger

\n

Dir wachsen Schuppen und Klauen, ähnlich wie die deiner drakonischen Vorfahren. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Charisma 13 oder höher

\n

Verbringst du 10 Minuten damit, deine Kameraden zu inspirieren, kannst du ihre Entschlossenheit zu kämpfen stärken. Wähle bis zu sechs verbündete Kreaturen (du darfst auch dich selbst bestimmen), die sich innerhalb von 9m befinden, dich hören oder sehen können und dich verstehen. Jede dieser Kreaturen erhält temporäre Trefferpunkte in Höhe deiner Stufe + deines Charismamodifikators. Eine Kreatur kann durch dieses Talent erst wieder temporäre Trefferpunkte erhalten, wenn sie eine kurze oder lange Rast beendet hat.

","chat":"","unidentified":""},"source":"PHB S.167","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":""},"target":{"value":6,"width":null,"units":"","type":"ally"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Charisma 13 oder höher","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.sfUxB7hq732gbQtn"}}} +{"_id":"JcKonghuLkXGLZOy","name":"Belastbar","type":"feat","img":"systems/dnd5e/icons/skills/blue_01.jpg","data":{"description":{"value":"

Suche dir ein Attribut aus. Du erhältst die folgenden Vorzüge:

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Du hast Techniken erlernt, die im Nahkampf gegen Zauberwirker hilfreich sind und erhältst dafür folgende Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.COh2z8VKzrfs6Oar"}}} +{"_id":"KfRW3bdVvAt9JnPU","name":"Scharfer Verstand","type":"feat","img":"icons/magic/symbols/chevron-elipse-circle-blue.webp","data":{"description":{"value":"

Du bist außergewöhnlich gut darin, dir Zeiten, Richtungen und Einzelheiten einzuprägen und erhältst folgende Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PGGz0Ykma6hzs2mL"}}} +{"_id":"KyZMGrDBphqBt4uS","name":"Schildmeister","type":"feat","img":"icons/equipment/shield/round-wooden-boss-gold-brown.webp","data":{"description":{"value":"

Du hast gelernt, Schilde nicht nur zur Verteidigung, sondern auch zum Angriff zu nutzen. Du erhältst die folgenden Vorzüge, solange du einen Schild führst:

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Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

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Wähle eine der folgenden Schadensarten: Feuer, Kälte, Blitz, Säure oder Schall. Deine Zauber ignorieren Resistenzen der gewählten Schadensart. Zusätzlich darfst du bei Zaubern, welche die entsprechende Schadensart verursachen, jede gewürfelte 1 beim Schadenswurf wie eine 2 behandeln. Du kannst dieses Talent mehrfach auswählen, musst jedoch jedes Mal eine andere Schadensart wählen.

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Voraussetzung: Zwerg oder ein Volk, das die Größenkategorie klein besitzt

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Du bist ungewöhnlich wendig für einen Angehörigen deines Volkes. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Geschicklichkeit 13 oder höher

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Du bist ein Experte darin, durch die Schatten zu schleichen und erhältst folgende Vorzüge:

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Du hast dich ausgiebigem körperlichen Training unterworfen und erhältst die folgenden Vorzüge:

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Du bist an Raufereien gewöhnt und fähig, mit allem zu kämpfen, was dir gerade in die Finger kommt. Du erhältst folgende Vorzüge:

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Du bist versiert im Aufspüren von versteckten Fallen und Geheimtüren, die man in vielen Gewölben findet und genießt folgende Vorzüge:

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Du hast trainiert, in leichten Rüstungen zu kämpfen und erhältst die folgenden Vorzüge:

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Du bist versiert im Kampf mit Stangenwaffen und erhältst die folgenden Vorzüge:

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Du bist ein gefährlicher Gegner, wenn du beritten bist. Solange du im Sattel sitzt und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} bist, erhältst du die folgenden Vorzüge:

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Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

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Du hast trainiert, Zauber mitten im Kampf zu wirken, wodurch du Techniken erlernt hast, die dir folgende Vorzüge gewähren:

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Defensiver Duellant","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Geschicklichkeit 13 oder höher","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.p6trkk86PTHBisqW"}},"_id":"o8cn6hTJLdbnrvCN"} -{"name":"ä - Widerstandsfähig","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.83Nfenvnw9Vm8Dja"}},"_id":"oUk59PjihtUW3O4X"} -{"_id":"pMdRgMjyIFS23LIk","name":"ä - Talente","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Talente - Spielerhandbuch

\n

@Compendium[SharedData_global.Talente.bePm3WQFq94S4ePl]{Armbrustexperte}

\n

@Compendium[SharedData_global.Talente.Oi6yFFBTU7cq30FI]{Athlet}

\n

@Compendium[SharedData_global.Talente.mlwuiwLRpsZJVs83]{Aufmerksam}

\n

@Compendium[SharedData_global.Talente.4xJ9Pf5bwRYfGIWM]{Begabt}

\n

@Compendium[SharedData_global.Talente.JcKonghuLkXGLZOy]{Belastbar}

\n

@Compendium[SharedData_global.Talente.VmqOF89b4DtKvRyW]{Berittener Kampf}

\n

@Compendium[SharedData_global.Talente.o8cn6hTJLdbnrvCN]{Defensiver Duellant}

\n

@Compendium[SharedData_global.Talente.B3LzCwDEiNIJ53kU]{Eingeweihter der Magie}

\n

@Compendium[SharedData_global.Talente.MM0j2GmO5Q3mQjit]{Elementarer Adept}

\n

@Compendium[SharedData_global.Talente.PQDQFBW5T9Oyc6yv]{Gewölbeforscher}

\n

@Compendium[SharedData_global.Talente.xExRmxEWJLJ6OsMY]{Glückspilz}

\n

@Compendium[SharedData_global.Talente.AqohNYcPb6zHs96r]{Heiler}

\n

@Compendium[SharedData_global.Talente.InPT8dtCRKWBlT3O]{Inspirierender Anführer}

\n

@Compendium[SharedData_global.Talente.axwsUika5LAYIaEU]{Kampferprobter Zauberwirker}

\n

@Compendium[SharedData_global.Talente.PLegca19amOZWQvg]{Kneipenschläger}

\n

@Compendium[SharedData_global.Talente.kII98LcNA4clhp2W]{Leichtfüssig}

\n

@Compendium[SharedData_global.Talente.T2nIqKJ8V51QA3Kq]{Leicht gerüstet}

\n

@Compendium[SharedData_global.Talente.A3YlvX0ADMNYhu2i]{Linguist}

\n

@Compendium[SharedData_global.Talente.JefwE6GJqb5QaGU1]{Magiertöter}

\n

@Compendium[SharedData_global.Talente.qucqaEAqhWBFr0Au]{Meister der Kampfkunst}

\n

@Compendium[SharedData_global.Talente.AHSHasTXpbt2QhcG]{Meister der mittelschweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.3hcR0R9lYfcvy3Zn]{Meister der schweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.EbJouelII0z4VqQD]{Meisterschaft schwerer Waffen}

\n

@Compendium[SharedData_global.Talente.BLg1KDdUrVZM9kg3]{Mittelschwer gerüstet}

\n

@Compendium[SharedData_global.Talente.AY6U3uEYTt3SHPMs]{Ringer}

\n

@Compendium[SharedData_global.Talente.50KRuWPJxXWjBBPN]{Ritualwirker}

\n

@Compendium[SharedData_global.Talente.KfRW3bdVvAt9JnPU]{Scharfer Verstand}

\n

@Compendium[SharedData_global.Talente.h4dIYu0JoTfo7sCo]{Scharfschütze}

\n

@Compendium[SharedData_global.Talente.vdF3FQz87EfVAuVZ]{Schauspieler}

\n

@Compendium[SharedData_global.Talente.KyZMGrDBphqBt4uS]{Schildmeister}

\n

@Compendium[SharedData_global.Talente.OcMY6cik50rBgH6i]{Schleicher}

\n

@Compendium[SharedData_global.Talente.pWRLwGaVbo4HI3ZU]{Schwer gepanzert}

\n

@Compendium[SharedData_global.Talente.Uk4ce3P2ZqtOE0bP]{Stangenwaffenmeister}

\n

@Compendium[SharedData_global.Talente.nrVrWGuj3H1YxzNU]{Stürmer}

\n

@Compendium[SharedData_global.Talente.e0P9rJVBCtm6N3VK]{Wachsam}

\n

@Compendium[SharedData_global.Talente.vUJ2MAQ1y67Vie08]{Wächter}

\n

@Compendium[SharedData_global.Talente.w4mEFndEYpg2t6aQ]{Waffenmeister}

\n

@Compendium[SharedData_global.Talente.oUk59PjihtUW3O4X]{Widerstandsfähig}

\n

@Compendium[SharedData_global.Talente.jPWUZNEeRZRKCNzU]{Wilder Angreifer}

\n

@Compendium[SharedData_global.Talente.jWAnMZPPz3bHCosv]{Zäh}

\n

@Compendium[SharedData_global.Talente.DDNeLOanisjk1Nsv]{Zielgenauer Zauberschütze}

\n

@Compendium[SharedData_global.Talente.gJ9MDWxs5Jvo4SVY]{Zwei-Waffen-Kämpfer}

\n

 

\n

Volkstalente - Xanathars Ratgeber für alles

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Drachenblütiger@Compendium[SharedData_global.Talente.nl2CVSBn5XhTgZqE]{Drachenfrucht}
Drachenblütiger@Compendium[SharedData_global.Talente.HxudIAs4MKEeLnVl]{Drachenhaut}
Elf (Drow)@Compendium[SharedData_global.Talente.vFiNicIwTROqv19K]{Hohe Drowmagie}
Elf (Hochelf)@Compendium[SharedData_global.Talente.lxlkAAT00tdwM6No]{Feenteleportation}
Elf (Waldelf)@Compendium[SharedData_global.Talente.bRgTFOEy05T0ODTo]{Waldelfenmagie}
Elf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Gnom@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Gnom@Compendium[SharedData_global.Talente.jSLwtwBZ46zHZF0w]{Verschwinden}
Halbelf@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbelf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Halbling@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Halbling@Compendium[SharedData_global.Talente.rBC9Hu21BvbFLm72]{Unerhörtes Glück}
Halbling@Compendium[SharedData_global.Talente.lh83Bj3zQFrFsGie]{Zweite Chance}
Halbork@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbork@Compendium[SharedData_global.Talente.CIy0hJ2j4sjZoGzA]{Orkischer Zorn}
Mensch@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Tiefling@Compendium[SharedData_global.Talente.pkG6Zvdg2zMS5Hju]{Infernalische Konstitution}
Tiefling@Compendium[SharedData_global.Talente.qcUU5fclw7cg5Z90]{Flammen von Phlegethos}
Zwerg@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Zwerg@Compendium[SharedData_global.Talente.utEtfLZLuDN7Qvcq]{Zwergische Standhaftigkeit}
\n

 

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gyBNlWumGX0jQAoT"}}} -{"name":"ä - Schwer gepanzert","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"geübt im Umgang mit mittelschweren Rüstungen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RslPdCC7SOW547IA"}},"_id":"pWRLwGaVbo4HI3ZU"} -{"name":"ä - 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(XGtE) Flammen von Phlegethos","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.izkzRRRNm7L5SMyr"}},"_id":"qcUU5fclw7cg5Z90"} -{"name":"ä - Meister der Kampfkunst","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.nS29GVzbSFbB8JrI"}},"_id":"qucqaEAqhWBFr0Au"} +{"_id":"lxlkAAT00tdwM6No","name":"(XGtE) Feenteleportation","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

Voraussetzung: Hochelf

\n

Du hast die Legenden der Hochelfen studiert und dadurch Feenkräfte in dir erweckt, die nur wenige andere Elfen besitzen, wenn man von deinen Cousins, den Eladrin, einmal absieht. Du schöpfst Kraft aus deinem Feenerbe, um für einen Moment durch das Feywild zu schreiten und rascher von einem Ort zum anderen zu gelangen. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hochelf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.mkG8wrYTK1pCL1HT"}}} +{"_id":"mlwuiwLRpsZJVs83","name":"Aufmerksam","type":"feat","img":"icons/magic/perception/eye-slit-orange.webp","data":{"description":{"value":"

Da dir Einzelheiten in deiner Umgebung schnell auffallen, erhältst du folgende Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.e3SjaONUvh8sMCeI"}}} +{"_id":"nl2CVSBn5XhTgZqE","name":"(XGtE) Drachenfrucht","type":"feat","img":"icons/magic/control/fear-fright-mask-orange.webp","data":{"description":{"value":"

Voraussetzung: Drachenblütiger

\n

Wenn jemand deinen Zorn erregt, kannst du eine bedrohliche Aura ausstrahlen. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.WBlS7TbatnRDGN2k"}}} +{"_id":"nrVrWGuj3H1YxzNU","name":"Stürmer","type":"feat","img":"icons/creatures/mammals/ox-buffalo-horned-green.webp","data":{"description":{"value":"

Wenn du deine Aktion verwendest, um zu spurten, kannst du als Bonusaktion einen Nahkampfangriff ausführen oder eine Kreatur wegstoßen. Hast du vor dieser Bonusaktion mindestens 3m in einer geraden Linie zurückgelegt, erhältst du entweder einen Bonus von +5 auf den Schadenswurf (wenn du den Nahkampfangriff gewählt hast und triffst) oder du stößt des Ziel bis zu 3m von dir weg (wenn du dich entschieden hast, den Gegner wegzustoßen und erfolgreich bist).

","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.LzbHfLhImr3cBayW"}}} +{"_id":"o8cn6hTJLdbnrvCN","name":"Defensiver Duellant","type":"feat","img":"icons/skills/melee/strike-stake-gray.webp","data":{"description":{"value":"

Voraussetzung: Geschicklichkeit 13 oder höher

\n

Du hast deine Fähigkeiten perfektioniert, bestimmte Waffen zur Verteidigung einzusetzen. Wenn du eine Waffe mit der Eigenschaft Finesse führst, im Umgang mit dieser geübt bist und eine andere Kreatur dich mit einem Nahkampfangriff attackiert, kannst du deine Reaktion verwenden, um für diesen Angriff deinen Übungsbonus auf deine Rüstungsklasse zu addieren.

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Geschicklichkeit 13 oder höher","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.p6trkk86PTHBisqW"}}} +{"_id":"oUk59PjihtUW3O4X","name":"Widerstandsfähig","type":"feat","img":"systems/dnd5e/icons/skills/red_01.jpg","data":{"description":{"value":"

Du bist hart gesonnen und standhaft, wodurch du folgende Vorzüge erhältst:

\n","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.83Nfenvnw9Vm8Dja"}}} +{"_id":"pMdRgMjyIFS23LIk","name":"(Talentenliste)","type":"feat","img":"systems/dnd5e/icons/spells/light-air-fire-1.jpg","data":{"description":{"value":"

Talente - Spielerhandbuch

\n

@Compendium[SharedData_global.Talente.bePm3WQFq94S4ePl]{Armbrustexperte}

\n

@Compendium[SharedData_global.Talente.Oi6yFFBTU7cq30FI]{Athlet}

\n

@Compendium[SharedData_global.Talente.mlwuiwLRpsZJVs83]{Aufmerksam}

\n

@Compendium[SharedData_global.Talente.4xJ9Pf5bwRYfGIWM]{Begabt}

\n

@Compendium[SharedData_global.Talente.JcKonghuLkXGLZOy]{Belastbar}

\n

@Compendium[SharedData_global.Talente.VmqOF89b4DtKvRyW]{Berittener Kampf}

\n

@Compendium[SharedData_global.Talente.o8cn6hTJLdbnrvCN]{Defensiver Duellant}

\n

@Compendium[SharedData_global.Talente.B3LzCwDEiNIJ53kU]{Eingeweihter der Magie}

\n

@Compendium[SharedData_global.Talente.MM0j2GmO5Q3mQjit]{Elementarer Adept}

\n

@Compendium[SharedData_global.Talente.PQDQFBW5T9Oyc6yv]{Gewölbeforscher}

\n

@Compendium[SharedData_global.Talente.xExRmxEWJLJ6OsMY]{Glückspilz}

\n

@Compendium[SharedData_global.Talente.AqohNYcPb6zHs96r]{Heiler}

\n

@Compendium[SharedData_global.Talente.InPT8dtCRKWBlT3O]{Inspirierender Anführer}

\n

@Compendium[SharedData_global.Talente.axwsUika5LAYIaEU]{Kampferprobter Zauberwirker}

\n

@Compendium[SharedData_global.Talente.PLegca19amOZWQvg]{Kneipenschläger}

\n

@Compendium[SharedData_global.Talente.kII98LcNA4clhp2W]{Leichtfüssig}

\n

@Compendium[SharedData_global.Talente.T2nIqKJ8V51QA3Kq]{Leicht gerüstet}

\n

@Compendium[SharedData_global.Talente.A3YlvX0ADMNYhu2i]{Linguist}

\n

@Compendium[SharedData_global.Talente.JefwE6GJqb5QaGU1]{Magiertöter}

\n

@Compendium[SharedData_global.Talente.qucqaEAqhWBFr0Au]{Meister der Kampfkunst}

\n

@Compendium[SharedData_global.Talente.AHSHasTXpbt2QhcG]{Meister der mittelschweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.3hcR0R9lYfcvy3Zn]{Meister der schweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.EbJouelII0z4VqQD]{Meisterschaft schwerer Waffen}

\n

@Compendium[SharedData_global.Talente.BLg1KDdUrVZM9kg3]{Mittelschwer gerüstet}

\n

@Compendium[SharedData_global.Talente.AY6U3uEYTt3SHPMs]{Ringer}

\n

@Compendium[SharedData_global.Talente.50KRuWPJxXWjBBPN]{Ritualwirker}

\n

@Compendium[SharedData_global.Talente.KfRW3bdVvAt9JnPU]{Scharfer Verstand}

\n

@Compendium[SharedData_global.Talente.h4dIYu0JoTfo7sCo]{Scharfschütze}

\n

@Compendium[SharedData_global.Talente.vdF3FQz87EfVAuVZ]{Schauspieler}

\n

@Compendium[SharedData_global.Talente.KyZMGrDBphqBt4uS]{Schildmeister}

\n

@Compendium[SharedData_global.Talente.OcMY6cik50rBgH6i]{Schleicher}

\n

@Compendium[SharedData_global.Talente.pWRLwGaVbo4HI3ZU]{Schwer gepanzert}

\n

@Compendium[SharedData_global.Talente.Uk4ce3P2ZqtOE0bP]{Stangenwaffenmeister}

\n

@Compendium[SharedData_global.Talente.nrVrWGuj3H1YxzNU]{Stürmer}

\n

@Compendium[SharedData_global.Talente.e0P9rJVBCtm6N3VK]{Wachsam}

\n

@Compendium[SharedData_global.Talente.vUJ2MAQ1y67Vie08]{Wächter}

\n

@Compendium[SharedData_global.Talente.w4mEFndEYpg2t6aQ]{Waffenmeister}

\n

@Compendium[SharedData_global.Talente.oUk59PjihtUW3O4X]{Widerstandsfähig}

\n

@Compendium[SharedData_global.Talente.jPWUZNEeRZRKCNzU]{Wilder Angreifer}

\n

@Compendium[SharedData_global.Talente.jWAnMZPPz3bHCosv]{Zäh}

\n

@Compendium[SharedData_global.Talente.DDNeLOanisjk1Nsv]{Zielgenauer Zauberschütze}

\n

@Compendium[SharedData_global.Talente.gJ9MDWxs5Jvo4SVY]{Zwei-Waffen-Kämpfer}

\n

 

\n

Volkstalente - Xanathars Ratgeber für alles

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Drachenblütiger@Compendium[SharedData_global.Talente.nl2CVSBn5XhTgZqE]{Drachenfrucht}
Drachenblütiger@Compendium[SharedData_global.Talente.HxudIAs4MKEeLnVl]{Drachenhaut}
Elf (Drow)@Compendium[SharedData_global.Talente.vFiNicIwTROqv19K]{Hohe Drowmagie}
Elf (Hochelf)@Compendium[SharedData_global.Talente.lxlkAAT00tdwM6No]{Feenteleportation}
Elf (Waldelf)@Compendium[SharedData_global.Talente.bRgTFOEy05T0ODTo]{Waldelfenmagie}
Elf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Gnom@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Gnom@Compendium[SharedData_global.Talente.jSLwtwBZ46zHZF0w]{Verschwinden}
Halbelf@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbelf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Halbling@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Halbling@Compendium[SharedData_global.Talente.rBC9Hu21BvbFLm72]{Unerhörtes Glück}
Halbling@Compendium[SharedData_global.Talente.lh83Bj3zQFrFsGie]{Zweite Chance}
Halbork@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbork@Compendium[SharedData_global.Talente.CIy0hJ2j4sjZoGzA]{Orkischer Zorn}
Mensch@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Tiefling@Compendium[SharedData_global.Talente.pkG6Zvdg2zMS5Hju]{Infernalische Konstitution}
Tiefling@Compendium[SharedData_global.Talente.qcUU5fclw7cg5Z90]{Flammen von Phlegethos}
Zwerg@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Zwerg@Compendium[SharedData_global.Talente.utEtfLZLuDN7Qvcq]{Zwergische Standhaftigkeit}
\n

 

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gyBNlWumGX0jQAoT"}}} +{"_id":"pWRLwGaVbo4HI3ZU","name":"Schwer gepanzert","type":"feat","img":"icons/equipment/chest/breastplate-sculpted-grey.webp","data":{"description":{"value":"

Voraussetzung: geübt im Umgang mit mittelschweren Rüstungen

\n

Du hast trainiert, in schweren Rüstungen zu kämpfen und erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"geübt im Umgang mit mittelschweren Rüstungen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RslPdCC7SOW547IA"}}} +{"_id":"pkG6Zvdg2zMS5Hju","name":"(XGtE) Infernalische Konstitution","type":"feat","img":"systems/dnd5e/icons/skills/blood_03.jpg","data":{"description":{"value":"

Voraussetzung: Tiefling

\n

Das Unholdblut ist stark in dir und verleiht dir Widerstandskraft, ähnlich der, die einige Unholde besitzen. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Tiefling

\n

Du lernst, Höllenfeuer heraufzubeschwören und es zu kontrollieren. Du erhältst die folgenden Vorzüge:

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Du hast ein intensives Kampftraining absolviert, das dir erlaubt, spezielle Kampfmanöver auszuführen. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Zwerg

\n

Das Blut von Zwergenhelden fließt durch deine Adern. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.hkUV2xv15ap8K0pH"}}} +{"_id":"vFiNicIwTROqv19K","name":"(XGtE) Hohe Drowmagie","type":"feat","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Voraussetzung: Elf (Drow)

\n

Du vertiefst dein Wissen über die Magie der Dunkelelfen. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken} und kannst ihn beliebig oft wirken, ohne einen Zauberplatz zu verbrauchen. Du lernst außerdem @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} und @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber wieder auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Charisma.

