From 5bc8c60d4cd6cc816c50285ba3b67db0e9009f36 Mon Sep 17 00:00:00 2001 From: Peach Date: Sat, 1 Jun 2024 22:23:04 +0200 Subject: [PATCH] Updating package via script --- icons/Homebrew/AST_Mischen.png | Bin 0 -> 12425 bytes icons/items/armor/Robe der Erzmagi.jpeg | Bin 0 -> 251570 bytes module.json | 14 +- module.json.bak | 130 ++-- packs/Beschw%C3%B6rungen/CURRENT | 1 - packs/Beschw%C3%B6rungen/LOG | 4 - packs/Beschw%C3%B6rungen/LOG.old | 7 - packs/Beschw%C3%B6rungen/MANIFEST-000012 | Bin 50 -> 0 bytes packs/Beschwoerungen.db | 12 - .../000013.log => Beschwoerungen/000313.log} | 0 packs/Beschwoerungen/CURRENT | 2 +- packs/Beschwoerungen/LOG | 6 +- packs/Beschwoerungen/LOG.old | 11 +- .../{MANIFEST-000126 => MANIFEST-000312} | Bin 263 -> 264 bytes packs/Gegenst%C3%A4nde/CURRENT | 1 - packs/Gegenst%C3%A4nde/LOG | 4 - packs/Gegenst%C3%A4nde/LOG.old | 7 - packs/Gegenst%C3%A4nde/MANIFEST-000012 | Bin 50 -> 0 bytes packs/Gegenstaende/CURRENT | 1 - packs/Gegenstaende/LOG | 1 - packs/Gegenstaende/MANIFEST-000002 | Bin 50 -> 0 bytes packs/Handelsg%C3%BCter/CURRENT | 1 - packs/Handelsg%C3%BCter/LOG | 4 - packs/Handelsg%C3%BCter/LOG.old | 7 - packs/Handelsg%C3%BCter/MANIFEST-000012 | Bin 50 -> 0 bytes packs/Handelsgueter.db | 23 - .../LOCK => Handelsgueter/000307.log} | 0 packs/Handelsgueter/CURRENT | 2 +- packs/Handelsgueter/LOG | 6 +- packs/Handelsgueter/LOG.old | 11 +- .../{MANIFEST-000120 => MANIFEST-000306} | Bin 119 -> 121 bytes packs/Hintergr%C3%BCnde/CURRENT | 1 - packs/Hintergr%C3%BCnde/LOG | 4 - packs/Hintergr%C3%BCnde/LOG.old | 7 - packs/Hintergr%C3%BCnde/MANIFEST-000012 | Bin 50 -> 0 bytes packs/Hintergruende.db | 32 - packs/Hintergruende/000124.log | Bin 13415 -> 0 bytes .../Hintergruende/{000024.ldb => 000141.ldb} | Bin 107101 -> 107112 bytes .../000127.log => Hintergruende/000313.log} | 0 packs/Hintergruende/CURRENT | 2 +- packs/Hintergruende/LOG | 6 +- packs/Hintergruende/LOG.old | 11 +- packs/Hintergruende/MANIFEST-000123 | Bin 190 -> 0 bytes packs/Hintergruende/MANIFEST-000312 | Bin 0 -> 193 bytes packs/Klassen.db | 14 - packs/Klassen/{000034.ldb => 000307.ldb} | Bin 74827 -> 75108 bytes packs/Klassen/000319.log | Bin 0 -> 24613 bytes packs/Klassen/CURRENT | 2 +- packs/Klassen/LOG | 6 +- packs/Klassen/LOG.old | 11 +- packs/Klassen/MANIFEST-000129 | Bin 156 -> 0 bytes packs/Klassen/MANIFEST-000318 | Bin 0 -> 157 bytes packs/Klassenfaehigkeiten.db | 453 ----------- packs/Klassenfaehigkeiten/000097.ldb | Bin 779012 -> 0 bytes packs/Klassenfaehigkeiten/000127.log | Bin 81299 -> 0 bytes packs/Klassenfaehigkeiten/000265.ldb | Bin 0 -> 789889 bytes .../000317.log} | 0 packs/Klassenfaehigkeiten/CURRENT | 2 +- packs/Klassenfaehigkeiten/LOG | 6 +- packs/Klassenfaehigkeiten/LOG.old | 11 +- packs/Klassenfaehigkeiten/MANIFEST-000126 | Bin 217 -> 0 bytes packs/Klassenfaehigkeiten/MANIFEST-000316 | Bin 0 -> 219 bytes packs/Monster.db | 161 ---- packs/Monster/000147.log | Bin 7952 -> 0 bytes packs/Monster/{000141.ldb => 000339.ldb} | Bin 1673037 -> 2023789 bytes .../LOCK => Monster/000347.log} | 0 packs/Monster/CURRENT | 2 +- packs/Monster/LOG | 6 +- packs/Monster/LOG.old | 11 +- packs/Monster/MANIFEST-000146 | Bin 244 -> 0 bytes packs/Monster/MANIFEST-000346 | Bin 0 -> 267 bytes packs/Monsterfaehigkeiten.db | 223 ------ packs/Monsterfaehigkeiten/000101.ldb | Bin 272590 -> 0 bytes packs/Monsterfaehigkeiten/000131.log | 0 packs/Monsterfaehigkeiten/000309.ldb | Bin 0 -> 287810 bytes .../000321.log} | 0 packs/Monsterfaehigkeiten/CURRENT | 2 +- packs/Monsterfaehigkeiten/LOG | 6 +- packs/Monsterfaehigkeiten/LOG.old | 11 +- packs/Monsterfaehigkeiten/MANIFEST-000130 | Bin 191 -> 0 bytes packs/Monsterfaehigkeiten/MANIFEST-000320 | Bin 0 -> 192 bytes packs/Regelwerk.db | 7 - packs/Regelwerk/000131.log | 0 packs/Regelwerk/{000101.ldb => 000265.ldb} | Bin 37841 -> 38118 bytes .../LOCK => Regelwerk/000319.log} | 0 packs/Regelwerk/CURRENT | 2 +- packs/Regelwerk/LOG | 6 +- packs/Regelwerk/LOG.old | 11 +- packs/Regelwerk/MANIFEST-000130 | Bin 340 -> 0 bytes packs/Regelwerk/MANIFEST-000318 | Bin 0 -> 341 bytes packs/Subclass.db | 82 -- packs/Subclass/000136.log | 0 packs/Subclass/{000106.ldb => 000271.ldb} | Bin 209666 -> 215241 bytes .../000013.log => Subclass/000323.log} | 0 packs/Subclass/CURRENT | 2 +- packs/Subclass/LOG | 6 +- packs/Subclass/LOG.old | 11 +- packs/Subclass/MANIFEST-000135 | Bin 193 -> 0 bytes packs/Subclass/MANIFEST-000322 | Bin 0 -> 194 bytes packs/Talente.db | 86 --- packs/Talente/000133.log | 0 .../LOCK => Talente/000319.log} | 0 packs/Talente/CURRENT | 2 +- packs/Talente/LOG | 6 +- packs/Talente/LOG.old | 11 +- .../{MANIFEST-000132 => MANIFEST-000318} | Bin 268 -> 268 bytes packs/V%C3%B6lker/000013.log | 0 packs/V%C3%B6lker/CURRENT | 1 - packs/V%C3%B6lker/LOG | 4 - packs/V%C3%B6lker/LOG.old | 7 - packs/V%C3%B6lker/MANIFEST-000012 | Bin 50 -> 0 bytes packs/Voelker.db | 65 -- packs/Voelker/000094.ldb | Bin 105821 -> 0 bytes packs/Voelker/000124.log | Bin 306852 -> 0 bytes packs/Voelker/000184.ldb | Bin 0 -> 172750 bytes .../000121.log => Voelker/000314.log} | 0 packs/Voelker/CURRENT | 2 +- packs/Voelker/LOG | 6 +- packs/Voelker/LOG.old | 11 +- packs/Voelker/MANIFEST-000123 | Bin 191 -> 0 bytes packs/Voelker/MANIFEST-000313 | Bin 0 -> 194 bytes packs/Zauber.db | 479 ------------ packs/Zauber/000106.ldb | Bin 840623 -> 0 bytes packs/Zauber/000136.log | 0 packs/Zauber/000311.ldb | Bin 0 -> 849315 bytes .../000013.log => Zauber/000327.log} | 0 packs/Zauber/CURRENT | 2 +- packs/Zauber/LOG | 6 +- packs/Zauber/LOG.old | 11 +- packs/Zauber/MANIFEST-000135 | Bin 218 -> 0 bytes packs/Zauber/MANIFEST-000326 | Bin 0 -> 219 bytes packs/item.db | 715 ------------------ packs/item/000127.log | 0 packs/item/{000097.ldb => 000316.ldb} | Bin 1004965 -> 1044712 bytes .../LOCK => item/000324.log} | 0 packs/item/CURRENT | 2 +- packs/item/LOG | 6 +- packs/item/LOG.old | 11 +- packs/item/MANIFEST-000126 | Bin 215 -> 0 bytes packs/item/MANIFEST-000323 | Bin 0 -> 217 bytes packs/readme/000005.ldb | Bin 0 -> 62369 bytes .../{Klassen/000130.log => readme/000135.log} | 0 packs/readme/CURRENT | 1 + packs/{V%C3%B6lker => readme}/LOCK | 0 packs/readme/LOG | 3 + packs/readme/LOG.old | 3 + packs/readme/MANIFEST-000134 | Bin 0 -> 150 bytes 147 files changed, 187 insertions(+), 2625 deletions(-) create mode 100644 icons/Homebrew/AST_Mischen.png create mode 100644 icons/items/armor/Robe der Erzmagi.jpeg delete mode 100644 packs/Beschw%C3%B6rungen/CURRENT delete mode 100644 packs/Beschw%C3%B6rungen/LOG delete mode 100644 packs/Beschw%C3%B6rungen/LOG.old delete mode 100644 packs/Beschw%C3%B6rungen/MANIFEST-000012 delete mode 100644 packs/Beschwoerungen.db rename packs/{Beschw%C3%B6rungen/000013.log => Beschwoerungen/000313.log} (100%) rename packs/Beschwoerungen/{MANIFEST-000126 => MANIFEST-000312} (72%) delete mode 100644 packs/Gegenst%C3%A4nde/CURRENT delete mode 100644 packs/Gegenst%C3%A4nde/LOG delete mode 100644 packs/Gegenst%C3%A4nde/LOG.old delete mode 100644 packs/Gegenst%C3%A4nde/MANIFEST-000012 delete mode 100644 packs/Gegenstaende/CURRENT delete mode 100644 packs/Gegenstaende/LOG delete mode 100644 packs/Gegenstaende/MANIFEST-000002 delete mode 100644 packs/Handelsg%C3%BCter/CURRENT delete mode 100644 packs/Handelsg%C3%BCter/LOG delete mode 100644 packs/Handelsg%C3%BCter/LOG.old delete mode 100644 packs/Handelsg%C3%BCter/MANIFEST-000012 delete mode 100644 packs/Handelsgueter.db rename packs/{Beschw%C3%B6rungen/LOCK => Handelsgueter/000307.log} (100%) rename packs/Handelsgueter/{MANIFEST-000120 => MANIFEST-000306} (52%) delete mode 100644 packs/Hintergr%C3%BCnde/CURRENT delete mode 100644 packs/Hintergr%C3%BCnde/LOG delete mode 100644 packs/Hintergr%C3%BCnde/LOG.old delete mode 100644 packs/Hintergr%C3%BCnde/MANIFEST-000012 delete mode 100644 packs/Hintergruende.db delete mode 100644 packs/Hintergruende/000124.log rename packs/Hintergruende/{000024.ldb => 000141.ldb} (92%) rename packs/{Beschwoerungen/000127.log => Hintergruende/000313.log} (100%) delete mode 100644 packs/Hintergruende/MANIFEST-000123 create mode 100644 packs/Hintergruende/MANIFEST-000312 delete mode 100644 packs/Klassen.db rename packs/Klassen/{000034.ldb => 000307.ldb} (78%) create mode 100644 packs/Klassen/000319.log delete mode 100644 packs/Klassen/MANIFEST-000129 create mode 100644 packs/Klassen/MANIFEST-000318 delete mode 100644 packs/Klassenfaehigkeiten.db delete mode 100644 packs/Klassenfaehigkeiten/000097.ldb delete mode 100644 packs/Klassenfaehigkeiten/000127.log create mode 100644 packs/Klassenfaehigkeiten/000265.ldb rename packs/{Gegenst%C3%A4nde/000013.log => Klassenfaehigkeiten/000317.log} (100%) delete mode 100644 packs/Klassenfaehigkeiten/MANIFEST-000126 create mode 100644 packs/Klassenfaehigkeiten/MANIFEST-000316 delete mode 100644 packs/Monster.db delete mode 100644 packs/Monster/000147.log rename packs/Monster/{000141.ldb => 000339.ldb} (53%) rename packs/{Gegenst%C3%A4nde/LOCK => Monster/000347.log} (100%) delete mode 100644 packs/Monster/MANIFEST-000146 create mode 100644 packs/Monster/MANIFEST-000346 delete mode 100644 packs/Monsterfaehigkeiten.db delete mode 100644 packs/Monsterfaehigkeiten/000101.ldb delete mode 100644 packs/Monsterfaehigkeiten/000131.log create mode 100644 packs/Monsterfaehigkeiten/000309.ldb rename packs/{Gegenstaende/000003.log => Monsterfaehigkeiten/000321.log} (100%) delete mode 100644 packs/Monsterfaehigkeiten/MANIFEST-000130 create mode 100644 packs/Monsterfaehigkeiten/MANIFEST-000320 delete mode 100644 packs/Regelwerk.db delete mode 100644 packs/Regelwerk/000131.log rename packs/Regelwerk/{000101.ldb => 000265.ldb} (86%) rename packs/{Gegenstaende/LOCK => Regelwerk/000319.log} (100%) delete mode 100644 packs/Regelwerk/MANIFEST-000130 create mode 100644 packs/Regelwerk/MANIFEST-000318 delete mode 100644 packs/Subclass.db delete mode 100644 packs/Subclass/000136.log rename packs/Subclass/{000106.ldb => 000271.ldb} (94%) rename packs/{Handelsg%C3%BCter/000013.log => Subclass/000323.log} (100%) delete mode 100644 packs/Subclass/MANIFEST-000135 create mode 100644 packs/Subclass/MANIFEST-000322 delete mode 100644 packs/Talente.db delete mode 100644 packs/Talente/000133.log rename packs/{Handelsg%C3%BCter/LOCK => Talente/000319.log} (100%) rename packs/Talente/{MANIFEST-000132 => MANIFEST-000318} (71%) delete mode 100644 packs/V%C3%B6lker/000013.log delete mode 100644 packs/V%C3%B6lker/CURRENT delete mode 100644 packs/V%C3%B6lker/LOG delete mode 100644 packs/V%C3%B6lker/LOG.old delete mode 100644 packs/V%C3%B6lker/MANIFEST-000012 delete mode 100644 packs/Voelker.db delete mode 100644 packs/Voelker/000094.ldb delete mode 100644 packs/Voelker/000124.log create mode 100644 packs/Voelker/000184.ldb rename packs/{Handelsgueter/000121.log => Voelker/000314.log} (100%) delete mode 100644 packs/Voelker/MANIFEST-000123 create mode 100644 packs/Voelker/MANIFEST-000313 delete mode 100644 packs/Zauber.db delete mode 100644 packs/Zauber/000106.ldb delete mode 100644 packs/Zauber/000136.log create mode 100644 packs/Zauber/000311.ldb rename packs/{Hintergr%C3%BCnde/000013.log => Zauber/000327.log} (100%) delete mode 100644 packs/Zauber/MANIFEST-000135 create mode 100644 packs/Zauber/MANIFEST-000326 delete mode 100644 packs/item.db delete mode 100644 packs/item/000127.log rename packs/item/{000097.ldb => 000316.ldb} (50%) rename packs/{Hintergr%C3%BCnde/LOCK => item/000324.log} (100%) delete mode 100644 packs/item/MANIFEST-000126 create mode 100644 packs/item/MANIFEST-000323 create mode 100644 packs/readme/000005.ldb rename packs/{Klassen/000130.log => readme/000135.log} (100%) create mode 100644 packs/readme/CURRENT rename packs/{V%C3%B6lker => readme}/LOCK (100%) create mode 100644 packs/readme/LOG create mode 100644 packs/readme/LOG.old create mode 100644 packs/readme/MANIFEST-000134 diff --git a/icons/Homebrew/AST_Mischen.png b/icons/Homebrew/AST_Mischen.png new file mode 100644 index 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zFn7xSZ^z^p7+NxQS)2D8?>Q5Qc*kOp&;Cfa&gp-&?KynQFJ3oOuDs0b!_#TWURzx0 zStX%XzX$fN;Zo|ru)0=5*uu~}a7x~jXve+>rcyt+^#67%+bQOqdfde+?hB!N$6}kV YP%iFX35d9R8p+PMD_{i51%HhE4|s6O(*OVf literal 0 HcmV?d00001 diff --git a/module.json b/module.json index 17860e4..d1f9681 100644 --- a/module.json +++ b/module.json @@ -6,15 +6,15 @@ "name": "Nibur" } ], - "version": "1.1.49", + "version": "1.1.5", "compatibility": { "minimum": "11", "verified": "11.313", - "maximum": "11" + "maximum": "13" }, "url": "https://gitlab.j-linn.de/Yoshi/germandndcompendium", "manifest": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/raw/master/module.json", - "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.49/germandndcompendium-v1.1.49.zip", + "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.49/germandndcompendium-v1.1.5.zip", "changelog": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/blob/master/changelog.md", "packs": [ { @@ -95,6 +95,12 @@ "path": "packs/Zauber" }, { + "label": "Readme", + "name": "readme", + "type": "JournalEntry", + "system": "dnd5e", + "path": "packs/readme" + }, { "label": "Deutsch - Regelwerk", "name": "Regelwerk", "type": "JournalEntry", @@ -110,4 +116,4 @@ } ], "id": "SharedData_global" -} +} \ No newline at end of file diff --git a/module.json.bak b/module.json.bak index be0b8ad..62ccc82 100755 --- a/module.json.bak +++ b/module.json.bak @@ -1,91 +1,119 @@ { - "name": "SharedData_global", "title": "SharedData - Deutsche Kompendien", "description": "Kompendien zu den verschiedensten Kategorien aus der Deutschen Ausgabe der Dungeons and Dragons Bücher. Aktuell werden Einträge aus den Büchern: Spielerhandbuch, Xanathars Ratgeber für alles, Volos Allmanach für Monster und The Wild beyound the Witchlight eingepflegt. Dieses Modul steht frei für jeden zur Verfügung. Bei manchen Einträgen könnten eventuell die Bilder fehlen. Dafür werden die Dateien aus dem Modul SharedData_resources benötigt", - "author": "Nibur", - "version": "1.1.1", - "minimumCoreVersion": "0.8.3", - "compatibleCoreVersion": "0.8.9", + "authors": [ + { + "name": "Nibur" + } + ], + "version": "1.1.49", + "compatibility": { + "minimum": "11", + "verified": "11.313", + "maximum": "11" + }, "url": "https://gitlab.j-linn.de/Yoshi/germandndcompendium", "manifest": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/raw/master/module.json", - "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.1/germandndcompendium-v1.1.1.zip", + "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.49/germandndcompendium-v1.1.49.zip", + "changelog": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/blob/master/changelog.md", "packs": [ { - "name": "Gegenstände", "label": "Deutsch - Gegenstände", - "path": "packs/Gegenstände.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Gegenstände", + "type": "Item", + "system": "dnd5e", + "path": "packs/item" }, { - "name": "Monster", "label": "Deutsch - Monster", - "path": "packs/Monster.db", - "entity": "Actor", - "module": "SharedData_global" + "name": "Monster", + "type": "Actor", + "system": "dnd5e", + "path": "packs/Monster" + }, + { + "label": "Deutsch - Beschwörungen", + "name": "Beschwörungen", + "type": "Actor", + "system": "dnd5e", + "path": "packs/Beschwoerungen" }, { - "name": "Klassen", "label": "Deutsch - Klassen", - "path": "packs/Klassen.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Klassen", + "type": "Item", + "system": "dnd5e", + "path": "packs/Klassen" }, { - "name": "Handelsgüter", "label": "Deutsch - Handelsgüter", - "path": "packs/Handelsgüter.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Handelsgüter", + "type": "Item", + "system": "dnd5e", + "path": "packs/Handelsgueter" }, { - "name": "Hintergründe", "label": "Deutsch - Hintergründe", - "path": "packs/Hintergründe.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Hintergründe", + "type": "Item", + "system": "dnd5e", + "path": "packs/Hintergruende" }, { - "name": "Klassenfähigkeiten", "label": "Deutsch - Klassenfähigkeiten", - "path": "packs/Klassenfähigkeiten.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Klassenfähigkeiten", + "type": "Item", + "system": "dnd5e", + "path": "packs/Klassenfaehigkeiten" }, { - "name": "Monsterfähigkeiten", "label": "Deutsch - Monsterfähigkeiten", - "path": "packs/Monsterfähigkeiten.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Monsterfähigkeiten", + "type": "Item", + "system": "dnd5e", + "path": "packs/Monsterfaehigkeiten" }, { - "name": "Völker", "label": "Deutsch - Völker", - "path": "packs/Völker.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Völker", + "type": "Item", + "system": "dnd5e", + "path": "packs/Voelker" }, { - "name": "Talente", "label": "Deutsch - Talente", - "path": "packs/Talente.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Talente", + "type": "Item", + "system": "dnd5e", + "path": "packs/Talente" }, { - "name": "Zauber", "label": "Deutsch - Zauber", - "path": "packs/Zauber.db", - "entity": "Item", - "module": "SharedData_global" + "name": "Zauber", + "type": "Item", + "system": "dnd5e", + "path": "packs/Zauber" }, { - "name": "Regelwerk", + "label": "Readme", + "name": "readme", + "type": "JournalEntry", + "system": "dnd5e", + "path": "packs/readme" + }, { "label": "Deutsch - Regelwerk", - "path": "packs/Regelwerk.db", - "entity": "JournalEntry", - "module": "SharedData_global" + "name": "Regelwerk", + "type": "JournalEntry", + "system": "dnd5e", + "path": "packs/Regelwerk" + }, + { + "label": "Deutsch - Subclass", + "name": "Subclass", + "type": "Item", + "system": "dnd5e", + "path": "packs/Subclass" } - ] + ], + "id": "SharedData_global" } \ No newline at end of file diff --git a/packs/Beschw%C3%B6rungen/CURRENT b/packs/Beschw%C3%B6rungen/CURRENT deleted file mode 100644 index ef20c6d..0000000 --- a/packs/Beschw%C3%B6rungen/CURRENT +++ /dev/null @@ -1 +0,0 @@ -MANIFEST-000012 diff --git a/packs/Beschw%C3%B6rungen/LOG b/packs/Beschw%C3%B6rungen/LOG deleted file mode 100644 index 45b17f1..0000000 --- a/packs/Beschw%C3%B6rungen/LOG +++ /dev/null @@ -1,4 +0,0 @@ -2023/07/09-08:23:33.910512 147b02317b38 Recovering log #10 -2023/07/09-08:23:33.914539 147b02317b38 Delete type=3 #8 -2023/07/09-08:23:33.914829 147b02317b38 Delete type=0 #10 -2023/07/09-08:40:47.647631 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/Beschw%C3%B6rungen/LOG.old b/packs/Beschw%C3%B6rungen/LOG.old deleted file mode 100644 index c2d2795..0000000 --- a/packs/Beschw%C3%B6rungen/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/07/09-08:16:26.513740 147b01f11b38 Recovering log #7 -2023/07/09-08:16:26.518660 147b01f11b38 Delete type=0 #7 -2023/07/09-08:16:26.519040 147b01f11b38 Delete type=3 #6 -2023/07/09-08:22:59.842163 14787f32ab38 Level-0 table #11: started -2023/07/09-08:22:59.842798 14787f32ab38 Level-0 table #11: 0 bytes OK -2023/07/09-08:22:59.844838 14787f32ab38 Delete type=0 #9 -2023/07/09-08:22:59.845267 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/Beschw%C3%B6rungen/MANIFEST-000012 b/packs/Beschw%C3%B6rungen/MANIFEST-000012 deleted file mode 100644 index f9967782b908902bad05124040af41de72570458..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 50 zcmWIhx#Ncn10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAe$hW6`&Aqaj7+?o49t8i F3;^BN57z(y diff --git a/packs/Beschwoerungen.db b/packs/Beschwoerungen.db deleted file mode 100644 index 6a38bbf..0000000 --- a/packs/Beschwoerungen.db +++ /dev/null @@ -1,12 +0,0 @@ -{"_id":"1q5BZikhOjVFZGnn","name":"Tiergeist","type":"npc","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","items":[{"_id":"OCJl9NAYsO6s19d3","name":"Bewegungsrate","type":"feat","img":"icons/svg/up.svg","effects":[],"folder":null,"sort":50000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DS42eCJQKWVP4L6S"}},"system":{"description":{"value":"

    Die Bewegungsarten ändern sich je nach beschworenem Tier:

    \n
      \n
    • Land: laufen 9m, klettern 9m
    • \n
    • Luft: laufen 9m, fliegen 18m
    • \n
    • Wasser: laufen 9m, schwimmen 9m
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"36OAKcWPRdN7dXIY","name":"Trefferpunkte","type":"feat","img":"icons/svg/heal.svg","effects":[],"folder":null,"sort":150000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.RbxpMWh5pcuODDa1"}},"system":{"description":{"value":"

    Die Trefferpunkte des beschworenem Tier variieren je nach Tier und verwendetem Zaubergrad:

    \n
      \n
    • Luft: 20 + 5 für jeden Zaubergrad über dem 3.Grad
    • \n
    • Land & Wasser: 30 + 5 für jeden Zaubergrad über dem 3.Grad
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"3OsX2Zyzg6goEM2v","name":"Rüstungsklasse","type":"feat","img":"icons/svg/aura.svg","effects":[],"folder":null,"sort":200000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ylz6fXyBbUISn8oQ"}},"system":{"description":{"value":"

    Die Rüstungsklasse beträgt 11 + dein verwendeter Zaubergrad (natürliche Rüstung).

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"2OXgQmybMNneXfcb","name":"Übungsbonus","type":"feat","img":"icons/svg/book.svg","effects":[],"folder":null,"sort":250000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FXDQttc4NEJrb0NE"}},"system":{"description":{"value":"

    Der Übungsbonus entspricht dem des Beschwörers.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"4EOtS063xZqhFbxk","name":"Rudeltaktik (nur Land und Wasser)","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.V1lW1vnrTpVTDr6o"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Tier ist bei Angriffswürfen gegen Kreaturen im Vorteil, wenn sich mindestens einer seiner Verbündeter, der nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist, innerhalb von 1,5 Metern von der Kreatur befindet.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Baboon","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663267130236,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"svb4Z39E4WqT6v5O","name":"Vorbeifliegen (nur Luft)","type":"feat","img":"icons/creatures/mammals/bats-movement-flying-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.7WfeHV27l7DMcuTG"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Tier provoziert keine Gelegenheitsangriffe, wenn es die Reichweite eines Feindes verlässt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Eule","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PxIQZNCC0YMLNMXI","name":"Wasser atmen (nur Wasser)","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"}},"system":{"description":{"value":"

    Das Tier kann nur unter Wasser atmen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"eHQZFCyKk7Ft8Lyf","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Tier führt eine Anzahl von Angriffen aus, die der Hälfte dieses Zaubergrads entspricht (abgerundet).

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"fjsVSPOut0vcF9mY","name":"Zerfleischen","type":"feat","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: [[/r 1d8 + 4]] + der Stichschaden des Zaubergrads.

    \n
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    Die Bewegungsarten ändern sich je nach Art des beschworenem Untoten:

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    Die Bewegungsarten ändern sich je nach beschworenem Unhold:

    \n
      \n
    • Dämon: laufen 12m, klettern 12m
    • \n
    • Teufel: laufen 12m, fliegen 18m
    • \n
    • Yugoloth: laufen 12m
    • \n
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    Die Trefferpunkte des beschworenem Unholds variieren je nach Unhold und verwendetem Zaubergrad:

    \n
      \n
    • Dämon: 50 + 15 für jeden Zaubergrad über dem 7.Grad
    • \n
    • Teufel: 40 + 15 für jeden Zaubergrad über dem 7.Grad
    • \n
    • Yugoloth: 60 + 15 für jeden Zaubergrad über dem 7.Grad
    • \n
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    Die Rüstungsklasse beträgt 12 + dein verwendeter Zaubergrad (natürliche Rüstung).

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    Der Übungsbonus entspricht dem des Beschwörers.

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    Der Unhold ist bei Rettungswürfen gegen Zauber oder andere magische Effekte im Vorteil.

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    Magische Dunkelheit behindert die Dunkelsicht des Unholds nicht.

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    Wenn die Trefferpunkte des Unholds auf 0 fallen oder der Zauber endet, explodiert der Unhold. Jede Kreatur in einem Umkreis von drei Metern muss einen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG durchführen. Scheitert der Rettungswurf, erleidet jede Kreatur [[/r 2d10]] + den Feuerschaden des Zaubergrads. Bei einem erfolgreichen Rettungswurf erleidet sie die Hälfte des Schadens.

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    Der Unhold führt eine Anzahl von Angriffen aus, die der Hälfte dieses Zaubergrads entspricht (abgerundet).

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    Nahkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: [[/r 1d12 + 3]] + der nekrotische Schaden des Zaubergrads.

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    Fernkampf-Waffenangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45m, ein Ziel, Treffer: [[/r 2d6 + 3]] + der Feuerschaden des Zaubergrads.

    Wenn das Ziel ein brennbares Objekt ist, das nicht getragen oder gehalten wird, fängt es Feuer.

     

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"-5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 3 + 6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673285103558,"modifiedTime":1673286215681,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"name":"Klauen (nur Yugoloth)","type":"feat","system":{"description":{"value":"

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'!actors.items!zXGCmdQIE5Q4nCVF.WxNOg72y9U1j5ypu' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.544724 14cf462f9b38 Recovering log #308 +2024/06/01-20:00:54.551234 14cf462f9b38 Delete type=3 #306 +2024/06/01-20:00:54.551665 14cf462f9b38 Delete type=0 #308 diff --git a/packs/Beschwoerungen/MANIFEST-000126 b/packs/Beschwoerungen/MANIFEST-000312 similarity index 72% rename from packs/Beschwoerungen/MANIFEST-000126 rename to packs/Beschwoerungen/MANIFEST-000312 index 5daa2a28fe010fca7581159243a1a4941c1779e0..9740a3b105518a6b33c0fceead4826f63a790730 100644 GIT binary patch delta 25 hcmZo?>R_7iO=zC`gTLGij7&S3I2o9CF|o8T0swRY2Z#Uw delta 24 fcmeBRYG<18P4H9wo<&>?j7;^M49pFTEG>)xY-Kühe sind Lebewesen für großflächige Landwirte und benötigen große Flachweideflächen, was bedeutet, dass sie nicht so häufig sind wie andere Tiere. Sie leben jedoch länger und geben viel mehr Milch. Sie sind auch eine Quelle für viel haltbareres Leder, das weniger anfällig für Risse ist und gegen Hitze und Schmutz beständig ist.

    \n

    Je nach Geschlecht und Rasse können erwachsene Kühe zwischen 1.000 und 1.800 Pfund wiegen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1400,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cow"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.W6pJovmnVyjbk0fA"}}} -{"_id":"0XP0ocr15DciTgwV","name":"Platin","type":"loot","img":"icons/commodities/stone/ore-chunk-grey.webp","data":{"description":{"value":"

    Platin ist weitaus seltener als Gold und kann entweder als Höhepunkt des Reichtums oder als Überbleibsel eines vergangenen Zeitalters angesehen werden.

    \n

    Im Gegensatz zu Gold wird Platin fast ausschließlich im Untergrund abgebaut.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Platinum"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Eyl9QYZcM9CYIqbA"}}} -{"_id":"63rwz4kDsJ9tTszZ","name":"Schwein","type":"loot","img":"icons/consumables/meat/hock-leg-pink-brown.webp","data":{"description":{"value":"

    Schweine sind Lebewesen für mittelgroße oder größere Landwirte. Sie brüten relativ schnell und sind robust, die dem unternehmungslustigen Koch alle Arten von Kochmöglichkeiten bieten, vor allem natürlich Speck. Ihre Haut kann auch als billigeres Leder verwendet werden, ist jedoch im Vergleich zu Lamm oder Ziege weniger reißfest. Schweine sind auch die Quelle von Schmalz.

    \n

    Die meisten Schweine wiegen beim Schlachten zwischen 250 und 270 Pfund, da dies optimale Schnitte im Einzelhandel und eine mittlere Fettabdeckung bietet.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":260,"price":3,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pig"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.YJ2pBio6uEg5vhgN"}}} -{"_id":"6xf6s5VLQ9AJFfDS","name":"Ochse","type":"loot","img":"icons/commodities/bones/horn-simple-grey.webp","data":{"description":{"value":"

    Im Wesentlichen ein speziell ausgebildeter Rind- oder Milchstier, der das 5. Lebensjahr vollendet hat. Diese schweren Lasttiere können bis zu und über ihr eigenes Körpergewicht ziehen oder tragen. Ochsen werden für eine Vielzahl von Aufgaben wie das Ziehen von Waggons, das Dreschen von Getreide, das Antreiben von Maschinen zum Bewässern oder Mahlen von Getreide und sogar das Reiten eingesetzt. Sie sind hoch geschätzte Lebewesen für Arbeiter in einer Reihe von Bereichen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":2250,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ox"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.WCbKUQcahzQQX0pL"}}} -{"_id":"789AfLhG4ODaZZPz","name":"Gewürznelken","type":"loot","img":"icons/consumables/food/berries-ration-round-red.webp","data":{"description":{"value":"

    Ein starkes Gewürz, das sowohl von Köchen als auch von Brennereien geschätzt wird und sich gut zum Würzen von Fleisch und Eintöpfen, reichhaltigen Saucen, warmen Getränken wie Apfelwein und Chai-Tee, Brot, Käse und süßen Desserts wie Kuchen und Obstkuchen eignet.

    \n

    Nelken sind die reichen, getrockneten, ungeöffneten Knospen des Syzygium aromaticum, eines immergrünen Baumes aus der Familie der Myrten.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":3,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cloves"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.u753EokyA4vjksle"}}} -{"_id":"D00g32bazNI7jZwX","name":"Leinen","type":"loot","img":"icons/sundries/flags/banner-worn-blue.webp","data":{"description":{"value":"

    Ein Quadratmeter Leinen von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

    \n

    Aufgrund seiner Haltbarkeit und Atmungsaktivität ist es länger haltbar als Baumwolle und wird besonders in warmen Klimazonen geschätzt.

    \n

    Es gibt verschiedene Arten von Leinen, wobei leichtere Gewebe ab 6 Unzen pro Quadratmeter beginnen und der Rest bis zu 15 Unzen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.6,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Linen"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Gh1JxTlM9aRGNrUH"}}} -{"name":"Silber","type":"loot","img":"icons/commodities/metal/ingot-stamped-silver.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silver"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.9t5X9HG9ou6YMSdJ"}},"_id":"Dbp6OVcW0mCU6FbG","system":{"description":{"value":"

    Silber ist seit langem für seine unreaktive Natur und Leichtigkeit bekannt, mit der es zu feinsten Dekorationen, Verzierungen geformt und natürlich als Münze verwendet werden kann.

    \n

    Silber kommt in seiner ursprünglichen Form in Nuggets selten vor. Normalerweise wird es gemischt mit anderen Substanzen wie Schwefel oder Chlor, in Erzen oder als Legierung mit Goldarten gefunden. Oberflächensilber kann gefunden werden, wird aber viel häufiger unter Tage abgebaut. Der Silberabbau ist lukrativ und kann zu Silberrauschen führen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663265945490,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EaIWIvkxiaqq9lCN","name":"Baumwolle","type":"loot","img":"icons/sundries/flags/banner-worn-green.webp","data":{"description":{"value":"

    Ein Quadratmeter Baumwolle von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

    \n

    Weitaus leichter, bequemer und einfacher zu verarbeiten als Segeltuch; Die vergleichsweise empfindlichere Ernte bedeutet jedoch, dass sie dementsprechend teurer und möglicherweise schwerer zu bekommen ist.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cotton"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.ZcAgZHJ1hhqbedLF"}}} -{"_id":"FPFTIZwFokkoRIKG","name":"Salz","type":"loot","img":"icons/consumables/food/bowl-stew-brown.webp","data":{"description":{"value":"

    Von Köchen und Quartiermeistern gleichermaßen als Gewürz und Konservierungsmittel für Lieferungen geschätzt, bei denen Alkohol oder Essig unerwünscht sind.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.05,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Salt"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.eDVTXE3qv28DwvPl"}}} -{"name":"Ziege","type":"loot","img":"icons/commodities/bones/hooves-cloven-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Goat"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.pMj0mA1wyEhoO6zP"}},"_id":"O0sVI9sT7AgTkskG","system":{"description":{"value":"

    Ziegen sind nützliche Lebewesen für Kleinbauern und Hochlandbewohner und verhindern wirksam das Überwachsen von Wiesen, während sie Milch, Käse und schließlich Häute und Fleisch liefern.

    \n

    Je nach Rasse können erwachsene Ziegen von 45 Pfund bis zu 300 Pfund reichen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":175,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663265944977,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"SG9sv6MyCv2t0tvq","name":"Gold","type":"loot","img":"icons/commodities/metal/ingot-gold.webp","data":{"description":{"value":"

    Gold ist für viele Zivilisationen der König der Währung. Normalerweise häufiger als Platin, aber bei weitem nicht so häufig wie andere Metalle, nimmt es einen Sweet Spot in Bezug auf Seltenheit und Unreaktivität ein.

    \n

    Im Gegensatz zu Silber kann Gold leichter an der Oberfläche gefunden werden. Sowohl der Tagebau als auch der Untertagebau können äußerst rentabel sein. Goldrausch kann und war eine Quelle eines großen Glücks und einer großen Tragödie.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gold"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.HHh7Ihuk8ToxJzQX"}}} -{"name":"Seide","type":"loot","img":"icons/equipment/back/cloak-hooded-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silk"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.jad5oFMDv21mPvJP"}},"_id":"TxeO6Eaca9VfBplB","system":{"description":{"value":"

    Ein Quadratmeter Seide von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

    \n

    Seide ist der feinste und begehrteste der gängigen Stoffe und der leichteste. Die meisten Seiden wiegen zwischen 2 und 4 Unzen pro Quadratmeter. Je schwerer die Seide ist, desto höher ist die Qualität, desto haltbarer und opaker in der Farbe.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.2,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663265945996,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"U05nMYRxQiNNUPXa","name":"Eisen","type":"loot","img":"icons/commodities/metal/ingot-stamped-silver.webp","data":{"description":{"value":"

    Oft ist Eisen das Arbeitstier des Metallarbeiters und wird wegen seiner relativen Häufigkeit und Leichtigkeit des Erreichens geschätzt. Oberflächeneisen kann von gefallenen Meteoren und Xenolithen gefunden werden, wird jedoch viel häufiger unter Tage abgebaut. Es ist jedoch Vorsicht geboten, da sonst Rost seinen Tribut fordert.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.V3uxNwciT4Ln7S4k"}}} -{"name":"Segeltuch","type":"loot","img":"icons/sundries/flags/banner-worn-red.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Canvas"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.mFJkwdzb9IpLC3Ip"}},"_id":"UAYzkmWnUJ07mXfE","system":{"description":{"value":"

    Ein Quadratmeter Segeltuch von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

    \n

    Je niedriger die Zahl, desto besser die Qualität und desto schwerer das Gewicht. Das Segeltuch Nr. 1 wiegt etwa 1,7 Pfund pro Quadratmeter, während das schwächere, leichtere Segeltuch Nr. 12 nur 0,7 Pfund wiegen kann.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1.2,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663265946462,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZXzACOgUN44XhkrJ","name":"Huhn","type":"loot","img":"icons/commodities/bones/beak-orange-green.webp","data":{"description":{"value":"

    Als Quelle für Omeletts und Hühnerflügel wiegt das durchschnittliche erwachsene Huhn zwischen 5 und 10 Pfund.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":8,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chicken"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.l1YRv9sdhQPaSQop"}}} -{"_id":"bbQjLh7JCipvT99A","name":"Pfeffer","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","data":{"description":{"value":"

    Pfefferkörner sind die winzigen Früchte oder Steinfrüchte der Pfefferpflanze, einer blühenden Rebe, die auch als Piper Nigrum bekannt ist. Hoch geschätzt von Köchen für seine Vielseitigkeit und kann zur Not von Abenteurern verwendet werden, wenn sie für Ablenkungen und Spielereien gemahlen werden.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pepper"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.8SQ7vyE6gevpfJvn"}}} -{"_id":"eW7ThSDT1DzDdDGY","name":"Kupfer","type":"loot","img":"icons/commodities/metal/ingot-stamped-bronze.webp","data":{"description":{"value":"

    Kupfer wird von fortgeschrittenen Schiffbauern, Alchemisten, bestimmten Juwelieren und Köchen gleichermaßen begehrt und wird üblicherweise an der Oberfläche abgebaut. Der Untertagebau findet jedoch statt, wenn die Oberflächenquellen erschöpft sind oder nicht mehr lokalisiert werden können.

    \n

    Obwohl es für Rüstungen verwendet werden kann, ist es weitaus besser mit Zinn zu mischen, um die viel bessere Bronzelegierung für militärische Zwecke herzustellen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Copper"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.aXWzDW0huOa0WuIO"}}} -{"name":"Zimt","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cinnamon"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Pn04ySJYcG06Jc4a"}},"_id":"gJfcWfOhVb0adgGE","system":{"description":{"value":"

    Aus der inneren Rinde des Zimtbaums gewonnen, ein beliebtes, wenn auch etwas selteneres Gewürz, bei Köchen der Welt. Wird von Kindern geliebt, wenn es mit Zucker kombiniert wird, um viele Arten von Leckereien herzustellen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663265944468,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lJkBBm9OgQwFwYa2","name":"Getreide","type":"loot","img":"icons/consumables/grains/sack-oats-glowing-white.webp","data":{"description":{"value":"

    Eine häufige Zutat für Brot, Bier und mehr; Diese Grundnahrungsmittel bilden häufig die Grundlage für die Ernährung jener Menschen, deren Land offen und relativ flach ist, das Wetter gemäßigt ist und das Gebiet für die Landwirte sicher genug ist, um betrieben zu werden.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wheat"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.WdPAGBRUWYaS0TNQ"}}} -{"_id":"pxTQCJCTECcum3Mb","name":"Safran","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","data":{"description":{"value":"

    Safran ist wahrscheinlich eine der wertvollsten Zutaten der Welt und so teuer, weil seine Herstellung so arbeitsintensiv ist. Hergestellt aus dem Crocus sativus oder besser gesagt dem \"Safrankrokus\", werden 80.000 Krokusblüten benötigt, um 1 Pfund Safran zu produzieren. Durch das Gewicht ist es mehr wert als Gold. Geschätzt von den anspruchsvollsten Köchen und Apothekern wegen seines Geschmacks und seiner angeblichen gesundheitlichen Vorteile.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Saffron"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Mrmkw4uaWX6UKpbn"}}} -{"_id":"rINbhqBB89bD3aIy","name":"Schaf","type":"loot","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"

    Sie sind nützliche Lebewesen für Kleinbauern und Hochlandbewohner, obwohl sie nicht ganz so flink wie Ziegen sind. Sie können jedes Jahr geschert werden und bieten den Menschen eine Quelle für Kleidung, Teppiche und Überwürfe für Betten und Stühle. Ihre Größe bedeutet auch, dass sie für das Schlachten wertvoller sind.

    \n

    Je nach Rasse können erwachsene Schafe von 100 Pfund bis zu 350 Pfund reichen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":225,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sheep"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.P29EeDJQrJJXOIuK"}}} -{"_id":"tIq8XHWCg4PTecDh","name":"Mehl","type":"loot","img":"icons/consumables/food/soup-broth-bowl-wooden-yellow.webp","data":{"description":{"value":"

    Getreide, welches von einem Müller gemahlen wurde.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flour"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.CrcfT5jwcJTPTsfQ"}}} -{"_id":"vfDUD7zQGmvmSrwt","name":"Ingwer","type":"loot","img":"icons/commodities/biological/tentacle-thorned-green.webp","data":{"description":{"value":"

    Ein Gewürz, das aus der frischen oder getrockneten Wurzel der Ingwerpflanze Zingiber officinale stammt. Es gehört zur selben Familie wie Kurkuma und Kardamom.

    \n

    Von Köchen und Süßwarenherstellern geschätzt, von Kindern geliebt und von jenen, die würzigen Geschmack bevorzugen.

    ","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ginger"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.VcHmykfFBurKzCO6"}}} diff --git a/packs/Beschw%C3%B6rungen/LOCK b/packs/Handelsgueter/000307.log similarity index 100% rename from packs/Beschw%C3%B6rungen/LOCK rename to packs/Handelsgueter/000307.log diff --git a/packs/Handelsgueter/CURRENT b/packs/Handelsgueter/CURRENT index 30eb131..759a159 100644 --- a/packs/Handelsgueter/CURRENT +++ b/packs/Handelsgueter/CURRENT @@ -1 +1 @@ -MANIFEST-000120 +MANIFEST-000306 diff --git a/packs/Handelsgueter/LOG b/packs/Handelsgueter/LOG index fb61d9e..ab3fdee 100644 --- a/packs/Handelsgueter/LOG +++ b/packs/Handelsgueter/LOG @@ -1,3 +1,3 @@ -2023/12/19-16:50:42.526036 1483697a2b38 Recovering log #118 -2023/12/19-16:50:42.529843 1483697a2b38 Delete type=3 #116 -2023/12/19-16:50:42.530124 1483697a2b38 Delete type=0 #118 +2024/06/01-20:20:32.926981 1504592b2b38 Recovering log #305 +2024/06/01-20:20:32.932908 1504592b2b38 Delete type=0 #305 +2024/06/01-20:20:32.933340 1504592b2b38 Delete type=3 #304 diff --git a/packs/Handelsgueter/LOG.old b/packs/Handelsgueter/LOG.old index 8d67eda..90672ec 100644 --- a/packs/Handelsgueter/LOG.old +++ b/packs/Handelsgueter/LOG.old @@ -1,8 +1,3 @@ -2023/12/19-16:49:09.000103 148369fa5b38 Recovering log #114 -2023/12/19-16:49:09.004182 148369fa5b38 Delete type=3 #112 -2023/12/19-16:49:09.004489 148369fa5b38 Delete type=0 #114 -2023/12/19-16:49:33.196188 148366b7fb38 Level-0 table #119: started -2023/12/19-16:49:33.196512 148366b7fb38 Level-0 table #119: 0 bytes OK -2023/12/19-16:49:33.198211 148366b7fb38 Delete type=0 #117 -2023/12/19-16:49:33.199150 148366b7fb38 Manual compaction at level-0 from '!items!01DyrhYzKrLv7R1s' @ 72057594037927935 : 1 .. '!items!vfDUD7zQGmvmSrwt' @ 0 : 0; will stop at (end) -2023/12/19-16:49:33.199471 148366b7fb38 Manual compaction at level-1 from '!items!01DyrhYzKrLv7R1s' @ 72057594037927935 : 1 .. '!items!vfDUD7zQGmvmSrwt' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.577433 14cf462f9b38 Recovering log #302 +2024/06/01-20:00:54.581562 14cf462f9b38 Delete type=3 #300 +2024/06/01-20:00:54.581838 14cf462f9b38 Delete type=0 #302 diff --git a/packs/Handelsgueter/MANIFEST-000120 b/packs/Handelsgueter/MANIFEST-000306 similarity index 52% rename from packs/Handelsgueter/MANIFEST-000120 rename to packs/Handelsgueter/MANIFEST-000306 index 4d837dc5eeefc4b04479c902e8c136589a7a33af..a557ee46770230b333170ba54c4e290582b935b5 100644 GIT binary patch delta 22 dcmXS~oRA^7LFdsAE(S)X%}ksO%v+dP!~t9622TJ0 delta 20 bcmb;{pOC@-dHY9E4hBZ1N=^pmDi(17Ph17f diff --git a/packs/Hintergr%C3%BCnde/CURRENT b/packs/Hintergr%C3%BCnde/CURRENT deleted file mode 100644 index ef20c6d..0000000 --- a/packs/Hintergr%C3%BCnde/CURRENT +++ /dev/null @@ -1 +0,0 @@ -MANIFEST-000012 diff --git a/packs/Hintergr%C3%BCnde/LOG b/packs/Hintergr%C3%BCnde/LOG deleted file mode 100644 index 992c1a8..0000000 --- a/packs/Hintergr%C3%BCnde/LOG +++ /dev/null @@ -1,4 +0,0 @@ -2023/07/09-08:23:33.945332 147b02317b38 Recovering log #10 -2023/07/09-08:23:33.950434 147b02317b38 Delete type=3 #8 -2023/07/09-08:23:33.950867 147b02317b38 Delete type=0 #10 -2023/07/09-08:40:47.652420 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/Hintergr%C3%BCnde/LOG.old b/packs/Hintergr%C3%BCnde/LOG.old deleted file mode 100644 index 58e2a42..0000000 --- a/packs/Hintergr%C3%BCnde/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/07/09-08:16:26.539264 147b01f11b38 Recovering log #7 -2023/07/09-08:16:26.544192 147b01f11b38 Delete type=0 #7 -2023/07/09-08:16:26.544494 147b01f11b38 Delete type=3 #6 -2023/07/09-08:22:59.853667 14787f32ab38 Level-0 table #11: started -2023/07/09-08:22:59.854238 14787f32ab38 Level-0 table #11: 0 bytes OK -2023/07/09-08:22:59.856544 14787f32ab38 Delete type=0 #9 -2023/07/09-08:22:59.857060 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/Hintergr%C3%BCnde/MANIFEST-000012 b/packs/Hintergr%C3%BCnde/MANIFEST-000012 deleted file mode 100644 index f9967782b908902bad05124040af41de72570458..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 50 zcmWIhx#Ncn10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAe$hW6`&Aqaj7+?o49t8i F3;^BN57z(y diff --git a/packs/Hintergruende.db b/packs/Hintergruende.db deleted file mode 100644 index df0de55..0000000 --- a/packs/Hintergruende.db +++ /dev/null @@ -1,32 +0,0 @@ -{"name":"Seemann","type":"background","img":"icons/environment/settlement/ship.webp","data":{"description":{"value":"

    Du bist jahrelang mit einem meerestauglichen Schiff gesegelt. In dieser Zeit hast du mächtigen Stürmen, Monstern aus der Tiefe und Gegnern getrotzt, die dein Boot auf den Grund des Meeres schicken wollen. Deine erste Liebe war der unerreichbare Horizont, doch die Zeit ist gekommen, mit dem SL die Art des Schiffes fest, mit dem du gesegelt bist. War es eine Handelskogge, ein Erkundungsschiff, ein Marineboot oder eine Piratenschaluppe? Wie berühmt (oder berüchtigt) ist es? Ist es weit herumgekommen? Ging des mit Mann und Maus unter, wird es vermisst oder fährt es noch?

    \n

    Was waren deine Pflichten an Bord? Warst du Ausguck, Kapitän, Koch oder in einer anderen Position? Wer waren dein Kapitän und dein erster Maat? Hast du deine Mannschaft im Guten verlassen oder bist du vor ihnen auf der Flucht?

    \n

    Geübt in folgenden Fertigkeiten: Athletik, Wahrnehmung

    \n

    Geübt im Umgang mit folgenden Werkzeugen: Navigationswerkzeuge, Fahrzeuge (Wasser)

    \n

    Ausrüstung: ein Belegnagel (Knüppel), 15m Seidenseil, ein Glücksbringer wie eine Hasenpfote oder ein kleiner Stein mit einem Loch in der Mitte (oder du würfelst auf die Tand-Tabelle), ein Satz gewöhnliche Kleidung, eine Börse mit 10GM

    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.d3TjG1RVKPuyBhPY]{Merkmal: Schiffspassage}

    \n

    Bei Bedarf kannst du deinen Abenteurergefährten und dir eine kostenlose Überfahrt auf einem Segelschiff sichern. Ihr könntet auf dem Boot mitreisen, auf dem du einst gedient hast, oder auf einem, zu dem du gute Kontakte unterhältst (weil es vielleicht von einem früheren Mannschaftsmitglied geführt wird). Da du für die Passagiere einen Gefallen einforderst, kannst du dir nicht sicher sein, dass der Zeitplan und die Route genau eingehalten werden und somit all deinen Anforderungen entsprechen. Dein SL bestimmt, wie lange es dauert, bis ihr an euer gewähltes Ziel kommt. Als Gegenleistung für die Passage wird von deiner Gruppe und dir erwartet, dass ihr der Crew während der Reise zur Hand geht.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Seemänner können ein grober Haufen sein, doch die gegenseitige Verantwortung füreinander, die das Laben auf See mit sich bringt, macht sie für gewöhnlich auch sehr zuverlässig. Der Alltag an Bord eines Schiffes prägt ihre Ansichten und formt ihre wichtigsten Freundschaften.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Persönlichkeitsmerkmal
    1Meine Freunde können sich auf mich verlassen. Komme, was wolle!
    2Ich arbeite hart, damit ich ordentlich feiern kann, wenn die Arbeit getan ist.
    3\n

    Ich genieße es, in neue Häfen einzulaufen und neue Freude bei einer Ale zu finden.

    \n
    4Ich verbiege die Wahrheit, um eine richtig gute Geschichte erzählen zu können.
    5Eine Kneipenschlägerei ist für mich eine grandiose Möglichkeit, eine neue Stadt kennenzulernen.
    6Ich kann keine freundschaftliche Wette ausschlagen. 
    7Meine Umgangsformen sind so dreckig, wie das Nest eines Otyugh.
    8Ich mag es, wenn eine Aufgabe ordentlich erledigt wird, besonders, wenn ich jemanden dazu überreden kann, sie für mich zu erledigen.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Ideal
    1Respekt. Das, was ein Schiff, ist der gegenseitige Respekt zwischen Mannschaft und Kapitän. (gut)
    2Gerechtigkeit. Wir teilen uns die Arbeit, also teilen wir uns auch die Gewinne. (rechtschaffen)
    3Freiheit. Auf dem Meer ist man frei: frei, überall hinzugehen und alles zu tun. (chaotisch)
    4Überlegenheit. Ich bin ein Raubtier und die anderen Schiffe auf dem Meer sind meine Beute. (böse)
    5Freundschaft. Ich bin meiner Mannschaft gegenüber verpflichtet, nicht moralischen Maßstäben. (neutral)
    6Ehrgeiz. Eines Tages werde ich mein eigenes Schiff besitzen und meinem Schicksal entgegen segeln. (jede)
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Bindung
    1An erster Stelle steht für mich die Treue zu meinem Kapitän, alles andere ist zweitrangig.
    2Das Schiff ist das Wichtigste, Mannschaften und Kapitäne kommen und gehen.
    3Ich werde mein erstes Schiff immer in Erinnerung behalten.
    4Ich einer Hafenstadt habe ich eine Liebschaft, deren Augen mich fast die Seefahrerei aufgeben ließen.
    5Ich wurde um meinen gerechten Anteil betrogen und ich will ihn zurückbekommen.
    6Verwegene Piraten haben meinen Kapitän und meine Crew getötet, unser Schiff geplündert und mich zum Sterben zurückgelassen. Die Rache wird mein sein!
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Makel
    1Ich folge Befehlen, auch wenn ich sie für falsch halte.
    2Wich würde alles behaupten, um zusätzlicher Arbeit aus dem Weg zu gehen.
    3Sobald jemand meinen Mut infrage stellt, hält mich nichts mehr zurück, gleichgültig wie gefährlich die Situation auch ist.
    4Habe ich erst einmal angefangen zu trinken, vermag ich nicht mehr aufzuhören.
    5Ich kann nichts dagegen tun: Ich muss jede lose Münze und anderen Tand einstecken, der mir in die Finger kommt.
    6Mein Stolz wird mich eines Tages ins Verderben stürzen.
    \n

     

    \n

    Variante des Seemanns: Pirat

    \n

    Du hast deine Jugend unter dem Befehl eines schrecklichen Piraten verbracht, eine ruchlosen Halsabschneiders, der dir beibrachte, wie man in einer Welt voller Haie und Wilder überlebt. Du genießt die Räuberei auf hoher See und hast mehr als nur eine Seele verdient in ihr feuchtes Grab geschickt. Das Verbreiten von Furcht und Vergießen von Blut sind dir nicht unbekannt und du hast dir bereits einen gewissen Ruf in einigen Hafenstädten gemacht.

    \n

    Wenn du während deiner Matrosenlaufbahn der Piraterie nachgegangen bist, kannst du das Merkmal Schiffspassage mit dem Merkmal Schlechte Reputation ersetzen.

    \n

     

    \n
    \n

    @Compendium[SharedData_global.Hintergründe.3nTGMJmaUcbfxEyf]{Merkmalvariante: Schlechte Reputation}

    \n

    Wenn dein Charakter den Hintergrund Seemann besitzt, kannst du dieses Merkmal statt des Merkmals Schiffspassage wählen.

    \n

    Gleichgültig wo du hinkommst - die Leute haben wegen deines schlechten Rufes Angst vor dir. In einer zivilisierten Siedlung kannst du mit kleinen Straftaten ungestraft davonkommen, wie etwa Zechprellerei oder Ladendiebstahl, da die meisten Geschädigten sich nicht trauen, dich anzuzeigen.

    \n
    ","chat":"","unidentified":""},"source":"SHB S.133","advancement":[{"_id":"sxppna8u3m8kvxn7","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.d3TjG1RVKPuyBhPY"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.jISJaILefqA63jdc"}},"_id":"0jHJuMJtMc1HCyFY"} -{"name":"Krimineller","type":"background","img":"modules/SharedData_global/icons/items/inventory/coin-gold.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.EV4rtVGRWmv3zurA"}},"_id":"0sT6CXIGTg3IUlRc","system":{"description":{"value":"

    Du bist ein erfahrener Krimineller mit einer Vergangenheit voller Gesetzesbrüche. Die meiste Zeit deines Lebens hast du unter Ganoven verbracht und pflegst noch immer Kontakte in die kriminelle Unterwelt. Du stehst der Welt aus Mord, Diebstahl und Gewalt, die den Unterhalt der Zivilisation bildet, näher als die meisten und hast bisher überlebt, indem du die Regeln und Gesetzesmäßigkeiten der Gesellschaft umgangen oder gebrochen hast.

    \n

    Geübt in folgenden Fertigkeiten: Täuschen, Heimlichkeit

    \n

    Geübt im Umgang mit folgenden Werkzeugen: eine Art von Spiel, Diebeswerkzeug

    \n

    Ausrüstung: eine Brechstange, ein Satz gewöhnliche dunkle Kleidung mit Kapuze, eine Börse mit 15GM

    \n

     

    \n

    Kriminelles Fachgebiet

    \n

    Es gibt viele Arten von Kriminellen und oft besitzen die einzelnen Mitglieder einer Diebesgilde oder einer ähnlichen verbrecherischen Organisation bestimmte Spezialisierungen. Sogar Kriminelle außerhalb solcher Gruppierungen haben einen starken Hang dazu, ein gewisses Verbrechen anderen vorzuziehen. Suche dir das Fachgebiet aus, auf das du dich in deinem kriminellen Leben spezialisiert hast, oder bestimme es mit Hilfe der folgenden Tabelle zufällig.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Fachgebiet1D8Fachgebiet
    1Erpressung5Wegelagerei
    2Einbruch6Auftragsmord
    3Schulden eintreiben7Taschendiebstahl
    4Hehlerei8Schmuggel
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.6l5ZYFTkLmQwuJ0L]{Merkmal: Krimineller Kontakt}

    \n

    Du verfügst über einen zuverlässigen und vertrauenswürdigen Kontakt, der als deine Verbindung zu einem Netzwerk von anderen Kriminellen fungiert. Du weißt, wie man dem Kontakt Nachrichten übermittelt und solche selbst über große Entfernungen empfängt. Außerdem kennst du die ortsansässigen Boten, die für dich Nachrichten überbringen können, zum Beispiel korrupte Karawanenmeister und zwielichtige Seeleute.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Kriminelle mögen oberflächlich wie Bösewichte erscheinen und tatsächlich sind viele böse bis ins Mark. Doch einige andere sind reich an liebenswerten, wenn nicht sogar gewinnenden Charakteristika. Es mag eine Ganovenehre geben, allerdings zeigen Kriminelle nur selten Respekt für geltende Gesetze oder die Autoritäten.

    \n

     

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    1D8Persönlichkeitsmerkmal
    1Ich habe immer einen Plan für den Fall, dass etwas schiefläuft.
    2Ich bin stets ruhig, in jeder  Situation. Niemals werde ich laut oder lasse mich von meinen Gefühlen beherrschen.
    3Sobald ich an einen neuen Ort komme, nehme ich alles Wertvolle in Augenschein oder versuche herauszufinden, wo solche Dinge versteckt sein könnten.
    4Ich gewinne eher einen neuen Freund, als dass ich mir einen Feind schaffe.
    5Ich brauche unglaublich lange, um Vertrauen zu fassen. Diejenigen, die am nettesten wirken, haben oft am meisten zu verbergen.
    6Mir sind die Risiken einer Handlung gleichgültig. Sag mir niemals, wie meine Chancen stehen.
    7Mir zu sagen, dass ich etwas nicht schaffen kann, ist der beste Weg, mich dazu zu bringen, genau dies zu versuchen.
    8Ich gehe bei der kleinsten Beleidigung an die Decke.
    \n

     

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    1D6Ideal
    1Ehre. Ich beklaue niemanden aus meinem Gewerbe. (rechtschaffen)
    2Freiheit. Ketten sind dazu da, um gebrochen zu werden, genau wie diejenigen, die sie schmieden. (chaotisch)
    3Wohltätigkeit. Ich nehme von den Reichen, damit ich jenen in Not helfen kann. (gut)
    4Gier. Ich werde alles nötige tun, um reich zu werden. (böse)
    5Freundschaft. Ich bin meinen Freunden treu, nicht moralischen Maßstäben. Und jeder, der sich gegen die stellt, die mir wichtig sind, kann zum Styx fahren! (neutral)
    6Wiedergutmachung. In jedem steckt ein Fünkchen Gutes. (gut)
    \n

     

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    1D6Bindung
    1Ich versuche, eine alte Schuld bei einem großzügigen Gönner zu begleichen.
    2Meine unrechtmäßig erworbenen Gewinne nutze ich, um meine Familie zu unterstützen.
    3Mir wurde etwas Wichtiges genommen und ich will es mir wieder zurückholen.
    4Ich werde der beste Dieb, den es jemals gegeben hat.
    5Ich habe ein schreckliches Verbrechen begangen. Ich hoffe, dass ich meine Schuld eines Tages abtragen kann.
    6Jemand, den ich liebte, starb wegen eines Fehlers, den ich gemacht habe. Das wird mir nie wieder passieren.
    \n

     

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    1D6Makel
    1Sehe ich etwas Wertvolles, kann ich an nichts anderes mehr denken als daran, wie ich es stehlen kann.
    2Wenn ich vor die Wahl gestellt werde, mich zwischen meinen Freunden und Geld zu entscheiden, wähle ich in der Regel das Geld.
    3Gibt es einen Plan, vergesse ich ihn. Vergesse ich ihn nicht, ignoriere ich ihn.
    4Ich besitze einen Tick, der verrät, wenn ich lüge.
    5Ich drehe mich um und laufe davon, wenn es brenzlig wird.
    6Eine unschuldige Person ist für ein Verbrechen ins Gefängnis gekommen, das ich begangen habe. Mir macht das nichts aus.
    \n

     

    \n

    Variante des Kriminellen: Spion

    \n

    Obwohl sich deine Fähigkeiten nicht sehr von denen eines Einbrechers oder Schmugglers unterscheiden, hast du sie in einem ganz anderen Kontext gelernt und geübt: Du bist das Mitglied einer Spionageorganisation. Du könntest ein von der Krone abgesegneter Spion sein oder die Geheimnisse, die du aufdeckst, an den Höchstbietenden verkaufen.

    ","chat":"","unidentified":""},"source":"SHB S.131","advancement":[{"_id":"g5rzvhpp6zm5au6j","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.6l5ZYFTkLmQwuJ0L"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503777333,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Feylost","type":"background","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/Feylost.png","data":{"description":{"value":"

    Du bist in im Feywild aufgewachsen, nachdem du als Kind von deiner Existenzebene verschwunden warst. Vielleicht wurdest du von freundlichen Feen weggezaubert, die glaubten, du seist für große Dinge bestimmt. Vielleicht bist du bei einem Spaziergang im Wald in der Dämmerung zufällig über eine Feen-Kreuzung gestolpert. Vielleicht wurdest du von bösen Feen entführt, konntest aber aus ihren Fängen entkommen. Was auch immer der Grund für dein Verschwinden war, du gerätst allmählich in den Bann der Feenwelt und lernst ein wenig über die Natur der dort lebenden, launischen Betrüger.

    \n

    Als du schließlich auf deine Existenzebene zurückkehrtest, kamst du nicht unverändert zurück. Du wirst von der Tatsache verfolgt, dass das Feywild - eine Spiegelwelt, die sich hinter einer bloßen Verdrehung der Wahrnehmung verbirgt - nur eine Haaresbreite entfernt ist. Obwohl deine Erinnerungen an das Feywild mit jedem Tag schwächer werden, schwillt dein Herz mit einer Mischung aus Angst und Freude bei der Aussicht, eines Tages in die Feenwelt zurückzukehren - deine Heimat fern der Heimat.

    \n

    Geübt in folgenden Fertigkeiten. Täuschung, Überlebenskunst

    \n

    Geübt im Umgang mit folgenden Werkzeugen. Ein Musikinstrument nach Wahl

    \n

    Sprachen. Eine der folgenden Sprachen: Elbisch, Gnomisch, Goblinisch oder Sylvanisch 

    \n

    Ausrüstung. Ein Musikinstrument (nach Wahl), ein Satz Reisekleidung, drei Schmuckstücke (jedes wird durch Würfeln auf die Feywild-Tabelle für Tand bestimmt) und ein Beutel mit 8 Goldstücken

    \n

     

    \n

    Feenmal

    \n

    Du wurdest durch deinen Aufenthalt in der Feenwelt in gewisser Weise verändert und hast ein Feenmal erhalten, das durch Würfeln auf die Feenmal-Tabelle bestimmt wird.

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    D8Feenmal
    1Deine Augen funkeln in schillernden Farben
    2Du hast einen süßen Duft, wie Nektar oder Honig
    3Du hast lange Schnurrhaare wie eine Katze
    4Deine Ohren sind mit weichen Fellbüscheln bedeckt
    5Deine Haut glänzt im Mondlicht
    6In deiner Gegenwart blühen oder verwelken Blumen (deine Wahl)
    7Dein Haar besteht aus Ranken oder Brombeeren und wächst innerhalb einer Stunde nach dem Schneiden wieder auf normale Länge nach
    8Du hast einen Schwanz wie der eines Hundes oder eines anderen Tieres
    \n

     

    \n

    Besucher der Feenwelt

    \n

    Immer wenn du in tiefem Schlaf oder in tiefer Trance während einer langen Rast bist, kann dir ein Geist des Feywilds einen Besuch abstatten, wenn der DM es wünscht. Bestimme die Form des Geistes, indem du auf der Feywild-Besuchertabelle würfelst. Solche Besuche, die Minuten oder Stunden dauern können, fügen dir nie Schaden zu, und du erinnerst dich an jeden Besuch, wenn du aufwachst. Gespräche mit einem Besucher können nach dem Ermessen des Spielleiters alles Mögliche enthalten, von Botschaften und Erkenntnissen bis hin zu Unsinn und Ablenkungsmanövern. Solche Gespräche werden immer in einer Sprache geführt, die du verstehst, auch wenn der Feywild-Besucher diese Sprache normalerweise nicht sprechen kann.

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    D8Besucher
    1Erweckte Kreatur (eine Bestie oder eine gewöhnliche Pflanze, auf die der Erweckungszauber gewirkt wurde)
    2Zentaur
    3Dryade
    4Feen-Drache
    5Pixie
    6Satyr
    7Kobold
    8Einhorn
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.duhuvCjtAdnGcR2y]{Merkmal: Verbindung mit der Feenwelt}

    \n

    Die Eingeborenen des Feywilds erkennen dein Verhalten und deine Kenntnisse der Feen-Bräuche an und betrachten dich als einen der ihren. Aus diesem Grund neigen freundliche Feenwesen dazu, dir zu helfen, wenn du dich in der Feenwelt verirrt hast oder Hilfe brauchst.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Diese Tabellen sind zwar optional, eignen sich aber gut für Feywild-Abenteuer und ist ideal für jeden Charakter, der den Hintergrund Feylost oder Hexenlicht-Hand hat.

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    1d8Persönlichkeitsmerkmal
    1Ich werde von feigem Gelächter heimgesucht, das nur ich hören kann, obwohl ich weiß, dass es nur mein Verstand ist, der mir Streiche spielt.
    2Wie ein Nomade kann ich mich nicht für lange Zeit an einem Ort niederlassen.
    3Gute Musik lässt mich weinen wie ein Baby.
    4Wo immer ich hingehe, versuche ich, ein wenig von der Wärme und Ruhe meiner Heimat mitzunehmen.
    5Ich habe meinen kindlichen Sinn für Wunder nie verloren.
    6Wenn ich eine neue Idee habe, begeistere ich mich so lange dafür, bis ich eine andere, bessere Idee habe.
    7Ich lebe nach meinen eigenen verrückten und wunderbaren Regeln.
    8Ich bringe es nicht über mich, den meisten Erwachsenen anzuvertrauen.
    \n

     

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    1d8Ideal
    1Freundschaft. Ich lasse nie einen Freund zurück. (Gut)
    2Mitleid. Kein Lebewesen sollte leiden müssen. (Gut)
    3Freiheit. Ich ziehe es vor, die weniger ausgetretenen Pfade zu beschreiten. (Chaotisch)
    4Wandel. Veränderung ist gut, deshalb lebe ich nach einem sich ständig ändernden Regelwerk. (Chaotisch)
    5Ehre. Eine Abmachung ist eine Abmachung, und ich würde niemals eine brechen. (Gesetzmäßig)
    6Dreier-Regel. Alles im Multiversum geschieht in Dreiergruppen. Ich sehe die \"Regel der Drei\" überall. (Gesetzmäßig)
    7Besessenheit. Ich werde einen Groll nicht loslassen. (Böse)
    8Gier. Ich tue alles, was nötig ist, um zu bekommen, was ich will, ohne Rücksicht auf den Schaden, den es verursachen könnte. (Böse)
    \n

     

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    1d8Bindung
    1Ich würde niemals mein Wort brechen.
    2Ich finde Magie in all ihren Formen fesselnd. Je magischer ein Ort ist, desto mehr fühle ich mich von ihm angezogen.
    3Ich tue, was ich kann, um die natürliche Welt zu schützen.
    4Ein vertrauter Freund ist für mich das Wichtigste im Multiversum.
    5Ich kann mich nicht dazu durchringen, einem Feenwesen etwas anzutun, entweder weil ich mich selbst als eines betrachte oder weil ich die Konsequenzen fürchte.
    6Der Hexenlicht-Karneval fühlt sich für mich wie ein Zuhause an.
    7Ich fühle mich zum Feywild hingezogen und sehne mich danach, dorthin zurückzukehren, wenn auch nur für kurze Zeit.
    8Ich stehe in der Schuld von Herrn Witch und Herrn Light, weil sie mir ein Zuhause und eine Aufgabe gegeben haben.
    \n

     

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    1d8Makel
    1Ich verliere leicht das Zeitgefühl. Mein schlechtes Zeitgefühl führt dazu, dass ich immer zu spät komme.
    2Ich glaube, das ganze Multiversum hat es auf mich abgesehen.
    3Ich habe immer einen engen Zeitplan und bin besessen davon, alles im Zeitplan zu halten.
    4Ich bin eine Kleptomanin, die glänzende, funkelnde Schätze begehrt.
    5Ich bin vergesslich. Manchmal kann ich mich nicht einmal an die einfachsten Dinge erinnern.
    6Ich verschenke nie etwas und erwarte immer eine Gegenleistung.
    7Ich habe viele Laster und neige dazu, ihnen zu erliegen.
    8Ich ändere ständig meine Meinung - na ja, fast immer.
    \n

     

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    Du hast einen militärischen Rang aus deiner Zeit als Soldat inne. Personen, die deiner früheren Organisation dienen oder treu ergeben sind, erkennen noch immer deinen Einfluss und deine Autorität an und gehorchen dir, wenn sie von niedrigem Rang sind. Du kannst dich auf deinen Rang berufen, um Einfluss auf andere Soldaten zu nehmen und einfache Ausrüstung oder Pferde zur zeitweisen Nutzung einzufordern. Außerdem erhältst du in der Regel Zugang zu militärischen Einrichtungen von Verbündeten, wie Lagern und Festungen, falls dich dein Rang als anerkanntes Mitglied des Bündnispartners ausweist.

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    Du bist allein auf der Straße aufgewachsen, verwaist und arm. Du hattest niemanden, der auf dich aufpasste oder für dich sorgte, also musstest du das selbst tun. Verbissen hast du um Essen gekämpft, ständig auf der Hut vor anderen verzweifelten Seelen, die dich hätten bestehlen können. Du hast auf Dächern und in Seitenstraßen geschlafen, warst den Elementen und hast Krankheiten überstanden ohne Medizin oder einen sicheren Ort, um dich auszukurieren. Allen Widrigkeiten zum Trotz hast du dank deines Einfallsreichtums, deiner Stärke oder deiner Geschwindigkeit überlebt -  oder einer Kombination aus allem.

    \n

    Du beginnst deine Abenteurerkarriere mit genügend Gold, um für mindestens zehn Tage einen einfachen Lebensstil führen zu können. Wie bist du an das Geld gekommen? Was hat dir erlaubt, dich aus deinen hoffnungslosen Verhältnissen zu befreien und nach einem besseren Leben zu greifen?

    \n

    Geübt in folgenden Fertigkeiten: Fingerfertigkeit, Heimlichkeit

    \n

    Geübt im Umgang mit folgenden Werkzeugen: Diebeswerkzeug, Verkleidungsausrüstung

    \n

    Ausrüstung: ein kleines Messer, eine Stadtkarte (der Stadt in der du aufgewachsen bist), eine Maus als Haustier, ein persönlicher Gegenstand (der dich an deine Eltern erinnert), ein Satz gewöhnlicher Kleidung, ein Beutel mit 10GM

    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.UQFFnCo6WLviDHIy]{Merkmal: Geheimnisse der Stadt}

    \n

    Du kennst die Abläufe und Struktur von Städten und vermagst in dem städtischen Gewirr Durchgänge zu finden, die anderen verborgen bleiben. Wenn du dich nicht im Kampf befindest, können du und deine dir folgenden Gefährten doppelt so schnell zwischen zwei Orten in einer Stadt reisen, als dies normalerweise der Fall wäre.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Straßenkinder werden durch ihre ausweglose Armut geprägt, ob zum Guten oder zum Schlechten. Sie neigen dazu, entweder von ihrer Hingabe an jene, mit denen sie ihr Leben auf der Straße teilten, angetrieben zu werden oder von dem brennenden Verlangen nach einem besseren Leben - und vielleicht den Rachegelüsten gegenüber all den reichen Leuten, die sie schlecht behandelt haben.

    \n

     

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    1D8Persönlichkeitsmerkmal
    1Essensabfälle und Plunder, der vielleicht noch nützlich sein könnte, verstaute ich unauffällig in meinen Taschen.
    2Ich stelle viele Fragen.
    3Ich mag es, mich in enge Orte zu quetschen, an denen mich niemand erreichen kann.
    4Ich schlafe immer mit dem Rücken zu einem Baum oder einer Wand und halte alles, was ich besitze, in einem Bündel verschnürt in meinen Armen.
    5Ich fresse wie ein Schwein und habe schlechte Umgangsformen.
    6Ich bin überzeugt davon, dass jeder, der nett zu mir ist, etwas Böses im Schilde führt.
    7Ich mag es nicht zu baden.
    8Ich spreche geradeheraus an, was andere nur andeuten oder zu verstecken versuchen.
    \n

     

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    1D6Ideal
    1Respekt. Jeder, ob arm oder reich, verdient Respekt. (gut)
    2Gemeinschaft. Wir müssen uns umeinander kümmern, weil es sonst niemand macht. (rechtschaffen)
    3Wandel. Die Schwachen und Armen steigen empor, die Hohen und Mächtigen werden zu Fall gebracht. Wandel ist die Natur der Dinge. (chaotisch)
    4Vergeltung. Den Reichen muss gezeigt werden, wie das Leben und der Tod in der Gosse sind. (böse)
    5Freundschaft. Ich helfe denen, die mir helfen. Das ist es, was uns am Leben erhält. (neutral)
    6Ehrgeiz. Ich werde unter Beweis stellen, dass ich ein besseres Leben wert bin. (jede)
    \n

     

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    1D6Bindung
    1Meine Stadt oder mein Dorf sind meine Heimat und ich werde kämpfen, um sie zu verteidigen.
    2Ich unterstütze ein Waisenhaus, damit andere nicht das durchmachen müssen, was ich erlebt habe.
    3Ich verdanke mein Überleben einem anderen Straßenkind, das mir beigebracht hat, wie man in den Gassen zurechtkommt.
    4Ich habe Schulden, die ich niemals zurückzahlen kann, bei einer Person, die Mitleid mit mir hatte.
    5Ich bin der Armut entkommen, weil ich eine hochrangige Person ausgeraubt habe. Deshalb werde ich jetzt gesucht.
    6Niemand anderer sollte die Entbehrungen durchmachen, die ich hinter mich gebracht habe.
    \n

     

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    1D6Makel
    1Wenn ich in Unterzahl bin, fliehe ich vor einem Kampf.
    2Schon ein einziges Goldstück ist für mich ein wahrer Schatz. Ich würde so gut wie alles tun, um mehr davon zu bekommen.
    3Niemals werde ich jemand anderem völlig vertrauen als mir selbst.
    4Ich würde eher jemanden im Schlaf töten, als fair mit ihm zu kämpfen.
    5Es ist kein Diebstahl, wenn ich etwas mehr brauche als jemand anderes.
    6Jeder, der nicht auf sich aufpassen kann, bekommt, was er verdient.
    ","chat":"","unidentified":""},"source":"SHB S.136","advancement":[{"_id":"nya36ryhjsq9a05s","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.UQFFnCo6WLviDHIy"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.QjEt5SuIfc63DYBD"}},"_id":"2eITlrRd9tdQTLMe"} -{"_id":"3i6JRvBpVMvixZqM","name":"Merkmal: Zufluchtsort der Gläubigen","type":"feat","img":"icons/environment/settlement/temple-night.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.6hBaHT8SDYiRemEj"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Tempeldiener bist du in der Lage, die Zeremonien deiner Gottheit auszuführen und dir gebührt der Respekt derer, die deinen Glauben teilen. Du und deine Abenteurergefährten können an jedem Tempel, Schrein oder einer anderen Stätte deines Glaubens kostenlose Heilung und Fürsorge erhalten, auch wenn ihr die Komponenten, die für Zauber benötigt werden, selbst bereitstellen müsst. Jene, die deine Religion ausüben, erden dir zu einem einfachen Lebensstil verhelfen (und nur dir), wenn du kein Auskommen haben solltest.

    \n

    Du könntest außerdem Verbindungen zu einem bestimmten Tempel pflegen, der deiner Gottheit oder deinem Pantheon geweiht ist. Vielleicht unterhältst du dort auch einen Wohnsitz. Dies könnte ein Tempel sein, indem du einst dientest, falls du dich im Guten getrennt hast, oder ein Tempel, indem du ein neues Zuhause fandest. Solange du in der Nähe deines Tempels bist, kannst du die Priester rufen, um dich zu unterstützen, gesetzt den Fall, dass die Hilfe, die du erbittest, sie nicht in Gefahr bringt und du in einem guten Verhältnis zu deinem Tempel stehst.

    ","chat":"","unidentified":""},"source":"SHB S.137","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Tempeldiener","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442044766,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"3nTGMJmaUcbfxEyf","name":"Merkmal: Schlechte Reputation","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ODAwNmU2OGUwNThl"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Gleichgültig wo du hinkommst - die Leute haben wegen deines schlechten Rufes Angst vor dir. In einer zivilisierten Siedlung kannst du mit kleinen Straftaten ungestraft davonkommen, wie etwa Zechprellerei oder Ladendiebstahl, da die meisten Geschädigten sich nicht trauen, dich anzuzeigen.

    ","chat":"","unidentified":""},"source":"PHB S.134","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Seemann","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442054087,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"43L4hEpI9VkrTpbd","name":"Merkmal: Karnevalsausstattung","type":"feat","img":"icons/environment/settlement/tent.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.DU3VyftBDUyqzFx1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Hexenlicht-Karneval bietet dir eine kostenlose, bescheidene Unterkunft und Verpflegung. Außerdem könnt ihr kostenlos über den Rummel schlendern und an seinen vielen Wundern teilhaben, vorausgesetzt, ihr stört die Aufführungen nicht und verursacht keinen anderen Ärger.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Hexenlicht-Hand","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442073205,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4FnmYFA8dexz90kI","name":"Merkmal: Endeckung","type":"feat","img":"icons/environment/wilderness/altar-hidden.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.9nvT9m7Enk5wPRT7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die ruhige Abgeschiedenheit eines langen Eremitentums hat dir zu einer einzigartigen und machtvollen Entdeckung verholfen. Ihre genaue Art hängt von der Beschaffenheit deiner abgeschiedenen Lebensweise ab.Du könntest eine große Wahrheit über den Kosmos erkannt haben, über die Götter, über die mächtigen Wesen auf anderen Ebenen oder über die Naturkräfte. Vielleicht handelt es sich auch um einen Ort, den noch niemand zuvor gesehen hat. Oder du hast Wissen entdeckt, das schon lange in Vergessenheit geraten war, oder ein Relikt aus alten Zeiten ausgegraben, das die Geschichtsschreibung für immer verändert. Es könnte eine Information sein, die jenen zu schaden vermag, die dich ins Exil geschickt haben, und die folglich der Grund für deine Rückkehr in die Gesellschaft ist.

    \n

    Setze dich mit deinem SL zusammen und legt gemeinsam die Einzelheiten deiner Entdeckung fest sowie deren Einfluss auf die Kampagne.

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    Als Angehöriger einer Handwerkszunft oder -gilde bist du in einem bestimmten handwerklichen Gebiet sehr begabt und arbeitest eng mit anderen Mitgliedern deines Berufsstands zusammen. Du bist ein gut etablierter Teil der gewerblichen Welt und besitzt einen festen Platz in der feudalen Gesellschaftsordnung. Deine Fähigkeiten hast du als Lehrling bei einem Meister deines Handwerks gelernt und sie anschließend verbessert, bis du durch die Unterstützung deiner Zunft selbst den Grad eines Meisters erlangtest.

    \n

    Geübt in folgenden Fertigkeiten: Motiv erkennen, Überzeugen

    \n

    Geübt im Umgang mit folgenden Werkzeugen: ein Handwerkzeug deiner Wahl

    \n

    Sprachen: eine Sprache deiner Wahl

    \n

    Ausrüstung: ein beliebiger Satz Handwerkszeug, ein Empfehlungsschreiben deiner Gilde oder Zunft, ein Satz Reisekleidung, eine Börse mit 15GM

    \n

     

    \n

    Berufsstand

    \n

    Zünfte findet man im Allgemeinen in Städten, die groß genug sind, um einige Handwerker zu unterhalten, die dem gleichen Geschäft nachgehen. Deine Zunft könnte aber auch ein loses Netzwerk von Handwerkern sein, die alle in unterschiedlichen Dörfern in einem großen Reich verteilt arbeiten. Lege gemeinsam mit dem SL die Art deiner Zunft fest. Suche dir durch den Berufsstand deiner Zunft aus oder bestimme ihn mit Hilfe der Tabelle unten zufällig.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D20Berufsstand
    1Alchemisten oder Apotheker
    2Waffenschmiede, Schlosser und Goldschmiede
    3Brauer, Brenner und Winzer
    4Kalligraphen, Schreiber und Amtsschreiber
    5Zimmermänner, Dachdecker und Pflasterer
    6Karthographen und Landvermesser
    7Schuster und Schuhmacher
    8Köche und Bäcker
    9Glasbläser und Glaser
    10Juweliere und Edelsteinschleifer
    11Lederer, Gerber und Kürschner
    12Maurer und Steinmetze
    13Maler, Schildmacher und Graveure
    14Töpfer und Fliesenmacher
    15Schiffsbauer und Segelmacher
    16Schmiede und Metallgießer
    17Gießer, Zinnmacher und Kesselflicker
    18Wagenmacher und Wagner
    19Weber und Färber
    20Bildhauer, Bogenbauer und Böttcher
    \n

    Als Mitglied deiner Zunft beherrschst du alle notwendigen Fähigkeiten, um aus Rohmaterialien fertige Produkte zu erstellen (dies entspricht deiner Übung in bestimmten Werkzeugen). Außerdem bist du vertraut mit den Prinzipien des Handels und mit vorteilhaften Geschäftspraktiken. Die Frage, die sich nun stellt, ist, ob du dein Handwerk zugunsten eines Lebens als Abenteurer aufgegeben hast oder du den zusätzlichen Aufwand in Kauf nimmst, um beidem zugleich nachgehen zu können.

    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.yzTZRtm2Hx3jWT1U]{Merkmal: Gilden- oder Zunftmitgliedschaft}

    \n

    Als etabliertes und respektiertes Mitglied einer Gilde (von Kaufleuten) oder Zunft (von Handwerkern), hier zusammengefasst als gemeinsamer Hintergrund, kommst du in den Genuss bestimmter Vorzüge. Die anderen Mitglieder deiner Organisation werden dir Kost und Logis gewähren, wenn es nötig ist, und auch deine Beerdigung übernehmen, falls es dazu kommt. In manchen Städten und Dörfern bietet dir eine Gildenhalle oder ein Zunfthaus die Möglichkeit, dich mit anderen Angehörigen deines Berufsstandes zu treffen. Dort können sich auch potenzielle Schutzherren, Verbündete oder Mietlinge aufhalten.

    \n

    Gilden und Zünfte besitzen oft großen politischen Einfluss. Wenn du eines Verbrechens angeklagt wirst, wird deine Organisation dich unterstützen und versuchen, deine Unschuld zu beweisen. Deine Gilde oder Zunft kann dir auch den Kontakt zu mächtigen politischen Persönlichkeiten ermöglichen, falls du ein Mitglied von gutem Ansehen bist. Solche Kontakte können eine Geldspende oder die Schenkung von magischen Gegenständen erfordern. Generell musst du jeden Monat einen Beitrag von 5GM an die Gilde oder Zunft zahlen. Wenn du Zahlungen auslässt, musst du alle ausstehenden Beträge begleichen, um weiterhin das Wohlwollen deiner Organisation zu genießen.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Zunfthandwerker zählen zu den gewöhnlichsten Leuten der Welt - bis sie ihre Werkzeuge an den Nagel hängen und ein Leben als Abenteurer beginnen.Sie kennen den Wert von harter Arbeit und die Bedeutung von Gemeinschaft, doch sie sind anfällig für die Sünden Habgier und des Neids.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Persönlichkeitsmerkmal
    1Ich bin ein Perfektionist und glaube daran, dass man alles, was man tut, ordentlich machen sollte.
    2Ich blicke auf jene herab, die gute Handwerkskunst nicht zu schätzen wissen.
    3Ich bin neugierig und will stets herausfinden, wie die Dinge funktionieren und was die Leute motiviert.
    4Ich kenne unzählige schlaue Aphorismen und zu jeder Situation ein passendes Sprichwort.
    5Ich behandle diejenigen schlecht, die meine Hingabe an harte Arbeit und soziales Verhalten nicht teilen.
    6Ich liebe es, ausgiebig über meinen Beruf zu reden.
    7Ich trenne mich nicht gern von meinem Geld und feilsche unermüdlich, um den bestmöglichen Preis zu erzielen.
    8Ich bin weiterhin für meine Arbeit bekannt und es ist mir wichtig, dass jeder sie wertschätzt. Es trifft mich hart, wenn jemand noch nie von mir gehört hat.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Ideal
    1Gemeinschaft. Es ist die Pflicht der zivilisierten Bevölkerung, die Bande der Gemeinschaft zu stärken und die Sicherheit der Gesellschaft zu gewährleisten. (rechtschaffen)
    2Großzügigkeit. Meine Talente wurden mir zuteil, um der Welt von Nutzen zu sein. (gut)
    3Freiheit. Jeder sollte die Freiheit besitzen, seiner eigenen Lebensart nachzugehen. (chaotisch)
    4Gier. Ich mache alles nur des Geldes wegen. (böse)
    5Freundschaft. Ich bin denjenigen gegenüber verpflichtet, die mir wichtig sind, nicht moralischen Maßstäben. (neutral)
    6Ehrgeiz. Ich arbeite hart, um das Beste in meiner Zunft zu werden. (jede)
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Bindung
    1Die Werkstatt, in der ich mein Gewerbe erlernt habe, ist für mich der wichtigste Ort auf der Welt.
    2Ich habe für jemanden ein großartiges Werk vollendet, nur um dann herauszufinden, dass die Person es nicht wert war. Ich suche noch immer nach jemand Geeignetem.
    3Ich schulde der Zunft sehr viel dafür, dass sie mich zu dem gemacht hat, der ich heute bin.
    4Ich strebe nach Reichtum, um mir die Liebe von jemandem zu sichern.
    5Eines Tages werde ich in meine Zunft zurückkehren und ihr beweisen, dass ich der beste Handwerker bin.
    6Ich werde mich an den bösen Mächten rächen, die mein Geschäft zerstört haben und meine Art zu leben ruinierten.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Makel
    1Ich würde alles tun, um etwas in die Hände zu bekommen, das äußerst selten und unbezahlbar ist.
    2Ich bin schnell davon überzeugt, dass mich jemand über den Tisch zeihen will.
    3Niemand darf jemals erfahren, dass ich mit <Geld aus der Zunfktkasse verschwunden bin.
    4Ich bin nie zufrieden mit dem, was ich habe. Ich will immer mehr.
    5Ich würde töten, um einen Adelstitel zu erlangen.
    6Ich bin schrecklich neidisch auf jeden, der mich in meinem Handwerk übertreffen kann. Wo ich auch hinkomme, bin ich von Rivalen umgeben.
    \n

     

    \n

    Variante des Zunfthandwerkers: Gildenkaufmann

    \n

    Anstatt einer Handwerkszunft anzugehören, könntest du auch das Mitglied einer Gilde von Händlern, Karawanenmeistern oder Ladenbesitzern sein. Du stellst Gegenstände nicht selbst her, sondern verdienst dein Lebensunterhalt damit, dass du die Produkte anderer kaufst und verkaufst (oder die Rohmaterialien, die Handwerker benötigen, um ihrem Gewerbe nachzugehen). Deine Gilde könnte ein großes Kaufmannskonsorium sein (oder eine Familie), dessen Betriebe über eine bestimmte Region verteilt sind. Vielleicht hast du Güter per Schiff, Karren oder mit einer Karawane von Ort zu Ort transportiert oder sie in deinem eigenen kleinen Geschäft verkauft. Das Leben eines fahrenden Händlers führt viel eher zu dem eines Abenteurers als das eines Handwerkers. Anstatt mit einem Handwerkszeug umgehen zu können, bist du vielleicht geübt mit Navigationswerkzeugen oder beherrscht eine weitere Sprache. Optional kannst du auch einen Esel und einen Karren statt eines Handwerkzugs besitzen.

    ","chat":"","unidentified":""},"source":"SHB S.129","advancement":[{"_id":"9dmtxjbfm18agurn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.yzTZRtm2Hx3jWT1U"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.WPJIkgKQ54whGeIR"}},"_id":"4ovjOq2AJhAe1mOX"} -{"name":"Weiser","type":"background","img":"icons/sundries/books/book-open-turquoise.webp","data":{"description":{"value":"

    Du hast Jahre damit verbracht, das Wissen des Multiversums zu lernen. Du hast Manuskripte durchkämmt, Schriftrollen studiert und zählst zu den größten Experten auf jenen Gebieten, die dich interessieren. Deine Anstrengungen haben dich zu einem Meister deines Faches werden zu lassen.

    \n

    Geübt in folgenden Fertigkeiten: Arkane Kunde, Geschichte

    \n

    Sprachen: zwei deiner Wahl

    \n

    Ausrüstung: eine Flasche mit schwarzer Tinte, eine Schreibfeder, ein kleines Messer, ein Brief von einem verstorbenen Kollegen (in dem dieser eine Frage stellt, die du noch nicht beantworten konntest), ein Satz gewöhnlicher Kleidung, ein Beutel mit 10GM

    \n

     

    \n

    Akademische Laufbahn

    \n

    Um die Art deiner akademischen Laufbahn zu bestimmen, wähle aus der folgenden Tabelle oder würfel 1D8.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Laufbahn1D8Laufbahn
    1Alchemist5Professor
    2Astronom6Forschungsreisender
    3In Verruf geratener Akademiker7Zauberlehrling
    4Bibliothekar8Schreiber
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.6oBRKwO8hd0WjXuT]{Merkmal: Forscher}

    \n

    Gelingt es dir nicht, dir Wissen anzueignen oder dich an Wissen zu erinnern, weißt du meist, wo und von wem du die benötigte Information bekommen kannst. In der Regel erhältst du diese aus einer Bibliothek, einer Schreibwerkstatt, einer Universität, von einem Kollegen oder einer anderen gelehrten Person oder Kreatur. Dein SL kann bestimmen, dass das Wissen, nach dem du suchst, an einem nahezu unerreichbaren Ort versteckt wurde oder es einfach nicht gefunden werden kann. Die tiefsten Geheimnisse des Multiversums ans Licht zu bringen, kann ein Abenteuer oder sogar eine ganze Kampagne erfordern.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Weise werden durch ihre ausgiebigen Studien geprägt, was sich auch in ihren Charakteristika widerspiegelt. Dem gelehrten Ansatz treu ergeben, legt ein Weiser großen Wert auf Wissen, manchmal um seiner selbst willen, manchmal in Bezug auf andere Moralvorstellungen.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Persönlichkeitsmerkmal
    1Ich verwende vielsilbrige Wörter, um den Eindruck von großer Gelehrsamkeit zu vermeiden.
    2Ich habe alle Bücher in der größten Bibliothek der Welt gelesen, oder zumindest gebe ich gern damit an, das getan zu haben.
    3Ich bin es gewohnt, denen zu helfen, die nicht so klug sind wie ich und ich erkläre ihnen geduldig alles und jedes Detail.
    4Es gibt nichts, was ich mehr mag als ein gutes Rätsel.
    5Ich bin bereit, jede Seite einer Auseinandersetzung anzuhören, bevor ich mein Urteil fälle.
    6Ich... spreche... langsam,... wenn... ich... mit... Dummköpfen... rede,... was... im... Vergleich... zu... mir... fast... jeder... ist.
    7Ich bin wahnsinnig, wahnsinnig schlecht im gesellschaftlichen Miteinander.
    8Ich bin davon überzeugt, dass die Leute immer versuchen, meine Geheimnisse zu stehlen.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Ideal
    1Wissen. Der Pfad zu Macht und Selbstvervollkommung führt über das Wissen. (neutral)
    2Schönheit. Schönheit strahlt immer auch Wahrheit aus. (gut)
    3Logik. Emotionen dürfen nicht unseren logischen Verstand vernebeln. (rechtschaffen)
    4Grenzenlosigkeit. Nichts sollte die unendlichen Möglichkeiten einschränken, die in der gesamten Schöpfung verloren liegen. (chaotisch)
    5Macht. Wissen ist der Weg zu Macht und Überlegenheit (böse)
    6Selbstvervollkommung. Das Ziel eines Lebens voller Studien ist es, sich selbst zu verbessern. (jede)
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Bindung
    1Es ist meine Pflicht, meine Studenten zu beschützen.
    2Ich besitze einen uralten Text, der Geheimnisse enthält, die nicht in die falschen Hände geraten dürfen.
    3Ich arbeite dafür, eine Bibliothek, Universität, Schreibwerkstatt oder Klostergemeinschaft zu erhalten.
    4Mein Lebenswerk ist eine Reihe von Folianten, die von einem bestimmten Fachgebiet handeln.
    5Ich suche bereits mein ganzes Leben lang nach der Antwort auf eine bestimmte Frage.
    6Ich habe meine Seele für Wissen verkauft. Ich hoffe, große Taten zu vollbringen und sie eines Tages wiederzuerlangen.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Makel
    1Ich werde schnell von der Aussicht auf Informationen abgelenkt.
    2Die meisten laufen schreiend davon, wenn sie einen Dämon sehen. Ich bleibe stehen und mache mir Notizen zu seiner Anatomie.
    3Ein uraltes Mysterium zu entschlüsseln, ist es wert, eine Zivilisation zu opfern.
    4Ich übersehe einfache Lösungen zugunsten komplizierterer.
    5Ich rede, ohne nachzudenken, womit ich unweigerlich andere verletze.
    6Ich kann kein Geheimnis für mich behalten, auch wenn mein Leben oder das anderer auf dem Spiel steht.
    ","chat":"","unidentified":""},"source":"SHB S.141","advancement":[{"_id":"68usnp3idghdspu2","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.6oBRKwO8hd0WjXuT"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.tdoCk7kgKyQAbx1L"}},"_id":"5BUXsvqrCCTtbBxv"} -{"_id":"6l5ZYFTkLmQwuJ0L","name":"Merkmal: Krimineller Kontakt","type":"feat","img":"icons/environment/people/commoner.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.9kdcm5DMBPPB6kif"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verfügst über einen zuverlässigen und vertrauenswürdigen Kontakt, der als deine Verbindung zu einem Netzwerk von anderen Kriminellen fungiert. Du weißt, wie man dem Kontakt Nachrichten übermittelt und solche selbst über große Entfernungen empfängt. Außerdem kennst du die ortsansässigen Boten, die für dich Nachrichten überbringen können, zum Beispiel korrupte Karawanenmeister und zwielichtige Seeleute.

    ","chat":"","unidentified":""},"source":"SHB S.131","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Krimineller","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442069526,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6oBRKwO8hd0WjXuT","name":"Merkmal: Forscher","type":"feat","img":"icons/commodities/materials/parchment-secrets.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.NTA4ZDgwNjZlNjAx"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Gelingt es dir nicht, dir Wissen anzueignen oder dich an Wissen zu erinnern, weißt du meist, wo und von wem du die benötigte Information bekommen kannst. In der Regel erhältst du diese aus einer Bibliothek, einer Schreibwerkstatt, einer Universität, von einem Kollegen oder einer anderen gelehrten Person oder Kreatur. Dein SL kann bestimmen, dass das Wissen, nach dem du suchst, an einem nahezu unerreichbaren Ort versteckt wurde oder es einfach nicht gefunden werden kann. Die tiefsten Geheimnisse des Multiversums ans Licht zu bringen, kann ein Abenteuer oder sogar eine ganze Kampagne erfordern.

    ","chat":"","unidentified":""},"source":"PHB S.141","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Weiser","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442085709,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Scharlatan","type":"background","img":"icons/sundries/documents/document-sealed-brown-red.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.SPUC3ODUCi2KG4Mq"}},"_id":"Dzb0PFyytGhlopQF","system":{"description":{"value":"

    Du hattest schon immer ein Händchen für den Umgang mit anderen Leuten. Du weißt, wie sie ticken, nach wenigen Minuten der Unterhaltung kennst du ihre innersten Wünsche und mit einigen gut bedachten Fragen kannst du in ihnen wie in einem Buch lesen. Ein natürliches Talent und du bist ohne Skrupel dazu bereit, es zu deinem Vorteil zu nutzen.

    Du weißt, was die Leute wollen und du lieferst oder zumindest versprichst es ihnen. Der gesunde Menschenverstand sollte misstrauisch machen gegenüber Dingen, die sich zu gut anhören, um wahr zu sein - doch der gesunde Menschenverstand scheint in deiner Nähe auszusetzen. Das Fläschchen mit rosafarbener Flüssigkeit wird sicherlich den unansehnlichen Ausschlag kurieren, diese Tinktur (nichts weiter als Fett mit einer Prise Silberstaub) kann Gesundheit und Jugend wiederherstellen und es gibt eine Brücke in der Stadt, die gerade jetzt zum Verkauf steht. Diese Wunder klingen unplausibel, doch du lässt sie wie die reine Wahrheit klingen.

    Geübt in folgenden Fertigkeiten: Täuschen, Fingerfertigkeit

    Geübt im Umgang mit folgenden Werkzeugen: Fälscherausrüstung, Verkleidungsausrüstung

    Ausrüstung: ein Satz feine Kleidung, eine Verkleidungsausrüstung, die Mittel für eine Betrugsmasche deiner Wahl (etwa zehn versiegelte Flaschen mit farbiger Flüssigkeit, ein Satz gezinkter Würfel oder gezinkter Karten, ein Siegelring eines imaginären Grafen), ein Beutel mit 15GM

     

    Lieblingsmasche

    Jeder Scharlatan hat einen Kniff, den er gegenüber den anderen Maschen bevorzugt. Suche dir aus oder bestimme mit Hilfe der folgenden Tabelle zufällig.

    1D6Betrug
    1Ich schummle beim Wetten.
    2Ich präge Münzen oder fälsche Dokumente.
    3Ich schleiche mich in das Leben anderer Leute ein, um ihre Schwächen herauszufinden und mir ihr Vermögen unter den Nagel zu reißen.
    4Ich wechsle Identitäten wie Kleidung.
    5Ich verdiene mir mit meiner Fingerfertigkeit Geld bei Betrügereien auf der Straße.
    6Ich überzeuge die Leute davon, dass wertloser Schrott ihr hart verdientes Geld wert ist.

     

    @Compendium[SharedData_global.Hintergründe.Q3s0CQx5mJe4mxEZ]{Merkmal: Falsche Identität}

    Du hast dir eine zweite Identität aufgebaut, die Dokumente, etablierte Bekanntschaften und Verkleidungen umfasst, es dir erlauben, eine bestimmte Person zu verkörpern. Zusätzlich kannst du Dokumente fälschen, einschließlich offizieller Papiere und persönlicher Briefe, wenn du erst einmal ein Exemplar der Art von Dokument oder die Handschrift gesehen hast, die du zu kopieren versuchst.

     

    Empfohlene Charakteristika

    Scharlatane sind farbenfrohe Charaktere, die ihr wahres Ich hinter den Masken verstecken, die sie erschaffen. Sie stellen dar, was die Leute sehen wollen, was sie glauben wollen und wie sie die Welt wahrnehmen. Doch ihr wahres Selbst ist oft von einem schlechten Gewissen oder tiefsitzenden Vertrauensängsten geplagt oder wird von einem alten Feind gejagt.

     

    1D8Persönlichkeitsmerkmal
    1Ich verliebe mich schnell und verliere ebenso schnell das Interesse an jemandem. Ich bin immer hinter einer Liebschaft her.
    2Ich kenne einen Witz für jede Situation, besonders für die, in denen Humor unangebracht ist.
    3Schmeicheleien sind mein bevorzugtes Mittel, um zu bekommen, was ich will.
    4Ich bin ein geborener Spieler, der nicht widerstehen kann, ein Risiko einzugehen, wenn es einen möglichen Gewinn gibt.
    5Ich lüge bei fast jeder Gelegenheit, auch wenn es keinen guten Grund dazu gibt.
    6Sarkasmus und Beleidigungen sind die Waffen meiner Wahl.
    7Ich trage eine Vielzahl von heiligen Symbolen und bete zu jeder Gottheit, die mir gerade hilfreich erscheint.
    8Ich stecke alles ein, was irgendwie von Wert sein könnte.

     

    1D6Ideal
    1Unabhängigkeit. Ich bin ein Freigeist, niemand kann mir vorschreiben, was ich zu tun oder zu lassen habe. (chaotisch)
    2Fairness. Ich suche mir niemals jemanden als Opfer, der es nicht verkraften kann, einige Münzen zu verlieren. (rechtschaffen)
    3Wohltätigkeit. Ich verteile das Geld, das ich beschaffe, unter denen, die es wirklich nötig haben. (gut)
    4Kreativität. Ich betrüge niemals auf die gleiche Art und Weise. (chaotisch)
    5Freundschaft. Materielle Güter kommen und gehen. Bande der Freundschaft halten für die Ewigkeit. (gut)
    6Ehrgeiz. Ich bin zu größerem bestimmt als kleinen Betrügereien auf der Straße. (jede)

     

    1D6Bindung
    1Ich habe die falsche Person hereingelegt und muss dafür sorgen, dass diese niemals die Wege von mir oder denen kreuzt, die mir wichtig sind.
    2Ich verdanke alles meinem Mentor, einer schrecklichen Person, die vermutlich irgendwo in einem Gefängnis verrottet.
    3Irgendwo da draußen habe ich ein Kind, das nicht von mir weiß. Ich mache die Welt für sie oder ihr zu einem besseren Ort.
    4Ich stamme aus einer adeligen Familie und eines Tages werde ich die mir rechtmäßig zustehenden Ländereien und Titel von denen zurückfordern, die mir alles genommen haben.
    5Eine mächtige Person hat jemanden, den ich liebte, getötet. Der Tag meiner Rache wird kommen.
    6Ich habe eine Person, die es nicht verdient hat, hereingelegt und ruiniert. Ich strebe danach, meine Missetat wiedergutzumachen, doch kann mir selbst niemals vergeben.

     

    1D6Makel
    1Ich kann einem schönen Gesicht nicht widerstehen.
    2Ich bin ständig verschuldet. Meine unrechtmäßig erworbenen Gewinne gebe ich schneller für dekadente Luxuriösitäten aus, als ich sie mir aneignen kann.
    3Ich bin davon überzeugt, dass mich niemals jemand derartig hereinlegen kann, wie ich andere hereinlege.
    4Ich bin gieriger, als gut für mich ist. Ich kann nicht widerstehen, ein Risiko einzugehen, wenn ich dabei einen Gewinn wittere.
    5Ich kann es nicht lassen, diejenigen zu beleidigen, die mächtiger sind als ich.
    6Ich hasse es, das zuzugeben und verachte mich selbst dafür - doch wenn es hart auf hart kommt, laufe ich davon, um meine eigene Haut zu retten.
    ","chat":"","unidentified":""},"source":"SHB S.132","advancement":[{"_id":"ca1gw8qi7k18iai9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.Q3s0CQx5mJe4mxEZ"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666719403088,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Soldat","type":"background","img":"icons/weapons/swords/scimitar-worn-blue.webp","data":{"description":{"value":"

    Solange du dich erinnern kannst, war der Krieg dein Leben. Schon als Jugendlicher hast du deinen Körper gestählt, die Handhabung von Waffen und Rüstungen trainiert und die grundlegenden Überlebenstechniken erlernt, zu denen auch gehört, wie man während einer Schlacht am Leben bleibt. Du könntest Teil eines stehenden Heeres gewesen oder mit einer Söldnerkompanie marschiert sein. Vielleicht warst du auch Mitglied einer örtlichen Miliz, die im vergangenen Krieg zu Ruhm und Ehre gelangte.

    \n

    Wenn du dich für diesen Hintergrund entscheidest, solltest du mit deinem SL ausarbeiten, in welcher militärischen Organisation du gedient hast, wie weit du in deren Rängen aufgestiegen bist und welche Erfahrungen du während deiner Militärkarriere gesammelt hast. War es ein stehendes Heer einer Nation, eine Stadtgarde oder eine Dorfmiliz? Oder warst du in der Privatstreitmacht eines Adeligen oder eines Kaufmanns stationiert?

    \n

    Geübt in folgenden Fertigkeiten: Athletik, Einschüchtern

    \n

    Geübt im Umgang mit folgenden Werkzeugen: eine Art von Spiel, Fahrzeuge (Land)

    \n

    Ausrüstung: ein Rangabzeichen, eine Trophäe von einem gefallenen Gegner (ein Dolch, eine abgebrochene Klinge, ein Stück von einem Banner), ein Satz Knochenwürfel oder ein Kartenstapel, ein Satz gewöhnlicher Kleidung, eine Börse mit 10GM.

    \n

     

    \n

    Spezialisierung

    \n

    Während deiner Zeit als Soldat hast du in deiner Einheit oder Armee eine spezielle Rolle übernommen. Würfle mit 1D8 oder wähle selbst aus der folgenden Tabelle, um deine Rolle zu bestimmen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Spezialisierung1D8Spezialisierung
    1Offizier5Heiler
    2Späher6Quartiermeister
    3Fußsoldat7Standartenträger
    4Kavallerist8Hilfstrupp (Koch, Schmied oder dergleichen)
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.2Oyvx4saLmXF8Pcx]{Merkmal: Militärischer Rang}

    \n

    Du hast einen militärischen Rang aus deiner Zeit als Soldat inne. Personen, die deiner früheren Organisation dienen oder treu ergeben sind, erkennen noch immer deinen Einfluss und deine Autorität an und gehorchen dir, wenn sie von niedrigem Rang sind. Du kannst dich auf deinen Rang berufen, um Einfluss auf andere Soldaten zu nehmen und einfache Ausrüstung oder Pferde zur zeitweisen Nutzung einzufordern. Außerdem erhältst du in der Regel Zugang zu militärischen Einrichtungen von Verbündeten, wie Lagern und Festungen, falls dich dein Rang als anerkanntes Mitglied des Bündnispartners ausweist.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Die Schrecken des Krieges und die straffe Disziplin des Militärdienstes hinterlassen an allen Soldaten ihre Spuren. Sie formen moralische Vorstellungen, schaffen starke Bindungen und prägen Ängste oder bringen Hass hervor.

    \n

     

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    1D8Persönlichkeitsmerkmal
    1Ich bin immer freundlich und respektvoll.
    2Ich werde von Erinnerungen an den Krieg heimgesucht und bekomme die Bilder voller Gewalt nicht aus meinem Kopf.
    3Ich habe zu viele Freunde verloren und es fällt mir schwer, neue zu finden.
    4Ich kenne aus meinen militärischen Erfahrungen unzählige inspirierende und belehrende Geschichten, die für nahezu jede Kampfsituation relevant sind.
    5Ich kann einen Höllenhund niederstarren, ohne zu blinzeln.
    6Es gefällt mir, stark zu sein und Dinge zu zerstören.
    7Ich besitze einen grausamen Sinn für Humor.
    8Ich stelle mich Problemen direkt. Eine einfache, geradlinige Lösung ist der beste Weg zum Erfolg.
    \n

     

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    1D6Ideal
    1Höheres Ziel. Es ist unser Schicksal, unser Leben für die Verteidigung anderer zu geben. (gut)
    2Verantwortung. Ich tue, was ich tun muss und gehorche der Autorität meiner Vorgesetzten. (rechtschaffen)
    3Unabhängigkeit. Wenn man blind Befehlen folgt, liefert man sich einer Art von Tyrannei aus. (chaotisch)
    4Macht. Im Frieden wie im Krieg gewinnt der Stärkere. (böse)
    5Leben und leben lassen. Moralische Maßstäbe sind es nicht wert, dafür getötet zu werden oder für sie in den Krieg zu ziehen. (neutral)
    6Nation. Meine Stadt, meine Nation oder mein Volk ist alles, was zählt. (jede)
    \n

     

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    1D6Bindung
    1Ich würde mein Leben für jene geben, mit denen ich gedient habe.
    2Jemand hat mir auf dem Schlachtfeld das Leben gerettet. Bis zum heutigen Tage würde ich niemals einen Freund zurücklassen.
    3Meine Ehre bedeutet mir alles.
    4Nie vergesse ich die vernichtende Niederlage, die meiner Einheit beigebracht wurde, die die Feinde, die sie uns zufügten.
    5Jene, die an meiner Seite kämpfen, sind es wert für sie zu sterben.
    6Ich kämpfe für die, die nicht für sich selbst kämpfen können.
    \n

     

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    1D6Makel
    1Der monströse Gegner, dem wir einst im Kampf gegenüberstanden, lässt mich noch immer vor Furcht erschaudern.
    2Ich habe wenig Respekt für jeden, der kein kampferprobter Krieger ist.
    3Mir unterlief in einem Kampf ein schrecklicher Fehler, der viele das Leben kostete. Ich werde alles dafür tun, mein Versagen geheim zu halten.
    4Mein Hass auf meine Familie ist blind und unbedacht.
    5Ich halte mich an das Gesetz, auch wenn dabei Leid verursacht wird.
    6Ich würde eher meine Rüstung verspeisen, als einen Fehler zuzugeben.
    ","chat":"","unidentified":""},"source":"SHB S.134","advancement":[{"_id":"hhkkm319e48g8yc0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.2Oyvx4saLmXF8Pcx"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.vBgdh1RXYtJrRVuM"}},"_id":"FkpO5O5C1mAvPMKY"} -{"_id":"GXg2Q2M9WoVycrrS","name":"Merkmal: Auf vielfachen Wunsch","type":"feat","img":"icons/environment/settlement/tavern.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.TvGjWVTBdEiCXt8n"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du findest immer einen Ort zum Auftreten, sei es in einem Gasthaus, einer Taverne oder möglicherweise in einem Zirkus, am Theater oder sogar am Hofe eines Adligen. Solange du täglich dein Programm vorführst, erhältst du an einem solchen Ort kostenlose Verpflegung und einen Platz zum Schlafen von einfacher oder komfortabler Qualität (abhängig von der des Etablissements). Außerdem machen dich deine Darbietungen in der Gegend bekannt. Erkennen dich Fremde in einer Stadt, in der du gespielt hast, sind sie dir gegenüber meist positiv eingestellt

    ","chat":"","unidentified":""},"source":"PHB S.138","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Unterhaltungskünstler","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442094443,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Nlrp5oR3TVyQvrS3","name":"Merkmal: Rustikale Gastfreundschaft","type":"feat","img":"icons/environment/settlement/city-entrance.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.zvziyyZyKgKQ8Bm5"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Da du aus den Riehen des gemeinen Volkes stammst, hast du ihren Respekt und ihre Unterstützung. Die einfache Bevölkerung wird dir immer einen Ort zum Untertauchen, zum Rasten oder zur Genesung zur Verfügung stellen, außer du hast dich als Gefahr für sie erwiesen. Sie wird dich vor dem Gesetz oder jedem anderen beschützen, der nach dir sucht, jedoch wird niemand sein Leben für dich aufs Spiel setzen.

    ","chat":"","unidentified":""},"source":"SHB S.139","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Volksheld","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442060598,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sonderling","type":"background","img":"icons/environment/wilderness/terrain-forest-gray.webp","data":{"description":{"value":"

    Du bist in der Wildnis aufgewachsen, weit entfernt von der Zivilisation und den Annehmlichkeiten der Städte und des Fortschritts. Du hast Tierherden bei der Wanderung zugesehen, die größer waren als ganze Wälder, hast Witterungen getrotzt, die extremer waren, als es sich ein Stadtbewohner jemals vorstellen könnte und hast die Abgeschiedenheit genossen, die man nur erleben kann, wenn man das einzige denkende Wesen im Umkreis von vielen Kilometern ist. Die Wildnis steckt dir im Blut, ob du nun ein Nomade, ein Entdecker, ein Einsiedler, ein Jäger oder Sammler oder sogar ein Plünderer warst. Selbst in Regionen, die du nicht genau oder vielleicht gar nicht kennst, kannst du mit deinem Wissen über die Natur überleben.

    \n

    Geübt in folgenden Fertigkeiten: Athletik, Überlebenskunst

    \n

    Geübt im Umgang mit folgenden Werkzeugen: eine Art von Musikinstrument

    \n

    Sprachen: eine deiner Wahl

    \n

    Ausrüstung: ein Stab, eine Jagdfalle, die Trophäe eines getöteten Tieres, ein Satz Reisekleidung, ein Beutel von 10GM

    \n

     

    \n

    Bisheriges Leben

    \n

    Du warst schon an seltsamen Orten und hast Dinge gesehen, die sich andere nicht einmal vorstellen können. Würfle mit 1D10 oder wähle aus der folgenden Tabellen, um zu bestimmen, auf welche Art du deine Zeit in der Wildnis und auf Reisen verbracht hast.

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    1D10Bisheriges Leben1D10Bisheriges Leben
    1Förster6Kopfgeldjäger
    2Fallensteller7Pilger
    3Siedler8Stammesnomade
    4Führer9Jäger und Sammler
    5Exilant oder Aussteiger10Stammesplünderer
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.b89d59WWiDNoHhTJ]{Merkmal: Wanderer}

    \n

    Du verfügst über eine hervorragende Erinnerungsgabe in Bezug auf Karten und Geografie und kannst dir immer anhand auffälliger Geländemerkmale die Beschaffenheit und Lage eines Gebietes oder einer Siedlung merken. Zusätzlich bist du in der Lage, täglich für dich und bis zu fünf Begleiter ausreichend frisches Wasser und Nahrung zu beschaffen, solange die das Land entsprechende Möglichkeiten dazu bietet (es etwa Beeren, Kleinwild und Ähnliches gibt)

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Da sie von der zivilisierten Welt oft als grob und ungehobelt wahrgenommen werden, hegen Sonderlinge wenig Respekt für die Annehmlichkeiten des Lebens in der Stadt. Die Bande zum Stamm, Klan, Familie und der natürlichen Welt, deren Teil sie sind, stellen für die meisten Sonderlinge die wichtigste Bindung dar.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Persönlichkeitsmerkmal
    1Ich werde von der Wanderlust getrieben, dich mich mein Zuhause verlassen ließ.
    2Ich wache über meine Freunde, als ob sie ein Wurf neugeborener Welpen wären.
    3Einmal lief ich 40km ohne eine einzige Pause, um meinen Stamm vor einer nahenden Horde Orks zu warnen. Ich würde es jederzeit wieder tun.
    4Zu jeder Situation kenne ich eine Lektion, die ich aus der Beobachtung der Natur gezogen habe.
    5Ich lege keinen Wert auf Reichtum oder Höflichkeit. Geld und Manieren werden dich nicht vor einem hungrigen Eulenbären beschützen.
    6Ich hebe ständig Dinge auf, spiele damit herum und mache sie dann aus Versehen kaputt.
    7Ich fühle mich unter Tieren viel wohler als unter humanoiden Wesen.
    8Ich wurde von Wölfen aufgezogen.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Ideal
    1Veränderung. Das Leben ist wie die Jahreszeiten, es unterliegt einem ständigen Wechsel und wir müssen uns mit ihm verändern. (chaotisch)
    2Höheres Ziel. Es ist die Verantwortung jedes Einzelnen, für das Wohl des Stammes zu sorgen.
    3Ehre. Wenn ich entehrt werde, entehre ich meinen ganzen Klan. (rechtschaffen)
    4Macht. Die Stärksten sind dazu bestimmt, zu führen. (böse)
    5Natur. Die natürliche Welt ist wichtiger als alle Konstrukte der Zivilisation. (neutral)
    6Ruhm. Ich muss im Kampf Rum ernten, für mich und meinen Klan. (jede)
    \n

     

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    1D6Bindung
    1Meine Familie, mein Klan oder mein Stamm sind das Wichtigste in meinem Leben, auch wenn sie weit entfernt sind.
    2Eine Verletzung der unberührten Wildnis meiner Heimat verletzt auch mich.
    3Ich werde schrecklichen Zorn auf die Übeltäter niedergehen lassen, der mein Heimatland zerstörten.
    4Ich bin der letzte meines Stammes und es liegt an mir, seinen Namen in die Legende eingehen zu lassen.
    5Ich leide unter grausamen Visionen einer kommenden Katastrophe und werde alles tun, um sie zu verhindern.
    6Es ist meine Pflicht, Kinder in die Welt zu setzen, um meinen Stamm zu erhalten.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Makel
    1Ich fühle mich zu sehr zu Bier, Wein oder ähnlichen Rauschmitteln hingezogen.
    2Ich meinem Leben ist kein Platz für Vorsicht. Ich will es in vollen Zügen auskosten.
    3Ich erinnere mich an jede einzelne Beleidigung, die mir galt und hege eine stumme Abneigung gegen all jene, die mich schon einmal falsch behandelt haben.
    4Ich bin misstrauisch gegenüber Mitgliedern anderer Völker, Stämme und Gesellschaften.
    5Gewalt ist meine Antwort auf fast alle Herausforderungen.
    6Erwarte nicht, dass ich jene rette, dich sich selbst nicht retten können. Es ist das Gesetz der Natur, dass sich die Starken durchsetzen und die Schwachen sterben.
    ","chat":"","unidentified":""},"source":"SHB S.135","advancement":[{"_id":"bfbgbtnut24nlnq1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.b89d59WWiDNoHhTJ"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.hfUYTlkjv5uxuE5W"}},"_id":"ObvxqkgkxcWEscFo"} -{"_id":"Q3s0CQx5mJe4mxEZ","name":"Merkmal: Falsche Identität","type":"feat","img":"icons/environment/people/cleric-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.N2ZmZDgyMWUwYmJl"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast dir eine zweite Identität aufgebaut, die Dokumente, etablierte Bekanntschaften und Verkleidungen umfasst, es dir erlauben, eine bestimmte Person zu verkörpern. Zusätzlich kannst du Dokumente fälschen, einschließlich offizieller Papiere und persönlicher Briefe, wenn du erst einmal ein Exemplar der Art von Dokument oder die Handschrift gesehen hast, die du zu kopieren versuchst.

    ","chat":"","unidentified":""},"source":"PhB S.132","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Scharlatan","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442088543,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UQFFnCo6WLviDHIy","name":"Merkmal: Geheimnisse der Stadt","type":"feat","img":"icons/environment/settlement/watchtower-cliff.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qP84WoFTZY67oWJS"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kennst die Abläufe und Struktur von Städten und vermagst in dem städtischen Gewirr Durchgänge zu finden, die anderen verborgen bleiben. Wenn du dich nicht im Kampf befindest, können du und deine dir folgenden Gefährten doppelt so schnell zwischen zwei Orten in einer Stadt reisen, als dies normalerweise der Fall wäre.

    ","chat":"","unidentified":""},"source":"SHB S.136","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Strassenkind","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442078998,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"YTgLyXvETRXMyBWW","name":"Merkmal: Gefolge","type":"feat","img":"icons/environment/people/group.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.wQlk5dQvoGJSDPN8"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verfügst über drei Gefolgsleute, die dir dienen und deiner Familie treu ergeben sind. Es könnte sich um Diener oder Boten handeln, von denen einer der Majordomus ist. Die Gefolgsleute sind Nichtadelige, die alltägliche Aufgaben für dich erledigen, aber sie werden weder für dich kämpfen noch dich an offensichtlich gefährliche Orte begleiten (wie ein Gewölbe). Sie verlassen dich, wenn du sie des Öfteren gefährdest oder sie misshandelst.

    ","chat":"","unidentified":""},"source":"SHB S.128","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Adeliger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442082522,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Adeliger","type":"background","img":"icons/equipment/neck/amulet-carved-stone-purple.webp","data":{"description":{"value":"

    Du bist gewöhnt an Reichtum, Macht und Privilegien. Du trägst einen Adelstitel und deine Familie besitzt Ländereien, erhebt Steuern und verfügt über bedeutenden politischen Einfluss. Vielleicht bist du ein verwöhnter Aristokrat, der mit Arbeit und Unannehmlichkeiten nicht vertraut ist. Du könntest aber auch ein ehemaliger Kaufmann sein, der erst zum Edelmann wurde, oder ein enterbter Abkömmling, der unverhältnismäßige Ansprüche geltend macht. Oder du bist ein ehrlicher, hart arbeitender Landbesitzer, der sich gut um die Leute kümmert, die auf seinem Land leben und arbeiten und der sich seiner Verantwortung ihnen gegenüber gewiss ist.

    \n

    Überleg dir mit deinem SL zusammen einen angemessenen Titel und bestimmt, wie viel Autorität dieser mit sich bringt. Ein Adelstitel steht nicht für sich allein, sondern ist mit einer bestimmten Familienstruktur verbunden. Welchen Titel auch immer du trägst, er repräsentiert Generationen deiner Vorfahren und wird an deine Kinder weitergereicht. Denke also nicht nur über den Titel an sich nach, sondern auch über deine Familienverhältnisse und darüber, welchen Einfluss deine Verwandtschaft auf dich hat.

    \n

    Ist deine Familie alteingesessen oder hast du den Titel erst kürzlich verliehen bekommen? Wie viel Einfluss besitzt dein Adelshaus und über welches Gebiet? Wie nimmt das Gemeine Volk es wahr?

    \n

    Wie ist deine Stellung innerhalb der Familie? Bist du der Erbe oder hast du den Titel bereits geerbt? Wie stehst du zu der mit dem Titel verbunden Verantwortung? Oder bist du so weit von einer direkten Erbschaft entfernt, dass es niemanden interessiert, was du tust, solange du deine Verwandtschaft nicht in Verruf bringst? Wie steht das Oberhaupt der Familie zu deiner Abenteurerkarriere? Hast du einen guten Stand in deiner Sippschaft oder wirst du von deinen Verwandten gemieden?

    \n

    Besitzt deine Familie ein Wappen? Trägst du es erkennbar auf einem Siegel oder einem Schild? Oder legt es bestimmte Farben fest, in die du dich stets kleidest? Gibt es ein Tier, das als Symbol deiner Ahnenlinie gilt oder sogar als spirituelles Mitglied deiner Familie zählt?

    \n

    Solche Einzelheiten helfen, dein Adelshaus und deinen Titel als Teil eurer Kampagnenwelt zu festigen.

    \n

    Geübt in folgenden Fertigkeiten: Geschichte, Überzeugen

    \n

    Geübt im Umgang mit folgenden Werkzeugen: eine Art von Spiel

    \n

    Sprachen: eine deiner Wahl

    \n

    Ausrüstung: ein Satz feiner Kleidung, ein Siegelring, eine Abstammungsurkunde, eine Börse mit 25GM

    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.bF2EP8LjxU3lvRev]{Merkmal: Privilegierte Stellung}

    \n

    Dank deiner adeligen Abstammung neigen die Leute dazu, nur das Beste von dir anzunehmen. Du bist in der gehobenen Gesellschaft willkommen, und man geht davon aus, dass du das Recht hast, dich überall aufhalten zu dürfen. Das gemeine Volk gibt sich größte Mühe, dich zu hofieren und deinen Unmut zu vermeiden. Andere Mitglieder des Adels behandeln dich als Teil ihrer sozialen Schicht. Du bekommst eine Audienz bei ortsansässigen Adeligen, wenn du das wünscht.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Adelige werden in völlig anderen Lebensverhältnissen geboren und aufgezogen als die meisten anderen Leute. Diese Erziehung spielt sich in ihrer Persönlichkeit wider. Eine adelige Abstammung geht mit einer Fülle von Verpflichtungen einher: Verpflichtungen gegenüber der Familie, gegenüber anderen Adeligen (inklusive des Herrschers), gegenüber jenem Volk, das der Obhut der Familie übergeben ist und sogar gegenüber dem Titel selbst.Diese Verpflichtungen werden oft von Rivalen und Gegenspielern ausgenutzt, um den Adeligen zu schaden.

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    1D8Persönlichkeitsmerkmal
    1Meine wortgewandten Schmeicheleien überzeugen jeden meiner Gesprächspartner davon, dass er der wundervollste und wichtigste Person der Welt ist.
    2Das gemeine Volk liebt mich für meine Freundlichkeit und Großzügigkeit.
    3Wenn man mich sieht, besteht allein durch mein Gebaren kein Zweifel daran, dass ich über den ungewaschenen Massen stehe.
    4Ich gebe mir große Mühe, um mich steht von meiner besten Seite zu zeigen und immer nach der neusten Mode gekleidet zu sein.
    5Ich mag es nicht, mir die Hände schmutzig zu machen und man wird mich niemals in einer unangemessenen Unterkunft antreffen.
    6Trotz meiner adeligen Herkunft sehe ich mich nicht als über dem gewöhnlichen Volke stehend an. Wir sind alle von denselben Göttern geschaffen.
    7Wer meine Gunst einmal verliert, verliert sie für immer.
    8Wenn du mir schadest, werde ich dich vernichten, deinen Namen auslöschen und deine Ländereien dem Erdboden gleichmachen.
    \n

     

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    1D6Ideal
    1Respekt. Mir gebührt Respekt aufgrund meiner Stellung, doch unabhängig von meinem Stand hat es jeder verdient, mit Achtung behandelt zu werden. (gut)
    2Verantwortung. Es ist meine Pflicht, die Autorität derjenigen zu respektieren, die über mir stehen, genau wie die unter mir meine zu respektieren haben. (rechtschaffen)
    3Unabhängigkeit. Ich muss beweisen, dass ich im Leben zurechtkomme, ohne die Hilfe meiner Familie in Anspruch zu nehmen (chaotisch)
    4Macht. Wenn ich mehr Macht erlange, wird mir niemand länger vorschreiben können, was ich zu tun oder zu lassen habe. (böse)
    5Familie. Blut ist dicker als Wasser. (jede)
    6Adelige Verpflichtungen. Es ist meine Pflicht, meine Untergebenen zu beschützen und mich um sie zu kümmern. (gut)
    \n

     

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    1D6Bindung
    1Ich werde mich jeder Herausforderung stellen, um die Anerkennung meiner Familie zu erlangen.
    2Die Allianz meines Hauses mit einer anderen adeligen Familie muss um jeden Preis aufrechterhalten werden.
    3Nichts ist wichtiger als die Mitglieder meiner Familie.
    4Ich bin in den Abkömmling eines anderen Adelshauses verliebt, das meine Familie ablehnt.
    5Die Loyalität für meinen Herrscher ist unerschütterlich.
    6Das gemeine Volk soll mich als ihren Helden ansehen.
    \n

     

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    1D6Makel
    1Insgeheim bin ich davon überzeugt, dass alle unter mir stehen.
    2Ich verberge einen wahrhaft skandalöses Geheimnis, das meine Familie für immer ruinieren könnte.
    3Ich höre andauernd versteckte Beleidigungen und Drohungen aus jedem Wort heraus, das an mich gerichtet wird und werde schnell zornig.
    4Ich besitze ein unstillbares Verlangen nach den Freuden des Fleisches.
    5Die Welt dreht sich nur um mich
    6Durch Wort und Tat bringe ich oft Schande über meine Familie.
    \n

     

    \n

    Variante des Adeligen: Ritter

    \n

    Der Ritterstand zählt in den meisten Gesellschaften zum niederen Adel, doch kann er den Weg zu einflussreicheren Positionen bereiten. Als Ritter erhältst du das Merkmal Gefolge anstatt des Merkmals Privilegierte Stellung. Einer deiner nicht-adeligen Gefolgsleute wird durch einen Adeligen ersetzt, der dir als Knappe dient und dir als Gegenleistung für seine Ausbildung auf dem Weg zum Rittertum zu Diensten ist. Unter deinen beiden verbleibenden Begleitern könnte sich ein Stallbursche befinden, der sich um dein Pferd kümmert, und ein Diener, der deine Rüstung poliert (und dir auch dabei hilft, diese anzulegen).

    \n

    Als Zeichen deiner Ritterlichkeit und der Ideale der Minne könnte sich in deiner Ausrüstung ein Banner oder ein anderes Geschenk eines adeligen Herren oder einer Dame befinden, dem oder der du dein Herz in einem Akt der keuschen Hingabe geschenkt hast. (Diese Person könnte deine Bindung sein).

    \n

     

    \n
    \n

    @Compendium[SharedData_global.Hintergründe.YTgLyXvETRXMyBWW]{Merkmalvariante: Gefolge}

    \n

    Wenn dein Charakter den Hintergrund Adeliger besitzt, kannst du dieses Merkmal anstelle des Merkmals Privilegierte Stellung wählen.

    \n

    Du verfügst über drei Gefolgsleute, die dir dienen und deiner Familie treu ergeben sind. Es könnte sich um Diener oder Boten handeln, von denen einer der Majordomus ist. Die Gefolgsleute sind Nichtadelige, die alltägliche Aufgaben für dich erledigen, aber sie werden weder für dich kämpfen noch dich an offensichtlich gefährliche Orte begleiten (wie ein Gewölbe). Sie verlassen dich, wenn du sie des Öfteren gefährdest oder sie misshandelst.

    \n
    ","chat":"","unidentified":""},"source":"SHB S.127","advancement":[{"_id":"qlvlb1qufrgr7hjk","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.bF2EP8LjxU3lvRev"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.9TATdLlQZAgkuVkO"}},"_id":"ad5pwGRmny5PLPPs"} -{"_id":"b89d59WWiDNoHhTJ","name":"Merkmal: Wanderer","type":"feat","img":"icons/sundries/scrolls/scroll-worn-beige.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.aknCPKRIrSjtVyUr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verfügst über eine hervorragende Erinnerungsgabe in Bezug auf Karten und Geografie und kannst dir immer anhand auffälliger Geländemerkmale die Beschaffenheit und Lage eines Gebietes oder einer Siedlung merken. Zusätzlich bist du in der Lage, täglich für dich und bis zu fünf Begleiter ausreichend frisches Wasser und Nahrung zu beschaffen, solange die das Land entsprechende Möglichkeiten dazu bietet (es etwa Beeren, Kleinwild und Ähnliches gibt)

    ","chat":"","unidentified":""},"source":"PHB S.135","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Sonderling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442047922,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bF2EP8LjxU3lvRev","name":"Merkmal: Privilegierte Stellung","type":"feat","img":"icons/commodities/treasure/crown-gold-satin-gems-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.QVXOcYHcZpINvzVb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dank deiner adeligen Abstammung neigen die Leute dazu, nur das Beste von dir anzunehmen. Du bist in der gehobenen Gesellschaft willkommen, und man geht davon aus, dass du das Recht hast, dich überall aufhalten zu dürfen. Das gemeine Volk gibt sich größte Mühe, dich zu hofieren und deinen Unmut zu vermeiden. Andere Mitglieder des Adels behandeln dich als Teil ihrer sozialen Schicht. Du bekommst eine Audienz bei ortsansässigen Adeligen, wenn du das wünscht.

    ","chat":"","unidentified":""},"source":"PHB S.127","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Adliger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442063430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tempeldiener","type":"background","img":"icons/environment/people/cleric-orange.webp","data":{"description":{"value":"

    Du hast dein Leben im Dienste eines Tempels einer bestimmten Gottheit oder eines Pantheons von Göttern verbracht. Als Mittler zwischen dem Reich des Heiligen und der sterblichen Welt führst du Rituale aus und bringst Opfer dar, um Gläubige mit der Präsenz des Göttlichen zu verbinden. Du bist nicht zwangsläufig ein Kleriker, Heilige Rituale abhalten ist nicht das gleiche wie das Fokussieren göttlicher Macht.

    \n

    Wähle eine Gottheit, ein Pantheon von Göttern oder eine andere fast göttliche Wesenheit aus jenen, die in @Compendium[SharedData_global.Regelwerk.GEESUHodaELRFziR]{Götter des Multiversums} aufgeführt sind oder die dein SL für die Kampagne vorgibt. Arbeite gemeinsam mit ihm die Art und Weise deines religiösen Dienstes aus. Warst du ein unbedeutender Tempeldiener, der seit seiner frühesten Kindheit von Priestern ausgebildet wurde, um sie bei ihren Ritualen zu unterstützen? Oder warst du ein Hohepriester, der plötzlich den Ruf erhielt, seinem Gott auf andere Art zu dienen? Vielleicht hast du auch einen kleinen Kult außerhalb der eingesessenen Tempelstrukturen angeführt oder sogar eine okkulte Gruppe, die einen teuflischen Meister verehrte, was du jetzt verleugnest.

    \n

    Geübt in folgenden Fertigkeiten: Motiv erkennen, Religion

    \n

    Sprachen: zwei nach Wahl

    \n

    Ausrüstung: ein heiliges Symbol (ein Geschenk von damals, als du der Priesterschaft beigetreten bist), ein Gebetsbuch oder eine Gebetsmühle, 5 Räucherstäbchen, ein Satz gewöhnliche Kleidung, eine Robe, eine Börse mit 15GM

    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.3i6JRvBpVMvixZqM]{Merkmal: Zufluchtsort der Gläubigen}

    \n

    Als Tempeldiener bist du in der Lage, die Zeremonien deiner Gottheit auszuführen und dir gebührt der Respekt derer, die deinen Glauben teilen. Du und deine Abenteurergefährten können an jedem Tempel, Schrein oder einer anderen Stätte deines Glaubens kostenlose Heilung und Fürsorge erhalten, auch wenn ihr die Komponenten, die für Zauber benötigt werden, selbst bereitstellen müsst. Jene, die deine Religion ausüben, erden dir zu einem einfachen Lebensstil verhelfen (und nur dir), wenn du kein Auskommen haben solltest.

    \n

    Du könntest außerdem Verbindungen zu einem bestimmten Tempel pflegen, der deiner Gottheit oder deinem Pantheon geweiht ist. Vielleicht unterhältst du dort auch einen Wohnsitz. Dies könnte ein Tempel sein, indem du einst dientest, falls du dich im Guten getrennt hast, oder ein Tempel, indem du ein neues Zuhause fandest. Solange du in der Nähe deines Tempels bist, kannst du die Priester rufen, um dich zu unterstützen, gesetzt den Fall, dass die Hilfe, die du erbittest, sie nicht in Gefahr bringt und du in einem guten Verhältnis zu deinem Tempel stehst.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Tempeldiener werden durch ihr Leben in einer religiösen Gemeinschaft geprägt. Sowohl ihre Studien der Geschichte und der Lehre ihres Glaubens als auch die Beziehungen innerhalb von Tempeln und Schreinen sowie deren Hierarchie beeinflussen ihre Verhaltensweisen und Moralvorstellungen. Ihr Makel könnte ein verborgener ketzischer Gedanke sein oder ein geheucheltes Glaubensbekenntnis, ein Ideal oder eine Bindung, die ins Extrem getrieben wurde.

    \n

     

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    1D8Persönlichkeitsmerkmal
    1Ich habe einen bestimmten Helden meines Glaubens zum Vorbild und beziehe mich ständig auf die Taten und Beispiele dieser Person.
    2Ich bin in der Lage, selbst mit dem erbittertsten Feind eine gemeinsame Basis zu finden, mich in ihn einzufühlen. Stetig arbeite ich daran, Frieden zu verbreiten.
    3Ich sehe in jedem Ereignis und jeder Handlung ein Vorzeichen. Die Götter sprechen zu uns, wir müssen nur zuhören.
    4Nichts kann meine optimistische Einstellung erschüttern.
    5In fast jeder Lebenslage zitiere ich (oder verdrehe) heilige Texte und Sprichworte.
    6Ich bin tolerant (oder intolerant) gegenüber anderen Glaubensrichtungen und respektiere (oder verdamme) die Anbetung anderer Götter.
    7Ich war es gewohnt, feine Speisen und Getränke in den gehobenen Kreisen der Priesterschaft zu genießen. Das raue Leben ertrage ich nur schwerlich.
    8Ich habe so viel Zeit im Tempel verbracht, dass ich kaum Erfahrungen im Umgang mit er übrigen Welt besitze.
    \n

     

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    1D6Ideal
    1Tradition. Die uralten Traditionen der Verehrung und der Opfergabe müssen bewahrt und aufrechterhalten werden. (rechtschaffen) 
    2Wohltätigkeit. Ich versuche immer, den Bedürftigen zu helfen, gleichgültig was es mich kostet. (gut)
    3Wandel. Wir müssen dazu beitragen, jene Veränderungen zu verwirklichen, die von den Göttern eingeleitet werden. (chaotisch)
    4Macht. Ich hoffe, eines Tages an der Spitze meiner Glaubensgemeinschaft und deren Hierarchie zu stehen. (rechtschaffen)
    5Glaube. Ich vertraue darauf, dass meine Gottheit meine Taten lenkt. Ich glaube, dass alles gut werden wird, wenn ich hart arbeite. (rechtschaffen)
    6Ehrgeiz. Ich strebe danach, mich der Gunst meines Gottes als würdig zu erweisen und richte mich in meinem handeln nach dessen Lehren. (jede)
    \n

     

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    1D6Bindung
    1Ich würde mein Leben geben, um ein antikes Relikt meines Glaubens wiederzubeschaffen, das vor langer Zeit verloren ging.
    2Eines Tages werde ich mich an der korrekten Tempelhierarchie rächen, die mich als Ketzer brandmarkte.
    3Ich verdanke mein Leben einem Priester, der mich aufnahm, nachdem meine Eltern gestorben waren.
    4Jede meiner Handlungen soll dem gemeinen Volk nutzen.
    5Ich würde alles tun, um den Tempel zu beschützen, dem ich gedient habe.
    6Ich trachte danach, einen heiligen Text zu bewahren, den meine Feinde als ketzerisch ansehen und zerstören wollen.
    \n

     

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    1D6Makel
    1Ich urteile streng über andere und noch strenger über mich selbst.
    2Ich setze zu großes Vertrauen in die Machthaber innerhalb der Hierarchie meines Tempels.
    3Mein Mitgefühl lässt mich manchmal denen, die sich zum Glauben an meinen Gott binden, blind vertrauen.
    4Ich bin in meinem Denken engstirnig und unaufgeschlossen.
    5Fremden gegenüber bin ich äußerst misstrauisch und erwarte nur das schlimmste von ihnen.
    6Wenn ich mir einmal ein Ziel setze, werde ich davon wie besessen, was mein übriges Leben völlig in den Hintergrund rücken lässt.
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    Bei Bedarf kannst du deinen Abenteurergefährten und dir eine kostenlose Überfahrt auf einem Segelschiff sichern. Ihr könntet auf dem Boot mitreisen, auf dem du einst gedient hast, oder auf einem, zu dem du gute Kontakte unterhältst (weil es vielleicht von einem früheren Mannschaftsmitglied geführt wird). Da du für die Passagiere einen Gefallen einforderst, kannst du dir nicht sicher sein, dass der Zeitplan und die Route genau eingehalten werden und somit all deinen Anforderungen entsprechen. Dein SL bestimmt, wie lange es dauert, bis ihr an euer gewähltes Ziel kommt. Als Gegenleistung für die Passage wird von deiner Gruppe und dir erwartet, dass ihr der Crew während der Reise zur Hand geht.

    ","chat":"","unidentified":""},"source":"PHB S.133","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Seemann","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442057726,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"duhuvCjtAdnGcR2y","name":"Merkmal: Verbindung mit der Feenwelt","type":"feat","img":"icons/skills/social/diplomacy-handshake-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.grImzglVAcND9r20"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Eingeborenen des Feywilds erkennen dein Verhalten und deine Kenntnisse der Feen-Bräuche an und betrachten dich als einen der ihren. Aus diesem Grund neigen freundliche Feenwesen dazu, dir zu helfen, wenn du dich in der Feenwelt verirrt hast oder Hilfe brauchst.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"background","subtype":""},"requirements":"Hintergrund: Feylost","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673442051148,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hFqTfmUmIAXHXheY","name":"Einsiedler","type":"background","img":"icons/environment/wilderness/island.webp","data":{"description":{"value":"

    Du hast einen prächtigen Teil deines Lebens in Abgeschiedenheit verbracht, entweder in einer behüteten Gemeinschaft wie einem Kloster oder ganz allein. In deiner Zeit fern der Gesellschaft hast du Ruhe, Einsamkeit und vielleicht einige Antworten gefunden, nach denen du gesucht hast.

    \n

    Geübt in folgenden Fertigkeiten: Heilkunde, Religion

    \n

    Geübt im Umgang mit folgenden Werkzeugen: Kräuterkundeausrüstung

    \n

    Sprachen: eine deiner Wahl

    \n

    Ausrüstung: ein Schriftrollenbehälter voller Notizen zu deinen Studien oder Gebeten, eine Winterdecke, ein Satz gewöhnliche Kleidung, 5GM

    \n

    Ein Leben in Abgeschiedenheit

    \n

    Was war der Grund für deine Isolation und was hat sich geändert, dass du sie aufgegeben hast? Du kannst auch mit deinem SL gemeinsam darüber nachdenken oder von der folgenden Tabelle auswählen beziehungsweise den Würfel entscheiden lassen.

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    1D8Leben in Abgeschiedenheit
    1Ich war auf der Suche nach spiritueller Erleuchtung.
    2Ich habe ein gemeinschaftliches Leben im Einklang mit den Geboten eines religiösen Ordens geführt.
    3Ich wurde für ein Verbrechen, das ich nicht begangen habe, ins Exil gesteckt.
    4Ich habe mich von einem lebensverändernden Ereignis von der Gesellschaft zurückgezogen.
    5Ich brauchte einen ruhigen Ort, um an meiner Kunst, Literatur, Musik oder einem Manifest zu arbeiten.
    6Ich musste mit der Natur eins werden, weit weg von der zivilisierten Gesellschaft.
    7Ich bewachte eine uralte Ruine oder ein wichtiges Relikt.
    8Ich war ein Pilger, der nach einer Person, einem Ort oder einem Relikt von spiritueller Bedeutung gesucht hat.
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.4FnmYFA8dexz90kI]{Merkmal: Endeckung}

    \n

    Die ruhige Abgeschiedenheit eines langen Eremitentums hat dir zu einer einzigartigen und machtvollen Entdeckung verholfen. Ihre genaue Art hängt von der Beschaffenheit deiner abgeschiedenen Lebensweise ab.Du könntest eine große Wahrheit über den Kosmos erkannt haben, über die Götter, über die mächtigen Wesen auf anderen Ebenen oder über die Naturkräfte. Vielleicht handelt es sich auch um einen Ort, den noch niemand zuvor gesehen hat. Oder du hast Wissen entdeckt, das schon lange in Vergessenheit geraten war, oder ein Relikt aus alten Zeiten ausgegraben, das die Geschichtsschreibung für immer verändert. Es könnte eine Information sein, die jenen zu schaden vermag, die dich ins Exil geschickt haben, und die folglich der Grund für deine Rückkehr in die Gesellschaft ist.

    \n

    Setze dich mit deinem SL zusammen und legt gemeinsam die Einzelheiten deiner Entdeckung fest sowie deren Einfluss auf die Kampagne.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Manche Einsiedler haben sich an das Leben in der Abgeschiedenheit gewöhnt, andere hingegen hadern damit und sehnen sich nach anderen Mitgliedern ihres Volkes. Ob sie nun die Einsamkeit annehmen oder ihr entfliehen wollen, so prägt das Leben an den entlegenen Orten der Welt doch die Ansichten und Ideale jedes Einsiedlers. Manch einer wird über die Jahre abseits der Gesellschaft sogar leicht verrückt.

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    1D8Persönlichkeitsmerkmal
    1Ich war so lange allein, dass ich kaum spreche und Gesten und gelegentliches Knurren bevorzuge.
    2Ich besitze eine fast übernatürliche Ruhe, selbst im Angesicht einer Katastrophe.
    3Das Oberhaupt meiner Gesellschaft konnte mir zu jedem Aspekt des Lebens etwas Weises sagen, und ich bin bemüht, diese Weisheit zu teilen.
    4Ich empfinde ein starkes Mitgefühl für alle, die leiden müssen.
    5Ich bin unempfänglich für Etikette und gesellschaftliche Erwartungen.
    6Ich bringe alles, was passiert, mit mir und einem großen kosmischen Plan in Verbindung.
    7Ich verliere mich oft in meinen Gedanken und blende die Umgebung einfach aus.
    8Ich arbeite an einer großen philosophischen Abhandlung und liebe es, meine Ideen mitzuteilen.
    \n

     

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    1D6Ideal
    1Höheres Ziel. Meine Talente sollen allen zuteilwerden und sind nicht für meinen eigenen Vorteil gedacht. (gut)
    2Logik. Gefühle dürfen nicht unseren Sinn für das Richtige und Wahre vernebeln oder uns am logischen Denken hindern. (rechtschaffen)
    3Freies Denken. Neugier und Wissensdurst sind die Pfeiler des Fortschritts. (chaotisch)
    4Macht. Einsamkeit und Kontemplation sind der Weg zu mystischer oder magischer Macht. (böse)
    5Leben und leben lassen. Sich in die Angelegenheiten anderer einzulassen, verursacht nur Probleme. (neutral)
    6Selbsterkenntnis. Wenn du dich selbst erkennst, brauchst du nichts anderes mehr zu wissen. (jede)
    \n

     

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    1D6Bindung
    1Nichts ist mir wichtiger als andere Mitglieder aus meiner Einsiedelei, meinem Orden oder meiner Gemeinschaft.
    2Ich bin Einsiedler geworden, um jenen zu entgehen, die Jagd auf mich machten und dies wohl noch immer tun. Eines Tages werde ich mich ihnen entgegenstellen.
    3Ich suche noch immer nach der Erleuchtung, die ich mir von meinem Leben als Einsiedler erhofft hatte, doch die mir bis jetzt verwehrt blieb.
    4Ich bin Einsiedler geworden, weil ich jemanden liebte, der diese Liebe nicht teilte.
    5Sollte meine Entdeckung ans Tageslicht kommen, könnte ich die ganze Welt ins Verderben stürzen.
    6Meine Isolation hat mir ein umfassendes Verständnis eines Übels gebracht, das nur ich zerstören kann.
    \n

     

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    1D6Makel
    1Jetzt, da ich in die Welt zurückgekehrt bin, erfreue ich mich etwas zu sehr an deren Annehmlichkeiten.
    2Ich trage dunkle, blutrünstige Gedanken in mir, die meine Isolation und meine Meditation nicht ausmerzen konnten.
    3Ich bin dogmatisch in meinen Gedanken und meiner Philosophie.
    4Mein Verlangen, Diskussionen zu gewinnen, trübt die Harmonie und die Freundschaft.
    5Ich bin bereit, alles zu riskieren, um ein bestimmtes Wissen zu enthüllen.
    6Ich mag es, Geheimnisse zu bewahren, und teile sie mit niemandem.
    \n

     

    \n

    Andere Arten des Einsiedlers

    \n

    Der beschriebene Hintergrund des Einsiedlers geht von einem kontemplativen Weg der Abgeschiedenheit aus, der Platz für Studien und Gebete lässt. Wenn du einen raunen Aussteiger spielen möchtest, der sich aufs Land zurückgezogen hat, um der Gesellschaft anderer Leute zu entgehen, sieh dir den Hintergrund @Compendium[SharedData_global.Hintergründe.ObvxqkgkxcWEscFo]{Sonderling} an. Tendierst du eher in eine religiöse Richtung, ziehe den @Compendium[SharedData_global.Hintergründe.cn3Y7X6R5wyPNOEC]{Tempeldiener} in Betracht. Vielleicht ist sogar der @Compendium[SharedData_global.Hintergründe.Dzb0PFyytGhlopQF]{Scharlatan} passend, wenn du den Weisen oder Heiligen nur vorspielst, um dich von den Leichtgläubigen durchfüttern zu lassen.

    ","chat":"","unidentified":""},"source":"SHB S.128","advancement":[{"_id":"fcv0iwdorkfpp40t","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.4FnmYFA8dexz90kI"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.J9jRXrBEOrzZG5hl"}}} -{"name":"Hexenlicht-Hand","type":"background","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-004.witchlight-hand.png","data":{"description":{"value":"

    Du hast dich schon als Kind oder Jugendlicher in den Hexenlicht-Karneval eingeschlichen und dir einen Platz unter denjenigen verdient, die hinter den Kulissen arbeiten, um den Karneval am Laufen zu halten. Als Hand arbeitest du hart und feierst hart. Der Karneval hat dich in viele fantastische Welten gebracht, und alle acht Jahre kehrst du auf deine Existenzebene zurück, aber du weißt fast nichts über diese Welten, weil du deine ganze Zeit auf dem Karneval verbringst. Du kennst die anderen Hände gut, aber die Besitzer des Jahrmarkts - Herr Witch und Herr Light - sind dir auch nach all den Jahren noch ein Rätsel.

    \n

    Vielleicht hast du dich dem Karneval angeschlossen, um einem tristen Leben zu Hause zu entfliehen, oder vielleicht hat dich die Idee, neue Orte zu besuchen, oder der Traum, eine der Hauptattraktionen des Karnevals zu werden, verzaubert. Jetzt, wo du älter bist, hat das Karnevalsleben etwas von seinem Reiz verloren. Die tägliche Routine ist langweilig geworden, der zyklische Charakter der Karnevalsreise eintönig. Der Karneval erfüllt dein Herz nicht mehr mit einem Gefühl des Staunens. Vielleicht warten hinter den Toren des Karnevals größere Abenteuer auf dich.

    \n

    Geübt in folgenden Fertigkeiten. Auftreten, Fingerfertigkeit

    \n

    Geübt im Umgang mit folgenden Werkzeugen. Verkleidungsausrüstung oder eine Art von Musikinstrument

    \n

    Sprachen. Eine Sprache nach Wahl

    \n

    Ausrüstung. Eine Verkleidungsausrüstung oder ein Musikinstrument deiner Wahl, ein Kartenspiel, eine Karnevalsuniform oder ein Kostüm, ein Schmuckstück (bestimmt durch Würfeln auf die Feywild-Tabelle für Tand) und ein Beutel mit 8 Goldstücken

    \n

     

    \n

    Karnevalsbegleiter

    \n

    Im Laufe der Jahre hast du die Freundschaft eines anderen Karnevalsmitglieds gewonnen. Würfel auf die Tabelle der Karnevalsbegleiter, um herauszufinden, mit wem oder was du dich angefreundet hast, oder wähle eine Option, die dir gefällt. Arbeite mit deinem DM zusammen, um diese Freundschaft zu vertiefen. Dieser Gefährte hält sich in deiner Nähe auf, während du auf dem Zirkus bist, aber er wird den Zirkus nicht freiwillig verlassen.

    \n

    Der Spielleiter kann den Hexenhand-Statistikblock in Kapitel 1 verwenden, um Hände, Darsteller und Tiertrainer darzustellen, die als Karnevalsbegleiter dienen. Statistiken für die anderen Gefährten erscheinen im Monsterhandbuch.

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    1D8Begleiter
    1Alte, zänkische Hexenlicht-Hand
    2Junge, beeinflussbare Hexenlicht-Hand
    3Darsteller (z. B. Akrobat, Clown oder Musiker)
    4Künstler im Ruhestand
    5Erfahrener Tiertrainer
    6Alter Blinzelhund
    7Fröhlicher Kobold
    8Harmloses, magisches Lichtwölkchen (kein Status-Block erforderlich), das eine Fluggeschwindigkeit von 9m hat, schweben kann und in einem Radius von 1,5m helles Licht und in einem weiteren Radius von 1,5m schwaches Licht ausstrahlt
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.43L4hEpI9VkrTpbd]{Merkmal: Karnevalsausstattung}

    \n

    Der Hexenlicht-Karneval bietet dir eine kostenlose, bescheidene Unterkunft und Verpflegung. Außerdem könnt ihr kostenlos über den Rummel schlendern und an seinen vielen Wundern teilhaben, vorausgesetzt, ihr stört die Aufführungen nicht und verursacht keinen anderen Ärger.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Diese Tabellen sind zwar optional, eignen sich aber gut für Feywild-Abenteuer und ist ideal für jeden Charakter, der den Hintergrund Feylost oder Hexenlicht-Hand hat.

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    1d8Persönlichkeitsmerkmal
    1Ich werde von feigem Gelächter heimgesucht, das nur ich hören kann, obwohl ich weiß, dass es nur mein Verstand ist, der mir Streiche spielt.
    2Wie ein Nomade kann ich mich nicht für lange Zeit an einem Ort niederlassen.
    3Gute Musik lässt mich weinen wie ein Baby.
    4Wo immer ich hingehe, versuche ich, ein wenig von der Wärme und Ruhe meiner Heimat mitzunehmen.
    5Ich habe meinen kindlichen Sinn für Wunder nie verloren.
    6Wenn ich eine neue Idee habe, begeistere ich mich so lange dafür, bis ich eine andere, bessere Idee habe.
    7Ich lebe nach meinen eigenen verrückten und wunderbaren Regeln.
    8Ich bringe es nicht über mich, den meisten Erwachsenen anzuvertrauen.
    \n

     

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    1d8Ideal
    1Freundschaft. Ich lasse nie einen Freund zurück. (Gut)
    2Mitleid. Kein Lebewesen sollte leiden müssen. (Gut)
    3Freiheit. Ich ziehe es vor, die weniger ausgetretenen Pfade zu beschreiten. (Chaotisch)
    4Wandel. Veränderung ist gut, deshalb lebe ich nach einem sich ständig ändernden Regelwerk. (Chaotisch)
    5Ehre. Eine Abmachung ist eine Abmachung, und ich würde niemals eine brechen. (Gesetzmäßig)
    6Dreier-Regel. Alles im Multiversum geschieht in Dreiergruppen. Ich sehe die \"Regel der Drei\" überall. (Gesetzmäßig)
    7Besessenheit. Ich werde einen Groll nicht loslassen. (Böse)
    8Gier. Ich tue alles, was nötig ist, um zu bekommen, was ich will, ohne Rücksicht auf den Schaden, den es verursachen könnte. (Böse)
    \n

     

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    1d8Bindung
    1Ich würde niemals mein Wort brechen.
    2Ich finde Magie in all ihren Formen fesselnd. Je magischer ein Ort ist, desto mehr fühle ich mich von ihm angezogen.
    3Ich tue, was ich kann, um die natürliche Welt zu schützen.
    4Ein vertrauter Freund ist für mich das Wichtigste im Multiversum.
    5Ich kann mich nicht dazu durchringen, einem Feenwesen etwas anzutun, entweder weil ich mich selbst als eines betrachte oder weil ich die Konsequenzen fürchte.
    6Der Hexenlicht-Karneval fühlt sich für mich wie ein Zuhause an.
    7Ich fühle mich zum Feywild hingezogen und sehne mich danach, dorthin zurückzukehren, wenn auch nur für kurze Zeit.
    8Ich stehe in der Schuld von Herrn Witch und Herrn Light, weil sie mir ein Zuhause und eine Aufgabe gegeben haben.
    \n

     

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    1d8Makel
    1Ich verliere leicht das Zeitgefühl. Mein schlechtes Zeitgefühl führt dazu, dass ich immer zu spät komme.
    2Ich glaube, das ganze Multiversum hat es auf mich abgesehen.
    3Ich habe immer einen engen Zeitplan und bin besessen davon, alles im Zeitplan zu halten.
    4Ich bin eine Kleptomanin, die glänzende, funkelnde Schätze begehrt.
    5Ich bin vergesslich. Manchmal kann ich mich nicht einmal an die einfachsten Dinge erinnern.
    6Ich verschenke nie etwas und erwarte immer eine Gegenleistung.
    7Ich habe viele Laster und neige dazu, ihnen zu erliegen.
    8Ich ändere ständig meine Meinung - na ja, fast immer.
    \n

     

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    Du kommst aus einer bescheidenen sozialen Schicht, doch bist für so viel Größeres bestimmt. Die Bevölkerung deines Heimatorts sieht dich bereits als ihren Helden und dein Schicksal verlangt danach, dass du dich Tyrannen und Monstern stellst, überall dort, wo sie das gemeine Volk bedrohen.