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Du hast die Technik gemeistert, jegliche Lücke in der Verteidigung deines Gegners zu nutzen und erhältst folgende Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dh2CWJEv5xC2xO7j"}}} +{"_id":"vdF3FQz87EfVAuVZ","name":"Schauspieler","type":"feat","img":"icons/equipment/back/cloak-collared-orange.webp","data":{"description":{"value":"

Da du äußerst bewandert in den Künsten der Nachahmung und der Darstellung bist, erhältst du folgende Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.LglF4wQiVbI2cPrb"}}} +{"_id":"w4mEFndEYpg2t6aQ","name":"Waffenmeister","type":"feat","img":"icons/weapons/swords/swords-cutlasses-white.webp","data":{"description":{"value":"

Du hast ausgiebig mit einer Vielzahl an Waffen geübt und erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PmceNi7s5fwUnoJZ"}}} +{"_id":"xExRmxEWJLJ6OsMY","name":"Glückspilz","type":"feat","img":"icons/magic/nature/meteorite-purple.webp","data":{"description":{"value":"

Du hast ausgesprochenes Glück und das immer im richtigen Moment. Mit diesem Talent verfügst du über drei Glückspunkte. Immer wenn du einen Angriffs-, Attributs- oder Rettungswurf ablegst, kannst du einen Glückspunkt verbrauchen, um einen zusätzlichen D20 zu würfeln. Suche dir aus, welches Ergebnis der beiden für den Angriffs, Attributs- oder Rettungswurf verwendet werden soll. Du kannst dich entscheiden, den Glückspunkt erst zu verwenden, nachdem du gewürfelt hast, musst es jedoch, bevor die Auswirkungen des Wurfs in Kraft treten.

\n

Außerdem kannst du einen deiner Glückspunkte aufwenden, wenn ein Angriffswurf gegen dich ausgeführt wird. Würfel mit einem D20 und suche dir aus, ob dein Würfelergebnis oder das des Angreifers für den Angriffswurf verwendet werden soll. Wenn mehr als eine Kreatur Glückspunkte verwenden, um einen Wurf zu beeinflussen, heben sich diese gegenseitig auf. Es wird also mit überhaupt keinem zusätzlichen Würfel gewürfelt.

\n

Alle verbrauchten Glückspunkte stehen dir nach Beenden einer langen Rast wieder zur Verfügung.

","chat":"","unidentified":""},"source":"PHB S.166","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.g2wOMMsIxizxJe05"}}} +{"_id":"Oav3i7xh8XJclu2w","name":"(XGtE) Kurzbeinige Behändigkeit","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Voraussetzung: Zwerg oder ein Volk, das die Größenkategorie klein besitzt

\n

Du bist ungewöhnlich wendig für einen Angehörigen deines Volkes. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Zwerg oder ein Volk, das die Größenkategorie klein besitzt

\n

Du bist ungewöhnlich wendig für einen Angehörigen deines Volkes. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg oder ein Volk, das die Grössenkategorie klein besitzt","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.NdfbLQDUku8Yop7W"}}} +{"_id":"rBC9Hu21BvbFLm72","name":"ä - (XGtE) Unerhörtes Glück","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Voraussetzung: Halbling

\n

Leute deines Volks haben außergewöhnlich viel Glück und du hast gelernt, deine Gefährten auf mythische Weise an diesem Glück teilhaben zu lassen, wenn sie in Bedrängnis geraten. Du bist dir nicht sicher, wie das Ganze funktioniert; du wünschst es dir einfach und schon geschieht es. Gewiss ein Zeichen dafür, dass dir das Glück hold ist!

\n

Wenn ein Verbündeter, den du innerhalb von 9m um dich sehen kannst, eine 1 bei einem Angriffswurf, einem Attributswurf oder einem Rettungswurf würfelt, kannst du deine Reaktion nutzen, damit dein Verbündeter seinen Wurf wiederholen darf. Der Verbündete muss den neuen Wurf verwenden.

\n

Wenn du diese Fähigkeit einsetzt, kannst du dein Volksmerkmal @Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück} erst nach dem Ende deines nächsten Zuges wieder verwenden.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.zfjwE7ndgfReDZe7"}}} +{"_id":"rBC9Hu21BvbFLm72","name":"ä - (XGtE) Unerhörtes Glück","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

Voraussetzung: Halbling

\n

Leute deines Volks haben außergewöhnlich viel Glück und du hast gelernt, deine Gefährten auf mythische Weise an diesem Glück teilhaben zu lassen, wenn sie in Bedrängnis geraten. Du bist dir nicht sicher, wie das Ganze funktioniert; du wünschst es dir einfach und schon geschieht es. Gewiss ein Zeichen dafür, dass dir das Glück hold ist!

\n

Wenn ein Verbündeter, den du innerhalb von 9m um dich sehen kannst, eine 1 bei einem Angriffswurf, einem Attributswurf oder einem Rettungswurf würfelt, kannst du deine Reaktion nutzen, damit dein Verbündeter seinen Wurf wiederholen darf. Der Verbündete muss den neuen Wurf verwenden.

\n

Wenn du diese Fähigkeit einsetzt, kannst du dein Volksmerkmal @Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück} erst nach dem Ende deines nächsten Zuges wieder verwenden.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.zfjwE7ndgfReDZe7"}}} +{"_id":"rBC9Hu21BvbFLm72","name":"(XGtE) Unerhörtes Glück","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

Voraussetzung: Halbling

\n

Leute deines Volks haben außergewöhnlich viel Glück und du hast gelernt, deine Gefährten auf mythische Weise an diesem Glück teilhaben zu lassen, wenn sie in Bedrängnis geraten. Du bist dir nicht sicher, wie das Ganze funktioniert; du wünschst es dir einfach und schon geschieht es. Gewiss ein Zeichen dafür, dass dir das Glück hold ist!

\n

Wenn ein Verbündeter, den du innerhalb von 9m um dich sehen kannst, eine 1 bei einem Angriffswurf, einem Attributswurf oder einem Rettungswurf würfelt, kannst du deine Reaktion nutzen, damit dein Verbündeter seinen Wurf wiederholen darf. Der Verbündete muss den neuen Wurf verwenden.

\n

Wenn du diese Fähigkeit einsetzt, kannst du dein Volksmerkmal @Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück} erst nach dem Ende deines nächsten Zuges wieder verwenden.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.zfjwE7ndgfReDZe7"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"ä - (XGtE) Verschwinden","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":null,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Voraussetzung: Gnom

\n

Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"reaction","cost":1,"condition":"Schaden erlitten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"}}} +{"_id":"bRgTFOEy05T0ODTo","name":"ä - (XGtE) Waldelfenmagie","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Voraussetzung: Waldelf

\n

Du erlernst die Magie der urtümlichen Wälder, die von deinem Volk verehrt und beschützt werden. Du lernst einen Druidenzaubertrick deiner Wahl. Außerdem erhältst du die Zauber @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte} und @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber erneut auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Weisheit.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.X6JDLDmRTjPxftKH"}}} +{"_id":"bRgTFOEy05T0ODTo","name":"ä - (XGtE) Waldelfenmagie","type":"feat","img":"icons/environment/wilderness/tree-ash.webp","data":{"description":{"value":"

Voraussetzung: Waldelf

\n

Du erlernst die Magie der urtümlichen Wälder, die von deinem Volk verehrt und beschützt werden. Du lernst einen Druidenzaubertrick deiner Wahl. Außerdem erhältst du die Zauber @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte} und @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber erneut auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Weisheit.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.X6JDLDmRTjPxftKH"}}} +{"_id":"bRgTFOEy05T0ODTo","name":"(XGtE) Waldelfenmagie","type":"feat","img":"icons/environment/wilderness/tree-ash.webp","data":{"description":{"value":"

Voraussetzung: Waldelf

\n

Du erlernst die Magie der urtümlichen Wälder, die von deinem Volk verehrt und beschützt werden. Du lernst einen Druidenzaubertrick deiner Wahl. Außerdem erhältst du die Zauber @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte} und @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber erneut auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Weisheit.

","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.X6JDLDmRTjPxftKH"}}} +{"_id":"lh83Bj3zQFrFsGie","name":"ä - (XGtE) Zweite Chance","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"

Voraussetzung: Halbling

\n

Das Glück ist stets auf deiner Seite, wenn jemand versucht, dich zu treffen. Du erhältst die folgenden Vorzüge:

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Voraussetzung: Halbling

\n

Das Glück ist stets auf deiner Seite, wenn jemand versucht, dich zu treffen. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PTSnVfFGceVHlwNN"}}} +{"_id":"lh83Bj3zQFrFsGie","name":"(XGtE) Zweite Chance","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","data":{"description":{"value":"

Voraussetzung: Halbling

\n

Das Glück ist stets auf deiner Seite, wenn jemand versucht, dich zu treffen. Du erhältst die folgenden Vorzüge:

\n","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PTSnVfFGceVHlwNN"}}} +{"name":"(XGtE) Engelhafter Schutz","type":"feat","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","data":{"description":{"value":"

Der angeborene Widerstand gegen Magie, den Engel besitzen gilt auch für dich. Du hast einen Vorteil bei Rettungswürfen gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Aasimar","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.wNgMAtZCxG6cqRGK"}},"_id":"81SLWThv4bgvpmaT"} +{"name":"(XGtE) Katzenhafte Begabung","type":"feat","img":"icons/creatures/abilities/paw-print-pair-purple.webp","data":{"description":{"value":"

Voraussetzung: Tabaxi

\n

Deine unglaublichen Reflexe und deine Agilität haben sich verbessert. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tabaxi","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.uS1dluYfei21Sf64"}},"_id":"gNOlVd7IFaOkQ6LZ"} +{"name":"(XGtE) Firbolg Bestienmagie","type":"feat","img":"icons/creatures/mammals/spirit-deer-herd-blue.webp","data":{"description":{"value":"

Voraussetzung: Firbolg

\n

Deine Verbindung zu Tieren vertieft sich. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{mit Tieren sprechen} und kannst ihn nach Belieben wirken, ohne einen Zauberslot zu verbrauchen. Du erlernst auch die Zauber @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn}, die du jeweils einmal wirken kannst, ohne einen Zauberslot zu verbrauchen. Du erlangst die Fähigkeit, diese beiden Zauber auf diese Weise zu wirken wieder, wenn du eine lange Rast beendet hast. Das Attribut, mit dem du diese Zauber wirkst, ist Weisheit.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Firebolg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.7vcQyHxqc4kyeMwl"}},"_id":"rKt4b8GdYMzgnaCx"} +{"name":"(XGtE) Wie der Boss","type":"feat","img":"icons/creatures/abilities/tail-strike-bone-orange.webp","data":{"description":{"value":"

Voraussetzung: Goblin

\n

Du bist es gewohnt, andere zu benutzen, um nicht angegriffen zu werden. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Goblin","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.zCtiHyOz8YFoPobz"}},"_id":"Tuu2iRfhYUTWRQAg"} +{"name":"(XGtE) Meister der Nachahmung","type":"feat","img":"icons/skills/social/diplomacy-handshake-gray.webp","data":{"description":{"value":"

Voraussetzung: Kenku

\n

Du hast gelernt, vorübergehend sogar das Training anderer nachzuahmen. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kenku","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.nvAQiEER8shh1sWr"}},"_id":"iZ858dGQUA1vjUOn"} +{"name":"(XGtE) Ausdauer der Berge","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

Voraussetzung: Goliath

\n

Deine Fähigkeit, Verletzungen zu überwinden, ist legendär, selbst für deine Rasse. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Goliath","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.TJozY2brK9aCc3gt"}},"_id":"0eYPajRagGtew1mn"} +{"name":"(XGtE) Schlangenform","type":"feat","img":"icons/creatures/reptiles/snake-fangs-bite-green.webp","data":{"description":{"value":"

Voraussetzung: Yuan-Ti-Reinblütiger

\n

Du hast mehr von deinem Schlangenvolk-Erbe entdeckt. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Yuan-Ti-Reinblütiger","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.8vmVrLvtEwJZ3qRS"}},"_id":"yOnfv4PXLO0Vk1iG"} +{"name":"(XGtE) Himmelswächter","type":"feat","img":"icons/creatures/birds/raptor-hawk-flying.webp","data":{"description":{"value":"

Voraussetzung: Aarakocra

\n

Du hast sowohl für die Erkundung des Himmels als auch für den Kampf in der Luft trainiert. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Aarakocra","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.cq3culz3FKwASC87"}},"_id":"l24QKNSwX1IBSPua"} +{"name":"(XGtE) Tanarukk Blut","type":"feat","img":"systems/dnd5e/icons/skills/blood_05.jpg","data":{"description":{"value":"

Voraussetzung: Ork

\n

Durch Gefallenenmagie oder einen Vorfahren wurdest du von der korrumpierenden Macht des Baphomet berührt. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Ork","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2zWNmR6e6Z98A6t1"}},"_id":"8dstfkWyXXiUbAUz"} +{"name":"(XGtE) Berührung von Sess'inek","type":"feat","img":"systems/dnd5e/icons/skills/fire_01.jpg","data":{"description":{"value":"

Voraussetzung: Echsenmensch

\n

Du verkörperst die dämonische Haltung eines Echsenkönigs oder Königin. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ffmzgSp1YdAE1bYg"}},"_id":"qsCYcdwmOR1jmBGz"} +{"name":"(XGtE) Tritonische Tiefenmagie","type":"feat","img":"icons/magic/water/bubbles-air-water-light.webp","data":{"description":{"value":"

Voraussetzung: Triton

\n

Du beherrschst mehr Magie der Elemente Luft und Wasser. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören} und kannst ihn als Zauber des 1.Grades nach Belieben wirken, ohne einen Zauberplatz zu verbrauchen. Du erlernst außerdem die Zauber  @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall} und @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}, die du jeweils du einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Du erlangst die Fähigkeit, diese beiden Zauber auf diese Weise zu wirken, wieder, wenn du eine lange Rast beendet hast. Das Attribut zum Wirken dieser drei Zauber ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Triton","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hwyl8ff2h4uwLF6t"}},"_id":"dQ9WETEWo5jeMNDp"} +{"name":"(XGtE) Die Legion schützen","type":"feat","img":"icons/magic/unholy/orb-colllecting-energy-green.webp","data":{"description":{"value":"

Voraussetzung: Hobgoblin

\n

Du wurdest für ein Leben in der Legion geboren. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hobgoblin","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FYPp4pEsv62WSaTK"}},"_id":"C4P0kfWmmsjaOP6A"} +{"name":"(XGtE) Urd Flügel","type":"feat","img":"icons/creatures/abilities/wing-batlike-purple-blue.webp","data":{"description":{"value":"

Voraussetzung: Kobold

\n

Du manifestierst lederne Flügel und verwandelst dich in eine Urd. Du erhältst die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kobold","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.9ptqxR7oMAvhuwgN"}},"_id":"Xqb66MU1ohExyOaB"} +{"_id":"pMdRgMjyIFS23LIk","name":"(Talentenliste)","type":"feat","img":"systems/dnd5e/icons/spells/light-air-fire-1.jpg","data":{"description":{"value":"

Talente - Spielerhandbuch

\n

@Compendium[SharedData_global.Talente.bePm3WQFq94S4ePl]{Armbrustexperte}

\n

@Compendium[SharedData_global.Talente.Oi6yFFBTU7cq30FI]{Athlet}

\n

@Compendium[SharedData_global.Talente.mlwuiwLRpsZJVs83]{Aufmerksam}

\n

@Compendium[SharedData_global.Talente.4xJ9Pf5bwRYfGIWM]{Begabt}

\n

@Compendium[SharedData_global.Talente.JcKonghuLkXGLZOy]{Belastbar}

\n

@Compendium[SharedData_global.Talente.VmqOF89b4DtKvRyW]{Berittener Kampf}

\n

@Compendium[SharedData_global.Talente.o8cn6hTJLdbnrvCN]{Defensiver Duellant}

\n

@Compendium[SharedData_global.Talente.B3LzCwDEiNIJ53kU]{Eingeweihter der Magie}

\n

@Compendium[SharedData_global.Talente.MM0j2GmO5Q3mQjit]{Elementarer Adept}

\n

@Compendium[SharedData_global.Talente.PQDQFBW5T9Oyc6yv]{Gewölbeforscher}

\n

@Compendium[SharedData_global.Talente.xExRmxEWJLJ6OsMY]{Glückspilz}

\n

@Compendium[SharedData_global.Talente.AqohNYcPb6zHs96r]{Heiler}

\n

@Compendium[SharedData_global.Talente.InPT8dtCRKWBlT3O]{Inspirierender Anführer}

\n

@Compendium[SharedData_global.Talente.axwsUika5LAYIaEU]{Kampferprobter Zauberwirker}

\n

@Compendium[SharedData_global.Talente.PLegca19amOZWQvg]{Kneipenschläger}

\n

@Compendium[SharedData_global.Talente.kII98LcNA4clhp2W]{Leichtfüssig}

\n

@Compendium[SharedData_global.Talente.T2nIqKJ8V51QA3Kq]{Leicht gerüstet}

\n

@Compendium[SharedData_global.Talente.A3YlvX0ADMNYhu2i]{Linguist}

\n

@Compendium[SharedData_global.Talente.JefwE6GJqb5QaGU1]{Magiertöter}

\n

@Compendium[SharedData_global.Talente.qucqaEAqhWBFr0Au]{Meister der Kampfkunst}

\n

@Compendium[SharedData_global.Talente.AHSHasTXpbt2QhcG]{Meister der mittelschweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.3hcR0R9lYfcvy3Zn]{Meister der schweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.EbJouelII0z4VqQD]{Meisterschaft schwerer Waffen}

\n

@Compendium[SharedData_global.Talente.BLg1KDdUrVZM9kg3]{Mittelschwer gerüstet}

\n

@Compendium[SharedData_global.Talente.AY6U3uEYTt3SHPMs]{Ringer}

\n

@Compendium[SharedData_global.Talente.50KRuWPJxXWjBBPN]{Ritualwirker}

\n

@Compendium[SharedData_global.Talente.KfRW3bdVvAt9JnPU]{Scharfer Verstand}

\n

@Compendium[SharedData_global.Talente.h4dIYu0JoTfo7sCo]{Scharfschütze}

\n

@Compendium[SharedData_global.Talente.vdF3FQz87EfVAuVZ]{Schauspieler}

\n

@Compendium[SharedData_global.Talente.KyZMGrDBphqBt4uS]{Schildmeister}

\n

@Compendium[SharedData_global.Talente.OcMY6cik50rBgH6i]{Schleicher}

\n

@Compendium[SharedData_global.Talente.pWRLwGaVbo4HI3ZU]{Schwer gepanzert}

\n

@Compendium[SharedData_global.Talente.Uk4ce3P2ZqtOE0bP]{Stangenwaffenmeister}

\n

@Compendium[SharedData_global.Talente.nrVrWGuj3H1YxzNU]{Stürmer}

\n

@Compendium[SharedData_global.Talente.e0P9rJVBCtm6N3VK]{Wachsam}

\n

@Compendium[SharedData_global.Talente.vUJ2MAQ1y67Vie08]{Wächter}

\n

@Compendium[SharedData_global.Talente.w4mEFndEYpg2t6aQ]{Waffenmeister}

\n

@Compendium[SharedData_global.Talente.oUk59PjihtUW3O4X]{Widerstandsfähig}

\n

@Compendium[SharedData_global.Talente.jPWUZNEeRZRKCNzU]{Wilder Angreifer}

\n

@Compendium[SharedData_global.Talente.jWAnMZPPz3bHCosv]{Zäh}

\n

@Compendium[SharedData_global.Talente.DDNeLOanisjk1Nsv]{Zielgenauer Zauberschütze}

\n

@Compendium[SharedData_global.Talente.gJ9MDWxs5Jvo4SVY]{Zwei-Waffen-Kämpfer}

\n

 

\n

Volkstalente - Xanathars Ratgeber für alles

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Drachenblütiger@Compendium[SharedData_global.Talente.nl2CVSBn5XhTgZqE]{Drachenfrucht}
Drachenblütiger@Compendium[SharedData_global.Talente.HxudIAs4MKEeLnVl]{Drachenhaut}
Elf (Drow)@Compendium[SharedData_global.Talente.vFiNicIwTROqv19K]{Hohe Drowmagie}
Elf (Hochelf)@Compendium[SharedData_global.Talente.lxlkAAT00tdwM6No]{Feenteleportation}
Elf (Waldelf)@Compendium[SharedData_global.Talente.bRgTFOEy05T0ODTo]{Waldelfenmagie}
Elf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Gnom@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Gnom@Compendium[SharedData_global.Talente.jSLwtwBZ46zHZF0w]{Verschwinden}
Halbelf@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbelf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Halbling@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Halbling@Compendium[SharedData_global.Talente.rBC9Hu21BvbFLm72]{Unerhörtes Glück}
Halbling@Compendium[SharedData_global.Talente.lh83Bj3zQFrFsGie]{Zweite Chance}
Halbork@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbork@Compendium[SharedData_global.Talente.CIy0hJ2j4sjZoGzA]{Orkischer Zorn}
Mensch@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Tiefling@Compendium[SharedData_global.Talente.pkG6Zvdg2zMS5Hju]{Infernalische Konstitution}
Tiefling@Compendium[SharedData_global.Talente.qcUU5fclw7cg5Z90]{Flammen von Phlegethos}
Zwerg@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Zwerg@Compendium[SharedData_global.Talente.utEtfLZLuDN7Qvcq]{Zwergische Standhaftigkeit}
\n

 

\n

Weitere Völker

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Aasimar@Compendium[SharedData_global.Talente.81SLWThv4bgvpmaT]{Engelhafter Schutz}
Tabaxi@Compendium[SharedData_global.Talente.gNOlVd7IFaOkQ6LZ]{Katzenhafte Begabung}
Firebolg@Compendium[SharedData_global.Talente.rKt4b8GdYMzgnaCx]{Firbolg Bestienmagie}
Goblin@Compendium[SharedData_global.Talente.Tuu2iRfhYUTWRQAg]{Wie der Boss}
Kenku@Compendium[SharedData_global.Talente.iZ858dGQUA1vjUOn]{Meister der Nachahmung}
Goliath@Compendium[SharedData_global.Talente.0eYPajRagGtew1mn]{Ausdauer der Berge}
Yuan-Ti-Reinblütiger@Compendium[SharedData_global.Talente.yOnfv4PXLO0Vk1iG]{Schlangenform}
Aarakocra@Compendium[SharedData_global.Talente.l24QKNSwX1IBSPua]{Himmelswächter}
Ork@Compendium[SharedData_global.Talente.8dstfkWyXXiUbAUz]{Tanarukk Blut}
Echsenmensch@Compendium[SharedData_global.Talente.qsCYcdwmOR1jmBGz]{Berührung von Sess'inek}
Triton@Compendium[SharedData_global.Talente.dQ9WETEWo5jeMNDp]{Tritonische Tiefenmagie}
Hobgoblin@Compendium[SharedData_global.Talente.C4P0kfWmmsjaOP6A]{Die Legion schützen}
Kobold@Compendium[SharedData_global.Talente.Xqb66MU1ohExyOaB]{Urd Flügel}
\n

 

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gyBNlWumGX0jQAoT"}}} +{"_id":"pMdRgMjyIFS23LIk","name":"(Talentenliste)","type":"feat","img":"systems/dnd5e/icons/spells/light-air-fire-1.jpg","data":{"description":{"value":"

Talente - Spielerhandbuch

\n

@Compendium[SharedData_global.Talente.bePm3WQFq94S4ePl]{Armbrustexperte}

\n

@Compendium[SharedData_global.Talente.Oi6yFFBTU7cq30FI]{Athlet}

\n

@Compendium[SharedData_global.Talente.mlwuiwLRpsZJVs83]{Aufmerksam}

\n

@Compendium[SharedData_global.Talente.4xJ9Pf5bwRYfGIWM]{Begabt}

\n

@Compendium[SharedData_global.Talente.JcKonghuLkXGLZOy]{Belastbar}

\n

@Compendium[SharedData_global.Talente.VmqOF89b4DtKvRyW]{Berittener Kampf}

\n

@Compendium[SharedData_global.Talente.o8cn6hTJLdbnrvCN]{Defensiver Duellant}

\n

@Compendium[SharedData_global.Talente.B3LzCwDEiNIJ53kU]{Eingeweihter der Magie}

\n

@Compendium[SharedData_global.Talente.MM0j2GmO5Q3mQjit]{Elementarer Adept}

\n

@Compendium[SharedData_global.Talente.PQDQFBW5T9Oyc6yv]{Gewölbeforscher}

\n

@Compendium[SharedData_global.Talente.xExRmxEWJLJ6OsMY]{Glückspilz}

\n

@Compendium[SharedData_global.Talente.AqohNYcPb6zHs96r]{Heiler}

\n

@Compendium[SharedData_global.Talente.InPT8dtCRKWBlT3O]{Inspirierender Anführer}

\n

@Compendium[SharedData_global.Talente.axwsUika5LAYIaEU]{Kampferprobter Zauberwirker}

\n

@Compendium[SharedData_global.Talente.PLegca19amOZWQvg]{Kneipenschläger}

\n

@Compendium[SharedData_global.Talente.kII98LcNA4clhp2W]{Leichtfüssig}

\n

@Compendium[SharedData_global.Talente.T2nIqKJ8V51QA3Kq]{Leicht gerüstet}

\n

@Compendium[SharedData_global.Talente.A3YlvX0ADMNYhu2i]{Linguist}

\n

@Compendium[SharedData_global.Talente.JefwE6GJqb5QaGU1]{Magiertöter}

\n

@Compendium[SharedData_global.Talente.qucqaEAqhWBFr0Au]{Meister der Kampfkunst}

\n

@Compendium[SharedData_global.Talente.AHSHasTXpbt2QhcG]{Meister der mittelschweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.3hcR0R9lYfcvy3Zn]{Meister der schweren Rüstungen}

\n

@Compendium[SharedData_global.Talente.EbJouelII0z4VqQD]{Meisterschaft schwerer Waffen}

\n

@Compendium[SharedData_global.Talente.BLg1KDdUrVZM9kg3]{Mittelschwer gerüstet}

\n

@Compendium[SharedData_global.Talente.AY6U3uEYTt3SHPMs]{Ringer}

\n

@Compendium[SharedData_global.Talente.50KRuWPJxXWjBBPN]{Ritualwirker}

\n

@Compendium[SharedData_global.Talente.KfRW3bdVvAt9JnPU]{Scharfer Verstand}

\n

@Compendium[SharedData_global.Talente.h4dIYu0JoTfo7sCo]{Scharfschütze}

\n

@Compendium[SharedData_global.Talente.vdF3FQz87EfVAuVZ]{Schauspieler}

\n

@Compendium[SharedData_global.Talente.KyZMGrDBphqBt4uS]{Schildmeister}

\n

@Compendium[SharedData_global.Talente.OcMY6cik50rBgH6i]{Schleicher}

\n

@Compendium[SharedData_global.Talente.pWRLwGaVbo4HI3ZU]{Schwer gepanzert}

\n

@Compendium[SharedData_global.Talente.Uk4ce3P2ZqtOE0bP]{Stangenwaffenmeister}

\n

@Compendium[SharedData_global.Talente.nrVrWGuj3H1YxzNU]{Stürmer}

\n

@Compendium[SharedData_global.Talente.e0P9rJVBCtm6N3VK]{Wachsam}

\n

@Compendium[SharedData_global.Talente.vUJ2MAQ1y67Vie08]{Wächter}

\n

@Compendium[SharedData_global.Talente.w4mEFndEYpg2t6aQ]{Waffenmeister}

\n

@Compendium[SharedData_global.Talente.oUk59PjihtUW3O4X]{Widerstandsfähig}

\n

@Compendium[SharedData_global.Talente.jPWUZNEeRZRKCNzU]{Wilder Angreifer}

\n

@Compendium[SharedData_global.Talente.jWAnMZPPz3bHCosv]{Zäh}

\n

@Compendium[SharedData_global.Talente.DDNeLOanisjk1Nsv]{Zielgenauer Zauberschütze}

\n

@Compendium[SharedData_global.Talente.gJ9MDWxs5Jvo4SVY]{Zwei-Waffen-Kämpfer}

\n

 

\n

Volkstalente - Xanathars Ratgeber für alles

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Drachenblütiger@Compendium[SharedData_global.Talente.nl2CVSBn5XhTgZqE]{Drachenfrucht}
Drachenblütiger@Compendium[SharedData_global.Talente.HxudIAs4MKEeLnVl]{Drachenhaut}
Elf (Drow)@Compendium[SharedData_global.Talente.vFiNicIwTROqv19K]{Hohe Drowmagie}
Elf (Hochelf)@Compendium[SharedData_global.Talente.lxlkAAT00tdwM6No]{Feenteleportation}
Elf (Waldelf)@Compendium[SharedData_global.Talente.bRgTFOEy05T0ODTo]{Waldelfenmagie}
Elf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Gnom@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Gnom@Compendium[SharedData_global.Talente.jSLwtwBZ46zHZF0w]{Verschwinden}
Halbelf@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbelf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
Halbling@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Halbling@Compendium[SharedData_global.Talente.rBC9Hu21BvbFLm72]{Unerhörtes Glück}
Halbling@Compendium[SharedData_global.Talente.lh83Bj3zQFrFsGie]{Zweite Chance}
Halbork@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Halbork@Compendium[SharedData_global.Talente.CIy0hJ2j4sjZoGzA]{Orkischer Zorn}
Mensch@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
Tiefling@Compendium[SharedData_global.Talente.pkG6Zvdg2zMS5Hju]{Infernalische Konstitution}
Tiefling@Compendium[SharedData_global.Talente.qcUU5fclw7cg5Z90]{Flammen von Phlegethos}
Zwerg@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
Zwerg@Compendium[SharedData_global.Talente.utEtfLZLuDN7Qvcq]{Zwergische Standhaftigkeit}
\n

 

\n

Weitere Völker

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VolkTalent
Aasimar@Compendium[SharedData_global.Talente.81SLWThv4bgvpmaT]{Engelhafter Schutz}
Tabaxi@Compendium[SharedData_global.Talente.gNOlVd7IFaOkQ6LZ]{Katzenhafte Begabung}
Firebolg@Compendium[SharedData_global.Talente.rKt4b8GdYMzgnaCx]{Firbolg Bestienmagie}
Goblin@Compendium[SharedData_global.Talente.Tuu2iRfhYUTWRQAg]{Wie der Boss}
Kenku@Compendium[SharedData_global.Talente.iZ858dGQUA1vjUOn]{Meister der Nachahmung}
Goliath@Compendium[SharedData_global.Talente.0eYPajRagGtew1mn]{Ausdauer der Berge}
Yuan-Ti-Reinblütiger@Compendium[SharedData_global.Talente.yOnfv4PXLO0Vk1iG]{Schlangenform}
Aarakocra@Compendium[SharedData_global.Talente.l24QKNSwX1IBSPua]{Himmelswächter}
Ork@Compendium[SharedData_global.Talente.8dstfkWyXXiUbAUz]{Tanarukk Blut}
Echsenmensch@Compendium[SharedData_global.Talente.qsCYcdwmOR1jmBGz]{Berührung von Sess'inek}
Triton@Compendium[SharedData_global.Talente.dQ9WETEWo5jeMNDp]{Tritonische Tiefenmagie}
Hobgoblin@Compendium[SharedData_global.Talente.C4P0kfWmmsjaOP6A]{Die Legion schützen}
Kobold@Compendium[SharedData_global.Talente.Xqb66MU1ohExyOaB]{Urd Flügel}
\n

 

","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gyBNlWumGX0jQAoT"}}} diff --git a/packs/Völker.db b/packs/Völker.db old mode 100755 new mode 100644 index 4f69ff2..97befdb --- a/packs/Völker.db +++ b/packs/Völker.db @@ -1,34 +1,65 @@ +{"_id":"099QwB6KbEGPTiF0","name":"Halbork","type":"feat","img":"icons/magic/unholy/orb-smoking-green.webp","data":{"description":{"value":"

Dein Halborkcharakter besitzt bestimmte Eigenschaften, die sich aus seiner orkischen Abstammung ergeben.

\n

Attributswerterhöhung: Dein Stärkewert wird um 2 Punkte erhöht, dein Konstitutionswert um 1 Punkt.

\n

Alter: Halborks sind etwas schneller ausgewachsen als Menschen, sie erreichen das Erwachsenenalter mit etwa 14 Jahren. Ihre Lebenserwartung ist jedoch auch deutlich geringer, selten werden sie älter als 75 Jahre.

\n

Gesinnung: Halborks wohnt eine Tendenz zum Chaos inne, die auf ihr orkisches Elternteil zurückzuführen ist. Sie fühlen sich nicht sonderlich zum Guten hingezogen. Diejenigen, die unter Orks aufwachsen und gewillt sind, bei ihnen zu leben, sind meist böse.

\n

Größe: Halborks sind etwas größer und stämmiger als Menschen und reichen von 150 cm bis weit über 180 cm hinaus. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate: Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Dank deines orkischen Blutes kannst du hervorragend in der Dunkelheit und in dämmrigem Licht sehen. Behandle im Umkreis von 18 m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

\n

Bedrohlich. Du bist geübt in der Fertigkeit Einschüchtern.

\n

@Compendium[SharedData_global.Völker.AjjBpI07792OrtyI]{Durchhaltevermögen}. Wenn deine Trefferpunkte auf 0 fallen und du nicht stirbst, darfst du sie auf 1 setzen. Diese Fähigkeit kannst du erst nach einer langen Rast erneut verwenden.

\n

@Compendium[SharedData_global.Völker.y0H1GUE0wocQOIOo]{Wilde Angriffe}. Erzielst du einen kritischen Treffer mit einer Nahkampfwaffe, kannst du einen der Schadenswürfel der Waffe erneut würfeln und das Ergebnis zum Zusatzschaden des kritischen Treffers addieren.

\n

Sprachen. Du kannst sowohl Orkisch als auch die Gemeinsprache lesen, schreiben und sprechen. Orkisch ist eine raue kratzig klingende Sprache mit harten Konsonanten. Sie besitzt keine eigenen Schriftzeichen und wird daher in zwergischen Zeichen geschrieben.

","chat":"","unidentified":""},"source":"SHB S.40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Half-Orc"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.n5L000DkNBU6h2oJ"}}} {"_id":"0CR96fCr9PSeoEcI","name":"Hasenhüpfer","type":"feat","img":"icons/skills/movement/arrow-upward-yellow.webp","data":{"description":{"value":"

Als Bonusaktion kannst du eine Anzahl von Metern springen, die dem Fünffachen deines Übungsbonus entspricht, ohne Gelegenheitsangriffe zu provozieren. Du kannst diese Eigenschaft nur einsetzen, wenn deine Bewegungsrate größer als 0 ist. Du kannst sie so oft einsetzen, wie es deinem Übungsbonus entspricht, und du erhältst alle verbrauchten Einsätze zurück, wenn du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Harengon","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.6oLdzdWW0ygQuLcM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"1tQNRABKhwyYWiXX","name":"Gnom","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-royal-2.jpg","data":{"description":{"value":"

Dein gnomischer Charakter teilt einige Eigenschaften mit allen anderen Gnomen.

\n

Attributswerterhöhung. Dein Intelligenzwert wird um 2 Punkt erhöht.

\n

Alter. Gnome sind genauso schnell entwickelt wie Menschen und erreichen mit ungefähr 40 Jahren das Erwachsenenalter. Sie werden zwischen 350 und fast 500 Jahre alt.

\n

Gesinnung. Gnome sind meist guter Gesinnung. Diejenigen, die eher rechtschaffen sind, werden Weise, Ingenieure, die zum Chaos neigen, leben oft als Minnesänger, Trickdiebe, Wanderer oder fantasievolle Juweliere. Gnome sind gutherzig, und sogar die Trickdiebe  unter ihnen sind eher verspielt als böswillig.

\n

Größe. Gnome werden zwischen 90 cm und 120 cm groß bei einem Gewicht von etwa 40 Pfund. Deine Größenkategorie ist klein.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50 m. 

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Das Leben unter der Erde hat dazu geführt, dass Gnome selbst bei schlechten Lichtverhältnissen hervorragend sehen können. Behandle im Umkreis von 18 m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.k37p4rworobHPzWl]{Gnomische Gerissenheit}. Du bist im Vorteil bei allen Rettungswürfen gegen Magie, wenn sie auf Intelligenz, Weisheit oder Charisma basieren.

\n

Sprachen. Du kannst sowohl Gnomisch als auch die Gemeinsprache lesen, schreiben und sprechen. Die gnomische Sprache bedient sich der zwergischen Schrift. Gnomische Literatur ist für ihre technischen Abhandlungen und ihr katalogisiertes Wissen über die Natur bekannt.

\n

Volksunterarten. Es gibt zwei Volksunterarten der Gnome: @Compendium[SharedData_global.Völker.pcEdQ5hp4GRrrrOS]{Felsengnome} und @Compendium[SharedData_global.Völker.n1g54YbTqUeAoxq2]{Waldgnome}. Wähle eine dieser beiden Unterarten.

","chat":"","unidentified":""},"source":"SHB S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Gnome"},"core":{"sourceId":"Compendium.dnd5e.races.kmRnMETG5hB9Bmwu"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","feats":{"0":{"id":"n1g54YbTqUeAoxq2","name":"Waldgnom","pack":"SharedData_global.Völker","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effect":"e1","consumption":"1"}}}}} +{"_id":"4RsXazVQaaSsliYL","name":"Tüftler","type":"feat","img":"icons/commodities/tech/cog-steel.webp","data":{"description":{"value":"

Du bist geübt im Umgang mit Handwerkszeug (Tüftlerwerkzeug). Wendest du sowohl 1 Stunde Zeit als auch 10 GM an Material auf, kannst du mit diesem Werkzeug ein winziges aufziehbares Gerät konstruieren (RK 5, TP 1). Dieses wird nach 24 Stunden aufhören zu funktionieren (außer du wendest 1 Stunde Arbeitszeit auf, um es funktionstüchtig zu halten). Alternativ kannst du eine Aktion nutzen, um es zu demontieren. Beim Demontieren gewinnst du die Materialien zurück, die zur Herstellung nötig waren. Du kannst bis zu drei aktive Geräte gleichzeitig besitzen. Wähle bei der Herstellung aus folgenden Möglichkeiten:

\n

Aufziehspielzeug: Dein aufziehbares Spielzeug kann ein Tier, Monster oder eine Person darstellen, wie etwa einen Frosch, eine Maus, einen Vogel, einen Drachen oder einen Soldaten. Wird es auf den Boden gesetzt, bewegt sich das Spielzeug in jedem deiner Züge 1,50 m in eine zufällige Richtung. Dabei macht es passende Geräusche zu der Kreatur, die es darstellt.

\n

Anzünder: Das Gerät erzeugt eine kleine Flamme, mit der man eine Kerze, eine Fackel oder ein Lagerfeuere entzünden kann. Das Gerät zu verwenden, kostet dich eine Aktion.

\n

Spieluhr: Wird die Spieluhr geöffnet, ertönt ein Lied in moderater Lautstärke. Die Musik endet mit dem Lied oder wenn man das Gerät wieder schließt.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Felsengnom","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tinker"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.koRPOLtj8XAFMwnW"}}} +{"name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Du kannst Luft und Wasser atmen.

","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.O4PAXY9R9AyPIzcP"}},"_id":"5mMvElhQvmVbPteo"} {"_id":"77XkPBJ4m1KZs49W","name":"Empfindlichkeit gegen Sonnenlicht","type":"feat","img":"icons/magic/light/explosion-star-glow-orange.webp","data":{"description":{"value":"

Du bist bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen, im Nachteil, wenn sich das, was du treffen oder wahrnehmen willst, in direktem Sonnenlicht befindet.

","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dunkelelf (Drow)","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"8MQwrEmloTwbD4lK","name":"Zwerg","type":"feat","img":"systems/dnd5e/icons/spells/protect-eerie-1.jpg","data":{"description":{"value":"

Dein Zwergencharakter besitzt eine Vielzahl angeborener Fähigkeiten, die Teil seiner zwergischen Abstammung sind.

\n

Attributswerterhöhung. Dein Konstitutionswert wird um 2 Punkte erhöht.

\n

Alter. Zwerge reifen in der gleichen Geschwindigkeit wie Menschen heran, doch werden sie bis zu ihrem 50.Sommer als jung angesehen. Im Durchschnitt erreichen sie ein Alter von 350 Jahren.

\n

Gesinnung. Die meisten Zwerge sind rechtschaffen, da sie fest an die Vorteile einer gut durchstrukturierten Gesellschaft glauben. Sie neigen ebenfalls zu einer guten Gesinnung, mit ihrem starken Sinn für Gerechtigkeit und dem Glauben, dass jeder verdient, an den Vorzügen einer gerechten Ordnung teilzuhaben.

\n

Größe. Zwerge sind zwischen 120cm und 150cm groß und wiegen meist um die 150 Pfund. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50m. Deine Bewegungsrate wird nicht durch das Tragen von schweren Rüstungen reduziert.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Das Leben unter Tage hat dazu geführt, dass Zwerge selbst bei schlechten Lichtverhältnissen hervorragend sehen können. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunklen keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.EuQJksb6ZcS2cR4W]{Zwergische Unverwüstlichkeit}. Du bist bei Rettungswürfen gegen Gifte im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

\n

Zwergisches Kampftraining. Du bist geübt im Umgang mit Streitäxten, Beilen, leichten Hämmern und Kriegshämmern.

\n

Handwerkliches Geschick. Du bist geübt mit den Werkzeugen eines der folgenden Berufe: Braumeister, Schmied oder Steinmetz.

\n

@Compendium[SharedData_global.Völker.ou7N1f1x3r3DjPoX]{Steingespür}. Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegen sollst, der mit der Herkunft von Steinarbeiten zu tun hat, wirst du als geübt in der Fertigkeit angesehen und darfst deinen doppelten Übungsbonus auf den Wurf addieren anstatt nur den einfachen.

\n

Sprachen. Du kannst sowohl Zwergisch als auch die Gemeinsprache lesen, schreiben und sprechen. Zwergisch ist voller harter Konsonanten und kehliger Geräusche, sodass es nicht verwundert, dass sich diese Merkmale auch in der Aussprache andere Sprachen wiederfinden, die ein Zwerg beherrscht.

\n

Volksunterarten. Zwei große Unterarten des zwergischen Volkes bewohnen die Welten von Dungeons & Dragons: die @Compendium[SharedData_global.Völker.rvV1UEyMVvpHLzDk]{Gebirgszwerge} und die @Compendium[SharedData_global.Völker.ZhnWeF9zrlNpftGV]{Hügelzwerge}. Wähle eine dieser Volksunterarten.

","chat":"","unidentified":""},"source":"SBH S.29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ysM9RjkAI2X1dhca"}}} +{"_id":"AgpFMyVh1vihLS5Y","name":"Hungrige Kiefer","type":"feat","img":"icons/creatures/abilities/mouth-teeth-rows-red.webp","data":{"description":{"value":"

Im Kampf kannst du dich in einen brutalen Fressrausch versetzen. Als Bonusaktion kannst du einen Spezialangriff mit deinem @Compendium[SharedData_global.Völker.jWEPvKTVAuwQFb6i]{Biss} durchführen. Trifft der Angriff, verursacht er normalen Schaden und du erhältst temporäre Trefferpunkte (Minimum 1) in Höhe deines Konstitutionsmodifikators. Du kannst dieses Merkmal erst wieder verwenden, nachdem du eine kurze oder lange Rast abgeschlossen hast.

","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""],["{@abilities.con.mod}","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.qu3fMY6jEgtOpMyf"}}} +{"name":"Durchhaltevermögen","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","data":{"description":{"value":"

Wenn deine Trefferpunkte auf 0 fallen und du nicht stirbst, darfst du sie auf 1 setzen. Diese Fähigkeit kannst du erst nach einer langen Rast erneut verwenden.