    \n

    Geübt in folgenden Fertigkeiten: Mit Tieren umgehen, Überlebenskunst

    \n

    Geübt im Umgang mit folgenden Werkzeugen: ein Handwerkzeug deiner Wahl, Fahrzeuge (Land)

    \n

    Ausrüstung: ein Satz Handwerkzeug (deiner Wahl), eine Schaufel, ein Eisentopf, ein Satz gewöhnlicher Kleidung, eine Börse mit 10GM

    \n

     

    \n

    Prägendes Ereignis

    \n

    Früher bist du einem einfachen Beruf nachgegangen wie zum Beispiel Bauer, Minenarbeiter, Diener, Schäfer, Holzfäller oder Totengräber. Doch es ist etwas passiert, das dich auf einen anderen Weg geführt hat und dich für Größeres bestimmt. Suche dir ein prägendes Ereignis aus oder bestimme es zufällig, um festzulegen, was dich zum Helden gemacht hat.

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    1D10Prägendes Ereignis
    1Ich lehnte mich gegen einen Abgesandten des Tyrannen auf.
    2Ich rettete mehrere Anwohner bei einer Naturkatastrophe.
    3Ich besiegte allein ein schreckliches Monster.
    4Ich bestahl einen korrupten Kaufmann, um den Armen zu helfen.
    5Ich führte eine Miliz an und wehrte eine einfallende Streitmacht ab.
    6Ich brach in das Schloss des Tyrannen ein und stahl Waffen, um das Volk für den Kampf auszurüsten.
    7Ich brachte den Bauern bei, wie sie ihre Werkzeuge als Waffen gegen Soldaten des Tyrannen einsetzen können.
    8Ein Graf nahm ein unbeliebtes Gesetz zurück, nachdem ich einen symbolischen Akt des Protests dagegen veranstaltete.
    9Ein himmlisches Wesen, eine Fee oder eine ähnliche Kreatur segnete mich der offenbarte mir meine wahre Abstammung.
    10In die Armee meines Herrschers einberufen, übernahm ich in der Schlacht die Führung meiner Einheit und wurde für meinen Heldenmut gelobt.
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.Nlrp5oR3TVyQvrS3]{Merkmal: Rustikale Gastfreundschaft}

    \n

    Da du aus den Riehen des gemeinen Volkes stammst, hast du ihren Respekt und ihre Unterstützung. Die einfache Bevölkerung wird dir immer einen Ort zum Untertauchen, zum Rasten oder zur Genesung zur Verfügung stellen, außer du hast dich als Gefahr für sie erwiesen. Sie wird dich vor dem Gesetz oder jedem anderen beschützen, der nach dir sucht, jedoch wird niemand sein Leben für dich aufs Spiel setzen.

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Ein Volksheld ist ein gewöhnlicher Bürger, mit allen dazugehörigen Vor- und Nachteilen. Die meisten Volkshelden betrachten ihre bescheidene Herkunft als Stärke, nicht als Unzuverlässigkeit und ihre Heimatgemeinde bleibt ihnen sehr wichtig.

    \n

     

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    1D8Persönlichkeitsmerkmal
    1Ich beurteile jeden nach seinen Taten, nicht seinen Worten.
    2Ist jemand in Schwierigkeiten, bin ich immer zu Helfen bereit.
    3Wenn ich mir etwas vornehme, ziehe ich es durch. Komme, was wolle!
    4Ich besitze einen ausgeprägten Sinn für Gerechtigkeit und versuche bei Streitigkeiten stets, die ausgeglichenste Lösung zu finden.
    5Ich vertraue auf mein Können und tue, was in meiner Macht steht, um dieses Vertrauen auch in anderen zu erwecken.
    6Denken überlasse ich anderen. Ich bevorzuge das Handeln.
    7Ich verwende komplizierte Wörter auf die falsche Weise bei dem Versuch, gebildet zu klingen.
    8Mir wird schnell langweilig. Wann geht es mit meiner Bestimmung voran?
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    1D6Ideal
    1Respekt. Jeder verdient es, mit Respekt und Ehrfurcht behandelt zu werden. (gut)
    2Gerechtigkeit. Keiner sollte durch das Gesetz bevorzugt behandelt werden und niemand steht über dem Gesetz. (rechtschaffen)
    3Freizeit. Tyrannen darf es nicht erlaubt sein, das Volk zu unterdrücken. (chaotisch)
    4Macht. Wenn ich stark werde, kann ich mir nehmen, was ich will - was mir zusteht. (böse)
    5Aufrichtigkeit. Es ist nichts Gutes daran, wenn man vorgibt, etwas zu sein, was nicht ist. (neutral)
    6Schicksal. Nichts und niemand kann mich von meiner höheren Berufung abbringen.
    \n

     

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    1D6Bindung
    1Ich habe eine Familie, doch weiß nicht, wo sie ist. Ich hoffe, sie eines Tages wiederzusehen.
    2Ich habe das Land mit meinen eigenen Händen bestellt und es mit Blut und Schweiß gedüngt. Ich liebe das Land und ich werde es beschützen.
    3Ein stolzer Adeliger ließ mir einst eine Tracht Prügel verpassen. Ich habe geschworen, an jedem Rüpel Rache zu nehmen, dem ich begegne.
    4Meine Werkzeuge sind die Symbole meines bisherigen Lebens und ich trage sie bei mir, damit ich niemals vergesse, wo ich herkomme.
    5Ich beschütze jene, die sich nicht selbst beschützen können.
    6Ich wünschte, meine Jugendliebe wäre zu mir gekommen, um meiner Bestimmung zu folgen.
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    1D6Makel
    1Der Tyrann, der mein Land beherrscht, wird vor nichts zurückschrecken, um meinen Tod herbeizuführen.
    2Ich bin von der Wichtigkeit meines Schicksals überzeugt und sowohl blind für meine Unzuverlässigkeit als auch vor der Gefahr zu scheitern.
    3Alle, die mich seit meiner Kindheit kennen, wissen von meinem beschämenden Geheimnis. Daher kann ich niemals nach Hause zurückkehren.
    4Ich habe eine Schwäche für die Laster der Stadt, besonders für harten Alkohol
    5Insgeheim glaube ich daran, dass alles besser wäre, wenn ich als Alleinherrscher das Land regieren würde.
    6Mir fällt es sehr schwer, meinen Verbündeten zu vertrauen.
    ","chat":"","unidentified":""},"source":"SHB S.139","advancement":[{"_id":"kp3my4mj4unkgjlv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Hintergründe.Nlrp5oR3TVyQvrS3"],"optional":false},"value":{},"level":0,"title":"Merkmal","icon":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.QQcCrZkvA0RiglLo"}},"_id":"itEAU736GvTSyxzl"} -{"name":"Unterhaltungskünstler","type":"background","img":"icons/tools/instruments/lute-gold-brown.webp","data":{"description":{"value":"

    Du blühst vor einem Publikum auf. Du weißt, wie man es fasziniert, wie man es unterhält und sogar wie man es inspiriert. Deine Poesie vermag die Herzen zu rühren. Trauer und Freude auszulösen und Gelächter oder Wut hervorzurufen. Deine Musik heitert auf oder nährt Schmerz. Deine Tanzschritte sind faszinierend, dein Humor ist ansteckend. Welche Technik du auch anwendest, deine Kunst ist dein Leben.

    \n

    Geübt in folgenden Fertigkeiten: Akrobatik, Auftreten

    \n

    Geübt im Umgang mit folgenden Werkzeugen: Verkleidungsausrüstung, eine Art von Musikinstrument

    \n

    Ausrüstung: ein Musikinstrument (deiner Wahl), das Geschenk eines Verehrers (Liebesbrief, Haarlocke oder ein Stück Tand), ein Kostüm, ein Beutel mit 15GM

    \n

     

    \n

    Unterhaltungsprogramm

    \n

    Ein guter Unterhaltungskünstler ist vielseitig und würzt seine Auftritte mit einer Vielzahl verschiedener Kunststücke. Wähle aus der Tabelle ein bis drei Kunststücke aus oder würfle mit 1D10, um zu bestimmen, welche Art von Unterhaltungsprogramm dein Spezialgebiet ist.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D10Unterhaltungsprogramm1D10Unterhaltungsprogramm
    1Schauspiel6Musik
    2Tanz7Poesie
    3Feuerschlucken8Gesang
    4Possenreißen9Geschichten erzählen
    5Jonglage10Bodenakrobatik
    \n

     

    \n

    @Compendium[SharedData_global.Hintergründe.GXg2Q2M9WoVycrrS]{Merkmal: Auf vielfachen Wunsch}

    \n

    Du findest immer einen Ort zum Auftreten, sei es in einem Gasthaus, einer Taverne oder möglicherweise in einem Zirkus, am Theater oder sogar am Hofe eines Adligen. Solange du täglich dein Programm vorführst, erhältst du an einem solchen Ort kostenlose Verpflegung und einen Platz zum Schlafen von einfacher oder komfortabler Qualität (abhängig von der des Etablissements). Außerdem machen dich deine Darbietungen in der Gegend bekannt. Erkennen dich Fremde in einer Stadt, in der du gespielt hast, sind sie dir gegenüber meist positiv eingestellt

    \n

     

    \n

    Empfohlene Charakteristika

    \n

    Erfolgreiche Unterhaltungkünstler müssen in der Lage sein, die Aufmerksamkeit des Publikums sowohl zu erlangen als auch zu behalten, dabei neigen sie dazu, extravagante oder starke Persönlichkeiten zu besitzen. Sie tendieren zu romantischen Vorstellungen und streben oft hochtrabende Ideale an, wenn es um die Ausübung ihrer Kunst und die Wertschätzung des Schönen geht.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Persönlichkeitsmerkmal
    1Ich kenne zu fast jeder Situation eine passende Geschichte
    2Wenn ich an einen neuen Ort komme, sammle ich Gerüchte und verbreite Tratsch.
    3Ich bin ein hoffnungsloser Romantiker und bin immer auf der Suche nach der einen besonderen Person.
    4Niemand kann lange auf mich oder in meiner Nähe wütend sein, da ich jede Art von Spannung sofort verfliegen lasse.
    5Ich liebe gute Beleidigungen, sogar wenn sich gegen mich gerichtet sind.
    6Ich bin eingeschnappt, wenn ich nicht der Mittelpunkt der Aufmerksamkeit bin.
    7Ich strebe nach nichts Geringerem als der Perfektion.
    8Ich ändere meine Stimmung oder meine Meinung so schnell wie die Akkorde in einem Lied.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Ideal
    1Schönheit. Indem ich auftrete, mache ich die Welt besser, als sie vorher war. (gut)
    2Tradition. Die Geschichten, Legenden und Lieder der Vergangenheit dürfen niemals in Vergessenheit geraten, da sie uns lehren, wer wir sind. (rechtschaffen)
    3Kreativität. Die Welt braucht neue Ideen und gewagte Aktionen. (chaotisch)
    4Gier. Ich mache alles nur des Ruhmes und des Geldes wegen. (böse)
    5Publikum. Ich liebe es, ein Lächeln auf den Gesichtern der Zuschauer zu sehen, wenn ich auftrete. Das ist alles, was zählt. (neutral)
    6Ehrlichkeit. Kunst sollte die Seele widerspiegeln. Sie sollte aus dem tiefsten Inneren kommen und enthüllen, wer wir wirklich sind. (jede)
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Bindung
    1Mein Instrument ist mein wertvollster Besitz. Er erinnert mich an jemanden, den ich liebe.
    2Jemand hat mein geliebtes Instrument gestohlen. Eines Tages werde ich es wieder in meinen Händen halten.
    3Ich will berühmt sein. Koste es, was es wolle!
    4Ich verehre einen Held aus alten Sagen und messe meine Taten an dieser Person.
    5Ich werde alles tun, um mich meinen Rivalen gegenüber als überlegen zu erweisen.
    6Die Mitglieder meiner alten Schautellertruppe sind die wichtigsten Personen in meinem Leben.
    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Makel
    1Ich würde alles tun, um Ruhm und Bekanntheit zu erlangen.
    2Ich kann einem schönen Gesicht nicht widerstehen.
    3Ein Skandal hindert mich daran, je wieder in meine Heimat zurückzukehren. Diese Art von Problem scheint mich zu verfolgen.
    4Seit ich damals einen Adeligen satirisch dargestellt habe, ist dieser auf meinen Kopf aus. Es ist gut möglich, dass mir so etwas erneut passiert.
    5Es fällt mir schwer, meine wahren Gefühle zu verstecken. Meine scharfe Zunge bringt mich oft in große Schwierigkeiten.
    6Wie sehr ich mich auch anstrenge, ich bin sehr unzuverlässig, vor allem in Bezug auf meine Freunde.
    \n

     

    \n

    Variante des Unterhaltungskünstlers: Gladiator

    \n

    Ein Gladiator ist ebenso ein Unterhaltungskünstler wie ein Minnesänger oder ein Zirkusartist. Seine Kunst ist es, den Kampf zu Schau zu stellen und daraus zu Freude der Menge ein Spektakel zu machen. Diese Art von protzigem Kampf ist dein Unterhaltungsprogramm, auch wenn du zudem vielleicht noch über Fähigkeiten als Schauspieler oder Bodenakrobat verfügst. Mit deinem Merkmal @Compendium[SharedData_global.Hintergründe.GXg2Q2M9WoVycrrS]{Auf vielfachen Wunsch} kannst du einen Ort ausfindig machen, an dem Kampf zu Unterhaltungszwecken veranstaltet werden. Dabei könnte es sich um eine Gladiatorenarena handeln oder einen Ort für geheime Grubenkämpfe. Ersetze das Musikinstrument in deiner Anfangsausrüstung durch eine ungewöhnliche, aber günstige Waffe, wie beispielsweise ein Netz oder einen Dreizack.

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    Als etabliertes und respektiertes Mitglied einer Gilde (von Kaufleuten) oder Zunft (von Handwerkern), hier zusammengefasst als gemeinsamer Hintergrund, kommst du in den Genuss bestimmter Vorzüge. Die anderen Mitglieder deiner Organisation werden dir Kost und Logis gewähren, wenn es nötig ist, und auch deine Beerdigung übernehmen, falls es dazu kommt. In manchen Städten und Dörfern bietet dir eine Gildenhalle oder ein Zunfthaus die Möglichkeit, dich mit anderen Angehörigen deines Berufsstandes zu treffen. Dort können sich auch potenzielle Schutzherren, Verbündete oder Mietlinge aufhalten.

    \n

    Gilden und Zünfte besitzen oft großen politischen Einfluss. Wenn du eines Verbrechens angeklagt wirst, wird deine Organisation dich unterstützen und versuchen, deine Unschuld zu beweisen. Deine Gilde oder Zunft kann dir auch den Kontakt zu mächtigen politischen Persönlichkeiten ermöglichen, falls du ein Mitglied von gutem Ansehen bist. Solche Kontakte können eine Geldspende oder die Schenkung von magischen Gegenständen erfordern. Generell musst du jeden Monat einen Beitrag von 5GM an die Gilde oder Zunft zahlen. Wenn du Zahlungen auslässt, musst du alle ausstehenden Beträge begleichen, um weiterhin das Wohlwollen deiner Organisation zu genießen.

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Mit Genialität und Magie erwecken sie außergewöhnliche Fähigkeiten in Gegenständen. Magie betrachten sie als komplexes System, das auf seine Entschlüsselung und Nutzung in Zaubern und Erfindungen wartet. In den nächsten Abschnitten findest du alle Informationen, um einen dieser Erfinder zu spielen.

    Artifizienten nutzen verschiedenste Werkzeuge, um ihre arkane Macht zu kanalisieren. Zum Wirken von Zaubern könnten sie mit Alchemistenausrüstung ein potenzielles Elixier brauen, mit Kalligrafenausrüstung ein Siegel der Macht oder mit Tüftlerwerkzeug einen Talisman erschaffen. Die Magie von Artifizienten ist an ihre Werkzeuge und Talente gebunden. Nur wenige andere Charaktere können so zielsicher wie sie das jeweils richtige Werkzeug finden oder herstellen.

    Artifizienten in vielen Welten

    Im Multiversum von D&D erschaffen Artifizienten Erfindungen und magische Gegenstände für Krieg und Frieden. Freundlich gesinnte Artifizienten haben schon viele Leben gerettet oder erhellt. Anderseits haben die zerstörerischen Erfindungen anderer Artifizienten zahllose Leben gekostet.

    In den Vergessenen Reichen ist die Insel Lantan Heimat vieler Artifizienten, und in der Welt der Drachenlanze gehören viele Tüftlergnome dieser Klasse an. Die seltsamen Technologien beim Grenzgipfel in der Welt von Greyhawk haben einige Leute inspiriert, den Weg des Artifizienten einzuschlagen, und viele Nationen in Mystara beschäftigen Artifizienten, um Luftschiffe und sonstige Wunderwerke funktionstüchtig zu halten.

    Artifizienten in der Stadt der Siegel teilen Entdeckungen aus dem ganzen Multiversum miteinander. Der Gnomen-Artifizient Vi betreibt dort ein kosmisches Geschäft und lässt Abenteurer Probleme beheben, die anderer für unlösbar halten. Dass Magie in Vis Heimatwelt Eberron als Form der Wissenschaft betrachtet und in der ganzen Gesellschaft genutzt wird, ist im Wesentlichen dem Einfallsreichtum der Artifizienten zu verdanken.

    Einen Artifizienten erstellen

    Lies zum Erstellen eines Artifizienten die folgenden Unterabschnitte mit Informationen zu Trefferpunkten, Übung und Anfangsausrüstung. Sieh dann in der Tabelle des Artifizienten nach, welche Merkmale du auf welcher Stufe erhältst. Du findest die Beschreibungen der Merkmale im Abschnitt \"Merkmale von Artifizienten\".

    Klassenkombinationen und der Artifizient

    Wenn deine Gruppe die optionale Regel für Klassenkombinationen aus dem Spielerhandbuch verwendet, findest du im Folgenden die Voraussetzungen für den Artifizienten als eine dieser Klassen

    Minimaler Attributswert. Als Charakter mit einer Klassenkombination musst du mindestens eine Intelligenz von 13 haben, um eine Stufe in dieser Klasse aufzusteigen, wenn du bereits ein Artifizient bist.

    Übung. Wenn der Artifizient nicht deine ursprüngliche Klasse ist, bist du in folgenden Bereichen geübt, wenn du als Artifizient zum ersten Mal eine Stufe aufsteigst: leichte Rüstung, mittelschwere Rüstung, Schilde, Diebeswerkzeug, Tüftlerwerkzeug.

    Zauberplätze. Addiere die Hälfte deiner Stufe als Artifizient (aufgerundet) zu den entsprechenden Stufen aus anderen Klassen, um deine verfügbaren Zauberplätze zu bestimmen.

    Schnellerstellung

    Du kannst einen Artifizienten schnell erstellen, indem du diesen Vorschlägen folgst: Intelligenz sollte dein höchster Wert sein, gefolgt von Konstitution oder Geschicklichkeit. Wähle als nächstes den Hintergrund @UUID[Compendium.SharedData_global.Hintergründe.4ovjOq2AJhAe1mOX]{Gildenhandwerker} aus.

    Trefferpunkte

    Trefferwürfel: 1d8 pro Stufe als Artifizient
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Artifizient nach der 1.Stufe.

    Übung

    Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde
    Waffen: einfache Waffen
    Werkzeuge: Diebeswerkzeug, Tüftlerwerkzeug, ein Handwerkzeug deiner Wahl
    Rettungswürfe: Intelligenz, Konstitution
    Fertigkeiten: Wähle zwei aus: Arkane Kunde, Fingerfertigkeit, Geschichte, Nachforschungen, Wahrnehmung

    In verschiedenen Ecken des D&D Multiversums werden bereits die Geheimnisse von Schießpulver und Feuerwaffen entdeckt. Wenn dein Spielleiter den Feuerwaffenregeln im Spielleiterhandbuch folgt und dein Artifizient schon mit solchen Waffen zu tun hatte, ist dein Artifizient in ihrer Anwendung geübt.

    Anfangsausrüstung

    Du beginnst mit der folgenden Ausrüstung - zusätzlich zur Ausrüstung, die du über deinen Hintergrund erhältst:

    • zwei einfache Waffen deiner Wahl
    • Leichte Armbrust mit 20 Bolzen
    • Beschlagenes Leder oder Schuppenpanzer deiner Wahl
    • Diebeswerkzeug und Kerker-Erkunderausrüstung

    Wenn du diese Anfangsausrüstung sowie die Gegenstände deines Hintergrunds nicht nutzt, beginnst du mit [[/r 5d4]] X 10GM, um deine Ausrüstung kaufen zu können.

    Artifizienten Aufstiegstabelle

    Stufe

     

    Übungs-

    Bonus

    Merkmale

     

    Bekannte Durchdringungen

     

    Durchdrungene Gegenstände

     

    Bekannte

    Zaubertricks

    - Zauberplätze pro Grad -
    1.2.3.4.5.
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.DkulVTM200kUDjlN]{Magisches Tüfteln}, @Compendium[SharedData_global.Klassenfähigkeiten.JL1vO9rec0Q0YQH9]{Zauberwirken (Artifizient)}--22    
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.nRg8Gi4g4ejyvPqN]{Gegenstand durchdringen}4222    
    3+2@Compendium[SharedData_global.Klassenfähigkeiten.CdT7s83oQ5oAwgZs]{Artifizientenspezialist}, @Compendium[SharedData_global.Klassenfähigkeiten.NwnkmKUe1P6i3DT2]{Das Richtige Werkzeug}4223    
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4223    
    5+3Artifizientenspezialistenmerkmal42242   
    6+3@Compendium[SharedData_global.Klassenfähigkeiten.lsrvrXi7TCPntOkJ]{Werkzeug-Expertise}63242   
    7+3@Compendium[SharedData_global.Klassenfähigkeiten.QOHOzjeKFTmQoM5W]{Geistesblitz}63243   
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}63243   
    9+4Artifizientenspezialistenmerkmal632432  
    10+4@Compendium[SharedData_global.Klassenfähigkeiten.jaM42XMBsXWlyked]{Einweihen magischer Gegenstände}843432  
    11+4@Compendium[SharedData_global.Klassenfähigkeiten.slU2Gg3aaWQrkR0U]{Zauberspeicher}843433  
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}843433  
    13+5-8434331 
    14+5@Compendium[SharedData_global.Klassenfähigkeiten.Th4eYn67yQHBTKAf]{Gelehrter magischer Gegenstände}10544331 
    15+5Artifizientenspezialistenmerkmal10544332 
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}10544332 
    17+6-105443331
    18+6@Compendium[SharedData_global.Klassenfähigkeiten.aMdpx0yuGYmnZh93]{Meister magischer Gegenstände}126443331
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}126443332
    20+6@Compendium[SharedData_global.Klassenfähigkeiten.t9vIno3OnsKxLTKC]{Seele des Artifizienten}126443332

     

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-{"_id":"7P38ODFbXFbdiA9Q","name":"Paladin","type":"class","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

    Als Paladin erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d10 pro Stufe als Paladin
    Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodifikator
    Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Paladin über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: alle Rüstungen, Schilde
    Waffen: einfache Waffen, Kriegswaffen
    Werkzeuge: keine
    Rettungswürfe: Weisheit, Charisma
    Fertigkeiten: zwei nach Wahl: Athletik, Einschüchtern, Heilkunde, Motive erkennen, Überzeugen, Religion

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) eine Kriegswaffe und ein Schild oder (b) zwei Kriegswaffen
    • \n
    • (a) fünf Wurfspeere oder (b) eine einfache Nahkampfwaffe
    • \n
    • (a) eine Priesterausrüstung oder (b) eine Entdeckerausrüstung
    • \n
    • einen Kettenpanzer und ein heiliges Symbol
    • \n
    \n

    Paladin Aufstigstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    Bonus

    \n
    Merkmale-Zauberplätze pro Grad-
    1.2.3.4.5.
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.zNZdMjukJTp7tFbB]{Göttliches Gespür}, @Compendium[SharedData_global.Klassenfähigkeiten.O9jcG8AdLWDHtE0y]{Handauflegen}-----
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}, @Compendium[SharedData_global.Klassenfähigkeiten.xglwQlQ9AMAtKiWP]{Zauberwirken}, @Compendium[SharedData_global.Klassenfähigkeiten.rtXZr5diUfmRmCeM]{Göttliches Niederstrecken}2----
    3+2@Compendium[SharedData_global.Klassenfähigkeiten.d9dH1e3pd0xati9t]{Göttliche Gesundheit}, @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur}3----
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}3----
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    6+3@Compendium[SharedData_global.Klassenfähigkeiten.cJc4XXovFrkY53bT]{Aura des Schutzes}42---
    7+3Merkmal: Heiliger Schwur43---
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}43---
    9+4-432--
    10+4@Compendium[SharedData_global.Klassenfähigkeiten.7mneER1XE3XSZV27]{Aura der Tapferkeit}432--
    11+4@Compendium[SharedData_global.Klassenfähigkeiten.QH164XW7tkgzbWj4]{Verbessertes Göttliches Niederstrecken}433--
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}433--
    13+5-4331-
    14+5@Compendium[SharedData_global.Klassenfähigkeiten.bvVnJh7l6bDb7lOL]{Reinigende Berührung}4331-
    15+5Merkmal: Heiliger Schwur4332-
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4332-
    17+6-43331
    18+6Auraverbesserungen: @Compendium[SharedData_global.Klassenfähigkeiten.cJc4XXovFrkY53bT]{Aura des Schutzes}, @Compendium[SharedData_global.Klassenfähigkeiten.7mneER1XE3XSZV27]{Aura der Tapferkeit}43331
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}43332
    20+6Merkmal: Heiliger Schwur43332
    \n

     

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    Als ein Waldläufer erhältst du folgende Klassenmerkmale.

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d10 pro Stufe als Waldläufer
    Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodikator
    Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Waldläufer über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstungen: leichte Rüstungen, mittelschwere Rüstungen, Schilde
    Waffen: einfache Waffen, Kriegswaffen
    Werkzeuge: keine
    Rettungswürfe: Stärke, Geschicklichkeit
    Fertigkeiten: drei nach Wahl: Athletik, Heimlichkeit, Motiv erkennen, Nachforschungen, Naturkunde, Tierkunde, Überlebenskunde, Wahrnehmung

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) einen Schuppenpanzer oder (b) eine Lederrüstung
    • \n
    • (a) zwei Kurzschwerter oder (b) zwei einfache Nahkampfwaffen
    • \n
    • (a) eine Gewölbeforscherausrüstung oder (b) eine Entdeckerausrüstung
    • \n
    • ein Langbogen mit 20 Pfeile
    • \n
    \n

    Waldläufer Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    bonus

    \n
    Merkmale\n

    Bekannte

    \n

    Zauber

    \n
    - Zauberplätze pro Grad -
    1.2.3.4.5.
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.F5vQI43Rkym0uy4f]{Erzfeind}, @Compendium[SharedData_global.Klassenfähigkeiten.d5KWjoJY3WduhCCo]{Bevorzugtes Gelände}------
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}, @Compendium[SharedData_global.Klassenfähigkeiten.2MAVlGtTSbrOzpUK]{Zauberwirken}22----
    3+2\n

    @Compendium[SharedData_global.Klassenfähigkeiten.6gNYLYeJ5JgstONn]{Waldläuferarchetyp},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.4Fc4yhvLeZ2GVlQb]{Urtümliche Wahrnehmung}

    \n
    33----
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}33----
    5+3@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}442---
    6+3\n

    @Compendium[SharedData_global.Klassenfähigkeiten.F5vQI43Rkym0uy4f]{Verbesserung: Erzfeind},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.d5KWjoJY3WduhCCo]{Verbesserung: Bevorzugtes Gelände}

    \n
    442---
    7+3Merkmal: Waldläuferarchetyp543---
    8+3\n

    @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.38tv8l2zN68DkOHn]{Sicherer Schritt}

    \n
    543---
    9+4-6432--
    10+4\n

    @Compendium[SharedData_global.Klassenfähigkeiten.d5KWjoJY3WduhCCo]{Verbesserung: Bevorzugtes Gelände}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.phzYB9aqhwDSLQ4N]{Tarnung}

    \n
    6432--
    11+4Merkmal: Waldläuferarchetyp7433--
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}7433--
    13+5-84331-
    14+5\n

    @Compendium[SharedData_global.Klassenfähigkeiten.F5vQI43Rkym0uy4f]{Verbesserung: Erzfeind},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.E2jz7d6gS8Jx2KRV]{Verschwinden}

    \n
    84331-
    15+5Merkmal: Waldläuferarchetyp94332-
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}94332-
    17+6-1043331
    18+6@Compendium[SharedData_global.Klassenfähigkeiten.MxrZ7EAR1MgBDpYT]{Wilde Sinne}1043331
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    20+6@Compendium[SharedData_global.Klassenfähigkeiten.6rhdOa9iNdk6W4gm]{Feindestöter}1143332
    \n

     

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    Als Hexenmeister erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d8 pro Stufe als Hexenmeister
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
    Trefferpunkte auf höheren Stufen: 1d8 (der 5) + dein Konstitutionsmodifikator pro Stufe als Hexenmeister über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: leichte Rüstung
    Waffen: einfache Waffen
    Werkzeuge: keine
    Rettungswürfe: Weisheit und Charisma
    Fertigkeiten: zwei nach Wahl: Arkane Kunde, Einschüchtern, Geschichte, Nachforschungen, Naturkunde, Religion, Täuschen

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) eine leichte Armbrust mit 20 Bolzen oder (b) eine einfache Waffe
    • \n
    • (a) einen Materialkomponentenbeutel oder (b) ein arkaner Fokus
    • \n
    • (a) eine Gelehrtenausrüstung oder (b) eine Gewölbeforscherausrüstung
    • \n
    • eine Lederrüstung, eine einfache Waffe und zwei Dolche
    • \n
    \n

    Hexenmeister Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    bonus

    \n
    MerkmaleBekannte Zaubertricks\n

    Bekannte

    \n

    Zauber

    \n
    Zauberplätze\n

    Grad der

    \n

    Plätze

    \n
    \n

    Bekannte

    \n

    Anrufungen

    \n
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    20+6@Compendium[SharedData_global.Klassenfähigkeiten.2UP7gxn5t2bPVQvZ]{Mystischer Meister}41545.8
    \n

     

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-{"_id":"F02GixGNNvOK6nsp","name":"Kämpfer","type":"class","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighter"},"core":{"sourceId":"Compendium.dnd5e.classes.ABEBgWyRhVlDUIfq"}},"system":{"description":{"value":"

    Als Kämpfer erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d10 pro Stufe als Kämpfer
    Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Kämpfer über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: alle Rüstungen, Schilde
    Waffen: einfache Waffen, Kriegswaffen
    Werkzeuge: keine
    Rettungswürfe: Stärke, Konstitution
    Fertigkeiten: zwei nach Wahl: Akkrobatik, Mit Tieren umgehen, Athletik, Geschichte, Motiv erkennen, Einschüchtern, Wahrnehmung, Überlebenskunst

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) ein Kettenpanzer oder (b) eine Lederrüstung und ein Langbogen mit 20 Pfeilen,
    • \n
    • (a)eine Kriegswaffe und ein Schild oder (b) zwei Kriegswaffen,
    • \n
    • (a) eine leichte Armbrust mit 20 Bolzen oder (b) zwei Beile,
    • \n
    • (a) eine Gewölbeforscherausrüstung oder (b) eine Entdeckerausrüstung
    • \n
    \n

    Kämpfer Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    LevelÜbungsbonusMerkmal
    1+2\n

    @Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil},@Compendium[SharedData_global.Klassenfähigkeiten.EYvbj3o4fFQ6C7zx]{Durchschnaufen}

    \n
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    7+3Merkmal: Kampfarchetyp
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    15+5Merkmal: Kampfarchetyp
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    18+6Merkmal: Kampfarchetyp
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    20+6@Compendium[SharedData_global.Klassenfähigkeiten.RSI2lmd4CR51OzrI]{Zusätzlicher Angriff (3)}
    \n

     

    ","chat":"","unidentified":""},"source":"SHB S.69","identifier":"kampfer","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"dkb3eoydd4cv70ql","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"dmug20mvm5vixldj","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.RSI2lmd4CR51OzrI"],"optional":true},"value":{},"level":20,"title":"Verbesserung: Zusätzlicher Angriff","icon":"","classRestriction":""},{"_id":"48qy2jyvw4dbv0zd","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":19,"title":"Attributswerterhöhung | 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    Als Barbar erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d12 pro Stufe als Barbar
    Trefferpunkte auf Stufe 1: 12 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d12 (oder 7) + dein Konstitutionsmodifikator pro Stufe als Barbar über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde
    Waffen: einfache Waffen, Kriegswaffen
    Werkzeuge: keine
    Rettungswürfe: Stärke, Konstitution
    Fertigkeiten: zwei nach Wahl: Athletik, Einschüchtern, Mit Tieren umgehen, Naturkunde, Überlebenskunst, Wahrnehmung

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) eine zweihändige Axt oder (b) eine Nahkampf-Kriegswaffe,
    • \n
    • (a) zwei Beile oder (b) eine einfache Waffe deiner Wahl,
    • \n
    • eine Entdeckerausrüstung und vier Wurfspeere.
    • \n
    \n

    Barbaren Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    bonus

    \n
    Merkmale\n

    Anzahl der

    \n

    Kampfräusche

    \n
    \n

    Kampfrausch-

    \n

    Schaden

    \n
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch}, @Compendium[SharedData_global.Klassenfähigkeiten.kQgBehtZ0muyFuCY]{Ungerüstete Verteidigung}2+2
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.bJ96Xll8Qn7tQBmj]{Rücksichtsloser Angriff}, @Compendium[SharedData_global.Klassenfähigkeiten.mNAURXmrJXEolgK2]{Gefahrengespür}2+2
    3+2@Compendium[SharedData_global.Klassenfähigkeiten.1RaopsmTDpPQdKyn]{Urtümlicher Pfad}3+2
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}3+2
    5+3@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}, @Compendium[SharedData_global.Klassenfähigkeiten.sevgtLvKxtzVOAAJ]{Schnelle Bewegung}3+2
    6+3Pfadmerkmal4+2
    7+3@Compendium[SharedData_global.Klassenfähigkeiten.4mmgRRH1np7AeJBh]{Wilder Instinkt}4+2
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4+2
    9+4@Compendium[SharedData_global.Klassenfähigkeiten.7dL4SQoyqmi9s77b]{Brutale kritische Treffer (1 Würfel)}4+3
    10+4Pfadmerkmal4+3
    11+4@Compendium[SharedData_global.Klassenfähigkeiten.kqY6nKHhGZoRVNAK]{Unerbittlicher Kampfrausch}4+3
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5+3
    13+5@Compendium[SharedData_global.Klassenfähigkeiten.7dL4SQoyqmi9s77b]{Brutale kritische Treffer (2 Würfel)}5+3
    14+5Pfadmerkmal5+3
    15+5@Compendium[SharedData_global.Klassenfähigkeiten.bMzCgbRUFRzCbHuE]{Anhaltender Kampfrausch}5+3
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5+4
    17+6@Compendium[SharedData_global.Klassenfähigkeiten.7dL4SQoyqmi9s77b]{Brutale kritische Treffer (3 Würfel)}6+4
    18+6@Compendium[SharedData_global.Klassenfähigkeiten.4V3WhJu9eJOkTVC1]{Unbändige Stärke}6+4
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}6+4
    20+6@Compendium[SharedData_global.Klassenfähigkeiten.gIRgMXW8s1nMe45t]{Meister der Wildnis}unbegrenzt+4
    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 46","identifier":"barbar","levels":1,"hitDice":"d12","hitDiceUsed":0,"advancement":[{"_id":"7ol9h2odvahkajzu","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"uigr5mx2xz0wn3ko","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg","Compendium.SharedData_global.Klassenfähigkeiten.kQgBehtZ0muyFuCY"],"optional":false},"value":{},"level":1,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"79ppk30w53h8fq6k","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.bJ96Xll8Qn7tQBmj","Compendium.SharedData_global.Klassenfähigkeiten.mNAURXmrJXEolgK2"],"optional":false},"value":{},"level":2,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"naxdf3i1oqq0mpwq","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Subclass.bOAGbPDmDrI5qizA","Compendium.SharedData_global.Subclass.1k9RSpbDZ6K7ThiJ","Compendium.SharedData_global.Subclass.oLLvuACOwU1P5WqL","Compendium.SharedData_global.Subclass.gRCUYo8r69UIgc8O","Compendium.SharedData_global.Subclass.QUh4hxKsPaRe8uVe"],"optional":true},"value":{},"level":3,"title":"Wahl des Urtümlichen Pfades (Subclass)","icon":"","classRestriction":""},{"_id":"o2cqs6h1arszsc32","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung | 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Schaden","icon":"","classRestriction":""},{"_id":"7emsya9k84xnum92","type":"ScaleValue","configuration":{"identifier":"","type":"number","distance":{"units":""},"scale":{"9":{"value":1},"13":{"value":2},"17":{"value":3}}},"value":{},"title":"Brutale kritische Trefferwürfel","icon":"","classRestriction":""}],"saves":["str","con"],"skills":{"number":2,"choices":["ani","ath","itm","nat","prc","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"subclass":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barbarian"},"core":{"sourceId":"Compendium.dnd5e.classes.pvEzGSv71zBhaolc"}}} -{"_id":"MPAe53KteeBFMgAB","name":"Schurke","type":"class","img":"icons/skills/melee/strike-sword-stabbed-brown.webp","data":{"description":{"value":"

    Als Schurke hast du die folgenden Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d8 pro Stufe als Schurke
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
    Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Schurke über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: leichte Rüstungen
    Waffen: einfache Waffen, Handarmbrüste, Langschwerter, Rapiere und Kurzschwerter
    Werkzeuge: Diebeswerkzeug
    Rettungswürfe: Geschicklichkeit und Intelligenz
    Fertigkeiten: vier nach Wahl: Akrobatik, Athletik, Auftreten, Motiv erkennen, Einschüchtern, Fingerfertigkeit, Heimlichkeit, Überzeugen, Nachforschungen, Täuschen, Wahrnehmung

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) ein Rapier oder (b) ein Kurzschwert
    • \n
    • (a) ein Kurzbogen mit 20 Pfeilen oder (b) ein Kurzschwert
    • \n
    • (a) eine Einbrecherausrüstung, (b) eine Gewölbeforscherausrüstung oder (c) eine Entdeckerausrüstung
    • \n
    • (a) eine Lederrüstung, zwei Dolche und Diebeswerkzeug
    • \n
    \n

    Schurke Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Level\n

    Übungs-

    \n

    bonus

    \n
    \n

    Hinterhältiger

    \n

    Angriff

    \n
    Merkmale
    1+21d6\n

    @Compendium[SharedData_global.Klassenfähigkeiten.fRLjudzeaqtawtkL]{Expertise}, @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.EQ3wufQf6WkU2b9G]{Diebessprache}

    \n
    2+21d6@Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion}
    3+22d6@Compendium[SharedData_global.Klassenfähigkeiten.O6cCSYOozicrpcjU]{Schurkenarchetyp}
    4+22d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
    5+33d6@Compendium[SharedData_global.Klassenfähigkeiten.BCYLQmmrogssYwEN]{Unglaubliches Ausweichen}
    6+33d6@Compendium[SharedData_global.Klassenfähigkeiten.fRLjudzeaqtawtkL]{Expertise}
    7+34d6@Compendium[SharedData_global.Klassenfähigkeiten.vodDUJqaF49iz0uy]{Entrinnen}
    8+34d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
    9+45d6Merkmal: Schurkenarchetyp
    10+45d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
    11+46d6@Compendium[SharedData_global.Klassenfähigkeiten.8SjIshRIE2qKwUUI]{Verlässliches Talent}
    12+46d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
    13+57d6Merkmal: Schurkenarchetyp
    14+57d6@Compendium[SharedData_global.Klassenfähigkeiten.Rvem4N3l7K138JSV]{Blindgespür}
    15+58d6@Compendium[SharedData_global.Klassenfähigkeiten.pSe81OsFe6Soaq8l]{Entschlüpfender Geist}
    16+58d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
    17+69d6Merkmal: Schurkenarchetyp
    18+69d6@Compendium[SharedData_global.Klassenfähigkeiten.ExAnrszss6CYgY3y]{Schwer zu fassen}
    19+610d6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
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    \n

     

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    Als Barde erhältst du folgende Klassenmerkmale:

    Trefferpunkte

    Trefferwürfel: 1d8 pro Stufe als Barde
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Barde über die 1.Stufe hinaus

    Übung

    Rüstung: leichte Rüstungen
    Waffen: einfache Waffen, Handarmbrüste, Langschwerter, Rapiere und Kurzschwerter
    Werkzeuge: drei Musikinstrumente deiner Wahl
    Rettungswürfe: Geschicklichkeit, Charisma
    Fertigkeiten: drei beliebige deiner Wahl

    Ausrüstung

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    • (a) ein Rapier, (b) ein Langschwert oder (c) eine einfache Waffe,
    • (a) Diplomatenausrüstung oder (b) Unterhaltungskünstlerausrüstung,
    • (a) eine Laute oder (b) ein anderes Musikinstrument,
    • eine Lederrüstung und ein Dolch.

    Barden Aufstiegstabelle

    Stufe

     

    Übungs-

    Bonus

    Merkmale

     

    Bekannte

    Zaubertricks

     

    Bekannte

    Zauber

    - Zauberplätze pro Grad -
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    Als ein Kleriker erhältst du folgende Klassenmerkmale.

    Trefferpunkte

    Trefferwürfel: 1d8 pro Stufe als Kleriker
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodikator
    Trefferpunkte auf höheren Stufen: 1d8 (oder5) + dein Konstitutionsmodifikator pro Stufe als Kleriker über die 1.Stufe hinaus

    Übung

    Rüstungen: leichte Rüstungen, mittelschwere Rüstungen, Schilde
    Waffen: einfache Waffen
    Werkzeuge: keine
    Rettungswürfe: Weisheit, Charisma
    Fertigkeiten: zwei nach Wahl: Geschichte, Heilkunde, Motiv erkennen, Religion, Überzeugen

    Ausrüstung

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    • (a) ein Streitkolben oder (b) ein Kriegshammer (falls im Umgang geübt),
    • (a) ein Schuppenpanzer, (b) eine Lederrüstung oder, or (c) ein Kettenpanzer (falls im Umgang geübt),
    • (a) eine leichte Armbrust mit 20 Bolzen oder (b) eine einfache Waffe,
    • (a) eine Priesterausrüstung oder (b) eine Entdeckerausrüstung,
    • Ein Schild und ein heiliges Symbol

    Kleriker Aufstiegstabelle

    Stufe

    Übungs-

    bonus

    Merkmale

    Bekannte

    Zaubertricks

    1.Grad

    2.Grad

    3.Grad

    4.Grad

    5.Grad

    6.Grad

    7.Grad

    8.Grad

    9.Grad

    1+2

    @Compendium[SharedData_global.Klassenfähigkeiten.xvgDfTFB3tlO87NL]{Zauberwirken} , @Compendium[SharedData_global.Klassenfähigkeiten.Eyy4bi7T791gtoDJ]{Göttliche Domänen}

    3

    2

    -

    -

    -

    -

    -

    -

    -

    -

    2

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    20+6@Compendium[SharedData_global.Klassenfähigkeiten.i4LvkN0a7scxZ7VP]{Verbesserte Göttliche Intervention}5433332211

     

    Göttliche Domänen

    In einem Pantheon hat jede Gottheit Einfluss auf verschiedene Aspekte der Welt und des Lebens der Sterblichen. Dieser Einflussbereich wird die Domäne des Gottes genannt. Alle Domänen, die einer Gottheit zugeordnet sind, werden zusammen als ihr Portfolie bezeichnet. Beispielsweise enthält das Portfolio des griechischen Gottes Apollo die Domäne des Wissens, Leben und Licht. Als Kleriker suchst du dir aus dem Portfolio deines Gottes einen dieser Aspekte aus, den du fortan verkörpern möchtest, und erhältst die Kräfte, die mit dieser Domäne in Verbindung stehen.

    Deine Wahl könnte mit der Ausrichtung einer bestimmten Sekte übereinstimmen, die deiner Gottheit folgt. Apollo zum Beispiel könnte in einer Region als Phoebus Apollo (\"der Strahlende\") verehrt werden, was seinen Einfluss auf die Domäne des Lichts betont, uns an einem anderen Ort als Apollo Acesius (\"der Heilende\"), wodurch seine Verbindung mit der Domäne des Lebens hervorgehoben wird. Alternativ kannst du dir auch einfach eine Domäne aus dem Portfolio aussuchen, die deiner persönlichen Vorliebe am ehesten gerecht wird.

    Jede Domänenbeschreibung gibt dir Beispiele von Göttern, die Einfluss über diese Domäne haben. Du findest sowohl Gottheiten aus den Welten der Vergessenen Reiche, Greyhawk, der Welt der Drachenlanze und Ebberon als auch Fantasy-Interpretationen der keltischen, griechischen, nordischen und ägyptischen Pantheons.

    Spielerhandbuch:

    @Compendium[SharedData_global.Subclass.CVD3Trpn1RCP00wc]{Domäne des Krieges}

    @Compendium[SharedData_global.Subclass.kb66KMFtvCaG77B4]{Domäne des Lebens}

    @Compendium[SharedData_global.Subclass.UTC57ZefKwCMiHzb]{Domäne des Lichts}

    @Compendium[SharedData_global.Subclass.28Hwp2F3O8egjXOU]{Domäne der Natur}

    @Compendium[SharedData_global.Subclass.o1haA6ntOT2NxPnd]{Domäne des Sturms}

    @Compendium[SharedData_global.Subclass.Voqb8qHE09hWUN8n]{Domäne des Wissens}

    Xanathars Ratgeber für alles:

    @Compendium[SharedData_global.Subclass.xUJb7TbN8VJAmbj2]{Domäne der Schmiede}

    @Compendium[SharedData_global.Subclass.YdkPQ5JOYSiJAD3P]{Domäne des Grabes}

    ","chat":"","unidentified":""},"source":"SHB S. 75","identifier":"kleriker","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"6kta2gbfndd2x5rv","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"eercchhy1lt54xhy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.xvgDfTFB3tlO87NL"],"optional":true},"value":{},"level":1,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"ocs94ngkdon2bxpe","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH","Compendium.SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm"],"optional":false},"value":{},"level":2,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"9o2vdtq8uaoqxerr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung 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Intervention","icon":"","classRestriction":""},{"_id":"7g45a050jjju1u5k","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"1":{"value":"3"},"4":{"value":"4"},"10":{"value":"5"}}},"value":{},"title":"Bekannte Zaubertricks","icon":"","classRestriction":""},{"_id":"zv33ua4guan3nyzb","type":"ScaleValue","configuration":{"identifier":"gottliche-macht-fokussieren","type":"string","distance":{"units":""},"scale":{"2":{"value":"1"},"6":{"value":"2"},"18":{"value":"3"}}},"value":{},"title":"Göttliche Macht fokussieren Anwendungen","icon":"","classRestriction":""},{"_id":"6utmo78fny7se5os","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"5":{"value":"0.5"},"8":{"value":"1"},"11":{"value":"2"},"14":{"value":"3"},"17":{"value":"4"}}},"value":{},"title":"Untote zerstören 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-{"_id":"Sl3C2vlWeCIkJ8D4","name":"Bloodhunter","type":"class","img":"modules/SharedData_global/icons/skills/blood_03.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.wISw6CbmwQHv8mje"}},"system":{"description":{"value":"
    \n

    Als Bloodhunter erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d10 pro Stufe als Bloodhunter
    Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Bloodhunter über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde
    Waffen: einfache Waffen, Kriegswaffen
    Werkzeuge: Alchemistenlabor
    Rettungswürfe: Geschicklichkeit, Intelligenz
    Fertigkeiten: drei nach Wahl: Athletik, Akrobatik, Arkane Kunde, Geschickte, Motiv erkennen, Nachforschen, Religion, Überlebenskunst

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) eine Kriegswaffe oder (b) zwei einfache Waffen
    • \n
    • (a) eine leichte Armbrust mit 20 Bolzen oder (b) eine Handarmbrust mit 20 Bolzen
    • \n
    • (a) eine beschlagene Lederrüstung oder (b) einen Schuppenpanzer
    • \n
    • eine Entdeckerausrüstung
    • \n
    \n

    Bloodhunter Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    bonus

    \n
    Merkmale\n

    Blutmagie

    \n

    Würfel

    \n
    \n

    Bekannte

    \n

    Blutflüche

    \n
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.CFzsSbdf7xvidZFv]{Fluch des Jägers}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch}1d41
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}, @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus}1d41
    3+2@Compendium[SharedData_global.Klassenfähigkeiten.7UuNLdhO3F2dSlB1]{Bloodhunter-Orden}1d41
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d41
    5+3@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}1d61
    6+3@Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (2/Rast)}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d62
    7+3Merkmal: Orden, @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus (Ur-Ritus)}1d62
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d62
    9+4@Compendium[SharedData_global.Klassenfähigkeiten.IksaWqZpaclDhL82]{Düstere Hellseherei}1d62
    10+4@Compendium[SharedData_global.Klassenfähigkeiten.lltopIoKLO7I0fSC]{Dunkle Verstärkung}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d63
    11+4Merkmal: Orden1d83
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d83
    13+5@Compendium[SharedData_global.Klassenfähigkeiten.pBbyFC6GjSxoN70M]{Fesselndes Brandmal}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (3/Rast)}1d83
    14+5\n

    @Compendium[SharedData_global.Klassenfähigkeiten.yNZEWUNl8QteJZhu]{Gehärtete Seele},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus (Esoterischer Ritus)}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}

    \n
    1d84
    15+5Merkmal: Orden1d84
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d84
    17+6@Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (4/Rast)}1d104
    18+6Merkmal: Orden, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d105
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d105
    20+6@Compendium[SharedData_global.Klassenfähigkeiten.qidXwMOe5x4lIImZ]{Blutige Meisterschaft}1d105
    \n

     

    ","chat":"","unidentified":""},"source":"Homebrew","identifier":"bloodhunter","levels":1,"hitDice":"d10","hitDiceUsed":0,"advancement":[{"_id":"odelm4fc259eaqnh","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"ijdhs273gybrc4uk","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":8,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"3bujuq2dbxmeuvoe","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":12,"title":"Attributswerterhöhung | 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-{"_id":"Zm0bvZ3hHYFLmFhW","name":"Druide","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

    Als Druide erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d8 pro Stufe als Druide
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
    Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Druide über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde (Druiden tragen keine Rüstungen oder Schilde, die aus Metall sind)
    Waffen: Knüppel, Dolche, Wurfpfeile, Wurfspeere, Streitkolben, Kampfstäbe, Krummsäbel, Sicheln, Schleudern und Speere
    Werkzeuge: Kräuterkunde-Ausrüstung
    Rettungswürfe: Intelligenz, Weisheit
    Fertigkeiten: zwei nach Wahl: Arkane Kunde, Heilkunde, Mit Tieren umgehen, Motiv erkennen, Naturkunde, Religion, Überlebenskunst, Wahrnehmung

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) ein Holzschild oder (b) eine beliebige einfache Waffe
    • \n
    • (a) einen Krummsäbel oder (b) eine einfache Nahkampfwaffe
    • \n
    • eine Lederrüstung, eine Entdeckerausrüstung und ein druidischer Fokus
    • \n
    \n

    Druiden Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    Bonus

    \n
    Merkmale\n

    Bekannte

    \n

    Zaubertricks

    \n
    - Zauberplätze pro Grad -
    1.2.3.4.5.6.7.8.9.
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.1x5f6aOFSTh9Ykih]{Druidisch}, @Compendium[SharedData_global.Klassenfähigkeiten.BEuiK4NIhprcPhHh]{Zauberwirken}22--------
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.yQqoYta40F1AEpj7]{Druidenzirkel}23--------
    3+2-242-------
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}343-------
    5+3-3432------
    6+3Merkmal: Druidenzirkel3433------
    7+3-34331-----
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}34332-----
    9+4-343331----
    10+4Merkmal: Druidenzirkel443332----
    11+4-4433321---
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433321---
    13+5-44333211--
    14+5Merkmal: Druidenzirkel44333211--
    15+5-443332111-
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443332111-
    17+6-4433321111
    18+6@Compendium[SharedData_global.Klassenfähigkeiten.mwT1fVyJQroCnOHy]{Zeitloser Körper}, @Compendium[SharedData_global.Klassenfähigkeiten.Zcvt7vBzII0ATLIn]{In Tiergestalt zaubern}4433331111
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433332111
    20+6@Compendium[SharedData_global.Klassenfähigkeiten.cZfL0paewGYEEQDN]{Erzdruide}4433332211
    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 56","identifier":"druide","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"hpnw2ke6kxlvltsm","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"tjxunj1n18d2z5n2","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"1":{"value":"2"},"4":{"value":"3"},"10":{"value":"4"}}},"value":{},"title":"Bekannte Zaubertricks","icon":"","classRestriction":""},{"_id":"z324wch5wcmd2rfn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.1x5f6aOFSTh9Ykih","Compendium.SharedData_global.Klassenfähigkeiten.BEuiK4NIhprcPhHh"],"optional":false},"value":{},"level":1,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"57ynun2dnwg8n5d2","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw"],"optional":false},"value":{},"level":2,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"wh2uk06oohao22sr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Subclass.FAsShTJTtV7Cc8d6","Compendium.SharedData_global.Subclass.t1qv4JvExpmdtbD4","Compendium.SharedData_global.Subclass.Mrt3ywyZ8d1UaYAq","Compendium.SharedData_global.Subclass.ZakVwpNKy6FkcOIL"],"optional":true},"value":{},"level":2,"title":"Wahl des Druidenzirkels (Subclass)","icon":"","classRestriction":""},{"_id":"rj5tbirclkeq6ekr","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"2":{"value":"0.25"},"4":{"value":"0.5"},"8":{"value":"1"}}},"value":{},"title":"Tiergestalt HG","icon":"","classRestriction":""},{"_id":"tc2j6njtzwprj4cn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.mwT1fVyJQroCnOHy","Compendium.SharedData_global.Klassenfähigkeiten.Zcvt7vBzII0ATLIn"],"optional":false},"value":{},"level":18,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"9cahmolfqrllxlwt","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cZfL0paewGYEEQDN"],"optional":false},"value":{},"level":20,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"vdzscl4jrhgwb38n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"nk3elu87tmpkmqbf","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":8,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"q9mjrer2oap6jcd0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":12,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"q1u6i13t28j1h2ea","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":16,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"lf6xwp9rv07i7yfu","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":19,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"subclass":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druid"},"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}} -{"_id":"o1EarxRLpEfzbznb","name":"Zauberer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","data":{"description":{"value":"

    Als ein Zauberer erhältst du folgende Klassenmerkmale.

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d6 pro Stufe als Zauberer
    Trefferpunkte auf Stufe 1: 6 + dein Konstitutionsmodikator
    Trefferpunkte auf höheren Stufen: 1d6 (oder 4) + dein Konstitutionsmodifikator pro Stufe als Zauberer über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstungen: keine
    Waffen: Dolche, Wurfpfeile, Schleuder, Kampfstäbe, leichte Armbrust
    Werkzeuge: keine
    Rettungswürfe: Charisma, Konstitution
    Fertigkeiten: zwei nach Wahl: Arkane Kunde, Einschüchtern, Motiv erkennen, Religion, Täuschen, Überzeugen

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) eine leichte Armbrust mit 20 Bolzen oder (b) eine beliebige einfache Waffe
    • \n
    • (a) ein Materialkomponentenbeutel oder (b) einen arkanen Fokus
    • \n
    • (a) eine Gewölbeforscherausrüstung oder (b) eine Entdeckerausrüstung
    • \n
    • zwei Dolche
    • \n
    \n

    Zauberer Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

     

    \n

    Übungs-

    \n

    bonus

    \n
    \n

     

    \n

    Zauberei-

    \n

    punkte

    \n
    Merkmale\n

     

    \n

    Bekannte

    \n

    Zaubertricks

    \n
    \n

     

    \n

    Bekannte

    \n

    Zauber

    \n
    - Zauberplätze pro Grad -
    1.2.3.4.5.6.7.8.9.
    1+2̶\n

    @Compendium[SharedData_global.Klassenfähigkeiten.4EliXK6nG1DgvJvd]{Zauberwirken (Zauberer)},

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.xBK94ZMcjZazicrf]{Ursprung der Zauberei}

    \n
    422--------
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    \n

     

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    Als Mönch erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d8 pro Stufe als Mönch
    Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator.
    Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Kämpfer über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: keine
    Waffen: einfache Waffen, Kurzschwerter
    Werkzeuge: ein Handwerkszeug oder Musikinstrument nach Wahl
    Rettungswürfe: Stärke, Geschicklichkeit
    Fertigkeiten: zwei nach Wahl: Akrobatik, Athletik, Geschichte, Motiv erkennen, Religion oder Heimlichkeit

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) ein Kurzschwert oder (b) eine einfache Waffe,
    • \n
    • (a) eine Gewölbeforscherausrüstung oder (b) eine Entdeckerausrüstung,
    • \n
    • 10 Wurfpfeile
    • \n
    \n

    Mönch Aufstiegstabelle

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Übungs-

    \n

    bonus

    \n
    \n

    Kampf-

    \n

    künste

    \n
    \n

    Ki-

    \n

    Punkte

    \n
    \n

    Ungerüstete

    \n

    Bewegungs

    \n
    Merkmale
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    6+31d66+4,50m\n

    @Compendium[SharedData_global.Klassenfähigkeiten.fhopNhgVZOPKQuLK]{Ki-Schläge},

    \n

    Merkmal: Klostertraditionen

    \n
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    \n

     

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-{"_id":"wos3NBbXUC19GQuy","name":"Magier","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wizard"},"core":{"sourceId":"Compendium.dnd5e.classes.wZK2Q0rXB0AQo8h3"}},"system":{"description":{"value":"

    Als Magier erhältst du folgende Klassenmerkmale:

    \n

    Trefferpunkte

    \n

    Trefferwürfel: 1d6 pro Stufe als Magier
    Trefferpunkte auf Stufe 1: 6 + dein Konstitutionsmodifikator
    Trefferpunkte auf höheren Stufen: 1d6 (oder 4) + dein Konstitutionsmodifikator pro Stufe als Magier über die 1.Stufe hinaus

    \n

    Übung

    \n

    Rüstung: keine
    Waffen: Dolche, Wurfpfeile, Schleudern, Kampfstäbe, leichte Armbrüste
    Werkzeuge: keine
    Rettungswürfe: Intelligenz, Weisheit
    Fertigkeiten: zwei nach Wahl: Arkane Kunde, Geschichte, Heilkunde, Motiv erkennen, Nachforschungen, Religion

    \n

    Ausrüstung

    \n

    Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

    \n
      \n
    • (a) ein Kampfstab oder (b) ein Dolch
    • \n
    • (a) ein Materialkomponentenbeutel oder (b) ein arkaner Fokus
    • \n
    • (a) eine Gelehrtenausrüstung oder (b) eine Entdeckerausrüstung
    • \n
    • ein Zauberbuch
    • \n
    \n

     

    \n
    \n

    Dein Zauberbuch

    \n

    Die Zaubersprüche, die du deinem Zauberbuch bei einem Stufenaufstieg hinzufügst, spiegeln deine arkanen Forschungen wider, die du neben deinem Leben als Abenteurer durchführst. Ebenfalls stellen sie deine Erkenntnisse dar, die du mit der Zeit über die Natur des Multiversums erlangst. Es kann sein, dass du im Laufe deiner Abenteuer weitere Zauber findest. Du könntest einen Spruch in der Truhe einen bösen Magiers entdecken, auf eine Schriftrolle aufgezeichnet, oder in einem verzauberten Folianten in einer uralten Bibliothek.

    \n

    Einen Zauber in des Buch kopieren: Wenn du einen Magierzauber des 1. oder eines höheren Grades findest, kannst du ihn deinem Zauberbuch hinzufügen, falls er einem Grad entspricht, den du bereits vorbereiten kannst. Außerdem musst du Zeit aufbringen, um ihn zu entschlüsseln und zu kopieren.

    \n

    Das Kopieren des Zaubers beinhaltet, dass du dessen Grundform reproduzierst und das einzigartige Zeichensystem entschlüsselst, dass der Magier verwendete, der ihn aufschrieb. Du musst den Zauber üben, bis du den nötigen Klang der Worte triffst und die Gesten verstehst, erst dann kannst du ihn in dein Buch übertragen, wobei du dein eigenes Zeichensystem verwendest.

    \n

    Für jeden Grad des Zaubers nimmt dieser Prozess 2 Stunden in Anspruch und kostet 50GM. Die Kosten decken die spezielle Tinte ab, die du zum Niederschreiben benötigst und die Materialkomponenten, die du verbrauchst, um den Zauber zu meistern, während du mit ihm experimentierst. Sobald du sowohl die Zeit als auch das Geld aufgebracht hast, kannst du den Spruch wie jeden anderen, der dir bereits bekannt ist, im Zauberbuch vorbereiten.

    \n

    Das Zauberbuch ersetzen: Du kannst einen Zauber von deinem eigenen Buch in ein anderes übertragen, beispielsweise um eine Kopie anzufertigen. Dabei gehst du genauso vor wie bei einem neuen Zauber, nur dass die Ausführung schneller und leichter ist, da du dein eigenes Zeichensystem verstehst und du bereits weißt, wie man den Spruch wirkt. Du musst lediglich 1 Stunde und 10GM pro Grad des zu kopierenden Zaubers aufwenden. Wenn du dein Zauberbuch verlierst, kannst du diese Methode verwenden, um deine vorbereiteten Sprüche in ein neues Buch zu übertragen. Die übrigen verlorenen Zauber musst du dir jedoch auf herkömmliche Weise wiederbeschaffen, also indem du sie erneut findest oder von anderen Magiern kopierst. Aus diesem Grund bewahren viele Magier eine Abschrift ihres Zauberbuches an einem geschützten Ort auf.

    \n

    Das Erscheinungsbild des Buches: Dein Zauberbuch ist eine einzigartige Zusammenstellung von Zaubersprüchen, dessen Randnotizen und Verzierungen deine Persönlichkeit widerspiegeln. Es könnte ein schlichter, funktionaler Lederband sein, den du als Geschenk von deinem Meister erhalten hast, oder ein kunstvoll gebundenes Buch mit Goldschnitt, das du in einer uralten Bibliothek gefunden hast. Vieleicht ist es sogar eine lose Ansammlung unordentlicher Notizen, da dir dein eigentliches Zauberbuch durch ein Mussgeschick verloren ging.

    \n
    \n

     

    \n

    Aufstiegstabelle Magier

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

     

    \n

    Übungs-

    \n

    bonus

    \n
    Merkmal\n

    Bekannte

    \n

    Zaubertricks

    \n
    - Zauberplätze pro Grad -
    1.2.3.4.5.6.7.8.9.
    1+2@Compendium[SharedData_global.Klassenfähigkeiten.vAWdAOD31mvnDVwZ]{Zauberwirken}, @Compendium[SharedData_global.Klassenfähigkeiten.htyFnFEyBuR9hlbd]{Arkane Erholung}32--------
    2+2@Compendium[SharedData_global.Klassenfähigkeiten.oHePSG7HNGFIC8rr]{Arkane Tradition}33--------
    3+2-342-------
    4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443-------
    5+3-4432------
    6+3Merkmal: Arkane Tradition4433------
    7+3-44331-----
    8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}44332-----
    9+4-443331----
    10+4Merkmal: Arkane Tradition543332----
    11+4-5433321---
    12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433321---
    13+5-54333211--
    14+5Merkmal: Arkane Tradition54333211--
    15+5-543332111-
    16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}543332111-
    17+6-5433321111
    18+6@Compendium[SharedData_global.Klassenfähigkeiten.22YEA5PXM51dIP1c]{Zaubermeisterschaft}5433331111
    19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433332111
    20+6\n

    @Compendium[SharedData_global.Klassenfähigkeiten.XOQM6c6A6xU95Neo]{Lieblingszauber}

    \n
    \n

    5

    \n
    433332211
    \n

     

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#316 diff --git a/packs/Klassen/LOG.old b/packs/Klassen/LOG.old index 2be0ffd..f5adaa5 100644 --- a/packs/Klassen/LOG.old +++ b/packs/Klassen/LOG.old @@ -1,8 +1,3 @@ -2023/12/19-16:49:08.988739 148368f9fb38 Recovering log #123 -2023/12/19-16:49:08.992856 148368f9fb38 Delete type=3 #121 -2023/12/19-16:49:08.993187 148368f9fb38 Delete type=0 #123 -2023/12/19-16:49:33.199927 148366b7fb38 Level-0 table #128: started -2023/12/19-16:49:33.200301 148366b7fb38 Level-0 table #128: 0 bytes OK -2023/12/19-16:49:33.202021 148366b7fb38 Delete type=0 #126 -2023/12/19-16:49:33.211457 148366b7fb38 Manual compaction at level-0 from '!items!5gWAVCw3Jy5f4lFZ' @ 72057594037927935 : 1 .. '!items!wos3NBbXUC19GQuy' @ 0 : 0; will stop at (end) -2023/12/19-16:49:33.211786 148366b7fb38 Manual compaction at level-1 from '!items!5gWAVCw3Jy5f4lFZ' @ 72057594037927935 : 1 .. '!items!wos3NBbXUC19GQuy' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.562650 14cf460f6b38 Recovering log #314 +2024/06/01-20:00:54.569369 14cf460f6b38 Delete type=3 #312 +2024/06/01-20:00:54.569914 14cf460f6b38 Delete type=0 #314 diff --git a/packs/Klassen/MANIFEST-000129 b/packs/Klassen/MANIFEST-000129 deleted file mode 100644 index 1ecad949bb1194221016fefd31fdb61e04eb7526..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 156 zcmZ3o+T&si10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAei199ykcfaYHqP&RIWi% zS(I^xN2Hriu3JVpBR>Neurn#0KEVQ0WttxD80K7V>{V%+W|HF;#mERz1(Pq&FE;jb kN{R?|HnemPEUjeZgUC-w*_g@2z{u3Z$jQLm%*Y}N0GL@S5&!@I diff --git a/packs/Klassen/MANIFEST-000318 b/packs/Klassen/MANIFEST-000318 new file mode 100644 index 0000000000000000000000000000000000000000..51427c928a1b4b929d8b12c0590892497afdf2c7 GIT binary patch literal 157 zcmY#>Uj4Y0fss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDlUNN&IHMdyNx2(c9 zH!sE4$tTmIw9GG%QHlW!*qJsnJvqe!Q)ZeT?il7=ZtPWQnr4#Y7R4wDQ3jJQ&o4Ii lb4rQ`bvCqg4=k-@Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}

    @Compendium[SharedData_global.Zauber.cGJut8dgg3EMPL42]{Donnerndes Niederstrecken}

    @Compendium[SharedData_global.Zauber.SqsEwiuOSIS1rbU5]{Erzwungenes Duell}

    @Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

    @Compendium[SharedData_global.Zauber.vfEbUxyXdnfyBGrA]{Göttliche Gunst}

    @Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken}

    @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

    @Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

    @Compendium[SharedData_global.Zauber.m0XY7dLnEdaSBVse]{Schild des Glaubens}

    @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}

    @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

    @Compendium[SharedData_global.Zauber.L3qAsGErcWwReMJE]{Sengendes Niederstrecken}

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    @Compendium[SharedData_global.Zauber.hPXT2IJpdxGpernT]{Zorniges Niederstrecken}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.ZuXS17lUmzrRPBpC]{Zeremonie}

    Tashas Kessel mit Allem

    -

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

    @Compendium[SharedData_global.Zauber.6aESQXp7wevpMUtq]{Brandmarkendes Niederstrecken}

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

    @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

    @Compendium[SharedData_global.Zauber.9BxOYb37K1JZa2R5]{Reittier finden}

    @Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

    @Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.frFh2uJEPiIe6ntq]{Gebet der Heilung}

    @Compendium[SharedData_global.Zauber.rfh5PPzXVxe3Ruod]{Sanfte Ruhe}

    @Compendium[SharedData_global.Zauber.IwEOPIwQpPhm8ow5]{Schützendes Band}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.foeU0GEsQFuIF9yg]{Aura der Gesundheit}

    @Compendium[SharedData_global.Zauber.TZU5h9NfMMlEA7Fr]{Blendendes Niederstrecken}

    @Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}

    @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen}

    @Compendium[SharedData_global.Zauber.VnRYB3T7UtMA7A6u]{Kreuzfahrermantel}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}

    @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis}

    @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

    @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.77XAa2Q0FkJ7wChJ]{Geistwolke}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.d5rbvxCvQnrXbpYh]{Aura der Reinheit}

    @Compendium[SharedData_global.Zauber.4MMnqIJjCiQp9qy4]{Aura des Lebens}

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

    @Compendium[SharedData_global.Zauber.zjnowx5o2lDiGBtT]{Todesschutz}

    @Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

    @Compendium[SharedData_global.Zauber.xVch4AJjgi7Q30yF]{Wankendes Niederstrecken}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.p6R2UEnL6QVKkYKw]{Besseres Reittier finden}

    Tashas Kessel mit Allem

    -

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

    @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen}

    @Compendium[SharedData_global.Zauber.UFWxA56BETb38gDh]{Kreis der Macht}

    @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

    @Compendium[SharedData_global.Zauber.dGLXEyeejvnTdIWF]{Verbannendes Niederstrecken}

    @Compendium[SharedData_global.Zauber.QU4wH4TReGn5kj0R]{Zerstörerische Woge}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.vQgpqlODta1lksam]{Heilige Waffe}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.KwcXm8rl4RvSr669]{Celestisches Wesen beschwören}

    ","chat":"","unidentified":""},"source":"PHB S.208 | XGtE S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360155856,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Meister der Alchemie","type":"feat","system":{"description":{"value":"

    Du warst schon so vielen Chemikalien ausgesetzt, dass die kein großes Risiko mehr für dich bedeuten, und kannst sie verwenden, um bestimmte negative Effekte rasch zu beenden:

    • Du erhältst eine Resistenz gegen Säure- und Giftschaden und bist immun gegen den Vergiftet-Zustand.

    • Du kannst @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} und @Compendium[SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilung} wirken, ohne einen Zauberplatz zu verbrauchen, den Zauber vorzubereiten oder Materialkomponenten zu benötigen, sofern du Alchemistenausrüstung als Zauberfokus verwendest. Wenn du einen der Zauber mit diesem Merkmal wirkst, kannst du ihn erst nach einer langen Rast erneut wirken.

    ","chat":"","unidentified":""},"source":"TKmA S.15","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 15; Alchemist","recharge":{"value":null,"charged":false}},"img":"icons/consumables/potions/bottle-round-corked-orante-red.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.naLHDdy2TSQybAuY"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673689539270,"modifiedTime":1674016616158,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"0IgoxQ39xmo1uvKk"} -{"name":"Pakt des Talismans (TKmA)","type":"feat","img":"icons/equipment/neck/amulet-engraved-wood-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Auf Fertigkeitswurf addiert"},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickDamage":{"context":{"0":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.CpltVEnJiv0RPzgS"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"0Tkcxnrjnuo9a3oC","system":{"description":{"value":"

    Dein Schutzherr gibt dir ein Amulett: einen Talisman, der dem Träger in großer Not helfen kann. Wenn ein Attributswurf des Trägers scheitert, kann er [[/r 1d4]] zum Ergebnis addieren, was zu einem Erfolg führen könnte. Die Häufigkeit, mit der dieser Vorzug genutzt werden kann, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Falls du den Talisman verlierst, kannst du eine einstündige Zeremonie abhalten, um deinen Schutzherrn um Ersatz zu bitten. Diese Zeremonie kann während einer kurzen oder langen Rast durchgeführt werden und zerstört das vorherige Amulett. Der Talisman zerfällt zu Asche, wenn du stirbst.

    ","chat":"","unidentified":""},"source":"TKmA S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"pact"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439400498,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Gleissende Waffe","type":"feat","system":{"description":{"value":"

    Voraussetzung 6.Artifizientenstufe

    Gegenstand: Einfache Waffe oder Kriegswaffe (erfordert Einstimmung)

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden. Der Träger kann sie mit einer Bonusaktion dazu bringen, im Radius von 9 Metern helles Licht und im Radius von weiteren 9 Metern dämmriges Licht zu spenden. Dazu kann er das Licht mit einer weiteren Bonusaktion löschen.

    Die Waffe weist vier Ladungen auf. Als Reaktion direkt nach einem erlittenen Treffer kann der Träger eine Ladung verbrauchen und den Angreifer bis zum Ende von dessen nächstem Zug blenden, es sei denn, der Angreifer besteht einen Konstitutionsrettungswurf gegen deinen Zauberrettungswurf-SG. Die Waffe erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

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    Du erlangst Blindsicht mit einer Reichweite von drei Metern. Innerhalb dieser Reichweite kannst du effektiv alles sehen, was nicht in vollständiger Deckung ist, selbst bei Dunkelheit oder im Zustand Blind. Du kannst sogar unsichtbare Kreaturen innerhalb der Reichweite sehen, wenn es ihnen nicht gelingt, sich vor dir zu verstecken.

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    Erleidest du ab Stufe 14 Schaden von einer Kreatur innerhalb von 1,50m Entfernung, kannst du deine Reaktion verwenden, um einen Nahkampfangriff gegen sie auszuführen.

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    Auf der 3.Stufe suchst du dir einen Pfad aus, der die Natur deines Kampfrausches bestimmt. Wähle einen der folgenden Pfade:

    \n

    Spielerhandbuch:

    \n

    @Compendium[SharedData_global.Subclass.bOAGbPDmDrI5qizA]{Pfad des Berserkers}

    \n

    @Compendium[SharedData_global.Subclass.1k9RSpbDZ6K7ThiJ]{Pfad des Totemkriegers}

    \n

    Xanathars Ratgeber für Alles:

    \n

    @Compendium[SharedData_global.Subclass.oLLvuACOwU1P5WqL]{Pfad des Ahnenwächters}

    \n

    @Compendium[SharedData_global.Subclass.gRCUYo8r69UIgc8O]{Pfad des Sturmherolds}

    \n

    @Compendium[SharedData_global.Subclass.QUh4hxKsPaRe8uVe]{Pfad des Zeloten}

    \n

    Deine Wahl verleiht dir auf der 3., 6., 10. und 14.Stufe jeweils ein Pfadmerkmal.

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    Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel für den Versuch aufwenden, das Ziel zu entwaffnen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Stärkerettungswurf ablegen. Bei einem Misserfolg lässt dein Gegner einen Gegenstand, den du bestimmen darfst, aus der Hand fallen. Das Objekt landet zu dessen Füßen.

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    Ab der 6.Stufe ist dein Heim immer dort, wo du gerade bist. Bei einer kurzen oder langen Rast kannst du die Schattenkräfte des Dämmerhofes heraufbeschwören, damit sie dir Schutz gewähren, während du dich erholst. Zu Beginn der Rast berührst du irgendeine Stelle im Raum und eine unsichtbare Sphäre mit einem Umfang von 9m erscheint, zentriert um diese Stelle. Vollständige Deckung blockiert die Sphäre.

    \n

    Während ihr euch in der Sphäre aufhaltet, erhalten du und deine Verbündeten einen Bonus von +5 auf Geschicklichkeitswürfe (Heimlichkeit) sowie Weisheitswürfe (Wahrnehmung). Das Licht von offenen Flammen in der Sphäre (etwa von Lagerfeuern, Fackeln oder dergleichen) ist von außen zudem nicht zu sehen.

    \n

    Die Sphäre löst sich am Ende der Rast auf oder wenn du die Sphäre verlässt

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    Von der 5.Stufe an erhältst du deine Anwendungen der Bardischen Inspiration zurück, sobald du eine kurze oder lange Rast beendet hast.

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    Du beherrscht Druidisch, die Gemeinsprache der Druiden. Du weißt nicht nur, wie man die Sprache spricht, sondern auch wie man versteckte Botschaften hinterlassen kann. Jeder, der des Druidischen mächtig ist, findet diese Botschaften automatisch. Uneingeweihte erkennen sie nur mit einem erfolgreichen Wurf auf Weisheit (Wahrnehmung) gegen SG 15, können aber ohne magische Hilfe den Inhalt nicht entschlüsseln.

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    Auf der 18.Stufe hast du eine solche Meisterschaft in bestimmten Zaubersprüchen erlangt, dass du sie nach Belieben wirken kannst. Wähle aus deinem Zauberbuch einen Magierzauber des 1.Grades und einen des 2.Grades. Du kannst beide auf dem niedrigsten Grad wirken, ohne dafür Zauberplätze verbrauchen zu müssen, falls du sie vorbereitet hast. Du kannst die Sprüche auch auf höheren Graden wirken, musst aber wie sonst auch die dafür notwendigen Zauberplätze aufwenden. Nach 8 Stunden des Lernens darfst du einen oder beide der gewählten Zauber durch andere des gleichen Grades ersetzen.

    \n

    If you wish, manually edit this entry and make a note of your choices here:

    \n
      \n
    • 1st level spell
    • \n
    • 2nd level spell
    • \n
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    Wenn du eine Kreatur mit @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, kannst du die Kreatur bis zu 3m in einer geraden Linie von dir wegstoßen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438488614,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Anrufung: (TKmA) Schauerlicher Verstand","type":"feat","img":"icons/magic/control/silhouette-aura-energy.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.sj5S6CxBkfxCabAt"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"2KSSNjR0eFVPPm8x","system":{"description":{"value":"

    Du hast jetzt Vorteil bei Konstitutionsrettungswürfen zum Aufrechterhalten der Konzentration auf einen Zauber.

    ","chat":"","unidentified":""},"source":"TKmA S.38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438802098,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"2MAVlGtTSbrOzpUK","name":"Zauberwirken (Waldläufer)","type":"feat","img":"icons/magic/nature/trap-spikes-thorns-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Ranger)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u6xV3Ki3TXRrD7zg"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen der 2.Stufe hast du gelernt, die magische Essenz der Natur zu nutzen, um Zauber zu wirken. Für die Zauberliste des Waldläufers siehe @Compendium[SharedData_global.Klassenfähigkeiten.kmWCUKQT3FS5CVXo]{Zauberliste: Waldläufer}

    \n

    Zauberplätze

    \n

    Die Aufstiegstabelle des Waldläufers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Ist dir beispielsweise der Zauber @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft} des 1.Grades bekannt und besitzt du sowohl einen Zauberplatz des 1. und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden, um @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft} zu wirken.

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Du kennst zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Waldläufers.

    \n

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du die bei einem Stufenaufstieg aus der Zauberliste des Waldläufers aussuchen darfst. Dabei kannst du nur Zauber wählen, für deren Grad du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 5.Stufe, darfst du einen neuen Zauber des 1. oder 2. Grades erlernen.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Waldläuferzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch für diesen musst du einen dem Grad des Spruches entsprechenden Zauberplatz besitzen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Bekannte

    \n

    Zauber

    \n
    - Zauberplätze pro Grad -
    1.2.3.4.5.
    1------
    222----
    333----
    433----
    5442---
    6442---
    7543---
    8543---
    96432--
    106432--
    117433--
    127433--
    1384331-
    1484331-
    1594332-
    1694332-
    171043331
    181043331
    191143332
    201143332
    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Waldläuferzauber wirkst, ist Weisheit, da du mit der Natur in Einklang stehen musst.

    \n

    Immer wenn du deine Magie auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Weisheit. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Waldläuferzauber bestimmt, ziehst du deinen Weisheitsmodifikator hinzu. Bei Angriffen mit deinem Waldläuferzauber findet ebenfalls der Weisheitsmodifikator Anwendung.

    \n

    SG für Rettungswürfe= 8 + dein Übungsbonus + dein Weisheitsmodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Weisheitsmodifikator

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441183879,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"2UP7gxn5t2bPVQvZ","name":"Mystischer Meister","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Eldritch Master"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.0C04rwyvoknvFYiy"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab Stufe 20 bist du mit Hilfe deines Schutzherren dazu in der Lage, von deinen inneren Reserven an mystischer Energie zu zehren, um Zauber zu wirken. Flehst du deinen Schutzherren 1 Minute lang an, erlangst du alle verbrauchten Zauberplätze deines Merkmals @Compendium[SharedData_global.Klassenfähigkeiten.lmtgAQnzdqk7sDC8]{Paktmagie} zurück. Diese Fähigkeit kannst du erst nach einer langen Rast erneut anwenden.

    ","chat":"","unidentified":""},"source":"PHB S.56 | pg.108","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":"","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Hexenmeister 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439560887,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"30oz4bW73oKDDJus","name":"Kampfmeister: Manöver","type":"feat","img":"icons/environment/people/charge.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.XWVzZQ09ARUKyD28"}},"system":{"description":{"value":"

    Spielerhandbuch

    @Compendium[SharedData_global.Klassenfähigkeiten.qjINu63Q7ps9F3ws]{Ablenkender Schlag}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um deinen Gegner abzulenken und deinen Verbündeten eine Angriffsfläche zu verschaffen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Der nächste Angriffswurf gegen das Ziel von einem anderen Angreifer als dir selbst ist im Vorteil, falls die entsprechende Aktion vor Beginn deines nächsten Zuges ausgeführt wird. 

    @Compendium[SharedData_global.Klassenfähigkeiten.6EDZa0tKfzORXVts]{Ausfallschritt}. Du kannst einen Überlegenheitswürfel aufwenden, um einen Nahkampf-Waffenangriff in deinem Zug 1,50m mehr Reichweite zu verleihen. Wenn du triffst, zählst du das Ergebnis des Überlegenheitswürfels zum Schadenswurf hinzu.

    @Compendium[SharedData_global.Klassenfähigkeiten.QmLeivvXRxhVkxey]{Bedrohlicher Angriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel für den Versuch aufwenden, das Ziel zu verängstigen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel des Angriffs einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist dein Gegner bis zum Ende deines nächsten Zuges von dir verängstigt.

    @Compendium[SharedData_global.Klassenfähigkeiten.DYEO2bQcdHDTUKBs]{Doppelschlag}. Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du deinen Überlegenheitswürfel aufwenden, um mit demselben Schlag eine zweite Kreatur zu treffen. Bestimme eine andere Kreatur innerhalb von 1,50m um das ursprüngliche Ziel und innerhalb deiner Reichweite. Falls der ursprüngliche Angriffswurf auch beim zweiten Ziel ein Treffer wäre, erleidet es einen Schaden, der dem Ergebnis des Überlegenheitswürfels entspricht. Die Schadensart ist die gleiche wie bei deinem ursprünglichen Angriff.

    @Compendium[SharedData_global.Klassenfähigkeiten.1UFDMAlHrcy91Pg3]{Entwaffnender Angriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel für den Versuch aufwenden, das Ziel zu entwaffnen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Stärkerettungswurf ablegen. Bei einem Misserfolg lässt dein Gegner einen Gegenstand, den du bestimmen darfst, aus der Hand fallen. Das Objekt landet zu dessen Füßen.

    @Compendium[SharedData_global.Klassenfähigkeiten.jxBfa9UItWQCaSgD]{Fällender Angriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel für den Versuch aufwenden, das Ziel zu Fall zu bringen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel, falls es die Größenkategorie groß oder kleiner besitzt, einen Stärkerettungswurf ablegen. Misslingt der Rettungswurf, wird das Ziel zu Boden geworfen und erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    @Compendium[SharedData_global.Klassenfähigkeiten.GZpVQu3GyTE2roP7]{Finte}. Du kannst in deinem Zug einen Überlegenheitswürfel und eine Bonusaktion aufwenden, um eine Finte zu schlagen. Bestimme eine Kreatur innerhalb einer Reichweite von 1,50m als Ziel. In diesem Zug bist du bei deinem nächsten Angriff gegen diese Kreatur im Vorteil. Wenn der Angriff trifft, addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf.

    @Compendium[SharedData_global.Klassenfähigkeiten.WmkJ31cvSDv4wjt8]{Manövrierender Angriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um einen deiner Verbündeten in eine vorteilhafte Position zu bringen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf und wähle eine verbündete Kreatur aus, die dich hören und sehen kann. Diese Kreatur kann ihre Reaktion nutzen, um sich die Hälfte ihrer Bewegungsrate zu bewegen, ohne Gelegenheitsangriffe durch das Ziel deines Angriffs auszulösen.

    @Compendium[SharedData_global.Klassenfähigkeiten.ae06jR0ZIFOGyZXF]{Parieren}. Wenn eine andere Kreatur dir Schaden mit einem Waffenangriff zufügt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um den Schaden zu reduzieren. Senke den Schaden um das Ergebnis des Überlegenheitswürfels + deinem Geschicklichkeitsmodifikator.

    @Compendium[SharedData_global.Klassenfähigkeiten.6xXudmNCtMmmX979]{Präzisionsangriff}. Wenn du einen Waffenangriff gegen eine Kreatur ausführst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis zum Angriffswurf zu addieren. Du kannst dieses Manöver vor oder nach dem Angriffswurf ausführen, musst es jedoch bevor die Auswirkungen des Angriffs angewendet werden.

    @Compendium[SharedData_global.Klassenfähigkeiten.xLEr0zLZq60eMIlR]{Provozierender Angriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zu einer Attacke gegen dich zu verleiten. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist das Ziel  bis zum Ende deines nächsten Zuges bei allen Angriffswürfen, die nicht dir gelten, im Nachteil.

    @Compendium[SharedData_global.Klassenfähigkeiten.E25iBK7y7Z8biUCK]{Riposte}. Wenn eine Kreatur dich mit einem Nahkampf-Waffenangriff verfehlt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um einen Nahkampf-Waffenangriff gegen die Kreatur auszuführen. Triffst du, addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf.

    @Compendium[SharedData_global.Klassenfähigkeiten.Yt5ZcbRKa3qVKGPH]{Sammeln}. In deinem Zug kannst du einen Überlegenheitswürfel und eine Bonusaktion aufwenden, um die Entschlossenheit eines Kameraden zu verstärken. Wähle eine verbündete Kreatur aus, die dich sehen und hören kann. Diese Kreatur erhält temporäre Trefferpunkte in Höhe des Ergebnisses des Überlegenheitswürfels + deines Charismamodifikators.

    @Compendium[SharedData_global.Klassenfähigkeiten.3KDEud8HzuzR9Vvv]{Schlag des Befehlshabers}. Wenn du in deinem Zug die Angriffsaktion wählst, kannst du auf einen deiner Angriffe verzichten und eine Bonusaktion verwenden, um einen Kameraden zum Ausfall zu motivieren. Wähle eine verbündete Kreatur aus, die dich sehen oder hören kann, und wende einen Überlegenheitswürfel auf. Die Kreatur kann sofort ihre Reaktion verwenden, um einen Waffenangriff auszuführen, bei dem das Ergebnis des Überlegenheitswürfels auf den Schadenswurf addiert wird.

    @Compendium[SharedData_global.Klassenfähigkeiten.FQPiLVzTSUkkPiU8]{Stoßangriff}. Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zurückzudrängen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich musst das Ziel, falls es die Größenkategorie groß oder kleiner besitzt, einen Stärkerettungswurf ablegen. Sollte der Rettungswurf misslingen, stößt du das Ziel bis zu 4,50m von dir weg.

    @Compendium[SharedData_global.Klassenfähigkeiten.jG12A5M1caKA4Kon]{Tänzelnde Beinarbeit}. Wenn du dich bewegst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis für die Dauer dieser Bewegung deiner Rüstungsklasse hinzuzufügen.

     

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Klassenfähigkeiten.rr0i0cBQbDyekXmG]{Gebieterische Erscheinung}. Wenn du einen Wurf auf Charisma (Auftreten, Einschüchtern oder Überzeugen) durchführst, kannst du einen Überlegenheitswürfel verbrauchen und das Ergebnis zu dem deines Attributswurfs addieren.

    @Compendium[SharedData_global.Klassenfähigkeiten.hAAJNeb8adm4hwdM]{Hinterhalt}. Führst du einen Geschicklichkeitswurf (Heimlichkeit) oder einen Initiativewurf aus, kannst du einen Überlegenheitswürfel verbrauchen und zum Ergebnis addieren, es sei denn, du bist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}.

    @Compendium[SharedData_global.Klassenfähigkeiten.VreyOgeb2JZa3ZzE]{Lockvogeltaktik}. Innerhalb von 1,5 Metern einer bereitwilligen Kreatur kannst du in deinem Zug einen Überlegenheitswürfel verbrauchen und den Platz mit der Kreatur wechseln. Du musst dafür mindestens 1,5 Meter deiner Bewegung verbrauchen und die Kreatur darf nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} sein. Diese Bewegung löst keine Gelegenheitsangriffe aus.

    Wirf den Überlegenheitswürfel. Bis zu Beginn deines nächsten Zuges wählst du, ob du oder die andere Kreatur einen dem Wurfergebnis entsprechenden Bonus auf die RK erhältst beziehungsweise erhält.

    @Compendium[SharedData_global.Klassenfähigkeiten.NgotscyljGQ0PnB8]{Schlagfertig}. Bewegt sich eine Kreatur in Reichweite einer von dir geführten Nahkampfwaffe, kannst du die Kreatur mit dieser Waffe als Reaktion angreifen, wenn du dafür einen Überlegenheitswürfel verbrauchst. Trifft dein Angriff, füge das Ergebnis des Überlegenheitswürfels zum Schadenswurf der Waffe hinzu.

    @Compendium[SharedData_global.Klassenfähigkeiten.HwedMnVckd6FB739]{Schneller Wurf}. Du kannst einen Überlegenheitswürfel verbrauchen, um als Bonusaktion einen Fernkampfangriff mit einer Wurfwaffe auszuführen. Die Waffe zu ziehen darf dabei Teil des Angriffs sein. Triffst du, addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf deiner Waffe.

    @Compendium[SharedData_global.Klassenfähigkeiten.KSNwUzUIDcdZvcVJ]{Schwitzkasten}. Hast du in deinem Zug einen Nahkampfangriff gegen eine Kreatur durchgeführt, kannst du sofort danach versuchen, die Kreatur mit einer Bonusaktion zu packen, indem du einen Überlegenheitswürfel verbrauchst (siehe Spielerhandbuch zu Regeln beim Ringen). Addiere das Ergebnis deines Überlegenheitswürfels zu deinem Stärkewurf (Athletik).

    @Compendium[SharedData_global.Klassenfähigkeiten.cafz5nCjn96U06rG]{Taktisches Abschätzen}. Du kannst bei einem Wurf auf Intelligenz (Geschichte, Nachforschungen) oder Weisheit (Motiv erkennen) einen Überlegenheitswürfel verbrauchen und das Ergebnis dem Attributswurf hinzufügen.

     

    ","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663095895114,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"326Nb06rTpRNl1aa","name":"Attentat","type":"feat","img":"icons/weapons/daggers/dagger-black.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dduC3q9G0X0qYntY"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 3.Stufe bist du am tödlichsten, wenn du deine Feinde kalt erwischst. Du bist im Vorteil bei Angriffswürfen gegen Kreaturen, die in diesem Kampf noch keinen Zug ausgeführt haben. Außerdem ist jeder Treffer, den du gegen einen überraschten Gegner erziehst, ein kritischer Treffer.

    ","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Assassine 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441110190,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"332kBIiaTp1kKMER","name":"Metamagie","type":"feat","img":"icons/magic/unholy/orb-colllecting-energy-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.9Uh7uTDNZ04oTJsL"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 3.Stufe erlangst du die Fähigkeit, deine Zauber zu verändern, um sie deinen Bedürfnissen anzupassen. Suche dir zwei der folgenden metamagischen Optionen aus. Auf den Stufen 10 und 17 erhältst du eine weitere deiner Wahl.

    \n

    Du kannst immer nur eine metamagische Option pro gewirktem Zauberspruch anwenden, außer es ist in der Beschreibung anders angegeben.

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.tfCoLshTZlep8M0G]{Bedachter Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.OPWeH0VQnp73gEcI]{Weitreichender Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.T6dsOYMY5XWWEND0]{Mächtiger Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.faNrjdglDy8dO7BK]{Verlängerter Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.gZ51Gl9TAFDgbx2R]{Konzentrierter Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.4BBgkOFCB3unTqvc]{Beschleunigter Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.UYxhVDcbOxT7AaXU]{Subtiler Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.CyIILrreVdGGS2NU]{Gespiegelter Zauber}

    \n

     

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.nbYuMuPBzGLKGRDR]{Verwandelter Zauber}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.84bLyXeUepd4Jk92]{Zielsuchzauber}

    ","chat":"","unidentified":""},"source":"PHB S.116 | pg.101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Zauberer 3,10,17","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441246854,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sicherer Schritt (Waldläufer)","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Land's Stride (Ranger)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.C5fzaOBc6HxyOWRn"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"38tv8l2zN68DkOHn","system":{"description":{"value":"

    Von der 8.Stufe an kostet es dich keine zusätzliche Bewegung mehr, nicht-magisches schwieriges Gelände zu durchqueren. Du kannst dich auch durch nicht-magische Pflanzen bewegen, ohne von ihnen verlangsamt oder verletzt zu werden, wie es etwa bei Dornen, Stacheln oder ähnlichen Gefahren der Fall wäre.

    \n

    Darüber hinaus bist du im Vorteil bei Rettungswürfen gegen Pflanzen, die magisch erschaffen oder manipuliert wurden, um deine Bewegung einzuschränken, wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}.

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 8","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441170838,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"3KDEud8HzuzR9Vvv","name":"Manöver: Schlag des Befehlshabers","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.KI7OdzY9IdKUvG0D"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du in deinem Zug die Angriffsaktion wählst, kannst du auf einen deiner Angriffe verzichten und eine Bonusaktion verwenden, um einen Kameraden zum Ausfall zu motivieren. Wähle eine verbündete Kreatur aus, die dich sehen oder hören kann, und wende einen Überlegenheitswürfel auf. Die Kreatur kann sofort ihre Reaktion verwenden, um einen Waffenangriff auszuführen, bei dem das Ergebnis des Überlegenheitswürfels auf den Schadenswurf addiert wird.

    ","chat":"","unidentified":""},"source":"PGB S.73","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.kampfmeister.kampfuberlegenheit-wurfel",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439122645,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sturz abfedern","type":"feat","img":"icons/magic/water/pseudopod-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Slow Fall"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.KQz9bqxVkXjDl8gK"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"3cPQBbpoS2mtYTdn","system":{"description":{"value":"

    Ab der 4.Stufe kannst du deine Reaktion einsetzen, um den Fallschaden durch einen Sturz um deine Stufe als Mönch mal 5 zu reduzieren.

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"5* @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 4","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440698160,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Pfad des Kensei","type":"feat","system":{"description":{"value":"

    Wenn du diese Tradition auf der 3.Stufe wählst, meisterst du durch dein besonderes Kampftraining den Umgang mit bestimmten Waffen. Außerdem wirst du auf diesem Pfad in den schwungvollen Pinselstrichen der Kalligraphie oder der Malerei unterwiesen. Du erhältst die folgenden Vorzüge.

    Kensei-Waffen. Suche dir zwei Arten von Waffen als deine Kensei-Waffen aus: eine Nahkampfwaffe und eine Fernkampfwaffe. Diese Waffen können jede einfache Waffe oder eine Kriegswaffe sein, die nicht die Eigenschaften schwer oder speziell aufweisen. Der Langbogen kann ebenfalls gewählt werden. Du erhältst Übung im Umgang mit diesen Waffen, falls du sie nicht bereits besitzt. Die von dir gewählte Waffenart zählt für dich als Mönchswaffe. Viele der Merkmale dieser Tradition können nur mit deinen Kensei-Waffen eingesetzt werden.

    Wenn du die 6., 11. und die 17.Stufe dieser Klasse erreichst, kannst du die eine weitere Art von Waffe - entweder eine Nahkampf- oder eine Fernkampfwaffe - als Kensei-Waffe aussuchen, unter der Berücksichtigung der oben genannten Kriterien.

    Flinke Parade. Wenn du als Teil deiner Angriffsaktion in deinem Zug einen waffenlosen Schlag ausführst und dabei eine Kensei-Waffe hältst, kannst du sie nutzen, um dich zu verteidigen, falls es sich dabei um eine Nahkampfwaffe handelt. Du erhältst bis zum Beginn deines nächsten Zuges einen Bonus von +2 auf RK, solange sich die Waffe in deiner Hand befindet und du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.

    Schuss der Kensei. Du kannst in deinem Zug eine Bonusaktion nutzen, um deine Fernkampfangriffe mit einer Kensei-Waffe tödlicher zu machen. Wenn du das tust, erleidet jedes Ziel, das du mit einem Fernkampfangriff deiner Kensei-Waffe triffst, [[/r 1d6]] zusätzlichen Schaden, dessen Schadensart der der Waffe entspricht. Dieser Vorteil hält bis zum Ende dieses Zuges an.

    Weg des Pinsels. Du erhältst Übung im Umgang mit den Kalligraphiewerkzeugen oder den Malutensilien.

    ","chat":"","unidentified":""},"source":"XGtE S.42","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Mönch 3; Weg des Kensei","recharge":{"value":null,"charged":false}},"img":"icons/environment/settlement/gazebo.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.KwE28YJO4CQsMPxr"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1681579026190,"modifiedTime":1681801963564,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"48SNJ0sfK2zYhJ3J"} -{"_id":"4BBgkOFCB3unTqvc","name":"Metamagie: Beschleunigter Zauber","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Quickened Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.nViGf6bZ6DQAJhkw"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Zauber wirkst, der einen Zeitaufwand von einer Aktion besitzt, kannst du 2 Zaubereipunkte ausgeben, um den Zeitaufwand für dieses Mal in eine Bonusaktion zu ändern.

    ","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439299282,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4EliXK6nG1DgvJvd","name":"Zauberwirken (Zauberer)","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Sorcerer)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.oygRF3ZjTv2T7z0Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein Ereignis in deiner Vergangenheit oder im Leben deiner Vorfahren hat dich mit arkaner Zauberkraft erfüllt. Diese Quelle der Magie, welchen Ursprungs sie auch immer ist, speist deine Zauber. Für die Zauberliste des Zauberers siehe @Compendium[SharedData_global.Klassenfähigkeiten.nCtMBZyN5aNwA7wi]{Zauberliste: Zauberer}.

    Zaubertricks

    Zu Beginn sind dir vier beliebige Zaubertricks aus der Zauberliste des Zauberers bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Zauberers angegeben ist.

    Zauberplätze

    Die Aufstiegstabelle des Zauberers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen dir bekannten Spruch zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrachten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    Ist dir beispielsweise der Zauber @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände} des 1.Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden, um @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände} zu wirken.

    Bekannte Zauber des 1.Grades und höher

    Auf Stufe 1 kennst du zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Zauberers.

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Zauberers aussuchen darfst. Dabei kannst du nur Zauber wählen, dessen Grad dem deiner Zauberplätze entspricht. Erreichst du zum Beispiel die 3.Stufe in dieser Klasse, darfst du einen neuen Zauber des 1. oder 2.Grades erlernen.

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Zauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss du einem dem Grad des Spruches entsprechenden Zauberplatz besitzen.

    Stufe

    Bekannte

    Zaubertricks

    Bekannte

    Zauber

    — Zauberplätze pro Grad —
    1.2.3.4.5.6.7.8.9.
    1422--------
    2433--------
    34442-------
    45543-------
    556432------
    657433------
    7584331-----
    8594332-----
    951043331----
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    Attribut zum Zauberwirken

    Das Attribut, mit dem du deine Zauber wirkst, ist Charisma. Die Macht deiner Magie beruht darauf, wie gut du darin bist, deinen Willen in die Welt zu projizieren.

    Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Zauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Zaubern findet ebenfalls der Charismamodifikator Anwendung.

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

    Zauberfokus

    Als Zauberfokus für deine Zauber kannst du einen arkanen Fokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S.116","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Zauberer 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516213001,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4Fc4yhvLeZ2GVlQb","name":"Urtümliche Wahrnehmung","type":"feat","img":"icons/magic/perception/eye-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Primeval Awareness"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.kaHcUGiwi8AtfZIm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 3.Stufe kannst du als Aktion einen Zauberplatz aufgeben, um deine Wahrnehmung auf die unmittelbare Umgebung zu konzentrieren. Für 1 Minute pro Grad des aufgewendeten Zauberplatzes kannst du spüren, ob sich eine der folgenden Kreaturenarten innerhalb von 1,5km befindet (9km, wenn es sich um eines deiner bevorzugten Gelände handelt):

    \n

    Aberrationen, Drachen, Elementare, Feenwesen, himmlische Wesen, Unholde und Untote. Durch dieses Merkmal erfährst du weder den Ort noch die Anzahl der Kreaturen

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    Sollte nach Erreichen der 18.Stufe das Gesamtergebnis eines Stärkewurfs kleiner sein als dein Stärkewert, kannst du stattdessen deinen Attributswert als Gesamtergebnis verwenden.

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    Wählst du auf der 3.Stufe diesen Pfad, suchst du dir einen Totemgeist aus und erhältst seine Merkmale. Du musst ein stoffliches Totemobjekt herstellen oder erlangen, etwa ein Amulett oder ein ähnliches Schmuckstück, in das Fell, Feder, Klauen, Zähne oder Knochen eingearbeitet sind. Wenn du willst, kann dein Körper auch gewisse Eigenschaften annehmen, die für dein Totemtier typisch sind. Hast du beispielsweise den Bären gewählt, könnte dein Haarwuchs stark zunehmen oder deine Haut besonders ledrig werden. Ist dein Totemtier der Adler, färben sich deine Augen vielleicht strahlend gelb.

    \n

    Dein Totemtier sollte einem der hier aufgeführten ähneln und an dein Heimatland angepasst sein. Zum Beispiel könntest du anstatt des Adlers einen Falken oder Geier wählen.

    \n

    Bär. Im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} erhältst du eine Resistenz gegen alle Schadensarten außer psychischem Schaden. Der Geist des Bären macht dich so zäh, dass du jedwedes Leid ertragen kannst.

    \n

    Adler. Wenn du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist und keine schwere Rüstung trägst, sind andere Kreaturen bei Gelegenheitsangriffen gegen dich im Nachteil. Außerdem kannst du in deinem Zug die Spurtaktion als Bonusaktion verwenden. Der Geist des Adlers macht dich zu einem Raubtier, das mit Leichtigkeit einen Weg durch das Kampfgetümmel findet.

    \n

    Wolf. Während deines @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausches} sind deine Verbündeten im Vorteil bei Nahkampfangriffen auf jede feindliche Kreatur, die sich innerhalb von 1,50m um dich befindet. Der Geist des Wolfes macht dich zum Anführer des Jagdrudels.

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    Ab der 7.Stufe sind dein Instinkte dermaßen geschärft, dass du bei Initiativewürfen im Vorteil bist.

    Zusätzlich kannst du, falls du überrascht wirst und nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist, am Anfang deines ersten Zuges normal handeln. Jedoch nur, wenn du in @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} verfällst, bevor du etwas anderes tust.

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    Auf der 17.Stufe lernst du die Schwächen einer Kreatur auszunutzen, indem du aufmerksam ihre Taktiken und Bewegungen studierst. Wenn eine Kreatur von deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.v4pJqWp6ReCaNZ84]{Gewiefte Kampfweise} betroffen ist, erhöht sich der Schaden deines @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffes} gegen diese Kreatur um 3D6.

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    Ab der 2.Stufe kannst du deinen halben Übungsbonus (abgerundet) auf jeden Attributswurf addieren, der nicht bereits durch deinen Übungsbonus verbessert wird.

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    Ab der 14.Stufe kannst du den Geist einer Kreatur verwirren und sie glauben machen, in einer anderen Ebene gefangen zu sein. Als Aktion bestimmst du eine Kreatur, die sich innerhalb von 18m befindet und die du sehen kannst. Diese muss einen Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber ablegen. Bei einem Misserfolg ist sie von dir für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} (deine Wahl). Der Effekt endet auch, wenn deine Konzentration unterbrochen wird (als würdest du dich auf einen Zauber konzentrieren) oder die Kreatur Schaden erleidet.

    Bis diese Illusion endet, denkt die Kreatur, sie sein in einem nebligen Reich verloren, dessen Erscheinung du bestimmen darfst. Die Kreatur kann nur sich selbst, dich und die Illusion hören und sehen. Du musst eine kurze oder lange Rast beenden, bevor du diese Fähigkeit erneut einsetzen kannst.

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    Du kannst einen Überlegenheitswürfel aufwenden, um einen Nahkampf-Waffenangriff in deinem Zug 1,50m mehr Reichweite zu verleihen. Wenn du triffst, zählst du das Ergebnis des Überlegenheitswürfels zum Schadenswurf hinzu.

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    Wenn du ab Stufe 3 den Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} wirkst, kannst du die geisterhafte Hand unsichtbar werden lassen und die folgenden zusätzlichen Aufgaben mit ihr ausführen:

    \n
      \n
    • Du kannst ein Objekt in einem Behälter verstauen, den eine Kreatur trägt oder in der Hand hält.
    • \n
    • Du kannst ein Objekt aus einem Behälter hervorholen, den eine Kreatur trägt oder in der Hand hält.
    • \n
    • Du kannst Diebeswerkzeug verwenden, um auf Entfernung Schlösser zu knacken oder Fallen zu entschärfen.
    • \n
    \n

    Eine der Aufgaben kannst du erfüllen, ohne dass es von einer Kreatur bemerkt wird, falls dir ein Wurf auf Geschicklichkeit (Fingerfertigkeit) gegen den Wurf auf Weisheit (Wahrnehmung) der Kreatur gelingt. Außerdem kannst du die Hand mit der Bonusaktion aus deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} kontrollieren.

    ","chat":"","unidentified":""},"source":"PHB S.107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Arkáner Betrüger 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441121899,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6SYtjoJ992MA8D8v","name":"Geistloser Kampfrausch","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mindless Rage"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.0Jgf8fYY2ExwgQpN"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 6.Stufe kannst du, solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, nicht mehr @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden. Bist du bereits beim Eintritt in den Kampfrausch bezaubert oder verängstigt, werden die Effekte bis zum Ende des Kampfrausches augesetzt.

    ","chat":"","unidentified":""},"source":"SHB S.49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Barbar; Berserker 6","recharge":{"value":null,"charged":false}},"ownership":{"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439671209,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6VmYxMk5Re9dPCJU","name":"Arkaner Schuss: Durchdringender Pfeil","type":"feat","img":"icons/weapons/ammunition/arrows-fletching.webp","data":{"description":{"value":"

    Du nutzt Verwandlungsmagie, um deinem Pfeil ätherische Eigenschaften zu geben. Wenn du diese Schussart einsetzt, führst du keinen Angriffswurf für den Angriff durch. Stattdessen schießt der Pfeil in einer Linie nach vorne, die 30cm breit und 9m lang ist, ehe er verschwindet. Der Pfeil fliegt durch Objekte hindurch, ohne Schaden anzurichten und ignoriert Deckung. Jede Kreatur in der Linie muss einen Geschicklichkeitsrettungswurf durchführen. Scheitert der Wurf, erleidet die Kreatur Schaden, als ob sie von dem Pfeil getroffen worden wäre, plus 1D6 Stichschaden. Bei einem erfolgreichen Wurf erleidet das Ziel nur die Hälfte des Schadens. 

    \n

    Der Stichschaden erhöht sich auf 2D6, wenn du die 18.Stufe dieser Klasse erreichst.

    ","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":9,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.14aJJBr4JT37Qetg"}}} -{"name":"Mystische Kanone","type":"feat","system":{"description":{"value":"

    Du hast gelernt, wie man eine magische Kanone erzeugt. Du kannst eine Aktion darauf verwenden, mit Holzschnitz- oder Schmiedewerkzeug magisch eine kleine oder winzige mystische Kanone an einer freien Stelle auf einer horizontalen Ebene innerhalb von 1,5 Metern von dir zu erzeugen. Eine kleine mystische Kanone besetzt ihren Platz, und eine winzige kann in einer Hand gehalten werden.

    Hast du eine Kanone erzeugt, kannst du erst nach einer langen Rast oder durch Verbrauchen eines Zauberplatzes die nächste erzeugen. Du kannst nur eine Kanone auf einmal haben und keine neue erzeugen, solange du noch eine hast.

    Die Kanone ist ein magischer Gegenstand. Unabhängig von der Größe hat sie eine RK von 18 und eine Anzahl von Trefferpunkten in Höhe vom Fünffachen deiner Artifizientenstufe. Sie ist immun gegen Gift- und psychischen Schaden. Ist sie zu einem Attributs- oder Rettungswurf gezwungen, nimmt sie für all ihre Attributswerte 10 (+0) an. Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}-Zauber auf sie gewirkt wird, erhält sie [[/r 2d6]] Trefferpunkte zurück. Sie verschwindet, wenn ihre Trefferpunkte auf 0 sinken oder eine Stunde vergangen ist. Du kannst sie als Aktion auch früher verschwinden lassen.

    Wenn du die Kanone erzeugst, bestimmst du ihr Erscheinungsbild und entscheidest, ob sie Beine hat. Du kannst auch den Typ aus den Optionen in der Tabelle für mystische Kanone auswählen. Du kannst in jedem deiner Züge mit einer Bonusaktion die Kanone aktivieren, wenn du dich nicht weiter als 18 Meter von ihr entfernt befindest. Im Rahmen derselben Bonusaktion kannst du die Kanone bis zu 4,5 Meter an einen freien Platz laufen oder klettern lassen, sofern sie Beine hat.

    Mystische Kanone

    • Beschützer: Die Kanone stößt positive Energie aus, die der Kanone und jeder Kreatur deiner Wahl innerhalb von drei Metern von der Kanone eine Anzahl temporärer Trefferpunkte
      in Höhe von [[/r 1d8]] + Intelligenzmodifikator (mindestens +1) gewährt.

    • Energiebaliste: Führe mit der Kanone einen Fernkampf-Zauberangriff auf denen Kreatur oder einen Gegenstand innerhalb von 36 Metern von der Kanone aus.
      Bei einem Treffer erleidet das Ziel [[/r 2d8]] Energieschaden, und wenn das Ziel eine Kreatur ist, wird sie um bis zu 1,5 Meter von der Kanone weggestoßen.

    • Flammenwerfer: Die Kanone speit Feuer in einem angrenzenden 4,5 Meter langen Kegel, den du bestimmst. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf gegen
      deinen Zauberrettungswurf-SG ausführen. Bei einem misslungenen Rettungswurf erleidet das Ziel [[/r 2d8]] Feuerschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.
      Das Feuer entzündet brennbare Gegenstände in der Umgebung, die nicht getragen werden.

    ","chat":"","unidentified":""},"source":"TKmA S.16","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3; Artillerist","recharge":{"value":null,"charged":false}},"img":"icons/weapons/guns/rifle-brown.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.X4ZMtUR5GuIZPKZ0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673794989590,"modifiedTime":1674149113812,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"6bQyOBknSCJIGfSc"} -{"_id":"6gNYLYeJ5JgstONn","name":"Waldläuferarchetyp","type":"feat","img":"icons/magic/nature/root-vine-hand-strike.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ranger Archetype"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.1dJHU48yNqn3lcfx"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 3.Stufe suchst du dir einen Archetypen aus, dem du nacheiferst und der deinen Weg als Waldläufer bestimmt. Entscheide dich für einen der aufgeführten Archetypen:

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Subclass.o1mT7Kg2xKtV7nc3]{Herr der Tiere}

    \n

    @Compendium[SharedData_global.Subclass.EunmRgcD21eCVvmC]{Jäger}

    \n

    Xanathars Ratgeber für Alles

    \n

    @Compendium[SharedData_global.Subclass.wMOtRb1P2GrXRBtG]{Düsterpirscher}

    \n

    @Compendium[SharedData_global.Subclass.cs9kcYB9Mew6EEmc]{Horizontwanderer}

    \n

    @Compendium[SharedData_global.Subclass.X3WR2dOlAsaQNV7o]{Monsterjäger}

    \n

    Deine Wahl gewährt dir auf der 3., 7., 11. und 15.Stufe jeweils ein Merkmal

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441179418,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Feindestöter","type":"feat","img":"icons/magic/fire/projectile-arrow-fire-red-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Foe Slayer"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3CaP1vFHVR8LgHjx"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"6rhdOa9iNdk6W4gm","system":{"description":{"value":"

    Auf Stufe 20 wirst du zu einem beispiellosen Jäger deiner Feinde. Einmal in jedem deiner Züge darfst du deinen Weisheitsmodifikator zu einem Angriffs- oder Schadenswurf addieren, den du gegen einen deiner @Compendium[SharedData_global.Klassenfähigkeiten.F5vQI43Rkym0uy4f]{Erzfeinde} ausführst. Du kannst dir aussuchen, ob du die Fähigkeit vor oder nach deinem Wurf einsetzt, musst dich jedoch entscheiden, bevor das Ergebnis des Wurfs angewendet wird.

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441148649,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6xXudmNCtMmmX979","name":"Manöver: Präzisionsangriff","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xwTp0qr7b3eAXMS7"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Waffenangriff gegen eine Kreatur ausführst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis zum Angriffswurf zu addieren. Du kannst dieses Manöver vor oder nach dem Angriffswurf ausführen, musst es jedoch bevor die Auswirkungen des Angriffs angewendet werden.

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    Auf der 13.Stufe erhältst du die Fähigkeit, fehlerfrei die Stimme, die Schrift und das Verhalten einer anderen Person nachzuahmen. Du muss mindestens 3 Stunden damit verbringen, diese drei Komponenten zu studieren, also die Stimme zu hören, das Verhalten zu beobachten und Texte zu untersuchen. Deine List ist für den gewöhnlichen Beobachter nicht zu durchschauen. Falls eine misstrauische Kreatur vermutet, dass etwas nicht stimmt, bist du im Vorteil bei jedem Wurf auf Charisma (Täuschen), um die Enttarnung zu vermeiden.

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    Mit der Wahl für diesen Archetyp auf Stufe 3 verursacht deine Waffe bei einem Würfelergebnis von 19 oder 20 kritische Treffer

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    Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebnis von 18, 19 oder 20 einen kritischen Treffer

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    Ab der 9.Stufe bist du bei allen Würfen auf Weisheit (Wahrnehmung) oder Intelligenz (Nachforschungen) im Vorteil, wenn du dich im selben Zug nur bis zur Hälfte deiner Bewegungsrate bewegst.

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    Du vermagst andere zu inspirieren, indem du eine bewegende Rede hältst oder ermutigende Musik erklingen lässt. Als Bonusaktion kannst du in deinem Zug innerhalb von 18m Reichweite eine Kreatur außer dir selbst bestimmen, die in der Lage sein muss, dich zu hören. Diese Kreatur erhält einen bardischen Inspirationswürfel, auf der 1.Stufe 1D6.

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    Einmal innerhalb der nächsten 10 Minuten kann die Kreatur diesen Würfel nutzen und das gewürfelte Ergebnis auf einen Attributs-, Angriffs- oder Rettungswurf addieren. Sie kann auch nach diesem Wurf entscheiden, ob sie den bardischen Inspirationswürfel benutzen möchte. Allerdings muss sie ihre Entscheidung treffen, bevor der SL bekannt gibt, ob das Ergebnis ein Erfolg oder Misserfolg ist. Wurde der bardische Inspirationswürfel benutzt, ist er verbraucht. Jede Kreatur darf nur über einen bardischen Inspirationswürfel gleichzeitig verfügen. Du kannst dieses Merkmal so oft einsetzen, wie es der Höhe deines Charismamodifikators entspricht (mindestens 1). Nach einer langen Rast erhältst du alle verbrauchten Anwendungen zurück.

    \n

    Der Inspirationswürfel ändert sich, wenn du bestimmte Stufen als Barde erreichst: auf der 5.Stufe wird er zu 1D8, auf der 10. zu 1D10 und auf der 15. zu 1D12.

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    **Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest @Compendium[SharedData_global.Klassenfähigkeiten.1c3YwbYyhAw92qiG]{Quelle der Inspiration} is gained). Please manually adjust as required.

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    Auf der 3. Stufe verpflichtest du dich zu einem Orden des Blutjäger-Kampffokus. Wähle einen der folgenden Orden:

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    @Compendium[SharedData_global.Subclass.PkYYDVD8Go3hrMaI]{Orden des Geisterjägers}

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    @Compendium[SharedData_global.Subclass.VcmnDAoeDxvqDwZY]{Orden der gottlosen Seele}

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    @Compendium[SharedData_global.Subclass.e6LfghQWzuoOkfrX]{Orden der Mutanten}

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    @Compendium[SharedData_global.Subclass.4jDv1a9SNxWka7Ot]{Orden der Lykaner}

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    Der von dir gewählte Orden gewährt dir Eigenschaften auf der 3., 7., 11., 15. und 18.Stufe.

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    Mit Erreichen der 9.Stufe kannst du bei einem kritischen Treffer mit einer Nahkampfwaffe einen zusätzlichen Schadenswürfel der Waffe verwenden, um den Schaden des kritischen Treffers zu bestimmen.

    \n

    Auf der 13. und 17.Stufe erhöht sich die Anzahl auf zwei beziehungsweise drei weitere Schadenswürfel der Waffe.

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    Beginnend mit Stufe 6 kannst du bei Gefahr instinktiv in einer Explosion aus Nebel verschwinden. Wenn du Schaden erleidest, kannst du deine Reaktion nutzen, um @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} zu werden und dich an einen bis zu 18m entfernten Ort zu teleportieren, den du sehen können musst. Du bleibst @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} bis zum Anfang deines nächsten Zuges oder bis du angreifst oder einen Zauber wirkst.

    Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

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    Beginnend ab der 10.Stufe können du und verbündete Kreaturen innerhalb von 3m nicht verängstigt werden, solange du bei Bewusstsein bist.

    \n

    Auf der 18.Stufe erhöht sich der Radius der Aura auf 9m.

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    Von der 2.Stufe an kannst du eine Welle göttlicher Macht hervorrufen, die schwerste Verletzungen zu heilen vermag. Als Aktion zeigst du dein heiliges Symbol und setzt dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht fokussieren} ein, um eine Anzahl von Trefferpunkten in Höhe deiner Stufe als Kleriker mal 5 wiederherzustellen. Als Ziel bestimmst du innerhalb von 9m beliebig viele Kreaturen, unter denen du die Trefferpunkte aufteilst. Diese Fähigkeit kann keine Trefferpunkte über die Hälfte des Trefferpunktemaximums hinaus zurückgeben und wirkt nicht bei Konstrukten und Untoten.

    ","chat":"","unidentified":""},"source":"PHB S.79 | pg.60","activation":{"type":"action","cost":1,"condition":"Ziel ist nicht Untot oder ein Konstrukt"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5* @classes.cleric.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"channelDivinity"},"requirements":"Kleriker, Domäne des Lebens 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438928093,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"7qhTqPQVzOVapqzB","name":"Verve","type":"feat","img":"modules/SharedData_global/icons/skills/red_15.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dWUqftupl4mZ9q1k"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 9.Stufe wird dein Charme außerordentlich betörend. Als Aktion kannst du einen Wurf aus Charisma (Überzeugen) durchführen, der mit dem Wurf einer Kreatur auf Weisheit (Motiv erkennen) verglichen wird. Die Kreatur muss in der Lage sein, dich zu hören und ihr müsst eine gemeinsame Sprache sprechen können.

    Wenn dein Wurf erfolgreich ist und die Kreatur dir feindlich gesinnt ist, ist sie im Nachteil bei Angriffswürfen, die nicht dich zum Ziel haben und kann keine Gelegenheitsangriffe gegen andere Ziele als dich ausführen. Dieser Effekt hält 1 Minute lang an, bis einer deiner Gefährten da Ziel angreift oder einen Zauber auf es wirkt oder bis du und das Ziel mehr als 18m voneinander entfernt seid.

    Wenn dein Wurf erfolgreich ist und die Kreatur dir nicht feindlich gesinnt ist, ist sie für 1 Minute lang von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. So lange sie bezaubert ist, betrachtet sie dich als eine freundliche Bekanntschaft. Dieser Effekt endet sofort, wenn du oder deine Gefährten ihr auf irgendeine Weise schaden.

    ","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Draufgänger 9","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441018106,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Metamagie: (TKmA) Zielsuchzauber","type":"feat","img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.uV5kQzz53xdWK81h"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"84bLyXeUepd4Jk92","system":{"description":{"value":"

    Wenn ein Angriffswurf für einen Zauber misslingt, kannst du zwei Zaubereipunkte verbrauchen und den D20 erneut würfeln. Du musst das zweite Ergebnis wählen.

    \n

    Du kannst den Zielsuchzauber verwenden, auch wenn du beim Wirken des Zaubers bereits eine andere Metamagie-Option verwendet hast.

    ","chat":"","unidentified":""},"source":"TKmA S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439308813,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"8SjIshRIE2qKwUUI","name":"Verlässliches Talent","type":"feat","img":"icons/skills/ranged/target-bullseye-arrow-glowing.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Reliable Talent"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf Stufe 11 beherrscht du deine geübten Fertigkeiten schon beinahe bis zur Perfektion. Immer wenn du einen Fertigkeitswurf ablegst, der dich deinen Übungsbonus verwenden lässt, kannst du bei einem Würfelergebnis von 9 oder niedriger die 10 verwenden.

    ","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 11","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440920196,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"8Yp8lcsRPHyQyD9Q","name":"Kampfstil","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Such dir einen der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.

    \n

    Kämpfer Optionen

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.CAWUfS533iWVaECS]{Leibwache}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

    \n

     

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.ANIcXTBL4Wvgxhur]{Abfangen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.10CTa2IZ7PAUX3zc]{Blinder Kampf}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.gK6OPQyG6FoHEkyT]{Überlegene Technik}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.JOtg0pkRRH9QeAkv]{Unbewaffneter Kampf}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.etfjXBZ9o8KxpVRG]{Wurfwaffenkampf}

    \n

     

    \n

    Paladin Optionen

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.CAWUfS533iWVaECS]{Leibwache}

    \n

     

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.ANIcXTBL4Wvgxhur]{Abfangen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.10CTa2IZ7PAUX3zc]{Blinder Kampf}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.GzOIKnhqlml0aPRe]{Gesegneter Krieger}

    \n

     

    \n

    Waldläufer Optionen

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

    \n

     

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.10CTa2IZ7PAUX3zc]{Blinder Kampf}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.qaeS9cCgsjrTjZi7]{Druidischer Krieger}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.etfjXBZ9o8KxpVRG]{Wurfwaffenkampf}

    \n

     

    \n

    Bloodhunter Optionen

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

    ","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kämpfer 1, Bloodhunter 2, Paladin 2, Waldläufer 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439943697,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"8fUkd30bKvSurw9I","name":"Rachesüchtige Ahnen","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.iBr5MgKq6pn8lLTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 14.Stufe sind deine Ahnengeister mächtig genug, um zurückzuschlagen. Wenn du deinen @Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild} nutzt, um den Schaden eines Angriffes zu reduzieren, erleidet der Angreifer Energieschaden in Höhe des Schadens, den dein Geisterschild verhindert.

    ","chat":"","unidentified":""},"source":"XGtE S.10","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 14; Ahnenwächter","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439771136,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Scharfer Tadel","type":"feat","img":"modules/SharedData_global/icons/skills/affliction_24.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.kSBC363OqpV2sJni"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"8nDSUWltwSCMT1QT","system":{"description":{"value":"

    Beginnend mit der 15.Stufe werden jene, die es wagen, dich anzugreifen, mental für ihre Unverfrorenheit bestraft. Immer, wenn eine Kreatur dich mit einem Angriff trifft, erleidet diese Kreatur psychischen Schaden in Höhe deines Charismamodifikators (mindestens 1), falls du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.

    ","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 15, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440874755,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Anrufung: (TKmA) Tadel des Talismans","type":"feat","img":"icons/equipment/neck/amulet-round-faceted-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.avRH9oudyKCbzqj0"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"8syFOmlqro28jri5","system":{"description":{"value":"

    Voraussetzung: Merkmal Pakt des Talismans

    \n

    Wenn der Träger deines Talismans von einem Angreifer getroffen wird, den du in einer maximalen Entfernung von 9 Metern sehen kannst, kannst du dem Angreifer mit deiner Reaktion psychischen Schaden in Höhe deines Übungsbonus zufügen und ihn um maximal 3 Meter vom Träger des Talismans wegschieben.

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    Auf Stufe 3 wirst du in die fortgeschrittenen Techniken einer Bardenschule deiner Wahl eingeweiht. Wähle eine der aufgeführten Schulen:

    \n

    Spielerhandbuch:

    \n

    @Compendium[SharedData_global.Subclass.QNUbGmtOUmumidMj]{Schule des Wagemuts}

    \n

    @Compendium[SharedData_global.Subclass.nDsNsxQVg3vqnmRf]{Schule des Wissens}

    \n

    Xanathars Ratgeber für Alles:

    \n

    @Compendium[SharedData_global.Subclass.6PEeY8WwrQVFRffL]{Schule des Zauberbanns}

    \n

    @Compendium[SharedData_global.Subclass.MMq4Ul9lcHisWvvx]{Schule der Schwerter}

    \n

    @Compendium[SharedData_global.Subclass.DimJvKg4q9hTPXlS]{Schule des Flüsterns}

    \n

    Deine Wahl verleiht dir auf der 3., 6. und 14.Stufe jeweils ein Merkmal.

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    Gegenstand: Rute, Zauberstecken oder Zauberstab (erfordert Einstimmung)

    Eine Kreatur, die diesen Zauberstab hält, erhält einen Bonus von +1 auf Zauberangriffswürfe. Außerdem ignoriert sie die Hälfte der Deckung, wenn sie einen Zauberangriff ausführt.

    Der Bonus wird auf +2 erhöht, wenn du die 10.Stufe dieser Klasse erreichst.

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    Hast du nach dem Erreichen der 15.Stufe bei Auswürfeln deiner Initiative keine Überlegenheitswürfel mehr zur Verfügung, erhältst du einen Überlegenheitswürfel zurück.

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    Wenn du mit zwei Waffen angreifst, kannst du den passenden Attributsmodifikator zum Schaden der zweiten Waffe addieren.

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    Ab Stufe 7 kannst du als Bonusaktion deinem Tiergefährten befehlen, in seinem Zug die Rennen-, Rückzugs- oder Hilfsaktion auszuführen, solange er nicht angreift. Zudem zählen die Angriffe des Tiergefährten als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nichtmagische Attacken zu umgehen.

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    Auf der 11.Stufe vertraut dein Schutzherr dir ein magisches Geheimnis an, das Arkanum genannt wird. Wähle einen Zauber des 6.Grades aus der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}. Du kannst diesen einmal wirken, ohne dafür einen Zauberplatz zu verbrauchen. Dieses Merkmal steht dir erst nach einer langen Rast wieder zur Verfügung.

    \n

    In höheren Stufen erhältst du weitere Hexenmeisterzauber deiner Wahl, die du auf diese Weise wirken kannst. Einen Zauber des 7.Grades auf Stufe 13, einen des 8.Grades auf Stufe 15 und einen des 9.Grades auf Stufe 17. Du erhältst alle Anwendungen deiner Zauber des Mystischen Arkanums zurück, nachdem du eine lange Rast beendet hast.

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    Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

    \n

    Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

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    Ab der 3.Stufe geht eine stürmische, magische Aura von dir aus, während du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest. Die Aura erstreckt sich 3m nach allen Seiten um dich herum, geht jedoch nicht durch vollständige Deckung hindurch.

    \n

    Deine Aura erzeugt einen Effekt, der aktiv wird, wenn du in den Kampfrausch verfällst. Du kannst den Effekt als Bonusaktion in jedem deiner Züge wieder aktivieren. Entscheide dich für Wüste, Meer oder Tundra. Der Effekt deiner Aura hängt von der Umgebung ab, die du wählst. Immer, wenn du eine Stufe in dieser Klasse aufsteigst, kannst du deine Umgebungswahl ändern.

    \n

    Falls der Effekt deiner Aura einen Rettungswurf erfordert, beträgt der:

    \n

    SG 8 + dein Übungsbonus + dein Konstitutionsmodifikator.

    \n

     

    \n

    Wüste. Wenn dieser Effekt aktiviert wird, erleiden alle anderen Kreaturen in deiner Aura jeweils [[/r 2]] Feuerschaden. Der Schaden erhöht sich, wenn du bestimmte Stufen dieser Klasse erreichst.

    \n

    Ab der 5.Stufe steigt er auf [[/r 3]], ab der 10.Stufe auf [[/r 4]], ab der 15.Stufe auf [[/r 5]] und ab der 20.Stufe auf [[/r 6]].

    \n

    Meer. Wenn dieser Effekt aktiviert wird, kannst du eine andere Kreatur bestimmen, die du in deiner Aura sehen kannst. Das Ziel muss einen Geschicklichkeitsrettungswurf durchführen. Das Ziel erleidet [[/r 1d6]] Blitzschaden bei einem gescheiterten Rettungswurf, oder die Hälfte des Schadens bei einem erfolgreichen Wurf. Der Schaden erhöht sich, wenn du bestimmte Stufen dieser Klasse erreichst. Auf Stufe 10 steigt er auf [[/r 2d6]], auf Stufe 15 auf [[/r 3d6]], auf Stufe 20 auf [[/r 4d6]]

    \n

    Tundra. Wenn dieser Effekt aktiviert wird, erhält jede Kreatur deiner Wahl in deiner Aura [[/r 2]] temporäre Trefferpunkte, da eisige Geister sie gegen Schäden abhärten. Die temporären Trefferpunkte erhöhen sich, wenn du bestimmt Stufen dieser Klasse erreichst, auf der 5.Stufe steigen sie auf [[/r 3]], auf der 10.Stufe auf [[/r 4]], auf der 15.Stufe auf [[/r 5]] und auf der 20.Stufe auf [[/r 6]]

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    Trifft eine Kreatur innerhalb eines Radius von 1,5 Metern ein anderes Ziel als dich mit einem Angriff, kannst du deine Reaktion verwenden, um den vom Ziel erlittenen Schaden um [[/r 1d10]] + deinen Übungsbonus (auf bis zu 0 Schaden) zu verringern. Um diese Reaktion nutzen zu können, musst du ein Schild, eine einfache Waffe oder eine Kriegswaffe tragen.

    ","chat":"","unidentified":""},"source":"TKmA S.43","activation":{"type":"reaction","cost":1,"condition":"Bedingung: Schild, einfache Waffe, Kriegswaffe ausgerüstet"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d10 + @prof","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Kämpfer 1; Paladin 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439022493,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AfHyOetgfuKJoPXP","name":"Hinterhältiger Angriff","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sneak Attack"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend ab Stufe 1 weißt du, wie man die Ablenkung eines Feindes ausnutzt, um gezielt zuzuschlagen. Einmal pro Zug kannst du einer Kreatur, die du triffst, zusätzlich 1d6 Schaden zufügen, falls du bei dem Angriffswurf im Vorteil bist. Der Angriff muss mit einer Fernkampfwaffe oder einer Waffe mit der Eigenschaft Finesse ausgeführt werden.

    \n

    Du musst bei dem Angriffswurf nicht im Vorteil sein, wenn sich ein anderer Gegner des Ziels innerhalb von 1,50m um dieses befindet, dieser Gegner nicht kampfunfähig ist und du bei dem Angriffswurf nicht im Nachteil bist.

    \n

    Die Höhe des zusätzlichen Schadens steigt auf bestimmten Stufen dieser Klasse, so wie es in der Aufstiegstabelle des Schurken angegeben ist.

    ","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.schurke.hinterhaltiger-angriff",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440941968,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Blutfluch der aufgeblähten Agonie","type":"feat","img":"icons/magic/control/silhouette-grow-shrink-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.gGxmMlR3Aa6LxVss"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"AkFIoQ20vCq2Bttg","system":{"description":{"value":"

    Als Bonusaktion verfluchst du eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, bis zum Ende deines nächsten Zuges schmerzhaft anzuschwellen. Für die Dauer dieses Fluchs hat die Kreatur einen Nachteil bei Attributswürfen auf Stärke und Geschicklichkeit und erleidet 1d8 nekrotischen Schaden, wenn sie in ihrem Zug mehr als einen Nah- oder Fernkampfangriff ausführt.

    \n

    Verstärken. Dieser Fluch hält 1 Minute lang an. Am Ende jeder ihrer Runden kann die verfluchte Kreatur einen Konstitutionsrettungswurf ablegen. Bei einem Erfolg endet der Fluch.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"int"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894111847,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AufxKLKbakE1CzC7","name":"Tatendrang","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Action Surge"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.xF1VTcJ3AdkbTsdQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 2.Stufe vermagst du dich für einen kurzen Augenblick über deine körperlichen Grenzen hinwegzusetzen. In deinem Zug kannst du eine weitere Aktion ausführen, zusätzlich zu deiner regulären Aktion und einer möglichen Bonusaktion. Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

    \n

    Ab Stufe 17 kannst du dieses Merkmal zweimal nutzen, bevor du rasten musst, darfst du es jedoch nur einmal pro Zug anwenden.

    \n

    **Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"@scale.kampfer.tatendrang","per":"sr","recovery":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kämpfer 2, 17","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440295017,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AxI0hGN1fHlswkvr","name":"Anrufung: Schattenrüstung","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438602805,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BBBTfL73QykxtkHs","name":"Anrufung: (XGtE) Gabe der Tiefen","type":"feat","img":"icons/magic/water/wave-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst unter Wasser atmen und du erhältst eine Bewegungsrate für Schwimmen, die deiner Schrittbewegungsrate entspricht. Du kannst außerdem einmal @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen} wirken, ohne einen Zauberplatz zu verbrauchen. Du erhältst diese Fähigkeit zurück, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":19,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438777921,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BCYLQmmrogssYwEN","name":"Unglaubliches Ausweichen","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Uncanny Dodge"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Mm64SKAHJWYecgXS"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Trifft dich ab Stufe 5 der Angriff einer Kreatur, die du sehen kannst, darfst du deine Reaktion aufwenden, um den Schaden des Angriffs zu halbieren.

    ","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 5","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440928144,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BEuiK4NIhprcPhHh","name":"Zauberwirken (Druide)","type":"feat","img":"icons/magic/light/orb-beams-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Druid)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.i6tPm3FNK13Ftc9v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Indem du dich der göttlichen Essenz der Natur bedienst, kannst du zauber wirken und diese Essenz nach deinem Willen formen. Für die zauberliste des Druiden siehe @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste der Druiden}.

    \n

    Zaubertricks

    \n

    Auf Stufe 1 kennst du zwei beliebige Zaubertricks aus der @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste der Druiden}. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Druiden angegeben ist.

    \n

    Vorbereiten und Wirken von Zaubern

    \n

    Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Druidenzaubern, die deiner Stufe als Druide + deinem Weisheitsmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für dessen Grad du auch Zauberplätze besitzt.

    \n

    Bist du z.B. ein Druide der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Weisheitswert von 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades umfassen.

    \n

    Die Aufstiegstabelle des Druiden gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} zu wirken. Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder längen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    StufeBekannte Zaubertricks-Zauberplätze pro Grad -
    1.2.3.4.5.6.7.8.9.
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    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Druidenzauber wirkst, ist Weisheit, da du deine Magie aus der Hingabe zur Natur und der Einheit mit ihr schöpfst.

    \n

    Immer wenn du deine Magie auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Weisheit. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Druidenzauber bestimmt, ziehst du deinen Weisheitsmodifikator hinzu. Bei Angriffen mit deinen Druidenzaubern findet ebenfalls der Weisheitsmodifikator Anwendung.

    \n

    SG für Rettungswürfe= 8 + dein Übungsbonus + dein Weisheitsmodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Weisheitsmodifikator

    \n

    Rituale wirken

    \n

    Du kannst deinen Druidenzauber als Ritual wirken, falls der Spruch als solches gekennzeichnet ist und du ihn vorbereitet hast.

    \n

    Zauberfokus

    \n

    Du kannst einen druidischen Fokus (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Druidenzauber verwenden.

    \n

     

    ","chat":"","unidentified":""},"source":"PHB S.58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440032258,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BOO5U2RFOfHM5bX1","name":"Anrufung: Versumpfen lassen","type":"feat","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen} einmal wirken, indem du einen Hexenmeisterzauberplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, wenn du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":12,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438547847,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BPbBKpx97JUUMdfP","name":"Unfehlbarer Blick","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.8dxLw9EVEJ20Jk2f"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 13.Stufe ist es beinahe unmöglich, deine Sinne zu täuschen. Als eine Aktion kannst du 9m um dich herum Illusionen entdecken, sowie Gestaltwandlern der sich nicht in ihrer ursprünglichen Form befinden und andere Magie, die deine Sinne irreführen soll, vorausgesetzt, dass du weder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} noch @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} bist. Du spürst, dass ein Effekt versucht, dir etwas vorzugaukeln, aber erfährst nicht, was er vor dir verbirgt oder worum es sich dabei in Wirklichkeit handelt.

    Dir stehen Anwendungen dieses Merkmals in Höhe deines Weisheitsmodifikators zur Verfügung (mindestens 1) und du erhältst alle verbrauchten Anwendungen zurück, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Ermittler 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441067870,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Blutfluch der Entblößung","type":"feat","img":"modules/SharedData_global/icons/spells/light-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.TR9pMJ2pPdqqcyHe"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"C68IeG4Z2iy4reKU","system":{"description":{"value":"

    Wenn eine Kreatur innerhalb von 9 Metern, die du sehen kannst, von einem Angriff oder Zauber getroffen wird, kannst du deine Reaktion nutzen, um ihre Widerstandskraft dagegen vorübergehend zu schwächen. Bis zum Ende der Runde verliert das Ziel die Resistenz gegen die Schadensarten des auslösenden Angriffs oder Zaubers.

    \n

    Verstärken. Das Ziel verliert stattdessen seine Immunitäten gegen die Schadensarten des auslösenden Angriffs oder Zaubers und hat bis zum Ende der Runde eine Resistenz dagegen.

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    Führt eine Kreatur, die du sehen kannst, einen Angriff auf eine bis zu 1,50m von dir entfernt stehende Kreatur aus (die nicht du selber bist), kannst du deine Reaktion verwenden, damit der Angreifer bei seinem Wurf im Nachteil ist. Du musst dafür einen Schild tragen.

    ","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"reaction","cost":1,"condition":"Anwender muss einen Schild tragen"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Kämpfer 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438960685,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CFzsSbdf7xvidZFv","name":"Fluch des Jägers","type":"feat","img":"icons/skills/targeting/crosshair-triple-strike-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.9GhDrtpBAEMXkcWC"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 1. Stufe hast du den Fluch des Jägers überlebt, ein gefährliches, lange gehütetes Ritual, dass das Blut deines Lebens verändert, dich für immer an die Dunkelheit bindet und deine Sinne gegen sie schärft. Du hast einen Vorteil bei Weisheitswürfen (Überlebenskunst), um Feenwesen, Unholde oder Untote aufzuspüren, sowie bei Intelligenz-Fertigkeitswürfen, um dich an Informationen über sie zu erinnern.

    \n

    Der Fluch des Jägers befähigt deinen Körper außerdem, Blutmagie zu kontrollieren und zu formen, indem du dein eigenes Blut und deine Lebensessenz als Antrieb für deine Fähigkeiten nutzt. Bei einigen deiner Eigenschaften muss dein Ziel einen Rettungswurf ablegen, um den Effekten der Eigenschaft zu widerstehen. Der Rettungswurf SG wird wie folgt berechnet:

    \n

    Blutmagie-Rettungswurf SG = 8 + dein Übungsbonus + dein Intelligenzmodifikator.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439953495,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CGmvJnzK05EQ0bAm","name":"Göttliche Macht fokussieren: Untote vertreiben","type":"feat","img":"icons/magic/fire/flame-burning-creature-skeleton.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Channel Divinity: Turn Undead"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.r91UIgwFdHwkXdia"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Aktion zeigst du dein heiliges Symbol und sprichst ein Gebet. Jeder Untote im Umkreis von 9m, der dich sehen und hören kann, muss einen Weisheitrettungswurf ausführen. Falls dieser Misslingt, gilt die Kreatur für 1 Minute oder bis sie Schaden erleidet als vertrieben. Eine vertriebene Kreatur muss ihren Zug dafür aufwenden, sich so weit wie möglich von dir wegzubewegen, und darf dir nicht absichtlich näher kommen als 9m. Außerdem kann sie nur spurten oder sich aus einem Effekt befreien, der sie an der Bewegung hindert. Sollte es keinen Ort geben, zu dem sie gelangen kann, darf die Kreatur die Ausweichaktion nutzen

    ","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Targets must be able to see or hear you."},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"type":{"value":"class","subtype":"channelDivinity"},"requirements":"Kleriker 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438918688,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Artifizientenspezialist","type":"feat","system":{"description":{"value":"

    Wähle aus, welche Art von Spezialist du bist:

    • @Compendium[SharedData_global.Subclass.51tezwYVpJv6HoZr]{Alchemist}

    • @Compendium[SharedData_global.Subclass.S8n9uF7oonqeuTT9]{Artillerist}

    • @Compendium[SharedData_global.Subclass.gnUwbcOlg2fxppvm]{Kampfschmied}

    • @Compendium[SharedData_global.Subclass.yINLw3hreaWAVht9]{Rüstungsschmied}

    Deine Wahl verleiht dir auf der 5., der 9., und der 15.Stufe jeweils ein Merkmal.

    ","chat":"","unidentified":""},"source":"TKmA S.13","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3","recharge":{"value":null,"charged":false}},"img":"icons/tools/smithing/hammer-maul-steel-grey.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.aTvkqU81jpvIBrj6"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673631618342,"modifiedTime":1674239131391,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"CdT7s83oQ5oAwgZs"} -{"_id":"CtK6h0vhU5xP0c7c","name":"Ungerüstete Bewegung","type":"feat","img":"icons/magic/nature/root-vine-entangle-foot-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Unarmored Movement"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.7vSrGc0MP5Vzm9Ac"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 2.Stufe steigt deine Bewegungsrate um 3m, solange du weder eine Rüstung noch einen Schild trägst. Dieser Bonus erhöht sich auf bestimmten Stufen als Mönch, so wie es in der Aufstiegstabelle angegeben ist.

    \n

    Auf der 9.Stufe verbessert sich dieses Merkmal und du erhältst die Fähigkeit, dich in deinem Zug an senkrechten Oberflächen entlang und über Flüssigkeiten zu bewegen. Solange du in Bewegung bleibst, kannst du nicht stürzen oder einsinken.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Mönch StufeUngerüstete Bewegung
    2+3m
    3+3m
    4+3m
    5+3m
    6+4,50m
    7+4,50m
    8+4,50m
    9+4,50m
    10+6m
    11+6m
    12+6m
    13+6m
    14+7,50m
    15+7,50m
    16+7,50m
    17+7,50m
    18+9m
    19+9m
    20+9m
    \n

     

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440679168,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CyIILrreVdGGS2NU","name":"Metamagie: Gespiegelter Zauber","type":"feat","img":"icons/magic/lightning/bolt-strike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Twinned Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Qb391hakCfmH4w8p"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Zauber wirkst, der nur eine Kreatur zum Ziel hat (die nicht du selbst bist), kannst du eine Anzahl von Zaubereipunkten in Höhe des Grades zum Zaubern ausgeben (1 Zaubereipunkt bei einem Zaubertrick), um ihn auf eine weitere Kreatur in Reichweite zu wirken.

    \n

    Um den Zauber mit dieser Metamagischen Option wirken zu können, darf er auf seinem aktuellen Grad nicht mehr als eine Kreatur zum Ziel haben. Zum Beispiel sind @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} und @Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl} nicht geeignet, @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl} und @Compendium[SharedData_global.Zauber.igAXIkmrn99DYFLD]{Chromatische Kugel} hingegen schon.

    ","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"metamagic"},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439293667,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"D3JB14rg9mfwPcsd","name":"Ahnenbeschützer","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.84AgGABkUdUPalJn"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Sobald du dich auf der 3.Stufe für diesen Pfad entscheidest, erscheinen jedes Mal Geisterkrieger, wenn du in @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} verfällst. Während du dich im Kampfrausch befindest, wird die erste Kreatur, die du in deinem Zug mit einem Angriff triffst, zum Ziel der Geisterkrieger, die die Angriffe der Kreatur behindern. Bis zum Beginn deines nächsten Zuges ist die Kreatur im Nachteil bei jedem Angriffswurf, der sich nicht gegen dich richtet. Wenn das Ziel außerdem eine andere Kreatur als dich mit einem Angriff trifft, erhält diese Kreatur Resistenz gegen den durch diesen Angriff verursachten Schaden. Der Effekt auf dem Ziel endet sofort, wenn dein Kampfrausch endet.

    ","chat":"","unidentified":""},"source":"XGtE S.10","activation":{"type":"","cost":0,"condition":"Kampfrausch aktiv; Kreatur mit eigenem Angriff getroffen"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 3; Ahnenwächter","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439779908,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Die Sprache des Waldes","type":"feat","img":"icons/environment/wilderness/terrain-forest-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.6fGEiu2uOPJJOvSB"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"D7dJr0PyIUzW0XnC","system":{"description":{"value":"

    Auf der 2.Stufe erhältst du die Fähigkeit, dich mit Tieren und einer Vielzahl von Feenwesen zu unterhalten.

    \n

    Du lernst, Sylvanisch zu sprechen, zu lesen und zu schreiben. Überdies können Tiere dich verstehen, und du bist in der Lage, ihre Laute und Bewegungen zu interpretieren. Die meisten Tiere sind nicht intelligent genug, um komplizierte Konzepte zu formulieren oder begreifen zu können, aber ein die freundlich gesinntes Tier könnte berichten, was es in letzter Zeit gesehen oder gehört hat. Diese Fähigkeit macht Tiere nicht automatisch zu deinen Freunden, aber du kannst ihre Gunst mit Geschenken erlangen, so wie du es mit jedem anderen Nichtspielercharakter tun würdest.

    ","chat":"","unidentified":""},"source":"XGtE S.19","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 2, Zirkel des Hirten","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440202918,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verfluchtes Schreckgespenst","type":"feat","img":"icons/creatures/unholy/demon-horned-winged-laughing.webp","system":{"description":{"value":"

    Ab der 6.Stufe kannst du die Seele einer Person verfluchen, die du erschlagen hast, und sie dir kurzzeitig untertan machen. Wenn du einen Humanoiden tötest, kannst du seinen Geist zwingen, sich als Schreckgespenst aus seiner Leiche zu erheben, dessen Spielwerte du im Monster Manuel (Monsterhandbuch) findest. Wenn das Schreckgespenst erscheint, erhält es temporäre Trefferpunkte in Höhe der Hälfte deiner Hexenmeisterstufe. Führe einen Initiativewurf für das Schreckgespenst durch; es führt seine eigenen Züge aus. Es gehorcht deinen verbalen Befehlen, und es erhält einen besonderen Bonus auf seinen Angriffswert in Höhe deines Charismamodifikators (mindestens +0).

    Das Schreckgespenst ist dir bis zum Ende deiner nächsten langen Rast zu Diensten und verschwindet dann ins Jenseits.

    Wenn du ein Schreckgespenst mit diesem Merkmal an dich gebunden hast, kannst du das Merkmal erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hexenmeister 6; Fluchklinge","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.PeO9TL4rzK7nq2YZ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":1666597552934,"modifiedTime":1673439526395,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"DDjI2DbZ5tnbzj95"} -{"name":"Blutfluch der Bindung","type":"feat","img":"modules/SharedData_global/icons/items/inventory/chain-silver.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AIUibIBE5QFK3tza"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"DMJVzUmAv2UoII6d","system":{"description":{"value":"

    Als Bonusaktion kannst du versuchen, eine Kreatur im Umkreis von 9 Metern zu binden, die höchstens eine Größenkategorie größer ist als du. Das Ziel muss einen Stärkerettungswurf bestehen oder seine Bewegungsrate wird auf 0 reduziert und es kann bis zum Ende deines nächsten Zuges keine Reaktionen einsetzen.

    \n

    Verstärken. Dieser Fluch hält 1 Minute lang an und kann eine Kreatur unabhängig von ihrer Größe treffen. Am Ende jeder ihrer Runden kann die verfluchte Kreatur einen weiteren Stärkerettungswurf ablegen. Bei einem Erfolg endet der Fluch.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"int"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673633695612,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DYEO2bQcdHDTUKBs","name":"Manöver: Doppelschlag","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.d8q43ZYwsiUsQezS"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du deinen Überlegenheitswürfel aufwenden, um mit demselben Schlag eine zweite Kreatur zu treffen. Bestimme eine andere Kreatur innerhalb von 1,50m um das ursprüngliche Ziel und innerhalb deiner Reichweite. Falls der ursprüngliche Angriffswurf auch beim zweiten Ziel ein Treffer wäre, erleidet es einen Schaden, der dem Ergebnis des Überlegenheitswürfels entspricht. Die Schadensart ist die gleiche wie bei deinem ursprünglichen Angriff.

    ","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.kampfmeister.kampfuberlegenheit-wurfel",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439186891,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DdM8BfFaTAa4e9oc","name":"Schützender Sturm","type":"feat","img":"modules/SharedData_global/icons/spells/link-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.rZN8zGF0D7NmNrhL"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 10.Stufe lernst du deine Macht über den Sturm zu nutzen, um andere zu schützen. Jede Kreatur deiner Wahl erhält dieselbe Schadensresistenz wie die, die dir von deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.kuYZJfOWDM6GLVB6]{Sturmseele} verliehen wird, solange sich die Kreatur in deiner @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} aufhält.

    ","chat":"","unidentified":""},"source":"XGtE S.10","activation":{"type":"","cost":0,"condition":"Kampfrausch aktiv"},"duration":{"value":null,"units":"spec"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 10; Sturmherold","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439759935,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Magisches Tüfteln","type":"feat","system":{"description":{"value":"

    Du hast gelernt, wie man alltäglichen Gegenständen einen Funken Magie eingibt. Du benötigst Diebeswerkzeug oder Handwerkzeug, um dieses Attribut einzusetzen. Berühre dann als Aktion einen winzigen nichtmagischen Gegenstand und verleihe ihm eine der folgenden magischen Eigenschaften nach Wahl:

    • Der Gegenstand spendet in einem Radius von 1,5 Metern helles Licht sowie im Radius von weiteren 1,5 Metern dämmriges Licht.

    • Wird der Gegenstand von einer Kreatur berührt, gibt er eine aufgenommene Botschaft wieder, die bis zu einer Entfernung von drei Metern zu verstehen ist. Du sprichst die Botschaft aus, während du dem Gegenstand diese Eigenschaft verleihst. Die Wiedergabe kann maximal sechs Sekunden lang sein.

    • Der Gegenstand gibt kontinuierlich einen Geruch oder ein nichtmagisches Geräusch wie Wind, Brandung oder Vogelzwitschern von sich. Das gewählte Phänomen ist bis zu einer Entfernung von drei Metern wahrnehmbar.

    • Auf der Oberfläche des Gegenstands erscheint ein statischer optischer Effekt. Dabei kann es sich nach Wunsch um ein Bild, einen Text bis zu 25 Wörter, Linien und Umrisse oder eine Mischung dieser Elemente handeln.

    Die ausgewählte Eigenschaft bleibt dauerhaft bestehen. Du kannst als Aktion den Gegenstand berühren und die Eigenschaft entfernen.

    Versieh mehrere Gegenstände mit Magie, indem du sie nacheinander berührst, während du dieses Merkmal einsetzt. Ein einzelner Gegenstand kann jedoch nur jeweils eine Eigenschaft erhalten. Die maximale Anzahl der Gegenstände, die du mit diesem Merkmal beeinflussen kannst, entspricht deinem Intelligenzmodifikator (mindestens ein Gegenstand). Wenn du dein Maximum überschreitest, wird die zuerst gewirkte Eigenschaft entfernt und die neue Eigenschaft gewirkt.

    ","chat":"","unidentified":""},"source":"TKmA S.10","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"perm"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 1","recharge":{"value":null,"charged":false}},"img":"icons/magic/control/buff-flight-wings-blue.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.KmYjOdWhote8uAjS"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673436448259,"modifiedTime":1673689220184,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"DkulVTM200kUDjlN"} -{"name":"Anrufung: (TKmA) Gabe des Kettenmeisters","type":"feat","img":"icons/creatures/abilities/wings-birdlike-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.EeNrUNcJBCgTPBYY"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Dn1hZod5gc4hQlk5","system":{"description":{"value":"

    Voraussetzung: Pakt der Kette

    \n

    Wenn du @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirkst, verleihst du dem beschworenen Vertrauten etwas von deiner schauerlichen Kraft und die folgenden Vorzüge:

    \n
      \n
    • Der Vertraute erhält entweder eine Flug- oder Schwimmbewegungsrate (deine Wahl) von 12 Metern.
    • \n
    • Als Bonusaktion kannst du deinem Vertrauten befehlen, eine Angriffsaktion auszuführen.
    • \n
    • Die Waffenangriffe des Vertrauten sind magisch, um Immunität und Resistenz gegen nichtmagische Angriffe zu überwinden.
    • \n
    • Wenn der Vertraute eine Kreatur zwingt, einen Rettungswurf auszuführen, gilt dein Zauberrettungswurf-SG.
    • \n
    • Wenn der Vertraute Schaden erleidet, kannst du deine Reaktion nutzen, um ihm Resistenz gegen diese Schadensart zu gewähren.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Pakt der Kette","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438806940,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Todesstoss","type":"feat","img":"icons/skills/wounds/bone-broken-marrow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dmmAjduuxzIJARwO"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Dq6mmcjGKMZsIY3P","system":{"description":{"value":"

    Ab der 17.Stufe wirst du zu einem Meister des sofortigen Todes. Wenn du eine überraschte Kreatur angreifst und triffst, muss sie einen Konstitutionsrettungswurf ablegen (SG 8 + dein Geschicklichkeitsmodifikator + dein Übungsbonus). Bei einem Misserfolg verdopple den Schaden deines Angriffs gegen die Kreatur.

    ","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"flat"},"type":{"value":"class","subtype":""},"requirements":"Assassine 17","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441101218,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DqKTsrDSqLFe05Ia","name":"Zauberdieb","type":"feat","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xbOugvKDDaPhIvIM"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab Stufe 17 bist du dazu in der Lage, einem anderen Zauberwirker auf magische Weise die Kenntnis über einen gerade gesprochenen Zauber zu entreißen.

    \n

    Sofort wenn einen Kreatur einen Zauber wirkt, der dich zum Ziel hat oder in dessen Wirkungsbereich du dich befindest, kannst du deine Reaktion nutzen, um den Spruch zu vereiteln und zu stehlen. Die Kreatur muss einen Rettungswurf mit ihrem Attributsmodifikator ablegen, den sie zum Zauberwirken verwendet. Der SG des Rettungswurfs entspricht dem zum Widerstehen deiner Magierzauber. Bei einem Misserfolg unterdrückst du die Auswirkungen des Zaubers auf dich und stiehlst das Wissen um diesen, wenn es mindestens ein Spruch des 1.Grades ist und du den entsprechenden Zauberplatz besitzt, um ihn zu wirken (es muss kein Magierzauber sein). Für die nächsten 8 Stunden ist dir der Zauber bekannt und du kannst ihn wirken, indem du den passenden Zauberplatz verbrauchst. Die Kreatur kann den Spruch erst nach Ablauf der 8 Stunden wieder wirken.

    \n

    Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst nach Beenden einer langen Rast erneut anwenden.

    ","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Arkaner Betrüger 17","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441113345,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E25iBK7y7Z8biUCK","name":"Manöver: Riposte","type":"feat","img":"icons/skills/melee/strike-sword-steel-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.CYrd2TZ3HNSAJPDl"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn eine Kreatur dich mit einem Nahkampf-Waffenangriff verfehlt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um einen Nahkampf-Waffenangriff gegen die Kreatur auszuführen. Triffst du, addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf.

    ","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.kampfmeister.kampfuberlegenheit-wurfel",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439136385,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E2BiXgqyh8shUREk","name":"Zauber teilen","type":"feat","img":"icons/creatures/mammals/humanoid-wolf-dog-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.3kg1rqNRiF6LoEJR"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 15.Stufe kann ein Zauber, den du wirkst und der sich selbst zum Ziel hat, zusätzlich auch deinen Tiergefährten betreffen, solange sich dieser innerhalb von 9m befindet.

    ","chat":"","unidentified":""},"source":"SHB S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441212429,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E2Bwa4oLDMSA7TDq","name":"Ätherischer Schritt","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.402Y1bS3QJaIhCNI"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du die 7. Stufe erreicht hast, kannst du zu Beginn deines Zuges auf magische Weise in den Schleier zwischen den Ebenen treten, sofern du nicht außer Gefecht gesetzt bist.

    \n

    Du kannst dich durch andere Kreaturen und Objekte bewegen, als wären sie schwieriges Gelände, und du kannst Kreaturen und Objekte auf der Ätherischen Ebene sehen und beeinflussen. Du erleidest 1d10 Energieschaden, wenn du deinen Zug innerhalb eines Objekts beendest. Wenn du dich im Inneren eines Objekts befindest, wenn diese Eigenschaft endet, wirst du sofort in den nächsten unbesetzten Raum geschoben, den du einnehmen kannst, und erleidest Energieschaden in Höhe der doppelten Anzahl der Reichweite, die du dich bewegt hast (gemessen in Fuß). Diese Fähigkeit hält für eine Anzahl von Runden an, die deinem Intelligenzmodifikator entspricht (mindestens 1 Runde).

    \n

    Du kannst diese Fähigkeit einmal einsetzen. Ab der 15. Stufe kannst du deine Eigenschaft Ätherischer Schritt zwischen zwei Rasten zweimal einsetzen. Du erhältst alle verbrauchten Einsätze zurück, wenn du eine kurze oder lange Rast beendest.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 7, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439982418,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verschwinden","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vanish"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DhU2dWCNnX78TstR"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"E2jz7d6gS8Jx2KRV","system":{"description":{"value":"

    Du kannst dich ab der 14.Stufe als Bonusaktion in deinem Zug verstecken. Außerdem kannst du nicht mehr durch nicht-magische Methoden aufgespürt werden, außer du möchtest absichtlich eine Fährte hinterlassen.

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441158194,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geschosse abwehren","type":"feat","img":"icons/skills/ranged/arrow-flying-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Deflect Missiles"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.mzweVbnsJPQiVkAe"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"E4Gg81JkmUs8vo2V","system":{"description":{"value":"

    Ab der 3.Stufe kannst du deine Reaktion verwenden, um Geschosse abzuwehren oder zurückzuwerfen, wenn du von dem Angriff einer Fernkampfwaffe getroffen wirst. Reduziere in diesem Fall den Schaden des Angriffs um 1D10 + deinen Geschicklichkeitsmodifikator + deine Stufe als Mönch.

    \n

    Falls der Schaden dadurch auf 0 verringert wird, kannst du das Geschoss fangen, sollte es klein genug sein, um es mit einer Hand zu halten und du mindestens eine Hand freihaben. Fängst du das Geschoss auf diese Weise, kannst du 1 Ki-Punkt ausgeben, um einen Fernkampfangriff mit der Waffe oder der Munition auszuführen, die du gerade gefangen hast. Dies ist Teil derselben Reaktion. Du führst diesen Angriff mit deinem Übungsbonus aus, gleichgültig, ob du im Umgang mit der Waffe geübt bist oder nicht. Darüber hinaus gilt das Geschoss für den Angriff als Mönchswaffe und besitzt eine Grundreichweite von 6m und eine Maximalreichweite von 18m.

    \n

    **Foundry note: Note the reduce damage roll is calculated by the Other Formula. Additionally, the damage die for the thrown attack is the base default of 1d4. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod",""]],"versatile":"","value":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440702649,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EMkQ5fplZb5VYIZL","name":"Woge der Wilden Magie","type":"feat","img":"icons/skills/trades/gaming-gambling-dice-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Draconic Resilience"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.MW1ExvBLm8Hg82aA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Beginnend mit der Wahl dieses Ursprungs auf Stufe 1 kann dein Zauberwirken wilde Wogen aus ungezügelter Magie freisetzen. Einmal pro Zug, sofort nachdem du einen Zauberspruch des 1. oder eines höheren Grades gewirkt hast, kann dich der SL mit einem D20 würfeln lassen. Ist das Ergebnis eine 1, musst du mit Hilfe der Tabelle \"Woge der Wilden Magie\" einen zufälligen magischen Effekt bestimmen, den du hervorrufst. Falls der Effekt ein Zauber ist, gilt er als zu wild, um von deiner Metamagie beeinflusst zu werden. Würde er normalerweise Konzentration erfordern, entfällt diese Bedingung und der Spruch hält für seine vollständige Dauer an.