","chat":"","unidentified":""},"source":"SHB S.41","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halbork","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Relentless Endurance"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Compendium.dnd5e.races.97c8i9Z28thvZuA8"}},"_id":"AjjBpI07792OrtyI"} {"_id":"BYaW3gg6fSbhKzND","name":"Katzenhafte Geschicklichkeit","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","data":{"description":{"value":"

Deine Reflexe und Geschicklichkeit erlauben es dir, dich mit außergewöhnlicher Geschwindigkeit zu bewegen. Wenn du dich im Kampf in deinem Zug bewegst, kannst du deine Bewegungsrate bis zum Ende des Zuges verdoppeln. Verwendest du dieses Merkamal, kannst du es erst wieder nutzen, nachdem du dich in einem deiner Züge 0m weit bewegt hast.

","chat":"","unidentified":""},"source":"VGtM S.115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tabaxi","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjU1NzhkMDJkNWE0"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Dunkelsicht"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"D7lLaQLpv9HiqSrT","name":"Halbelf","type":"feat","img":"systems/dnd5e/icons/spells/leaf-jade-2.jpg","data":{"description":{"value":"

Dein Halbelfcharakter teilt manche Eigenschaften mit den Elfen, andere mit den Menschen.

\n

Attributswerterhöhung. Dein Charismawert wird um 2 Punkte erhöht. Außerdem steigen zwei weitere Attributswerte deiner Wahl um je 1 Punkt an.

\n

Alter. Halbelfen entwickeln sich in der gelichen Geschwindigkeit wie Menschen und erreichen das Erwachsenenalter mit etwa 20 Jahren. Sie leben jedoch länger als Menschen und werden oft älter als 180 Jahre.

\n

Gesinnung. halbelfen besitzen die chaotische Neigung ihrer elfischen Vorfahren. Sie schätzen sowohl persönliche Freiheit als auch den kreativen Ausdruck, weder hegen sie Sympathien für Anführer noch legen sie Wert auf Gefolge. Oft scheren sie sich nicht um Regeln, missachten die Ansprüche anderer und erweisen sich manchmal als unzulässig oder zumindest unberechenbar.

\n

Größe. Halbelfen sind etwa so groß wie Menschen, also zwischen 150cm und 180cm. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Dunkelsicht. Dank deines elfischen Blutes besitzt du eine überlegene Sicht in dunklen und dämmrigen Lichtverhältnissen. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und dunkles Licht wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du bist bei Rettungswürfen gegen Bezauberungen im Vorteil und immun gegen Schlafzauber.

\n

Vielseitigkeit. Du bist geübt in zwei Fertigkeiten deiner Wahl.

\n

Sprachen. Du kannst Elvisch, die Gemeinsprache und eine weitere Sprache deiner Wahl lesen, schreiben und sprechen.

\n

 

\n

 

","chat":"","unidentified":""},"source":"SHB S. 38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Half-Elf"},"core":{"sourceId":"Compendium.dnd5e.races.Hye5IZwPOSwV0qRR"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"EWSXDy0CyzJZ8eAG","name":"Hochelf","type":"feat","img":"systems/dnd5e/icons/spells/leaf-acid-3.jpg","data":{"description":{"value":"

Als Hochelf verfügst du über einen scharfen Verstand und hast zumindest die Grundlagen der Magie bereits gemeistert. In vielen fantastischen Spielwelten gibt es zwei Arten von Hochelfen. Die eine ist hochnäsig und einsiedlerisch (wie zum Beispiel die Grau- und Talelfen aus Greyhawk, die Silvanesti aus der Welt der Drachenlanze und die Sonnenelfen der Vergessenen Reiche). Sie sieht sich Nichtelfen gegenüber als Überlegen - wenn nicht sogar auch anderen Elfen. Die zweite Art ist verbreiteter und offener (wie zum Beispiel die Hochelfen aus Greyhawk, die Qualinesti aus der Welt der Drachenlanze und die Mondelfen der Vergessenen Reiche). Man trifft sie oft unter Menschen und anderen Völkern an.

\n

Die Sonnenelfen Faeruns (auch Goldelfen genannt) besitzen bronzefarbene Haut und Kupferfarbenes, schwarzes oder goldblondes Haar. Ihre Augen sind golden, silber oder schwarz. Mondelfen (auch Silber- oder Grauelfen genannt) weisen eine wesentlich blassere, alabasterfarbene Haut auf, die von sanftem Blau durchzogen ist. Ihr Haar wird von silbrig weißen, schwarzen oder blauen Färbungen bestimmt, jedoch ist blondes, braunes oder rotes Haar nicht unüblich. Ihre Augen sind blau oder grün und goldgespenkelt.

\n

Attributswerterhöhung. Dein Intelligenzwert wird um 1 Punkt erhöht.

\n

Elfische Waffenvertrautheit. Du bist geübt im Umgang mit Langschwertern, Kurzschwertern, Langbögen und Kurzbögen.

\n

Zaubertrick. Du beherrschst einen Zaubertrick deiner Wahl aus der Zauberliste des Magiers. Das Attribut, mit dem du diesen wirkst, ist Intelligenz. 

\n

Zusätzliche Sprache. Du kannst dir eine weitere Sprache aussuchen, die du lesen, schreiben und sprechen kannst.

","chat":"","unidentified":""},"source":"SHB S. 20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"High Elf"},"core":{"sourceId":"Compendium.dnd5e.races.A69KxdH1renVPrQV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Zwergische Unverwüstlichkeit","type":"feat","img":"icons/creatures/abilities/stinger-poison-green.webp","data":{"description":{"value":"

Du bist bei Rettungswürfen gegen Gifte im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

","chat":"","unidentified":""},"source":"SBH S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AgoNQERqCjsY9I4I"}},"_id":"EuQJksb6ZcS2cR4W"} {"_id":"GPeZJdagAur4tZ3g","name":"Katzenklauen","type":"feat","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"

Aufgrund deiner Klauen verfügst du über eine Kletterbewegungsrate von 6m. Außerdem sind deine Krallen eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Bei einem Treffer verursachst du Hiebschaden in Höhe von 1D4 + deinen Stärkemodifikator, nicht den normalen Wuchtschaden des waffenlosen Angriffs.

","chat":"","unidentified":""},"source":"VGtM S.115","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tabaxi","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjU1NzhkMDJkNWE0"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Dunkelsicht"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"HLdeZ2INVduZsIhI","name":"Angeborene Verstohlenheit","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"

 Du kannst sogar versuchen, dich zu verstecken, wenn du nur von einer Kreatur verschleiert wirst, die lediglich eine Größenkategorie größer ist als du selbst.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Lightfoot Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Angeborene Verstohlenheit"},"core":{"sourceId":"Compendium.dnd5e.races.GWPjKFeIthBBeCFJ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Zwergische Zähigkeit","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

Dein Trefferpunktemaxium erhöht sich um 1 Punkt und um 1 weiteren Punkt jedes Mal, wenn du eine Stufe aufsteigst.

","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hügelzwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.P1A3we0ch0q6ifpU"}},"_id":"IohQopI9aCTAp8rJ"} {"_id":"JlJsHx4PPMBCcAcn","name":"Infernalisches Erbe","type":"feat","img":"icons/creatures/unholy/demon-fanged-horned-yellow.webp","data":{"description":{"value":"

Du besitzt den Zaubertrick @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}.

\n

Ab der 3.Stufe kannst du dank diese Merkamals den Spruch @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} des 2.Grades einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst.

\n

Mit Erreichen der 5.Stufe bist du in der Lage den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einmal täglich einzusetzen. Das Atribut mit dem du diese Zauber wirkst ist Charisma

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":1,"max":1,"per":null,"type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Infernal Legacy"},"core":{"sourceId":"Compendium.dnd5e.races.wJc88B8OP1y1xzMw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"NHjLpdd6YkYI3iI4","name":"Tapferkeit","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

Du bist im Vorteil bei Rettungswürfen, um zu vermeiden, verängstigt zu werden

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Tapferkeit"},"core":{"sourceId":"Compendium.dnd5e.races.7Yoo9hG0hfPSmBoC"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"OtmAfvNoN08MhSYU","name":"Fee","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-005.faeries.png","data":{"description":{"value":"

Die Feenwelt ist die Heimat vieler fantastischer Völker, darunter auch Feen. Feen sind ein kleines Volk, aber nicht annähernd so klein wie ihre Freunde, die Elfen und Kobolde. Die ersten Feen sprachen Elbisch, Goblinisch oder Sylvanisch und die Begegnung mit menschlichen Besuchern veranlasste viele von ihnen, auch die Gemeinsprache zu lernen.

\n

Durchdrungen von der Magie der Feenwelt sehen die meisten Feen wie kleine Elfen mit Insektenflügeln aus, aber jede Fee hat ein besonderes körperliches Merkmal, das sie von anderen Feen unterscheidet. Für deine Fee würfelst du auf die Tabelle Feenmerkmale oder wählst eine Option davon. Es steht dir auch frei, dir ein eigenes Merkmal auszudenken, wenn keiner der unten aufgeführten Vorschläge zu deinem Charakter passt.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8Merkmal
1Deine Flügel sind wie die eines Vogels
2Du hast schimmernde, vielfarbige Haut
3Du hast außergewöhnlich große Ohren
4Ein glitzernder Nebel umgibt dich ständig
5Du hast ein kleines spektrales Horn auf der Stirn, wie ein kleines Einhornhorn
6Deine Beine sind insektenartig
7Du riechst nach frischen Brownies
8Ein spürbarer, harmloser Schauer umgibt dich
\n

 

\n

Merkmale der Feen

\n

Als Fee besitzt du folgende Merkmale:

\n

Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt

\n

Kreaturentyp. Du gehörst der Famile der Feenwesen an

\n

Größe. Deine Größenkategorie ist klein

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m

\n

Alter. Feen leben ungefähr ein Jahrhundert

\n

Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

\n

@Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

\n

Ab der 3. Stufe kannst du mit dieser Eigenschaft den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} wirken. Ab der 5. Stufe kannst du ebenso den Zauber @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} auf diese Weise wirken. Wenn du @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} oder @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} durch diese Eigenschaft gewirkt hast, kannst du sie erst wieder nach Beenden einer langen Rast verwenden. Du kannst beide Zauber auch mit einem beliebigen Zauberplatz der entsprechenden Stufe wirken.

\n

Das Attribut für diese Zauber ist Intelligenz, Weisheit oder Charisma (Wähle bei Wahl dieser Rasse das Attribut).

\n

@Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}. Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.U6x4SteXmp3BrJPa"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"OtmAfvNoN08MhSYU","name":"Fee","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-005.faeries.png","data":{"description":{"value":"

Die Feenwelt ist die Heimat vieler fantastischer Völker, darunter auch Feen. Feen sind ein kleines Volk, aber nicht annähernd so klein wie ihre Freunde, die Elfen und Kobolde. Die ersten Feen sprachen Elbisch, Goblinisch oder Sylvanisch und die Begegnung mit menschlichen Besuchern veranlasste viele von ihnen, auch die Gemeinsprache zu lernen.

\n

Durchdrungen von der Magie der Feenwelt sehen die meisten Feen wie kleine Elfen mit Insektenflügeln aus, aber jede Fee hat ein besonderes körperliches Merkmal, das sie von anderen Feen unterscheidet. Für deine Fee würfelst du auf die Tabelle Feenmerkmale oder wählst eine Option davon. Es steht dir auch frei, dir ein eigenes Merkmal auszudenken, wenn keiner der unten aufgeführten Vorschläge zu deinem Charakter passt.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d8Merkmal
1Deine Flügel sind wie die eines Vogels
2Du hast schimmernde, vielfarbige Haut
3Du hast außergewöhnlich große Ohren
4Ein glitzernder Nebel umgibt dich ständig
5Du hast ein kleines spektrales Horn auf der Stirn, wie ein kleines Einhornhorn
6Deine Beine sind insektenartig
7Du riechst nach frischen Brownies
8Ein spürbarer, harmloser Schauer umgibt dich
\n

 

\n

Merkmale der Feen

\n

Als Fee besitzt du folgende Merkmale:

\n

Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt

\n

Kreaturentyp. Du gehörst der Famile der Feenwesen an

\n

Größe. Deine Größenkategorie ist klein

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m

\n

Alter. Feen leben ungefähr ein Jahrhundert

\n

Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

\n

@Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

\n

Ab der 3. Stufe kannst du mit dieser Eigenschaft den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} wirken. Ab der 5. Stufe kannst du ebenso den Zauber @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} auf diese Weise wirken. Wenn du @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} oder @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} durch diese Eigenschaft gewirkt hast, kannst du sie erst wieder nach Beenden einer langen Rast verwenden. Du kannst beide Zauber auch mit einem beliebigen Zauberplatz der entsprechenden Stufe wirken.

\n

Das Attribut für diese Zauber ist Intelligenz, Weisheit oder Charisma (Wähle bei Wahl dieser Rasse das Attribut).

\n

@Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}. Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.U6x4SteXmp3BrJPa"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} +{"name":"Gesandter der Meere","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-eerie-1.jpg","data":{"description":{"value":"

Kreaturen des Meeres haben eine außergewöhnliche Affinität zu deinem Volk. Du bist in der Lage, Wesen, die Wasser atmen, einfache Gedanken sprachlich mitzuteilen. Zwar erfassen sie die Bedeutung deiner Worte, doch kannst du nicht verstehen, was sie antworten.

","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Djs69fwGIulwii1h"}},"_id":"Poyk6uIKDLl8yj78"} +{"name":"Stimmnachahmung","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

","chat":"","unidentified":""},"source":"VGtM S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kenku","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.egIv3JNqkk5WxkOU"}},"_id":"R5A1lTGHj64Z3PAD"} {"_id":"SCicY78jDcvp2Zcl","name":"Leichtfuss-Halbling","type":"feat","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

Als Leichtfuß-Halbling kannst du dich mühelos verstecken und sogar andere Leute als Deckung verwenden. Du neigst dazu, umgänglich zu sein, un kommst gut mit anderen aus. In der Welt der Vergessenen Reiche sind Leichtfüße die am weitesten verbreiteten Halblinge und deswegen die gewöhnlichste Unterart. In Vergleich zu den übrigen Halblingen sind sie besonders anfällig für die Wanderlust. Daher tummeln sie sich oft bei anderen Völkern oder pflegen einen nomadischen Lebensstil. In der Welt von Greyhawk werden diese Halblinge Haarfüße oder Großgefährten genannt.

\n

Attributswerterhöhung. Dein Charismawert wird um 1 Punkt erhöht.

\n

@Compendium[SharedData_global.Völker.HLdeZ2INVduZsIhI]{Angeborene Verstohlenheit}. Du kannst sogar versuchen, dich zu verstecken, wenn du nur von einer Kreatur verschleiert wirst, die lediglich eine Größenkategorie größer ist als du selbst.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightfoot Halfling"},"core":{"sourceId":"Compendium.dnd5e.races.ZgYBjYYfiUstQD6f"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"Sxsxy9sOTUJRM2gq","name":"Halbling","type":"feat","img":"systems/dnd5e/icons/spells/lightning-jade-2.jpg","data":{"description":{"value":"

Dein Halbling-Charakter besitzt eine Anzahl von Merkmalen, die er mit allen anderen Halblingen gemein hat.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht.

\n

Alter. Ein Halbling erreicht mit 20 Jahren das Erwachsenenalter und lebt etwa 150 Jahre.

\n

Gesinnung. Die meisten Halblinge sind rechtschaffend gut. Generell sind sie mitfühlend, warmherzig und freundlich und tolerieren keine Form der Unterdrückung. Sie lieben geordnete Verhältnisse uns sind traditionell veranlagt. Die Unterstützung der Familie und der Komfort des Althergebrachten sind Säulen, auf denen die Halblings-Gemeinschaft erbaut ist.

\n

Größe. Im Mittel sind Halblinge etwa 90cm groß und wiegen dabei um die 40 Pfund. Die Größenkategorie ist klein.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50m.

\n

@Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück}. Wird bei einem Angriffs-, Attributs- oder Rettungswurf eine 1 gewürfelt, darf dieser einmal neu gewürfelt werden.

\n

@Compendium[SharedData_global.Völker.NHjLpdd6YkYI3iI4]{Tapferkeit}. Du bist im Vorteil bei Rettungswürfen, um zu vermeiden, verängstigt zu werden.

\n

@Compendium[SharedData_global.Völker.ZklkDLj7ggZMqROX]{Halblingsgewandheit}. Du kannst dich durch Bereiche bewegen, die von Kreaturen eingenommen werden, die eine Größenkategorie größer sind als du.

\n

Sprachen. Du kannst sowohl Halblingisch als auch die Gemeinsprache lesen, schreiben und sprechen. Die Sprache der Halblinge ist zwar nicht geheim, doch wird sie ungern mit anderen geteilt. Halblinge schreiben sehr wenig, daher gibt es nur wenig Literatur. Wissen, Geschichte oder Gedichte werden größtenteils mündlich überliefert. Fast alle Halblinge bedienen sich der Gemeinsprache, um sich mit den Leuten zu unterhalten, durch deren Länder sie reisen oder in deren  Städten sie sich niederlasssen.

\n

Volksunterarten. Die beiden Hauptarten von Halblingen sind eher nah verwandte Familien als wahre Volksunterarten und werden  @Compendium[SharedData_global.Völker.SCicY78jDcvp2Zcl]{Leichtfüße} und @Compendium[SharedData_global.Völker.sIe7LwSIihxZ7sBJ]{Stämmige} genannt.

","chat":"","unidentified":""},"source":"SHB S. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Halfling"},"core":{"sourceId":"Compendium.dnd5e.races.GH2dNne2bt1NjcJk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Meisterliche Fälscher","type":"feat","img":"icons/sundries/scrolls/scroll-runed-brown-blue.webp","data":{"description":{"value":"

Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

","chat":"","unidentified":""},"source":"VGtM S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kenku","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OJbHJvDNcMvfLJLr"}},"_id":"UJTRNbJFT6tfi8Oi"} +{"_id":"XTzrRYkJGVWAFHOB","name":"Echsenmensch","type":"feat","img":"icons/creatures/reptiles/lizard-mouth-glowing-red.webp","data":{"description":{"value":"

Dein Echsenmensch-Charakter besitzt die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Konstitutionswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

\n

Alter. Echsenmenschen gelten mit etwa 14 Jahren als erwachsen und werden selten älter als 60 Jahre.

\n

Gesinnung. Die meisten Echsenmenschen sind neutral. Die Welt sehen sie als einen Ort von Raubtier und Beute, an dem Leben und Sterben natürliche Prozesse sind. Sie wollen nur überleben und ziehen es vor, andere Kreaturen ihren eigenen Angelegenheiten zu überlassen.

\n

Größe. Echsenmenschen sind etwas bulliger und größer als Menschen und ihre farbigen Nackenschilde lassen sie noch größer erscheinen. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m. Zusätzlich besitzt du eine Schwimmbewegungsrate ebenfalls von 9m.

\n

@Compendium[SharedData_global.Völker.jWEPvKTVAuwQFb6i]{Biss}. Dein reißzahngefüllter Schlund ist eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Wenn du triffst, verursachst du Stichschaden in Höhe von 1D6 + dein Stärkemodifikator, nicht den normalen Wuchtschaden deines waffenlosen Angriffs.

\n

@Compendium[SharedData_global.Völker.lGkBQuqb73ZYW4Bv]{Geschickte Handwerker}. Als Teil einer kurzen Rast kannst du einem getöteten Tier, Drachen, Konstrukt, eine Monstrosität oder Pflanzenkreatur der Größenkategorie klein oder größer Knochen und Haut entnehmen und einen der folgenden Gegenstände herstellen: ein Schild, ein Knüppel, ein Wurfspeer oder 1D4 Wurfpfeile oder Blasrohrpfeile. Um dieses Merkmal zu verwenden, benötigst du eine Klinge wie einen Dolch oder passendes Handwerkszeug, etwa Ledererwerkzeug.

\n

@Compendium[SharedData_global.Völker.kc6E5QahDdJAirDG]{Atem anhalten}. Du kannst für 15 Minuten ohne Pause den Atem anhalten.

\n

Jagdwissen. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Heimlichkeit, mit Tieren umgehen, Naturkunde, Überlebenskunst und Wahrnehmung

\n

@Compendium[SharedData_global.Völker.wGQHt8B8UudBhMo4]{Natürliche Panzerung}. Du hast zähe, schuppige Haut. Wenn du keine Rüstung trägst, ist deine RK 13 + dein Geschicklichkeitsmodifikator. Verwende diese natürliche Rüstung auch, wenn deine RK durch die Rüstung, die du trägst, niedriger sein sollte. Schilde erhöhen deine natürliche RK wie gewohnt.

\n

@Compendium[SharedData_global.Völker.AgpFMyVh1vihLS5Y]{Hungrige Kiefer}. Im Kampf kannst du dich in einen brutalen Fressrausch versetzen. Als Bonusaktion kannst du einen Spezialangriff mit deinem Biss durchführen. Trifft der Angriff, verursacht er normalen Schaden und du erhältst temporäre Trefferpunkte (Minimum 1) in Höhe deines Konstitutionsmodifikators. Du kannst dieses Merkmal erst wieder verwenden, nachdem du eine kurze oder lange Rast abgeschlossen hast.

\n

Sprachen. Du kannst die Gemeinsprache und Drakonisch sprechen, lesen und schreiben.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.O9DIYmxNQd8jfqzq"}}} {"_id":"YDGYVGgBFB6mquaZ","name":"Dunkelsicht","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","data":{"description":{"value":"

Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

","chat":"","unidentified":""},"source":"Racial","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halbelf, Tabaxi, Tiefling","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjU1NzhkMDJkNWE0"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Dunkelsicht"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"ZhnWeF9zrlNpftGV","name":"Hügelzwerg","type":"feat","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

Als Hügelzwerg besitzt du scharfe Sinne, eine starke Intuition und eine bemerkenswerte Widerstandsfähigkeit. Die Goldzwerge aus Faerun in ihrem mächtigen südlichen Königreich sind ebenso Hügelzwerge wie die verbannten Neidar und die entwurzelten Klar von Krynn in der Welt der Drachenlanze.

\n

Attributswerterhöhung. Dein Weisheitswert wird um 1 Punkt erhöht.

\n

@Compendium[SharedData_global.Völker.IohQopI9aCTAp8rJ]{Zwergische Zähigkeit}. Dein Trefferpunktemaxium erhöht sich um 1 Punkt und um 1 weiteren Punkt jedes Mal, wenn du eine Stufe aufsteigst.

","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.3Bx1IzoF3oKpsLH7"}}} {"_id":"ZklkDLj7ggZMqROX","name":"Halblingsgewandheit","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

Du kannst dich durch Bereiche bewegen, die von Kreaturen eingenommen werden, die eine Größenkategorie größer sind als du.

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Halblingsgewandheit"},"core":{"sourceId":"Compendium.dnd5e.races.PqxZgcJzp1VVgP8t"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Beschützer der Tiefe","type":"feat","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Da du selbst an die tiefsten Meerestiefen gewöhnt bist, besitzt du eine Resistenz gegen Kälteschaden und kannst alle Nachteile ignorieren, die aus einer Umgebung tief unter Wasser entstehen.

","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.lKKxbuVyLzdlOUJO"}},"_id":"ZtJ2RhyINBG6rTzV"} {"_id":"aRLfsMuFzmSLT7pX","name":"Feenblut","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Du bist bei Rettungswürfen gegen Bezauberungen im Vorteil und immun gegen Schlafzauber.

","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Feenblut"},"core":{"sourceId":"Compendium.dnd5e.races.cnTbpPPeGW7vGjOV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"bIJ5Ig8WDz3gh6g2","name":"Odemwaffe","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","data":{"description":{"value":"

Du kannst eine Aktion verwenden, um zerstörerische Energie aus deinem Maul zu entfesseln. Deine drakonische Abstammung bestimmt die Größe, die Form und die Schadensart der Odemwaffe. Wenn du diese einsetzt, muss jede Kreatur im Wirkungsbereich einen Rettungswurf ablegen, dessen Art von deiner Odemwaffe abhängt. Der SG für diesen Wurf entspricht 8+ deinem Konstitutionsmodifikator + deinem Übungsbonus. Eine Kreatur erleidet 2D6 Schaden bei einem misslungenen Rettungswurf und die Hälfte bei einem Erfolg. Der Schaden steigt auf 3D6 mit der 6.Stufe, auf 4D6 mit der 11.Stufe und auf 5D6 mit der 16.Stufe. Nachdem du eine Odemwaffe eingesetzt hast, muss du eine kurze oder lange Rast beenden, bevor du sie erneut benutzen kannst.

\n

Foundry Note: Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["((ceil((@details.level - 5)/5)) +2)d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"con"},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Breath Weapon"},"core":{"sourceId":"Compendium.dnd5e.races.KL7wx9Q8XNJQir0k"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"bmI81OAjzMiwaSg0","name":"Glückliche Fussarbeit","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","data":{"description":{"value":"

Wenn du einen Geschicklichkeitsrettungswurf nicht schaffst, kannst du als Reaktion einen 1d4 würfeln und ihn zu dem Rettungswurf addieren, wodurch der Fehlschlag in einen Erfolg verwandelt werden kann. Du kannst diese Reaktion nicht einsetzen, wenn du den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} hast oder deine Bewegungsrate 0 beträgt.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Harengon","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.Lzjjkgr7LkJJey2V"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"c1lNoAfJYLf5yUNq","name":"Deckmantel der Wildnis","type":"feat","img":"systems/dnd5e/icons/skills/nature_03.jpg","data":{"description":{"value":"

Du kannst versuchen, dich zu verstecken, obwohl du nur von Blattwerk, starkem Regen, fallendem Schnee, Nebel oder anderen natürlichen Phänomenen leicht verschleiert wirst.

","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"hc0q5sVAwDYAfp05","name":"Drow Magie","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-1.jpg","data":{"description":{"value":"

Du beherscht den Zaubertrick @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}. Ab der 3.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} dank dieses Merkmals einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst. Ab der 5.Stufe bist du in der Lage, den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einzusetzen. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

\n

 

","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Dunkelelf (Drow)","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"iNiQhu2c0y2jOEw3","name":"Feenmagie","type":"feat","img":"icons/magic/control/buff-luck-fortune-clover-green.webp","data":{"description":{"value":"

 Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

\n

Ab der 3. Stufe kannst du mit dieser Eigenschaft den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} wirken. Ab der 5. Stufe kannst du ebenso den Zauber @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} auf diese Weise wirken. Wenn du @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} oder @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} durch diese Eigenschaft gewirkt hast, kannst du sie erst wieder nach Beenden einer langen Rast verwenden. Du kannst beide Zauber auch mit einem beliebigen Zauberplatz der entsprechenden Stufe wirken.

\n

Das Attribut für diese Zauber ist Intelligenz, Weisheit oder Charisma (Wähle bei Wahl dieser Rasse das Attribut)

\n

 

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.fSfriiFqJ4m47uIU"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"jKKOet8DGh0wnQez","name":"Tritonen","type":"feat","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","data":{"description":{"value":"

Dein Tritonencharakter besitzt die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Stärke-, Konstitutions- und Charismawert wird um 1 Punkt erhöht.

\n

Alter. Tritonen gelten mit etwa 15 Jahren als erwachsen und werden selten älter als 200 Jahre.

\n

Gesinnung. Tritonen neigen zu einer rechtschaffen guten Gesinnung. Da sie Wächter der dunkeln Tiefen der Meere sind, prägt ihre Kultur sie in Richtung Ordnung und Güte.

\n

Größe. Tritonen sind etwas kleiner als Menschen, im Schnitt etwa 1,50m. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m. Zusätzlich besitzt du eine Schwimmbewegungsrate ebenfalls von 9m.

\n

@Compendium[SharedData_global.Völker.5mMvElhQvmVbPteo]{Amphibisch}. Du kannst Luft und Wasser atmen.

\n

@Compendium[SharedData_global.Völker.qJZytcu3WDwHlCwf]{Kontrolle über Luft und Wasser}. Als Kind der Meere vermagst du die Magie der Elemente Luft und Wasser zu nutzen. Ab der 1.Stufe kannst du mit diesem Merkmal den Zauber @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} wirken, von Stufe 3 an @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß} und ab der 5.Stufe auch @Compendium[SharedData_global.Zauber.9iCjuehRv00YpYNs]{Wasserwand}. Wenn du einen Zauber mit diesem Merkmal wirkst, kannst du ihn erst wieder sprechen, nachdem du einen lange Rast abgeschlossen hast. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

\n

@Compendium[SharedData_global.Völker.Poyk6uIKDLl8yj78]{Gesandter der Meere}. Kreaturen des Meeres haben eine außergewöhnliche Affinität zu deinem Volk. Du bist in der Lage, Wesen, die Wasser atmen, einfache Gedanken sprachlich mitzuteilen. Zwar erfassen sie die Bedeutung deiner Worte, doch kannst du nicht verstehen, was sie antworten.

\n

@Compendium[SharedData_global.Völker.ZtJ2RhyINBG6rTzV]{Beschützer der Tiefe}. Da du selbst an die tiefsten Meerestiefen gewöhnt bist, besitzt du eine Resistenz gegen Kälteschaden und kannst alle Nachteile ignorieren, die aus einer Umgebung tief unter Wasser entstehen.

\n

Sprachen. Du kannst die Gemeinsprache und Urtümlich sprechen, lesen und schreiben.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.g3n3YWHXzb174Nox"}}} +{"_id":"jWEPvKTVAuwQFb6i","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"

Dein reißzahngefüllter Schlund ist eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Wenn du triffst, verursachst du Stichschaden in Höhe von 1D6 + dein Stärkemodifikator, nicht den normalen Wuchtschaden deines waffenlosen Angriffs.

","chat":"","unidentified":""},"source":"VGtM S.108","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KE3fOjklvCzhmW7z"}}} +{"name":"Gnomische Gerissenheit","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

Du bist im Vorteil bei allen Rettungswürfen gegen Magie, wenn sie auf Intelligenz, Weisheit oder Charisma basieren.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gnome Cunning"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.EHhr9umJ5kxJFCQH"}},"_id":"k37p4rworobHPzWl"} +{"name":"Atem anhalten","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","data":{"description":{"value":"

Du kannst für 15 Minuten ohne Pause den Atem anhalten.

","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.s62fEqxCBhVnFGyR"}},"_id":"kc6E5QahDdJAirDG"} +{"name":"Geschickte Handwerker","type":"feat","img":"icons/tools/hand/spinning-wheel-brown.webp","data":{"description":{"value":"

Als Teil einer kurzen Rast kannst du einem getöteten Tier, Drachen, Konstrukt, eine Monstrosität oder Pflanzenkreatur der Größenkategorie klein oder größer Knochen und Haut entnehmen und einen der folgenden Gegenstände herstellen: ein Schild, ein Knüppel, ein Wurfspeer oder 1D4 Wurfpfeile oder Blasrohrpfeile. Um dieses Merkmal zu verwenden, benötigst du eine Klinge wie einen Dolch oder passendes Handwerkszeug, etwa Ledererwerkzeug.

","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":"Kurze Rast"},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Item.dWLikMdTeRPwM7hX"}},"_id":"lGkBQuqb73ZYW4Bv"} {"_id":"lTGOLJgXOpY02yCX","name":"Drachenblütiger","type":"feat","img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","data":{"description":{"value":"

Deine drakonische Herkunft manifestiert sich in einer Vielzahl von Merkmalen, die du mit anderen Drachenblütigen teilst.

\n

Attributswerterhöhung. Dein Stärkewert wird um 2 Punkte erhöht, dein Charismawert um 1 Punkt.

\n

Alter. Junge Drachenblütige wachsen schnell heran. Bereits wenige Stunden nach dem Schlüpfen können sie aufrecht gehen, und mit drei Jahren sehen sie aus wie ein menschliches Kind mit zehn. Als Erwachsene gelten sie mit etwa 15. Sie erreichen ein Alter von bis zu 80 Jahren.

\n

Gesinnung. Drachenblütige neigen zu Extremen, wobei sie eine bewusste Entscheidung für eine der beiden Seiten des kosmischen Krieges zwischen Gut und Böse treffen (die von Bahamut und Tiamat verkörpert werden). Die meisten Drachenblütigen sind gut, doch diejenigen, welche auf der Seite von Tiamat stehen, können schreckliche Übeltäter sein.

\n

Größe. Drachenblütige sind mit ihren über 180cm und etwa 250 Pfund weit größer und schwerer als Menschen. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Drakonische Abstammung. Deine Vorfahren waren Drachen. Wähle eine Drachenart aus der Tabelle für drakonische Abstammung, die deine Odemwaffe und deine Schadensresistenz festlegt.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DracheSchadensartOdemwaffe
SchwarzSäure1,50m x 9m Linie (GES-RW)
BlauBlitz1,50m x 9m Linie (GES-RW)
MessingFeuer1,50m x 9m Linie (GES-RW)
BronzeBlitz1,50m x 9m Linie (GES-RW)
KupferSäure1,50m x 9m Linie (GES-RW)
GoldFeuer4,50m Kegel (GES-RW)
GrünGift4,50m Kegel (KON-RW)
RotFeuer4,50m Kegel (GES-RW)
SilberKälte4,50m Kegel (KON-RW)
WeißKälte4,50m Kegel (KON-RW)
\n

@Compendium[SharedData_global.Völker.bIJ5Ig8WDz3gh6g2]{Odemwaffe}. Du kannst eine Aktion verwenden, um zerstörerische Energie aus deinem Maul zu entfesseln. Deine drakonische Abstammung bestimmt die Größe, die Form und die Schadensart der Odemwaffe. Wenn du diese einsetzt, muss jede Kreatur im Wirkungsbereich einen Rettungswurf ablegen, dessen Art von deiner Odemwaffe abhängt. Der SG für diesen Wurf entspricht 8+ deinem Konstitutionsmodifikator + deinem Übungsbonus. Eine Kreatur erleidet 2D6 Schaden bei einem misslungenen Rettungswurf und die Hälfte bei einem Erfolg. Der Schaden steigt auf 3D6 mit der 6.Stufe, auf 4D6 mit der 11.Stufe und auf 5D6 mit der 16.Stufe. Nachdem du eine Odemwaffe eingesetzt hast, muss du eine kurze oder lange Rast beenden, bevor du sie erneut benutzen kannst.

\n

@Compendium[SharedData_global.Völker.v3SXlEXcKbaMV08z]{Schadensresistenz}. Du besitzt eine Resistenz gegen jene Schadensart, die mit deiner drakonischen Abstammung in Verbindung steht

\n

Sprachen. Du kannst sowohl Drakonisch als auch die Gemeinsprache lesen, schreiben und sprechen. Drakonisch gilt als die älteste bekannte Sprache und findet oft beim Studium der Magie Anwendung. Für die meisten anderen Kreaturen klingt sie harsch, da sie zahlreiche harte Konsonanten und Silben enthält.

","chat":"","unidentified":""},"source":"SHB S. 32","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dragonborn"},"core":{"sourceId":"Compendium.dnd5e.races.K4DNDcR6vngbp0pf"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"n1g54YbTqUeAoxq2","name":"Waldgnom","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"

Als Waldgnom verfügst du über eine natürliche Begabung für Illusionen, außerdem wohnt dir eine gewisse Schnelligkeit und Heimlichkeit inne. In der Welt von Dungeons & Dragons sind Waldgnome selten und von einem gewissen Mysterium umgeben. Sie leben in versteckten Gemeinschaften in dunklen Wäldern und nutzen Illusionen und Täuschung, um sich vor Bedrohungen zu schützen oder ihre Flucht zu verschleiern, falls sie entdeckt werden. Waldgnome begegnen anderen gutgesinnten Waldbewohnern freundlich, Elfen und gute Feenwesen sehen sie als ihre wichtigsten Verbündeten an. Oft freunden sich diese Gnome mit kleinen Waldtieren an und verlassen sich auf deren Hilfe, um Gefahren frühzeitig zu erkennen, die über ihr Land hereinbrechen können.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 1 Punkt erhöht.

\n

@Compendium[SharedData_global.Völker.tzth9pZpELB40KxK]{Geborene Illusionisten}. Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}. Das Attribut, mit dem du diesen wirkst, ist Intelligenz.

\n

@Compendium[SharedData_global.Völker.s3VM3yYa8x2j3MHx]{Tierflüsterer}. Durch Laute und Gesten kannst du einfache Gedanken mit kleinen oder winzigen Tieren austauschen. Waldgnome lieben Tiere und halten sich oft Eichhörnchen, Dachse, Hasen, Maulwürfe, Spechte oder andere Kreaturen des Waldes als Haustiere.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.CTMHfTEKzy8wMfaU"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"nWJpG1p0j5UYxxuQ","name":"Höllische Resistenz","type":"feat","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

Du besitzt eine Resistenz gegen Feuerschaden.

","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tiefling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hellish Resistance"},"core":{"sourceId":"Compendium.dnd5e.races.q71Pe1F8RRtEJt8Q"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Steingespür","type":"feat","img":"icons/commodities/tech/cog-bronze.webp","data":{"description":{"value":"

Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegen sollst, der mit der Herkunft von Steinarbeiten zu tun hat, wirst du als geübt in der Fertigkeit angesehen und darfst deinen doppelten Übungsbonus auf den Wurf addieren anstatt nur den einfachen.

","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VYfPTUeZmIO8u0Vd"}},"_id":"ou7N1f1x3r3DjPoX"} +{"_id":"pcEdQ5hp4GRrrrOS","name":"Felsengnom","type":"feat","img":"systems/dnd5e/icons/spells/fire-arrows-royal-1.jpg","data":{"description":{"value":"

Als Felsengnom besitzt du einen natürlichen Einfallsreichtum und eine Zähigkeit, die über die der anderen Gnome hinausgeht. Felsengnome machen den Großteil der gnomischen Bevölkerung aus. Dazu gehören etwa auch die Tüftlergnome in der Welt der Drachenlanze.

\n

Attributswerterhöhung. Dein Konstitutionswert wird um 1 Punkt erhöht.

\n

@Compendium[SharedData_global.Völker.z0o1497bMRKg0kW0]{Artefaktkunde}. Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegst, der mit magischen Gegenständen, alchemistischen Objekten oder technischen Gerätschaften zu tun hat, darfst du deinen doppelten Übungsbonus anstatt des einfachen zum Wurf addieren.

\n

@Compendium[SharedData_global.Völker.4RsXazVQaaSsliYL]{Tüftler}. Du bist geübt im Umgang mit Handwerkszeug (Tüftlerwerkzeug). Wendest du sowohl 1 Stunde Zeit als auch 10 GM an Material auf, kannst du mit diesem Werkzeug ein winziges aufziehbares Gerät konstruieren (RK 5, TP 1). Dieses wird nach 24 Stunden aufhören zu funktionieren (außer du wendest 1 Stunde Arbeitszeit auf, um es funktionstüchtig zu halten). Alternativ kannst du eine Aktion nutzen, um es zu demontieren. Beim Demontieren gewinnst du die Materialien zurück, die zur Herstellung nötig waren. Du kannst bis zu drei aktive Geräte gleichzeitig besitzen. Wähle bei der Herstellung aus folgenden Möglichkeiten:

\n

Aufziehspielzeug: Dein aufziehbares Spielzeug kann ein Tier, Monster oder eine Person darstellen, wie etwa einen Frosch, eine Maus, einen Vogel, einen Drachen oder einen Soldaten. Wird es auf den Boden gesetzt, bewegt sich das Spielzeug in jedem deiner Züge 1,50 m in eine zufällige Richtung. Dabei macht es passende Geräusche zu der Kreatur, die es darstellt.

\n

Anzünder: Das Gerät erzeugt eine kleine Flamme, mit der man eine Kerze, eine Fackel oder ein Lagerfeuere entzünden kann. Das Gerät zu verwenden, kostet dich eine Aktion.

\n

Spieluhr: Wird die Spieluhr geöffnet, ertönt ein Lied in moderater Lautstärke. Die Musik endet mit dem Lied oder wenn man das Gerät wieder schließt.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Gnome","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rock Gnome"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.TZtarkKs6cgGD7z2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"ptWz4zUGUZrsnQwL","name":"Halblingsglück","type":"feat","img":"icons/sundries/gaming/dice-runed-brown.webp","data":{"description":{"value":"

Wird bei einem Angriffs-, Attributs- oder Rettungswurf eine 1 gewürfelt, darf dieser einmal erneut gewirkt werden.

\n

Foundry Note: Aktiviere dieses Feature in den spezielen Traits des Charakterbogens

","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Halblingsglück"},"core":{"sourceId":"Compendium.dnd5e.races.LOMdcNAGWh5xpfm4"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Kontrolle über Luft und Wasser","type":"feat","img":"icons/magic/air/air-pressure-shield-blue.webp","data":{"description":{"value":"

Als Kind der Meere vermagst du die Magie der Elemente Luft und Wasser zu nutzen. Ab der 1.Stufe kannst du mit diesem Merkmal den Zauber @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} wirken, von Stufe 3 an @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß} und ab der 5.Stufe auch @Compendium[SharedData_global.Zauber.9iCjuehRv00YpYNs]{Wasserwand}. Wenn du einen Zauber mit diesem Merkmal wirkst, kannst du ihn erst wieder sprechen, nachdem du einen lange Rast abgeschlossen hast. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Item.oLAUMXV95Ayt5vlH"}},"_id":"qJZytcu3WDwHlCwf"} +{"name":"Gebirgszwerg","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","data":{"description":{"value":"

Als Gebirgszwerg bist du stark, zäh und an ein hartes Leben in rauer Umgebung gewöhnt. Du bist wahrscheinlich eher größer (für einen Zwerg) und neigst zu einem helleren Hautton. Die Schildzwerge des nördlichen Faerun sowie der herrschende Hylar-Klan und der adelige Daewar-Klan aus der Welt der Drachenlanze zählen zu dieser Unterart.

\n

Attributswerterhöhung. Dein Stärkewert wird um 2 Punkte erhöht.

\n

Zwergische Rüstungsvertrautheit. Du bist geübt im Umgang mit leichten und mittelschweren Rüstungen.

","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.1ycCkZ4eWu9GjvJg"}},"_id":"rvV1UEyMVvpHLzDk"} +{"name":"Tierflüsterer","type":"feat","img":"icons/creatures/mammals/rabbit-movement-glowing-green.webp","data":{"description":{"value":"

Durch Laute und Gesten kannst du einfache Gedanken mit kleinen oder winzigen Tieren austauschen. Waldgnome lieben Tiere und halten sich oft Eichhörnchen, Dachse, Hasen, Maulwürfe, Spechte oder andere Kreaturen des Waldes als Haustiere.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldgnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ZSHeTpk676SnppZe"}},"_id":"s3VM3yYa8x2j3MHx"} {"_id":"sIe7LwSIihxZ7sBJ","name":"Stämmig-Halbling","type":"feat","img":"systems/dnd5e/icons/spells/protect-eerie-1.jpg","data":{"description":{"value":"

Als Stämmiger bist du zäher als andere Halblinge und verfügst über eine gewisse Resistenz gegen Gifte. Manche sagen, dass in Stämmigen Zwergenblut fließt. In der Welt der Vergessen Reiche werden diese Halblinge Starkherzen genannt und sind dort im Süden am weitesten verbreitet.

\n

Attributswerterhöhung: Dein Konstitutionswert wird um 1 Punkt erhöht.

\n

Unempfindlichkeit: Du bist bei Rettungswürfen gegen Gift im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

","chat":"","unidentified":""},"source":"SHB S. 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Stämmig-Halbling"},"core":{"sourceId":"Compendium.dnd5e.races.6N31WSez2szqQcIQ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"sKQffQSxIZjZebMC","name":"Dunkelelf (Drow)","type":"feat","img":"systems/dnd5e/icons/spells/leaf-royal-1.jpg","data":{"description":{"value":"

Von einer früheren Unterart der Elfen abstammend, wurden die Drow von der Oberfläche der Welt verbannt, da sie der Göttin Lolth auf den Pfad des Bösen folgten. In den Tiefen des Unterreiches bauten sie sich ihre eigene Zivilisation auf, die sich noch immer nach den Lehren der Lolth richtet.

\n

Die auch Dunkelelfen genannten Drow weisen Hauttöne auf, die an Obsidian oder Kohle erinnern, und besitzen hellweißes oder blassgelbes Haar. Für gewöhnlich haben sie sehr helle Augen (so hell, dass sie oft fälschlicherweise für weiß gehalten werden) in Abstufungen von Lila, Silber, Rosa, Rot und Blau. Sie neigen dazu, kleiner und dünner als andere Elfen zu sein. Drow-Abenteurer sind selten. Sprich mit deinem SL ab, ob du einen spielen kannst.

\n

Attributswerterhöhung. Dein Charismawert wird um 1 Punkt erhöht.

\n

Überlegene Dunkelsicht. Deine Dunkelsicht hat eine Reichweite von 36m.

\n

@Compendium[SharedData_global.Völker.77XkPBJ4m1KZs49W]{Empfindlichkeit gegen Sonnenlicht}. Du bist bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen, im Nachteil, wenn sich das, was du treffen oder wahrnehmen willst, in direktem Sonnenlicht befindet.