     

    Woge der Wilden Magie - Tabelle

    D100Effekt
    01-02Würfle zu Beginn jeder deiner Zügeinnerhalb von 1 Minute auf diese Tabelle, aber ignoriere bei weiteren Würfen diesen Effekt hier.
    03-04Für 1 Minute kannst du alle unsichtbaren Kreaturen in deinem Sichtfeld sehen.
    05-06Ein Modron, das vom SL ausgesucht und kontrolliert wird, erscheint in einem unbesetzten Bereich im Umkreis on 1,50m un verschwindet 1 Minute später.
    07-08Du wirkst @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball} als Zauber des 3.Grades mit dir als Zentrum.
    09-10Du wirkst @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} als Zauber des 5.Grades.
    11-12Würfle mit einem d10. Deine Größe ändert sich um 2,5cm mal dem Ergebniss. Ist die Zahl ungerade, schrumpfst du, ist sie gerade, wächst du.
    13-14Du wirkst @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung} mit dir als Zentrum.
    15-16Für 1 Minute erhältst du zu Beginn jedes deiner Züge 5TP zurück.
    17-18Dir wächst ein gewaltiger Bart aus Federn, der so lange bestehen bleibt, bis du niest, wobei die Federn in alle Richtungen strieben.
    19-20Du wirkst @Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren} mit dir als Zentrum.
    21-22Kreaturen sind beim nächsten Rettungswurf gegen einen Zauber, den du wirkst, im Nachteil. Dieser Effekt hält 1 Minute an.
    23-24Deine Haut färbt sich in einem kräftigen Blauton. Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} kann diesen Effekt beenden.
    25-26Für 1 Minute erscheint ein Auge auf deiner Stirn. Während dieser Zeit bist du bei Würfen auf Weisheit (Wahrnehmung), die sich auf das Sehen beziehen, im Vorteil.
    27-28Für 1 Minute besitzen alle deine Zauber, die einen Zeitaufwand von einer Aktion haben, nur noch den Zeitaufwand einer Bonusaktion.
    29-30Du teleportierst dich bis zu 18m an eine unbesetzte Stelle, die du sehen kannst.
    31-32Du wirst bis zum Ende deines nächsten Zuges auf die Astralebene befördert. Danach erscheinst du wieder an der Stelle, an der du warst, oder an der nächstgelegenen unbesetzten Stelle.
    33-34Maximiere den Schaden des nächsten Zaubers, der Schaden verursacht. Dieser Effekt hält 1 Minute an und gilt nur für einen Zauber.
    35-36Würfle mit einem d10. Dein Alter ändert sich in der Höhe des Ergebnisses gemessen in Jahren. Bei einer ungeraden Zahl wirst du jünger, bei einer geraden Zahl älter. Du kannst nicht jünger als 1 Jahr werden.
    37-381d6 Flumphs, die vom SL kontrolliert werden, erscheinen in einem unbesetzten Bereich im Umkreis von 18m. Sie sind von dir verängstigt und verschwinden nach Ablauf von 1 Minute wieder.
    39-40Du erhältst 2d10 Trefferpunkte zurück.
    41-42Du verwandelst dich bis zum Anfang deines nächsten Zuges in eine Topfpflanze. Solange du eine Pflanze bist, giltst du als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und kannst durch jede Schadensart verletzt werden. Falls du auf 0TP sinken solltest, zerbricht der Topf und du verwandelst dich in deine vorherige Form zurück.
    43-44Für 1 Minute kannst du dich als Bonusaktion in jedem deiner Züge bis zu 6m teleportieren.
    45-46Du wirkst @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} auf dich selbst.
    47-48Ein Einhorn, das vom SL kontrolliert wird, erscheint in einem unbesetzten Bereich im Umkreis von 1,50m und verschwindet 1 Minute später.
    49-50Du kannst für 1 Minute nicht sprechen. Immer wenn du es versuchst, entschweben deinem Mund rosafarbene Luftblasen.
    51-52Ein geisterhafter Schild schwebt für 1 Minute in deiner Nähe und gibt dir einen Bonus von +2 auf deine Rüstungsklasse und Immunität gegen @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}
    53-54Du bist für 5d6 Tage immun gegen die Auswirkungen von Alkohol.
    55-56Dir fallen die Haare aus, wachsen aber innerhalb von 24 Stunden wieder nach.
    57-58Für 1 Minute geht jedes brennbare Objekt, das nicht von einer Kreatur gehalten oder getragen wird, in Flammen auf, sobald du es berührst.
    59-60Du erhältst den verbrauchten Zauberplatz mit dem niedrigsten Grad zurück.
    61-62Für 1 Minute musst du schreien, wenn du reden willst.
    63-64Du wirkst @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} mit dir als Zentrum.
    65-66Bis zu drei von dir gewählte Kreaturen im Umkreis von 9m erleiden jeweils 4d10 Blitzschaden.
    67-68Du bist von der dir am nächsten stehenden Kreatur bis zum Ende deines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}.
    69-70Jede Kreatur im Umkreis von 9m wird für 1 Minute unsichtbar. Die Unsichtbarkeit endet jeweils, wenn die Kreatur angreift oder einen Zauber wirkt.
    71-72Du erhältst für 1 Minute eine Resistenz gegen sämtliche Schadensarten.
    73-74Eine zufällige Kreatur im Umkreis von 18m wird für 1d4 Stunden vergiftet.
    75-76Du strahlst für 1 Minuteim Umkreis von 9m helles Licht aus. Jede Kreatur, die ihren Zug innerhalb von 1,50m um dich beendet, gilt bis zum Ende ihres nächsten Zuges als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.
    77-78Du wirkst @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} auf dich selbst. Wenn dir der Rettungswurf misslingt, wirst du bis zum Ende der Wirkungsdauer in ein Schaf verwandelt.
    79-80Illusionäre Schmetterlinge und Blütenblätter flattern im Umkreis von 3m für 1 Minute um dich herum.
    81-82Du kannst sofort eine weitere Aktion ausführen.
    83-84Jede Kreatur im Umkreis von 9m erleidet 1d10 nekrotischen Schaden. Du erhältst Trefferpunkte in Höhe des zusammengerechneten Schadens zurück.
    85-86Du wirkst @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}.
    87-88Du wirkst @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen} auf eine zufällige Kreatur im Umkreis von 18m.
    89-90Du wirst für 1 Minute unsichtbar. In dieser Zeit können dich andere Kreaturen zudem nicht hören. Du wirst sichtbar, wenn du angreifst oder zauberst.
    91-92Wenn du innerhalb 1 Minute stirbst, wirst du sofort wie durch Zauber @Compendium[SharedData_global.Zauber.TX6fPkWksAoP51nq]{Wiedergeburt} ins Leben zurückgerufen.
    93-94Deine Größenkategorie erhöht sich für 1 Minute um eine Stufe.
    95-96Du und alle Kreaturen im Umkreis von 9m erhalten für 1 Minute eine Empfindlichkeit gegen Stichschaden.
    97-98Du wirst von sanfter, ätherischer Musik umgeben die 1 Minute anhält.
    99-100Du erhältst alle verbrauchten Zaubereipunkte zurück.
    ","chat":"","unidentified":""},"source":"PHB S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Wilde Magie 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663096752433,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EQ3wufQf6WkU2b9G","name":"Diebessprache","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Thieves' Cant"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ohwfuwnvuoBWlSQr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Während deiner Ausbildung zum Schurken hast du die Diebessprache erlernt. Diese geheime Mischung aus Dialekt, Jargon und Codes erlaubt es dir, in einer scheinbar gewöhnlichen Unterhaltung Botschaften zu verstecken. Nur eine andere Kreatur, die ebenfalls die Diebessprache beherrscht, kann diese Botschaften verstehen. Das Mitteilen einer solchen Nachricht dauert vier Mal so lange, als wenn deren Inhalt direkt formuliert würde.

    \n

    Außerdem ist dir ein Satz geheimer Zeichen und Symbole bekannt, mit denen du einfache, kurze Informationen übermitteln kannst, etwa ob ein Gebiet sicher ist oder ob es zu Teritorium einer Diebesgilde gehört. Auch ob man in der Nähe Beute machen kann, ob die Bevölkerung hier ein leichtes Ziel abgibt oder ob es einen Unterschlupf für Diebe auf der Flucht gibt.

    ","chat":"","unidentified":""},"source":"PHB S.106 (Ph.96)","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440939167,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EYvbj3o4fFQ6C7zx","name":"Durchschnaufen","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Second Wind"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.nTjmWbyHweXuIqwc"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Durch deine große Ausdauer bist du in der Lage, während eines Kampfes deine Kräfte zu sammeln und dich dann erholt ins Schlachtgetümmel zu werfen. Du kannst deine Bonusaktion in deinem Zug verwenden, um Trefferpunkte in Höhe von 1d10 + deiner Stufe als Kämpfer wiederzuerlangen. Hast du deine Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

    ","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @classes.kampfer.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kämpfer 1","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440301006,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Eins mit dem Wort","type":"feat","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","system":{"description":{"value":"

    Deine Verbindung zu deinem erweckten Zauberbuch ist jetzt so tiefgreifend, dass deine Seele damit verflochten ist. Während du das Buch bei dir trägst, hast du Vorteil bei allen Intelligenzwürfen (Arkane Kunde), da dir das Zauberbuch dabei hilft, dich an magische Überlieferungen zu erinnern.

    Wenn du Schaden erleidest, während der Verstand deines Zauberbuchs manifestiert ist, kannst du diesen Schaden vollständig verhindern, indem du mit deiner Reaktion den Verstand bannst und dich dann mit seiner Magie rettest. Würfele dann [[/r 3d6]]. Das Zauberbuch verliert vorübergehend Zauber deiner Wahl, deren kombinierter Zaubergrad mindestens dem Würfelergebnis entsprechen muss. Beispiel: Wenn das Würfelergebnis 9 beträgt, verschwinden Zauber mit einem kombinierten Grad von mindestens 9. Das kann ein Zauber des 9.Grads oder drei des 3.Grads oder eine andere Kombination sein. Wenn das Buch nicht genügend Zauber enthält, fallen deine Trefferpunkte auf 0.

    Du kannst die verlorenen Zauber erst erneut wirken, nachdem du [[/r 1d6]] lange Rasten beendet hast, selbst wenn du sie in einer Schriftrolle oder einem anderen Zauberbuch findest. Nachdem du die erforderliche Anzahl von Rasten beendet hast, erscheinen die Zauber wieder im Zauberbuch.

    Du kannst diese Reaktion erst nach einer langen Rast erneut verwenden.

    ","chat":"","unidentified":""},"source":"TKmA S.57","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6",""],["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Magier 14; Orden des Schreibers","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickDamage":{"context":{"0":"Zaubergrad","1":"Lange Rasten"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.K0G9eoNgSyrR7UrR"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":1673176443630,"modifiedTime":1673440621325,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"EdNFVtnSo4VR3wzT"} -{"name":"Blutfluch der Markierten","type":"feat","img":"icons/skills/targeting/crosshair-bars-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.C6eM2byaeXhCjSWk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickDamage":{"value":{"0":true},"altValue":{"0":true}}}},"_id":"EmPgRZefhwdMxXTm","system":{"description":{"value":"

    Als Bonusaktion kannst du eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, markieren. Bis zum Ende deines Zuges wirfst du jedes Mal, wenn du dem Ziel Ritualschaden zufügst, einen zusätzlichen Blutwürfel für Ritualschaden.

    \n

    Verstärken. Der nächste Angriffswurf, den du vor dem Ende deines Zuges gegen das Ziel machst, ist im Vorteil.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894084262,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EpeIhojoG2hNHGLf","name":"Anrufung: Fürchterliches Wort","type":"feat","img":"icons/magic/air/wind-vortex-swirl-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438660610,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EucTGHHDrSCthfC7","name":"Zauberwirken (Mystischer Ritter)","type":"feat","img":"icons/magic/symbols/circled-gem-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ksw826OxcTOnlsB0"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des Magiers}.

    \n

    Zaubertricks

    \n

    Dir sind zwei Zaubertricks deiner Wahl aus der Zauberliste des Magiers bekannt. Auf der 10.Stufe lernst du einen weiteren Magierzaubertrick deiner Wahl.

    \n

    Zauberplätze

    \n

    Die Zaubertabelle des Mythischen Ritters gibt an, wie viele Zauberplätze dir auf jeder Stufe ab der 3. zur Verfügung stehen und welchen Grad diese haben.

    \n

    Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} des 1. Grades bekannt und verfügst du über einen Zauberplatz des 1. oder einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} zu wirken.

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Du kennst drei Magierzauber des 1.Grades, von denen zwei aus den Schulen der Bannmagie oder der Hervorrufungen stammen müssen. Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Jeder dieser Zauber muss ein Bannzauber oder ein Hervorrufungszauber sein und einem Grad entsprechen, für den du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe als Mystischer Ritter, darfst du einen neuen Zauber des 1. oder 2. Grades erlernen.

    \n

    Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule angehören.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen und er muss der Schule der Bannmagie oder der Hervorrufung angehören - außer es handelt sich um die Zauber, die du auf der 3., 8., 14. und 20.Stufe gelernt hast.

    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

    \n

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    Zaubertabelle des Mystischen Ritters

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Kämpfer-stufe\n

    Bekannte

    \n

    Zaubertricks

    \n
    \n

    Bekannte

    \n

    Zauber

    \n
    - Zauberplätze pro Grad-
    1.2.3.4.
    3232---
    4243---
    5243---
    6243---
    72542--
    82642--
    92642--
    103743--
    113843--
    123843--
    1339432-
    14310432-
    15310432-
    16311433-
    17311433-
    18311433-
    193124331
    203134331
    ","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440374826,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EwVcoBQAqUFLBYNz","name":"Anrufung: Stimme des Kettenmeisters","type":"feat","img":"icons/creatures/mammals/humanoid-cat-skulking-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst telepathisch mit deinem Vertrauten kommunizieren und mit seinen Sinnen die Umwelt wahrnehmen, solange ihr euch auf derselben Existenzebene befindet. Während du mit den Sinnen deines Vertrauten wahrnimmst, kannst du außerdem durch ihn mit deiner eigenen Stimme sprechen - selbst wenn dein Vertrauter eigentlich nicht sprechen kann.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 3, Pakt der Kette","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438596375,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ExAnrszss6CYgY3y","name":"Schwer zu fassen","type":"feat","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Elusive"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.L7nJSRosos8sHJH9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 18.Stufe hast du die Fähigkeit auszuweichen so perfektioniert, dass Angreifer kaum die Oberhand über dich gewinnen. Kein Angriffswurf gegen dich ist im Vorteil, solange du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.

    ","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440910863,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Eyy4bi7T791gtoDJ","name":"Göttliche Domänen","type":"feat","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Domain"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.x637K2Icp2ZFM1TB"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Suche dir eine Domäne aus, die in Verbindung mit deiner Gottheit steht. Schon auf Stufe 1 erhältst du durch deine Wahl Domänenzauber und andere Fertigkeiten. Ab Stufe 2 kannst du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht} je nach Domäne unterschiedlich einsetzen. Außerdem erlangst du weitere Vorzüge auf den Stufen 6, 8 und 17.

    Domänenzauber

    Zu jeder Domäne gehört eine List von Domänenzaubern, die du auf bestimmten Klerikerstufen erhältst. Domänenzauber gelten immer als vorbereitet und zählen nicht in Bezug auf die maximale Anzahl deiner vorbereiteten Zauber. Falls du einen Domänenzauber lernst, der nicht in der Zauberliste für Kleriker aufgeführt ist, gilt er für dich trotzdem als Klerikerzauber.

     

    Göttliche Domänen

    Spielerhandbuch:

    @Compendium[SharedData_global.Subclass.CVD3Trpn1RCP00wc]{Domäne des Krieges}

    @Compendium[SharedData_global.Subclass.kb66KMFtvCaG77B4]{Domäne des Lebens}

    @Compendium[SharedData_global.Subclass.UTC57ZefKwCMiHzb]{Domäne des Lichts}

    @Compendium[SharedData_global.Subclass.28Hwp2F3O8egjXOU]{Domäne der Natur}

    @Compendium[SharedData_global.Subclass.o1haA6ntOT2NxPnd]{Domäne des Sturms}

    @Compendium[SharedData_global.Subclass.Voqb8qHE09hWUN8n]{Domäne des Wissens}

    Xanathars Ratgeber für alles:

    @Compendium[SharedData_global.Subclass.xUJb7TbN8VJAmbj2]{Domäne der Schmiede}

    @Compendium[SharedData_global.Subclass.YdkPQ5JOYSiJAD3P]{Domäne des Grabes}

    ","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440434622,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"F48T9FxAjlg1ZtTn","name":"Unversehrtheit des Körpers","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wholeness of Body"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Q7mOdk4b1lgjcptF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Auf der 6.Stufe erlangst du die Fähigkeit, dich selbst zu heilen. Als Aktion kannst du Trefferpunkte in Höhe des dreifachen deiner Stufe als Mönch wiederherstellen. Du musst eine lange Rast abschließen, um diese Fähigkeit erneut einsetzen zu können.

    ","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":"","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3* @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch; Weg der offenen Hand 6","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440746264,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"F5vQI43Rkym0uy4f","name":"Erzfeind","type":"feat","img":"icons/creatures/abilities/dragon-breath-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Favored Enemy"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.4Vpj9vCOB37GtXk6"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 1.Stufe hast du im Beobachten, Aufspüren und Jagen einer bestimmten Art von Gegner tiefgreifende Erfahrungen gesammelt und kannst dich sogar mit diesen Kreaturen verständigen.

    \n

    Suche dir eine Art von Erzfeind aus:

    \n

    Aberrationen, Drachen, Elementare, Feenwesen, himmlische Wesen, Konstrukte, Monstrositäten, Pflanzen, Riesen, Schlicke, Tiere, Unholde oder Untote. Alternativ kannst du auch zwei Völker der Humanoiden als Erzfeinde wählen (zum Beispiel Gnolle und Orks).

    \n

    Du bist im Vorteil bei Würfen auf Weisheit (Überlebenskunst), wenn du deine Erzfeinds aufzuspüren versuchst, und bei Würfen auf Intelligenz, wenn es darum geht, dich an Informationen über deine Erzfeinde zu erinnern.

    \n

    Außerdem erlernst du eine zusätzliche Sprache, die von einem deiner Erzfeinde gesprochen wird, falls es eine solche gibt. Jeweils einen weiteren Erzfeind und eine entsprechende Sprache suchst du dir auf den Stufen 6 und 14 aus. Deine Wahl sollte die Kreatur widerspiegeln, denen du in deinem Abenteuer begegnet bist.

    \n

    If you wish, manually edit this entry and make a note of your choices here:

    \n
      \n
    • 1st level
    • \n
    • 6th level
    • \n
    • 14th level
    • \n
    ","chat":"","unidentified":""},"source":"SHB S.111 | pg.91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441161234,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"FGQRpFs9orgKKowf","name":"Schauerliche Anrufungen","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Eldritch Invocations"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.8MlxM2nEfE3Q0EVk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bei deinen Studien des okkulten Wissens hast du unheilvolle Beschwörungsformeln zutage gefördert, die dich mit anhaltenden magischen Fähigkeiten ausstatten.

    Auf der 2.Stufe kannst du zwei Schauerliche Anrufungen aussuchen. Bei Erreichen bestimmter Hexenmeisterstufen erhältst du weitere Anrufungen deiner Wahl, vergleiche dazu die Spalte \"bekannte Anrufungen\" in der Aufstiegstabelle.

    Darüber hinaus kannst du jedes Mal, wenn du in dieser Klasse aufsteigst, eine bereits bekannte Anrufung durch eine andere ersetzen, die du auf der entsprechenden Stufe lernen könntest

    Anrufungen

    Wenn eine Anrufung Voraussetzungen hat, musst du diese erfüllen, um sie zu erlernen. Du kannst die Anrufung zur gleichen Zeit erlernen, in der du ihre Voraussetzungen erfüllst. Eine Stufenvoraussetzung bezieht sich auf deine Stufe in dieser Klasse.

    VoraussetzungenSchauerliche Anrufung

    Klassen-

    Stufe

    Bedingung
    2 @Compendium[SharedData_global.Klassenfähigkeiten.IaYB93aHlQgc9Za3]{Auge des Runenwächters}
    @Compendium[SharedData_global.Klassenfähigkeiten.wrGv04t2JMR3bYj8]{Pakt des Buches}@Compendium[SharedData_global.Klassenfähigkeiten.HrsQpWwObwqiFs4X]{Buch der uralten Geheimnisse}
     @Compendium[SharedData_global.Klassenfähigkeiten.fFoAbqbHr4jYJNbS]{Dieb der fünf Schicksale}
     @Compendium[SharedData_global.Klassenfähigkeiten.G1QzyIFthIIZL9FS]{Gedankenblick}
     @Compendium[SharedData_global.Klassenfähigkeiten.HKyX2CKegN6sevSJ]{Maske der vielen Gesichter}
     @Compendium[SharedData_global.Klassenfähigkeiten.xGtyqq1RYAicCFWP]{Neblige Visionen}
    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl}@Compendium[SharedData_global.Klassenfähigkeiten.iRK27RaICKABBGYf]{Qualvoller Strahl}
     @Compendium[SharedData_global.Klassenfähigkeiten.AxI0hGN1fHlswkvr]{Schattenrüstung}
    @Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}@Compendium[SharedData_global.Klassenfähigkeiten.EwVcoBQAqUFLBYNz]{Stimme des Kettenmeisters}
     @Compendium[SharedData_global.Klassenfähigkeiten.xp8nt1YSZgTbXG7h]{Teufelssicht}
     @Compendium[SharedData_global.Klassenfähigkeiten.QNK8Btx6TSrX9npu]{Tiersprache}
     @Compendium[SharedData_global.Klassenfähigkeiten.dRNlhipTHaHhd2jO]{Unheimliche Sicht}
    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl}@Compendium[SharedData_global.Klassenfähigkeiten.e4zd301EcfR86OCl]{Unheimlicher Speer}
     @Compendium[SharedData_global.Klassenfähigkeiten.eFQYXo0nLeACQ8I8]{Verführerischer Einfluss}
     @Compendium[SharedData_global.Klassenfähigkeiten.yURkw1gxNEjkikal]{Vitalität des Unholds}
    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl}@Compendium[SharedData_global.Klassenfähigkeiten.2FRomCvhZhFZaeCJ]{Zurückdrängender Strahl}
    @Compendium[SharedData_global.Klassenfähigkeiten.wrGv04t2JMR3bYj8]{Pakt des Buches}@Compendium[SharedData_global.Klassenfähigkeiten.LaDJ9h3tWb5KMSiO]{(XGtE) Aspekt des Mondes}
    @Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}@Compendium[SharedData_global.Klassenfähigkeiten.OHVbl6a0QcFXUUo2]{(XGtE) Gabe der Immerwährenden}
    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl}@Compendium[SharedData_global.Klassenfähigkeiten.M2AwLOqSeU9uVXUa]{(XGtE) Hadars Griff}
    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl}@Compendium[SharedData_global.Klassenfähigkeiten.sf0ygUhiUEzHLZWy]{(XGtE) Lanze der Lethargie}
    @Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge}@Compendium[SharedData_global.Klassenfähigkeiten.WpkXYJo3bsbw5GZk]{(XGtE) Verstärkte Paktwaffe}
    @Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}@Compendium[SharedData_global.Klassenfähigkeiten.Dn1hZod5gc4hQlk5]{Anrufung: (TKmA) Gabe des Kettenmeisters}
     @Compendium[SharedData_global.Klassenfähigkeiten.2KSSNjR0eFVPPm8x]{Anrufung: (TKmA) Schauerlicher Verstand}
    @Compendium[SharedData_global.Klassenfähigkeiten.0Tkcxnrjnuo9a3oC]{Pakt des Talismans}@Compendium[SharedData_global.Klassenfähigkeiten.8syFOmlqro28jri5]{Anrufung: (TKmA) Tadel des Talismans}
    5@Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge}@Compendium[SharedData_global.Klassenfähigkeiten.a0IKc0uJ0wYxnTDC]{Dürstende Klinge}
     @Compendium[SharedData_global.Klassenfähigkeiten.vuxA7OK5eUqkproH]{Mit den Schatten verschmelzen}
     @Compendium[SharedData_global.Klassenfähigkeiten.BOO5U2RFOfHM5bX1]{Versumpfen lassen}
     @Compendium[SharedData_global.Klassenfähigkeiten.gs28FJJcc0KBjbRJ]{Zeichen des schlechten Omens}
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     @Compendium[SharedData_global.Klassenfähigkeiten.dFuYDo4mAZpYhQSu]{Aufsteigender Schritt}
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    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894110662,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"G7Vd7IzxbgvaBT1t","name":"Kampfstil: Kampf mit großen Waffen","type":"feat","img":"icons/skills/melee/strike-sword-steel-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style: Great Weapon Fighting"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.3Nc6u9pyStByuJsm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Greifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schaden eine 1 oder 2, darfst du den entsprechenden Schadenswurf erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 sein sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.

    ","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Kämpfer 1, Champion 10, Waldläufer 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438971910,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Handwerkliches Geschick: Artillerist","type":"feat","system":{"description":{"value":"

    Du bist im Umgang mit Holzschnittwerkzeug geübt. Wenn du diese Übung bereits hast, bist du im Umgang mit einem anderen Handwerkzeug deiner Wahl geübt.

    ","chat":"","unidentified":""},"source":"TKmA S.16","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3; Artillerist","recharge":{"value":null,"charged":false}},"img":"icons/tools/hand/saw-steel-grey.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.W6wYrszG4q3Z5410"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673794954083,"modifiedTime":1674149112348,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"G9CnS2iBoLf1pVXD"} -{"_id":"GDs1pThSNFNttLwi","name":"Zauberliste: Magier","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.LwuEesRszDgG3VXZ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zaubertricks (Grad 0)

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion} (Illusion)

    @Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen} (Beschwörung)

    @Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann} (Bannmagie)

    @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} (Beschwörung)

    @Compendium[SharedData_global.Zauber.ip6yXHOuR3RaH9u9]{Säurespritzer} (Beschwörung)

    @Compendium[SharedData_global.Zauber.YoVuMIiaYr4ecahr]{Schockgriff} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag} (Erkenntnismagie)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.I8Zo1ZcYNWD0bkim]{Befall} (Beschwörung)

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.BePN7jwOjekSVtdG]{Erde formen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.D1ynuOk1nlW5tiaX]{Flammen kontrollieren} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen} (Bannmagie)

    @Compendium[SharedData_global.Zauber.kXmJhPEpsHFk4ukZ]{Totläuten} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.shC4wwpa9VeuN6JJ]{Wasser formen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Mi5uWzA2aFeCQhAh]{Windbö} (Verwandlungszauber)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.WQKSeEm3QEOoKZIh]{Blitzköder} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.DaXFwuy97zJ8OQTv]{Dröhnende Klinge} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.h5fJjJ2uOvQxf1Yf]{Gedankensplitter} (Verzauberung)

    @Compendium[SharedData_global.Zauber.i9LuwxIO4fVdF6je]{Grünfeuerklinge} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.qaomY1kFgrRV7aKX]{Schwertexplosion} (Beschwörung)

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm} (Bannmagie)

    @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.igAXIkmrn99DYFLD]{Chromatische Kugel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift} (Illusion)

    @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild} (Illusion)

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} (Verzauberung)

    @Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} (Bannmagie)

    @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf} (Verzauberung)

    @Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren} (Beschwörung)

    @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse} (Bannmagie)

    @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung} (Illusion)

    @Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben} (Illusion)

    @Compendium[SharedData_global.Zauber.3070yDYZJKB8W2bG]{Strahl der Übelkeit} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall} (Verzauberung)

    @Compendium[SharedData_global.Zauber.L7xdxvVj87tc488I]{Tensers Schwebende Scheibe} (Beschwörung)

    @Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener} (Beschwörung)

    @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} (Beschwörung)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.SaVuwluseXHsFFpy]{Angst verursachen} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.BHmZBdAyM2qJf37n]{Eismesser} (Beschwörung)

    @Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren} (Bannmagie)

    @Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.eQzsdxZRQiLdUFw3]{Fangschlinge} (Bannmagie)

    @Compendium[SharedData_global.Zauber.fF3EKKmeuZN8rnb9]{Katapult} (Verwandlungszauber)

     

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.pTvXOWf22frGirJE]{Tashas ätzendes Gebräu} (Hervorrufungszauber)

     

    Grad 2

    @Compendium[SharedData_global.Zauber.gNPGoPExIIZmfW1h]{Arkanes Schloss} (Bannmagie)

    @Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.hhXxuizWp0CG7XZr]{Dauerhafte Flamme} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} (Verzauberung)

    @Compendium[SharedData_global.Zauber.OgqIptzZxFF1pKff]{Flammenkugel} (Beschwörung)

    @Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns} (Verzauberung)

    @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft} (Illusion)

    @Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund} (Illusion)

    @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt} (Beschwörung)

    @Compendium[SharedData_global.Zauber.xOvd5qtwbNXa4oGO]{Nystuls magische Aura} (Illusion)

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten} (Verzauberung)

    @Compendium[SharedData_global.Zauber.rfh5PPzXVxe3Ruod]{Sanfte Ruhe} (Bannmagie)

    @Compendium[SharedData_global.Zauber.gfNVHAwFqqslKRbH]{Schwächestrahl} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.1utFXB8Tk7h192XB]{Seiltrick} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder} (Illusion)

    @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz} (Beschwörung)

    @Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen}

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} (Illusion)

    @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen} (Illusion)

    @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoss} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten} (Hervorrufungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.YdBTCuzxlbY5ZH39]{Agnazzars Versengen} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.5Cx21lAVsdgF1WVL]{Drachenodem} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.dN4KUdHT4CkAHlK5]{Erdbindung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.LQz3zjRU45nn8m5C]{Gedankendorn} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.WtIYYTquGFWqMVNG]{Maximilians Erdgriff} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.4mdyTsY0SjuptBZn]{Schattenklinge} (Illusion)

    @Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.4Oyb73mUH5sfN5Xh]{Snillocs Schneeballschwarm} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.cVVc8L2UE0cYifFT]{Staubteufel} (Beschwörung)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.tot0Fuc5HC7f8CmB]{Tashas Gedankenpeitsche} (Verzauberung)

    @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung} (Erkenntnismagie)

    Homebrew

    @UUID[Compendium.SharedData_global.Zauber.tVXBpzxYtmwjoJYP]{Geliehenes Wissen} (Erkenntnismagie)

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} (Bannmagie)

    @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht} (Illusion)

    @Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber} (Bannmagie)

    @Compendium[SharedData_global.Zauber.hD0pKdCsnPfNas5d]{Geisterross} (Illusion)

    @Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes} (Bannmagie)

    @Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster} (Illusion)

    @Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild} (Illusion)

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} (Bannmagie)

    @Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm} (Beschwörung)

    @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis} (Bannmagie)

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie} (Bannmagie)

    @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.DtPgazU7hxPS5yew]{Tote beleben} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit} (Bannmagie)

    @Compendium[SharedData_global.Zauber.C9mCMtWqSJxgJm4v]{Vampirgriff} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen} (Erkenntnismagie)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.aijZ9hhSAlIDEQAE]{Ausbrechende Erde} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Ct3QK96ChjKk3M85]{Beschwörung schwacher Dämonen} (Beschwörung)

    @Compendium[SharedData_global.Zauber.KhnWo46aIIcPnBR3]{Donnerschritt} (Beschwörung)

    @Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss} (Verzauberung)

    @Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Tbv9UUmKi7kKXtlU]{Flutwelle} (Bannmagie)

    @Compendium[SharedData_global.Zauber.N6eta6T0HXDgwNFr]{Lebenstransfer} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.HpLaoS9ohDKVZXgm]{Melfs präzise Meteore} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.oR3tlMdwArZBIV1c]{Sandwand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.68GD6SnbiXkCqDfM]{Wasserwand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.JFPhyMr0Myy3hyU4]{Winziger Diener} (Verwandlungszauber)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.texkNU3YHI4sxQoK]{Feenwesen beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.77XAa2Q0FkJ7wChJ]{Geistwolke} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.m3ZstEMlTk7TNEER]{Intellektfestung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.RpgKzccjWrurkpMQ]{Schattenbrut beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.sNKdySB3JYIoE5Od]{Untoten beschwören} (Nekromantiezauber)

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.XxZ6KLCqVuPLlCrC]{Arkanes Auge} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür} (Beschwörung)

    @Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.1yHo8rFGjlKUR1AT]{Evards Schwarze Tentakel} (Beschwörung)

    @Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.e9QgQru8toYjpYTI]{Leomunds Geheime Truhe} (Beschwörung)

    @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit} (Illusion)

    @Compendium[SharedData_global.Zauber.NGxuxr13fDGkm65k]{Mordekainens Privates Heiligtum} (Bannmagie)

    @Compendium[SharedData_global.Zauber.k4r9FoZADP8jibTJ]{Mordekainens Treuer Hund} (Beschwörung)

    @Compendium[SharedData_global.Zauber.UvIlSSkcVFfstv2F]{Otilukes Unverwüstliche Sphäre} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände} (Illusion)

    @Compendium[SharedData_global.Zauber.RSKLRkt6CGX2Ojlf]{Schwache Elementare beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut} (Bannmagie)

    @Compendium[SharedData_global.Zauber.SwL64DFPcjCXutzf]{Tödliches Phantom} (Illusion)

    @Compendium[SharedData_global.Zauber.XvAR8sawx59R7PIj]{Verarbeitung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung} (Verzauberung)

    @Compendium[SharedData_global.Zauber.IKzgBWmhyWrPSkER]{Wasser kontrollieren} (Verwandlungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.0g0cM1Jjo5uEwrMy]{Ätzkugel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.GLAudiHUyBiwVdsO]{Beschwörung hoher Dämonen} (Beschwörung)

    @Compendium[SharedData_global.Zauber.NHYi8Jj6d13i94G5]{Elementarverderben} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.4Edq7fovYR8mc0AR]{Krankmachende Strahlen} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern} (Verzauberung)

    @Compendium[SharedData_global.Zauber.1N3svhMt3UeGbFG9]{Sturmkugel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.cuN7BJ5JDdyVGF8j]{Wasserkugel} (Beschwörung)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.MROs4jD34H5D0hMO]{Aberration beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.5UWZOxhV2hMhIZCw]{Elementar beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.jXJ7wtUv0QRbRqF2]{Konstrukt beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung} (Erkenntnismagie)

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung} (Illusion)

    @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äußerlichkeiten} (Illusion)

    @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.B6ilToE4WtrE8YOU]{Bigbys Hand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen} (Bannmagie)

    @Compendium[SharedData_global.Zauber.yxFlbaMj565VptXi]{Elementar beschwören} (Beschwörung)

    @Compendium[SharedData_global.Zauber.H7nVK6QdsHKLU03B]{Energiewand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern} (Verzauberung)

    @Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung} (Illusion)

    @Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas} (Verzauberung)

    @Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.FNi4MttLQvWLvioG]{Kontakt zu anderen Ebenen} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation} (Beschwörung)

    @Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten} (Verzauberung)

    @Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen} (Verzauberung)

    @Compendium[SharedData_global.Zauber.x4vHfpzygE1qJTUn]{Rarys Telepathisches Band} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.1tfo0lZUy2umXySE]{Telekinese} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum} (Illusion)

    @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren} (Verwandlungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.MwCUqbUmTL1rwexb]{Entkräftung} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.KcibhOBwNnfXrt38]{Fernschritt} (Beschwörung)

    @Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.5YWFu6levneggmCs]{Infernalisches Herbeirufen} (Beschwörung)

    @Compendium[SharedData_global.Zauber.Xp8xXCO1EYmyRUoO]{Lichtwand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.IhUboSpTL0JpNpIO]{Negativer Energiefluss} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.GhMdUEWJYBOlVZyZ]{Opferung} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.fsAZa8CzZ3xwgxWO]{Sonnenaufgang} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.54XWXw0u2o1HHvm6]{Stahlwindschlag} (Beschwörung)

    @Compendium[SharedData_global.Zauber.HndoQZOEEFLo7Jm7]{Steinwandeln} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen} (Verzauberung)

    @Compendium[SharedData_global.Zauber.hDnRI4PyLqvcv0ZF]{Totentanz} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.i4WUyymrxqq567G6]{Wind kontrollieren} (Verwandlungszauber)

    Tashas Kessel mit Allem

    -

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.87AdMGSxIiRGqafa]{Arkanes Tor} (Beschwörung)

    @Compendium[SharedData_global.Zauber.uEfw7TQQPxdNCDwh]{Auflösung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.5iDljomCKUtDsxy9]{Drawmijs Sofortige Herbeizauberung} (Beschwörung)

    @Compendium[SharedData_global.Zauber.jncxLiflq8rauq6w]{Eiswand} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.HzfJF2RaPhNw0DsF]{Erde bewegen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.57bTOOjh3uPRmucu]{Fleisch zu Stein} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.43hikrLXX7eBt3e4]{Kugelblitz} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.V39Z3lHuRYczxSyz]{Kugel der Unverwundbarkeit} (Bannmagie)

    @Compendium[SharedData_global.Zauber.0G80ZtrkFQxkJlk2]{Magisches Gefäß} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung} (Verzauberung)

    @Compendium[SharedData_global.Zauber.ZhMuuR35OmIqyECU]{Notfall} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.6Zo2IMIm3fsiQMB1]{Otilukes Frostsphäre} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz} (Verzauberung)

    @Compendium[SharedData_global.Zauber.YlIdLboMTiM3iGmU]{Sonnenstrahl} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.DU4Oan2CMRik75Sd]{Todeskreis} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.oyg7FP0OgMx4v5sj]{Untote erschaffen} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild} (Illusion)

    @Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter} (Bannmagie)

    @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick} (Erkenntnismagie)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.SIVdRy0OChENP9ro]{Gefängnis für den Verstand} (Illusion)

    @Compendium[SharedData_global.Zauber.HUzvtxS6glk9bXST]{Homunkulus erschaffen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.gQrzzjOThe5SFFB4]{Investitur der Flammen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.1qu9HSuX6vxnVmHS]{Investitur des Eises} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.qyxWV5X1aKNvcBiV]{Investitur des Gesteins} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.Ahq7DCONgLHI7sqG]{Investitur des Windes} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.bb0jqwhwzD6SsUs7]{Seelenkäfig} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.suHgHf8w49WQCdVL]{Streuung} (Beschwörung)

    @Compendium[SharedData_global.Zauber.NvPZCG73MURtYwD1]{Tensers Transformation} (Verwandlungszauber)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.isZMXE5BeVV2XfAG]{Tashas ausserweltliche Gestalt} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.6NhAPC37obx8paTt]{Unhold beschwören} (Beschwörung)

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung} (Illusion)

    @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel} (Beschwörung)

    @Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.WiL7MCYSsvCcsmGn]{Finger des Todes} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus} (Beschwörung)

    @Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.5N9P01UDHI7ddgQJ]{Regenbogenspiel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.2feRsn9OpyWbEf46]{Schwerkraft umkehren} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.WETgh0UXsYBFnogJ]{Simulakrum} (Illusion)

    @Compendium[SharedData_global.Zauber.gzs6lM1AHazJknpa]{Spätzündender Feuerball} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol} (Bannmagie)

    @Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren} (Beschwörung)

    @Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren} (Illusion)

    @Compendium[SharedData_global.Zauber.jS4reHV7uWpAAK2N]{Verbergen} (Verwandlungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.R62GXCtCRjG6Odvj]{Krone der Sterne} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.rZBTyM6moVAtJoum]{Wirbelwind} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.hCZ7Of3YyYBai2yR]{Wort der Macht: Schmerz} (Verzauberung)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.ufgKU3kA53VKqFMM]{Traum vom blauen Schleier} (Beschwörung)

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feld} (Bannmagie)

    @Compendium[SharedData_global.Zauber.jxJN1inh2DaZCvLe]{Antipathie/Sympathie} (Verzauberung)

    @Compendium[SharedData_global.Zauber.BDvhFLTja2WFUZS1]{Flammende Wolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere} (Bannmagie)

    @Compendium[SharedData_global.Zauber.7jZltW3lSJSDxKX9]{Halbebene} (Beschwörung)

    @Compendium[SharedData_global.Zauber.y3woLoVWExdjpvIg]{Irrgarten} (Beschwörung)

    @Compendium[SharedData_global.Zauber.KMGkS316N0vM2qAN]{Klon} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen} (Verzauberung)

    @Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn} (Verzauberung)

    @Compendium[SharedData_global.Zauber.kziiq5S7z7RFBbwS]{Sonnenfeuer} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.8DY7o2BOZnHeCMNT]{Telepathie} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.wHt88Dw98H80iZZ7]{Wetterkontrolle} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung} (Verzauberung)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.pnGGOTbzUOQJuUXi]{Abi-Dalzims schreckliches Welken} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.z3UkpMRBQqH9eYFV]{Illusorischer Drache} (Illusion)

    @Compendium[SharedData_global.Zauber.0I91Z2VH9GJQhZ3O]{Mächtige Festung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.kfK0hg237QBjgAT6]{Verrücktmachende Finsternis} (Hervorrufungszauber)

    Tashas Kessel mit Allem

    -

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.MeWMsyi09eWDEu6e]{Astrale Projektion} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.ZA6MnKm8DxWcCDH8]{Einkerkerung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.yJla4W0R2DBEz5Xu]{Gestaltwandel} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.BT2Pz6tTEnp6xZxm]{Meteoritenschwarm} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.9ZIMLwEPJoHtl1v6]{Regenbogenwand} (Bannmagie)

    @Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor} (Beschwörung)

    @Compendium[SharedData_global.Zauber.EE3Xs53XbLShSvbM]{Unheimliches Schicksal} (Illusion)

    @Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod} (Verzauberung)

    @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} (Beschwörung)

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    Auf der 3.Stufe verleiht dein Schutzherr dir ein Geschenk für deine treuen Dienste. Du erhältst eines der folgenden Merkmale deiner Wahl.

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    Spielerhandbuch

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    @Compendium[SharedData_global.Klassenfähigkeiten.wrGv04t2JMR3bYj8]{Pakt des Buches}

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    @Compendium[SharedData_global.Klassenfähigkeiten.b0lQygKUAGJYfnoh]{Pakt der Kette}

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    @Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge}

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    \n

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    @Compendium[SharedData_global.Klassenfähigkeiten.0Tkcxnrjnuo9a3oC]{Pakt des Talismans}

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    Mit der Entscheidung für diesen Archetypen auf der 3.Stufe wählst du einen Tiergefährten, der dich auf deinen Abenteuern begleitet und darauf abgerichtet ist, an deiner Seite zu kämpfen. Suche dir ein Tier aus, dessen Größenkategorie höchstens mittelgroß ist und das einen Herausforderungsgrad von 1/4 oder weniger besitzt.

    Addiere deinen Übungsbonus zur Rüstungsklasse des Tiers, zu seinen Angriffs- und Schadenswürfen sowie zu jeglichen Rettungswürfen und Fertigkeiten, in denen es geübt ist. Sein Trefferpunktemaximum entspricht den Spielwerten im Anhang oder dem vierfachen deiner Stufe als Waldläufer, ja nachdem was höher ist. Wie jede Kreatur kann dein Tiergefährte Trefferwürfel ausgeben, um nach Beenden einer kurzen Rast Trefferpunkte wiederzuerlangen.

    Das Tier gehorcht deinen Anweisungen, so gut es kann. Es beginnt seinen Zug mit deiner Initiative, auch wenn es keine Aktion ausführt, bevor du eine befiehlst. In deinem Zug kannst du, ohne deine Aktion aufzuwenden, um ihn mit Worten zu befehlen, die Angriffs-, Spurten-, Rückzugs-, Ausweich- oder Hilfsaktion auszuführen. Sobald du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} besitzt, kannst du außerdem einen Waffenangriff durchführen, wenn du deinem Tiergefährten die Angriffsaktion befohlen hast.

    Bist du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} oder abwesend, handelt das Tier eigenständig, wobei es sich darauf konzentriert, dich und sich selbst zu schützen. Das Tier benötigt niemals deinen Befehl, um seine Reaktion zu nutzen, etwa für einen Gelegenheitsangriff.

    Solange nur du mit deinem Tiergefährten durch dein bevorzugtes Gelände reist, könnt ihr euch auch mit normalem Reisetempo heimlich fortbewegen.

    Stirbt ein Tier, kannst du einen neuen Tiergefährten erlangen, indem du 8 Stunden lang einen magischen Bund zu einem Tier aufbaust, das dir gegenüber nicht feindlich gesonnen ist und die Anforderungen erfüllt.

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    Du kannst jetzt magische Rituale in deinem Buch der Schatten festhalten. Suche dir von beliebigen zauberlisten zwei Zauber des 1.Grades aus, welche die Eigenschaft Ritual besitzen (die Sprüche können von unterschiedlichen Zauberlisten sein). Die Zauber sind nun in deinem Buch enthalten und zählen nicht in Bezug auf deine maximale Anzahl bekannter Zauber. Wenn du das Buch der Schatten in der Hand hältst, kannst du die gewählten Zauber als Rituale wirken. Solange du die Sprüche nicht noch auf anderem Weg lernst, darfst du sie ausschließlich als Rituale ausführen. Du kannst außerdem alle Hexenmeisterzauber, die dir bekannt sind, als Rituale wirken, wenn sie als solche gekennzeichnet sind.

    \n

    Auf deinen Abenteuern kannst du dem Buch der Schatten weitere Rituale hinzufügen. Findest du einen solchen Zauber, kannst du ihn in deinem Buch niederschreiben, falls sein Grad gleich oder niedriger deiner halben Hexenmeisterstufe ist (aufgerundet) und du die entsprechende Zeit dafür aufbringst. Für jeden Grad des Zaubers benötigt der Übertragungsprozess 2 Stunden und kostet dich 50GM für die seltene Tinte, mit der du den Zauber eintragen musst.

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    Du kannst einen Überlegenheitswürfel verbrauchen, um als Bonusaktion einen Fernkampfangriff mit einer Wurfwaffe auszuführen. Die Waffe zu ziehen darf dabei Teil des Angriffs sein. Triffst du, addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf deiner Waffe.

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    Voraussetzung: Stufe 15, Orden des Geisterjägers

    Auf Stufe 15 hast du deine Blutkunst verfeinert, um deinen Verbündeten den bösen Einfluss zu entreißen und diejenigen zu bestrafen, die ihren Körper und Geist infiltrieren wollen. Du erhältst den Blutfluch des Exorzisten für deine Eigenschaft @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch}. Dieser zählt nicht zu deiner Anzahl an bekannten Blutflüchen.

     

    Als Bonusaktion kannst du eine Kreatur im Umkreis von 9 Metern wählen, die du sehen kannst und die @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen ist. Die Zielkreatur ist nicht länger @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen.

    Verstärken. Die Kreatur, die das Ziel deines Fluchs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen hat, erleidet 3d6 psychischen Schaden und muss bis zum Ende deines nächsten Zuges einen Weisheitsrettungwurf ablegen, um nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} zu werden.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 15, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439976253,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IUMTpN63pKWQfvd0","name":"Tobender Sturm","type":"feat","img":"icons/magic/lightning/bolt-strike-creature-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2kaanvhRaBsudQTk"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Auf der 14.Stufe wächst die Macht des Sturms, über die du gebietest, und lässt deine Feinde leiden. Der Effekt ist abhängig von der Umgebung, die du für deine @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} gewählt hast.

    Wüste. Sofort nachdem du eine Kreatur in deiner Aura dich mit einem Angriff trifft, kannst du deine Reaktion nutzen, um die Kreatur einen Geschicklichkeitsrettungswurf durchführen zu lassen. Bei einem gescheiterten Wurf erleidet die Kreatur Feuerschaden in Höhe deiner halben Barbarenstufe.

    Meer. Wenn du eine Kreatur in deiner Aura mit einem Angriff triffst, kannst du deine Reaktion nutzen, um diese Kreatur einen Stärkerettungswurf durchführen zu lassen. Bei einem gescheiterten Wurf wird die Kreatur zu Boden geworfen, als ob sie von einer Welle erfasst worden wäre, und erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    Tundra. Immer, wenn der Effekt deiner @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} aktiviert wird, kannst du eine Kreatur bestimmen, die du in deiner Aura sehen kannst. Der Kreatur muss ein Stärkerettungswurf gelingen, oder ihre Bewegungsrate wird bis zum Beginn deines nächsten Zuges auf 0 reduziert, da sie von magischem Frost umhüllt wird.

    ","chat":"","unidentified":""},"source":"XGtE S.11","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"con"},"type":{"value":"class","subtype":""},"requirements":"Barbar 14; Sturmherold","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439756379,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IWSMSZ3U1csRygpg","name":"Quelle der Magie","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Font of Magic"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.LBKChJY5n02Afhnq"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 2.Stufe bist du in der Lage, die Quelle der Magie in dir selbst anzuzapfen. Dieser Quell wird durch Zaubereipunkte repräsentiert, die dir erlauben, eine Vielzahl an magischen Effekten hervorzurufen.

    \n

    Zaubereipunkte

    \n

    Zu Beginn besitzt du 2 Zaubereipunkte. Du erhältst weitere hinzu, je höher du in dieser Klasse aufsteigst, so wie es in der Spalte für Zaubereipunkte in der Aufstiegstabelle des Zauberers angegeben ist. Alle verbrauchten Zaubereipunkte stehen dir nach Beenden einer langen Rast wieder zur Verfügung.

    \n

    Flexibles Zauberwirken

    \n

    Du kannst deine Zaubereipunkte einsetzen, um zusätzliche Zauberplätze zu erhalten. Umgekehrt kannst du auch Zauberplätze aufgeben und sie für Zaubereipunkte einzutauschen. Du lernst weitere Arten, deine Zaubereipunkte zu nutzen, wenn du höhere Stufen erreichst.

    \n

    Zauberplätze erschaffen. Du kannst unverbrauchte Zaubereipunkte als Bonusaktion in deinem Zug in einen Zauberplatz umwandeln. Die Tabelle \"Zauberplätze erschaffen\" führt die Punktekosten für den Grad dieses Zauberplatzes auf. Du kannst keinen Zauberplatz höher als Grad 5 erschaffen.Alle Zauberplätze, die dir aufgrund dieses Merkmals zur Verfügung stehen, verschwinden nach Beenden einer langen Rast.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Zauberplätze erschaffen
    ZauberplatzgradZaubereipunktekosten
    1.2
    2.3
    3.5
    4.6
    5.7
    \n

    Zaubereiplätze in Zaubereipunkte umwandeln. Als Bonusaktion in deinem Zug kannst du einen Zauberplatz aufgeben, um Zuabereipunkte in Höhe des Grades des verbrauchten Zauberplatzes zu erschaffen.

    \n

    **Foundry note:Use this to track all the various uses of sorcery points for the sorcerer.Note the limited uses is set to the base default of 2 per long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB S.116 | pg.101","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@classes.sorcerer.levels","per":"lr","recovery":"","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Zauberer 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441252614,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IaBM2iJJAe9t8Z57","name":"Jünger des Lebens","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disciple of Life"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.jF8AFfEMICIJnAkR"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ebenfalls mit der 1.Stufe werden deine Heilzauber effektiver. Immer wenn du einen Zauber des 1.Grades oder höher wirkst, der bei einer Kreatur Trefferpunkte wiederherstellt, erhält diese zusätzliche Trefferpunkte in Höhe von 2 + dem Grad des Zaubers zurück.

    ","chat":"","unidentified":""},"source":"PHB S.79 | pg.60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker, Domäne des Lebens 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440525824,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IaYB93aHlQgc9Za3","name":"Anrufung: Auge des Runenwächters","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst jede Schrift lesen und verstehen.

    ","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438688825,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Düstere Hellseherei","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.CbcCCsO0Z3QyLI3E"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"IksaWqZpaclDhL82","system":{"description":{"value":"

    Wenn du die 9. Stufe erreichst, hast du ein übernatürliches Talent, die Geschichte mysteriöser Objekte oder Orte, die vom Bösen berührt wurden, zu erkennen. Wenn du einen Wurf auf Intelligenz (Geschichte) ablegst, um dich an Informationen über eine dunklere Vergangenheit zu erinnern, die einen Gegenstand, den du berührst, oder einen Ort, an dem du dich aufhältst, umgibt, hast du einen Vorteil bei diesem Wurf.

    \n

    Die gesammelten Informationen deuten oft auf die düsteren Einflüsse der Vergangenheit hin und vermitteln manchmal Visionen von Dingen, die dem Charakter bei besseren Würfen bisher unbekannt waren.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 9","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439914359,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sicherer Schritt","type":"feat","img":"icons/skills/movement/feet-winged-boots-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.WQG9p1uNE2eBy4Xq"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JCah8IdORQWpZUNs","system":{"description":{"value":"

    Angefangen mit der 6.Stufe kostet es dich keine zusätzliche Bewegung mehr, nicht-magisches Gelände zu durchqueren. Du kannst dich auch durch nicht-magische Pflanzen bewegen, ohne von ihnen verlangsamt oder verletzt zu werden, wie es etwa bei Dornen, Stacheln oder ähnlichen Gefahren der Fall wäre.

    \n

    Darüber hinaus bist du im Vorteil bei Rettungswürfen gegen Pflanzen, die magisch erschaffen oder manipuliert wurden, um deine Bewegung einzuschränken, wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

    ","chat":"","unidentified":""},"source":"SHB S.60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 6, Zirkel des Landes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440249202,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Mächtiger Beschwörer","type":"feat","img":"icons/creatures/mammals/wolf-shadow-black.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.foFUn4V5w8Tz4Xul"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JGzgsBpnmYNj2NQ0","system":{"description":{"value":"

    Beginnend mit der 6.Stufe sind die Tiere und Feenwesen, die du beschwörst, widerstandsfähiger als normalerweise. Jedes Tier und jedes Feenwesen, das von einem Zauber, den du wirkst, beschworen oder erschaffen wird, erhält die folgenden Vorzüge:

    \n
      \n
    • Die Kreatur erscheint mit mehr Trefferpunkten als normal: 2 zusätzliche Trefferpunkte pro Trefferwürfel, über den sie verfügt.
    • \n
    • Der Schaden ihrer natürlichen Waffen gilt als magisch, wenn es darum geht, Immunität und Resistenz gegen nicht-magische Angriffe und Schaden zu überwinden.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 6, Zirkel des Hirten","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440199724,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"JJNZ6L1VQpTJJPAd","name":"Mächtige Hervorrufung","type":"feat","img":"icons/magic/symbols/star-inverted-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ubu6mHjtWyxqjpA3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit Stufe 10 kannst du einem der Schadenswürfe eines beliebigen Hervorrufungszaubers deinen Intelligenzmodifikator hinzufügen.

    ","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Magier 10, Schule der Hervorrufung","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440609432,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verborgene Pfade","type":"feat","img":"modules/SharedData_global/icons/spells/fog-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Nr1ACe4JaYIgYJOl"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JJXfvWydGN5h1OPx","system":{"description":{"value":"

    Ab der 10.Stufe bist du in der Lage, die verborgenen, magischen Pfade zu beschreiten, die einige Feenwesen nutzen, um im Handumdrehen von einem Ort an einen anderen zu gelangen. Als eine Bonusaktion kannst du in deinem Zug bis zu 18m weit auf einen nicht besetzten Bereich teleportieren, den du sehen kannst. Alternativ kannst du deine Aktion nutzen, um eine bereitwillige Kreatur bis zu 9m auf einen nicht besetzten Bereich zu teleportieren, den du sehen kannst.

    \n

    Dein Weisheitsmodifikator gibt an, wie oft du dieses Merkmal einsetzten kannst (mindestens einmal). Du erhältst alle aufgebrauchten Anwendungen zurück, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.18","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 10, Zirkel der Träume","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440208597,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zauberwirken (Artifizient)","type":"feat","system":{"description":{"value":"

    Du hast Zauberwirken und Umgang mit Magie gelernt, wobei du die Magie durch Gegenstände kanalisierst. Dabei wirkt es auf Beobachter nicht so, als würdest du auf die übliche Art Zaubern, sondern als würdest du Allerweltsgegenstände sowie merkwürdige Erfindungen dazu bringen, Wunder zu wirken. Für die Zauberliste des Artifizienten siehe @Compendium[SharedData_global.Klassenfähigkeiten.yYixXvUnwYPgqFsY]{Zauberliste: Artifizient}.

    Erforderliches Werkzeug

    Du wirkst deine Artifizientenzauber durch ein Werkzeug. Du benötigst einen Zauberfokus, genauer Diebeswerkzeug oder einige Arten von Handwerkzeug, um einen Zauber mit diesem Zauberwirken-Material zu wirken (der Zauber hat also eine \"M\"-Komponente, wenn du ihn wirkst). Du musst im Umgang mit dem Werkzeug geübt sein, um es auf diese Art zu verwenden. Im Kapitel \"Ausrüstung\" des Spielerhandbuchs findest du Beschreibungen dieser Werkzeuge.

    Wenn du auf der 2.Stufe das Merkmal Gegenstand durchdringen erhalten hast, kannst du jeden Gegenstand mit einer deiner Durchdringungen als Zauberfokus verwenden.

    Die Magie des Artifizienten

    Als Artifizient verwendest du zum Zauberwirken Werkzeuge. Beschreibe beim Wirken deiner Zauber, wie du das Werkzeug einsetzt. Wenn du beispielsweise @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} mit Alchemieausrüstung wirkst, könntest du schnell eine Salbe herstellen. Wenn du den Zauber mit Tüftlerwerkzeug wirkst, hast du vielleicht eine kleine mechanische Spinne, die Wunden verbindet. Der Effekt des Zaubers ist in beiden Fällen gleich.

    Solche Details schränken dich weder ein, noch bieten sie einen Vorzug, der über den Effekt des Zaubers hinausgeht. Du musst nicht rechtfertigen, wie du Werkzeuge verwendest. Eine kreative Beschreibung deines Zauberwirkens ist jedoch eine unterhaltsame Möglichkeit, dich von anderen Zauberwirkern abzuheben.

    Zaubertricks (0.Grad)

    Du beherrschst zwei Zaubertricks deiner Wahl aus der Zauberliste des Artifizienten. Auf höheren Stufen erlernst du weitere Artifizientenzauber deiner Wahl (siehe Spalte \"Bekannte Zaubertricks\" in der Artifiziententabelle).

    Wenn du mit dieser Klasse um eine Stufe aufsteigst, kannst du einen der die bekannten Artifizientenzauber mit einem anderen deiner Wahl aus der @Compendium[SharedData_global.Klassenfähigkeiten.yYixXvUnwYPgqFsY]{Zauberliste des Artifizienten} ersetzen.

    Zauber vorbereiten und wirken

    Die Artifiziententabelle gibt an, wie viele Zauberplätze dir zum Wirken deiner Artifizientenzauber zur Verfügung stehen. Um einen der Zauber des 1.Grads oder höher zu wirken, musst du einen Platz des gleichen oder eines höheren Grads verbrauchen. Verbrauchte Zauberplätze werden nach einer langen Rast wiederhergestellt.

    Du bereitest die Liste von Artifizientenzaubern, die dir zum Wirken zur Verfügung stehen, mithilfe der @Compendium[SharedData_global.Klassenfähigkeiten.yYixXvUnwYPgqFsY]{Artifizientenzauberliste} vor. Wähle dazu eine Anzahl von Artifizientenzaubern aus, die deinem Intelligenzmodifikator + der Hälfte deiner Artifizientenstufe entsprechen (mindestens einen Zauber). Die Zauber müssen einen Grad aufweisen, für den du Zauberplätze verfügbar hast.

    Beispiel: Als Artifizient der 5.Stufe hast du vier Zauberplätze des 1. und zwei Zauberplätze des 2.Grads. Bei einem Intelligenzwert von 14 kann deine Liste vorbereiteter Zauber sechs Zauber des 1. oder 2.Grads in beliebiger Kombination enthalten. Wenn du den 1.-Grad-Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} vorbereitet hast, kannst du ihn von einem Zauberplatz des 1. oder 2.Grads wirken. Er wird durch das Wirken nicht von deiner Liste vorbereiteter Zauber entfernt.

    Du kannst deine Liste der vorbereiteten Zauber nach einer langen Rast ändern. Das Vorbereiten einer neuen Artifizientenzauberliste erfordert eine gewisse Zeit zum Tüfteln mit dem Zauberfokus: mindestens eine Minute pro Zaubergrad für jeden Zauber aus der Liste.

    Stufe-  Zauberplätze pro Grad  -
    1.2.3.4.5.
    12----
    22----
    33----
    43----
    542---
    642---
    743---
    843---
    9432--
    10432--
    11433--
    12433--
    134331-
    144331-
    154332-
    164332-
    1743331
    1843331
    1943332
    2043332

    Attribut zum Zauberwirken

    Dein Attribut zum Zauberwirken für deine Artifizientenzauber ist Intelligenz. Dank deiner magietheoretischen Kenntnisse kannst du diese Zauber mit überlegener Fertigkeit wirken. Wenn sich ein Artifizientenzauber auf das Attribut zum Zauberwirken bezieht, verwendest du Intelligenz. Zusätzlich verwendest du deinen Intelligenzmodifikator beim Festlegen des SG für Rettungswürfe, wenn du Artifizientenzauber wirkst, und für Angriffswürfe.

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

    Rituale wirken

    Du kannst einen Artifizientenzauber als Ritual wirken, wenn der Zauber den Zusatz \"Ritual\" aufweist und du ihn vorbereitet hast.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/tools/hand/lockpicks-steel-grey.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.PCPJN0V0GjpDbjhF"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673514693501,"modifiedTime":1673689059069,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"JL1vO9rec0Q0YQH9"} -{"name":"Kampfstil: (TKmA) Unbewaffneter Kampf","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.acqEbp3SzBgKduYs"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JOtg0pkRRH9QeAkv","system":{"description":{"value":"

    Bei einem Treffer fügen unbewaffnete Angriffe Wuchtschaden in Höhe von [[/r 1d6]] + deinem Stärkemodifikator hinzu. Falls du keine Waffen und kein Schild gezogen hast, wenn du den Angriff durchführst, verwende statt eines D6 einen [[/r 1d8]].

    Zu Beginn jeder deiner Züge kannst du einer Kreatur, die du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hast, [[/r 1d4]] Wuchtschaden zufügen.

    ","chat":"","unidentified":""},"source":"TKmA S.43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Kämpfer 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438992809,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zauber des Zirkels","type":"feat","img":"icons/magic/symbols/circle-ouroboros.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.NhjT2B7w3uSKlj5v"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JuOABMGHWPfyRPce","system":{"description":{"value":"

    Deine mystische Verbindung mit dem Land verleiht dir die Fähigkeit, bestimmte Zaubersprüche zu wirken. Auf den Stufen 3, 5, 7 und 9 erhältst du Zugang zu Zaubern des Zirkels, die im Zusammenhang mit der Region stehen, in der du zum Druiden geweiht wurdest. Wähle einer der folgenden Landschaftsarten und siehe in der Tabelle nach, welche Sprüche damit in Verbindung stehen: Arktisch, Gebirge, Grasland, Küste, Sumpf, Unterreich, Wald oder Wüste.

    \n

    Sobald du Zugang zu einem Zauber des Zirkels hast, ist dieser immer vorbereitet und zählt nicht zur maximalen Anzahl deiner vorbereiteten Zauber. Sprüche, die nicht in der Zauberliste des Druiden enthalten sind, gelten für dich als Druidenzauber.

    \n

     

    \n

    Arktisch

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}
    5@Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen}, @Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}
    9@Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}, @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}
    \n

     

    \n

    Gebirge

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}, @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}
    5@Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz}, @Compendium[SharedData_global.Zauber.yAfNVoOi4HritGNm]{Mit Stein verschmelzen}
    7@Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}, @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}
    9@Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}, @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren}
    \n

     

    \n

    Grasland

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}
    5@Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}, @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}
    \n

     

    \n

    Küste

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}
    5@Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}, @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.IKzgBWmhyWrPSkER]{Wasser kontrollieren}
    9@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}, @Compendium[SharedData_global.Zauber.yxFlbaMj565VptXi]{Elementar beschwören}
    \n

     

    \n

    Sumpf

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}, @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}
    5@Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}, @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}
    \n

     

    \n

    Unterreich

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}, @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}
    5@Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}, @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}
    7@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}, @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}
    9@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}, @Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}
    \n

     

    \n

    Wald

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}
    5@Compendium[SharedData_global.Zauber.MgpCXougRqSDzxEq]{Blitze herbeirufen}, @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}
    9@Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}, @Compendium[SharedData_global.Zauber.YvjMCMgPnx5EusDn]{Hölzerner Weg}
    \n

     

    \n

    Wüste

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}, @Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}
    5@Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}, @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}
    7@Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}, @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}
    \n

     

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    \n

    Zudem kannst du die Sprachmuster und den Akzent einer Kreatur überzeugend nachahmen, wenn du sie mindestens 1 Minute lang sprechen hören kannst. So kannst du dich als Muttersprachler eines bestimmten Landes ausgeben, vorausgesetzt du sprichst die entsprechende Sprache.

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    Zaubertricks (Grad 0)

    Spielerhandbuch

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    @Compendium[SharedData_global.Zauber.TkRYZ0IlTbdlVdAj]{Verschonung der Toten} (Hervorrufungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.kXmJhPEpsHFk4ukZ]{Totläuten} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.lQzg97FKQywP8AsN]{Wort des Strahlens} (Hervorrufungszauber)

    Tashas Kessel mit Allem

    -

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl} (Verzauberungen)

    @Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum} (Bannmagie)

    @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.m0XY7dLnEdaSBVse]{Schild des Glaubens} (Bannmagie)

    @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse} (Bannmagie)

    @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen} (Verzauberungen)

    @Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben} (Verzauberungen)

    @Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.PNVJQrFvoMFPEKvH]{Wunden verursachen} (Nekromantiezauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.ZuXS17lUmzrRPBpC]{Zeremonie} (Bannmagie)

    Tashas Kessel mit Allem

    -

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand} (Bannmagie)

    @Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.hhXxuizWp0CG7XZr]{Dauerhafte Flamme} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.lUnmwXSKnnkAGcgO]{Fallen finden} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.frFh2uJEPiIe6ntq]{Gebet der Heilung} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen} (Verzauberungen)

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten} (Verzauberungen)

    @Compendium[SharedData_global.Zauber.rfh5PPzXVxe3Ruod]{Sanfte Ruhe} (Bannmagie)

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} (Bannmagie)

    @Compendium[SharedData_global.Zauber.IwEOPIwQpPhm8ow5]{Schützendes Band} (Bannmagie)

    @Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift} (Bannmagie)

    @Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille} (Illusion)

    @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit} (Verzauberungen)

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

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    Homebrew

    @UUID[Compendium.SharedData_global.Zauber.tVXBpzxYtmwjoJYP]{Geliehenes Wissen}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

    @Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

    @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen}

    @Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

    @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

    @Compendium[SharedData_global.Zauber.G5QZWA6QtwICzkhv]{Leuchtfeuer der Hoffnung}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}

    @Compendium[SharedData_global.Zauber.yAfNVoOi4HritGNm]{Mit Stein verschmelzen}

    @Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

    @Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}

    @Compendium[SharedData_global.Zauber.mZ8LzMawo2P1Trhf]{Schutzgeister}

    @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis}

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

    @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

    @Compendium[SharedData_global.Zauber.DtPgazU7hxPS5yew]{Tote beleben}

    @Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

    @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

    @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

    @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.N6eta6T0HXDgwNFr]{Lebenstransfer} (Nekromantiezauber)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.foeU0GEsQFuIF9yg]{Aura der Gesundheit} (Hervorrufungszauber)

    @UUID[Compendium.SharedData_global.Zauber.77XAa2Q0FkJ7wChJ]{Geistwolke} (Nekromantiezauber)

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

    @Compendium[SharedData_global.Zauber.GJ7mlrUwz97ufTQZ]{Hüter des Glaubens}

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

    @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}

    @Compendium[SharedData_global.Zauber.zjnowx5o2lDiGBtT]{Todesschutz}

    @Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

    @Compendium[SharedData_global.Zauber.IKzgBWmhyWrPSkER]{Wasser kontrollieren}

    @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.4MMnqIJjCiQp9qy4]{Aura des Lebens}

    @Compendium[SharedData_global.Zauber.d5rbvxCvQnrXbpYh]{Aura der Reinheit}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.R1Wg8FffEVSeCdNV]{Ansteckung}

    @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

    @Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

    @Compendium[SharedData_global.Zauber.N0mqaiARYxrq2qel]{Flammenschlag}

    @Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

    @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen}

    @Compendium[SharedData_global.Zauber.kFyWasRPX7cT8VBf]{Heiliges Gespräch}

    @Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}

    @Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

    @Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

    @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

    @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

    @Compendium[SharedData_global.Zauber.ehOnXin4m3ksg2gn]{Weihen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.vQgpqlODta1lksam]{Heilige Waffe}

    @Compendium[SharedData_global.Zauber.fsAZa8CzZ3xwgxWO]{Sonnenaufgang}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.KwcXm8rl4RvSr669]{Celestisches Wesen beschwören}

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilung}

    @Compendium[SharedData_global.Zauber.yvm3DpQM5YzvkOg5]{Heldenmahl}

    @Compendium[SharedData_global.Zauber.NKXhUvbRuN0LubKc]{Klingenbarriere}

    @Compendium[SharedData_global.Zauber.afINIIwu3Q6fyAgX]{Leid}

    @Compendium[SharedData_global.Zauber.RKJfO7V6AJDrUMxm]{Rückruf}

    @Compendium[SharedData_global.Zauber.oyg7FP0OgMx4v5sj]{Untote erschaffen}

    @Compendium[SharedData_global.Zauber.Q01j04Ma0ufNXK4Z]{Verbündeter aus den Ebenen}

    @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

    @Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

    @Compendium[SharedData_global.Zauber.NtgrJ4NEdLNyyZKc]{Zutritt verwehren}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.YlIdLboMTiM3iGmU]{Sonnenstrahl}

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

    @Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

    @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel}

    @Compendium[SharedData_global.Zauber.QcyhIaR7qNw4jK8Y]{Feuersturm}

    @Compendium[SharedData_global.Zauber.E6j23XhTesvHUFjO]{Göttliches Wort}

    @Compendium[SharedData_global.Zauber.2lLrYgtzTsMS2kip]{Himmlische Wesen beschwören}

    @Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

    @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.c0IZJ0IHCeGGKAxH]{Tempel der Götter}

    Tashas Kessel mit Allem

    -

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feld}

    @Compendium[SharedData_global.Zauber.Mti1HoMIYTkF7RCU]{Erdbeben}

    @Compendium[SharedData_global.Zauber.dzcLzIqCivSPBbrB]{Heilige Aura}

    @Compendium[SharedData_global.Zauber.wHt88Dw98H80iZZ7]{Wetterkontrolle}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.kziiq5S7z7RFBbwS]{Sonnenfeuer}

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.MeWMsyi09eWDEu6e]{Astrale Projektion}

    @Compendium[SharedData_global.Zauber.09IXb0z8dyupXa2p]{Massen-Heilung}

    @Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor}

    @Compendium[SharedData_global.Zauber.DZcFmcQbUUtEyYxI]{Wahre Auferstehung}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

    ","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360036041,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KnLY4AlBJgzQgqZh","name":"Göttliche Macht fokussieren: Gedanken lesen","type":"feat","img":"icons/skills/targeting/crosshair-mark-rough-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.7MWdex88Vf2JXf0C"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf Stufe 6 kannst du dein Merkmal Göttliche Macht fokussieren einsetzen, um die Gedanken einer Kreatur zu lesen. Du kannst diesen Zugang zum Bewusstsein der Kreatur auch nutzen, um sie zu befehligen. Wähle als Aktion eine Kreatur innerhalb von 18m, die due sehen kannst. Diese muss einen Weisheitsrettungswurf ablegen. Gelingt der Rettungswurf kannst du die Fähigkeit bis zum Abschluss einer langen Rast nicht mehr auf diese Kreatur anwenden. Bei einem Misserfolg bist du in der Lage, die oberflächlichen Gedanken der Kreatur zu lesen (ihre Gefühle und worüber sie im Augenblick aktiv nachdenkt), solange sie nicht weiter als 18m von dir entfernt ist. Dieser Effekt hält für 1 Minute an. Während dieser Zeit kannst du deine Aktion aufwenden, um den Effekt zu beenden und den Zauber @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} auf die Kreatur zu wirken, ohne dass du dafür einen Zauberplatz verbrauchen musst. Dem Ziel misslingt der Rettungswurf gegen den Zauber automatisch.

    ","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"channelDivinity"},"requirements":"Kleriker 6, Domäne des Wissens","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438878185,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KxP2Geq7vugtCe9S","name":"Untote zerstören","type":"feat","img":"icons/magic/death/skull-horned-worn-fire-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Destroy Undead"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.NMy4piwXIpLjYbRE"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen der 5.Stufe verbessert sich dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm]{Göttliche Macht fokussieren: Untote vertreiben}. Misslingt einem Untoten von nun an der entsprechende Rettungswurf, wird er sofort zerstört, falls sein Herausforderungsgrad (HG) gleich oder niedriger als eine bestimmte Schwelle ist (siehe Tabelle)

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    KlerikerstufeUntote dieses HG werden zerstört
    51/2 oder niedriger
    81 oder niedriger
    112 oder niedriger
    143 oder niedriger
    174 oder niedriger
    ","chat":"","unidentified":""},"source":"PHB S.78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker 5","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440429077,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"LEQBANSudXDPYiDc","name":"Anrufung: Verhexendes Flüstern","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438553180,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Reinheit des Körpers","type":"feat","img":"icons/magic/control/encase-creature-humanoid-hold.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Purity of Body"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.bqWA7t9pDELbNRkp"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"LMRnqpYIlcNK3QHb","system":{"description":{"value":"

    Auf Stufe 10 lässt dich deine Kunst, den Fluss des Ki in deinem Körper zu beherrschen, immun gegen Gifte und Krankheiten werden.

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    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Schild (erfordert Einstimmung)

    Der Träger erhält einen Bonus von +1 auf die Rüstungsklasse, solange er den Schild führt.

    Der Schild weist vier Ladungen auf. Der Träger kann sofort nach einem erlittenen Nahkampftreffer eine Reaktion sowie eine Schildladung verbrauchen, um den Angreifer bis zu 4,5 Meter von sich wegzustoßen. Der Schild erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

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    Du brauchst keinen Schlaf mehr und es gibt nichts, was dich zum Einschlafen zwingen könnte. Um die Vorteile einer langen Rast zu erhalten, kannst du 8 Stunden lang leichte Tätigkeiten verrichten, wie beispielsweise dein Buch der Schatten zu lesen und Wache zu halten

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    Mit der Wahl dieser Tradition auf Stufe 3 bist du in der Lage, das Ki deines Gegners zu beeinflussen, indem du dir dein eigenes zunutze machst. Jedes Mal, wenn du eine Kreatur mit einem Schlag triffst, der dir durch dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel} gewährt wurde, kannst du einen der folgenden Effekte wählen:

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    • Dem Ziel muss ein Stärkerettungswurf gelingen oder es wird bis zu 4,50m von dir weggestoßen.
    • Das Ziel kann bis zum Ende deines nächsten Zuges keine Reaktionen einsetzen.
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    Beginnend mit der 13.Stufe kannst du einen Angriff, der für dich bestimmt war, manchmal auf eine andere Kreatur umlenken. Wenn du das Ziel eines Angriffs bist, während dir eine Kreatur innerhalb von 1,50m um dich herum Deckung gegen diesen Angriff gewährt, kannst du deine Reaktion nutzen, damit diese Kreatur an deiner statt zum Ziel des Angriffs wird.

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    Einmal in jedem deiner Züge kannst du eine Kreatur, die du mit @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, 3m in gerader Linie auf dich zu bewegen.

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    Auf dem Schlachtfeld kämpfst du mit urtümlicher Wildheit. In deinem Zug kannst du dich mit einer Bonusaktion in einen Kampfrausch versetzen. Während du dich in diesem befindest, erhältst du die folgenden Vorteile, solange du keine schwere Rüstung trägst:

    • Du bist bei Stärkewürfen und Rettungswürfen, die auf Stärke basieren, im Vorteil.
    • Führst du einen Nahkampfangriff mit einer Waffe durch, die deinen Stärkemodifikator verwendet, erhältst du auf deinen Stärkewurf den Bonus, der in der Tabelle unter Kampfrausch-Schaden angegeben ist. Dieser Wert erhöht sich, wenn du weiter als Barbar aufsteigst.
    • Du besitzt eine Resistenz gegen Hieb-, Stich- und Wuchtschaden.

    Falls du in der Lage bist, Zauber zu wirken, kannst du dies nicht während des Kampfrausches. Auch ist es in diesem nicht möglich, sich auf Zauber zu konzentrieren.

    Der Kampfrausch dauert 1 Minute. Er endet vorzeitig, wenn du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} wirst; außerdem endet er am Ende deines Zuges, wenn du seit dem Ende des vorherigen Zuges weder eine feindliche Kreatur angegriffen hast noch Schaden erhalten hast. Du kannst den Kampfrausch auch selbst als Bonusaktion in deinem Zug beenden.

    Bist du so viele Male im Kampfrausch verfallen, wie es in der Tabelle angegeben ist, musst du eine lange Rast einlegen, um erneut auf diese Fähigkeit zurückgreifen zu können.

    **Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.

    Babaren Stufe

    Anzahl der

    Kampfräusche

    Kampfrausch-

    Schaden

    12+2
    22+2
    33+2
    43+2
    53+2
    64+2
    74+2
    84+2
    94+3
    104+3
    114+3
    125+3
    135+3
    145+3
    155+3
    165+4
    176+4
    186+4
    196+4
    20unbegrenzt+4

     

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    Du kannst die wahre Gestalt jedes Formenwandlers, Wechselbalgs oder jeder Kreatur erkennen, die durch Illusion oder Verwandlungszauber verborgen wird, solange sich das Ziel innerhalb von 9m in deinem Blickfeld aufhält.

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    Ab der 18.Stufe besitzt du übernatürliche Sinne, die dir im Kampf gegen Kreaturen helfen, die du nicht sehen kannst. Wenn du eine solche Kreatur angreifst, bist du aufgrund deiner Unfähigkeit, sie zu sehen, nicht mehr im Nachteil bei deinen Angriffswürfen gegen sie.

    Du kennst außerdem den Standort jeder unsichtbaren Kreatur im Umkreis von 6m, solange sie sich nicht vor dir versteckt und du weder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{geblendet} noch @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} bist.

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441154162,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Handwerkzeug","type":"feat","system":{"description":{"value":"

    Du bist im Umgang mit schwerer Rüstung geübt. Außerdem bist du im Umgang mit Schmiedewerkzeug geübt. Wenn du die Übung mit diesem Werkzeug bereits hast, bist du im Umgang mit einem anderen Handwerkzeug deiner Wahl geübt.

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    Ab der 18.Stufe kannst du als Aktion 4 Ki-Punkte ausgeben, um für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} zu werden. In dieser Zeit bist du gegen jeglichen Schaden resistent, außer gegen Energieschaden.

    Außerdem kannst du 8 Ki-Punkte ausgeben um den Zauber @Compendium[SharedData_global.Zauber.MeWMsyi09eWDEu6e]{Astrale Projektion} zu wirken, ohne über die dafür benötigten Materialkomponenten verfügen zu müssen. Dabei kannst du allerdings keine anderen Kreaturen mitnehmen.

    ","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"action","cost":1,"condition":"Also requires 4 ki points (or 8 for Astral Projection)."},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"ki"},"requirements":"Mönch 18","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439061448,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Manöver: (TKmA) Schlagfertig","type":"feat","img":"icons/skills/wounds/bone-broken-tooth-fang-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Bonus zum Schadenswurf der Nahkampfwaffe"},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ME7tdN064WQK9xKg"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"NgotscyljGQ0PnB8","system":{"description":{"value":"

    Bewegt sich eine Kreatur in Reichweite einer von dir geführten Nahkampfwaffe, kannst du die Kreatur mit dieser Waffe als Reaktion angreifen, wenn du dafür einen Überlegenheitswürfel verbrauchst. Trifft dein Angriff, füge das Ergebnis des Überlegenheitswürfels zum Schadenswurf der Waffe hinzu.

    ","chat":"","unidentified":""},"source":"TKmA S.43","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"@scale.kampfmeister.kampfuberlegenheit-wurfel","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439226162,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Das Richtige Werkzeug","type":"feat","system":{"description":{"value":"

    Du hast gelernt genau das richtige Werkzeug herzustellen, das du brauchst: Mit Diebeswerkzeug oder Handwerkzeug kannst du magisch einen Satz Handwerkzeug an einem freien Platz im Radius von 1,5 Metern erzeugen. Dies erfordert eine Stunde unterbrechungsfreie Arbeit, die auch mit einer kurzen oder langen Rast zusammenfallen kann. Das Werkzeug als Produkt der Magie ist nichtmagisch und verschwindet, wenn du dieses Merkmal erneut einsetzt.

    ","chat":"","unidentified":""},"source":"TKmA S.13","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3","recharge":{"value":null,"charged":false}},"img":"icons/tools/hand/hammer-and-nail.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.Nx9uIbx8vF4MXPOB"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673632047268,"modifiedTime":1673689036238,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"NwnkmKUe1P6i3DT2"} -{"_id":"O6cCSYOozicrpcjU","name":"Schurkenarchetyp","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-power.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Roguish Archetype"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.80USV8ZFPIahpLd0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 3.Stufe wählst du einen Archetyp, dem du in der Ausübung deiner Fähigkeiten nacheiferst und der deinen Weg als Schurke bestimmt. Deine Wahl verleiht dir auf den Stufen 3, 9, 13 und 17 jeweils ein Merkmal.

    \n

     

    \n

    Archetypen

    \n

    Spielerhandbuch:

    \n

    @Compendium[SharedData_global.Subclass.L2gTgSc9JUBxojUr]{Arkaner Betrüger}

    \n

    @Compendium[SharedData_global.Subclass.qFfygn4F74Vq5lH5]{Assassine}

    \n

    @Compendium[SharedData_global.Subclass.x9vbYxwZoa7uKs17]{Dieb}

    \n

    Xanathars Ratgeber für Alles:

    \n

    @Compendium[SharedData_global.Subclass.BM1aSLzDGXWrp0W5]{Ermittler}

    \n

    @Compendium[SharedData_global.Subclass.4B6G4lJOtVN1HWW6]{Strippenzieher}

    \n

    @Compendium[SharedData_global.Subclass.PRGnx9jWZrHoZR31]{Späher}

    \n

    @Compendium[SharedData_global.Subclass.xrvMgrYtjH6ApAjV]{Draufgänger}

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    Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.

    \n

    Als Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.

    \n

    Alternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.

    \n

    Diese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.

    \n

     

    \n

    **Foundry note: Note the limited uses is set to the base default of 5 points of healing power per long rest. Please manually adjust as required.

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    Immer, wenn du Trefferpunkte zurückerhältst, während sich dein Vertrauter innerhalb von 30cm um dich befindet, behandle jeden Würfelwurf, der bestimmt, wie viele Trefferpunkte du zurückerhältst, als ob du das maximal mögliche Ergebnis für dich gewürfelt hättest.

    ","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2, Pakt der Kette","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438782597,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Homunkulusdiener","type":"feat","system":{"description":{"value":"

    Gegenstand: Edelstein oder Kristall im Wert von mindestens 100 GM

    Du erlernst besondere Methoden, magisch einen Homunkulus zu erzeugen, der dir dient. Der durchdrungene Gegenstand fungiert als Herz der Kreatur, deren Körper sich sofort um den Gegenstand herum formt.

    Du bestimmst das Erscheinungsbild des Homunkulus. Manche Artifizienten bevorzugen mechanisch wirkende Vögel, andere geflügelte Phiolen oder bewegliche Miniaturkessel.

    Der Homunkulus ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Die Spielwerte dieser Kreatur findest du im Wertekasten des @UUID[Compendium.SharedData_global.Beschwörungen.YUXJUV7O20xg8pcX]{Homunkulusdieners}. Dort wird mehrmals dein Übungsbonus (ÜB) als Wert verwendet.

    Im Kampf nutzt der Homunkulus deine Initiative und ist unmittelbar nach dir am Zug. Er kann eigenmächtig reagieren und sich bewegen, führt jedoch nur Ausweichaktionen aus, sofern du nicht eine Bonusaktion nutzt, um ihm eine andere Aktion zu befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Homunkulus selbst seine Aktion, und zwar nicht nur Ausweichen.

    Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern-Zauber} auf ihn gewirkt wird, erhält er [[/r 2d6]] Trefferpunkt zurück. Wenn du oder der Homunkulus sterbt, verschwindet er und hinterlässt sein Herz an seinem Platz.

    ","chat":"","unidentified":""},"source":"TKmA S.22","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 2","recharge":{"value":null,"charged":false}},"img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.aJGWot7urq11UfKp"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625835012,"modifiedTime":1674238629319,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"OIvtWiOQoEaQeOV2"} -{"_id":"OPWeH0VQnp73gEcI","name":"Metamagie: Weitreichender Zauber","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Distant Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Zauber wirkst, der eine Reichweite von 1,50m oder mehr besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite zu verdoppeln.

    \n

    Wirkst du einen Zauber mit Berührungsreichweite, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite auf 9m zu erhöhen.

    ","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"metamagic"},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439264970,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OQNfQT0LzYWi8qbx","name":"Anrufung: (XGtE) Schauerliches Niederstrecken","type":"feat","img":"modules/SharedData_global/icons/spells/slice-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit deiner Paktwaffe triffst, kannst du einmal pro Zug einen Hexenmeister-Zauberplatz verbrauchen, um dem Ziel 1D8 zusätzlichen Energieschaden zuzufügen, plus weitere 1D8 pro Stufe des Zauberplatzes. Außerdem kannst du das Ziel zu Boden werfen und es erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}, falls es die Größenkategorie Riesig oder kleiner besitzt.

    ","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 5, Pakt der Klinge","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438728837,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Op6X4KANajwpcLEH","name":"Anrufung: Meister der Myriaden Formen","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438628815,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"P3LeCRUa3NES2bun","name":"Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.76GTwSl5CENJz4hK"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"oXIt11gz955rm65h","name":"Klingenbann","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/needles-sky-3.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"8CMPPg7gCl2dNJTI","name":"Invisibility","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","baseLevel":"2","level":"2","consumption":"2","upcast":"2","upcastCost":"1","flatDc":false},"2":{"id":"SCY4ig5Dj9nIufhf","name":"Speak with Dead","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","baseLevel":"3","level":"3","consumption":"3","upcast":"3","upcastCost":"1","flatDc":false}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zaubertricks (Grad 0)

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

    @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

    @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

    @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

    @Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

    @Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

    @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

    @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

    @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

    @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

    @Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

    Tashas Kessel mit Allem

    -

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}

    @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

    @Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

    @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

    @Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

    @Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

    @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

    @Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift}

    @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

    @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

    @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

    @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

    @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

    @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

    @Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

    @Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

    @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

    @Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener}

    @Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}

    @Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

    @Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

    @Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

    @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

    @Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln}

    @Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

    @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

    @Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

    @Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

    @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

    @Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund}

    @Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

    @Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

    @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

    @Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

    @Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

    @Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben}

    @Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

    @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

    @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern}

    Homebrew

    @UUID[Compendium.SharedData_global.Zauber.tVXBpzxYtmwjoJYP]{Geliehenes Wissen}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

    @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

    @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

    @Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

    @Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

    @Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte}

    @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

    @Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

    @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

    @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

    @Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

    @Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

    @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

    @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

    @Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.m3ZstEMlTk7TNEER]{Intellektfestung}

    @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}

    @Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

    @Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

    @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

    @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

    @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

    @Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.SwL64DFPcjCXutzf]{Tödliches Phantom}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

    @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

    @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

    @Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

    @Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern}

    @Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

    @Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

    @Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

    @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

    @Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

    @Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

    @Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

    @Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

    @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

    @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

    @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

    @Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.x4vHfpzygE1qJTUn]{Rarys Telepathisches Band}

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

    @Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

    @Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz}

    @Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild}

    @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

    @Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter}

    @Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.yvm3DpQM5YzvkOg5]{Heldenmahl}

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

    @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

    @Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

    @Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

    @Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus}

    @Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert}

    @Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

    @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

    @Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

    @Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.5N9P01UDHI7ddgQJ]{Regenbogenspiel}

    @Compendium[SharedData_global.Zauber.ufgKU3kA53VKqFMM]{Traum vom blauen Schleier}

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere}

    @Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

    @Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

    @Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

    @Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.jxJN1inh2DaZCvLe]{Antipathie/Sympathie}

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

    @Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

    @Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

    @Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.66IH1TgXmEzoVTtW]{Massen-Verwandlung}

    @Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.9ZIMLwEPJoHtl1v6]{Regenbogenwand}

    ","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673359907941,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wildfeuergeist beschwören","type":"feat","img":"icons/creatures/magical/spirit-fire-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.sG0nUhFciVGZEOqn"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"P3mHxzkqazlKLqD8","system":{"description":{"value":"

    Du kannst den an deine Seele gebundenen Urgeist beschwören. Du kannst als Aktion eine Verwendung deines Merkmals @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} verbrauchen, um deinen Wildfeuergeist zu beschwören, statt dich in Tiergestalt zu verwandeln.

    Der Geist erscheint an einem freien Platz deiner Wahl, den du im Umkreis von 9 Metern sehen kannst. Jede Kreatur in einem Umkreis von 3 Metern um den Geist (außer dir) muss einen erfolgreichen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG ausführen, sonst erleidet sie [[/r 2d6]] Feuerschaden.

    Der Geist ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Die Spielwerte dieser Kreatur findest du im Wertekasten des @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeistes}. Dort wird mehrmals dein Übungsbonus (ÜB) als Wert verwendet. Du entscheidest, welches Erscheinungsbild der Geist annimmt. Manche dieser Geister nehmen eine humanoide Form aus knorrigen, in Flammen stehenden Ästen an, andere erscheinen als in Feuer gehüllte Tierwesen.

    Im Kampf nutzt der Geist deine Initiative und ist unmittelbar nach dir am Zug. Die einzige Aktion, die er ausführt, ist eine Ausweichaktion, es sei denn, du nutzt in deinem Zug deine Bonusaktion, um ihm eine andere Aktion zu befehlen. Du kannst ihm eine Aktion aus seinem Wertekasten oder eine andere Aktion befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Geist selbst seine Aktion, und zwar nicht nur Ausweichen.

    Der Geist bleibt 1 Stunde lang bestehen, bis seine Trefferpunkte auf 0 sinken, du das Merkmal, ihn zu rufen, erneut anwendest, oder bis du stirbst.

    ","chat":"","unidentified":""},"source":"TKmA S.36","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":2,"max":"2","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 2; Zirkel des Wildfeuers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440193401,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PUQ4exGk14vfnOhp","name":"Göttliche Macht: (XGtE) Schwur der Eroberung","type":"feat","img":"modules/SharedData_global/icons/spells/horror-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.r32Z9KgXjd9UHUEK"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

    Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

    Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

    ","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440881813,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PWkgeewiQPXVCTol","name":"Ritus der Morgenröte","type":"feat","img":"icons/magic/light/beam-explosion-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.vzEFfqHGlC7iKD2q"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du diesem Orden auf Stufe 3 beitrittst, erlernst du den esoterischen Ritus der Morgenröte.

    \n

    Ritus der Morgenröte. Dein Ritualschaden ist gleißender Schaden. Während der Ritus aktiv ist, erhältst du die folgenden Vorteile:

    \n
      \n
    • Deine Waffe strahlt helles Licht in einem Radius von 6 Metern aus.
    • \n
    • Du hast Resistenz gegen nekrotischen Schaden.
    • \n
    • Deine Waffe verursacht einen zusätzlichen Blutmagie-Würfel Ritualschaden, wenn du einen Untoten triffst.
    • \n
    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 3, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439988312,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Traumwandler","type":"feat","img":"modules/SharedData_global/icons/spells/fog-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.3gU6GG3p1nELtJxJ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Pd7xUX6EjjIOykon","system":{"description":{"value":"

    Ab der 14.Stufe verleiht dir die Magie des Feywild die Fähigkeit, mental oder physisch durch das Reich der Träume zu reisen.

    \n

    Nachdem du eine kurze Rast beendet hast, kannst du einen der folgenden Zauber wirken, ohne dass du dafür einen Zauberplatz oder Materialkomponenten verbrauchen müsstest: @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum} (mit dir als Boten), @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung} oder @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}.

    \n

    Hierbei handelt es sich um eine besondere Variante von Kreis der Teleportation. Statt ein Portal zu einem permanenten Teleportationskreis zu öffnen, wird eines zu dem letzten Ort geöffnet, an dem du eine lange Rast auf deiner derzeitigen Ebene der Existenz beendet hast. Falls du auf deiner derzeitigen Ebene keine lange Rast beendet hast, scheitert der Zauber, wird aber nicht verbraucht.

    \n

    Wenn du dieses Merkmal eingesetzt hast, kannst du es erst wieder benutzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.19","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 14, Zirkel der Träume","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440205909,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PlkMmM1fajnK4Gsv","name":"Waffenbindung","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ci7DFTQk4laACV9U"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

    ","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440371401,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Q3SOAhyUfUYzbfGW","name":"Einklang mit dem Totem","type":"feat","img":"icons/weapons/wands/wand-skull-feathers.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.X5Tsq2hXg5o2lwf6"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf Stufe 14 erhältst du einen weiteren magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für eines entscheiden, das du zuvor gewählt hast, oder dir ein anderes aussuchen.

    Bär. Solange du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, sind alle feindlichen Kreaturen im Nachteil, wenn sie jemand anderes als dich oder einen Charakter mit diesem Merkmal angreifen. Ein Gegner, der dich nicht sehen oder hören kann oder nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden kann, ist immun gegen diesen Effekt.

    Adler. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, besitzt du während deines Zuges eine Flugbewegungsrate in Höhe deiner derzeitigen Schrittbewegungsrate. Du kannst auf diese Weise nur in kurzen Schüben fliegen. Solltest du dich am Ende deines Zuges in der Luft befinden und dich nichts anderes halten, fällst du zu Boden.

    Wolf. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, kannst du deine Bonusaktion verwenden, um eine einzelne Kreatur der Größenkategorie groß (oder kleiner) mit einem Nahkampfangriff zu Fall zu bringen und sie in den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu versetzen.

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    Ab Stufe 2 erlaubt dir dein Training, die mythische Energie des Ki nutzbar zu machen. Dein Zugriff auf diese Energie wird durch Ki-Punkte dargestellt, deren Anzahl deine Stufe als Mönch bestimmt (siehe dazu die Spalte \"Ki-Punkte\" in der Aufstiegstabelle). Du kannst diese Punkte ausgeben, um verschiedene Ki-Fähigkeiten einzusetzen. Zu Beginn kennst du drei solcher Fähigkeiten: @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel}, @Compendium[SharedData_global.Klassenfähigkeiten.lgODqEOBXjEEhRWJ]{Geduldige Verteidigung} und @Compendium[SharedData_global.Klassenfähigkeiten.kSIuHjcyxRWPTi00]{Windschritt}. Du lernst weitere Ki-Fähigkeiten, während du Stufen in dieser Klasse aufsteigst. Gibst du einen Ki-Punkt aus, ist er verbraucht. Alle verbrauchten Ki-Punkte stehen dir erst wieder nach einer kurzen oder langen Rast zur Verfügung. Du musst mindesten 30 Minuten der Rast mit Meditation verbringen, um die Ki-Punkte wiederzuerlangen. Manche deiner Ki-Fähigkeiten verlangen dem Ziel einen Rettungswurf ab, um der Auswirkung der Fähigkeit zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird wie folgt berechnet:

    \n

    SG für Rettungswürfe gegn Ki-Fähigkeiten = 8 + dein Übungsbonus + dein Weisheitsmodifikator

    \n

    **Foundry note: Use this to track all the various uses of ki for the monk. Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@scale.monch.ki","per":"sr","recovery":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1682689149570,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} -{"_id":"RSI2lmd4CR51OzrI","name":"Zusätzlicher Angriff (Kämpfer)","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Extra Attack (Fighter)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

    \n

    Die Anzahl der Angriffe steigt auf drei, sobald du die 11.Stufe als Kämpfer erreichst und auf vier bei Stufe 20.

    ","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kämpfer 5, 11, 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440287441,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"RaV5rtRyuxKZDiY7","name":"Blutfluch der Augenlosen","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.76IJGFKcOf6jvupW"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, einen Angriffswurf macht, kannst du als Reaktion einen Blutwürfel werfen und die gewürfelte Zahl vom Angriffswurf der Kreatur abziehen. Du kannst diese Fähigkeit nach dem Wurf der Kreatur einsetzen, aber bevor der SL bestimmt, ob der Angriffswurf erfolgreich ist. Die Kreatur ist immun, wenn sie immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} ist.

    Verstärken. Du wendest diesen Fluch auf alle Angriffswürfe der Kreatur bis zum Ende der Runde an. Für jeden betroffenen Angriff wirfst du einen neuen Blutwürfel.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"reaction","cost":1,"condition":"Ziel greift an"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894115669,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Rvem4N3l7K138JSV","name":"Blindgespür","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blindsense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Angefangen mit der 14.Stufe bist du fähig, mit deinen scharfen Sinnen den Aufenthaltsort einer versteckten oder unsichtbaren Kreatur, die du hören kannst, innerhalb von 3m festzustellen.

    ","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440916974,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Unfehlbare Treffsicherheit","type":"feat","system":{"description":{"value":"

    Ab der 17.Stufe verleiht dir deine Meisterschaft im Umgang mit Waffen außerordentliche Treffsicherheit. Scheitert in deinem Zug einer deiner Angriffswürfe mit einer Mönchswaffe, kannst du den Wurf wiederholen. Du kannst dieses Merkmal in jedem deiner Züge nur einmal einsetzen.

    ","chat":"","unidentified":""},"source":"XGtE S.43","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Mönch 17; Weg des Kensei","recharge":{"value":null,"charged":false}},"img":"icons/skills/targeting/crosshair-bars-yellow.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.blqmIgvgUsjsTJEV"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1681579076704,"modifiedTime":1681801964866,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"SMQ9ztNvZq7NY8bJ"} -{"_id":"SX2AJVKdWHNuDIbI","name":"Zauberwirken (Arkaner Betrüger)","type":"feat","img":"icons/magic/unholy/hand-marked-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.e8B5Nea5SrlFV3jv"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des Magiers}.

    \n

    Zaubertricks

    \n

    Du lernst drei Zaubertricks: @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} sowie zwei beliebige Zaubertricks des Magiers. Auf Stufe 10 erhältst du einen zusätzlichen Magierzaubertrick deiner Wahl

    \n

    Zauberplätze

    \n

    Die Zaubertabelle des Arkanen Betrügers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen..

    \n

    Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} des 1. Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} zu wirken.

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Du kennst drei fei wählbare Zauber des 1.Grades aus der Zauberliste des Magiers, von denen zwei aus den Schulen der Verzauberung oder der Illusion angehören müssen.

    \n

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Dabei kannst du nur Zauber wählen, die aus den Schulen der Verzauberung und der Illusion stammen und für deren Grad du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe dieser Klasse, darfst du einen neuen Magierzauber des 1. oder 2. Grades erlernen.

    \n

    Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule der Magie angehören.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss du einen dem Grad des Spruches entsprechen Zauberplatz besitzen und es darf sich nur im Verzauberungs- oder Illusionssprüche handeln.

    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

    \n

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    Zaubertabelle des Arkanen Betrügers

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    \n

    Schurken-

    \n

    stufe

    \n
    \n

    Bekannte

    \n

    Zaubertricks

    \n
    \n

    Bekannte

    \n

    Zauber

    \n
    - Zauberplätze pro Grad-
    1.2.3.4.
    3332---
    4343---
    5343---
    6343---
    73542--
    83642--
    93642--
    104743--
    114843--
    124843--
    1349432-
    14410432-
    15410432-
    16411433-
    17411433-
    18411433-
    194124331
    204134331
    ","chat":"","unidentified":""},"source":"PHB S.107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Arkaner Betrüger 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441125650,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"SsWWdsbfgY9PZO1a","name":"Gelehrter der Hervorrufung","type":"feat","img":"icons/commodities/currency/coin-plain-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.wqdUGE4YBXD0Wv6K"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der Wahl dieser Schule auf der 2.Stufe werden die Geldkosten und der Zeitaufwand für das Kopieren von Hervorrufungszaubern in dein Zauberbuch halbiert.

    ","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Magier 2, Schule der Hervorrufung","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440617820,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"T6dsOYMY5XWWEND0","name":"Metamagie: Mächtiger Zauber","type":"feat","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Empowered Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.IWpe0Y9uAStHGiH1"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du den Schaden eines Zauberspruchs auswürfelst, kannst du 1 Zaubereipunkt ausgeben, um eine Anzahl von Würfeln bis zur Höhe deines Charismamodifikators (mindestens 1) erneut zu würfeln. Die neuen Ergebnisse musst du verwenden.

    \n

    Du kannst Mächtiger Zauber anwenden, auch wenn du den ursprünglichen Zauber bereits mit einer anderen metamagischen Option gewirkt hast.

    ","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"metamagic"},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439281857,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"T75oeGSU5Ss2oQ1C","name":"Geistwandler","type":"feat","img":"icons/creatures/mammals/humanoid-wolf-dog-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.usudYguwSREXF1pv"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 10.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur} als Ritual abhalten. Wenn du das tust, erscheint dir eine geisterhafte Version eines deiner Totemtiere und lässt dir Informationen zuteilwerden, nach denen du suchst.

    ","chat":"","unidentified":""},"source":"SHB S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar, Totemkrieger 10","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439695142,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gelehrter magischer Gegenstände","type":"feat","system":{"description":{"value":"

    Deine Fertigkeit mit magischen Gegenständen vertieft sich:

    • Du kannst dich auf bis zu fünf magische Gegenstände auf einmal einstimmen.

    • Du kannst aller Voraussetzungen hinsichtlich Klasse, Volk, Zauber und Stufe ignorieren, wenn du einen magischen Gegenstand verwendest oder dich auf ihn einstimmst.

    ","chat":"","unidentified":""},"source":"TKmA S.14","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 14","recharge":{"value":null,"charged":false}},"img":"modules/SharedData_global/icons/items/inventory/rune-green.jpg","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.agf3F4lfZ5gNd7fJ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673688379999,"modifiedTime":1673689052501,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Th4eYn67yQHBTKAf"} -{"_id":"ThwZ9xCEQiZkGiCe","name":"Magischer Hinterhalt","type":"feat","img":"icons/skills/ranged/projectile-strike-impale-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.6oDpuPNb2fYkVZRj"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 9.Stufe ist eine Kreatur, auf die du aus einem Versteck heraus einen Zauber wirkst, in diesem Zug im Nachteil bei sämtlichen Rettungswürfen gegen den Zauber.

    ","chat":"","unidentified":""},"source":"PHB S.107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Arkaner Betrüger 9","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441118622,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Repetierschuss","type":"feat","system":{"description":{"value":"

    Gegenstand: Einfache Waffe oder Kriegswaffe mit der Geschosse-Eigenschaft (erfordert Einstimmung)

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die bei Fernkampfangriffen mit ihr ausgeführt werden. Dabei wird die Laden-Eigenschaft ignoriert, sofern vorhanden.

    Wenn die Waffe nicht geladen ist, produziert sie automatisch eigene Munition; jeweils ein magisches Geschoss, wenn du einen Fernkampfangriff mit ihr ausführst. Die von der Waffe erzeugte Munition verschwindet, sobald sie ein Ziel getroffen oder verfehlt hat.

    ","chat":"","unidentified":""},"source":"TKmA S.23","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 2","recharge":{"value":null,"charged":false}},"img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.TaxkbWJDXAblhR9c"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625852159,"modifiedTime":1673628195162,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Tv142py2AZ4daupF"} -{"_id":"UCvwQtXtGz7Ra5eW","name":"Scharlachroter Ritus","type":"feat","img":"modules/SharedData_global/icons/spells/runes-orange-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.WNIxqfzBZFzzsvQw"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickDamage":{"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"

    Auf der 2. Stufe lernst du, auf Kosten deiner eigenen Lebenskraft einen Ritus der Blutmagie deiner Waffe zu beschwören. Wähle einen Ritus aus der untenstehenden Liste der Ur-Riten, um ihn zu erlernen.

    \n

    Ur-Ritus

    \n
      \n
    • Ritus der Flammen. Dein Ritualschaden ist Feuerschaden.
    • \n
    • Ritus der Gefrorenen. Dein Ritualschaden ist Kälteschaden.
    • \n
    • Ritus des Sturmes. Dein Ritualschaden ist Blitzschaden.
    • \n
    \n

    Esoterischer Ritus

    \n
      \n
    • Ritus der Toten. Dein Ritualschaden ist nekrotischer Schaden.
    • \n
    • Ritus des Orakels. Dein Ritualschaden ist psychischer Schaden.
    • \n
    • Ritus des Brüllens. Dein Ritualschaden ist Schallschaden.
    • \n
    \n

    Als Bonusaktion kannst du auf einer einzelnen Waffe einen scharlachroten Ritus mit der elementaren Energie eines bekannten Ritus deiner Wahl aktivieren, der so lange anhält, bis du eine kurze oder lange Rast einlegst, oder wenn du die Waffe am Ende deines Zuges nicht mehr in der Hand hältst. Wenn du einen Ritus aktivierst, verlierst du eine Anzahl von Trefferpunkten, die einem Wurf deines Blutmagiewürfels entspricht, wie in der Spalte \"Blutmagie Würfel\" der Tabelle des Bloodhunters angegeben.

    \n

    Für die Dauer der Aktivierung fügen Angriffe mit dieser Waffe zusätzlich 1d4 Schaden des gewählten Ritus-Typs zu. Dieser Schaden ist magisch und erhöht sich mit steigender Stufe des Bloodhunters, wie in der Spalte \"Blutmagie Würfel\" der Bloodhunter Aufstiegstabelle angegeben. Eine Waffe kann immer nur einen einzigen aktiven Ritus tragen.

    \n

    Du erlernst einen zusätzlichen Ur-Ritus auf Stufe 7 und Zugang zu einem Esoterischen Ritus auf Stufe 14.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 2,7,14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439900449,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UJv1XQzwcIthmKlp","name":"Zauberliste: Hexenmeister","type":"feat","img":"icons/creatures/mammals/bat-giant-tattered-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.5dbQpVfqYhaFWVFN"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zaubertricks (Grad 0)

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion} (Illusion)

    @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen} (Beschwörung)

    @Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann} (Bannmagie)

    @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} (Beschwörung)

    @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag} (Erkenntnismagie)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.I8Zo1ZcYNWD0bkim]{Befall} (Beschwörung)

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen} (Bannmagie)

    @Compendium[SharedData_global.Zauber.hRVFgiUdjuyg5TpO]{Magiestein} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.kXmJhPEpsHFk4ukZ]{Totläuten} (Nekromantiezauber)

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.WQKSeEm3QEOoKZIh]{Blitzköder}

    @Compendium[SharedData_global.Zauber.DaXFwuy97zJ8OQTv]{Dröhnende Klinge}

    @Compendium[SharedData_global.Zauber.h5fJjJ2uOvQxf1Yf]{Gedankensplitter}

    @Compendium[SharedData_global.Zauber.i9LuwxIO4fVdF6je]{Grünfeuerklinge}

    @Compendium[SharedData_global.Zauber.qaomY1kFgrRV7aKX]{Schwertexplosion}

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.z4EiN3FZ38RUUCjf]{Arme von Hadar} (Beschwörung)

    @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift} (Illusion)

    @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} (Verzauberung)

    @Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.K2LRDTOqTNRHu5Ft]{Rüstung von Agathys} (Bannmagie)

    @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse} (Bannmagie)

    @Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.HRLjqITiPVXFy03c]{Verwünschen} (Verzauberung)

    @Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener} (Beschwörung)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.SaVuwluseXHsFFpy]{Angst verursachen} (Nekromantiezauber)

    Tashas Kessel mit Allem

    -

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke} (Beschwörung)

    @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} (Hervorrufungszauber)

    @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} (Verzauberung)

    @Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln} (Verzauberung)

    @Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns} (Verzauberung)

    @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt} (Beschwörung)

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten} (Verzauberung)

    @Compendium[SharedData_global.Zauber.gfNVHAwFqqslKRbH]{Schwächestrahl} (Nekromantiezauber)

    @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder} (Illusion)

    @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} (Illusion)

    @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten} (Hervorrufungszauber)

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.dN4KUdHT4CkAHlK5]{Erdbindung} (Verwandlungszauber)

    @Compendium[SharedData_global.Zauber.LQz3zjRU45nn8m5C]{Gedankendorn} (Erkenntnismagie)

    @Compendium[SharedData_global.Zauber.4mdyTsY0SjuptBZn]{Schattenklinge} (Illusion)

    Tashas Kessel mit Allem

    -

    Homebrew

    @UUID[Compendium.SharedData_global.Zauber.tVXBpzxYtmwjoJYP]{Geliehenes Wissen}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}

    @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen}

    @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

    @Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}

    @Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber}

    @Compendium[SharedData_global.Zauber.gYyj4Qxnt3aLPL14]{Hunger von Hadar}

    @Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

    @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis}

    @Compendium[SharedData_global.Zauber.C9mCMtWqSJxgJm4v]{Vampirgriff}

    @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.Ct3QK96ChjKk3M85]{Beschwörung schwacher Dämonen}

    @Compendium[SharedData_global.Zauber.KhnWo46aIIcPnBR3]{Donnerschritt}

    @Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.texkNU3YHI4sxQoK]{Feenwesen beschwören}

    @Compendium[SharedData_global.Zauber.77XAa2Q0FkJ7wChJ]{Geistwolke}

    @Compendium[SharedData_global.Zauber.m3ZstEMlTk7TNEER]{Intellektfestung}

    @Compendium[SharedData_global.Zauber.RpgKzccjWrurkpMQ]{Schattenbrut beschwören}

    @Compendium[SharedData_global.Zauber.sNKdySB3JYIoE5Od]{Untoten beschwören}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

    @Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}

    @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

    @Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.GLAudiHUyBiwVdsO]{Beschwörung hoher Dämonen}

    @Compendium[SharedData_global.Zauber.NHYi8Jj6d13i94G5]{Elementarverderben}

    @Compendium[SharedData_global.Zauber.4Edq7fovYR8mc0AR]{Krankmachende Strahlen}

    @Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

    @Compendium[SharedData_global.Zauber.IyQSaWZcOV6cullk]{Schatten der Moil}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.MROs4jD34H5D0hMO]{Aberration beschwören}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

    @Compendium[SharedData_global.Zauber.FNi4MttLQvWLvioG]{Kontakt zu anderen Ebenen}

    @Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

    @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.MwCUqbUmTL1rwexb]{Entkräftung}

    @Compendium[SharedData_global.Zauber.KcibhOBwNnfXrt38]{Fernschritt}

    @Compendium[SharedData_global.Zauber.5YWFu6levneggmCs]{Infernalisches Herbeirufen}

    @Compendium[SharedData_global.Zauber.Xp8xXCO1EYmyRUoO]{Lichtwand}

    @Compendium[SharedData_global.Zauber.IhUboSpTL0JpNpIO]{Negativer Energiefluss}

    @Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

    @Compendium[SharedData_global.Zauber.hDnRI4PyLqvcv0ZF]{Totentanz}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

    @Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

    @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.87AdMGSxIiRGqafa]{Arkanes Tor}

    @Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

    @Compendium[SharedData_global.Zauber.JygNjCxxCPSUqt7M]{Feenwesen beschwören}

    @Compendium[SharedData_global.Zauber.57bTOOjh3uPRmucu]{Fleisch zu Stein}

    @Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

    @Compendium[SharedData_global.Zauber.DU4Oan2CMRik75Sd]{Todeskreis}

    @Compendium[SharedData_global.Zauber.oyg7FP0OgMx4v5sj]{Untote erschaffen}

    @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.SIVdRy0OChENP9ro]{Gefängnis für den Verstand}

    @Compendium[SharedData_global.Zauber.gQrzzjOThe5SFFB4]{Investitur der Flammen}

    @Compendium[SharedData_global.Zauber.1qu9HSuX6vxnVmHS]{Investitur des Eises}

    @Compendium[SharedData_global.Zauber.qyxWV5X1aKNvcBiV]{Investitur des Gesteins}

    @Compendium[SharedData_global.Zauber.Ahq7DCONgLHI7sqG]{Investitur des Windes}

    @Compendium[SharedData_global.Zauber.bb0jqwhwzD6SsUs7]{Seelenkäfig}

    @Compendium[SharedData_global.Zauber.suHgHf8w49WQCdVL]{Streuung}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.isZMXE5BeVV2XfAG]{Tashas ausserweltliche Gestalt}

    @Compendium[SharedData_global.Zauber.6NhAPC37obx8paTt]{Unhold beschwören}

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

    @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel}

    @Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

    @Compendium[SharedData_global.Zauber.WiL7MCYSsvCcsmGn]{Finger des Todes}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.R62GXCtCRjG6Odvj]{Krone der Sterne}

    @Compendium[SharedData_global.Zauber.hCZ7Of3YyYBai2yR]{Wort der Macht: Schmerz}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.ufgKU3kA53VKqFMM]{Traum vom blauen Schleier}

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.7jZltW3lSJSDxKX9]{Halbebene}

    @Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

    @Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

    @Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

    @Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.kfK0hg237QBjgAT6]{Verrücktmachende Finsternis}

    Tashas Kessel mit Allem

    -

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.MeWMsyi09eWDEu6e]{Astrale Projektion}

    @Compendium[SharedData_global.Zauber.ZA6MnKm8DxWcCDH8]{Einkerkerung}

    @Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

    @Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

    @Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.EGvPDiylDpVI5Be2]{Katastrophenklinge}

    @Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor}

    @Compendium[SharedData_global.Zauber.EE3Xs53XbLShSvbM]{Unheimliches Schicksal}

    ","chat":"","unidentified":""},"source":"PHB S.210 | XGtE S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360021876,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UYxhVDcbOxT7AaXU","name":"Metamagie: Subtiler Zauber","type":"feat","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Subtle Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fXa0DMhoVLtbBu9l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Zauber wirkst, kannst du 1 Zaubereipunkt ausgeben, um ihn ohne jegliche Gesten und verbale Komponenten zu wirken.

    ","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"metamagic"},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439276089,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UhJZRhhAgyxgs2vx","name":"Anrufung: Grabesflüstern","type":"feat","img":"icons/magic/death/undead-ghost-scream-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 9","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438650341,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Artifizientendurchdringungen","type":"feat","system":{"description":{"value":"

    Artifizientendurchdringungen sind ungewöhnliche Vorgänge, die aus einem nichtmagischen Gegenstand im Nu einen magischen Gegenstand machen. In den Beschreibungen der folgenden Durchdringungen findest du Informationen dazu, welcher Gegenstandstyp eine Durchdringung erhalten kann und ob der entstehende magische Gegenstand Einstimmung erfordert.

    Manche Durchdringungen erfordern eine bestimmte Artifizientenstufe. Diese Durchdringungen kannst du erst ab der genannten Stufe erlernen.

    Sofern in der Beschreibung nichts anderes steht, kannst du eine Durchdringung nicht häufiger als einmal einsetzen.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.c18Xw2H7Zbi0ivre]{Arkane Antriebsrüstung}

    Voraussetzung: 14.Artifizientenstufe

    Gegenstand: Rüstung (erfordert Einstimmung)

    Der Träger dieser Rüstung erhält diese Vorteile:

    • Die Schrittbewegungsrate des Trägers ist um 1,5 Meter erhöht.

    • Zur Rüstung gehören Panzerhandschuhe, die jeweils als magische Nahkampfwaffe eingesetzt werden können, sofern nichts in der Hand gehalten wird. Der Träger ist im Umfang mit den Panzerhandschuhe geübt. Diese bewirken jeweils [[/r 1d8]] Energieschaden bei einem Treffer und weisen die Eigenschaft Wurfwaffe auf (Grundreichweite von 6 Metern, Maximalreichweite von 18 Metern). Wird ein Panzerhandschuh geworfen, löst er sich von der Rüstung und fliegt auf das Angriffsziel zu, um danach zurückzukehren und sich wieder mit der Rüstung zu verbinden.

    • Die Rüstung kann nicht gegen den Willen der Trägers entfernt werden.

    • Fehlen dem Träger Gliedmaßen, so werden sie durch die Rüstung ersetzt - Hände, Arme, Füße, Beine oder Ähnliches. Der Einsatz funktioniert ebenso wie das ersetzte Körperteil.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.hgxJtIwZGRNSH2Mk]{Gedankenschärfer}

    Gegenstand: Rüstung oder Robe

    Der durchdrungene Gegenstand kann seinem Träger einen Stoß versetzen, um seine Konzentration wiederherzustellen. Der Gegenstand weist vier Ladungen auf. Wenn dem Träger ein Konstitutionsrettungswurf bei einem Zauber misslingt, kann er seine Reaktion nutzen, um einen Gegenstandsladung dafür zu verbrauchen, den Wurf gelingen zu lassen. Der Gegenstand erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.0xo8YaiQUGbv6WX9]{Gleissende Waffe}

    Voraussetzung 6.Artifizientenstufe

    Gegenstand: Einfache Waffe oder Kriegswaffe (erfordert Einstimmung)

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden. Der Träger kann sie mit einer Bonusaktion dazu bringen, im Radius von 9 Metern helles Licht und im Radius von weiteren 9 Metern dämmriges Licht zu spenden. Dazu kann er das Licht mit einer weiteren Bonusaktion löschen.

    Die Waffe weist vier Ladungen auf. Als Reaktion direkt nach einem erlittenen Treffer kann der Träger eine Ladung verbrauchen und den Angreifer bis zum Ende von dessen nächstem Zug blenden, es sei denn, der Angreifer besteht einen Konstitutionsrettungswurf gegen deinen Zauberrettungswurf-SG. Die Waffe erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.W1bkBFpkhr9olrzz]{Helm der Wahrnehmung}

    Voraussetzung 10.Artifizientenstufe

    Gegenstand: Helm (erfordert Einstimmung)

    Der Träger dieses Helms ist bei Initiativewürfen im Vorteil. Außerdem kann der Träger nicht überrascht werden, sofern er nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.OIvtWiOQoEaQeOV2]{Homunkulusdiener}

    Gegenstand: Edelstein oder Kristall im Wert von mindestens 100 GM

    Du erlernst besondere Methoden, magisch einen Homunkulus zu erzeugen, der dir dient. Der durchdrungene Gegenstand fungiert als Herz der Kreatur, deren Körper sich sofort um den Gegenstand herum formt.

    Du bestimmst das Erscheinungsbild des Homunkulus. Manche Artifizienten bevorzugen mechanisch wirkende Vögel, andere geflügelte Phiolen oder bewegliche Miniaturkessel.

    Der Homunkulus ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Die Spielwerte dieser Kreatur findest du im Wertekasten des @UUID[Compendium.SharedData_global.Beschwörungen.YUXJUV7O20xg8pcX]{Homunkulusdieners}. Dort wird mehrmals dein Übungsbonus (ÜB) als Wert verwendet.

    Im Kampf nutzt der Homunkulus deine Initiative und ist unmittelbar nach dir am Zug. Er kann eigenmächtig reagieren und sich bewegen, führt jedoch nur Ausweichaktionen aus, sofern du nicht eine Bonusaktion nutzt, um ihm eine andere Aktion zu befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Homunkulus selbst seine Aktion, und zwar nicht nur Ausweichen.

    Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern-Zauber} auf ihn gewirkt wird, erhält er [[/r 2d6]] Trefferpunkt zurück. Wenn du oder der Homunkulus sterbt, verschwindet er und hinterlässt sein Herz an seinem Platz.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.rmcaLpe4gn25NAPw]{Magischen Gegenstand replizieren}

    Mit dieser Durchdringung replizierst du einen bestimmten magischen Gegenstand. Du kannst diese Durchdringung mehrfach erlernen. Wähle dabei jeweils einen magischen Gegenstand, den du damit erzeugen kannst, aus den Listen replizierbarer Gegenstände aus. Im Tabellentitel findest du eine Klassenstufe, die zum Auswählen eines Gegenstands erforderlich ist. Alternativ kannst du den magischen Gegenstand unter gewöhnlichen magischen Gegenständen im Spiel auswählen. Tränke und Schriftrollen sind davon ausgenommen.

    In den Tabellen siehst du, ob bei einem Gegenstand Einstimmung erforderlich ist. In der Gegenstandsbeschreibung im Spielleiterhandbuch findest du weitere Informationen dazu, einschließlich des Gegenstaatstyps, der zum Herstellen erforderlich ist.

    Replizierbare Gegenstände (2.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.Dm3p1UTYjt6k022l]{Alchemiekrug}Nein
    Mütze der WasseratmungNein
    @Compendium[SharedData_global.Gegenstände.OtTgDtiVKCTB6Msd]{Nachtbrille}Nein
    @Compendium[SharedData_global.Gegenstände.ZDOV97ar351t1WTz]{Nimmervoller Beutel}Nein
    @Compendium[SharedData_global.Gegenstände.6BEVIuyYbIdz87ql]{Seil des Kletterns}Nein
    Steine der VerständigungNein
    @Compendium[SharedData_global.Gegenstände.4KelNfNSdLrJaUom]{Zauberstab der Geheimnisse}Nein
    @Compendium[SharedData_global.Gegenstände.8WTvkSW56fhEMKKj]{Zauberstab der Magieerkennung}Nein

    Replizierbare Gegenstände (6.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @UUID[Compendium.SharedData_global.Gegenstände.tkuwwOtGLjBr2ySM]{Bezauberungsaugen}Ja
    @Compendium[SharedData_global.Gegenstände.VttGHGvSUo1y4WDm]{Elfenumhang}Ja
    @Compendium[SharedData_global.Gegenstände.Lu9wNt8ZS8cyHx6F]{Flöte des Unheimlichen}Nein
    @Compendium[SharedData_global.Gegenstände.qYtr5Rz4hmDssWYS]{Handschuhe des Diebstahls}Nein
    @Compendium[SharedData_global.Gegenstände.d4deLzk4aohPP87R]{Laterne der Enttarnung}Nein
    @Compendium[SharedData_global.Gegenstände.kyO3Pdq36M9ZtcLz]{Ring des Wasserlaufens}Nein
    @Compendium[SharedData_global.Gegenstände.CTn8ZARIXSL6HjFc]{Stiefel der Elfen}Nein
    @Compendium[SharedData_global.Gegenstände.xoHrtmIe5395h3U0]{Umhang des Mantarochens}Nein

    Replizierbare Gegenstände (10.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.llKOXxXdHJ1Ycddi]{Anhänger der Wundheilung}Ja
    @Compendium[SharedData_global.Gegenstände.LlVQfKbGplySGd2l]{Armschienen des Bogenschützen}Ja
    @Compendium[SharedData_global.Gegenstände.efF21pETjJy60eir]{Augen des Adlers}Ja
    @Compendium[SharedData_global.Gegenstände.s9vIQvbRvNwUlEQ3]{Brosche des Abschirmens}Ja
    @Compendium[SharedData_global.Gegenstände.f5HxUYile7ZNdO6G]{Ehlonnas Köcher}Nein
    @Compendium[SharedData_global.Gegenstände.lkfDkTz7iW2ksmpF]{Flöte des Rattenfängers}Ja
    @Compendium[SharedData_global.Gegenstände.Hj16mjAmXLjVGEPl]{Geflügelte Stiefel}Ja
    @Compendium[SharedData_global.Gegenstände.htyEZLW7yDvVuMK1]{Halskette der Anpassung}Ja
    @Compendium[SharedData_global.Gegenstände.k7YYZgCNfkmWpajf]{Handschuhe des Geschossfangens}Ja
    @Compendium[SharedData_global.Gegenstände.j41oce0GdU3agFDT]{Handschuhe des Schwimmens und Kletterns}Ja
    @Compendium[SharedData_global.Gegenstände.9ZS7WjGcGZDLqU3B]{Helm der Telepathie}Ja
    @Compendium[SharedData_global.Gegenstände.kL7oIIgFyq0KIONX]{Hut der Verkleidung}Ja
    @Compendium[SharedData_global.Gegenstände.1rY7WSwLigpHKvbq]{Medaillon der Gedanken}Ja
    @Compendium[SharedData_global.Gegenstände.TziTZ1FY9A9DMmOC]{Panzerhandschuh der Ogerkraft}Ja
    @Compendium[SharedData_global.Gegenstände.etzoei39c2jGbIrv]{Ring der Gedankenabschirmung}Ja
    @Compendium[SharedData_global.Gegenstände.UnmkgzGTtoioFNlO]{Ring des Springens}Ja
    @Compendium[SharedData_global.Gegenstände.Tv8Sf2CIL0iykee4]{Schuhe des Spinnenkletterns}Ja
    @Compendium[SharedData_global.Gegenstände.AGXlRylPEJZtOG9G]{Stiefel der Winterlande}Ja
    @Compendium[SharedData_global.Gegenstände.e0bOEFbLhF1uSmJ1]{Stiefel des Schreitens und Springens}Ja
    @Compendium[SharedData_global.Gegenstände.fY9fJ6JqJKQizG81]{Stirnband der Intelligenz}Ja
    @Compendium[SharedData_global.Gegenstände.iQSP3X36pRO4TNik]{Umhang des Schutzes}Ja

    Replizierbare Gegenstände (14.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.zygf0oz98f2P26HE]{Anhänger der Gesundheit}Ja
    @Compendium[SharedData_global.Gegenstände.gvwNgrhteWd2upl8]{Armschienen der Verteidigung}Ja
    @Compendium[SharedData_global.Gegenstände.cMqejij6etNeyi8P]{Dimensionsfesseln}Nein
    @Compendium[SharedData_global.Gegenstände.HS6xp9dLMzJ2ZzA4]{Edelstein des Sehens}Ja
    @Compendium[SharedData_global.Gegenstände.RqYR5JlJrwSjEET4]{Gürtel der Hügelriesenstärke}Ja
    @Compendium[SharedData_global.Gegenstände.MNJJQeVc4bodSsBs]{Horn der Sprengung}Nein
    @Compendium[SharedData_global.Gegenstände.soT8m5g00G1zROYJ]{Ring der Bewegungsfreiheit}Ja
    @Compendium[SharedData_global.Gegenstände.JP0AVIeH86OYbHKo]{Ring des Schutzes}Ja
    @Compendium[SharedData_global.Gegenstände.UPjoel6Htb1Y6a3l]{Ring des Widders}Ja
    @Compendium[SharedData_global.Gegenstände.uRGn04AmQfiG4hTb]{Stiefel der Geschwindigkeit}Ja
    @Compendium[SharedData_global.Gegenstände.MNq99yoEVQ9YH8NQ]{Stiefel des Schwebens}Ja
    @Compendium[SharedData_global.Gegenstände.tEQcDQqgml39H0x7]{Umhang der Fledermaus}Ja

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.Tv142py2AZ4daupF]{Repetierschuss}

    Gegenstand: Einfache Waffe oder Kriegswaffe mit der Geschosse-Eigenschaft (erfordert Einstimmung)

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die bei Fernkampfangriffen mit ihr ausgeführt werden. Dabei wird die Laden-Eigenschaft ignoriert, sofern vorhanden.

    Wenn die Waffe nicht geladen ist, produziert sie automatisch eigene Munition; jeweils ein magisches Geschoss, wenn du einen Fernkampfangriff mit ihr ausführst. Die von der Waffe erzeugte Munition verschwindet, sobald sie ein Ziel getroffen oder verfehlt hat.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.yriMguXgX486k9At]{Resistente Rüstung}

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Rüstung (erfordert Einstimmung)

    Der Träger dieser Rüstung ist resistent gegen eine der folgenden Statusarten, die du beim Durchdringen des Gegenstands auswählst: Blitz, Energie, Feuer, Gift, Gleißend, Kälte, Nekrotisch, Psychisch, Säure oder Schall.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.sCkxK9H0FHcCg8Kj]{Ring der Zauberauffüllung}

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Ring (erfordert Einstimmung)

    Der Träger dieses Rings kann als Aktion einen verbrauchten Zauberplatz auffüllen. Es kann sich um einen Zauberplatz des 3.Grads oder geringer handeln. Wurde der Ring verwendet, so kann er erst im nächsten Morgengrauen verwendet werden.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.i0hik7ixuTdKrdYi]{Rüstung der magischen Stärke}

    Gegenstand: Rüstung (erfordert Einstimmung)

    Diese Rüstung weist sechs Ladungen auf. Der Träger kann die Ladungen der Rüstung auf folgende Arten verwenden:

    • Wenn der Träger einen Stärkewurf oder einen Stärkerettungswurf ausführt, kann er eine Ladung verbrauchen, um dem Wurf einen Bonus in Höhe seines Intelligenzmodifikators hinzuzufügen.

    • Wenn der Träger umgestoßen würde, kann er als Reaktion eine Ladung verbrauchen, um dies zu vermeiden.

    Die Rüstung erhält täglich im Morgengrauen [[/r 1d6]] verbrauchte Ladungen zurück.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.LWgSmMRIuDyg0TyY]{Schild der Abstoßung}

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Schild (erfordert Einstimmung)

    Der Träger erhält einen Bonus von +1 auf die Rüstungsklasse, solange er den Schild führt.

    Der Schild weist vier Ladungen auf. Der Träger kann sofort nach einem erlittenen Nahkampftreffer eine Reaktion sowie eine Schildladung verbrauchen, um den Angreifer bis zu 4,5 Meter von sich wegzustoßen. Der Schild erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.hxe44cbZHDHQpPFx]{Stiefel des gewundenen Pfads}

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Ein Paar Stiefel (erfordert Einstimmung)

    Der Träger dieser Stiefel kann als Bonusaktion bis zu 4,5 Meter weit an einen freien Platz teleportieren, den er sehen kann. Er muss diesen Platz irgendwann während des aktuellen Zugs schon einmal eingenommen haben.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.c5RVQ717jq3GKYe6]{Verbesserte Verteidigung}

    Gegenstand: Rüstung oder Schild

    Der Träger des durchdrungenen Gegenstands erhält einen Bonus von +1 auf die Rüstungsklasse.

    Der Bonus wird auf +2 erhöht, wenn du die 10.Stufe dieser Klasse erreichst.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.sDL2tYdUT0hUtW7a]{Verbesserte Waffe}

    Gegenstand: Einfache Waffe oder Kriegswaffe

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden.

    Der Bonus wird auf +2 erhöht, wenn du die 10.Stufe dieser Klasse erreichst.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.9DEhmkPPbhIRXsm2]{Verbesserter Arkaner Fokus}

    Gegenstand: Rute, Zauberstecken oder Zauberstab (erfordert Einstimmung)

    Eine Kreatur, die diesen Zauberstab hält, erhält einen Bonus von +1 auf Zauberangriffswürfe. Außerdem ignoriert sie die Hälfte der Deckung, wenn sie einen Zauberangriff ausführt.

    Der Bonus wird auf +2 erhöht, wenn du die 10.Stufe dieser Klasse erreichst.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.rAnrqs5ptYO9Fxlv]{Zurückkehrende Waffe}

    Gegenstand: Eine Waffe oder Kriegswaffe mit der Wurfwaffe-Eigenschaft

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden. Wird ein Fernkampfangriff mit ihr ausgeführt, kehrt sie unmittelbar danach in die Hand des Trägers zurück.

    ","chat":"","unidentified":""},"source":"TKmA S.21-24","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient","recharge":{"value":null,"charged":false}},"img":"icons/magic/symbols/mask-metal-silver-white.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.kzapFqyUy0hMVqax"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673525968213,"modifiedTime":1674238643686,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"UxDhSdscKsUtQ9MT"} -{"name":"Blutfluch der Ängstlichen","type":"feat","img":"icons/magic/control/voodoo-doll-pain-damage-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.lscTIPWRyPfhcTbT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"VGxn63dY6AWnPtBv","system":{"description":{"value":"

    Als Bonusaktion verstärkst du das Adrenalin im Körper einer Kreatur im Umkreis von 9 Metern um dich herum, wodurch sie anfällig für starke Beeinflussung wird. Bis zum Ende deines nächsten Zuges haben alle Kreaturen einen Vorteil bei Würfen auf  Charisma (Einschüchtern), die gegen die Zielkreatur gerichtet sind.

    \n

    Verstärken. Der nächste Weisheitsrettungswurf, den das Ziel macht, bevor dieser Fluch endet, ist im Nachteil. Wenn du diesen Blutfluch einmal verstärkt hast, musst du eine lange Rast einlegen, bevor du ihn erneut verstärken kannst.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438853025,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"VViNz954d1vYY6uq","name":"Gesegneter Heiler","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blessed Healer"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Ab der 6.Stufe betreffen die Heilzauber, die du auf andere wirkst, auch dich selbst. Sobald du einen Heilzauber des 1.Grades oder höher auf eine Kreatur wirkst, die nicht du selbst bist, erhältst du Trefferpunkte in Höhe von 2 + dem Grad des Zaubers zurück.

    \n

    **Foundry note: The healing formula is set to 2. Please add the additional from the spell level manually.

    ","chat":"","unidentified":""},"source":"PHB S.79 | pg.60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker, Domäne des Lebens 6","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440522063,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Rüstungsmodell","type":"feat","system":{"description":{"value":"

    Du kannst deine arkane Rüstung anpassen. Wähle in diesem Fall eines der folgenden Rüstungsmodelle: Wächter oder Infiltrator. Das gewählte Modell gewährt dir bestimmte Vorteile, solange du es trägst.

    Jedes Modell umfasst eine Spezialwaffe. Wenn du mit dieser Waffe angreifst, kannst du deinen Angriffs- und Schadenswürfen deinen Intelligenzmodifikator anstatt deinem Stärke- oder Geschicklichkeitsmodifikator hinzufügen.

    Du kannst das Rüstungsmodell nach jeder kurzen oder langen Rast ändern, sofern du über Schmiedewerkzeug verfügst.

    Wächter

    Deine Rüstung ist ideal für die Frontlinie im Kampf und hat folgende Merkmale:

    • Donnerhandschuhe: Beide Panzerhandschuhe der Rüstung zählen als einfache Nahkampfwaffe, sofern du nichts in der Hand hältst. Bei jedem Treffer bewirken sie [[/r 1d8]] Schallschaden. Kreaturen, die von einem der Panzerhandschuhe getroffen wurden, sind bei Angriffswürfen gegen andere Ziele als dich bis zum Anfang deines nächsten Zugs im Nachteil, da die Rüstung einen magischen Ablenkimpuls bewirkt, wenn die Kreatur jemand anders angreifen.

    • Defensives Feld: Als Bonusaktion kannst du temporäre Trefferpunkte in Höhe deiner Stufe in dieser Klasse erhalten. Bereits vorhandene Trefferpunkte werden dadurch ersetzt. Du verlierst diese temporären Trefferpunkte, wenn du die Rüstung ablegst. Die Häufigkeit, mit der du diese Bonusaktion durchführen kannst, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Infiltrator

    Deine Rüstung ist ideal für subtiles Vorgehen. Sie hat die folgenden Merkmale:

    • Blitzwerfer: Ein edelsteinartiger Knoten erscheint auf einem deiner Panzerhandschuhe oder auf der Brust (nach deiner Wahl). Er zählt als einfache Fernkampfwaffe mit einer Grundreichweite von 27 Metern und einer Maximalreichweite von 90 Metern. Bei einem Treffer bewirkt er [[/1d6]] Blitzschaden. Einmal pro Zug kannst du [[/r 1d6]] zusätzlichen gleißenden Schaden bewirken, wenn du eine Kreatur triffst.

    • Energieschritte: Deine Schrittbewegungsrate ist um 1,5 Meter erhöht.

    • Dämpfendes Feld: Du bist bei Geschicklichkeitswürfen (Heimlichkeit) im Vorteil. Wenn die Rüstung normalerweise einen Nachteil bei solchen Würfen bedeutet, heben Vor- und Nachteil einander wie üblich auf.

    ","chat":"","unidentified":""},"source":"TKmA S.19","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3; Rüstungsschmied","recharge":{"value":null,"charged":false}},"img":"icons/equipment/chest/breastplate-layered-gilded-black.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.VQPyGBI5TmGhm92i"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673795407389,"modifiedTime":1673892208729,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"VecftGoPVGwFjKPR"} -{"name":"Manöver: (TKmA) Lockvogeltaktik","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Bonus auf RK"},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FufRYu5yKXYZBIvl"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"VreyOgeb2JZa3ZzE","system":{"description":{"value":"

    Innerhalb von 1,5 Metern einer bereitwilligen Kreatur kannst du in deinem Zug einen Überlegenheitswürfel verbrauchen und den Platz mit der Kreatur wechseln. Du musst dafür mindestens 1,5 Meter deiner Bewegung verbrauchen und die Kreatur darf nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} sein. Diese Bewegung löst keine Gelegenheitsangriffe aus.

    Wirf den Überlegenheitswürfel. Bis zu Beginn deines nächsten Zuges wählst du, ob du oder die andere Kreatur einen dem Wurfergebnis entsprechenden Bonus auf die RK erhältst beziehungsweise erhält.

    ","chat":"","unidentified":""},"source":"TKmA S.43","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"@scale.kampfmeister.kampfuberlegenheit-wurfel","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439231529,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Seele der Schmiede","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qEA1fGmXOFBewi0o"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"VtPExoxjJ6vvSLU3","system":{"description":{"value":"

    Beginnend mit der 6.Stufe verleiht dir deine Meisterschaft der Schmiede besondere Fähigkeiten:

    \n
      \n
    • Resistenz gegen Feuerschaden
    • \n
    • Während du schwere Rüstung trägst, erhältst du einen Bonus von +1 auf RK.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kleriker 6; Domäne der Schmiede","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440498428,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"VvrgH4eSRHnQzVsu","name":"Magischen Gegenstand benutzen","type":"feat","img":"icons/magic/fire/flame-burning-chain.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Use Magic Device"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.NqWyHE7Rpw9lyKWu"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 13.Stufe hast du so viel über das Wesen der Magie gelernt, dass du bei Gebrauch von magischen Gegenständen improvisieren kannst. Du darfst jetzt sogar Gegenstände einsetzen, die nicht für dich gedacht sind. Ignoriere alle Anforderungen für Volk, Klasse und Stufe beim Benutzen von magischen Gegenständen.

    ","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Dieb 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441086080,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Helm der Wahrnehmung","type":"feat","system":{"description":{"value":"

    Voraussetzung 10.Artifizientenstufe

    Gegenstand: Helm (erfordert Einstimmung)

    Der Träger dieses Helms ist bei Initiativewürfen im Vorteil. Außerdem kann der Träger nicht überrascht werden, sofern er nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

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    Bei der Wahl dieses Archetyps auf der 3.Stufe lernst du Manöver, für die du eine spezielle Art von Würfeln benötigst: die Überlegenheitswürfel.

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.30oz4bW73oKDDJus]{Manöver}. Du erlernst drei Manöver deiner Wahl. Viele verbessern auf die eine oder andere Weise deinen Angriff. Du kannst pro Angriff ein Manöver einsetzen. Auf den Stufen 7, 10 und 15 lernst du jeweils zwei weitere Manöver deiner Wahl. Jedes Mal, wenn du neue Manöver lernst, kannst du auch ein altes, das du bereits kennst, durch ein anderes ersetzen.

    \n

    Überlegenheitswürfel. Du besitzt vier Überlegenheitswürfel, die D8 sind. Benutzt du einen Überlegenheitswürfel im Rahmen eines Manövers wird er verbraucht. Du erhälts alle verbrauchten Überlegenheitswürfel nach Beenden einer kurzen oder langen Rast zurück. Auf Stufe 7 und 15 erhältst du je einen weiteren Überlegenheitswürfel.

    \n

    Rettungswürfe. Manche deiner Manöver erfordern von deinem Ziel einen Rettungswurf, um den Auswirkungen des Manövers zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird folgendermaßen berechnet:

    \n

    SG für Rettungswürfe gegen Manöver = 8 + dein Übungsbonus + dein Stärke- oder Geschicklichkeitsmodifikator (nach Wahl)

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    Auf der 6.Stufe kannst du dein Ki in deine Kensei-Waffe fließen lassen, was dir die folgenden Vorzüge gewährt:

    Magische Kensei-Waffen. Deine Angriffe mit deinen Kensei-Waffen gelten als magisch, wenn es darum geht, Resistenz und Immunität gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

    Geschickter Schlag. Wenn du ein Ziel mit einer Kensei-Waffe angreifst, kannst du 1 Ki-Punkt ausgeben, damit die Waffe dem Ziel Schaden in Höhe deines Kampfkünste-Würfels zufügt. Du kannst dieses Merkmal in jedem deiner Züge nur einmal einsetzen.

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    Mit der 18.Stufe erklimmst du den Gipfel körperlicher Zähigkeit im Kampf. Zu Beginn jedes deiner Züge gewinnst du Trefferpunkte in Höhe von 5+ deinem Konstitutionsmodifikator zurück, falls du nicht mehr als die Hälfte deiner Trefferpunkte übrighast. Diesen Vorzug erhältst du nicht, wenn du nur noch über 0 Trefferpunkte verfügst.

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    Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um einen deiner Verbündeten in eine vorteilhafte Position zu bringen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf und wähle eine verbündete Kreatur aus, die dich hören und sehen kann. Diese Kreatur kann ihre Reaktion nutzen, um sich die Hälfte ihrer Bewegungsrate zu bewegen, ohne Gelegenheitsangriffe durch das Ziel deines Angriffs auszulösen.

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    Du kannst jede Waffe, die du mit dem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge} heraufbeschwörst, als Zauberfokus für deine Hexenmeisterzauber nutzen.

    \n

    Außerdem erhält die Waffe einen Bonus von +1 auf ihre Angriffs- und Schadenswürfe, es sei denn, sie ist eine magische Waffe, die bereits über einen Bonus auf diese Würfe verfügt. Zu guter Letzt kann es sich bei der Waffe, die du heraufbeschwörst, um einen Kurzbogen, einen Langbigen, eine leichte Armbrust oder eine schwere Armbrust handeln.

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    Auf der 1.Stufe wird dir die nötige Ausbildung zuteil, um dich für den Kampf zu wappnen. Du erhältst Übung im Umgang mit mittelschweren Rüstungen, Schilden und Kriegswaffen.

    Der Einfluss deines Schutzherrn ermöglicht dir außerdem, deinen Willen auf mystische Weise in eine bestimmte Waffe zu lenken. Immer, wenn du eine lange Rast beendest, kannst du eine Waffe berühren, in deren Umgang du geübt bist und die nicht die Eigenschaft zweihändig aufweist. Wenn du mit dieser Waffe angreifst, kannst du für die Angriffs- und Schadenswürfe deinen Charismamodifikator nutzen statt deiner Stärke oder deiner Geschicklichkeit. Dieser Vorzug hält an, bis du eine lange Rast beendet hast. Falls du später das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge} erwirbst, gilt dieser Vorzug für jede Waffe, die du mit diesem Merkmal heraufbeschwörst, egal um welche Art von Waffe es sich handelt.

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    Als eine Bonusaktion kannst du dich selbst mit einer magischen Aura umhüllen, die aussieht wie summende Fliegen. Die Aura erstreckt sich 1,50m nach allen Seiten um dich herum, geht jedoch nicht durch vollständige Deckung hindurch. Sie hält an, bis du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst oder du sie als Bonusaktion aufhebst.

    Dank der Aura bist du im Vorteil bei Würfen auf Charisma (Einschüchtern), aber im Nachteil bei allen anderen Würfen auf Charisma. Jede andere Kreatur, die ihren Zug in der Aura beginnt, erleidet Giftschaden in Höhe deines Charismamodifikators (mindestens 0 Schaden).

    Wenn du diese Anrufung verwendet hast, kannst du sie erst wieder einsetzen, nachdem du eine kurze oder lange Rast beendet hast.

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    Ab der 8. Stufe darfst du deinen Weisheitsmodifikator zu dem Schaden addieren, den du mit Klerikerzaubertricks verursachst.

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    Mit der 14.Stufe erhältst du die Fähigkeit, den Verstand eines Humanoiden mit der fremdartigen Magie deines Schutzherren zu infizieren. Du kannst deine Aktion verwenden, um eine @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{Kampfunfähige} humanoide Kreatur zu berühren. Diese Kreatur gilt dann so lange als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, bis @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} auf sie gewirkt wird, der Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} von ihr entfernt wird oder du diese Fähigkeit erneut einsetzt.

    Du kannst mit der bezauberten Kreatur telepathisch kommunizieren, solange ihr euch beide auf derselben Existenzebene befindet.

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    Wenn du Stufe 20 erreichst, meisterst du zwei mächtige Zaubersprüche und kannst sie mit wenig Aufwand wirken. Wähle aus deinem Zauberbuch zwei Magierzauber des 3.Grades, die deine Lieblingszauber sein sollen. Diese Sprüche selten immer als vorbereitet und zählen nicht in Bezug auf die maximale Anzahl deiner vorbereiteten Zauber. Zusätzlich kannst du sie einmal auf dem 3.Grad wirken, ohne einen Zauberplatz verbrauchen zu müssen. Diese darfst du erst erneut, wenn du eine kurze oder lange Rast beendet hast. Du kannst die Sprüche auch auf höheren Graden wirken, musst aber wie sonst auch die dafür notwendigen Zauberplätze aufwenden.

    \n

    If you wish, manually edit this entry and make a note of your choice here:

    \n
      \n
    • First spell choice
    • \n
    • Second spell choice
    • \n
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    Auf der 10.Stufe erhältst du die Fähigkeit, Zwiesprache mit deinen Ahnengeistern zu halten. Wenn du das tust, wirkst du die Zauber @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung} oder @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}, ohne dafür einen Zauberplatz oder Materialkomponenten zu verbrauchen. Statt einem sphärischen Sensor beschwört Hellsehen hierbei @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} einen deiner Ahnengeister am gewählten Ort herauf.

    Nachdem du einen der beiden Zauber auf diese Weise gewirkt hast, kannst du dieses Merkmal nicht wieder nutzen, bis du eine kurze oder lange Rast beendet hast.

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    Auf der 3.Stufe wird deine Seele dem endlosen Kampf geweiht. Wenn ein Zauber, wie zum Beispiel @Compendium[dnd5e.spells.oyE5nVppa5mde5gT]{Tote beleben}, den einzigen Effekt hat, dich ins Leben zurückzuholen (jedoch nicht als Untoter), benötigt der Zauberwirker keine Materialkomponenten, auf dich wirken zu können.

    ","chat":"","unidentified":""},"source":"XGtE S.11","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 3; Zelot","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439750014,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geistertotem","type":"feat","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.LzHbip2yhgbq6cwK"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}}},"_id":"XsOkfcSfMsgl45qx","system":{"description":{"value":"

    Beginnend mit der 2.Stufe kannst du Naturgeister heraufbeschwören, um die Welt um dich herum zu beeinflussen. Als eine Bonusaktion kannst du auf magische Weise eine körperlosen Geist beschwören, der in einem Bereich erscheint, den du innerhalb von 18m um dich herum sehen kannst. Der Geist erschafft um diesen Bereich eine Aura mit einem Radius von 9m. Er zählt weder als Kreatur noch als ein Objekt, auch wenn er wie die geisterhafte Erscheinung der Kreatur aussieht, die er darstellen soll.

    Als eine Bonusaktion kannst du den Geist bis zu 18m weit zu einem Bereich bewegen, den du sehen kannst.

    Der Geist bleibt 1 Minute lang bestehen oder bis du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst. Wenn du dieses Merkmal eingesetzt hast, kannst du es erst wieder einsetzten, nachdem du eine kurze oder lange Rast beendet hast.

    Der Effekt der Geisteraura hängt davon ab, welchen der folgenden Geister du beschwörst.

    Geist des Bären. Der Geist des Bären verleiht dir und deinen Verbündeten Stärke und Ausdauer. Jede Kreatur deiner Wahl, die sich in der Aura befindet, wenn der Geist erscheint, erhält temporäre Trefferpunkte in Höhe von 5 + deine Druidenstufe. Zusätzlich sind du und deine Verbündeten in der Aura im Vorteil bei Stärkewürfen und -rettungswürfen.

    Geist des Falken. Der Geist des Falken ist ein vollendeter Jäger, der dir und deinen Verbündeten mit seinen scharfen Augen beisteht. Wenn eine Kreatur einen Angriffswurf gegen ein Ziel in der Geisteraura durchführt, kannst du deine Reaktion nutzen, damit die Kreatur bei dem Angriffswurf im Vorteil ist. Zusätzlich sind du und deine Verbündeten in der Aura im Vorteil bei Würfen auf Weisheit (Wahrnehmung).

    Geist des Einhorns. Der Geist des Einhorns gewährt jenen in seiner Nähe Schutz. Du und deine Verbündeten sind im Vorteil bei allen Attributswürfen, um Kreaturen in der Geisteraura zu entdecken. Wenn du außerdem einen Zauber wirkst, der einen Zauberplatz verbraucht und bei einer Kreatur innerhalb oder außerhalb der Aura Trefferpunkte wiederherstellt, erhält jede Kreatur deiner Wahl in der Aura zusätzlich Trefferpunkte in Höhe deiner Druidenstufe zurück.

    ","chat":"","unidentified":""},"source":"XGtE S.19","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 2, Zirkel des Hirten","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440130407,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Y77RWci6yjeFqvst","name":"Andersweltlicher Schutzherr","type":"feat","img":"icons/sundries/lights/candles-lit-red-evil.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Otherworldly Patron"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.jTXHaK0vvT5DV3uO"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 1.Stufe hast du einen Pakt mit einem andersweltlichen Wesen deiner Wahl geschlossen:

    Spielerhandbuch

    @Compendium[SharedData_global.Subclass.3t3eaWqq1aqjNl0T]{Die Erzfee}

    @Compendium[SharedData_global.Subclass.EkS9L31IBcKL1QPk]{Der Unhold}

    @Compendium[SharedData_global.Subclass.PgvQISsM8VJANGnI]{Der grosse Alte}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Subclass.buq1cVROdIhDPUSQ]{Der Himmlische}

    @Compendium[SharedData_global.Subclass.gPpLfzyqiVeOWo6g]{Die Fluchklinge}

    Deine Wahl verleiht dir auf der 1., 6., 10. und 14.Stufe jeweils ein Merkmal.

    ","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Hexenmeister 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439412319,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Yh6PT0mAJl1zoXpP","name":"Betörende Abwehr","type":"feat","img":"modules/SharedData_global/icons/skills/blue_35.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.xH8jrI3uqHmAC3TQ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Schutzherr lehrt dich auf der 10.Stufe, wie du die geistesbeeinflussende Magie deiner Feinde gegen sie verwenden kannst. Du bist immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. Versucht eine Kreatur, dich zu bezaubern, kannst du deine Reaktion dazu verwenden, die Bezauberung auf diese Kreatur zurückzuwerfen. Der Kreatur muss ein Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber gelingen. Bei einem Misserfolg wird sie für 1 Minute oder bis die Kreatur Schaden erleidet @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}.

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    Sofort nachdem du die Angriffsaktion in deinem Zug ausgeführt hast, kannst du 1 Ki-Punkt ausgeben, um zwei waffenlose Schläge als Bonusaktion auszuführen.

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    In deinem Zug kannst du einen Überlegenheitswürfel und eine Bonusaktion aufwenden, um die Entschlossenheit eines Kameraden zu verstärken. Wähle eine verbündete Kreatur aus, die dich sehen und hören kann. Diese Kreatur erhält temporäre Trefferpunkte in Höhe des Ergebnisses des Überlegenheitswürfels + deines Charismamodifikators.

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    Dein Fluch schafft eine flüchtige Bindung zwischen dir und deinem Ziel. Als eine Bonusaktion kannst du dich auf magische Weise zu einem nicht besetzten Bereich teleportieren, den du innerhalb von 1,50m um des Ziel sehen kannst, welches du verflucht hast, entweder mit dem Zauber @Compendium[SharedData_global.Zauber.HRLjqITiPVXFy03c]{Verwünschen} oder einem anderen Merkmal des Hexenmeisters, wie der Verwünschung der @UUID[Compendium.SharedData_global.Subclass.gPpLfzyqiVeOWo6g]{Fluchklinge} oder dem @Compendium[SharedData_global.Klassenfähigkeiten.gs28FJJcc0KBjbRJ]{Zeichen des schlechten Omens}. Um dich teleportieren zu können, musst du in der Lage sein, das verfluchte Ziel zu sehen.

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    Auf der 1.Stufe erwirbst du die Fähigkeit, jemanden mit einem grässlichen Fluch zu belegen. Als eine Bonusaktion kannst du eine Kreatur bestimmen, die du innerhalb von 9m um dich herum sehen kannst. Das Ziel wird für 1 Minute verflucht. Der Fluch endet sofort, wenn das Ziel stirbt, du stirbst oder wenn du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst. Bis zum Ende des Fluchs erhältst du folgende Vorzüge

    • Du erhältst einen Bonus auf Schadenswürfe gegen das verfluchte Ziel. Der Bonus entspricht deinem Übungsbonus.

    • Jeder Angriffswurf, den du gegen das verfluchte Ziel durchführst, erzielt einen kritischen Treffer bei einem Wurf von einer 19 oder 20 auf deinem D20.

    • Wenn das verfluchte Ziel stirbt, erhältst du Trefferpunkte in Höhe deiner Hexenmeisterstufe + deinem Charismamodifikator (mindestens 1 Trefferpunkt) zurück.

    Du kannst dieses Merkmal erst wieder einsetzen, nachdem du eine kurze oder lange Rast beendet hast.

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    Du kannst mit deiner Paktwaffe zweimal angreiffen anstatt nur einmal, wenn du die Angriffsaktion in deinem Zug wählst.

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    Du kannst dich auf bis zu sechs magische Gegenstände auf einmal einstimmen.

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    Voraussetzung: Hexenmeister der 9.Stufe, Merkmal Pakt des Buches

    \n

    Eine neue Seite erscheint in deinem Buch der Schatten. Mit deiner Erlaubnis kann eine Kreatur ihre Aktion verwenden, um ihren Namen auf diese Seite zu schreiben. Die maximal mögliche Anzahl an Namen entspricht deinem Übungsbonus.

    \n

    Wenn eine Kreatur, deren Name auf der Seite steht, 0 Trefferpunkte erreicht, aber noch nicht stirbt, erhält sie einen Trefferpunkt zurück. Sobald diese Magie ausgelöst wurde, kann sie erst wieder nach einer langen Rast genutzt werden.

    \n

    Als Aktion kannst du den Namen auf der Seite auf magische Weise entfernen, indem du ihn berührst. 

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    Auf Stufe 10 werden deine Überlegenheitswürfel zu D10. Ab der 18. Stufe werden sie zu D12.

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    Wenn eine andere Kreatur dir Schaden mit einem Waffenangriff zufügt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um den Schaden zu reduzieren. Senke den Schaden um das Ergebnis des Überlegenheitswürfels + deinem Geschicklichkeitsmodifikator.

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    Ab der 10.Stufe beschützt dein Geistertotem die Tiere und Feenwesen, die du mit deiner Magie herbeirufst. Wenn ein Tier oder ein Feenwesen, das du mit einem Zauber beschworen oder erschaffen hast, seinen Zug in der Aura deines Geistertotems beendet, erhält die Kreatur Trefferpunkte in Höhe deiner halben Druidenstufe wieder.

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    Auf der 17.Stufe wird deine heilige Affinität zu Feuer und Metall noch mächtiger:

    \n
      \n
    • Du erhältst Immunität gegen Feuerschaden
    • \n
    • Während du schwere Rüstung trägst, hast du Resistenz gegen Wucht-, Stich- und Hiebschaden von nicht-magischen Angriffen.
    • \n
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    Du lernst den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} und kannst ihn als Ritual wirken. Der Spruch verbraucht keinen deiner Zauberplätze und zählt nicht in Bezug auf deine maximale Anzahl bekannter Zauber.

    \n

    Wenn du den Zauber wirkst, kannst du für deinen Vertrauten neben den normalen Formen auch eine der folgenden wählen:

    \n
      \n
    • Imp (Teufelchen)
    • \n
    • Pseudodrache
    • \n
    • Quasit
    • \n
    • @Compendium[SharedData_global.Monster.kkwCeUc5hyy8RZMt]{Feengeist}
    • \n
    \n

    Nutzt du deine Aktion für einen Angriff, kannst du statt selbst anzugreifen auch deinen Vertrauten attackieren lassen, indem er seine Reaktion aufwendet.

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    Von Stufe 2 an bist du in der Lage, deine Verteidigung völlig außer Acht zu lassen und Angriffe mit wilder Entschlossenheit auszuführen. Beim ersten Angriff in deinem Zug kannst du dich dazu entscheiden, rücksichtslos anzugreifen. Du bist dann in diesem Zug bei allen Nahkampfangriffen im Vorteil, auf die dein Stärkemodifikator angewendet wird. Im Gegenzug sind Angriffswürfe gegen dich bis zu deinem nächsten Zug ebenfalls im Vorteil.

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    Ab der 15.Stufe ist dein @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} so wild, dass er nur vorzeitig endet, wenn du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} wirst oder du in selbst beendest.

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    Beginnend mit der 17.Stufe bist du in der Lage, mit tödlicher Geschwindigkeit anzugreifen. Wenn du in deinem Zug die Angriffsaktion wählst, darfst du als eine Bonusaktion einen zusätzlichen Angriff ausführen. Dieser Angriff kann als @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} durchgeführt werden, selbst wenn du diesen in diesem Zug bereits eingesetzt hast. Du kannst deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} allerdings nur einmal im Zug gegen dasselbe Ziel anwenden.

    ","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"bonus","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Späher 17","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441029553,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bvVnJh7l6bDb7lOL","name":"Reinigende Berührung","type":"feat","img":"icons/magic/light/hand-sparks-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cleansing Touch"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.U7BIPVPsptBmwsnV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen von Stufe 14 kannst du deine Aktion verwenden, um durch Berührung einen Zauber zu beenden, der auf dich oder eine Kreatur wirkt, die deine Berührung bereitwillig zulässt.

    \n

    Du kannst diese Fähigkeit so oft einsetzen, wie es der Höhe deines Charismamodifikators entspricht (mindestens 1 Mal). Nach einer langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

    \n

    **Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB S.100 | pg.85","activation":{"type":"action","cost":1,"condition":"Target must be willing."},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"@abilities.cha.mod","per":"lr","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Paladin 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440775987,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"by4dAMCbjoZuFFsh","name":"Aura der Eroberung","type":"feat","img":"icons/magic/control/silhouette-hold-change-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.h6oz8CVemKJF0nTT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 7.Stufe umgibt dich stehts eine bedrohliche Aura, solange du nicht kampfunfähig bist. Mit dir im Mittelpunkt erstreckt sich die Aura 3m nach allen Seiten, aber nicht durch vollständige Deckung hindurch.

    Wenn eine Kreatur von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist, wird ihre Bewegungsrate in der Aura auf 0 reduziert und die Kreatur erleidet psychischen Schaden in Höhe deiner halben Paladinstufe, wenn die ihren Zug in der Aura beginnt.

    Auf der 18.Stufe vergrößert sich die Reichweite der Aura auf 9m.

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    Voraussetzung: 14.Artifizientenstufe

    Gegenstand: Rüstung (erfordert Einstimmung)

    Der Träger dieser Rüstung erhält diese Vorteile:

    • Die Schrittbewegungsrate des Trägers ist um 1,5 Meter erhöht.