\n

@Compendium[SharedData_global.Völker.sKQffQSxIZjZebMC]{Dunkelelf (Drow)}. Du beherscht den Zaubertrick @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}. Ab der 3.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} dank dieses Merkmals einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst. Ab der 5.Stufe bist du in der Lage, den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einzusetzen. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

\n

Drow Waffenvertrautheit. Du bist geübt im Umgang mit Rapieren, Kurzschwertern und Handarmbrüsten.

\n

 

","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"tWYfTullQLbxDEbE","name":"Elf","type":"feat","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"

Ein elfischer Charakter besitzt eine Vielzahl an naturgegebenen Fähigkeiten, die vor Tausend Jahren elfischer Kultur hervorgebracht wurden.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht.

\n

Alter. Obwohl Elfen etwa zur gleichen Zeit wie Menschen die körperliche Reife erlangen, geht ihr Verständniss der Erwachsenseins über rein physische Aspekte hinaus und schließt die Lebenserfahrung mit ein. Ein Elf erreicht das Erwachsenenalter typischerweise mit etwa 100 Jahren und kann bis zu 750 Jahre alt werden.

\n

Gesinnung. Da Elfen freiheitsliebend sind und großen Wert auf Vielfalt und Selbstverwirklichung legen, tendieren sie zu sanfteren Ausprägungen des Chaos. Sie schätzen und verteidigen die Freiheit anderer ebenso wie ihre eigene. Gute Gesinnungen überwiegen unter den Elfen. Die Drow sind eine Ausnahme: Ihr Leben im Exil hat sie rücksichtslos und heimtückisch werden lassen. Drow sind meistens böse.

\n

Größe. Elfen sind zwischen 150cm und 180cm groß und eher schlank gebaut. Ihre Körpergröße ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Dunkelsicht. Da du an zwielichtige Wälder und den Nachthimmel gewöhnt bist, besitzt du überlegene Sicht sowohl in Dunkelheit als auch in dämmrigen Licht. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen

\n

Geschärfte Sinne. Du bist in der Fertigkeit Wahrnehmung geübt

\n

@Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du bist bei Rettungswürfen gegen Bezauberung im Vorteil und immun gegen Schlafzauber.

\n

@Compendium[SharedData_global.Völker.wWDMMmvtS1m72GM7]{Trance}. Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

\n

Sprachen. Du kannst sowohl Elfisch als auch die Gemeinsprache lesen, schreiben und sprechen. Elfisch ist eine fließende Sprache mit feinen Betonungen und einer komplizierten Grammatik. Elfische Literatur ist reichhaltig vorhanden und vielschichtig, auch ihre Lieder und Gedichte sind bei anderen Völkern bekannt. Viele Barden lernen diese Sprache, damit sie elfische Balladen ihrem Repertoire hinzufügen können.

\n

Volksunterarten. Eine Abspaltung vor Urzeiten teilte das elfische Volk in drei Unterarten auf: Die @Compendium[SharedData_global.Völker.z7E6KXtnZph7aPFX]{Waldelf}, die @Compendium[SharedData_global.Völker.EWSXDy0CyzJZ8eAG]{Hochelf} und die @Compendium[SharedData_global.Völker.sKQffQSxIZjZebMC]{Dunkelelfen}, für gewöhnlich Drow genannt. Such dir eine dieser Volksunterarten aus. In manchen Welten sind diese noch weiter unterteilt (wie etwa in den Vergessenen Reichen, in denen es Sonnen- und Mondelfen gibt). Wenn du möchtest, kannst du einer noch kleineren Gruppierung angehören.

","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"ts93PjIfdrSkteDY","name":"VGtM - Tabaxi","type":"feat","img":"icons/creatures/abilities/paw-print-pair-purple.webp","data":{"description":{"value":"

Dein Tabaxicharakter besitzt die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Geschicklichkeitsmodifikator wird um 2 Punkte erhöht, dein Charismawert um 1 Punkt.

\n

Alter. Tabaxi haben eine Lebenserwartung, die mit der von Menschen vergleichbar ist.

\n

Gesinnung. Tabaxi neigen zu chaotischen Gesinnungen, da ihre Entscheidungen abhängig sind von spontanen Impulsen und Launen. Sie sind selten böse, weil die meisten von Neugier und nicht Gier oder anderen düsteren Regungen angetrieben werden.

\n

Größe. Tabaxi sind im Schnitt größer als Menschen und relativ schlank. Deine Größenkategorie ist mittelgroß.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Du besitzt die Sinne einer Katze, besonders in der Dunkelheit. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.BYaW3gg6fSbhKzND]{Katzenhafte Geschicklichkeit}. Deine Reflexe und Geschicklichkeit erlauben es dir, dich mit außergewöhnlicher Geschwindigkeit zu bewegen. Wenn du dich im Kampf in deinem Zug bewegst, kannst du deine Bewegungsrate bis zum Ende des Zuges verdoppeln. Verwendest du dieses Merkmal, kannst du es erst wieder nutzen, nachdem du dich in einem deiner Züge 0m weit bewegt hast.

\n

@Compendium[SharedData_global.Völker.GPeZJdagAur4tZ3g]{Katzenklauen}. Aufgrund deiner Klauen verfügst du über eine Kletterbewegungsrate von 6m. Außerdem sind deine Krallen eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Bei einem Treffer verursachst du Hiebschaden in Höhe von 1D4 + deinen Stärkemodifikator, nicht den normalen Wuchtschaden des waffenlosen Angriffs.

\n

Begabung der Katze. Du bist geübt in den Fertigkeiten Heimlichkeit und Wahrnehmung.

\n

Sprachen. Du kannst die Gemeinsprache und eine andere Sprache deiner Wahl sprechen, lesen und schreiben.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.EX0QgSt6eiXrkUH3"}}} +{"_id":"tWYfTullQLbxDEbE","name":"Elf","type":"feat","img":"systems/dnd5e/icons/spells/leaf-jade-3.jpg","data":{"description":{"value":"

Ein elfischer Charakter besitzt eine Vielzahl an naturgegebenen Fähigkeiten, die vor Tausend Jahren elfischer Kultur hervorgebracht wurden.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht.

\n

Alter. Obwohl Elfen etwa zur gleichen Zeit wie Menschen die körperliche Reife erlangen, geht ihr Verständniss der Erwachsenseins über rein physische Aspekte hinaus und schließt die Lebenserfahrung mit ein. Ein Elf erreicht das Erwachsenenalter typischerweise mit etwa 100 Jahren und kann bis zu 750 Jahre alt werden.

\n

Gesinnung. Da Elfen freiheitsliebend sind und großen Wert auf Vielfalt und Selbstverwirklichung legen, tendieren sie zu sanfteren Ausprägungen des Chaos. Sie schätzen und verteidigen die Freiheit anderer ebenso wie ihre eigene. Gute Gesinnungen überwiegen unter den Elfen. Die Drow sind eine Ausnahme: Ihr Leben im Exil hat sie rücksichtslos und heimtückisch werden lassen. Drow sind meistens böse.

\n

Größe. Elfen sind zwischen 150cm und 180cm groß und eher schlank gebaut. Ihre Körpergröße ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Da du an zwielichtige Wälder und den Nachthimmel gewöhnt bist, besitzt du überlegene Sicht sowohl in Dunkelheit als auch in dämmrigen Licht. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen

\n

Geschärfte Sinne. Du bist in der Fertigkeit Wahrnehmung geübt

\n

@Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du bist bei Rettungswürfen gegen Bezauberung im Vorteil und immun gegen Schlafzauber.

\n

@Compendium[SharedData_global.Völker.wWDMMmvtS1m72GM7]{Trance}. Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

\n

Sprachen. Du kannst sowohl Elfisch als auch die Gemeinsprache lesen, schreiben und sprechen. Elfisch ist eine fließende Sprache mit feinen Betonungen und einer komplizierten Grammatik. Elfische Literatur ist reichhaltig vorhanden und vielschichtig, auch ihre Lieder und Gedichte sind bei anderen Völkern bekannt. Viele Barden lernen diese Sprache, damit sie elfische Balladen ihrem Repertoire hinzufügen können.

\n

Volksunterarten. Eine Abspaltung vor Urzeiten teilte das elfische Volk in drei Unterarten auf: Die @Compendium[SharedData_global.Völker.z7E6KXtnZph7aPFX]{Waldelf}, die @Compendium[SharedData_global.Völker.EWSXDy0CyzJZ8eAG]{Hochelf} und die @Compendium[SharedData_global.Völker.sKQffQSxIZjZebMC]{Dunkelelfen}, für gewöhnlich Drow genannt. Such dir eine dieser Volksunterarten aus. In manchen Welten sind diese noch weiter unterteilt (wie etwa in den Vergessenen Reichen, in denen es Sonnen- und Mondelfen gibt). Wenn du möchtest, kannst du einer noch kleineren Gruppierung angehören.

","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"ts93PjIfdrSkteDY","name":"VGtM - Tabaxi","type":"feat","img":"icons/creatures/abilities/paw-print-pair-purple.webp","data":{"description":{"value":"

Dein Tabaxicharakter besitzt die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Geschicklichkeitsmodifikator wird um 2 Punkte erhöht, dein Charismawert um 1 Punkt.

\n

Alter. Tabaxi haben eine Lebenserwartung, die mit der von Menschen vergleichbar ist.

\n

Gesinnung. Tabaxi neigen zu chaotischen Gesinnungen, da ihre Entscheidungen abhängig sind von spontanen Impulsen und Launen. Sie sind selten böse, weil die meisten von Neugier und nicht Gier oder anderen düsteren Regungen angetrieben werden.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Größe. Tabaxi sind im Schnitt größer als Menschen und relativ schlank. Deine Größenkategorie ist mittelgroß.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Du besitzt die Sinne einer Katze, besonders in der Dunkelheit. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.BYaW3gg6fSbhKzND]{Katzenhafte Geschicklichkeit}. Deine Reflexe und Geschicklichkeit erlauben es dir, dich mit außergewöhnlicher Geschwindigkeit zu bewegen. Wenn du dich im Kampf in deinem Zug bewegst, kannst du deine Bewegungsrate bis zum Ende des Zuges verdoppeln. Verwendest du dieses Merkmal, kannst du es erst wieder nutzen, nachdem du dich in einem deiner Züge 0m weit bewegt hast.

\n

@Compendium[SharedData_global.Völker.GPeZJdagAur4tZ3g]{Katzenklauen}. Aufgrund deiner Klauen verfügst du über eine Kletterbewegungsrate von 6m. Außerdem sind deine Krallen eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Bei einem Treffer verursachst du Hiebschaden in Höhe von 1D4 + deinen Stärkemodifikator, nicht den normalen Wuchtschaden des waffenlosen Angriffs.

\n

Begabung der Katze. Du bist geübt in den Fertigkeiten Heimlichkeit und Wahrnehmung.

\n

Sprachen. Du kannst die Gemeinsprache und eine andere Sprache deiner Wahl sprechen, lesen und schreiben.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.EX0QgSt6eiXrkUH3"}}} +{"name":"Geborene Illusionisten","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}. Das Attribut, mit dem du diesen wirkst, ist Intelligenz.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldgnom","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FXaWUDc6ilAwx6YJ"}},"_id":"tzth9pZpELB40KxK"} {"_id":"u24pCTZYeOy8lZ1O","name":"Mensch","type":"feat","img":"systems/dnd5e/icons/spells/light-air-fire-3.jpg","data":{"description":{"value":"

Obwohl es schwierig ist, die Kulturen der Menschen zu verallgemeinern, besitzt dein menschlicher Charakter folgende Merkmale.

\n

Attributswerterhöhung. Jeder einzelne Attributswert wird um 1 Punkt erhöht.

\n

Alter. Menschen erreichen das Erwachsenenalter mit 16 bis 20 Jahren und leben weniger als ein Jahrhundert.

\n

Gesinnung. Menschen neigen nicht zu einer bestimmten Gesinnung. Man findet die Besten und Schlimmsten unter ihnen.

\n

Größe. Körperbau und Wuchs der Menschen schwanken stark, sie werden von kaum 150cm bis weit über 180cm groß. Unabhängig davon, wo du in dieser Spanne angesiedelt bist, ist deine Größenkategorie mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Sprachen. Du kannst sowohl die Gemeinsprache als auch eine andere Sprache deiner Wahl lesen, schreiben und sprechen. Typischerweise lernen Menschen die Sprache der Leute, mit denen sie am meisten zu tun haben, sogar undeutliche Dialekte. Sie streuen beim Reden gern Worte aus anderen Sprachen ein, zum Beispiel orkische Flüche, elfische Ausdrücke für Musik, zwergische Militärbegriffe und dergleichen.

\n

 

\n
\n

Sollte deine Spielrunde die optionale Talentregel aus Kapitel 6 (PHB) verwenden, kann dein SL dir erlauben, die folgenden Merkmalsvariante zu nutzen. Alle nachfolgenden Merkmale ersetzen die oben beschriebene Attributswerterhöhung der Menschen.

\n

Attributswerterhöhung. Du darfst zwei verschiedene Attributswerte um jeweils 1 Punkt erhöhen.

\n

Fertigkeiten. Du erhältst Übung in einer Fertigkeit deiner Wahl.

\n

Talent. Du erhältst ein Talent deiner Wahl.

\n
","chat":"","unidentified":""},"source":"SHB S. 26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Human"},"core":{"sourceId":"Compendium.dnd5e.races.ydP3QzCmur55mtY2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"v3SXlEXcKbaMV08z","name":"Schadensresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Du besitzt eine Resistenz gegen jene Schadensart, die mit deiner drakonischen Abstammung in Verbindung steht

","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Damage Resistance"},"core":{"sourceId":"Compendium.dnd5e.races.XxCuhIk6hAu6rNB0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Natürliche Panzerung","type":"feat","img":"icons/creatures/reptiles/turtle-shell-glowing-green.webp","data":{"description":{"value":"

Du hast zähe, schuppige Haut. Wenn du keine Rüstung trägst, ist deine RK 13 + dein Geschicklichkeitsmodifikator. Verwende diese natürliche Rüstung auch, wenn deine RK durch die Rüstung, die du trägst, niedriger sein sollte. Schilde erhöhen deine natürliche RK wie gewohnt.

","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.UfcJz8jPBXZM7TVa"}},"_id":"wGQHt8B8UudBhMo4"} {"_id":"wVd0JxbC2MS1aBIm","name":"Fliegen","type":"feat","img":"systems/dnd5e/icons/spells/haste-fire-1.jpg","data":{"description":{"value":"

Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.rcrAx8MXJzhFgq7U"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"wWDMMmvtS1m72GM7","name":"Trance","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye-tan.webp","data":{"description":{"value":"

Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"xuZEOVHRjTIm7gWc","name":"Kenku","type":"feat","img":"icons/creatures/birds/corvid-call-sound-blue.webp","data":{"description":{"value":"

Dein Kenkucharakter hat die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

\n

Alter. Kenku haben eine kürzere Lebenserwartung als Menschen. Sie sind mit ungefähr 12 Jahren ausgewachsen und können bis zu 60 Jahre alt werden.

\n

Gesinnung. Kenku sind chaotische Kreaturen, die selten dauerhafte Bindungen eingehen und vor allem daran interessiert sind, ihre eigene Haut zu retten. Für gewöhnlich ist ihre Gesinnung chaotisch neutral.

\n

Größe. Kenku sind etwa 1,50m groß und wiegen zwischen 90 und 120 Pfund. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.UJTRNbJFT6tfi8Oi]{Meisterliche Fälscher}. Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

\n

Kenku-Ausbildung. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Akrobatik, Fingerfertigkeit, Heimlichkeit und Täuschen

\n

@Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung}. Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

\n

Sprachen. Du kannst die Gemeinsprache lesen und schreiben, aber nur sprechen, wenn du deine @Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung} verwendest.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RoUuYnoGOe1XkjZX"}}} {"_id":"xwofckVxucaOLVgS","name":"Harengon","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-006.harengon.png","data":{"description":{"value":"

Die Harengonen stammen ursprünglich aus dem Feenreich, wo sie Sylvanisch sprachen und den Geist der Freiheit und des Reisens verkörperten. Im Laufe der Zeit hüpfte dieses Kaninchenvolk in andere Welten, brachte die Ausgelassenheit des Feenreichs mit sich und lernte dabei neue Sprachen.

\n

Harengons sind zweibeinig, haben die charakteristischen langen Füße der Kaninchen, denen sie ähneln, und ein Fell in verschiedenen Farben. Sie haben die gleichen scharfen Sinne und kräftigen Beine wie Kanninchen und sind voller Energie, so wie eine aufgezogene Feder. Harengons sind mit ein wenig Feenglück gesegnet und finden sich bei Abenteuern oft ein paar glückliche Meter von Gefahren entfernt wieder.

\n

 

\n

Merkmale der Harengon

\n

Als Harengon besitzt du folgende Merkmale:

\n

Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt.

\n

Kreaturentyp. Du gehörst der Famile der Humanoiden an.

\n

Größe. Deine Größenkategorie ist mittelgroß oder klein (Wähle bei der Wahl dieser Rasse).

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Alter. Harengon leben ungefähr ein Jahrhundert.

\n

Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

\n

Hasenauslöser. Du kannst deinen Übungsbonus zu deinen Initiativwürfen addieren.

\n

Hassensinne. Du beherrschst die Fertigkeit \"Wahrnehmung\".

\n

@Compendium[SharedData_global.Völker.bmI81OAjzMiwaSg0]{Glückliche Fussarbeit}. Wenn du einen Geschicklichkeitsrettungswurf nicht schaffst, kannst du als Reaktion einen 1d4 würfeln und ihn zu dem Rettungswurf addieren, wodurch der Fehlschlag in einen Erfolg verwandelt werden kann. Du kannst diese Reaktion nicht einsetzen, wenn du den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} hast oder deine Bewegungsrate 0 beträgt.

\n

@Compendium[SharedData_global.Völker.0CR96fCr9PSeoEcI]{Hasenhüpfer}. Als Bonusaktion kannst du eine Anzahl von Metern springen, die dem Fünffachen deines Übungsbonus entspricht, ohne Gelegenheitsangriffe zu provozieren. Du kannst diese Eigenschaft nur einsetzen, wenn deine Bewegungsrate größer als 0 ist. Du kannst sie so oft einsetzen, wie es deinem Übungsbonus entspricht, und du erhältst alle verbrauchten Einsätze zurück, wenn du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.LUo6WoIHArRMmWan"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"y0H1GUE0wocQOIOo","name":"Wilde Angriffe","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-purple.webp","data":{"description":{"value":"

Erzielst du einen kritischen Treffer mit einer Nahkampfwaffe, kannst du einen der Schadenswürfel der Waffe erneut würfeln und das Ergebnis zum Zusatzschaden des kritischen Treffers addieren.

\n

Foundry Note: Aktiviere dieses Merkmal im Special Traits-Abschnitt deines Charakterbogens.

","chat":"","unidentified":""},"source":"SHB S.41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halbork","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Savage Attacks"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.0kUsT4sMUOr5FcoX"}}} {"_id":"yLWdw97xjgakOzWv","name":"Tiefling","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

Als Folge ihrer infernalischen Abstammung teilen sich alle Tieflinge bestimmte Volksmerkmale.

\n

Attributswerterhöhung. Dein Intelligenzwert wird um 1 Punkt erhöht, dein Charismawert um 2 Punkte.

\n

Alter. Tieflinge werden genauso schnell erwachsen wie Menschen, leben jedoch einige wenige Jahre länger.

\n

Gesinnung. Tieflinge besitzen zwar keine angeborene Tendenz zum Bösen, doch viele von ihnen enden bei einer solchen Lebensanschauung. Böse oder nicht, ihre unabhängige Natur lässt sie oft eine chaotische Gesinnung annehmen.

\n

Größe. Tieflinge sind etwa so groß wie Menschen und ähnlich gebaut. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Dank deines infernalischen Erbes besitzt du eine überlegene Sicht in dunklen und dämmrigen Lichtverhältnissen. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunklen keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.nWJpG1p0j5UYxxuQ]{Höllische Resistenz}. Du besitzt eine Resistenz gegen Feuerschaden.

\n

 

\n

@Compendium[SharedData_global.Völker.JlJsHx4PPMBCcAcn]{Infernalisches Erbe}. Du besitzt den Zaubertrick @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}.

\n

Ab der 3.Stufe kannst du dank diese Merkmals den Spruch @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} des 2.Grades einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst.

\n

Mit Erreichen der 5.Stufe bist du in der Lage den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einmal täglich einzusetzen. Das Attribut mit dem du diese Zauber wirkst ist Charisma

\n

Sprachen. Du kannst infernalisch und die Gemeinsprache lesen, schreiben und sprechen.

","chat":"","unidentified":""},"source":"SHB S. 42","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tiefling"},"core":{"sourceId":"Compendium.dnd5e.races.aHTokZ151W0ASSmo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"z0o1497bMRKg0kW0","name":"Artefaktkunde","type":"feat","img":"icons/magic/fire/flame-burning-chain.webp","data":{"description":{"value":"

Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegst, der mit magischen Gegenständen, alchemistischen Objekten oder technischen Gerätschaften zu tun hat, darfst du deinen doppelten Übungsbonus anstatt des einfachen zum Wurf addieren.

","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Felsengnom","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Artificer's Lore"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.OQA1sHxKnSJq01dL"}}} {"_id":"z7E6KXtnZph7aPFX","name":"Waldelf","type":"feat","img":"systems/dnd5e/icons/skills/green_10.jpg","data":{"description":{"value":"

Als Waldelf besitzt du scharfe Sinne und eine gute Intuition. Deine flinken Füße tragen dich schnell und lautlos durch die Wälder deiner Heimat. Diese Unterart umfasst sowohl die Wildelfen (Grungach) aus Greyhawk und die Kagonesti aus der Welt der Drachenlanze als auch jene Völker, die in Greyhawk und den Vergessenen Reichen Waldelfen genannt werden. In Faerun sind Waldelfen (andere Namen für sie sind Wildelfen, Kupferelfen und Grünelfen) zurückhaltend und misstrauisch gegenüber Nichtelfen.

\n

Die Haut der Waldelfen neigt zu kupferfarbenen Tönen, manchmal mit Spuren von Grün. Ihr Haar ist oft braun oder schwarz, doch gelegentlich auch blond oder rötlich. Ihre Augen sind grün, dunkel- oder haselnussbraun.

\n

Attributswerterhöhung. Deine Weisheit wird um 1 Punkt erhöht.

\n

Elfische Waffenvertrautheit. Du bist geübt im Umgang mit Langschwertern, Kurzschwertern, Langbögen und Kurzbögen.

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Flinkheit. Deine Grundbewegungsrate beträgt 10,50m.

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@Compendium[SharedData_global.Völker.c1lNoAfJYLf5yUNq]{Deckmantel der Wildnis}. Du kannst versuchen, dich zu verstecken, obwohl du nur von Blattwerk, starkem Regen, fallendem Schnee, Nebel oder anderen natürlichen Phänomenen leicht verschleiert wirst.

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","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} diff --git a/packs/Zauber.db b/packs/Zauber.db old mode 100755 new mode 100644 index 992a0d5..604eeec --- a/packs/Zauber.db +++ b/packs/Zauber.db @@ -48,7 +48,8 @@ {"_id":"9ZIMLwEPJoHtl1v6","name":"Regenbogenwand","type":"spell","img":"systems/dnd5e/icons/spells/beam-royal-2.jpg","data":{"description":{"value":"

Du erschaffst eine schimmernde, mehrfarbige Barriere aus Licht, die um einen Punkt in Reichweite zentriert ist, den du sehen kannst. Die Barriere hat die Form einer senkrechten Wand von bis zu 27m Länge, 9m Höhe und 2,5cm Dicke. Alternativ kannst du die Barriere als Sphäre mit bis zu 9m Durchmesser formen, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Barriere bleibt für die Wirkungsdauer bestehen. Wenn du die so positionierst, dass die einen Bereich schneidet, der von einer Kreatur besetzt ist, misslingt der Zauber und deine Aktion und der Zauberplatz sind vergeudet.

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Die Barriere strahlt innerhalb von 30m helles Licht und in deinem Radius von weiteren 30m dämmriges Licht aus. Du und Kreaturen, die du beim Wirken des Zaubers bestimmst, können die Barriere durchqueren und sich ohne Schaden in ihrer Nähe aufhalten. Bewegt sich eine andere Kreatur, die die Barriere sehen kann, bis auf 6m oder näher an diese heran oder beginnt ihren Zug dort, muss sie einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg wird sie für 1 Minute @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind}.

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Die Barriere besteht aus sieben Schichten, die jeweils eine andere Farbe besitzen. Wenn eine Kreatur versucht, durch die Barriere zu greifen oder zu gehen, muss sie jede Schicht einzeln überwinden, bis sie das Innere der Barriere erreicht. Für jede Schicht muss der Kreatur ein Geschicklichkeitsrettungswurf gelingen, um nicht die unten beschriebenen Effekte zu erleiden. Die Wand kann zerstört werden, eine Schicht nach der anderen (von der roten zur violetten), auf eine Wiese, die von der Farbe der Schicht abhängt (siehe unten). Sobald eine Schicht zerstört ist, bleibt sie es für die Wirkungsdauer des Zaubers. Der Zauber @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feld} hat keinen Effekt auf die Barriere und @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} kann nur die violette Schicht beeinflussen.

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1.Rot. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Solange diese Schicht existiert, können nicht-magische Fernkampfangriffe die Barriere nicht durchdringen. Die Schicht wird durch mindestens 25 Punkte Kälteschaden zerstört.

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2.Orange. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Säureschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Solange diese Schicht existiert, können magische Fernkampfangriffe die Barriere nicht durchdringen. Die Schicht wird durch einen starken Wind zerstört.

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3.Gelb. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Blitzschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Die Schicht wird durch mindestens 60 Punkte Energieschaden zerstört.

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4.Grün. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Giftschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Der Zauber @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren} oder ein anderer Spruch des gleichen oder eines höheren Grades, der ein Portal auf einer festen Oberfläche erzeugen kann, zerstört diese Schicht.

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5.Blau. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Die Schicht wird durch mindestens 25 Punkte Feuerschaden zerstört.

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6.Indigo. Bei einem misslungenen Rettungswurf wird die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{Festgesetzt}. Sie muss dann am Ende eines jeden ihrer Züge einen Konstitutionsrettungswurf ablegen. Bei drei Erfolgen endet der Zauber. Misslingen hingegen drei Rettungswürfe, wird die Kreatur dauerhaft in Stein verwandelt und unterliegt dem Zustand @Compendium[SharedData_global.Regelwerk.XhSigJevFoHwKmTt]{Versteinert}. Die Erfolge und Misserfolge müssen nicht direkt aufeinanderfolgen. Notiere dir die entsprechende Anzahl, bis der Schwellenwert von drei in einer Art erreicht ist.

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Solange diese Schicht existiert, können keine Zauber durch die Barriere gewirkt werden. Die Schicht wird von hellem Licht zerstört, das durch den Zauber @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht} oder einen ähnlichen Spruch des gleichen oder eines höheren Grades erzeugt wird.

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7.Violette. Bei einem misslungenen Rettungswurf ist die Kreatur @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind}. Sie muss dann zu Beginn deines nächsten Zuges einen Weisheitsrettungswurf durchführen. Bei einem Erfolg endet die Blindheit. Misslingt der Rettungswurf, wird die Kreatur auf eine andere Existenzebene nach Wahl des SL verbannt und ist nicht mehr @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind}. (Für gewöhnlich wird eine Kreatur, die sich auf einer anderen Ebene befindet, die nicht ihre Heimat ist, nach Hause gebracht, während andere Kreaturen üblicherweise auf die Astral- oder Ätherebene transportiert werden.)

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Diese Schicht wird von dem Zauber @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} zerstört oder einem ähnlichen Spruch des gleichen oder eines höheren Grades, der Zauber und magische Effekte aufheben kann.

","chat":"","unidentified":""},"source":"SHB S.257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":27,"width":null,"units":"m","type":"wall"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Prismatic Wall"},"core":{"sourceId":"Compendium.dnd5e.spells.jmfu8zj4zjjzUbeh"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

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Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"_id":"9cCeFwyb58k3Y4Pz"} {"_id":"9eF8zWiDwEzSQwPj","name":"Schmieren","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-1.jpg","data":{"description":{"value":"

Schmieriges Fett bedeckt den Boden in einem quadratischen Bereich mit 3m Seitenlänge, zentriert um einen Punkt in Reichweite, um macht diesen für die Wirkungsdauer zu schwierigem Gelände.

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Wenn die Schmiere erscheint, muss jede Kreatur, di in dem Bereich steht, ein Geschicklichkeitsrettungswurf gelingen, um nicht zu Boden zu fallen und den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erhalten. Eine Kreatur, die den Bereich betritt oder ihren Zug dort beendet, muss ebenfalls einen erfolgreichen Geschicklichkeitsrettungswurf ablegen oder fällt zu Boden und gilt als @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend}.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 246)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Stück Schweineschwarte oder Butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Grease"},"core":{"sourceId":"Compendium.dnd5e.spells.etgcR9wqmrhyZ0tx"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} -{"name":"Elementare Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-3.jpg","data":{"description":{"value":"

Eine nicht-magische Waffe, die du berührst, wird zu einer magischen Waffe. Wähle eine der folgenden Schadensarten: Blitz, Feuer, Kälte, Säure oder Schall. Für die Wirkungsdauer erhält die Waffe einen Bonus von +1 auf Angriffswürfe und fügt bei einem Treffer zusätzlich 1D4 Punkte Schaden des gewählten Typs zu.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, steigen der Angriffsbonus und der Zusatzschaden:  bei einem Zauberplatz des 5. oder 6.Grades auf +2 und 2D4, bei einem des 7. oder eines höheren Grades auf +3 und 3D4.

","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.ODX3u5KJC3LtnctF"}},"_id":"AB3nYAcq6VENbxE2"} +{"name":"Wasserwand","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

Du erschaffst eine Barriere aus Wasser auf dem Boden an einem Punkt innerhalb der Reichweite, den du sehen kannst. Sie kann gerade sein (bis zu 9m lang, 3m hoch und 30cm dick) oder ringförmig (bis zu 6m Durchmesser, 6cm Höhe und 30cm Dicke). Die Barriere verschwindet, wenn der Zauber endet. Ihr Bereich zählt als schwieriges Gelände.

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Jeder Fernkampfangriff, der den Bereich der Wasserwand passiert, ist beim Angriffswurf im Nachteil. Feuerschaden wird halbiert, wenn der Feuereffekt die Wand auf dem Weg zum Ziel passiert. Zauber, die Kälteschaden verursachen und die Wasserwand durchdringen, lassen den Abschnitt gefrieren, durch den sie sich bewegen (es wird mindestens ein quadratischer Bereich mit 1,50m Seitenlänge eingefroren). Jeder gefrorene Bereich mit 1,50m Seitenlänge besitzt RK 5 und 15 Trefferpunkte. Werden die Trefferpunkte eines gefrorenen Abschnitts auf 0 reduziert, ist dieser zerstört. Zerstörte Abschnitte füllen sich nicht erneut mit Wasser.

","chat":"","unidentified":""},"source":"VGtM S.116","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.tpVZ8QgKduWOyN3H"}},"_id":"9iCjuehRv00YpYNs"} +{"_id":"AB3nYAcq6VENbxE2","name":"Elementare Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-3.jpg","data":{"description":{"value":"

Eine nicht-magische Waffe, die du berührst, wird zu einer magischen Waffe. Wähle eine der folgenden Schadensarten: Blitz, Feuer, Kälte, Säure oder Schall. Für die Wirkungsdauer erhält die Waffe einen Bonus von +1 auf Angriffswürfe und fügt bei einem Treffer zusätzlich 1D4 Punkte Schaden des gewählten Typs zu.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, steigen der Angriffsbonus und der Zusatzschaden:  bei einem Zauberplatz des 5. oder 6.Grades auf +2 und 2D4, bei einem des 7. oder eines höheren Grades auf +3 und 3D4.

","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.ODX3u5KJC3LtnctF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}} {"name":"Windwandeln","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

Du und bis zu zehn bereitwillige Kreaturen in Reichweite, die du sehen kannst, nehmen für die Wirkungsdauer eine gasförmige Gestalt an und erscheinen als Wolkenfetzen. Solange sie diese Wolkengestalt angenommen haben, besitzen die betroffen Ziele eine Flugbewegungsrate von 90 m sowie eine Resistenz gegen nicht-magische Waffen. Die einzigen Aktionen, die eine Kreatur in dieser Gestalt ausführen kann, sind die Spurtaktion und die Rückverwandlung in ihre normale Gestalt. Die Rückverwandlung dauert 1 Minute, während die Kreatur @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} ist und sich nicht bewegen kann. Bis der Zauber endet, kann das Ziel erneut die Wolkengestalt annehmen, was ebenfalls eine Verwandlung von 1 Minute erfordert.

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Befindet sich eine Kreatur in Wolkengestalt in der Luft, wenn der Zauber endet, sinkt sie für 1 Minute 18 m pro Runde ab, bis sie sicher landet. Wenn sie nach 1 Minute nicht landen kann, stürzt sie die verbleibende Distanz.

","chat":"","unidentified":""},"source":"SHB S.287","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Feuer und Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wind Walk"},"core":{"sourceId":"Compendium.dnd5e.spells.8PJAsHmbu6UgDHC0"}},"_id":"Aa1EVrjaRIPS0Zl2"} {"_id":"AhLWOuD4887Xg5FF","name":"Symbol","type":"spell","img":"systems/dnd5e/icons/spells/runes-blue-3.jpg","data":{"description":{"value":"

Beim Wirken dieses Zaubers schreibst du eine schädigende Glyphe entweder auf eine Oberfläche (wie einen Tisch oder einen Abschnitt des Fußbodens oder eine Wand) oder - um sie zu verbergen - in einen Gegenstand, der verschlossen werden kann (wie ein Buch, eine Schriftrolle oder eine Schatztruhe). Wenn du eine Oberfläche wählst, kann die Glyphe maximal einen Bereich von 3m Durchmesser abdecken. Entscheidest du dich für einen Gegenstand, muss dieser an seinem Standort verbleiben. Wird er mehr als 3m von dem Ort entfernt, an dem der Zauber gewirkt wurde, wird die Glyphe zerstört und der Zauber endet, ohne ausgelöst zu werden.

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Die Glyphe ist so gut wie unsichtbar und erfordert einen erfolgreichen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, um entdeckt zu werden.

\n

Bei Wirken des Zaubers entscheidest du, wodurch die Glyphe ausgelöst wird. Glyphen, die auf eine Oberfläche geschrieben sind, werden am häufigsten dadurch ausgelöst, dass jemand sie berührt oder auf ihr steht, einen Gegenstand entfernt, der die Glyphe bedeckt, sich ihr auf eine bestimmte Entfernung nähert oder den Gegenstand manipuliert, auf dem sich die Glyphe befindet. Bei Glyphen, die in einem Gegenstand angebracht sind, sind die häufigsten Auslöser, das Öffnen des Gegenstands, die Annäherung auf eine gewisse Entfernung zum Gegenstand oder das Sehen oder Lesen der Glyphe. Sobald eine Glyphe ausgelöst wurde, endet der Zauber.

\n

Du kannst den Auslöser noch weiter verfeinern, sodass der Zauber nur unter speziellen Umständen aktiviert wird oder die auslösende Kreatur bestimmt körperliche Eigenschaften (wie Größe oder Gewicht) oder einen festgelegten Typ aufweisen muss (etwa nur Hexen oder Gestaltwandler).

\n

Du kannst auch Bedingungen festlegen, unter denen die Glyphe nicht ausgelöst wird, beispielsweise wenn ein bestimmtes Passwort ausgesprochen wird.

\n

Beim Schreiben der Glyphe wählst du eine der unten aufgeführten Optionen als Effekt. Sobald die Glyphe ausgelöst wird, beginnt sie zu leuchten und erfüllt eine Sphäre mit einem Radius von 18m für 10 Minuten mit dämmrigem Licht. Anschließend endet der Zauber. Jede Kreatur, die sich beim Aktivieren der Glyphe in der Sphäre aufhält, diese das erste Mal in einem Zug betritt oder ihren Zug dort beendet, wird Ziel des vorher festgelegten Effekts.

\n

Tod. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 10D10 nekrotischen Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

\n

Zwietracht. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg beginnt ein Ziel zu keifen und für 1 Minute mit anderen Kreaturen zu streiten. Während dieser Zeit ist die betroffene Kreatur nicht zu aussagekräftiger Kommunikation fähig und ist im Nachteil bei Angriffs- und Attributswürfen.

\n

Furch. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. Solange die betroffene Kreatur @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} ist, muss sie Gegenstände fallenlassen, die sie in den Händen hält und sich in jedem ihrer Züge mindestens 9m von der Glyphe entfernen, falls dies möglich ist.

\n

Hoffnungslosigkeit. Jedes Ziel muss einen Charismarettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute von Hoffnungslosigkeit überwältigt. Während dieser Zeit kann es weder angreifen noch Kreaturen als Ziel für schädigende Fähigkeiten, Zauber oder andere magische Effekte wählen.

\n

Wahnsinn. Jedes Ziel muss einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute wahnsinnig. Eine wahnsinnige Kreatur kann keine Aktionen ausführen, nicht verstehen, was andere Kreaturen sagen, kann nicht lesen und sprich nur Kauderwelsch. Der SL kontrolliert ihre Bewegungen, die unvorhersehbar sind.

\n

Schmerz. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute von schrecklichen Schmerzen geplagt und gilt als @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}.

\n

Schlaf. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 10 Minuten @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{Bewusstlos}. Eine betroffene Kreatur erwacht, wenn sie Schaden erleidet oder eine andere Kreatur sie als Aktion schüttelt oder ohrfeigt, um sie zu wecken.

\n

Betäubung. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute @Compendium[SharedData_global.Regelwerk.8vk2xx9AvHQph0Ov]{Betäubt}.

","chat":"","unidentified":""},"source":"SHB S.269","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell","value":""},"level":7,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Quecksilber, Phosphor sowie Diamant- und Opalstaub im Wert von mindestens 1.000GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Symbol"},"core":{"sourceId":"Compendium.dnd5e.spells.B2kbmgbA2WQR00kx"}}} {"_id":"AtrqC1iFIvrxUNG1","name":"Schweben","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Eine Kreatur oder ein loser Gegenstand deiner Wahl steigt senkrecht 6m empor und verbleibt für die Wirkungsdauer schwebend in der Luft. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Der Zauber kann ein Ziel levitieren, das bis zu 500 Pfund wiegt. Legt eine unwillige Kreatur einen erfolgreichen Konstitutionsrettungswurf ab, ist sie nich betroffen.

\n

Das Ziel kann sich nur bewegen, indem es sich von festen Gegenständen oder Oberflächen in Reichweite abstößt oder an diesen entlangzieht. Auf diese Weise kann es sich etwa an einer Wand oder Decke bewegen, als würde es klettern. In deinem Zug darfst du die Höhe des Ziels um bis zu 6m nach oben oder unten verändern. Bist du selbst das Ziel, ist es dir möglich, dich als Teil deiner Bewegung in beide Richtungen zu bewegen. Ansonsten kannst du deine Aktion verwenden, un das Ziel zu bewegen, das innerhalb der Reichweite des Zaubers bleiben muss.

\n

Wenn der Zauber endet, schwebt das Ziel sanft auf den Bodenm sollte es noch immer in der Luft sein.

","chat":"","unidentified":""},"source":"SHB S. 263 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"entweder eine kleine Lederschlaufe oder ein Stück Golddraht, das zu einem Becher gebogen ist, mit einem langen Schaft an einem Ende","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Levitate"},"core":{"sourceId":"Compendium.dnd5e.spells.MRxldJd6C4bsBo3O"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} @@ -56,7 +57,7 @@ {"_id":"BAQq1nSyltmPbvXH","name":"Zungen","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

Dieser Zauber gewährt der Kreatur, die du berührst, die Fähigkeit, jede gesprochene Sprache zu verstehen, die sie hört. Wenn das Ziel spricht, können außerdem alle Kreaturen verstehen, was es sagt, die mindestens eine Sprache beherrschen und das Ziel hören.

","chat":"","unidentified":""},"source":"SHB S. 289 (PHB S. 283)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleines Lehmmodell einer Zikkurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tongues"},"core":{"sourceId":"Compendium.dnd5e.spells.gopnZvS0c2jD5FP8"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"name":"Flammende Wolke","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

Eine wirbelnde Wolke aus Rauch, die von weißglühender Asche durchzogen ist, erscheint als Sphäre mit einem Durchmesser von 6 m zentriert um einen Punkt in Reichweite. Die Wolke breitet sich um Ecken aus und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15 km pro Stunde) sie auflöst.

\n

Erschaffst du die Wolke, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 10D8 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf auch dann ablegen, wenn sie den Bereich des Zaubers das erste Mal in einem Zug betritt oder ihren Zug dort beginnt.

\n

Die Wolke bewegt sich am Ende jedes deiner Züge 3 m direkt von dir weg in eine Richtung deiner Wahl.

","chat":"","unidentified":""},"source":"SHB S. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Incendiary Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.pV04y1iXoWiom6bp"}},"_id":"BDvhFLTja2WFUZS1"} {"name":"Nahrung und Wasser reinigen","type":"spell","img":"systems/dnd5e/icons/spells/light-jade-1.jpg","data":{"description":{"value":"

Alle nicht-magischen Nahrungsmittel und Getränke in einer Sphäre mit einem Radius von 1,50m, zentriert um einen Punkt deiner Wahl in Reichweite, werden gereinigt und vor Giften und Krankheiten befreit.

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 270)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1.5,"width":null,"units":"m","type":"sphere"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Purify Food and Drink"},"core":{"sourceId":"Compendium.dnd5e.spells.Kn7K5PtYUJAKZTTp"}},"_id":"BItm05qsQhk638oZ"} -{"_id":"BKHrTzU8kApQ2TVW","name":"Waffe des Glaubens","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

\n

Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.282 | PH.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.JbxsYXxSOTZbf9I0"}}} +{"_id":"BKHrTzU8kApQ2TVW","name":"Waffe des Glaubens","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

\n

Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.282 | PH.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.JbxsYXxSOTZbf9I0"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"BOlxQDpzr7MfYf1w","name":"Gefühle besänftigen","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Du versuchst, starke Empfindungen in einer Personengruppe zu unterdrücken. Alle humanoiden Kreaturen innerhalb einer Sphäre mit einer Radius von 6 m, zentriert um einen Punkt deiner Wahl in Reichweite, müssen einen Charismarettungswurf ablegen. Jede betroffene Kreatur kann diesen Rettungswurf freiwillig nicht bestehen. Bei einem Misserfolg wählst du einen der folgenden zwei Effekte:

\n","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Calm Emotions"},"core":{"sourceId":"Compendium.dnd5e.spells.3MYDjS6k9IYL0aTj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"_id":"BT2Pz6tTEnp6xZxm","name":"Meteoritenschwarm","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-3.jpg","data":{"description":{"value":"

Lodernde Kugeln aus Feuer stürzen an vier verschiedenen Punkten zu Boden die sich in Reichweite befinden und die du sehen kannst. Alle Kreaturen innerhalb einer Sphäre mit einem Radius von 12m, die jeweils um einen der Punkte zentriert ist, müssen einen Geschicklichkeitsrettungswurf ablegen. Die Sphäre kann sich um Ecken ausbreiten. Bei einem Misserfolg erleidet das Ziel 20D6 Feuerschaden und 20D6 Wuchtschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die sich im Bereich von mehr als einer feurigen Explosion befindet, erleidet nur einmal Schaden.

\n

Das Feuer beschädigt Gegenstände im Wirkungsbereich und entzündet brennbare Gegenstände, die nicht getragen oder in der Hand gehalten werden.

","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":12,"width":null,"units":"m","type":"sphere"},"range":{"value":1.5,"long":0,"units":"km"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20d6","bludgeoning"],["20d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Meteor Swarm"},"core":{"sourceId":"Compendium.dnd5e.spells.mF52ldF79Cr7wfQo"}}} {"_id":"BmrKqjprLs3wBKWt","name":"Massen-Heilendes Wort","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","data":{"description":{"value":"

Indem du magische Worte der Wiederherstellung rufst, erhalten bis zu sechs Kreaturen deiner Wahl, die sich in Reichweite befinden und die du sehen kannst, Trefferpunkte in Höhe von 1D4 + den Modifikator deines zum zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 3. hinaus um 1D4.