    • Zur Rüstung gehören Panzerhandschuhe, die jeweils als magische Nahkampfwaffe eingesetzt werden können, sofern nichts in der Hand gehalten wird. Der Träger ist im Umfang mit den Panzerhandschuhe geübt. Diese bewirken jeweils [[/r 1d8]] Energieschaden bei einem Treffer und weisen die Eigenschaft Wurfwaffe auf (Grundreichweite von 6 Metern, Maximalreichweite von 18 Metern). Wird ein Panzerhandschuh geworfen, löst er sich von der Rüstung und fliegt auf das Angriffsziel zu, um danach zurückzukehren und sich wieder mit der Rüstung zu verbinden.

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    • Fehlen dem Träger Gliedmaßen, so werden sie durch die Rüstung ersetzt - Hände, Arme, Füße, Beine oder Ähnliches. Der Einsatz funktioniert ebenso wie das ersetzte Körperteil.

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    Der Träger des durchdrungenen Gegenstands erhält einen Bonus von +1 auf die Rüstungsklasse.

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    \n

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    Du kennst dich meisterlich mit magischen Chemikalien aus. Dadurch sind Heilung sowie Schaden verstärkt, die du mit ihnen bewirkst. Wenn du einen Zauber mithilfe deiner Alchemistenausrüstung als Zauberfokus wirkst, erhältst du bei einem der Zauberwürfe einen Bonus. Dieser Wurf muss Trefferpunkte wiederherstellen oder ein Schadenswurf sein, der Säure-, Feuer-, Giftschaden oder nekrotischen Schaden bewirkt, und der Bonus ist gleich deinem Intelligenzmodifikator (mindestens +1).

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    Angefangen auf Stufe 13 lernst du, das Ki in den Gedanken anderer Wesen wahrzunehmen, sodass du jede gesprochene Sprache verstehen kannst. Überdies ist jede Kreatur, die eine Sprache beherrscht, imstande dich zu verstehen.

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    Nach einer langen Rast kannst du eine magische Schriftrolle erstellen, indem du ein leeres Stück @Compendium[SharedData_global.Gegenstände.PjEzj90LvtbZpUvR]{Papier} oder @Compendium[SharedData_global.Gegenstände.aQ7IqJjKISyhmnJm]{Pergament} mit deiner @Compendium[SharedData_global.Klassenfähigkeiten.GlVdzq6PheGLADlT]{Schreibfeder des Magiers} berührst. Dabei wird ein Zauber aus deinem erweckten Zauberbuch auf die Schriftrolle übertragen. Dabei muss sich das Zauberbuch in einer maximalen Entfernung von 1,5 Metern befinden.

    Es muss sich dabei um einen Zauber des 1. oder 2.Grads mit einem Zauberaufwand von einer Aktion handeln. Sobald er sich auf der Schriftrolle befindet, wird die Kraft des Zaubers erhöht und gilt als einen Grad höher als normal. Du kannst den Zauber aus der Schriftrolle wirken, indem du ihn im Rahmen einer Aktion liest. Die Schriftrolle ist für andere unleserlich und der Zauber verschwindet, nachdem er gewirkt wurde oder du eine lange Rast beendet hast.

    Du bist auch im Herstellen von Zauberschriftrollen versiert, die im Schatzkapitel des Spielleiterhandbuchs beschrieben werden. Wenn du dabei deine Schreibfeder des Magiers verwendest, werden die Kosten in Gold und der Zeitaufwand halbiert.

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    Auf Stufe 13 erhältst du die Fähigkeit, Ziele mit dem Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} abzulenken. Als Bonusaktion in deinem Zug kannst du eine Kreatur innerhalb von 1,50m um die durch den Spruch erschaffene geisterhafte Hand bestimmen. Du bist bis zum Ende des Zuges im Vorteil bei Angriffswürfen gegen diese Kreatur.

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    Du bist mit einer bestimmten Art von natürlichem Gelände besonders vertraut und beim Reisen und Überleben in solchen Regionen sehr geschickt. Suche dir eine Art von bevorzugtem Gelände aus: Arktisch, Gebirge, Grasland, Küste, Sumpf, Unterreich, Wald oder Wüste.

    \n

    Musst du einen Wurf auf Weisheit oder Intelligenz im Zusammenhang mit deinem bevorzugten Gelände ablegen, wird dein Übungsbonus verdoppelt, falls du eine Fertigkeit anwendest, in der du geübt bist.

    \n

    Wenn du länger als 1 Stunde in deinem bevorzugten Gelände reist, erhältst du folgende Vorzüge:

    \n
      \n
    • Schwieriges Gelände verringert nicht das Reisetempo deiner Gruppe
    • \n
    • Deine Gruppe kann sich nicht verirren, außer aufgrund von Magie
    • \n
    • Selbst wenn du dich während des Reisens mit etwas anderem beschäftigst (wie Navigieren, Spuren lesen oder Vorräte sammeln), bleibst du aufmerksam gegenüber Gefahren
    • \n
    • Wenn du allein reist, kannst du dich heimlich fortbewegen, ohne den üblichen Geschwindigkeitsverlust hinnehmen zu müssen
    • \n
    • Beim Sammeln von Vorräten findest du doppelt so viel, wie es normalerweise der Fall ist
    • \n
    • Während du Spuren liest, erkennst du genau, um wie viele Kreaturen es sich handelt, wie groß sie sind und wann sie an dieser Stelle vorbeikamen.
    • \n
    \n

    Auf Stufe 6 und 10 darfst du die je ein weiteres bevorzugtes Gelände aussuchen

    \n

    If it would be helpful, manually edit this entry and make a note of your choices here:

    \n
      \n
    • 1st level
    • \n
    • 6th level
    • \n
    • 10th level
    • \n
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    Mit der 3.Stufe wirst du aufgrund der göttlichen Magie, die dich durchfließt, immun gegen Krankheiten

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    Du erlernst die Fähigkeit, aus Tod magische Flammen entstehen zu lassen, die heilen oder verbrennen können. Stirbt eine kleine oder große Kreatur im Umkreis von neun Metern um dich oder deinem @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeist}, schnellt an diesem Platz eine harmlose Geisterflamme hervor und flackert dort für die Dauer von einer Minute. Bewegt sich eine Kreatur in deinem Sichtfeld in diesen Bereich, kannst du deine Reaktion nutzen, um die Geisterflamme zu löschen und dafür die Kreatur zu heilen oder ihr Feuerschaden zuzufügen. Die Höhe von Heilung oder Schaden entsprechen [[/r 2d10]] + deinem Weisheitsmodifikator.

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    @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

    @Compendium[SharedData_global.Zauber.GMnBIPimwKozaudU]{Dornenpeitsche}

    @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

    @Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}

    @Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

    @Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}

    @Compendium[SharedData_global.Zauber.0q9W0IGtwANcKjga]{Resistenz}

    @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.I8Zo1ZcYNWD0bkim]{Befall}

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

    @Compendium[SharedData_global.Zauber.BePN7jwOjekSVtdG]{Erde formen}

    @Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung}

    @Compendium[SharedData_global.Zauber.D1ynuOk1nlW5tiaX]{Flammen kontrollieren}

    @Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen}

    @Compendium[SharedData_global.Zauber.hRVFgiUdjuyg5TpO]{Magiestein}

    @Compendium[SharedData_global.Zauber.LEw9cNdVnu2VawQQ]{Urtümliche Wildheit}

    @Compendium[SharedData_global.Zauber.shC4wwpa9VeuN6JJ]{Wasser formen}

    @Compendium[SharedData_global.Zauber.Mi5uWzA2aFeCQhAh]{Windbö}

    Tashas Kessel mit Allem

    -

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

    @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

    @Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

    @Compendium[SharedData_global.Zauber.4UAV6UhqRJQTAmo4]{Gute Beeren}

    @Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

    @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

    @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

    @Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

    @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

    @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

    @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

    @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

    @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

    @Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören}

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.BHmZBdAyM2qJf37n]{Eismesser}

    @Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren}

    @Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

    @Compendium[SharedData_global.Zauber.eQzsdxZRQiLdUFw3]{Fangschlinge}

    @Compendium[SharedData_global.Zauber.PWsMIgioAscWbWPK]{Tierbindung}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

    @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}

    @Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

    @Compendium[SharedData_global.Zauber.lUnmwXSKnnkAGcgO]{Fallen finden}

    @Compendium[SharedData_global.Zauber.g6rshn0bUEHzwjAP]{Flammenklinge}

    @Compendium[SharedData_global.Zauber.OgqIptzZxFF1pKff]{Flammenkugel}

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

    @Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

    @Compendium[SharedData_global.Zauber.Wa9HEH1oTqBHEMSS]{Mondstrahl}

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

    @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}

    @Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

    @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}

    @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

    @Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

    @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn}

    @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoss}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.dN4KUdHT4CkAHlK5]{Erdbindung}

    @Compendium[SharedData_global.Zauber.0rCtrcvb5HnSMhky]{Heilungsgeist}

    @Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben}

    @Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

    @Compendium[SharedData_global.Zauber.cVVc8L2UE0cYifFT]{Staubteufel}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.hhXxuizWp0CG7XZr]{Dauerhafte Flamme}

    @Compendium[SharedData_global.Zauber.mSvUT3W8EVvcvB0c]{Tier beschwören}

    @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern}

    @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

    @Compendium[SharedData_global.Zauber.MgpCXougRqSDzxEq]{Blitze herbeirufen}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.nAx0RdNJHPrzL5Ft]{Mit Pflanzen sprechen}

    @Compendium[SharedData_global.Zauber.yAfNVoOi4HritGNm]{Mit Stein verschmelzen}

    @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

    @Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm}

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

    @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

    @Compendium[SharedData_global.Zauber.MdJQpTIAac1tr2fz]{Tiere beschwören}

    @Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

    @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}

    @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.aijZ9hhSAlIDEQAE]{Ausbrechende Erde}

    @Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile}

    @Compendium[SharedData_global.Zauber.Tbv9UUmKi7kKXtlU]{Flutwelle}

    @Compendium[SharedData_global.Zauber.68GD6SnbiXkCqDfM]{Wasserwand}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.foeU0GEsQFuIF9yg]{Aura der Gesundheit}

    @Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}

    @Compendium[SharedData_global.Zauber.texkNU3YHI4sxQoK]{Feenwesen beschwören}

    @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

    @Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}

    @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}

    @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

    @Compendium[SharedData_global.Zauber.kH9qXGebwSUwwn2M]{Rieseninsekt}

    @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

    @Compendium[SharedData_global.Zauber.dansom1j0kAhgPrZ]{Schlingranke}

    @Compendium[SharedData_global.Zauber.RSKLRkt6CGX2Ojlf]{Schwache Elementare beschwören}

    @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}

    @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

    @Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}

    @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

    @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

    @Compendium[SharedData_global.Zauber.IKzgBWmhyWrPSkER]{Wasser kontrollieren}

    @Compendium[SharedData_global.Zauber.QrsFbqdXrE9lkDpi]{Wesen des Waldes beschwören}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.NHYi8Jj6d13i94G5]{Elementarverderben}

    @Compendium[SharedData_global.Zauber.BAq21GSHAJBzdL3U]{Hüter der Natur}

    @Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

    @Compendium[SharedData_global.Zauber.cuN7BJ5JDdyVGF8j]{Wasserkugel}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.5UWZOxhV2hMhIZCw]{Elementar beschwören}

    @Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild}

    @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.R1Wg8FffEVSeCdNV]{Ansteckung}

    @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

    @Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

    @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}

    @Compendium[SharedData_global.Zauber.yxFlbaMj565VptXi]{Elementar beschwören}

    @Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

    @Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

    @Compendium[SharedData_global.Zauber.YvjMCMgPnx5EusDn]{Hölzerner Weg}

    @Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}

    @Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

    @Compendium[SharedData_global.Zauber.raXV5buzLLg7DCTH]{Schutzhülle gegen Lebendes}

    @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}

    @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

    @Compendium[SharedData_global.Zauber.TX6fPkWksAoP51nq]{Wiedergeburt}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.TWGfFSnqv71wLBKO]{Mahlstrom}

    @Compendium[SharedData_global.Zauber.HndoQZOEEFLo7Jm7]{Steinwandeln}

    @Compendium[SharedData_global.Zauber.i4WUyymrxqq567G6]{Wind kontrollieren}

    @Compendium[SharedData_global.Zauber.sji9YgKw7uEF2ACt]{Zorn der Natur}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.PqLjOnecF5zTgHEJ]{Dornenwand}

    @Compendium[SharedData_global.Zauber.HzfJF2RaPhNw0DsF]{Erde bewegen}

    @Compendium[SharedData_global.Zauber.JygNjCxxCPSUqt7M]{Feenwesen beschwören}

    @Compendium[SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilung}

    @Compendium[SharedData_global.Zauber.yvm3DpQM5YzvkOg5]{Heldenmahl}

    @Compendium[SharedData_global.Zauber.qQAPnhsD57yBPEM5]{Pflanzentor}

    @Compendium[SharedData_global.Zauber.YlIdLboMTiM3iGmU]{Sonnenstrahl}

    @Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

    @Compendium[SharedData_global.Zauber.Aa1EVrjaRIPS0Zl2]{Windwandeln}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.Kf6GIoxXVf2SqD6h]{Druidenhain}

    @Compendium[SharedData_global.Zauber.gQrzzjOThe5SFFB4]{Investitur der Flammen}

    @Compendium[SharedData_global.Zauber.1qu9HSuX6vxnVmHS]{Investitur des Eises}

    @Compendium[SharedData_global.Zauber.qyxWV5X1aKNvcBiV]{Investitur des Gesteins}

    @Compendium[SharedData_global.Zauber.Ahq7DCONgLHI7sqG]{Investitur des Windes}

    @Compendium[SharedData_global.Zauber.AViDxsPVJViDkAxW]{Knochen der Erde}

    @Compendium[SharedData_global.Zauber.pOp9f2XRcudQrOoW]{Urtümlicher Schutz}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.57bTOOjh3uPRmucu]{Fleisch zu Stein}

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

    @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel}

    @Compendium[SharedData_global.Zauber.QcyhIaR7qNw4jK8Y]{Feuersturm}

    @Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

    @Compendium[SharedData_global.Zauber.2feRsn9OpyWbEf46]{Schwerkraft umkehren}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.rZBTyM6moVAtJoum]{Wirbelwind}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jxJN1inh2DaZCvLe]{Antipathie/Sympathie}

    @Compendium[SharedData_global.Zauber.Mti1HoMIYTkF7RCU]{Erdbeben}

    @Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

    @Compendium[SharedData_global.Zauber.kziiq5S7z7RFBbwS]{Sonnenfeuer}

    @Compendium[SharedData_global.Zauber.BwswSCwncNLNz7fO]{Tierform}

    @Compendium[SharedData_global.Zauber.tKMNL2dAH4CEMo3x]{Tsunami}

    @Compendium[SharedData_global.Zauber.wHt88Dw98H80iZZ7]{Wetterkontrolle}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.BDvhFLTja2WFUZS1]{Flammende Wolke}

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.yJla4W0R2DBEz5Xu]{Gestaltwandel}

    @Compendium[SharedData_global.Zauber.RUPzUSNUeNZX4E9u]{Sturm der Vergeltung}

    @Compendium[SharedData_global.Zauber.DZcFmcQbUUtEyYxI]{Wahre Auferstehung}

    Xanathars Ratgeber für Alles

    -

    Tashas Kessel mit Allem

    -

    ","chat":"","unidentified":""},"source":"PHB S.208 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673359964264,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"fFoAbqbHr4jYJNbS","name":"Anrufung: Dieb der fünf Schicksale","type":"feat","img":"icons/magic/earth/orb-stone-smoke-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben} einmal wirken, indem du einen Hexenmeisterzauberplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"PHB S.67","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"cha"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438678778,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Balsam des Sommerhofes","type":"feat","img":"modules/SharedData_global/icons/spells/heal-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.tEKrZc1YtawHHJ6I"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"fGw9FLc79CsyU7YJ","system":{"description":{"value":"

    Auf der 2.Stufe wird dir der Segen des Sommerhofes zuteil. In dir sprudelt ein Quell von Energie, der Wunden lindern kann. Du kannst auf ein Reservoir von Feenenergie zurückgreifen, was im Spiel durch eine Zahl von D6 in Höhe deiner Druidenstufe dargestellt wird.

    \n

    Als eine Bonusaktion kannst du eine Kreatur bestimmen, die du innerhalb von 36m um dich herum sehen kannst, und kannst dann maximal eine Zahl dieser Würfel in Höhe deiner halben Druidenstufe aufwenden. Wirf die entsprechenden Würfel und addiere sie. Das Ziel erhält temporäre Trefferpunkte in Höhe des Ergebnisses wieder. Das Ziel erhält außerdem 1 temporären Trefferpunkt für jeden verwendeten Würfel.

    \n

    Du erhältst alle eingesetzten Würfel zurück, nachdem du eine lange Rast beendet hast.

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    Auf der 1. Stufe wählst du zwei deiner Fertigkeiten aus, in denen du geübt bist, oder eine Fertigkeit, sowie den Umgang mit Diebeswerkzeug. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeit oder Diebeswerkzeug zur Anwendung kommen.

    \n

    Auf der 6.Stufe kannst du dir zwei weitere geübte Fertigkeiten oder eine geübte Fertigkeit und den Umgang mit Diebeswerkzeug aussuchen, auf die du den gleichen Vorzug erhältst.

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    Mit Erreichen der 3.Stufe entscheidest du dich für einen Kampfarchetyp, der deinen Weg als Kämpfer bestimmt und der deine Techniken und Kampfstile beeinflusst. Der Archetyp, den du wählst, verleiht dir auf der 3., 7., 10., 15. und 18.Stufe jeweils ein Merkmal.

    \n

     

    \n

    Archetypen

    \n

    Spielerhandbuch:

    \n

    @Compendium[SharedData_global.Subclass.vKNo5StRApEANmSe]{Champion}

    \n

    @Compendium[SharedData_global.Subclass.OmInlUf4nKOtqUUf]{Kampfmeister}

    \n

    @Compendium[SharedData_global.Subclass.CmKIPb9uuxQNk4kS]{Mythischer Ritter}

    \n

    Xanathars Ratgeber für alles:

    \n

    @Compendium[SharedData_global.Subclass.gZwxgHUABylPBTHF]{Arkaner Bogenschütze}

    \n

    @Compendium[SharedData_global.Subclass.c2MDuU8NwRzHKlF0]{Kavalier}

    \n

    @Compendium[SharedData_global.Subclass.Wq3hsIuh3MWHha5a]{Samurai}

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    Du durchtränkst einen Pfeil mit der magischen Energie der Schule der Hervorrufung. Nach deinem Angriff explodiert diese Energie. Sofort nachdem dein Pfeil eine Kreatur trifft, erleiden das Ziel und alle anderen Kreaturen innerhalb von 3m um es herum jeweils 2D6 Energieschaden.

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    Der Energieschaden steigt auf 4D6, wenn du die 18.Stufe dieser Klasse erreichst.

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    Du kannst @Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

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    Beginnend mit der 17.Stufe kannst du im Kampf dank deiner meisterlichen Schwertkünste aus verfehlenden Hieben doch noch Treffer machen. Wenn du mit einem Angriffswurf verfehlst, kannst du erneut würfeln und bist im Vorteil bei diesem Wurf. Danach kannst du dieses Merkmal erst wieder einsetzen, nachdem du einer kurze oder lange Rast beendet hast.

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    Mit speziell vorbereiteten Tinten und alten Beschwörungsformeln, die von deinem Magierorden weitergegeben wurden, hast du eine arkane Intelligenz in deinem Zauberbuch erweckt.

    Während du das Buch in der Hand hältst, erhältst du folgende Vorzüge:

    • Du kannst das Buch als Zauberfokus für deine Magierzauber verwenden.

    • Wenn du einen Magierzauber mit einem Zauberplatz wirkst, kannst du dessen Schadensart vorübergehend durch die eines anderen Zaubers in deinem Zauberbuch ersetzen. Die Formel des Zaubers wird nur für dieses Wirken auf magische Weise geändert. Der Grad des anderen Zaubers muss dem des verbrauchten Zauberplatzes entsprechen.

    • Wenn du einen Magierzauber als Ritual wirkst, kannst du den normalen Zeitaufwand verwenden, anstatt ihn um zehn Minuten zu verlängern. Du kannst diesen Vorzug erst nach einer langen Rast erneut verwenden.

    Bei Bedarf kannst du das Buch während einer kurzen Rast ersetzen, indem du mit der @Compendium[SharedData_global.Klassenfähigkeiten.GlVdzq6PheGLADlT]{Schreibfeder des Magiers} arkane Siegel in ein leeres Buch oder ein magisches Zauberbuch schreibst, auf das du eingestimmt bist. Am Ende der Rast wird das Bewusstsein deines Zauberbuchs in das neue Buch gerufen, das dann zusammen mit all seinen Zaubern in dein Zauberbuch verwandelt wird. Falls das vorherige Buch noch irgendwo existiert hat, verschwinden alle Zauber von den Seiten.

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    Führst du einen Geschicklichkeitswurf (Heimlichkeit) oder einen Initiativewurf aus, kannst du einen Überlegenheitswürfel verbrauchen und zum Ergebnis addieren, es sei denn, du bist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}.

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    Du kannst deine Aktion dazu verwenden, eine Paktwaffe in deiner freien Hand erscheinen zu lassen. Die Form dieser Nahkampfwaffe kannst du jedes Mal frei bestimmen. Solange du die trägst, zählst du als geübt im Umgang mit dieser Waffe. Außerdem gilt sie als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

    \n

    Deine Paktwaffe löst sich auf, wenn sie länger als 1 Minute mehr als 1,50m von dir entfernt ist. Sie verschwindet außerdem, wenn du die Fähigkeit erneut einsetzt, wenn du die Waffe bewusst auflöst (keine Aktion erforderlich) oder wenn du stirbst.

    \n

    Du kannst eine magische Waffe zu deiner Paktwaffe machen, indem du ein spezielles Ritual ausführst, bei dem du die Waffe halten musst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Als Folge kannst du die Waffe, wenn du sie wegstecken möchtest, an einem außerdimensionalen Ort verstauen. Sie manifestiert sich dort, sobald du die Paktwaffe in deiner Hand erscheinen lässt. Du kannst auf diese weise weder Artefakte nich intelligente Waffen zu Paktwaffen machen. Die Waffe ist nicht länger deine Paktwaffe, wenn du stirbst, wenn du das einstüdige Ritual auf eine andere Waffe anwendest oder wenn du das Ritual erneut vollziehst, um den Bund aufzulösen. In diesem Fall erscheint die Waffe zu deinen Füßen, sollte sie sich gerade an dem außerdimensionalen Ort befinden.

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    Du bist im Umgang mit Alchemistenausrüstung geübt. Wenn du diese Übung bereits hast, bist du im Umgang mit einem anderen Handwerkzug deiner Wahl geübt.

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    Gegenstand: Rüstung oder Robe

    Der durchdrungene Gegenstand kann seinem Träger einen Stoß versetzen, um seine Konzentration wiederherzustellen. Der Gegenstand weist vier Ladungen auf. Wenn dem Träger ein Konstitutionsrettungswurf bei einem Zauber misslingt, kann er seine Reaktion nutzen, um einen Gegenstandsladung dafür zu verbrauchen, den Wurf gelingen zu lassen. Der Gegenstand erhält täglich im Morgengrauen [[/r 1d4]] verbrauchte Ladungen zurück.

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    Du hast gelernt, etwas deiner magischen Energie zurückzugewinnen, indem du dein Zauberbuch studierst. Einmal pro Tag kannst du dir im Rahmen einer kurzen Rast eine gewisse Anzahl verbrauchter Zauberplätze aussuchen, die du wiedererlangst. Die zauberplätze dürfen zusammengenommen höchstens eine Gradzahl besitzen, die kleiner oder gleich der Hälfte deiner Stufe als Magier ist (aufgerundet). Darüber hinaus darf keiner der Zauberplätze Grad 6 oder höher sein.

    \n

    Bist du beispielsweise ein Magier der 4.Stufe, kannst du bis zu zwei Grade an Zauberplätzen des 1.Grades oder einen Zauberplatz des 2.Grades zurückzugewinnen.

    ","chat":"","unidentified":""},"source":"PHB S.86 | pg.115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"lr","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The wizard can recover this number worth of spells slots (of 5th-level or lower):","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.wizard.levels/2)","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Magier 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440560431,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hxERrpvmwX9LrQR0","name":"Kampfkünste","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Martial Arts"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.l50hjTxO2r0iecKw"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 1.Stufe erlangst du durch deine Übung in den Kampfkünsten Meisterschaft im Umgang mit Mönchswaffen und im waffenlosen Kampf. Als Mönchswaffe gelten alle Kurzschwerter und jede einfache Waffe, die nicht als zweihändig oder schwer gekennzeichnet ist. Du erhältst die folgenden Vorzüge, wenn du weder eine Rüstung noch einen Schild trägst und solange du unbewaffnet bist oder nur eine Mönchswaffe benutzt.

    \n
      \n
    • Für deine Angriffs- und Schadenswürfe mit Möchswaffen oder waffenlosen Schlägen darfst du deinen Geschicklichkeitsmodifikator anstelle deines Stärkemodifikators verwenden.
    • \n
    • Für deine waffenlosen Angriffe und die mit Mönchswaffen kannst du einen D4 anstelle des regulären Schadenswürfels benutzen. Dieser D4 verbessert sich auf höheren Stufen, so wie es in der Aufstiegstabelle des Mönchs unter Kampfkünste angegeben ist.
    • \n
    • Wählst du in deinem Zug die Angriffsaktion mit einer Mönchswaffe oder einem waffenlosen Schlag, darfst du einen zusätzlichen waffenlosen Schlag als Bonusaktion ausführen. Greifst du beispielsweise mit einem Kampfstab an, darfst du einen waffenlosen Schlag als Bonusaktion ausführen. Diesen Vorzug kannst du nur nutzen, wenn du in diesem Zug noch keine Bonusaktion aufgewendet hast.
    • \n
    \n

    Bestimmte Klöster verwenden spezialisierte Formen der Mönchswaffen. Zum Beispiel könntest du mit einem Knüppel kämpfen, der in zwei Hälften unterteilt und durch eine kurze Kette verbunden ist (einem Nuchaku), oder du benutzt eine Sichel mit einer kürzeren, geraden Klinge (eine Kama). Welchen Namen eine Mönchswaffe auch immer tragen mag, verwende die entsprechenden Spielwerte aus Kapitel 5 \"Ausrüstung\"

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    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Ein Paar Stiefel (erfordert Einstimmung)

    Der Träger dieser Stiefel kann als Bonusaktion bis zu 4,5 Meter weit an einen freien Platz teleportieren, den er sehen kann. Er muss diesen Platz irgendwann während des aktuellen Zugs schon einmal eingenommen haben.

    ","chat":"","unidentified":""},"source":"TKmA S.24","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 6","recharge":{"value":null,"charged":false}},"img":"icons/equipment/feet/boots-armored-steel-purple.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.ZQ4tAv2tmQb7NIG1"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625891365,"modifiedTime":1673628206400,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"hxe44cbZHDHQpPFx"} -{"name":"Durchdringung: Rüstung der magischen Stärke","type":"feat","system":{"description":{"value":"

    Gegenstand: Rüstung (erfordert Einstimmung)

    Diese Rüstung weist sechs Ladungen auf. Der Träger kann die Ladungen der Rüstung auf folgende Arten verwenden:

    • Wenn der Träger einen Stärkewurf oder einen Stärkerettungswurf ausführt, kann er eine Ladung verbrauchen, um dem Wurf einen Bonus in Höhe seines Intelligenzmodifikators hinzuzufügen.

    • Wenn der Träger umgestoßen würde, kann er als Reaktion eine Ladung verbrauchen, um dies zu vermeiden.

    Die Rüstung erhält täglich im Morgengrauen [[/r 1d6]] verbrauchte Ladungen zurück.

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    Ab der 10.Stufe kannst du deine Gottheit in großer Not bitten, dir beizustehen und in der Welt der Sterblichen einzugreifen. Verwende deine Aktion dafür, deine Gottheit um Hilfe anzuflehen. Beschreibe anschließend die Unterstützung, um die du ersuchst und würfle mit 1D100. Ist das Ergebnis gleich oder niedriger deiner Klerikerstufe, greift deine Gottheit ein. Der SL wählt die Art der Intervention, etwa wäre der Effekt eines beliebigen Kleriker- oder Domänenzaubers angemessen. Falls deine Gottheit interveniert, kannst du dieses Merkmal für die nächsten 7 Tage nicht verwenden. Andernfalls darfst du es nach Abschluss einer langen Rast erneut einsetzen.

    \n

    Auf der 20.Stufe gelingen deine Bitten um Intervention automatisch und es wird kein Wurf mehr benötigt.

    ","chat":"","unidentified":""},"source":"PHB S.78","activation":{"type":"action","cost":1,"condition":"Your need must be great..."},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":"","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker 10, 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440420995,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Anrufung: (TKmA) Fernschreiber","type":"feat","img":"icons/tools/scribal/ink-quill-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.tbq29akSaIfXNWN4"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"i66hoCvTeIJZzqd6","system":{"description":{"value":"

    Voraussetzung: Hexenmeister der 5.Stufe, Merkmal Pakt des Buches

    \n

    Eine neue Seite erscheint in deinem Buch der Schatten. Mit deiner Erlaubnis kann eine Kreatur ihre Aktion verwenden, um ihren Namen auf diese Seite zu schreiben. Die maximal mögliche Anzahl an Namen entspricht deinem Übungsbonus.

    \n

    Du kannst den Zauber @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung} auf eine Kreatur, deren Name auf der Seite steht, wirken, ohne einen Zauberplatz zu verbrauchen und ohne Materialkomponenten verwenden zu müssen. Dazu musst du die Nachricht auf diese Seite schreiben. Das Ziel erhält die Nachricht telepathisch. Wenn es eine Antwort sendet, erscheint diese auf der Seite. Die geschriebene Nachricht verschwindet nach einer Minute.

    \n

    Als Aktion kannst du einen Namen auf der Seite auf magische Weise entfernen, indem du ihn berührst.

    ","chat":"","unidentified":""},"source":"TKmA S.38","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 5, Pakt des Buches","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438820715,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Experimentelles Elixier","type":"feat","system":{"description":{"value":"

    Nach einer langen Rast kannst du magisch ein Experimentelles Elixier in einer leeren Flasche erzeugen, die du berührst. Würfel nach der Tabelle für Experimentelle Elixiere, um zu erfahren, welche Wirkung das Elixier auf jemanden hat, der es trinkt. Kreaturen können als Aktion das Elixier trinken oder einer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähigen} Kreatur einflößen.

    Du kannst zusätzliche Experimentelle Elixiere erzeugen, indem du einen Zauberplatz 1.Grads oder höher ausgibst. In dem Fall verwendest du deine Aktion, um das Elixier in einer leeren Flasche zu erzeugen, die du berührst, und du wählst den Effekt des Elixiers aus der Tabelle aus.

    Zum Erzeugen eines Experimentellen Elixiers ist Alchemistenausrüstung erforderlich, und jedes mit diesem Merkmal erzeugte Elixier hält, bis es konsumiert wird oder deine nächste lange Rast endet.

    Wenn du in dieser Klasse bestimmte Stufen erreichst, kannst du mehr Elixiere nach einer langen Rast erzeugen: zwei auf der 6.Stufe und drei auf der 15.Stufe. Würfle die Wirkungen der Elixiere separat aus. Für jedes Elixier ist eine eigene Flasche erforderlich.

    Experimentelle Elixiere

    [[/r 1d6]]Effekt
    1Heilung: Der Konsument erhält Trefferpunkte in Höhe von [[/r 2d4]] + deinem Intelligenzmodifikator zurück.
    2Flinkheit: Die Schrittbewegungsrate des Konsumenten ist eine Stunde lang um drei Meter erhöht.
    3Unempfindlichkeit: Der Konsument erhält zehn Minuten lang einen Bonus von +1 auf seine RK.
    4Tapferkeit: Der Konsument kann [[/r 1d4]] würfeln und die Augenzahl eine Minute lang jedem seiner Angriffs- und Rettungswürfe hinzufügen.
    5Flug: Der Konsument erhält zehn Minuten lang eine Flugbewegungsrate von drei Metern.
    6Verwandlung: Der Körper des Konsumenten wird durch den Zauber @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} verwandelt. Der Konsument bestimmt die Verwandlung durch den Zauber.  Die Wirkung hält zehn Minuten lang an.
    ","chat":"","unidentified":""},"source":"TKmA S.15","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3,6,15; Alchemist","recharge":{"value":null,"charged":false}},"img":"icons/consumables/potions/bottle-metal-yellow-gray.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.x8Vwwt0dTf55c2hv"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673689473997,"modifiedTime":1675558231658,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"i8j3TV2DKRHICDBZ"} -{"_id":"iCMDhP0uHWuQWzdR","name":"Expertise (Barde)","type":"feat","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Expertise (Bard)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.aQLg7BWdRnm4Hr9S"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Stufe 3 wählst du zwei deiner Fertigkeiten aus, in denen du geübt bist. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeiten zu Anwendung kommen.

    \n

    Auf der 10.Stufe kannst du dir zwei weitere deiner geübten Fertigkeiten aussuchen, in denen du den gleichen Vorzug erhältst.

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    Du kannst beliebig oft @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} wirken, ohne einen Zauberplatz zu verbrauchen.

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    Wenn du diesen Archetyp auf der 3.Stufe wählst, lernst du, wie du einen Treffer landen und anschließend entwischen kannst, ohne einen Gegenschlag fürchten zu müssen. Wenn du während deines Zuges einen Nahkampfangriff gegen eine Kreatur durchführst, kann diese Kreatur für den Rest deines Zuges keine Gelegenheitsangriffe gegen dich ausführen.

    ","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Draufgänger 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441025890,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"iRK27RaICKABBGYf","name":"Anrufung: Qualvoller Strahl","type":"feat","img":"icons/magic/acid/projectile-stream-bubbles.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit @UUID[Compendium.SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, addiere deinen Charismamodifikator zum Schaden.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438611320,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ifMN18snRCgCajHJ","name":"Heiliger Schwur","type":"feat","img":"icons/sundries/documents/document-sealed-red-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sacred Oath"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.olAqNsUTIef9x8xC"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du die 3.Stufe erreicht hast, leistest du einen heiligen Schwur, der dich als Paladin auf ewig bindet. Bis zu diesem Zeitpunkt befandest du dich in deiner Vorbereitungsphase, in der du dich zwar dem Weg der Gerechtigkeit gewidmet hast, doch noch nicht auf diesen eingeschworen warst. Jetzt entscheidest du dich für einen der unten Aufgeführten Heiligen Schwüre.

    \n

    Deine Wahl verleiht dir auf den Stufen 3, 7, 15 und 20 jeweils ein Merkmal. Diese Merkmale umfassen sowohl Schwurzauber als auch die Fähigkeit, Göttliche Macht zu fokussieren.

    \n

    Schwurzauber

    \n

    Zu jedem Schwur gehört eine Liste von zaubern, die mit ihm in Verbindung stehen. Du erlangst Zugang zu diesen Sprüchen, wenn du die entsprechenden Stufen als Paladin erreichst.

    \n

    Schwurzauber, die dir zur Verfügung stehen, gelten immer als vorbereitet und zählen nicht in Bezug auf deine maximale Anzahl vorbereiteter Zauber.

    \n

    Solltest du einen Schwurzauber lernen, der nicht in der @Compendium[SharedData_global.Klassenfähigkeiten.0FTKaS8uiMrOd3gM]{Zauberliste des Paladins} aufgeführt ist, gilt er für dich trotzdem als Paladinzauber.

    \n

    Göttliche Macht fokussieren

    \n

    Dein Schwur lässt dich göttliche Energie fokussieren, um magische Effekte hervorzurufen. Bei den jeweiligen Varianten dieses Merkmals, über die du durch deinen Schwur verfügst, ist auch deren Anwendungsweise aufgeführt.

    \n

    Wenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen Effekt des hervorrufen soll. Bevor du erneut Göttliche Macht fokussierenn kannst, musst du eine kurze oder lange Rast einlegen.

    \n

    Manche Effekte dieses Merkmals erfordern, das dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Paladinzauber zu wiederstehen versucht.

    \n

     

    \n

    Heilige Schwüre

    \n

    Ein Paladin zu werden, beinhaltet das Leisten von Schwüren, die den frommen Krieger einer Sache der Rechtschaffenheit verschreibt, einem Weg zur Bekämpfung des Bösen. Auf den letzten Schwur, der beim Erreichen der 3.Stufe abgelegt wird, läuft die gesamte Ausbildung zum Paladin hinaus. Manche Angehörige dieser Klasse sehen sich nicht als wahre Paladine an, bis sie nicht diesen letzten Schwur geleistet haben. Für andere ist das Ablegen des Eids eine reine Formalität, ein offizieller Stempel, der auf ihre im tiefsten Herzen schon immer existierende Überzeugung gedrückt wird.

    \n

     

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Subclass.bgxmSnj4R8Wb7jVe]{Schwur der Alten}

    \n

    @Compendium[SharedData_global.Subclass.2PY0KrGpzo6Jofgp]{Schwur der Hingabe}

    \n

    @Compendium[SharedData_global.Subclass.kksMfPfHIomo8tH1]{Schwur der Rache}

    \n

    Xanathars Ratgeber für Alles

    \n

    @Compendium[SharedData_global.Subclass.Pf8ZcucCQ8IItOD5]{Schwur der Eroberung}

    \n

    @Compendium[SharedData_global.Subclass.CeeHwybuKg7OVwRP]{Schwur der Läuterung}

    \n

     

    \n
    \n

    Den Schwur brechen

    \n

    Ein Paladin versucht, sich den höchsten Verhaltensregeln zu unterwerfen, doch selbst der Tugendhafteste kann scheitern. Von Zeit zu Zeit ist der rechte Pfad zu fordernd oder eine Situation erzwingt, sich für das kleinere zweier Übel zu entscheiden. Manchmal verleitet auch ein erhitztes Gemüt einen Paladin dazu, seinen Schwur zu brechen.

    \n

    Ein Paladin, der seine Prinzipien verletzt hat, sucht für gewöhnlich einen Kleriker seines Glaubens auf oder einen Paladin desselben Ordens, um Buße zu tun. Als Zeichen der Reue könnte der Sünder die ganze Nacht ins Gebet versunken verbringen, zu fasten beginnen oder einen anderen Akt der Selbstläuterung durchführen. Nach einem Glaubensbekenntnis und der Vergebung kehrt der Paladin geläutert ins Leben zurück.

    \n

    Sollte der Paladin absichtlich gegen seinen Schwur handeln und keine Zeichen der Reue zeigen, können die Folgen ernst sein. Nach Ermessen des SL könnte ein uneinsichtiger Paladin dazu gezwungen sein, seine Klasse aufzugeben und eine andere anzunehmen oder sich der Möglichkeit des Eidbrechers zuzuwenden, die im Dungeon Master's Guide (Spielleiterhandbuch) aufgeführt wird.

    \n
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    Beginnend mit Stufe 7 kannst du die Hälfte (aufgerundet) deines Übungsbonus auf jeden Stärke-, Geschicklichkeits- oder Konstitutionswurf addieren, den du ablegst - außer der Übungsbonus wurde bereits miteinbezogen. Zusätzlich erhöht sich die Länge deiner Weitsprünge mit Anlauf um 30cm pro Punkt deines Stärkemodifikators.

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    Auf der 10.Stufe lernst du, göttliche Macht zu fokussieren, um in anderen fantastische Hingabe zu wecken. Als Bonusaktion stößt du einen Schlachtruf aus, der von göttlicher Macht durchdrungen ist. Bis zu zehn andere Kreaturen deiner Wahl innerhalb von 18m um dich, die du hören kannst, sind bis zum Beginn deines nächsten Zuges im Vorteil bei Angriffs- und Rettungswürfen.

    \n

    Nachdem du Gebrauch von diesem Merkmal gemacht hast, kannst du es nicht wieder einsetzen, bis du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.11","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"turn"},"cover":null,"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 10; Zelot","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439744133,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jG12A5M1caKA4Kon","name":"Manöver: Tänzelnde Beinarbeit","type":"feat","img":"icons/skills/movement/feet-winged-sandals-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Fvn8l8JoqnOwKY5j"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du dich bewegst, kannst du einen Überlegenheitswürfel aufwenden, um dessen Ergebnis für die Dauer dieser Bewegung deiner Rüstungsklasse hinzuzufügen.

    ","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"@scale.kampfmeister.kampfuberlegenheit-wurfel","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439107601,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jUzqxWgNWRjD1KV2","name":"Blutfluch der Gefallenen Marionette","type":"feat","img":"icons/magic/control/control-influence-puppet.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qGMN7NanXDILI7ea"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, auf 0 Trefferpunkte fällt, kannst du deine Reaktion nutzen, um dieser Kreatur einen letzten Akt der Aggression zu geben. Diese Kreatur führt sofort einen einzigen Waffenangriff gegen ein Ziel deiner Wahl innerhalb ihrer Angriffsreichweite aus.

    \n

    Verstärken. Du kannst die verfluchte Kreatur zunächst bis zur Hälfte ihrer Geschwindigkeit bewegen und gewährst einen Bonus auf den Angriffswurf der verfluchten Kreatur in Höhe deines Intelligenzmodifikators (mindestens +1).

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"reaction","cost":1,"condition":"Ziel fällt auf 0 Trefferpunkte"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894082469,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Perfektionierte Rüstung","type":"feat","system":{"description":{"value":"

    Deine arkane Rüstung erhält je nach Modell zusätzliche Vorteile, wie unten aufgeführt.

    Wächter: Wenn eine riesige oder kleiner Kreatur, die du sehen kannst, ihren Zug innerhalb von neun Metern von dir beendet, kannst du deine Reaktion einsetzen, um sie magisch zu einem Stärkerettungswurf gegen deinen Zauberrettungswurf-SG zu zwingen und sie um bis zu neun Metern in deine Richtung an einen freien Ort zu ziehen. Wenn du das Ziel an einen Ort innerhalb von 1,5 Metern von dir ziehst, kannst du als Teil dieser Reaktion einen Nahkampfwaffenangriff darauf ausführen.

    Die Häufig, mit der du diese Reaktion ausführen kannst, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Infiltrator: Kreaturen, die Schaden durch deinen Blitzwerfer erleiden, leuchten bis zum Beginn deines nächsten Zugs magisch. Die leuchtende Kreatur verbreitet dämmriges Licht im Radius von 1,5 Metern und ist bei Angriffswürfen gegen dich im Nachteil, da ihr das Licht dabei einen Stoß versetzt. Außerdem ist der nächste Angriffswurf gegen sie im Vorteil, und wenn der Angriff trifft, erleidet sie [[/r 1d6]] Blitzschaden zusätzlich.

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    Du hast dir umfassende Kenntnisse im Erzeugen und Einsetzen magischer Gegenstände erworben:

    • Du kannst dich auf bis zu vier magische Gegenstände auf einmal einstimmen.

    • Wenn du einen magischen Gegenstand mit Seltenheitsgrad gewöhnlich oder Ungewöhnlich herstellst, nimmt dies nur ein Viertel der üblichen Zeit in Anspruch und kostet nur die Hälfte an Gold.

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    Auf der 8.Stufe erhältst du die Fähigkeit, die Schläge deiner Waffe mit göttlicher Energie aufzuladen. Einmal pro Zug kannst du bei einem erfolgreichen Waffenangriff dem Ziel zusätzlich 1D8 gleißenden Schaden zufügen. Mit Erreichen der 14.Stufe erhöht sich der zusätzliche Schaden auf 2D8.

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    **Foundry note: Note the damage die is set to the base default of 1d8, Versatile 2d8.

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    \n

    Wenn du diese Fähigkeit einmal benutzt hast, kannst du sie erst wieder nach einer kurzen oder langen Rast einsetzen.

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    Beim Erreichen der 4.Stufe und dann wieder auf der 8., 12., 16. und 19. Stufe, kannst du einen Attributswert deiner Wahl um 2 Punkte erhöhen. Du kannst stattdessen auch zwei Attributswerte um jeweils 1 Punkt erhöhen. Kein Attribut darf auf über einen Wert von 20 steigen.

    \n

     

    \n
    \n

    Optionale Regel - Talente

    \n

    Alternativ kannst du auch auf die Attributswerterhöhung verzichten und ein @Compendium[SharedData_global.Talente.pMdRgMjyIFS23LIk]{Talent} auswählen.

    \n
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    Du kannst dieses Merkmal erst nach einer langen Rast erneut verwenden.

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    Als eine Aktion kannst du mit einer Reichweite von 9m durch feste Objekte sehen. Innerhalb dieser Reichweite verfügst du über Dunkelsicht, falls du sie nicht bereits besitzt. Diese besondere Sicht hält 1 Minute lang an oder bis deine Konzentration endet (als ob du dich aif einen Zauber konzentrieren würdest). Während dieser Zeit nimmst du Objekte wie geisterhafte, durchsichtige Schatten wahr.

    \n

    Wenn du diese Anrufung eingesetzt hast, kannst du sie erst wieder verwenden, nachdem du eine kurze oder lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 7","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438773192,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ungerüstete Verteidigung (Barbar)","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Unarmored Defense (Barbarian)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.SZbsNbaxFFGwBpNK"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"kQgBehtZ0muyFuCY","system":{"description":{"value":"

    Solange du keine Rüstung trägst, entspricht deine Rüstungsklasse 10 + Geschicklichkeitsmodifikator + Konstitutionsmodifikator. Du kannst einen Schild verwenden und trotzdem von diesem Vorzug provitieren.

    ","chat":"","unidentified":""},"source":"PHB S.48 | pg.48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Barbar 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439644823,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kSIuHjcyxRWPTi00","name":"Ki: Windschritt","type":"feat","img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki: Step of the Wind"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.yrSFIGTaQOH2PFRI"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst 1 Ki-Punkt ausgeben, um die Rückzugs- oder Spurtenaktion als Bonusaktion in deinem Zug zu verwenden. Zusätzlich wird deine Sprungweite beziehungsweise -höhe für diesen Zug verdoppelt.

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"ki"},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439041540,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kmWCUKQT3FS5CVXo","name":"Zauberliste: Waldläufer","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.fyFStIvAU1OSyq23"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm}

    @Compendium[SharedData_global.Zauber.tHRKUCAE07syzgnj]{Dornenhagel}

    @Compendium[SharedData_global.Zauber.Y9RmQi22nal2uHHe]{Fesselnder Schlag}

    @Compendium[SharedData_global.Zauber.ByIozTWUeP9MCw5J]{Gift und Krankheit entdecken}

    @Compendium[SharedData_global.Zauber.4UAV6UhqRJQTAmo4]{Gute Beeren}

    @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

    @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

    @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

    @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

    @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    @Compendium[SharedData_global.Zauber.ydJ6Lz5EBefNvpCv]{Zeichen des Jägers}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren}

    @Compendium[SharedData_global.Zauber.eQzsdxZRQiLdUFw3]{Fangschlinge}

    @Compendium[SharedData_global.Zauber.PWsMIgioAscWbWPK]{Tierbindung}

    @Compendium[SharedData_global.Zauber.uvPwKlSV6AGYfjDN]{Zephyrschlag}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.L3qAsGErcWwReMJE]{Sengendes Niederstrecken}

    @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}

    @Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

    @Compendium[SharedData_global.Zauber.lUnmwXSKnnkAGcgO]{Fallen finden}

    @Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

    @Compendium[SharedData_global.Zauber.pg7ByyHsifScU9jP]{Pfeilspalier}

    @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}

    @Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

    @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}

    @Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

    @Compendium[SharedData_global.Zauber.BwswSCwncNLNz7fO]{Tierform}

    @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn}

    @Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.0rCtrcvb5HnSMhky]{Heilungsgeist}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

    @Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

    @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

    @Compendium[SharedData_global.Zauber.mSvUT3W8EVvcvB0c]{Tier beschwören}

    @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

    @Compendium[SharedData_global.Zauber.93dhh3Ynx0hMdD3a]{Blitzpfeil}

    @Compendium[SharedData_global.Zauber.nAx0RdNJHPrzL5Ft]{Mit Pflanzen sprechen}

    @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

    @Compendium[SharedData_global.Zauber.shz6HfMpgVnf26lw]{Schusshagel beschwören}

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

    @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

    @Compendium[SharedData_global.Zauber.MdJQpTIAac1tr2fz]{Tiere beschwören}

    @Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

    @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}

    @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}

    @Compendium[SharedData_global.Zauber.texkNU3YHI4sxQoK]{Feenwesen beschwören}

    @Compendium[SharedData_global.Zauber.yAfNVoOi4HritGNm]{Mit Stein verschmelzen}

    @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

    @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

    @Compendium[SharedData_global.Zauber.dansom1j0kAhgPrZ]{Schlingranke}

    @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

    @Compendium[SharedData_global.Zauber.QrsFbqdXrE9lkDpi]{Wesen des Waldes beschwören}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.BAq21GSHAJBzdL3U]{Hüter der Natur}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.5UWZOxhV2hMhIZCw]{Elementar beschwören}

    @Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}

    @Compendium[SharedData_global.Zauber.YvjMCMgPnx5EusDn]{Hölzerner Weg}

    @Compendium[SharedData_global.Zauber.aUm2NAWme2mn2vls]{Schneller Köcher}

    @Compendium[SharedData_global.Zauber.b2YzQ9BRtO9MVbe6]{Pfeilsalve beschwören}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.54XWXw0u2o1HHvm6]{Stahlwindschlag}

    @Compendium[SharedData_global.Zauber.sji9YgKw7uEF2ACt]{Zorn der Natur}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

    ","chat":"","unidentified":""},"source":"PHB S.209 | XGtE S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Waldläufer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360175077,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Unerbittlicher Kampfrausch","type":"feat","img":"icons/skills/social/intimidation-impressing.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Relentless Rage"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.FqfmbPgxiyrWzhYk"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"kqY6nKHhGZoRVNAK","system":{"description":{"value":"

    Mit der 11.Stufe bist du in der Lage, trotz schwerer Verletzungen weiterzukämpfen, wenn du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest. Sollten deine Trefferpunkte auf 0 reduziert werden, während du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist und stirbst du nicht augenblicklich, kannst du einen Konstitutionsrettungswurf mit SG 10 ablegen. Gelingt die dieser, werden deine Trefferpunkte nur auf 1 reduziert.

    \n

    Jedes Mal, wenn du dieses Merkmal benutzt, steigt der Schwierigkeitsgrad für den Rettungswurf um 5 an. Nach einer kurzen oder langen Rast ist der Schwierigkeitsgrad wieder 10.

    ","chat":"","unidentified":""},"source":"PHB S.49 | pg.49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat","value":""},"type":{"value":"class","subtype":""},"requirements":"Barbar 11","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439620283,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kuYZJfOWDM6GLVB6","name":"Sturmseele","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-blue-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DCJogHdjnkVWoF6G"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 6.Stufe gewährt dir der Sturm Vorzüge, selbst wenn deine Aura nicht aktiv ist. Diese Vorzüge hängen von der Umgebung ab, die du für deine Sturmaura gewählt hast.

    \n

    Wüste. Du erhältst Resistenz gegen Feuerschaden und wirst nicht von den Effekten extremer Hitze betroffen, die im Dungeon Master's Guide (Spielleiterhandbuch) beschrieben werden. Außerdem kannst du als Aktion einen brennbaren Gegenstand berühren, der nicht getragen oder in der Hand gehalten wird, und diesen so entzünden.

    \n

    Meer. Du erhältst Resistenz gegen Blitzschaden, und du kannst unter Wasser atmen. Außerdem erhältst du eine Bewegungsrate beim Schwimmen von 9m.

    \n

    Tundra. Du erhältst Resistenz gegen Kälteschaden, und du wirst nicht von den Effekten extremer Kälte betroffen, die im Dungeon Master's Guide (Spielleiterhandbuch) beschrieben werden. Außerdem kannst du als Aktion Wasser berühren und einen 1,50m großen Würfel davon gefrieren lassen. Das Eis schmilzt nach 1 Minute wieder. Diese Aktion scheitert, wenn sich eine Kreatur in dem Würfel befindet.

    ","chat":"","unidentified":""},"source":"XGtE S.10","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 6; Sturmherold","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439764523,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kuhIfsugAlid6FSj","name":"Lied der Erholung","type":"feat","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Song of Rest"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.he8RpPXwSl2lVSIk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Von der 2.Stufe an kannst du während einer kurzen Rast mit sanfter Musik oder Gesängen den Heilungsprozess deiner verwundeten Verbündeten beschleunigen. Wenn du oder eine befreundete Kreatur durch das Ausgeben von Trefferwürfeln zum Ende einer kurzen Rast Trefferpunkte wiedererlangt, erhält der Betroffene 1D6 zusätzliche Trefferpunkte zurück. Die befreundete Kreatur muss deine Darbietung hören können, um von diesem Effekt zu profitieren.

    \n

    Die zusätzlichen Trefferpunkte erhöhen sich mit dem Aufstieg in dieser Klasse: ab der 9.Stufe auf 1D8, auf der 13.Stufe auf 1D10 und ab der 17.Stufe auf 1D12.

    \n

     

    \n

    **Foundry note: Note the healing roll is set to the base default of 1d6. Please manually adjust as required.

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    Auf der 9.Stufe erhöht sich deine Schrittbewegungsrate um 3m. Wenn du über eine Klettern- oder Schwimmbewegungsrate verfügst, steigt diese ebenfalls um 3m.

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    Dein Kampftraining und deine Expertise mit Magie haben sich in doppelter Hinsicht ausgezahlt:

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    Aufgrund deiner arkanen Forschungen und der Magie, die dir durch deinen Schutzherren verliehen wird, besitzt du die Fähigkeit, Zauber zu wirken. Für die Zauberliste des Hexenmeisters siehe @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste: Hexenmeister}

    \n

    Zaubertricks

    \n

    Zu Beginn sind dir zwei beliebige Zaubertricks aus der Zauberliste des Hexenmeisters bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Hexenmeisters angegeben ist.

    \n

    Zauberplätze

    \n

    Die Aufstiegstabelle des Hexenmeisters gibt an, wie viele Zauberplätze dir auf jeder Stufe zur Verfügung stehen und welchen Grad diese haben. All deine Zauberplätze besitzen den gleichen Grad. Um einen dir bekannten Hexenmeister-Spruch zu wirken, musst du einen Zauberplatz verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer kurzen oder langen Rast zur Verfügung.

    \n

    Bist du beispielsweise ein Hexenmeister der 5.Stufe, hast du zwei Zauberplätze des 3.Grades. Um den Zauber @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil} des 1.Grades zu wirken, musst du einen dieser Zauberplätze aufwenden und wirkst ihn als Zauber der 3.Stufe

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Auf Stufe 1 kennst du zwei frei wählbare Zauber des 1.Grades aus der Zauberliste des Hexenmeisters.

    \n

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Hexenmeisters aussuchen darfst. Dabei kannst du nur Zauber wählen, dessen Grad dem deiner Zauberplätze entspricht. Erreichst du zum Beispiel die 6.Stufe als Hexenmeister, darfst du einen neuen Zauber des 1., 2. oder 3.Grades erlernen.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Hexenmeisterzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    \n

    Stufe

    \n
    \n

    Bekannte

    \n

    Zaubertricks

    \n
    \n

    Bekannte

    \n

    Zauber

    \n
    \n

    Zauberplätze

    \n
    \n

    Grad der Plätze

    \n
    \n

    1

    \n
    \n

    2

    \n
    \n

    2

    \n
    \n

    1

    \n
    \n

    1.

    \n
    \n

    2

    \n
    \n

    2

    \n
    \n

    3

    \n
    \n

    2

    \n
    \n

    1.

    \n
    \n

    3

    \n
    \n

    2

    \n
    \n

    4

    \n
    \n

    2

    \n
    \n

    2.

    \n
    \n

    4

    \n
    \n

    3

    \n
    \n

    5

    \n
    \n

    2

    \n
    \n

    2.

    \n
    \n

    5

    \n
    \n

    3

    \n
    \n

    6

    \n
    \n

    2

    \n
    \n

    3.

    \n
    \n

    6

    \n
    \n

    3

    \n
    \n

    7

    \n
    \n

    2

    \n
    \n

    3.

    \n
    \n

    7

    \n
    \n

    3

    \n
    \n

    8

    \n
    \n

    2

    \n
    \n

    4.

    \n
    \n

    8

    \n
    \n

    3

    \n
    \n

    9

    \n
    \n

    2

    \n
    \n

    4.

    \n
    \n

    9

    \n
    \n

    3

    \n
    \n

    10

    \n
    \n

    2

    \n
    \n

    5.

    \n
    \n

    10

    \n
    \n

    4

    \n
    \n

    10

    \n
    \n

    2

    \n
    \n

    5.

    \n
    \n

    11

    \n
    \n

    4

    \n
    \n

    11

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    12

    \n
    \n

    4

    \n
    \n

    11

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    13

    \n
    \n

    4

    \n
    \n

    12

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    14

    \n
    \n

    4

    \n
    \n

    12

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    15

    \n
    \n

    4

    \n
    \n

    13

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    16

    \n
    \n

    4

    \n
    \n

    13

    \n
    \n

    3

    \n
    \n

    5.

    \n
    \n

    17

    \n
    \n

    4

    \n
    \n

    14

    \n
    \n

    4

    \n
    \n

    5.

    \n
    \n

    18

    \n
    \n

    4

    \n
    \n

    14

    \n
    \n

    4

    \n
    \n

    5.

    \n
    \n

    19

    \n
    \n

    4

    \n
    \n

    15

    \n
    \n

    4

    \n
    \n

    5.

    \n
    \n

    20

    \n
    \n

    4

    \n
    \n

    15

    \n
    \n

    4

    \n
    \n

    5.

    \n
    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Hexenmeisterzauber wirkst, ist Charisma. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Hexenmeisterzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Hexenmeisterzaubern findet ebenfalls der Charismamodifikator Anwendung.

    \n

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

    \n

    Zauberfokus

    \n

    Du kannst den arkanen Fokus als Zauberfokus für deine Hexenmeisterzauber verwenden.

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    Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen deine Werkzeug-Expertise zur Anwendung kommt.

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    \n

    Du kannst immer nur eine Kreatur gleichzeitig mit dieser Fähigkeit beeinflussen und die Vibrationen auch harmlos enden lassen, ohne dafür eine Aktion aufzuwenden.

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    Du bist bei Geschicklichkeitsrettungswürfen gegen sichtbare Gefahren wie Fallen oder Zaubersprüche im Vorteil. Um diesen Vorzug zu erhalten, darfst du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} sein.

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    Wenn du ab Stufe 7 deine Aktion verwendest, um einen Zaubertrick zu wirken, kannst du zusätzlich einen einzelnen Waffenangriff als Bonusaktion durchführen.

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    Angefangen mit der 5.Stufe bist du in der Lage, den Fluss des Ki im Körper deines Gegners zu stören. Wenn du eine andere Kreatur mit einem Nahkampfangriff triffst, kannst du 1 Ki-Punkt ausgeben, um einen betäubenden Schlag anzusetzen. Das Ziel muss einen Konstitutionsrettungswurf gelingen oder es gilt bis zum Ende deines nächsten Zuges als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}.

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    Beginnend auf der 18.Stufe lässt dich die wilde Magie, die du handhabst, langsamer altern. Je 10 Jahre, die vergehen, wird dein Körper nur um 1 Jahr älter.

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    Angefangen mit der 9.Stufe kannst du einen Rettungswurf, der dir misslingt, wiederholen. Falls du dies tust, musst du das neue Ergebnis verwenden.

    \n

    Nach ihrem Einsatz steht dir die Fähigkeit erst nach einer langen Rast wieder zur Verfügung. Auf Stufe 13 kannst du dieses Merkmal zweimal einsetzen, bevor eine Rast nötig ist, mit Stufe 17 sogar dreimal.

    \n

    **Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

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    Du wandelst auf einem Pfad, der den Einklang mit der Natur anstrebt, was dir eine gewisse Nähe zu Tieren verschafft. Mit deiner Entscheidung für den Totemkrieger auf Stufe 3 erhältst du die Fähigkeit, die Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen} und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn} als Rituale auszuführen.

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    Du kannst den Verstand deines @Compendium[SharedData_global.Klassenfähigkeiten.gziW4gEPMdp0Xz3Y]{erwecktes Zauberbuchs} beschwören. Während du das Buch bei dir trägst, kannst du mit einer Bonusaktion den Verstand als einen winzigen geisterhaften Gegenstand manifestieren, der in einem freien Bereich deiner Wahl innerhalb von 18 Metern von dir schwebt. Die Erscheinung ist immateriell, besetzt ihren Bereich nicht und strahlt dämmriges Licht in einem Radius von drei Metern aus. Sie sieht wie ein gespenstischer Foliant, eine Schriftfolge oder ein Gelehrter aus der Vergangenheit aus (deine Wahl).

    Solange der Verstand manifestiert ist, kann er hören und sehen und hat Dunkelsicht mit einer Reichweite von 18 Metern. Er kann dir telepathisch mitteilen, was er sieht oder hört - dazu ist keine Aktion erforderlich.

    Wann immer du in deinem Zug einen Magierzauber wirkst, kannst du davon ausgehen, dass du dich im Bereich des Verstands und nicht in deinem eigenen befindest. Die Häufigkeit pro Tag, mit der du dies tun kannst, entspricht einem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Als Bonusaktion kannst du den Verstand bis zu neun Meter weit in einen nicht besetzten Bereich schweben lassen, den du oder er sehen kann. Er kann durch Kreaturen schweben, aber nicht durch Gegenstände.

    Die Manifestation des Verstands löst sich auf, wenn er sich weiter als 90 Meter von dir entfernt, wenn jemand @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} darauf wirkst, wenn du stirbst oder wenn du sie als Bonusaktion bannst.

    Du kannst den Verstand erst nach einer langen Rast erneut beschwören, es sei denn, du verbrauchst einen Zauberplatz beliebigen Grads.

    ","chat":"","unidentified":""},"source":"TKmA S.56","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":3,"max":"3","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Magier 6; Orden des Schreibers","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.cAqvQPgYkcVFt0FD"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":1673175959624,"modifiedTime":1673440627932,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"nCSf6zSJaLLKBjrP"} -{"_id":"nCtMBZyN5aNwA7wi","name":"Zauberliste: Zauberer","type":"feat","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.RI3ruEtYhdzszS68"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zaubertricks (Grad 0)

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

    @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

    @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

    @Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}

    @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

    @Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

    @Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand}

    @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}

    @Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

    @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

    @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

    @Compendium[SharedData_global.Zauber.ip6yXHOuR3RaH9u9]{Säurespritzer}

    @Compendium[SharedData_global.Zauber.YoVuMIiaYr4ecahr]{Schockgriff}

    @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

    @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

    @Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.I8Zo1ZcYNWD0bkim]{Befall}

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

    @Compendium[SharedData_global.Zauber.BePN7jwOjekSVtdG]{Erde formen}

    @Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung}

    @Compendium[SharedData_global.Zauber.D1ynuOk1nlW5tiaX]{Flammen kontrollieren}

    @Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen}

    @Compendium[SharedData_global.Zauber.shC4wwpa9VeuN6JJ]{Wasser formen}

    @Compendium[SharedData_global.Zauber.Mi5uWzA2aFeCQhAh]{Windbö}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.WQKSeEm3QEOoKZIh]{Blitzköder}

    @Compendium[SharedData_global.Zauber.DaXFwuy97zJ8OQTv]{Dröhnende Klinge}

    @Compendium[SharedData_global.Zauber.h5fJjJ2uOvQxf1Yf]{Gedankensplitter}

    @Compendium[SharedData_global.Zauber.i9LuwxIO4fVdF6je]{Grünfeuerklinge}

    @Compendium[SharedData_global.Zauber.qaomY1kFgrRV7aKX]{Schwertexplosion}

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände}

    @Compendium[SharedData_global.Zauber.igAXIkmrn99DYFLD]{Chromatische Kugel}

    @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

    @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben}

    @Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

    @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}

    @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

    @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}

    @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}

    @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

    @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

    @Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug}

    @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}

    @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

    @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

    @Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

    @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

    @Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

    @Compendium[SharedData_global.Zauber.3070yDYZJKB8W2bG]{Strahl der Übelkeit}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.ozpqGeHyZHiiTZGP]{Chaospfeil}

    @Compendium[SharedData_global.Zauber.BHmZBdAyM2qJf37n]{Eismesser}

    @Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren}

    @Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

    @Compendium[SharedData_global.Zauber.fF3EKKmeuZN8rnb9]{Katapult}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren}

    @Compendium[SharedData_global.Zauber.pTvXOWf22frGirJE]{Tashas ätzendes Gebräu}

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

    @Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

    @Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

    @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}

    @Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

    @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

    @Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

    @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern}

    @Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

    @Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

    @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

    @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}

    @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

    @Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl}

    @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben}

    @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

    @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}

    @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}

    @Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen}

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern}

    @Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}

    @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoss}

    @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.YdBTCuzxlbY5ZH39]{Agnazzars Versengen}

    @Compendium[SharedData_global.Zauber.5Cx21lAVsdgF1WVL]{Drachenodem}

    @Compendium[SharedData_global.Zauber.dN4KUdHT4CkAHlK5]{Erdbindung}

    @Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

    @Compendium[SharedData_global.Zauber.LQz3zjRU45nn8m5C]{Gedankendorn}

    @Compendium[SharedData_global.Zauber.WtIYYTquGFWqMVNG]{Maximilians Erdgriff}

    @Compendium[SharedData_global.Zauber.4mdyTsY0SjuptBZn]{Schattenklinge}

    @Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

    @Compendium[SharedData_global.Zauber.4Oyb73mUH5sfN5Xh]{Snillocs Schneeballschwarm}

    @Compendium[SharedData_global.Zauber.cVVc8L2UE0cYifFT]{Staubteufel}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.g6rshn0bUEHzwjAP]{Flammenklinge}

    @Compendium[SharedData_global.Zauber.OgqIptzZxFF1pKff]{Flammenkugel}

    @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

    @Compendium[SharedData_global.Zauber.tot0Fuc5HC7f8CmB]{Tashas Gedankenpeitsche}

     

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

    @Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz}

    @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}

    @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}

    @Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}

    @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

    @Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}

    @Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber}

    @Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}

    @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

    @Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

    @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm}

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

    @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

    @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

    @Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen}

    @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}

    @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.aijZ9hhSAlIDEQAE]{Ausbrechende Erde}

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

    @Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

    @Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile}

    @Compendium[SharedData_global.Zauber.Tbv9UUmKi7kKXtlU]{Flutwelle}

    @Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

    @Compendium[SharedData_global.Zauber.HpLaoS9ohDKVZXgm]{Melfs präzise Meteore}

    @Compendium[SharedData_global.Zauber.68GD6SnbiXkCqDfM]{Wasserwand}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.m3ZstEMlTk7TNEER]{Intellektfestung}

    @Compendium[SharedData_global.Zauber.C9mCMtWqSJxgJm4v]{Vampirgriff}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

    @Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}

    @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}

    @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}

    @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

    @Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}

    @Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

    @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

    @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.0g0cM1Jjo5uEwrMy]{Ätzkugel}

    @Compendium[SharedData_global.Zauber.4Edq7fovYR8mc0AR]{Krankmachende Strahlen}

    @Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

    @Compendium[SharedData_global.Zauber.1N3svhMt3UeGbFG9]{Sturmkugel}

    @Compendium[SharedData_global.Zauber.cuN7BJ5JDdyVGF8j]{Wasserkugel}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äußerlichkeiten}

    @Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung}

    @Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

    @Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}

    @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

    @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

    @Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

    @Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

    @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}

    @Compendium[SharedData_global.Zauber.1tfo0lZUy2umXySE]{Telekinese}

    @Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.MwCUqbUmTL1rwexb]{Entkräftung}

    @Compendium[SharedData_global.Zauber.KcibhOBwNnfXrt38]{Fernschritt}

    @Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

    @Compendium[SharedData_global.Zauber.Xp8xXCO1EYmyRUoO]{Lichtwand}

    @Compendium[SharedData_global.Zauber.GhMdUEWJYBOlVZyZ]{Opferung}

    @Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

    @Compendium[SharedData_global.Zauber.i4WUyymrxqq567G6]{Wind kontrollieren}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.B6ilToE4WtrE8YOU]{Bigbys Hand}

     

    Grad 6

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.87AdMGSxIiRGqafa]{Arkanes Tor}

    @Compendium[SharedData_global.Zauber.uEfw7TQQPxdNCDwh]{Auflösung}

    @Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

    @Compendium[SharedData_global.Zauber.HzfJF2RaPhNw0DsF]{Erde bewegen}

    @Compendium[SharedData_global.Zauber.43hikrLXX7eBt3e4]{Kugelblitz}

    @Compendium[SharedData_global.Zauber.V39Z3lHuRYczxSyz]{Kugel der Unverwundbarkeit}

    @Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

    @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.SIVdRy0OChENP9ro]{Gefängnis für den Verstand}

    @Compendium[SharedData_global.Zauber.gQrzzjOThe5SFFB4]{Investitur der Flammen}

    @Compendium[SharedData_global.Zauber.1qu9HSuX6vxnVmHS]{Investitur des Eises}

    @Compendium[SharedData_global.Zauber.qyxWV5X1aKNvcBiV]{Investitur des Gesteins}

    @Compendium[SharedData_global.Zauber.Ahq7DCONgLHI7sqG]{Investitur des Windes}

    @Compendium[SharedData_global.Zauber.suHgHf8w49WQCdVL]{Streuung}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.57bTOOjh3uPRmucu]{Fleisch zu Stein}

    @Compendium[SharedData_global.Zauber.6Zo2IMIm3fsiQMB1]{Otilukes Frostsphäre}

    @Compendium[SharedData_global.Zauber.isZMXE5BeVV2XfAG]{Tashas ausserweltliche Gestalt}

     

    Grad 7

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

    @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel}

    @Compendium[SharedData_global.Zauber.QcyhIaR7qNw4jK8Y]{Feuersturm}

    @Compendium[SharedData_global.Zauber.WiL7MCYSsvCcsmGn]{Finger des Todes}

    @Compendium[SharedData_global.Zauber.5N9P01UDHI7ddgQJ]{Regenbogenspiel}

    @Compendium[SharedData_global.Zauber.2feRsn9OpyWbEf46]{Schwerkraft umkehren}

    @Compendium[SharedData_global.Zauber.gzs6lM1AHazJknpa]{Spätzündender Feuerball}

    @Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.R62GXCtCRjG6Odvj]{Krone der Sterne}

    @Compendium[SharedData_global.Zauber.rZBTyM6moVAtJoum]{Wirbelwind}

    @Compendium[SharedData_global.Zauber.hCZ7Of3YyYBai2yR]{Wort der Macht: Schmerz}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.ufgKU3kA53VKqFMM]{Traum vom blauen Schleier}

     

    Grad 8

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.Mti1HoMIYTkF7RCU]{Erdbeben}

    @Compendium[SharedData_global.Zauber.BDvhFLTja2WFUZS1]{Flammende Wolke}

    @Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

    @Compendium[SharedData_global.Zauber.kziiq5S7z7RFBbwS]{Sonnenfeuer}

    @Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.pnGGOTbzUOQJuUXi]{Abi-Dalzims schreckliches Welken}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.7jZltW3lSJSDxKX9]{Halbebene}

     

    Grad 9

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.BT2Pz6tTEnp6xZxm]{Meteoritenschwarm}

    @Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor}

    @Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

    @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch}

    @Compendium[SharedData_global.Zauber.uSd8VAA6DoVJVOXp]{Zeitstop}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.66IH1TgXmEzoVTtW]{Massen-Verwandlung}

    @Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.EGvPDiylDpVI5Be2]{Katastrophenklinge}

    ","chat":"","unidentified":""},"source":"SHB S.210 | XRfA S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zauberer","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360214046,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Arkane Feuerwaffe","type":"feat","system":{"description":{"value":"

    Du weißt, wie du einen Zauberstab, Zauberstecken oder eine Rute in eine arkane Feuerwaffe verwandelst, um deine destruktiven Zauber zu kanalisieren. Nach einer langen Rast kannst du mit Holzschnittwerkzeug besondere Siegel in einen Zauberstab, Zauberstecken oder eine Rute schnitzen und den Gegenstand dadurch zu einer arkanen Feuerwaffe machen. Die Siegel verschwinden von dem Gegenstand, wenn du sie später in einen anderen Gegenstand schnitzt. Anderenfalls bleiben sie dauerhaft bestehen.

    Du kannst die arkane Feuerwaffe als Zauberfokus für deine Artifizientenzauber verwenden. Wenn du einen Artifizientenzauber durch die Feuerwaffe wirkst, würfel mit [[/r 1d8]], und du erhältst einen Bonus in Höhe der gewürfelten Augenzahl auf einen der Schadenswürfe des Zaubers.

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    Du kannst jetzt alltägliche Gegenstände mit bestimmten magischen Durchdringungen versehen und sie damit zu magischen Gegenständen machen.

    Bekannte Durchdringungen

    Wenn du dieses Merkmal erhältst, wähle vier @UUID[Compendium.SharedData_global.Klassenfähigkeiten.UxDhSdscKsUtQ9MT]{Artifizientendurchdringungen} zum Erlernen. Auf bestimmten Stufen erlernst du weitere Artifizientendurchdringungen deiner Wahl (siehe Spalte \"Bekannte Durchdringungen\" in der Artifiziententabelle).

    Wenn du mit dieser Klasse um eine Stufe aufsteigst, kannst du eine der erlernten Artifizientendurchdringungen mit einer neuen ersetzen.

    Einen Gegenstand durchdringen

    Nach einer langen Rast kannst du einen nichtmagischen Gegenstand berühren, mit einer deiner Artifizientendurchdringungen versehen und einen magischen Gegenstand daraus machen. Durchdringungen wirken nur bei bestimmten Gegenständen, wie in der Beschreibung der Durchdringung angegeben. Wenn der Gegenstand Einstimmung erfordert, kannst du dich im Moment der Durchdringung auf ihn einstimmen. Wenn du dich später auf den Gegenstand einstimmen willst, musst du dazu dem üblichen Einstimmungsvorgehen folgen (siehe Einstimmungsregeln im Spielleiterhandbuch).

    Deine Durchdringung bleibt dauerhaft im Gegenstand, doch wenn du stirbst, verschwindet sie nach einer deinem Intelligenzmodifikator entsprechenden Anzahl an Tagen (mindestens ein Tag). Die Durchdringung verschwindet auch dann, wenn du dein Kenntnis der Durchdringung ersetzt.

    Du kannst nach einer langen Rast mehr als einen nichtmagischen Gegenstand durchdringen. Die maximale Anzahl ist in der Spalte \"Durchdrungene Gegenstände\" der Artifiziententabelle aufgeführt. Du musst die Gegenstände jeweils berühren, und jede Durchdringung kann nur in einem Gegenstand zugleich wirken. Kein Gegenstand kann mehr als eine deiner Durchdringungen erhalten. Wenn du die maximale Anzahl an Durchdringungen überschreitest, wird die zuerst gewirkte Durchdringung entfernt und die neue Durchdringung gewirkt.

    Wenn eine Durchdringung bei einem Gegenstand endet, der noch andere Dinge enthält, beispielsweise bei einem @Compendium[SharedData_global.Gegenstände.ZDOV97ar351t1WTz]{Nimmervoller Beutel}, erscheint sein Inhalt harmlos in seinem Bereich um ihn herum.

    ","chat":"","unidentified":""},"source":"TKmA S.13","activation":{"type":"special","cost":null,"condition":"Nach einer langen Rast"},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 2,6,10,14,18","recharge":{"value":null,"charged":false}},"img":"icons/magic/symbols/mask-metal-silver-white.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.tEjvygBDpbWQWEVs"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673525919483,"modifiedTime":1673689050394,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"nRg8Gi4g4ejyvPqN"} -{"name":"Metamagie: (TKmA) Verwandelter Zauber","type":"feat","img":"icons/magic/symbols/elements-air-earth-fire-water.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2pqKrmXen8TXbwAI"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"nbYuMuPBzGLKGRDR","system":{"description":{"value":"

    Wenn du einen Zauberspruch mit einer Schadensart aus der folgenden Liste wirkst, kannst du einen Zauberpunkt verbrauchen, um diese Schadensart in eine andere aufgeführte zu ändern: Blitz, Feuer, Gift, Kälte, Säure und Schall.

    ","chat":"","unidentified":""},"source":"TKmA S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"metamagic"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439315239,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Blutfluch des Seelenfressers","type":"feat","img":"modules/SharedData_global/icons/skills/affliction_17.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.lrgttxlB1Il3WoAi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"npfH22fPU8avohRC","system":{"description":{"value":"

    Voraussetzung: Stufe 18, Orden der gottlosen Seele

    \n

    Wenn eine Kreatur, die weder ein Konstrukt noch ein Untoter ist, im Umkreis von 9 Metern von dir auf 0 Trefferpunkte reduziert wird, kannst du deine Reaktion nutzen, um ihre Seele im Austausch gegen Macht zu deinem Schutzherr zu bringen. Bis zum Ende deines nächsten Zuges haben deine Waffenangriffe Vorteil.

    \n

    Verstärken. Zusätzlich erhältst du einen verbrauchten Hexenmeister-Zauberslot zurück. Sobald du diesen Blutfluch verstärkt hast, musst du eine lange Rast einlegen, bevor du ihn erneut verstärken kannst.

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    Beginnend mit der 9.Stufe kannst du perfekte falsche Identitäten für dich selbst erschaffen. Du musst 7 Tage und 25 GM aufwenden, um dir für eine Identität eine Geschichte und einen Beruf auszudenken, Verbindungen für sie einzurichten und eine entsprechende Ausrüstung zu besorgen. Du kannst keine Identität erschaffen, die es bereits gibt. Beispielsweise könntest du mit passender Kleidung, Empfehlungsschreiben und offiziell aussehenden Zertifikaten als Mitglied eines weit entfernten Handelshauses auftreten, um in das Gebäude eines anderen reichen Kaufmanns eingelassen zu werden.

    \n

    Sobald du eine Identität als Verkleidung angenommen hast, glauben andere Kreaturen so lange, dass du tatsächlich diese Person bist, bis ihnen ein offensichtlicher Grund gegeben wird, daran zu zweifeln.

    ","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Assassine 9","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441107037,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"o2drHLoMQWpaccZd","name":"Tausend Gestalten","type":"feat","img":"modules/SharedData_global/icons/spells/wind-grasp-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.nYIOoPOCsARNjZLt"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beim Erreichen der 14.Stufe lernst du, deine körperliche Form mit Hilfe der Magie auf tiefgreifendere Weise zu verändern. Du kannst den Zauberspruch @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} beliebig oft anwenden und musst auch keine Zauberplätze dafür verbrauchen.

    ","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 14, Zirkel des Mondes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440224995,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"o5NCQ7tQ1FEsTgF1","name":"Geisterschild","type":"feat","img":"icons/magic/defensive/shield-barrier-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Schadensreduzierung"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.mIgIS2mXPRhSrLSb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 6.Stufe können die Ahnengeister, die dir beistehen, deinen Verbündeten übernatürlichen Schutz gewähren. Wenn du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest und eine andere Kreatur, die du innerhalb von 9m um dich herum sehen kannst, Schaden nimmt, kannst du deine Reaktion einsetzen, um diesen Schaden um [[/r 2d6]] zu reduzieren.

    \n

    Wenn du bestimmte Stufen in dieser Klasse erreichst, kannst du den Schaden um eine noch größere Menge reduzieren: [[/r 3d6]] auf der 10.Stufe und [[/r 4d6]] auf der 14.Stufe (zusätzliche Verbesserung auf der 14.Stufe @Compendium[SharedData_global.Klassenfähigkeiten.8fUkd30bKvSurw9I]{Rachesüchtige Ahnen}).

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    Wählst du diese Domäne auf der 1.Stufe, wirst du geübt im Umgang mit schweren Rüstungen.

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    Beim Erreichen der 2.Stufe suchst du dir eine Arkane Tradition aus und orientierst dich dadurch in Richtung einer der acht Schulen der Magie oder der Kriegsmagie (XGtE):

    Spielerhandbuch

    @Compendium[SharedData_global.Subclass.aC0QhpNGa3Zn9Se2]{Schule der Bannmagie}

    @Compendium[SharedData_global.Subclass.eoHJpLN54ARS4hj8]{Schule der Beschwörung}

    @Compendium[SharedData_global.Subclass.dPuS8N3hXC4Xf21d]{Schule der Erkenntnismagie}

    @Compendium[SharedData_global.Subclass.DIFQCsBqhGIkKURO]{Schule der Hervorrufung}

    @Compendium[SharedData_global.Subclass.zGEVAPrB7zDwxRKu]{Schule der Illusion}

    @Compendium[SharedData_global.Subclass.L6KdYV9wdvokzGMp]{Schule der Nekromantie}

    @Compendium[SharedData_global.Subclass.1f6dDXmyOPi6fIL6]{Schule der Verwandlung}

    @Compendium[SharedData_global.Subclass.HA8b8YZ4Q1jR38ZG]{Schule der Verzauberung}

    Xanathars Ratgeber für alles

    @Compendium[SharedData_global.Subclass.Fi4PIIO7UqgMCATP]{Kriegsmagie}

     

    Deine Wahl verleiht dir auf der 2., 6., 10. und 14.Stufe jeweils ein Merkmal.

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    Als eine Reaktion kannst du dich, wenn du Schaden erleidest, komplett mit Eis umhüllen, das am Ende deines nächsten Zuges schmilzt. Du erhältst 10 temporäre Trefferpunkte pro Hexenmeisterstufe, die so viel des ursprünglichen Schadens abfangen wie möglich. Sofort nachdem du den Schaden erleidest, erhältst du Empfänglichkeit gegen Feuerschaden, deine Bewegungsrate wird auf 0 reduziert und du wirst @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Dieser Effekte, zu denen auch alle verbleibenden temporären Trefferpunkte zählen, enden, wenn das Eis schmilzt.

    Wenn du diese Anrufung eingesetzt hast, kannst du die erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

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    Hast du ab der 20.Stufe zum Zeitpunkt des Initiativewurfs keine Anwendung von @Compendium[SharedData_global.Klassenfähigkeiten.7F5oyU7lPhI1ur4x]{Bardische Inspiration} mehr zur Verfügung, erhältst du eine Anwendung zurück.

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    Ab der 3.Stufe kannst du die Bonusaktion, die dir durch dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} zukommt, auch auf folgende Arten verwenden:

    \n
      \n
    • um einen Wurf auf Geschicklichkeit (Fingerfertigkeit) abzulegen
    • \n
    • dein Diebeswerkzeug einzusetzen
    • \n
    • ein Schloss zu öffnen
    • \n
    • eine Falle zu entschärfen
    • \n
    • die Aktion \"Objekt benutzen\" auszuführen
    • \n
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    Ab Stufe 13 erhöht sich der psychische Schaden deines @Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung} auf das Doppelte deines Intelligenzmodifikators (mindestens 2 Schaden).

    \n

    Außerdem kann eine gebrandmarkte Kreatur nicht die Spurtaktion ausführen, und wenn eine von dir gebrandmarkte Kreatur versucht, sich zu teleportieren oder ihre aktuelle Ebene mittels einer Fähigkeit, eines Zaubers oder eines Portals zu verlassen, erleidet sie 4d6 psychischen Schaden und muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg schlägt der Teleport oder der Ebenenwechsel fehl.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439907363,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Überladen","type":"feat","img":"icons/magic/unholy/beam-impact-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.76bpkApH3hpQbiPz"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"pCJF7UqINjQLPLuq","system":{"description":{"value":"

    Mit Erreichen der 14.Stufe kannst du die Kraft deiner einfachen Zaubersprüche erhöhen. Wenn du einen Magierzauber des 1. bis 5. Grades wirkst, der Schaden verursacht, kannst du mit diesem maximalen Schaden anrichten. Wenn du diese Fähigkeit ein einziges mal einsetzt, hat dies keine nachteiligen Effekte. Wendest du sie vor Beenden einer langen Rast jedoch erneut an, erleidest du 2D12 nekrotischen Schaden pro Grad des gewirkten Zaubers, sofort nachdem du ihn ausgesprochen hast. Bei jedem weiteren Einsatz vor einer langen rast steigt der nekrotische Schaden um 1D12 pro Grad des Zaubers. Dieser Schaden ignoriert Resistenzen und Immunitäten.

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    Auf der 10.Stufe werden deine Verwünschungen mächtiger. Wenn das durch die Verwünschung der Fluchklinge verwünschte Ziele dich mit einem Angriffswurf trifft, kannst du deine Reaktion nutzen, um [[/r 1d6]] zu würfeln. Bei einem Wurf von 4 oder höher verfehlt dich der Angriff stattdessen, trotz des erfolgreichen Angriffswurfes.

    ","chat":"","unidentified":""},"source":"XGtE S.26","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Hexenmeister 10; Fluchklinge","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":"","value":true,"altValue":true}},"core":{"sourceId":"Item.D58X7vVBhIurw9oA"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":1666597590121,"modifiedTime":1673439531852,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"pP5C5E2F28uWDJlQ"} -{"_id":"pSe81OsFe6Soaq8l","name":"Entschlüpfender Geist","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Slippery Mind"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.V4pwFxlwHtNeB4w9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 15.Stufe hast du große mentale Stärke erreicht. Du bist jetzt geübt in Weisheitsrettungswürfen.

    ","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440914085,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pdmCidkRDilHDhpM","name":"Elegantes Manöver","type":"feat","img":"icons/skills/movement/feet-bladed-boots-fire.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.qxSbyTL1JKma5Xbm"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 13.Stufe kannst du eine Bonusaktion in deinem Zug nutzen, damit du im Vorteil bei deinem nächstem Wurf auf Geschicklichkeit (Akrobatik) oder aus Stärke (Athletik) bist, den du im selben Zug durchführst.

    ","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"bonus","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Draufgänger 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441014044,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pf5rHQufRolLAaW1","name":"Zauberwirken (Barde)","type":"feat","img":"icons/magic/symbols/runes-carved-stone-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Bard)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u4NLajXETJhJU31v"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast gelernt, das Gewebe der Realität mithilfe deines Willens und deiner Musik zu entwirren und zu formen. Deine Zaubersprüche sind Teil eines gewaltigen Repertoires, mit dem du deine Magie auf unterschiedliche Situationen einstimmen kannst. Für die Zauberliste des Barden siehe @Compendium[SharedData_global.Klassenfähigkeiten.P3LeCRUa3NES2bun]{Zauberliste: Barde}.

    \n

    Zaubertricks

    \n

    Zu Beginn sind dir zwei beliebige Zaubertricks aus der Zauberliste des Barden bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Barden angegeben ist.

    \n

    Zauberplätze

    \n

    Die Tabelle des Barden gibt an, wie viele Zauberplätze du hast, um Bardenzauber des 1. oder höheren Grades zu wirken. Um einen dir bekannten Spruch zu sprechen, musst du einen Zauberplatz des gleichen oder eines höheren Grades aufwenden. Alle verbrachten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Ist dir beispielsweise der Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden, um @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} zu wirken.

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Auf Stufe 1 kennst du vier frei wählbare Zauber des 1.Grades aus der Zauberliste des Barden.

    \n

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Barden aussuchen darfst. Dabei kannst du nur Zauber wählen, für deren Grad du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 3.Stufe als Barde, darfst du einen neuen Zauber des 1. oder 2.Grades erlernen.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Bardenzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch für diesen musst du einen dem Grad des Spruches entsprechenden Zauberplatz besitzen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Bekannte

    \n

    Zaubertricks

    \n
    \n

    Bekannte

    \n

    Zauber

    \n
    — Zauberplätze pro Grad—
    1.2.3.4.5.6.7.8.9.
    1242--------
    2253--------
    32642-------
    43743-------
    538432------
    639433------
    73104331-----
    83114332-----
    931243331----
    1041443332----
    11415433321---
    12415433321---
    134164333211--
    144184333211--
    1541943332111-
    1641943332111-
    17420433321111
    18422433331111
    19422433332111
    20422433332211
    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Bardenzauber wirkst, ist Charisma. Deine Magie stammt aus dem Herzen und der Seele, die du in die Darbietungen deiner Musik oder Reden einfließen lässt.

    \n

    Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Bardenzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Bardenzaubern findet ebenfalls der Charismamodifikator Anwendung.

    \n

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

    \n

    Rituale wirken

    \n

    Du kannst jeden Bardenzauber, der dir bekannt ist, auch als Ritual wirken, falls dieser als solches gekennzeichnet ist.

    \n

    Zauberfokus

    \n

    Als Zauberfokus für deine Bardenzauber kannst du ein Musikinstrument verwenden.

    ","chat":"","unidentified":""},"source":"SHB S.52","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barde 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439828636,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tarnung","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hide in Plain Sight"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.r0unvWK0lPsDthDx"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"phzYB9aqhwDSLQ4N","system":{"description":{"value":"

    Beginnend mit Stufe 10 kannst du dir innerhalb von 1 Minute eine Tarnung verschaffen. Du musst frischen Schlamm, Schmutz, Pflanzen, Ruß oder andere natürlich vorkommende Materialien zur Verfügung haben, die dazu geeignet sind. Bist du auf diese Weise getarnt, kannst du dich verstecken, indem du dich gegen eine feste Oberfläche drückst (etwa einen Baum oder eine Mauer), die mindestens so hoch und breit ist wie du selbst.

    \n

    Du erhältst einen Bonus von +10 auf Fertigkeitswürfe in Geschicklichkeit (Heimlichkeit), solange du in dieser Position verharrst. Sobald du dich bewegst oder eine Aktion oder Reaktion ausführst, musst du dich wieder von Neuem tarnen, um diesen Vorzug zu erhalten.

    ","chat":"","unidentified":""},"source":"SHB S.112 | pg.92","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Waldläufer 10","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441164393,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pqfvG6ZZTsPx2ZWU","name":"Klostertradition","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Monastic Tradition"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.rtpQdX77dYWbDIOH"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Sobald du die 3.Stufe erreichst, verschreibst du dich einer Klostertradition. Wähle eine der folgenden Traditionen aus:

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Subclass.V8tb654mm49lCH5u]{Weg der offenen Hand}

    \n

    @Compendium[SharedData_global.Subclass.SFpaZCWWASmqqlR3]{Weg des Schattens}

    \n

    @Compendium[SharedData_global.Subclass.B8Oq3ruUPKD5UHp2]{Weg der vier Elemente}

    \n

    Xanathars Ratgeber für Alles

    \n

    @Compendium[SharedData_global.Subclass.vEwRMkgUUYEwKrPQ]{Weg des betrunkenen Meisters}

    \n

    @Compendium[SharedData_global.Subclass.VahNyov4038Tpukv]{Weg des Kensei}

    \n

    @Compendium[SharedData_global.Subclass.slJiBooHm209rH4R]{Weg der Sonnenseele}

    \n

    Deine Wahl verleiht dir auf der 3., 6., 11. und 17 Stufe jeweils ein Merkmal.

    ","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"Mönch 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440727359,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qD6QlAoLzazAAG7L","name":"Arkaner Schuss: Bannpfeil","type":"feat","img":"icons/weapons/ammunition/arrow-head-war-flight.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ptt8TWWSQPhZhGjI"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du wirkst Bannmagie, um ein Ziel vorübergehend an einen harmlosen Ort im Feywild zu verbannen. Die Kreatur, die von dem Pfeil getroffen wird, muss einen Charismarettungswurf bestehen oder wird verbannt. Während sich das Ziel in Verbannung befindet, beträgt seine Bewegungsrate 0 und es ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Am Ende seines nächsten Zuges taucht das Ziel wieder in einem Bereich auf, in dem es zuvor stand oder im nächsten freien Bereich, falls dieser besetzt ist. Ab Stufe 18 in dieser Klasse nimmt das Ziel zusätzlich 2D6 Energieschaden, wenn es vom Pfeil getroffen wird.

    ","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663095010783,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qNthVE8IvX4f0Y1r","name":"Einschüchternde Präsenz","type":"feat","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Intimidating Presence"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.M6VSMzVtKPhh8B0i"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Ab der 10.Stufe kannst du deine Aktion nutzen, um jemanden mit deiner bedrohlichen Präsenz einzuschüchtern. Bestimme eine Kreatur innerhalb von 9m, die du sehen kannst. Kann diese dich ebenfalls sehen oder hören, muss ihr ein Weisheitsrettungswurf (SG 8 + dein Übungsbonus + dein Charismamodifikator) oder sie wird bis zum Ende deines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. In den folgenden Zügen kannst du deine Aktion dazu verwenden, die Dauer dieses Zustands jeweils bis zum Ende deines nächsten Zuges zu verlängern. Der Effekt hört auf, falls die Kreatur ihre Zug außerhalb deiner Sicht oder mehr als 18m entfernt von dir beendet. Schafft die Kreatur ihren Rettungswurf, kannst du dieses Merkmal in den nächsten 24 Stunden nicht mehr auf sie anwenden.

    ","chat":"","unidentified":""},"source":"SHB S.49","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha","value":"wis"},"type":{"value":"class","subtype":""},"requirements":"Barbar; Berserker 10","recharge":{"value":null,"charged":false}},"ownership":{"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439667877,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kampfstil: (TKmA) Druidischer Krieger","type":"feat","img":"icons/magic/nature/beam-hand-leaves-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.PDKTgLfqGxyrcnm7"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"qaeS9cCgsjrTjZi7","system":{"description":{"value":"

    Du beherrschst zwei Zaubertricks deiner Wahl aus der @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste des Druiden}. Sie zählen für dich als Waldläuferzauber und du nutzt Weisheit als Attribut zum Zauberwirken. Wenn du mit dieser Klasse um eine Stufe aufsteigst, kannst du einen der Zaubertricks durch einen anderen von der Zauberliste des Druiden ersetzen.

    ","chat":"","unidentified":""},"source":"TKmA S,69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"fightingStyle"},"requirements":"Waldläufer 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439009609,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qdEJGqY2CoX2aXil","name":"Magische Geheimnisse","type":"feat","img":"icons/sundries/documents/document-torn-diagram-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magical Secrets"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.aonJ2YjkqkYB9WYB"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen der 10.Stufe hast du bereits aus einem breiten Spektrum an Disziplinen magisches Wissen zusammengetragen. Wähle zwei Zauber beliebiger Klassen, einschließlich des Barden. Du musst in der Lage sein, Zauber des gewählten Grades zu wirken, vergleiche dazu die Aufstiegstabelle für Barden. Es ist auch möglich, sich für Zaubertricks zu entscheiden.

    \n

    Die ausgesuchten Sprüche gelten für dich als Bardenzauber und zählen in Bezug auf die maximale Anzahl deiner bekannten Zauber. Du lernst zwei weitere Zauber beliebiger Klassen auf Stufe 14 und erneut auf Stufe 18.

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    Mit Erreichen der 20.Stufe hast du deine Kontrolle über die Blutmagie verfeinert, was dein Opfer mildert und deine Fähigkeiten verstärkt. Einmal pro Runde, wenn du für eine Bloodhunter-Eigenschaft einen Blutmagie-Würfel werfen musst, kannst du wählen, ob du den Wurf wiederholen möchtest und welches Würfelergebnis du verwenden willst.

    \n

    Außerdem erhältst du jedes Mal, wenn du einen kritischen Treffer mit einem Waffenangriff erzielst, der durch deinen @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus} gestärkt wurde, einen verbrauchten Einsatz deiner Eigenschaft @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch} zurück.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439889449,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qjINu63Q7ps9F3ws","name":"Manöver: Ablenkender Schlag","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.5AJnACqrs6YlumUr"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um deinen Gegner abzulenken und deinen Verbündeten eine Angriffsfläche zu verschaffen. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Der nächste Angriffswurf gegen das Ziel von einem anderen Angreifer als dir selbst ist im Vorteil, falls die entsprechende Aktion vor Beginn deines nächsten Zuges ausgeführt wird. 

    ","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.kampfmeister.kampfuberlegenheit-wurfel",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439204006,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Arkaner Stoss","type":"feat","system":{"description":{"value":"

    Du hast neue Möglichkeiten erlernt, arkane Energie zu kanalisieren und damit zu zerstören oder zu heilen. Wenn ein Ziel entweder von dir mit einer magischen Waffe oder von deinem Stahlverteidiger getroffen wird, kannst du magische Energie durch den Schlag kanalisieren und einen der folgenden Effekte bewirken:

    • Das Ziel erleidet [[/r 2d6]] Energieschaden zusätzlich.

    • Wähle ein Ziel (Kreatur oder Gegenstand) aus, das du sehen kannst und das sich innerhalb von 9 Metern von dir befindet. Dem Ziel fließt heilende Energie zu, die [[/r 2d6]] Trefferpunkte wiederherstellt.

    Du kannst diese Energie so oft einsetzen, wie es der Höhe deines Intelligenzmodifikators entspricht (mindestens einmal), jedoch nur einmal pro Zug. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    ","chat":"","unidentified":""},"source":"TKmA S.19","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"@abilities.int.mod","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 9; Kampfschmied","recharge":{"value":null,"charged":false}},"img":"icons/magic/symbols/elements-air-earth-fire-water.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"quickOther":{"context":""},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.RTwahZxtPsFnw0PT"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673795265188,"modifiedTime":1674238807113,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"qqEul2AJXAgXM1ST"} -{"_id":"qz5O0Zq8cN4v9mV4","name":"Seele der Täuschung","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.R4mVP6ZzWkbhs9XL"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 17.Stufe können deine Gedanken nicht mittels Telepathie oder auf irgendeine andere Weise gelesen werden, es sei denn, du lässt es zu. Du kannst dem Gedankenleser falsche Gedanken präsentieren, indem du einen erfolgreichen Wurf auf Charisma (Täuschen) ablegst, gegen den vergleichenden Wurf auf Weisheit (Motiv erkennen) des Gedankenlesers. Außerdem kannst du entscheiden, dass Magie, die feststellt, ob deine Worte der Wahrheit entsprechen, diese als wahr erkennt, ganz gleich, was du sagst. Du kannst darüber hinaus nicht durch Magie gezwungen werden, die Wahrheit zu sagen.

    ","chat":"","unidentified":""},"source":"XgtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Strippenzieher 17","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441044790,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qzvA9DUlLdNhCaXX","name":"Anrufung: Lebenstrinker","type":"feat","img":"icons/skills/melee/strike-sword-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Triffst du mit deiner Paktwaffe eine Kreatur, erleidet diese nekrotischen Schaden in Höhe deines Charismamodifikators (mindestens 1).

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 12, Pakt der Klinge","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438634679,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verbesserte Verbindung","type":"feat","img":"icons/magic/control/energy-stream-link-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KToSyffNH05hXXdN"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"r9Zoqz74UiundMjz","system":{"description":{"value":"

    Die Verbindung zu deinem @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeist} verbessert deine zerstörerischen und stärkenden Zauber. Wenn du einen Zauber wirkst, während dein Wildfeuergeist beschworen ist, der Feuerschaden oder zufügt oder Trefferpunkte wiederherstellt, würfel [[/r 1d8]] und addiere das Ergebnis zu einem der Schadens- oder Heilungswürfe.

    \n

    Außerdem kannst du die Reichweite von Zaubern, die du wirkst, auch von deinem Wildfeuergeist aus berechnen, ausgenommen Zauber, die auf dich selbst wirken.

    ","chat":"","unidentified":""},"source":"TKmA S.36","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 6; Zirkel des Wildfeuers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440189995,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Zurückkehrende Waffe","type":"feat","system":{"description":{"value":"

    Gegenstand: Eine Waffe oder Kriegswaffe mit der Wurfwaffe-Eigenschaft

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden. Wird ein Fernkampfangriff mit ihr ausgeführt, kehrt sie unmittelbar danach in die Hand des Trägers zurück.

    ","chat":"","unidentified":""},"source":"TKmA S.24","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 2","recharge":{"value":null,"charged":false}},"img":"icons/weapons/daggers/dagger-blue.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.OB2gPBdJNiQgzmtn"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625925439,"modifiedTime":1673628211870,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"rAnrqs5ptYO9Fxlv"} -{"_id":"rJh8kgtcg0nnVyzu","name":"Göttlicher Zorn","type":"feat","img":"icons/magic/holy/projectiles-blades-salvo-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.ouiMLypnqOFMh7CC"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Sobald du dich auf der 3.Stufe für diesen Pfad entscheidest, kannst du deine Waffenangriffe mit göttlichem Zorn erfüllen. Während du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, erleidet die erste Kreatur, die du in jedem deiner Züge mit einem Waffenangriff triffst, zusätzlichen Schaden in Höhe von [[/r 1d6]] + deine halbe Barbarenstufe. Der zusätzliche Schaden ist entweder nekrotisch oder gleißend: du legst die Schadensart fest, wenn du dieses Merkmal erhältst.

    ","chat":"","unidentified":""},"source":"XGtE S.11","activation":{"type":"","cost":0,"condition":"Erste getroffene Kreatur im Zug"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+@classes.barbar.levels/2",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar 3; Zelot","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439753587,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rPsMJTw6VesAU6AR","name":"Zauber formen","type":"feat","img":"icons/skills/targeting/crosshair-arrowhead-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Wc2fCys4P8zrruPT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 2.Stufe hast du die Effekte deiner Hervorrufungszauber so unter Kontrolle, dass du Bereiche in ihnen formen kannst, in denen man vor ihren Auswirkungen sicher ist. Wenn du einen Hervorrufungszauber wirkst, der andere Kreaturen betrifft, die du sehen kannst, darfst du eine Anzahl dieser Kreaturen bestimmen, die 1 + dem Grad des Zaubers entspricht. Die ausgewählten Kreaturen schaffen ihren Rettungswurf gegen deine Zauber automatisch und erleiden keinen Schaden, auch wenn sie normalerweise bei einem gelungenen Rettungswurf die Hälfte des Schadens erleiden würden.

    ","chat":"","unidentified":""},"source":"PHB S.88","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Magier 2, Schule der Hervorrufung","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440615075,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Magischen Gegenstand replizieren","type":"feat","system":{"description":{"value":"

    Mit dieser Durchdringung replizierst du einen bestimmten magischen Gegenstand. Du kannst diese Durchdringung mehrfach erlernen. Wähle dabei jeweils einen magischen Gegenstand, den du damit erzeugen kannst, aus den Listen replizierbarer Gegenstände aus. Im Tabellentitel findest du eine Klassenstufe, die zum Auswählen eines Gegenstands erforderlich ist. Alternativ kannst du den magischen Gegenstand unter gewöhnlichen magischen Gegenständen im Spiel auswählen. Tränke und Schriftrollen sind davon ausgenommen.

    In den Tabellen siehst du, ob bei einem Gegenstand Einstimmung erforderlich ist. In der Gegenstandsbeschreibung im Spielleiterhandbuch findest du weitere Informationen dazu, einschließlich des Gegenstaatstyps, der zum Herstellen erforderlich ist.

    Replizierbare Gegenstände (2.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.Dm3p1UTYjt6k022l]{Alchemiekrug}Nein
    Mütze der WasseratmungNein
    @Compendium[SharedData_global.Gegenstände.OtTgDtiVKCTB6Msd]{Nachtbrille}Nein
    @Compendium[SharedData_global.Gegenstände.ZDOV97ar351t1WTz]{Nimmervoller Beutel}Nein
    @Compendium[SharedData_global.Gegenstände.6BEVIuyYbIdz87ql]{Seil des Kletterns}Nein
    Steine der VerständigungNein
    @Compendium[SharedData_global.Gegenstände.4KelNfNSdLrJaUom]{Zauberstab der Geheimnisse}Nein
    @Compendium[SharedData_global.Gegenstände.8WTvkSW56fhEMKKj]{Zauberstab der Magieerkennung}Nein

    Replizierbare Gegenstände (6.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @UUID[Compendium.SharedData_global.Gegenstände.tkuwwOtGLjBr2ySM]{Bezauberungsaugen}Ja
    @Compendium[SharedData_global.Gegenstände.VttGHGvSUo1y4WDm]{Elfenumhang}Ja
    @Compendium[SharedData_global.Gegenstände.Lu9wNt8ZS8cyHx6F]{Flöte des Unheimlichen}Nein
    @Compendium[SharedData_global.Gegenstände.qYtr5Rz4hmDssWYS]{Handschuhe des Diebstahls}Nein
    @Compendium[SharedData_global.Gegenstände.d4deLzk4aohPP87R]{Laterne der Enttarnung}Nein
    @Compendium[SharedData_global.Gegenstände.kyO3Pdq36M9ZtcLz]{Ring des Wasserlaufens}Nein
    @Compendium[SharedData_global.Gegenstände.CTn8ZARIXSL6HjFc]{Stiefel der Elfen}Nein
    @Compendium[SharedData_global.Gegenstände.xoHrtmIe5395h3U0]{Umhang des Mantarochens}Nein

    Replizierbare Gegenstände (10.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.llKOXxXdHJ1Ycddi]{Anhänger der Wundheilung}Ja
    @Compendium[SharedData_global.Gegenstände.LlVQfKbGplySGd2l]{Armschienen des Bogenschützen}Ja
    @Compendium[SharedData_global.Gegenstände.efF21pETjJy60eir]{Augen des Adlers}Ja
    @Compendium[SharedData_global.Gegenstände.s9vIQvbRvNwUlEQ3]{Brosche des Abschirmens}Ja
    @Compendium[SharedData_global.Gegenstände.f5HxUYile7ZNdO6G]{Ehlonnas Köcher}Nein
    @Compendium[SharedData_global.Gegenstände.lkfDkTz7iW2ksmpF]{Flöte des Rattenfängers}Ja
    @Compendium[SharedData_global.Gegenstände.Hj16mjAmXLjVGEPl]{Geflügelte Stiefel}Ja
    @Compendium[SharedData_global.Gegenstände.htyEZLW7yDvVuMK1]{Halskette der Anpassung}Ja
    @Compendium[SharedData_global.Gegenstände.k7YYZgCNfkmWpajf]{Handschuhe des Geschossfangens}Ja
    @Compendium[SharedData_global.Gegenstände.j41oce0GdU3agFDT]{Handschuhe des Schwimmens und Kletterns}Ja
    @Compendium[SharedData_global.Gegenstände.9ZS7WjGcGZDLqU3B]{Helm der Telepathie}Ja
    @Compendium[SharedData_global.Gegenstände.kL7oIIgFyq0KIONX]{Hut der Verkleidung}Ja
    @Compendium[SharedData_global.Gegenstände.1rY7WSwLigpHKvbq]{Medaillon der Gedanken}Ja
    @Compendium[SharedData_global.Gegenstände.TziTZ1FY9A9DMmOC]{Panzerhandschuh der Ogerkraft}Ja
    @Compendium[SharedData_global.Gegenstände.etzoei39c2jGbIrv]{Ring der Gedankenabschirmung}Ja
    @Compendium[SharedData_global.Gegenstände.UnmkgzGTtoioFNlO]{Ring des Springens}Ja
    @Compendium[SharedData_global.Gegenstände.Tv8Sf2CIL0iykee4]{Schuhe des Spinnenkletterns}Ja
    @Compendium[SharedData_global.Gegenstände.AGXlRylPEJZtOG9G]{Stiefel der Winterlande}Ja
    @Compendium[SharedData_global.Gegenstände.e0bOEFbLhF1uSmJ1]{Stiefel des Schreitens und Springens}Ja
    @Compendium[SharedData_global.Gegenstände.fY9fJ6JqJKQizG81]{Stirnband der Intelligenz}Ja
    @Compendium[SharedData_global.Gegenstände.iQSP3X36pRO4TNik]{Umhang des Schutzes}Ja

    Replizierbare Gegenstände (14.Artifizientenstufe)

    Magischer GegenstandEinstimmung
    @Compendium[SharedData_global.Gegenstände.zygf0oz98f2P26HE]{Anhänger der Gesundheit}Ja
    @Compendium[SharedData_global.Gegenstände.gvwNgrhteWd2upl8]{Armschienen der Verteidigung}Ja
    @Compendium[SharedData_global.Gegenstände.cMqejij6etNeyi8P]{Dimensionsfesseln}Nein
    @Compendium[SharedData_global.Gegenstände.HS6xp9dLMzJ2ZzA4]{Edelstein des Sehens}Ja
    @Compendium[SharedData_global.Gegenstände.RqYR5JlJrwSjEET4]{Gürtel der Hügelriesenstärke}Ja
    @Compendium[SharedData_global.Gegenstände.MNJJQeVc4bodSsBs]{Horn der Sprengung}Nein
    @Compendium[SharedData_global.Gegenstände.soT8m5g00G1zROYJ]{Ring der Bewegungsfreiheit}Ja
    @Compendium[SharedData_global.Gegenstände.JP0AVIeH86OYbHKo]{Ring des Schutzes}Ja
    @Compendium[SharedData_global.Gegenstände.UPjoel6Htb1Y6a3l]{Ring des Widders}Ja
    @Compendium[SharedData_global.Gegenstände.uRGn04AmQfiG4hTb]{Stiefel der Geschwindigkeit}Ja
    @Compendium[SharedData_global.Gegenstände.MNq99yoEVQ9YH8NQ]{Stiefel des Schwebens}Ja
    @Compendium[SharedData_global.Gegenstände.tEQcDQqgml39H0x7]{Umhang der Fledermaus}Ja
    ","chat":"","unidentified":""},"source":"TKmA S.23","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 2,6,10,14","recharge":{"value":null,"charged":false}},"img":"icons/magic/symbols/mask-metal-silver-white.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.MHQ9gcNzF2F8BPZi"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625843035,"modifiedTime":1673628194036,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"rmcaLpe4gn25NAPw"} -{"name":"Manöver: (TKmA) Gebieterische Erscheinung","type":"feat","img":"icons/magic/holy/saint-glass-portrait-halo.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.YdF6W7PY16Xt4Nvq"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"rr0i0cBQbDyekXmG","system":{"description":{"value":"

    Wenn du einen Wurf auf Charisma (Auftreten, Einschüchtern oder Überzeugen) durchführst, kannst du einen Überlegenheitswürfel verbrauchen und das Ergebnis zu dem deines Attributswurfs addieren.

    ","chat":"","unidentified":""},"source":"TKmA S.43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"@scale.kampfmeister.kampfuberlegenheit-wurfel","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439244433,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rtXZr5diUfmRmCeM","name":"Göttliches Niederstrecken","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Smite"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ySMPQ6zNSlvkrl2f"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du einen Zauberplatz ausgeben, um dem Ziel(zusätzlich zu dem Waffenschaden) gleißenden Schaden zufügen. Der zusätzliche Schaden beträgt 2d8 +1d8 für jeden Grad des Zauberplatzes über den 1. hinaus, bis zu einem Maximum von 5d8. Der Schaden erhöht sich nochmals um 1d8 bis zu einem Maximum von 6d8, wenn es sich bei dem Ziel um einen Unhold oder einen Untoten handelt.

    \n

    **Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440794438,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"s4SS1vQH0tvZo6iS","name":"Meister des Hinterhalts","type":"feat","img":"icons/skills/movement/arrows-up-trio-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.uFWYLDPiqgFpR2Vo"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 13.Stufe bist du hervorragend im Anführen von Überraschungsangriffen und agierst im Kampf als erster. Du bist im Vorteil bei Initiativewürfen. Außerdem ist es für dich und andere einfacher, die erste Kreatur anzugreifen, die du während der ersten Runde eines Kampfes triffst; Angreifer sind bei Angriffswürfen gegen dieses Ziel im Vorteil bis zum Beginn deines nächsten Zuges.

    ","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Späher 13","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441033188,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Natürliche Erhohlung","type":"feat","img":"icons/magic/symbols/ring-circle-smoke-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.isOcRDKG5fD0j15Q"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"s4lEk9vbZG06xjqX","system":{"description":{"value":"

    Ab Stufe 2 kannst du ein wenig deiner magischen Energie zurückgewinnen, indem du in Meditation verharrst und deinem Geist mit der Natur vereinst. Im Rahmen einer kurzen Rast kannst du dir eine gewisse Anzahl verbrauchter Zauberplätze aussuchen, die du wiedererlangst. Die Zauberplätze dürfen zusammengenommen höchstens eine Gradzahl besitzen, die kleiner oder gleich der Hälfte deiner Stufe als Druide ist (abgerundet). Darüber hinaus darf keiner der Zauberplätze Grad 6 oder höher sein. Diese Fähigkeit kannst du erst nach einer langen Rast erneut einsetzen.

    \n

    Bist du beispielsweise ein Druide der 4.Stufe, kannst du bis zu zwei Grade an Zauberplätzen wiedererlangen. Du kannst also entweder zwei Zauberplätze des 1.Grades oder einen Zauberplatz des 2.Grades zurückgewinnen.

    ","chat":"","unidentified":""},"source":"SHB S.60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 2, Zirkel des Landes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440253042,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kenne deinen Feind","type":"feat","img":"modules/SharedData_global/icons/skills/light_07.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.WopJNfenV8igA9tQ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"s7imbHAoBNGq3R2a","system":{"description":{"value":"

    Ab der 7.Stufe kannst du, wenn du für mindestens 1 Minute einen Feind außerhalb des Kampfes beobachtest oder mit ihm interagierst, bestimmte Informationen über seine Fähigkeiten im Vergleich zu deinen erfahren. Der SL sagt dir, ob du gleichwertig, überlegen oder unterlegen in Bezug auf zwei der folgenden Charakteristika deiner Wahl bist:

    \n
      \n
    • Stärkewert
    • \n
    • Geschicklichkeitswert
    • \n
    • Konstitutionswert
    • \n
    • Rüstungsklasse
    • \n
    • aktuelle Trefferpunkte
    • \n
    • Gesamtzahl der Klassenstufen (falls vorhanden)
    • \n
    • Klassenstufe als Kämpfer (falls vorhanden)
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kampfmeister 7","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440384389,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Ring der Zauberauffüllung","type":"feat","system":{"description":{"value":"

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Ring (erfordert Einstimmung)

    Der Träger dieses Rings kann als Aktion einen verbrauchten Zauberplatz auffüllen. Es kann sich um einen Zauberplatz des 3.Grads oder geringer handeln. Wurde der Ring verwendet, so kann er erst im nächsten Morgengrauen verwendet werden.

    ","chat":"","unidentified":""},"source":"TKmA S.24","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 6","recharge":{"value":null,"charged":false}},"img":"icons/equipment/finger/ring-ball-leaves-green.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.ezjQeiVLx4swiHam"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625868363,"modifiedTime":1673628197331,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"sCkxK9H0FHcCg8Kj"} -{"name":"Durchdringung: Verbesserte Waffe","type":"feat","system":{"description":{"value":"

    Gegenstand: Einfache Waffe oder Kriegswaffe

    Diese magische Waffe gewährt einen Bonus von +1 auf Angriffs- und Schadenswürfe, die mit ihr ausgeführt werden.

    Der Bonus wird auf +2 erhöht, wenn du die 10.Stufe dieser Klasse erreichst.

    ","chat":"","unidentified":""},"source":"TKmA S.24","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 2","recharge":{"value":null,"charged":false}},"img":"icons/weapons/swords/shortsword-broad-engraved.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.MolCzFFhrowSuHoz"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625907877,"modifiedTime":1673628210060,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"sDL2tYdUT0hUtW7a"} -{"name":"Verstärkte Stellung","type":"feat","system":{"description":{"value":"

    Du bist Meister darin, mit deiner mystischen Kanone gut verteidigte Stellungen zu schaffen:

    • Du und deine Verbündeten haben innerhalb von drei Metern um eine deiner mystischen Kanonen aufgrund eines schimmernden magischen Schutzfeldes halbe Deckung.

    • Du kannst jetzt zwei Kanonen gleichzeitig haben. Du kannst zwei mit derselben Aktion erzeugen (doch nicht mit demselben Zauberplatz), und du kannst beide mit derselben Bonusaktion aktivieren. Du bestimmst, ob die Kanonen identisch, oder verschieden sein sollen. Du kannst keine dritte Kanone erzeugen, wenn du bereits zwei hast.

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    Ab Stufe 20 besitzt du das unglaubliche Talent, immer dann Erfolg zu haben, wenn es nötig ist. Verfehlt dein Angriff ein ziel innerhalb deiner Reichweite, kannst du den Misslungenen Wurf in einen Treffer verwandeln. Alternativ kannst du auch einen fehlgeschlagenen Attributswurf so behandeln, als hättest du eine 20 gewürfelt.

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    Hast du diese Fähigkeit einmal eingesetzt, musst du eine kurze oder lange Rast beenden, bevor du sie erneut anwenden kannst.

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    Du kannst @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} einmal wirken, indem du einen Hexenmeisterplatz verbrauchst. Du kannst diese Fähigkeit erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

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    Du hast eine mystische Verbindung mit deinen magischen Gegenständen entwickelt, die du zu deinem Schutz nutzen kannst:

    • Du erhältst einen Bonus von +1 auf alle Rettungswürfe pro magischem Gegenstand, auf den du aktuell eingestimmt bist.

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    \n

    Außerdem kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} auf eine neue Weise anwenden. Du musst beim Angriffswurf nicht im Vorteil sein, um deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50m um sie herum befindest und beim Angriffswurf nicht im Nachteil bist. Alle anderen Regeln bezüglich des @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffs} gelten nach wie vor für dich.

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    Wenn du einen Zauber wirkst, der andere Kreaturen dazu zwingt, einen Rettungswurf abzulegen, kannst du einige dieser Kreaturen vor der vollen Stärke des Zaubers schützen. Gib 1 Zaubereipunkt aus und bestimme eine Anzahl betroffener Kreaturen, die maximal der Höhe deines Charismamodifikators entspricht (mindestens 1). Jeder ausgewählten Kreatur gelingt der Rettungswurf automatisch.

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    Auf Stufe 1 erhältst du die Fähigkeit, einen Teil deiner Lebensessenz zu kanalisieren und manchmal zu opfern, um Kreaturen durch Blutmagie zu verfluchen und zu manipulieren. Du erhältst einen der folgenden Blutflüche deiner Wahl:

    @Compendium[SharedData_global.Klassenfähigkeiten.RaV5rtRyuxKZDiY7]{Blutfluch der Augenlosen}

    @Compendium[SharedData_global.Klassenfähigkeiten.DMJVzUmAv2UoII6d]{Blutfluch der Bindung}

    @Compendium[SharedData_global.Klassenfähigkeiten.C68IeG4Z2iy4reKU]{Blutfluch der Entblößung}

    @Compendium[SharedData_global.Klassenfähigkeiten.jUzqxWgNWRjD1KV2]{Blutfluch der Gefallenen Marionette}

    @Compendium[SharedData_global.Klassenfähigkeiten.cQbCSvMaU2JYJSen]{Blutfluch der Korrosion}

    @Compendium[SharedData_global.Klassenfähigkeiten.EmPgRZefhwdMxXTm]{Blutfluch der Markierten}

    @Compendium[SharedData_global.Klassenfähigkeiten.AkFIoQ20vCq2Bttg]{Blutfluch der aufgeblähten Agonie}

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.I4e7z9DL0F0TeGqS]{Blutfluch des Exorzisten}

    @Compendium[SharedData_global.Klassenfähigkeiten.wWdrerSfNmn0ufUE]{Blutfluch des Heulens}

    @Compendium[SharedData_global.Klassenfähigkeiten.npfH22fPU8avohRC]{Blutfluch des Seelenfressers}

    @Compendium[SharedData_global.Klassenfähigkeiten.G722Y8U6I6h8WHlD]{Blutfluch des verwirrten Geistes}

    Auf der 6., 10., 14. und 18.Stufe erhältst du einen weiteren Blutfluch deiner Wahl. Auf diesen Stufen kannst du außerdem einen dir bekannten Blutfluch mit einem anderen deiner Wahl ersetzen.

    Wenn du deinen Blutfluch einsetzt, kannst du wählen, welchen Fluch du beschwören willst. Während du einen Blutfluch beschwörst, aber bevor er auf das Ziel wirkt, kannst du den Fluch verstärken, indem du eine Anzahl von Trefferpunkten verlierst, die einem Wurf deines Blutmagiewürfels entspricht, wie in der Spalte \"Blutmagie Würfel \"der Aufstiegstabelle des Bloodhunters angegeben. Ein verstärkter Fluch erhält einen zusätzlichen Effekt, der in der Beschreibung des jeweiligen Fluches beschrieben ist. Kreaturen, die kein Blut in ihrem Körper haben, sind immun gegen Blutflüche, es sei denn, du hast den Fluch verstärkt.

    Du kannst diese Fähigkeit einmal einsetzen. Ab der 6. Stufe kannst du die Eigenschaft Blutfluch zweimal, ab der 13. Stufe dreimal und ab der 17. Stufe viermal zwischen zwei Rasten einsetzen. Du erhältst alle verbrauchten Einsätze zurück, wenn du eine kurze oder lange Rast beendest.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@scale.bloodhunter.blutfluch","per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 1,6,10,14,18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439895291,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"u2rejERAjVDRlyGd","name":"Urschlag","type":"feat","img":"icons/creatures/reptiles/lizard-mouth-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.0CHcMLAGstLdFMnr"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Von der 6.Stufe an gelten deine Angriffe in Tiergestallt als magisch, wenn es darum geht, Resistenzen oder Immunitäten gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

    ","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 6, Zirkel des Mondes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440231052,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"uCkFBac3Iuc7LYm4","name":"Innere Ruhe","type":"feat","img":"icons/magic/nature/tree-spirit-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tranquility"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.rBDZLatuoolT2FUW"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Von der 11.Stufe an kannst du dich in eine besondere Art der Meditation vertiefen, die dich mit einer Aura des Friedens umgibt. Am Ende einer langen Rast erhältst du die Effekte des Zaubers @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, die bis zum Anfang der nächsten langen Rast anhalten (der Zauber kann wie gewöhnlich vorzeitig beendet werden).

    ","chat":"","unidentified":""},"source":"PHB S.94 | pg.80","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis","value":"wis"},"type":{"value":"class","subtype":""},"requirements":"Mönch, Weg der offenen Hand 11","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440742828,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"uFDeoXCxp2wrKjQb","name":"Anrufung: (XGtE) Verwünschung des Irrsinns","type":"feat","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als eine Bonusaktion verursachst du ein psychischen Rauschen um das Ziel herum, das du mit dem Zauber @Compendium[SharedData_global.Zauber.HRLjqITiPVXFy03c]{Verwünschen} oder einem anderen Merkmal des Hexenmeisters verflucht hast, wie mit der Verwünschung der @UUID[Compendium.SharedData_global.Subclass.gPpLfzyqiVeOWo6g]{Fluchklinge} oder dem @Compendium[SharedData_global.Klassenfähigkeiten.gs28FJJcc0KBjbRJ]{Zeichen des schlechten Omens}. Wenn du dies tust, fügst du dem verfluchten Ziel und jeder Kreatur deiner Wahl, die du innerhalb von 1,50m um das Ziel sehen kannst, psychischen Schaden zu. Die Höhe des psychischen Schadens entspricht deinem Charismamodifikator (mindestens 1 Schaden). Um diese Anrufung einzusetzen, musst du das verfluchte Ziel sehen können und es muss sich innerhalb von 9m um dich befinden.

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    Auf der 1.Stufe erhältst du die Fähigkeit, deine Waffen oder deine Rüstung mit Magie zu erfüllen. Am Ende einer langen Rast kannst du einen nicht-magischen Gegenstand berühren, er eine Rüstung, eine einfache Waffe oder eine Kriegswaffe sein muss. Bis zum Ende deiner nächsten langen Rast oder bis du stirbst, wird das Objekt zu einem magischen Gegenstand und gibt die einen Bonus von +1 auf RK, falls es sich um eine Rüstung handelt, oder einen Bonus von +1 auf Angriff- und Schadenswürfe, falls es sich um eine Waffe handelt.

    \n

    Wenn du dieses Merkmal verwendet hast, kannst du es erst wieder einsetzten, nachdem du eine lange Rast beendet hast

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    Auf der 20.Stufe erhältst du die Fähigkeit, dir außerordentliches kriegerisches Können zunutze zu machen. Als eine Aktion kannst du magisch zu einem Avatar der Eroberung werden und erhältst 1 Minute lang die folgenden Vorzüge:

    \n
      \n
    • Du erhältst Resistenz gegen jedweden Schaden.
    • \n
    • Wenn du in deinem Zug die Angriffsaktion ausführst, kannst du als Teil dieser Aktion einen zusätzlichen Angriff ausführen.
    • \n
    • Deine Angriffe mit Nahkampfwaffen erziehlen einen kritischen Treffer bei einem Würfelergebniss von 19 oder 20 auf dem D20.
    • \n
    \n

    Nachdem du dieses Merkmal genutzt hast, kannst du es nicht verwenden, bis du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 20, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.OSCOJg4DH6HY8gTF"}},"_id":"uxjIL3ZmgRCnTG6w"} -{"_id":"v4pJqWp6ReCaNZ84","name":"Gewiefte Kampfweise","type":"feat","img":"icons/sundries/documents/blueprint-helmet.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RKPnlF9T0LSqOZxy"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 3.Stufe kannst du die Taktik eines Gegners erkennen und eine Gegenstrategie entwickeln. Als eine Bonusaktion kannst du einen Wurf auf Weisheit (Motiv erkennen) gegen eine Kreatur durchführen, die du sehen kannst und die nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist. Dein Wurf wird mit dem Wurf des Ziels auf Charisma (Täuschen) verglichen. Wenn du erfolgreich bist, kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen dieses Ziel einsetzen, selbst wenn du bei diesem Angriffswurf nicht im Vorteil bist, aber nicht, wenn du im Nachteil bist.

    Dieser Vorzug hält für 1 Minute an oder bis du dieses Merkmal erfolgreich gegen ein anderes Ziel einsetzt.

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    Als Studierender der arkanen Magie besitzt du ein Zauberbuch, das die ersten Funken deiner zukünftigen Macht enthält. Für die Zauberliste des Magiers siehe @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste: Magier}

    \n

    Zaubertricks

    \n

    Auf der 1.Stufe beherrschst du drei beliebige Zaubertricks aus der Zauberliste des Magiers. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Magiers angegeben ist.

    \n

    Zauberbuch

    \n

    Auf Stufe 1 besitzt du ein Zauberbuch, das sechs Magierzauber des 1.Grades umfasst. In diesem hältst du alle dir bekannten Magierzauber fest, außer Zaubertricks, diese wirkst du aus dem Gedächtnis.

    \n

    Vorbereiten und wirken von Zaubern

    \n

    Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu aus deinem Zauberbuch eine Anzahl von Magierzaubern, die deiner Stufe als Magier + deinem Intelligenzmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für deren Grad du auch Zauberplätze besitzt.

    \n

    Bist du zum Beispiel ein Magier der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Intelligenzwert 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades aus deinem Zauberbuch umfassen.

    \n

    Die Aufstiegstabelle des Magiers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} des 1. Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss} zu wirken.

    \n

    Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder langen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute je Zaubergrad pro Spruch, die du damit verbringst, dein Zauberbuch zu studieren und dir die Gesten und Gesänge einzuprägen, die zum Wirken der Zauber nötig sind.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    Stufe\n

    Bekannte

    \n

    Zaubertricks

    \n
    — Zauberplätze pro Grad—
    1.2.3.4.5.6.7.8.9.
    132--------
    233--------
    3342-------
    4443-------
    54432------
    64433------
    744331-----
    844332-----
    9443331----
    10543332----
    115433321---
    125433321---
    1354333211--
    1454333211--
    15543332111-
    16543332111-
    175433321111
    185433331111
    195433332111
    205433332211
    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Magierzauber wirkst, ist Intelligenz, da du deine Sprüche durch diszipliniertes Lernen und Einprägen erlernst.

    \n

    Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit deinen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung

    \n

    SG des Rettungswurfs = 8 + dein Übungsbonus + dein Intelligenzmodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

    \n

    Rituale Wirken

    \n

    Du kannst einen Magierzauber als Ritual wirken, wenn er als solches gekennzeichnet ist. Du musst einen Zauber nicht vorbereitet haben, um ihn als Ritual zu wirken.

    \n

    Zauberfokus

    \n

    Als Zauberfokus für deine Magierzauber kannst du einen arkanen Fokus (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) verwenden.

    \n

    Zauber des 1.Grades und höher lernen

    \n

    Jedes Mall, wenn du eine Stufe als Magier aufsteigst, darfst du zwei neue Magierzauber in dein Zauberbuch eintragen, ohne dass du Zeit oder Geld aufwenden brauchst. Jeder dieser Zauber muss einem Grad entsprechen, für den du auch Zauberplätze besitzt, so wie es in der Aufstiegstabelle des Magiers angegeben ist.

    \n

    Auf deinen Abenteuern könntest du neue Sprüche finden, die du deinem Zauberbuch hinzufügen kannst (Siehe dazu den Kasten \"Dein Zauberbuch\"  des @Compendium[SharedData_global.Klassen.wos3NBbXUC19GQuy]{Magiers}).

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    Solange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK).

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    Ab der 7.Stufe kannst du dich dank deiner instinktiven Gewandheut dem Wirkungsbereich bestimmter Effekt entziehen, wie etwa dem Blitzodem eines blauen Drachen oder dem Zauber @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}. Bist du einem Effekt ausgesetzt, der einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, nimmst du bei einem erfolgreichen Rettungswurf gar keinen Schaden und bei einem Misserfolg lediglich die Hälfte des Schadens.

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    Wenn du dich in einem Bereich mit dämmrigen Licht oder Dunkelheit befindest, kannst du deine Aktion verwenden, um unsichtbar zu werden, bis du dich bewegst oder eine Aktion oder eine Reaktion ausführst.

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    Voraussetzung ist: 18. Stufe, Orden der Lykaner

    Als Aktion stößt du ein markerschütterndes Heulen aus. Jede Kreatur im Umkreis von 9 Metern um dich, die dich hören kann, muss einen Weisheitsrettungswurf bestehen oder wird bis zum Ende seines nächsten Zuges von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Wenn sie ihren Rettungswurf um 5 oder mehr verfehlen, werden sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}, während sie auf diese Weise erschreckt werden. Eine Kreatur, der dieser Rettungswurf gelingt, ist für die nächsten 24 Stunden immun gegen diesen Blutfluch.

    Du kannst eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst und die von dem Heulen noch nicht betroffen wurden.

    Verstärken. Die Reichweite dieses Fluchs erhöht sich auf 18 Meter.

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    Ab der 10.Stufe lernst du, wie man einem Waffenangriff die Resistenz einer Kreatur gegen deine Zaubersprüche umgeht. Wenn du eine Kreatur mit einem Waffenangriff triffst, ist sie im Nachteil bei dem nächsten Rettungswurf, den sie gegen einen deiner Zauber ablegen muss, falls du diesen vor Ende deines nächsten Zuges wirkst.

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    Ab der 1.Stufe entspricht deine Rüstungsklasse 10 + deinem Geschicklichkeitsmodifikator + deinem Weisheitsmodifikator, solange du weder eine Rüstung noch einen Schild trägst.

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    Auf Stufe 6 erlangst du die Fertigkeit, mit Zaubern gewobene Musik und Worte der Macht zu nutzen, um geistesbeeinflissende Effekte abzuwenden. Als Aktion kannst du eine Darbietung geben, die bis zum Ende deines nächsten Zuges andauert. Während dieser Zeit sind du und deine verbündeten Kreaturen im Umkreis von 9m in Vorteil bei Rettungswürfen, um nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu sein. Die betroffene Kreatur muss in der Lage sein, dich zu hören, damit sie in den Genuss dieses Vorzugs kommt. Die Darbietung endet vorzeitig, falls du zum Schweigen gebracht wirst oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst. Du kannst sie auch freiwillig beenden, wozu keine Aktion notwendig wird.

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    Ab Stufe 14 spüren natürliche Kreaturen deine Verbindung mit dem Land und werden zögern, dich anzugreifen. Sollte ein Tier oder eine Pflanze dich attackieren wollen, muss der Kreatur ein Weisheitsrettungswurf gegen einen SG gelingen, als ob es einem deiner Druidenzauber zu widerstehen versucht. Ist der Rettungswurf ein Misserfolg, muss sich die Kreatur ein anderes Ziel suchen oder verfehlt dich automatisch. Bei einem erfolgreichen Rettungswurf ist die Kreatur für die nächsten 24 Stunden immun gegen diesen Effekt.

    \n

    Die Kreatur ist sich schon vor ihrem Angriff über diesen Effekt bewusst.

    ","chat":"","unidentified":""},"source":"SHB S.61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"type":{"value":"class","subtype":""},"requirements":"Druide 14, Zirkel des Landes","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440244910,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wrGv04t2JMR3bYj8","name":"Pakt des Buches","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AXxuPH6aG8bCgrRS"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Schutzherr gibt dir ein Zauberbuch: das Buch der Schatten. Wenn du dieses Merkmal erhältst, suche dir drei Zaubertricks von frei wählbaren Zauberlisten aus (es müssen nicht die gleichen sein). Solange du das Buch bei dir trägst, kannst du diese drei Zaubertricks beliebig oft wirken. Sie zählen nicht in Bezug auf die maximale Anzahl bekannter Zaubertricks. Sprüche, die nicht in der Zauberliste des Hexenmeisters enthalten sind, gelten für dich trotzdem als Hexenmeisterzaubertricks.

    \n

    Solltest du das Buch der Schatten verlieren, kannst du eine einstündige Zeremonie ausführen, um von deinem Schutzherren einen Ersatz zu erhalten. Die Zeremonie kann im Rahmen einer kurzen oder langen Rast durchgeführt werden. Dabei wird das alte Buch zerstört. Falls du stirbst, zerfällt das Buch zu Asche.

    ","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"pact"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439369729,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verbesserter Verteidiger","type":"feat","system":{"description":{"value":"

    Dein @Compendium[SharedData_global.Klassenfähigkeiten.qqEul2AJXAgXM1ST]{Arkaner Stoss} und dein @UUID[Compendium.SharedData_global.Beschwörungen.PyrXyelompOUgqTp]{Stahlverteidiger} sind ab sofort mächtiger:

    • Extraschaden sowie Heilung durch deinen arkanen Stoß sind auf [[/r 4d6]] erhöht.

    • Dein Stahlverteidiger erhält einen Bonus von +2 auf die Rüstungsklasse.

    • Wenn dein Stahlverteidiger seine Angriffsabwehr einsetzt, erleidet der Angreifer Energieschaden in Höhe von [[/r 1d4]] + deinem Intelligenzmodifikator.

    ","chat":"","unidentified":""},"source":"TKmA S.19","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 15; Kampfschmied","recharge":{"value":null,"charged":false}},"img":"icons/magic/life/cross-embers-glow-yellow-purple.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}},"core":{"sourceId":"Item.lukBqLyeXsZxuK6b"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673795285054,"modifiedTime":1674238837335,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"wsaIN0OOIwBc5nOO"} -{"name":"Perfektes Selbst","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Perfect Self"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"wwIXjAVCXqLyFL8Q","system":{"description":{"value":"

    Wenn du ab Stufe 20 beim Würfeln der Initiative keine Ki-Punkte mehr besitzen solltest, erhältst du 4 Ki-Punkte zurück.

    ","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440658943,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"x5oi9gasnLMEgqSH","name":"Göttliche Macht fokussieren (Kleriker)","type":"feat","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Channel Divinity (Cleric)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf der 2.Stufe erhältst du die Fähigkeit, direkt durch eine Gottheit göttliche Macht zu fokussieren, um magische Effekte hervorzurufen. Du beginnst mit zwei solchen Effekten: @Compendium[SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm]{Untote vertreiben} und einem Effekt, der durch deine Domäne festgelegt wird. Manche Domänen verleihen dir weitere Effekte im Laufe deiner Klerikerkarriere.

    \n

    Wenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen der Effekte dies hervorrufen soll. Bevor du erneut Göttliche Macht fokussieren kannst, musst du eine kurze oder lange Rast einlegen. Manche Effekte dieses Merkmals erfordern, das dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Klerikerzauber zu widerstehen versucht. Ab der 6.Stufe kannst du zweimal (statt nur einmal) Göttliche Macht fokussieren, bevor du eine Rast benötigst, ab der 18. Stufe sogar dreimal. Nach einer kurzen oder langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

    \n

    **Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

    ","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@scale.kleriker.gottliche-macht-fokussieren","per":"sr","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kleriker 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440425922,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xBK94ZMcjZazicrf","name":"Ursprung der Zauberei","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sorcerous Origins"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle den Ursprung deiner angeborenen magischen Kraft:

    \n

    Spielerhandbuch:

    \n

    @Compendium[SharedData_global.Subclass.hxRpwRBKkgclqWH0]{Drachenblutlinie}

    \n

    @Compendium[SharedData_global.Subclass.wn6ir5zug6OaBH9Y]{Wilde Magie}

    \n

    Xanathars Ratgeber für Alles:

    \n

    @Compendium[SharedData_global.Subclass.8gd7gTnAT6m0ZpHz]{Göttliche Seele}

    \n

    @Compendium[SharedData_global.Subclass.HQNkRymEVuW6EgaB]{Schattenmagie}

    \n

    @Compendium[SharedData_global.Subclass.8WqTCpno0pL9OIOO]{Sturmzauberei}

    \n

    Deine Wahl verleiht dir auf der 1., 6., 14. und 18.Stufe jeweils ein Merkmal.

    ","chat":"","unidentified":""},"source":"PHB S.116 | pg.101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Zauberer 1,6,14,18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441255985,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xGtyqq1RYAicCFWP","name":"Anrufung: Neblige Visionen","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438617545,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xLEr0zLZq60eMIlR","name":"Manöver: Provozierender Angriff","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OTsxUoBc6Yi53sWd"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zu einer Attacke gegen dich zu verleiten. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist das Ziel  bis zum Ende deines nächsten Zuges bei allen Angriffswürfen, die nicht dir gelten, im Nachteil.

    ","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@scale.kampfmeister.kampfuberlegenheit-wurfel",""]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"str"},"type":{"value":"class","subtype":"maneuver"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439144736,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xV2eIJAcy2jPxurw","name":"Meister der Taktik","type":"feat","img":"icons/environment/settlement/target.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PAhwzCMaNkXu8oua"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beginnend mit der 3.Stufe kannst du die Helfen-Aktion als Bonusaktion verwenden. Wenn du außerdem die Helfen-Aktion nutzt, um einen Verbündeten bei seinem Angriff gegen eine Kreatur zu unterstützen, kann das Ziel dieses Angriffs sich innerhalb von 9m um dich herum befinden, statt nur innerhalb von 1,50m.

    ","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"bonus","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Strippenzieher 3","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441054590,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xglwQlQ9AMAtKiWP","name":"Zauberwirken (Paladin)","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Paladin)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ihoQHsmVZlyDbPhX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit Erreichen von Stufe 2 lernst du, durch Meditation und Gebete von der göttlichen Magie zu zehren, um wie ein Kleriker Zauber zu wirken. Für die Zauberliste des Paladins siehe @Compendium[SharedData_global.Klassenfähigkeiten.0FTKaS8uiMrOd3gM]{Zauberliste: Paladin}

    Vorbereiten und Wirken von Zaubern

    Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Paladinzaubern, die deiner halben Stufe als Paladin + deinem Charismamodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für deren Grad du auch Zauberplätze besitzt.

    Bist du zum Beispiel ein Paladin der 5.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Charismawert von 14 kann deine Liste vorbereiteter Zauber vier beliebige Sprüche (halbierte Stufe 2 + Modifikator 2) des 1. oder 2. Grades umfassen.

    Die Aufstiegstabelle des Paladins gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, musst du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen} zu wirken.

    Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder langen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

    Stufe-  Zauberplätze pro Grad  -
    1.2.3.4.5.
    1-----
    22----
    33----
    43----
    542---
    642---
    743---
    843---
    9432--
    10432--
    11433--
    12433--
    134331-
    144331-
    154332-
    164332-
    1743331
    1843331
    1943332
    2043332

    Attribut zum Zauberwirken

    Das Attribut, mit dem du deine Paladinzauber wirkst, ist Charisma, da du deine Magie aus der Hingabe zu deiner gerechten Sache schöpfst.

    Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Charisma. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Paladinzauber bestimmt, ziehst du deinen Charismamodifikator hinzu. Bei Angriffen mit deinen Paladinzaubern findet ebenfalls der Charismamodifikator Anwendung.

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Charismamodifikator

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Charismamodifikator

    Zauberfokus

    Du kannst ein heiliges Symbol (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Paladinzauber verwenden.

    ","chat":"","unidentified":""},"source":"PHB S.99","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517400289,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xp8nt1YSZgTbXG7h","name":"Anrufung: Teufelssicht","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst in Dunkelheit bis zu 36m weit normal sehen, gleichgültig ob diese magisch oder natürlichen Ursprungs ist.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438590532,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xvgDfTFB3tlO87NL","name":"Zauberwirken (Kleriker)","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting (Cleric)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.v4gKwLhAq9vuqza7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Kleriker kannst du Zauber wirken, indem du die Macht deiner Gottheit kanalisierst. Für die Zauberliste des Klerikers siehe @Compendium[SharedData_global.Klassenfähigkeiten.KmrZE2AuuXG5AKEG]{Zauberliste: Kleriker}

    \n

    Zaubertricks

    \n

    Auf der 1.Stufe sind dir drei Zaubertricks deiner Wahl aus der Zauberliste der Kleriker bekannt. Weitere deiner Wahl lernst du auf höheren Stufen, so wie es in der Spalte für bekannte Zaubertricks in der Aufstiegstabelle des Klerikers angegeben ist.

    \n

    Vorbereiten und Wirken von Zaubern

    \n

    Du musst Zaubersprüche vorbereiten, um sie wirken zu können. Wähle dazu eine Anzahl von Klerikerzaubern, die deiner Stufe als Kleriker + deinem Weisheitsmodifikator entspricht (mindestens 1) und notiere sie in einer Liste. Du kannst nur Sprüche aussuchen, für dessen Grad du auch Zauberplätze besitzt.

    \n

    Bist du zum Beispiel ein Kleriker der 3.Stufe, verfügst du über vier Zauberplätze des 1.Grades und zwei des 2.Grades. Bei einem Weisheitswert von 16 kann deine Liste vorbereiteter Zauber sechs beliebige Sprüche (Stufe 3 + Modifikator 3) des 1. oder 2.Grades umfassen.

    \n

    Die Aufstiegstabelle des Klerikers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen. Um einen Spruch aus deiner Liste vorbereiteter Zauber zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung. Hast du beispielsweise den Zauber @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} des 1.Grades vorbereitet, kannst du sowohl einen Zauberplatz des 1.Grades als auch einen des 2.Grades verwenden, um @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} zu wirken. Einen Spruch zu wirken, entfernt ihn nicht von deiner Liste der vorbereiteten Zauber. Diese kannst du nach jeder längen Rast ändern. Eine neue Liste vorzubereiten, erfordert mindestens 1 Minute im Gebet oder in Meditation je Zaubergrad pro Spruch.

    \n

     

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    LevelZaubertricks—Zauberplätze pro Grad—
    1st2nd3rd4th5th6th7th8th9th
    132--------
    233--------
    3342-------
    4443-------
    54432------
    64433------
    744331-----
    844332-----
    9443331----
    10543332----
    115433321---
    125433321---
    1354333211--
    1454333211--
    15543332111-
    16543332111-
    175433321111
    185433331111
    195433332111
    205433332211
    \n

     

    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Klerikerzauber wirkst, ist Weisheit, da du deine Magie aus der Hingabe zu deiner Gottheit schöpfst.

    \n

    Immer wenn du deine Magie auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Weisheit. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Klerikerzauber bestimmt, ziehst du deinen Weisheitsmodifikator hinzu. Bei Angriffen mit deinem Klerikerzaubern findet ebenfalls der Weisheitsmodifikator Anwendung.

    \n

    SG für Rettungswürfe= 8 + dein Übungsbonus + dein Weisheitsmodifikator

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Weisheitsmodifikator

    \n

    Rituale wirken

    \n

    Du kannst einen Klerikerzauber als Ritual wirken, falls der Spruch als solches gekennzeichnet ist und du ihn vorbereitet hast.

    \n

    Zauberfokus

    \n

    Du kannst ein heiliges Symbol (siehe @Compendium[SharedData_global.Regelwerk.CdoOL17woXPiR1N8]{Ausrüstung}) als Zauberfokus für deine Klerikerzauber verwenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440440979,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Visionen der Vergangenheit","type":"feat","img":"icons/magic/time/hourglass-tilted-glowing-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Zf1Xixygs4uG9MxH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"y1WPdGjfto18nqFY","system":{"description":{"value":"

    Ab Stufe 17 kannst du einen schemenhaften Blick in die Vergangenheit werfen, die mit deiner unmittelbaren Umgebung in Verbindung steht oder mit einem Objekt, das du in der Hand hältst. Verbringst du mindestens 1 Minute in Meditation oder im Gebet, empfängst du traumartige, schattenhafte Bilder vergangener Ereignisse. Du kannst so viele Minuten in dieser Einkehr verharren, wie es der Höhe deines Weisheitmodifikators entspricht. Während der gesamten Dauer musst du konzentriert bleiben (als ob du dich auf einen Zauber konzentrieren würdest). Hast du diese Fähigkeit eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

    \n

    Objekt lesen: Hältst du ein Objekt, während du meditierst, hast du Visionen zu dessen früheren Besitzern. Nach 1 Minute Meditation erfährst du, wie der Besitzer an das Objekt gelangt ist und wie er es verloren hat. Außerdem siehst du das jüngste und einschneidendste Ergebnis, bei dem Objekt und Besitzer involviert waren. Falls das Objekt in der jüngeren Vergangenheit von weiteren Kreaturen besessen wurde (innerhalb von Tagen in Höhe deines Weisheitmodifikators), kannst du 1 zusätzliche Minute je weiteren Besitzer meditieren, um das Gleiche über sie zu erfahren.

    \n

    Gebiet lesen: Während du meditierst, siehst du Visionen von Ereignissen, die sich kürzlich in deiner direkten Umgebung abgespielt haben (einem Raum, einer Straße, einem Tunnel, einer Lichtung oder dergleichen, im Umfang eines 15m-Würfels). Die Vision reicht eine Anzahl von Tagen zurück, die der Höhe deines Weisheitmodifikators entspricht. Für jede Minute, die du meditierst, erfährst du ein wichtiges Ereignis, angefangen mit dem jüngsten. Wichtige Ereignisse sind solche, bei denen starke Emotionen involviert waren, etwa ein Kampf oder ein Verrat, eine Hochzeit, ein Mord, eine Geburt oder eine Beerdigung. Es kann sich allerdings auch um alltägliche Ereignisse handeln, die trotzdem wichtig für deine derzeitige Situation sind.

    ","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Kleriker 17, Domäne des Wissens","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440505879,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yAndaFSwOpELiRSh","name":"Tieraspekt","type":"feat","img":"icons/creatures/mammals/wolf-shadow-black.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ZsfjvsFhtMkrH2SL"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf Stufe 6 erhältst du einen magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für dasselbe wie auf Stufe 3 entscheiden oder dir ein anderes aussuchen.

    \n

    Bär. Du besitzt jetzt die Stärke des Bären. Deine Traglast (einschließlich Maximalgewicht und Höchstlast beim Anheben) wird verdoppelt und du bist im Vorteil bei Stärkewürfen, um Gegenstände zu schieben, zu ziehen, hochzuheben oder zu zerschmettern.

    \n

    Adler. Du kannst jetzt sehen wie ein Adler. Du bist problemlos in der Lage, bis zu 1,5km weit zu schauen und kannst dabei Details erkennen, als ob die Dinge 30m von dir entfernt wären. Außerdem bist du in dämmrigem Licht nicht mehr im Nachteil bei Würfen auf Weisheit (Wahrnehmung).

    \n

    Wolf. Du verfügst jetzt über das Jagdgefühl eines Wolfes. Du kannst andere Kreaturen aufspüren, während du dich schnell fortbewegst und dich auch mit normalem Reisetempo heimlich bewegen.

    ","chat":"","unidentified":""},"source":"SHB S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Barbar, Totemkrieger 6","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439698588,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gehärtete Seele","type":"feat","img":"icons/magic/defensive/shield-barrier-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.GDKSg4zUvZrVwGWO"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"yNZEWUNl8QteJZhu","system":{"description":{"value":"

    Wenn du die 14.Stufe erreichst, bist du im Vorteil bei Rettungswürfen gegen @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezauberung} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigung}.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439904312,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yQqoYta40F1AEpj7","name":"Druidenzirkel","type":"feat","img":"icons/magic/nature/tree-roots-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druid Circle"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.u6Du2P9s81SWuGbi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auch wenn ihre Gruppierung den meisten Außenstehenden unbekannt ist, sind Druiden Teil einer Gesellschaft, die sich über das ganze Land erstreckt und dabei politische Grenzen außer Acht lässt. Alle Druiden gehören dieser druidischen Gesellschaft an, auch wenn einige so isoliert leben, dass sie noch nie ein hochrangiges Mitglied gesehen oder an einer Zusammenkunft teilgenommen haben. Druiden betrachten sich gegenseitig als Brüder und Schwestern. Wie wilde Tiere wetteifern sie manchmal miteinander oder tragen sogar Kämpfe aus. Die druidische Gesellschaft ist in Zirkel aufgeteilt, deren Mitglieder bestimmte Ansichten über die Natur, das Gleichgewischt und die Lebensweise der Druiden teilen.

    \n

     

    \n

    Mit der 2.Stufe suchst du dir einen Druidenzirkel aus, dem du von nun an angehörst:

    \n

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Subclass.FAsShTJTtV7Cc8d6]{Zirkel des Landes}

    \n

    @Compendium[SharedData_global.Subclass.t1qv4JvExpmdtbD4]{Zirkel des Mondes}

    \n

    Xanathars Ratgeber für alles

    \n

    @Compendium[SharedData_global.Subclass.Mrt3ywyZ8d1UaYAq]{Zirkel der Träume}

    \n

    @Compendium[SharedData_global.Subclass.ZakVwpNKy6FkcOIL]{Zirkel des Hirten}

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Subclass.FOUBdABLjPAKEQpI]{Zirkel der Sporen}

    \n

    @Compendium[SharedData_global.Subclass.dunlU6QTpETyiMIY]{Zirkel der Sterne}

    \n

    @Compendium[SharedData_global.Subclass.yxQrFd2GCu02Zy5X]{Zirkel des Wildfeuers}

    \n

    Deine Wahl verleiht dir auf der 2., 6., 10., 16. und 19.Stufe jeweils ein Merkmal.

    ","chat":"","unidentified":""},"source":"PHB S.59 | pg.67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Druide 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440029032,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yRmdx2qzPsNUYVxB","name":"Zersetzendes Brandmal","type":"feat","img":"icons/magic/unholy/orb-stone-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.z2eT8F2jafFM8EvD"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ab der 11.Stufe legt dein @Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung} nun ein Fragment der Essenz deines Gegners frei und macht ihn anfällig für deinen @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroten Ritus}. Jedes Mal, wenn du einer gebrandmarkten Kreatur mit deinem @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus} Schaden zufügst, verursacht deine Waffe einen zusätzlichen Blutmagie-Würfel an Ritualschaden. Außerdem kann sich die gebrandmarkte Kreatur nicht mehr durch Kreaturen oder Gegenstände bewegen.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Bloodhunter 11, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439979007,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yURkw1gxNEjkikal","name":"Anrufung: Vitalität des Unholds","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben} als Zauber des 1.Grades nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

    ","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 +4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438533940,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yVi69kCQMjtmEjHu","name":"Ki: Diamantseele","type":"feat","img":"icons/magic/water/projectile-icecicle.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki: Diamond Soul"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Durch deine Beherrschung des Ki giltst du ab der 14.Stufe in allen Rettungswürfen als geübt. Zusätzlich kannst du jedes Mal, wenn du einen Rettungswurf ablegst und dabei scheiterst, 1 Ki-Punkt ausgeben, um erneut zu würfeln. Das zweite Ergebnis musst du allerdings verwenden.

    ","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":"ki"},"requirements":"Mönch 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439073155,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yYixXvUnwYPgqFsY","name":"Zauberliste: Artifizient","type":"feat","img":"icons/creatures/magical/construct-stone-earth-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.gS8FpTTu3r0JgCef"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zaubertricks (Grad 0)

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

    @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

    @Compendium[SharedData_global.Zauber.GMnBIPimwKozaudU]{Dornenpeitsche}

    @Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}

    @Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

    @Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}

    @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}

    @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

    @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

    @Compendium[SharedData_global.Zauber.0q9W0IGtwANcKjga]{Resistenz}

    @Compendium[SharedData_global.Zauber.ip6yXHOuR3RaH9u9]{Säurespritzer}

    @Compendium[SharedData_global.Zauber.YoVuMIiaYr4ecahr]{Schockgriff}

    @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

    @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

    @Compendium[SharedData_global.Zauber.TkRYZ0IlTbdlVdAj]{Verschonung der Toten}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

    @Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung}

    @Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen}

    @Compendium[SharedData_global.Zauber.hRVFgiUdjuyg5TpO]{Magiestein}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.WQKSeEm3QEOoKZIh]{Blitzköder}

    @Compendium[SharedData_global.Zauber.DaXFwuy97zJ8OQTv]{Dröhnende Klinge}

    @Compendium[SharedData_global.Zauber.i9LuwxIO4fVdF6je]{Grünfeuerklinge}

    @Compendium[SharedData_global.Zauber.qaomY1kFgrRV7aKX]{Schwertexplosion}

     

    Grad 1

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm (Ritual)}

    @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben}

    @Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

    @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

    @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}

    @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren (Ritual)}

    @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

    @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken (Ritual)}

    @Compendium[SharedData_global.Zauber.BItm05qsQhk638oZ]{Nahrung und Wasser reinigen}

    @Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug}

    @Compendium[SharedData_global.Zauber.9eF8zWiDwEzSQwPj]{Schmieren}

    @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

    @Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

    @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren}

    @Compendium[SharedData_global.Zauber.eQzsdxZRQiLdUFw3]{Fangschlinge}

    @Compendium[SharedData_global.Zauber.fF3EKKmeuZN8rnb9]{Katapult}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.pTvXOWf22frGirJE]{Tashas ätzendes Gebräu}

     

    Grad 2

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.gNPGoPExIIZmfW1h]{Arkanes Schloss}

    @Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

    @Compendium[SharedData_global.Zauber.ebZIAZpR7wx8MA5q]{Beistand}

    @Compendium[SharedData_global.Zauber.hhXxuizWp0CG7XZr]{Dauerhafte Flamme}

    @Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

    @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern}

    @Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund (Ritual)}

    @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

    @Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

    @Compendium[SharedData_global.Zauber.KRI418XoUwudWWLz]{Schutz vor Gift}

    @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

    @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben}

    @Compendium[SharedData_global.Zauber.1utFXB8Tk7h192XB]{Seiltrick}

    @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}

    @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}

    @Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen}

    @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

    @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern}

    @Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

    @Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben (Ritual)}

    Tashas Kessel mit Allem

    -

    Grad 3

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen (Ritual)}

    @Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}

    @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}

    @Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}

    @Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

    @Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

    @Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}

    @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

    @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen (Ritual)}

    @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile}

    @Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

    @Compendium[SharedData_global.Zauber.JFPhyMr0Myy3hyU4]{Winziger Diener}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.m3ZstEMlTk7TNEER]{Intellektfestung}

     

    Grad 4

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.XxZ6KLCqVuPLlCrC]{Arkanes Auge}

    @Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

    @Compendium[SharedData_global.Zauber.e9QgQru8toYjpYTI]{Leomunds Geheime Truhe}

    @Compendium[SharedData_global.Zauber.NGxuxr13fDGkm65k]{Mordekainens Privates Heiligtum}

    @Compendium[SharedData_global.Zauber.UvIlSSkcVFfstv2F]{Otilukes Unverwüstliche Sphäre}

    @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}

    @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

    @Compendium[SharedData_global.Zauber.XvAR8sawx59R7PIj]{Verarbeitung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.NHYi8Jj6d13i94G5]{Elementarverderben}

    Tashas Kessel mit Allem

    @Compendium[SharedData_global.Zauber.jXJ7wtUv0QRbRqF2]{Konstrukt beschwören}

     

    Grad 5

    Spielerhandbuch

    @Compendium[SharedData_global.Zauber.B6ilToE4WtrE8YOU]{Bigbys Hand}

    @Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung}

    @Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

    @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}

    @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

    Xanathars Ratgeber für Alles

    @Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

    @Compendium[SharedData_global.Zauber.HndoQZOEEFLo7Jm7]{Steinwandeln}

    Tashas Kessel mit Allem

    -

    ","chat":"","unidentified":""},"source":"TKmA S.12","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Artifizient","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517135171,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Loyale Tiergeister","type":"feat","img":"icons/creatures/mammals/humanoid-wolf-dog-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.KYZuIS1r6r4eGGl6"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}}},"_id":"yoifxi82YohkXEcJ","system":{"description":{"value":"

    Ab der 14.Stufe wachen die Naturgeister, zu denen du sprichst, über dich, wenn du am verwundbarsten bist. Wenn du auf 0 Trefferpunkte reduziert oder gegen deinen Willen @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst, kannst du sofort den Zauber @Compendium[SharedData_global.Zauber.MdJQpTIAac1tr2fz]{Tiere beschwören} einsetzen, als ob er mit einem Zauberplatz des 9.Grades gewirkt worden wäre. Es werden vier Tiere deiner Wahl beschworen, mit einem Herausforderungsgrad von 2 oder niedriger. Die beschworenen Tiere erscheinen innerhalb von 6m um dich herum. Falls du ihnen keine Befehle erteilst, beschützen sie dich vor Gefahren und greifen deine Feinde an. Der Zauber dauert 1 Stunde an, ohne dabei Konzentration zu erfordern, oder bis du ihn beendest (keine Aktion erforderlich).

    Wenn du dieses Merkmal eingesetzt hast, kannst du es erst erneut verwenden, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.20","activation":{"type":"","cost":0,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":6,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Druide 14, Zirkel des Hirten","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440196947,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchdringung: Resistente Rüstung","type":"feat","system":{"description":{"value":"

    Voraussetzung: 6.Artifizientenstufe

    Gegenstand: Rüstung (erfordert Einstimmung)

    Der Träger dieser Rüstung ist resistent gegen eine der folgenden Statusarten, die du beim Durchdringen des Gegenstands auswählst: Blitz, Energie, Feuer, Gift, Gleißend, Kälte, Nekrotisch, Psychisch, Säure oder Schall.

    ","chat":"","unidentified":""},"source":"TKmA S.23","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"artificerInfusion"},"requirements":"Artifizient 6","recharge":{"value":null,"charged":false}},"img":"icons/equipment/chest/breastplate-banded-blue.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.Qplg4vFdlmlFkpxK"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673625859959,"modifiedTime":1673628196290,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"yriMguXgX486k9At"} -{"name":"Anrufung: (TKmA) Ewige Knechtschaft","type":"feat","img":"modules/SharedData_global/icons/spells/horror-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Item.ig7ueHc1OpkV9SJR"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"yxe4yrBWvopV00Fi","system":{"description":{"value":"

    Voraussetzung: Hexenmeister der 5.Stufe

    \n

    Du musst keinen Zauberplatz verbrauchen, um @Compendium[SharedData_global.Zauber.DtPgazU7hxPS5yew]{Tote beleben} zu wirken. Du kannst diese Option erst nach einer langen Rast erneut wirken.

    ","chat":"","unidentified":""},"source":"TKmA S.38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"eldritchInvocation"},"requirements":"Hexenmeister 5","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438825808,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zNZdMjukJTp7tFbB","name":"Göttliches Gespür","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Sense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Deine Sinne nehmen die Gegenwart von starkem Bösen wie den Geruch der Verderbnis wahr, wohingegen das machtvolle Gute wie himmlische Musik in deinen Ohren klingt. Als Aktion kannst du deine Aufmerksamkeit auf die Suche nach solchen Kräften richten. Bis zum Ende deines nächsten Zuges ist dir innerhalb von 18m der Standort jeglicher himmlischen und untoten Kreaturen sowie jedes Unholds bekannt, außer eine Kreatur befindet sich in voller Deckung. Dir ist die Art dieser Wesen bewusst (himmlisch, untot, Unhold), doch ihre Identität bleibt dir verborgen. Innerhalb dessalben Radius spürst du auch die Präsenz jedes Ortes oder Gegenstandes, der geweiht bzw. entweiht wurde. (wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.ehOnXin4m3ksg2gn]{Weihen})

    \n

    Diese Fähigkeit kannst du so oft nutzen, wie es deinem Charismamodifikator +1 entspricht. Beendest du eine lange Rast, stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

    ","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440807591,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zPpUKkPyZAnKihW8","name":"Arkaner Schuss: Betörender Pfeil","type":"feat","img":"icons/weapons/ammunition/arrow-broadhead-white.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PrOj8gWB0FHck9py"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Deine Verzauberungsmagie verleiht deinem Pfeil die Fähigkeit, ein Ziel vorübergehend zu betören. Die Kreatur, die von dem Pfeil getroffen wird, erleidet 2D6 zusätzlichen, psychischen Schaden und du wählst einen deiner Verbündeten innerhalb von 9m des Ziels. Das Ziel muss einen Weisheitsrettungswurf bestehen oder ist von dem von dir gewählte Verbündeten bis zum Beginn deines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. Dieser Effekt endet sofort, wenn der von dir gewählte Verbündete das bezauberte Ziel angreift, ihm Schaden zufügt oder zwingt, einen Rettungswurf abzulegen.

    Der psychische Schaden steigt auf 4D6, wenn du die 18.Stufe dieser Klasse erreichst.

    ","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663095025539,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zl3fKZlz4j1mO5lE","name":"Segen des Wissens","type":"feat","img":"icons/sundries/books/book-open-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.TBzegjAHryf4C1kg"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf Stufe 1 lernst du zwei Sprachen deiner Wahl. Außerdem bist du geübt in zwei der folgenden Fertigkeiten: Arkane Kunde, Geschichte, Naturkunde und Religion. Wendest du eine der gewählten Fertigkeiten an, wird dein Übungsbonus verdoppelt.

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    Ab der 9.Stufe kannst du in Erfahrung bringen, wie mächtig eine Kreatur im Vergleich zu dir ist, wenn du die Kreatur 1 Minute lang beobachtest oder mit ihr interagierst. Der SL teilt dir mit, ob die Kreatur dir ebenbürtig, überlegen oder unterlegen hinsichtlich zwei der folgenden Eigenschaften deiner Wahl ist:

    \n
      \n
    • Intelligenzwert
    • \n
    • Weisheitswert
    • \n
    • Charismawert
    • \n
    • Klassenstufe (falls sie über welche verfügt)
    • \n
    \n

    Es liegt im Ermessen des Spielleiters, ob du außerdem feststellst, dass du etwas Bestimmtes über die Geschichte der Kreatur oder über ihre Persönlichkeit weißt, falls sie denn eine besitzt.

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    Ab der 2. Stufe kannst du deine Aktion nutzen, um auf magische Weise die Gestalt eines Tieres anzunehmen, das du schon einmal gesehen hast. Du kannst die Fähigkeit zweimal einsetzen, ohne Rasten zu müssen. Nach eine kurzen oder langen Rast erhältst du alle verbrauchten Anwendungen zurück. Deine Stufe als Druide bestimmt die Art der Tiere, in die du dich verwandeln kannst, vergleiche dazudie Tabelle zur Tiergestalt unten. Beispielsweise kannst du dich auf der 2.Stufe in ein Tier mit einem Herausforderungsgrad (HG) von 1/4 oder niedriger verwandeln, das weder Flug. noch eine Schwimmbewegungsgrundrate aufweist.

    Tiergestalt

    Levelmax. HGEinschränkungenExample
    21/4Keine Flug- oder Schwimmbewegungsrate@Compendium[SharedData_global.Monster.DQR151jKAJhstRb1]{Wolf}
    41/2Keine Flugbewegungsrate@Compendium[SharedData_global.Monster.Zs3etQn3AJPtNtwS]{Krokodil}
    81--@Compendium[SharedData_global.Monster.XDRp3H87ji5gse75]{Rieseneule}

    Du kannst dich für eine Anzahl an Stunden in ein Tiergestalt verbleiben,die deiner halben Stufe als Druide entspricht (abgerundet)Anschließend verwandelst du dich in deine normale Gestalt zurück, falls du nicht vorher eine weitere Anwendung der Fähigkeit benutzt. Du kannst auch früher in deine ursprüngliche Form zurückkehren, indem du dafür in deinem Zug eine Bonusaktion aufwendest. Solltest du bewusstlos werden, auf 0 Trefferpunkte sinken oder sterben, verwandelst du dich automatisch zurück.

    Für die Zeit, in der du verwandelt bist, gelten folgende Regeln:

    • Deine Spielwerte werden durch die des Tieres ersetzt, Nur deine Gesinnung, Persönlichkeit, sowie dein Intelligenz-, Weisheits- und Charismawert bleiben unverändert. Du bist weiterhin in deinen Fertigkeiten und Rettungswürfen geübt und darüber hinaus in denen der Kreatur. Sollte es zu Überschneidungen kommen und die Kreatur einen höheren Übungsbonus aufweisen, benutzt du diesen statt deinem. Besitzt die Kreatur legendäre Aktionen oder Hortaktionen, kannst du diese nicht verwenden.
    • Wenn du dich verwandelst, übernimmst du auch die Trefferpunkte und die Trefferwürfel der Kreatur. Kehrst du in deine normale Form zurück, hast du wieder die gleiche Anzahl an Trefferpunkten wie vor der Verwandlung. Solltest du in Tiergestalt auf 0 Trefferpunkte reduziert werden, wird jeglicher überschüssiger Schaden auf deine normale Form übertragen. Erleidest du beispielsweise 10 Schadenspunkte in Tiergestalt und hast nur noch 1 Trefferpunkt übrig, kehrst du in deine normale Form zurück und erleidest 9 Schadenspunkte. Solange der überschüssige Schaden deine Trefferpunkte in deiner normalen Form nicht auf 0 reduziert, giltst du nicht als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}.
    • Du kannst keine Zauber wirken oder Handlungen ausführen, für die du Hände benötigst, und nicht in menschlicher Sprache sprechen. Diesbezüglich bist du auf die Möglichkeiten deiner Tiergestalt beschränkt. Dich zu verwandeln, stört nicht deine Konzentration auf einen Zauber, den du bereits gewirkt hast. Es verhindert auch nicht, dass du Aktionen ausführen kannst, die Teil eines Zaubers sind - wie es etwa bei einem Spruch wie @Compendium[SharedData_global.Zauber.MgpCXougRqSDzxEq]{Blitze herbeirufen} der Fall ist, wenn du ihn bereits gewirkt hast.
    • Du behältst alle Vorzüge jeglicher Merkmale deiner Klasse, deines Volkes oder aus anderen Quellen und kannst sie anwenden, falls deine neue Gestalt körperlich dazu in der Lage ist. Eine Ausnahme bilden spezielle Sinne wie etwa Dunkelsicht. Diese kannst du nur nutzen, wenn deine neue Form sie ebenfalls besitzt.
    • Du kannst bei der Verwandlung wählen, ob deine Ausrüstung an Ort und Stelle auf den Boden fällt, mit der neuen Gestalt verschmilzt oder von ihr getragen wird. Getragene Ausrüstung kann normal verwendet werden, doch der SL entscheidet, ob sie der neuen Form nutzt, basierend auf der Größe und Gestalt der Kreatur. Gegenstände verändern sich allerdings nicht und passen sich deiner neuen Form nicht an. Jegliche Ausrüstung, die du in deiner neuen Gestalt nicht tragen kannst, muss entweder auf den Boden fallen oder mit ihr vermelzen. Verschmolzene Ausrüstung hat keine Auswirkung, bis du die Gestalt erneut wechselst.
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    Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

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    Beginnend mit der 6.Stufe kann die göttliche Macht, die deinen @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} antreibt, dich beschützen. Wenn dir ein Rettungswurf misslingt, kannst du ihn wiederholen, musst den neuen Wurf aber verwenden. Du kannst diese Fähigkeit nur einmal pro Kampfrausch einsetzen.

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    Solange er sich im Sonnenlicht befindet, erleidet der Schatten einen Nachteil bei Attributswürfe, Angriffswürfe und Rettungswürfe.

    \n

     

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZRqDrWLoYrAw8iKs","name":"Stärkeentzug","type":"weapon","img":"icons/magic/unholy/hand-claw-fire-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Q4LMI5iEBePyIaOF"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

    \n
    \n

    Der Stärkewert des Ziels sinkt um [[/r 1d4]].

    \n
    \n

    Das Ziel stirbt, wenn seine Stärke auf 0 fällt. Ansonsten hält die Verringerung an, bis das Ziel eine kurze oder lange Rast durchführt. Wenn ein nicht böser Humanoider durch diesen Angriff stirbt, erhebt sich innerhalb von [[/gmr 1d4]] Stunden ein neuer Schatten aus dem Leichnam.

    \n
    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"RpiFxpnwbdi1s712","name":"Amorph","type":"feat","img":"icons/magic/unholy/silhouette-evil-horned-giant.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Schatten kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Z5qBBb0lhYCyMJL7","name":"Heimlicher Schatten","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-glow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Solange sich der Schatten in dämmrigen Licht oder Dunkelheit befindet, kann er die Verstecken-Aktion als Bonusaktion verwenden.

    \n

    Zusätzlich erhöht sich der Heimlichkeits-Fertigkeitsbonus von +4 auf +6 in dämmrigen Licht oder Dunkelheit.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.WGjkZovL6TTjkwUN"}},"system":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":16,"max":16,"temp":null,"tempmax":null,"formula":"3d8+3","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Schatten sind Untote, die dunklen Überzeichnungen humanoider Schatten ähnelt.

    \n

    Finsteres Gemüt. Der Schatten streckt seine Hand aus der Dunkelheit aus, um sich von der Lebenskraft lebender Kreaturen zu ernähren. Sie können jede Art von Lebewesen verzehren, doch werden sie besonders von Kreaturen angezogen, die nicht vom Bösen befleckt sind. Eine Kreatur, die ein Leben der Güte und Frömmigkeit führt, verbannt ihre niederen Impulse und stärksten Versuchungen in die Dunkelheit, in der der Schatten hungrig wartet. Wenn der Schatten die Stärke und körperliche Gestalt des Opfers entzieht, wird der Schatten des Opfers dunkler und beginnt sich aus eigenem Willen zu bewegen. Wenn die Kreatur stirbt, befreit sich ihr Schatten und wird ein neuer untoter Schatten, der nach mehr Leben giert, das er verschlingen kann.

    \n

    Wenn eine Kreatur, aus der der Schatten erschaffen wurde, irgendwie wieder zum Leben erwacht, spürt ihr untoter Schatten ihre Rückkehr. Der Schatten könnte seinen \"Ursprung\" suchen, um ihn zu quälen oder zu töten. Egal ob der Schatten sein lebendes Gegenstück sucht oder nicht, die Kreatur, die den Schatten hervorgebracht hat, wirft keinen Schatten, bis das Monster zerstört wird.

    \n

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    Ein Schreckgespenst ist der zornige, entfesselte Geist eines Humanoiden, der daran gehindert wird, ins Leben nach dem Tod zu gelangen. Schreckgespenster haben keine Verbindung mehr zu dem, wer oder was sie waren, doch sind sie dazu verdammt, für immer durch die Welt zu wandern. Einige entstehen, wenn dunkle Magie oder die Berührung eines Todesalbs eine Seele aus einem lebenden Körper reißt.

    Keine Erlösung. Wenn die unerledigte Aufgabe eines Geists erfüllt wird, kann er endlich ruhen. Das Schreckgespenst erwartet keine derartige Ruhe. Es ist verdammt, auf der Materiellen Ebene zu bleiben, und sein einziges Ende ist das Vergessen, das mit der Zerstörung seiner Seele einhergeht. Bis dahin führt es eine einsame Existenz an verlassenen Orten, endlos und vergessen durch die Zeitalter der Welt.

    Unsterblicher Hass. Lebende Kreaturen erinnern das Schreckgespenst daran, dass das Leben außerhalb seiner Reichweite ist. Der bloße Anblick der Lebenden überwältigt ein Schreckgespenst mit Leid und Zorn, und diese Gefühle können nur besänftigt werden, indem es besagtes Leben auslöscht. Ein Schreckgespenst tötet schnell und ohne Gnade, denn einzig Anderen das Leben zu rauben gewährt ihm die leiseste Befriedigung. Egal, wie viele Leben das Schreckgespenst aber auslöscht, es verfällt immer wieder in deinen Hass und sein Leid.

    Bewohner der Dunkelheit. Das Sonnenlicht stellt eine Quelle des Lebens dar, welche das Schreckgespenst niemals auslöschen können wird, und es verursacht ihm Schmerzen. Wenn die Nacht hereinbricht, verlassen Schreckgespenster ihre letzten Ruhestätten auf der Suche nach lebenden Wesen, die sie töten können, da sie wissen, dass wenige Waffen sie selbst verletzen können.

    Beim ersten Licht des Morgens ziehen sie sich in die Dunkelheit zurück, wo sie bleiben, bis die Nacht hereinbricht.

    Untote Natur. Ein Schreckgespenst muss nicht atmen, essen, trinken oder schlafen.

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    Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite: 1,5 m, Eine Kreatur. Treffer: 10 ([[/r 3d6]]) nekrotischer Schaden.

    Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, sonst werden seine maximalen Trefferpunkte um den erlittenen Schaden verringert. Diese Verringerung hält an, bis das Ziel eine kurze oder lange Rast durchführt. Das Ziel stirbt, wenn dieser Effekt seine maximalen Trefferpunkte auf 0 reduziert.

    Das Schreckgespenst will das Leben einer Kreatur aussaugen!

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    Das Schreckgespenst kann sich durch andere Kreaturen und Gegenstände bewegen als wären sie schwieriges Gelände.

    Es erleidet 5 ([[/r 1d10]]) Energieschaden, wenn es seinen Zug in einem Gegenstand beendet.

    Das Schreckgespenst kann sich durch andere Kreaturen und Objekte bewegen als wären sie schwieriges Gelände.

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    Solange sich das Schreckgespenst im Sonnenlicht befindet, hat es einen Nachteil bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die mit Sicht zusammenhängen.

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    Die Dryade hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"klUWN4z7LqLqimtE","name":"Mit Tieren und Pflanzen sprechen","type":"feat","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Dryade kann mit Tieren und Pflanzen kommunizieren, als würden sie eine Sprache teilen.

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    \n

    Das Attribut zum Wirken angeborener Zauber für die Dryade ist Charisma (Zauberrettungswurf-SG 14).

    \n

    Die Dryade kann angeboren die folgenden Zauber wirken, wobei keine Materialkomponenten nötig sind.:

    \n

    Beliebig oft: @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

    \n

    Jeweils 3/Tag: @Compendium[SharedData_global.Zauber.4UAV6UhqRJQTAmo4]{Gute Beeren}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

    \n

    Jeweils 1/Tag: @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

    \n
    \n

    Die Dryade kann Zauber wirken. Ihr Zauberattribut ist Charisma.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dSZCc7rtjjgBuGv7","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

    \n

     

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

    \n

    - Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

    \n

    - Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624679430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"9a1uLUovgsbIS7qn","name":"Gute Beeren","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Goodberry"},"core":{"sourceId":"Compendium.dnd5e.spells.Qf6CAZkc7ms4ZY3e"}},"system":{"description":{"value":"

    Bis zu zehn Beeren erscheinen in deiner Hand und werden für die Wirkungsdauer mit Magie erfüllt. Eine Kreatur kann eine Aktion verwenden, um eine Beere zu essen. Diese stellt 1 Trefferpunkt wieder her, außerdem bietet die Beere genug Nahrung, um eine Kreatur für einen Tag zu versorgen.

    \n

    Die Beere verliert ihre Macht, wenn sie nicht innerhalb von 24 Stunden nach Wirken des Zaubers verzehrt wird.

    ","chat":"","unidentified":""},"source":"SHB S. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Mistelzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624685951,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Bgb6MpnipfFAL8rM","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

    Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

    \n

    Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    \n

    Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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    Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

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    Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

    \n

    Für die Wirkungsdauer erhalten alle Kreaturen deiner Wahl innerhalb von 9m (inklusive dir) einen Bonus von +10 auf Würfe auf Geschicklichkeit (Heimlichkeit). Außerdem können ihre Spuren nur auf magische Weise gelesen werden. Eine Kreatur, die vom Effekt des Zaubers betroffen ist, hinterlässt keine Fährten oder andere Spuren ihrer Anwesenheit.

    ","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Asche eines verbrannten Mistelblatts und ein Fichtenzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624696092,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"982xQ3xKq67tvtEI","name":"Shillelagh","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

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    Einmal in ihrem Zug kann die Dryade 3m ihrer Bewegungsweite aufwenden, um auf magische Weise in einen lebenden Baum in Reichweite zu treten und aus einem anderen lebenden Baum innerhalb von 18m zum ersten Baum wieder hervorzukommen. Dabei erscheint sie in einem nicht besetzten Bereich innerhalb von 1,5m um den zweiten Baum. Beide Bäume müssen groß oder größer sein.

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    \n

    Nahkampf-Waffenangriff: +2 zum Treffen (+6 zum Treffen mit @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}), Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4)Wuchtschaden, oder 8 (1d8+4) Wuchtschaden mit @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

    \n
    \n

    Die {Kreatur} greift mit ihrer Keule an.

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    Die Dryade wählt einen Humanoiden oder ein Tier innerhalb von 9m aus, die sie sehen kann. Wenn das Ziel die Dryade sehen kann, muss es einen Weisheitsrettungswurf gegen SG 14 schaffen, um magisch @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die bezauberte Kreatur betrachtet die Dryade als vertraute Freundin, auf deren Ratschläge sie hört und die geschützt werden muss. Auch wenn das Ziel nicht unter der Kontrolle der Dryade steht, deutet sie die Bitte und Handlungen der Dryade auf die wohlwollendste Art, die möglich ist.

    \n

    Immer wenn die Dryade oder ihre Verbündeten etwas tun, das dem Ziel schadet, kann es den Rettungswurf wiederholen und den Effekt bei einem Erfolg beenden. Ansonsten hält der Effekt 24 Stunden an oder bis die Dryade stirbt, sich auf einer anderen Existenzebene befindet als das Ziel oder den Effekt als Bonusaktion beendet. Wenn der Rettungswurf des Ziels erfolgreich ist, ist es für die nächsten 24 Stunden gegen den Charm der Feen der Dryade immun.

    \n

    Die Dryade kann nicht mehr als einen Humanoiden und drei Tiere auf einmal bezaubert haben.

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    \n

    Reisende, die einen Wald betreten, erhaschen oft einen Blick auf eine weibliche Gestalt, die durch die Bäume huscht. Warmes Gelächter hängt in der Luft und zieht jene, die es hören, tiefer in die smaragdgrünen Schatten.

    \n

    An Bäume gebunden. Mächtige Feen binden manchmal niedere Feen an Bäume und verwandeln Sie dabei in Dryaden. Dies geschieht unter anderem als Bestrafung, wenn die Fee sich in einen Sterblichen verliebt, und diese Liebe verboten ist.

    \n

    Eine Dryaden kann ihren Baum verlassen und sich in seiner Umgebung aufhalten, aber der Baum bleibt ihr zu Hause und ihre Wurzel in der Welt. Solange der Baum gesund und unbeschädigt ist, bleibt die Dryaden für immer jung und anziehend. Wenn der Baum beschädigt wird, dann leidet sie. Wird der Baum sogar zerstört, verfällt sie in Wahnsinn.

    \n

    Zurückgezogenes Feenwesen. Dryaden sind die Wächter ihrer Domäne im Wald. Sie sind scheu und zurückgezogen und beobachten Eindringlinge von den Bäumen aus. Eine Dryaden, die von der Schönheit eines Fremden beeindruckt ist, möchte ihn vielleicht genauer betrachten, und vielleicht die Person sogar weglocken, um sie zu bezaubern.

    \n

    Dryaden arbeiten mit anderen Geschöpfen des Waldes zusammen, ihre Wälder zu schützen. Einhörner, Baumhirten und Satyrn leben mit ihnen Seite an Seite, zusammen mit den Druiden, die Hingabe der Dryaden an die Wälder, die sie Heimat nennen, teilen.

    \n

    Magie des Waldes. Dryaden können mit Pflanzen und Tieren sprechen. Sie können sich von einem Baum zum anderen teleportieren, um Eindringlinge und ihren Hainen wegzulocken. Wenn sie gedrängt werden, können Dryaden Humanoide mit ihrem Bezauberungen verführen und so Feinde in Freunde verwandeln. Sie kennen auch einige nützliche Zauber.

    \n
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    Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EM8dhRVlmCL4p39x","name":"Göttliche Eminenz","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Bonusaktion kann der Priester einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn der Priester einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LPBXVr6E2YKPj2xh","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

    Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

    \n

    Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.Q7SodFmOmSTDdRfH]{Heilige Flamme}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

    \n

    1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    \n

    2.Grad (3 Plätze):@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

    \n

    3.Grad (2 Plätze): @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen},  @Compendium[SharedData_global.Zauber.mZ8LzMawo2P1Trhf]{Schutzgeister}

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SSrJ5Uzjkeznmknv","name":"Heilige Flamme","type":"spell","img":"modules/SharedData_global/icons/spells/beam-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Heilige Flamme"},"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Flammengleisendes Licht senkt sich auf eine Kreatur herab, die sich in Reichweite befindet und die du sehen kannst. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, sonst erleidet es 1d8 gleißenden Schaden. Bei diesem Rettungswurf ist das Ziel nicht im Vorteil aufgrund von Deckung.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17.Stufe (4d8)

    ","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625158765,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"u0uFDDQPf1yVQuLA","name":"Licht","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

    \n

    Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625163058,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DZysXnk7S0mTUa9V","name":"Thaumaturgie","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

    \n

     

    \n
      \n
    • Deine Stimme dröhnt für 1 Minute dreimal so laut wie normal.
    • \n
    • Du lässt Flammen flackern, heller oder dunkler werden oder die Farbe wechseln. Der Effekt hält 1 Minute an.
    • \n
    • Du erzeugst für 1 Minute harmlose Erschuütterungen des Bodens.
    • \n
    • Du erschafst ein kurzes Geräusch, das von einem Punkt deiner Wahl in Reichweite ertönt, wie das Grollen von Donner, den Ruf eines Raben oder ein unheimnliches Flüstern.
    • \n
    • Du lässt eine nicht verriegelte Tür oder ein Fenster auffliegen oder zuschlagen
    • \n
    • Du änderst für 1 Minute das Aussehen deiner Augen.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625166975,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"3gMRMzFPN2FZxgXc","name":"Heiligtum","type":"spell","img":"modules/SharedData_global/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sanctuary"},"core":{"sourceId":"Compendium.dnd5e.spells.gvdA9nPuWLck4tBl"}},"system":{"description":{"value":"

    Du schützt eine Kreatur in Reichweite vor Angriffen. Bis der Zauber endet, müssen alle Kreaturen, die das geschützte Ziel mit einem Angriff oder einem schädigenden Zauber attackieren wollen, zunächst einen Weisheitrettungswurf ablegen. Bei einem Misserfolg muss die Kreatur ein neues Ziel wählen oder der Angriff oder Zauber ist vergeudet. Der magische Schutz bewahrt das Ziel nicht vor Flächeneffekten, wie der Explosion eines Feuerballs der eine gegnerische Kreatur betrifft, oder anderweitig Schaden anrichtet, endet dieser Zauber

    ","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Silberspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625170705,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"u7IkN3M13TkgZU4Y","name":"Lenkendes Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}},"system":{"description":{"value":"

    Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

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    Eine Kreatur, die du berührst, erhält eine Anzahl von Trefferpunkten zurück in Höhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 1. hinaus um 1W8

    ","chat":"","unidentified":""},"source":"SHB S. 287 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625179241,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"KBaeupmD9dSajaXq","name":"Schwache Genesung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lesser Restoration"},"core":{"sourceId":"Compendium.dnd5e.spells.F0GsG0SJzsIOacwV"}},"system":{"description":{"value":"

    Du berührst eine Kreatur und kannst entweder eine Krankheit kurieren, die sie plagt, oder einen Zustand entfernen, unter dem sie leidet. Dieser Zustand kann einer der folgenden sein: @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind}, @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt}, @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{taub} oder @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}.

    ","chat":"","unidentified":""},"source":"SHB S. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625182371,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"5sTi9ydt2qRo7Oo3","name":"Magische Waffe","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

    ","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625185421,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"NgevU3aGwip2r8eb","name":"Magie bannen","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}},"system":{"description":{"value":"

    Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625189144,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"vryWHxVk9IgbzVZ0","name":"Schutzgeister","type":"spell","img":"modules/SharedData_global/icons/spells/needles-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spirit Guardians"},"core":{"sourceId":"Compendium.dnd5e.spells.uCud2s4TjMfjiXUb"}},"system":{"description":{"value":"

    Du rufst Geister herbei, die dich beschützen und für die Wirkungsdauer innerhalb von 4,50m um dich herumhuschen. Wenn du guter oder neutraler Gesinnung bist, erscheint ihre Gestalt engelsgleich oder feenartig (deine Wahl). Wenn du böser Gesinnung bist, wirken sie wie geisterhafte Unholde.

    \n

    Beim wirken des Zaubers kannst du eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst. Diese werden nicht von dem Zauber betroffen. Die Bewegungsrate aller anderen Kreaturen ist im Bereich des Zaubers halbiert. Betritt eine solche Kreatur den Bereich das erste Mal in einem Zug oder beginnt dort, muss sie einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 3D8 gleißenden Schaden (wenn du guter oder neutraler Gesinnung bist) oder 3D8 nekrotischen Schaden (wenn du böser Gesinnung bist). Gelingt der Rettungswurf, erleidet die Kreatur den halben Schaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein heiliges Symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625192329,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"NifhAa2hxGzwRoDy","name":"Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"sort":1000000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mace"},"core":{"sourceId":"Compendium.dnd5e.items.Ajyq6nGwF7FtLhDQ"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

    \n
    \n

    Der Priester greift mit seinem Streitkolben an.

    ","chat":"","unidentified":""},"source":"PHB pg. 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    Dinosaurier

    Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

    Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

    Brontosaurus

    Dieser massive Vierbeiner ist so groß, dass die meisten Räuber einen Bogen um ihn machen. Sein tödlicher Schwanz kann kleinere Gefahren vertreiben oder umbringen.

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    \n

    Baumhirten sind erwachte Bäume, die in uralten Wäldern leben. Auch wenn Baumhirten es vorziehen, ihre Tage, Monate und Jahre in stiller Kontemplation zu verbringen, beschützen sie ihre Walddomänen brutal vor Bedrohungen von außen.

    \n

    Der schlafende Baum ist erwacht. Ein Baum, dessen Schicksal es ist, ein Baumhirte zu werden, meditiert durch einen langen Zyklus van Jahreszeiten und lebt normalerweise für Jahrzehnte oder Jahrhunderte, ehe er sein Potenzial erkennt. Bäume, die erwachten, tun dies unter besonderen Umständen und an Orten, die von Magie erfüllt sind. Baumhirten und Druiden können spüren, wenn ein Baum den Funken dieses Potenzials in sich trägt, und sie schützen solche Bäume in geheimen Hainen, wenn sie sich dem Augenblick des Erwachens nähern. Während dieses langen Prozesses des Erwachens entwickelt der Baum gesichtsartige Merkmale auf seiner Rinde, der untere Stamm teilt sich zu Beinen, und lange Zweige beugen sich herab, um zu Armen zu werden. Wenn der Baum bereit ist, zieht er seine Beine aus der greifenden Erde und schließt sich seinesgleichen an, um den Wald zu schützen.

    \n

    Legendäre Wächter. Nachdem ein Baumhirte erwacht ist, wächst er genauso weiter, als sei er ein Baum. Baumhirten, die aus den mächtigsten Bäumen erschaffen werden, können sehr groß werden, während sie eine angeborene magische Macht über Pflanzen und Tiere erlangen. Solche Baumhirten können Pflanzen beleben und sie nutzen, um Eindringlinge zu umschlingen und zu fangen. Sie können wilde Kreaturen zur Unterstützung rufen oder Botschaften über große Entfernungen überbringen.

    \n

    Bewahrer der Wildnis. Selbst nach dem Erwachen verbringt ein Baumhirte den Großteil seines Lebens als Baum. Solange er verwurzelt ist, ist sich ein Baumhirte seiner Umgebung bewusst, und er kann die Auswirkungen von Ereignissen, die Kilometer entfernt stattfinden, anhand von subtilen Veränderungen in der Nähe spüren.

    \n

    Holzfäller, die es meiden, gesunde Bäume zu schlagen, und Jäger, die nur das, was sie brauchen, vom Reichtum des Waldes nehmen, werden vermutlich nicht den Zorn eines Baumhirten erwecken. Kreaturen, die sorglos mit Feuer umgehen, die den Wald vergiften und die großen Bäume zerstören, besonders Bäume, die kurz vor dem Erwachen stehen, müssen sich dem Zorn des Baumhirten stellen.

    \n
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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 2 Wuchtschaden plus 2 Stichschaden.

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    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 6 (1d4 + 1) Hiebschaden.

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    \n

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D8 + 1) Stichschaden.

    \n
    \n

    Das Rostmonster greift mit seinem Biss an.

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    Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

    \n

    Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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    \n

    Die meisten Zwerge würden sich eher mit einem Trupp Orks messen als mit nur einem einzigen Rostmonster. Diese eigenartigen, normalerweise gutmütigen Kreaturen können eisenhaltige Metalle korrodieren lassen und verschlingen den Rost, den sie erschaffen. Dabei haben sie die Rüstungen, Schilde und Waffen zahlloser Abenteurer zerstört. Der Körper eines Rostmonsters ist von dicker, knubbeliger Panzerung bedeckt, sein langer Schwanz endet in einem knochigen Auswuchs, und zwei fedrige Fühler ragen aus dem insektenartigen Kopf.

    \n

    Unterirdische Plünderer. Rostmonster streifen durch unterirdische Tunnel auf der Suche nach eisenhaltigen Metallen wie Eisen, Stahl, Adamant und Mithril, die sie verzehren können. Sie ignorieren Kreaturen, die keine solchen Metalle bei sich tragen, doch können sie aggressiv gegenüber Wesen werden, die stählerne Waffen und Rüstungen tragen. Ein Rostmonster kann seine Nahrung auf große Entfernung riechen und stürmt sofort auf die Quelle des Geruchs zu, um den Gegenstand zu korrodieren und zu verschlingen.

    \n

    Ein Rostmonster kümmert es nicht, ob der Rost, den er verzehrt, von einem Nagel oder einem Schwert stammt. Abenteurer können dir Kreatur ablenken, indem sie einige eisenhaltige Gegenstände hinter sich fallen lassen.

    \n

    Unterirdische Wanderer. Rostmonster treten selten in großer Zahl auf, weil sie es vorziehen, alleine oder in kleiner Gruppe zu jagen. Sie streifen ziellos durch Tunnel und bewegen sich auf ihrer unermüdlichen Suche nach eisenhaltigen Metallen, die sie verschlingen können, von Höhle zu Höhle. Ihre Wanderungen bringen sie oft in Kontakt mit anderen Bewohnern des Unterreichs, welche sie harmlos oder unappetitlich finden. Somit findet man Rostmonster oft in unmittelbarer Nähe zu anderen unterirdischen Monstern. Wenn sie gut behandelt und gefüttert werden, können sie auch zu freundlichen Begleitern oder Haustieren werden.

    \n
    ","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"source":"MM S.239","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Rostmonster","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Rostmonster.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314438756,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4nY66HThCTuqQ7oB","name":"Baumplage","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Baumplage.jpeg","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":149,"min":0,"max":149,"temp":null,"tempmax":null,"formula":"13d12+65"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (über diesen Radius hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Variante Baumplage

    \n

    Plagen sind böse, wandelnde Pflanzenkreaturen, und eine Baumplage ist eine besonders große Unterart. Sie sieht aus wie ein toter Baum oder Baumhirte, 10m groß, mit schlammigem, holzigem Fleisch, dornigen Ästen und gummiartigen Wurzeln, die sie hinter sich herzieht. Sie hat Blut statt Harz und ist derart von Blut durchtränkt, dass sie nicht leicht Feuer fängt.

    \n

    Brutaler Fleischfresser. Eine Baumplage ernährt sich von warmblütiger Beute und zieht perverses Vergnügen aus dem Verursachen von Blutbädern. Sie schlägt mit ihren schweren Ästen zu und quetscht Beute mit ihren Wurzeln zu Tode. Sie kann ihr klaffendes, zahnbeschwertes Maul öffnen und eine zwischen ihren Wurzeln gefangene Kreatur beißen. Die Wurzeln einer Baumplage können abgetrennt werden, obwohl das Abschneiden der Plage keinen Schaden verursacht.

    \n

    Plagenfeindlichkeit. Eine Baumplage wird oft an der Seite anderer Arten von Plagen kämpfen, aber hasst andere Baumplagen und wird sie bei der geringsten Chance attackieren, Baumplagen hassen auch Bauhirten, und das Gefühl beruht auf Gegenseitigkeit.

    \n
    \n

     

    \n
    \n

    Plage Allgemein

    \n

    Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

    \n

    Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

    \n

    Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

    \n

    In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

    \n

    Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

    \n
    ","public":""},"alignment":"neutral-böse","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":10},"source":"CoS S.","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"versteht Gemeinsprache und Druidisch, kann aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Baumplage","img":"modules/SharedData_resources/tokens/creatures/Baumplage.png","displayName":30,"actorLink":false,"width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ocrEenMOhzAVlgvT","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

    Solange die Plage bewegungslos bleibt, ist sie nicht von einem toten Baum zu unterscheiden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"31enF0KHkphwk5Sx","name":"Belagerungsmonster","type":"feat","img":"icons/weapons/artillery/catapult-white.webp","data":{"description":{"value":"

    Die Plage verursacht doppelten Schaden gegen Gegenstände und Bauwerke.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"gc6d1OmRTyVkBkS1","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

    Die Plage führt vier Angriffe aus: zwei mit ihren Ästen und zwei mit ihren Greifwurzeln. Wenn sie einen Charakter gepackt hat, kann die Plage auch als Bonusaktion einen Biss-Angriff gegen dieses Ziel ausführen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"VdyvtkC2xVNEFbny","name":"Ast","type":"weapon","img":"icons/magic/nature/root-vine-coiled-crook.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

    \n
    \n

    Die Plage greift mit ihrem Ast an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"Xr27xiwpkqMZtpi0","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 19 (3W8 + 6) Stichschaden.

    \n
    \n

    Die Plage greift mit ihrem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"SHzzoBpJLkDOAb0d","name":"Greifwurzel","type":"weapon","img":"icons/magic/nature/root-vine-fire-entangled-hand.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (Rettungswurf zum Entkommen SG15).

    \n

     

    \n

    Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die Plage nicht, beendet aber den Haltegriff.

    \n
    \n

    Die Plage versucht das Ziel mit ihren Wurzeln zu packen.

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    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 10 [[/r 1d10+5]] Stichschaden.

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    \n

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    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 14 ([[/r 2d8+5]]) Hiebschaden.

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    Die {Kreatur} greift mit ihren Krallen an.

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    Das Kreischen des Eulenbären hallt durch dunkle Täler und nächtliche Wälder und durchdringt die Stille, um seiner Beute den Tod anzukündigen. Federn bedecken das dichte, struppige Fell seines bärenartigen Körpers, und die durchsichtigen Pupillen seiner großen, runden Augen starren zornig aus seinem eulenartigen Kopf.

    \n

    Tödliche Wildheit. Der Ruf des Eulenbären, wild, aggressiv, stur und übellaunig zu sein, macht ihn zu einem der am meisten gefürchteten Raubtiere in der Wildnis. Es gibt wenig oder sogar gar nichts, was ein hungriger Eulenbär fürchtet. Selbst Monster, die größer und stärker als ein Eulenbär sind, legen sich nicht mit einer Kreatur an, denn sie interessiert sich nicht für die größere Stärke eines Gegners und greift ohne jede Provokationen an.

    \n

    Unübertroffene Raubtiere. Ein Eulenbär verlässt seine Behausung bei Sonnenuntergang und jagt in den dunkelsten Stunden der Nacht. Er ruft wie eine Eule und kreischt, um sein Revier zu bestimmen, einen Partner zu finden oder Beute in sein Revier zu treiben. Seine Jagdgebiete sind normalerweise Wälder, die dem Eulenbär vertraut und dicht genug sind, dass sie die Fluchtwege der Beute einschränken.

    \n

    Ein Eulenbär legt eine Behausung in eine Höhle oder Ruine an, die mit den Knochen seiner Beute übersät ist. Er schleppt halb gefressene Beute zurück in die Behausung und lagert Teile des Kadavers zwischen den Felsen, Büschen und Bäumen der Umgebung. Der Geruch von Blut und verfaultem Fleisch erfüllt die Luft in der Nähe der Behausung eines Eulenbären. Dies zieht Aasfresser an, die wiederum Beute darstellen.

    \n

    Eulenbären jagen alleine oder in festen Paaren. Wenn es viel Beute gibt, könnte eine Familie von Eulenbären länger zusammenbleiben, als es nötig ist, um ihre Nachkommen aufzuziehen. Ansonsten trennen sie sich, sobald die Jungen bereit zur Jagd sind.

    \n

    Wilde Begleiter. Auch wenn sie intelligenter sind als die meisten Tiere, ist es schwer, sie auszubilden. Mit ausreichen Zeit, Futter und Glück kann eine intelligente Kreatur einen Eulenbären ausbilden, sodass er sie als Meister anerkennt. Er wird dann zu einem unermüdlichen Wächter oder einem schnellen und zähen Reittier. Die Bewohner von abgelegenen Grenzsiedlungen waren sogar erfolgreich darin, Eulenbären-Rennen zu veranstalten, doch die Zuschauer wetten ebenso oft darauf, welcher Eulenbär seinen Führer zuerst angreift, wie darauf, welcher zuerst die Ziellinie überquert.

    \n

    Elfische Gemeinschaften ermutigen Eulenbären dazu, ihre Behausung unter ihrer Siedlungen in den Baumwipfeln zu errichten. Sie verwenden dabei die Tiere als natürlichen Schutz der Siedlung bei Nacht. Hobgoblins schätzen Eulenbären als Kriegsbestien, und Hügelriesen und Frostriesen halten sie manchmal als Haustiere. Ein hungriger Eulenbär könnte eine Attraktion in einer Gladiatorenarena sein und ohne Gnade seine Feinde vor einem blutgierigem Publikum ausweiden und verschlingen.

    \n

    Herkunft des Eulenbären. Gelehrte haben lange die Herkunft der Eulenbären diskutiert. Die verbreitetste Theorie ist, dass ein verrückter Magier das erste Exemplar erschaffen hat, indem er eine Rieseneule mit einem Bären gekreuzt hat. Allerdings behaupten uralte Elfen, dass sie diese Kreaturen sein Tausenden von Jahren kennen, und einige Feen bestehen darauf, dass Eulenbären schon immer im Feywild existiert haben.

    \n
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    Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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    Der Bootsmann ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

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    Der Bootsmann ist bei Stärkewürfen im Vorteil

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    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

    \n
    \n

    Der Bootsmann greift mit seinem leichten Hammer an.

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    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

    \n
    \n

    Der Bootsmann greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} zu werden.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1,50m, ein Ziel. Treffer: 5 (1D4+3) Wuchtschaden.

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    \n

    Der winzige Diener greift mit einem Hieb an.

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    Das Attribut zum Wirken angeborener Zauber für das Einhorn ist Charisma (Zauberrettungswurf-SG 14).

    \n

    Das Einhorn kann angeboren die folgenden Zauber wirken, wobei er keine Komponenten benötigt:

    \n

    Willentlich: @Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken}, @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}

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    Jeweils 1/Tag: @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen}, @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

    \n
    \n

    Das Einhorn kann Zauber wirken. Sein Zauberattribut ist Charisma.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"62D1gK4GVEK92RKN","name":"Gutes und Böses entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}},"system":{"description":{"value":"

    Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624629626,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"S7bcTUqI6TpuJRAd","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

    \n

     

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

    \n

    - Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

    \n

    - Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624625818,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"AWGdLyG2HCQ78JWX","name":"Spurloses gehen","type":"spell","img":"modules/SharedData_global/icons/spells/fog-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pass without Trace"},"core":{"sourceId":"Compendium.dnd5e.spells.pRMvmknwLf2tdMTj"}},"system":{"description":{"value":"

    Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

    \n

    Für die Wirkungsdauer erhalten alle Kreaturen deiner Wahl innerhalb von 9m (inklusive dir) einen Bonus von +10 auf Würfe auf Geschicklichkeit (Heimlichkeit). Außerdem können ihre Spuren nur auf magische Weise gelesen werden. Eine Kreatur, die vom Effekt des Zaubers betroffen ist, hinterlässt keine Fährten oder andere Spuren ihrer Anwesenheit.

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    Flirrende Energie umgibt dich und beschützt dich vor Feenwesen, Untoten und anderen Kreaturen, die nicht von der Materiellen Ebene stammen. Für die Wirkungsdauer sind himmlische Wesen, Elementare, Feenwesen, Unholde und Untote im Nachteil bei Angriffswürfen gegen dich.

    \n

    Du kannst den Zauber vorzeitig beenden, indem du einen der folgenden speziellen Effekte nutzt.

    \n

    Verzauberung brechen: Als Aktion berührst du eine Kreatur, die von einem himmlischen Wesen, einem Elementar, einem Feenwesen, einem Unhold oder einem Untoten bezaubert, verängstigt oder besessen ist. Die Kreatur, die du berührst, ist nicht länger bezaubert, verängstigt oder besessen.

    \n

    Vertreiben: Als Aktion kannst du einen Nahkampf-Zauberangriff gegen ein himmlisches Wesen, einen Elementar, ein Feenwesen, einen Unhold oder einen Untoten ausführen, den du erreichen kannst. Bei einem Treffer muss die Kreatur einen erfolgreichen Charismarettungswurf ablegen, um nicht zurück auf ihre Heimatebene geschickt zu werden (falls sie nicht bereits dort ist). Wenn sie nicht auf ihrer Heimatebene sind, werden Untote in den Schattensaum geschickt und Feenwesen in die Feenwildnis.

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    Du versuchst, starke Empfindungen in einer Personengruppe zu unterdrücken. Alle humanoiden Kreaturen innerhalb einer Sphäre mit einer Radius von 6 m, zentriert um einen Punkt deiner Wahl in Reichweite, müssen einen Charismarettungswurf ablegen. Jede betroffene Kreatur kann diesen Rettungswurf freiwillig nicht bestehen. Bei einem Misserfolg wählst du einen der folgenden zwei Effekte:

    \n
      \n
    • Du unterdrückst jeden Effekt, der ein Ziel bezaubert oder verängstigt. Wenn dein Zauber endet, tritt der unterdrückte Effekt wieder in Kraft, vorausgesetzt seine Wirkung ist in der Zwischenzeit nicht beendet.
    • \n
    • Du machst ein Ziel gleichgültig gegenüber Kreaturen deiner Wahl, denen es feindlich gesonnen ist. Diese Gleichgültigkeit endet, wenn das Ziel angegriffen wird, durch einen Zauber Schaden erleidet oder sieht, wie einer seiner Verbündeten verletzt wird. Endet der Zauber, wird die Kreatur wieder feindselig, wenn der SL nichts anderes festlegt.
    • \n
    ","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624640869,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"kOy5cLrPb3SOugc8","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

    Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

    \n

    Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    \n

    Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624633364,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"pvTcsrep7phkEfmb","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Einhorn hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Nhhk9LYwPiqJ1znh","name":"Magische Waffen","type":"feat","img":"modules/SharedData_global/icons/spells/enchant-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Waffenangriffe des Einhorns sind magisch.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624607145,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"yHUTUBzP2YFTyYKl","name":"Hufe","type":"feat","img":"icons/commodities/bones/hooves-cloven-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Das Einhorn führt einen Angriff mit seinen Hufen durch.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"z9dVyH7iYdKXh3Po","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Einhorn führt zwei Angriffe durch; einen mit seinen Hufen und einen mit seinem Horn.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"MtYVh4MApSohUS9w","name":"Hufe","type":"weapon","img":"icons/commodities/bones/hooves-cloven-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hooves"},"core":{"sourceId":"Item.ICbiLFrPjwIfA1Nj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1,5m, ein Ziel. Treffer: 11 ([[/r 2d6 + 4]]) Wuchtschaden.

    \n
    \n

    Das Einhorn greift mit seinen Hufen an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"AUEvltrljRb5KGtO","name":"Horn","type":"weapon","img":"modules/SharedData_global/icons/skills/yellow_26.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1,5m, ein Ziel. Treffer: 8 ([[/r 1d8 + 4]]) Stichschaden.

    \n
    \n

    Das Einhorn greift mit seinem Horn an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624612715,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"dzcyc8vYUObRioWo","name":"Heilende Berührung (3/Tag)","type":"weapon","img":"icons/magic/life/cross-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"

    Das Einhorn berührt eine andere Kreatur mit seinem Horn. Das Ziel erhält aus magische Weise 11 ([[/r 2d8+2]]) Trefferpunkte zurück. Außerdem heilt die Berührung alle Krankheiten und neutralisiert alle Gifte, die das Ziel betreffen.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":"3","per":"charges","recovery":""},"consume":{"type":"charges","target":"dzcyc8vYUObRioWo","amount":1},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Pv2Tmjq2ywelafXl","name":"Teleportieren (1/Tag)","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.NzZkMTU2NWU4NGVl"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Einhorn teleportiert sich und bis zu drei bereitwillige Kreaturen innerhalb von 1,5m, die es sehen kann, zusammen mit aller Ausrüstung, die sie tragen oder in der Hand halten, an einen Ort, mit dem das Einhorn vertraut ist und der nicht weiter als 1,5km entfernt ist.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"km"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jIvw6JjEFcLGd88T","name":"Legendäre Aktionen","type":"feat","img":"icons/svg/daze.svg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Das Einhorn kann 3 legendäre Aktionen durchführen und aus den folgenden Optionen auswählen. Es kann nur eine legendäre Option auf einmal verwenden, und nur am Ende eines Zuges eines anderen Charakters. Das Einhorn erhält verbrauchte Legendäre Aktionen zu Beginn ihres Zuges zurück.

    \n
      \n
    • \n

      Hufe

      \n
    • \n
    • \n

      @Compendium[SharedData_global.Monsterfähigkeiten.3plFR4kzIrvCNyfM]{Schimmernder Schild} (kostet 2 Aktionen)

      \n
    • \n
    • \n

      @Compendium[SharedData_global.Monsterfähigkeiten.ljSdbCSkcbMfR22u]{Selbstheilung} (kostet 3 Aktionen)

      \n
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"0Fv6POeuAYiCte72","name":"Schimmernder Schild","type":"feat","img":"icons/magic/holy/barrier-shield-winged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Das Einhorn erschafft ein schimmerndes, magisches Feld um sich selbst oder eine andere Kreatur innerhalb von 18m, die es sehen kann. Das Ziel erhält bis zum Ende des nächsten Zuges des Einhorns einen Bonus von +2 auf RK.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":2,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mYcnjifaDPK4a83o","name":"Selbstheilung","type":"feat","img":"icons/magic/life/cross-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"

    Das Einhorn erhält auf magische Weise 11 ([[/r 2d8 +2]]) Trefferpunkte zurück.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":3,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + 2",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.fqnefUvzTaIEkMEq"}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":17,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":67,"min":0,"max":67,"temp":null,"tempmax":null,"formula":"9d10+18"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":15,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Einhörner leben in verzauberten Wäldern. Sie sind nicht mit den Pferden verwand, denen sie ähneln. Vielmehr ist ein Einhorn eine himmlische Kreatur, die durch die Waldreiche streift, von weißer Gestalt, die wie das Sternenlicht schimmert.

    \n

    Auf der Stirn des Einhorns wächst ein einzelnes, gedrehtes Horn aus Elfenbein, dessen magische Berührung die Kranken und Verwundeten heilen kann. Seine Ohren hören die Worte und das Flüstern der Kreaturen, die sein Reich teilen, und es kennt die Sprachen der Elfen und Waldbewohner. Einhörner erlauben es guten Kreaturen, ihre Wälder zu betreten, um zu jagen oder Nahrung zu sammeln, doch halten sie das Böse fern. Verderbte Kreaturen verlassen die Domäne eines Einhorns nur selten lebend.

    \n

    Göttliche Wächter. Gute Gottheiten haben Einhörner auf die Materielle Ebene gesetzt, um das Böse abzuhalten und heilige Orte zu beschützen. Die meisten Einhörner beschützen ein abgeschlossenes Reich wie einen verzauberten Wald. Die Götter schicken aber manchmal ein Einhorn, um heilige Artefakte zu bewachen oder bestimmte Kreaturen zu schützen. Wenn die Mächte der Dunkelheit gegen Personen vorgehen, die die Götter schützen möchten, schicken sie diese Person vielleicht in den Wald eines Einhorns, wo die bösen Kreaturen in großer Gefahr sind.

    \n

    Einhörner dienen meistens den Gottheiten des Waldes, darunter auch den Göttern guter Feen. Auch wenn alle Einhörner über natürliche Heilkräfte verfügen, dienen manche den Göttern in höheren Positionen und wirken Wunder, die normalerweise nur Hohepriestern zu Verfügung stehen.

    \n

    Herren des Waldes. Der Wald des Einhorns ist ein himmlisches Reich, wo nichts, das unter den sonnengesprenkelten Blättern geschieht, der Aufmerksamkeit der Kreatur entgeht. Ein Einhorn hört jedes gehauchte Lied, das von den Elfen in den Baumwipfeln gesungen wird. Es fühlt, wo jede Raupe ihren Kokon spinnt, jedes Blatt und jeden Stamm, auf denen der helle Schmetterling seine müden Schwingen ausruht.

    \n

    Im Wald eines Einhorns herrscht ein Gefühl der Ruhe. Von Wölfen und Füchsen bis hin zu Vögeln, Eichhörnchen und winzigen Insekten scheinen die Kreaturen der Domäne eines Einhorns recht zahm zu sein. Pixies, Feengeister, Satyrn, Dryaden und andere, normalerweise launische Feen sind loyale Diener eines Einhorns, wenn sie in seinem Wald leben. Unter dem Schutz eines Einhorns fühlen sich Kreaturen sicher vor Gefahr der heranrückenden Zivilisation und der hinterhältigen Ausbreitung des Bösen.

    \n

    Ein Einhorn streift die ganze Zeit durch seine Domäne und bewegt sich recht vorsichtig, um seine anderen Bewohner nicht aufzuschrecken. Eine Kreatur könnte einen flüchtigen Blick auf ein Einhorn erhaschen und dann plötzlich nichts mehr sehen als den wilden Wald.

    \n

    Heilige Hörner. Das Horn des Einhorns ist der Fokus seiner Macht, ein Splitter göttlicher Magie, der in gedrehtes Elfenbein gewirkt ist. Stäbe aus dem Horn eines Einhorns kanalisieren mächtige Magie, und Waffen aus dem Horn schlagen mit göttlicher Gewalt zu.

    \n

    Magier können das zerstoßene Horn in mächtige Tränke und die Tinte für Schriftrollen mischen, oder es als Komponenten für unheimliche Rituale nutzen. Allerdings wird jede Kreatur, die beim Tod des Einhorns mitgewirkt hat, egal wie klein ihre Rolle gewesen sein mag, höchstwahrscheinlich das Ziel göttlicher Vergeltung.

    \n

    Gesegnete Reittiere. Wenn die Dunkelheit und das Böse drohen, die sterbliche Welt zu überwältigen, dann sehen es die Götter manchmal als erforderlich, ein Einhorn als Reittier mit einem Recken zu vereinen. Ein Paladin auf dem Rücken eines Einhorns ist ein Zeichen der direkten Intervention der Götter in die Angelegenheiten der sterblichen Reiche. Es ist ein heiliges Bündnis, um Dämonen die Köpfe vom Leib zu trennen und Teufel zurück in die Neun Höllen zu verbannen.

    \n

    Sobald die schwierigen Zeiten der Dunkelheit weiter bestehen, bleibt das Einhorn bei dem Recken, und sein Horn leuchtet hell, um die Nacht zurückzutreiben. Wenn der Recke der Götter aber aus ihrer Gunst fällt oder sich vom Pfad der Rechtschaffenheit und des Guten abwendet, dann verlässt ihn das Einhorn und kehrt niemals zurück.

    \n

     

    \n

    Die Behausung eines Einhorns

    \n

    Die Behausung eines Einhorns könnte eine uralte Ruine sein, die von Ranken überwuchert ist, eine neblige Lichtung, die von Eichen umgeben ist, ein mit Blumen bedeckter Hügel voller Schmetterlinge, oder ein anderer Ort im Wald.

    \n

     

    \n

    Regionale Effekte

    \n

    Die Domäne eines Einhorns wird von der himmlischen Präsenz der Kreatur verwandelt und könnte einen oder mehrere der folgenden magischen Effekte enthalten:

    \n
      \n
    • Offene, nicht-magische Flammen werden in der Domäne des Einhorns ausgelöscht. Fackeln und Lagerfeuer weigern sich zu brennen, doch geschlossene Laternen sind nicht betroffen.
    • \n
    • Kreaturen, die in der Domäne des Einhorns heimisch sind, haben weniger Probleme damit, sich zu verstecken; sie haben einen Vorteil auf Würfe mit Geschicklichkeit (Heimlichkeit), wenn sie sich verstecken wollen.
    • \n
    • Wenn eine gute Kreatur einen Zauber wirkt oder einen magischen Effekt nutzt, der dafür sorgt, dass eine andere gute Kreatur Trefferpunkte zurückerhält, dann erhält das Ziel die maximale Anzahl von Trefferpunkten zurück, die für den Zauber oder Effekt möglich sind.
    • \n
    • Flüche, die gute Kreaturen betreffen, werden unterdrückt.
    • \n
    \n

    Wenn das Einhorn stirbt, enden all diese Effekte sofort.

    \n
    ","public":""},"alignment":"rechtschaffen-gut","race":"","type":{"value":"celestial","subtype":"","swarm":"","custom":""},"environment":"","cr":5,"spellLevel":0,"xp":{"value":10},"source":"MM S.106","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","paralyzed","poisoned"],"custom":""},"languages":{"value":["celestial","elvish","sylvan"],"custom":"Telepathie 18m"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":3,"max":3},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Einhorn","displayName":30,"actorLink":false,"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Einhorn.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774401899,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"749z6R9KRr0nUKD7","name":"Erzmagus","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Erzmagus.jpg","items":[{"_id":"vREuOI9snshHYbno","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"}},"system":{"description":{"value":"

    A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iDyC3X4imGUxOACa","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"}},"system":{"description":{"value":"

    Der Erzmagus hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1TIENq6P5ioUk996","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}},"system":{"description":{"value":"

    Der Erzmagus ist ein Zauberwirker der 18.Stufe.

    \n

    Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 17,+9 zum Treffen mit Zauberangriffen). Der Erzmagus kann willentlich Selbstverkleidung und Unsichtbarkeit wirken und hat die folgenden Magierzauber vorbereitet:

    \n

     

    \n

    Zaubertricks (beliebig oft): Feuerpfeil, Licht, Magierhand, Schockgriff, Taschenspielerei

    \n

    1.Grad (4 Plätze): Identifizieren, Magie entdecken, Magierrüstung*, Magisches Geschoss

    \n

    2.Grad (3 Plätze): Gedanken wahrnehmen, Nebelschritt, Spiegelbilder

    \n

    3.Grad (3.Plätze): Blitz, Fliegen, Gegenzauber

    \n

    4.Grad (3 Plätze): Feuerschild, Steinhaut*, Verbannung

    \n

    5.Grad (3 Plätze): Ausspähung, Energiewand, Kältekegel

    \n

    6.Grad (1 Platz): Kugel der Unverwundbarkeit

    \n

    7.Grad (1 Platz): Teleportieren

    \n

    8.Grad (1 Platz): Gedankenleere*

    \n

    9.Grad (1 Platz): Zeitstopp

    \n

     

    \n

    *Der Erzmagus wirkt diese Zauber vor einem Kampf auf sich selbst

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"y7Y80K7raRoYxgsW","name":"Feuerpfeil","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Feuerpfeil"},"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624504860,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"w8oKMGsnh4TJ6hm2","name":"Licht","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

    \n

    Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624508452,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"sTn0FpV7s8YAublU","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Also Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WzPzggKpybT9P5pf","name":"Schockgriff","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Schockgriff"},"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

    \n

    Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624511551,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"5bdtWWOIqkGm8V0M","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624516818,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ie7is1E1L7tTqQ9i","name":"Selbstverkleidung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

    \n

    Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

    \n

    Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

    ","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624521105,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"GssjBzRGWFSQRGiW","name":"Identifizieren","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Identify"},"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}},"system":{"description":{"value":"

    Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

    \n

    Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

    ","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624524254,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"uMVSARc4w4itOuus","name":"Magie entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"system":{"description":{"value":"

    Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624528242,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Z5gNAgNxMIhbT2dp","name":"Magierrüstung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624532942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"a2FIwsRrwxqFv1q6","name":"Magisches Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624536655,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"rnuXg3iSsfAeJ2as","name":"Unsichtbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

    \n

    Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

    ","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624539842,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"8CSD4vZfsY7wU8Bf","name":"Gedanken wahrnehmen","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}},"system":{"description":{"value":"

    Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

    \n

    Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

    \n

    Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

    \n

    Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

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    Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624546989,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"H63D1aNbu73isjN4","name":"Spiegelbilder","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

    \n

    Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

    \n

    Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

    \n

    Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

    \n

    Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

    ","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624552137,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"bWVKAX6gUSuBCGl1","name":"Blitz","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

    ","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624556942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"a9dVa0BJ9Uqi9BpC","name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624560131,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"dgBpOdcTslGN2qLk","name":"Gegenzauber","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624564474,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DfJ0YYHHqdywLCQ1","name":"Feuerschild","type":"spell","img":"modules/SharedData_global/icons/spells/protect-red-3.jpg","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"system.traits.dr.value","value":"cold","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"system.traits.dr.value","value":"fire","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

    \n

    Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

    \n

    Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624568511,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ui01XSXfXn1W6RTa","name":"Steinhaut","type":"spell","img":"modules/SharedData_global/icons/spells/protect-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

    ","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624573265,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"JrXGLc4IrBZR91QR","name":"Verbannung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624576807,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xnphAJaGshy8j03b","name":"Ausspähung","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Da Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut due das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    WissenRettungswurf
    Aus zweiter Hand (Du hast von dem Ziel gehört)+5
    Aus erster Hand (du hast das Ziel getroffen)+0
    Vertraut (du kennst das Ziel gut) -5
    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    VerbindungRettungswurf
    Abbild oder Portrait-2
    Besitztum oder Kleidungsstück-4
    Körperteil, Haarsträhne, Fingernagel oder dergleichen-10
    \n

    Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

    \n

    Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

    \n

    Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

    ","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624580193,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"qmGaARNAzhxKW4OW","name":"Energiewand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

    \n

    Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

    ","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624587440,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Y6i8L4t3tTZDEJHo","name":"Kältekegel","type":"spell","img":"icons/magic/water/projectile-ice-chunk-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.rmcvwlCDLg57Iq3k"}},"system":{"description":{"value":"

    Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8d8 Kälteschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1d8

    ","chat":"","unidentified":""},"source":"PHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"in kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OyMUdDq4l1n2NCtF","name":"Kugel der Unverwundbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Globe of Invulnerability"},"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

    \n

    Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 245 (PHB S. 245)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Glas- oder Kristallperle, die zerbirst, wenn der Zauber endet)","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624591760,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Zj7P5f6Ns1XBlJ7W","name":"Teleportieren","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Teleport"},"core":{"sourceId":"Compendium.dnd5e.spells.L4J89JXqbKs6puEV"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
    Permanenter Kreis---01-100
    Assoziierter Gegenstand---01-100
    Sehr vertraut01-0506-1314-2425-100
    Beiläufig gesehen01-3334-4344-5354-100
    Einmal gesehen01-4344-5354-7374-100
    Beschrieben01-4344-5354-7374-100
    Falscher Zielort01-5051-100--
    \n

    Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

    \n

    \"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

    \n

    \"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

    \n

    \"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

    \n

    \"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

    \n

    \"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

    \n

    \"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

    \n

    Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

    \n

    Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

    \n

    Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

    \n

    Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

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    Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

    ","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 259)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624480003,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"pBFl72U9t2MaTV5J","name":"Zeitstop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Time Stop"},"core":{"sourceId":"Compendium.dnd5e.spells.JYuRBwxpoFhXduvD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

    \n

    Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

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    \n

    Variante: Vertraute

    \n

    Jeder Zauberwirker der den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirken kann (wie ein @Compendium[SharedData_global.Monster.749z6R9KRr0nUKD7]{Erzmagus} oder Magus) wird wahrscheinlich einen Vertrauten an seiner Seite haben. Der Vertraute kann eine der  Kreaturen sein, die im Zauber beschrieben sind, oder ein anderes winziges Monster, wie eine Krabbelnde Klaue, ein Teufelchen, ein Pseudodrache oder ein Quasit.

    \n
    ","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"custom","subtype":"Jedes Volk","swarm":"","custom":"Humanoider"},"environment":"","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM S.345","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"Schaden Durch Zauber; Nicht Magischer Wucht-, Stich- Und Hiebschaden (durch Steinhaut)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Sechs Sprachen Nach 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    \n

    Flinklinge sausen durch die schaurigen, knorrigen Wälder, in denen die Feen des Winterhofs regieren, sowohl im Feywild als auch in der Welt der Sterblichen. Sie rennen so schnell, dass die Augen sie nicht erfassen können, und scheinen wenig mehr zu sein als ein verschwommenes Flimmern in der Luft.

    \n

    Ein Flinkling ist ein kleines, schlankes Feenwesen und ähnelt einem schmächtigen Elfen mit scharfen, wilden Gesichtszügen. Seine kalten, grausamen Augen leuchten wie Juwelen.

    \n

    Lebe schnell, stirb jung. Flinklinge verdanken ihre Existenz - und ihr Unglück - der Königin der Luft und Dunkelheit, der schrecklichen Herrscherin des Hofes der Abenddämmerung. Die Kreaturen, die zu den Flinklingen wurden, waren einst ein Volk von faulen, egoistischen Feenwesen und folgten dem Ruf ihrer Königin einmal zu oft zu spät. Um ihre Schritte zu beschleunigen und sie zu lehren, dem Willen ihrer Herrscherin zu folgen, ließ sie sie schrumpfen und vervielfachte ihr Lebenstempo. Der Fluch der Königin verlieh den Flinklingen ihre unglaubliche Geschwindigkeit, zwang ihnen aber auch die ruhelose Hast auf, mit der sie durch das Leben eilen - kein Flinkling wird älter als fünfzehn Jahre.

    \n

    Zu schnell für Worte. Aus der Perspektive eines Flinklings ist die Welt der Sterblichen ein schwerfälliger Ort: Wirbelstürme kriechen gemächlich über die Erde, Regen sinkt zu Boden wie langsame Schneeflocken, Blitze bewegen sich schleppend von Wolke zu Wolke. Die träge und langweilige Welt scheint von schläfrigen Kreaturen bewohnt zu sein, deren tiefe, bröckelnde Sprache keine Bedeutung hat.

    \n

    Für andere Lebewesen ist ein Flinkling kaum wahrnehmbar schnell und ist nur als unbestimmter verschwommener Fleck zu erkennen, wenn er sich bewegt. Sein grausames Lachen klingt wie eine Salve schneller Staccatolaute, seine Sprache wie ein schrilles Quicken. Nur wenn ein Flinkling sich absichtlich verlangsamt, was er nicht gern tut, können andere Wesen ihn richtig sehen, hören und verstehen. Ein \"stehender\" Flinkling ist niemals wirklich ruhig und bewegt sich ständig auf dem Fleck, als könnte er es kaum erwarten, wieder loszusausen.

    \n

    Chaos, nicht Mord. Flinklinge besitzen ein launenhaftes Wesen, das gut zu ihrer übergeordneten Energie passt. Sie denken so schnell, wie sie rennen, und haben immer etwas vor. Ein Flinkling verbringt den Großteil seiner Zeit damit, langsameren Kreaturen Streiche zu spielen. Sie lassen kaum eine Gelegenheit verstreichen, einer Person die Schnürsenkel zusammenzubinden, einen Schemel wegzuziehen, auf den sie sich gerade setzen will, oder einen Sattel zu lösen, wenn niemand hinschaut.

    \n

    Solche Streiche sind jedoch mitnichten die Grenze ihrer bösartigen Schadenfreude. Zwar würden sie nie direkt einen Mord begehen, aber Flinklinge können ein Leben auf viele Arten ruinieren: Sie stehlen einen wichtigen Brief, klauen Münzen, die für ihre Art gedacht waren, oder platzieren einen gestohlenen Gegenstand in jemandes Tasche. Flinklinge genießen es, Leid zu verursachen, das über bloße Streiche hinausgeht, besonders wenn die Schuld für ihre Taten anderen zugeschrieben wird und sie für Zwietracht sorgen.

    \n
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    Angriffswürfe gegen den Flinkling sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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    \n

    Nahkampf-Waffenangriff:+4 zum treffen, Reichweite:1,5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

    \n
    \n

    Die Rüstung greift mit einem Hieb an.

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    \n

    Die Rüstung wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

    \n

    Wenn die Rüstung Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

    \n
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    Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

    Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

    Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

     

    Belebte Rüstung

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    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QX4PsaxLx5mWlKas","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden.

    \n

    Das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und der Frosch kann kein anderes Ziel beißen.

    \n
    \n

    Des Ziel wird gepackt @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"nft8MpZcuIb1UxcV","name":"Verschlucken","type":"feat","img":"modules/SharedData_global/icons/skills/blood_07.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"

    Der Frosch führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die er @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb des Frosches kommen und erleidet 2D4 Säureschaden zu Beginn jedes Zugs des Froschs.

    \n
    \n

    Der Frosch kann nur eine Kreatur auf einmal verschlucken.

    \n
    \n

    Wenn der Frosch stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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    Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

    Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

    Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

    Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625231825,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"6oErJEaTLUFKLiLQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"modules/SharedData_global/icons/spells/fog-water-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625315828,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"m4HhPJJ2jR0SLjp3","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}},"system":{"description":{"value":"
    \n

    Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

    \n

    Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

    \n

    Beliebig oft: Druidenkunst

    \n

    1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

    \n
    \n

    Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"azXfMc7WhB42Dcib","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

    \n

     

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

    \n

    - Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

    \n

    - Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625255828,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"zkISqjJuEJqQVLcM","name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

    ","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625260008,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"OohVeLVc4oeHQWqS","name":"Gutes und Böses entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}},"system":{"description":{"value":"

    Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625263995,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"te9Ns4t4QRYOOMsP","name":"Schlaf","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}},"system":{"description":{"value":"

    Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

    \n

    Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

    \n

    Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625267334,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xKojNn6hMt1xKIer","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

    Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

    \n

    Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    \n

    Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625271593,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"RfTiE5cqqXNLN57k","name":"Gedanken wahrnehmen","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}},"system":{"description":{"value":"

    Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

    \n

    Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

    \n

    Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

    \n

    Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

    ","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625275154,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mSWElc4BqmkTmrGZ","name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625278800,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"4C77aAsqWsRRKe3o","name":"Magie bannen","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}},"system":{"description":{"value":"

    Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625282250,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"65HG0I26eTQfhzvY","name":"Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}},"system":{"description":{"value":"

    Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

    \n

    Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

    \n

    Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625285557,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"NRTDLYIeNyBTsFBw","name":"Verwirrung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-magenta-3.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Confusion"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.9hQXdMSmerkTsHDe"}},"system":{"description":{"value":"

    Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

    \n

    Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    d10Behaviour
    1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
    2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
    7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
    9-10Die Kreatur kann sich normal bewegen und handeln.
    \n

    Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"drei Nussschalen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625289223,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Actor.ZWY5ZDQ3YTM2NzQw"},"tidy5e-sheet":{}},"system":{"abilities":{"str":{"value":2,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-4,"save":0},"dex":{"value":20,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":5,"save":0},"con":{"value":8,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":-1,"save":0},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":0},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":2,"save":0}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":1,"min":0,"max":1,"temp":null,"tempmax":null,"formula":"1d4-1"},"init":{"value":0,"bonus":0,"mod":5,"prof":0,"total":5},"movement":{"burrow":0,"climb":0,"fly":9,"swim":0,"walk":3,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"passive Wahrnehmung 14"},"spellcasting":"","prof":2,"spelldc":10,"spellLevel":0,"bar1":{"value":1,"min":0,"max":1},"bar2":{"value":15,"min":0,"max":15}},"details":{"biography":{"value":"
    \n

    Pixies sind gerade einmal 30cm groß und sehen aus wie winzige Elfen, mit hauchzarten Flügeln wie von Libellen oder Schmetterlingen, hell wie der Morgen und strahlend wie der aufgehende volle Mond. Pixies sind neugierig wie Katzen und scheu wie Rehe und gehen, wohin sie auch wollen. Sie spionieren gerne andere Kreaturen aus und können ihre Aufregung in deren Nähe kaum in Zaum halten. Ihr Drang, sich vorzustellen und Freundschaft zu schließen, ist fast überwältigend; nur die Furcht der Pixie, gefangen oder angegriffen zu werden, hält sie zurück. Wer durch die Lichtung einer Pixie wandert, sieht die Kreatur vielleicht niemals, doch hört er sie gelegentlich kichern, japsen oder seufzen. Pixies schmücken sich wie die Prinzen und Prinzessinnen unter den Feenwesen heraus, tragen wallende Gewänder und Wämser aus Seide, die wie das Mondlicht auf einen Teich funkeln. Einige kleiden sich in Eicheln, Blättern, Rinden und die Felle kleiner Waldbewohner. Sie sind stolz auf ihre Aufmachung und strahlen vor Freude, wenn sie Komplimente für ihre Kleidung erhalten.

    \n

    Magische Feen. Durch ihre angeborene Macht der Unsichtbarkeit erscheinen Pixies nur selten, es sei denn, sie wollen gesehen werden. Im Feywild und auf der Materiellen Ebene schreiben Pixies im Winter Muster des Frostes auf Teiche und erwecken die Knospen im Frühling. Sie lassen Blumen vor Sommertau funkeln und färben die Blätter in den strahlenden Schattierungen des Herbstes.

    \n

    Feenstaub.  Wenn Pixies sichtbar umherfliegen, ziehen sie herabfallenden funkelnden Staub hinter sich her, wie den glitzernden Schweif eines Kometen. Eine winzige Prise Feenstaub soll es erlauben zu fliegen, eine Kreatur hoffnungslos verwirren oder Feinde in magischen Schlaf versetzen. Nur Pixies können ihren Staub mit vollem Effekt verwenden, aber oft suchen Magier und Monster diese Feenwesen auf, um ihre Macht zu studieren oder zu meistern.

    \n

    Winzige Witzbolde. Auch wenn die Ankunft von Besuchern ihre Neugier weckt, sind Pixies zu scheu, um sich sofort zu zeigen. Sie beobachten die Besucher aus der Entfernung, um ihre Stimmung einzuschätzen und spielen ihnen harmlose Streiche, um ihre Reaktionen zu sehen. Beispielsweise könnten Pixies die Stiefel eines Zwergen zusammenbinden, Illusionen von seltsamen Kreaturen oder Schätzen erschaffen, oder tanzende Lichter verwenden, um Eindringlinge in die Irre zu führen. Wenn die Besucher feindselig reagieren, gehen die Pixies ihnen aus dem Weg. Wenn die Besucher ein gutes Wesen haben, werden die Pixies vermutlich mutiger und freundlicher werden. Die Feenwesen könnten sich sogar zeigen und anbieten, ihre \"Gäste\" auf einem sicheren Weg zu führen oder sie zu einem winzigen, doch sehr befriedigenden Festmahl einzuladen, das ihnen zu Ehren bereitet wird.

    \n

    Abneigung gegen Gewalt. Im Gegensatz zu ihren Vettern, den Feengeistern, hassen Pixies Waffen und würden eher fliehen, als sich auf eine körperliche Auseinandersetzung mit einem Feind einzulassen.

    \n
    ","public":""},"alignment":"Neutral Gut","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Feenwesen"},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"MM 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-{"name":"Grauschlick","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Grauschlick.jpg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":2,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"min":0,"max":22,"temp":null,"tempmax":null,"formula":"3d8+9"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":3,"fly":0,"swim":0,"walk":3,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"Blindsicht 18m (darüber hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Schlicke

    \n

    Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

    \n

    Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

    \n

    Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

    \n

    Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

    \n

    Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

    \n

    Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

    \n

    Schlicknatur. Ein Schlick muss nicht schlafen.

    \n

     

    \n

    Grauschlick

    \n

    Ein Grauschlick ist Stein, der vom Chaos in Flüssigkeit verwandelt worden ist. Wenn er sich bewegt, gleitet er wie eine flüssige Schlange und erhebt sich, um zuzuschlagen

    \n

     

    \n
    \n
    \n
    \n

    Variante: Psychischer Grauschlick

    \n

    Ein Grauschlick, der lange Zeit lebt, kann sich entwickeln, intelligenter werden und beschränkte psionische Fähigkeiten entwickeln. Dies geschieht häufiger bei Grauschlicken, die in der Nähe psionischer Kreaturen wie Gedankenschindern leben, was andeutet, dass der Schlick psionische Fähigkeiten spüren und nachahmen kann.

    \n

    Ein psionischer Grauschlick hat einen Intelligenzwert von 6 (-2), sowie die folgende zusätzliche Aktion:

    \n

    Psychisches Zermalmen (Aufladung 5-6). Der Schlick wählt eine Kreatur innerhalb von 18m um sich aus, die er wahrnehmen kann. Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht [[/r 3D6]] psychischen Schaden zu erleiden, halb so viel bei einem erfolgreichen Rettungswurf

    \n
    \n
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    Solange der Schlick bewegungslos bleibt, ist er nicht von einer öligen Pfütze oder nassem Fels zu unterscheiden.

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    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 ([[/r 1d6]]) Wuchtschaden plus 7 ([[/r 2d6]]) Säureschaden.

    \n

    Wenn das Ziel nichtmagische Metallrüstung trägt, wird dieses zum Teil korrodiert und erleidet einen permanenten kumulativen Abzug von -1 auf die RK, die sie bietet. Die Rüstung wird zerstört, wenn der Abzug die RK auf 10 verringert.

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    Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

    \n

    The Commoner attacks with their Club.

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    A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

    \n

    Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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    Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

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    Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

    \n

    The Commoner attacks with their Club.

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    A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

    \n

    Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 ([[/r 2D6 + 3]]) Feuerschaden.

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    Wenn das Ziel eine Kreatur oder ein brennbarer Gegenstand ist, gerät es in Brand. Bis eine Kreatur eine Aktion verwendet, um das Feuer zu löschen, erleidet das Ziel zu Beginn jeden ihrer Züge 5 [[/r 1d10]] Feuerschaden.

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    Der Elementar führt zwei Berührungsangriffe aus.

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    Der Elementar kann sich durch Bereiche, die nur 2,5cm groß sind, bewegen, ohne sich quetschen zu müssen. Eine Kreatur, die den Elementar berührt oder mit einem Nahkampfangriff trifft, solange sie sich innerhalb von 1,5m um ihn befindet, erleidet 5 ([[/r 1d10]]) Feuerschaden. Außerdem kann der Elementar den Bereich einer feindlichen Kreatur betreten und dort anhalten. Das erste Mal, dass er in einem Zug den Bereich einer Kreatur betritt, erleidet diese Kreatur 5 ([[/r 1d10]]) Feuerschaden und gerät in Brand; bis jemand eine Aktion verwendet, um das Feuer zu löschen, erleidet die Kreatur zu Beginn jeden ihrer Züge 5 ([[/r 1d10]]) Feuerschaden.

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    Der Elementar gibt in einem Radius vom 9m helles Licht und in einem Radius von weiteren 9m schwaches Licht ab.

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    Für jeweils 1,5m, die sich der Elementar durch Wasser bewegt, oder jeweils 5l Wasser, die auf ihn gespritzt werden, erleidet er 1 Kälteschaden.

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    \n

    Elementare sind Inkarnationen der Elemente, aus denen das Universum besteht: Erde, Feuer, Luft und Wasser. Auch wenn sie auf ihrer eigenen Existenzebene wenig mehr als belebte Energie sind, können sie doch von Zauberwirkern und mächtigen Wesen gerufen werden, um eine Gestalt anzunehmen und Aufgaben zu erfüllen.

    \n

    Lebende Elemente. Auf ihrer Heimatebene sind Elementare nur körperlose Lebenskraft. Ihr dumpfes Bewusstsein manifestiert sich nur dann eine physische Gestalt, wenn es durch die Macht der Magie fokussiert wird. Ein wilder Geist der elementaren Macht hat keinen Wunsch, außer sich durch das Element seiner Heimatebene zu bewegen. Wie die Tiere der Materiellen Ebene haben diese Elementargeister keine Gesellschaft oder Kultur und wenig Bewusstsein für ihr selbst.

    \n

    Von Magie gerufen. Bestimmte Zauber und magische Gegenstände können ein Elementar beschwören, indem sie ihn von den Inneren Ebenen auf die Materielle Ebene rufen. Elementare haben eine instinktive Abneigung dagegen, von ihrer Heimatebene gerufen und zum Dienst gezwungen zu werden. Eine Kreatur, die einen Elementar beschwört, muss ihren Willen nutzen, um ihn zu beherrschen.

    \n

    Gebunden und geformt. Mächtige Magie kann einen Elementargeist in eine materielle Schablone binden, die eine bestimmte Verwendung und Funktion bestimmt. Unsichtbare Pirscher sind Luftelementare, die in eine bestimmte Gestalt gebunden sind, so wie Wasserelementare in Wassergeister geformt werden können.

    \n

    Die Stärke der Magie und Materialien, die einen Elementar binden, bestimmt, wie gut der Elementar in einer gebundenen Form funktioniert. Golems sind Elementargeister, die in physische Formen gebunden sind, aber schwächere Materialien wie Fleisch und Lehm können die elementare Macht nicht ausreichend binden. Robuste Materialien wie Stein und Eisen erfordern stärkere Magie, die den Elementar aber auch sicher binden kann.

    \n

    Elementare Natur. Ein Elementar braucht keine Luft, Nahrung, Wasser oder Schlaf.

    \n

     

    \n

    Feuerelementar

    \n

    Eine schwache humanoide Gestalt ist durch das Innere dieser wilden, beweglichen Flamme gewirkt. Ein Feuerelementar ist eine Macht der launischen Zerstörung. Wohin sie sich auch bewegen, sie setzen ihre Umgebung in Brand und verwandeln die Welt in Asche, Rauch und Glut. Wasser kann ihren zerstörerischen Vormarsch aufhalten, sodass der Feuerelementar zurückweicht und in Schmerz und Wut zischt und raucht.

    \n
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    Die Kreatur greift mit ihrem Biss an.

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    Die Kreatur kann in jedem ihrer Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

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    Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

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    \n

    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    \n
    \n

    Die Kreatur greift mit dem Kurzbogen an.

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    \n

    Goblins sind kleine, verkommene, egoistische Humanoide, die in Höhlen, verlassenen Minen, ausgeplünderten Gewölben und anderen elenden Orten hausen. Goblins sind für sich genommen schwach, versammeln sich aber in großer - oft überwältigender - Zahl. Sie gieren nach Macht und missbrauchen oft die Autorität, die sie erhalten.

    \n

    Goblinoide. Goblins gehören zu einer Kreaturenfamilie, die Goblinoide genannt wird. Ihre größeren Vettern, Grottenschrate und Hobgoblins, mögen es, Goblins bis zu absoluten Unterwürfigkeit einzuschüchtern. Goblins sind faul und undiszipliniert, was sie zu schlechten Dienern, Arbeitern oder Wachen macht.

    \n

    Bösartige Freude. Goblins sind von Gier und Bosheit angetrieben und können nicht anders, als die wenigen Male zu feiern, die sie die Oberhand haben. Sie tanzen und springen vor schierer Freude, wenn sie gewonnen haben. Sobald ihre Freude endet, erfreuen sich Goblins daran, andere Kreaturen zu quälen, und genießen verschiedene Formen der Bösartigkeit.

    \n

    Anführer und Gefolgsleute. Goblins werden von den Stärksten oder Schlausten unter ihnen beherrscht. Ein Goblin-Boss könnte einen einzelnen Bau beherrschen, während ein Goblinkönig oder eine Goblinkönigin (was nicht mehr ist als ein glorifizierter Goblinboss) Hunderte von Goblins regieren könnte, die auf mehrere Bauten erteilt sind, um das Überleben des Stammes zu garantieren. Goblin-Bosse sind schnell gestürzt, und viele Goblinstämme werden von Hobgoblin-Kriegsherren oder Grottenschrat-Häuptlingen übernommen.

    \n

    Herausfordernde Behausungen. Goblins sichern ihre Behausungen mit Alarmsystemen, die vor der Ankunft von Eindringlingen warnen soll. Diese Behausungen sind durchzogen von engen Tunneln und Fluchtlöcher, die menschengroße Wesen nicht nutzen können, durch die Goblins aber ohne große Schwierigkeiten kriechen können. So können sie entkommen oder ihre Gegner von hinten überraschen.

    \n

    Rattenhalter und Wolfsreiter. Goblins haben eine Affinität für Ratten und Wölfe und züchten sie als Gefährten und Reittiere. Wie Ratten meiden Goblins das Sonnenlicht und schlafen während des Tages unter der Erde. Wie Wölfe sind sie Rudeljäger, die durch Überzahl mutiger werden. Wenn sie vom Rücken ihrer Wölfe aus jagen, verwenden Goblins Überfalltaktiken.

    \n

    Anhänger von Maglubiyet. Maglubiyet, der Mächtige, der Fürst der Tiefe und Dunkelheit, ist der höchste Gott der Goblinoiden. Die meisten Goblins stellen ihn sich als fast vier Meter großen, von Kampfnarben bedeckten Goblin mit schwarzer Haut vor, aus dessen Augen Flammen lodern. Er wird nicht aus Respekt angebetet, sondern aus Furcht. Goblins glauben, dass ihre Seelen, wenn sie im Kampf sterben, sich den Reihen von Maglubiyets Armee auf der Ebene Acheron anschließen. Dies ist ein \"Privileg\", dass die meisten Goblins fürchten, da sie die ewige Tyrannei des Mächtigen sogar noch mehr fürchten als den Tod.

    \n
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    Der Adler hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen.

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    Der Adler führt zwei Angriffe durch; einen mit seinem Schnabel und einen mit seinen Krallen.

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    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

    \n
    \n

    Der Adler greift mit seinem Schnabel am.

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    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 10 (2d6 + 3) Hiebschaden.

    \n
    \n

    Die {Kreatur} greift mit ihren Krallen an.

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    Ein Riesenadler ist eine edle Kreatur, die ihre eigene Sprache spricht und die Gemeinsprache versteht. Ein paar von Riesenadlern hat normalerweise bis zu vier Eier oder Jungvögel im Nest.

    \n
    \n

    (behandle diese als normale Adler)

    \n
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    \n

    Harengon Brigant Zusatz

    \n

    Harengon-Räuber lauern meist in kleinen Gruppen entlang von Wegen und Straßen, wo sie ihre Opfer leicht entdecken und überfallen können. Es macht ihnen Spaß, Reisende für eine sichere Durchreise zu erpressen, während sie sie auf unhöfliche Weise verhöhnen. Diese Tyrannen sind besonders feindselig gegenüber Menschen, die sich verlaufen haben oder in Eile sind.

    \n

    Die beste Art, mit Harengon-Räubern umzugehen, ist, ihnen zahlenmäßig überlegen zu sein oder sie zu verprügeln. Sie fliehen schnell, wenn der Spieß gegen sie umgedreht wird.

    \n

     

    \n

    Harengon Allgemein

    \n

    Harengons sind ein Hasenvolk, das in der Feenwelt beheimatet ist, aber oft in die materielle Ebene abwandert. Sie lieben es, zu Fuß zu reisen und bleiben selten lange an einem Ort.

    \n

    Nicht alle Harengons sind bösartige Tyrannen wie die hier vorgestellten. Jeder Harengon folgt seinem eigenen Lebensweg, und seine Veranlagung wird zum Teil von der Gesellschaft geprägt, in der er lebt. Ein Harengon reist vielleicht in ferne Länder, findet unterwegs Freunde, erfreut sich an der Freiheit und dem offenen Weg und findet inneren Frieden. Ein anderer wird vielleicht ein Abenteurer mit einem starken Herzen und glühenden Träumen.

    \n
    ","public":""},"alignment":"jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.235","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Harengon Räuber","img":"modules/SharedData_resources/tokens/creatures/Harengon%20R%C3%A4uber.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"vDLP87XJe8C9Efzl","name":"Lederrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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    Der Harengon hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter {Kreatur} innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist

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    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

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    Diese Automaten sind so gestaltet, dass sie wie kräftige Infanteriesoldaten aussehen, und sie gehorchen Skabatha ohne Frage. Sie stürmen los, um jede verdächtige Aktivität, die sie sehen oder hören, zu untersuchen, was bedeutet, dass sie leicht abzulenken sind.

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    Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

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    Triceratops

    Der Triceratops gehört zu den aggressiveren Pflanzenfressern. Er hat einen Schädel, der eine schützende Knochenplatte formt. Mit seinen großen Hörnern und seiner beträchtlichen Geschwindigkeit kann der Triceratops Möchtegern-Raubtiere aufspießen und niedertrampeln.

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    Das Brüllen eines Minotaurus ist ein wilder Kampfschrei, den die meisten zivilisierten Kreaturen fürchten. Minotauren werden durch dämonische Riten in die sterbliche Welt gebracht und sind wilde Eroberer und Fleischfresser, die für die Jagd leben. Ihr braunes oder schwarzes Fell ist mit dem Blut ihrer gefallenen Feinde befleckt und sie tragen den Gestank des Todes.

    Die Bestie im Inneren. Die meisten Minotauren sind einzelgängerische Fleischfresser, die durch labyrinthartige Kerker, verschlungene Höhlen, urtümliche Wälder und die irrgartenartigen Straßen und Durchgänge von zerstörten Ruinen ziehen. Ein Minotaurus kann jeden Weg visualisieren, den er nehmen könnte, um seine Beute zu erreichen.

    Der Gestank von Blut, des Zerreißen von Fleisch und das Knacken von Knochen treiben die Blutlust des Minotauren an und überwältigen jeden Gedanken und jede Vernunft. Im Blutrausch stürmt ein Minotaurus auf alles zu, was er sieht, spießt es auf wie ein Rammbock und hackt die Gefallenen entzwei. Abgesehen davon. Dass er Kreaturen überfällt, die in sein Labyrinth wandern, schert sich der Minotaurus wenig um Strategie oder Taktik.

    Minotauren organisieren sich nur selten, sie respektieren keine Autorität oder Hierarchie, und sie sind äußerst schwer zu versklaven, geschweige denn zu kontrollieren.

    Kulte des Gehörnten Königs. Minotauren sind die dunklen Nachfahren von Humanoiden, die durch die Rituale von Kulten verwandelt worden sind, die die Unterdrückung durch Obrigkeiten ablehnten, indem sie zur Natur zurückkehrten. Neuzugänge halten diese Kulte oft für Druidenzirkel oder totemische Religionen, deren Zeremonien das Betreten eines Labyrinths umfassen, während sie eine zeremonielle Tiermaske tragen.

    Innerhalb dieser begrenzten Umgebungen jagen, töten und essen diese Kulte wilde Tiere und gehen ihren urtümlichen Trieben nach. Am Ende jedoch werden die Opfertiere durch Menschenopfer ersetzt - und manchmal ist ein Neuzugang, der versucht hat, dem Kult zu entkommen, nachdem er seine Geheimnisse erfahren hat, das Opfer. Diese Labyrinthe werden blutgetränkte Schlachthallen, in denen die Brutalität der Kultisten widerhallt.

    Auch wenn es nur den höchsten Mitgliedern dieser Kulte bekannt ist, sind diese Mysterienkulte Schöpfungen des Dämonenfürsten Baphomet, dem Gehörnten König, dessen Schicht des Abyss ein gigantisches Labyrinth ist. Einige seiner Anhänger find fanatische Bittsteller, die um Stärke und Macht beten. Andere kommen zu dem Kult, weil sie ein Leben suchen, das frei von den Ketten der Autorität ist - und werden stattdessen von ihrer Menschlichkeit befreit, wenn Baphomet sie in Minotauren verwandelt, um seine eigene wilde Gestalt widerzuspiegeln. Auch, wenn sie ihre Existenz als Geschöpfe des Gehörnten Königs beginnen, können sich Minotauren miteinander fortpflanzen, was eine unabhängige Rasse von Baphomets wilden Kindern in die Welt gebracht hat.

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    Wenn sich der Minotaurus mindestens 3 m in gerader Linie auf ein Ziel zu bewegt und es dann im gleichen Zug mit einem Aufspießen-Angriff trifft, dann erleidet das Ziel zusätzlich 9 ([[/r 2d8]]) Stichschaden.

    Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 14 ablegen, um nicht 3 Meter vom Minotaurus weggestoßen zu werden und den Zustand liegend zu erleiden.

    Wenn sich der Minotaurus mindestens 3 m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Hauer-Angriff trifft, dann erleidet das Ziel zusätzlichen Schaden. Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf ablegen, um nicht den Zustand liegend zu erleiden.

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    Der Minotaurus erinnert sich perfekt an jeden Weg, den er zurückgelegt hat.

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    Zu Beginn eines Zuges kann der Minotaurus einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er in diesem Zug macht, doch Angriffswürfe gegen ihn sind bis zum Beginn seines nächsten Zugs im Vorteil.

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    Der Zygentoma führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Sachel.

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    4,5m (9m beim Rollen, 18m beim Rollen bergab)

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    Solange der Galeb Duhr bewegungslos bleibt, ist er nicht von einem normalen Felsbrocken zu unterscheiden.

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    \n

    Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 12 (2d6 + 5) Wuchtschaden.

    \n
    \n

    Der Galeb Duhr greift mit einem Hieb an.

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    Wenn der Galeb Duhr mindestens 6m in gerader Linie auf ein Ziel zu rollt und es dann im gleichen Zug mit einem Hieb-Angriff trifft, dann erleidet das Ziel zusätzlich 2D6 Wuchtschaden. Wenn das Ziel eine Kreatur ist, muss es einen Stärkerettungswurf gegen SG 16 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu erleiden.

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    Der Galeb Duhr belebt auf magische Weise bis zu zwei @Compendium[SharedData_global.Monster.mqPqhYFDrrSW8HF8]{Felsbrocken} innerhalb von 18m, die er sehen kann. Ein Felsbrocken hat die gleichen Spielwerte wie ein Galeb Duhr, nur dass er Intelligenz und Charisma von 1 hat und nicht @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} werden kann. Er besitzt auch nicht diese Aktionsoption. Ein Felsbrocken bleibt so lange belebt, wie der Galeb Duhr die Konzentration aufrechterhält (als würde er sich auf einen Zauber konzentrieren), bis zu 1 Minute.

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    \n

    Der Galeb Duhr ist eine felsartige Kreatur mit stummeligen Gliedmaßen, die als Arme und Beine dienen. Sie hat die Fähigkeit, Felsen und Steine in ihrer Umgebung zu beleben und deshalb trifft man sie normalerweise in felsigem Gelände an.

    \n

    Mächtige Magier erlauben es einem Zauberwirker, einen Galeb Duhr von der Ebene der Erde zu beschwöre. Einige Galeb Duhr bilden sich auch auf natürliche Weise an Orten, die von dieser Ebene berührt werden. Der Galeb Duhr ist intelligenter als die meisten Elementare, sodass er besser Bedrohungen einschätzen und mit Kreaturen kommunizieren kann, die in das Gebiet eindringen, das er bewacht.

    \n

    Steinerner Wächter. Ein Galeb Duhr altert nicht und muss nicht essen, sodass er ein hervorragender Wächter ist. Ein mächtiger Druide könnte einen Galeb Duhr auftragen, einen Steinkreis oder heiligen Hügel zu beschützen. Ein anderer Galeb Duhr wurde vielleicht erschaffen, um eine unterirdische Gruft oder einen Magierturm zu beschützen. Wenn er es möchte, kann der Galeb Duhr wie ein normaler Felsen erscheinen und für Jahre vollkommen regungslos bleiben.

    \n

    Ein Galeb Duhr ist dauerhaft an die Materielle Ebene gebunden und wenn er stirbt, kehrt er nicht auf die Ebene der Erde zurück. Er hat ein ausgezeichnetes Gedächtnis und ist mehr als gerne dazu bereit Informationen über seine Umgebung mit Kreaturen zu teilen, die er nicht als Bedrohung betrachtet.

    \n

    Verbindung mit den Steinen. Ein Galeb Duhr kann eins mit der Erde in seiner Umgebung werden, sodass er Felsen und Steine in der Umgebung mit einem Anschein des Lebens erfüllen kann. Der Galeb Duhr verwendet seine belebten Felsen, um Eindringlinge zu vertreiben und zu beschützen, was ihm aufgetragen wurde. Wenn er sich diesen Eindringlingen nähern muss, drückt er seine Glieder eng an seinen Körper und rollt mit erstaunlicher Geschwindigkeit nach vorne.

    \n
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    Der Schiffsmagier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

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    Der Schiffsmagier ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Magierzauber vorbereitet:

    \n

    Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}, @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

    \n

    1.Stufe (4 Plätze): @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}, @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

    \n

    2.Stufe (3 Plätze): @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}, @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß}

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4qCVHCgDK5F1dG","name":"Freundschaft","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Freundschaft"}},"system":{"description":{"value":"

    Für die Wirkungsdauer hast du einen Vorteil auf alle Charisma-Würfe, die auf eine Kreatur deiner Wahl gewirkt werden, die dir nicht feindlich gesonnen sind. Wenn der Zauber endet, begreift die Kreatur, dass du Magie verwendet hast, um ihre Stimmung zu beeinflussen und wird feindselig. Eine Kreatur, die zu Gewalt neigt, könnte dich angreifen. Andere Kreaturen könnten sich (nach Entscheidung des SLs) andere Möglichkeiten suchen, um sich zu rächen, abhängig von der Art, wie du mit ihr interagiert hast.

    ","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Menge Schminke, die beim Wirken des Zaubers auf das Gesicht aufgetragen wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625372935,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"bj9SLfGRaZ4xJfwM","name":"Kältestrahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kältestrahl"},"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein eisiger Strahl aus blau-weißem Licht schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet die Kreatur 1D8 Kälteschaden und ihr Bewegungsrate wird bis zum Beginn deines nächsten Zuges um 3m verringert.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1D8 bei Erreichen der 5. (2D8), 11. (3D8) und 17.Stufe (4D8)

    ","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625376942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"nvDWG5VHaCRRkJvq","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ony9DNZCS4iASjjV","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625380544,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"brf43iZUu99JZvJR","name":"Hexenpfeil","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Astral Projection"},"core":{"sourceId":"Compendium.dnd5e.spells.TIoadMIsUKD4edXi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein Strahl knisternder, blauer Energie schießt auf eine Kreatur in Reichweite und erschafft einen anhaltenden Bogen aus Blitzen zwischen dir und dem Ziel. Führe einen Fernkampf-Zauberangriff gegen diese Kreatur aus. Bei einem Treffer erleidet sie 1D12 Blitzschaden. Außerdem kannst du für die Wirkungsdauer in jedem deiner Züge deine Aktion verwenden, um dem Ziel automatisch 1D12 Blitzschaden zuzufügen. Der Zauber endet, wenn du deine Aktion für einen andere Handlung verwendest oder sich das Ziel außerhalb der Reichweite des Zaubers oder in vollständiger Deckung befindet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Initialschaden für jeden Grad über den 1. hinaus um 1D12.

    ","chat":"","unidentified":""},"source":"SHB S.240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","lightning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Zweig von einem Baum, der vom Blitz getroffen worden ist","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d12"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625384286,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"ue65pSe374fBj65I","name":"Nebelwolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fog Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.IBJmWjzbQGu7M4UX"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine Sphäre aus Nebel mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre breitet sich um Ecken aus, und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15km pro Stunde) den Nebel auflöst.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2 oder höheren Grades wirkst, vergrößert sich der Radius der Sphäre um 6m für jeden Grad über den 1.hinaus

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625387623,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"riRdEhmi75ooVEHJ","name":"Magierrüstung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625391035,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"U6cy4yuK4bcz1Y1u","name":"Selbstverkleidung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

    \n

    Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

    \n

    Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

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    Ein schimmernder grüner Pfeil schießt auf ein Ziel in Reichweite zu und explodiert in einem Sprühregen aus Säure. Führe eine Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es sofort 4W4 Säureschaden und 2W4 Säureschaden am Ende seines nächsten Zuges. Verfehlst du, spritzt genug Säure auf das Ziel, um die Hälfte des anfänglichen Schadens zu verursachen, ohne jedoch Schaden am Ende des nächsten Zuges zuzufügen.

    \n

    Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 3. oder höheren Grades wirkst, steigt der Schaden (sowohl der anfängliche als auch der spätere) für jeden Grad über den 2. hinaus um 1W4.

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    Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

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    Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

    \n

    Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

    \n

    Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

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    \n

    Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

    \n
    \n

    Der Schiffsmagier greift mit seinem Kampfstab an.

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    Mephit Allgemein

    Mephits sind verspielte, koboldartige Kreaturen, die auf den Elementarebenen heimisch sind. Es gibt sechs Varianten, die jeweils eine Mischung aus zwei Elementen verkörpert.

    Mephits sind alterlose Trickser, die sich auf den Elementarebenen und im Elementaren Chaos in großer Zahl versammeln. Sie gelangen auch manchmal auf die Materielle Ebene, wo sie bevorzugt an Orten hausen, an denen ihre Grundelemente reichlich vorhanden sind. Beispielsweise besteht ein Magma-Mephit aus Erde und Feuer, und er zieht eine Behausung in einem Vulkan vor, während ein Eis-Mephit, der aus Luft und Wasser besteht, eisige Orte schätzt.

    Elementare Natur. Ein Mephit muss nicht atmen, essen, trinken oder schlafen.

    Rauch-Mephit

    Rauch-Mephits sind grobschlächtige, faule Kreaturen aus Luft und Feuer, aus denen ständig Rauch aufsteigt. Sie sprechen selten die Wahrheit und lieben es, andere Kreaturen zu verspotten und sie in die Irre zu führen.

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    Wenn der Mephit stirbt, lässt er eine Wolke aus Rauch zurück, die einen Radius von 1,5m füllt, der um seinen Bereich zentriert ist. Der Bereich ist komplett verschleiert. Wind löst die Wolke aus, ansonsten bleibt sie für 1 Minute bestehen.

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    Der Mephit kann von Natur aus den Zauber @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter} wirken, wobei keine Materialkomponenten nötig sind. Das Attribut zum Wirken angeborener Zauber ist für ihn Charisma.

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    Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

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    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 ([[/r 1d4+2]]) Hiebschaden.

    Die {Kreatur} greift mit ihren Krallen an.

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    6 Aufladungen

    Der Mephit atmet glühende Asche in einem Kegel von 4,5m aus. Alle Kreaturen in diesem Bereich müssen einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende des nächsten Zugs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} zu werden.

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    Wenn der Mephit stirbt, explodiert er in einer Woge aus klebrigem Schlamm. Alle Kreaturen im Umkreis von 1,5m müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht bis zum Ende des nächsten Zuges der Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden.

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    Solange der Mephit bewegungslos bleibt, ist er nicht von einem normalen Haufen Schlamm zu unterscheiden.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Wuchtschaden.

    \n
    \n

    Der Mephit greift mit seinen Fäusten an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"E7XgHYySI9nPMWhA","name":"Schlammodem","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"
    \n

    6 Aufladungen

    \n
    \n

    Der Mephit rülpst zähflüssigen Schlamm auf eine Kreatur innerhalb von 1,5m. Wenn das Ziel eine mittelgroße oder kleinere Kreatur ist, muss es einen Geschicklichkeitsrettungswurf gegen SG 11 schaffen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden. Die Kreatur kann den gleichen Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true,"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.VYnRKKuRUq7YRoua"}},"system":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"6d6+6","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":6,"swim":6,"walk":6,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"

    Variante: Schlamm-Mephit

    Schlamm-Mephits sind langsame, geschmeidige Kreaturen aus Erde und Wasser. Sie teilen ihre Beschwerden jedem, der zuhört, dröhnend mit, und betteln die ganze Zeit um Aufmerksamkeit und Schätze.

     

    Mephit Allgemein

    Mephits sind verspielte, koboldartige Kreaturen, die auf den Elementarebenen heimisch sind. Es gibt sechs Varianten, die jeweils eine Mischung aus zwei Elementen verkörpert.

    Mephits sind alterlose Trickser, die sich auf den Elementarebenen und im Elementaren Chaos in großer Zahl versammeln. Sie gelangen auch manchmal auf die Materielle Ebene, wo sie bevorzugt an Orten hausen, an denen ihre Grundelemente reichlich vorhanden sind. Beispielsweise besteht ein Magma-Mephit aus Erde und Feuer, und er zieht eine Behausung in einem Vulkan vor, während ein Eis-Mephit, der aus Luft und Wasser besteht, eisige Orte schätzt.

    Elementare Natur. Ein Mephit muss nicht atmen, essen, trinken oder schlafen.

    ","public":""},"alignment":"neutral-böse","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"MM S.191","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["aquan","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Schlamm-Mephit","displayName":20,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Schlamm-Mephit.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683272298182,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} -{"_id":"I7Y9Cd5xSuNoCnP7","name":"Flumph","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Flumph.png","items":[{"_id":"AWu001qj4EnJItlt","name":"Verbesserte Telepathie","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Flumph kann den Inhalt jeglicher telepathischer Kommunikation wahrnehmen, die im Umkreis von 18 Metern stattfindet, und kann nicht von Kreaturen überrascht werden, die jedwede Form von Telepathie besitzen.

    \n

     

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Sg3TWxhK4USgoNmL","name":"Anfällig für den Zustand liegend","type":"feat","img":"modules/SharedData_global/icons/spells/rip-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn der Flumph den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} erleidet, wirf einen Würfel. Bei einem ungeraden Ergebniss landet der Flumph kopfüber und ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig}. Am Ende eines jeden seiner Züge kann der Flumph einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, wobei er sich bei einem Erfolg wieder umdreht und den Zustand kampfunfähig beendet.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624839152,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"HvlbNUeHDRpvy1Si","name":"Telepathische Hülle","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Flumph ist immun gegen alle Effekte, die seine Gefühle spüren oder seine Gedanken lesen würden, sowie gegen alle Weissagungszauber.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"z0FkIcnaLOpzFMNA","name":"Tentakel","type":"weapon","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D4 + 2) Stichschaden + 2 (1d4) Säureschaden.

    \n
    \n

    Am Ende eines jeden seiner Züge muss das Ziel einen Konstitutionsrettungswurf gegen SG 10 schaffen. Es erleidet bei einem Fehlschlag 1d4 Säureschaden und beendet den anhaltenden Säureschaden bei einem Erfolg.

    \n
    \n

    Der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, der auf das Ziel gewirkt wird, beendet den anhaltenden Säureschaden ebenfalls.

    \n
    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"],["1d4","acid"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"PSXM4JfeB9lts2k6","name":"Gestank versprühen(1/Tag)","type":"weapon","img":"icons/magic/unholy/projectile-smoke-tendril-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Jede Kreatur in einem Kegel von 4,5m, der vom Flumph ausgeht, muss einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht von einer übelriechenden Flüssigkeit bedeckt zu werden. Eine so überzogene Kreatur gibt für 1D4 Stunden einen schrecklichen Gestank ab. Die Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange der Gestank anhält, und andere Kreaturen sind @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange sie sich im Umkreis von 1,5m um die Kreatur befinden.

    Eine Kreatur kann den Gestank entfernen, indem sie eine kurze Rast verwendet, um in Alkohol, Wasser oder Essig zu baden.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673527053497,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.RvauD2MIZun7i3Za"}},"system":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":9,"swim":0,"walk":1.5,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Die geheimnisvollen Flumphs treiben durch das Unterreich, angetrieben von der Luft, die aus den Düsen strömt, deren Geräusch ihnen ihren Namen eingebracht hat. Ein Flumph leuchtet schwach und spiegelt seine Stimmung mit seiner Farbe wider. Ein weiches Pink bedeutet, dass er amüsiert ist, Dunkelblau bedeutet Trauer, grün steht für Neugier und Karmesinrot für Wut.

    \n

    Intelligent und weise. Flumphs kommunizieren telepathisch. Auch wenn sie an Quallen erinnern, sind Flumphs doch denkende Wesen großer Intelligenz und Weisheit. Sie verfügen über komplexes Wissen über Religion, Mathematik und zahllose andere Themen.

    \n

    Flumphs reagieren empfindlich auf die Gefühlszustände anderer Wesen in der Nähe. Wenn die Gedanken einer Kreatur auf Güte schließen lassen, dann nähert sich der Flumph dieser Kreatur. Wenn er es mit Kreaturen zu tun hat, die Böses ausstrahlen, flüchtet der Flumph.

    \n

    Psionisches Absaugen. Flumphs ernähren sich, indem sie geistige Energie von psionischen Kreaturen absaugen. Deshalb findet man sie in der Nähe von Gemeinschaften von Gedankenschindern, Abolethen, Githyanki und Githzerai. Sie sind passive Parasiten und nehmen nur die geistige Energie, die sie brauchen. Die meisten Wesen fühlen keinen Verlust und kein Unbehagen, wenn sie sich ernähren.

    \n

    Wenn ein Flumph psionische Energie konsumiert, offenbart das die Gedanken und Gefühle der Kreaturen, die sie ausstrahlen. Da so viele dieser Wesen böse sind, werden Flumphs oft Gedanken, Empfindungen und Begierden ausgesetzt, die ihr reines Wesen krank machen. Wenn Flumphs auf gutherzige Abenteurer stoßen, teilen sie bereitwillig die dunklen Geheimnisse, die sie gelernt haben, in der Hoffnung, die bösen Energiequellen zu Fall zu bringen, selbst wenn das bedeutet, dass sie sich eine neue Nahrungsquelle suchen müssen.

    \n

    Flumph-Gesellschaft. Flumphs leben in komplexen und organisierten Gruppen, die Klöster genannt werden. In diesen Gruppen hat jeder Flumph einen Platz und einen Daseinszweck. Diese harmonischen Gruppierungen haben keinen Bedarf nach einem Anführer, da alle Flumphs auf ihre eigene Art beitragen.

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    Eine getroffene Kreatur muss einen Konstitutionsrettungswurf gegen SG 18 schaffen, um nicht für 1 Stunde @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} zu werden. ein @UUID[Compendium.SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilungszauber}, @UUID[Compendium.SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache} oder @UUID[Compendium.SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}, oder ähnliche Magie entfernen diesen Effekt.

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    \n

    Goblins sind kleine, verkommene, egoistische Humanoide, die in Höhlen, verlassenen Minen, ausgeplünderten Gewölben und anderen elenden Orten hausen. Goblins sind für sich genommen schwach, versammeln sich aber in großer - oft überwältigender - Zahl. Sie gieren nach Macht und missbrauchen oft die Autorität, die sie erhalten.

    \n

    Goblinoide. Goblins gehören zu einer Kreaturenfamilie, die Goblinoide genannt wird. Ihre größeren Vettern, Grottenschrate und Hobgoblins, mögen es, Goblins bis zu absoluten Unterwürfigkeit einzuschüchtern. Goblins sind faul und undiszipliniert, was sie zu schlechten Dienern, Arbeitern oder Wachen macht.

    \n

    Bösartige Freude. Goblins sind von Gier und Bosheit angetrieben und können nicht anders, als die wenigen Male zu feiern, die sie die Oberhand haben. Sie tanzen und springen vor schierer Freude, wenn sie gewonnen haben. Sobald ihre Freude endet, erfreuen sich Goblins daran, andere Kreaturen zu quälen, und genießen verschiedene Formen der Bösartigkeit.

    \n

    Anführer und Gefolgsleute. Goblins werden von den Stärksten oder Schlausten unter ihnen beherrscht. Ein Goblin-Boss könnte einen einzelnen Bau beherrschen, während ein Goblinkönig oder eine Goblinkönigin (was nicht mehr ist als ein glorifizierter Goblinboss) Hunderte von Goblins regieren könnte, die auf mehrere Bauten erteilt sind, um das Überleben des Stammes zu garantieren. Goblin-Bosse sind schnell gestürzt, und viele Goblinstämme werden von Hobgoblin-Kriegsherren oder Grottenschrat-Häuptlingen übernommen.

    \n

    Herausfordernde Behausungen. Goblins sichern ihre Behausungen mit Alarmsystemen, die vor der Ankunft von Eindringlingen warnen soll. Diese Behausungen sind durchzogen von engen Tunneln und Fluchtlöcher, die menschengroße Wesen nicht nutzen können, durch die Goblins aber ohne große Schwierigkeiten kriechen können. So können sie entkommen oder ihre Gegner von hinten überraschen.

    \n

    Rattenhalter und Wolfsreiter. Goblins haben eine Affinität für Ratten und Wölfe und züchten sie als Gefährten und Reittiere. Wie Ratten meiden Goblins das Sonnenlicht und schlafen während des Tages unter der Erde. Wie Wölfe sind sie Rudeljäger, die durch Überzahl mutiger werden. Wenn sie vom Rücken ihrer Wölfe aus jagen, verwenden Goblins Überfalltaktiken.

    \n

    Anhänger von Maglubiyet. Maglubiyet, der Mächtige, der Fürst der Tiefe und Dunkelheit, ist der höchste Gott der Goblinoiden. Die meisten Goblins stellen ihn sich als fast vier Meter großen, von Kampfnarben bedeckten Goblin mit schwarzer Haut vor, aus dessen Augen Flammen lodern. Er wird nicht aus Respekt angebetet, sondern aus Furcht. Goblins glauben, dass ihre Seelen, wenn sie im Kampf sterben, sich den Reihen von Maglubiyets Armee auf der Ebene Acheron anschließen. Dies ist ein \"Privileg\", dass die meisten Goblins fürchten, da sie die ewige Tyrannei des Mächtigen sogar noch mehr fürchten als den Tod.

    \n
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    Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

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    Wenn die Puppe zu Beginn des Kampfes unbeweglich ist, hat sie einen Vorteil bei ihrem Initiativewurf. Außerdem muss eine Kreatur, die die Puppe nicht beim Bewegen oder Handeln gesehen hat, einen Wurf auf Intelligenz (Nachforschung) gegen SG 18 schaffen, um zu erkennen, dass die Puppe lebendig ist.

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    Die Puppe erhält zu Beginn ihres Zuges 5 Trefferpunkte zurück. Wenn die Puppe Feuerschaden oder Psychischen Schaden erleidet, funktioniert diese Eigenschaft zu Beginn des nächsten Zuges der Puppe nicht mehr. Die Puppe stirbt nur, wenn sie ihren Zug mit 0 Trefferpunkten beginnt und sich nicht regeneriert.

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    Die Puppe benötigt keine Luft, Nahrung, Wasser oder Schlaf.

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    \n

    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG 6 zum Entkommen) und erleidet 11 ([[/r 2D10]]) Psychischen Schaden zu Beginn jeder ihrer Züge, bis sie sich befreit hat. Die Puppe kann nur eine Kreatur zur selben Zeit packen.

    \n
    \n

    Die Puppe greift nach dem Ziel.

    \n

    Ziel wird bei Treffer @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt}

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    \n

    4-6 Aufladungen

    \n
    \n

    Die Puppe kichert, während sie 1-2 Kreaturen anvisiert, die sie im Umkreis von 9 Metern sehen kann. Jedes Ziel, das das Kichern der Puppe hören kann, muss einen Weisheitsrettungswurf gegen SG 11 ablegen, der automatisch gelingt, wenn es eine Intelligenz von 4 oder weniger besitzt. Bei einem misslungenen Rettungswurf erleidet die Kreatur 5 ([[/r 2d4]]) psychischen Schaden und ist 1 Minute lang @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig}, während sie von einem Lachanfall überwältigt wird. Am Ende jeder ihrer Runden kann die Kreatur den Rettungswurf wiederholen, wobei sie bei einem Erfolg den Effekt auf sich selbst beendet. Eine Kreatur, der dieser Rettungswurf gelingt, ist für 24 Stunden immun gegen das Kichern der Puppe.

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    \n

    Eine lebende Puppe wird leicht mit einer leblosen Puppe oder einem Stofftier verwechselt, bis sie sich bewegt. In jeder lebenden Puppe ist ein böser Geist gefangen, der die Menschen in ihrer Umgebung dazu ermutigt, sich anderen gegenüber schlecht zu verhalten. Die Puppe hat Freude daran, die Schuldgefühle und die Verzweiflung zu quälen und ihren Abstieg in Depression oder Paranoia zu beschleunigen. Da sie ihre eigene Zerstörung fürchtet, fügt die Puppe anderen nur selten direkten Schaden zu. Wenn sie gezwungen ist, sich zu verteidigen, schwächt sie ihre Gegner mit ihrem wahnsinnigen kichern und greift den Verstand ihrer Feinde an, indem sie deren schlimmste Ängste gegen sie richtet.

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    Der Geschichtsstein ist eine elementare Manifestation der Frustration der Kreatur. Als solche hat sie eine lähmende Schwäche: eine gute Geschichte. Jeder Charakter, der eine Aktion einsetzt, um eine Geschichte oder ein interessantes Heilmittel zu rezitieren, muss einen Charismawurf gegen SG 12 ablegen. Bei einem Erfolg erleidet der Geschichtsstein 100 ([[/r 10d20]]) Force Damage. Bei einem Fehlschlag beginnt der Geschichtsstein zu knacken und Stress zu zeigen, erleidet aber keinen Schaden.

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    Bei einem Treffer wird das Ziel 3 Meter zurückgestoßen.

    Der Geschichtsstein rammt das Ziel.

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    Dinosaurier

    Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

    Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

    Tyrannosaurus Rex

    Dieses gewaltige Raubtier terrorisiert alle anderen Kreaturen in seiner Umgebung. Trotz seiner Größe und seines Gewichts ist der Tyrannosaurus ein schneller Läufer. Er jagt alles, was er glaubt, fressen zu können, und es gibt wenige Wesen, bei denen er nicht versuchen wird, sie ganz zu schlucken. Während er nach richtiger Beute sucht, ernährt sich ein Tyrannosaurus von Aas und von kleineren Kreaturen, die versuchen, ihm seine Mahlzeit streitig zu machen.

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    Der Tyrannosaurus führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinem Schwanz. Er kann nicht beide Angriffe gegen dasselbe Ziel richten.

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    Nahkampf-Waffenangriff: +10 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 33 ([[/r 4d12+7]]) Stichschaden.

    Wenn das Ziel eine mittelgroße oder kleinere Kreatur ist, wird es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf zum Entkommen 17). Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, und der Tyrannosaurus kann kein weiteres Ziel beißen.

    Der Tyrannosaurus greift mit seinem Biss an.

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    Die Harpie greift mit ihren Krallen an.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

    \n
    \n

    Die Harpie greift mit ihrer Keule an.

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    Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

    \n

    Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

    \n

    Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

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    \n

    Ein Wassergeist ist ein elementarer Wächter, der an einen bestimmten mit Wasser gefüllten Ort gebunden ist, wie einen Tümpel oder einen Brunnen. Er ist unsichtbar, solange er sich im Wasser befindet. Seine schlangenhafte Gestalt wird nur sichtbar, wenn er hervorkommt, um anzugreifen. Dabei verwendet er seine Windungen, um jede Kreatur zu zerquetschen, mit Ausnahme des Beschwörers und all jener, die der Beschwörer als Tabu stimmt hat. Wenn ein Wassergeist erschlagen wird, wird er zu einem leblosen Wassertümpel.

    \n

    Gute und böse Wassergeister. Wie die meisten Elementare haben Wassergeister keine Vorstellung von Gut und Böse. Allerdings beginnt ein Wassergeist, der an einer heilige oder verderbte Wasserquelle gebunden ist, das Wesen des Ortes anzunehmen und wird neutral gut oder neutral böse.

    \n

    Ein neutral guter Wassergeist versucht, Eindringlinge zu verscheuchen und statt sie zu töten, während ein neutral böser Wassergeist zum Vergnügen tötet und sich gegen seinen Beschwörer richten könnte. Ein Wassergeist verliert seine böse Gesinnung, wenn sein Wasser mit dem Zauber Nahrung und Wasser reinigen gereinigt wird.

    \n

    Elementare Natur. Ein Wassergeist muss nicht atmen, essen, trinken oder schlafen.

    \n
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    Der Wassergeist ist unsichtbar, solange er voll im Wasser untergetaucht ist.

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    Der Wassergeist stirbt, wenn er das Wasser verlässt, an das er gebunden ist, oder wenn dieses Wasser zerstört wird.

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    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

    \n

    Wenn das Ziel mittelgroß oder kleiner ist, wird es @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

    \n
    \n

     

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    An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

    \n

     

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    Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

    \n
    \n

    Der erwachte Baum greift mit einem Hieb an.

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    Solange der erwachte Baum bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden

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    test

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    \n

    Variante Zweigplage

    \n

    Zweigplagen können im Boden wurzeln und tun dies auch, wenn lebende Beute selten ist. Wenn sie verwurzelt sind, ähneln sie holzigen Sträuchern. Wenn sie ihre Wurzeln aus dem Boden ziehen, um sich zu bewegen, verdrehen sich die Zweige einer Zweigpage miteinander, um einen humanoid erscheinenden Körper mit einem Kopf und Gliedmaßen zu bilden.

    \n

    Zweigplagen suchen Lager und Wasserquellen auf und wurzeln dort, um Hinterhalte für potenzielle Opfer zu legen, die kommen, um zu trinken oder sich auszuruhen. Wenn sie in Gruppen zusammenstehen, verschmelzen Zweigplagen mit der natürlichen Vegetation des Ortes oder mit Haufen auch Schutt oder Feuerholz.

    \n

    Da sie so trocken sind, sind Zweigplagen besonders anfällig für Feuer.

    \n
    \n

     

    \n
    \n

    Plage Allgemein

    \n

    Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

    \n

    Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

    \n

    Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

    \n

    In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

    \n

    Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

    \n
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    Solange die Plage bewegungslos bleibt, kann man sie nicht von einem toten Gebüsch unterscheiden.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 3 (1D4 + 1) Stichschaden.

    \n
    \n

    Die Plage greift mit ihren Klauen an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.tqawTq9vROYCQa3i"}},"_id":"LUYf7LHOzMxtbkXf"} -{"_id":"LjgYuKDUPCXBeAsl","name":"Bullywug","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Bullywug.png","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"min":0,"max":11,"temp":null,"tempmax":null,"formula":"2d8+2"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":12,"walk":6,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

    \n

    Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

    \n

    Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

    \n

    Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

    \n

    Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

    \n

    Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

    \n

    Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

    \n

    Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

    \n
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    Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hide Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.n1V07puo0RQxPGuF"}}},{"_id":"z7UT4rvx1UJRow4A","name":"Schild","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","data":{"description":{"value":"

    Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}},{"_id":"NUcJIgMDn7W3gP2s","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

    Der Bullywug kann Luft und Wasser atmen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amphibious"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.4Fap14HgvAwTAZuD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"WicWUCzfAcEhgbqa","name":"Mit Fröschen und Kröten sprechen","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"

    Der Bullywug kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JkgSKNcOJzi6cgek"}}},{"_id":"daUqH5oJIjJthCQ6","name":"Sumpftarnung","type":"feat","img":"icons/environment/wilderness/terrain-river-road-gray.webp","data":{"description":{"value":"

    Der Bullywug hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.dMpS8P9MNRAElObk"}}},{"_id":"TmExEHAPozCYGWeU","name":"Stehender Sprung","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

    Der Weitsprung des Bullywugs reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Standing Leap"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.f4yvSah35ixQOswD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"mHIymrn1XwZr3h5N","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

    Die Königliche Bullywug führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinem Speer.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"rNmGjzIY8YvIUSvO","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D4 + 1) Wuchtschaden.

    \n
    \n

    Der Bullywug greift mit seinem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"QhQcGB1YcWhAckoN","name":"Speer","type":"weapon","img":"icons/weapons/polearms/spear-flared-worn-grey.webp","data":{"description":{"value":"
    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite 1,5m oder Reichweite 6/18m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden, oder 5 (1D8 + 1) Wuchtschaden, wenn die Waffe mit beiden Händen geführt wird.

    \n
    \n

    Der Bullywog greift mit seinem Speer an.

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    \n

    Diese schwarzen Hunde des Shadowfells bewegen sich unsichtbar durch die Dunkelheit und sind immer auf der Jagd. An düsteren Orten, wo der Schleier zwischen Shadowfell und der Materiellen Ebene am dünnsten ist, können sie die Welt der Sterblichen betreten.

    \n

    Gefräßige Pirscher. Im Shadowfell jagen die Kreaturen in Rudeln, wenn also eine von ihnen durch einen Riss zwischen den Ebenen überwechselt, folgen sicher weitere. Jedes Rudel wird von einem Alpha angeführt, der männlich oder weiblich sein kann und bei dem es sich um das schlauste und zäheste Tier der Gruppe handelt. Der Alpha muss wachsam bleiben und sein Rudel in Zaum halten, damit er nicht getötet und ersetzt wird.

    \n

    Wenn ein Rudel Schattendoggen hungrig ist und Beute wittert, stößt der Alpha ein Heulen aus, das die Herzen naher Tiere und Humanoider mit Furcht erfüllt und seinen Gefährten zu verstehen gibt, dass sie angreifen sollen. Düsternis verleiht einer Schattendogge übernatürlichen Schutz; solange sie sich in dämmrigen Licht oder Dunkelheit aufhält, ist sie resistent gegen nicht-magische Waffen. Helles Licht kann die Kreatur widerstrebend ertragen, doch meidet sie direkte Sonnenstrahlen.

    \n

    Zum Dienen beschworen. Einige Religionen, die sich Gottheiten der Finsternis und der Nacht verschrieben haben (wie Shar in den Vergessenen Reichen), vollführen unheilige Riten, um Schattendoggen aus ihrer Heimatebene zu beschwören und als Tempel- oder Leibwächter sowie als Bestrafer von Ungläubigen und Abtrünnigen einzusetzen. Die Methode, wie man die Kreaturen in die Welt holen kann, ist auch anderen willensstarken und bösartigen Individuen bekannt, welche die Hunde als natürliche Wachen für ihre Festungen empfinden.

    \n

    Ätherische Sicht. Neben seinen anderen Fähigkeiten kann eine Schattendogge Kreaturen und Objekte auf der Ätherebene sehen. Diese extraplanare Wahrnehmung macht das Wesen zu einem besonders fähigen Wächter, besonders von Orten, an denen ein magisches Eindringen wahrscheinlich ist.

    \n
    ","public":""},"alignment":"neutral böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"VGtM S.188","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"Wucht-, Stich- und Hiebschaden durch nicht magische Angriffe, solange sich die Schattendogge in dämmrigen Licht oder Dunkelheit befindet"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Schattendogge-Alpha","img":"modules/SharedData_resources/tokens/creatures/Schattendoge.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"j6HS7flciGk2Lxbm","name":"Scharfes Gehör und scharfer Geruchssinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

    Die Schattendogge hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"V5cr0eEWpdiuCeEJ","name":"Empfindlichkeit gegenüber Sonnenlicht","type":"feat","img":"icons/magic/light/explosion-star-large-orange.webp","data":{"description":{"value":"

    Solange sich Schattendogge im Sonnenlicht befindet, ist sie im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.MCh4E1OAyJe0u5wT"}}},{"_id":"Wk5KbkvKqRWx0Ik3","name":"Ätherbewusstsein","type":"feat","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","data":{"description":{"value":"

    Die Schattendogge kann Kreaturen und Gegenstände auf der Ätherebene wahrnehmen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.82GDfti92Tug2C6X"}}},{"_id":"BOEnBYxeqZ43eXXE","name":"Schattenverschmelzung","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"

    Solange sich die Schattendogge in dämmrigen Licht oder Dunkelheit befindet, kann sie eine Bonusaktion verwenden, um mit allem, was sie trägt oder hält, @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar} zu werden. Die Unsichtbarkeit hält an, bis die Schattendogge sie als Bonusaktion beendet, bis sie angreift, sich in hellem Licht befindet oder @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} wird.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.iac8KlD6OYtns1D8"}}},{"_id":"SenZ4foNYczYynOK","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (2D6 + 3) Stichschaden.

    \n
    \n

    Wenn das Ziel eine Kreatur ist, muss ihm ein Stärkerettungswurf gegen SG 13 gelingen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu erhalten.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"exBW8v5dQmsd5iBU","name":"Furchterregendes Heulen","type":"feat","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":{"value":"

    Die Schattendogge heult. Alle Tiere oder Humanoiden innerhalb von 90m, die das Heulen hören können, müssen einen erfolgreichen Weisheitsrettungswurf gegen SG 11 ablegen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} zu werden. Ein verängstigtes Ziel kann den Rettungswurf am Ende seines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf eines Ziels erfolgreich ist oder der Effekt endet, ist das Ziel für die nächsten 24 Stunden immun gegen das Furchterregende Heulen der Schattendogge.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":90,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.A1QA8MuBpdRGpHh9"}},"_id":"LoHUsXOo9H9z9AJX"} -{"_id":"LydyDCz0bpQDpInb","name":"Harengon Schurke","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Harengon%20Schurke.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":17,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"min":0,"max":27,"temp":null,"tempmax":null,"formula":"6d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Harengon Brigant Zusatz

    \n

    Harengon-Räuber lauern meist in kleinen Gruppen entlang von Wegen und Straßen, wo sie ihre Opfer leicht entdecken und überfallen können. Es macht ihnen Spaß, Reisende für eine sichere Durchreise zu erpressen, während sie sie auf unhöfliche Weise verhöhnen. Diese Tyrannen sind besonders feindselig gegenüber Menschen, die sich verlaufen haben oder in Eile sind.

    \n

    Die beste Art, mit Harengon-Räubern umzugehen, ist, ihnen zahlenmäßig überlegen zu sein oder sie zu verprügeln. Sie fliehen schnell, wenn der Spieß gegen sie umgedreht wird.

    \n

     

    \n

    Harengon Allgemein

    \n

    Harengons sind ein Hasenvolk, das in der Feenwelt beheimatet ist, aber oft in die materielle Ebene abwandert. Sie lieben es, zu Fuß zu reisen und bleiben selten lange an einem Ort.

    \n

    Nicht alle Harengons sind bösartige Tyrannen wie die hier vorgestellten. Jeder Harengon folgt seinem eigenen Lebensweg, und seine Veranlagung wird zum Teil von der Gesellschaft geprägt, in der er lebt. Ein Harengon reist vielleicht in ferne Länder, findet unterwegs Freunde, erfreut sich an der Freiheit und dem offenen Weg und findet inneren Frieden. Ein anderer wird vielleicht ein Abenteurer mit einem starken Herzen und glühenden Träumen.

    \n
    ","public":""},"alignment":"jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.235","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":2,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":1,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Harengon Schurke","img":"modules/SharedData_resources/tokens/creatures/Harengon%20R%C3%A4uber.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"vDLP87XJe8C9Efzl","name":"Lederrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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    Der Harengon springt 6m weit und 3m hoch, mit oder ohne Anlauf.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Standing Leap"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.f4yvSah35ixQOswD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"TohJfc32vZygE37M","name":"Hinterhältiger Angriff","type":"feat","img":"icons/skills/melee/strike-dagger-arcane-pink.webp","data":{"description":{"value":"

    Einmal pro Zug verursacht der Harengon zusätzlich [[/r 2d6]] Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des Harengons aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist und der Schurke keinen Nachteil auf den Angriffswurf hat.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sneak Attack"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"W5G29X4bHlonH9jd","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

    Der Harengon führt zwei Nahkampfangriffe aus.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"1K69ova3pOAU2BYm","name":"Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

    \n
    \n

    Die Kreatur greift mit dem Kurzschwert an.

    ","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.osLzOwQdPtrK3rQH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"1uV0Jg4vKGEHcI7j","name":"Leichte Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"
    \n

    Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 9/36 m., ein Ziel. Treffer: 5 (1d6 + 3) Stichschaden.

    \n
    \n

    Die Kreatur greift mit seiner Armbrust an.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.ddWvQRLmnnIS0eLF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"jbxO7yOwMB1z7ZQD","name":"Raffinierte Aktion","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"

    Am Ende jedes Zuges, kann der Harengon seine Bonusaktion verwenden, um damit die Spurten-, Rückzugs- oder Versteckaktion auszuführen.

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    Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

    Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

    Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

     

    Fliegendes Schwert

    Ein fliegendes Schwert tanzt durch die Luft und kämpft mit der Zuversicht eines Kriegers, der nicht verwundet werden kann. Schwerter sind Waffen, die am häufigsten mit Magie verzaubert werden. Äxte, Keulen, Dolche, Streitkolben, Speere und sogar selbstladende Armbrüste existieren ebenfalls in belebter Form.

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    Wenn das Schwert Ziel von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} wird, muss es einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

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    Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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    Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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    Solange die Spinne in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

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    Die Spinne ignoriert Bewegungseinschränkungen, die durch Netze ausgelöst werden.

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    5-6 Aufladungen

    Die Jäger-Spinne hat die Fähigkeit, Netzfallen zu erschaffen, die von ihrer Umgebung in der Domäne von Fablerise fast nicht zu unterscheiden sind. Um die Falle zu erkennen, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 18 erforderlich. Ein erfolgreicher Geschicklichkeitswurf gegen SG 12 ist erforderlich, um eine Sprungfalle zu umgehen. Bei einem Fehlschlag wird das Ziel in einem klebrigen Netz gefangen gehalten. Als Aktion kann das gefesselte Ziel einen Stärkewurf gegen SG 16 ablegen, um sich zu befreien. Das Netz kann auch angegriffen und zerstört werden (RK 10; TP 10; Verwundbarkeit gegen Feuerschaden, Immunität gegen Hieb-, Gift- und psychischen Schaden).

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    \n

    Die Dunkelheit hält bis zu 10 Minuten an, solange der Düstermantel sich darauf konzentriert (als würde er sich auf einen Zauber konzentrieren). Dunkelsicht kann diese Dunkelheit nicht durchdringen und natürliches Licht kann sie nicht erhellen. Wenn sich die Dunkelheit mit einem Bereich aus Licht überschneidet, der mit einem Zauber des 2.Grades oder darunter erschaffen wird, wird der Zauber, der Licht erschaffen hat, gebannt.

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    Ein Düstermantel hängt an Höhlendecken und bleibt vollkommen lautlos, während er auf Kreaturen wartet, die unter ihm vorbeigehen. Aus der Entfernung kann er als Stalaktit oder Felsbrocken durchgehen. Dann lässt er sich von der Decke fallen und spannt sich auf. Er umgibt sich mit magischer Dunkelheit, während er seine Beute umhüllt und zermalmt.

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    Düstermäntel findet man überall im Unterreich, doch sind sie im Shadowfell ebenso zahlreich. Sie gedeihen in der Dunkelheit des Reiches und füllen eine ökologische Nische ähnlich der von Fledermäusen auf der materiellen Ebene. Intelligente Kreaturen des Shadowfells bilden manchmal Düstermäntel als Wachtiere oder Gefährten aus.

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    Der Geier hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter des Geiers innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

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    \n

    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 2 (1D4) Stichschaden.

    \n
    \n

    Der Geier greift mit seinem Schnabel am.

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    Der Magus ist ein Zauberwirker der 9.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 14, +6 zum Treffen mit Zauberangriffen). Der Magus hat folgende Magierzauber vorbereitet:

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    Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

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    1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}, @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}

    \n

    2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}

    \n

    3.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}, @Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber}

    \n

    4.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}, @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

    \n

    5.Grad (1 Platz): @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

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    Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

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    Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

    \n

    Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625028708,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"6Jnz9FdeslcUwUjT","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"spnWiZuo8rluSwGp","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625032425,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xQi95aLB9eEGKaxV","name":"Magie entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"system":{"description":{"value":"

    Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625035480,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"LOWjBiHU1yv5KZRK","name":"Magierrüstung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625039257,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"UxpDPVawpxigSSaQ","name":"Magisches Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625042408,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"jwtU0k8Nu5iYuTBg","name":"Schild","type":"spell","img":"modules/SharedData_global/icons/spells/protect-magenta-1.jpg","effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine unsichtbare Barriere aus magischer Energie erscheint und schützt dich. Bis zum Beginn deines nächsten Zuges hast du einen Bonus von +5 auf deine RK, auch gegen den auslösenden Angriff, und erleidest keinen Schaden durch den Zauber Magisches Geschoss

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 275)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du von einem Angriff getroffen oder Ziel des Zaubers Magisches Geschoss wirst"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625045658,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"HbarbMTOltf7YDCY","name":"Einflüsterung","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Suggestion"},"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst eine Kreatur deiner Wahl auf magische Weise dazu, diese zu befolgen. Das Ziel muss sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, es zu sehen.

    \n

    Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du die Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

    \n

    Das Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt es der beschriebenen Handlungsweise nach seinen Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in dem Fall endet der Zauber vorzeitig.

    \n

    Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Ritterin einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr Schlachtross schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führt das Ziel die Handlung nicht aus.

    \n

    Wenn du oder einer deiner Gefährten das Zeil verletzt, endet der Zauber.

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    Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625054033,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"viMsmAAjMyRlx2pP","name":"Feuerball","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fireball"},"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein gleißender Lichtblitz schießt aus einem deiner Finger zu einem Punkt deiner Wahl in Reichweite und erblüht mit einem dunklen Grollen zu einer feurigen Explosion aus Flammen. Alle Kreaturen in einem Radius von 6m um diesen Punkt müssen einen Schicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 8d6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Das Feuer kann sich um Ecken ausbreiten. Es entzündet alle brennbaren Gegenstände im Bereich, die nicht getragen oder in der Hand gehalten werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6.

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 241)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Eine winzige Kugel aus Fledermauskot und Schwefel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625057953,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xXRAr8LRtuhXdcOn","name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

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    Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625063971,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"B4GWP6hJ1IChg2CW","name":"Eissturm","type":"spell","img":"modules/SharedData_global/icons/spells/ice-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ice Storm"},"core":{"sourceId":"Compendium.dnd5e.spells.WN2LWEljYU6QqnRH"}},"system":{"description":{"value":"

    Ein Hagel aus felsharten Eisbrocken regnet in einem Zylinder mit 6 m Radius und 12 m Höhe auf die Erde. Der Zylinder ist um einen Punkt in Reichweite zentriert. Jede Kreatur innerhalb des Zylinders muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 2D8 Wuchtschaden und 4D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Durch den Sturm gilt der Bereich des Zaubers bis zum Ende deines nächsten Zuges als schwieriges Gelände.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Wuchtschaden für jeden Grad über den 4. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S. 225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"cylinder"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"einige Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625067122,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"TWL8FsRAaWsy9Izu","name":"Mächtige Unsichtbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greater Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"}},"system":{"description":{"value":"

    Du oder eine Kreatur, die du berührst, wird für die Wirkungsdauer des Zaubers @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar}. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper des Ziels befindet.

    ","chat":"","unidentified":""},"source":"SHB S. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625070581,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DI94Mt2iJ1Yd4IMk","name":"Kältekegel","type":"spell","img":"modules/SharedData_global/icons/spells/ice-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cone of Cold"},"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18 m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8W8 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

    ","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625073737,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DXifoxpqMbGl9NyE","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Eine kurze Metallklinge, die an einem kleinen Griff und einer Parierstange befestigt ist. Der Dolch ist eine effektive Seitenwaffe für hartgesottene Krieger oder eine versteckte Klinge für Meuchelmörder und Diebe.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[{"_id":"ZGEUFtqR5jjKnz2S","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":0,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Actor.lyDbIgsOgMR6EE3r.Item.LOWjBiHU1yv5KZRK","transfer":false,"flags":{},"tint":null},{"_id":"ZW5xrJ6WrcjpvQqu","changes":[{"key":"system.attributes.ac.bonus","value":"5","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":0,"rounds":1,"seconds":null,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Actor.lyDbIgsOgMR6EE3r.Item.jwtU0k8Nu5iYuTBg","tint":null,"transfer":false,"flags":{}}],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.lyDbIgsOgMR6EE3r"}},"_id":"ObGAHMAUpMQXkYfd","system":{"abilities":{"str":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":17,"proficient":1,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":40,"min":0,"max":40,"temp":null,"tempmax":null,"formula":"9d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    Magi verbringen ihr Leben damit, Magie zu studieren und zu üben. Magi von guter Gesinnung beraten Adelige und andere Wunderträger, während böse Magi an isolierten Orten leben, um ungestört unaussprechliche Experimente durchzuführen.\n

    Variante: Vertraute

    \n

    Jeder Zauberwirker der den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirken kann (wie ein @Compendium[SharedData_global.Monster.749z6R9KRr0nUKD7]{Erzmagus} oder Magus) wird wahrscheinlich einen Vertrauten an seiner Seite haben. Der Vertraute kann eine der  Kreaturen sein, die im Zauber beschrieben sind, oder ein anderes winziges Monster, wie eine Krabbelnde Klaue, ein Teufelchen, ein Pseudodrache oder ein Quasit.

    \n
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    Das Krokodil kann für 30 Minuten den Atem anhalten.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":30,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.287","createdTime":1665425017035,"modifiedTime":1665425053172,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"4IV0mdMXPVM4HbY0","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Das Krokodil führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinem Schwanz.

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    Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 21 ([[/r 3d10 + 5]]) Stichschaden, und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 16)

    Bis der Haltegriff endet, ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und das Krokodil kann kein anderes Ziel beißen.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":16,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.287","createdTime":1665425105305,"modifiedTime":1665427126294,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"name":"Schwanz","type":"weapon","system":{"description":{"value":"

    Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 3m, ein Ziel, das nicht vom Krokodil gepackt ist.

    Treffer: 14 ([[/r 2d8 + 5]]) Wuchtschaden

    Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 16 abgelegt, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

    Die Kreatur schlägt mit ihrem Schwanz zu.

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    Dinosaurier

    Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber können angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

    Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

    Allosaurus

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    Die Täuschungsbestie projiziert eine magische Illusion, die sie aus der Nähe ihrer tatsächlichen Position stehenzulassen scheint. Aus diesem Grund haben Angriffswürfe gegen die Bestie einen Nachteil. Wenn die von einem Angriff getroffen wird, wird dieses Merkmal bis zum Ende ihres nächsten Zuges unterbrochen. Dieses Merkmal wird auch unterbrochen, wenn die Täuschungsbestie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist oder eine Bewegungsrate von 0 besitzt.

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    Die Täuschungsbestie führt zwei Angriffe mit ihren Tentakeln aus.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 7 (1W6 + 4) Wuchtschaden plus 3 (1d6) Stichschaden.

    \n
    \n

    Die Täuschungsbestie greift mit ihren Tentakeln an.

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    \n

    Dieses monströse Raubtier trägt seinen Namen, weil es die Fähigkeit hat, Licht zu brechen, sodass es sich wenige Meter neben seiner tatsächlichen Position zu befinden scheint. Eine Täuschungsbestie sieht aus wie eine elegante Raubkatze mit blauschwarzem Fell. Allerdings kann man ihre andersweltliche Herkunft daran erkennen, dass sie sechs Beine hat und zwei Tentakeln aus ihren Schultern sprießen, deren Enden mit stacheligen Auswüchsen bedeckt sind. Die Augen der Täuschungsbestie leuchten mit einer grauenvollen Bösartigkeit, die selbst den Tod der Bestie überdauert.

    \n

    Winterhöfische Herkunft. Täuschungsbestien streifen schon seit Zeitaltern durch die zwielichtigen Lande des Feywild, bis sie von Winterhof gefangen und ausgebildet wurden. Die Krieger des Hofs betrieben und ausgebildet wurden. Die Krieger des Hofs betreiben selektive Züchtigung mit den Bestien, um ihre Wildheit und ihr räuberisches Wesen zu verstärken. Sie nutzen sie, um Einhörner, Pegasi und andere wundersame Beute zu jagen. Es dauerte aber nicht lange, bis die Täuschungsbestie ihre bösartige Intelligenz nutzten, um ihren Gebietern zu entkommen.

    \n

    Die Täuschungsbestien bewegten sich frei im Feywild und vermehrten sich, und schnell erweckten sie die Aufmerksamkeit des Sommerhofs. Mit @Compendium[SharedData_global.Monster.2zXifV1NYyFprWj6]{Flimmerhund}-Gefährten an ihrer Seite trieben die Jäger der Feen diese Raubtiere in die Randgebiete des Feywild, wo viele in die Materielle Ebene übergesiedelt sind. Bis zu diesem Tag greifen sich Täuschungsbestien und @Compendium[SharedData_global.Monster.2zXifV1NYyFprWj6]{Flimmerhunde} sofort an, wenn sie sich sehen.

    \n

    Die Liebe zur Jagd. Täuschungsbestien töten nicht nur für Nahrung, sondern auch zum Vergnügen. Sie suchen sich sogar dann Beute, wenn sie nicht hungrig sind, und oft spielen sie mit ihren Opfern, um sich die Zeit zu vertreiben, bis sie bereit sind zu fressen. Nachdem eine Täuschungsbestie ihre Beute mit ihren Tentakeln getötet hat, schleppt sie ihren Leichnahm an einen ruhigen Ort, wo sie ungestört fressen kann.

    \n

    Täuschungsbestien jagen allein oder in kleinen Rudeln, die sehr geschickt darin sind, Hinterhalte zu legen. Eine einzelne Bestie schlägt zu und zieht sich wieder zurück und lockt so die Beute in einen dich bewaldeten Bereich, wo ihre Rudelgefährten warten. Rudel von Täuschungsbestien jagen in der Nähe von Handelsstraßen und erinnern sich an die Häufigkeit und den Zeitplan von regelmäßigen Karawanen, sodass sie Hinterhalte legen können, um diese Karawanen zur Strecke zu bringen.

    \n

    Hochgeschätzte Wächter und Haustiere. Intelligente böse Kreaturen schätzen Täuschungsbestien als Haustiere, doch geht eine Täuschungsbestie dieses Bündnis nur dann ein, wenn es zu nützen scheint. Täuschungsbestien könnten eine Schatzkammer beschützen oder als Leibwächter für eine wichtige Person dienen.

    \n
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    Die Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625477774,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"I7YLqQ02iY6VggHs","name":"Haifischtelepathie","type":"feat","img":"icons/creatures/fish/fish-bioluminous-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.IFFkzattbnU4ro0s"}},"system":{"description":{"value":"

    Die Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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    Die Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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    Die Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"rYYBv7MhjJIBLdOS","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

    \n
    \n

    Der Sahuagin greift mit ihrem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"104VMaVmJ8iMJ822","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

    \n
    \n

    Der Sahuagin greift mit ihren Krallen an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"mUFDWijHMi98glUl","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

    Die Sahuagin ist ein Zauberwirker der 6.Stufe. Ihr Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Sie hat die folgenden Klerikerzauber vorbereitet:

    \n

    Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

    \n

    1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}, @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

    \n

    2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens (Dreizack)}

    \n

    3.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}, @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"itWNPGQq0QQN4UfG","name":"Göttliche Führung","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Göttliche Führung"},"core":{"sourceId":"Compendium.dnd5e.spells.P7mF2MxSuVJwHRRY"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Einmal während der Wirkungsdauer kann das Ziel mit einem d4 würfeln und das Ergebnis auf einen Attributswurf seiner Wahl addieren. Es darf sich vor oder nach dem Attributswurf dazu entscheiden, den Würfel einzusetzen. Anschließend endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625481370,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"X9Ld634MgZMbjQLg","name":"Thaumaturgie","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

    \n

     

    \n
      \n
    • Deine Stimme dröhnt für 1 Minute dreimal so laut wie normal.
    • \n
    • Du lässt Flammen flackern, heller oder dunkler werden oder die Farbe wechseln. Der Effekt hält 1 Minute an.
    • \n
    • Du erzeugst für 1 Minute harmlose Erschuütterungen des Bodens.
    • \n
    • Du erschafst ein kurzes Geräusch, das von einem Punkt deiner Wahl in Reichweite ertönt, wie das Grollen von Donner, den Ruf eines Raben oder ein unheimnliches Flüstern.
    • \n
    • Du lässt eine nicht verriegelte Tür oder ein Fenster auffliegen oder zuschlagen
    • \n
    • Du änderst für 1 Minute das Aussehen deiner Augen.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625484594,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"IglL4mURHSHiZNz0","name":"Lenkendes Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}},"system":{"description":{"value":"

    Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625492679,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"VTd0OacHpWfb7hy7","name":"Magie entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"system":{"description":{"value":"

    Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625503457,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"td2aOdEu5MAigKPX","name":"Segnen","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-1.jpg","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/haste-sky-1.jpg","label":"Segnen","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bless"},"core":{"sourceId":"Compendium.dnd5e.spells.8dzaICjGy6mTUaUr"}},"system":{"description":{"value":"

    Du segnest bis zu drei Kreaturen deiner Wahl in Reichweite. Immer wenn ein Ziel während der Wirkungsdauer einen Angriffs- oder Rettungswurf ausführt, kann es mit einem W4 würfeln und das Ergebnis auf den Angriffs- oder Rettungswurf addieren.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

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    Wähle eine humanoide Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer gelähmt zu werden. Zu Beginn eines jeden seiner Züge kann das Ziel einen Weisheitrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein

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    Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

    \n

    Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

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    Indem du magische Worte der Wiederherstellung rufst, erhalten bis zu sechs Kreaturen deiner Wahl, die sich in Reichweite befinden und die du sehen kannst, Trefferpunkte in Höhe von 1D4 + den Modifikator deines zum zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 3. hinaus um 1D4.

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    Dieser Zauber gewährt der Kreatur, die du berührst, die Fähigkeit, jede gesprochene Sprache zu verstehen, die sie hört. Wenn das Ziel spricht, können außerdem alle Kreaturen verstehen, was es sagt, die mindestens eine Sprache beherrschen und das Ziel hören.

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    \n

    Grottenschrate sind für Kampf und Unheil geboren. Sie überleben durch Überfälle und Jagd, sie schikanieren Schwächere und hassen es, herumkommandiert zu werden, doch bedeutet ihre Liebe zum Blutvergießen auch, dass sie für mächtige Meister kämpfen werden, wenn ihnen versichert wird, dass Gemetzel und Schätze auf sie warten.

    \n

    Goblinoide. Grottenschrate findet man oft in der Gesellschaft ihrer Vettern, Hobgoblins und Goblins. Normalerweise versklaven Grottenschrate alle Goblins, die sie treffen und sie schikanieren Hobgoblins, bis sie ihnen Gold und Nahrung dafür geben, dass sie als Kundschafter und Schocktruppe dienen. Selbst wenn sie bezahlt werden, sind Grottenschrate bestenfalls unzuverlässige Verbündete, doch Goblins und Hobgoblins wissen, dass egal, wie sehr Grottenschrate die Vorräte ihres Stammes belasten, sie doch eine beträchtliche Macht darstellen.

    \n

    Anhänger von Hruggek. Grottenschrate verehren Hruggek, einen niederen Gott, der auf der Ebene Acheron existiert. In der Abwesenheit anderer goblinoider Verwandter bilden Grottenschrate lose Kriegstrupps, die von ihrem brutalsten Mitglied angeführt werden. Grottenschrate glauben, dass ihre Geister, wenn sie sterben, die Gelegenheit haben werden, an Hruggeks Seite zu kämpfen. Sie versuchen sich als würdig zu erweisen, indem sie so viele Feinde wie möglich bezwingen.

    \n

    Korrupte Lauerer. Trotz ihrer einschüchternden Statur bewegen sich Grottenschrate mit überraschender Heimlichkeit. Sie legen gerne Hinterhalte und flüchten, wenn sie unterlegen sind. Sie sind verlässliche Söldner, solange man ihnen Nahrung, Wasser und Schätze zur Verfügung stellt, doch vergisst ein Grottenschrat jedes Bündnis, wenn sein Leben auf dem Spiel steht. Ein verwundetes Mitglied einer Grottenschratbande wird oft zurückgelassen, damit die anderen entkommen können. Danach könnte dieser Grottenschrat dabei helfen, seine ehemaligen Gefährten zu verfolgen, wenn sie sein Leben retten.

    \n
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    Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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    \n

    Königlicher Bullywug Zusatz

    \n

    Die größten und intelligentesten Bullywugs führen stets ihre Artgenossen an. Diese hohnerfüllten Exemplare kleiden sich in Gewänder aus Leder, rauem Tuch und Teile von Sumpfpflanzen. Sie werden oftmals von einer Riesenkröte begleitet oder getragen.

    \n

     

    \n

    Bullywug Allgemein

    \n

    Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

    \n

    Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

    \n

    Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

    \n

    Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

    \n

    Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

    \n

    Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

    \n

    Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

    \n

    Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

    \n
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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 3m oder Reichweite 6/18m, ein Ziel. Treffer: 10 (2D6 + 3) Stichschaden, oder 12 (2D8 + 3) Stichschaden, wenn die Waffe mit beiden Händen geführt wird.

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    \n

    Ist das Ziel eine mittelgroße oder kleinere Kreatur, muss dieser ein Stärkewurf gegen SG 13 gelingen, oder sie erleidet den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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    Der Königliche Bullywug hält eine laute Kundgebung ab. Jeder Bullywug in einem Umkreis von 18m um ihn, der die Verlautbarung hören kann, hat einen Vorteil auf seinen nächsten Angriffswurf.

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    \n

    Harengon Schütze Zusatz

    \n

    Harengon-Schützen unterstützen die Banden der Harengon-Räuber mit Artillerie. Sie verstecken sich auf Klippen, in den hohen Ästen von Bäumen und hinter Unterständen, bereit, Ziele aus sicherer Entfernung zu erledigen.

    \n

    Diese Schützen sind so versiert im Umgang mit ihren Armbrüsten, dass ihre Ziele keinen Vorteil davon haben, wenn sie nicht vollständig gedeckt sind und die Harengons mit diesen Waffen Fernangriffe durchführen. Außerdem können sie ein Ziel angreifen, das so weit entfernt ist wie die maximale Reichweite ihrer Waffen, ohne den üblichen Abzug für Angriffe aus großer Entfernung in Kauf nehmen zu müssen. Nachdem ein Schütze einen Angriff ausgeführt hat, kann sich der Harengon außer Sichtweite ducken, um einen Gegenschlag zu erschweren, wenn nicht gar unmöglich zu machen.

    \n

     

    \n

    Harengon Allgemein

    \n

    Harengons sind ein Hasenvolk, das in der Feenwelt beheimatet ist, aber oft in die materielle Ebene abwandert. Sie lieben es, zu Fuß zu reisen und bleiben selten lange an einem Ort.

    \n

    Nicht alle Harengons sind bösartige Tyrannen wie die hier vorgestellten. Jeder Harengon folgt seinem eigenen Lebensweg, und seine Veranlagung wird zum Teil von der Gesellschaft geprägt, in der er lebt. Ein Harengon reist vielleicht in ferne Länder, findet unterwegs Freunde, erfreut sich an der Freiheit und dem offenen Weg und findet inneren Frieden. Ein anderer wird vielleicht ein Abenteurer mit einem starken Herzen und glühenden Träumen.

    \n
    ","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.235","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":1,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Harengon Schütze","img":"modules/SharedData_resources/tokens/creatures/Harengon%20Sch%C3%BCtze.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"fSJl2tCi0LeYEDFn","name":"Stehender Sprung","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

    Der Harengon springt 6m weit und 3m hoch, mit oder ohne Anlauf.

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    \n

    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 ) Wuchtschaden.

    \n
    \n

    Der Harengon greift mit seiner Keule an.

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    \n

    Fernkampf-Waffenangriff: +5 zum Treffen (Das Ziel erhält keinen Vorteil bei weniger als voller Deckung), Reichweite: 96m, eine Kreatur. Treffer: 7 (1d8 + 3) Stichschaden.

    \n

    Nach dem Angriff (egal ob Treffer oder Verfehlt) kann der Harengon seine Verstecken Aktion verwenden.

    \n
    \n

    Der Harengon greift mit seiner leichten Armbrust an.

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    \n

    Meervolk sind aquatische Humanoide mit dem Oberkörper eines Menschen und dem Unterleib eines Fischs. Sie schmücken ihre Schuppen und Haut mit Dekorationen aus Muscheln.

    \n

    Stämme und Königreiche des Meervolks erstrecken sich über die ganze Welt und ihre Völker sind so variantenreich, was Farben, Kultur und Einstellungen angeht, wie Menschenvölker an der Oberfläche. Landbewohner und Meervolk treffen sich normalerweise nur selten und zufällig, doch romantische Seeleute erzählen Geschichten über Romanzen mit diesen Kreaturen an den Untiefen weit entfernter Insel.

    \n

    Der Meervolk verfügt nicht über die Materialien und sie praktischen Möglichkeiten, Waffen unter den Wellen zu schmieden, Bücher zu schreiben und Wissen aufzubewahren, oder Steine zu formen, um Gebäude und Städte zu errichten. Als Folge leben die meisten in kleinen Stämmen von Sammlern und Jägern, die allesamt einzigartige Werte und Ansichten haben.

    \n

    Nur gelegentlich kommt es vor, dass sich das Meervolk unter der Herrschaft einer einzelnen Anführers vereint. Dies tun sie, um sich einer gemeinsamen Bedrohung zu stellen oder eine Eroberung durchzuführen. Solche Vereinigungen können der Anfang eines Unterwasserkönigreichs sein, um Dynastien, die Hunderte von Jahren bestehen.

    \n

    Meervolk-Siedlungen. Der Meervolk baut seine Siedlungen in gewaltigen Kavernen unter Wasser, in Irrgärten aus Korallen, den Ruinen versunkener Städte oder in Bauwerken, die sie aus dem felsigen Meeresboden schlagen. Sie leben in Wasser, das flach genug ist, dass des Verstreichen von Zeit durch das Leuchten und Schwinden des Sonnenlichts unter Wasser wahrgenommen werden kann. In den Riffen und Gräben in der Nähe ihrer Siedlungen erntet das Meervolk Korallen und bestellt den Meeresboden, und sie hüten Fischschwärme, so wie Bauern an Land sich um ihre Schafe sorgen. Nur selten dringen Mitglieder des Meervolks in die dunkelsten Tiefen des Meeres vor. In solcher Tiefe und in ihren Unterwasserkavernen verlässt sich das Meervolk auf leuchtende Tiere und Pflanzen, um ihre Umgebung zu erhellen. Ein Beispiel sind leuchtende Quallen, deren langsame, pulsierende Bewegungen den Siedlungen des Meervolks eine unweltliche Ästhetik verleihen.

    \n

    Das Meervolk verteidigt seine Gemeinden mit Speeren, die aus den Materialien bestehen, die sie in Schiffswracks, an Stränden und von toten Unterwasserkreaturen erbeuten können.

    \n
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    Dieser Zauber erlaubt es dir, dich mit unglaublicher Geschwindigkeit zu bewegen. Wenn du diesen Zauber wirkst sowie als Bonusaktion in jedem deiner folgenden Züge, bis der Zauber endet, kannst du die Spurtaktion verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 257 (PHB S. 238)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624809820,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"lZnQROGuMY0KmdYB","name":"Falsches Leben","type":"spell","img":"modules/SharedData_global/icons/spells/heal-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"False Life"},"core":{"sourceId":"Compendium.dnd5e.spells.7e3QXF10hLNDEdr6"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du stärkst dich mit einer nekromantischen Nachahmung von Leben, sodass du für die Wirkungsdauer 1D4 + 7 temporäre Trefferpunkte erhältst.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erhältst du für jeden Grad über den 1. hinaus 5 zusätzliche Trefferpunkte.

    ","chat":"","unidentified":""},"source":"SHB S. 228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine kleine Menge reiner Alkohol oder eines gebrannten alkoholischen Getränks","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624813600,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"CEZpqlDpPVaeNIQL","name":"Einfache Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Einfache Illusion"},"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst ein Geräusch oder das Abbild eines Gegenstandes, das für die Wirkungsdauer bestehen bleibt. Die Illusion endet auch, wenn du sie als Aktion aufhebst oder den Zauber erneut wirkst.

    \n

    Erschaffst du ein Geräusch, kann die Lautstärke von einem Flüstern bis zu einem Schrei reichen. Es kann sich um deine eigene Stimme handeln, die Stimme eines anderen, das Brüllen eines Löwen, schlagende Trommeln oder ein beliebiges anderes Geräusch. Du darfst einen einzigen Laut hervorrufen, das für die gesamte Wirkungsdauer anhält, oder mehrere einzelne Laute zu verschiedenen Zeitpunkten innerhalb der Wirkungsdauer.

    \n

    Erschaffst du das Abbild eines Gegenstands - wie das eines Stuhles, schlammiger Fußabdrücke oder einer kleinen Truhe -, darf dieser nicht größer als 1,5m sein. Das Abbild kann weder Geräusche, Licht, Gerüche noch andere sensorische Effekte erzeugen.

    \n

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Bildnis oder das Geräusch zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, kann sie erkennen, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, verblasst diese für sie

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"wvo8MVGREkV4ioGr","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624806181,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"CWYkfr1ICFZaDHZB","name":"Nebelschritt","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624820550,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"2LjItHK2WgmAeGJb","name":"Tashas fürchterlicher Lachanfall","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hideous Laughter"},"core":{"sourceId":"Compendium.dnd5e.spells.BQk5Row4NymMnUQl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, nimmt alles als unglaublich lustig wahr und verfällt in einen Lachanfall, wenn der Zauber in Kraft tritt. Misslingt dem Ziel ein Weisheitsrettungswurf, erhält es den Zustand liegend, wird kampfunfähig und kann für die Wirkungsdauer nicht aufstehen. Kreaturen mit Intelligenz 4 oder niedriger werden von diesem Zauber nicht betroffen.

    \n

    Wenn das Ziel Schaden erleidet sowie am Ende eines jeden seiner Züge, darf es einen weiteren Weisheitrettungswurff ablegen. Es ist bei dem Rettungswurf im Vorteil, wenn dieser durch Schaden ausgelöst wurde. Bei einem Erfolg endet der Zauber

    ","chat":"","unidentified":""},"source":"SHB S.271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"winzige Küchlein und eine Feder, die durch die Luft geschwenkt wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624817201,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"dimhPUN5csijIXWd","name":"Heilung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heal"},"core":{"sourceId":"Compendium.dnd5e.spells.qcYitWoSMTnKkzM1"}},"system":{"description":{"value":"

    Wähle eine Kreatur, die sich in Reichweite befindet und die du sehen kannst. Eine Woge positiver Energie durströmt das Ziel, das daraufhin 70 Trefferpunkte zurückerhält. Der Zauber beendet außerdem die Zustände @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{Blind} und @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{Taub} sowie alle Krankheiten, unter denen das Ziel Leidet. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt die Anzahl der geheilten Trefferpunkte für jeden Grad über den 6. hinaus um 10.

    ","chat":"","unidentified":""},"source":"SHB S.239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"10"},"attunement":null},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624832037,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Q0BoewmQ00mwlTV8","name":"Metall erhitzen","type":"spell","img":"modules/SharedData_global/icons/spells/light-air-fire-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heat Metal"},"core":{"sourceId":"Compendium.dnd5e.spells.2yHXEcrRbadZDr5M"}},"system":{"description":{"value":"

    Wähle einen verarbeiteten Gegenstand aus Metall, wie eine metallene Waffe oder eine schwere oder mittelschwere Rüstung, der sich in Reichweite befindet und den du sehen kannst. Du lässt den Gegenstand glühend heiß werden. Alle Kreaturen im physischen Kontakt mit dem Gegenstand erleiden 2D8 Feuerschaden, wenn du den Zauber wirkst. Wenn der Zauber endet, kannst du in jedem deiner Züge eine Bonusaktion verwenden, um den Schaden erneut zu verursachen.