","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Healing Word"},"core":{"sourceId":"Compendium.dnd5e.spells.34ddoYIrnOZ2GFYi"}}} @@ -67,7 +68,7 @@ {"_id":"CAyaUmRlgaePAv0n","name":"Monster festhalten","type":"spell","img":"systems/dnd5e/icons/spells/shielding-fire-2.jpg","data":{"description":{"value":"

Wähle eine Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{Gelähmt} zu werden. Der Zauber hat keine Auswirkungen auf Untote. Am Ende jedes seiner Züge kann das Ziel einen weiteren Weisheitsrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, kannst du für jeden grad über den 5. hinaus eine zusätzliche Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein.

","chat":"","unidentified":""},"source":"SHB S.251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kurzes, gerades Stück Eisen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hold Monster"},"core":{"sourceId":"Compendium.dnd5e.spells.l9Ju5KE7bbn3WpTm"}}} {"_id":"ChxmJDY1V9oL0R2H","name":"Vergrössern/Verkleinern","type":"spell","img":"systems/dnd5e/icons/spells/link-blue-2.jpg","data":{"description":{"value":"

Du lässt eine Kreatur oder einen Gegenstand, der weder getragen noch in der Hand gehalten werden darf, für die Wirkungsdauer größer oder kleiner werden. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Ist das Zeil eine unwillige Kreatur, muss es einen Konstitutionsrettungswurf ablegen. Bei einem Erfolg hat der Zauber keinen Effekt.

\n

Wirkst du den Zauber auf eine Kreatur, verändert sie nicht nur ihre Größe, sondern auch alles, was sie trägt und in der Hand hält. Jeder Gegenstand, den eine betroffene Kreatur fallenlässt, nimmt sofort wieder seine normale Gestalt an.

\n

Vergrößern. Die Größe des Ziels verdoppelt sich in jeder Ausdehnung und verachtfacht sich. Dieses Wachstum lässt es um eine Größenkategorie steigen (beispielsweise von mittelgroß zu groß). Verhindert der verfügbare Raum, dass das Ziel seine Größe verdoppelt, erreicht die Kreatur oder der Gegenstand die maximale Größe, die aufgrund der Gegebenheiten möglich ist. Bis zum Ende des Zaubers ist das Ziel außerdem im Vorteil bei Stärkewürfen und Stärkerettungswürfen. Die Waffen des Ziels wachsen ebenfalls mit, um der neuen Größe zu entsprechen. Greift das Ziel mit vergrößerten Waffen an, verursacht es mit ihnen zusätzlich 1D4 Schaden.

\n

Verkleinern. Die Größe des Ziels halbiert sich in jeder Ausdehnung und sein Gewicht fällt auf ein Achtel des ursprünglichen Gewichts. Diese Verkleinerung lässt es um eine Größenkategorie schrumpfen (beispielsweise von mittelgroß zu klein). Bis zum Ende des Zaubers ist das Ziel außerdem im Nachteil bei Stärkewürfen und Stärkerettungswürfen. Die Waffen des Ziels schrumpfen ebenfalls mit, um der neuen Größe zu entsprechen. Greift das Zeil mit verkleinerten Waffen an, verursacht es mit ihnen 1D4 Schaden weniger (dies kann den Schaden nicht unter 1 fallen lassen).

","chat":"","unidentified":""},"source":"SHB S. 279 (PHB S. 237)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Eisenpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Enlarge/Reduce"},"core":{"sourceId":"Compendium.dnd5e.spells.WahI41a3goVUg0x1"}}} {"name":"Feuerwand","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-3.jpg","data":{"description":{"value":"

Du erschaffst eine Barriere aus Feuer auf einem festen Untergrund in Reichweite. Sie kann gerade sein (bis zu 18 m lang, 6 m hoch und 30 cm dick) oder ringförmig (bis zu 6 m Durchmesser, 6 m Höhe und 30 cm Dicke). Die Barriere ist mit Blicken nicht zu durchdringen und hält für die Wirkungsdauer an.

\n

Erschaffst du die Feuerwand, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 5D8 Feuerschaden oder halb so viel Schaden bei einem gelungenen Rettungswurf.

\n

Eine Seite der Feuerwand, die du beim Wirken des Zaubers bestimmst, verursacht bei jeder Kreatur 5D8 Feuerschaden, die ihren Zug innerhalb von 3 m zu dieser Seite beenden. Eine Kreatur erleidet diesen Schaden ebenfalls, wenn sie die Barriere das erste Mal in einem Zug betritt oder ihren Zug dort beendet. Die andere Seite der Feuerwand verursacht keinen Schaden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 4. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines Stück Phosphor","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Fire"},"core":{"sourceId":"Compendium.dnd5e.spells.X3DrXgxjwI2dvkD6"}},"_id":"CroCPs3oPDOKkokR"} -{"_id":"CzEhNCyplUvMPLxQ","name":"Magische Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"}}} +{"_id":"CzEhNCyplUvMPLxQ","name":"Magische Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"D3C7TKDhm5D75vsH","name":"Mächtiges Trugbild","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Du erschaffst das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens, das nicht größer sein darf als ein Würfel mit 6m Kantenlänge. Das Abbild erscheint an einem Ort in Reichweite, den du sehen kannst und bleibt für die Wirkungsdauer bestehen. Es erschein vollständig real und umfasst passende Geräusche, Gerüche und Temperatur. Du kannst weder ein Geräusch erzeugen, das laut genug ist, um Schallschaden zu verursachen, noch schädigende Hitze oder Kälte und auch keinen Geruch, der Überlkeit auslösen könnte (wie der Gestank eines Troglodyten).

\n

Solange du dich in Reichweite der Illusion befindest, kannst du deine Aktion verwenden, um das Trugbild an einen anderen Punkt in Reichweite zu bewegen. Wenn die Illusion ihre Position wechselt, kannst du ihr Aussehen verändern, sodass die Bewegung natürlich erscheint. Erschaffst du beispielsweise das Abbild einer Kreatur und bewegst es, kannst du es so veräDu erschaffst das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens, das nicht größer sein darf als ein Würfel mit 6m Kantenlänge. Das Abbild erscheint an einem Ort in Reichweite, den du sehen kannst und bleibt für die Wirkungsdauer bestehen. Es erschein vollständig real und umfasst passende Geräusche, Gerüche und Temperatur. Du kannst weder ein Geräusch erzeugen, das laut genug ist, um Schallschaden zu verursachen, noch schädigende Hitze oder Kälte und auch keinen Geruch, der Übelkeit auslösen könnte (wie der Gestank eines Troglodyten).

\n

Solange du dich in Reichweite der Illusion befindest, kannst du deine Aktion verwenden, um das Trugbild an einen anderen Punkt in Reichweite zu bewegen. Wenn die Illusion ihre Position wechselt, kannst du ihr Aussehen verändern, sodass die Bewegung natürlich erscheint. Erschaffst du beispielsweise das Abbild einer Kreatur und bewegst es, kannst du es so verändern, dass es zu gehen scheint. Gleichermaßen bist du in der Lage, die Illusion zu verschiedenen Zeiten verschiedene Geräusche machen zu lassen. Du kannst sie beispielsweise auch ein Gespräch führen lassen.

\n

Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen können. Eine Kreatur, die ihre Aktion verwendet, um das Abbild zu untersuchen, kann einen Wurf auf Intelligenz (Nachforschungen) ablegen. Bei einem Erfolg erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Täuschung, kann sie das Abbild und die anderen sensorischen Merkmale ignorieren.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, hält er an, bis er gebannt wird und erfordert nicht länger deine Konzentration.

\n

 ndern, dass es zu gehen scheint. Gleichermaßen bist du in der Lage, die Illusion zu verschiedenen Zeiten verschiedene Geräusche machen zu lassen. Du kannst sie beispielsweise auch ein Gespräch führen lassen.

\n

Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen können. Eine Kreatur, die ihre Aktion verwendet, um das Abbild zu untersuchen, kann einen Wurf auf Intelligenz (Nachforschungen) ablegen. Bei einem Erfolg erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Täuschung, kann sie das Abbild und die anderen sensorischen Merkmale ignorieren.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, hält er an, bis er gebannt wird und erfordert nicht länger deine Konzentration.

","chat":"","unidentified":""},"source":"SHB S.246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Major Image"},"core":{"sourceId":"Compendium.dnd5e.spells.nslx2nT3p4lNkmdp"}}} {"_id":"DU4Oan2CMRik75Sd","name":"Todeskreis","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","data":{"description":{"value":"

Negative Energie wogt in einer Sphäre mit einem Radius von 18 m um einen Punkt in Reichweite. Jede Kreatur in diesem Bereich muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 8W6 nekrotischen Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 6. hinaus um 2W6.

","chat":"","unidentified":""},"source":"SHB. S. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"der Staub einer zermahlenen schwarzen Perle im Wert von mindestens 500 GM","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Circle of Death"},"core":{"sourceId":"Compendium.dnd5e.spells.KeunEkg1JYbOCOhV"}}} {"name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"_id":"DUX558vlvTZCvjvG"} @@ -266,7 +267,7 @@ {"_id":"hOFvZpeep3vPGJPg","name":"Ablenkung","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-sky-3.jpg","data":{"description":{"value":"

Du wirst @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar}, gleichzeitig erscheint ein illusionäres Abbild von dir selbst dort, wo du stehst. Dieses Abbild bleibt für die Wirkungsdauer bestehen, aber die Unsichtbarkeit endet, wenn du angreifst oder einen Zauber wirkst.

\n

Als Aktion kannst du dein illusionäres Abbild bis zu deiner doppelten Bewegungsrate bewegen und es gestikulieren, sprechen und auf andere Art handeln lassen, wie du möchtest.

\n

Du kannst durch seine Augen sehen und durch seine Ohren hören, als würdest du dort stehen, wo es sich aufhält. In jedem deiner Züge kannst du als Bonusaktion von deinen Sinnen zu den Sinnen des Abbilds wechseln und andersherum. Solange du seine Sinne nutzt, bist du @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind} und @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{Taub} für deine eigene Umgebung.

","chat":"","unidentified":""},"source":"SHB S.211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mislead"},"core":{"sourceId":"Compendium.dnd5e.spells.MBMaQLwoy05qzMJ3"}}} {"name":"Zorniges Niederstrecken","type":"spell","img":"systems/dnd5e/icons/spells/enchant-eerie-1.jpg","data":{"description":{"value":"

Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einem Nahkampfangriff triffst, verursachst du zusätzlich 1D6 psychischen Schaden. Ist das Ziel eine Kreatur, muss ihr außerdem ein Weisheitsrettungswurf gelingen, um nicht bis zum Ende des Zaubers von dir @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} zu sein. Als Aktion kann eine Kreatur einen Weisheitswurf gegen den SG zum Widerstehen deiner Zauber ablegen, um ihren Willen zu stählen und den Effekt zu beenden.

","chat":"","unidentified":""},"source":"SHB S.289","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.MVqrRz2YPVkoZzO2"}},"_id":"hPXT2IJpdxGpernT"} {"name":"Kreis der Teleportation","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

Während du den Zauber wirkst, zeichnest du einen Kreis mit 3 m Durchmesser auf den Boden. In den Kreis arbeitest du Sigillen ein, die deine aktuelle Position mit einem permanenten Teleportkreis deiner Wahl verbinden, dessen Sigillensequenz du kennst und der sich auf derselben Existenzebene befindet. Ein schimmerndes Portal öffnet sich in dem Kreis, den du gezeichnet hast und bleibt bis zum Ende deines nächsten Zuges offen. Jede Kreatur, die in das Portal tritt, erscheint sofort innerhalb von 1,50 m um den Zielkreis oder im nächstfolgenden nicht besetzten Bereich, falls kein freier Platz vorhanden ist.

\n

Viele wichtige Tempel, Gilden oder andere bedeutende Orte verfügen auf ihrem Gelände über einen permanenten, eingravieren Teleportkreis. Jeder solche Kreis besitzt eine einzigartige Sequenz von Sigillen - eine Reihe magischer Runen, die in einem bestimmten Muster angeordnet sind. Wenn du diesen Zauber lernst, erlangst du Kenntnis über die Sigillensequenz für zwei Zielorte auf der materiellen Ebene, die der SL bestimmt. Du kannst dir während deiner Abenteuer zusätzliche Sigillensequenz aneignen. Studierst du eine neue Sequenz für 1 Minute, prägst du sie dir dauerhaft ein.

\n

Es ist dir mit diesem Zauber auch möglich, permanente Teleportkreise zu erschaffen, indem du ihn für 1 Jahr jeden Tag an demselben Ort wirkst. Du musst den Zirkel nicht zur Teleportation nutzen, wenn du den Zauber auf diese Weise wirkst.

","chat":"","unidentified":""},"source":"SHB S.244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"seltene mit Edelsteinen angereicherte Kreiden und Tinten im Wert von 50GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Teleportation Circle"},"core":{"sourceId":"Compendium.dnd5e.spells.8aWtP5hcrmcEesBW"}},"_id":"hYPPJuEGI3MyXXA2"} -{"name":"Windstoss","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

\n

Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

\n

Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

","chat":"","unidentified":""},"source":"SHB S. 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Samen einer Hülsenfrucht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gust of Wind"},"core":{"sourceId":"Compendium.dnd5e.spells.FSMy6VAjDnXY9vWz"}},"_id":"hYtbn7bpw9RWROqQ"} +{"_id":"hYtbn7bpw9RWROqQ","name":"Windstoß","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

\n

Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

\n

Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

","chat":"","unidentified":""},"source":"SHB S. 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Samen einer Hülsenfrucht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gust of Wind"},"core":{"sourceId":"Compendium.dnd5e.spells.FSMy6VAjDnXY9vWz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"hgrT1roHnAdDNAiT","name":"Tashas fürchterlicher Lachanfall","type":"spell","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","data":{"description":{"value":"

Eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, nimmt alles als unglaublich lustig wahr und verfällt in einen Lachanfall, wenn der Zauber in Kraft tritt. Misslingt dem Ziel ein Weisheitsrettungswurf, erhält es den Zustand liegend, wird kampfunfähig und kann für die Wirkungsdauer nicht aufstehen. Kreaturen mit Intelligenz 4 oder niedriger werden von diesem Zauber nicht betroffen.

\n

Wenn das Ziel Schaden erleidet sowie am Ende eines jeden seiner Züge, darf es einen weiteren Weisheitrettungswurff ablegen. Es ist bei dem Rettungswurf im Vorteil, wenn dieser durch Schaden ausgelöst wurde. Bei einem Erfolg endet der Zauber

","chat":"","unidentified":""},"source":"SHB S.271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"winzige Küchlein und eine Feder, die durch die Luft geschwenkt wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hideous Laughter"},"core":{"sourceId":"Compendium.dnd5e.spells.BQk5Row4NymMnUQl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"_id":"hhXxuizWp0CG7XZr","name":"Dauerhafte Flamme","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"

Eine Flamme mit der Helligkeit einer Fackel springt aus einem Gegenstand hervor, den du berührst. Der Effekt sieht wie eine gewöhnliche Flamme aus, erzeugt aber keine Hitze und verbraucht keinen Sauerstoff. Eine Dauerhafte Flamme kann verdeckt oder verborgen werden, aber nicht erstickt oder gelöscht.

","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 227)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rubinstaub im Wert von mindestens 50GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Continual Flame"},"core":{"sourceId":"Compendium.dnd5e.spells.MK6gpQMeDFo0cP9f"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"_id":"hlOPL11OsVM0MVV4","name":"Tier beherrschen","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-3.jpg","data":{"description":{"value":"

Du versuchst, ein Tier in Reichweite, das du sehen kannst, unter deine Kontrolle zu bringen. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer von dir bezaubert zu werden. Kämpfen du oder deine Verbündeten gerade gegen das Tier, ist es bei diesem Rettungswurf im Vorteil.

\n

Solange das Tier von dir bezaubert ist und ihr euch auf derselben Existenzebene aufhaltet, verfügst du über eine telepathische Verbindung mit ihm. Diese kannst du verwenden, um der Kreatur Befehle zu erteilen (dazu musst du keine Aktion aufwenden), die sie nach ihren Möglichkeiten erfüllt. Du kannst ihr eine einfache, allgemeine Handlung befehlen, wie „Greife diese Kreatur an“, „Lauf dort hinüber“ oder „Hole diesen Gegenstand“. Wenn die Kreatur den Befehl erfüllt hat und keine weiteren Anweisungen von dir erhält, verteidigt sie sich nur und versucht am Leben zu bleiben.

\n

Du kannst deine Aktion verwenden, um eine vollständige und präzise Kontrolle über das Ziel zu erlangen. Bis zum Ende deines nächsten Zuges führt die Kreatur nur die Aktionen aus, die du auswählst, und tut nichts, was du ihr nicht erlaubst. Während dieser Zeit kannst du die Kreatur auch eine Reaktion verwenden lassen, musst jedoch dazu deine eigene Reaktion verbrauchen.

\n

Immer wenn das Ziel Schaden erleidet, darf es einen neuen Weisheitsrettungswurf ablegen, um den Zauber abzuschütteln. Ist der Rettungswurf erfolgreich, endet der Zauber.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer: auf „Konzentration, bis zu 10 Minuten“ bei einem Zauberplatz des 5. Grades, auf „Konzentration, bis zu 1 Stunde“ bei einem des 6. Grades oder auf „Konzentration, bis zu 8 Stunden“ bei einem des 7. Grades.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dominate Beast"},"core":{"sourceId":"Compendium.dnd5e.spells.LrPvWHBPmiMQQsKB"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} @@ -366,3 +367,4 @@ {"_id":"zluPDyKQsqpJNapR","name":"Brennende Hände","type":"spell","img":"systems/dnd5e/icons/spells/fog-orange-2.jpg","data":{"description":{"value":"

Du streckst die Hände aus, mit sich berührenden Daumen und ausgebreiteten Fingern, und eine dünne Fläche aus Feuer schießt aus deinen ausgestreckten Fingerspitzen. Jede Kreatur in einem Kegel von 4,50 m muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem misslungenen Rettungswurf erleidet das Ziel 3W6 Feuerschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf. Das Feuer entzündet alle brennbaren Gegenstände im Bereich, die nicht getragen oder in der Hand gehalten werden.
Auf höheren Stufen: Wenn du diesen Zauber mit einem Zauberplatz des 2. Grades oder höher wirkst, dann steigt der Schaden für jeden Zauberplatz-Grad über dem ersten um 1W6.

","chat":"","unidentified":""},"source":"SHB S. 219 (PHB S. 220)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Burning Hands"},"core":{"sourceId":"Compendium.dnd5e.spells.5SuJewoa1CRWaj1F"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"name":"Böser Blick","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","data":{"description":{"value":"

Für die Wirkungsdauer des Zaubers werden deine Augen zu einer tintenschwarzen Leere, die von grauenhafter Macht erfüllt ist. Eine Kreatur einer Wahl innerhalb von 18 m, die du sehen kannst, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht für die Wirkungsdauer einen der folgenden Effekte deiner Wahl zu erleiden. In jedem deiner Züge, bis der Zauber endet, kannst du deine Aktion verwenden, um eine weitere Kreatur als Ziel zu wählen. Dabei kannst du jedoch keine Kreatur bestimmen, deren Rettungswurf gegen diese Verwendung von Böser Blick bereits erfolgreich war.

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Schlaf. Das Ziel wird @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{Bewusstlos}. Es wacht auf, wenn es Schaden erleidet oder eine andere Kreatur ihre Aktion verwendet, um den Schlafenden wachzurütteln.

\n

Panik. Das Ziel wird von dir @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. In jedem ihrer Züge muss die verängstigte Kreatur die Spurtaktion verwenden und sich auf dem sichersten sowie kürzesten verfügbaren Weg von dir wegbewegen, bis dies nicht mehr möglich ist. Der Effekt endet, wenn sich das Ziel an einem Ort mindestens 18 m von dir entfernt befindet, an dem sie dich nicht mehr sehen kann.

\n

Übelkeit. Das Ziel ist im Nachteil bei Angriffs- und Attributswürfen. Am Ende eines jeden seiner Züge darf es einen weiteren Weisheitsrettungswurf ablegen. Bei einem Erfolg endet dieser Effekt.

","chat":"","unidentified":""},"source":"SHB S.218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.OevBZ1nPx7fKytEq"}},"_id":"ztrSVzR1sGPY38Mg"} {"_id":"zx4PXWbXRLPbsG0O","name":"Heldenmut","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-2.jpg","data":{"description":{"value":"

Eine bereitwillige Kreatur, die du berührst, wird mit Tapferkeit erfüllt. Bis der Zauber endet, kann die Kreatur nicht verängstigt werden und erhält zu Beginn eines jeden ihrer Züge temporäre Trefferpunkte gleich dem Modifikator deines zum Zaubern relevanten Attributs. Wenn der Zauber endet, verliert das Ziel alle verbleibenden temporären Trefferpunkte diesen Zaubers.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 240 (PHB S. 250)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heroism"},"core":{"sourceId":"Compendium.dnd5e.spells.ge3Saet9zPTDyaoL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} +{"_id":"MdJQpTIAac1tr2fz","name":"Tiere beschwören","type":"spell","img":"systems/dnd5e/icons/spells/wild-orange-3.jpg","data":{"description":{"value":"

Du beschwörst Feengeister, welche die Gestalt von Tieren annehmen und in nicht besetzten Bereichen erscheinen, die sich in Reichweite befinden und die du sehen kannst. Wähle aus den folgenden Möglichkeiten, was erscheint:

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Die Tiere gelten als Feenwesen und verschwinden, wenn sie auf 0 Trefferpunkte reduziert werden oder der Zauber endet. Die beschworenen Kreaturen sind mit dir und deinen Gefährten verbündet. Würfel die Initiative für die beschworenen Kreaturen als Gruppe, die ihre eigenen Züge ausführt. Sie folgen allen verbalen Befehlen, die du ihnen erteilst (dazu brauchst du keine Aktion aufwenden). Ohne Befehle verteidigen sich die Tiere gegen feindliche Kreaturen, führen aber ansonsten keine Aktionen aus. Der SL hat die Spielwerte der Kreaturen zur Verfügung.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, wählst du eine der oben beschriebenen Beschwörungsoptionen und mehr Kreaturen erscheinen: doppelt so viele Kreaturen bei einem Zauberplatz des 5. Grade, dreimal so viele bei einem des 7. Grades und viermal so viele bei einem des 9.Grades.

","chat":"","unidentified":""},"source":"SHB S. 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Animals"},"core":{"sourceId":"Compendium.dnd5e.spells.1Drt0SHxbEAHxprN"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}}