    \n

    Wenn eine Kreatur den Gegenstand trägt oder in der Hand hält und den Schaden erleidet, muss ihr ein Konstitutionsrettungswurf gelingen, damit sie ihn nicht fallen lässt (falls dies möglich ist). Lässt sie den Gegenstand nicht fallen, ist sie im Nachteil bei Angriffs- und Attributswürfen bis zum Beginn deines nächsten Zuges.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Stück Eisen und eine Flamme","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624823953,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"PO01rdBNWoRnkx5E","name":"Spiegelbilder","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

    \n

    Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

    \n

    Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

    \n

    Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

    \n

    Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

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    Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625529260,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"LzcRof5gb05EpRhR","name":"Eingeschränkte Amphibie","type":"feat","img":"icons/creatures/amphibians/treefrog-underneath-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"IFFkzattbnU4ro0s","name":"Haifischtelepathie","type":"feat","img":"icons/creatures/fish/fish-bioluminous-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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    Der Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

    \n
    \n

    Der Sahuagin greift mit ihrem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"C8Zr6Ow1xMmbE5JO","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

    \n
    \n

    Der Sahuagin greift mit ihren Krallen an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"22xQzOFbBGJWFDzp","name":"Speer","type":"weapon","img":"icons/weapons/polearms/spear-flared-worn-grey.webp","effects":[],"folder":null,"sort":2700000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear"},"core":{"sourceId":"Compendium.dnd5e.items.OG4nBBydvmfWYXIk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 4 (1d6 + 1) Stichschaden, oder 5 (1d8 + 1) Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

    \n
    \n

    Der Sahuagin greift mit seinem Speer an.

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    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2W4 + 4) Stichschaden.

    \n
    \n

    Der Sahuagin greift mit ihrem Biss an.

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    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 11 (2d6 + 4) Hiebschaden.

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    Der Sahuagin greift mit ihren Krallen an.

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    Nahkampf- oder Fernkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 11 (2d6 + 4) Stichschaden, oder 13 (2d8 + 14 Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

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    Der Sahuagin greift mit seinem Dreizack an.

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    \n

    Schlicke

    \n

    Schlicke gedeihen in der Dunkelheit. Sie meiden Orte mit hellem Licht und Temperaturextremen. Sie fließen durch den klammen Untergrund, ernähren sich von allen Kreaturen oder Gegenständen, die aufgelöst werden können, schleichen über den Boden, tropfen von Mauern und Decken, breiten sich über die Ränder unterirdischer Wasserbecken aus und quetschen sich durch enge Spalten. Die erste Warnung, die ein Abenteurer bezüglich der Präsenz eines Schlicks erhält, ist oft der brennende Schmerz seiner Säureberührung.

    \n

    Schlicke werden von Bewegungen und Wärme angelockt. Organische Materialien sind Nahrung für sie, und wenn Beute knapp ist, fressen sie Dreck, Pilze und Abfälle. Erfahrene Entdecker wissen, dass ein makellos sauberer Korridor ein wahrscheinliches Zeichen ist, dass ein Schlick in der Nähe haust.

    \n

    Langsamer Tod. Ein Schlick tötet seine Beute langsam. Einige Varianten, wie der Schwarze Blob und der Gallertwürfel, umschlingen Kreaturen, um ihre Flucht zu verhindern. Der einzige Vorteil dieses qualvollen Todes ist, dass die Gefährten des Opfers es retten können, ehe es zu spät ist.

    \n

    Da nicht jeder Schlick jede Art von Substanz zersetzen kann, haben einige Schlicke Münzen, metallene Ausrüstung, Knochen und andere Überbleibsel in ihren bebenden Körpern schweben. Ein getöteter Schlick kann eine reichhaltige Quelle für Schätze sein.

    \n

    Geistlose Diener. Auch wenn ein Schlick nicht die Intelligent hat, sich mit anderen Kreaturen zu verbünden, können andere, die verstehen, dass er fressen muss, ihn an einen Ort locken, wo er nützlich sein kann. Schlaue Monster halten Schlicke in ihrer Nähe, damit sie Korridore bewachen oder Abfälle verzehren. Gleichermaßen kann ein Schlick in eine Grubenfalle gelockt werden, wo ihn seine Fänger häufig genug füttern, sodass er nicht angreift. Schlaue Kreaturen stellen Fackeln und lodernde Feuerschalen an strategischen Orten auf, um zu verhindern, dass ein Schlick einen bestimmten Tunnel oder Raum verlässt.

    \n

    Brut von Jubilex. Glaubt man dem Demonomicon von Iggwilv und anderen Quellen sind Schlicke verstreute Fragmente oder Nachkommen des Dämonenfürsten Jubilex. Ob dies wahr ist oder nicht, der gesichtslose Fürst ist eines der wenigen Wesen, die Schlicke kontrollieren und sie mit einer gewissen Intelligenz erfüllen können. Meistens besitzen Schlicke kein Gefühl für Taktik oder Selbsterhaltung. Sie sind direkt und vorhersehbar und greifen ohne jeden Verstand an, um zu fressen. Unter der Kontrolle von Jubilex weisen sie einen Hauch von Bewusstsein und bösartiger Intelligenz vor.

    \n

    Schlicknatur. Ein Schlick muss nicht schlafen.

    \n

     

    \n

    Gallertwürfel

    \n

    Gallertwürfel steifen lautlos, vorhersehbaren Mustern durch Gewölbetunnel und lassen blitzsaubere Wege zurück. Sie verschlingen lebendes Gewebe, während sie Knochen und andere Materialien nicht auflösen.

    \n

    Ein Gallertwürfel ist so gut wie durchsichtig, was es schwer macht, ihn zu bemerken, bis er angreift. Ein gut genährter Würfel ist leichter zu erkennen, da die Knochen, Münzen und andrer Gegenstände seiner Opfer in der Kreatur schweben.

    \n
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    Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"W46T2wkOL5ozLUvr","name":"Transparent","type":"feat","img":"icons/magic/perception/eye-ringed-glow-angry-small-teal.webp","data":{"description":{"value":"

    Selbst wenn der Würfel deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der Würfels zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"htLeUG5tCKUBaBnP","name":"Scheinfuß","type":"weapon","img":"icons/equipment/feet/boots-galosh-white.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (3D6) Säureschaden.

    \n
    \n

     

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"n5Bwwor58v27UCmC","name":"Umschlingen","type":"feat","img":"icons/creatures/slimes/slime-movement-pseudopods-teal.webp","data":{"description":{"value":"

    Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

    \n

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    Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 8(1D10+ 3) Stichschaden.

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    Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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    Die {Kreatur} greift mit ihren Krallen an.

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    Die Rieseneule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

    \n

     

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    Die Rieseneule hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder der Sicht zusammenhängen

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    Wenn der Schlurfer Blitzschaden ausgesetzt wird, erleidet er keinen Schaden und erhält Trefferpunkte gleich dem verursachten Blitzschaden zurück.

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    Der Modernde Schlurfer führt zwei Hieb-Angriffe durch. Wenn beide ein mittelgroßes oder kleineres Ziel treffen, wird das Ziel gepackt (SG zum Entkommen 14), und der modernde Schlurfer nutzt sein Umschlingen gegen es.

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    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 13 (2d8 + 4) Wuchtschaden.

    \n
    \n

    Der Modernde Schlurfer greift mit einem Hieb an.

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    Der modernde Schlurfer umschlingt eine mittelgroße oder kleinere Kreatur, die er @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hat. Das umschlungene Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und kann nicht @UUID[Compendium.SharedData_global.Regelwerk.iHx0fSr83Wsshzyr.JournalEntryPage.aoX8x0XeipvL3Qky]{atmen}, und muss zu Beginn eines jeden Zuges des modernden Schlurfers einen Konstitutionsrettungswurf gegen SG 14 ablegen, um nicht 13 ([[/r 2d8 +4]]) Wuchtschaden zu erleiden. Wenn sich der Schlurfer bewegt, bewegt sich die umschlungene Kreatur mit ihm. Der Schlurfer kann nur eine Kreatur auf einmal umschlingen.

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    \n

    Ein Modernder Schlurfer, manchmal auch Moderer genannt, trottet schwerfällig durch trostlose Sümpfe, düstere Marschen und Regenwälder und verzehrt alle organische Materie auf seinem Weg. Dieser verfaulende Haufen belebter Vegetation ist eineinhalb so groß wie ein Mensch und läuft zu einem gesichtslosen \"Kopf\" an der Spitze zu.

    \n

    Alles verschlingende Fressmaschine. Ein Modernder Schlurfer ernährt sich von jeglicher organischer Materie und konsumiert die ganze Zeit Pflanzen, während er sich bewegt. Außerdem verschlingt er Tiere, die ihm nicht entkommen können. Nur die Seltenheit und die langsamen Bewegungen des Modernden Schlurfers verhindern, dass er ganze Ökosysteme zerstört. Nichtsdestotrotz raubt ihre Anwesenheit natürlichen Umgebungen alles pflanzliche und tierische Leben. Eine beunruhigende Stille erfüllt die Sümpfe der Wälder, die von diesen immer hungrigen Schrecken heimgesucht werden.

    \n

    Unsichtbare Jäger. Schlurfer bestehen aus verfaulten Blättern, Ranken, Wurzeln und anderem natürlichem Kompost aus Wald und Sumpf und können deshalb gut mit ihrer Umgebung verschmelzen. Weil sie sich so langsam bewegen, versuchen sie selten, Kreaturen zu verfolgen und zu fangen. Stattdessen bleiben sie auf der Stelle und ernähren sich, indem sie Nährstoffe aus ihrer Umgebung saugen. Dabei warten sie, dass Beute zu ihnen kommt. Wenn eine Kreatur an einem Modernden Schlurfer vorbeikommt oder auf ihm landet, erwacht das Monster zum Leben und verschlingt die arglose Beute.

    \n

    Von Blitzen erschaffen. Ein Modernder Schlurfer entstammt einem Phänomen, bei dem ein Blitz oder Feenmagie eine ansonsten ganz normale Sumpfpflanze zum Leben erweckt. Wenn die Pflanze zu ihrem zweiten Leben erwacht, würgt sie das Leben aus Pflanzen und Tieren, die sie umgeben und kompostiert ihre Leichen in einem Haufen um ihre Wurzeln. Die Wurzeln geben irgendwann ihre Abhängigkeit von der Erde auf, sodass der Modernde Schlurfer neue Nahrungsquellen suchen kann.

    \n

    Das wandelnde Unkraut. Der Instinkt, der den Modernden Schlurfer antreibt, ist sein zentraler Wurzelstamm, der irgendwo tief in seiner verborgenen Gestalt verborgen ist. Der Rest des Schlurfers besteht aus dem verfaulendem Haufen, den er gleichzeitig ansammelt und verzehrt. Dieser schützt den Wurzelstamm und erwacht zum Leben, um das Leben anderer Kreaturen zu zerschmettern und zu ersticken. Die dichte Masse des Körpers des Modernden Schlurfers ist immun gegen die Auswirkungen von Kälte und Feuer. Blitze lassen den Wurzelstamm erstarken, was den Modernden Schlurfer an Kraft zunehmen lässt und seinen Fressdrang verstärkt.

    \n

    Trotz seiner monströsen Gestalt ist der Modernde Schlurfer eine lebende Pflanze, die Luft und Nahrung benötigt. Auch wenn er nicht schläft, wie es Tiere tun, kann er für Tage am Stück ruhen, ehe er sich erhebt, um nach Nahrung zu jagen.

    \n

    Wiederkehrende Bedrohung. Wenn ein Modernder Schlurfer von einem übermächtigen Feind bezwungen wird, kann der Wurzelstamm seinen Tod vortäuschen und die Überreste des Schlurfers in sich zusammenfallen lassen. Wenn der Wurzelstamm nicht getötet wird, versenkt er sich in den Überresten des Schlurfers, um langsam einen vollständigen Körper nachwachsen zu lassen. Dann zieht er wieder los, um alles zu verschlingen, was er kann. Auf diese Weise können Heimsuchungen von Modernden Schlurfern, die längst als zerstört betrachtet wurden, wieder und wieder auftreten.

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    Mumien werden von dunklen Begräbnisriten erhoben und schlurfen aus verschleierter Stille eines in der Zeit vergessenen Tempels oder einer Gruft. Wenn sie aus ihrer Ruhe erweckt worden sind, bestrafen sie Eindringlinge mit der Macht ihres unheiligen Fluchs.

    Bewahrter Zorn. Die langen Begräbnisrituale, die die Bestattungen einer Mumie begleiten, helfen dabei, den Körper vor Verfall zu schützen. Bei einer Einbalsamierung werden die Organe der frisch verstorbenen Kreatur entfernt und in besondere Gefäße gelegt. Die Leiche wird mit konservierenden Ölen, Kräutern und Bandagen behandelt. Nachdem die Leiche vorbereitet worden ist, wird sie üblicherweise in Bandagen aus Leinen gewickelt.

    Der Wille dunkler Götter. Eine untote Mumie wird erschaffen, wenn ein Priester eines Todesgottes oder einer anderen dunklen Gottheit einen vorbereiteten Leichnam mit nekrotischer Magie erfüllt. Die Leinenbandagen der Mumie werden mit nekromantischen Schriftzeichen versehen, ehe das Begräbnisritual mit einer Anrufung der Dunkelheit endet. Die Mumie bleibt im Untod bestehen und wird belebt, wenn bestimmte Bedingungen, die im Ritual bestimmt werden, eintreten. Normalerweise wird ein Vergehen gegen ihre Gruft, Schätze, Ländereien oder ehemals geliebte Menschen eine Mumie erheben.

    Die Bestraften. Wenn eine Person gestorben ist, hat sie keinen Einfluss mehr darauf, ob ihre Leiche zu einer Mumie gemacht wird oder nicht. Einige Mumien waren mächtige Individuen, die einen Hohepriester oder Pharao erzürnt haben oder die Verbrechen des Verrats, Ehebruchs oder Mordes begangen haben. Als Strafe werden sie mit dem ewigen Untod verflucht, einbalsamiert, mumifiziert und versiegelt. In anderen Fällen werden Mumien, die als Gruftwächter dienen, aus Sklaven erschaffen, die hingerichtet werden, um einem größeren Zweck zu dienen.

    Rituelle Kreatur. Mumien gehorchen den Bedingungen und Parametern, die von den Ritualen bestimmt werden, die sie erschaffen haben. Sie haben einzig den Antrieb, Übeltäter zu bestrafen. Der überwältigende Schrecken, der den Angriff eine Mumie ankündigt, kann das Opfer vor Angst erstarren lassen. In den Tagen nach der Berührung durch eine Mumie verfault der Körper des Opfers von außen nach innen, bis nichts als Staub übrig ist.

    Beenden eines Mumienfluchs.

    Mumien werden von dunklen Begräbnisriten erhoben und schlurfen aus verschleierter Stille eines in der Zeit vergessenen Tempels oder einer Gruft. Wenn sie aus ihrer Ruhe erweckt worden sind, bestrafen sie Eindringlinge mit der Macht ihres unheiligen Fluchs.

    Bewahrter Zorn. Die langen Begräbnisrituale, die die Bestattungen einer Mumie begleiten, helfen dabei, den Körper vor Verfall zu schützen. Bei einer Einbalsamierung werden die Organe der frisch verstorbenen Kreatur entfernt und in besondere Gefäße gelegt. Die Leiche wird mit konservierenden Ölen, Kräutern und Bandagen behandelt. Nachdem die Leiche vorbereitet worden ist, wird sie üblicherweise in Bandagen aus Leinen gewickelt.

    Der Wille dunkler Götter. Eine untote Mumie wird erschaffen, wenn ein Priester eines Todesgottes oder einer anderen dunklen Gottheit einen vorbereiteten Leichnam mit nekrotischer Magie erfüllt. Die Leinenbandagen der Mumie werden mit nekromantischen Schriftzeichen versehen, ehe das Begräbnisritual mit einer Anrufung der Dunkelheit endet. Die Mumie bleibt im Untod bestehen und wird belebt, wenn bestimmte Bedingungen, die im Ritual bestimmt werden, eintreten. Normalerweise wird ein Vergehen gegen ihre Gruft, Schätze, Ländereien oder ehemals geliebte Menschen eine Mumie erheben.

    Die Bestraften. Wenn eine Person gestorben ist, hat sie keinen Einfluss mehr darauf, ob ihre Leiche zu einer Mumie gemacht wird oder nicht. Einige Mumien waren mächtige Individuen, die einen Hohepriester oder Pharao erzürnt haben oder die Verbrechen des Verrats, Ehebruchs oder Mordes begangen haben. Als Strafe werden sie mit dem ewigen Untod verflucht, einbalsamiert, mumifiziert und versiegelt. In anderen Fällen werden Mumien, die als Gruftwächter dienen, aus Sklaven erschaffen, die hingerichtet werden, um einem größeren Zweck zu dienen.

    Rituelle Kreatur. Mumien gehorchen den Bedingungen und Parametern, die von den Ritualen bestimmt werden, die sie erschaffen haben. Sie haben einzig den Antrieb, Übeltäter zu bestrafen. Der überwältigende Schrecken, der den Angriff eine Mumie ankündigt, kann das Opfer vor Angst erstarren lassen. In den Tagen nach der Berührung durch eine Mumie verfault der Körper des Opfers von außen nach innen, bis nichts als Staub übrig ist.

    Beenden eines Mumienfluchs. Seltene Magie kann das Ritual, das eine Mumie erschaffen hat, aufheben oder bannen, sodass sie wirklich sterben kann. Einfacher ist es normalerweise, eine Mumie zurück zur ewigen Ruhe zu schicken, indem man die Verfehlung nichtig macht, die sie erweckt hat. Ein heiliges Bildnis könnte in seine Nische zurückgestellt, ein gestohlener Schatz zurück ins Grab gebracht, oder ein Tempel von dem Blutvergießen gereinigt werden, das ihn entweiht hat.

    Flüchtigere oder dauerhafte Verbrechen, wie das Enthüllen eines Geheimnisses, das die Mumie gewahrt sehen wollte, oder das Töten einer geliebten Person der Mumie, können nicht so einfach wiedergutgemacht werden. In solchen Fällen könnte die Mumie alle verantwortlichen Kreaturen abzuschlachten und dennoch nicht ihren Zorn besänftigen.

    Untote Archive. Auch wenn sie sich selten die Mühe machen, können Mumien sprechen. Entsprechend dienen einige von ihnen als untote Verwahrungsorte verlorenen Wissens und können von den Nachkommen jener, die sie erschaffen haben, befragt werden. Mächtige Individuen sperren Mumien manchmal absichtlich weg, um sie gelegentlich zu befragen.

    Untote Natur. Eine Mumie muss nicht atmen, essen, trinken oder schlafen.

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    Die Mumie kann ihren grässlichen Blick verwenden und drei Angriffe mit ihrer Verrottenden Faust ausführen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672151660859,"modifiedTime":1672151698130,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"name":"Verrottende Faust","type":"feat","system":{"description":{"value":"

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 ([[/r 2d6 + 3]]) Wuchtschaden plus 10 [[/r 3d6]] nekrotischer Schaden.

    Wenn das Ziel eine Kreatur ist, muss es einen Konstitutionsrettungswurf gegen SG 12 schaffen, um nicht mit Mumienfäule verflucht zu werden. Das verfluchte Ziel kann keine Trefferpunkte zurückerhalten, und seine maximalen Trefferpunkte sinken um 10 [[/r 3d6]] für je 24 Stunden, die vergehen.

    Wenn der Fluch die maximalen Trefferpunkte des Ziels auf 0 verringert, dann stirbt es und sein Körper zerfällt zu Staub. Der Fluch hält an, bis er durch @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} oder andere Magie entfernt wird.

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    Die Mumie wählt eine Kreatur innerhalb von 18m, die sie sehen kann, aus. Wenn das Ziel die Mumie sehen kann, muss es gegen diese Magie einen Weisheitsrettungswurf gegen SG 11 ablegen, um nicht bis zum Ende des nächsten Zugs der Mumie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu sein. Wenn das Ziel den Rettungswurf um 5 oder mehr Punkte nicht schafft, ist es außerdem für dieselbe Zeit @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt}. Ein Ziel, das den Rettungswurf schafft, ist immun gegen den Grässlichen Blick aller Mumien (aber nicht Mumienfürsten) für die nächsten 24 Stunden.

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    \n

    Schatten sind Untote, die dunklen Überzeichnungen humanoider Schatten ähnelt.

    \n

    Finsteres Gemüt. Der Schatten streckt seine Hand aus der Dunkelheit aus, um sich von der Lebenskraft lebender Kreaturen zu ernähren. Sie können jede Art von Lebewesen verzehren, doch werden sie besonders von Kreaturen angezogen, die nicht vom Bösen befleckt sind. Eine Kreatur, die ein Leben der Güte und Frömmigkeit führt, verbannt ihre niederen Impulse und stärksten Versuchungen in die Dunkelheit, in der der Schatten hungrig wartet. Wenn der Schatten die Stärke und körperliche Gestalt des Opfers entzieht, wird der Schatten des Opfers dunkler und beginnt sich aus eigenem Willen zu bewegen. Wenn die Kreatur stirbt, befreit sich ihr Schatten und wird ein neuer untoter Schatten, der nach mehr Leben giert, das er verschlingen kann.

    \n

    Wenn eine Kreatur, aus der der Schatten erschaffen wurde, irgendwie wieder zum Leben erwacht, spürt ihr untoter Schatten ihre Rückkehr. Der Schatten könnte seinen \"Ursprung\" suchen, um ihn zu quälen oder zu töten. Egal ob der Schatten sein lebendes Gegenstück sucht oder nicht, die Kreatur, die den Schatten hervorgebracht hat, wirft keinen Schatten, bis das Monster zerstört wird.

    \n

    Untote Natur. Ein Schatten muss nicht atmen, essen, trinken oder schlafen.

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    Solange er sich im Sonnenlicht befindet, erleidet der Schatten einen Nachteil bei Attributswürfe, Angriffswürfe und Rettungswürfe.

    \n

     

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    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

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    \n

    Der Stärkewert des Ziels sinkt um [[/r 1d4]].

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    \n

    Das Ziel wird @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{Bewusstlos}, wenn seine Stärke auf 0 fällt. Ansonsten hält die Verringerung an, bis das Ziel eine kurze oder lange Rast durchführt.

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    Der Drache kann via Telepathie auf magische Weise mit jedem anderen Feendrachen innerhalb von 18m um sich kommunizieren.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"5OEWyVVn4WkrAUxY","name":"Angeborenes Zauberwirken (Drachenfarbe)","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":500000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Das Attribut zum Wirken angeborener Zauber für den Drachen ist Charisma (Zauberrettungswurf-SG 13).

    \n

    Er kann angeboren die folgenden Zauber wirken, wobei keine Materialkomponenten nötig sind: Wenn der Drache älter wird und die Farbe wechselt, erhält er zusätzliche Zauber, wie unten angegeben.

    \n

    Rot, 1/Tag: @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

    \n

    Orange, 1/Tag: @Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

    \n

    Gelb, 1/Tag: @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

    \n

    Grün, 1/Tag: @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

    \n

    Blau, 1/Tag: @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

    \n

    Indigo, 1/Tag: @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

    \n

    Violett, 1/Tag: @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

    \n
    \n

    Der Drache kann Zauber wirken. Sein Zauberattribut ist Charisma.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"zGrTObzvFxWXT68V","name":"Einfache Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Einfache Illusion"},"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst ein Geräusch oder das Abbild eines Gegenstandes, das für die Wirkungsdauer bestehen bleibt. Die Illusion endet auch, wenn du sie als Aktion aufhebst oder den Zauber erneut wirkst.

    \n

    Erschaffst du ein Geräusch, kann die Lautstärke von einem Flüstern bis zu einem Schrei reichen. Es kann sich um deine eigene Stimme handeln, die Stimme eines anderen, das Brüllen eines Löwen, schlagende Trommeln oder ein beliebiges anderes Geräusch. Du darfst einen einzigen Laut hervorrufen, das für die gesamte Wirkungsdauer anhält, oder mehrere einzelne Laute zu verschiedenen Zeitpunkten innerhalb der Wirkungsdauer.

    \n

    Erschaffst du das Abbild eines Gegenstands - wie das eines Stuhles, schlammiger Fußabdrücke oder einer kleinen Truhe -, darf dieser nicht größer als 1,5m sein. Das Abbild kann weder Geräusche, Licht, Gerüche noch andere sensorische Effekte erzeugen.

    \n

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Bildnis oder das Geräusch zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, kann sie erkennen, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, verblasst diese für sie

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"jcqxAv015pOPi07T","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"xqre0wkXEOOJ5Fqd","name":"Sprühende Farben","type":"spell","img":"modules/SharedData_global/icons/spells/fog-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Color Spray"},"core":{"sourceId":"Compendium.dnd5e.spells.LWTUqKkUQdMAmOe0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine überwältigende Abfolge von blitzenden, bunten Lichtern springt aus deinen Händen. Würfle mit 6W10, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb eines Kegels von 4,50 m werden in aufsteigender Reihenfolge ihrer aktuellen Trefferpunkte betroffen (dabei werden bewusstlose Kreaturen ignoriert sowie Kreaturen, die nicht sehen können).

    \n

    Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle von diesem Zauber betroffenen Kreaturen bis zum Ende deines nächsten Zugs blind. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur mit den niedrigsten Trefferpunkten fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, würfelst du für jeden Grad über den 1. hinaus zusätzlich mit 2W10.

    ","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 222)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Prise Pulver oder Sand in den Farben Rot, Gelb und Blau","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d10"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624861556,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"ZLgFFUUWl4OIYFzm","name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

    ","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624858097,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"WsbNPXd1hL70tiAY","name":"Spiegelbilder","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

    \n

    Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

    \n

    Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

    \n

    Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

    \n

    Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

    ","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624864699,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"ExHOwppLihXJ1RYK","name":"Einflüsterung","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Suggestion"},"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst eine Kreatur deiner Wahl auf magische Weise dazu, diese zu befolgen. Das Ziel muss sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, es zu sehen.

    \n

    Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du die Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

    \n

    Das Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt es der beschriebenen Handlungsweise nach seinen Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in dem Fall endet der Zauber vorzeitig.

    \n

    Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Ritterin einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr Schlachtross schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führt das Ziel die Handlung nicht aus.

    \n

    Wenn du oder einer deiner Gefährten das Zeil verletzt, endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 224 (PHB S. 279)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"eine Schlangenzunge und entweder eine Honigwabe oder ein Tropfen süßes Öl","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624868299,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"gqX977FbiGpvWmb6","name":"Scheingelände","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hallucinatory Terrain"},"core":{"sourceId":"Compendium.dnd5e.spells.sTIkQK7KuQNOyY0C"}},"system":{"description":{"value":"

    Du lässt das natürliche Gelände innerhalb eines Würfels von 45 m Kantenlänge wie eine andere Art von natürlichem Gelände aussehen, klingen und riechen. Offene Felder oder eine Straße können wirken wie ein Sumpf, ein Hügel, eine Erdspalte oder eine andere Art von schwierigem oder unpassierbarem Gelände. Ein Tümpel kann erscheinen wie eine grüne Wiese, ein Abhang wie ein sanftes Gefälle oder eine mit Felsen übersäte Schlucht, wie eine breite flache Straße.

    \n

    Bauwerke, Ausrüstung und Kreaturen im Bereich des Zaubers werden dabei nicht verändert. Ebenso bleiben die tastbaren Eigenschaften des Geländes gleich, sodass Kreaturen, die in den Bereich eindringen, die Illusion schnell durchschauen werden. Ist der Unterschied bei einer Berührung nicht offensichtlich, kann eine Kreatur die Illusion genau untersuchen. Legt sie einen erfolgreichen Intelligenzwurf (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab, durchschaut sie die Täuschung. Eine Kreatur, die erkennt, dass es sich um eine Illusion handelt, sieht diese als vages Bild, das über dem eigentlichen Gelände liegt.

    ","chat":"","unidentified":""},"source":"SHB S. 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"cover":null,"target":{"value":45,"width":null,"units":"m","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Stein, ein Zweig und ein Stück einer grünen Pflanze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624871414,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"nCOzZCAia4Q83YVW","name":"Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}},"system":{"description":{"value":"

    Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

    \n

    Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

    \n

    Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624874546,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ag0hjq9uN1NWZTo1","name":"Herausforderungsgrad (Drachenfarbe)","type":"feat","img":"icons/svg/up.svg","effects":[],"folder":null,"sort":100000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Herausforderungsgrad des Feendrachen hängt von der Farbe und dem Alter des Feendrachen ab.

    \n

    Herausforderungsgrad 1 (200 EP):  rot, orange, gelb.

    \n

    Herausforderungsgrad 2 (450 EP): grün, blau, indigo, violette

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"X5WKnIzsKF6QFZZ4","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

    \n
    \n

    Der Feendrache greift mit ihrem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"w0RrFwi8dhgBRbnw","name":"Euphorieodem","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"
    \n

    5-6 Aufladungen

    \n
    \n

    Der Drache atmet ein Wölkchen Euphorie verursachendes Gas auf eine Kreatur innerhalb von 1,5m aus. Das Ziel muss einen Weisheitsrettungswurf gegen SG 11 schaffen, sonst kann es für 1 Minute keine Reaktionen verwenden und muss zu Beginn eines jeden Zuges 1D6 würfeln, um sein Verhalten während dieses Zuges zu bestimmen.

    \n

    1-4. Das Ziel führt keine Aktion oder Bonusaktion aus und verwendet seine gesamte Bewegung, um sich in eine zufällig bestimmte Richtung zu bewegen.

    \n

    4-6. Das Ziel bewegt sich nicht, kann aber in diesem Zug nichts machen außer einen Weisheitsrettungswurf gegen SG 11; bei einem Erfolg wird der Effekt beendet.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"mi"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":11,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.EE7SxmS8n6acmfEh"}},"system":{"abilities":{"str":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":14,"max":14,"temp":null,"tempmax":null,"formula":"4d4+4","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":18,"swim":null,"walk":3,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Ein Feendrache ist ein katzengroßer Drache mit Schmetterlingsflügeln. Er trägt ein scharfzahniges Grinsen im Gesicht und zeigt seine Freude, indem er mit dem Schwanz zuckt. Seine Fröhlichkeit schwindet nur, wenn er angegriffen wird.

    \n

    Unsichtbare Witzbolde. Die einzige Warnung, dass ein Feendrache anwesend ist, ist ein unterdrücktes Kichern. Der Drache bleibt außer Sicht und schaut unsichtbar dabei zu, wie sich seine Opfer mit seinen Streichen herumschlagen. Wenn der Spaß vorüber ist, könnte der Drache sich zeigen, abhängig von der Stimmung seiner \"Beute\".

    \n

    Freundlich und schlau. Ein Feendrache hat einen scharfen Verstand, mag Schätze und gute Gesellschaft und hat einen neckischen Sinn für Humor. Reisende können die Drachennatur des Feendrachen ausnutzen, indem sie ihnen \"Schätze\" in der Form von Süßigkeiten, Backwaren und wertlosen Gegenständen anbieten, wenn sie dafür Informationen erhalten oder sicher ihr Gebiet durchqueren können.

    \n

    Die Farbe des Alters. Die Schuppen eines Feendrachen wechseln im Alter die Farbe und durchlaufen alle Farben des Regenbogens. Alle Feendrachen haben die angeborene Fähigkeit zu zaubern und erhalten neue Zauber, wenn sie älter werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    DrachenfarbeAltersspanne
    Rot (HG 1)5 Jahre oder weniger
    Orange (HG 1)6-10 Jahre
    Gelb (HG 1)11-20 Jahre
    Grün (HG 2)21-30 Jahre
    Blau (HG 2)31-40 Jahre
    Indigo (HG 2)41-50 Jahre
    Violett (HG 2)51 Jahre oder mehr
    \n
    ","public":""},"alignment":"chaotisch-gut","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"source":"MM S.123","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["draconic","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Feendrache","displayName":20,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Feendrache.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1676916759204,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZckkEXG5JfuicvQM","name":"Rabe","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Rabe.png","items":[{"name":"Stimmnachahmung","flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"type":"feat","img":"icons/magic/control/silhouette-aura-energy.webp","sort":10000,"effects":[],"_id":"MTMyNjQzY2MzYmIw","folder":null,"system":{"description":{"value":"

    Der Rabe kann einfache Geräusche nachahmen, die er gehört hat, wie das flüstern einer Person, die Schreie eines Babys oder das Zwitschern eines Tieres. Eine Kreatur, die das Geräusch hört, kann mit einem erfolgreichen Wurf auf Weisheit (Motiv erkennen) gegen SG 10 erkennen, dass er nur nachgeahmt wird.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"ownership":{"default":0},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OVHnwIX4dowfMKTC","name":"Schnabel","type":"weapon","img":"icons/creatures/birds/corvid-call-sound-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OGYxZTFkYTI3MmIx"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 1 Stichschaden.

    \n
    \n

    Der Rabe greift mit seinem Schnabel am.

    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    \n

    Atterkopps sind humanoide Spinnen, die sich um andere Spinnen kümmern, sie füttern und im Auge behalten, so wie ein Hirte seine Schafe bewacht. Sie hausen tief in abgelegenen Wäldern. Feine Seidenfäden schießen aus Drüsen im Unterleib des Atterkopps, sodass er klebrige Netzstränge abfeuern kann, um seine Opfer zu fesseln, zu fangen oder zu erwürgen. Sie verwenden ihre Netze auch, um komplexe Schlingen und Fallen zu erschaffen, mit denen sie ihre Behausung schützen.

    \n

    Lautlose Mörder. Wenn Reisende und Entdecker in das Territorium von Atterkopps gelangen, pirschen die Atterkopps hinter ihnen her. Einige sterben, wenn sie blind in Fallen oder Bereiche des Waldes laufen, die von Netzen abgeschnitten sind. Andere strangulieren sie mit ihrem giftigen Biss.

    \n

    Zerstörer der Wälder. Auch wenn sie in der Wildnis hausen, haben Atterkopps doch kein Bedürfnis danach, im Einklang mit der Natur zu leben. Ein Wald, der mit Atterkopps verseucht ist, verwandelt sich in einen düsteren Ort, erstickt mit Netzen und ist voll von Riesenspinnen, Rieseninsekten und anderen finsteren Raubtieren. Kreaturen, die zu weis in solche Wälder vordringen, verirren sich schnell in einem Irrgarten aus Netzen, in denen die Knochen und verlorenen Schätze der Opfer des Atterkopps baumeln.

    \n

    Gegner der Feen. Atterkopps sind die natürlichen Feinde von Feenwesen. Die verderbten Geschöpfe legen Netze aus, um Feengeister und Pixies zu fangen, die sie dann gierig verschlingen. Sie umschließen auch die Bäume von Dryaden mit Netzen, im erfolglosen Versuch, die Dryaden zu fangen. Sonst eher scheue Feen suchen manchmal die Unterstützung von Fremden, wenn sie sich mit einer Atterkopp-Plage herumschlagen, da sie selbst kaum in der Lage sind, mit diesen bösartigen Wesen fertig zu werden.

    \n
    ","public":""},"alignment":"neutral böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.17","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Atterkopp","img":"modules/SharedData_resources/tokens/creatures/Atterkopp.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"stxQTwHBwIM0kaYK","name":"Spinnenklettern","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

    Der Atterkopp kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spider Climb"},"core":{"sourceId":"Item.X78NpT0YZG0rZcaP"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"u2aOjXiLgLLIrl3m","name":"Netzsinn","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

    Solange der Atterkopp in Kontakt mit einem Netz ist, weiß er genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.M2Y2Mzk3ZTFmOTc3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"3c7NPc8CKqC8bgmY","name":"Netzwandler","type":"feat","img":"icons/magic/nature/tree-bare-glow-yellow.webp","data":{"description":{"value":"

    Der Atterkopp ignoriert Bewegungseinschränkungen durch Netze.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.zITrVwmnPpLoBZI1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"9YQCxoHMnea0rhSc","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

    Der Atterkopp führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Klauen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"yp3xoRAgRgr5Mim6","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Stichschaden plus 4 (1D8) Giftschaden.

    \n
    \n

    Das Ziel muss einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht für 1 Minute vergiftet zu werden. Die Kreatur kann den Rettungswurf am Ende eines jeden Zuges wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

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    \n
    \n
    Sie brechen an unseren Schilden,
    \n
    Sie fallen unter unseren Klingen;
    \n
    ihre Heimat wird von uns erobert,
    \n
    ihre Kinder unsere Sklaven.
    \n
    Acheron! Acheron!
    \n
    Der Sieg ist unser!
    \n
    - Übersetzung eines Hobgoblin - 
    \n
    Kriegsgesangs
    \n
    \n
    \n
    \n

     

    \n

    Kriegshörner erschallen, Steine fliegen von Katapulten und der Donner von tausend bestiefelten Füßen hallt durch das Land, wenn Hobgoblins in die Schlacht ziehen. In den Grenzlanden der Zivilisation müssen Siedlungen und Siedler sich mit diesen aggressiven Humanoiden herumschlagen, deren Eroberungsdurst niemals zu befriedigen ist.

    \n

    Hobgoblins haben dunkel orangefarbene oder orangerote Haut und Haare, die von dunklem Rotbraun bis Dunkelgrau reichen. Gelbe oder dunkelbraune Augen starren unter einer vorstehenden Stirn hervor und in ihren breiten Mündern stehen scharfe und vergilbte Zähne. Ein männliche Hobgoblin könnte eine große blaue oder rote Nase haben, was unter Goblinoiden Männlichkeit und Macht bedeutet. Hobgoblins können so alt wie Menschen werden, doch ihre Liebe zu Krieg und Kampf bedeutet, dass nur wenige eines natürlichen Todes sterben.

    \n

    Goblinoide. Hobgoblins gehören zu einer Kreaturenfamilie, die Goblinoide genannt wird. Oft dominieren sie dabei ihre Vettern, die kleineren Goblins und die brutalen Grottenschrate.

    \n

    Kämpferische Macht. Ein Hobgoblin bestimmt seinen Wert entsprechend seiner körperlichen Stärke und Kampfkraft. Er begehrt nichts als die Gelegenehit, im Kampf sein Geschick und seine Schläue zu beweisen. Hobgoblins mit einem hohen militärischen Rang erlangen diese Position durch Gewalt und halten sie, indem sie ihre Autorität durch drakonische Maßnahmen verteidigen.

    \n

    Hobgoblins lernen den Umgang mit einer Vielzahl von Waffen und sind sehr geschickt in der Herstellung von Waffen, Rüstungen, Belagerungsgeräten und anderen militärischen Gerätschaften. Sie sind organisiert und diszipliniert und gehen sehr sorgfältig mit den Waffen und Rüstungen in ihrem Besitz um. Sie bevorzugen die kräftigen Farben, die mit ihrem Stamm verbunden werden und verzieren ihre oft komplexen Uniformen mit blutroten Paspeln und schwarz gefärbtem Leder.

    \n

    Militärische Legionen. Hobgoblins organisieren sich in Stammesgruppen, die als Legionen bekannt sind. In ihrer kriegerischen Gesellschaft hat jeder Hobgoblin einen Rang, von den mächtigen Anführern und Recken bis zu den gewöhnlichen Fußsoldaten, sogar bis zu den Goblins, die mit dem Speer vor ihrer Front hergetrieben werden. Eine Legion wird von einem Kriegsherren angeführt, der von mehreren Hauptleuten unter seinem Befehl unterstützt wird. Ein Hobgoblin-Kriegsherr ist ein unerbittlicher Tyrann, der sich mehr für Sieg, Ruhm, Reputation und Vorherrschaft interessiert, als dafür, seine Truppen in die Schlacht zu führen.

    \n

    So loyal und diszipliniert Hobgoblins innerhalb ihrer eigenen Legion sind, so bekämpfen sich rivalisierende Legionen beständig, um einen Ruf und Ansehen zu erlangen. Treffen zwischen Legionen werden gewalttätig, wenn die Truppen nicht unter Kontrolle gehalten werden und nur außerordentlich mächtige Anführer können Legionen zwingen, auf dem Schlachtfeld zusammenzuarbeiten.

    \n

    Strategische Denker. Hobgoblins haben ein gutes Verständnis für Taktik und Disziplin und können komplexe Schlachtpläne ausführen, wenn sie von einem strategisch denkenden Anführer befehligt werden. Allerdings hassen sie Elfen und greifen sie in der Schlacht vor anderen Gegnern an, selbst wenn dies einen taktischen Fehler darstellt.

    \n

    Legionen unterstützen ihre Reihen oft mit weniger verlässlichen und entbehrlichen Truppen, darunter Goblins, Grottenschrate, Orks, böse Menschen, Oger und Riesen.

    \n

    Tiermeister. Hobgoblins haben schon seit langer Zeit Tiere ausgebildet, die ihnen dienen. Wie die zivilisierten Völker verwenden sie Ochsen und Pferde, um Waren und Waffen über weite Strecken zu transportieren. Sie kommunizieren über ausgebildete Raben miteinander und halten Wölfe, um Gefangene zu bewachen und Hobgoblin-Lager zu schützen. Die Hobgoblin-Kavallerie nutzt ausgebildete Worge als Reittiere, so wie Goblins Wölfe reiten. Einige Stämme halten sogar fleischfressende Affen als Kampfbestien.

    \n

    Erobern und beherrschen. Hobgoblins beanspruchen Länder mit reichen Ressourcen, und man findet sie in Wäldern und Bergen, und überall sonst, wo sie Holz, Metall und potenzielle Sklaven finden können. Sie bauen und erobern Festungen an strategisch vorteilhaften Situationen und nutzen sie dann als Stützpunkte, um ihre Territorien zu erweitern.

    \n

    Hobgoblin-Kriegsherren werden des Krieges niemals müde, aber sie greifen nicht unbedacht zu den Waffen. Vor dem Angriff führen Hobgoblins gründliche Aufklärungsmissionen durch, um die Stärken und Schwächen ihrer Feine zu ermitteln. Wenn sie eine Festung angreifen, umzingeln sie sie zunächst, um Flucht- und Versorgungsrouten abzuschneiden, dann hungern sie ihre Gegner langsam aus.

    \n

    Hobgoblins befestigen ihre eigenen Ländereien und stärken bestehende Wehranlagen mit ihren eigenen Innovationen.

    \n

    Egal ob sie in Höhlenkomplexen, Gewölben, Ruinen oder Wäldern hausen, sie beschützen ihre Festungen mit Gräben, Zäunen, Toren, Wachtürmen, Grubenfallen und kruden Katapulten oder Ballisten.

    \n

    Legion von Maglubiyet. Hobgoblins beten zu Maglubiyet, dem Mächtigen, dem großen Gott der Goblinoiden. So erschreckend diese Gestalt auch sein mag, fürchten die Hobgoblins doch nicht den Tod, da sie glauben, dass ihre Seelen, wenn sie im Kampf sterben, sich den Reihen von Maglubiyets Armee auf der Ebene Acheron anschließen.

    \n
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    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680890642158,"modifiedTime":1680890677448,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"WgXHj5394kZbEZLR","name":"Wasser atmen","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Hai kann unter Wasser atmen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680890693249,"modifiedTime":1680890702436,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"IBAEkCnF8Zi0JnFi","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 22 ([[/r 3d10 + 6]]) Stichschaden.

    Der Hai greift mit seinem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680890707486,"modifiedTime":1680890753400,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.NAMxzFuuFZ3z7eyr"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680889008827,"modifiedTime":1680911498697,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"cKlkZJHfxCAGG3Jw"} -{"name":"Boggel","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Boogle.png","items":[{"_id":"aRV3QBFY2LHEnq8D","name":"Boggelöl","type":"feat","img":"modules/SharedData_global/icons/items/inventory/liquid-purple.jpg","effects":[],"folder":null,"sort":-100000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Boggel scheidet nicht entzündliches Öl aus seinen Poren aus. Dabei entscheidet er, ob es rutschig oder klebrig sein soll. Als Bonusaktion kann er das Öl auf seiner Haut die Konsistenz wechseln lassen (von der einen in die andere).

    \n
      \n
    • Rutschiges Öl. Solange der Boggel von rutschigem Öl bedeckt ist, ist er im Vorteil bei Würfen auf Geschicklichkeit (Akrobatik), um Fesseln zu entkommen, sich durch enge Löcher zu quetschen und Haltegriffe zu beenden.
    • \n
    • Klebriges Öl. Solange der Boggel von klebrigem Öl bedeckt ist, ist er im Vorteil bei Würfen auf Stärke (Athletik), um andere zu packen, sowie allen anderen Attributswürfen, die er ablegt, um sich an einer Kreatur, einer Oberfläche oder einem Gegenstand festzuhalten. Der Boggel kann auch schwierige Oberflächen erklimmen uns sogar kopfüber an Decken hängen, ohne einen Attributswurf machen zu müssen.
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624451474,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"OTK3YagpcM2B2VRT","name":"Dimensionsriss","type":"feat","img":"modules/SharedData_global/icons/spells/air-burst-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Bonusaktion kann der Boggel einen unsichtbaren und unbeweglichen Dimensionsriss innerhalb einer Öffnung oder eines Rahmens erschaffen, der auf keiner Seite länger als 3m sein darf. Er muss den Bereich sehen können und sich innerhalb von 1,5m zu ihm befinden. Der Dimensionsriss überbrückt die Entfernung zwischen dem Bereich und jedem Punkt innerhalb von 9m, den der Boggel sehen oder mit Entfernung und Richtung beschreiben kann (so wie \"9 Meter gerade aus nach oben\"). Solange er sich neben dem Riss aufhält, kann der Boggel durch ihn hindurch sehen und wird behandelt, als würde er sich neben dem Zielort befinden. Alles, was er durch den Riss hindurchsteckt (auch Teile seines Körpers), kommt am Zielort hervor. Der Riss hält bis zum Ende des nächsten Zugs des Boggels an, und nur er kann ihn verwenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"space"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624447785,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mWJuHbZGR81PlAQJ","name":"Schlaghagel","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +1 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 2 ([[/r 1D6 - 1]]) Wuchtschaden.

    \n
    \n

    Der Boggel schlägt nach dem Ziel.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GaaxkEnlbH5d2jOh","name":"Ölpfütze","type":"feat","img":"modules/SharedData_global/icons/items/inventory/liquid-purple.jpg","effects":[],"folder":null,"sort":200000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Boggel erschafft eine Ölpfütze, die entweder rutschig oder klebrig ist (Wahl des Boggels). Die Pfütze ist 2,5cm tief und bedeckt den Boden im Bereich des Boggels. Sie gilt als schwieriges Gelände für alle Kreaturen außer Boggels und hält 1 Stunde an.

    Ist das Öl rutschig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{Liegend} zu erhalten.

    Ist das Öl klebrig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Stärkerettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{Festgesetzt} zu erhalten. Eine Kreatur kann in ihrem Zug eine Aktion aufwenden, um sich bei einem erfolgreichen Stärkewurf gegen SG 11 aus der klebrigen Pfütze zu lösen, was den Effekt beendet und die Kreatur in den nächsten freien Bereich bewegt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665770570758,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"PJNh92TIhbZA4RAx","name":"Unheimlicher Gerussinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Boggel ist im Vorteil bei Würfen auf Weisheit (Wahrnehmung), die auf dem Geruchssinn basieren.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.Q3TWJsX1OqBktKOL"}},"_id":"cwbNktwfp2Qv6Jq4","system":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":18,"max":18,"temp":null,"tempmax":null,"formula":"4d6+4","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":9,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Boggels sind die kleinen Butzemänner aus Märchen. Sie lauern am Rand des Feywilds, aber auch auf der Materiellen Ebene, wo sie sich unter Betten und in Schränken verstecken, um die Leute mit ihren Streichen zu verängstigen und zu schikanieren.

    \n

    Ein Boggle wird aus dem Gefühl der Einsamkeit geboren und materialisiert sich an einem Ort, wo das Feywild die Welt berührt und sich ein intelligentes Wesen isoliert oder allein fühlt. Beispielsweise könnte ein verlassenes Kind, ohne es zu wollen, einen Boggle beschwören und ihn als eine Art imaginären Freund sehen. Die Kreatur könnte sich auf dem Dachboden im Haus eines einsamen Witwers oder in der Höhle eines Eremiten manifestieren.

    \n

    Nervtötende Plagegeister. Boggels spielen gemeine Streiche, um sich zu amüsieren und sich die Zeit auf Kosten ihres Wirts zu vertreiben. Ein Boggle ist sich nicht zu stolz, Teller zu zerbrechen, Werkzeuge zu verstecken, furchterregende Geräusche zu machen, Kühe zu erschrecken und ihre Milch sauer werden zu lassen oder einen Säugling auf dem Dachboden zu entführen. Auch wenn seine Streiche mitunter Leid verursachen, geht es ihm eigentlich nicht darum, anderen zu schaden, sondern Unfug zu treiben. Wird ein Boggle bedroht, flüchtet er, anstatt zu kämpfen.

    \n

    Ölige Ausscheidungen. Ein Boggle kann Öl aus seinen Poren ausscheiden, das entweder schlüpfrig oder klebrig ist. Eine Stunde später trocknet und verschwindet das Öl.

    \n

    Den Raum verzerren. Boggels sind in der Lage, magische Öffnungen zu erschaffen und durch sie kurze Entfernungen zu reisen. So können sie Gegenstände klauen, die ihnen normalerweise nicht zugängliche währen. Um einen solchen Riss im Raum zu erschaffen, muss sich ein Boggle neben etwas befinden, das von einem Rahmen umgeben ist, wie ein offenes Fenster oder eine Tür, ein Riss zwischen den Gitterstäben eines Käfigs oder die Öffnung zwischen Bett und Fußboden. Der Riss ist unsichtbar und verschwindet nach einigen Augenblicken - genug Zeit, damit der Boggle hindurchtreten und angreifen oder ein Objekt stehlen kann.

    \n

    Unzuverlässige Verbündete. Ein Boggle gibt für einen willensstarken Meister einen brauchbaren Diener ab, und oft finden sie sich im Hort böser Kreaturen wie Formianer und Vetteln. Auch manche Hexenmeister, die einen Pakt mit der Erzfee geschlossen haben, können Boggels befehligen. Charismatische Individuen, die den kleinen Witzbolden das richtige Angebot unterbreiten, vermögen kurzlebige Bündnisse mit ihnen zu schließen. Ein gelangweilter Boggle findet immer eine Möglichkeit, sich zu amüsieren.

    \n
    ","public":""},"alignment":"chaotisch-neutral","race":"","type":{"value":"fey","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"source":"VGtM S.128","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":["fire"],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Boggel","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Boggle.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1685200219981,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"dMyUBXO3rpXmAQqq","name":"Krabbe","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Krabbe.png","items":[{"_id":"rPTMgaXJBMVSPsGM","name":"Klaue","type":"weapon","img":"icons/creatures/claws/pincer-crab-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Wucht.

    \n
    \n

    Die Krabbe greift mit ihrer Klaue an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a7fvpHON9Kt0TLjG","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amphibious"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.4Fap14HgvAwTAZuD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Die Krabbe kann Luft und Wasser atmen.

    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    \n

    Drachen allgemein

    \n

    Wahre Drachen sind geflügelte Echsen mit uraltem Stammbaum und schrecklicher Macht. Sie sind für ihre raubtierhafte Gerissenheit und Gier bekannt, wobei die ältesten Drachen zu den mächtigsten Kreaturen in der Welt gehören. Drachen sind außerdem magische Kreaturen, deren angeborene Macht ihre gefürchteten Odemwaffen und andere übernatürliche Fähigkeiten ermöglicht.

    \n

    Viele Kreaturen, darunter Wyverns und Drachenschildkröten, haben Drachenblut. Wahre Drachen allerdings fallen in zwei weit gefasste Kategorien von chromatischen und metallischen Drachen. Die schwarzen, blauen, grünen, roten und weißen Drachen sind selbstsüchtig, böse und werden von allen gefürchtet. Die Messing-, Bronze-, Kupfer-, Gold- und Silberdrachen sind edel, gutherzig und werden von den Weisen hochgeschätzt.

    \n

    Auch wenn ihre Ziele und Ideale sich stark unterscheiden, sehnen sich alle wahren Drachen nach Reichtümern. Sie horten Haufen von Münzen und sammeln Juwelen, Edelsteine und magische Gegenstände. Drachen mit einem großen Hort verlassen ihn nur ungern für eine längere Zeit und verlassen ihre Behausung nur, um zu patrouillieren und zu fressen.

    \n

    Wahre Drachen durchlaufen vier verschiedene Lebensphasen, von den niederen Nestlingen bis hin zu den uralten Drachen, die über tausend Jahre alt werden können. In dieser Zeit kann ihre Macht unvergleichbar werden und ihr Hort die Grenzen der Vorstellungskraft sprengen.

    \n

    Drachenalter-Kategorien

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    KategorieGrößeAltersspanne
    NestlingMittelgroß5 Jahre oder weniger
    JungGroß6-100 Jahre
    AusgewachsenRiesig101-800 Jahre
    UraltGigantisch801 Jahre und mehr
    \n

     

    \n

    Chromatische Drachen

    \n

    Die schwarzen, blauen, grünen, roten und weißen Drachen verkörpern die böse Seite der Drachenheit. Chromatische Drachen sind aggressiv, gefräßig und eitel. Sie sind dunkle Gelehrte und mächtige Tyrannen, die von allen Kreaturen gefürchtet werden - auch voneinander.

    \n

    Getrieben von Gier. Chromatische Drachen gieren nach Schätzen, und diese Gier beeinflusst all ihre Pläne. Sie glauben, dass der Wohlstand der Welt rechtmäßig ihnen gehört, und chromatische Drachen reißen diesen Wohlstand an sich, ohne sich um die Humanoiden und andere Kreaturen zu scheren, die ihn \"gestohlen\" haben. Mit einem Haufen aus Münzen, funkelnden Juwelen und magischen Gegenständen ist der Hort eines Drachen wirklich der Stoff, aus dem Legenden gemacht sind. Allerdings haben chromatische Drachen kein Interesse daran, mit ihren Schätzen zu handeln; sie häufen die Schätze nur an, um sie zu besitzen.

    \n

    Kreaturen aus purem Ego. Chromatische Drachen werden von ihrem Überlegenheitsgefühl vereint, da sie glauben, dass sie selbst die mächtigsten und würdigsten aller sterblichen Kreaturen sind. Wenn sie mit anderen Kreaturen interagieren, dann nur, um ihre eigenen Interessen voranzubringen. Sie glauben an ihr angeborenes Recht zu herrschen, und dieser Glaube ist der Mittelpunkt der Persönlichkeit und Weltsicht eines jeden chromatischen Drachen. Zu versuchen, einen chromatischen Drachen Demut zu lehren, ist, als würde man den Wind überzeugen wollen, nicht mehr zu wehen. Für diese Kreaturen sind Humanoide nur Tiere, die als Beute oder Lasttiere dienen können, und verdienen keinerlei Respekt.

    \n

    Gefährliche Behausungen. Die Behausung eines Drachen ist der Sitz seiner Macht und ein Tresor für seine Schätze. Aufgrund seiner angeborenen Zähigkeit und Toleranz für schwerwiegende Umgebungseffekte wählt ein Drache Behausungen nicht nach dem Aspekt aus, dass sie ihm als Zuflucht dienen, sondern danach, dass er sie gut verteidigen kann. Er zieht ein Heim mit mehreren Eingängen und Ausgängen vor, in dem sein Schatz in Sicherheit ist.

    \n

    Die meisten chromatischen Drachen verbergen sich an gefährlichen abgelegenen Orten, damit nur die waghalsigsten Sterblichen es wagen, zu ihnen zu gelangen. Ein schwarzer Drache könnte inmitten eines gewaltigen Sumpfes hausen, während ein roter Drache den Krater eines aktiven Vulkans für sich beanspruchen könnte. Neben des natürlichen Schutzes ihrer Behausungen verwenden mächtige chromatische Drachen magische Wächter, Fallen und gehorsame Kreaturen, um ihre Schätze zu bewachen.

    \n

    Königin der Bösen Drachen. Tiamat, die Drachenkönigin, ist die Hauptgottheit der bösen Drachen. Sie haust auf Avernus, der ersten Schicht der Neun Höllen. Als niedere Göttin hat Tiamat die Macht, ihren Anhängern Zauber zu gewähren, doch teilt sie nur ungern ihre Macht. Sie verkörpert die Habgier der bösen Drachen und glaubt, dass das Multiversum und all seine Schätze eines Tages ihr und ihr allein gehören werden.

    \n

    Tiamat ist ein gigantischer Drache, deren fünf Köpfe die Gestalten der chromatischen Drachen reflektieren, die sie verehren - schwarz, blau, grün, rot und weiß. Sie ist ein Schrecken auf dem Schlachtfeld und kann ganze Armeen mit ihren fünf Odemwaffen, ihren mächtigen Zaubern und ihren furchterregenden Klauen auslöschen.

    \n

    Tiamats verhasster Feind ist Bahamut, der Platindrache, mit dem sie die Kontrolle über den Glauben der Drachenheit teilt. Sie empfindet auch eine besondere Feindschaft für Asmodeus, der ihr vor langer Zeit die Herrschaft über Avernus entrissen hat und die Macht der Drachenkönigin noch weiter beschneidet.

    \n

     

    \n

    Grüne Drachen

    \n

    Grüne Drachen sind die verschlagensten und tückischsten der wahren Drachen. Sie nutze Irreführung und List, um die Oberhand gegen ihre Feinde zu erlangen. Sie sind übellaunig und durchweg böse und erfreuen sich besonders daran, die Gutherzigen zu unterwandern und zu korrumpieren. In den uralten Wäldern, durch die sie streifen, zeigen grüne Drachen eine Aggressivität, die sich oft weniger um ihr Territorium dreht als darum, mit so wenig Mühe wie möglich Macht und Einfluss zu erlangen.

    \n

    Man erkennt einen grünen Drachen an der geschwungenen Kieferpartie und dem Kamm, der in der Nähe seiner Augen beginn und das Rückgrat entlang läuft, wobei er kurz hinter dem Schädel deinen höchsten Punkt erreicht. Ein grüner Drache hat keine äußeren Ohren, aber ledrige, stachelige Platten, die die Seite seines Halses entlang laufen.

    \n

    Die dünnen Schuppen eines grünen Drachennestlings sind so dunkelgrün, dass sie fast schwarz erscheinen. Wenn ein grüner Drache altert, werden seine Schuppen größer und heller und nehmen Schattierungen von Waldgrün, Smaragdgrün und Olivgrün an, damit er in bewaldeten Umgebungen besser untertauchen kann. Seine Schwingen haben ein geflecktes Muster. Sie werden an den Rändern dunkler und an den Hinterkanten heller.

    \n

    Die Beine eines grünen Drachen sind im Verhältnis zu seinem Körper länger als die von anderen Drachen, sodass sie beim Laufen ohne Schwierigkeiten durch Unterholz und Geröll laufen können. Mit seinem gleichermaßen langen Hals kann ein älterer grüner Drache über die Baumwipfel blicken, ohne sich auf die Hinterbeine zu stellen.

    \n

    Launische Jäger. Ein grüner Drache jagt, indem er sein bewaldetes Territorium aus der Luft und am Boden patrouilliert. Er frisst jede Kreatur, die er sehen kann, und verspeist Büsche und kleinere Bäume, wenn er hungrig genug ist. Seine liebste Beute sind Elfen.

    \n

    Grüne Drachen sind geschickte Lügner und Meister der zweideutigen Reden. Sie ziehen es vor, schwächere Kreaturen einzuschüchtern, aber greifen zu subtileren Formen der Beeinflussung, wenn sie es mit anderen Drachen zu tun haben. Ein grüner Drache greift Tiere und Monster an, ohne provoziert worden zu sein, besonders, wenn er mit potenziellen Bedrohungen für sein Revier zu tun hat. Wenn grüne Drachen es mit denkenden Kreaturen zu tun haben, zeigt sich eine Machtgier, die ihrer drakonischen Begierde nach Schätzen gleichkommt, und sie sind immer auf der Suche nach Kreaturen, die ihnen helfen können, ihren Ehrgeiz voranzubringen.

    \n

    Ein grüner Drache verfolgt seine Beute, während er seinen Angriff plant. Manchmal beschattet er die Kreaturen tagelang. Wenn das Ziel schwach ist, dann genießt der Drache den Schrecken, den sein Auftauchen auslöst, ehe er angreift. Er tötet niemals all seine Feinde und zieht es vor, Einschüchterung zu nutzen, um die Kontrolle über die Überlebenden zu erhalten. Er bringt dann alles über die Aktivitäten anderer Kreaturen in der Umgebung seines Reviers in Erfahrung, und alles über die Schätze, die in der Nähe zu finden sind. Manchmal lassen grüne Drachen Gefangene frei, wenn sie ein Lösegeld verlangen können. Ansonsten muss eine Kreatur dem Drachen jeden Tag seinen Wert beweisen, wenn sie nicht sterben möchte.

    \n

    Manipulative Ränkeschmiede. Grüne Drachen sind verschlagene und subtile Kreaturen und unterwerfen andere ihrem Willen, indem sie ihre tiefsten Begierden ausnutzen. Alle Kreaturen, die närrisch genug sind, den Versuch zu unternehmen, einen grünen Drachen zu unterwerfen, müssen irgendwann feststellen, dass die Kreatur nur zu dienen vorgibt, während sie ihren Gebieter abschätzt.

    \n

    Wenn grüne Drachen andere Kreaturen beeinflussen, sind sie redegewandt, schmeichlerisch und kultiviert. Unter ihresgleichen sind sie laut, ungehobelt und grobschlächtig, besonders, wenn sie es mit Drachen des gleichen Alters oder Ansehen zu tun haben.

    \n

    Konflikt und Korruption. Grüne Drachen geraten manchmal mit anderen Drachen wegen territorialer Fragen aneinander, wenn in ihrem Gebiet ein Wald in eine andere Art von Gelände übergeht. Grüne Drachen geben normalerweise vor, nachzugeben, nur um zu warten und zu beobachten - manchmal jahrzehntelang - bis sie die Gelegenheit erhalten, den anderen Drachen zu erschlagen und dann seine Behausung und seinen Hort zu beanspruchen.

    \n

    Grüne Drachen akzeptieren die Dienste von denkenden Kreaturen wie Goblinoiden, Atterkopps, Ettins, Kobolden, Orks und Yuan-Ti. Sie ergötzen sich auch daran, Elfen zu korrumpieren und ihrem Willen zu unterwerfen. Grüne Drachen erfüllen ihre Schergen manchmal so mit Furcht, dass sie fast wahnsinnig werden. Der Nebel, der sich durch ihre Wälder ausbreitet, spiegelt die gequälten Tränen dieser Diener wider.

    \n

    Lebende Schätze. Die Lieblingsschätze eines grünen Drachen sind die denkenden Kreaturen, die er seinem Willen unterwirft, darunter auch einflussreiche Gestalten wie beliebte Helden, bekannte Gelehrte und berümte Barden. Als materielle Schätze mögen grüne Drachen Smaragde, Holzschnitzereien, Musikinstrumente und Skulpturen ihrer humanoiden Untergebenen.

    \n

     

    \n

    Die Behausung eines Grünen Drachen

    \n

    Die grünen Drachen lieben Wälder und messen sich manchmal mit schwarzen Drachen in sumpfigen Wäldern und weißen Drachen in der subarktischen Taiga um ihre Reviere. Allerdings ist ein Wald, der von einem grünen Drachen kontrolliert wird, leicht zu erkennen. Ein beständiger Nebel hängt im Wald eines legendären grünen Drachens in der Luft. Der Nebel hat den beißenden Geruch des giftigem Atems der Kreatur. Die moosbedeckten Bäume wachsen nahe zusammen, außer, wo verschlungene Pfade sich wie ein Irrgarten ins Herz des Waldes ausbreiten. Das Licht, das den Waldboden erreicht, hat eine smaragdgrüne Färbung, und alle Geräusche scheinen dedämpft zu sein.

    \n

    In der Mitte des Waldes wählt ein grüner Drache eine Höhle in einer schroffen Klippe oder an einem Hügel als Behausung. Sie ziehen es vor, wenn der Eingang von neugierigen Augen verborgen ist. Einige suchen Höhlenöffnungen, die hinter Wasserfällen verborgen sind oder zum Teil versuckene Kavernen, die durch Seen oder Flüsse erreicht werden können. Andere verbergen den Eingang in ihre Behausung mit Pflanzen.

    \n

     

    \n

    Hortaktionen

    \n

    Bei Initiative 20 (er verliert jeden Initiative-Gleichstand) führt der Drache eine Hortaktion aus, um einen der folgenden Effekte zu erziehlen; der Drache kann den gleichen Effekt nicht zweimal hintereinander nutzen:

    \n
      \n
    • Schlingenranken und Lianen wuchern in einem Radius von 6m, zentriert um einen Punkt auf dem Boden innerhalb von 36m, die der Drache sehen kann. Der Bereich wir schwieriges Gelände, und alle Kreaturen dort müssen einen Stärkerettungswurf gegen SG 15 ablegen, um nicht von den Wurzeln und Ranken @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden. Kreaturen können befreit werden, wenn sie oder eine andere Kreatur eine Aktion durchführen, um einen Stärkewurf gegen SG 15 abzulegen. Die Wurzeln und Ranken verdorren, wenn der Drache diese Hortaktion noch einmal verwendet oder wenn der Drache stirbt.
    • \n
    • Eine Mauer aus verworrenem Gebüsch, das von zahlreichen Dornen bedeckt ist, wächst auf einer festen Oberfläche innerhalb von 36m um den Drachen. Die Mauer ist bis zu 18m lang, 3m hoch und 1,5m dick und blockiert Sichtlinien. Wenn die Mauer erscheint, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf gegen SG 15 ablegen. Eine Kreatur, die den Rettungswurf nicht schafft, erleidet 18 ([[/r 4d8]]) Stichschaden und wird 1,5m aus dem Bereich der Mauer geschoben. Sie endet auf der Seite der Mauer, die sie möchte. Kreaturen können sich durch die Mauer bewegen, auch wenn es langsam und scherzhaft ist. Für jede 30cm, die sich eine Kreatur durch die Mauer bewegt, muss sie 1,20m Bewegung aufwenden. Außerdem müssen alle Kreaturen im Bereich der Mauer einmal pro Runde, die sie in Kontakt mit der Mauer sind, einen Geschicklichkeitsrettungswurf gegen SG 15 ablegen. Bei einem misslungenem Rettungswurf erleiden sie 18 ([[/r 4d8]]) Stichschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf. Jeder Mauerabschnitt von 3m hat RK 5, 15 Trefferpunkte, Empfindlichkeit gegen Feuer, Resistenz gegen Wucht- und Stichschaden und Immunität gegen psychischen Schaden. Die Mauer sinkt in den Boden zurück, wenn der Drache diese hortaktion noch einmal verwendet oder wenn der Drache stirbt.
    • \n
    • Magischer Nebel wabert um eine Kreatur innerhalb von 36m, die der Drache sehen kann. Die Kreatur muss einen Weisheitsrettungswurf gegen SG 15 ablegen, um nicht bis Initiative 20 der nächsten Runde vom grünen Drachen @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden.
    • \n
    \n

     

    \n

    Regionale Effekte

    \n

    Die Region, in der sich die Behausung eines legendären grünen Drachen befindet, wird von der Magie des Drachen verzerrt, was einen oder mehrere der folgenden Effekt auslöst:

    \n
      \n
    • Dickichte formen labyrinthartige Durchgänge im Umkreis von 1,5km um die Behausung der Drachen. Die Dickichte sind 3m hohe, 3m dicke Mauern, die die Sichtlinie blockieren. Kreaturen können sich durch die Dickichte bewegen, wobei jeweils 30cm Bewegung der Kreatur 1,20m Bewegungsrate kosten. Kreaturen im Dickicht müssen einmal pro Runde in Kontakt mit dem Dickicht einen Geschicklichkeitsrettungswurf gegen SG 15 ablegen, um nicht durch die Dornen 3 ([[/r 1d6]]) Stichschaden zu erleiden.
    • \n
    • Jeder Würfel von 3m Kantenlänge des Dickichts hat RK 5, 30 Trefferkunkte, Resistenz gegen Wucht- und Stichschaden, Empfindlichkeit gegen Feuer sowie Immunität gegen psychischen Schaden und Schallschaden.
    • \n
    • Innerhalb von 1,5km um die Behausung hinterlässt der Drache keine physischen Spuren seiner Anwesenheit, wenn er es nicht möchte. Seine Fährte zu verfolgen ist nur mit magischen Mitteln möglich. Außerdem ignoriert der Drache Bewegungseinschränkungen und Schaden durch Pflanzen in diesem Bereich, wenn diese Effekte weder magisch noch Kreaturen sind. Dazu gehören auch die oben beschriebenen Dickichte. Die Pflanzen entfernen sich selbst aus dem Weg des Drachen.
    • \n
    \n
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    Der Drache kann Luft und Wasser atmen.

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    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 ([[/r 1D10 + 2]]) Stichschaden plus 3 ([[/r 1D6]]) Giftschaden.

    \n
    \n

    Der Drache greift mit seinem Biss an.

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    \n

    Aufladung 5-6

    \n
    \n

    Der Drache atmet in einem Kegel von 4,5m Länge giftiges Gas aus. Alle Kreaturen im Kegel müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen. Bei einem misslungenem Rettungswurf erleiden sie 21 ([[/r 6D6]]) Giftschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.

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    \n

    Nahkampf-Waffenangriff:+5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1 (1) Hiebschaden.

    \n
    \n

    Der Falke greift mit seinenKrallen an.

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    Der Falke hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen

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    \n

    Ghule streifen in Rudeln durch die Nacht, angetrieben von einem unstillbaren Hunger nach dem Fleisch von Humanoiden.

    \n

    Verschlinger des Fleisches. Wie Maden oder Aaskäfer gedeihen Ghule an Orten des Verfalls und Todes. Ghule suchen Orte heim, wo sie sich mit totem Fleisch und verwesenden Organen mästen können. Wenn sie nicht das Fleisch der Toten verschlingen können, verfolgen sie lebende Kreaturen und versuchen, sie zu Leichen zu machen. Auch wenn sie von den Leichen, die sie verschlingen, nicht ernährt werden, sind Ghule doch von einem endlosen Hunger angetrieben, der sie antreibt, weiterzufressen. Das untote Fleisch eines Ghuls verwest niemals, und das Monster kann für unzählige Zeitalter in einer Gruft überleben, ohne zu fressen.

    \n

    Abyssische Herkunft. Ghule stammen aus dem Abyss. Doresain, der erste ihrer Art, war ein elfischer Anhänger des Orcus. Er wandte sich gegen sein Volk und verzehrte das Fleisch von Humanoiden, um den Dämonenprinz des Untodes zu ehren. Als Belohnung für seine Dienste verwandelte Orcus Doresain in den ersten Ghul. Doresain diente Orcus treu im Abyss und erschuf Ghule aus den anderen Dienern des Dämonenfürsten, bis eine Invasion von Yeenoghu, dem dämonischen Gnollfürsten, Doresain seine abyssische Domäne kostete. Als Orcus nicht für ihn eingreifen wollte, wandte sich Doresain an die elfischen Götter und bat um Hilfe. Sie hatten Mitleid mit ihm und halfen ihm dabei, der sicheren Zerstörung zu entkommen. Seitdem sind Elfen immun gegen die lähmende Berührung der Ghule.

    \n

    Grule. Orcus erfüllt einen Ghul manchmal mit einer größeren Dosis abyssischer Energie, um einen Grul zu erschaffen. Wo Ghule kaum mehr als wilde Bestien sind, sind Grule gerissen und können ein Rudel von Ghulen dazu bringen, ihren Befehlen zu folgen.

    \n
    ","public":""},"alignment":"chaotisch-böse","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM S.133","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":["poison"],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["charmed","exhaustion","poisoned"],"custom":""},"languages":{"value":["common"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Ghul","img":"modules/SharedData_resources/tokens/creatures/Ghoul.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"e8eRtDVULQhX0H7M","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 ([[/r 1D6 + 2]]) Stichschaden.

    \n
    \n

    Der Ghul greift mit seinem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"VModqtMhallx7t6x","name":"Klauen","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 7 ([[/r 2d4 + 2]]) Hiebschaden.

    \n
    \n
    \n

    Wenn das Ziel eine Kreatur und kein Elf oder Untoter ist, muss es einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt} zu werden. Das Ziel kann den gleichen Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

    \n
    \n

    Der Ghoul greift mit seinen Klauen an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.BWhmY2sKzAK7xTx3"}},"_id":"eaqsTP7UilgxC1OY"} -{"name":"Hexenlicht-Hand","type":"npc","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-004.witchlight-hand.png","items":[{"_id":"ii925jo2UY0Y2ZCZ","name":"Geheime Expertise","type":"feat","img":"icons/sundries/books/book-backed-silver-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Hand verfügt über die folgenden zusätzlichen Fähigkeiten:

    \n
      \n
    • Akrobatik +6
    • \n
    • Mit Tieren umgehen +5
    • \n
    • Arkane Kunde +5
    • \n
    • Athletik +4
    • \n
    • Heilkunde +5
    • \n
    • Auftreten +5
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"7zGzjSE4YfOt3dLs","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m oder 6m/18m bei Fernkampf, ein Ziel. Treffer: 4 (1D4 + 2) Stichschaden.

    \n
    \n

    Die Hexenlicht-Hand greift mit seinem Dolch an.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ks7ol3hNXJKiA2ER","name":"Feenstaub (1/Tag)","type":"feat","img":"icons/tools/laboratory/bowl-powder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Hexenlicht-Hand streut eine Prise Feenstaub auf sich selbst oder eine andere Kreatur, die sie im Umkreis von 1,50m sehen kann. Die Kreatur erhält für 1 Minute eine Fluggeschwindigkeit von 9 Metern. Befindet sich die Kreatur in der Luft, wenn dieser Effekt endet, fällt sie sicher zu Boden, nimmt keinen Schaden und landet auf ihren Füßen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CNcL7d6oI8ldKnUr","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

    Die Hexenlicht-Hand wirkt einen der folgenden Zauber, wobei Charisma als Attribut zum Zauberwirken verwendet wird:

    \n

    Nach Belieben: @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}, @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"p0GRFIvjuwBQdxd7","name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

    ","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624914711,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"wkSX3C5rSTE0rGhB","name":"Botschaft","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Botschaft"},"core":{"sourceId":"Compendium.dnd5e.spells.icZokbgV1jIMpNCv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du deutest mit dem Finger auf eine Kreatur in Reichweite und flüsterst eine Botschaft. Das Ziel (und nur dieses) hört die Botschaft und kann in einem Flüstern antworten, das nur du zu hören vermagst.

    \n

    Du darfst diesen Zauber durch feste Gegenstände wirken, wenn du mit dem Ziel vertraut bis und weißt, das es sich hinter der Barriere befindet. Magische Stille, 30cm Stein oder 90cm Holz blockieren den Zauber. Der Effekt muss keiner geraden Linie folgen und kann sich frei um Ecken oder Öffnungen bewegen

    ","chat":"","unidentified":""},"source":"SHB S.219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kurzes Stück Kupferdraht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ifIRxvCAmSA9OaiG","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624908409,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Actor.sBIiQ2BkeMcgi6uE","sheetClass":"dnd5e.Tidy5eNPC"},"tidy5e-sheet":{"traitsExpanded":true}},"_id":"fIU5guJuPZJUboOo","system":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":12,"calc":"flat","formula":""},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null,"formula":"2d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

    Die Hexenlicht-Helfer sind das Rückgrat des Hexenlicht-Karnevals, eine bunt zusammengewürfelte Gruppe von Leuten, die viele der Stände betreiben, Reparaturen durchführen, die Tiere füttern und trainieren, nach Dieben und anderen Übeltätern Ausschau halten und andere Aufgaben übernehmen, die Mister Witch vorgibt. Einige arbeiten auch in Teilzeit als Darsteller und Attraktionen. Obwohl sie in viele Welten der materiellen Ebene reisen, verlassen die Hexenlichthände nur selten das Karnevalsgelände. Der Karneval ist die einzige Welt, die sie kennen und die ihnen etwas bedeutet.

    \n
    \n

    Der Karneval beschäftigt insgesamt 124 Hexenlicht-Hände. Alle Hände gehen eine Vereinbarung ein, wenn sie dem Karneval beitreten: Sie dürfen niemals ein anderes Mitglied des Personals verletzen, und sie dürfen den Karneval nicht länger als einen Tag am Stück verlassen. (Eine längere Abwesenheit kommt nach Ansicht von Mister Witch einer Kündigung gleich.) Im Dienst müssen die Mitarbeiter falsche Schmetterlingsflügel tragen, die sie sich auf den Rücken schnallen. Mister Witch und Mister Light versorgen sie außerdem mit einer kleinen Menge @Compendium[SharedData_global.Gegenstände.YZ0RK0FtnUvBh7cM]{Feenstaub}.

    \n

    Hexenlicht-Hände erhalten nur einen kleinen Teil des Gewinns des Jahrmarkts, aber es reicht aus, um sie zu ernähren, zu kleiden und zu versorgen. Manche arbeiten länger oder erledigen zusätzliche Aufgaben, um Schulden und Kredite zu begleichen.

    \n

    Die meisten Hexenlicht-Hände werden in kleinen Zaubertricks unterrichtet, mit denen sie sich selbst amüsieren und die Massen unterhalten können. (Charaktere, die den Hintergrund der @Compendium[SharedData_global.Hintergründe.AWL4AOicgIeeVwZs]{Hexenlicht-Hand} haben, lernen Magie nicht als Teil ihrer Erziehung, aber sie können dies berücksichtigen, indem sie eine Zauberklasse wählen).

    \n
    ","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.27","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"eine beliebige 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    Modrons

    Modrons sind Wesen der absoluten Rechtschaffenheit, die einer schwarmartigen Hierarchie folgen. Sie leben auf der Ebene Mechanus und kümmern sich um ihre ewig drehenden Zahnräder. Ihre Existent ist eine uhrwerkartige Routine perfekter Ordnung.

    Absolute Rechtschaffenheit und Ordnung. Unter der Weisung ihres Anführers Primus erhöhen die Modrons die Ordnung im Multiversum im Einklang mit Gesetzen, die das Verständnis von Sterblichen übersteigen. Ihre eigenen Bewusstseine sind in einer hierarchischen Pyramide verbunden, in der jeder Modron Befehle von seinen Vorgesetzten erhält und an seine Untergebenen weitergibt. Ein Modron führt Befehle mit absolutem Gehorsam, totaler Effizienz und ohne Moral oder Ego aus.

    Modrons haben kein Bewusstsein ihrer Selbst jenseits von dem, was nötig ist, um ihre Pflichten zu erfüllen. Sie existieren als vereintes Kollektiv, das zwar in Ränge eingeteilt ist, doch bezeichnen sie sich immer im Kollektiv. Für einen Modron gibt es kein \"ich\", nur \"wir\".

    Absolute Hierarchie. Modrons kommunizieren nur mit ihrem eigenen Rang und den Rängen unmittelbar darunter und darüber. Modrons, die mehr als einen Rang entfernt sind, sind entweder zu fortgeschritten oder zu einfach und sie können sie nicht verstehen.

    Zahnräder der Großen Maschine. Wenn ein Modron zerstört wird, lösen sich seine Überreste auf. Ein Ersatz vom nächsten Rang darunter verwandelt sich daraufhin in einem Lichtblitz und erhält die körperliche Gestalt seines neuen Ranges. Der beförderte Modron wird auf dieselbe Weise von einem seiner Untergebenen ersetzt, bis zur niedrigsten Ebene der Hierarchie. Dort wird ein neuer Modron von Primus erschaffen, und aus diesem Grund verlässt ein ständiger Strom aus Monodrons die Große Modron-Kathedrale auf Mechanus.

    Der Große Modron-Marsch. Wenn die Zahnräder von Mechanus alle 289 Jahre siebzehn Zyklen abschließen, schickt Primus gewaltige Armeen von Modrons in die Äußeren Ebenen, angeblich auf eine Aufklärungsmission. Der Marsch ist lange und gefährlich, und nur wenige Modrons kehren nach Mechanus zurück.

    Quadron

    Quadrons sind fähige Kämpfer und dienen als Artillerie und Feldoffiziere in den Regimentern der Modron-Armeen

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    Der Quadron kann nicht gezwungen werden, auf eine Art zu handeln, die seinem Wesen oder seinen Anweisungen widerspricht.

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    Wenn der Quadron stirbt, zerfällt sein Körper zu Staub. Seine Waffen und alles, was er trug, bleiben zurück.

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    Der Quadron führt zwei Faust-Angriffe oder vier Kurzbogen-Angriffe aus.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672152588990,"modifiedTime":1672152616247,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"enoD0ycdC3MhMQQ2","name":"Faust","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Vi0Rqz8P9SkbRQAj"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D4 + 1) Wuchtschaden.

    Der Quadron greift mit seiner Faust an.

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    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    Die Kreatur greift mit dem Kurzbogen an.

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    \n

    Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Hiebschaden.

    \n
    \n

    Die Katze greift mit ihren Krallen an.

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    Die Katze hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Geruchssinn zusammenhängen.

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    Der Campestri kann jede Stimme oder jedes Lied nachahmen, das er gehört hat, allerdings mit einem nasalen Fistelstimmchen.

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    \n

    Nahkampf-Waffenangriff: +0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 1 Wuchtschaden.

    \n
    \n

    Der Campestri gibt dem Ziel eine Kopfnuss.

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    In einem Radius von 6m Breiten sich Sporen vom Campestri aus. Diese Sporen können um Ecken gehen und haben keine Wirkung auf Konstrukte, Elementare, Pflanzen oder Untote. Jede andere Kreatur in diesem Gebiet muss einen Weisheitsrettungswurf gegen SG 10 ablegen. Bei einem misslungenen Rettungswurf ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und ihre Geschwindigkeit halbiert sich, beides für 1 Minute. Eine Kreatur kann den Rettungswurf am Ende jeder ihrer Runden wiederholen, wobei der Effekt bei einem Erfolg für die Kreatur selbst endet.

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    \n

    Campestris sind fröhliche, pilzähnliche Wesen, die sich kaum Sorgen machen. Sie sind fasziniert von Musik, obwohl sie eine gut gespielte Darbietung nicht von einer schlechten unterscheiden können. Wenn jemand in der Nähe der Campestris ein Instrument spielt oder singt, singen die kleinen Kreaturen fröhlich mit, jeweils in einem unangenehm nasalen Fistelton, während sie um den Musizierenden herumtanzen und herumspringen.

    \n

    Campestris können Texte und Musik leicht imitieren. Nachdem ein Campestri ein Lied oder ein Musikstück drei- oder viermal geübt hat, merkt er es sich für immer.

    \n

    Campestris sind sehr unterschiedlich gefärbt, von weiß über hellbraun bis dunkelbraun, aber sie haben immer rote oder violette Kappen und Sprenkel. Ein Campestris bewegt sich, indem er das Myzel, das aus der Basis seines Stiels wächst und ihn stützt, manipuliert. Die Pilzkreaturen fressen salzhaltige Erde, filtern das Salz heraus und scheiden eine glitschige Paste aus gereinigter Erde aus (natürlich ohne Nährstoffe für die Pilze). Der Verzehr von Salz ist auch ein Verteidigungsmechanismus, denn dadurch schmeckt der Campestris salzig und ist somit für die meisten Lebewesen unangenehm, obwohl er für die Rüsselkäfer eine Delikatesse ist.

    \n
    ","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":"0","spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.232","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"tiny","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"versteht Gemeinsprache, kann aber nur durch seine Mimcry-Fähigkeit sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Campestri","displayName":20,"actorLink":false,"width":0.5,"height":0.5,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Campestri.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774884164,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hi9olNiqDqHQ2J6D","name":"Satyr","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Satyr.png","items":[{"_id":"CahAznMAPMzEPoqT","name":"Lederrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leather Armor"},"core":{"sourceId":"Compendium.dnd5e.items.WwdpHLXGX5r8uZu5"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"system":{"description":{"value":"

    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"JJwQWRHXtifXMlsa","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Der Satyr hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"c3ytMBktTUYXSTFo","name":"Rammen","type":"weapon","img":"modules/SharedData_global/icons/skills/fire_07.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZDgyMWQzMjA2Njk3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 6 (2d4 + 1) Wuchtschaden.

    \n
    \n

    Der Satyr rammt das Ziel.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625461834,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"lzU5zhVLxKuuJZKL","name":"Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.osLzOwQdPtrK3rQH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1,5 m., ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

    \n
    \n

    Der Satyr greift mit dem Kurzschwert an.

    ","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SnTLSWnwS5G2P6pl","name":"Kurzbogen","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow"},"core":{"sourceId":"Compendium.dnd5e.items.GJv6WkD7D2J6rP6M"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

    \n
    \n

    Der Satyr greift mit dem Kurzbogen an.

    ","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Actor.Y2RjODJmOGVjODNi"},"tidy5e-sheet":{"traitsExpanded":true}},"system":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":0},"dex":{"value":16,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":4,"save":0},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":1,"save":0},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":3,"save":0}},"attributes":{"ac":{"flat":16,"calc":"default","formula":"beschlagene Lederrüstung"},"hp":{"value":31,"min":0,"max":31,"temp":null,"tempmax":null,"formula":"7d8"},"init":{"value":0,"bonus":0,"mod":4,"prof":0,"total":4},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha","prof":2,"spelldc":10,"spellLevel":0,"bar1":{"value":30,"min":0,"max":30},"bar2":{"value":14,"min":0,"max":14}},"details":{"biography":{"value":"
    \n

    Satyrn sind raue Feenwesen, die in den Wäldern umhertoben, angetrieben von Neugier und Hedonismus gleichermaßen.

    \n

    Satyrn erinnern an stämmige männliche Menschen mit dem pelzigen Unterleib und den gespaltenen Hufen einer Ziege. Hörner ragen aus ihrer Stirn, die in ihrer Gestalt von kurzen Stummeln zu großen, gekrümmten Widderhörnern reichen. Sie verfügen normalerweise über Gesichtsbehaarung.

    \n

    Hedorische Zecher. Satyrn schmachten nach den stärksten Getränken, den aromatischsten Gewürzen und den berauschendsten Tänzen. Ein Satyr fühlt sich, als würde er verhungern, wenn er sich nicht verwöhnen kann, und er geht große Mühen ein, um seine Begierden zu stillen. Er könnte einen begabten Spielmann entführen, um seine lieblichen Lieder zu hören, durch einen gut geschützten Garten schleichen, um einen schönen Knaben oder ein schönes Mädchen anzuschauen, oder in einen Palast eindringen, um das beste Essen im Land zu kosten. Satyrn können es nicht zulassen, dass eine Feierlichkeit ohne sie stattfindet. Sie begehen jeden Feiertag, von dem sie gehört haben. Die Zivilisationen der Welt haben zusammen ausreichend Feiertage und Feste, um pausenloses Feiern zu erlauben.

    \n

    Wenn sie von Alkohol und Freude tunken sind, denken Satyrn nicht über die Konsequenzen des Hedonismus nach, den sie bei anderen auslösen. Sie lassen solche Kreaturen verwirrt über eigenes Verhalten zurück. Solche Zecher müssen oft verzweifelt nach Entschuldigungen suchen, um ihren ungezügelten Zustand Eltern, Arbeitgebern, Familienmitgliedern oder Freunden zu erklären.

    \n

     

    \n
    \n
    \n
    \n

    Variante: Satyrflöte

    \n

    Ein Satyr könnte einen Panflöte bei sich tragen, die magische Effekte auslösen kann, wenn er sie spielt. Normalerweise trägt nur ein Satyr in einer Gruppe eine solche Flöte. Wenn ein Satyr eine Flöte hat, erhält er die folgende zusätzliche Aktionsoption.

    \n

    Panflöte. Der Satyr spielt seine Flöte und wählt einen der folgenden magischen Effekte: eine Bezaubernde Melodie, einen Furchterregenden Klang oder ein Sanftes Wiegenlied. Alle Kreaturen im Umkreis von 18m um den Satyr, die die Flöte hören können, müssen einen Weisheitsrettungswurf gegen SG 13 ablegen, um nicht wie unten beschrieben beeinflusst zu werden. Andere Satyrn und Kreaturen, die nicht bezaubert werden können, sind nicht betroffen.

    \n

    Eine betroffene Kreatur kann den Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf einer Kreatur erfolgreich ist oder der Effekt für sie endet, ist die Kreatur für die nächsten 24 Stunden immun gegen diese Panflöte.

    \n

    Bezaubernde Melodie. Die Kreatur ist für 1 Minute vom Satyr @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}. Wenn der Satyr oder einer seiner Gefährten die Kreatur verletzt, endet der Effekt für die Kreatur sofort.

    \n

    Furchterregender Klang. Die Kreatur ist für 1 Minute @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt}.

    \n

    Sanftes Wiegenlied. Die Kreatur schläft ein und ist für 1 Minute @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{bewusstlos}. Der Effekt endet, wenn die Kreatur Schaden erleidet oder wenn jemand eine Aktion verwendet, um sie wach zu schütteln.

    \n
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    Der Pavian hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter des Pavians innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist

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    Nahkampf-Waffenangriff: +1 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 (1D4 - 1) Stichschaden.

    \n
    \n

    Der Pavian greift mit seinem Biss an.

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    Diese Rüstung besteht aus ineinandergreifenden Metallringen mit darunterliegenden Lagen gefütterten Materials, um Prellungen und Schürfwunden durch die Wucht der Schläge zu reduzieren. Dieser Rüstung liegen Handschuhe bei.

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    \n

    Das Attribut zum Wirken angeborener Zauber für den Oni ist Charisma (Zauberrettungswurf-SG 13).

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    Der Oni kann angeboren die folgenden Zauber ohne den Verbrauch von Komponenten wirken:

    \n

    Beliebig oft: @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}, @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

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    1/Tag: @Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}, @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}, @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}, @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

    \n
    \n

    Der Oni kann Zauber wirken. Sein Zauberattribut ist Charisma.

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    \n

    Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

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    Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

    \n

    Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

    ","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663004567271,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mZmd9GdmlWuxhNSv","name":"Gasförmige Gestalt","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gaseous Form"},"core":{"sourceId":"Compendium.dnd5e.spells.2IWiZAJtOGDoKjiz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":null,"altValue":null},"consumeResource":{"value":null,"altValue":null}}},"system":{"description":{"value":"

    Eine bereitwillige Kreatur, die du berührst, sowie alles, was sie trägt und in der Hand hält, nimmt für die Wirkungsdauer eine gasförmige Gestalt an und erscheint als Nebelwolke. Der Zauber endet, wenn die Trefferpunkte der Kreatur aus 0 fallen. Eine körperlose Kreatur kann nicht von dem Zauber betroffen werden.

    Solange das Ziel in dieser Gestalt ist, verfügt es als einzige Bewegungsart über eine Flugbewegungsrate von 3m. Das Ziel kann den Bereich einer anderen Kreatur betreten und besetzen. Für die Wirkungsdauer besitzt es eine Resistenz gegen nicht-magischen Schaden und ist im Vorteil bei Stärke-, Geschicklichkeits- und Konstitutionsrettungswürfen. Die verwandelte Kreatur kann durch kleine Löcher, schmale Öffnungen und sogar Spalten dringen, muss jedoch Flüssigkeiten behandeln, als seien sie feste Oberflächen. Das Ziel kann nicht fallen und schwebt in der Luft, selbst wenn es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} oder anderweitig @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

    In der Gestalt eine Nebelwolke kann die Kreatur weder sprechen noch mit Gegenständen interagieren. Alle Objekte, die es trug oder in Händen hielt, können nicht fallengelassen, verwendet oder anderweitig beeinflusst werden. Das Ziel kann nicht angreifen und keine Zauber wirken.

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    Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18 m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8W8 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

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    Du versuchst eine humanoide Kreatur zu bezaubern, die sich in Reichweite befindet und die du sehen kannst. Das Ziel muss einen Weisheitsrettungswurf ablegen. Kämpfen du oder deine Verbündeten gerade gegen das Ziel, ist es bei diesem Rettungswurf im Vorteil. Misslingt er, wird die betroffene Person von dir bezaubert, bis der Zauber endet oder du oder einer deiner Gefährten dem Ziel schadet. Für die Wirkungsdauer betrachtet dich die Person als freundschaftliche Bekanntschaft. Wenn der Zauber endet, wird dem Ziel bewusst, dass es von dir bezaubert wurde.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9 m voneinander entfernt sein.

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    Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit [[/r 5d8]], das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweite werden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

    Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Die Bewusstlosigkeit endet auch, wenn der schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

    Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"charges","target":"lQT4w5pFiujA0KRY","amount":1},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774204752,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"co8JeHZ8C6q3kjrr","name":"Magische Waffen","type":"feat","img":"modules/SharedData_global/icons/spells/enchant-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Nhhk9LYwPiqJ1znh"}},"system":{"description":{"value":"

    Die Waffenangriffe des Oni sind magisch.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624946377,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"V6lsWXVCeFbFo4Zu","name":"Regeneration","type":"feat","img":"icons/magic/life/cross-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.MEd1oJeer6d6ELNw"}},"system":{"description":{"value":"

    Der Oni erhält zu Beginn seines Zugs 10 Trefferpunkte zurück, wenn er mindestens 1 Trefferpunkt besitzt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n9ImpXnaGUyp1NQP","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Der Oni führt zwei Angriffe durch, entweder mit seinen Klauen oder seiner Gleve.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NkalcZpng6V8fyJ2","name":"Klauen","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nur in Oni-Gestalt

    \n
    \n
    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 8 (1D8 + 4) Hiebschaden.

    \n
    \n

    Der Oni greift mit seiner Klaue an.

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    \n

    Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 15 ([[/r 2D10 + 4]]) Hiebschaden oder 9 ([[/r 1D10 + 4]]) Hiebschaden in kleiner oder mittelgroßer Gestalt.

    \n
    \n

    Der Oni greift mit seiner Gleve an.

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    Der Oni verwandelt sich magisch in einen kleinen oder mittelgroßen Humanoiden, in einen großen Riesen, oder er nimmt seine wahre Gestalt wieder an. Abgesehen von seiner Größe sind seine Spielwerte in jeder Gestalt gleich. Die einzige Ausrüstung, die sich ebenfalls verändert, ist die Gleve; sie schrumpft, sodass sie in der humanoiden Gestalt geführt werden kann. Wenn der Oni stirbt, nimmt er wieder seine wahre Gestalt an, und seine Gleve nimmt wieder ihre normale Größe an.

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    \n

    In Kinderreimen sind Oni schreckliche Butzemänner, die die Albträume von Kindern und Erwachsenen gleichermaßen heimsuchen. Allerdings sind sie sehr real und immer hungrig. Sie finden menschliche Säuglinge besonders köstlich. Oni sehen aus wie dämonische Oger, mit blauer oder grüner Haut, dunklem Haar und einem Paar kurzer, elfenbeinfarbener Hörner, die aus ihrer Stirn ragen. Ihre Augen sind dunkel, mit auffällig weißen Pupillen, und ihre Zähne und Klauen sind pechschwarz.

    \n

    Heimsuchung bei Nacht. Im Tageslicht verbirgt ein Oni seine wahre Gestalt mit Magie und erlagt das Vertrauen jener, die er zu verraten gedenkt, wenn die Dunkelheit kommt. Diese Kreaturen können ihre Größe und ihr Aussehen verändern und als Humanoide erscheinen, wenn sie durch Städte reisen. Dabei geben sie vor, Reisende, Holzfäller oder Bewohner des Grenzlands zu sein. In solchen Gestalten versucht der Oni, sich einen Überblick über die Humanoiden in einer Siedlung zu verschaffen und Wege zu finden, einige von ihnen zu entführen und zu verschlingen.

    \n

    Magische Oger. Oni werden manchmal Oger-Magi genannt, weil sie mit magischen Fähigkeiten geboren werden. Auch wenn sie mit wahren Ogern nur entfernt verwand sind, teilen sie die Angewohnheiten von Ogern, sich mit anderen bösen Kreaturen zu verbünden. Ein Oni dient einem Meister, wenn sich dies als lukrativ erweist oder er ihm ein luxuriöses, gut geschütztes Zuhause zu Verfügung stellt. Oni gieren nach Magie und arbeiten für böse Magier und Vetteln, wenn sie dafür nützliche magische Gegenstände erhalten.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 6 ([[/r 1D4 + 4]]) Stichschaden, und das Ziel muss einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht 10 ([[/r 3D6]]) Giftschaden zu erleiden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

    \n
    \n

    Die Schlange greift mit ihrem Biss an.

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    Der Atterkopp kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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    Solange der Atterkopp in Kontakt mit einem Netz ist, weiß er genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false},"attunement":0},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"U12Kl8u56PbptPPv","name":"Netzwandler","type":"feat","img":"icons/magic/nature/tree-bare-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.zITrVwmnPpLoBZI1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Der Atterkopp ignoriert Bewegungseinschränkungen durch Netze.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":0},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ii6iHGZcDA6tNOzV","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true,"1":true},"altValue":{"0":true,"1":true},"context":{"0":"","1":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Stichschaden plus 4 (1D8) Giftschaden.

    \n
    \n

    Das Ziel muss einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht für 1 Minute vergiftet zu werden. Die Kreatur kann den Rettungswurf am Ende eines jeden Zuges wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"],["1d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"con"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZfVy3J3OGLtWcH6k","name":"Netz","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","effects":[],"folder":null,"sort":100000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Net"},"core":{"sourceId":"Compendium.dnd5e.items.aEiM49V8vWpWw7rU"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"
    \n

    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite: 9m/18m, eine große oder kleinere Kreatur. Treffer: Die Kreatur wird von Netzen festgesetzt.

    \n
    \n

    Das Ziel wird bei einem Treffer @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

    \n

    Als Aktion kann die festgesetzte Kreatur einen Stärkewurf gegen SG 11 ablegen und entkommt bei einem Erfolg aus dem Netz.

    \n
    \n

    Der Effekt endet auch, wenn das Netz zerstört wird. Das Netz hat RK 10, 5 Trefferpunkte, Empfindlichkeit gegen Feuerschaden, und Immunität gegen Wucht und Giftschaden sowie psychischen Schaden.

    \n
    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":18,"units":"m"},"uses":{"value":5,"max":"6","per":"charges","recovery":""},"consume":{"type":"charges","target":"ZfVy3J3OGLtWcH6k","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664389007551,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"6CWkrSw3u1ei0Fn0","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Der Atterkopp führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Klauen.

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    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine große oder kleinere Kreatur, gegen die der Atterkopp einen Vorteil beim Angriffswurf hat. Treffer: 4 (1D4 + 2) Wuchtschaden.

    \n
    \n

    Bei einem Treffer wird das Ziel @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 12). Bis der Haltegriff endet, kann das Ziel nicht atmen, und der Atterkopp hat einen Vorteil bei Angriffswürfen gegen das Ziel.

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    \n

    Variante: Netzgarotte

    \n

    Einige Atterkopps mögen es, ihre Beute mit Garotten zu strangulieren, die sie aus Netzen herstellen. Ein derartig bewaffneter Atterkopp erhält die Angriffsaktion \"Netzgarotte\", die er anstelle seiner Klauen verwendet.

    \n

     

    \n

    Atterkopps allgemein

    \n

    Atterkopps sind humanoide Spinnen, die sich um andere Spinnen kümmern, sie füttern und im Auge behalten, so wie ein Hirte seine Schafe bewacht. Sie hausen tief in abgelegenen Wäldern. Feine Seidenfäden schießen aus Drüsen im Unterleib des Atterkopps, sodass er klebrige Netzstränge abfeuern kann, um seine Opfer zu fesseln, zu fangen oder zu erwürgen. Sie verwenden ihre Netze auch, um komplexe Schlingen und Fallen zu erschaffen, mit denen sie ihre Behausung schützen.

    \n

    Lautlose Mörder. Wenn Reisende und Entdecker in das Territorium von Atterkopps gelangen, pirschen die Atterkopps hinter ihnen her. Einige sterben, wenn sie blind in Fallen oder Bereiche des Waldes laufen, die von Netzen abgeschnitten sind. Andere strangulieren sie mit ihrem giftigen Biss.

    \n

    Zerstörer der Wälder. Auch wenn sie in der Wildnis hausen, haben Atterkopps doch kein Bedürfnis danach, im Einklang mit der Natur zu leben. Ein Wald, der mit Atterkopps verseucht ist, verwandelt sich in einen düsteren Ort, erstickt mit Netzen und ist voll von Riesenspinnen, Rieseninsekten und anderen finsteren Raubtieren. Kreaturen, die zu weis in solche Wälder vordringen, verirren sich schnell in einem Irrgarten aus Netzen, in denen die Knochen und verlorenen Schätze der Opfer des Atterkopps baumeln.

    \n

    Gegner der Feen. Atterkopps sind die natürlichen Feinde von Feenwesen. Die verderbten Geschöpfe legen Netze aus, um Feengeister und Pixies zu fangen, die sie dann gierig verschlingen. Sie umschließen auch die Bäume von Dryaden mit Netzen, im erfolglosen Versuch, die Dryaden zu fangen. Sonst eher scheue Feen suchen manchmal die Unterstützung von Fremden, wenn sie sich mit einer Atterkopp-Plage herumschlagen, da sie selbst kaum in der Lage sind, mit diesen bösartigen Wesen fertig zu werden.

    \n
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    \n

    Der Feengeist wird auf magische Weise unsichtbar, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die der Feengeist trägt oder in der Hand hält, wird mit ihm unsichtbar.

    \n
    \n

     

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    \n

    Der Feengeist berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

    \n

    Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

    \n
    \n

    Der Feengeist berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

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    \n
    \n

    \"In den Ästen des Baumes war ein winziges Dorf verborgen, ich schwöre es. Einen Augenblick später lag ich mit dem Gesicht nach unten im Dreck. Mein Kopf war voller Sterne und als ich aufstand und mich umschaute, waren der Baum und das kleine Dorf verschwunden.\"

    \n

    - Erzählung eines Halborkischen Waldläufers -

    \n
    \n
    \n
    \n

    Auf geheimen Lichtungen und in schattigen Tälern flattern winzige Feengeister mit Libellenflügeln umher. Trotz ihrer feenhaften Pracht fehlt es Feengeistern aber an Wärme und Mitgefühl. Sie sind aggressive und harte Krieger, die zu drastischen Mitteln greifen, um Fremde von ihrem Zuhause fernzuhalten. Eindringlinge, die zu nahe kommen, durchlaufen eine Prüfung ihres moralischen Charakters und werden dann eingeschüchtert oder weggejagt.

    \n

    Beschützer des Waldes. Feengeister bauen Dörfer in den Zweigen von Bäumen und bereitwilligen Baumhirten auf, in grünen Lichtungen, die von Moos, Wildblumen und Fliegenpilzen bewachsen sind. Die wilde Natur gedeiht hier und die Feengeister lassen keine Eindringlinge zu.

    \n

    Wenn solche Eindringlinge entdeckt werden, führen die Feengeister sie mit dem unheilvollen Rascheln von Büschen und dem entfernten Knacken von Zweigen in die Irre. Kreaturen, die närrisch genug sind, weiter in das Gebiet der Feengeister einzudringen, werden mit giftigen Pfeilen gespickt und in den Schlaf gelullt. Während sie schlafen, ziehen sich die Feengeister in einen sogar noch isolierteren Teil des Waldes zurück.

    \n

    Seher der Herzen. Feengeister können anhand des Geräuschs und Gefühls des schlagenden Herzens spüren, ob eine Kreatur gut oder böse ist. Indem er das Gewicht der vergangenen Taten der Kreatur abwägt, kann der Feengeist feststellen, ob ihr Herz aus Verliebtheit schnell schlägt oder ob es aus Traurigkeit langsamer wird, ob es von Hass oder Gier verdunkelt ist. Die Macht des Feengeists, das Herz wahrzunehmen, zeigt immer die Wahrheit, denn das Herz kann nicht lügen.

    \n

    Giftmischer. In ihrer Walddomäne bauen Feengeister Toxine, Salben, Gegengifte und Gifte, darunter auch das Schlafgift, mit dem sie ihre Pfeile überziehen. Sie reisen in die Wälder, um seltene Blumen, Moose und Pilze zu sammeln und dringen dabei manchmal in gefährliche Orte ein. Wenn Feengeister verzweifelt sind, stehlen sie sogar Zutaten aus den Gärten von Vetteln.

    \n

    Gutes Herz. Weil sie Richter des Herzens sind und gute Kreaturen vorziehen, widersetzen sich Feengeister dem Willen aller bösen Feen und schwören, die böse Erzfee bei jeder Gelegenheit aufzuhalten. Wenn sie Abenteurern begegnen, die auf einer Quest sind, einen Wald von einer bösen Feenkreatur oder einer Goblin-Bedrohung zu befreien, schwören sie, ihnen Unterstützung zu leisten und kommen ihnen sogar zur Hilfe, wenn die Abenteurer es am wenigsten erwarten.

    \n

    Im Gegensatz zu Pixies haben Feengeister wenig Interesse an frivolen Vergnügen und Spaß. Sie sind standhafte Krieger, Beschützer und Richter und ihre strenge Haltung sorgt dafür, dass andere Feen sie als übermäßig mürrisch und ernst sehen. Allerdings erkennen Feen, die die Territorien der Feengeister respektieren, sie als standhafte Verbündete in Zeiten der Not.

    \n
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    Solange die Mörderranke bewegungslos bleibt, ist sie nicht von einer normalen Pflanze zu unterscheiden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZV9quoPMtvfcahNH","name":"Umschlingen","type":"weapon","img":"icons/creatures/abilities/tail-swipe-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":false},"quickProperties":{"value":false,"altValue":false},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":false,"altValue":true,"context":"Gift"},"quickFlavor":{"value":false,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":false},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickSave":{"value":false,"altValue":true}},"core":{"sourceId":"Item.FXB1MqUsprp6nyb8"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 6m, ein Ziel. Treffer: 11 ([[/r 1d8 + 4]]) Hiebschaden und das Ziel wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf zum Entkommen SG 14).

    Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und erleidet 21 ([[/r 6D6]]) Giftschaden zu Beginn eines jeden seiner Züge. Die Ranke kann nur ein Ziel auf einmal umschlingen.

    Die Kreatur versucht die Kreatur mit ihren Ranken zu packen.

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    Eine Mörderranke ist eine gehfähige Pflanze, die ihren Dünger sammelt, indem sie Beute packt und zermalmt und den Kadaver an ihren Wurzeln ablegt. Sie bleibt normalerweise am Fleck, bis sie Beute suchen muss. Eine ausgewachsene Pflanze besteht aus einer Hauptranke, die ungefähr 6m lang ist. Kleinere Ranken, die bis zu 1,50m lang sind, zweigen alle 15cm von der Hauptranke ab. Im Spätsommer wachsen Gruppen kleiner Früchte, die an wilde Trauben erinnern, an den kleinen Ranken. Die Frucht ist zäh und hat einen herzhaften, aber bitteren Geschmack.

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    Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

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    Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

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    \n

    Das Wiesel greift mit seinem Biss an.

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    Seeoger suchen Küstengewässer heim und sind eine Plage für Fischer, Meervolk und andere Kreaturen, die ihren Weg kreuzen. Diese brutalen Monster fangen und verschlingen arglose Beute und schleppen die ersäufen Leichen zurück in ihre Unterwassergrotten, um sie zu fressen.

    \n

    Verwandtes Meervolk. Vor langer Zeit fand ein Stamm des Meervolks ein Götzenbild des Demogorgon an Grund des Meeres. Sie wussten nicht, worum es sich handelte, und brachten das Artefakt zu ihrem König. Jeder, der das Götzenbild berührte, wurde von Wahnsinn befallen, auch der König, der das Dekret aussprach, dass ein Opferritual durchgeführt werden musste, um ein Portal in den Abyss zu öffnen. Der Ozean wurde rot vom Blute abgeschlachteter Meervolks, doch das Ritual funktionierte, und der König führte die Überlebenden durch das Unterwasserportal in Demogorgons Schicht des Abyss. Das Meervolk blieb für Generationen dort. Sie kämpften um ihr Überleben, während der Abyss sie vollständig verwandelte und sie zu bulligen, bösen Ungeheuern machte. Und so wurden die ersten Seeoger gefunden.

    \n

    Tyrannen der Küste. Immer wenn sich die Gelegenheit ergibt, schickt der Prinz der Dämonen Seeoger auf die Materielle Ebene zurück, um für Chaos in den Meeren zu sorgen. Die Seeoger sind Tyrannen, die alle Kreaturen angreifen, die kleiner und schwächer sind als sie.

    \n

    Seeoger leben in Unterwasserhöhlen voller Schätze und Trophäen, die sie von ihren Opfern und versunkenen Schiffen erbeutet haben. Sie binden die verwesenden Leichen toter Feine und ertrunkener Seeleute an Stränge von Seetang, um die Grenze ihres Reviers zu kennzeichnen.

    \n
    ","public":""},"alignment":"chaotisch-böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.254","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["abyssal","aquan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Seeoger","img":"modules/SharedData_resources/tokens/creatures/Seeoger.png","displayName":30,"actorLink":false,"width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"YZVk5oPpm1OFgrvw","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

    Der Seeoger kann Luft und Wasser atmen.

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    Der Seeoger führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Klauen oder seiner Harpune.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 8 (1D8 + 4) Stichschaden.

    \n
    \n

    Der Seeoger beißt das Ziel.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 9 (2D4 + 4) Hiebschaden.

    \n
    \n

    Der Seeoger greift mit seinen Klauen an.

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    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +6 zum Treffen, Reichweite: 1.5m oder Reichweite 8/18m, eine Kreatur. Treffer: 11 (2D6 + 4) Stichschaden.

    \n
    \n

    Wenn das Ziel eine riesige oder kleinere Kreatur ist, muss es einen vergleichenden Stärkewurf gegen den Seeoger schaffen, um nicht 6m in Richtung des Seeogers gezogen zu werden.

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    \n

    Der Galeb Duhr ist eine felsartige Kreatur mit stummeligen Gliedmaßen, die als Arme und Beine dienen. Sie hat die Fähigkeit, Felsen und Steine in ihrer Umgebung zu beleben und deshalb trifft man sie normalerweise in felsigem Gelände an.

    \n

    Mächtige Magier erlauben es einem Zauberwirker, einen Galeb Duhr von der Ebene der Erde zu beschwöre. Einige Galeb Duhr bilden sich auch auf natürliche Weise an Orten, die von dieser Ebene berührt werden. Der Galeb Duhr ist intelligenter als die meisten Elementare, sodass er besser Bedrohungen einschätzen und mit Kreaturen kommunizieren kann, die in das Gebiet eindringen, das er bewacht.

    \n

    Steinerner Wächter. Ein Galeb Duhr altert nicht und muss nicht essen, sodass er ein hervorragender Wächter ist. Ein mächtiger Druide könnte einen Galeb Duhr auftragen, einen Steinkreis oder heiligen Hügel zu beschützen. Ein anderer Galeb Duhr wurde vielleicht erschaffen, um eine unterirdische Gruft oder einen Magierturm zu beschützen. Wenn er es möchte, kann der Galeb Duhr wie ein normaler Felsen erscheinen und für Jahre vollkommen regungslos bleiben.

    \n

    Ein Galeb Duhr ist dauerhaft an die Materielle Ebene gebunden und wenn er stirbt, kehrt er nicht auf die Ebene der Erde zurück. Er hat ein ausgezeichnetes Gedächtnis und ist mehr als gerne dazu bereit Informationen über seine Umgebung mit Kreaturen zu teilen, die er nicht als Bedrohung betrachtet.

    \n

    Verbindung mit den Steinen. Ein Galeb Duhr kann eins mit der Erde in seiner Umgebung werden, sodass er Felsen und Steine in der Umgebung mit einem Anschein des Lebens erfüllen kann. Der Galeb Duhr verwendet seine belebten Felsen, um Eindringlinge zu vertreiben und zu beschützen, was ihm aufgetragen wurde. Wenn er sich diesen Eindringlingen nähern muss, drückt er seine Glieder eng an seinen Körper und rollt mit erstaunlicher Geschwindigkeit nach vorne.

    \n
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    4,5m (9m beim Rollen, 18m beim Rollen bergab)

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    Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 12 (2d6 + 5) Wuchtschaden.

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    Belebte Tote. Die finstere Macht, die ein Skelett erweckt, erfüllt seine Knochen mit dunkler Vitalität, verbindet Gelenk mit Gelenk und setzt verstreute Gliedmaßen wieder zusammen. Diese Energie motiviert ein Skelett, sich zu bewegen und auf rudimentäre Weise zu denken, doch nur als bleiche Nachahmung dieser Art, wie es sich zum Leben verhielt. Ein belebtes Skelett wahrt keine Verbindung zu seiner Vergangenheit, doch ein Skelett zum wahren Leben zu erwecken, stellt Körper und Seele wieder her und verbannt den hasserfüllten, untoten Geist, der es mit Macht erfüllt.

    Auch wenn die meisten Skelette die belebten Überreste toter Menschen und anderer Humanoider sind, können skelettierte Untote aus den Knochen anderer Kreaturen erschaffen werden, sodass eine Vielzahl erschreckender und einzigartiger Gestalten entsteht.

    Gehorsame Diener. Skelette, die von Zaubersprüchen erhoben werden, sind an den Willen ihres Erschaffers gebunden. Sie folgen Befehlen buchstäblich und hinterfragen niemals die Aufgaben, die ihnen ihr Meister auferlegt, egal was die Konsequenzen sind. Aufgrund ihrer buchstäblichen Interpretation von Befehlen und ihres unerschütterlichen Gehorsams passen sich Skelette nur schlecht an sich verändernde Umstände an. Sie können nicht lesen, sprechen, Gefühle ausdrücken oder mehr kommunizieren, als sie mit einem Nicken, einem Kopfschütteln oder einem Deuten zeigen können. Dennoch können Skelette eine Vielzahl relativ komplexer Aufgaben übernehmen.

    Skelette können mit Waffen kämpfen, Rüstungen tragen, sie können ein Katapult oder ein Trebuchet laden, eine Belagerungsleiter erklimmen, eine Schildmauer bilden oder kochendes Öl auf Feinde gießen. Die müssen allerdings sorgfältige Instruktionen erhalten, die ihnen erklären, wie solche Aufgaben durchgeführt werden.

    Auch wenn ihnen der Intellekt fehlt, den sie im Leben besaßen, sind Skelette nicht geistlos. Anstatt seine Gliedmaßen zu zerschmettern, während es versucht, durch eine Eisentür zu brechen, probiert ein Skelett zunächst die Klinke aus. Wenn das nicht funktioniert, sucht es eine andere Möglichkeit, um das Hindernis herumzukommen.

    Gewohnheitsmäßiges Verhalten. Unabhängige Skelette, die kurzfristig oder dauerhaft frei von der Kontrolle ihres Meisters sind, ahmen manchmal pantomimisch Handlungen aus ihrem früheren Leben nach, da ihre Knochen noch Routineverhalten aus ihrem ehemaligen Leben widerhallt. Das Skelett eines Bergarbeiters könnte eine Hacke aufheben und auf eine Steinmauer einschlagen. Das Skelett eines Wachmanns könnte einen Posten an einer beliebigen Tür einnehmen. Das Skelett eines Drachen könnte sich auf einem Haufen Schätze niederlegen, während das Skelett eines Pferdes Gras abrupft, das es nicht fressen kann. Wenn man Skelette von Adligen allein in einem Ballsaal lässt, könnten sie einen niemals endenden Tanz aufführen.

    Wenn Skelette lebenden Kreaturen begegnen, zwingt die nekromanitsche Energie, die sie antreibt, zu töten, es sei denn, ihr Gebieter befiehlt ihnen, es nicht zu tun. Sie greifen ohne Gnade an und kämpfen bis sie zerstört sind, denn Skelette haben wenig Bewusstsein ihrer Selbst und noch weniger Selbsterhaltungstrieb.

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    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

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    \n

    Die Kreatur greift mit dem Kurzbogen an.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D4+3) Stichschaden.

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    Das schreiende Teufelchen greift mit seinem Schweif an.

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    \n

    Uralte Legenden sprechen von einem Feenwesen, das einst die Sommerkönigin verriet. Sein wahrer Name wurde aus den Geschichtsbüchern gestrichen, doch die Erzählungen nennen ihn Dubh Cata, \"Dunkle\" Krähe\". So groß war der Zorn der Sommerkönigin, dass sie alle Mitglieder seines Hauses verfluchte. Andere Feenwesen bezeichnen die Nachkommen von Dubh Cathas Haus als die Dubh Sith oder \"Düsterlinge\" in der Gemeinsprache. Düsterlinge siedeln meist in abgelegenen Kavernen und Kammern unter den Städten anderer Völker. Von diesen Enklaven aus üben sie ihre Kunst als Diebe und Attentäter aus.

    \n

    Das tödliche Licht. Der Fluch der Sommerkönigin lässt den Körper eines Düsterlings Licht aufsaugen, wodurch die Kreatur verdorrt, als würde sie schnell altern. Aus diesem Grund bedecken sie jeden Teil ihres Körpers, wenn sie Helligkeit ausgesetzt werden könnten. Das Licht, das ein Düsterling im Laufe seines Lebens absorbiert hat, brennt sich bei seinem Tod explosionsartig nach außen, was die Kreatur und viele ihrer Besitztümer einäschert.

    \n

    Liebe zur Kunst. Trotz ihres Fluches haben Düsterlinge noch eine starke Vorliebe für die Schönheit der Kunst. Ein Düsterling könnte es riskieren, einen Blick auf den Sonnenaufgang zu erhaschen oder eine winzige Kerze zu entzünden, um die Farben eines Gemäldes oder Edelsteins zu betrachten.

    \n

    Ältesten-Transformation. Ein weiser und angesehener Düsterling kann sich für ein Ritual qualifizieren, durch das er zu einem Ältesten wird. Andere Älteste kennzeichnen den Anwärter mit leuchtenden Tätowierungen, um einen Teil des absorbierten Lichts aus dem Körper zu leiten. Ist das Ritual erfolgreich, nimmt der Düsterling eine hochgewachsene und schöne Gestalt an, wie die eines Elfen mit grauer Haut. Sollte das Ritual fehlschlagen, stirbt der Anwärter.

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    Diese schwarzen Hunde des Shadowfells bewegen sich unsichtbar durch die Dunkelheit und sind immer auf der Jagd. An düsteren Orten, wo der Schleier zwischen Shadowfell und der Materiellen Ebene am dünnsten ist, können sie die Welt der Sterblichen betreten.

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    Gefräßige Pirscher. Im Shadowfell jagen die Kreaturen in Rudeln, wenn also eine von ihnen durch einen Riss zwischen den Ebenen überwechselt, folgen sicher weitere. Jedes Rudel wird von einem Alpha angeführt, der männlich oder weiblich sein kann und bei dem es sich um das schlauste und zäheste Tier der Gruppe handelt. Der Alpha muss wachsam bleiben und sein Rudel in Zaum halten, damit er nicht getötet und ersetzt wird.

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    Wenn ein Rudel Schattendoggen hungrig ist und Beute wittert, stößt der Alpha ein Heulen aus, das die Herzen naher Tiere und Humanoider mit Furcht erfüllt und seinen Gefährten zu verstehen gibt, dass sie angreifen sollen. Düsternis verleiht einer Schattendogge übernatürlichen Schutz; solange sie sich in dämmrigen Licht oder Dunkelheit aufhält, ist sie resistent gegen nicht-magische Waffen. Helles Licht kann die Kreatur widerstrebend ertragen, doch meidet sie direkte Sonnenstrahlen.

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    Zum Dienen beschworen. Einige Religionen, die sich Gottheiten der Finsternis und der Nacht verschrieben haben (wie Shar in den Vergessenen Reichen), vollführen unheilige Riten, um Schattendoggen aus ihrer Heimatebene zu beschwören und als Tempel- oder Leibwächter sowie als Bestrafer von Ungläubigen und Abtrünnigen einzusetzen. Die Methode, wie man die Kreaturen in die Welt holen kann, ist auch anderen willensstarken und bösartigen Individuen bekannt, welche die Hunde als natürliche Wachen für ihre Festungen empfinden.

    \n

    Ätherische Sicht. Neben seinen anderen Fähigkeiten kann eine Schattendogge Kreaturen und Objekte auf der Ätherebene sehen. Diese extraplanare Wahrnehmung macht das Wesen zu einem besonders fähigen Wächter, besonders von Orten, an denen ein magisches Eindringen wahrscheinlich ist.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (2D6 + 3) Stichschaden.

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    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

    \n
    \n

    Die Ziege rammt das Ziel.

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    \n

    Zentauren sind zurückgezogene Wanderer und Omendeuter der Wildnis. Sie gehen Konflikten aus dem Weg, sind aber erbitterte Kämpfer, wenn sie bedrängt werden. Sie streifen durch die unermessliche Wildnis, halten sich Grenzen und Gesetzen fern und meiden die Gesellschaft anderer Wesen.

    \n

    Nomaden der Wildnis. Zentaurenstämme streifen im milden bis heißen Klima durch das Land, denn dort benötigt ein Zentaur nur leichte Felle oder geölte Häute, um mit unfreundlichem Wetter zurechtzukommen. Sie sind Jäger und Sammler und bauen selten Unterschlüpfe oder errichten auch nur Zelte.

    \n

    Die Wanderung der Zentauren geht über Kontinente, und es dauert Jahrzehnte, bis sie sich wiederholt, sodass ein Zentaurenstamm oft für Generationen nicht den gleichen Pfad bestreitet. Diese weitreichenden Wanderungsmuster können zu Auseinandersetzungen führen, wenn Zentauren auf Siedlungen anderer Kreaturen stoßen, die auf ihren Traditionellen Routen erbaut worden sind.

    \n

    Widerstrebende Siedler. Ein Zentaur, der nicht mit dem Rest seines Stammes mithalten kann, wird zurückgelassen. Einige dieser Zentauren verschwinden in die Wildnis und werden nie wieder gesehen. Diejenigen, die den Verlust ihres Stammes verkraften können, lassen sich unter anderen Völkern nieder. Siedlungen im Grenzland schätzen das naturkundliche Wissen ihrer Zentauren-Bewohner sehr. Viele solcher Gemeinschaften konnten nur durch die Einsicht und den Scharfsinn eines Zentauren überleben.

    \n

    Trotz ihrer Zurückgezogenheit handeln Zentauren mit Elfen und den Karawanen anderer wohlwollender Humanoider, die sie auf ihren Wanderungen treffen. Ein Händler könnte das Leben eines verwundeten oder betagten Zentauren retten, der zu langen Reisen nicht mehr imstande ist, indem er ihn in eine Siedlung begleitet, wo er friedlich den Rest seines Lebens verbringen kann.

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    Die Spinne ignoriert Bewegungseinschränkungen, die durch Netze ausgelöst werden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665867470052,"modifiedTime":1665922005393,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"o0zghtmAz8CbpXQU","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 ([[/r 1d8 + 2]]) Stichschaden.

    Die Spinne greift mit ihrem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"+1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665921419643,"modifiedTime":1665922077301,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.rx9LLkGJWl3lkqvT"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665866613215,"modifiedTime":1665922133659,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"pQttvhxcIf9RGOYJ"} -{"_id":"pzH7VAdr47aROnJ3","name":"Schwarzer Drachennestling","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schwarzer%20Drachennestling.png","items":[{"_id":"wbHpQvtHtjxsu97r","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amphibious"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.4Fap14HgvAwTAZuD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Der Drache kann Luft und Wasser atmen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ntnogtD2cC1XzycV","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true,"1":true},"altValue":{"0":true,"1":true},"context":{"0":"","1":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1D10 + 2) Stichschaden plus 2 (1D4) Säureschaden.

    \n
    \n

    Der Drache versucht, das Ziel zu beißen.

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    \n

    5-6 Aufladungen

    \n
    \n

    Der Drache atmet in einer Linie mit 4,5m Länge und 1,5m Breite Säure aus. Alle Kreaturen in der Linie müssen einen Geschicklichkeitsrettungswurf gegen SG11 ablegen. Bei einem misslungenen Rettungswurf erleidet sie [[/r 5d8]] Säureschaden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":4.5,"width":1.5,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"6","per":"charges","recovery":""},"consume":{"type":"charges","target":"t8S1TwBDobEXEtK6","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true,"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.f3FHdGIoxXtzf5oK"}},"system":{"abilities":{"str":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":1,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":13,"proficient":1,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":17,"calc":"natural","formula":""},"hp":{"value":33,"max":33,"temp":null,"tempmax":null,"formula":"6d8+6","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":18,"swim":9,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":3,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Drachen allgemein

    \n

    Wahre Drachen sind geflügelte Echsen mit uraltem Stammbaum und schrecklicher Macht. Sie sind für ihre raubtierhafte Gerissenheit und Gier bekannt, wobei die ältesten Drachen zu den mächtigsten Kreaturen in der Welt gehören. Drachen sind außerdem magische Kreaturen, deren angeborene Macht ihre gefürchteten Odemwaffen und andere übernatürliche Fähigkeiten ermöglicht.

    \n

    Viele Kreaturen, darunter Wyverns und Drachenschildkröten, haben Drachenblut. Wahre Drachen allerdings fallen in zwei weit gefasste Kategorien von chromatischen und metallischen Drachen. Die schwarzen, blauen, grünen, roten und weißen Drachen sind selbstsüchtig, böse und werden von allen gefürchtet. Die Messing-, Bronze-, Kupfer-, Gold- und Silberdrachen sind edel, gutherzig und werden von den Weisen hochgeschätzt.

    \n

    Auch wenn ihre Ziele und Ideale sich stark unterscheiden, sehnen sich alle wahren Drachen nach Reichtümern. Sie horten Haufen von Münzen und sammeln Juwelen, Edelsteine und magische Gegenstände. Drachen mit einem großen Hort verlassen ihn nur ungern für eine längere Zeit und verlassen ihre Behausung nur, um zu patrouillieren und zu fressen.

    \n

    Wahre Drachen durchlaufen vier verschiedene Lebensphasen, von den niederen Nestlingen bis hin zu den uralten Drachen, die über tausend Jahre alt werden können. In dieser Zeit kann ihre Macht unvergleichbar werden und ihr Hort die Grenzen der Vorstellungskraft sprengen.

    \n

    Drachenalter-Kategorien

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    KategorieGrößeAltersspanne
    NestlingMittelgroß5 Jahre oder weniger
    JungGroß6-100 Jahre
    AusgewachsenRiesig101-800 Jahre
    UraltGigantisch801 Jahre und mehr
    \n

     

    \n

    Chromatische Drachen

    \n

    Die schwarzen, blauen, grünen, roten und weißen Drachen verkörpern die böse Seite der Drachenheit. Chromatische Drachen sind aggressiv, gefräßig und eitel. Sie sind dunkle Gelehrte und mächtige Tyrannen, die von allen Kreaturen gefürchtet werden - auch voneinander.

    \n

    Getrieben von Gier. Chromatische Drachen gieren nach Schätzen, und diese Gier beeinflusst all ihre Pläne. Sie glauben, dass der Wohlstand der Welt rechtmäßig ihnen gehört, und chromatische Drachen reißen diesen Wohlstand an sich, ohne sich um die Humanoiden und andere Kreaturen zu scheren, die ihn \"gestohlen\" haben. Mit einem Haufen aus Münzen, funkelnden Juwelen und magischen Gegenständen ist der Hort eines Drachen wirklich der Stoff, aus dem Legenden gemacht sind. Allerdings haben chromatische Drachen kein Interesse daran, mit ihren Schätzen zu handeln; sie häufen die Schätze nur an, um sie zu besitzen.

    \n

    Kreaturen aus purem Ego. Chromatische Drachen werden von ihrem Überlegenheitsgefühl vereint, da sie glauben, dass sie selbst die mächtigsten und würdigsten aller sterblichen Kreaturen sind. Wenn sie mit anderen Kreaturen interagieren, dann nur, um ihre eigenen Interessen voranzubringen. Sie glauben an ihr angeborenes Recht zu herrschen, und dieser Glaube ist der Mittelpunkt der Persönlichkeit und Weltsicht eines jeden chromatischen Drachen. Zu versuchen, einen chromatischen Drachen Demut zu lehren, ist, als würde man den Wind überzeugen wollen, nicht mehr zu wehen. Für diese Kreaturen sind Humanoide nur Tiere, die als Beute oder Lasttiere dienen können, und verdienen keinerlei Respekt.

    \n

    Gefährliche Behausungen. Die Behausung eines Drachen ist der Sitz seiner Macht und ein Tresor für seine Schätze. Aufgrund seiner angeborenen Zähigkeit und Toleranz für schwerwiegende Umgebungseffekte wählt ein Drache Behausungen nicht nach dem Aspekt aus, dass sie ihm als Zuflucht dienen, sondern danach, dass er sie gut verteidigen kann. Er zieht ein Heim mit mehreren Eingängen und Ausgängen vor, in dem sein Schatz in Sicherheit ist.

    \n

    Die meisten chromatischen Drachen verbergen sich an gefährlichen abgelegenen Orten, damit nur die waghalsigsten Sterblichen es wagen, zu ihnen zu gelangen. Ein schwarzer Drache könnte inmitten eines gewaltigen Sumpfes hausen, während ein roter Drache den Krater eines aktiven Vulkans für sich beanspruchen könnte. Neben des natürlichen Schutzes ihrer Behausungen verwenden mächtige chromatische Drachen magische Wächter, Fallen und gehorsame Kreaturen, um ihre Schätze zu bewachen.

    \n

    Königin der Bösen Drachen. Tiamat, die Drachenkönigin, ist die Hauptgottheit der bösen Drachen. Sie haust auf Avernus, der ersten Schicht der Neun Höllen. Als niedere Göttin hat Tiamat die Macht, ihren Anhängern Zauber zu gewähren, doch teilt sie nur ungern ihre Macht. Sie verkörpert die Habgier der bösen Drachen und glaubt, dass das Multiversum und all seine Schätze eines Tages ihr und ihr allein gehören werden.

    \n

    Tiamat ist ein gigantischer Drache, deren fünf Köpfe die Gestalten der chromatischen Drachen reflektieren, die sie verehren - schwarz, blau, grün, rot und weiß. Sie ist ein Schrecken auf dem Schlachtfeld und kann ganze Armeen mit ihren fünf Odemwaffen, ihren mächtigen Zaubern und ihren furchterregenden Klauen auslöschen.

    \n

    Tiamats verhasster Feind ist Bahamut, der Platindrache, mit dem sie die Kontrolle über den Glauben der Drachenheit teilt. Sie empfindet auch eine besondere Feindschaft für Asmodeus, der ihr vor langer Zeit die Herrschaft über Avernus entrissen hat und die Macht der Drachenkönigin noch weiter beschneidet.

    \n

     

    \n

    Schwarzer Drache

    \n

    Schwarze Drachen sind die bösesten und verderbtesten der chromatischen Drachen. Sie sammeln die Überreste und Schätze gefallener Völker. Diese Drachen hassen es, wenn sie mitansehen müssen, wie es den Schwachen gut geht und sie ergötzen sich am Zusammenbruch von humanoiden Königreichen. Sie lassen sich in den stinkenden Sümpfen und verfallenen Ruinen nieder, wo einst Königreiche standen. Mit seinen tief in den Höhlen liegenden Augen und breiten Nasenöffnungen erinnern das Gesicht eines schwarzen Drachen an einen Schädel. Seine gekrümmten, segmentierten Hörner sind an der Basis knochenfarben und werden dunkler, bis sie an der Spitze kohlrabenschwarz sind. Wenn ein schwarzer Drache altert, verfällt das Fleisch um seine Hörner und Wangenknochen, als würde es von Säure zerfressen werden. Es bleiben nur dünne Schichten aus Haut, die sein skelettartiges Äußeres nur noch verstärken. Der Kopf eines schwarzen Drachen ist von Staffeln und Hörnern gekrönt. Seine Zunge ist flach und hat eine gespaltene Spitze, und der Schleim tropft, dessen säurehaltiger Geruch den Gestank des Drachens nach verfaulten Pflanzen und verdorbenem Wasser nur noch verstärkt.

    \n

    Wenn ein schwarzer Drache schlüpft, glänzend schwarze Schuppen. Im Alter werden die Schuppen dicker und matter, sodass er sich in den Sümpfen und zerstörten Ruinen verbergen kann, die er Heimat nennt.

    \n

    Brutal und grausam. Alle chromatischen Drachen sind böse, doch schwarze Drachen zeichnen sich durch ihr sadistisches Wesen aus. Ein schwarzer Drache lebt, um seine Beute um Gnade betteln zu hören, und wird seinen Feinen oft die Illusion der Ruhe und des Entkommens geben, ehe er ihnen den Rest gibt.

    \n

    Ein schwarzer Drache greift zuerst die schwächsten Gegner an, um einen schnellen und brutalen Sieg zu garantieren, was sein Ego stärkt und die verbleibenden Feinde einschüchtern. Wenn ein schwarzer Drache kurz vor der Niederlage steht, wird er alles tun, um sich zu retten, doch wird er eher sterben, ehe er einer anderen Kreatur erlaubt, sich zu seinem Meister zu machen.

    \n

    Feinde und Diener. Schwarze Drachen hassen und fürchten andere Drachen. Sie spionieren ihre Drachenrivalen aus der Entfernung aus und suchen nach Gelegenheiten, schwächere Drachen zu erschlagen und stärkeren aus dem Weg zu gehen. Wenn ein stärkerer Drache einen schwarzen Drachen bedroht, dann verlässt er seine Behausung und sucht sich ein neues Revier.

    \n

    Böse Echsenmenschen verehren und dienen schwarzen Drachen. Sie plündern Siedlungen von Humanoiden, um Schätze und Nahrung zu finden, die sie als Tribut überreichen, und sie bauen grobschlächtige Götzenbilder von Drachen an den Grenzen der Domäne ihres Drachenmeisters.

    \n

    Der böse Einfluss eines schwarzen Drachens könnte auch durch spontanen Entstehung eines bösen Modernden Schlurfern führen, die gute Kreaturen, die sich der Behausung des Drachens nähern, aufsuchen und töten.

    \n

    Kobolde suchen die Behausung vieler schwarzen Drachen wie Ungeziefer heim. Sie werden so grausam wie ihre dunklen Meister, und oft foltern und schwächen sie Gefangene mit Tausendfüßlergift und Skorpionstichen, ehe sie sie dem Drachen überbringen, der seinen Hunger an ihnen stillen kann.

    \n

    Reichtum der Uralten. Schwarze Drachen sammeln Schätze und magische Gegenstände von gefallenen Imperien und eroberten Königreichen an, um sich an ihre eigene Größe zu erinnern. Je mehr Zivilisationen ein Drache überdauert, umso berechtigt da fühlt er sich, den Wohlstand dieser Zivilisationen für sich zu beanspruchen.

    \n

     

    \n

    Die Behausung eines schwarzen Drachen

    \n

    Schwarze Drachen leben in Sümpfen an den Rändern der Zivilisation. Die Behausung eines schwarzen Drachen ist eine elende Höhle, Grotte oder Ruine, die meistens zum Teil überflutet ist, sodass es Tümpel gibt, in denen der Drache ruht und wo seine Opfer fermentieren können. Die Behausung ist mit säuredurchlöcherten Knochen früherer Opfer und den von Fliegen bedeckten Kadavern frischer Beute übersät, und die bröckelnde Statuen wachen. Tausendfüßler, Skorpione und Schlangen suchen die Behausung heim, und sie ist stets vom Gestank des Todes und der Verwesung erfüllt.

    \n

     

    \n

    Hortaktionen

    \n

    Bei Initiative 20 (er verliert jeden Initiative-Gleichstand) führt der Drache ein Hortaktion aus, um einen der folgenden Effekte zu erzielen; der Drache kann den gleichen Effekt nicht zweimal hintereinander nutzen:

    \n
      \n
    • Alle Wasseroberflächen innerhalb von 36m um den Drachen, die er sehen kann, branden in einer zupackenden Flut nach draußen. Alle Kreaturen auf dem Boden innerhalb von 6m um eine solche Wasserfläche müssen einen Stärkerettungswurf gegen SG 15 schaffen, um nicht bis 6m in Richtung des Wassers gezogen zu werden und den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu erleiden.
    • \n
    • Eine Wolke schwärmender Insekten füllt eine Sphäre mit einem Radius von 6m, zentriert um einen Punkt nach Wahl des Drachen innerhalb von 36m um ihn. Die Wolke breitet sich um Ecken aus und bleibt, bis der Drache sie als Aktion fortschickt, diese Hortaktion noch einmal verwendet oder stirbt. Die Wolke ist leicht verschleiert. Alle Kreaturen, die sich in der Wolke befinden, wenn sie erscheint, müssen einen Konstitutionsrettungswurf gegen SG 15 ablegen. Bei einem misslungenen Rettungswurf erleidet sie [[/r 3d6]] Stichschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die ihren Zug in der Wolke beendet, erleidet [[/r 3d6]] Stichschaden.
    • \n
    • Magische Dunkelheit breitet sich um einen Punkt nach Wahl des Drachens innerhalb von 18m um ihn aus. Sie füllt eine Sphäre mit 4,5m Radius, bis der Drache sie als Aktion aufhebt, diese Hortaktion noch einmal verwendet oder stirbt. Die Dunkelheit breitet sich um Ecken aus. Kreaturen mit Dunkelsicht können durch diese Dunkelheit nicht sehen, und nicht-magisches Licht kann sie nicht erhellen. Wenn sich die Dunkelheit mit einem Bereich aus Licht überschneidet, der mit einem Zauber des 2.Grades oder darunter erschaffen wird, wird der Zauber, der Licht erschaffen hat, benannt.
    • \n
    \n

     

    \n

    Regionale Effekte

    \n

    Die Region, in der sich die Behausung eines legendären schwarzen Drachen befindet, wird von der Magie des Drachen verzehrrt, was einen oder mehrere der folgenden Effekte auslöst.

    \n
      \n
    • Das Reisen im Land im Umkreis von 9m um die Behausung dauert doppelt so lange wie normal, da die Pflanzen dick und verwachsen wuchern und die Sümpfe mit stinkendem Schlamm gefüllt sind.
    • \n
    • Wasserquellen innerhalb von 1,5km um die Behausung sind auf magische Weise verdorben. Feinde des Drachen, die solches Wasser trinken, übergeben sich nach wenigen Minuten.
    • \n
    • Nebel macht das Land im Umkreis von 9km um die Behausung leicht verschleiert.
    • \n
    \n

    Wenn der Drache stirbt, bleiben die Pflanzen so, wie sie gewachsen sind, aber andere Effekte schwinden innerhalb von [[/r 1d10]] Tagen.

    \n
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    Solange sich der Oktopus außerhalb des Wassers befindet, kann er für 30 Minuten den Atem anhalten.

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    Der Oktopus hat einen Vorteil bei Würfen auf Geschicklichkeit (Heimlichkeit), wenn er sich unter Wasser verstecken möchte.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BhXX1V4aTJhgzmei","name":"Wasser atmen","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"}},"system":{"description":{"value":"

    Der Oktopus kann nur unter Wasser atmen.

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    \n
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Wuchtschaden, und das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 10). Bis der Haltegriff endet, kann der Oktopus seine Tentakel nicht gegen ein anderes Ziel verwenden.

    \n
    \n

    Der Oktopus greift mit seinem Tentakel nach dem Ziel.

    \n
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    \n

    Aufladung nach einer kurzen oder langen Rast

    \n
    \n

    Eine Tintenwolke mit 1,5m Radius breitet sich um den Oktopus aus, wenn er sich unter Wasser befindet. Der Bereich ist für 1 Minute komplett verschleiert, aber eine starke Strömung kann die Tinte zerstreuen. Nachdem der Oktopus die Tinte abgegeben hat, kann er sie Spurt-Aktion als Bonusaktion verwenden.

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    Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und in Gefahr zu @UUID[Compendium.SharedData_global.Regelwerk.iHx0fSr83Wsshzyr.JournalEntryPage.aoX8x0XeipvL3Qky]{ersticken}, und der Teppich kann kein weiteres Ziel umschlingen. Außerdem erleidet das Ziel zu Beginn eines jeden seiner Züge 10 ([[/r 2d6 + 3]]) Wuchtschaden.

    Bei einem Treffer wird das Ziel vom Teppich gepackt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665773566757,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.UpRC7V8pzv2OMJCT"}},"_id":"qOhwWekMpGv6Bbbe","system":{"abilities":{"str":{"value":17,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":1,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":33,"min":0,"max":33,"temp":null,"tempmax":null,"formula":"6d10"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":6,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (über diesen Radius hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

    \n

    Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

    \n

    Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

    \n

     

    \n

    Teppich des Erstickens

    \n

    Möchtegern-Diebe und arglose Helden treffen an der Schwelle des Reiches eines Feindes ein, halten die Augen und Ohren nach Fallen offen, doch ihre Queste endet vorzeitig, wenn der Teppich unter ihren Füßen zum Leben erwacht und sie zu Tode würgt.

    \n

    Ein Teppich des Erstickens kann in vielen verschiedenen Gestalten erschaffen werden, von einem fein gewebten Läufer einer Königin bis zur rauen Matte in der Hütte eines Bauern. Kreaturen mit der Fähigkeit, Magie wahrzunehmen, können die falsche magische Aura des Teppichs erkennen.

    \n

    In einigen Fällen wird ein Teppich des Erstickens als fliegender Teppich oder anderer wohlwollender magischer Gegenstand getarnt. Ein Charakter allerdings, der sich auf den Teppich stellt oder setzt oder der versucht, ein Kommandowort auszusprechen, wird schnell gefangen, wenn sich der Teppich eng um das Opfer aufrollt.

    \n
    ","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"MM S.23","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","blinded","paralyzed","deafened","frightened","poisoned","petrified"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Teppich des Erstickens","displayName":30,"actorLink":false,"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Teppich%20des%20Erstickens.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665773566758,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schwarm von Campestis","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Campestri.png","items":[{"_id":"6p3pEjbVHiCKVrDf","name":"Mimikry","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.uMyeJH7eFg2jcSm6"}},"system":{"description":{"value":"

    Der Campestri kann jede Stimme oder jedes Lied nachahmen, das er gehört hat, allerdings mit einem nasalen Fistelstimmchen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"8osh2WgSskeWH7PT","name":"Kopfnuss","type":"weapon","img":"icons/equipment/head/helm-barbute-leather.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.l4fCyyqrHjQzpb1C"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 10 [[/r4d4]] Wuchtschaden, oder 5 [[/r2d4]] Wuchtschaden, wenn der Schwarm die Hälfte oder weniger Trefferpunkte besitzt.

    \n
    \n

    Die Campestri geben dem Ziel eine Kopfnuss.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","bludgeoning"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"KNnR03OSMC5msTNM","name":"Sporen (1/Tag)","type":"feat","img":"icons/magic/nature/plant-sprout-snow-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AHIbEW77FtBFxKSR"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    In einem Radius von 6m Breiten sich Sporen vom Schwarm der Campestri aus. Diese Sporen können um Ecken gehen und haben keine Wirkung auf Konstrukte, Elementare, Pflanzen oder Untote. Jede andere Kreatur in diesem Gebiet muss einen Weisheitsrettungswurf gegen SG 10 ablegen. Bei einem misslungenen Rettungswurf ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und ihre Geschwindigkeit halbiert sich, beides für 1 Minute. Eine Kreatur kann den Rettungswurf am Ende jeder ihrer Runden wiederholen, wobei der Effekt bei einem Erfolg für die Kreatur selbst endet.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774902263,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"fmhydn6SLFoiCLkE","name":"Schwarm","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DQGRu3zhfH44pEcg"}},"system":{"description":{"value":"

    Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen @Compendium[SharedData_global.Monster.glaEJK9jiz0nxdGz]{Campestri} ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.P6KTCVdAcZkBPvKO"}},"_id":"qfZy0L0JHCZCwYZK","system":{"abilities":{"str":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":4,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":12,"calc":"natural","formula":""},"hp":{"value":27,"min":0,"max":27,"temp":null,"tempmax":null,"formula":"6d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":1.5,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":9,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n

    Campestris sind fröhliche, pilzähnliche Wesen, die sich kaum Sorgen machen. Sie sind fasziniert von Musik, obwohl sie eine gut gespielte Darbietung nicht von einer schlechten unterscheiden können. Wenn jemand in der Nähe der Campestris ein Instrument spielt oder singt, singen die kleinen Kreaturen fröhlich mit, jeweils in einem unangenehm nasalen Fistelton, während sie um den Musizierenden herumtanzen und herumspringen.

    \n

    Campestris können Texte und Musik leicht imitieren. Nachdem ein Campestri ein Lied oder ein Musikstück drei- oder viermal geübt hat, merkt er es sich für immer.

    \n

    Campestris sind sehr unterschiedlich gefärbt, von weiß über hellbraun bis dunkelbraun, aber sie haben immer rote oder violette Kappen und Sprenkel. Ein Campestris bewegt sich, indem er das Myzel, das aus der Basis seines Stiels wächst und ihn stützt, manipuliert. Die Pilzkreaturen fressen salzhaltige Erde, filtern das Salz heraus und scheiden eine glitschige Paste aus gereinigter Erde aus (natürlich ohne Nährstoffe für die Pilze). Der Verzehr von Salz ist auch ein Verteidigungsmechanismus, denn dadurch schmeckt der Campestris salzig und ist somit für die meisten Lebewesen unangenehm, obwohl er für die Rüsselkäfer eine Delikatesse ist.

    \n
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    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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    Wenn der Düsterling stirbt, blitzt nicht-magisches Licht in einem Radius von 3m auf, wobei sein Körper und alle Besitztümer, die nicht aus Metall bestehen oder magisch sind, zu Asche verbrennen. Alle Kreaturen in dem Bereich, die das helle Licht sehen können, müssen einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende ihres nächsten Zugs blind zu werden.

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    Solange sich der Düsterling in hellem Licht befindet, ist er im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

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    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m oder 6/18m, ein Ziel. Treffer:  (1D4 + 3) Stichschaden.

    \n
    \n

    Ist der Düsterling bei seinem Angriffswurf im Vorteil, verursacht er zusätzlich 7 (2D6) Stichschaden.

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    \n

    Aufladung nach einer kurzen oder langen Rast.

    \n

    Der Düstelring-Älteste benötigt für diesen Zauber keine Materialkomponenten. Sein Attribut zum Zauberwirken ist Weisheit.

    \n
    \n

    Magische Dunkelheit breitet sich von einem Punkt deiner Wahl in Reichweite aus (auch um Ecken) und füllt für die Wirkungsdauer eine Sphäre mit einem Radius von 4,50m. Selbst Kreaturen mit Dunkelsicht vermögen den Bereich mit Blicken nicht zu durchdringen und nicht-magisches Licht kann ihn nicht erhellen. Ist der gewählte Punkt ein Gegenstand, breitet sich die Dunkelheit von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wird die Quelle bedeckt, wie einer Schüssel oder einem Helm, blockiert das die Dunkelheit.

    \n

    Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

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    \n

    Uralte Legenden sprechen von einem Feenwesen, das einst die Sommerkönigin verriet. Sein wahrer Name wurde aus den Geschichtsbüchern gestrichen, doch die Erzählungen nennen ihn Dubh Cata, \"Dunkle\" Krähe\". So groß war der Zorn der Sommerkönigin, dass sie alle Mitglieder seines Hauses verfluchte. Andere Feenwesen bezeichnen die Nachkommen von Dubh Cathas Haus als die Dubh Sith oder \"Düsterlinge\" in der Gemeinsprache. Düsterlinge siedeln meist in abgelegenen Kavernen und Kammern unter den Städten anderer Völker. Von diesen Enklaven aus üben sie ihre Kunst als Diebe und Attentäter aus.

    \n

    Das tödliche Licht. Der Fluch der Sommerkönigin lässt den Körper eines Düsterlings Licht aufsaugen, wodurch die Kreatur verdorrt, als würde sie schnell altern. Aus diesem Grund bedecken sie jeden Teil ihres Körpers, wenn sie Helligkeit ausgesetzt werden könnten. Das Licht, das ein Düsterling im Laufe seines Lebens absorbiert hat, brennt sich bei seinem Tod explosionsartig nach außen, was die Kreatur und viele ihrer Besitztümer einäschert.

    \n

    Liebe zur Kunst. Trotz ihres Fluches haben Düsterlinge noch eine starke Vorliebe für die Schönheit der Kunst. Ein Düsterling könnte es riskieren, einen Blick auf den Sonnenaufgang zu erhaschen oder eine winzige Kerze zu entzünden, um die Farben eines Gemäldes oder Edelsteins zu betrachten.

    \n

    Ältesten-Transformation. Ein weiser und angesehener Düsterling kann sich für ein Ritual qualifizieren, durch das er zu einem Ältesten wird. Andere Älteste kennzeichnen den Anwärter mit leuchtenden Tätowierungen, um einen Teil des absorbierten Lichts aus dem Körper zu leiten. Ist das Ritual erfolgreich, nimmt der Düsterling eine hochgewachsene und schöne Gestalt an, wie die eines Elfen mit grauer Haut. Sollte das Ritual fehlschlagen, stirbt der Anwärter.

    \n
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    Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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    Die Kröte kann Luft und Wasser atmen.

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    Die Kröte springt bis zu 6m weit und 3m hoch, mit oder ohne Anlauf.

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    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1D10 + 2) Stichschaden plus 5 (1D10) Giftschaden.

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    Das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 13). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und die Kröte kann kein anderes Ziel beißen.

    \n
    \n

    Des Ziel wird gepackt @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 13). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

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    Die Kröte führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die sie @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb der Kröte kommen und erleidet 3D6 Säureschaden zu Beginn jedes Zugs der Kröte.

    \n
    \n

    Die Kröte kann nur eine Kreatur auf einmal verschlucken.

    \n
    \n

    Wenn Die Kröte stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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    \n

    Oger sind geistig so faul, wie sie körperlich stark sind. Sie leben als Plünderer und Räuber und töten sowohl für Nahrung als auch aus Freude daran. Der durchschnittliche ausgewachsene Oger ist zwischen 2,7 und 3 m groß und wiegt annähernd tausend Pfund.

    \n

    Zorniges Temperament. Oger sind für ihr hitziges Gemüt bekannt und werden oft bei der kleinsten vermeintlichen Beleidigung wütend. Beleidigungen und Beschimpfungen können die Wut eines Ogers fast augenblicklich entfachen, und gleiches gilt, wenn man sie bestiehlt, sie anrempelt, stößt oder pikst, lacht, Fratzen schneidet oder sie einfach auf die falsche Weise anschaut. Wenn sein Zorn entfacht ist, schlägt ein Oger in einem frustrierten Wutanfall um sich, bis keine Gegenstände oder Kreaturen übrig sind, die er zerschmettern kann.

    \n

    Grausige Vielfraße. Oger essen so gut wie alles, aber sie genießen sonders den Geschmack von Zwergen, Halblingen und Elfen. Wenn sie können, verbinden sie das Abendessen mit Vergnügen und hetzen flüchtende Opfer umher, ehe sie sie roh essen. Wenn genug vom Opfer übrig ist, nachdem der Oger sich vollgestopft hat, macht er vielleicht ein Lendentuch aus der Haut seiner Beute und eine Halskette aus den übrigen Knochen. Dieses makabere Handwerk ist der Höhepunkt der Ogerkultur.

    \n

    Gierige Sammler. Die Augen eines Ogers glitzern habgierig, wenn er die Besitztümer von anderen sieht. Oger tragen aus ihren Plünderungen fadenscheiniger Säcke umher, die sie mit sagenhaften \"Schätzen\" füllen, die sie ihren Opfern abnehmen. Dazu könnte eine Sammlung verbeulter Helme gehören, ein schimmliger Käselaib, ein grobes Stück Tierfell, das er wie einen Umhang umgelegt oder ein quiekendes, schlammbespritztes Schwein. Oger erfreuen sich auch am Glanz von Gold und Silber, und sie bekämpfen einander um eine kleine Handvoll Münzen. Schlauere Kreaturen können das Vertrauen eines Ogers gewinnen, indem sie Gold oder eine Waffe anbieten, die für eine Kreatur ihrer Größe geschmiedet ist.

    \n

    Legendäre Dummheit. Wenige Oger können bis zehn zählen, selbst mithilfe ihrer Finger. Die meisten sprechen nur eine rudimentäre Form des Riesischen und kennen einige Worte der Gemeinsprache. Oger glauben, was man ihnen erzählt, und es ist leicht, sie zum Narren zu halten oder zu verwirren. Allerdings machen sie Dinge kaputt, die sie nicht verstehen. Silberzüngige Trickbetrüger, die ihre Talente an diesen Wilden ausprobieren, bezahlen normalerweise für ihre eloquenten Worte - indem sie gegessen werden.

    \n

    Primitive Wanderer. Oger kleiden sich in Tierfelle und ziehen Bäume aus dem Boden, um sie als grobschlächtige Werkzeuge und Waffen zu verwenden. Sie erschaffen Wurfspeere mit Steinspitzen für die Jagd. Wenn Sie eine Behausung errichten, dann siedeln sie normalerweise am ländlichen Rand der Zivilisation, wo sie schlecht geschütztes Vieh, nicht gesicherte Speisekammer und arglose Bauern ausnutzen können.

    \n

    Ein Oger schläft in Höhlen, Tierbehausungen oder unter Bäumen, bis er eine Hütte oder ein isoliertes Bauernhaus findet. Dann tötet er alle Bewohner und zieht dort ein. Wenn sich ein Oger langweilt oder hungrig ist, verlässt er seine Behausung und greift alles an, was ihm in die Quere kommt. Erst nachdem ein Oger die ganze Nahrung der Umgebung verbraucht hat, zieht er weiter.

    \n

    Ogerbanden. Manchmal schließen sich Oger zu kleinen, nomadischen Gruppen zusammen, doch fehlt ihnen ein wirkliches Stammesbewusstsein. Wenn sich Ogerbanden treffen, könnte eine versuchen, Mitglieder der anderen gefangenzunehmen, um größer zu werden. Allerdings ist es ebenso wahrscheinlich, dass Ogerbanden frei Mitglieder tauschen, besonders, wenn eine der Banden gerade viel Nahrung oder Waffen besitzt.

    \n

    Wenn es möglich ist, verbünden sich Oger mit anderen Monstern, um Kreaturen, die schwächer sind als sie, zu schikanieren oder zu jagen. Sie haben oft Umgang mit Goblinoiden, Orks und Trollen und verehren Riesen geradezu. In der komplexen sozialen Struktur der Riesen (als das Ordning bekannt) stehen Oger im Status selbst unter den niedersten Riesen. Als Folge wird ein Oger so gut wie alles tun, was ein Riese von ihm verlangt.

    \n
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    Ein Geist ist die Seele einer einst lebenden Kreatur, die gebunden ist, einen bestimmten Ort, eine Kreatur oder einen Gegenstand heimzusuchen, der ihr im Leben wichtig war.

    Unerledigte Aufgaben. Ein Geist sehnt sich danach, eine unerledigte Aufgabe aus seinem Leben zu erfüllen. Er könnte seinen Tod rächen, einen Eid erfüllen oder einem geliebten Menschen eine Nachricht überbringen wollen. Ein Geist begreift vielleicht nicht, dass er gestorben ist, und folgt weiter den alltäglichen Routinen seines Lebens. Andere werden von Bösartigkeit oder Gehässigkeit angetrieben, wie bei einem Geist, der nicht ruhen will, bis alle Mitglieder einer bestimmten Familie oder Organisation tot sind.

    Die sicherste Methode, um einen Geist loszuwerden, besteht darin, seine unerledigte Aufgabe zu erfüllen. Ein Geist kann leichter zerstört werden, indem man eine Schwäche nutze, die mit seinem früheren Leben verbunden ist. Der Geist einer Person, die zu Tode gefoltert worden ist, könnte durch diese Folter erneut getötet werden. Der Geist eines Gärtners könnte verwundbarer werden, wenn er dem starken Duft von Blumen ausgesetzt ist.

    Gespenstische Manifestationen. Empfindungen von tiefer Trauer, Einsamkeit und unerfüllter Sehnsucht gehen von Orten aus, an denen es zu Geistererscheinungen kommt. Seltsame Geräusche oder unnatürliche Stille erschaffen eine unheimliche Atmosphäre. Kalte Flecken breiten sich in Räumen mit einem prasselnden Feuer aus. Ein erstickender Gestank könnte in einen Bereich eindringen, unbelebte Gegenstände könnten sich selbstständig bewegen und Leichen könnten sich aus ihren Gräbern erheben. Der Geist hat keine Kontrolle über diese Manifestationen; sie treten einfach ein.

    Untote Natur. Ein Geist braucht keine Luft, Nahrung, Wasser oder Schlaf.

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    Der Geist kann die Ätherebene von der Materiellen Ebene aus betreten und andersherum. Er ist auf der Materiellen Ebene sichtbar, solange er sich in der Äthergrenze befindet, doch kann er nichts auf der anderen Ebene beeinflussen oder beeinflusst werden.

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    Alle nicht untoten Kreaturen im Umkreis von 18m um den Geist, die ihn sehen können, müssen einen Weisheitsrettungswurf gegen SG 13 schaffen, um nicht für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu werden. Wenn der Rettungswurf um 5 oder mehr Punkte misslingt, altert das Ziel außerdem um [[/r 1d4]]X10 Jahre. Die Kreatur kann den gleichen Rettungswurf am Ende eines jeden Zuges wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden. Wenn der Rettungswurf des Ziels erfolgreich ist oder der Effekt für es endet, ist es für die nächsten 24 Stunden gegen das Grauenhafte Antlitz des Geistes immun. Der Alterungseffekt kann mit dem Zauber @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} umgekehrt werden, aber nur innerhalb von 24 Stunden, nachdem er eingetreten ist.

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    Aufladung 6

    Ein Humanoider, der sich innerhalb von 1,5m um den Geist befindet und den dieser sehen kann, muss einen Charismarettungswurf gegen SG 13 schaffen, um nicht von dem Geist besessen zu werden; der Geist verschwindet, und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und verliert die Kontrolle über seinen Körper.

    Der Geist kontrolliert jetzt den Körper, nimmt dem Ziel aber nicht sein Bewusstsein. Der Geist kann nicht Ziel von Angriffen, Zaubern oder anderen Effekten werden, außer solchen, die Untote vertreiben, und der behält seine Gesinnung, Intelligenz, Weisheit und Charisma sowie seine Immunität gegen die Zustände @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Er verwendet ansonsten die Spielwerte des besessenen Ziels, erhält aber keinen Zugriffe auf sein Wissen, seine Klassenmerkmale oder Übungsboni.

    Die Inbesitznahme hält an, bis der Körper auf 0 TP fällt, der Geist sie als Bonusaktion beendet, oder der Geist vertrieben oder von einem Effekt wie dem Zauber @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen} ausgetrieben wird. Wenn die Inbesitznahme endet, taucht der Geist in einem nicht besetzten Bereich innerhalb von 1,5 Metern um den Körper auf. Das Ziel ist für 24 Stunden nach Ende der Besessenheit oder einem erfolgreichen Rettungswurf gegen die Inbesitznahme durch den Geist immun.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 11 (2D6 + 4) Stichschaden.

    \n
    \n

    Die Schlange greift mit ihrem Biss an.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 (2D8 + 4) Wuchtschaden.

    \n
    \n

    Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 16). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}

    \n
    \n

    und die Schlange kann kein anderes Ziel umschlingen.

    \n
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    Der Zygentoma kann sich durch die dicken Netze von Fablerise winden und hinterlässt einen Tunnel mit einem Durchmesser von 3 Metern.

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    Der Zygentoma verschlingt die Existenz von Menschen und Orten in den Fablerise-Bereichen. Er ist allgemein als riesiger Bücherwurm bekannt und verschlingt langsam Fabelbücher und alles Leben darin.

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    Der Zygentoma existiert gleichzeitig als riesiges Ungeheuer unter der Siedlung von Fablerise und als winziger Bücherwurm, der sich durch die Seiten von Fabelbüchern frisst. Die Zerstörung einer Form löscht beide aus. Der kleine Bücherwurm hat 1 TP und 5 RK.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"_id":"zz5wbi5AVrSlQH2J","img":"icons/magic/control/energy-stream-link-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665990643051,"modifiedTime":1665992374329,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"za72bmyJnP1mEGml","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zygentoma führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Sachel.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665990694390,"modifiedTime":1665990754148,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"vHqUjZSD5GxDQmb8","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"quickSave":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 17 ([[/r 3d8 + 5]]) Stichschaden.

    Wenn es sich bei dem Ziel um eine Große oder kleinere Kreatur handelt, muss diese einen Geschicklichkeitswurf gegen SG 10 ablegen, um nicht von dem Wurm verschlungen zu werden. Eine verschlungene Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Es hat vollständige Deckung gegen Angriffe oder sonstige Effekte außerhalb des Wurms und erleidet 6 [[/r 2d6]] Existenzschaden zu Beginn des Zuges des Wurms.

    Wenn der Wurm 30 oder mehr Schaden innerhalb von einer Runde durch eine Kreatur in ihm erleidet, muss er einen Konstitutionsrettungswurf gegen SG 20 schaffen, um nicht alle Kreaturen in ihm (zum Ende des Zuges) wieder auszuspucken, welche dann in einem Breich innerhalb von 3 Metern des Wurms @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{zu Boden fallen}. Wenn der Wurm stirbt, ist eine Kreatur in ihm nicht länger festgesetzt und kann mit 6 Metern seiner Bewegungsreichweite aus ihm herauskriechen (@UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}).

    Alle verschlungenen Kreaturen, die durch den Existenzschaden auf 0 Trefferpunkte reduziert werden, beginnen ihre eigene Existenz aus dem Multiversum zu löschen. Als Ergebnis verlieren sie permanent 6 ([[/r 2d6]]) maximale Trefferpunkte in jeder Runde, in welcher der Wurm noch am Leben ist.

    Der Zygantoma greift mit seinem Biss an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","piercing"]],"versatile":"2d6"},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665990760646,"modifiedTime":1665994728371,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"OKySFanv1gi6wA1e","name":"Stachelschwanz","type":"weapon","img":"icons/creatures/abilities/stinger-poison-scorpion-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":"","1":"Halber Schaden bei erfolgreichem RW"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 14 ([[/r 3d6 + 5]]) Stichschaden und das Ziel muss einen Konstitutionsrettungswurf gegen SG 16 schaffen, um nicht 18 ([[/r 6d6]]) Giftschafen zu nehmen. Das Ziel erleidet nur den halben Giftschaden, wenn es denn Rettungswurf schafft.

    Der Zygentoma greift mit seinem Biss an.

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    \n

    Bullywug Ritter Zusatz

    \n

    Bullywug-Ritter halten sich an einen Kodex der Ritterlichkeit. Ihr Ehrgefühl zwingt diese edlen Bullywugs dazu, fair zu kämpfen und darauf zu bestehen, dass andere dies auch tun.

    \n

     

    \n

    Bullywug Allgemein

    \n

    Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

    \n

    Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

    \n

    Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

    \n

    Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

    \n

    Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

    \n

    Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

    \n

    Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

    \n

    Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

    \n
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    Die Ritterrüstung besteht aus geformten, ineinandergreifenden Metallplatten, die den gesamten Körper bedecken. Zu diesem Harnisch gehören Handschuhe, schwere Lederstiefel, ein Helm mit Visier und dicke Lagen von Polsterung unter der Rüstung, Schnallen und Riemen verteilen das Gewicht über den Körper.

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    Der Bullywug Ritter kann Luft und Wasser atmen.

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    Der Bullywug Ritter kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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    Der Weitsprung des Bullywug Ritters reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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    Die Königliche Bullywug führt zwei Angriffe mit seiner Gleve aus.

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    Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Diese Stangenwaffe bietet die Möglichkeit, mit tödlicher Effizienz aus größerer Entfernung anzugreifen als typische Nahkampfwaffen.

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    \n

    Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

    \n
    \n

     

    \n

    Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}.

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    Der Chuul führt zwei Angriffe mit seinen Zangen durch. Wenn der Chuul eine Kreatur gepackt hat, kann er auch einmal seine Tentakel benutzen.

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    Der Chuul kann Luft und Wasser atmen.

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    Der Chuul kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

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    \n

    Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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    \n

    Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

    \n

    Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und der Chuul nicht zwei andere Kreaturen im Haltegriff hat.

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    \n

    Der grinsende spitzbübische Magmin ähnelt einem untersetzten Humanoiden, der aus einer schwarzen Magmahülle geformt wurde. Selbst wenn er nicht brennt und Hitze ausstrahlt wie ein Freudenfeuer, brechen kleine Flammenzungen aus seiner porösen Haut hervor.

    \n

    Beschworene Pyromanen. Magmins sind freie Elementargeister, die durch Magie in eine physische Gestalt gebunden sind, und sie erscheinen nur dann auf der materiellen Ebene, wenn sie beschworen werden. Sie sehen brennbare Gegenstände als Zunder für einen großen Brand, und nur die magische Kontrolle ihres Beschwörers verhindert, dass sie alles, was sie berühren, in Brand stecken. Ihre Neigung zu Feuer und Verwüstung macht sie perfekt dafür geeignet, Chaos und Zerstörung zu verbreiten. Eine Meute von Magmins, die in einer Bug beschworen wird, kann das Bauwerk innerhalb von Minuten in eine brennende Hülle verwandeln.

    \n

    Feurige Zerstörung. Auch wenn die Flammen eines Magmins mächtig sind, verhindert seine harte Magmahaut, dass er alles, was mit ihm in Kontakt kommt, sofort entzündet. Allerdings sind Magmins, wie die Feuer in ihrem Inneren, launenhaft und unvorhersehbar. Außerdem sind sie sich als einfache elementare Geschöpfe des Schadens, den ihr Element Kreaturen auf der Materiellen Ebene zufügen kann, gar nicht bewusst.

    \n

    Wenn sie die Gelegenheit haben, während sie ihrem Meister dienen, suchen Magmins Regionen großer Hitze auf, wie Waldbrände oder das blubbernde Magma eines aktiven Vulkans. In anderen Situationen entfesselt der Magmin zwanghaft Feuer von seinen Fingerspitzen und erfreut sich daran, Gegenstände in Brand zu stecken.

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    Wenn der Magmin stirbt, explodiert er in einer Woge aus Feuer und Magma. Alle Kreaturen im Umkreis von 3m müssen einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um nicht 2D6 Feuerschaden zu erleiden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Brennbare Gegenstände in dem Bereich, die nicht getragen oder in der Hand gehalten werden, gehen in Flammen auf.

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    Als Bonusaktion kann sich der Magmin in Brand stecken oder seine Flammen löschen. Solange er brennt, gibt der Magmin in einem Radius von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht ab.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":6,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}}}},{"_id":"Cv3NY1Zlaolv35r0","name":"Berührung","type":"weapon","img":"icons/magic/fire/beam-strike-whip-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (2D6) Feuerschaden.

    \n

    Wenn das Ziel eine Kreatur oder ein brennbarer Gegenstand ist, gerät es in Brand. Bis eine Kreatur eine Aktion verwendet, um das Feuer zu löschen, erleidet das Ziel am Ende seiner Züge 1D6 Feuerschaden.

    \n
    \n

     

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.mhMcyryXDuSPIjV7"}}} -{"_id":"xFdyb16lnlk4D1tQ","name":"Rotkappe","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Rotkappe.png","items":[{"_id":"ZS5T60pkbBXGpn0j","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

    Die Rotkappe führt drei Angriffe mit ihrer bösartigen Sichel aus.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Xgttt8ol1bDW1WAT","name":"Eisenstiefel","type":"feat","img":"icons/equipment/feet/boots-armored-studded-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Solange sich die Rotkappe bewegt, ist sie im Nachteil bei Würfen auf Geschicklichkeit (Heimlichkeit).

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"cXfLK4eSLewlwqVT","name":"Unverhältnismäßige Stärke","type":"feat","img":"modules/SharedData_global/icons/skills/red_01.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bei Haltegriffen zählt die Rotkappe als mittelgroße Kreatur. Außerdem ist sie durch schwere Waffen bei ihren Angriffswürfen nicht im Nachteil.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625108437,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"rH8Z662HYi3YqscK","name":"Bösartige Sichel","type":"weapon","img":"icons/skills/melee/strike-blade-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D4 + 4) Hiebschaden.

    \n
    \n

    Die Rotkappe greift mit ihrer Sichel an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4+4","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BKEjui2iT4BH7Z7Z","name":"Eiserne Verfolgung","type":"weapon","img":"icons/equipment/feet/boots-plate-steel-grey-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Die Rotkappe bewegt sich eine Distanz entsprechend ihrer Bewegungsrate auf eine Kreatur zu, die sie sehen kann, und tritt sie mit ihren Eisenstiefeln. Das Ziel muss einen Geschicklichkeitsrettungswurf gegen SG 14 ablegen, um nicht 3D10+4 Wuchtschaden und den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{Liegend} zu erleiden.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10+4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665772674206,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.RTelO4R8OeCkZmNv"}},"system":{"abilities":{"str":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":18,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":13,"calc":"natural","formula":""},"hp":{"value":45,"min":0,"max":45,"temp":null,"tempmax":null,"formula":"6d6+24"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":7.5,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
    \n
    \n
    So subtil wie ein geworfenes Kriegsbeil
    \n
    - Volo
    \n
    \n

     

    \n

    Eine Rotkappe ist ein mörderische Feenwesen, das aus Blutlust geboren wird. Auch wenn die Kreaturen klein sind, besitzen sie beträchtliche Kraft, mit der sie ohne Zögern oder Bedauern jagen und töten.

    \n

    Personifizierte Blutgier. Im Feywild oder an Orten, wo diese Ebene die Welt der Sterblichen berührt, können ein oder mehrere Rotkappen erscheinen, wenn eine denkende Kreatur ihrem Drang nachgibt, Blut zu vergießen. Dort, wo der Lebenssaft des Erschlagenen den Boden durchtränkt, scheinen zunächst winzige, blutbefleckte Fliegenpilze ihre Hüte aus der Erde zu schieben. Wenn Mondlicht auf sie fällt, brechen Kreaturen aus dem Boden hervor, die wie verdorrte und klein gewachsene Gnome mit buckeligem Rücken und sehnigem Körperbau aussehen. Die Wesen tragen spitze Lederkappen, Hosen aus ähnlichem Material, schwere Eisenstiefel und gewaltige Klingenwaffen. Von dem Moment ihres Erwachens an dürstet er die Rotkappen nach nichts anderem als Mord und Blutvergießen, und sie ziehen aus, um diese Bedürfnisse zu stillen.

    \n

    Die Kreaturen gehen nicht gerade subtil vor. Sie leben für die direkte Konfrontation und das Chaos und den Tod des Kampfes. Selbst wenn eine Rotkappe heimlich zu sein versucht, verraten sie schnell die schwerfälligen, donnernden Schritte ihrer Eisenstiefel. Nähern Sie sich potenzieller Beute, ist sie jedoch in der Lage, die Entfernung schnell zu überbrücken und brutale Schläge mit ihrer Waffe auszuteilen, ehe das Ziel zu reagieren vermag.

    \n

    In Mord getaucht. Um ihre unnatürliche Existenz zu verlängern, müssen die Feenwesen ihre Kappe im frischen Blut von Opfern tränken. Bei ihrer Geburt ist diese mit feuchtem Blut überzogen, das mindestens alle drei Tage aufgefrischt werden muss, sonst verschwindet die grausame Kreatur, als hätte es sie nie gegeben. Die Mordlust einer Rotkappe entspringt also ihrem Willen zu überleben.

    \n

    Blutrünstige Söldner. Rotkappen agieren für gewöhnlich nicht in Gruppen, doch unter Umständen findet man mehrere der Kreaturen in den Diensten von Vetteln und dunklen Magiern, die Methoden kennen, sie aus dem Feywild zu rufen, und sie als grausige Diener einzusetzen.

    \n

    Außerdem sind manche Rotkappen in der Lage, jenes Wesen zu spüren, dessen mörderische Taten ihre Geburt herbeiführte. Das Feenwesen könnte diese angeborene Verbindung nutzen, um seinen Erschaffer zu finden und zu seinem ersten Opfer zu machen. Andere suchen ihren Schöpfer, weil sie die Nähe einer verwandten Seele genießen. Eine Person, die für die gleichzeitige Erschaffung mehrerer Rotkappen verantwortlich ist, könnte die ganze Gruppe anziehen, die dem Schlächter daraufhin unterwürfig dient und sein mörderisches Tun nachahmt.

    \n

    Arbeitet eine Rotkappe mit anderen Wesen zusammen, gleichgültig aus welchem Grund, will sie in Opfern bezahlt werden. Ein Gönner, der versucht, die natürliche und lebensnotwendige Blutgier der Kreatur zu unterdrücken, könnte ihr nächstes Opfer werden.

    \n
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    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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    \n

    Das Attribut zum Wirken angeborener Zauber für den Nilbog ist Charisma (Zauberrettungswurf-SG 12).

    \n

    Er kann angeboren die folgenden Zauberwirken, wobei keine Materialkomponenten nötig sind:

    \n

    Beliebig oft: @Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

    \n

    1/Tag: @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

    \n
    \n

    Der Nilbog kann Zauber wirken. Sein Zauberattribut ist Charisma.

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    Du rufst eine Kreatur in Reichweite, die du sehen kannst, eine wahre Flut von Beleidigungen entgegen, in die subtile Verzauberungen gewebt sind. Wenn das Ziel dich hören kann (es braucht dich nicht zu verstehen), muss ihm ein Weisheitrettungswurf gelingen, um nicht 1d4 psychischen Schaden zu erleiden und beim nächsten Angriffswurf im Nachteil zu sein, den es bis zum Ende seines nächsten Zuges ausführt.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d4 bei Erreichen der 5. (2d4), 11. (3d4) und 17.Stufe (4d4)

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    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

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    Eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, nimmt alles als unglaublich lustig wahr und verfällt in einen Lachanfall, wenn der Zauber in Kraft tritt. Misslingt dem Ziel ein Weisheitsrettungswurf, erhält es den Zustand liegend, wird kampfunfähig und kann für die Wirkungsdauer nicht aufstehen. Kreaturen mit Intelligenz 4 oder niedriger werden von diesem Zauber nicht betroffen.

    \n

    Wenn das Ziel Schaden erleidet sowie am Ende eines jeden seiner Züge, darf es einen weiteren Weisheitrettungswurff ablegen. Es ist bei dem Rettungswurf im Vorteil, wenn dieser durch Schaden ausgelöst wurde. Bei einem Erfolg endet der Zauber

    ","chat":"","unidentified":""},"source":"SHB S.271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"winzige Küchlein und eine Feder, die durch die Luft geschwenkt wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624986029,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"M2nl1Jozj36PbY86","name":"Verwirrung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Confusion"},"core":{"sourceId":"Compendium.dnd5e.spells.9hQXdMSmerkTsHDe"}},"system":{"description":{"value":"

    Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

    \n

    Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    d10Behaviour
    1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
    2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
    7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
    9-10Die Kreatur kann sich normal bewegen und handeln.
    \n

    Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"drei Nussschalen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624993993,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"aSr9MRHtJbYCROmq","name":"Nilbogismus","type":"feat","img":"icons/magic/control/debuff-energy-hold-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Jede Kreatur, die den Nilbog zu verletzen versucht, muss erst einen erfolgreichen Charismarettungswurf gegen SG 12 ablegen, um nicht bis zum Ende ihres nächsten Zugs @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Eine Kreatur, die auf diese Weise bezaubert ist, muss ihre Aktion verwenden, um den Nilbog zu verehren.

    \n

    Der Nilbog kann keine Trefferpunkte zurückerhalten (auch nicht durch magische Heilung), außer durch die Reaktion Umkehr des Schicksals.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"T3Gu48j8ig5rIqAN","name":"Behändes Entkommen","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.fQY4Vo4iSMsWYUWd"}},"system":{"description":{"value":"

    Der Nilbog kann die Rückzug- oder Versteckenaktion in jedem seiner Züge als Bonusaktion ausführen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"v8XKOMU3cSg3UgH6","name":"Narrenzepter","type":"weapon","img":"icons/weapons/staves/staff-animal-skull-bull.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff"},"core":{"sourceId":"Compendium.dnd5e.items.g2dWN7PQiMRYWzyk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 ([[/r 1D6 + 2]]) Wuchtschaden.

    \n
    \n

    Der Nilbog greift mit seinem Zepter an.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"uBugfEBjtenDmw7Q","name":"Kurzbogen","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow"},"core":{"sourceId":"Compendium.dnd5e.items.GJv6WkD7D2J6rP6M"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
    \n

    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    \n
    \n

    Der Nilbog greift mit dem Kurzbogen an.

    ","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"DXWGpFhqAJO1DmF1","name":"Umkehr des Schicksals","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"

    Wenn eine andere Kreatur dem Nilbog Schaden zufügt, verringert der Nilbog den Schaden auf 0 und erhält [[/r 1d6]] Trefferpunkte zurück.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.meBwfa7hIg6mu0ky"}},"_id":"xfGplczNDxG0SZVm","system":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":15,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":7,"min":0,"max":7,"temp":null,"tempmax":null,"formula":"2d6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"
    \n

    Als Maglubiyet die Goblingötter unterwarf, ließ er nur Khurgorbaeyag am Leben, damit die Goblins unter der Kute des brutalen Aufsehers fügsam bleiben würden. Doch zu ihrem Pantheon gehörte auch ein Tricksergott, der entschlossen war, als Letzter zu lachen. Auch wenn seine Essenz von Maglubiyet zerschmettert wurde, überlebte der Gott in zersplitterter Form als Geist der Besessenheit. Bilden Goblinoide eine Heerschar, nimmt er Gestalt an, um in ihren Reihen für Chaos zu Sorgen, wenn man ihn nicht besänftigt. Goblins besitzen keinen Namen für diese Gottheit und wagen es nicht, ihr einen zu geben, damit Maglubiyet ihn nicht nutzen kann, um den Gott zu fangen und zu zermalmen. Sie nennen den Geist und den Goblin, von dem er Besitz ergreift, einen Nilbog (\"Goblin\" rückwärts), und sie erfreuen sich an der Furcht, die er unter den Grottenschraten und Hobgoblins in der Heerschar verbreitet.

    \n

    Rache der Goblins. Wenn Goblinoide eine Heerschar bilden, besteht die Chance, dass ein Goblin zu einem besessenen Nilbog wird, besonders wenn er von seinem Vorgesetzten misshandelt wurde. Diese Besessenheit verwandelt den Goblin in eine scherzende, verspielte Kreatur, die keine Strafen fürchtet. Sie besitzt eine eigenartige Fähigkeit, andere dazu zu bringen, das Gegenteil von dem zu tun, was sie eigentlich wollten. Einen Nilbog anzugreifen, ist schlichtweg dumm, und ihn zu töten, lässt den Geist nur von einem anderen Goblin Besitz ergreifen. Man kann einen Nilbog nur daran hindern, Chaos zu stiften, indem man ihn gut behandelt, respektiert und preist.

    \n

    Nichts zum Lachen. Das mögliche Erscheinen eines Nilbogs hat dazu geführt, dass jede Heerschar mindestens einen Goblin zum Hofnarren ernennt. Dieser Narr unterliegt keinen Beschränkungen, er darf überall hingehen, wo er will, und tun und lassen, was er möchte. Die Position ist unter Goblins heiß begehrt, denn selbst wenn der Narr offensichtlich kein Nilbog ist, dulden Hobgoblins und Grottenschrate sein chaotisches Verhalten.

    \n

     

    \n
    \n
    \n
    \n

    Nilbogismus

    \n

    Ein Nilbog ist ein unsichtbarer Geist, der nur von Goblins Besitz ergreift. Ohne Wirt hat der Geist eine Flugbewegungsrate von 9m und kann weder sprechen noch angegriffen werden. Als einzige Möglichkeit darf er versuchen, einen Goblin innerhalb von 1,50m in Besitz zu nehmen.

    \n

    Das Ziel muss einen erfolgreichen Charismarettungswurf gegen SG 15 ablegen, um dem Versuch zu widerstehen. Solange der Goblin von dem Geist besessen ist, wird seine Gesinnung chaotisch-böse, sein Charisma steigt auf 15 (außer er war bereits höher) und er erhält die Nilbog-Merkmale Angeborenes Zauberwirken und Nilbogismus sowie die Reaktion Umkehr des Schicksals. Ist der Rettungswurf erfolgreich, kann der Geist den Goblin für 24 Stunden nicht in Besitz nehmen. Stirbt der Wirt oder endet die Besessenheit durch einen Zauber wie @Compendium[SharedData_global.Zauber.ehOnXin4m3ksg2gn]{Weihen}, @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis} oder @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse}, sucht sich der Geist ein anderes Ziel, das er übernehmen kann. Der Geist kann seinen Wirt jederzeit verlassen, aber er wird es nur freiwillig tun, wenn er weiß, dass ein anderer potenzieller Wirt in der Nähe ist. Der Goblin ohne den Nilbog Geist erhält wieder seine normalen Spielwerte und verliert die Merkmale, die er ducht die Besessenheit erlangt hat.

    \n
    \n
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    \n

    Irrlichter sind bösartige, zarte Lichtkugeln, die einsame Orte und Schlachtfelder heimsuchen. Sie sind von einem dunklen Schicksal oder dunkler Magie dazu gezwungen, sich von Angst und Verzweiflung zu ernähren.

    \n

    Hoffnung und Verderben. Irrlichter sehen aus wie auf und ab hüpfende Laternenlichter, doch können sie sich auch dazu entscheiden, die Farbe zu wechseln oder vollständig unsichtbar zu werden. Wenn sie ihr Licht anwerfen, vermitteln Irrlichter etwas Hoffnung, da sie Kreaturen, die ihnen folgen, den Schein von Sicherheit geben.

    \n

    Irrlichter treiben arglose Kreaturen in Treibsandgruben, Behausungen von Monstern und zu anderen gefährlichen Orten, damit sie sich vom Leid ihrer Beute nähren und sich an ihren Todesschreien erfreuen können. Ein böses Wesen, das einem Irrlicht zum Opfer fällt, könnte selbst zum Irrlicht werden. Sein elender Geist verdichtet sich wie eine flackernde Flamme über einem leblosen Leichnam.

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    Von Verzweiflung verzehrt. Irrlichter sind die Seelen von bösen Wesen, die in Qual oder Elend sterben, während sie durch verlassene Orte ziehen, die von mächtiger Magie erfüllt sind. Sie gedeihen in sumpfigen Mooren und knochenübersäten Schlachtfelden, wo das erdrückende Gewicht des Leides sogar noch weiter herab drückt als der tief hängende Nebel. Irrlichter sind an diesen trostlosen Orten der verlorenen Hoffnung und der Erinnerung gefangen und locken andere Kreaturen in ein düsteres Schicksal, um sich an ihrem Leid zu laben.

    \n

    Diener des Bösen. Irrlichter sprechen selten, doch wenn sie es tun, klingen ihre Stimmen wie ein schwaches oder weit entferntes Flüstern. In der elenden Domäne, die sie heimsuchen, gehen Irrlichter manchmal symbolische Beziehungen mit ihren bösartigen Nachbarn ein. Vetteln, Oni, schwarze Drachen und böse Kultisten arbeiten mit Irrlichtern zusammen, um Kreaturen in Hinterhalte zu locken. Währen ihre bösen Verbündeten Kreaturen umzingeln und abschlachten, schweben die Irrlichter über ihnen, trinken die Agonie des letzten Atemzugs und erfreuen sich an dem Gefühl, wenn das Licht des Lebens in den Augen der Kreatur erlischt.

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    Untote Natur. Ein Irrlicht braucht keine Luft, keine Nahrung, kein Wasser und keinen Schlaf.

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    Das Irrlicht und sein Licht werden auf magische Weise unsichtbar, bis es angreift oder Leben verzehren nutzt oder seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren).

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    Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D8) Blitzschaden.

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    Das Irrlicht greift mit seinem Schock-Angriff an.

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    In jedem seiner Züge kann der Spion eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

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    Einmal pro Zug verursacht der Spion zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des Spions aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} ist und der Spion keinen Nachteil auf den Angriffswurf hat.

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    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    \n
    \n

    Die Kreatur greift mit dem Kurzschwert an.

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    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 9/36m, ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    \n
    \n

    Der Spion greift mit seiner Handarmbrust an.

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    Der Druide ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Er hat die folgenden Druidenzauber vorbereitet:

    \n

    Zaubertricks (beliebig oft):  @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

    \n

    1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}, @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

    \n

    2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WK6SZhS9lsK2xr1o","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

    \n

     

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

    \n

    - Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

    \n

    - Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

    \n

    - Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624713433,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Fny9TRSHDliEwREx","name":"Flammen erzeugen","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Flammen erzeugen"},"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine flackernde Flamme erscheint in deiner Hand. Diese bleibt für die Wirkungsdauer bestehen und beschädigt weder dich noch deine Ausrüstung. Sie strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus. Der Zauber endet, wenn du ihn als Aktion aufhebst oder noch einmal wirkst.

    \n

    Du kannst mit der Flamme auch angreifen, dies beendet jedoch den Zauber. Bei Wirken des Zaubers oder als Aktion in einem späteren Zug kannst du die Flamme auf eine Kreatur innerhalb von 9m werfen. Führe einen Fernkampf-Zauberangriff aus. Bei einem Treffer erleidet das Ziel 1d8 Feuerschaden.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17 Stufe (4d8).

    ","chat":"","unidentified":""},"source":"SHB S. 230 (PHB S. 269)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624717309,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"w8WXsS8hxmQ8QBlH","name":"Shillelagh","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

    ","chat":"","unidentified":""},"source":"SHB S. 265 (SHB S. 265 (PHB S. 275))","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, vierblättriges Kleeblatt und eine Keule oder ein Kampfstab","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624721326,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"YoPaW34F7MNYg1cr","name":"Donnerwoge","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thunderwave"},"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine Woge aus donnernder Kraft geht von dir aus. Jede Kreatur in einem Würfel mit 4,50m Kantenlänge muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2d8 Schallschaden und wird 3m von dir weggestoßen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und wird nicht weggestoßen.

    \n

    Nicht gesicherte oder befestigte Gegenstände, die sich vollständig innerhalb des Wirkungsbereichs befinden, werden automatisch 3m von dir weggestoßen. Der Zauber erzeugt ein donnerndes Dröhnen, das bis in 90m Entfernung hörbar ist.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8

    ","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624724972,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"EnCKR0O9axWHky9V","name":"Lange Schritte","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longstrider"},"core":{"sourceId":"Compendium.dnd5e.spells.B0pnIcc52O6G8hi8"}},"system":{"description":{"value":"

    Du berührst eine Kreatur. Die Bewegungsrate des Ziels erhöht sich um 3m, bis der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

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    Für die Wirkungsdauer erhältst du die Fähigkeit, Tiere zu verstehen und verbal mit ihnen zu kommunizieren. Das Wissen und das Bewusstsein vieler Tiere wird durch ihren Intelligenzwert beschränkt, sie sind jedoch immer in der Lage, Informationen über nahe Orte und Monster zu übermitteln sowie über das, was sie wahrnehmen können oder innerhalb des letzten Tages wahrgenommen haben. Nach Maßgabe des SL könntest du ein Tier auch überzeugen, dir einen kleinen Gefallen zu erweisen

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    Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

    \n

    Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    \n

    Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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    Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

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    Durch diesen Zauber kannst du ein Tier eine Nachricht überbringen lassen. Wähle ein sehr kleines Tier in Reichweite, das du sehen kannst, wie ein Eichhörnchen, einen Blauhäher oder eine Fledermaus. Bestimme einen Ort, den du schon einmal besucht haben musst, sowie einen Empfänger, der einer allgemeinen Beschreibung entspricht, wie \"ein Mann oder eine Frau in einer Uniform der Stadtgarde\" oder \"ein rothaariger Zwerg mit einem spitzen Hut\". Anschließend sprichst du eine Botschaft von bis zu 25 Wörtern. Das Tier reist für die Wirkungsdauer des Zaubers in Richtung des gewählten Ortes, wobei ein fliegender Bote pro 24 Stunden 75 km zurücklegt, ein anderes Tier hingegen nur 40 km. Trifft das Tier am Zielort ein, überbringt es die Botschaft an die Kreatur, die du beschrieben hast, indem es magisch deine gesprochene Nachricht wiederholt. Der Bote überbringt die Nachricht nur einer Kreatur, die genau deiner Beschreibung entspricht. Wenn das Tier sein Ziel nicht erreicht, ehe der Zauber endet, geht die Botschaft verloren, und es kehrt an den Ort zurück, an dem du den Zauber gewirkt hast.
    Auf höheren Graden:Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer des Zaubers um 48 Stunden für jeden Grad über den 2. hinaus.

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    Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

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    Druiden leben in Wäldern und anderen abgelegenen Orten der Wildnis, wo sie die natürliche Welt vor Monstern und dem Heranrücken der Zivilisation schützen. Einige sind Stammesschamanen, die die Kranken heilen, zu Tiergeistern beten und spirituelle Führungen leisten.

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    Solange sich {Kreatur} im Sonnenlicht befindet, ist sie im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

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    Die {Kreatur} hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

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    {Kreatur} berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

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    \n

    {Kreatur} berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

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    3/Tag

    Yarnspinner braucht 1 Minute, um eine der folgenden Strukturen aus Netzen herzustellen:

    • Eine 7,5cm dicke, undurchsichtige Wand aus Netzen, die aus bis zu drei Würfeln mit je 3m Seitenlänge besteht, von denen jeder an mindestens zwei Seiten durch andere Wände oder Oberflächen verankert sein muss. Jeder Abschnitt hat RK 12, 20 Trefferpunkte, Verwundbarkeit gegen Feuerschaden und Immunität gegen Hieb-, Gift- und psychischen Schaden.

    • Eine Hütte, die klein genug ist, um in einen Würfel mit 3m Kantenlänge zu passen. Die Hütte verfügt über eine verschließbare Tür und ein bequemes Bett aus Netzen, das für eine winzige, kleine oder mittlere Kreatur geeignet ist.

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    Der Geist kann 18m in die Ätherebene blicken, wenn er sich auf der Materiellen Ebene befindet, und andersherum.

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    Der Würfel bewegt sich bis zu seiner Bewegungsrate weit. Während er dies tut, kann er die Bereiche von großen oder kleineren Kreaturen betreten. Wenn der Würfel den Bereich einer Kreatur betritt, muss diese einen Geschicklichkeitsrettungswurf gegen SG 12 ablegen.

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    Alle Kreaturen im Umkreis von 9m um {Kreatur}, welche die Worte hören können, müssen einen SG Weisheitsrettungswurf bestehen oder werden für 1 Stunde vergiftet. Eine betroffene Kreatur kann den Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf einer Kreatur erfolgreich ist, ist die Kreatur für die nächsten 24 Stunden immun gegen die berauschenden Worte.

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    Das Schaukelpferd stößt das Ziel mit seinem Kopf.

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    Der Flumph kann den Inhalt jeglicher telepathischer Kommunikation wahrnehmen, die im Umkreis von 18 Metern stattfindet, und kann nicht von Kreaturen überrascht werden, die jedwede Form von Telepathie besitzen.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

    {Kreatur} greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} zu werden.

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    {Kreatur} nutzt seine halbe Bewegungsrate und verwendet die Aktion Verstecken.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504464788,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"FVH1zHwn0PuNUSIn","name":"Magische Waffen","type":"feat","img":"modules/SharedData_global/icons/spells/enchant-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Nhhk9LYwPiqJ1znh"}},"system":{"description":{"value":"

    Die Waffenangriffe der {Kreatur} sind magisch.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504502070,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GBumV9UkbNu5xolg","name":"Antimagische Empfindlichkeit","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antimagic Susceptibility"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.KMQAgNxBCAHrd2JU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Teppich wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wenn er sich im Bereich eines @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feldes} aufhält. Wenn der Teppich Ziel von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} wird, muss er einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} zu werden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665773434999,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GFZC4UBAiwZSAtNx","name":"Summen","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"

    Wenn {Kreatur} mit den Flügeln schlägt, gibt sie ein lautes Summen von sich, das bis zu 36m weit zu hören ist.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hBwaPUjfCxlh1cWZ"}}} -{"_id":"GYBZghZxre5FF4cw","name":"Flüchtig","type":"feat","img":"icons/magic/light/projectile-smoke-pink.webp","data":{"description":{"value":"

    {Kreatur} kann nichts tragen oder in der Hand halten.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.wgLfMQ7q7637KP4O"}}} -{"_id":"GnrJAFLAWxuicz0h","name":"Verschlucken","type":"feat","img":"modules/SharedData_global/icons/skills/blood_07.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.nft8MpZcuIb1UxcV"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    {Kreatur} führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die er @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb {Kreatur} kommen und erleidet 2D4 Säureschaden zu Beginn jedes Zugs des Froschs.

    {Kreatur}  kann nur eine Kreatur auf einmal verschlucken.

    Wenn {Kreatur} stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Ziel durch {Kreatur} gepackt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266940516,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"HR1LYn6DlYOPdLvP","name":"Göttliche Eminenz","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","data":{"description":{"value":"

    Als Bonusaktion kann {Kreatur} einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn {Kreatur} einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.EM8dhRVlmCL4p39x"}}} -{"name":"Glutodem","type":"feat","system":{"description":{"value":"

    6 Aufladungen

    Der Mephit atmet glühende Asche in einem Kegel von 4,5m aus. Alle Kreaturen in diesem Bereich müssen einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende des nächsten Zugs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} zu werden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"quickOther":{"context":""},"quickSave":{"value":true},"quickTemplate":{"value":true}},"core":{"sourceId":"Actor.EeEBjyoqvQCVsKl2.Item.wGUFlM456baDqOX0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276506211,"modifiedTime":1683276693170,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"HdmLvdQ3VxjjBaib"} -{"_id":"HrOGo5BTEtiDaEJk","name":"Greifwurzel","type":"weapon","img":"icons/magic/nature/root-vine-fire-entangled-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.SHzzoBpJLkDOAb0d"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf zum Entkommen SG15).

     

    Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die {Kreatur} nicht, beendet aber den Haltegriff.

    {Kreatur} versucht das Ziel mit ihren Wurzeln zu packen.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266389563,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schrecklicher Schrei","type":"feat","system":{"description":{"value":"

    1/Tag

    Der Geist stößt einen Schrei aus. Jede Kreatur in einem Umkreis von neun Metern muss einen erfolgreichen Rettungswurf auf Weisheit gegen deinen Zauberrettungswurf-SG ablegen. Andernfalls ist sie eine Minute lang von dem Geist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Die verängstigte Kreatur kann den Rettungswurf am Ende jedes ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"quickOther":{"context":""},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Actor.zlqBNf6GonfRSK1U.Item.tv3ETt0hcfuaulmQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673283894626,"modifiedTime":1673284499173,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"I96tt5uIv5DfY7Go"} -{"name":"Anfällig für den Zustand liegend","type":"feat","img":"modules/SharedData_global/icons/spells/rip-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Sg3TWxhK4USgoNmL"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"IPY4RGosns358X1N","system":{"description":{"value":"

    Wenn der Flumph den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} erleidet, wirf einen Würfel. Bei einem ungeraden Ergebniss landet der Flumph kopfüber und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Am Ende eines jeden seiner Züge kann der Flumph einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, wobei er sich bei einem Erfolg wieder umdreht und den Zustand kampfunfähig beendet.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266070824,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Fliegendes Reittier","type":"feat","img":"icons/creatures/birds/songbird-yellow-flying.webp","data":{"description":{"value":"

    Das Schaukelpferd kann als Reittier für eine mittelgroße oder kleinere Kreatur dienen und kann nur fliegen, wenn es beritten ist.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.G2bGP1FVKDjk87Y8"}},"_id":"IfVks3SH1zCc9lWy"} -{"_id":"IyOLZKBaG7LOm3sk","name":"Täuschung","type":"feat","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Ua80bKUcGgGEMU96"}},"system":{"description":{"value":"

    {Kreatur} projiziert eine magische Illusion, die sie aus der Nähe ihrer tatsächlichen Position stehenzulassen scheint. Aus diesem Grund haben Angriffswürfe gegen die Bestie einen Nachteil. Wenn die von einem Angriff getroffen wird, wird dieses Merkmal bis zum Ende ihres nächsten Zuges unterbrochen. Dieses Merkmal wird auch unterbrochen, wenn die {Kreatur} @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist oder eine Bewegungsrate von 0 besitzt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266703606,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ersticken","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}},"core":{"sourceId":"Item.WUfkrcLy3oasDyjw"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"IytITpUbFgKey0oz","system":{"description":{"value":"

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, eine mittelgroße oder kleinere Kreatur. Treffer: Die Kreatur wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 13).

    Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und in Gefahr zu @UUID[Compendium.SharedData_global.Regelwerk.iHx0fSr83Wsshzyr.JournalEntryPage.aoX8x0XeipvL3Qky]{ersticken}, und der Teppich kann kein weiteres Ziel umschlingen. Außerdem erleidet das Ziel zu Beginn eines jeden seiner Züge 10 ([[/r 2d6 + 3]]) Wuchtschaden.

    Bei einem Treffer wird das Ziel vom Teppich gepackt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665773583108,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Inbesitznahme","type":"feat","system":{"description":{"value":"

    Aufladung 6

    Ein Humanoider, der sich innerhalb von 1,5m um den Geist befindet und den dieser sehen kann, muss einen Charismarettungswurf gegen SG 13 schaffen, um nicht von dem Geist besessen zu werden; der Geist verschwindet, und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und verliert die Kontrolle über seinen Körper.

    Der Geist kontrolliert jetzt den Körper, nimmt dem Ziel aber nicht sein Bewusstsein. Der Geist kann nicht Ziel von Angriffen, Zaubern oder anderen Effekten werden, außer solchen, die Untote vertreiben, und der behält seine Gesinnung, Intelligenz, Weisheit und Charisma sowie seine Immunität gegen die Zustände @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Er verwendet ansonsten die Spielwerte des besessenen Ziels, erhält aber keinen Zugriffe auf sein Wissen, seine Klassenmerkmale oder Übungsboni.

    Die Inbesitznahme hält an, bis der Körper auf 0 TP fällt, der Geist sie als Bonusaktion beendet, oder der Geist vertrieben oder von einem Effekt wie dem Zauber @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen} ausgetrieben wird. Wenn die Inbesitznahme endet, taucht der Geist in einem nicht besetzten Bereich innerhalb von 1,5 Metern um den Körper auf. Das Ziel ist für 24 Stunden nach Ende der Besessenheit oder einem erfolgreichen Rettungswurf gegen die Inbesitznahme durch den Geist immun.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"img":"modules/SharedData_global/icons/spells/link-spirit-2.jpg","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Actor.jrBXfNjIlxSwBI4l.Item.zHcp1tVIBMSwZCeY"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672150996953,"modifiedTime":1672151486714,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"JAFFqxDknqTpVlAV"} -{"_id":"JE6t10AtjVTYRN9G","name":"Vom Verladen gestählt","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

    {Kreatur} ist bei Stärkewürfen im Vorteil.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.a8NmZOBwUghDDEwQ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} -{"name":"Flamme schleudern","type":"feat","img":"icons/magic/fire/flame-burning-earth-yellow.webp","effects":[],"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"+ Übungsbonus"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Compendium.SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR.Item.Zj4fosxFlgjCP1vG"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Fernkampf-Waffenangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45m, ein Ziel, Treffer: [[/r 2d6 + 3]] + der Feuerschaden des Zaubergrads.

    Wenn das Ziel ein brennbares Objekt ist, das nicht getragen oder gehalten wird, fängt es Feuer.

     

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"-5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + 3 + 6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673285103558,"modifiedTime":1673285577523,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"JLIk3Q0OPHUqkLOs"} -{"_id":"Jb4ZjGg2AGWt8Ye8","name":"Schattenverschmelzung","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.iac8KlD6OYtns1D8"}},"system":{"description":{"value":"

    Solange sich {Kreatur} in dämmrigen Licht oder Dunkelheit befindet, kann sie eine Bonusaktion verwenden, um mit allem, was sie trägt oder hält, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} zu werden. Die Unsichtbarkeit hält an, bis {Kreatur} sie als Bonusaktion beendet, bis sie angreift, sich in hellem Licht befindet oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wird.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266616392,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"K5afinc0cnVtbydk","name":"Faust","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Vi0Rqz8P9SkbRQAj"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 ([[/r 1d6+1]]) Wuchtschaden.

    {Kreatur} greift mit seinen Fäusten an.

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    Die {Kreatur} wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die {Kreatur} trägt oder in der Hand hält, wird mit ihr unsichtbar

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    Der Schatten kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

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    {Kreatur} halbiert den Schaden, den sie durch einen gegen sie gerichteten Angriff erleidet, sofern sie den Angreifer sehen kann.

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    {Kreatur} bringt ihre Umgebung zum Erstarren. Alle Kreaturen im Umkreis von 3 Metern müssen einen Konstitutionsrettungswurf bestehen oder erleiden eine Stufe Erschöpfung.

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    {Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen.

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    \n

    Fernkampf-Waffenangriff: +10 zum TreffenReichweite: 18/54m, ein Ziel. Treffer: 28 ([[/r 4d10+6]]) Wuchtschaden.

    \n
    \n

    [Kreatur] wirft einen Felsbrocken.

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    Wenn {Kreatur} Ziel eines Effekts wird, der es ihr erlaubt, einen Rettungswurf zu machen, um nur halben Schaden zu erleiden, erleidet sie stattdessen bei einem gelungenen Rettungswurf gar keinen Schaden und nur halben Schaden, wenn er misslingt.

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    Der Boggel erschafft eine Ölpfütze, die entweder rutschig oder klebrig ist (Wahl des Boggels). Die Pfütze ist 2,5cm tief und bedeckt den Boden im Bereich des Boggels. Sie gilt als schwieriges Gelände für alle Kreaturen außer Boggels und hält 1 Stunde an.

    Ist das Öl rutschig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erhalten.

    Ist das Öl klebrig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Stärkerettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} zu erhalten. Eine Kreatur kann in ihrem Zug eine Aktion aufwenden, um sich bei einem erfolgreichen Stärkewurf gegen SG 11 aus der klebrigen Pfütze zu lösen, was den Effekt beendet und die Kreatur in den nächsten freien Bereich bewegt.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

    \n
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    {Kreatur} greift mit einem Hieb an.

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    Wenn das Ziel eine riesige oder kleinere Kreatur ist, muss es einen vergleichenden Stärkewurf gegen {Kreatur} schaffen, um nicht 6m in Richtung des Seeogers gezogen zu werden.

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    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

    \n
    \n

    {Kreatur} greift mit seiner Zweihandaxt an.

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    {Kreatur} hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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    Der Fanatiker hat einen Vorteil auf Rettungswürfe gegen den Zustand bezaubert und verängstigt.

    ","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.XFvk6ywwZWTkMmQR"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682765751051,"modifiedTime":1682765751051,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"SZhvzJTCGDrDnqMx"} -{"name":"Umkehr des Schicksals","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","data":{"description":{"value":"

    Wenn eine andere Kreatur dem Nilbog Schaden zufügt, verringert der Nilbog den Schaden auf 0 und erhält [[/r 1d6]] Trefferpunkte zurück.

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    Wenn sich das Mammut mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Aufspießen-Angriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 18 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden. Wenn das Ziel liegt, kann das Mammut als Bonusaktion einen Stampfen-Angriff gegen es ausführen.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/bull-head-horns-glowing.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Actor.IPpTxN5wWH1H39iN.Item.vlLxIu5qE97rGHih"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680891403386,"modifiedTime":1680891851527,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"U1nH3fzznrKDzhuj"} -{"_id":"V7N9bm6xfJnF8Ntj","name":"Haifischtelepathie","type":"feat","img":"icons/creatures/fish/fish-bioluminous-blue.webp","data":{"description":{"value":"

    {Kreatur} kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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    Wenn der Quadron stirbt, zerfällt sein Körper zu Staub. Seine Waffen und alles, was er trug, bleiben zurück.

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    4-6 Aufladungen

    Die Puppe kichert, während sie 1-2 Kreaturen anvisiert, die sie im Umkreis von 9 Metern sehen kann. Jedes Ziel, das das Kichern der Puppe hören kann, muss einen Weisheitsrettungswurf gegen SG 11 ablegen, der automatisch gelingt, wenn es eine Intelligenz von 4 oder weniger besitzt. Bei einem misslungenen Rettungswurf erleidet die Kreatur 5 ([[/r 2d4]]) psychischen Schaden und ist 1 Minute lang @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}, während sie von einem Lachanfall überwältigt wird. Am Ende jeder ihrer Runden kann die Kreatur den Rettungswurf wiederholen, wobei sie bei einem Erfolg den Effekt auf sich selbst beendet. Eine Kreatur, der dieser Rettungswurf gelingt, ist für 24 Stunden immun gegen das Kichern der Puppe.

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    Fernkampf-Waffenangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45m, ein Ziel, Treffer: [[/r 2d4 + 3]] + der nekrotische Schaden des Zaubergrads.

     

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    {Kreatur} gibt helles Licht in einem Radius zwischen 1,5 und 6m ab, und schwaches Licht in einem zusätzlichen Radius gleich dem gewählten Radius. Das Irrlicht kann den Radius als Bonusaktion anpassen.

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    Eine Aura magischer Dunkelheit mit 4,5m Radius breitet sich um {Kreatur} aus, bewegt sich mit ihm und breitet sich um Ecken aus.

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    Die Dunkelheit hält bis zu 10 Minuten an, solange {Kreatur} sich darauf konzentriert (als würde er sich auf einen Zauber konzentrieren). Dunkelsicht kann diese Dunkelheit nicht durchdringen und natürliches Licht kann sie nicht erhellen. Wenn sich die Dunkelheit mit einem Bereich aus Licht überschneidet, der mit einem Zauber des 2.Grades oder darunter erschaffen wird, wird der Zauber, der Licht erschaffen hat, gebannt.

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    {Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör zusammenhängen.

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    Eine Nahkampfwaffe fügt dem Ziel einen zusätzlichen Würfel Schaden zu (Grundlage ist der Würfel, mit dem der Schaden der Waffe bestimmt wird), wenn {Kreatur} mit ihr trifft (im Angriff inbegriffen).

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    Jede Kreatur in einem Kegel von 4,5m, der vom Flumph ausgeht, muss einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht von einer übelriechenden Flüssigkeit bedeckt zu werden. Eine so überzogene Kreatur gibt für 1D4 Stunden einen schrecklichen Gestank ab. Die Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange der Gestank anhält, und andere Kreaturen sind @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange sie sich im Umkreis von 1,5m um die Kreatur befinden.

    Eine Kreatur kann den Gestank entfernen, indem sie eine kurze Rast verwendet, um in Alkohol, Wasser oder Essig zu baden.

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    Wenn {Kreatur} eine Kreatur überrascht und sie in der ersten Kampfrunde mit einem Angriff trifft, dann erleidet das Ziel zusätzlich 7 (2d6) Schaden durch den Angriff.

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    Selbst wenn {Kreatur} deutlich sichtbar ist, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 15 notwendig, um den Würfel zu bemerken, wenn er sich nicht bewegt oder angegriffen hat. Eine Kreatur, die versucht, den Bereich der {Kreatur} zu betreten, solange sie sich des Würfels nicht bewusst ist, wird vom Würfel überrascht.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 13 ([[/r 3d6+3]]) Wuchtschaden.

    Wenn das Ziel mittelgroß oder kleiner ist, wird es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 10) und 1,5m in Richtung des Wassergeistes gezogen. Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, der Wassergeist versucht es zu ertränken, und der Wassergeist kann kein anderes Ziel umschlingen.

     

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    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 14 ([[/r 2d8+5]]) Hiebschaden.

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    \n

    Die {Kreatur} greift mit ihren Krallen an.

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    Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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    Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

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    Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

     

    Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}.

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    Als Bonusaktion kann der Boggel einen unsichtbaren und unbeweglichen Dimensionsriss innerhalb einer Öffnung oder eines Rahmens erschaffen, der auf keiner Seite länger als 3m sein darf. Er muss den Bereich sehen können und sich innerhalb von 1,5m zu ihm befinden. Der Dimensionsriss überbrückt die Entfernung zwischen dem Bereich und jedem Punkt innerhalb von 9m, den der Boggel sehen oder mit Entfernung und Richtung beschreiben kann (so wie \"9 Meter gerade aus nach oben\"). Solange er sich neben dem Riss aufhält, kann der Boggel durch ihn hindurch sehen und wird behandelt, als würde er sich neben dem Zielort befinden. Alles, was er durch den Riss hindurchsteckt (auch Teile seines Körpers), kommt am Zielort hervor. Der Riss hält bis zum Ende des nächsten Zugs des Boggels an, und nur er kann ihn verwenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"space"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683413948979,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} -{"name":"Blutphobie","type":"feat","system":{"description":{"value":"

    Die Rotkappe hat einen Nachteil bei Angriffswürfen gegen Ziele, welche nicht mehr alle Trefferpunkte besitzen im Umkreis von 1,5 Meter um sie herum.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cover":null},"img":"icons/skills/wounds/blood-spurt-spray-red.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Actor.nIrgW3cp7rKuyo0G.Item.TUAoPirtVlyoE2nw"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.287","createdTime":1665426415247,"modifiedTime":1665426638622,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"dYHYYD0WGhRDCoNt"} -{"_id":"dpIsvz5kxXL4f4Zy","name":"Bösartige Sichel","type":"weapon","img":"icons/skills/melee/strike-blade-blood-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D4 + 4) Hiebschaden.

    \n
    \n

    {Kreatur} greift mit ihrer Sichel an.

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    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 ([[/r 4d6 + 3]]) nekrotischer Schaden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6+@mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"img":"modules/SharedData_global/icons/skills/fire_12.jpg","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Actor.jrBXfNjIlxSwBI4l.Item.DDy9d41lM1PIhI12"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672150375324,"modifiedTime":1672150495570,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"eDXKJdWpTs3Pq2iE"} -{"_id":"eWPnoQAJYVVoh2Lq","name":"Krallen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 8 (2d6 + 1) Hiebschaden.

    \n
    \n

    Die {Kreatur} greift mit ihren Krallen an.

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    \n

    5-6 Aufladungen

    \n
    \n

    {Kreatur} atmet ein Wölkchen Euphorie verursachendes Gas auf eine Kreatur innerhalb von 1,5m aus. Das Ziel muss einen Weisheitsrettungswurf gegen SG 11 schaffen, sonst kann es für 1 Minute keine Reaktionen verwenden und muss zu Beginn eines jeden Zuges 1D6 würfeln, um sein Verhalten während dieses Zuges zu bestimmen.

    \n

    1-4. Das Ziel führt keine Aktion oder Bonusaktion aus und verwendet seine gesamte Bewegung, um sich in eine zufällig bestimmte Richtung zu bewegen.

    \n

    4-6. Das Ziel bewegt sich nicht, kann aber in diesem Zug nichts machen außer einen Weisheitsrettungswurf gegen SG 11; bei einem Erfolg wird der Effekt beendet.

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    Der Boggel scheidet nicht entzündliches Öl aus seinen Poren aus. Dabei entscheidet er, ob es rutschig oder klebrig sein soll. Als Bonusaktion kann er das Öl auf seiner Haut die Konsistenz wechseln lassen (von der einen in die andere).

    \n
      \n
    • Rutschiges Öl. Solange der Boggel von rutschigem Öl bedeckt ist, ist er im Vorteil bei Würfen auf Geschicklichkeit (Akrobatik), um Fesseln zu entkommen, sich durch enge Löcher zu quetschen und Haltegriffe zu beenden.
    • \n
    • Klebriges Öl. Solange der Boggel von klebrigem Öl bedeckt ist, ist er im Vorteil bei Würfen auf Stärke (Athletik), um andere zu packen, sowie allen anderen Attributswürfen, die er ablegt, um sich an einer Kreatur, einer Oberfläche oder einem Gegenstand festzuhalten. Der Boggel kann auch schwierige Oberflächen erklimmen uns sogar kopfüber an Decken hängen, ohne einen Attributswurf machen zu müssen.
    • \n
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    {Kreatur} hält eine laute Kundgebung ab. Jeder Bullywug in einem Umkreis von 18m um ihn, der die Verlautbarung hören kann, hat einen Vorteil auf seinen nächsten Angriffswurf.

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    Bei Haltegriffen zählt {Kreatur} als mittelgroße Kreatur. Außerdem ist sie durch schwere Waffen bei ihren Angriffswürfen nicht im Nachteil.

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    Wenn {Kreatur} fliegt und sich im Sturzflug in gerader Linie mindestens 9m auf ein Ziel zu bewegt und dann mit einen Nahkampf-Waffenangriff trifft, dann verursacht der Angriff zusätzliche 2d8 Schaden beim Ziel

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    \n

    Nahkampf-Waffenangriff: +0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 10 [[/r4d4]] Wuchtschaden, oder 5 [[/r2d4]] Wuchtschaden, wenn der Schwarm die Hälfte oder weniger Trefferpunkte besitzt.

    \n
    \n

    Die Campestri geben dem Ziel eine Kopfnuss.

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    Die {Kreatur} führt zwei Angriffe aus. Diese Angriffe können vom selben Typ oder unterschiedlichen Aktionen bestehen

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    Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

    \n

    Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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    Der Würfel nimmt seinen vollständigen Bereich ein. Andere Kreaturen können den Bereich zwar betreten, doch eine Kreatur, die dies tut, wird Ziel des Umschlingens des Würfels und hat einen Nachteil auf den Rettungswurf. Kreaturen im Inneren des Würfels sind sichtbar, haben aber vollständige Deckung. Eine Kreatur innerhalb von 1,5m um den Würfel kann eine Aktion ausführen, um eine Kreatur oder einen Gegenstand aus dem Würfel zu ziehen. Dafür ist ein erfolgreicher Stärkewurf gegen SG 12 notwendig, und die Kreatur, die den Versuch unternimmt, erleidet 3D6 Säureschaden. Der Würfel kann nur eine große Kreatur oder bis zu vier mittelgroße oder kleinere Kreaturen in sich haben.

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    Der Dieb zielt auf eine betäubte Kreatur, die er im Umkreis von 1,5 Metern sehen kann, und stiehlt einen Gegenstand, der höchstens 10 Pfund wiegt, von dieser Kreatur. Was auch immer er stiehlt, verschwindet und taucht im Raum der Hexe wieder auf, der der Dieb verpflichtet ist.

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    \n

    Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

    \n
    \n

    {Kreatur} greift mit seinem leichten Hammer an.

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    {Kreatur} belebt auf magische Weise bis zu zwei Felsbrocken innerhalb von 18m, die er sehen kann. Ein Felsbrocken hat die gleichen Spielwerte wie ein Galeb Duhr, nur dass er Intelligenz und Charisma von 1 hat und nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden kann. Er besitzt auch nicht diese Aktionsoption. Ein Felsbrocken bleibt so lange belebt, wie der Galeb Duhr die Konzentration aufrechterhält (als würde er sich auf einen Zauber konzentrieren), bis zu 1 Minute.

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    \n

    Nahkampf- oder Fernkampf-Zauberangriff: +6 zum Treffen, Reichweite 1.5m oder 18m, ein Ziel. Treffer: 17 ([[/r 4D6 + 6]]) Psychischer Schaden.

    \n

    Wenn es sich bei dem Ziel um eine große oder kleinere Kreatur handelt, bewegt Endelyn sie bis zu 3 Meter telekinetisch in eine Richtung.

    \n
    \n

    Endelyn greift mit ihrer Peitsche an.

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    {Kreatur} wirkt einen Zaubertrick

    \n

     

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    \n

    Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

    \n
    \n

    Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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    {Kreatur} hat einen Vorteil auf Geschicklichkeits- und Stärkerettungswürfe gegen Effekte, durch die sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} erleiden würde.

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    Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite: 1,5 m, Eine Kreatur. Treffer: 10 ([[/r 3d6]]) nekrotischer Schaden.

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    \n

    Aufladung 5-6

    \n
    \n

    Der Drache atmet in einem Kegel von 4,5m Länge giftiges Gas aus. Alle Kreaturen im Kegel müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen. Bei einem misslungenem Rettungswurf erleiden sie 21 ([[/r 6D6]]) Giftschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.

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    Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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    Der Minotaurus erinnert sich perfekt an jeden Weg, den er zurückgelegt hat.

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    Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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    Wenn eine Kreatur, die der Goblin sehen kann, ihn mit einem Angriff trifft, kann er einen anderen Goblin im Umkreis von 1,5m um sich auswählen. Die beiden Goblins tauschen ihren Platz und der ausgewählte Goblin wird Ziel des Angriffs.

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    {Kreatur} kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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    \n

    Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D8) Blitzschaden.

    \n
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    {Kreatur} greift mit seinem Schock-Angriff an.

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    1.Grad (4 Plätze): 

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    2.Grad (3 Plätze): 

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    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"img":"icons/creatures/abilities/paw-glowing-yellow.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"quickOther":{"context":""},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Actor.IPpTxN5wWH1H39iN.Item.XYy9acy1jGyt3fx2"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680891743530,"modifiedTime":1680891850390,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"q2DTqAvR1Z9SU8wg"} -{"name":"Verstrickende Ranken","type":"feat","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.SwfC7TWx5w32NyQD"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"qJSIwUIk7TKrSKy2","system":{"description":{"value":"

    Die Mörderranke kann normale Ranken und Wurzeln auf dem Boden in einem Quadrat mit 4,50m Seitenlänge innerhalb von 9m um sich beleben. Diese Pflanze verwandelt den Boden in diesem Bereich in schwieriges Gelände. Eine Kreatur, die in diesem Bereich ist, wenn der Effekt beginnt, muss einen Stärkerettungswurf gegen SG 13 schaffen, um nicht von den greifenden Ranken und Wurzeln @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann ihre Aktion verwenden, um einen Wurf auf Stärke (Athletik) gegen SG 13 abzulegen. Bei einem erfolgreichen Wurf befreit sie sich. Der Effekt endet nach 1 Minute, wenn die Mörderranke stirbt oder wenn sie Verstrickende Ranken erneut einsetzt.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"square"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"Ziel wird festgesetzt","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266968664,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rY1YvopFHZuNkCHz","name":"Brennende Erleuchtung","type":"feat","img":"icons/magic/light/beam-explosion-orange.webp","data":{"description":{"value":"

    Als Bonusaktion kann sich {Kreatur} in Brand stecken oder seine Flammen löschen. Solange er brennt, gibt der {Kreatur} in einem Radius von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht ab.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":6,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.3GbyWWFQR5ybcbGR"}}} -{"name":"Regeneration","type":"feat","img":"icons/magic/life/cross-beam-green.webp","data":{"description":{"value":"

    Das Skelett erhält zu Beginn seines Zuges 5 Trefferpunkte zurück. Wenn das Skelett gleißenden Schaden oder einen kritischen Treffer erleidet, funktioniert diese Eigenschaft zu Beginn des nächsten Zuges des Skeletts nicht mehr. Das Skelett stirbt nur, wenn es seinen Zug mit 0 Trefferpunkten beginnt und sich nicht regeneriert.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":[],"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.MEd1oJeer6d6ELNw"}},"_id":"raLp4hnf2OmcFZLZ"} -{"_id":"rbWcxNWnreE0uTJI","name":"Haftend","type":"feat","img":"icons/skills/targeting/target-strike-gray.webp","data":{"description":{"value":"

    {Kreatur} bleibt an allem haften, was ihn berührt. Eine riesige oder kleinere Kreatur, die am {Kreatur} haftet, wird auch von ihm gepackt (SG zum Entkommen 13). Attributswürfe, um diesem Haltegriff zu entkommen, erleiden einen Nachteil.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.j1CERYY3evW83JTq"}}} -{"_id":"rm5juxieLFjveYWU","name":"Rückzug","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

    {Kreatur} verwendet die Aktion Rückzug und nutzt seine halbe Bewegungsrate.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjljZjcwNjlmOTU2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"rprw2Ug2GcdU5QpQ","name":"Schlammodem","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.E7XgHYySI9nPMWhA"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    6 Aufladungen

    {Kreatur} rülpst zähflüssigen Schlamm auf eine Kreatur innerhalb von 1,5m. Wenn das Ziel eine mittelgroße oder kleinere Kreatur ist, muss es einen Geschicklichkeitsrettungswurf gegen SG 11 schaffen, um nicht für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} zu werden. Die Kreatur kann den gleichen Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":6,"max":"6","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266637084,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"sizJTk208N4FNKie","name":"Klaue","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 7 (1D8 + 3) Hiebschaden.

    \n
    \n

    {Kreatur} greift mit ihrer Klaue an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"skhoJheMpcqRe2BZ","name":"Ast","type":"weapon","img":"icons/magic/nature/root-vine-coiled-crook.webp","data":{"description":{"value":"
    \n

    Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

    \n
    \n

    {Kreatur} greift mit ihrem Ast an.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.VdyvtkC2xVNEFbny"}}} -{"_id":"sp20mR1fDM6VuzCj","name":"Eiserne Verfolgung","type":"weapon","img":"icons/equipment/feet/boots-plate-steel-grey-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.BKEjui2iT4BH7Z7Z"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    {Kreatur} bewegt sich eine Distanz entsprechend ihrer Bewegungsrate auf eine Kreatur zu, die sie sehen kann, und tritt sie mit ihren Eisenstiefeln. Das Ziel muss einen Geschicklichkeitsrettungswurf gegen SG 14 ablegen, um nicht 3D10+4 Wuchtschaden und den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10+4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665772683732,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Nilbogismus","type":"feat","img":"icons/magic/control/debuff-energy-hold-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}},"core":{"sourceId":"Item.aSr9MRHtJbYCROmq"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"t4jXNMD8AZwHZIp7","system":{"description":{"value":"

    Jede Kreatur, die den Nilbog zu verletzen versucht, muss erst einen erfolgreichen Charismarettungswurf gegen SG 12 ablegen, um nicht bis zum Ende ihres nächsten Zugs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} zu werden. Eine Kreatur, die auf diese Weise bezaubert ist, muss ihre Aktion verwenden, um den Nilbog zu verehren.

    Der Nilbog kann keine Trefferpunkte zurückerhalten (auch nicht durch magische Heilung), außer durch die Reaktion Umkehr des Schicksals.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 6 (2d4+1) Wuchtschaden.

    \n
    \n

    {Kreatur} rammt das Ziel.

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    In jedem seiner Züge kann {Kreatur} eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

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    Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG 6 zum Entkommen) und erleidet 11 ([[/r 2D10]]) Psychischen Schaden zu Beginn jeder ihrer Züge, bis sie sich befreit hat. Die Puppe kann nur eine Kreatur zur selben Zeit packen.

    Die Puppe greift nach dem Ziel.

    Ziel wird bei Treffer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt}.

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    Wenn {Kreatur} mindestens 6m in gerader Linie auf ein Ziel zu rollt und es dann im gleichen Zug mit einem Hieb-Angriff trifft, dann erleidet das Ziel zusätzlich 2D6 Wuchtschaden. Wenn das Ziel eine Kreatur ist, muss es einen Stärkerettungswurf gegen SG 16 schaffen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

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    {Kreatur} fügt Gegenständen und Bauwerken doppelten Schaden zu.

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    \n

    Aufladung nach einer kurzen oder langen Rast

    \n
    \n

    Eine Tintenwolke mit 1,5m Radius breitet sich um den Oktopus aus, wenn er sich unter Wasser befindet. Der Bereich ist für 1 Minute komplett verschleiert, aber eine starke Strömung kann die Tinte zerstreuen. Nachdem der Oktopus die Tinte abgegeben hat, kann er sie Spurt-Aktion als Bonusaktion verwenden.

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    \n

    Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

    \n
    \n

    Der Stärkewert des Ziels sinkt um [[/r 1d4]].

    \n
    \n

    Das Ziel stirbt, wenn seine Stärke auf 0 fällt. Ansonsten hält die Verringerung an, bis das Ziel eine kurze oder lange Rast durchführt. Wenn ein nicht böser Humanoider durch diesen Angriff stirbt, erhebt sich innerhalb von [[/gmr 1d4]] Stunden ein neuer Schatten aus dem Leichnam.

    \n
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    Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 6/12m, ein Ziel. Treffer: 6 ([[/r 1d4 + 4]]) Stichschaden und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{Gepackt (grappled)} (Rettungwurf-SG 13). Bis der Haltegriff endet, kann die Rotkappe keine weitere Kreatur auf diese Weise packen.

    Die Rotkappe wirft ihren Hand-Haken nach dem Ziel.

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    \n

    Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

    \n
    \n

    Die {Kreatur} greift mit ihrer Keule an.

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    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

    \n
    \n

    {Kreatur} greift mit seinen Hufen an.

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    Der Elementar kann sich durch Bereiche, die nur 2,5cm groß sind, bewegen, ohne sich quetschen zu müssen. Eine Kreatur, die den Elementar berührt oder mit einem Nahkampfangriff trifft, solange sie sich innerhalb von 1,5m um ihn befindet, erleidet 5 ([[/r 1d10]]) Feuerschaden. Außerdem kann der Elementar den Bereich einer feindlichen Kreatur betreten und dort anhalten. Das erste Mal, dass er in einem Zug den Bereich einer Kreatur betritt, erleidet diese Kreatur 5 ([[/r 1d10]]) Feuerschaden und gerät in Brand; bis jemand eine Aktion verwendet, um das Feuer zu löschen, erleidet die Kreatur zu Beginn jeden ihrer Züge 5 ([[/r 1d10]]) Feuerschaden.

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    Solange der Teppich eine Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hat, erleidet er selbst nur die Hälfte des Schadens, der ihm zugefügt wird, und die gepackte Kreatur erleidet die andere Hälfte.

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    {Kreatur} hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

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    \n

    Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

    \n

    Sie kann angeboren die folgenden Zauber ohne den Verbrauch von Komponenten wirken:

    \n

    Beliebig oft: Druidenkunst

    \n

    1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

    \n
    \n

    Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

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    {Kreatur} wählt eine Kreatur innerhalb 9m um sich aus, die sie sehen kann. Wenn das Ziel {Kreatur} sehen kann, muss ihm ein Weisheitsrettungswurf gegen SG11 gelingen, um nicht bis zum Ende des nächsten Zuges der {Kreatur} magisch @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu sein. Das verängstigte Ziel ist auch @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt}.

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    \n

    Nahkampf-Waffenangriff:+4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 (1d4 + 2) Wuchschaden + 6 (1d12) nekrotischer Schaden

    \n
    \n

    Die {Kreatur} greift mit ihren Gehstock an.

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    Die magischen Mechanismen in Inneren des Verteidigers stellen [[/r 2d8]] + ÜB Trefferpunkte für sich selbst, ein Konstrukt oder einen Gegenstand innerhalb von 1,5 Metern wieder her.

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    Das Einhorn berührt eine andere Kreatur mit seinem Horn. Das Ziel erhält aus magische Weise 11 ([[/r 2d8+2]]) Trefferpunkte zurück. Außerdem heilt die Berührung alle Krankheiten und neutralisiert alle Gifte, die das Ziel betreffen.

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    \n
    \n

    Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 7 (1W6 + 4) Wuchtschaden plus 3 (1d6) Stichschaden.

    \n
    \n
    \n

    Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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a/packs/Regelwerk.db b/packs/Regelwerk.db deleted file mode 100644 index 69eb8d6..0000000 --- a/packs/Regelwerk.db +++ /dev/null @@ -1,7 +0,0 @@ -{"_id":"7PoNXK0zaREBtWbG","name":"Foundry - Befehle für Modifikatoren","content":"

    # Abilities

    \n

    ** Note: these can also be accessed via `@abil.` shorthand. Example: `@abil.str.value` **

    \n

     

    \n

    @abilities.str.value   

    \n

    @abilities.str.proficient   

    \n

    @abilities.str.mod   

    \n

    @abilities.str.save   

    \n

    @abilities.str.prof   

    \n

    @abilities.str.saveBonus   

    \n

    @abilities.str.checkBonus   

    \n

    @abilities.dex.value   

    \n

    @abilities.dex.proficient   

    \n

    @abilities.dex.mod   

    \n

    @abilities.dex.save   

    \n

    @abilities.dex.prof   

    \n

    @abilities.dex.saveBonus   

    \n

    @abilities.dex.checkBonus   

    \n

    @abilities.con.value   

    \n

    @abilities.con.proficient   

    \n

    @abilities.con.mod   

    \n

    @abilities.con.save   

    \n

    @abilities.con.prof   

    \n

    @abilities.con.saveBonus   

    \n

    @abilities.con.checkBonus   

    \n

    @abilities.int.value   

    \n

    @abilities.int.proficient   

    \n

    @abilities.int.mod   

    \n

    @abilities.int.save   

    \n

    @abilities.int.prof   

    \n

    @abilities.int.saveBonus   

    \n

    @abilities.int.checkBonus   

    \n

    @abilities.wis.value   

    \n

    @abilities.wis.proficient   

    \n

    @abilities.wis.mod   

    \n

    @abilities.wis.save   

    \n

    @abilities.wis.prof   

    \n

    @abilities.wis.saveBonus   

    \n

    @abilities.wis.checkBonus   

    \n

    @abilities.cha.value   

    \n

    @abilities.cha.proficient   

    \n

    @abilities.cha.mod   

    \n

    @abilities.cha.save   

    \n

    @abilities.cha.prof   

    \n

    @abilities.cha.saveBonus   

    \n

    @abilities.cha.checkBonus   

    \n

     

    \n

    # Attributes

    \n

    ** Note: these can also be accessed via `@attr.` shorthand. Example: `@@attr.ac.value` **

    \n

     

    \n

    @attributes.ac.value  

    \n

    @attributes.ac.min  

    \n

    @attributes.hp.value  

    \n

    @attributes.hp.min  

    \n

    @attributes.hp.max  

    \n

    @attributes.hp.temp  

    \n

    @attributes.hp.tempmax  

    \n

    @attributes.init.value   

    \n

    @attributes.init.bonus   

    \n

    @attributes.init.mod   

    \n

    @attributes.init.prof   

    \n

    @attributes.init.total   

    \n

    @attributes.spellcasting  

    \n

    @attributes.speed.value  

    \n

    @attributes.speed.special  

    \n

    @attributes.death.success   

    \n

    @attributes.death.failure   

    \n

    @attributes.encumbrance.value  

    \n

    @attributes.encumbrance.max  

    \n

    @attributes.encumbrance.pct  

    \n

    @attributes.encumbrance.encumbered  

    \n

    @attributes.exhaustion  

    \n

    @attributes.inspiration  

    \n

    @attributes.hd   

    \n

    @attributes.prof   

    \n

    @attributes.spelldc   

    \n

     

    \n

    # Bonuses

    \n

    @bonuses.mwak.attack  

    \n

    @bonuses.mwak.damage  

    \n

    @bonuses.rwak.attack  

    \n

    @bonuses.rwak.damage  

    \n

    @bonuses.msak.attack  

    \n

    @bonuses.msak.damage  

    \n

    @bonuses.rsak.attack  

    \n

    @bonuses.rsak.damage  

    \n

    @bonuses.abilities.check  

    \n

    @bonuses.abilities.save  

    \n

    @bonuses.abilities.skill  

    \n

    @bonuses.spell.dc  

    \n

     

    \n

    # Class (Fighter Example)

    \n

    @classes.fighter.description.value  

    \n

    @classes.fighter.description.chat  

    \n

    @classes.fighter.description.unidentified  

    \n

    @classes.fighter.levels  

    \n

    @classes.fighter.subclass  

    \n

    @classes.fighter.hitDice  

    \n

    @classes.fighter.hitDiceUsed  

    \n

    @classes.fighter.skills.number  

    \n

    @classes.fighter.skills.choices.0  

    \n

    @classes.fighter.skills.choices.1  

    \n

    @classes.fighter.skills.choices.2  

    \n

    @classes.fighter.skills.choices.3  

    \n

    @classes.fighter.skills.choices.4  

    \n

    @classes.fighter.skills.choices.5  

    \n

    @classes.fighter.skills.choices.6  

    \n

    @classes.fighter.skills.choices.7  

    \n

    @classes.fighter.spellcasting  

    \n

     

    \n

    # Currency

    \n

    @currency.pp  

    \n

    @currency.gp  

    \n

    @currency.ep  

    \n

    @currency.sp  

    \n

    @currency.cp  

    \n

     

    \n

    # Details

    \n

    @details.biography.value  

    \n

    @details.biography.public  

    \n

    @details.alignment  

    \n

    @details.race  

    \n

    @details.background  

    \n

    @details.xp.value  

    \n

    @details.xp.min  

    \n

    @details.xp.max  

    \n

    @details.xp.pct  

    \n

    @details.trait  

    \n

    @details.ideal  

    \n

    @details.bond  

    \n

    @details.flaw  

    \n

    @details.level  

    \n

    @details.hd._deprecated  

    \n

    @details.notes1name  

    \n

    @details.notes2name  

    \n

    @details.notes3name  

    \n

    @details.notes4name  

    \n

     

    \n

    # Proficiency

    \n

    @prof  

    \n

     

    \n

    # Resources

    \n

    @resources.primary.sr  

    \n

    @resources.primary.lr  

    \n

    @resources.primary.label  

    \n

    @resources.secondary.sr  

    \n

    @resources.secondary.lr  

    \n

    @resources.secondary.label  

    \n

    @resources.tertiary.  

    \n

    @resources.tertiary.lr  

    \n

    @resources.tertiary.label  

    \n

     

    \n

    # Skills

    \n

    ** Note: Each Skill has 7 different properties (.value, .ability, .bonus, etc...) After `.acr`, only the `.value` property of each skill is shown for brevity**

    \n

     

    \n

    @skills.acr.value  

    \n

    @skills.acr.ability  

    \n

    @skills.acr.bonus  

    \n

    @skills.acr.mod  

    \n

    @skills.acr.passive  

    \n

    @skills.acr.prof  

    \n

    @skills.acr.total  

    \n

     

    \n

    @skills.ani.value  

    \n

    ...  

    \n

    @skills.arc.value  

    \n

    ...  

    \n

    @skills.ath.value  

    \n

    ...  

    \n

    @skills.dec.value  

    \n

    ...  

    \n

    @skills.his.value  

    \n

    ...  

    \n

    @skills.ins.value  

    \n

    ...  

    \n

    @skills.itm.value  

    \n

    ...  

    \n

    @skills.inv.value  

    \n

    ...  

    \n

    @skills.med.value  

    \n

    ...  

    \n

    @skills.nat.value  

    \n

    ...  

    \n

    @skills.prc.value  

    \n

    ...  

    \n

    @skills.prf.value  

    \n

    ...  

    \n

    @skills.per.value  

    \n

    ...  

    \n

    @skills.rel.value  

    \n

    ...  

    \n

    @skills.slt.value  

    \n

    ...  

    \n

    @skills.ste.value  

    \n

    ...  

    \n

    @skills.sur.value  

    \n

    ...  

    \n

     

    \n

    # Spells

    \n

    @spells.spell1.value  

    \n

    @spells.spell1.max  

    \n

    @spells.spell1.slotsAvailable  

    \n

    @spells.spell2.value  

    \n

    @spells.spell2.max  

    \n

    @spells.spell2.slotsAvailable  

    \n

    @spells.spell3.value  

    \n

    @spells.spell3.max  

    \n

    @spells.spell3.slotsAvailable  

    \n

    @spells.spell4.value  

    \n

    @spells.spell4.max  

    \n

    @spells.spell4.slotsAvailable  

    \n

    @spells.spell5.value  

    \n

    @spells.spell5.max  

    \n

    @spells.spell5.slotsAvailable  

    \n

    @spells.spell6.value  

    \n

    @spells.spell6.max  

    \n

    @spells.spell6.slotsAvailable  

    \n

    @spells.spell7.value  

    \n

    @spells.spell7.max  

    \n

    @spells.spell7.slotsAvailable  

    \n

    @spells.spell8.value  

    \n

    @spells.spell8.max  

    \n

    @spells.spell8.slotsAvailable  

    \n

    @spells.spell9.value  

    \n

    @spells.spell9.max  

    \n

    @spells.spell9.slotsAvailable  

    \n

    @spells.pact.value  

    \n

    @spells.pact.max  

    \n

    @spells.pact.level  

    \n

    @spells.pact.slotsAvailable  

    \n

    @spells.spell0._deprecated  

    \n

    @spells.spell0.max  

    \n

    @spells.spell0.slotsAvailable  

    \n

     

    \n

    # Traits

    \n

    @traits.size  

    \n

    @traits.di.custom  

    \n

    @traits.dr.custom  

    \n

    @traits.dv.custom  

    \n

    @traits.ci.custom  

    \n

    @traits.senses  

    \n

    @traits.languages.value.0  

    \n

    @traits.languages.value.1  

    \n

    @traits.languages.value.2  

    \n

    @traits.languages.value.3  

    \n

    @traits.languages.custom  

    \n

    @traits.weaponProf.value.0  

    \n

    @traits.weaponProf.value.1  

    \n

    @traits.weaponProf.custom  

    \n

    @traits.armorProf.value.0  

    \n

    @traits.armorProf.value.1  

    \n

    @traits.armorProf.value.2  

    \n

    @traits.armorProf.value.3  

    \n

    @traits.armorProf.custom  

    \n

    @traits.toolProf.custom  

    \n

    @traits.perception._deprecated  

    \n

     

    \n

     

    \n

     

    \n

    Effekte

    \n

    data.attributes.ac.bonus -> Erhöht Rüstungsklasse

    ","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"JournalEntry.frlsfOH4A6ldorTN"}}} -{"_id":"CdoOL17woXPiR1N8","name":"ü - Ausrüstung","content":"

    This section describes items that have special rules or require further explanation.

    \n

    Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

    \n

    Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

    \n

    Antitoxin. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

    \n

    Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

    \n

    Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.

    \n

    Block and Tackle. A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

    \n

    Book. A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

    \n

    Caltrops. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.

    \n

    Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

    \n

    Case, Crossbow Bolt. This wooden case can hold up to twenty crossbow bolts.

    \n

    Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

    \n

    Chain. A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

    \n

    Climber's Kit. A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

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    Component Pouch. A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

    \n

    Crowbar. Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

    \n

    Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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    Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

    \n

    Healer's Kit. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

    \n

    Holy Symbol. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix PH-B \"Fantasy-Historical Pantheons\" lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

    \n

    Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

    \n

    Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

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    Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

    \n

    Lantern, Bullseye. A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

    \n

    Lantern, Hooded. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

    \n

    Lock. A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.

    \n

    Magnifying Glass. This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

    \n

    Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

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    Mess Kit. This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

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    Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

    \n

    Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

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    Potion of Healing. A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.

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    Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

    \n

    Quiver. A quiver can hold up to 20 arrows.

    \n

    Ram, Portable. You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

    \n

    Rations. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

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    Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

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    Scale, Merchant's. A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

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    Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

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    Spyglass. Objects viewed through a spyglass are magnified to twice their size.

    \n

    Tent. A simple and portable canvas shelter, a tent sleeps two.

    \n

    Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.

    \n

    Torch. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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    \n

    Adventuring Gear

    \n
    ItemCostWeight
    Abacus2 gp2 lb.
    Acid (vial)25 gp1 lb.
    Alchemist's fire (flask)50 gp1 lb.
    Ammunition
    Arrows (20)1 gp1 lb.
    Blowgun needles (50)1 gp1 lb.
    Crossbow bolts (20)1 gp1½ lb.
    Sling bullets (20)4 cp1½ lb.
    Antitoxin (vial)50 gp
    Arcane focus
    Crystal10 gp1 lb.
    Orb20 gp3 lb.
    Rod10 gp2 lb.
    Staff5 gp4 lb.
    Wand10 gp1 lb.
    Backpack2 gp5 lb.
    Ball bearings (bag of 1,000)1 gp2 lb.
    Barrel2 gp70 lb.
    Basket4 sp2 lb.
    Bedroll1 gp7 lb.
    Bell1 gp
    Blanket5 sp3 lb.
    Block and tackle1 gp5 lb.
    Book25 gp5 lb.
    Bottle, glass2 gp2 lb.
    Bucket5 cp2 lb.
    Caltrops (bag of 20)1 gp2 lb.
    Candle1 cp
    Case, crossbow bolt1 gp1 lb.
    Case, map or scroll1 gp1 lb.
    Chain (10 feet)5 gp10 lb.
    Chalk (1 piece)1 cp
    Chest5 gp25 lb.
    Climber's kit25 gp12 lb.
    Clothes, common5 sp3 lb.
    Clothes, costume5 gp4 lb.
    Clothes, fine15 gp6 lb.
    Clothes, traveler's2 gp4 lb.
    Component pouch25 gp2 lb.
    Crowbar2 gp5 lb.
    Druidic focus
    Sprig of mistletoe1 gp
    Totem1 gp
    Wooden staff5 gp4 lb.
    Yew wand10 gp1 lb.
    Fishing tackle1 gp4 lb.
    Flask or tankard2 cp1 lb.
    Grappling hook2 gp4 lb.
    Hammer1 gp3 lb.
    Hammer, sledge2 gp10 lb.
    Healer's kit5 gp3 lb.
    Holy symbol
    Amulet5 gp1 lb.
    Emblem5 gp
    Reliquary5 gp2 lb.
    Holy water (flask)25 gp1 lb.
    Hourglass25 gp1 lb.
    Hunting trap5 gp25 lb.
    Ink (1 ounce bottle)10 gp
    Ink pen2 cp
    Jug or pitcher2 cp4 lb.
    Ladder (10-foot)1 sp25 lb.
    Lamp5 sp1 lb.
    Lantern, bullseye10 gp2 lb.
    Lantern, hooded5 gp2 lb.
    Lock10 gp1 lb.
    Magnifying glass100 gp
    Manacles2 gp6 lb.
    Mess kit2 sp1 lb.
    Mirror, steel5 gp1/2 lb.
    Oil (flask)1 sp1 lb.
    Paper (one sheet)2 sp
    Parchment (one sheet)1 sp
    Perfume (vial)5 gp
    Pick, miner's2 gp10 lb.
    Piton5 cp1/4 lb.
    Poison, basic (vial)100 gp
    Pole (10-foot)5 cp7 lb.
    Pot, iron2 gp10 lb.
    Potion of healing50 gp1/2 lb.
    Pouch5 sp1 lb.
    Quiver1 gp1 lb.
    Ram, portable4 gp35 lb.
    Rations (1 day)5 sp2 lb.
    Robes1 gp4 lb.
    Rope, hempen (50 feet)1 gp10 lb.
    Rope, silk (50 feet)10 gp5 lb.
    Sack1 cp1/2 lb.
    Scale, merchant's5 gp3 lb.
    Sealing wax5 sp
    Shovel2 gp5 lb.
    Signal whistle5 cp
    Signet ring5 gp
    Soap2 cp
    Spellbook50 gp3 lb.
    Spikes, iron (10)1 gp5 lb.
    Spyglass1,000 gp1 lb.
    Tent, two-person2 gp20 lb.
    Tinderbox5 sp1 lb.
    Torch1 cp1 lb.
    Vial1 gp
    Waterskin2 sp5 lb. (full)
    Whetstone1 cp1 lb.
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    \n

    Container Capacity

    \n
    * You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
    ContainerCapacity
    Backpack*1 cubic foot/30 pounds of gear
    Barrel40 gallons liquid, 4 cubic feet solid
    Basket2 cubic feet/40 pounds of gear
    Bottle1½ pints liquid
    Bucket3 gallons liquid, 1/2 cubic foot solid
    Chest12 cubic feet/300 pounds of gear
    Flask or tankard1 pint liquid
    Jug or pitcher1 gallon liquid
    Pot, iron1 gallon liquid
    Pouch1/5 cubic foot/6 pounds of gear
    Sack1 cubic foot/30 pounds of gear
    Vial4 ounces liquid
    Waterskin4 pints liquid
    \n
    \n

    Equipment Packs

    \n

    The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.

    \n

    Burglar's Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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    Diplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.

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    Dungeoneer's Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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    Entertainer's Pack (40 gp). Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

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    Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

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    Priest's Pack (19 gp). Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.

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    Scholar's Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

    ","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Adventuring Gear"},"core":{"sourceId":"Compendium.dnd5e.rules.bogWrnJqoNlBd0O8"}}} -{"_id":"GEESUHodaELRFziR","name":"ü - Götter des Multiversums","content":"

    The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world's ancient times. They include deities that are most appropriate for use in a game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.

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    The Celtic Pantheon

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    It's said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the woodlands and open moor. When the first forester dared put a name to the face seen in the bole of a tree or the voice babbling in a brook, these gods forced themselves into being.

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    The Celtic gods are as often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere.

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    Celtic Deities

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    DeityAlignmentSuggested DomainsSymbol
    The Daghdha, god of weather and cropsCGNature, TrickeryBubbling cauldron or shield
    Arawn, god of life and deathNELife, DeathBlack star on gray background
    Belenus, god of sun, light, and warmthNGLightSolar disk and standing stones
    Brigantia, goddess of rivers and livestockNGLifeFootbridge
    Diancecht, god of medicine and healingLGLifeCrossed oak and mistletoe branches
    Dunatis, god of mountains and peaksNNatureRed sun-capped mountain peak
    Goibhniu, god of smiths and healingNGKnowledge, LifeGiant mallet over sword
    Lugh, god of arts, travel, and commerceCNKnowledge, LifePair of long hands
    Manannan mac Lir, god of oceans and sea creaturesLNNature, TempestWave of white water on green
    Math Mathonwy, god of magicNEKnowledgeStaff
    Morrigan, goddess of battleCEWarTwo crossed spears
    Nuada, god of war and warriorsNWarSilver hand on black background
    Oghma, god of speech and writingNGKnowledgeUnfurled scroll
    Silvanus, god of nature and forestsNNatureSummer oak tree
    \n

    The Greek Pantheon

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    The gods of Olympus make themselves known with the gentle lap of waves against the shores and the crash of the thunder among the cloud-enshrouded peaks. The thick boar-infested woods and the sere, olive-covered hillsides hold evidence of their passing. Every aspect of nature echoes with their presence, and they've made a place for themselves inside the human heart, too.

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    Greek Deities

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    DeityAlignmentSuggested DomainsSymbol
    Zeus, god of the sky, ruler of the godsNTempestFist full of lightning bolts
    Aphrodite, goddess of love and beautyCGLightSea shell
    Apollo, god of light, music, and healingCGKnowledge, Life, LightLyre
    Ares, god of war and strifeCEWarSpear
    Artemis, goddess of hunting and childbirthNGLife, NatureBow and arrow on lunar disk
    Athena, goddess of wisdomand civilizationLGKnowledge, WarOwl
    Demeter, goddess of agricultureNGLifeMareʼs head
    Dionysus, god of mirth and wineCNLifeThyrsus (staff tipped with pine cone)
    Hades, god of the underworldLEDeathBlack ram
    Hecate, goddess of magic and the moonCEKnowledge, TrickerySetting moon
    Hephaestus, god of smithing and craftNGKnowledgeHammer and anvil
    Hera, goddess of marriage and intrigueCNTrickeryFan of peacock feathers
    Hercules, god of strength and adventureCGTempest, WarLionʼs head
    Hermes, god of travel and commerceCGTrickeryCaduceus (winged staff and serpents)
    Hestia, goddess of home and familyNGLifeHearth
    Nike, goddess of victoryLNWarWinged woman
    Pan, god of natureCNNatureSyrinx (pan pipes)
    Poseidon, god of the sea and earthquakesCNTempestTrident
    Tyche, goddess of good fortuneNTrickeryRed pentagram
    \n

    The Egyptian Pantheon

    \n

    These gods are a young dynasty of an ancient divine family, heirs to the rulership of the cosmos and the maintenance of the divine principle of Ma'at—the fundamental order of truth, justice, law, and order that puts gods, mortal pharaohs, and ordinary men and women in their logical and rightful place in the universe.

    \n

    The Egyptian pantheon is unusual in having three gods responsible for death, each with different alignments. Anubis is the lawful neutral god of the afterlife, who judges the souls of the dead. Set is a chaotic evil god of murder, perhaps best known for killing his brother Osiris. And Nephthys is a chaotic good goddess of mourning.

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    \n

    Egyptian Deities

    \n
    DeityAlignmentSuggested DomainsSymbol
    Re-Horakhty, god of the sun, ruler of the godsLGLife, LightSolar disk encircled by serpent
    Anubis, god of judgment and deathLNDeathBlack jackal
    Apep, god of evil, fire, and serpentsNETrickeryFlaming snake
    Bast, goddess of cats and vengeanceCGWarCat
    Bes, god of luck and musicCNTrickeryImage of the misshapen deity
    Hathor, goddess of love, music, and motherhoodNGLife, LightHorned cowʼs head with lunar disk
    Imhotep, god of crafts and medicineNGKnowledgeStep pyramid
    Isis, goddess of fertility and magicNGKnowledge, LifeAnkh and star
    Nephthys, goddess of death and griefCGDeathHorns around a lunar disk
    Osiris, god of nature and the underworldLGLife, NatureCrook and flail
    Ptah, god of crafts, knowledge, and secretsLNKnowledgeBull
    Set, god of darkness and desert stormsCEDeath, Tempest, TrickeryCoiled cobra
    Sobek, god of water and crocodilesLENature, TempestCrocodile head with horns and plumes
    Thoth, god of knowledge and wisdomNKnowledgeIbis
    \n

    The Norse Pantheon

    \n

    Where the land plummets from the snowy hills into the icy fjords below, where the longboats draw up on to the beach, where the glaciers flow forward and retreat with every fall and spring—this is the land of the Vikings, the home of the Norse pantheon. It's a brutal clime, and one that calls for brutal living. The warriors of the land have had to adapt to the harsh conditions in order to survive, but they haven't been too twisted by the needs of their environment. Given the necessity of raiding for food and wealth, it's surprising the mortals turned out as well as they did. Their powers reflect the need these warriors had for strong leadership and decisive action. Thus, they see their deities in every bend of a river, hear them in the crash of the thunder and the booming of the glaciers, and smell them in the smoke of a burning longhouse.

    \n

    The Norse pantheon includes two main families, the Aesir (deities of war and destiny) and the Vanir (gods of fertility and prosperity). Once enemies, these two families are now closely allied against their common enemies, the giants (including the gods Surtur and Thrym).

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    \n

    Norse Deities

    \n
    DeityAlignmentSuggested DomainsSymbol
    Odin, god of knowledge and warNGKnowledge, WarWatching blue eye
    Aegir, god of the sea and stormsNETempestRough ocean waves
    Balder, god of beauty and poetryNGLife, LightGem-encrusted silver chalice
    Forseti, god of justice and lawNLightHead of a bearded man
    Frey, god of fertility and the sunNGLife, LightIce-blue greatsword
    Freya, goddess of fertility and loveNGLifeFalcon
    Frigga, goddess of birth and fertilityNLife, LightCat
    Heimdall, god of watchfulness and loyaltyLGLight, WarCurling musical horn
    Hel, goddess of the underworldNEDeathWomanʼs face, rotting on one side
    Hermod, god of luckCNTrickeryWinged scroll
    Loki, god of thieves and trickeryCETrickeryFlame
    Njord, god of sea and windNGNature, TempestGold coin
    Odur, god of light and the sunCGLightSolar disk
    Sif, goddess of warCGWarUpraised sword
    Skadi, god of earth and mountainsNNatureMountain peak
    Surtur, god of fire giants and warLEWarFlaming sword
    Thor, god of storms and thunderCGTempest, WarHammer
    Thrym, god of frost giants and coldCEWarWhite double-bladed axe
    Tyr, god of courage and strategyLNKnowledge, WarSword
    Uller, god of hunting and winterCNNatureLongbow
    ","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Appendix PH-B: Fantasy-Historical Pantheons"},"core":{"sourceId":"Compendium.dnd5e.rules.2JNtWRo7wMq08bXn"}}} -{"name":"Stürzen","pages":[{"name":"Stürzen","type":"text","_id":"iOSqXgotLjjTYjrR","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Ein Sturz aus großer Höhe ist eine der häufigsten Gefahren, der ein Abenteurer ausgesetzt sein kann. Am Ende eines Sturzes erleidet eine Kreatur [[/r 1d6]] Wuchtschaden pro 3m gefallene Höhe, bis zu einem Maximum von [[/r 20d6]]. Die Kreatur erleidet den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}, außer sie kann es vermeiden, Schaden durch den Sturz zu nehmen.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"JournalEntry.ZUrE3937j9ZlfirR"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":1663094139688,"modifiedTime":1663094187425,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"IVy8hZpn3JPPmUUA"} -{"name":"Die Umgebung","pages":[{"name":"Einführung","type":"text","_id":"dEf510nyXfopn4TP","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Das Ausziehen auf Abenteuer erfordert naturgemäß, an Orte zu reisen, die dunkel, gefährlich und voller Mysterien sind. Die Regeln in diesem Abschnitt behandeln einige der wichtigsten Arten, wie die Charaktere an solchen Orten mit ihrer Umgebung interagieren können. Im Dungeon Master's Guide (Spielleiterhandbuch) finden sich Richtlinien für ungewöhnlichere Situationen

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":100000,"ownership":{"default":-1},"flags":{}},{"name":"Ersticken","type":"text","_id":"aoX8x0XeipvL3Qky","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Eine Kreatur kann für eine Zeitspanne die Luft anhalten, die ihrem Konstitutionsmodifikator +1 in Minuten entspricht (mindestens 30 Sekunden).

    Wenn einer Kreatur die Luft ausgeht oder sie gewürgt wird, kann sie für eine Anzahl von Runden in Höhe ihres Konstitutionsmodifikators überleben (mindestens 1 Runde). Am Anfang ihres folgenden Zuges sinken ihre Trefferpunkte auf 0 und sie gilt als sterbend. Solange sie keine Luft mehr bekommt, kann sie nicht stabilisiert werden oder Trefferpunkte zurückerhalten.

    Beispielsweise kann eine Kreatur mit Konstitution 14 ihren Atem für 3 Minuten anhalten. Wenn sie zu ersticken beginnt, hat sie noch 2 Runden Zeit, um wieder Luft zu holen, bevor ihre Trefferpunkte auf 0 sinken.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":200000,"ownership":{"default":-1},"flags":{}},{"name":"Stürzen","type":"text","_id":"PRg5ZPzfUcgf88dV","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Ein Sturz aus großer Höhe ist eine der häufigsten Gefahren, der ein Abenteurer ausgesetzt sein kann. Am Ende eines Sturzes erleidet eine Kreatur [[/r 1D6]] Wuchtschaden pro 3m gefallene Höhe, bis zu einem Maximum von [[/r 20D6]]. Die Kreatur erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}, außer sie kann es vermeiden, Schaden durch den Sturz zu nehmen.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":150000,"ownership":{"default":-1},"flags":{}},{"name":"Lichtverhältnisse und Sicht","type":"text","_id":"6tC8RDKrLqJnz5Qo","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Die grundlegendsten Handlungen eines Abenteurers, beispielsweise das Erkennen von Gefahren, das Finden versteckter Gegenstände, das Angreifen eines Gegners mit einer Waffe oder einem Zauber, verlassen sich stark auf die Fähigkeit des Charakters, zu sehen. Dunkelheit und andere Auswirkungen auf die Sicht stellen ein ernsthaftes Hindernis dar.

    Ein beliebiger Bereich kann leicht oder komplett verschleiert sein. Als leicht verschleiert gilt ein Bereich, wenn er etwa nur von dämmrigem Licht erhellt ist, leichten Nebel enthält oder von lichtem Blattwerk verdeckt ist. Kreaturen, die sich auf ihren Sehsinn verlassen, sind in einem solchen Bereich im Nachteil bei Würfen auf Weisheit (Wahrnehmung).

    Ein komplett verschleierter Bereich, wie es bei Dunkelheit, undurchsichtigem Nebel oder dichtem Blattwerk der Fall ist, kann überhaupt nicht eingesehen werden. Eine Kreatur, die sich in einem solchen Bereich befindet, wird bezüglich des Sehens behandelt, als hätte sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

    Die Lichtverhältnisse einer Umgebung werden in drei Stufen unterteilt: helles Licht, dämmriges Licht und Dunkelheit.

    In hellem Licht können die meisten Kreaturen normal sehen. Selbst an düsteren Tagen herrscht genug Helligkeit, um als helles Licht zu gelten, genauso wie bei Fackeln, Laternen, Feuer oder anderen Lichtquellen in einem bestimmten Umkreis.

    Dämmriges Licht, das auch als Schatten bezeichnet wird, schaffe einen leicht verschleierten Bereich. Ein Bereich mit dämmrigem Licht stellt meist den Übergang zwischen einer Quelle von hellem Licht und dem sie umgebenden Bereich von Dunkelheit dar. Auch das sanfte Licht bei Sonnenauf- und -untergang zählt als dämmriges Licht. Eine besonders helle Vollmondnacht könnte die Welt ebenfalls in dämmriges Licht tauchen.

    Dunkelheit schafft meist einen komplett verschleierten Bereich. Sie herrscht nachts unter freiem Himmel (selbst in den meisten mondhellen Nächten), in den Gemäuern von unbeleuchteten Gewölben oder in Bereichen, die von magischer Dunkelheit erfüllt sind.

    Blindsicht

    Eine Kreatur mit Blindsicht kann ihre Umgebung innerhalb eines bestimmten Bereichs wahrnehmen, ohne sich auf den Sehsinn zu verlassen. Kreaturen ohne Augen, wie etwa Schlicke, mit Echoortung oder geschärften Sinnen, wie es bei Fledermäusen oder Drachen vorkommt, besitzen diese Art der Wahrnehmung.

    Dunkelsicht

    Viele Kreaturen in den Welten von D&D, besonders diejenigen, die unterirdisch leben, verfügen über Dunkelsicht. Innerhalb einer festgelegten Reichweite können diese Kreaturen in Dunkelheit so gut sehen, als wäre es dämmriges Licht. Bereiche mit Dunkelheit behandeln sie folglich als in dämmriges Licht getaucht. Dabei sind sie jedoch nicht in der Lage, Farben wahrzunehmen, in Dunkelheit sehen sie nur Abstufungen von Grau.

    Wahre Sicht

    Eine Kreatur mit wahrer Sicht kann bis zu einer bestimmten Reichweite in normaler oder magischer Dunkelheit sehen, unsichtbare Gegenstände und Kreaturen erkennen und visuelle Illusionen durchschauen (der entsprechende Rettungswurf gilt als erfolgreich, ohne würfeln zu müssen). Außerdem ist ihr die ursprüngliche Form von Gestaltwandlern oder sonstigen Kreaturen bekannt, die durch Magie verwandelt wurden. Darüber hinaus kann die betreffende Kreatur in die Ätherebene blicken.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":300000,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"JournalEntry.oMKx5f6RFHORkvN8"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":1663382428378,"modifiedTime":1663384036597,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"iHx0fSr83Wsshzyr"} -{"name":"Zustände","pages":[{"name":"Betäubt (stunned)","type":"text","_id":"ZO5X63SfYyh7HqvF","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine betäubte Kreatur ist @UUID[.WJVQifz43dyMCXYG]{Kampfunfähig}, kann sich nicht bewegen und nur stockend sprechen.
    • Sie scheitert automatisch bei Stärke- und Geschicklichkeitsrettungswürfen.
    • Angriffswürfe gegen die Kreatur sind im Vorteil.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":100000,"ownership":{"default":-1},"flags":{}},{"name":"Bewusstlos (unconscious)","type":"text","_id":"3GEvMNRoQCdCA9YW","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine bewusstlose Kreatur ist @UUID[.WJVQifz43dyMCXYG]{Kampfunfähig}, kann sich weder bewegen noch sprechen und ist sich ihrer Umgebung nicht bewusst.
    • Sie lässt alles fallen, was sie in Händen hält, und stürzt zu Boden (erhält den Zustand @UUID[.7Iizq65rBiA1UJxc]{Liegend})
    • Sie scheitert automatisch bei Stärke- und Geschicklichkeitsrettungswürfen.
    • Angriffswürfe gegen die Kreatur sind im Vorteil.
    • Jeder Angriff, der die kreatur trifft, ist automatisch ein kritischer Treffer, wenn sich der Angreifer innerhalb von 1,50m um die Kreatur befindet.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":200000,"ownership":{"default":-1},"flags":{}},{"name":"Bezaubert (charmed)","type":"text","_id":"3aXX54PR5GIYnspY","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine bezauberte Kreatur kann den Bezauberer weder angreifen noch als Ziel für schädigende Fähigkeiten oder magische Effekte auswählen.
    • Der Bezauberer ist im Vorteil bei allen Attributswürfen, wenn er sozial mit der Kreatur interagieren will.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":300000,"ownership":{"default":-1},"flags":{}},{"name":"Blind (blinded)","type":"text","_id":"eY1WD1VlpacJyXZs","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine blinde Kreatur kann nicht sehen und scheitert automatisch bei allen Attributswürfen, die Sicht erfordern.
    • Angriffswürfe gegen die Kreatur sind im Vorteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Nachteil.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":400000,"ownership":{"default":-1},"flags":{}},{"name":"Erschöpfung (exhaustion)","type":"text","_id":"IGYm275GajAmWWhQ","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Einige Spezialfähigkeiten und Umweltgefahren, wie Verhungern und die Langzeiteffekte von eiskalten oder heißen Temperaturen, können zu einem besonderen Zustand führen, der Erschöpfung genannt wird. Erschöpfung wird in sechs Stufen gemessen. Ein Effekt kann einer Kreatur eine oder mehrere Stufen Erschöpfung verleihen, wie es in der Beschreibung des Effekts angegeben ist.

    StufeEffekt
    1im Nachteil bei Attributswürfen
    2Bewegungsrate halbiert
    3im Nachteil bei Angriffs- und Rettungswürfen
    4maximale Trefferpunkte halbiert
    5Bewegungsrate fällt auf 0
    6Tod

    Erleidet eine bereits erschöpfte Kreatur einen weiteren Effekt, der Erschöpfung verursacht, steigt seine aktuelle Erschöpfungsstufe um den in der Beschreibung des Effekts angegebenen Wert.

    Eine Kreatur erhält den Effekt der aktuellen Erschöpfungsstufe sowie aller niedrigeren Stufen. Eine Kreatur, die unter Erschöpfungsstufe 2 leidet, halbiert somit ihre Bewegungsrate und ist im Nachteil bei Attributswürfen.

    Ein Effekt, der Erschöpfung verringert, verringert die Stufe um die Menge, die im Effekt beschrieben ist. Alle Erschöpfungseffekte enden, wenn die Erschöpfungsstufe unter 1 fällt.

    Eine lange Rast verringert die Erschöpfungsstufe einer Kreatur um 1, vorausgesetzt sie verfügt über Essen und Trinken. Gleiches gilt, wenn die Kreatur wiederbelebt wird.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":500000,"ownership":{"default":-1},"flags":{}},{"name":"Festgesetzt (restained)","type":"text","_id":"wZBY81wkxYT2l1tv","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Die Bewegungsrate einer festgesetzten Kreatur ist 0 und kann durch keinen Bonus erhöht werden.
    • Angriffswürfe gegen die Kreatur sind im Vorteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Nachteil.
    • Die Kreatur ist im Nachteil bei Geschicklichkeitsrettungswürfen.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":600000,"ownership":{"default":-1},"flags":{}},{"name":"Gelähmt (paralyzed)","type":"text","_id":"jj2hKsctHnfPG0Mt","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine gelähmte Kreatur ist @UUID[.WJVQifz43dyMCXYG]{Kampfunfähig }und kann sich weder bewegen noch sprechen.
    • Die scheitert automatisch bei Stärke- und Geschicklichkeitsrettungswürfen.
    • Angriffswürfe gegen die Kreatur sind im Vorteil.
    • Jeder Angriff, der die Kreatur trifft, ist automatisch ein kritischer Treffer, wenn sich der Angreifer innerhalb von 1,50m um die Kreatur befindet.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":700000,"ownership":{"default":-1},"flags":{}},{"name":"Gepackt (grappled)","type":"text","_id":"dCGsO43tT4BQUZvW","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Die Bewegungsrate einer gepackten Kreatur ist 0 und kann durch keinen Bonus erhöht werden.
    • Der Zustand endet, wenn die packende Kreatur @UUID[.WJVQifz43dyMCXYG]{Kampfunfähig} wird.
    • Der Zustand endet auch, wenn wenn ein Effekt die gepackte Kreatur aus der Reichweite der packenden Kreatur oder des packenden Effekts bewegt, zum Beispiel weil sie durch den Zauber @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge} weggestoßen wird.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":800000,"ownership":{"default":-1},"flags":{}},{"name":"Kampfunfähig (incapacitated)","type":"text","_id":"WJVQifz43dyMCXYG","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine kampfunfähige Kreatur kann keine Aktionen oder Reaktionen ausführen.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":900000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"JournalEntry.71GXviXNTSq2E9aQ.JournalEntryPage.WJVQifz43dyMCXYG"}}},{"name":"Taub (deafened)","type":"text","_id":"tL8vroR8aHp8bg7R","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine taube Kreatur kann nicht hören und scheitert automatisch bei allen Attributswürfen, die Gehör erfordern.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1100000,"ownership":{"default":-1},"flags":{}},{"name":"Unsichtbar (invisible)","type":"text","_id":"ygwmODzLq1hGKzOj","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine unsichtbare Kreatur ist ohne Hilfe von Magie oder besonderern Sinnen nicht zu sehen. Wenn sie sich verbergen will, gilt der Kreatur als komplett verschleiert. Geräusche, die sie verursacht, oder Spuren, die sie hinterlässt, können ihre Position verraten.
    • Angriffswürfe gegen die Kreatur sind im Nachteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Vorteil.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1200000,"ownership":{"default":-1},"flags":{}},{"name":"Verängstigt (frightened)","type":"text","_id":"UEXEXgEkWVQ7ByNu","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine verängstigte Kreatur ist im Nachteil bei Attributs- und Angriffswürfen, solange sich die Quelle ihrer Angst in Sichtlinie befindet.
    • Die Kreatur kann sich nicht willentlich in Richtung der Quelle ihrer Angst bewegen.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1300000,"ownership":{"default":-1},"flags":{}},{"name":"Vergiftet (poisoned)","type":"text","_id":"jSb2Xvm734I3oGFl","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine vergiftete Kreatur ist im Nachteil bei Attributs- und Angriffswürfen.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1400000,"ownership":{"default":-1},"flags":{}},{"name":"Versteinert (petrified)","type":"text","_id":"jYLV8wzKQaxAmmSr","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine versteinerte Kreatur wird mit ihren gesamten nicht-magischen Ausrüstung, die sie trägt oder in Händen hällt, in eine feste unbelebte Substanz verwandelt (normalerweise Stein). Ihr Gewischt erhöht sich um den Faktor 10 und sie hört auf zu altern.
    • Die Kreatur ist @UUID[.WJVQifz43dyMCXYG]{Kampfunfähig}, kann sich weder bewegen noch sprechen und ist sich ihrer Umgebung nicht bewusst.
    • Angriffswürfe gegen die Kreatur sind im Vorteil.
    • Sie scheitert automatisch bei Stärke- und Geschicklichkeitsrettungswürfen.
    • Die Kreatur besitzt eine Resistenz gegen jeglichen Schaden.
    • Sie ist immun gegen Gifte und Krankheiten, doch Gifte und Krankheiten, die sich bereits in ihrem Körper befinden, werden aufgehalten, nicht neutralisiert.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1500000,"ownership":{"default":-1},"flags":{}},{"name":"Liegend (prone)","type":"text","_id":"7Iizq65rBiA1UJxc","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"
    • Eine liegende Kreatur kann als Bewegung nur kriechen, es sei denn, sie steht auf und beendet damit den Zustand.
    • Sie ist im Nachteil bei Angriffswürfen.
    • Alle Angriffe gegen die Kreatur sind im Vorteil, wenn sich der Angreifer innerhalb von 1,50m um die Kreatur befindet. Ansonsten ist der Angriffswurf im Nachteil.
    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1000000,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"JournalEntry.71GXviXNTSq2E9aQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1663091944964,"modifiedTime":1665991050771,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"lRX69ONociFjq3XA"} -{"name":"Wahnsinn","pages":[{"sort":100000,"name":"Allgemein","type":"text","_id":"udiFFUXWAR0KpSZs","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    In einer normalen Kampagne werden die Charaktere nicht durch die Schrecken, die sie sehen, und das Blutbad, das sie Tag für Tag anrichten, in den Wahnsinn getrieben, manchmal jedoch kann der Stress, den das Abenteurerleben mit sich bringt, zu viel für einen Charakter werden. Wenn deine Kampagne sehr von Horror geprägt ist, könntest du den Wahnsinn nutzen, um die außerordentlich schreckliche Natur der Gefahren zu betonen, auf die die Charaktere treffen.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":200000,"name":"Dem Wahnsinn verfallen","type":"text","_id":"jabMiQLtwG5TROJL","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Verschiedene magische Effekte können dafür sorgen, dass ein ansonsten gesunder Verstand dem Wahnsinn anheimfällt. Manche Zauber, wie @Compendium[SharedData_global.Zauber.FNi4MttLQvWLvioG]{Kontakt zu anderen Ebenen} und @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}, können Wahnsinn hervorrufen, und du kannst die hier genannten Regeln anstelle der Zauberbeschreibung im Players Handbook (Spielerhandbuch) verwenden. Krankheiten, Gifte und Effekte der Ebenen, wie z.B. psychischer Wind oder die heulenden Winde von Pandämonium können allesamt Wahnsinn auslösen. Auch einige Artefakte können den Geist eines Charakters brechen, wenn er sie verwendet oder sich auf diese einstimmt. Einem Effekt zu widerstehen, der Wahnsinn hervorruft, benötigt meistens einen Weisheits- oder Charismarettungswurf. Wenn dein Spiel einen Wert für geistige Gesundheit beinhaltet (siehe Kapitel 9 \"Werkstatt des Spielleiters\" im Dungeon Master Guide), kann eine Kreatur stattdessen einen Rettungswurf auf geistige Gesundheit ablegen.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":300000,"name":"Auswirkungen des Wahnsinn","type":"text","_id":"V7zE9TvC05fdgpbp","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Wahnsinn kann kurzfristig, langfristig oder permanent sein. Die meisten Auswirkungen sorgen nur für kurzzeitigen Wahnsinn, der nur einige Minuten anhält. Schrecklichere oder mehrfache Auswirkungen können zu langfristigem oder permanenten Wahnsinn führen.

    Ein Charakter, der kurzfristigen Wahnsinn erleidet, erhält eine Auswirkung aus der Tabelle für kurzfristigen Wahnsinn für die Dauer von [[/gmr 1d10]] Minuten.

    Ein Charakter, der langfristigen Wahnsinn erleidet, erhält eine Auswirkung aus der Tabelle für langfristigen Wahnsinn für die Dauer von [[/gmr 10d10]] x 10 Stunden.

    Ein Charakter, der permanenten Wahnsinn erleidet, erhält so lange einen neuen Charaktermakel aus der Tabelle für permanenten Wahnsinn, bis dieser geheilt wird.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":400000,"name":"Wahnsinn heilen","type":"text","_id":"fhB0zllDDRBZv54I","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

    Der Zauber @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen} kann die Auswirkungen des Wahnsinns unterdrücken, während der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} einen Charakter von kurz- oder langfristigem Wahnsinn heilen kann. Ja nach Quelle des Wahnsinns können auch @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} oder @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen} effektiv sein. Erst der Zauber @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} oder noch mächtigerer Magie sind in der Lage, permanenten Wahnsinn zu heilen.

    ","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":500000,"name":"Tabelle: Kurzfristiger Wahnsinn","type":"text","_id":"h9RxO3hUKP6BNoc9","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    [[/gmr 1d100]]Auswirkung (hält [[/gmr 1d10]] Minuten)
    01-20Der Charakter zieht sich in seinen Geist zurück und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{Gelähmt}. Der Effekt endet, wenn der Spieler Schaden erleidet.
    21-30Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{Kampfunfähig} und verbringt die Dauer schreiend, lachend oder weinend.
    31-40Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{Verängstigt} und muss seine Aktion und Bewegung in jeder Runde dafür verwenden, von der Quelle der Angst zu fliehen.
    41-50Der Charakter beginnt zu brabbeln und ist unfähig, normal zu sprechen oder zu zaubern.
    51-60Der Charakter muss seine Aktion in jeder Runde dafür aufwenden, die am nächsten befindliche Kreatur anzugreifen.
    61-70Der Charakter erlebt wilde Halluzinationen und hat einen Nachteil auf Attributswürfe.
    71-75Der Charakter tut alles, was irgendjemand ihm befiehlt, sofern es nicht offensichtlich selbstzerstörerisch ist.
    76-80Der Charakter wird von dem Drang übermannt, etwas Merkwürdiges zu essen, wie Dreck, Schleim oder Abfall.
     81-90 Der Charakter ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{Betäubt}.
     91-00 Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{Bewusstlos}.
    "},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}},{"sort":600000,"name":"Tabelle: Langfristiger Wahnsinn","type":"text","_id":"hKzM7okG4e6tiJgN","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    [[/gmr 1d100]]Auswirkung (hält [[/gmr 1d10]] x 10Stunden)
    01-10Der Charakter fühlt sich gezwungen, eine bestimmte Handlung immer und immer wieder zu wiederholen, wie zum Beispiel Hände waschen, Dinge berühren, beten oder Münzen stehlen.
    11-20Der Charakter erlebt wilde Halluzinationen und hat einen Nachteil auf Attributswürfe.
    21-30Der Charakter leidet unter extremer Paranoia. Der Charakter hat einen Nachteil bei Würfen auf Weisheit oder Charisma.
    31-40Der Charakter betrachtet etwas (meist die Quelle des Wahnsinns) mit intensivem Ekel, als stünde er unter dem Effekt Antipathie des Zaubers @Compendium[SharedData_global.Zauber.jxJN1inh2DaZCvLe]{Antipathie/Sympathie}
    41-45Der Charakter unterliegt einer mächtigen Sinnestäuschung. Wähle einen Trank. Der Charakter bildet sich ein, dass er oder sie unter dessen Einfluss steht.
    46-55Der Charakter ist fixiert auf einen \"Glücksbringer\", wie eine Person oder ein Objekt, und hat Nachteil auf Angriffswürfe, Attributswürfe und Rettungswürfe, wenn er mehr als 9 Meter davon entfernt ist.
    56-65Der Charakter ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{Blind (blinded)} ([[/gmr 1d100]]: 01-25) oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{Taub (deafened)} ([[/gmr 1d100]]: 26-00).
    66-75Der Charakter hat unkontrollierbare Zitteranfälle oder Tics, weshalb er einen Nachteil auf Angriffswürfe, Attributswürfe und Rettungswürfe auf Stärke oder Geschicklichkeit hat.
     76-85Der Charakter leidet unter einer partiellen Amnesie. Der Charakter weiß, was er ist und behält seine Rassen- und Klassenmerkmale, erkennt aber keine anderen Leute und kann sich an nichts erinnern, was passiert ist, bevor er wahnsinnig wurde.
     86-90Wann immer der Charakter Schaden erleidet, muss er einen Weisheitsrettungswurf gegen SG 15 schaffen, sonst erleidet er die Auswirkungen eines misslungenen Rettungswurfs gegen den Zauber @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}. Der Effekt der Verwirrung dauert 1 Minute.
     91-95 Der Charakter verliert die Fähigkeit, zu sprechen.
     96-00 Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{Bewusstlos (unconscious)}. Kein Rütteln und kein noch so großer Schaden können den Charakter aufwecken.
    "},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}},{"sort":700000,"name":"Tabelle: Permanenter Wahnsinn","type":"text","_id":"THRDs3paZ2nZ8Cjf","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    [[/gmr 1d100]]Makel (hält an, bis er geheilt wird)
    01-15\"Betrunken sein hält mich vernünftig\".
    16-25\"Ich behalte alles, was ich finde\".
    26-30\"Ich versuche, so zu werden wie jemand anders, den ich kenne - und übernehme seinen Kleidungsstil, sein Verhalten und seinen Namen\".
    31-35\"Ich muss die Wahrheit verbiegen, übertreiben oder lügen, um für andere Menschen interessant zu sein\".
    36-45\"Mein Ziel zu erreichen ist das einzige, was zählt, und ich ignoriere alles andere, während ich es verfolge\".
    46-50\"Ich finde es schwer, mich für irgendetwas zu interessieren, was um mich herum passiert\".
    51-55\"Ich mag es nicht, wenn Menschen mich ständig beurteilen\".
    56-70\"Ich bin die schlauste, weiseste, stärkste, schnellste und schönste Person, die ich kenne\".
    71-80\"Ich bin überzeugt, dass ich von mächtigen Feinden gejagt werde, und ihre Agenten sind überall. Ich bin sicher, dass sie mich ständig beobachten\".
    81-85\"Es gibt nur eine Person, der ich vertrauen kann. Und nur ich kann diesen besonderen Freund sehen\".
    86-95\"Ich kann nichts ernst nehmen. Je ernster die Situation, desto lustiger finde ich sie\".
    96-00\"Ich habe entdeckt, dass ich wirklich gern Leute umbringe\".
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'!journal.pages!uDmhVlOV827eMx1p.CqG8EEwdxnZ3R02r' @ 0 : 0; will stop at (end) -2023/12/19-16:49:33.224555 148366b7fb38 Manual compaction at level-1 from '!journal!7PoNXK0zaREBtWbG' @ 72057594037927935 : 1 .. '!journal.pages!uDmhVlOV827eMx1p.CqG8EEwdxnZ3R02r' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.684478 14cf462f9b38 Recovering log #314 +2024/06/01-20:00:54.688419 14cf462f9b38 Delete type=3 #312 +2024/06/01-20:00:54.688680 14cf462f9b38 Delete type=0 #314 diff --git a/packs/Regelwerk/MANIFEST-000130 b/packs/Regelwerk/MANIFEST-000130 deleted file mode 100644 index 68c807dbae521d95914789fcc19dccae47328e5a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 340 zcma!A`PPLc$rxd zX0f8Ve_>`xrF)rEazS!cinlw13d9E7Dj1a^D%hD)FD_?7QWuc#7vXJCl^EpeR1%)# g&d3N+N4iT5AR5ymw9jxcFfuhWaxyTtFtQi|08hnWaR2}S diff --git a/packs/Regelwerk/MANIFEST-000318 b/packs/Regelwerk/MANIFEST-000318 new file mode 100644 index 0000000000000000000000000000000000000000..4b9374dd77da0fa49f3dd37108211578207db4ce GIT binary patch literal 341 zcmXTV&faLt$jB&_lUkOVlai$8R9TW*o>`pgoS$2eSd>_jU&P8_p_r9lT9lWVqgRla zo?5I}=vK$O_gp$!Np?2CR%^Yh`Cryv(c! zvslsGzc90;(!I~g^_uxZ-rrjo^zqQg{y0MN=06jagc#g5u*V_Der Pfad des Totemkriegers stellt eine spirituelle Reise dar, zu deren Beginn der Barbar einen Tiergeist als Führer und Beschützer erwählt. Im Kampf erfüllt dich dein Totem mit übernatürlicher  Kraft und befeuert auf magische Weise deinen Kampfrausch. Für die meisten barbarischen Stämme gehört ein Totemtier zu einem bestimmten Klan. In solchen Fällen ist es ungewöhnlich, dass jemand mehr als ein Totem besitzt, obwohl es Ausnahmen gibt.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.n5zMyHDi7v4CTeOA]{Geistsucher}

    Du wandelst auf einem Pfad, der den Einklang mit der Natur anstrebt, was dir eine gewisse Nähe zu Tieren verschafft. Mit deiner Entscheidung für den Totemkrieger auf Stufe 3 erhältst du die Fähigkeit, die Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen} und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn} als Rituale auszuführen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.4li1AgqVqAkKnPT8]{Totemgeist}

    Wählst du auf der 3.Stufe diesen Pfad, suchst du dir einen Totemgeist aus und erhältst seine Merkmale. Du musst ein stoffliches Totemobjekt herstellen oder erlangen, etwa ein Amulett oder ein ähnliches Schmuckstück, in das Fell, Feder, Klauen, Zähne oder Knochen eingearbeitet sind. Wenn du willst, kann dein Körper auch gewisse Eigenschaften annehmen, die für dein Totemtier typisch sind. Hast du beispielsweise den Bären gewählt, könnte dein Haarwuchs stark zunehmen oder deine Haut besonders ledrig werden. Ist dein Totemtier der Adler, färben sich deine Augen vielleicht strahlend gelb.

    Dein Totemtier sollte einem der hier aufgeführten ähneln und an dein Heimatland angepasst sein. Zum Beispiel könntest du anstatt des Adlers einen Falken oder Geier wählen.

    Bär. Im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} erhältst du eine Resistenz gegen alle Schadensarten außer psychischem Schaden. Der Geist des Bären macht dich so zäh, dass du jedwedes Leid ertragen kannst.

    Adler. Wenn du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist und keine schwere Rüstung trägst, sind andere Kreaturen bei Gelegenheitsangriffen gegen dich im Nachteil. Außerdem kannst du in deinem Zug die Spurtaktion als Bonusaktion verwenden. Der Geist des Adlers macht dich zu einem Raubtier, das mit Leichtigkeit einen Weg durch das Kampfgetümmel findet.

    Wolf. Während deines @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausches} sind deine Verbündeten im Vorteil bei Nahkampfangriffen auf jede feindliche Kreatur, die sich innerhalb von 1,50m um dich befindet. Der Geist des Wolfes macht dich zum Anführer des Jagdrudels.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.yAndaFSwOpELiRSh]{Tieraspekt}

    Auf Stufe 6 erhältst du einen magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für dasselbe wie auf Stufe 3 entscheiden oder dir ein anderes aussuchen.

    Bär. Du besitzt jetzt die Stärke des Bären. Deine Traglast (einschließlich Maximalgewicht und Höchstlast beim Anheben) wird verdoppelt und du bist im Vorteil bei Stärkewürfen, um Gegenstände zu schieben, zu ziehen, hochzuheben oder zu zerschmettern.

    Adler. Du kannst jetzt sehen wie ein Adler. Du bist problemlos in der Lage, bis zu 1,5km weit zu schauen und kannst dabei Details erkennen, als ob die Dinge 30m von dir entfernt wären. Außerdem bist du in dämmrigem Licht nicht mehr im Nachteil bei Würfen auf Weisheit (Wahrnehmung).

    Wolf. Du verfügst jetzt über das Jagdgefühl eines Wolfes. Du kannst andere Kreaturen aufspüren, während du dich schnell fortbewegst und dich auch mit normalem Reisetempo heimlich bewegen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.T75oeGSU5Ss2oQ1C]{Geistwandler}

    Ab der 10.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur} als Ritual abhalten. Wenn du das tust, erscheint dir eine geisterhafte Version eines deiner Totemtiere und lässt dir Informationen zuteilwerden, nach denen du suchst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.Q3SOAhyUfUYzbfGW]{Einklang mit dem Totem}

    Auf Stufe 14 erhältst du einen weiteren magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für eines entscheiden, das du zuvor gewählt hast, oder dir ein anderes aussuchen.

    Bär. Solange du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, sind alle feindlichen Kreaturen im Nachteil, wenn sie jemand anderes als dich oder einen Charakter mit diesem Merkmal angreifen. Ein Gegner, der dich nicht sehen oder hören kann oder nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden kann, ist immun gegen diesen Effekt.

    Adler. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, besitzt du während deines Zuges eine Flugbewegungsrate in Höhe deiner derzeitigen Schrittbewegungsrate. Du kannst auf diese Weise nur in kurzen Schüben fliegen. Solltest du dich am Ende deines Zuges in der Luft befinden und dich nichts anderes halten, fällst du zu Boden.

    Wolf. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, kannst du deine Bonusaktion verwenden, um eine einzelne Kreatur der Größenkategorie groß (oder kleiner) mit einem Nahkampfangriff zu Fall zu bringen und sie in den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu versetzen.

    ","chat":"","unidentified":""},"source":"SHB S.50","identifier":"totemkrieger","classIdentifier":"barbar","advancement":[{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.n5zMyHDi7v4CTeOA","Compendium.SharedData_global.Zauber.YV9cR3HG4TqWH5k1","Compendium.SharedData_global.Zauber.MqvDEQXpjSRt2Cay","Compendium.SharedData_global.Klassenfähigkeiten.4li1AgqVqAkKnPT8"],"optional":false,"spell":{"ability":"","preparation":"atwill","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad des Totemkriegers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"BdUXX9kWwDyNaXeS"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.yAndaFSwOpELiRSh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Pfad des Totemkriegers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"GRthU9tTE4yZb532"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.T75oeGSU5Ss2oQ1C","Compendium.SharedData_global.Zauber.vHy0ccoeIgNgt8cq"],"optional":false,"spell":{"ability":"","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Pfad des Totemkriegers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"88CxjEdNaDKMgc0m"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Q3SOAhyUfUYzbfGW"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Pfad des Totemkriegers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"rhgULY101RddCotr"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894520686,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"28Hwp2F3O8egjXOU","name":"ä - Göttliche Domäne: Domäne der Natur","type":"subclass","img":"icons/magic/nature/plant-sprout-snow-green.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.81","identifier":"domane-der-natur","classIdentifier":"kleriker","advancement":[],"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.3m7yskjIGbfFdKyv"}}} -{"name":"ä - Schwur: der Hingabe","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","identifier":"schwur-der-hingabe","classIdentifier":"paladin","advancement":[],"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.qmC5CMCIJrsueiLc"}},"_id":"2PY0KrGpzo6Jofgp"} -{"name":"Schutzherr: Die Erzfee","type":"subclass","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PJfcHwrMJQiEwHWT"}},"_id":"3t3eaWqq1aqjNl0T","system":{"description":{"value":"

    Dein Schutzherr ist ein Lord oder eine Lady der Feen - eine legendäre Kreatur, welche Geheimnisse bewahrt, die bereits in Vergessenheit geraten waren, bevor die ersten sterblichen Völker überhaupt geboren wurden. Die Beweggründe dieser Wesen sind oft schwer zu verstehen und manchmal von launenhafter Natur. Vieleicht streben sie nach größerer magischer Macht oder wollen einen seit Äonen bestehenden Fluch brechen. Wesen dieser Art sind der Prinz des Frostes; Die Königin der Lüfte und der Dunkelheit, Herrscherin des Hofes der Abenddämmerung; Titania von den Sommerhöfen und ihr Gefährte Oberon, der Grüne Lord; Hyrsam, der Prinz der Narren sowie uralte Hexen.

    Erweiterte Zauberliste

    Dein Pakt mit einer Erzfee lässt dich aus weiteren zaubern auswählen, wenn du einen neuen Hexenmeisterzauber lernst. Die folgenden Sprüche gelten für dich als Teil der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}

    GradZauber
    1.@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}, @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}
    2.@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}, @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}
    3.@Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}, @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}
    4.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}
    5.@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}, @Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.AKEBBTnBd5GADd3V]{Feenausstrahlung}

    Dein Schutzherr verleiht dir die Fähigkeit, die betörende und erschreckende Ausstrahlung des Feenwesen einzusetzen. Als Aktion kannst du jede Kreatur in einem 3m-Würfel um dich herum (mit dir als Mittelpunkt) dazu bringen, einen Weisheitrettungswurf gegen den SG zum Widerstehen deiner Hexerzauber auszuführen. Die Kreaturen, denen der Rettungswurf misslingt, gelten alle bis zum Ende deines nächsten Zuges als von dir bezaubert oder verängstigt (deine Wahl).

    Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst wieder nach dem beenden einer kurzen oder langen Rast anwenden.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.7dsr7Fh0PntkEehe]{Neblige Flucht}

    Beginnend mit Stufe 6 kannst du bei Gefahr instinktiv in einer Explosion aus Nebel verschwinden. Wenn du Schaden erleidest, kannst du deine Reaktion nutzen, um @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} zu werden und dich an einen bis zu 18m entfernten Ort zu teleportieren, den du sehen können musst. Du bleibst @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} bis zum Anfang deines nächsten Zuges oder bis du angreifst oder einen Zauber wirkst.

    Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.Yh6PT0mAJl1zoXpP]{Betörende Abwehr}

    Dein Schutzherr lehrt dich auf der 10.Stufe, wie du die geistesbeeinflussende Magie deiner Feinde gegen sie verwenden kannst. Du bist immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. Versucht eine Kreatur, dich zu bezaubern, kannst du deine Reaktion dazu verwenden, die Bezauberung auf diese Kreatur zurückzuwerfen. Der Kreatur muss ein Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber gelingen. Bei einem Misserfolg wird sie für 1 Minute oder bis die Kreatur Schaden erleidet @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.6DO77DbzVQkvlhGp]{Dunkles Delirium}

    Ab der 14.Stufe kannst du den Geist einer Kreatur verwirren und sie glauben machen, in einer anderen Ebene gefangen zu sein. Als Aktion bestimmst du eine Kreatur, die sich innerhalb von 18m befindet und die du sehen kannst. Diese muss einen Weisheitsrettungswurf gegen den SG zum Widerstehen deiner Hexenmeisterzauber ablegen. Bei einem Misserfolg ist sie von dir für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} (deine Wahl). Der Effekt endet auch, wenn deine Konzentration unterbrochen wird (als würdest du dich auf einen Zauber konzentrieren) oder die Kreatur Schaden erleidet.

    Bis diese Illusion endet, denkt die Kreatur, sie sein in einem nebligen Reich verloren, dessen Erscheinung du bestimmen darfst. Die Kreatur kann nur sich selbst, dich und die Illusion hören und sehen. Du musst eine kurze oder lange Rast beenden, bevor du diese Fähigkeit erneut einsetzen kannst.

    ","chat":"","unidentified":""},"source":"PHB S.65","identifier":"erzfee","classIdentifier":"hexenmeister","advancement":[{"_id":"uzdp0gl9xw4z1ih9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Yh6PT0mAJl1zoXpP"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Erzfee"},{"_id":"qw8ijrlo1gfzmfa8","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.7dsr7Fh0PntkEehe"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Erzfee"},{"_id":"jqchhtvcigebyniq","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.AKEBBTnBd5GADd3V"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Merkmal: Erzfee"},{"_id":"4nxeuxrumaytti9p","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.uaqTdlQhIRd7gzJX","Compendium.SharedData_global.Zauber.jq56XTpQwmOGfSBe"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Erweiterte Zauberliste (Grad 5)"},{"_id":"a8ul3tvs1f731z79","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.hlOPL11OsVM0MVV4","Compendium.SharedData_global.Zauber.959w5jDGIUetLt9A"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Erweiterte Zauberliste (Grad 4)"},{"_id":"457pcz4wij3s7b19","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.HxylQQOF663bchOP","Compendium.SharedData_global.Zauber.tnoGFgaY7ShrZrLf"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Erweiterte Zauberliste (Grad 3)"},{"_id":"ihmcmhdxkbph5m15","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.BOlxQDpzr7MfYf1w","Compendium.SharedData_global.Zauber.7Z2l5DHrXykV6WsP"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Erweiterte Zauberliste (Grad 2)"},{"_id":"tmo1ra1rfieuad1j","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.dyKbfsqxSCT83sKB","Compendium.SharedData_global.Zauber.Fq1OFdISTUp6ckVP"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Erweiterte Zauberliste (Grad 1)"},{"_id":"f3bgo4oyfd4g9pec","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.6DO77DbzVQkvlhGp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Erzfee"}],"spellcasting":{"progression":"pact","ability":"cha"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895131579,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schurkenarchetyp: (XGtE) Strippenzieher","type":"subclass","img":"icons/skills/toxins/symbol-poison-drop-skull-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.SoFQGZQVVGMslK8b"}},"_id":"4B6G4lJOtVN1HWW6","system":{"description":{"value":"

    Dein Fokus richtet sich auf Personen und auf deren Einfluss und die Geheimnisse, über die sie verfügen. Viele Spione, Höflinge und Intriganten entscheiden sich für diesen Archetyp und führen Leben voller Intrigen. Du nutzt Worte so oft als Waffe wie Messer oder Gift und Geheimnisse und Gefälligkeiten zählen zu der Art von Schätzen, die dir am liebsten sind.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.KjhYwGSX6NA9OqZY]{Meister der Intrige}

    \n

    Wenn du auf der 3.Stufe diesen Archetyp wählst, erhältst du Übung im Umgang mit Verkleidungsausrüstung, der Fälscherausrüstung und einem Spiel deiner Wahl. Du erlernst außerdem zwei Sprachen deiner Wahl.

    \n

    Zudem kannst du die Sprachmuster und den Akzent einer Kreatur überzeugend nachahmen, wenn du sie mindestens 1 Minute lang sprechen hören kannst. So kannst du dich als Muttersprachler eines bestimmten Landes ausgeben, vorausgesetzt du sprichst die entsprechende Sprache.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.xV2eIJAcy2jPxurw]{Meister der Taktik}

    \n

    Beginnend mit der 3.Stufe kannst du die Helfen-Aktion als Bonusaktion verwenden. Wenn du außerdem die Helfen-Aktion nutzt, um einen Verbündeten bei seinem Angriff gegen eine Kreatur zu unterstützen, kann das Ziel dieses Angriffs sich innerhalb von 9m um dich herum befinden, statt nur innerhalb von 1,50m.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.zoROR5eMFLLN0bHA]{Erkenntnisreicher Manipulator}

    \n

    Ab der 9.Stufe kannst du in Erfahrung bringen, wie mächtig eine Kreatur im Vergleich zu dir ist, wenn du die Kreatur 1 Minute lang beobachtest oder mit ihr interagierst. Der SL teilt dir mit, ob die Kreatur dir ebenbürtig, überlegen oder unterlegen hinsichtlich zwei der folgenden Eigenschaften deiner Wahl ist:

    \n
      \n
    • Intelligenzwert
    • \n
    • Weisheitswert
    • \n
    • Charismawert
    • \n
    • Klassenstufe (falls sie über welche verfügt)
    • \n
    \n

    Es liegt im Ermessen des Spielleiters, ob du außerdem feststellst, dass du etwas Bestimmtes über die Geschichte der Kreatur oder über ihre Persönlichkeit weißt, falls sie denn eine besitzt.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Lw5zbOtHjBq4tUOS]{Ablenken}

    \n

    Beginnend mit der 13.Stufe kannst du einen Angriff, der für dich bestimmt war, manchmal auf eine andere Kreatur umlenken. Wenn du das Ziel eines Angriffs bist, während dir eine Kreatur innerhalb von 1,50m um dich herum Deckung gegen diesen Angriff gewährt, kannst du deine Reaktion nutzen, damit diese Kreatur an deiner statt zum Ziel des Angriffs wird.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.qz5O0Zq8cN4v9mV4]{Seele der Täuschung}

    \n

    Ab der 17.Stufe können deine Gedanken nicht mittels Telepathie oder auf irgendeine andere Weise gelesen werden, es sei denn, du lässt es zu. Du kannst dem Gedankenleser falsche Gedanken präsentieren, indem du einen erfolgreichen Wurf auf Charisma (Täuschen) ablegst, gegen den vergleichenden Wurf auf Weisheit (Motiv erkennen) des Gedankenlesers. Außerdem kannst du entscheiden, dass Magie, die feststellt, ob deine Worte der Wahrheit entsprechen, diese als wahr erkennt, ganz gleich, was du sagst. Du kannst darüber hinaus nicht durch Magie gezwungen werden, die Wahrheit zu sagen.

    ","chat":"","unidentified":""},"source":"XGtE S.50","identifier":"strippenzieher","classIdentifier":"schurke","advancement":[{"_id":"h0brnuiogw69pjyg","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.KjhYwGSX6NA9OqZY","Compendium.SharedData_global.Klassenfähigkeiten.xV2eIJAcy2jPxurw"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Strippenzieher"},{"_id":"rmcmgre8d6skvgz2","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zoROR5eMFLLN0bHA"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Strippenzieher"},{"_id":"ry9vm8kpdeargekt","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Lw5zbOtHjBq4tUOS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Strippenzieher"},{"_id":"h9ubjvyhut777un1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.qz5O0Zq8cN4v9mV4"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Strippenzieher"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894637352,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Orden: der Lykaner","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Homebrew","identifier":"orden-der-lykaner","classIdentifier":"bloodhunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.slS9roHJOnjcHGkg"}},"_id":"4jDv1a9SNxWka7Ot"} -{"name":"Spezialist: Alchemist","type":"subclass","img":"icons/tools/laboratory/vials-blue-pink.webp","effects":[],"flags":{"core":{"sourceId":"Item.ip5h6w8qrhlp4bMO"}},"system":{"description":{"value":"

    Alchemisten sind Experten im Kombinieren von Reagenzien, um mystische Effekte zu bewirken. Sie verwenden ihre Kreationen, um Leben zu geben und zu nehmen. Alchemie ist die älteste der Artifiziententradiotionen, ihre Vielseitigkeit wird schon lange und in Kriegs- wie Friedenszeiten geschätzt.

    @Compendium[SharedData_global.Klassenfähigkeiten.hXnGoXqlV1SL5xsn]{Handwerkliches Geschick: Alchemist}

    Alchemistenmerkmal (3.Stufe)

    Du bist im Umgang mit Alchemistenausrüstung geübt. Wenn du diese Übung bereits hast, bist du im Umgang mit einem anderen Handwerkzug deiner Wahl geübt.

    Alchemistenzauber

    Alchemistenmerkmal (3.Stufe)

    Du hast bestimmte Zauber stets vorbereitet, wenn du in dieser Klasse bestimmte Stufen erreichst. In der Tabelle der Alchemistenzauber erfährst du mehr. Diese Zauber zählen als Artifizientenzauber für dich, aber sie werden bei der Anzahl vorbereiteter Artifizientenzauber nicht berücksichtigt.

    Alchemistenzauber

    ArtifizientenstufeZauber
    3.@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}, @Compendium[SharedData_global.Zauber.3070yDYZJKB8W2bG]{Strahl der Übelkeit}
    5.@Compendium[SharedData_global.Zauber.OgqIptzZxFF1pKff]{Flammenkugel}, @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}
    9.@Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}, @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}
    13.@Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}, @Compendium[SharedData_global.Zauber.zjnowx5o2lDiGBtT]{Todesschutz}
    17.@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}, @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.i8j3TV2DKRHICDBZ]{Experimentelles Elixier}

    Alchemistenmerkmal (3.Stufe)

    Nach einer langen Rast kannst du magisch ein Experimentelles Elixier in einer leeren Flasche erzeugen, die du berührst. Würfel nach der Tabelle für Experimentelle Elixiere, um zu erfahren, welche Wirkung das Elixier auf jemanden hat, der es trinkt. Kreaturen können als Aktion das Elixier trinken oder einer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähigen} Kreatur einflößen.

    Du kannst zusätzliche Experimentelle Elixiere erzeugen, indem du einen Zauberplatz 1.Grads oder höher ausgibst. In dem Fall verwendest du deine Aktion, um das Elixier in einer leeren Flasche zu erzeugen, die du berührst, und du wählst den Effekt des Elixiers aus der Tabelle aus.

    Zum Erzeugen eines Experimentellen Elixiers ist Alchemistenausrüstung erforderlich, und jedes mit diesem Merkmal erzeugte Elixier hält, bis es konsumiert wird oder deine nächste lange Rast endet.

    Wenn du in dieser Klasse bestimmte Stufen erreichst, kannst du mehr Elixiere nach einer langen Rast erzeugen: zwei auf der 6.Stufe und drei auf der 15.Stufe. Würfle die Wirkungen der Elixiere separat aus. Für jedes Elixier ist eine eigene Flasche erforderlich.

    Experimentelle Elixiere

    [[/r 1d6]]Effekt
    1Heilung: Der Konsument erhält Trefferpunkte in Höhe von [[/r 2d4]] + deinem Intelligenzmodifikator zurück.
    2Flinkheit: Die Schrittbewegungsrate des Konsumenten ist eine Stunde lang um drei Meter erhöht.
    3Unempfindlichkeit: Der Konsument erhält zehn Minuten lang einen Bonus von +1 auf seine RK.
    4Tapferkeit: Der Konsument kann [[/r 1d4]] würfeln und die Augenzahl eine Minute lang jedem seiner Angriffs- und Rettungswürfe hinzufügen.
    5Flug: Der Konsument erhält zehn Minuten lang eine Flugbewegungsrate von drei Metern.
    6Verwandlung: Der Körper des Konsumenten wird durch den Zauber @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} verwandelt. Der Konsument bestimmt die Verwandlung durch den Zauber.  Die Wirkung hält zehn Minuten lang an.

    @Compendium[SharedData_global.Klassenfähigkeiten.cht7ADiOU7MiNAkm]{Gelehrter der Alchemie}

    Alchemistenmerkmal (5.Stufe)

    Du kennst dich meisterlich mit magischen Chemikalien aus. Dadurch sind Heilung sowie Schaden verstärkt, die du mit ihnen bewirkst. Wenn du einen Zauber mithilfe deiner Alchemistenausrüstung als Zauberfokus wirkst, erhältst du bei einem der Zauberwürfe einen Bonus. Dieser Wurf muss Trefferpunkte wiederherstellen oder ein Schadenswurf sein, der Säure-, Feuer-, Giftschaden oder nekrotischen Schaden bewirkt, und der Bonus ist gleich deinem Intelligenzmodifikator (mindestens +1).

    @Compendium[SharedData_global.Klassenfähigkeiten.QphZyBqvJlC3CpXn]{Stärkende Reagenzien}

    Alchemistenmerkmal (9.Stufe)

    Du kannst stärkende Reagenzien in einige deiner Arbeiten integrieren:

    • Wenn eine Kreatur ein @Compendium[SharedData_global.Klassenfähigkeiten.i8j3TV2DKRHICDBZ]{Experimentelles Elixier} von dir zu sich nimmt, erhält sie temporäre Trefferpunkte in Höhe von [[/r 2d6]] + deinem Intelligenzmodifikator (mindestens einen temporären Trefferpunkt).

    • Du kannst @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} wirken, ohne einen Zauberplatz zu verbrauchen und ohne den Zauber vorzubereiten, sofern du Alchemistenausrüstung als Zauberfokus verwendest. Die Häufigkeit, mit der du dies tun kannst, entspricht deinem Intelligenzmodifikator (mindestens einmal). Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    @Compendium[SharedData_global.Klassenfähigkeiten.0IgoxQ39xmo1uvKk]{Meister der Alchemie}

    Alchemistenmerkmal (15.Stufe)

    Du warst schon so vielen Chemikalien ausgesetzt, dass die kein großes Risiko mehr für dich bedeuten, und kannst sie verwenden, um bestimmte negative Effekte rasch zu beenden:

    • Du erhältst eine Resistenz gegen Säure- und Giftschaden und bist immun gegen den Vergiftet-Zustand.

    • Du kannst @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} und @Compendium[SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilung} wirken, ohne einen Zauberplatz zu verbrauchen, den Zauber vorzubereiten oder Materialkomponenten zu benötigen, sofern du Alchemistenausrüstung als Zauberfokus verwendest. Wenn du einen der Zauber mit diesem Merkmal wirkst, kannst du ihn erst nach einer langen Rast erneut wirken.

    ","chat":"","unidentified":""},"source":"TKmA S.14","identifier":"alchemist","classIdentifier":"artifizient","advancement":[{"_id":"BK7dsZhsUiSCxPLc","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.bPURh3gsRxg34B7G","Compendium.SharedData_global.Zauber.3070yDYZJKB8W2bG"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Alchemistenzauber"},{"_id":"Saiu3TNjMuwTqbvS","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.OgqIptzZxFF1pKff","Compendium.SharedData_global.Zauber.zQWsDO9IvqwDjWG4"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Alchemistenzauber"},{"_id":"tLXIGMo1x4uViZlH","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.0AWYceJO2gpaN8to","Compendium.SharedData_global.Zauber.BmrKqjprLs3wBKWt"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Alchemistenzauber"},{"_id":"wWUxMYubttNTrUbl","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.JFKMKFzd1EBKiGoU","Compendium.SharedData_global.Zauber.zjnowx5o2lDiGBtT"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Alchemistenzauber"},{"_id":"DWWF8UolhoISqP62","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.LLuG6rVzzHwgqDS2","Compendium.SharedData_global.Zauber.PWrE2cuGp1Gd8bF6"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Alchemistenzauber"},{"_id":"105hDtTUTzQ9HUcV","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.hXnGoXqlV1SL5xsn","Compendium.SharedData_global.Klassenfähigkeiten.i8j3TV2DKRHICDBZ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Alchemist"},{"_id":"kg0sy3X9KKCUp5A1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cht7ADiOU7MiNAkm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Merkmal: Alchemist"},{"_id":"deobgsb3hA6J756F","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.QphZyBqvJlC3CpXn","Compendium.SharedData_global.Zauber.ZdS141Dxj4MOg7zJ"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":"lr"}}},"value":{},"level":9,"title":"Merkmal: Alchemist"},{"_id":"gIGY2N2tj64eH5q6","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.0IgoxQ39xmo1uvKk","Compendium.SharedData_global.Zauber.nXiZQ25kyAPMEXHW","Compendium.SharedData_global.Zauber.gu9lmcClMYoNi9Qe"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"1","per":"lr"}}},"value":{},"level":15,"title":"Merkmal: Alchemist"}],"spellcasting":{"progression":"half","ability":"int"}},"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674016623857,"modifiedTime":1675558202702,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"51tezwYVpJv6HoZr"} -{"_id":"6PEeY8WwrQVFRffL","name":"ä - Bardenschule: (XGtE) Schule des Zauberbanns","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.14","identifier":"schule-des-zauberbanns","classIdentifier":"barde","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.SNvTzhMb9QZmqBOj"}}} -{"name":"ä - Ursprung: (XGtE) Sturmzauberei","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.59","identifier":"sturmzauberei","classIdentifier":"zauberer","advancement":[],"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.QskyT5u6Yzn0j03C"}},"_id":"8WqTCpno0pL9OIOO"} -{"name":"ä - Ursprung: (XGtE) Göttliche Seele","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.58","identifier":"gottliche-seele","classIdentifier":"zauberer","advancement":[],"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.ufKBKYAdxZ43bOzj"}},"_id":"8gd7gTnAT6m0ZpHz"} -{"name":"ä - Kloster: Weg der vier Elemente","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.95","identifier":"weg-der-vier-elemente","classIdentifier":"monch","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.KhQ4Vx1Bq0or0DcP"}},"_id":"B8Oq3ruUPKD5UHp2"} -{"name":"Schurkenarchetyp: (XGtE) Ermittler","type":"subclass","img":"icons/sundries/documents/document-symbol-skull-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.zxeFN83LjBKStsP4"}},"_id":"BM1aSLzDGXWrp0W5","system":{"description":{"value":"

    Als der archetypische Ermittler bist du exzellent darin, Geheimnisse aufzuspüren und Mysterien aufzuklären. Au verlässt dich auf dein Auge fürs Detail, aber auch auf die von dir gemeisterte Fähigkeit, die Worte und Taten von Kreaturen zu analysieren, um ihre wahren Absichten zu enthüllen. Du bist hervorragend darin, Kreaturen zu besiegen, die sich unter der normalen Bevölkerung verbergen und sich darin ihre Opfer suchen. Dank deines gewaltigen Wissens sowie deiner messerscharfen Schlussfolgerungen ist es dir ein Leichtes, verborgene Bedrohungen aufzuspüren und ihnen ein Ende zu bereiten.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.Gif34gxuHRFO4VQb]{Lügen raushören}

    Wenn du diesen Archetyp auf der 3.Stufe wählst, entwickelst du ein Talent für das Erkennen von Lügen. Immer, wenn du einen Wurf auf Weisheit (Motiv erkennen) durchführst, um festzustellen, ob eine Kreatur lügt, behandelst du ein Würfelergebnis von 7 oder niedriger auf dem D20 wie eine 8.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.f1oZoXPyN2S2k5fd]{Auge fürs Detail}

    Ab der 3.Stufe kannst du als eine Bonusaktion einen Wurf auf Weisheit (Wahrnehmung) durchführen, um versteckte Kreaturen zu entdecken, oder einen Wurf auf Intelligenz (Nachforschungen), um Hinweise zu entdecken oder sie zu entschlüsseln.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.v4pJqWp6ReCaNZ84]{Gewiefte Kampfweise}

    Ab der 3.Stufe kannst du die Taktik eines Gegners erkennen und eine Gegenstrategie entwickeln. Als eine Bonusaktion kannst du einen Wurf auf Weisheit (Motiv erkennen) gegen eine Kreatur durchführen, die du sehen kannst und die nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist. Dein Wurf wird mit dem Wurf des Ziels auf Charisma (Täuschen) verglichen. Wenn du erfolgreich bist, kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen dieses Ziel einsetzen, selbst wenn du bei diesem Angriffswurf nicht im Vorteil bist, aber nicht, wenn du im Nachteil bist.

    Dieser Vorzug hält für 1 Minute an oder bis du dieses Merkmal erfolgreich gegen ein anderes Ziel einsetzt.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.7ApzSH4Q1tJwmZFh]{Unbeirrter Blick}

    Ab der 9.Stufe bist du bei allen Würfen auf Weisheit (Wahrnehmung) oder Intelligenz (Nachforschungen) im Vorteil, wenn du dich im selben Zug nur bis zur Hälfte deiner Bewegungsrate bewegst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.BPbBKpx97JUUMdfP]{Unfehlbarer Blick}

    Beginnend mit der 13.Stufe ist es beinahe unmöglich, deine Sinne zu täuschen. Als eine Aktion kannst du 9m um dich herum Illusionen entdecken, sowie Gestaltwandlern der sich nicht in ihrer ursprünglichen Form befinden und andere Magie, die deine Sinne irreführen soll, vorausgesetzt, dass du weder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} noch @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} bist. Du spürst, dass ein Effekt versucht, dir etwas vorzugaukeln, aber erfährst nicht, was er vor dir verbirgt oder worum es sich dabei in Wirklichkeit handelt.

    Dir stehen Anwendungen dieses Merkmals in Höhe deines Weisheitsmodifikators zur Verfügung (mindestens 1) und du erhältst alle verbrauchten Anwendungen zurück, nachdem du eine lange Rast beendet hast.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.55M9zJlfEDbUILRu]{Schwächen erkennen}

    Auf der 17.Stufe lernst du die Schwächen einer Kreatur auszunutzen, indem du aufmerksam ihre Taktiken und Bewegungen studierst. Wenn eine Kreatur von deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.v4pJqWp6ReCaNZ84]{Gewiefte Kampfweise} betroffen ist, erhöht sich der Schaden deines @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffes} gegen diese Kreatur um 3D6.

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    Magie des Buches - so nennen viele Leute die Kunst des Magiers. Der Name ist passend, wenn man bedenkt, wie viel Zeit Magier damit verbringen, Bücher zu studieren und Theorien über die Natur der Magie zu verfassen. Selten sieht man einen Magier, dessen Taschen nicht mit Büchern und Schriftrollen vollgestopft sind. Sie lassen sich keine Gelegenheit entgehen, Archive nach uraltem Wissen zu durchstöbern.

    Die Magier vom Orden der Schreiber sind die größten Bücherwürmer. Der Orden nimmt in verschiedenen Welten viele verschiedene Formen an, aber seine Hauptaufgabe ist überall dieselbe: magische Entdeckungen aufzuzeichnen, damit die Zauberkunst gedeihen kann. Alle Magier schätzen zwar Zauberbücher, aber die Mitglieder des Ordens der Schreiber erwecken ihre Bücher auf magische Weise und verwandeln es in einen getreuen Gefährten. Alle Magier studieren Bücher, aber die Schreiber sprechen mit ihnen

    @Compendium[SharedData_global.Klassenfähigkeiten.GlVdzq6PheGLADlT]{Schreibfeder des Magiers}

    Orden-der-Schreiber-Merkmal (2.Stufe)

    Als Bonusaktion kannst du auf magische Weise eine winzige Schreibfeder in einer freien Hand erschaffen. Diese magische Schreibfeder hat folgende Eigenschaften:

    • Sie benötigt keine Tinte. Wenn du damit schreibst, produziert sie Tinte in einer Farbe deiner Wahl.

    • Die Zeit, die du zum Kopieren eines Zaubers in deinem Zauberbuch verbrauchen musst, beträgt zwei Minuten pro Zaubergrad, wenn du diese Schreibfeder verwendest.

    • Du kannst alles, was du mit der Feder geschrieben hast, wieder löschen, indem du eine Bonusaktion einsetzt und mit der Feder wirkst - vorausgesetzt, der Text ist maximal 1,5 Meter von dir entfernt.

    Diese Schreibfeder verschwindet, wenn du eine weitere erschaffst oder wenn du stirbst.

    @Compendium[SharedData_global.Klassenfähigkeiten.gziW4gEPMdp0Xz3Y]{Erwecktes Zauberbuch}

    Orden-der-Schreiber-Merkmal (2.Stufe)

    Mit speziell vorbereiteten Tinten und alten Beschwörungsformeln, die von deinem Magierorden weitergegeben wurden, hast du eine arkane Intelligenz in deinem Zauberbuch erweckt.

    Während du das Buch in der Hand hältst, erhältst du folgende Vorzüge:

    • Du kannst das Buch als Zauberfokus für deine Magierzauber verwenden.

    • Wenn du einen Magierzauber mit einem Zauberplatz wirkst, kannst du dessen Schadensart vorübergehend durch die eines anderen Zaubers in deinem Zauberbuch ersetzen. Die Formel des Zaubers wird nur für dieses Wirken auf magische Weise geändert. Der Grad des anderen Zaubers muss dem des verbrauchten Zauberplatzes entsprechen.

    • Wenn du einen Magierzauber als Ritual wirkst, kannst du den normalen Zeitaufwand verwenden, anstatt ihn um zehn Minuten zu verlängern. Du kannst diesen Vorzug erst nach einer langen Rast erneut verwenden.

    Bei Bedarf kannst du das Buch während einer kurzen Rast ersetzen, indem du mit der @Compendium[SharedData_global.Klassenfähigkeiten.GlVdzq6PheGLADlT]{Schreibfeder des Magiers} arkane Siegel in ein leeres Buch oder ein magisches Zauberbuch schreibst, auf das du eingestimmt bist. Am Ende der Rast wird das Bewusstsein deines Zauberbuchs in das neue Buch gerufen, das dann zusammen mit all seinen Zaubern in dein Zauberbuch verwandelt wird. Falls das vorherige Buch noch irgendwo existiert hat, verschwinden alle Zauber von den Seiten.

    @Compendium[SharedData_global.Klassenfähigkeiten.nCSf6zSJaLLKBjrP]{Verstand manifestieren}

    Orden-der-Schreiber-Merkmal (6.Stufe)

    Du kannst den Verstand deines @Compendium[SharedData_global.Klassenfähigkeiten.gziW4gEPMdp0Xz3Y]{erwecktes Zauberbuchs} beschwören. Während du das Buch bei dir trägst, kannst du mit einer Bonusaktion den Verstand als einen winzigen geisterhaften Gegenstand manifestieren, der in einem freien Bereich deiner Wahl innerhalb von 18 Metern von dir schwebt. Die Erscheinung ist immateriell, besetzt ihren Bereich nicht und strahlt dämmriges Licht in einem Radius von drei Metern aus. Sie sieht wie ein gespenstischer Foliant, eine Schriftfolge oder ein Gelehrter aus der Vergangenheit aus (deine Wahl).

    Solange der Verstand manifestiert ist, kann er hören und sehen und hat Dunkelsicht mit einer Reichweite von 18 Metern. Er kann dir telepathisch mitteilen, was er sieht oder hört - dazu ist keine Aktion erforderlich.

    Wann immer du in deinem Zug einen Magierzauber wirkst, kannst du davon ausgehen, dass du dich im Bereich des Verstands und nicht in deinem eigenen befindest. Die Häufigkeit pro Tag, mit der du dies tun kannst, entspricht einem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Als Bonusaktion kannst du den Verstand bis zu neun Meter weit in einen nicht besetzten Bereich schweben lassen, den du oder er sehen kann. Er kann durch Kreaturen schweben, aber nicht durch Gegenstände.

    Die Manifestation des Verstands löst sich auf, wenn er sich weiter als 90 Meter von dir entfernt, wenn jemand @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} darauf wirkst, wenn du stirbst oder wenn du sie als Bonusaktion bannst.

    Du kannst den Verstand erst nach einer langen Rast erneut beschwören, es sei denn, du verbrauchst einen Zauberplatz beliebigen Grads.

    @Compendium[SharedData_global.Klassenfähigkeiten.clnpPbhRiA2z65it]{Meisterschreiber}

    Orden-der-Schreiber-Merkmal (10.Stufe)

    Nach einer langen Rast kannst du eine magische Schriftrolle erstellen, indem du ein leeres Stück @Compendium[SharedData_global.Gegenstände.PjEzj90LvtbZpUvR]{Papier} oder @Compendium[SharedData_global.Gegenstände.aQ7IqJjKISyhmnJm]{Pergament} mit deiner @Compendium[SharedData_global.Klassenfähigkeiten.GlVdzq6PheGLADlT]{Schreibfeder des Magiers} berührst. Dabei wird ein Zauber aus deinem erweckten Zauberbuch auf die Schriftrolle übertragen. Dabei muss sich das Zauberbuch in einer maximalen Entfernung von 1,5 Metern befinden.

    Es muss sich dabei um einen Zauber des 1. oder 2.Grads mit einem Zauberaufwand von einer Aktion handeln. Sobald er sich auf der Schriftrolle befindet, wird die Kraft des Zaubers erhöht und gilt als einen Grad höher als normal. Du kannst den Zauber aus der Schriftrolle wirken, indem du ihn im Rahmen einer Aktion liest. Die Schriftrolle ist für andere unleserlich und der Zauber verschwindet, nachdem er gewirkt wurde oder du eine lange Rast beendet hast.

    Du bist auch im Herstellen von Zauberschriftrollen versiert, die im Schatzkapitel des Spielleiterhandbuchs beschrieben werden. Wenn du dabei deine Schreibfeder des Magiers verwendest, werden die Kosten in Gold und der Zeitaufwand halbiert.

    @Compendium[SharedData_global.Klassenfähigkeiten.EdNFVtnSo4VR3wzT]{Eins mit dem Wort}

    Orden-der-Schreiber-Merkmal (14.Stufe)

    Deine Verbindung zu deinem erweckten Zauberbuch ist jetzt so tiefgreifend, dass deine Seele damit verflochten ist. Während du das Buch bei dir trägst, hast du Vorteil bei allen Intelligenzwürfen (Arkane Kunde), da dir das Zauberbuch dabei hilft, dich an magische Überlieferungen zu erinnern.

    Wenn du Schaden erleidest, während der Verstand deines Zauberbuchs manifestiert ist, kannst du diesen Schaden vollständig verhindern, indem du mit deiner Reaktion den Verstand bannst und dich dann mit seiner Magie rettest. Würfele dann [[/r 3d6]]. Das Zauberbuch verliert vorübergehend Zauber deiner Wahl, deren kombinierter Zaubergrad mindestens dem Würfelergebnis entsprechen muss. Beispiel: Wenn das Würfelergebnis 9 beträgt, verschwinden Zauber mit einem kombinierten Grad von mindestens 9. Das kann ein Zauber des 9.Grads oder drei des 3.Grads oder eine andere Kombination sein. Wenn das Buch nicht genügend Zauber enthält, fallen deine Trefferpunkte auf 0.

    Du kannst die verlorenen Zauber erst erneut wirken, nachdem du [[/r 1d6]] lange Rasten beendet hast, selbst wenn du sie in einer Schriftrolle oder einem anderen Zauberbuch findest. Nachdem du die erforderliche Anzahl von Rasten beendet hast, erscheinen die Zauber wieder im Zauberbuch.

    Du kannst diese Reaktion erst nach einer langen Rast erneut verwenden.

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    Der Archetyp Mystischer Ritter kombiniert die meisterhafte Kriegskunst, die allen Kämpfern zu eigen ist, mit einem sorgfältigen Studium der Magie. Mystische Ritter wenden ähnliche magische Techniken an wie diejenigen, die von Magiern eingesetzt werden. Sie konzentrieren ihre Studien auf zwei der acht Schulen der Magie: Bannmagie und Hervorrufungen. Bannmagie verschafft dem Mystischen Ritter zusätzlichen Schutz im Kampf und Hervorrufungszauber verursachen bei vielen Feinden gleichzeitig Schaden, was die Effektivität des Kämpfers in der Schlacht erhöht. Diese Ritter lernen vergleichsweise wenige Zaubersprüche, die sie jedoch allein ihrem Erinnerungsvermögen anvertrauen, anstatt sie in einem Zauberbuch festzuhalten.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.EucTGHHDrSCthfC7]{Zauberwirken}

    Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des  Magiers}.

    Zaubertricks. Dir sind zwei Zaubertricks deiner Wahl aus der Zauberliste des Magiers bekannt. Auf der 10.Stufe lernst du einen weiteren Magierzaubertrick deiner Wahl.

    Zauberplätze. Die Zaubertabelle des Mythischen Ritters gibt an, wie viele Zauberplätze dir auf jeder Stufe aber der 3. zur Verfügung stehen und welchen Grad diese haben.

    Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} des 1. Grades bekannt und verfügst du über einen Zauberplatz des 1. oder einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} zu wirken.

    Bekannte Zauber des 1.Grades und höher. Du kennst drei Magierzauber des 1.Grades, von denen zwei aus den Schulen der Bannmagie oder der Hervorrufungen stammen müssen. Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Jeder dieser Zauber muss ein Bannzauber oder ein Hervorrufungszauber sein und einem Grad entsprechen, für den du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe als Mystischer Ritter, darfst du einen neuen Zauber des 1. oder 2. Grades erlernen.

    Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule angehören.

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen und er muss der Schule der Bannmagie oder der Hervorrufung angehören - außer es handelt sich um die Zauber, die du auf der 3., 8., 14. und 20.Stufe gelernt hast.

    Attribut zum Zauberwirken. Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

     

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

     

    Zaubertabelle des Mystischen Ritters

    Kämpferstufe

    Bekannte

    Zaubertricks

    Bekannte

    Zauber

    - Zauberplätze pro Grad-
    1.2.3.4.
    3232---
    4243---
    5243---
    6243---
    72542--
    82642--
    92642--
    103743--
    113843--
    123843--
    1339432-
    14310432-
    15310432-
    16311433-
    17311433-
    18311433-
    193124331
    203134331

     

    @Compendium[SharedData_global.Klassenfähigkeiten.PlkMmM1fajnK4Gsv]{Waffenbindung}

    Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.mWgssLvP44lbqEK5]{Kriegsmagie}

    Wenn du ab Stufe 7 deine Aktion verwendest, um einen Zaubertrick zu wirken, kannst du zusätzlich einen einzelnen Waffenangriff als Bonusaktion durchführen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.weoCJ3gulxlgnkoK]{Mystischer Schlag}

    Ab der 10.Stufe lernst du, wie man einem Waffenangriff die Resistenz einer Kreatur gegen deine Zaubersprüche umgeht. Wenn du eine Kreatur mit einem Waffenangriff triffst, ist sie im Nachteil bei dem nächsten Rettungswurf, den sie gegen einen deiner Zauber ablegen muss, falls du diesen vor Ende deines nächsten Zuges wirkst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.YtbVSaIfqs9D43lA]{Arkaner Sturmangriff}

    Ab Stufe 15 erhältst du den Vorzug, dich bis zu 9m an eine freie Stelle teleportieren zu dürfen (die du sehen können musst), sobald du dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.AufxKLKbakE1CzC7]{Tatendrang} einsetzt. Du kannst dich vor oder nach der zusätzlichen Aktion teleportieren.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.lW1H43C7RjujodCW]{Verbesserte Kriegsmagie}

    Beginnend mit der 18.Stufe kannst du einen Waffenangriff als Bonusaktion ausführen, wenn du als Aktion einen Zauber wirkst.

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    Du konzentrierst deine Studien auf Zauber, die mächtige elementare Effekte hervorrufen, wie etwa bittere Kälte, sengende Flammen, grollende Donner, zuckende Blitze und ätzende Säure. Manche Magier dieser Schule werden in der Armee eingesetzt, um feindliche Truppen von Weitem unter Beschuss zu nehmen. Manche nutzen ihre spektakulären Kräfte, um die Schwachen zu beschützen, während andere ihren eigenen Vorteil suchen und einen Weg als Bandit, Abenteurer oder aufstrebender Tyrann beschreiten.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.SsWWdsbfgY9PZO1a]{Gelehrter der Hervorrufung}

    \n

    Beginnend mit der Wahl dieser Schule auf der 2.Stufe werden die Geldkosten und der Zeitaufwand für das Kopieren von Hervorrufungszaubern in dein Zauberbuch halbiert.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.rPsMJTw6VesAU6AR]{Zauber formen}

    \n

    Ab der 2.Stufe hast du die Effekte deiner Hervorrufungszauber so unter Kontrolle, dass du Bereiche in ihnen formen kannst, in denen man vor ihren Auswirkungen sicher ist. Wenn du einen Hervorrufungszauber wirkst, der andere Kreaturen betrifft, die du sehen kannst, darfst du eine Anzahl dieser Kreaturen bestimmen, die 1 + dem Grad des Zaubers entspricht. Die ausgewählten Kreaturen schaffen ihren Rettungswurf gegen deine Zauber automatisch und erleiden keinen Schaden, auch wenn sie normalerweise bei einem gelungenen Rettungswurf die Hälfte des Schadens erleiden würden.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.exjkTlwG94OPVVaT]{Kraftvolle Zaubertricks}

    \n

    Angefangen auf der 6.Stufe betreffen deine schadensverursachenden Zaubertricks sogar die Kreaturen, die der vollen Wucht deines magischen Angriffs entgehen konnten. Wenn einer Kreatur der Rettungswurf gegen deinen Zaubertrick gelingt, erleidet sie durch diesen trotzdem die Hälfte des Schadens (wenn er welchen verursacht). Allerdings wird sie von keinem der sonstigen Effekte des Zaubertricks betroffen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.JJNZ6L1VQpTJJPAd]{Mächtige Hervorrufung}

    \n

    Beginnend mit Stufe 10 kannst du einem der Schadenswürfe eines beliebigen Hervorrufungszaubers deinen Intelligenzmodifikator hinzufügen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.pCJF7UqINjQLPLuq]{Überladen}

    \n

    Mit Erreichen der 14.Stufe kannst du die Kraft deiner einfachen Zaubersprüche erhöhen. Wenn du einen Magierzauber des 1. bis 5. Grades wirkst, der Schaden verursacht, kannst du mit diesem maximalen Schaden anrichten. Wenn du diese Fähigkeit ein einziges mal einsetzt, hat dies keine nachteiligen Effekte. Wendest du sie vor Beenden einer langen Rast jedoch erneut an, erleidest du 2D12 nekrotischen Schaden pro Grad des gewirkten Zaubers, sofort nachdem du ihn ausgesprochen hast. Bei jedem weiteren Einsatz vor einer langen rast steigt der nekrotische Schaden um 1D12 pro Grad des Zaubers. Dieser Schaden ignoriert Resistenzen und Immunitäten.

    ","chat":"","unidentified":""},"source":"PHB S.88","identifier":"schule-der-hervorrufung","classIdentifier":"magier","advancement":[{"_id":"utk8yzfapo810ggr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.SsWWdsbfgY9PZO1a","Compendium.SharedData_global.Klassenfähigkeiten.rPsMJTw6VesAU6AR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Schule der Hervorrufung"},{"_id":"ebo4wy7csa8hutyv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.exjkTlwG94OPVVaT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Schule der Hervorrufung"},{"_id":"ay2wi8sf90npgq03","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.JJNZ6L1VQpTJJPAd"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Schule der Hervorrufung"},{"_id":"20kev68tnc6n99lh","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.pCJF7UqINjQLPLuq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Schule der Hervorrufung"}],"spellcasting":{"progression":"full","ability":"int"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895296329,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DimJvKg4q9hTPXlS","name":"ä - Bardenschule: (XGtE) Schule des Flüsterns","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.16","identifier":"schule-des-flusterns","classIdentifier":"barde","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.6ah5Er8BXH0ohl7A"}}} -{"_id":"EkS9L31IBcKL1QPk","name":"ä - Schutzherr: Der Unhold","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.66","identifier":"unhold","classIdentifier":"hexenmeister","advancement":[],"spellcasting":{"progression":"pact","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.T3taEJuWpLUQZSox"}}} -{"name":"ä - Archetyp: Jäger","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.113","identifier":"jager","classIdentifier":"waldlaufer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.mMtJMadPhZaCB3F5"}},"_id":"EunmRgcD21eCVvmC"} -{"name":"Zirkel: des Landes","type":"subclass","img":"icons/environment/wilderness/terrain-forest-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PcWH4akxUXnfgQ3l"}},"_id":"FAsShTJTtV7Cc8d6","system":{"description":{"value":"

    Der Zirkel des Landes besteht aus Mystikern und Weisen, die uraltes Wissen und Riten durch ihre mündlich überlieferte Tradition erhalten. Diese Druiden treffen sich in heiligen Hainen oder Kreisen aus aufgestellten Steinen, wo sie mystische Geheimnisse der Wildnis miteinander teilen. Die erfahrensten Mitglieder eines Zirkels dienen als Oberpriester von Gemeinschaften, die den alten Glauben bewahren, und stehen deren Anführern als Berater zur Seite. Als Mitglied dieses Zirkels wird deine Magie vom Land selbst beeinflusst, in dem du in die mystischen Rituale des Zirkels eingeführt wurdest.

     

    Zusätzlicher Zaubertrick

    Bei der Wahl dieses Zirkels auf der 2.Stufe kannst du dir einen beliebigen Zaubertrick aus der @Compendium[SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM]{Zauberliste des Druiden} aussuchen. Dieser zählt nicht zur maximalen Anzahl deiner bekannten Zaubertricks.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.s4lEk9vbZG06xjqX]{Natürliche Erhohlung}

    Ab Stufe 2 kannst du ein wenig deiner magischen Energie zurückgewinnen, indem du in Meditation verharrst und deinem Geist mit der Natur vereinst. Im Rahmen einer kurzen Rast kannst du dir eine gewisse Anzahl verbrauchter Zauberplätze aussuchen, die du wiedererlangst. Die Zauberplätze dürfen zusammengenommen höchstens eine Gradzahl besitzen, die kleiner oder gleich der Hälfte deiner Stufe als Druide ist (abgerundet). Darüber hinaus darf keiner der Zauberplätze Grad 6 oder höher sein. Diese Fähigkeit kannst du erst nach einer langen Rast erneut einsetzen.

    Bist du beispielsweise ein Druide der 4.Stufe, kannst du bis zu zwei Grade an Zauberplätzen wiedererlangen. Du kannst also entweder zwei Zauberplätze des 1.Grades oder einen Zauberplatz des 2.Grades zurückgewinnen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.JuOABMGHWPfyRPce]{Zauber des Zirkels}

    Deine mystische Verbindung mit dem Land verleiht dir die Fähigkeit, bestimmte Zaubersprüche zu wirken. Auf den Stufen 3, 5, 7 und 9 erhältst du Zugang zu Zaubern des Zirkels, die im Zusammenhang mit der Region stehen, in der du zum Druiden geweiht wurdest. Wähle einer der folgenden Landschaftsarten und siehe in der Tabelle nach, welche Sprüche damit in Verbindung stehen: Arktisch, Gebirge, Grasland, Küste, Sumpf, Unterreich, Wald oder Wüste.

    Sobald du Zugang zu einem Zauber des Zirkels hast, ist dieser immer vorbereitet und zählt nicht zur maximalen Anzahl deiner vorbereiteten Zauber. Sprüche, die nicht in der Zauberliste des Druiden enthalten sind, gelten für dich als Druidenzauber.

     

    Arktisch

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}
    5@Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen}, @Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}
    9@Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}, @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}

     

    Gebirge

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}, @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs}
    5@Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz}, @Compendium[SharedData_global.Zauber.yAfNVoOi4HritGNm]{Mit Stein verschmelzen}
    7@Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}, @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}
    9@Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}, @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren}

     

    Grasland

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}
    5@Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}, @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

     

    Küste

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}
    5@Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}, @Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.IKzgBWmhyWrPSkER]{Wasser kontrollieren}
    9@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}, @Compendium[SharedData_global.Zauber.yxFlbaMj565VptXi]{Elementar beschwören}

     

    Sumpf

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}, @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}
    5@Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}, @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

     

    Unterreich

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}, @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}
    5@Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}, @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}
    7@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}, @Compendium[SharedData_global.Zauber.dHm8p2CVOPfFNcSq]{Stein formen}
    9@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}, @Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}

     

    Wald

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}
    5@Compendium[SharedData_global.Zauber.MgpCXougRqSDzxEq]{Blitze herbeirufen}, @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}
    7@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}, @Compendium[SharedData_global.Zauber.yPyHcEQA5mZYJaGY]{Weissagung}
    9@Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur}, @Compendium[SharedData_global.Zauber.YvjMCMgPnx5EusDn]{Hölzerner Weg}

     

    Wüste

    Stufe als DruideZauber des Zirkels
    3@Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}, @Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}
    5@Compendium[SharedData_global.Zauber.f3Kuyeb1TAVbBjz3]{Nahrung und Wasser erschaffen}, @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}
    7@Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}, @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}
    9@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}, @Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.JCah8IdORQWpZUNs]{Sicherer Schritt}

    Angefangen mit der 6.Stufe kostet es dich keine zusätzliche Bewegung mehr, nicht-magisches Gelände zu durchqueren. Du kannst dich auch durch nicht-magische Pflanzen bewegen, ohne von ihnen verlangsamt oder verletzt zu werden, wie es etwa bei Dornen, Stacheln oder ähnlichen Gefahren der Fall wäre.

    Darüber hinaus bist du im Vorteil bei Rettungswürfen gegen Pflanzen, die magisch erschaffen oder manipuliert wurden, um deine Bewegung einzuschränken, wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.cQKlpxTMFXbx5H7T]{Schutz der Natur}

    Mit Erreichen der 10.Stufe kannst du nicht mehr von Feen oder Elementaren @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden. Außerdem bist du immun gegen Gifte und Krankheiten.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.wpMDXjiBnuDVW2nS]{Heiligtum der Natur}

    Ab Stufe 14 spüren natürliche Kreaturen deine Verbindung mit dem Land und werden zögern, dich anzugreifen. Sollte ein Tier oder eine Pflanze dich attackieren wollen, muss der Kreatur ein Weisheitsrettungswurf gegen einen SG gelingen, als ob es einem deiner Druidenzauber zu widerstehen versucht. Ist der Rettungswurf ein Misserfolg, muss sich die Kreatur ein anderes Ziel suchen oder verfehlt dich automatisch. Bei einem erfolgreichen Rettungswurf ist die Kreatur für die nächsten 24 Stunden immun gegen diesen Effekt.

    Die Kreatur ist sich schon vor ihrem Angriff über diesen Effekt bewusst.

    ","chat":"","unidentified":""},"source":"PHB S.60","identifier":"zirkel-des-landes","classIdentifier":"druide","advancement":[{"_id":"cwkybdu8hp64bmot","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.s4lEk9vbZG06xjqX"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Zirkel des Landes"},{"_id":"7q07tola47ysf9h3","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.fE64NcC5rCQwikjM"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Zusätzlicher Zaubertrick (+1)"},{"_id":"2tytfhm7ye5vptro","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"3":{"value":"+2"},"5":{"value":"+4"},"7":{"value":"+6"},"9":{"value":"+8"}}},"value":{},"title":"Zauber des Zirkels"},{"_id":"17n5e45dwxwxrxrs","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.JuOABMGHWPfyRPce"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Zirkel des Landes"},{"_id":"g23a4c3gj5f4ueli","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.JCah8IdORQWpZUNs"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Zirkel des Landes"},{"_id":"it5bq88pujgy5pyc","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cQKlpxTMFXbx5H7T"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Zirkel des Landes"},{"_id":"x9avnhaku4nz4ruc","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.wpMDXjiBnuDVW2nS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Zirkel des Landes"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895648096,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"FOUBdABLjPAKEQpI","name":"ä - Zirkel: (TKmA) der Sporen","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"TKmA S.32","identifier":"zirkel-tkma-der-sporen","classIdentifier":"","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.M8ih6h2hRwZiEhdh"}}} -{"name":"ä - Tradition: (XGtE) Kriegsmagie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.38","identifier":"kriegsmagie","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.fAry9KN80MTmJ7kj"}},"_id":"Fi4PIIO7UqgMCATP"} -{"name":"ä - Tradition: Schule der Verzauberung","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.90","identifier":"schule-der-verzauberung","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.N8tgO3S9ucQfEQE7"}},"_id":"HA8b8YZ4Q1jR38ZG"} -{"name":"ä - Ursprung: (XGtE) Schattenmagie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.58","identifier":"schattenmagie","classIdentifier":"zauberer","advancement":[],"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.Q2rDYmoZuazGFvIt"}},"_id":"HQNkRymEVuW6EgaB"} -{"_id":"L2gTgSc9JUBxojUr","name":"Schurkenarchetyp: Arkaner Betrüger","type":"subclass","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ewY4ac8vVzoqcwEG"}},"system":{"description":{"value":"

    Manche Schurken verbessern ihre hervorragenden Fertigkeiten der Heimlichkeit und der Beweglichkeit mit Magie und erlernen Verzauberungstricks der Illusionen. Unter diesen Schurken gibt es Taschendiebe und Einbrecher, aber auch Unruhestifter, Scherzbolde und eine beachtliche Zahl von Abenteurern.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.SX2AJVKdWHNuDIbI]{Zauberwirken (Arkaner Betrüger)}

    \n

    Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des Magiers}.

    \n

    Zaubertricks

    \n

    Du lernst drei Zaubertricks: @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} sowie zwei beliebige Zaubertricks des Magiers. Auf Stufe 10 erhältst du einen zusätzlichen Magierzaubertrick deiner Wahl

    \n

    Zauberplätze

    \n

    Die Zaubertabelle des Arkanen Betrügers gibt an, wie viele Zauberplätze pro Grad dir auf jeder Stufe zur Verfügung stehen..

    \n

    Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

    \n

    Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} des 1. Grades bekannt und besitzt du sowohl einen freien Zauberplatz des 1.Grades und einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} zu wirken.

    \n

    Bekannte Zauber des 1.Grades und höher

    \n

    Du kennst drei fei wählbare Zauber des 1.Grades aus der Zauberliste des Magiers, von denen zwei aus den Schulen der Verzauberung oder der Illusion angehören müssen.

    \n

    Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Dabei kannst du nur Zauber wählen, die aus den Schulen der Verzauberung und der Illusion stammen und für deren Grad du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe dieser Klasse, darfst du einen neuen Magierzauber des 1. oder 2. Grades erlernen.

    \n

    Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule der Magie angehören.

    \n

    Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss du einen dem Grad des Spruches entsprechen Zauberplatz besitzen und es darf sich nur im Verzauberungs- oder Illusionssprüche handeln.

    \n

    Attribut zum Zauberwirken

    \n

    Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

    \n

    SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.6FrTwR8nrUvtKRgi]{Magierhand-Kniff}

    \n

    Wenn du ab Stufe 3 den Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} wirkst, kannst du die geisterhafte Hand unsichtbar werden lassen und die folgenden zusätzlichen Aufgaben mit ihr ausführen:

    \n
      \n
    • Du kannst ein Objekt in einem Behälter verstauen, den eine Kreatur trägt oder in der Hand hält.
    • \n
    • Du kannst ein Objekt aus einem Behälter hervorholen, den eine Kreatur trägt oder in der Hand hält.
    • \n
    • Du kannst Diebeswerkzeug verwenden, um auf Entfernung Schlösser zu knacken oder Fallen zu entschärfen.
    • \n
    \n

    Eine der Aufgaben kannst du erfüllen, ohne dass es von einer Kreatur bemerkt wird, falls dir ein Wurf auf Geschicklichkeit (Fingerfertigkeit) gegen den Wurf auf Weisheit (Wahrnehmung) der Kreatur gelingt. Außerdem kannst du die Hand mit der Bonusaktion aus deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} kontrollieren.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.ThwZ9xCEQiZkGiCe]{Magischer Hinterhalt}

    \n

    Beginnend mit der 9.Stufe ist eine Kreatur, auf die du aus einem Versteck heraus einen Zauber wirkst, in diesem Zug im Nachteil bei sämtlichen Rettungswürfen gegen den Zauber.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.crByBwUyamQHkote]{Vielseitiger Trickser}

    \n

    Auf Stufe 13 erhältst du die Fähigkeit, Ziele mit dem Zauber @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand} abzulenken. Als Bonusaktion in deinem Zug kannst du eine Kreatur innerhalb von 1,50m um die durch den Spruch erschaffene geisterhafte Hand bestimmen. Du bist bis zum Ende des Zuges im Vorteil bei Angriffswürfen gegen diese Kreatur.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.DqKTsrDSqLFe05Ia]{Zauberdieb}

    \n

    Ab Stufe 17 bist du dazu in der Lage, einem anderen Zauberwirker auf magische Weise die Kenntnis über einen gerade gesprochenen Zauber zu entreißen.

    \n

    Sofort wenn einen Kreatur einen Zauber wirkt, der dich zum Ziel hat oder in dessen Wirkungsbereich du dich befindest, kannst du deine Reaktion nutzen, um den Spruch zu vereiteln und zu stehlen. Die Kreatur muss einen Rettungswurf mit ihrem Attributsmodifikator ablegen, den sie zum Zauberwirken verwendet. Der SG des Rettungswurfs entspricht dem zum Widerstehen deiner Magierzauber. Bei einem Misserfolg unterdrückst du die Auswirkungen des Zaubers auf dich und stiehlst das Wissen um diesen, wenn es mindestens ein Spruch des 1.Grades ist und du den entsprechenden Zauberplatz besitzt, um ihn zu wirken (es muss kein Magierzauber sein). Für die nächsten 8 Stunden ist dir der Zauber bekannt und du kannst ihn wirken, indem du den passenden Zauberplatz verbrauchst. Die Kreatur kann den Spruch erst nach Ablauf der 8 Stunden wieder wirken.

    \n

    Hast du diese Fähigkeit einmal eingesetzt, kannst du sie erst nach Beenden einer langen Rast erneut anwenden.

    ","chat":"","unidentified":""},"source":"PHB S.107","identifier":"arkaner-betruger","classIdentifier":"schurke","advancement":[{"_id":"7xyacw9225vxw9c4","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.SX2AJVKdWHNuDIbI","Compendium.SharedData_global.Klassenfähigkeiten.6FrTwR8nrUvtKRgi"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Arkaner Betrüger"},{"_id":"0nhhag9dt22p9z2x","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.ThwZ9xCEQiZkGiCe"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Arkaner Betrüger"},{"_id":"4pgve7i63rwg4ff1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.crByBwUyamQHkote"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Arkaner Betrüger"},{"_id":"4mzvskto9awjkxdd","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.DqKTsrDSqLFe05Ia"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Arkaner Betrüger"},{"_id":"fs8r3a57oemub5zd","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"3":{"value":"3"},"10":{"value":"4"}}},"value":{},"title":"Bekannte Zaubertricks"},{"_id":"f34w2s4s6ea947rc","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"3":{"value":"3"},"4":{"value":"4"},"7":{"value":"5"},"8":{"value":"6"},"10":{"value":"7"},"11":{"value":"8"},"13":{"value":"9"},"14":{"value":"10"},"16":{"value":"11"},"19":{"value":"12"},"20":{"value":"13"}}},"value":{},"title":"Bekannte Zauber"}],"spellcasting":{"progression":"third","ability":"int"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894662780,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Tradition: Schule der Nekromantie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.89","identifier":"schule-der-nekromantie","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.IklwP4V8zA5v7WvE"}},"_id":"L6KdYV9wdvokzGMp"} -{"_id":"MMq4Ul9lcHisWvvx","name":"ä - Bardenschule: (XGtE) Schule der Schwerter","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.15","identifier":"schule-der-schwerter","classIdentifier":"barde","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.aPJY1xVfdfuBDCB5"}}} -{"name":"Zirkel: (XGtE) der Träume","type":"subclass","img":"icons/magic/control/sleep-bubble-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CHHMMKmqveo2u4ok"}},"_id":"Mrt3ywyZ8d1UaYAq","system":{"description":{"value":"

    Druiden, die dem Zirkel der Träume angehören, stammen aus Regionen, die eine starke Bindung zum Feywild und seinen traumhaften Reichen haben. Dass die Druiden die natürliche Welt schützen, macht sie zu natürlichen Verbündeten von Feenwesen mit guter Gesinnung. Diese Druiden machen es sich zur Aufgabe, die Welt mit träumerischen Staunen zu erfüllen. Ihre Magie heilt Wunden und heitert niedergeschlagene Gemüter auf, und die Reiche, die sie behüten, sind leuchtende, fruchtbare Orte, wo die Grenzen zwischen Raum und Realität verschwimmt und die Erschöpften Ruhe finden können.

    \n

     

    \n

    Merkmale: Zirkel der Träume

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    DruidenstufeMerkmal
    2.@Compendium[SharedData_global.Klassenfähigkeiten.fGw9FLc79CsyU7YJ]{Balsam des Sommerhofes}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.1Y4TJR48BFCVjweH]{Heim aus Mondlicht und Schatten}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.JJXfvWydGN5h1OPx]{Verborgene Pfade}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.Pd7xUX6EjjIOykon]{Traumwandler}
    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.fGw9FLc79CsyU7YJ]{Balsam des Sommerhofes}

    \n

    Auf der 2.Stufe wird dir der Segen des Sommerhofes zuteil. In dir sprudelt ein Quell von Energie, der Wunden lindern kann. Du kannst auf ein Reservoir von Feenenergie zurückgreifen, was im Spiel durch eine Zahl von D6 in Höhe deiner Druidenstufe dargestellt wird.

    \n

    Als eine Bonusaktion kannst du eine Kreatur bestimmen, die du innerhalb von 36m um dich herum sehen kannst, und kannst dann maximal eine Zahl dieser Würfel in Höhe deiner halben Druidenstufe aufwenden. Wirf die entsprechenden Würfel und addiere sie. Das Ziel erhält temporäre Trefferpunkte in Höhe des Ergebnisses wieder. Das Ziel erhält außerdem 1 temporären Trefferpunkt für jeden verwendeten Würfel.

    \n

    Du erhältst alle eingesetzten Würfel zurück, nachdem du eine lange Rast beendet hast.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.1Y4TJR48BFCVjweH]{Heim aus Mondlicht und Schatten}

    \n

    Ab der 6.Stufe ist dein Heim immer dort, wo du gerade bist. Bei einer kurzen oder langen Rast kannst du die Schattenkräfte des Dämmerhofes heraufbeschwören, damit sie dir Schutz gewähren, während du dich erholst. Zu Beginn der Rast berührst du irgendeine Stelle im Raum und eine unsichtbare Sphäre mit einem Umfang von 9m erscheint, zentriert um diese Stelle. Vollständige Deckung blockiert die Sphäre.

    \n

    Während ihr euch in der Sphäre aufhaltet, erhalten du und deine Verbündeten einen Bonus von +5 auf Geschicklichkeitswürfe (Heimlichkeit) sowie Weisheitswürfe (Wahrnehmung). Das Licht von offenen Flammen in der Sphäre (etwa von Lagerfeuern, Fackeln oder dergleichen) ist von außen zudem nicht zu sehen.

    \n

    Die Sphäre löst sich am Ende der Rast auf oder wenn du die Sphäre verlässt

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.JJXfvWydGN5h1OPx]{Verborgene Pfade}

    \n

    Ab der 10.Stufe bist du in der Lage, die verborgenen, magischen Pfade zu beschreiten, die einige Feenwesen nutzen, um im Handumdrehen von einem Ort an einen anderen zu gelangen. Als eine Bonusaktion kannst du in deinem Zug bis zu 18m weit auf einen nicht besetzten Bereich teleportieren, den du sehen kannst. Alternativ kannst du deine Aktion nutzen, um eine bereitwillige Kreatur bis zu 9m auf einen nicht besetzten Bereich zu teleportieren, den du sehen kannst.

    \n

    Dein Weisheitsmodifikator gibt an, wie oft du dieses Merkmal einsetzten kannst (mindestens einmal). Du erhältst alle aufgebrauchten Anwendungen zurück, nachdem du eine lange Rast beendet hast.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Pd7xUX6EjjIOykon]{Traumwandler}

    \n

    Ab der 14.Stufe verleiht dir die Magie des Feywild die Fähigkeit, mental oder physisch durch das Reich der Träume zu reisen.

    \n

    Nachdem du eine kurze Rast beendet hast, kannst du einen der folgenden Zauber wirken, ohne dass du dafür einen Zauberplatz oder Materialkomponenten verbrauchen müsstest: @Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum} (mit dir als Boten), @Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung} oder @Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}.

    \n

    Hierbei handelt es sich um eine besondere Variante von Kreis der Teleportation. Statt ein Portal zu einem permanenten Teleportationskreis zu öffnen, wird eines zu dem letzten Ort geöffnet, an dem du eine lange Rast auf deiner derzeitigen Ebene der Existenz beendet hast. Falls du auf deiner derzeitigen Ebene keine lange Rast beendet hast, scheitert der Zauber, wird aber nicht verbraucht.

    \n

    Wenn du dieses Merkmal eingesetzt hast, kannst du es erst wieder benutzen, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.18","identifier":"zirkel-der-traume","classIdentifier":"druide","advancement":[{"_id":"2dnzmomirhyareof","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.fGw9FLc79CsyU7YJ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Zirkel der Träume"},{"_id":"qbeuu9kgq5acjfqe","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.1Y4TJR48BFCVjweH"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Zirkel der Träume"},{"_id":"scydzre6n3cpcbxt","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.JJXfvWydGN5h1OPx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Zirkel der Träume"},{"_id":"vn4373ccllucesws","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Pd7xUX6EjjIOykon"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Zirkel der Träume"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895456866,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OmInlUf4nKOtqUUf","name":"Kampfarchetyp: Kampfmeister","type":"subclass","img":"icons/weapons/swords/sword-guard-steel-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.gCMw3e6BG8YMAfu3"}},"system":{"description":{"value":"

    Die gelehrten Krieger, die den Archetyp des Kampfmeisters verkörpern, wenden im Gefecht Techniken an, die über Generationen hinweg weitergegeben wurden. Für einen Kampfmeister stellt die Schlacht einen Bereich der akademischen Lehre dar, die manchmal auch das Studium der Waffenschmiedekunst und der Kalligraphie beinhaltet. Nicht jeder Kämpfer nimmt sämtliche Lehrstunden in Geschichte, Theorie und Handwerkskunst, die den Archetyp eines Kampfmeisters ausmachen, in sich auf. Doch jene, denen das gelingt, werden zu vielseitigen Kämpfern mit großem Wissen und hervorragenden Fertigkeiten.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.WDELJJbD6cggkZVr]{Kampfüberlegenheit}

    \n

    Bei der Wahl dieses Archetyps auf der 3.Stufe lernst du Manöver, für die du eine spezielle Art von Würfeln benötigst: die Überlegenheitswürfel.

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.30oz4bW73oKDDJus]{Manöver}. Du erlernst drei Manöver deiner Wahl. Viele verbessern auf die eine oder andere Weise deinen Angriff. Du kannst pro Angriff ein Manöver einsetzen. Auf den Stufen 7, 10 und 15 lernst du jeweils zwei weitere Manöver deiner Wahl. Jedes Mal, wenn du neue Manöver lernst, kannst du auch ein altes, das du bereits kennst, durch ein anderes ersetzen.

    \n

    Überlegenheitswürfel. Du besitzt vier Überlegenheitswürfel, die D8 sind. Benutzt du einen Überlegenheitswürfel im Rahmen eines Manövers wird er verbraucht. Du erhälts alle verbrauchten Überlegenheitswürfel nach Beenden einer kurzen oder langen Rast zurück. Auf Stufe 7 und 15 erhältst du je einen weiteren Überlegenheitswürfel.

    \n

    Rettungswürfe. Manche deiner Manöver erfordern von deinem Ziel einen Rettungswurf, um den Auswirkungen des Manövers zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird folgendermaßen berechnet:

    \n

    SG für Rettungswürfe gegen Manöver = 8 + dein Übungsbonus + dein Stärke- oder Geschicklichkeitsmodifikator (nach Wahl)

    \n

     

    \n

    Schüler des Krieges

    \n

    Auf der 3.Stufe wirst du geübt in der Anwendung eines Handwerkzeugs deiner Wahl.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.s7imbHAoBNGq3R2a]{Kenne deinen Feind}

    \n

    Ab der 7.Stufe kannst du, wenn du für mindestens 1 Minute einen Feind außerhalb des Kampfes beobachtest oder mit ihm interagierst, bestimmte Informationen über seine Fähigkeiten im Vergleich zu deinen erfahren. Der SL sagt dir, ob du gleichwertig, überlegen oder unterlegen in Bezug auf zwei der folgenden Charakteristika deiner Wahl bist:

    \n
      \n
    • Stärkewert
    • \n
    • Geschicklichkeitswert
    • \n
    • Konstitutionswert
    • \n
    • Rüstungsklasse
    • \n
    • aktuelle Trefferpunkte
    • \n
    • Gesamtzahl der Klassenstufen (falls vorhanden)
    • \n
    • Klassenstufe als Kämpfer (falls vorhanden)
    • \n
    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.aaakvAkwhkbcbTeh]{Verbesserte Kampfüberlegenheit}

    \n

    Auf Stufe 10 werden deine Überlegenheitswürfel zu D10. Ab der 18. Stufe werden sie zu D12.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.9N9toQWHnsX6C8PF]{Unermüdlich}

    \n

    Hast du nach dem Erreichen der 15.Stufe bei Auswürfeln deiner Initiative keine Überlegenheitswürfel mehr zur Verfügung, erhältst du einen Überlegenheitswürfel zurück.

    ","chat":"","unidentified":""},"source":"PHB S.72","identifier":"kampfmeister","classIdentifier":"kampfer","advancement":[{"_id":"ig80r1xw6v8pkcgj","type":"ItemGrant","configuration":{"items":[],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Übung in einem Handwerkzeug (Schüler des Krieges)"},{"_id":"lvai54e73bcy3ahc","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.s7imbHAoBNGq3R2a"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Merkmal: Kampfmeister"},{"_id":"1435vt28jdps6sv0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.aaakvAkwhkbcbTeh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Kampfmeister"},{"_id":"zpff6ptotwag2tf9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.9N9toQWHnsX6C8PF"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Kampfmeister"},{"_id":"lgfv5ar5y5ez14p0","type":"ScaleValue","configuration":{"identifier":"kampfuberlegenheit-anzahl","type":"string","distance":{"units":""},"scale":{"3":{"value":"3"},"7":{"value":"5"},"10":{"value":"7"},"15":{"value":"9"}}},"value":{},"title":"Kampfüberlegenheit - Anzahl Manöver"},{"_id":"d8t2t9sz32wd3w6n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.WDELJJbD6cggkZVr"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Kampfmeister"},{"_id":"j9ybitt5l4bsxdp1","type":"ScaleValue","configuration":{"identifier":"kampfuberlegenheit-wurfel","type":"dice","distance":{"units":""},"scale":{"3":{"number":1,"faces":8},"10":{"number":1,"faces":10},"18":{"number":1,"faces":12}}},"value":{},"title":"Kampfüberlegenheit - Überlegenheitswürfel"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893826642,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schurkenarchetyp: (XGtE) Späher","type":"subclass","img":"icons/skills/targeting/crosshair-pointed-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.hKslJDJ2YeHwiqHN"}},"_id":"PRGnx9jWZrHoZR31","system":{"description":{"value":"

    Du bist geschickt im Schleichen und im Überleben fernab der Straßen der Stadt, sodass du während Expeditionen die Gegend vor deinen Gefährten auskundschaften kannst. Die Schurken, die sich diesen Archetyp verschreiben, fühlen sich in der Wildnis und unter Barbaren und Waldläufern heimisch und viele Späher dienen als die Augen und Ohren von Kriegerbanden. Jäger, Spione, Kopfgeldjäger - das sind nur einige der Rollen, die Späher übernehmen, während sie die Welt durchstreifen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Gc0i2dZV1x2OLZXZ]{Plänkler}

    \n

    Beginnend mit der 3.Stufe bist du im Kampf nur schwer zu erwischen. Du kannst dich als Reaktion bis zu deiner halben Bewegungsrate bewegen, wenn ein Ziel seinen Zug innerhalb von 1,50m um dich beendet. Diese Bewegung provoziert keine Gelegenheitsangriffe.

    \n

     

    \n

    Überlebenskünstler

    \n

    Wenn du auf der 3.Stufe diesen Archetyp wählst, erhältst du Übung in den Fertigkeiten Naturkunde und Überlebenskunst, wenn du nicht schon darin geübt bist. Dein Übungsbonus wird verdoppelt bei Attributswürfen, die eine dieser beiden geübten Fertigkeiten nutzen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.kvBzu3CSM8QDQy6E]{Ausserordentliche Beweglichkeit}

    \n

    Auf der 9.Stufe erhöht sich deine Schrittbewegungsrate um 3m. Wenn du über eine Klettern- oder Schwimmbewegungsrate verfügst, steigt diese ebenfalls um 3m.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.s4SS1vQH0tvZo6iS]{Meister des Hinterhalts}

    \n

    Ab der 13.Stufe bist du hervorragend im Anführen von Überraschungsangriffen und agierst im Kampf als erster. Du bist im Vorteil bei Initiativewürfen. Außerdem ist es für dich und andere einfacher, die erste Kreatur anzugreifen, die du während der ersten Runde eines Kampfes triffst; Angreifer sind bei Angriffswürfen gegen dieses Ziel im Vorteil bis zum Beginn deines nächsten Zuges.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.bPbUJfs332NLGV5y]{Plötzlicher Schlag}

    \n

    Beginnend mit der 17.Stufe bist du in der Lage, mit tödlicher Geschwindigkeit anzugreifen. Wenn du in deinem Zug die Angriffsaktion wählst, darfst du als eine Bonusaktion einen zusätzlichen Angriff ausführen. Dieser Angriff kann als @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} durchgeführt werden, selbst wenn du diesen in diesem Zug bereits eingesetzt hast. Du kannst deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} allerdings nur einmal im Zug gegen dasselbe Ziel anwenden.

    ","chat":"","unidentified":""},"source":"XGtE S.51","identifier":"spaher","classIdentifier":"schurke","advancement":[{"_id":"ig4tzwq10rlfbqll","type":"ItemGrant","configuration":{"items":[],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Expertise: Naturkunde, Überlebenskunst"},{"_id":"f2u2rkefnbwff1zg","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Gc0i2dZV1x2OLZXZ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Späher"},{"_id":"3b2e017iebf72l9t","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.kvBzu3CSM8QDQy6E"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Späher"},{"_id":"hb2bmh7qljb2kivj","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.s4SS1vQH0tvZo6iS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Späher"},{"_id":"9rzooh2wwscvstzr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.bPbUJfs332NLGV5y"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Späher"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894598781,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schwur: (XGtE) der Eroberung","type":"subclass","img":"icons/sundries/flags/banner-symbol-axe-red.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iP5e8iyDQT5Iygk6"}},"_id":"Pf8ZcucCQ8IItOD5","system":{"description":{"value":"

    Der Schwur der Eroberung ist die Bestimmung jener Paladine, die nach Ruhm in Kampf und der Unterwerfung ihrer Feinde streben. Diesen Paladinen genügt es nicht, einfach nur die Ordnung zu wahren. Sie müssen die Mächte des Chaos restlos vernichten. Manchmal auch Tyrannenritter oder Eisenhändler genannt, sind jene, die diesen Schwur leisten, in strengen Orden organisiert, die den Göttern oder Philosophien des Krieges und der geordneten Macht dienen.

    Einige dieser Paladine schließen sich sogar mit dem Machten den Neun Höllen zusammen, weil sie die Herrschaft des Gesetzes höher schätzen als das Geschenk der Gnade. Der Erzteufel Bel, Kriegsherr von Avernus, zählt viele dieser Paladine - Höllenritter genannt - zu seinen ergebensten Dienern. Höllenritter schmücken ihre Rüstungen mit Trophäen, die von gefallenen Feinden stammen, eine finstere Warnung für all jene, die es wagen, sich ihnen und den Geboten ihres Herren zu widersetzen. Die erbittertsten Gegner dieser Ritter sind oft andere Paladine dieses Schwurs, die der Überzeugung sind, dass die Höllenritter zu weit auf den Pfaden der Dunkelheit gewandelt sind.

     

    Lehren der Eroberung

    Einem Paladin, der diesen Schwur ablegt, werden die Lehren der Eroberung auf den Oberarm eingebrannt.

    Die Flamme der Hoffnung ersticken. Es ist nicht genug, einen Feind lediglich im Kampf zu besiegen. Du musst ihm eine so vernichtende Niederlage beibringen, dass der Kampfeswille deines Gegners gebrochen wird. Eine Klinge kann Leben zerstören. Angst kann Imperien zerstören.

    Mit eiserner Faust herrschen. Nach der Eroberung darfst du keinen Widerstand dulden. Dein Wort ist Gesetz. Jene, die Folge leisten, werden belohnt. Jane, die sich widersetzen, werden bestraft, als Abschreckung für jene, die ihrem Beispiel folgen würden.

    Das Gesetz des Stärkeren. Du wirst herrschen, bis jemand kommt, der stärker ist. Dann musst du mächtiger werden oder du wirst untergehen.

     

    Merkmale: Schwur der Eroberung

    PaladinstufeMerkmal
    3.Schwurzauber, @Compendium[SharedData_global.Klassenfähigkeiten.PUQ4exGk14vfnOhp]{Göttliche Macht: (XGtE) Schwur der Eroberung}
    7.@Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung (3m)}
    15.@Compendium[SharedData_global.Klassenfähigkeiten.8nDSUWltwSCMT1QT]{Scharfer Tadel}
    18.@Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung (9m)}
    20.@Compendium[SharedData_global.Klassenfähigkeiten.uxjIL3ZmgRCnTG6w]{Unbezwingbarer Eroberer}

     

    Schwurzauber

    Du erhältst Schwurzauber auf bestimmten Paladinstufen, so wie in der Zaubertabelle des Schwurs der Eroberung vermerkt. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Schwurzauber funktionieren.

     

    Schwurzauber der Eroberung

    PaladinstufeZauber
    3.@Compendium[SharedData_global.Zauber.K2LRDTOqTNRHu5Ft]{Rüstung von Agathys}, @Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}
    5.@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens}
    9.@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}, @Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}
    13.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}
    17.@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}, @Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.PUQ4exGk14vfnOhp]{Göttliche Macht: (XGtE) Schwur der Eroberung}

    Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

    Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

    Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh]{Aura der Eroberung}

    Ab der 7.Stufe umgibt dich stehts eine bedrohliche Aura, solange du nicht kampfunfähig bist. Mit dir im Mittelpunkt erstreckt sich die Aura 3m nach allen Seiten, aber nicht durch vollständige Deckung hindurch.

    Wenn eine Kreatur von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist, wird ihre Bewegungsrate in der Aura auf 0 reduziert und die Kreatur erleidet psychischen Schaden in Höhe deiner halben Paladinstufe, wenn die ihren Zug in der Aura beginnt.

    Auf der 18.Stufe vergrößert sich die Reichweite der Aura auf 9m.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.8nDSUWltwSCMT1QT]{Scharfer Tadel}

    Beginnend mit der 15.Stufe werden jene, die es wagen, dich anzugreifen, mental für ihre Unverfrorenheit bestraft. Immer, wenn eine Kreatur dich mit einem Angriff trifft, erleidet diese Kreatur psychischen Schaden in Höhe deines Charismamodifikators (mindestens 1), falls du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.uxjIL3ZmgRCnTG6w]{Unbezwingbarer Eroberer}

    Auf der 20.Stufe erhältst du die Fähigkeit, dir außerordentliches kriegerisches Können zunutze zu machen. Als eine Aktion kannst du magisch zu einem Avatar der Eroberung werden und erhältst 1 Minute lang die folgenden Vorzüge:

    • Du erhältst Resistenz gegen jedweden Schaden.
    • Wenn du in deinem Zug die Angriffsaktion ausführst, kannst du als Teil dieser Aktion einen zusätzlichen Angriff ausführen.
    • Deine Angriffe mit Nahkampfwaffen erziehlen einen kritischen Treffer bei einem Würfelergebniss von 19 oder 20 auf dem D20.

    Nachdem du dieses Merkmal genutzt hast, kannst du es nicht verwenden, bis du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.45","identifier":"schwur-der-eroberung","classIdentifier":"paladin","advancement":[{"_id":"snjbeh84dsgo2vji","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.K2LRDTOqTNRHu5Ft","Compendium.SharedData_global.Zauber.kYAKemhJEZEITlhU"],"optional":false,"spell":{"ability":"cha","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Schwurzauber"},{"_id":"w1dazj4ogvm8b30w","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.Y5tbFLBxfI6JEskV","Compendium.SharedData_global.Zauber.BKHrTzU8kApQ2TVW"],"optional":false,"spell":{"ability":"cha","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Schwurzauber"},{"_id":"206uoulifltbdw5m","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.pZTTFeXpGPzWw23Z","Compendium.SharedData_global.Zauber.9VWwq2wXpRG2eSjn"],"optional":false,"spell":{"ability":"cha","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Schwurzauber"},{"_id":"1t3gf0ivmklgyznj","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.hlOPL11OsVM0MVV4","Compendium.SharedData_global.Zauber.OIQSno3CHA114HvA"],"optional":false,"spell":{"ability":"cha","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Schwurzauber"},{"_id":"ieobn76sc7o0bocg","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.LLuG6rVzzHwgqDS2","Compendium.SharedData_global.Zauber.uaqTdlQhIRd7gzJX"],"optional":false,"spell":{"ability":"cha","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Schwurzauber"},{"_id":"y9k7hf1hfmntb6oc","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.PUQ4exGk14vfnOhp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad der Eroberung"},{"_id":"5yzcgaln5www9p2p","type":"ScaleValue","configuration":{"identifier":"","type":"distance","distance":{"units":"m"},"scale":{"7":{"value":3},"18":{"value":9}}},"value":{},"title":"Aura der Eroberung"},{"_id":"7a6l8kb5c4b3cs33","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.by4dAMCbjoZuFFsh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Merkmal: Pfad der Eroberung"},{"_id":"yu2zakqrojgyxv5o","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.8nDSUWltwSCMT1QT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Pfad der Eroberung"},{"_id":"zz90w4e2aecfgty8","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.uxjIL3ZmgRCnTG6w"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":20,"title":"Merkmal: Pfad der Eroberung"}],"spellcasting":{"progression":"half","ability":"cha"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895244171,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schutzherr: Der grosse Alte","type":"subclass","img":"icons/creatures/magical/spirit-undead-masked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.cYBbwAMEe83EEH8Z"}},"_id":"PgvQISsM8VJANGnI","system":{"description":{"value":"

    Dein Schutzherr ist eine mysteriöse Entität, dessen Natur dem Geflecht der Realität vollkommen fremd ist. Er könnte aus dem fernen Reich kommen, dem Ort hinter der Realität, oder einer der alten Götter sein, die nur aus Legenden bekannt sind. Seine Beweggründe sind für Sterbliche unergründlich und sein Wissen ist so immens und uralt, dass selbst die geheimsten Kenntnisse der größten Bibliotheken kümmerlich dagegenwirken. Der große Alte mag sich über deine Existenz im Unklaren sein oder sich dir gegenüber vollkommen gleichgültig verhalten, doch seine Geheimnisse, die du bereits zu enträtseln vermochtest, verleihen dir große macht und mystische Magie.

    Zu den Entitäten dieser Art zählen Ghaunadaur, genannt \"Der, der lauert\"; Tharizdun, der Gott der Ketten; Dender, die Schlange der Nacht; Zargon, der Wiederkehrer; der Große Cthulhu und andere unergründliche Wesen.

    Erweiterte Zauberliste

    Dein Pakt mit einem Großen Alten lässt dich aus weiteren Zaubern auswählen, wenn du einen neuen Hexenmeisterzauber lernst. Die folgenden Sprüche gelten für dich als Teil der @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Zauberliste des Hexenmeisters}.

    GradZauber
    1.@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}, @Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}
    2.@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}, @Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}
    3.@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}, @Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}
    4.@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}, @Compendium[SharedData_global.Zauber.1yHo8rFGjlKUR1AT]{Evards Schwarze Tentakel}
    5.@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}, @Compendium[SharedData_global.Zauber.1tfo0lZUy2umXySE]{Telekinese}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.wBIlAxhc5TSfjAP2]{Erwachter Geist}

    Auf Stufe 1 hast du gelernt, dein fremdartiges Wesen zu nutzen, mit deinen Gedanken das Bewusstsein anderer Kreaturen zu berühren. Innerhalb von 9m kannst du auf telepathische Weise mit jeder Kreatur kommunizieren, die du sehen kannst. Ihr müsst nicht die gleiche Sprache sprechen, damit die Kreatur dich versteht, doch sie muss zumindest irgendeine Sprache beherrschen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.kCxszHiSF3vxafEm]{Entropischer Schutz}

    Auf der 6.Stufe erlangst du die Fähigkeit, dich auf magische Art gegen Angriffe zu schützen und einen misslungenen Ausfall des Gegners in deinen Vorteil zu verwandeln. Wenn eine Kreatur einen Angriffswurf gegen dich ausführt, kannst du deine Reaktion nutzen, damit dein Gegner bei diesem Wurf im Nachteil ist. Verfehlt die Attacke, bist du bei deinem nächsten Angriff auf diese Kreatur im Vorteil, solange du diesen vor Ende deines nächsten Zuges ausführst.

    Hast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.LpBTCFaYzUZWM44D]{Gedankenschild}

    Mit Erreichen der 10.Stufe können deine Gedanken nicht mehr telepathisch oder auf andere Art gelesen werden, außer du lässt es zu. Du erhältst außerdem eine Resistenz gegen psychischen Schaden. Immer, wenn eine Kreatur dir psychischen Schaden zufügt, erleidet sich Schaden in der gleichen Höhe wie du.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.XCc5odmuHg6JW1py]{Diener erschaffen}

    Mit der 14.Stufe erhältst du die Fähigkeit, den Verstand eines Humanoiden mit der fremdartigen Magie deines Schutzherren zu infizieren. Du kannst deine Aktion verwenden, um eine @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{Kampfunfähige} humanoide Kreatur zu berühren. Diese Kreatur gilt dann so lange als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, bis @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} auf sie gewirkt wird, der Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} von ihr entfernt wird oder du diese Fähigkeit erneut einsetzt.

    Du kannst mit der bezauberten Kreatur telepathisch kommunizieren, solange ihr euch beide auf derselben Existenzebene befindet.

    ","chat":"","unidentified":""},"source":"PHB S.66","identifier":"der-grosse-alte","classIdentifier":"hexenmeister","advancement":[{"_id":"vofxxwy2l9jq5jxa","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.XCc5odmuHg6JW1py"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Der große Alte"},{"_id":"emorb8yfz68k5mix","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.LpBTCFaYzUZWM44D"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Der große Alte"},{"_id":"3a8itfid8xyuu3dw","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.kCxszHiSF3vxafEm"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Der große Alte"},{"_id":"1vonormwxnvvess4","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.wBIlAxhc5TSfjAP2"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Merkmal: Der große Alte"},{"_id":"l9s8mfd0y17ujnxx","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.uaqTdlQhIRd7gzJX","Compendium.SharedData_global.Zauber.1tfo0lZUy2umXySE"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Erweiterte Zauberliste (Grad 5)"},{"_id":"8hu4qmq2yaqzoz8p","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.hlOPL11OsVM0MVV4","Compendium.SharedData_global.Zauber.1yHo8rFGjlKUR1AT"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Erweiterte Zauberliste (Grad 4)"},{"_id":"oggpomrlusjtbcn8","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.gtL4UNk3hLeixTNd","Compendium.SharedData_global.Zauber.PoYwGQYl5ZHdw0mc"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Erweiterte Zauberliste (Grad 3)"},{"_id":"5jiog3t426jnohux","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.FHrhySEXBuWtTWom","Compendium.SharedData_global.Zauber.7Z2l5DHrXykV6WsP"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Erweiterte Zauberliste (Grad 2)"},{"_id":"h2vl6clh0e8k6s2n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.kxAgEXysXuT2xeay","Compendium.SharedData_global.Zauber.hgrT1roHnAdDNAiT"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Erweiterte Zauberliste (Grad 1)"}],"spellcasting":{"progression":"pact","ability":"cha"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895074301,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Orden: des Geisterjägers","type":"subclass","img":"icons/magic/unholy/projectile-smoke-tendril-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vdY2Ayfxb27Oy5z2"}},"_id":"PkYYDVD8Go3hrMaI","system":{"description":{"value":"

    Der Orden der Geisterjäger ist der älteste der Orden. Er hat ursprünglich die Geheimnisse der Blutmagie wiederentdeckt und sie für den Kampf gegen die Geißel des Untodes verfeinert. Geisterjäger suchen und studieren den Moment des Todes und sind besessen von den Geheimnissen des Übergangs und davon, wie er von unheiligen Mächten korrumpiert werden kann, um wieder aufzuerstehen. Diese eifrigen Bloodhunter haben ihre Fähigkeiten auf die Vernichtung solcher Abscheulichkeiten abgestimmt und suchen nach den Quellen solcher nekromantischen Energien, um sie zu zerstören, wo immer sie entstehen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.PWkgeewiQPXVCTol]{Ritus der Morgenröte}

    Wenn du diesem Orden auf Stufe 3 beitrittst, erlernst du den esoterischen Ritus der Morgenröte.

    Ritus der Morgenröte. Dein Ritualschaden ist gleißender Schaden. Während der Ritus aktiv ist, erhältst du die folgenden Vorteile:

    • Deine Waffe strahlt helles Licht in einem Radius von 6 Metern aus.
    • Du hast Resistenz gegen nekrotischen Schaden.
    • Deine Waffe verursacht einen zusätzlichen Blutmagie-Würfel Ritualschaden, wenn du einen Untoten triffst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.gcE8w7Sjvvc5Yr3Q]{Fluch-Spezialist}

    Ab der 3. Stufe lehrt dich dein Orden die fortgeschrittene Beherrschung von Blutflüchen. Du erhältst einen zusätzlichen Einsatz deiner Eigenschaft @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch}. Außerdem können deine Blutflüche jede Kreatur treffen, egal ob sie Blut hat oder nicht.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.E2Bwa4oLDMSA7TDq]{Ätherischer Schritt}

    Wenn du die 7. Stufe erreicht hast, kannst du zu Beginn deines Zuges auf magische Weise in den Schleier zwischen den Ebenen treten, sofern du nicht außer Gefecht gesetzt bist.

    Du kannst dich durch andere Kreaturen und Objekte bewegen, als wären sie schwieriges Gelände, und du kannst Kreaturen und Objekte auf der Ätherischen Ebene sehen und beeinflussen. Du erleidest 1d10 Energieschaden, wenn du deinen Zug innerhalb eines Objekts beendest. Wenn du dich im Inneren eines Objekts befindest, wenn diese Eigenschaft endet, wirst du sofort in den nächsten unbesetzten Raum geschoben, den du einnehmen kannst, und erleidest Energieschaden in Höhe der doppelten Anzahl der Reichweite, die du dich bewegt hast (gemessen in Fuß). Diese Fähigkeit hält für eine Anzahl von Runden an, die deinem Intelligenzmodifikator entspricht (mindestens 1 Runde).

    Du kannst diese Fähigkeit einmal einsetzen. Ab der 15. Stufe kannst du deine Eigenschaft Ätherischer Schritt zwischen zwei Rasten zweimal einsetzen. Du erhältst alle verbrauchten Einsätze zurück, wenn du eine kurze oder lange Rast beendest.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.yRmdx2qzPsNUYVxB]{Zersetzendes Brandmal}

    Ab der 11.Stufe legt dein @Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung} nun ein Fragment der Essenz deines Gegners frei und macht ihn anfällig für deinen @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroten Ritus}. Jedes Mal, wenn du einer gebrandmarkten Kreatur mit deinem @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus} Schaden zufügst, verursacht deine Waffe einen zusätzlichen Blutmagie-Würfel an Ritualschaden. Außerdem kann sich die gebrandmarkte Kreatur nicht mehr durch Kreaturen oder Gegenstände bewegen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.I4e7z9DL0F0TeGqS]{Blutfluch des Exorzisten}

    Auf Stufe 15 hast du deine Blutkunst verfeinert, um deinen Verbündeten den bösen Einfluss zu entreißen und diejenigen zu bestrafen, die ihren Körper und Geist infiltrieren wollen. Du erhältst den Blutfluch des Exorzisten für deine Eigenschaft @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch}. Dieser zählt nicht zu deiner Anzahl an bekannten Blutflüchen.

     

    Als Bonusaktion kannst du eine Kreatur im Umkreis von 9 Metern wählen, die du sehen kannst und die @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen ist. Die Zielkreatur ist nicht länger @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen.

    Verstärken. Die Kreatur, die das Ziel deines Fluchs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder besessen hat, erleidet 3d6 psychischen Schaden und muss bis zum Ende deines nächsten Zuges einen Weisheitsrettungwurf ablegen, um nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} zu werden.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.K5PmxUCNWlOu7kYi]{Wiederbelebender Ritus}

    Wenn du die 18. Stufe erreicht hast, lernst du, dein schwindendes Leben zu schützen, indem du deinen Blutritus absorbierst. Wenn du während eines aktiven @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroten Ritus} auf 0 Trefferpunkte reduziert wirst, aber nicht stirbst, endet der Ritus und du fällst stattdessen auf 1 Trefferpunkt. Wenn du Riten auf mehreren Waffen aktiv hast, kannst du wählen, welcher Ritus endet.

    ","chat":"","unidentified":""},"source":"Homebrew","identifier":"orden-des-geisterjagers","classIdentifier":"bloodhunter","advancement":[{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.PWkgeewiQPXVCTol"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Orden des Geisterjägers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"ETPQsKLkCtB8I9uD"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.E2Bwa4oLDMSA7TDq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Merkmal: Orden des Geisterjägers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"jzpoXzjtCczON7Is"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.yRmdx2qzPsNUYVxB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Merkmal: Orden des Geisterjägers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"k9yPtCbmgHUB1PUo"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.I4e7z9DL0F0TeGqS"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Orden des Geisterjägers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"sdUTUcOssTj2BLOC"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.K5PmxUCNWlOu7kYi"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Merkmal: Orden des Geisterjägers","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"h6r9JqPb0v36gSzd"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.RaV5rtRyuxKZDiY7","Compendium.SharedData_global.Klassenfähigkeiten.DMJVzUmAv2UoII6d","Compendium.SharedData_global.Klassenfähigkeiten.C68IeG4Z2iy4reKU","Compendium.SharedData_global.Klassenfähigkeiten.jUzqxWgNWRjD1KV2","Compendium.SharedData_global.Klassenfähigkeiten.EmPgRZefhwdMxXTm","Compendium.SharedData_global.Klassenfähigkeiten.AkFIoQ20vCq2Bttg","Compendium.SharedData_global.Klassenfähigkeiten.G722Y8U6I6h8WHlD"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Weiterer Blutfluch (1 auswählen)","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"Yr3YWviqRvohtmsa"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894144496,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"QNUbGmtOUmumidMj","name":"ä - Bardenschule: Schule des Wagemuts","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.54","identifier":"schule-des-wagemuts","classIdentifier":"barde","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.5qT0pnLKumKbYJR7"}}} -{"name":"Pfad: (XGtE) des Zeloten","type":"subclass","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.9iPM039xTgJ7hKwm"}},"_id":"QUh4hxKsPaRe8uVe","system":{"description":{"value":"

    Einige Götter inspirieren ihre Anhänger dazu, in eine wilde Kampfraserei zu verfallen. Bei diesen Barbaren handelt es sich um Zeloten - Krieger, die durch ihren Zorn über mächtige, göttliche Macht gebieten.

    Eine Reihe von Göttern auf allen D&D-Welten beflügelt ihre Anhänger dazu, diesen Pfad einzuschlagen. Tempus aus den Vergessenen Reichen und Hexor und Erythnul aus Greyhawk sich Paradebeispiele hierfür. Im Allgemeinen sind Götter, von denen sich Zeloten berufen fühlen, Götter des Krieges, der Zerstörung oder der Gewalt. Nicht alle von ihnen sind böse, aber nur wenige sind gut.

     

    Merkmale: Pfad des Zeloten

    BarbarenstufeMerkmal
    3.@Compendium[SharedData_global.Klassenfähigkeiten.rJh8kgtcg0nnVyzu]{Göttlicher Zorn},@Compendium[SharedData_global.Klassenfähigkeiten.XnLvaaK40oODVFKd]{Krieger der Götter}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.zzbOxX2wIEvrwIO0]{Fanatischer Fokus}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.iiCIjCvxvLQDITg0]{Hingebungsvolle Präsenz}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.cReI1StDpwJjzVYd]{Kampfrausch über den Tod hinaus}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.rJh8kgtcg0nnVyzu]{Göttlicher Zorn}

    Sobald du dich auf der 3.Stufe für diesen Pfad entscheidest, kannst du deine Waffenangriffe mit göttlichem Zorn erfüllen. Während du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, erleidet die erste Kreatur, die du in jedem deiner Züge mit einem Waffenangriff triffst, zusätzlichen Schaden in Höhe von [[/r 1d6]] + deine halbe Barbarenstufe. Der zusätzliche Schaden ist entweder nekrotisch oder gleißend: du legst die Schadensart fest, wenn du dieses Merkmal erhältst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.XnLvaaK40oODVFKd]{Krieger der Götter}

    Auf der 3.Stufe wird deine Seele dem endlosen Kampf geweiht. Wenn ein Zauber, wie zum Beispiel @Compendium[dnd5e.spells.oyE5nVppa5mde5gT]{Tote beleben}, den einzigen Effekt hat, dich ins Leben zurückzuholen (jedoch nicht als Untoter), benötigt der Zauberwirker keine Materialkomponenten, auf dich wirken zu können.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.zzbOxX2wIEvrwIO0]{Fanatischer Fokus}

    Beginnend mit der 6.Stufe kann die göttliche Macht, die deinen @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} antreibt, dich beschützen. Wenn dir ein Rettungswurf misslingt, kannst du ihn wiederholen, musst den neuen Wurf aber verwenden. Du kannst diese Fähigkeit nur einmal pro Kampfrausch einsetzen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.iiCIjCvxvLQDITg0]{Hingebungsvolle Präsenz}

    Auf der 10.Stufe lernst du, göttliche Macht zu fokussieren, um in anderen fantastische Hingabe zu wecken. Als Bonusaktion stößt du einen Schlachtruf aus, der von göttlicher Macht durchdrungen ist. Bis zu zehn andere Kreaturen deiner Wahl innerhalb von 18m um dich, die du hören kannst, sind bis zum Beginn deines nächsten Zuges im Vorteil bei Angriffs- und Rettungswürfen.

    Nachdem du Gebrauch von diesem Merkmal gemacht hast, kannst du es nicht wieder einsetzen, bis du eine lange Rast beendet hast.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.cReI1StDpwJjzVYd]{Kampfrausch über den Tod hinaus}

    Beginnend mit der 14.Stufe ermöglicht dir die göttliche Macht, die deinen Kampfrausch befeuert, tödliche Treffer zu ignorieren.

    Während du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, wirst du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}, wenn du auf 0 Trefferpunkte sinkst. Du musst immernoch Rettungswürfe gegen Tod ablegen, und du erleidest die üblichen Effekte von Schaden bei 0 Trefferpunkten. Wenn deine gescheiterten Rettungswürfe gegen Tod dich jedoch umbringen würden, stirbst du erst am Ende deines Kampfrausches, und zwar nur dann, wenn du zu diesem Zeitpunkt immer noch nur 0 Trefferpunkte hast.

    ","chat":"","unidentified":""},"source":"XGtE S.11","identifier":"zelot","classIdentifier":"barbar","advancement":[{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.XnLvaaK40oODVFKd","Compendium.SharedData_global.Klassenfähigkeiten.rJh8kgtcg0nnVyzu"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad des Zeloten","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"h1sRkYLTtv0DO6hm"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zzbOxX2wIEvrwIO0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Pfad des Zeloten","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"43IeudYw4wy18Nff"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.iiCIjCvxvLQDITg0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Pfad des Zeloten","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"V6xLGJEsMS6psfGe"},{"type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cReI1StDpwJjzVYd"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Pfad des Zeloten","icon":"systems/dnd5e/icons/svg/item-grant.svg","_id":"Whsh02PR0381zkCv"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894387845,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Spezialist: Artillerist","type":"subclass","img":"icons/weapons/guns/gun-pistol-brass.webp","effects":[],"flags":{"core":{"sourceId":"Item.CKKH6fS3gA9t87Hq"}},"system":{"description":{"value":"

    Artilleristen sind darauf spezialisiert, magische Energie, Geschosse und Explosionen auf ein Schlachtfeld zu schleudern. Diese destruktive Kraft steht bei Kriegern in vielen verschiedenen Welten hoch im Kurs. In Friedenszeiten arbeiten einige Mitglieder dieser Profession an friedlicheren Welten mit, indem sie ihre Kräfte einsetzen, um die Wiederkehr von Gewalt zu vermindern. Dazu ist ein passendes Sprichwort vom weltbewanderten Gnomen-Artifizient Vi überliefert: \"Es wird Zeit, dass wir die Dinge reparieren, anstatt sie in Fetzen zu sprengen\".

    @Compendium[SharedData_global.Klassenfähigkeiten.G9CnS2iBoLf1pVXD]{Handwerkliches Geschick: Artillerist}

    Artilleristenmerkmal (3.Stufe)

    Du bist im Umgang mit Holzschnittwerkzeug geübt. Wenn du diese Übung bereits hast, bist du im Umgang mit einem anderen Handwerkzeug deiner Wahl geübt.

    Artilleristenzauber

    Artilleristenmerkmal (3.Stufe)

    Du hast bestimmte Zauber stets vorbereitet, wenn du in dieser Klasse bestimmte Stufen erreichst. In der Tabelle der Artilleristenzauber erfährst du mehr. Diese Zauber zählen als Artifizientenzauber für dich, aber sie werden bei der Anzahl vorbereiteter Artifizientenzauber nicht berücksichtigt.

    Artilleristenzauber

    ArtifizientenstufeZauber
    3.@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}
    5.@Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl}, @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}
    9.@Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall}
    13.@Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}, @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}
    17.@Compendium[SharedData_global.Zauber.H7nVK6QdsHKLU03B]{Energiewand}, @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.6bQyOBknSCJIGfSc]{Mystische Kanone}

    Artilleristenmerkmal (3.Stufe)

    Du hast gelernt, wie man eine magische Kanone erzeugt. Du kannst eine Aktion darauf verwenden, mit Holzschnitz- oder Schmiedewerkzeug magisch eine kleine oder winzige mystische Kanone an einer freien Stelle auf einer horizontalen Ebene innerhalb von 1,5 Metern von dir zu erzeugen. Eine kleine mystische Kanone besetzt ihren Platz, und eine winzige kann in einer Hand gehalten werden.

    Hast du eine Kanone erzeugt, kannst du erst nach einer langen Rast oder durch Verbrauchen eines Zauberplatzes die nächste erzeugen. Du kannst nur eine Kanone auf einmal haben und keine neue erzeugen, solange du noch eine hast.

    Die Kanone ist ein magischer Gegenstand. Unabhängig von der Größe hat sie eine RK von 18 und eine Anzahl von Trefferpunkten in Höhe vom Fünffachen deiner Artifizientenstufe. Sie ist immun gegen Gift- und psychischen Schaden. Ist sie zu einem Attributs- oder Rettungswurf gezwungen, nimmt sie für all ihre Attributswerte 10 (+0) an. Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}-Zauber auf sie gewirkt wird, erhält sie [[/r 2d6]] Trefferpunkte zurück. Sie verschwindet, wenn ihre Trefferpunkte auf 0 sinken oder eine Stunde vergangen ist. Du kannst sie als Aktion auch früher verschwinden lassen.

    Wenn du die Kanone erzeugst, bestimmst du ihr Erscheinungsbild und entscheidest, ob sie Beine hat. Du kannst auch den Typ aus den Optionen in der Tabelle für mystische Kanone auswählen. Du kannst in jedem deiner Züge mit einer Bonusaktion die Kanone aktivieren, wenn du dich nicht weiter als 18 Meter von ihr entfernt befindest. Im Rahmen derselben Bonusaktion kannst du die Kanone bis zu 4,5 Meter an einen freien Platz laufen oder klettern lassen, sofern sie Beine hat.

    Mystische Kanone

    • Beschützer: Die Kanone stößt positive Energie aus, die der Kanone und jeder Kreatur deiner Wahl innerhalb von drei Metern von der Kanone eine Anzahl temporärer Trefferpunkte
      in Höhe von [[/r 1d8]] + Intelligenzmodifikator (mindestens +1) gewährt.

    • Energiebaliste: Führe mit der Kanone einen Fernkampf-Zauberangriff auf denen Kreatur oder einen Gegenstand innerhalb von 36 Metern von der Kanone aus.
      Bei einem Treffer erleidet das Ziel [[/r 2d8]] Energieschaden, und wenn das Ziel eine Kreatur ist, wird sie um bis zu 1,5 Meter von der Kanone weggestoßen.

    • Flammenwerfer: Die Kanone speit Feuer in einem angrenzenden 4,5 Meter langen Kegel, den du bestimmst. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG ausführen. Bei einem misslungenen Rettungswurf erleidet das Ziel [[/r 2d8]] Feuerschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.
      Das Feuer entzündet brennbare Gegenstände in der Umgebung, die nicht getragen werden.

    @Compendium[SharedData_global.Klassenfähigkeiten.nOUWpC6AZgqyLILN]{Arkane Feuerwaffe}

    Artilleristenmerkmal (5.Stufe)

    Du weißt, wie du einen Zauberstab, Zauberstecken oder eine Rute in eine arkane Feuerwaffe verwandelst, um deine destruktiven Zauber zu kanalisieren. Nach einer langen Rast kannst du mit Holzschnittwerkzeug besondere Siegel in einen Zauberstab, Zauberstecken oder eine Rute schnitzen und den Gegenstand dadurch zu einer arkanen Feuerwaffe machen. Die Siegel verschwinden von dem Gegenstand, wenn du sie später in einen anderen Gegenstand schnitzt. Anderenfalls bleiben sie dauerhaft bestehen.

    Du kannst die arkane Feuerwaffe als Zauberfokus für deine Artifizientenzauber verwenden. Wenn du einen Artifizientenzauber durch die Feuerwaffe wirkst, würfel mit [[/r 1d8]], und du erhältst einen Bonus in Höhe der gewürfelten Augenzahl auf einen der Schadenswürfe des Zaubers.

    @Compendium[SharedData_global.Klassenfähigkeiten.GoAN7tRBBkWqQy6M]{Explosive Kanone}

    Artilleristenmerkmal (9.Stufe)

    Deine @Compendium[SharedData_global.Klassenfähigkeiten.6bQyOBknSCJIGfSc]{mystischen Kanonen} sind ab sofort destruktiver:

    • Alle Schadenswürfe mit den Kanonen sind um [[/r 1d8]] erhöht.

    • Du kannst die Kanone als Aktion detonieren lassen, wenn du dich nicht weiter als 18 Meter von ihr entfernt befindest. Dadurch wird die Kanone zerstört, und jede Kreatur innerhalb von sechs Metern muss einen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG ausführen. Bei einem misslungenen Rettungswurf erleiden sie [[/r 1d8]] Energieschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    @Compendium[SharedData_global.Klassenfähigkeiten.sNMmrixoI8vZtf9L]{Verstärkte Stellung}

    Artilleristenmerkmal (15.Stufe)

    Du bist Meister darin, mit deiner mystischen Kanone gut verteidigte Stellungen zu schaffen:

    • Du und deine Verbündeten haben innerhalb von drei Metern um eine deiner mystischen Kanonen aufgrund eines schimmernden magischen Schutzfeldes halbe Deckung.

    • Du kannst jetzt zwei Kanonen gleichzeitig haben. Du kannst zwei mit derselben Aktion erzeugen (doch nicht mit demselben Zauberplatz), und du kannst beide mit derselben Bonusaktion aktivieren. Du bestimmst, ob die Kanonen identisch, oder verschieden sein sollen. Du kannst keine dritte Kanone erzeugen, wenn du bereits zwei hast.

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    Mönche des Weges der offenen Hand sind die unangefochtenen Meister der Kampfkünste, sei es bewaffnet oder unbewaffnet. Sie erlernen Techniken, um ihre Gegner zu Fall zu bringen, manipulieren Ki, um ihre Verletzungen zu heilen, und üben sich in fortgeschrittenen Arten der Meditation, die sie vor Schaden bewahren können.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.LrIgQzaCqDLpdL5s]{Die Technik der Offenen Hand}

    Mit der Wahl dieser Tradition auf Stufe 3 bist du in der Lage, das Ki deines Gegners zu beeinflussen, indem du dir dein eigenes zunutze machst. Jedes Mal, wenn du eine Kreatur mit einem Schlag triffst, der dir durch dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel} gewährt wurde, kannst du einen der folgenden Effekte wählen:

    • Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen oder es gilt als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.
    • Dem Ziel muss ein Stärkerettungswurf gelingen oder es wird bis zu 4,50m von dir weggestoßen.
    • Das Ziel kann bis zum Ende deines nächsten Zuges keine Reaktionen einsetzen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.F48T9FxAjlg1ZtTn]{Unversehrtheit des Körpers}

    Auf der 6.Stufe erlangst du die Fähigkeit, dich selbst zu heilen. Als Aktion kannst du Trefferpunkte in Höhe des dreifachen deiner Stufe als Mönch wiederherstellen. Du musst eine lange Rast abschließen, um diese Fähigkeit erneut einsetzen zu können.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.uCkFBac3Iuc7LYm4]{Innere Ruhe}

    Von der 11.Stufe an kannst du dich in eine besondere Art der Meditation vertiefen, die dich mit einer Aura des Friedens umgibt. Am Ende einer langen Rast erhältst du die Effekte des Zaubers @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, die bis zum Anfang der nächsten langen Rast anhalten (der Zauber kann wie gewöhnlich vorzeitig beendet werden).

     

    @Compendium[SharedData_global.Klassenfähigkeiten.mH0jFUwAJoU12JuG]{Vibrierende Handfläche}

    Mit dem Aufstieg in die 17.Stufe erhältst du die Fähigkeit, tödliche Vibrationen im Körper des Gegners aufzubauen. Wenn du eine Kreatur mit einem waffenlosen Schlag triffst, kannst du 3 Ki-Punkte ausgeben, um die nicht wahrnehmbaren Vibrationen in ihrem Körper beginnen zu lassen. Diese kannst du für eine Dauer an Tagen aufrechterhalten, die deiner Stufe als Mönch entspricht. Die Vibrationen sind so lange harmlos, bis du deine Aktion aufwendest, um sie zu beenden.  Um dies zu tun, müssen sich die Zielkreatur und du auf derselben Existenzebene befinden. Führst du die Aktion aus, muss die Kreatur einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg werden die Trefferpunkte der Kreatur auf 0 reduziert. Ist der Rettungswurf erfolgreich, nimmt das Ziel 10D10 nekrotischen Schaden.

    Du kannst immer nur eine Kreatur gleichzeitig mit dieser Fähigkeit beeinflussen und die Vibrationen auch harmlos enden lassen, ohne dafür eine Aktion aufzuwenden.

    ","chat":"","unidentified":""},"source":"SHB S.94","identifier":"weg-der-offenen-hand","classIdentifier":"monch","advancement":[{"_id":"2d66aoybsv18c9iy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.LrIgQzaCqDLpdL5s"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Weg der offenen Hand"},{"_id":"61vqq236vbrj3n3g","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.F48T9FxAjlg1ZtTn"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Weg der offenen Hand"},{"_id":"mbpgozhi83g8bcf8","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.uCkFBac3Iuc7LYm4"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Merkmal: Weg der offenen Hand"},{"_id":"7dadajehhkeol025","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.mH0jFUwAJoU12JuG"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Weg der offenen Hand"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893922360,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kloster: (XGtE) Weg des Kensei","type":"subclass","img":"icons/environment/settlement/temple-night.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WUmDIBaCq1jh4YAO"}},"_id":"VahNyov4038Tpukv","system":{"description":{"value":"

    Mönche des Wegs des Kensei trainieren unermüdlich mit ihren Waffen, sodass diese schließlich Verlängerungen ihrer selbst werden. Konzentrierte sich die Tradition ursprünglich auf die Meisterschaft des Schwertkampfes, umfasst sie inzwischen zahlreiche unterschiedliche Waffen.

    Ein Kensei sieht eine Waffe, wie ein Kalligraph oder ein Maler einen Stift oder einen Pinsel sieht. Für einen Kensei ist eine Waffe ein Werkzeug, mit dem er die Schönheit und Präzision der Kampfkunst zum Ausdruck bringt. Dass der Kensei durch diese Meisterschaft zu einem unvergleichlichen Kämpfer wird, ist lediglich ein Nebeneffekt seiner intensiven Hingabe, seines Trainings und seiner Studien.

    Merkmale: Weg des Kensei

    MönchstufeMerkmal
    3.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.48SNJ0sfK2zYhJ3J]{Pfad des Kensei}
    6.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.WKwDm2jMvDQrtFIB]{Eins mit der Klinge}
    11.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.LcCPeBNLggL2PYOm]{Die Klinge schärfen}
    17.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.SMQ9ztNvZq7NY8bJ]{Unfehlbare Treffsicherheit}

     

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.48SNJ0sfK2zYhJ3J]{Pfad des Kensei}

    Wenn du diese Tradition auf der 3.Stufe wählst, meisterst du durch dein besonderes Kampftraining den Umgang mit bestimmten Waffen. Außerdem wirst du auf diesem Pfad in den schwungvollen Pinselstrichen der Kalligraphie oder der Malerei unterwiesen. Du erhältst die folgenden Vorzüge.

    Kensei-Waffen. Suche dir zwei Arten von Waffen als deine Kensei-Waffen aus: eine Nahkampfwaffe und eine Fernkampfwaffe. Diese Waffen können jede einfache Waffe oder eine Kriegswaffe sein, die nicht die Eigenschaften schwer oder speziell aufweisen. Der Langbogen kann ebenfalls gewählt werden. Du erhältst Übung im Umgang mit diesen Waffen, falls du sie nicht bereits besitzt. Die von dir gewählte Waffenart zählt für dich als Mönchswaffe. Viele der Merkmale dieser Tradition können nur mit deinen Kensei-Waffen eingesetzt werden.

    Wenn du die 6., 11. und die 17.Stufe dieser Klasse erreichst, kannst du die eine weitere Art von Waffe - entweder eine Nahkampf- oder eine Fernkampfwaffe - als Kensei-Waffe aussuchen, unter der Berücksichtigung der oben genannten Kriterien.

    Flinke Parade. Wenn du als Teil deiner Angriffsaktion in deinem Zug einen waffenlosen Schlag ausführst und dabei eine Kensei-Waffe hältst, kannst du sie nutzen, um dich zu verteidigen, falls es sich dabei um eine Nahkampfwaffe handelt. Du erhältst bis zum Beginn deines nächsten Zuges einen Bonus von +2 auf RK, solange sich die Waffe in deiner Hand befindet und du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.

    Schuss der Kensei. Du kannst in deinem Zug eine Bonusaktion nutzen, um deine Fernkampfangriffe mit einer Kensei-Waffe tödlicher zu machen. Wenn du das tust, erleidet jedes Ziel, das du mit einem Fernkampfangriff deiner Kensei-Waffe triffst, [[/r 1d6]] zusätzlichen Schaden, dessen Schadensart der der Waffe entspricht. Dieser Vorteil hält bis zum Ende dieses Zuges an.

    Weg des Pinsels. Du erhältst Übung im Umgang mit den Kalligraphiewerkzeugen oder den Malutensilien.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.WKwDm2jMvDQrtFIB]{Eins mit der Klinge}

    Auf der 6.Stufe kannst du dein Ki in deine Kensei-Waffe fließen lassen, was dir die folgenden Vorzüge gewährt:

    Magische Kensei-Waffen. Deine Angriffe mit deinen Kensei-Waffen gelten als magisch, wenn es darum geht, Resistenz und Immunität gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

    Geschickter Schlag. Wenn du ein Ziel mit einer Kensei-Waffe angreifst, kannst du 1 Ki-Punkt ausgeben, damit die Waffe dem Ziel Schaden in Höhe deines Kampfkünste-Würfels zufügt. Du kannst dieses Merkmal in jedem deiner Züge nur einmal einsetzen.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.LcCPeBNLggL2PYOm]{Die Klinge schärfen}

    Auf der 11.Stufe lernst du, wie du eine Waffe noch zusätzlich mit Ki verstärken kannst. Als eine Bonusaktion kannst du bis zu 3 Ki-Punkte ausgeben. Damit kannst du einer Kensei-Waffe, die du berührst, einen Bonus auf Angriffs- und Schadenswürfe geben, wenn du mit ihr angreifst. Der Bonus entspricht der Anzahl an Ki-Punkten, die du aufwendest. Dieser Bonus hält 1 Minute lang an oder bis du dieses Merkmal erneut einsetzt. Dieses Merkmal hat keinen Effekt auf eine magische Waffe, die bereits über einen Bonus auf Angriffs- und Schadenswürfe verfügt.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.SMQ9ztNvZq7NY8bJ]{Unfehlbare Treffsicherheit}

    Ab der 17.Stufe verleiht dir deine Meisterschaft im Umgang mit Waffen außerordentliche Treffsicherheit. Scheitert in deinem Zug einer deiner Angriffswürfe mit einer Mönchswaffe, kannst du den Wurf wiederholen. Du kannst dieses Merkmal in jedem deiner Züge nur einmal einsetzen.

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    Die Götter des Wissens (wie Oghma, Boccob, Gilean, Aureon und Thoth) schätzen Gelehrsamkeit und Verstand über alles. Manche lehren, dass man Wissen sammeln und an Universitäten und in Bibliotheken teilen soll, andere horten es und behalten dessen Geheimnisse für sich. Einige Gottheiten versprechen ihren Anhängern ungeheure Macht, wenn sie die Rätsel des Multiversums entschlüsseln. Kleriker dieser Götter studieren geheimes Wissen, sammeln alte Folianten, stoßen an die verborgenen Orte der Welt vor und lernen so viel sie können. Manche Götter des Wissens fördern die praktischen Kenntnisse des Handwerks und den Erfindungsreichtum (wie die Schmiedegottheiten Gond, Reorx, Onatar, Moradin, Haphaistos und Gobniu).

    \n

     

    \n

    Domänenzauber des Wissens

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    KlerikerstufeZauber
    1@Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}, @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}
    3@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}, @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung}
    5@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}, @Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}
    7@Compendium[SharedData_global.Zauber.XxZ6KLCqVuPLlCrC]{Arkanes Auge}, @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}
    9@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}, @Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}
    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.zl3fKZlz4j1mO5lE]{Segen des Wissens}

    \n

    Auf Stufe 1 lernst du zwei Sprachen deiner Wahl. Außerdem bist du geübt in zwei der folgenden Fertigkeiten: Arkane Kunde, Geschichte, Naturkunde und Religion. Wendest du eine der gewählten Fertigkeiten an, wird dein Übungsbonus verdoppelt.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.R4nEunIiqxF5QJuC]{Göttliche Macht fokussieren: Wissen der Zeitalter}

    \n

    Ab Stufe 2 kannst du aus der göttlichen Quelle des Wissens schöpfen. Als Aktion wählst du eine Fertigkeit oder ein Werkzeug und setzt dein Merkaml Göttliche macht fokusieren ein. Für die folgenden 10 Minuten bist du geübt in der gewählten Fertigkeit oder im Umgang mit dem Werkzeug.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.KnLY4AlBJgzQgqZh]{Göttliche Macht fokussieren: Gedanken lesen}

    \n

    Auf Stufe 6 kannst du dein Merkmal Göttliche Macht fokussieren einsetzen, um die Gedanken einer Kreatur zu lesen. Du kannst diesen Zugang zum Bewusstsein der Kreatur auch nutzen, um sie zu befehligen. Wähle als Aktion eine Kreatur innerhalb von 18m, die due sehen kannst. Diese muss einen Weisheitsrettungswurf ablegen. Gelingt der Rettungswurf kannst du die Fähigkeit bis zum Abschluss einer langen Rast nicht mehr auf diese Kreatur anwenden. Bei einem Misserfolg bist du in der Lage, die oberflächlichen Gedanken der Kreatur zu lesen (ihre Gefühle und worüber sie im Augenblick aktiv nachdenkt), solange sie nicht weiter als 18m von dir entfernt ist. Dieser Effekt hält für 1 Minute an. Während dieser Zeit kannst du deine Aktion aufwenden, um den Effekt zu beenden und den Zauber @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} auf die Kreatur zu wirken, ohne dass du dafür einen Zauberplatz verbrauchen musst. Dem Ziel misslingt der Rettungswurf gegen den Zauber automatisch.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.X8oEKKzWEHf3cQDa]{Verstärkte Zaubertricks}

    \n

    Ab der 8. Stufe darfst du deinen Weisheitsmodifikator zu dem Schaden addieren, den du mit Klerikerzaubertricks verursachst.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.y1WPdGjfto18nqFY]{Visionen der Vergangenheit}

    \n

    Ab Stufe 17 kannst du einen schemenhaften Blick in die Vergangenheit werfen, die mit deiner unmittelbaren Umgebung in Verbindung steht oder mit einem Objekt, das du in der Hand hältst. Verbringst du mindestens 1 Minute in Meditation oder im Gebet, empfängst du traumartige, schattenhafte Bilder vergangener Ereignisse. Du kannst so viele Minuten in dieser Einkehr verharren, wie es der Höhe deines Weisheitmodifikators entspricht. Während der gesamten Dauer musst du konzentriert bleiben (als ob du dich auf einen Zauber konzentrieren würdest). Hast du diese Fähigkeit eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

    \n

    Objekt lesen: Hältst du ein Objekt, während du meditierst, hast du Visionen zu dessen früheren Besitzern. Nach 1 Minute Meditation erfährst du, wie der Besitzer an das Objekt gelangt ist und wie er es verloren hat. Außerdem siehst du das jüngste und einschneidendste Ergebnis, bei dem Objekt und Besitzer involviert waren. Falls das Objekt in der jüngeren Vergangenheit von weiteren Kreaturen besessen wurde (innerhalb von Tagen in Höhe deines Weisheitmodifikators), kannst du 1 zusätzliche Minute je weiteren Besitzer meditieren, um das Gleiche über sie zu erfahren.

    \n

    Gebiet lesen: Während du meditierst, siehst du Visionen von Ereignissen, die sich kürzlich in deiner direkten Umgebung abgespielt haben (einem Raum, einer Straße, einem Tunnel, einer Lichtung oder dergleichen, im Umfang eines 15m-Würfels). Die Vision reicht eine Anzahl von Tagen zurück, die der Höhe deines Weisheitmodifikators entspricht. Für jede Minute, die du meditierst, erfährst du ein wichtiges Ereignis, angefangen mit dem jüngsten. Wichtige Ereignisse sind solche, bei denen starke Emotionen involviert waren, etwa ein Kampf oder ein Verrat, eine Hochzeit, ein Mord, eine Geburt oder eine Beerdigung. Es kann sich allerdings auch um alltägliche Ereignisse handeln, die trotzdem wichtig für deine derzeitige Situation sind.

    ","chat":"","unidentified":""},"source":"PHB S.82","identifier":"domane-des-wissens","classIdentifier":"kleriker","advancement":[{"_id":"1s7ac9x4ls61ttul","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.kYAKemhJEZEITlhU","Compendium.SharedData_global.Zauber.fuyLLBvG1py0hwrl"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Domänenzauber: Domäne des Wissens"},{"_id":"i1bpu7d50i5arf69","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.KIdW7yGPLlgZYNkl","Compendium.SharedData_global.Zauber.Q5aCacMUwjUx7Dt2"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Domänenzauber"},{"_id":"0c2ps5dwhe7ic5ca","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.SCY4ig5Dj9nIufhf","Compendium.SharedData_global.Zauber.IOPFnhdofQy0eooH"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Domänenzauber"},{"_id":"zr9sjgr6mrjt8giy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.XxZ6KLCqVuPLlCrC","Compendium.SharedData_global.Zauber.G4fZxXyZFUqHKPyn"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Domänenzauber"},{"_id":"yppiw2qhpkvkrh0b","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.1rStyk9VRo5MbYFN","Compendium.SharedData_global.Zauber.ORZLGrO0ZgX3gCQM"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Domänenzauber"},{"_id":"m9g172k45dim635y","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zl3fKZlz4j1mO5lE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"+2 Sprachen, Experitse in 2 Fertigkeiten"},{"_id":"gem3fz4orkei4htn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.R4nEunIiqxF5QJuC"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Domänenzauber: Domäne des Wissens"},{"_id":"u381lru63m9nim53","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.KnLY4AlBJgzQgqZh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Domänenzauber: Domäne des Wissens"},{"_id":"c678yjt1rkeb8hse","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.X8oEKKzWEHf3cQDa"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Domänenzauber: Domäne des Wissens"},{"_id":"ak9u4cbdtzb4juct","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.y1WPdGjfto18nqFY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Domänenzauber: Domäne des Wissens"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893312927,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Kampfarchetyp: (XGtE) Samurai","type":"subclass","img":"icons/skills/melee/maneuver-sword-katana-yellow.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.32","identifier":"samurai","classIdentifier":"kampfer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.fSj0o8upXCNTipXw"}},"_id":"Wq3hsIuh3MWHha5a"} -{"name":"ä - Archetyp: (XGtE) Monsterjäger","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.55","identifier":"monsterjager","classIdentifier":"waldlaufer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.g2nngCzzjl6SyeRe"}},"_id":"X3WR2dOlAsaQNV7o"} -{"_id":"YdkPQ5JOYSiJAD3P","name":"ä - Göttliche Domäne: (XGtE) Domäne des Grabes","type":"subclass","img":"icons/magic/death/grave-tombstone-glow-teal.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.35","identifier":"domane-des-grabes","classIdentifier":"kleriker","advancement":[],"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.vKTiJRPdJp1KpZCJ"}}} -{"_id":"ZakVwpNKy6FkcOIL","name":"Zirkel: (XGtE) des Hirten","type":"subclass","img":"icons/environment/settlement/scarecrow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.b5C5LNBNUN9tifPE"}},"system":{"description":{"value":"

    Druiden vom Zirkel des Hirten halten Zwiesprache mit Naturgeistern, insbesondere mit den Geistern von Tieren und Feenwesen, und rufen diese Geister um Hilfe an. Diese Druiden erkennen an, dass alle Lebewesen eine Rolle in der natürliche Welt zu spielen haben, widmen sich jedoch hauptsächlich dem Schutz von Tieren und Feenwesen, die sich selbst nur schwer verteidigen können. Die Hirten, wie sie genannt werden, sehen diese Kreaturen als ihre Schutzbefohlenen an. Sie wehren Monster ab, die eine Bedrohung für sie darstellen, weisen Jäger in ihre Schranken, die mehr Tiere erledigen als notwendig und verhindern, dass die Zivilisation sich Lebensräume seltener Tiere und heilige Stätten der Feenwesen einverleibt. Viele dieser Druiden sind am glücklichsten, wenn sie weit weg von Städten und Dörfern sind, und sind damit zufrieden, ihr Leben in Gesellschaft der Tiere und Feenwesen der Wildnis zu verbringen.

    Anhänger dieses Zirkels werden zu Abenteurern, um sich jenen Mächten entgegenzustellen, die ihrer Schutzbefohlenen bedrohen, oder um Wissen und Macht zu erlangen, welches ihnen beim Schutz ihrer Mündel hilft. Wo immer der Weg dieser Druiden sie auch hinführt, die Geister der Wildnis sind stets bei ihnen.

     

    Merkmale: Zirkel des Hirten

    DruidenstufeMerkmal
    2.@Compendium[SharedData_global.Klassenfähigkeiten.D7dJr0PyIUzW0XnC]{Die Sprache des Waldes}, @Compendium[SharedData_global.Klassenfähigkeiten.XsOkfcSfMsgl45qx]{Geistertotem}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.JGzgsBpnmYNj2NQ0]{Mächtiger Beschwörer}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.aoVZEIQ1YE60Q9qE]{Schutzgeist}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.yoifxi82YohkXEcJ]{Loyale Tiergeister}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.D7dJr0PyIUzW0XnC]{Die Sprache des Waldes}

    Auf der 2.Stufe erhältst du die Fähigkeit, dich mit Tieren und einer Vielzahl von Feenwesen zu unterhalten.

    Du lernst, Sylvanisch zu sprechen, zu lesen und zu schreiben. Überdies können Tiere dich verstehen, und du bist in der Lage, ihre Laute und Bewegungen zu interpretieren. Die meisten Tiere sind nicht intelligent genug, um komplizierte Konzepte zu formulieren oder begreifen zu können, aber ein die freundlich gesinntes Tier könnte berichten, was es in letzter Zeit gesehen oder gehört hat. Diese Fähigkeit macht Tiere nicht automatisch zu deinen Freunden, aber du kannst ihre Gunst mit Geschenken erlangen, so wie du es mit jedem anderen Nichtspielercharakter tun würdest.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.XsOkfcSfMsgl45qx]{Geistertotem}

    Beginnend mit der 2.Stufe kannst du Naturgeister heraufbeschwören, um die Welt um dich herum zu beeinflussen. Als eine Bonusaktion kannst du auf magische Weise eine körperlosen Geist beschwören, der in einem Bereich erscheint, den du innerhalb von 18m um dich herum sehen kannst. Der Geist erschafft um diesen Bereich eine Aura mit einem Radius von 9m. Er zählt weder als Kreatur noch als ein Objekt, auch wenn er wie die geisterhafte Erscheinung der Kreatur aussieht, die er darstellen soll.

    Als eine Bonusaktion kannst du den Geist bis zu 18m weit zu einem Bereich bewegen, den du sehen kannst.

    Der Geist bleibt 1 Minute lang bestehen oder bis du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst. Wenn du dieses Merkmal eingesetzt hast, kannst du es erst wieder einsetzten, nachdem du eine kurze oder lange Rast beendet hast.

    Der Effekt der Geisteraura hängt davon ab, welchen der folgenden Geister du beschwörst.

    Geist des Bären. Der Geist des Bären verleiht dir und deinen Verbündeten Stärke und Ausdauer. Jede Kreatur deiner Wahl, die sich in der Aura befindet, wenn der Geist erscheint, erhält temporäre Trefferpunkte in Höhe von 5 + deine Druidenstufe. Zusätzlich sind du und deine Verbündeten in der Aura im Vorteil bei Stärkewürfen und -rettungswürfen.

    Geist des Falken. Der Geist des Falken ist ein vollendeter Jäger, der dir und deinen Verbündeten mit seinen scharfen Augen beisteht. Wenn eine Kreatur einen Angriffswurf gegen ein Ziel in der Geisteraura durchführt, kannst du deine Reaktion nutzen, damit die Kreatur bei dem Angriffswurf im Vorteil ist. Zusätzlich sind du und deine Verbündeten in der Aura im Vorteil bei Würfen auf Weisheit (Wahrnehmung).

    Geist des Einhorns. Der Geist des Einhorns gewährt jenen in seiner Nähe Schutz. Du und deine Verbündeten sind im Vorteil bei allen Attributswürfen, um Kreaturen in der Geisteraura zu entdecken. Wenn du außerdem einen Zauber wirkst, der einen Zauberplatz verbraucht und bei einer Kreatur innerhalb oder außerhalb der Aura Trefferpunkte wiederherstellt, erhält jede Kreatur deiner Wahl in der Aura zusätzlich Trefferpunkte in Höhe deiner Druidenstufe zurück.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.JGzgsBpnmYNj2NQ0]{Mächtiger Beschwörer}

    Beginnend mit der 6.Stufe sind die Tiere und Feenwesen, die du beschwörst, widerstandsfähiger als normalerweise. Jedes Tier und jedes Feenwesen, das von einem Zauber, den du wirkst, beschworen oder erschaffen wird, erhält die folgenden Vorzüge:

    • Die Kreatur erscheint mit mehr Trefferpunkten als normal: 2 zusätzliche Trefferpunkte pro Trefferwürfel, über den sie verfügt.
    • Der Schaden ihrer natürlichen Waffen gilt als magisch, wenn es darum geht, Immunität und Resistenz gegen nicht-magische Angriffe und Schaden zu überwinden.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.aoVZEIQ1YE60Q9qE]{Schutzgeist}

    Ab der 10.Stufe beschützt dein Geistertotem die Tiere und Feenwesen, die du mit deiner Magie herbeirufst. Wenn ein Tier oder ein Feenwesen, das du mit einem Zauber beschworen oder erschaffen hast, seinen Zug in der Aura deines Geistertotems beendet, erhält die Kreatur Trefferpunkte in Höhe deiner halben Druidenstufe wieder.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.yoifxi82YohkXEcJ]{Loyale Tiergeister}

    Ab der 14.Stufe wachen die Naturgeister, zu denen du sprichst, über dich, wenn du am verwundbarsten bist. Wenn du auf 0 Trefferpunkte reduziert oder gegen deinen Willen @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst, kannst du sofort den Zauber @Compendium[SharedData_global.Zauber.MdJQpTIAac1tr2fz]{Tiere beschwören} einsetzen, als ob er mit einem Zauberplatz des 9.Grades gewirkt worden wäre. Es werden vier Tiere deiner Wahl beschworen, mit einem Herausforderungsgrad von 2 oder niedriger. Die beschworenen Tiere erscheinen innerhalb von 6m um dich herum. Falls du ihnen keine Befehle erteilst, beschützen sie dich vor Gefahren und greifen deine Feinde an. Der Zauber dauert 1 Stunde an, ohne dabei Konzentration zu erfordern, oder bis du ihn beendest (keine Aktion erforderlich).

    Wenn du dieses Merkmal eingesetzt hast, kannst du es erst erneut verwenden, nachdem du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.19","identifier":"zirkel-des-hirten","classIdentifier":"druide","advancement":[{"_id":"b3u8p07e7of153eu","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.D7dJr0PyIUzW0XnC","Compendium.SharedData_global.Klassenfähigkeiten.XsOkfcSfMsgl45qx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Zirkel des Hirten"},{"_id":"k5n3uk5oiko8yy1s","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.JGzgsBpnmYNj2NQ0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Zirkel des Hirten"},{"_id":"e4c9tm8uhcptykxm","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.aoVZEIQ1YE60Q9qE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Zirkel des Hirten"},{"_id":"o8afy8bhlxethj3m","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.yoifxi82YohkXEcJ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Zirkel des Hirten"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895490358,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Tradition: Schule der Bannmagie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.86","identifier":"schule-der-bannmagie","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.8QELXYC9a2EtbKyu"}},"_id":"aC0QhpNGa3Zn9Se2"} -{"_id":"bOAGbPDmDrI5qizA","name":"Pfad: des Berserkers","type":"subclass","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Pt91saI3l9AZKjUf"}},"system":{"description":{"value":"

    Manche Barbaren zieht der Kampfrausch in einen Strudel der Gewalt, der nur ein Ende kennt: einen blutigen, glorreichen Tod. Der Pfad der Berserkers ist der Pfad ungezügelter Wut. Sobald du in den Kampfrausch verfällst, bist du so begeistert vom Chaos der Schlacht, dass du keine Rücksicht mehr auf deine Gesundheit und dein Wohlergehen nimmst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.cPRZhsMTb9hlREfx]{Raserei}

    Entscheidest du dich auf der 3.Stufe für diesen Pfad, kannst du von nun an in Raserei verfallen, wenn du deinen @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} entfesselst. Für die Dauer des Kampfrausches kannst du dann in jedem Zug - einen einzelnen Nahkampfangriff als Bonusaktion ausführen. Sobald dein Kampfrausch endet, erhältst du eine Stufe @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.IGYm275GajAmWWhQ]{Erschöpfung}.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.6SYtjoJ992MA8D8v]{Geistloser Kampfrausch}

    Beginnend mit der 6.Stufe kannst du, solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, nicht mehr @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden. Bist du bereits beim Eintritt in den Kampfrausch bezaubert oder verängstigt, werden die Effekte bis zum Ende des Kampfrausches augesetzt.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.qNthVE8IvX4f0Y1r]{Einschüchternde Präsenz}

    Ab der 10.Stufe kannst du deine Aktion nutzen, um jemanden mit deiner bedrohlichen Präsenz einzuschüchtern. Bestimme eine Kreatur innerhalb von 9m, die du sehen kannst. Kann diese dich ebenfalls sehen oder hören, muss ihr ein Weisheitsrettungswurf (SG 8 + dein Übungsbonus + dein Charismamodifikator) oder sie wird bis zum Ende deines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. In den folgenden Zügen kannst du deine Aktion dazu verwenden, die Dauer dieses Zustands jeweils bis zum Ende deines nächsten Zuges zu verlängern. Der Effekt hört auf, falls die Kreatur ihre Zug außerhalb deiner Sicht oder mehr als 18m entfernt von dir beendet. Schafft die Kreatur ihren Rettungswurf, kannst du dieses Merkmal in den nächsten 24 Stunden nicht mehr auf sie anwenden.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.1Iv800XJcwZunOOT]{Vergeltung}

    Erleidest du ab Stufe 14 Schaden von einer Kreatur innerhalb von 1,50m Entfernung, kannst du deine Reaktion verwenden, um einen Nahkampfangriff gegen sie auszuführen.

    ","chat":"","unidentified":""},"source":"SHB S.49","identifier":"berserker","classIdentifier":"barbar","advancement":[{"_id":"21acsothz5datvyy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cPRZhsMTb9hlREfx"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad des Berserkers"},{"_id":"8ooi89fhwvo227xa","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.6SYtjoJ992MA8D8v"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Pfad des Berserkers"},{"_id":"t298qowmalua1qz1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.qNthVE8IvX4f0Y1r"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Pfad des Berserkers"},{"_id":"lmxyi4q59f85s6bk","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.1Iv800XJcwZunOOT"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Pfad des Berserkers"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894413351,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Schwur: der Alten","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.101","identifier":"schwur-der-alten","classIdentifier":"paladin","advancement":[],"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.WwIQPloOGxWFmKHg"}},"_id":"bgxmSnj4R8Wb7jVe"} -{"_id":"buq1cVROdIhDPUSQ","name":"ä - Schutzherr: (XGtE) Der Himmlische","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.24","identifier":"der-himmlische","classIdentifier":"hexenmeister","advancement":[],"spellcasting":{"progression":"pact","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.4FjOUAPyG5ujnmZP"}}} -{"name":"ä - Kampfarchetyp: (XGtE) Kavalier","type":"subclass","img":"icons/environment/people/cavalry.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.31","identifier":"kavalier","classIdentifier":"kampfer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.ohiMhni1OVGqj2Oe"}},"_id":"c2MDuU8NwRzHKlF0"} -{"name":"ä - Archetyp: (XGtE) Horizontwanderer","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGte S.54","identifier":"horizontwanderer","classIdentifier":"waldlaufer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.e6yJNum7BlJ4M3Hs"}},"_id":"cs9kcYB9Mew6EEmc"} -{"name":"ä - Tradition: Schule der Erkenntnismagie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.87","identifier":"schule-der-erkenntnismagie","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.VfbojSOdaPtzWzZU"}},"_id":"dPuS8N3hXC4Xf21d"} -{"_id":"dunlU6QTpETyiMIY","name":"ä - Zirkel: (TKmA) der Sterne","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"TKmA S.34","identifier":"zirkel-tkma-der-sterne","classIdentifier":"","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.bwFKcjqJJAAvW76I"}}} -{"name":"ä - Orden: der Mutanten","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"Homebrew","identifier":"orden-der-mutanten","classIdentifier":"bloodhunter","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.DTQB7i0Vw0AuKd43"}},"_id":"e6LfghQWzuoOkfrX"} -{"name":"ä - Tradition: Schule der Beschwörung","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.87","identifier":"schule-der-beschworung","classIdentifier":"magier","advancement":[],"spellcasting":{"progression":"full","ability":"int"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.gYC3QZneF7xKxX0Q"}},"_id":"eoHJpLN54ARS4hj8"} -{"_id":"gPpLfzyqiVeOWo6g","name":"Schutzherr: (XGtE) Die Fluchklinge","type":"subclass","img":"icons/weapons/swords/sword-guard-flanged-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.B5xnjQ6GLtI6i8c5"}},"system":{"description":{"value":"

    Du bist einen Pakt mit einer mysteriösen Entität aus dem Shadowfell eingegangen - eine Macht, die sich in intelligenten, magischen Waffen manifestiert, die aus Schattengewebe gefertigt sind. Das Schwert Schwarzklinge ist die bekannteste dieser Waffen, die im Laufe der Jahrhunderte über das gesamte Multiversum verteilt wurden. Die schattenhafte Entität hinter diesen Waffen kann Hexenmeistern, die mit ihr paktieren, große Macht bieten. Viele Fluchklingen-Hexenmeister erschaffen Waffen, die denen aus dem Shadowfell nachempfunden sind. Andere verzichten gänzlich auf solche Waffen und weben die dunkle Magie dieser Ebene stattdessen in ihr Zauberwirken.Da die Rabenkönigin bekanntermaßen die erste dieser Waffen geschmiedet hat, halten es viele Gelehrte für möglich, dass es sich bei ihr und der Entität um ein und dasselbe Wesen handelt, und dass die Waffen, genau wie die Fluchklingen-Hexenmeister, ihre Werkzeuge sind, mit denen sie Einfluss auf die Geschehnisse auf der Materiellen Ebene nimmt, um ihre eigenen rätselhaften Ziele zu wirken.

    Merkmale: Die Fluchklinge

    FluchklingeMerkmal
    1.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.ZcruBWfe2FAvaFfc]{Verwünschung der Fluchklinge}, @UUID[Compendium.SharedData_global.Klassenfähigkeiten.X1Eitocx75XfbVid]{Fluchkrieger}
    6.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.DDjI2DbZ5tnbzj95]{Verfluchtes Schreckgespenst}
    10.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.pP5C5E2F28uWDJlQ]{Verwunschene Rüstung}
    14.@UUID[Compendium.SharedData_global.Klassenfähigkeiten.gPltMZHKEx14aHKb]{Meister der Verwünschungen}

    Erweiterte Zauberliste

    Die Fluchklinge lässt dich von einer erweiterten Zauberliste wählen, wenn du einen Hexenmeisterzauber erlernst. Die folgenden Zauber werden für dich den @Compendium[SharedData_global.Klassenfähigkeiten.UJv1XQzwcIthmKlp]{Hexenmeisterzaubern} hinzugefügt.

    Erweiterte Zauber der Fluchklinge

    ZaubergradZauber
    1.@Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}, @Compendium[SharedData_global.Zauber.hPXT2IJpdxGpernT]{Zorniges Niederstrecken}
    2.@Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}, @Compendium[SharedData_global.Zauber.6aESQXp7wevpMUtq]{Brandmarkendes Niederstrecken}
    3.@Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}, @Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}
    4.@Compendium[SharedData_global.Zauber.SwL64DFPcjCXutzf]{Tödliches Phantom}, @Compendium[SharedData_global.Zauber.xVch4AJjgi7Q30yF]{Wankendes Niederstrecken}
    5.@Compendium[SharedData_global.Zauber.dGLXEyeejvnTdIWF]{Verbannendes Niederstrecken}, @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.ZcruBWfe2FAvaFfc]{Verwünschung der Fluchklinge}

    Auf der 1.Stufe erwirbst du die Fähigkeit, jemanden mit einem grässlichen Fluch zu belegen. Als eine Bonusaktion kannst du eine Kreatur bestimmen, die du innerhalb von 9m um dich herum sehen kannst. Das Ziel wird für 1 Minute verflucht. Der Fluch endet sofort, wenn das Ziel stirbt, du stirbst oder wenn du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst. Bis zum Ende des Fluchs erhältst du folgende Vorzüge

    • Du erhältst einen Bonus auf Schadenswürfe gegen das verfluchte Ziel. Der Bonus entspricht deinem Übungsbonus.

    • Jeder Angriffswurf, den du gegen das verfluchte Ziel durchführst, erzielt einen kritischen Treffer bei einem Wurf von einer 19 oder 20 auf deinem D20.

    • Wenn das verfluchte Ziel stirbt, erhältst du Trefferpunkte in Höhe deiner Hexenmeisterstufe + deinem Charismamodifikator (mindestens 1 Trefferpunkt) zurück.

    Du kannst dieses Merkmal erst wieder einsetzen, nachdem du eine kurze oder lange Rast beendet hast.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.X1Eitocx75XfbVid]{Fluchkrieger}

    Auf der 1.Stufe wird dir die nötige Ausbildung zuteil, um dich für den Kampf zu wappnen. Du erhältst Übung im Umgang mit mittelschweren Rüstungen, Schilden und Kriegswaffen.

    Der Einfluss deines Schutzherrn ermöglicht dir außerdem, deinen Willen auf mystische Weise in eine bestimmte Waffe zu lenken. Immer, wenn du eine lange Rast beendest, kannst du eine Waffe berühren, in deren Umgang du geübt bist und die nicht die Eigenschaft zweihändig aufweist. Wenn du mit dieser Waffe angreifst, kannst du für die Angriffs- und Schadenswürfe deinen Charismamodifikator nutzen statt deiner Stärke oder deiner Geschicklichkeit. Dieser Vorzug hält an, bis du eine lange Rast beendet hast. Falls du später das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.hClvBfhmRBCNFbMk]{Pakt der Klinge} erwirbst, gilt dieser Vorzug für jede Waffe, die du mit diesem Merkmal heraufbeschwörst, egal um welche Art von Waffe es sich handelt.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.DDjI2DbZ5tnbzj95]{Verfluchtes Schreckgespenst}

    Ab der 6.Stufe kannst du die Seele einer Person verfluchen, die du erschlagen hast, und sie dir kurzzeitig untertan machen. Wenn du einen Humanoiden tötest, kannst du seinen Geist zwingen, sich als Schreckgespenst aus seiner Leiche zu erheben, dessen Spielwerte du im Monster Manuel (Monsterhandbuch) findest. Wenn das Schreckgespenst erscheint, erhält es temporäre Trefferpunkte in Höhe der Hälfte deiner Hexenmeisterstufe. Führe einen Initiativewurf für das Schreckgespenst durch; es führt seine eigenen Züge aus. Es gehorcht deinen verbalen Befehlen, und es erhält einen besonderen Bonus auf seinen Angriffswert in Höhe deines Charismamodifikators (mindestens +0).

    Das Schreckgespenst ist dir bis zum Ende deiner nächsten langen Rast zu Diensten und verschwindet dann ins Jenseits.

    Wenn du ein Schreckgespenst mit diesem Merkmal an dich gebunden hast, kannst du das Merkmal erst wieder einsetzen, nachdem du eine lange Rast beendet hast.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.pP5C5E2F28uWDJlQ]{Verwunschene Rüstung}

    Auf der 10.Stufe werden deine Verwünschungen mächtiger. Wenn das durch die Verwünschung der Fluchklinge verwünschte Ziele dich mit einem Angriffswurf trifft, kannst du deine Reaktion nutzen, um [[/r 1d6]] zu würfeln. Bei einem Wurf von 4 oder höher verfehlt dich der Angriff stattdessen, trotz des erfolgreichen Angriffswurfes.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.gPltMZHKEx14aHKb]{Meister der Verwünschungen}

    Beginnend mit der 14.Stufe kannst du die Verwünschung der Fluchklinge von einer erschlagenen Kreatur auf eine andere Kreatur übertragen. Wenn die Kreatur stirbt, die von der Verwünschung deiner Fluchklinge verflucht ist, kannst du eine andere Kreatur, die du innerhalb von 9m um dich sehen kannst, mit diesem Fluch belegen, vorausgesetzt, dass du nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist. Wenn du den Fluch auf diese Weise überträgst, erhältst du durch den Tod der zuvor verfluchten Kreatur keine Trefferpunkte zurück.

    ","chat":"","unidentified":""},"source":"XGtE S.25","identifier":"fluchklinge","classIdentifier":"hexenmeister","advancement":[{"_id":"11zNnlJNXaZny0Iz","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.ZcruBWfe2FAvaFfc","Compendium.SharedData_global.Klassenfähigkeiten.X1Eitocx75XfbVid"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Merkmal: Fluchklinge"},{"_id":"OSrCaqF2nyI34hOg","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.DDjI2DbZ5tnbzj95"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Fluchklinge"},{"_id":"iuiXzEWBor9LuyKv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.pP5C5E2F28uWDJlQ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Fluchklinge"},{"_id":"lUAhydX4EbrYFYo6","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.gPltMZHKEx14aHKb"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Fluchklinge"},{"_id":"g2ehOD0am30SrFTU","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.2n1THrpPLqeKDetw","Compendium.SharedData_global.Zauber.hPXT2IJpdxGpernT"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Erweiterte Zauberliste (Grad 1)"},{"_id":"uAy3x4k75rJk0rQz","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.Idc16qnkfPauIrMv","Compendium.SharedData_global.Zauber.6aESQXp7wevpMUtq"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Erweiterte Zauberliste (Grad 2)"},{"_id":"mvik5ewz1EX20AIZ","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.HxylQQOF663bchOP","Compendium.SharedData_global.Zauber.AB3nYAcq6VENbxE2"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Erweiterte Zauberliste (Grad 3)"},{"_id":"lsJIlYLFB4YxE01c","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.SwL64DFPcjCXutzf","Compendium.SharedData_global.Zauber.xVch4AJjgi7Q30yF"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Erweiterte Zauberliste (Grad 4)"},{"_id":"EMaMdKLy1u8HSnhf","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.dGLXEyeejvnTdIWF","Compendium.SharedData_global.Zauber.YMwActgOA3xZLfay"],"optional":true,"spell":{"ability":"cha","preparation":"pact","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Erweiterte Zauberliste (Grad 5)"}],"spellcasting":{"progression":"pact","ability":"cha"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895017374,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Pfad: (XGtE) des Sturmherolds","type":"subclass","img":"icons/magic/lightning/bolt-strike-forked-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.B6rGlZM2k1yrKeza"}},"_id":"gRCUYo8r69UIgc8O","system":{"description":{"value":"

    Im Inneren jedes Barbaren brodelt Zorn. Ihre Wut verleiht ihnen außergewöhnliche Stärke, Widerstandskraft und Geschwindigkeit. Barbaren, die dem Pfad des Sturmherolds folgen, lernen, diese Wut in einen Mantel urtümlicher Energie umzuwandeln, der sie umhüllt. Während seines Kampfrausches macht sich der Barbar die Mächte der Natur zunutze, um mächtige magische Effekte zu entfesseln.

    Sturmherolde sind üblicherweise Elitekrieger, die an der Seite von Druiden, Waldläufern und anderen trainieren, die sich dem Schutz der Natur verschrieben haben. Andere Sturmherolde verbessern ihr Können in Hütten innerhalb von Gebieten, die von Stürmen heimgesucht werden, in den eisigen Regionen am Ende der Welt oder tief in den heißesten Wüsten.

     

    Merkmale: Pfad des Sturmherolds

    BarbarenstufeMerkmal
    3.@Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.kuYZJfOWDM6GLVB6]{Sturmseele}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.DdM8BfFaTAa4e9oc]{Schützender Sturm}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.IUMTpN63pKWQfvd0]{Tobender Sturm}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura}

    Ab der 3.Stufe geht eine stürmische, magische Aura von dir aus, während du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest. Die Aura erstreckt sich 3m nach allen Seiten um dich herum, geht jedoch nicht durch vollständige Deckung hindurch.

    Deine Aura erzeugt einen Effekt, der aktiv wird, wenn du in den Kampfrausch verfällst. Du kannst den Effekt als Bonusaktion in jedem deiner Züge wieder aktivieren. Entscheide dich für Wüste, Meer oder Tundra. Der Effekt deiner Aura hängt von der Umgebung ab, die du wählst. Immer, wenn du eine Stufe in dieser Klasse aufsteigst, kannst du deine Umgebungswahl ändern.

    Falls der Effekt deiner Aura einen Rettungswurf erfordert, beträgt der:

    SG 8 + dein Übungsbonus + dein Konstitutionsmodifikator.

     

    Wüste. Wenn dieser Effekt aktiviert wird, erleiden alle anderen Kreaturen in deiner Aura jeweils [[/r 2]] Feuerschaden. Der Schaden erhöht sich, wenn du bestimmte Stufen dieser Klasse erreichst.

    Ab der 5.Stufe steigt er auf [[/r 3]], ab der 10.Stufe auf [[/r 4]], ab der 15.Stufe auf [[/r 5]] und ab der 20.Stufe auf [[/r 6]].

    Meer. Wenn dieser Effekt aktiviert wird, kannst du eine andere Kreatur bestimmen, die du in deiner Aura sehen kannst. Das Ziel muss einen Geschicklichkeitsrettungswurf durchführen. Das Ziel erleidet [[/r 1d6]] Blitzschaden bei einem gescheiterten Rettungswurf, oder die Hälfte des Schadens bei einem erfolgreichen Wurf. Der Schaden erhöht sich, wenn du bestimmte Stufen dieser Klasse erreichst. Auf Stufe 10 steigt er auf [[/r 2d6]], auf Stufe 15 auf [[/r 3d6]], auf Stufe 20 auf [[/r 4d6]]

    Tundra. Wenn dieser Effekt aktiviert wird, erhält jede Kreatur deiner Wahl in deiner Aura [[/r 2]] temporäre Trefferpunkte, da eisige Geister sie gegen Schäden abhärten. Die temporären Trefferpunkte erhöhen sich, wenn du bestimmt Stufen dieser Klasse erreichst, auf der 5.Stufe steigen sie auf [[/r 3]], auf der 10.Stufe auf [[/r 4]], auf der 15.Stufe auf [[/r 5]] und auf der 20.Stufe auf [[/r 6]]

     

    @Compendium[SharedData_global.Klassenfähigkeiten.kuYZJfOWDM6GLVB6]{Sturmseele}

    Ab der 6.Stufe gewährt dir der Sturm Vorzüge, selbst wenn deine Aura nicht aktiv ist. Diese Vorzüge hängen von der Umgebung ab, die du für deine Sturmaura gewählt hast.

    Wüste. Du erhältst Resistenz gegen Feuerschaden und wirst nicht von den Effekten extremer Hitze betroffen, die im Dungeon Master's Guide (Spielleiterhandbuch) beschrieben werden. Außerdem kannst du als Aktion einen brennbaren Gegenstand berühren, der nicht getragen oder in der Hand gehalten wird, und diesen so entzünden.

    Meer. Du erhältst Resistenz gegen Blitzschaden, und du kannst unter Wasser atmen. Außerdem erhältst du eine Bewegungsrate beim Schwimmen von 9m.

    Tundra. Du erhältst Resistenz gegen Kälteschaden, und du wirst nicht von den Effekten extremer Kälte betroffen, die im Dungeon Master's Guide (Spielleiterhandbuch) beschrieben werden. Außerdem kannst du als Aktion Wasser berühren und einen 1,50m großen Würfel davon gefrieren lassen. Das Eis schmilzt nach 1 Minute wieder. Diese Aktion scheitert, wenn sich eine Kreatur in dem Würfel befindet.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.DdM8BfFaTAa4e9oc]{Schützender Sturm}

    Auf der 10.Stufe lernst du deine Macht über den Sturm zu nutzen, um andere zu schützen. Jede Kreatur deiner Wahl erhält dieselbe Schadensresistenz wie die, die dir von deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.kuYZJfOWDM6GLVB6]{Sturmseele} verliehen wird, solange sich die Kreatur in deiner @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} aufhält.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.IUMTpN63pKWQfvd0]{Tobender Sturm}

    Auf der 14.Stufe wächst die Macht des Sturms, über die du gebietest, und lässt deine Feinde leiden. Der Effekt ist abhängig von der Umgebung, die du für deine @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} gewählt hast.

    Wüste. Sofort nachdem du eine Kreatur in deiner Aura dich mit einem Angriff trifft, kannst du deine Reaktion nutzen, um die Kreatur einen Geschicklichkeitsrettungswurf durchführen zu lassen. Bei einem gescheiterten Wurf erleidet die Kreatur Feuerschaden in Höhe deiner halben Barbarenstufe.

    Meer. Wenn du eine Kreatur in deiner Aura mit einem Angriff triffst, kannst du deine Reaktion nutzen, um diese Kreatur einen Stärkerettungswurf durchführen zu lassen. Bei einem gescheiterten Wurf wird die Kreatur zu Boden geworfen, als ob sie von einer Welle erfasst worden wäre, und erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    Tundra. Immer, wenn der Effekt deiner @Compendium[SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9]{Sturmaura} aktiviert wird, kannst du eine Kreatur bestimmen, die du in deiner Aura sehen kannst. Der Kreatur muss ein Stärkerettungswurf gelingen, oder ihre Bewegungsrate wird bis zum Beginn deines nächsten Zuges auf 0 reduziert, da sie von magischem Frost umhüllt wird.

    ","chat":"","unidentified":""},"source":"XGtE S.10","identifier":"sturmherold","classIdentifier":"barbar","advancement":[{"_id":"psnbydmpvlk9xxox","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.AM2xtFrDkARvjdV9"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad des Sturmherolds"},{"_id":"o50bq4r8usy552al","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.kuYZJfOWDM6GLVB6"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Pfad des Sturmherolds"},{"_id":"s2qzrkfs1cgnndwf","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.DdM8BfFaTAa4e9oc"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Pfad des Sturmherolds"},{"_id":"p1xzkjc1m47y7rbv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.IUMTpN63pKWQfvd0"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Pfad des Sturmherolds"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894343275,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Kampfarchetyp: (XGtE) Arkaner Bogenschütze","type":"subclass","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.29","identifier":"arkaner-bogenschutze","classIdentifier":"kampfer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.KPitULP5z9iKiTNC"}},"_id":"gZwxgHUABylPBTHF"} -{"name":"Spezialist: Kampfschmied","type":"subclass","img":"icons/tools/hand/pickaxe-simple-stone-brown.webp","effects":[],"flags":{"core":{"sourceId":"Item.isjUkPXnfYcpNVLW"}},"system":{"description":{"value":"

    Armeen brauchen Schutz, und jemand muss eingreifen, wenn die Verteidigung zerfällt. Kampfschmiede sind eine Mischung aus Verteidigungsexperten, Reparaturspezialisten und Heilern. Sie werden von einem Stahlverteidiger begleitet, einem Schutzgefährten, den sie selbst geschaffen haben. Viele Soldaten berichten, dass sie dank eines Kampfschmieds mit seinem Stahlverteidiger dem Tod gerade noch einmal von der Schippe springen konnten.

    In der Welt von Ebberon haben Kampfschmiede eine Schlüsselrolle bei der Arbeit von Haus Cannith an Kampfkonstrukten und den ursprünglichen Kriegsgeschmiedeten gespielt. Nach dem letzten Krieg halfen sie jene zu heilen, die in den schrecklichen Schlachten verwundet wurden.

    @Compendium[SharedData_global.Klassenfähigkeiten.lm15VcdTnAXwmciU]{Handwerkliches Geschick}

    Kampfschmiedmerkmal (3.Stufe)

    Du bist im Umgang mit Schmiedewerkzeug geübt. Wenn du diese Übung bereits hast, bist du im Umgang mit einem anderen Handwerkzeug deiner Wahl geübt.

    Kampfschmiedzauber

    Kampfschmiedmerkmal (3.Stufe)

    Du hast bestimmte Zauber stets vorbereitet, wenn du in dieser Klasse bestimmte Stufen erreichst. In der Tabelle der Kampfschmiedzauber erfährst du mehr. Diese Zauber zählen als Artifizientenzauber für dich, aber sie werden bei der Anzahl vorbereiteter Artifizientenzauber nicht berücksichtigt.

    Kampfschmiedzauber

    ArtifizientenstufeZauber
    3.@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}, @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}
    5.@Compendium[SharedData_global.Zauber.6aESQXp7wevpMUtq]{Brandmarkendes Niederstrecken}, @Compendium[SharedData_global.Zauber.IwEOPIwQpPhm8ow5]{Schützendes Band}
    9.@Compendium[SharedData_global.Zauber.foeU0GEsQFuIF9yg]{Aura der Gesundheit}, @Compendium[SharedData_global.Zauber.shz6HfMpgVnf26lw]{Schusshagel beschwören}
    13.@Compendium[SharedData_global.Zauber.d5rbvxCvQnrXbpYh]{Aura der Reinheit}, @Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild}
    17.@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}, @Compendium[SharedData_global.Zauber.dGLXEyeejvnTdIWF]{Verbannendes Niederstrecken}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.lCnx4I4crL9aiW0o]{Kampfbereitschaft}

    Kampfschmiedmerkmal (3.Stufe)

    Dein Kampftraining und deine Expertise mit Magie haben sich in doppelter Hinsicht ausgezahlt:

    • Du bist im Umgang mit Kriegswaffen geübt.

    • Wenn du mit einer magischen Waffe angreifst, kannst du deinen Angriffs- und Schadenswürfen deinen Intelligenzmodifikator anstatt deinen Stärke- oder Geschicklichkeitsmodifikator hinzufügen.

    @Compendium[SharedData_global.Klassenfähigkeiten.Qz6kIjbmp8JjAmxR]{Stahlverteidiger}

    Kampfschmiedmerkmal (3.Stufe)

    Deine Tüfteleien haben dir einen Gefährten verschafft, den sogenannten Stahlverteidiger. Er ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Seine Spielwerte findest du im Wertekasten des @UUID[Compendium.SharedData_global.Beschwörungen.PyrXyelompOUgqTp]{Stahlverteidigers}. Dort wird mehrmals dein Übungsbonus (ÜB) verwendet. Du bestimmst das Erscheinungsbild der Kreatur, und ob sie zwei oder vierbeinig ist. Deine Wahl hat keinen Einfluss auf ihre Spielwerte.

    Im Kampf nutzt der Verteidiger deiner Initiative und ist unmittelbar nach dir am Zug. Er kann eigenmächtig reagieren und sich bewegen, führt jedoch nur Ausweichaktionen aus, sofern du nicht eine Bonusaktion nutzt, um ihm eine andere Aktion zu befehlen. Du kannst ihm eine Aktion aus seinem Wertekasten oder eine andere Aktion befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Verteidiger selbst seine Aktion, und zwar nicht nut Ausweichen.

    Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}-Zauber auf den Verteidiger gewirkt wird, erhält er [[/r 2d6]] Trefferpunkte zurück. Wenn er innerhalb der letzten Stunde gestorben ist, kannst du als Aktion mit Schmiedewerkzeug verwenden, um ihn wiederzubeleben, sofern du höchstens 1,5 Meter von ihm entfernt bist und einen Zauberplatz des 1.Grads oder höher verbrauchst. Der Verteidiger kehrt nach einer Minute mit vollständigen Trefferpunkten ins Leben zurück.

    Nach einer langen Rast kannst du einen neuen Stahlverteidiger erzeugen, wenn du über Schmiedewerkzeug verfügst. Wenn du bereits einen Verteidiger durch dieses Merkmal hast, stirbt dieser beim Erzeugen eines neuen sofort. Der Verteidiger stirbt außerdem, wenn du stirbst.

    @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}

    Kampfschmiedmerkmal (5.Stufe)

    Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

    @Compendium[SharedData_global.Klassenfähigkeiten.qqEul2AJXAgXM1ST]{Arkaner Stoss}

    Kampfschmiedmerkmal (9.Stufe)

    Du hast neue Möglichkeiten erlernt, arkane Energie zu kanalisieren und damit zu zerstören oder zu heilen. Wenn ein Ziel entweder von dir mit einer magischen Waffe oder von deinem Stahlverteidiger getroffen wird, kannst du magische Energie durch den Schlag kanalisieren und einen der folgenden Effekte bewirken:

    • Das Ziel erleidet [[/r 2d6]] Energieschaden zusätzlich.

    • Wähle ein Ziel (Kreatur oder Gegenstand) aus, das du sehen kannst und das sich innerhalb von 9 Metern von dir befindet. Dem Ziel fließt heilende Energie zu, die [[/r 2d6]] Trefferpunkte wiederherstellt.

    Du kannst diese Energie so oft einsetzen, wie es der Höhe deines Intelligenzmodifikators entspricht (mindestens einmal), jedoch nur einmal pro Zug. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    @Compendium[SharedData_global.Klassenfähigkeiten.wsaIN0OOIwBc5nOO]{Verbesserter Verteidiger}

    Kampfschmiedmerkmal (15.Stufe)

    Dein @Compendium[SharedData_global.Klassenfähigkeiten.qqEul2AJXAgXM1ST]{Arkaner Stoss} und dein @UUID[Compendium.SharedData_global.Beschwörungen.PyrXyelompOUgqTp]{Stahlverteidiger} sind ab sofort mächtiger:

    • Extraschaden sowie Heilung durch deinen arkanen Stoß sind auf [[/r 4d6]] erhöht.

    • Dein Stahlverteidiger erhält einen Bonus von +2 auf die Rüstungsklasse.

    • Wenn dein Stahlverteidiger seine Angriffsabwehr einsetzt, erleidet der Angreifer Energieschaden in Höhe von [[/r 1d4]] + deinem Intelligenzmodifikator.

    ","chat":"","unidentified":""},"source":"TKmA S.17","identifier":"kampfschmied","classIdentifier":"artifizient","advancement":[{"_id":"QmOm4wvpgD8XQx44","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.zx4PXWbXRLPbsG0O","Compendium.SharedData_global.Zauber.2n1THrpPLqeKDetw"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Kampfschmiedzauber"},{"_id":"13dsRjLX0bJR91kA","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.6aESQXp7wevpMUtq","Compendium.SharedData_global.Zauber.IwEOPIwQpPhm8ow5"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Kampfschmiedzauber"},{"_id":"1tZbhd3xYLCOVwGa","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.foeU0GEsQFuIF9yg","Compendium.SharedData_global.Zauber.shz6HfMpgVnf26lw"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Kampfschmiedzauber"},{"_id":"NlxZHaHRHQgO0xup","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.d5rbvxCvQnrXbpYh","Compendium.SharedData_global.Zauber.KfoKjMMhsq1SpuSd"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Kampfschmiedzauber"},{"_id":"jyqxDl9nOIbqyhMC","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.xKjIhjeC8PyrhYef","Compendium.SharedData_global.Zauber.dGLXEyeejvnTdIWF"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Kampfschmiedzauber"},{"_id":"BSBGY2AaXL2bl368","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.lm15VcdTnAXwmciU","Compendium.SharedData_global.Klassenfähigkeiten.lCnx4I4crL9aiW0o","Compendium.SharedData_global.Klassenfähigkeiten.Qz6kIjbmp8JjAmxR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Kampfschmied"},{"_id":"PyVGrkh8SSvFdAUv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Merkmal: Kampfschmied"},{"_id":"RdnP9jIGObKxJVj9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.qqEul2AJXAgXM1ST"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Kampfschmied"},{"_id":"wQqUWTAuJLajo1sV","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.wsaIN0OOIwBc5nOO"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Kampfschmied"}],"spellcasting":{"progression":"half","ability":"int"}},"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1674239100930,"modifiedTime":1674239321729,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"gnUwbcOlg2fxppvm"} -{"name":"ä - Ursprung: Drachenblutlinie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.117","identifier":"drachenblutlinie","classIdentifier":"zauberer","advancement":[],"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.SPhimzDiThxjXmQ7"}},"_id":"hxRpwRBKkgclqWH0"} -{"_id":"kb66KMFtvCaG77B4","name":"Göttliche Domäne: Domäne des Lebens","type":"subclass","img":"icons/magic/nature/leaf-drip-light-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.BrCzMk0BXSIsbqgp"}},"system":{"description":{"value":"

    Die Domäne des Lebens konzentriert sich auf die schöpferische und pulsierende Energie, die allem Lebendigen innewohnt - eine der grundlegenden Kräfte des Universums. Die Götter des Lebens fördern Vitalität und Gesundheit und stellen sich den Mächten des Todes, besonders den Untoten entgegen.

    Nahezu jede nicht böse Gottheit kann Einfluss auf diese Domäne beanspruchen, besonders die Götter der Landwirtschaft (wie etwa Chauntea, Arawai und Demeter), Sonnengötter (wie etwa Lathander, Pelor und Re-Horachi), Götter der Heilung oder der Ausdauer (wie etwa Ilmater, Mishakal, Apollo und Dian Cecht) sowie Götter des Heimes und der Gemeinschaft (wie etwa Hestia, Hathor und Boldrei).

     

    Domänenzauber des Lebens

    KlerikerstufeZauber
    1@Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}
    3@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens}
    5@Compendium[SharedData_global.Zauber.G5QZWA6QtwICzkhv]{Leuchtfeuer der Hoffnung}, @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}
    7@Compendium[SharedData_global.Zauber.zjnowx5o2lDiGBtT]{Todesschutz}, @Compendium[SharedData_global.Zauber.GJ7mlrUwz97ufTQZ]{Hüter des Glaubens}
    9@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}, @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.oB3BhQJVKMthB3dO]{Zusätzliche Übung}

    Wählst du diese Domäne auf der 1.Stufe, wirst du geübt im Umgang mit schweren Rüstungen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.IaBM2iJJAe9t8Z57]{Jünger des Lebens}

    Ebenfalls mit der 1.Stufe werden deine Heilzauber effektiver. Immer wenn du einen Zauber des 1.Grades oder höher wirkst, der bei einer Kreatur Trefferpunkte wiederherstellt, erhält diese zusätzliche Trefferpunkte in Höhe von 2 + dem Grad des Zaubers zurück.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.7pgqZFADTPoy2W79]{Göttliche Macht fokussieren: Leben erhalten}

    Von der 2.Stufe an kannst du eine Welle göttlicher Macht hervorrufen, die schwerste Verletzungen zu heilen vermag. Als Aktion zeigst du dein heiliges Symbol und setzt dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.x5oi9gasnLMEgqSH]{Göttliche Macht fokussieren} ein, um eine Anzahl von Trefferpunkten in Höhe deiner Stufe als Kleriker mal 5 wiederherzustellen. Als Ziel bestimmst du innerhalb von 9m beliebig viele Kreaturen, unter denen du die Trefferpunkte aufteilst. Diese Fähigkeit kann keine Trefferpunkte über die Hälfte des Trefferpunktemaximums hinaus zurückgeben und wirkt nicht bei Konstrukten und Untoten.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.VViNz954d1vYY6uq]{Gesegneter Heiler}

    Ab der 6.Stufe betreffen die Heilzauber, die du auf andere wirkst, auch dich selbst. Sobald du einen Heilzauber des 1.Grades oder höher auf eine Kreatur wirkst, die nicht du selbst bist, erhältst du Trefferpunkte in Höhe von 2 + dem Grad des Zaubers zurück.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.jjg77pm7OfrcU2cE]{Göttlicher Schlag}

    Auf der 8.Stufe erhältst du die Fähigkeit, die Schläge deiner Waffe mit göttlicher Energie aufzuladen. Einmal pro Zug kannst du bei einem erfolgreichen Waffenangriff dem Ziel zusätzlich 1D8 gleißenden Schaden zufügen. Mit Erreichen der 14.Stufe erhöht sich der zusätzliche Schaden auf 2D8.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.GSQEAWhbyympgMCp]{Überlegene Heilung}

    Sollst du normalerweise mit einem oder mehreren Würfeln bestimmen, wie viele Trefferpunkte du mit einem Zauber wiederherstellst, kannst du ab Stufe 17 stattdessen das höchstmögliche Ergebnis für jeden Würfel verwenden. Beispielsweise heilst du einer Kreatur anstatt 2D6 Trefferpunkte nun 12 Trefferpunkte.

    ","chat":"","unidentified":""},"source":"PHB S.79","identifier":"domane-des-lebens","classIdentifier":"kleriker","advancement":[{"_id":"6ni7ycy32bb5sd9v","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.mATSgRKeq04EE15n","Compendium.SharedData_global.Zauber.GqXw0tfJTFmio3r6"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Domänenzauber"},{"_id":"phls11tu01pfwd0z","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.ZdS141Dxj4MOg7zJ","Compendium.SharedData_global.Zauber.BKHrTzU8kApQ2TVW"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Domänenzauber"},{"_id":"mgib55zhkt6dmu9n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.G5QZWA6QtwICzkhv","Compendium.SharedData_global.Zauber.sQhDeDt4219kIAsO"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Domänenzauber"},{"_id":"cwjt888ckpp74ymv","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.zjnowx5o2lDiGBtT","Compendium.SharedData_global.Zauber.GJ7mlrUwz97ufTQZ"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Domänenzauber"},{"_id":"4bfqp7yt2n7ueyli","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.xKjIhjeC8PyrhYef","Compendium.SharedData_global.Zauber.PWrE2cuGp1Gd8bF6"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Domänenzauber"},{"_id":"90yf3pbknlo7pakn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.oB3BhQJVKMthB3dO"],"optional":true,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Übung: schwere Rüstung"},{"_id":"tydhf2rb2lehdi7o","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.IaBM2iJJAe9t8Z57"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Merkmal: Domäne des Lebens"},{"_id":"usy2ns3rl2euddn3","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.7pgqZFADTPoy2W79"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Domäne des Lebens"},{"_id":"7uqairh4wucz3df4","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.VViNz954d1vYY6uq"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Domäne des Lebens"},{"_id":"whu0m0jfbsbtj22e","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jjg77pm7OfrcU2cE"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Merkmal: Domäne des Lebens"},{"_id":"nd4wbug104tl5zt4","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.GSQEAWhbyympgMCp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Domäne des Lebens"},{"_id":"6L5jpbtAfdDOsEGV","type":"ScaleValue","configuration":{"identifier":"","type":"dice","distance":{"units":""},"scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Göttlicher Schlag"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893212767,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Schwur: Der Rache","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","identifier":"schwur-der-rache","classIdentifier":"paladin","advancement":[],"spellcasting":{"progression":"half","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.iNJnpx5CLfiRdJp6"}},"_id":"kksMfPfHIomo8tH1"} -{"_id":"nDsNsxQVg3vqnmRf","name":"ä - Bardenschule: Schule des Wissens","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.55","identifier":"schule-des-wissens","classIdentifier":"barde","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.Bbmya3CXspqliyvd"}}} -{"_id":"o1haA6ntOT2NxPnd","name":"ä - Göttliche Domäne: Domäne des Sturms","type":"subclass","img":"icons/magic/lightning/bolt-blue.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.81","identifier":"domane-des-sturms","classIdentifier":"kleriker","advancement":[],"spellcasting":{"progression":"full","ability":"wis"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.as6Mh5PZaukHQzPr"}}} -{"name":"Archetyp: Herr der Tiere","type":"subclass","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.MmznGBpYo84Pmiz8"}},"_id":"o1mT7Kg2xKtV7nc3","system":{"description":{"value":"

    Dieser Archetyp verkörpert die Freundschaft zwischen den zivilisierten Völkern und den Tieren der Wildnis. Tiere und Waldläufer sind in ihrem Bestreben vereint, die Monster zu bekämpfen, die sowohl die Wildnis als auch die Zivilisation bedrohen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.HYRCQ8kHHW0x3rWJ]{Der Begleiter des Waldläufers}

    Mit der Entscheidung für diesen Archetypen auf der 3.Stufe wählst du einen Tiergefährten, der dich auf deinen Abenteuern begleitet und darauf abgerichtet ist, an deiner Seite zu kämpfen. Suche dir ein Tier aus, dessen Größenkategorie höchstens mittelgroß ist und das einen Herausforderungsgrad von 1/4 oder weniger besitzt.

    Addiere deinen Übungsbonus zur Rüstungsklasse des Tiers, zu seinen Angriffs- und Schadenswürfen sowie zu jeglichen Rettungswürfen und Fertigkeiten, in denen es geübt ist. Sein Trefferpunktemaximum entspricht den Spielwerten im Anhang oder dem vierfachen deiner Stufe als Waldläufer, ja nachdem was höher ist. Wie jede Kreatur kann dein Tiergefährte Trefferwürfel ausgeben, um nach Beenden einer kurzen Rast Trefferpunkte wiederzuerlangen.

    Das Tier gehorcht deinen Anweisungen, so gut es kann. Es beginnt seinen Zug mit deiner Initiative, auch wenn es keine Aktion ausführt, bevor du eine befiehlst. In deinem Zug kannst du, ohne deine Aktion aufzuwenden, um ihn mit Worten zu befehlen, die Angriffs-, Spurten-, Rückzugs-, Ausweich- oder Hilfsaktion auszuführen. Sobald du das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} besitzt, kannst du außerdem einen Waffenangriff durchführen, wenn du deinem Tiergefährten die Angriffsaktion befohlen hast.

    Bist du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} oder abwesend, handelt das Tier eigenständig, wobei es sich darauf konzentriert, dich und sich selbst zu schützen. Das Tier benötigt niemals deinen Befehl, um seine Reaktion zu nutzen, etwa für einen Gelegenheitsangriff.

    Solange nur du mit deinem Tiergefährten durch dein bevorzugtes Gelände reist, könnt ihr euch auch mit normalem Reisetempo heimlich fortbewegen.

    Stirbt ein Tier, kannst du einen neuen Tiergefährten erlangen, indem du 8 Stunden lang einen magischen Bund zu einem Tier aufbaust, das dir gegenüber nicht feindlich gesonnen ist und die Anforderungen erfüllt.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.9pQK0yKe6NTxfvNg]{Aussergewöhnliches Training}

    Ab Stufe 7 kannst du als Bonusaktion deinem Tiergefährten befehlen, in seinem Zug die Rennen-, Rückzugs- oder Hilfsaktion auszuführen, solange er nicht angreift. Zudem zählen die Angriffe des Tiergefährten als magisch, wenn es darum geht, Resistenzen und Immunitäten gegen nichtmagische Attacken zu umgehen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.cQGp6aC8xIKIl0Xr]{Tierische Wut}

    Befiehlst du von Stufe 11 an deinen Tiergefährten die Angriffsaktion, kann dieser zweimal angreifen anstatt einmal oder die Mehrfachangriffsaktion ausführen, falls er über diese verfügt.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.E2BiXgqyh8shUREk]{Zauber teilen}

    Beginnend mit der 15.Stufe kann ein Zauber, den du wirkst und der sich selbst zum Ziel hat, zusätzlich auch deinen Tiergefährten betreffen, solange sich dieser innerhalb von 9m befindet.

    ","chat":"","unidentified":""},"source":"SHB S.113","identifier":"herr-der-tiere","classIdentifier":"waldlaufer","advancement":[{"_id":"9wz1rt5940ppn3mg","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.HYRCQ8kHHW0x3rWJ"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Herr der Tiere"},{"_id":"ruqhyxwk8j81ete6","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.9pQK0yKe6NTxfvNg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Merkmal: Herr der Tiere"},{"_id":"6be6d3d8igyjavj2","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cQGp6aC8xIKIl0Xr"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":11,"title":"Merkmal: Herr der Tiere"},{"_id":"7r1qenrmj3n48l6k","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.E2BiXgqyh8shUREk"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Herr der Tiere"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673892908731,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"oLLvuACOwU1P5WqL","name":"Pfad: (XGtE) des Ahnenwächters","type":"subclass","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.JhrbLFLLn46NvV7C"}},"system":{"description":{"value":"

    Einige Barbaren stammen aus Kulturen, die ihre Ahnen verehren. In diesen Stämmen wird überliefert, dass die Krieger der Vergangenheit als mächtige Geister in der Welt verweilen, welche die Lebenden leiten und beschützen können. Wenn ein Barbar, der diesem Weg folgt, in Kampfrausch verfällt, nimmt er Kontakt mit der Geisterwelt auf und ruft seine Schutzgeister an, um ihm zu helfen.

    Barbaren, die ihre Ahnenwächter heraufbeschwören, können im Kampf besser ihren Stamm und ihre Verbündeten beschützen. Um ihr Bindung zu ihren Ahnenwächtern zu festigen, lassen sie sich am ganzen Körper kunstvolle Tätowierungen stechen, welche die Heldentaten ihrer Ahnen preisen. Diese Tätowierungen zeigen die Geschichte des Sieges über furchtbare Monster und andere furchterregende Gegner.

     

    Merkmale: Pfad des Ahnenwächters

    BarbarenstufeMerkmal
    3.@Compendium[SharedData_global.Klassenfähigkeiten.D3JB14rg9mfwPcsd]{Ahnenbeschützer}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild (2d6)}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.XUB9k1WnJ0O0WdMD]{Zwiesprache mit den Geistern}, @Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild (3d6)}
    14@Compendium[SharedData_global.Klassenfähigkeiten.8fUkd30bKvSurw9I]{Rachesüchtige Ahnen}, @Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild [4d6]}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.D3JB14rg9mfwPcsd]{Ahnenbeschützer}

    Sobald du dich auf der 3.Stufe für diesen Pfad entscheidest, erscheinen jedes Mal Geisterkrieger, wenn du in @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} verfällst. Während du dich im Kampfrausch befindest, wird die erste Kreatur, die du in deinem Zug mit einem Angriff triffst, zum Ziel der Geisterkrieger, die die Angriffe der Kreatur behindern. Bis zum Beginn deines nächsten Zuges ist die Kreatur im Nachteil bei jedem Angriffswurf, der sich nicht gegen dich richtet. Wenn das Ziel außerdem eine andere Kreatur als dich mit einem Angriff trifft, erhält diese Kreatur Resistenz gegen den durch diesen Angriff verursachten Schaden. Der Effekt auf dem Ziel endet sofort, wenn dein Kampfrausch endet.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild}

    Ab der 6.Stufe können die Ahnengeister, die dir beistehen, deinen Verbündeten übernatürlichen Schutz gewähren. Wenn du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest und eine andere Kreatur, die du innerhalb von 9m um dich herum sehen kannst, Schaden nimmt, kannst du deine Reaktion einsetzen, um diesen Schaden um [[/r 2d6]] zu reduzieren.

    Wenn du bestimmte Stufen in dieser Klasse erreichst, kannst du den Schaden um eine noch größere Menge reduzieren: [[/r 3d6]] auf der 10.Stufe und [[/r 4d6]] auf der 14.Stufe (zusätzliche Verbesserung auf der 14.Stufe @Compendium[SharedData_global.Klassenfähigkeiten.8fUkd30bKvSurw9I]{Rachesüchtige Ahnen}).

     

    @Compendium[SharedData_global.Klassenfähigkeiten.XUB9k1WnJ0O0WdMD]{Zwiesprache mit den Geistern}

    Auf der 10.Stufe erhältst du die Fähigkeit, Zwiesprache mit deinen Ahnengeistern zu halten. Wenn du das tust, wirkst du die Zauber @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung} oder @Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}, ohne dafür einen Zauberplatz oder Materialkomponenten zu verbrauchen. Statt einem sphärischen Sensor beschwört Hellsehen hierbei @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} einen deiner Ahnengeister am gewählten Ort herauf.

    Nachdem du einen der beiden Zauber auf diese Weise gewirkt hast, kannst du dieses Merkmal nicht wieder nutzen, bis du eine kurze oder lange Rast beendet hast.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.8fUkd30bKvSurw9I]{Rachesüchtige Ahnen}

    Ab der 14.Stufe sind deine Ahnengeister mächtig genug, um zurückzuschlagen. Wenn du deinen @Compendium[SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1]{Geisterschild} nutzt, um den Schaden eines Angriffes zu reduzieren, erleidet der Angreifer Energieschaden in Höhe des Schadens, den dein Geisterschild verhindert.

    ","chat":"","unidentified":""},"source":"XGtE S.9","identifier":"ahnenwachter","classIdentifier":"barbar","advancement":[{"_id":"f6h1wozjl2qaz1fr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.D3JB14rg9mfwPcsd"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Pfad des Ahnenwächters"},{"_id":"rne05x5vr2ehzr4m","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.o5NCQ7tQ1FEsTgF1"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Pfad des Ahnenwächters"},{"_id":"hg80naamtujmibn0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.XUB9k1WnJ0O0WdMD","Compendium.SharedData_global.Zauber.Q5aCacMUwjUx7Dt2","Compendium.SharedData_global.Zauber.gtL4UNk3hLeixTNd"],"optional":false,"spell":{"ability":"","preparation":"always","uses":{"max":"1","per":"sr"}}},"value":{},"level":10,"title":"Merkmal: Pfad des Ahnenwächters"},{"_id":"129gi1llfqkbvili","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.8fUkd30bKvSurw9I"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Pfad des Ahnenwächters"},{"_id":"ve5us5e9rtdtbkzm","type":"ScaleValue","configuration":{"identifier":"geisterschild","type":"dice","distance":{"units":""},"scale":{"6":{"number":2,"faces":6},"10":{"number":3,"faces":6},"14":{"number":4,"faces":6}}},"value":{},"title":"Geisterschild - Schadenreduzierung"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894304952,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schurkenarchetyp: Assassine","type":"subclass","img":"icons/skills/toxins/poison-bottle-corked-fire-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.jZXRUv8trxPmIIXI"}},"_id":"qFfygn4F74Vq5lH5","system":{"description":{"value":"

    Du konzentrierst dein Training auf die grausame Kunst des Tötens. Es gibt sehr unterschiedliche Schurken, die diesem Archetyp angehören: Auftragsmörder, Spione, Kopfgeldjäger und sogar spezielle Priester, die ausgebildet werden, um die Feinde ihrer Gottheit auszulöschen. Heimlichkeit, Gift und Verkleidung helfen dir, deine Gegner mit tödlicher Effizienz zu eliminieren.

    \n

     

    \n

    Zusätzliche Übung

    \n

    Bei der Wahl dieses Archetyps auf der 3.Stufe wirst du geübt im Umgang mit Verkleidungsausrüstung und der Giftmischerausrüstung.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.326Nb06rTpRNl1aa]{Attentat}

    \n

    Ebenfalls auf der 3.Stufe bist du am tödlichsten, wenn du deine Feinde kalt erwischst. Du bist im Vorteil bei Angriffswürfen gegen Kreaturen, die in diesem Kampf noch keinen Zug ausgeführt haben. Außerdem ist jeder Treffer, den du gegen einen überraschten Gegner erziehst, ein kritischer Treffer.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.ntzAntCBpFL1VYZp]{Infiltrationsexperte}

    \n

    Beginnend mit der 9.Stufe kannst du perfekte falsche Identitäten für dich selbst erschaffen. Du musst 7 Tage und 25 GM aufwenden, um dir für eine Identität eine Geschichte und einen Beruf auszudenken, Verbindungen für sie einzurichten und eine entsprechende Ausrüstung zu besorgen. Du kannst keine Identität erschaffen, die es bereits gibt. Beispielsweise könntest du mit passender Kleidung, Empfehlungsschreiben und offiziell aussehenden Zertifikaten als Mitglied eines weit entfernten Handelshauses auftreten, um in das Gebäude eines anderen reichen Kaufmanns eingelassen zu werden.

    \n

    Sobald du eine Identität als Verkleidung angenommen hast, glauben andere Kreaturen so lange, dass du tatsächlich diese Person bist, bis ihnen ein offensichtlicher Grund gegeben wird, daran zu zweifeln.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.78gtISGnlxaEEZ1p]{Imitator}

    \n

    Auf der 13.Stufe erhältst du die Fähigkeit, fehlerfrei die Stimme, die Schrift und das Verhalten einer anderen Person nachzuahmen. Du muss mindestens 3 Stunden damit verbringen, diese drei Komponenten zu studieren, also die Stimme zu hören, das Verhalten zu beobachten und Texte zu untersuchen. Deine List ist für den gewöhnlichen Beobachter nicht zu durchschauen. Falls eine misstrauische Kreatur vermutet, dass etwas nicht stimmt, bist du im Vorteil bei jedem Wurf auf Charisma (Täuschen), um die Enttarnung zu vermeiden.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.Dq6mmcjGKMZsIY3P]{Todesstoss}

    \n

    Ab der 17.Stufe wirst du zu einem Meister des sofortigen Todes. Wenn du eine überraschte Kreatur angreifst und triffst, muss sie einen Konstitutionsrettungswurf ablegen (SG 8 + dein Geschicklichkeitsmodifikator + dein Übungsbonus). Bei einem Misserfolg verdopple den Schaden deines Angriffs gegen die Kreatur.

    ","chat":"","unidentified":""},"source":"PHB S.108","identifier":"assassine","classIdentifier":"schurke","advancement":[{"_id":"myovub8cdddcgjjz","type":"ItemGrant","configuration":{"items":[],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Übung: Verkleidungsausrüstung, Giftmischerausrüstung"},{"_id":"9kc7ha7qmmhjktgy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.326Nb06rTpRNl1aa"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Assassine"},{"_id":"ew2bfzc5u70dmaji","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.ntzAntCBpFL1VYZp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Assassine"},{"_id":"zty7zhscfrqvthc9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.78gtISGnlxaEEZ1p"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Assassine"},{"_id":"wlqj0iol8patv4cu","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Dq6mmcjGKMZsIY3P"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Assassine"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894695052,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Kloster: (XGtE) Weg der Sonnenseele","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.43","identifier":"weg-der-sonnenseele","classIdentifier":"monch","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.jPRFRQaWZaXb9F2T"}},"_id":"slJiBooHm209rH4R"} -{"name":"Zirkel: des Mondes","type":"subclass","img":"icons/magic/water/orb-water-transparent.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CqUGmlcQ0YWaRn5d"}},"_id":"t1qv4JvExpmdtbD4","system":{"description":{"value":"

    Druiden des Zirkels des Mondes sind entschlossene Beschützer der ungezähmten Natur. Ihr Orden versammelt sich bei Vollmond, um Neuigkeiten und Warnungen auszutauschen. Sie hausen in den dichtesten Teilen der Wildnis, wo sie wochenlang umherwandern können, ohne auf eine andere humanoide Kreatur zu treffen, geschweige denn auf einen anderen Druiden.

    \n

    Veränderlich wie der Mond, kann ein Druide dieses Zirkels eine Nacht als Großkatze durch den Dschungel streifen, am nächsten Tag als Adler über die Baumkronen segeln und dann wieder in Bärgestalt aus dem Unterholz krachend ein schändliches Monster verjagen. Die Wildheit liegt diesen Druiden im Blut.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.eMeupawKnx0TRkR9]{Instinktive Tiergestalt}

    \n

    Wählst du auf der 2.Stufe diesen Zirkel, kannst du die @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in deinem Zug als Bonusaktion annehmen anstatt als Aktion. Zusätzlich kannst du, während du in @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} bist, als Bonusaktion einen Zauberplatz aufgeben, um 1D8 Trefferpunkte pro aufgegebenem Grad des Zauberplatzes zu heilen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.sR0hyVturJToyoHI]{Tiergestalten des Zirkels}

    \n

    Die Riten deines Zirkels verleihen dir die Fähigkeit, die Gestalt von gefährlichen Tieren anzunehmen. Ab der 2.Stufe kannst du dich mit @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in ein Tier mit einem Herausforderungsgrad von bis zu 1 verwandeln (du ignorierst die entsprechenden Angaben zur Höhe des HG in der Tiergestalttabelle, musst allerdings die Einschränkungen einhalten).

    \n

    Ab der 6.Stufe kannst du dich in Tiere mit einem maximalen HG entsprechend deiner Druidenstufe durch 3 verwandeln (abgerundet).

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.u2rejERAjVDRlyGd]{Urschlag}

    \n

    Von der 6.Stufe an gelten deine Angriffe in Tiergestallt als magisch, wenn es darum geht, Resistenzen oder Immunitäten gegen nicht-magische Angriffe und nicht-magischen Schaden zu überwinden.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.FlKA1pzAxHTH0p6q]{Elementargestalt}

    \n

    Ab Stufe 10 kannst du gleichzeitig zwei Anwendungen deiner Tiergestallt aufwenden, um dich in einen Luft-, Feuer-, Erd-, oder Wasserelementar zu verwandeln.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.o2drHLoMQWpaccZd]{Tausend Gestalten}

    \n

    Beim Erreichen der 14.Stufe lernst du, deine körperliche Form mit Hilfe der Magie auf tiefgreifendere Weise zu verändern. Du kannst den Zauberspruch @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} beliebig oft anwenden und musst auch keine Zauberplätze dafür verbrauchen.

    ","chat":"","unidentified":""},"source":"PHB S.61","identifier":"zirkel-des-mondes","classIdentifier":"druide","advancement":[{"_id":"1u233d66rdvrsx2h","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"2":{"value":"1"},"6":{"value":"2"},"9":{"value":"3"},"12":{"value":"4"},"15":{"value":"5"},"18":{"value":"6"}}},"value":{},"title":"Tiergestalt HG (Tiergestalten des Zirkels)"},{"_id":"3l92w81k9414s9fs","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.eMeupawKnx0TRkR9","Compendium.SharedData_global.Klassenfähigkeiten.sR0hyVturJToyoHI"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Zirkel des Mondes"},{"_id":"cn4cxun4cr4drjvz","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.u2rejERAjVDRlyGd"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Zirkel des Mondes"},{"_id":"8cp41b3dp43vy8io","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.FlKA1pzAxHTH0p6q"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Zirkel des Mondes"},{"_id":"2lhet03mofymtyr5","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.o2drHLoMQWpaccZd"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":14,"title":"Merkmal: Zirkel des Mondes"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673895673242,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Kloster: (XGtE) Weg des betrunkenen Meisters","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.41","identifier":"weg-des-betrunkenen-meisters","classIdentifier":"monch","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.OX67jpNGNDyxcMjm"}},"_id":"vEwRMkgUUYEwKrPQ"} -{"_id":"vKNo5StRApEANmSe","name":"Kampfarchetyp: Champion","type":"subclass","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6wsXmirIUc5EMFWZ"}},"system":{"description":{"value":"

    Der archetypische Champion konzentriert sich auf die Entwicklung seiner rohen körperlichen Kraft bis hin zur tödlichen Perfektion, um im Kampf vernichtende Schläge auszuteilen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.7A70ldXmlUwFkgE1]{Verbesserte kritische Treffer}

    \n

    Mit der Wahl für diesen Archetyp auf Stufe 3 verursacht deine Waffe bei einem Würfelergebnis von 19 oder 20 kritische Treffer

    \n

    Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebnis von 18, 19 oder 20 einen kritischen Treffer

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.ifmEBAu1rHCyKfPH]{Bemerkenswerter Athlet}

    \n

    Beginnend mit Stufe 7 kannst du die Hälfte (aufgerundet) deines Übungsbonus auf jeden Stärke-, Geschicklichkeits- oder Konstitutionswurf addieren, den du ablegst - außer der Übungsbonus wurde bereits miteinbezogen. Zusätzlich erhöht sich die Länge deiner Weitsprünge mit Anlauf um 30cm pro Punkt deines Stärkemodifikators.

    \n

     

    \n

    Weiterer @Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}

    \n

    Auf Stufe 10 darfst du einen zweiten Kampfstil aus der Liste des gleichnamigen Merkmals aussuchen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.7A70ldXmlUwFkgE1]{Überlegener kritische Treffer}

    \n

    Ab der 15.Stufe erziehlst du mit deiner Waffe bei einem Würfelergebniss von 18, 19 oder 20 einen kritischen Treffer.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.WOC03PtmrRQQxruL]{Der Überlebende}

    \n

    Mit der 18.Stufe erklimmst du den Gipfel körperlicher Zähigkeit im Kampf. Zu Beginn jedes deiner Züge gewinnst du Trefferpunkte in Höhe von 5+ deinem Konstitutionsmodifikator zurück, falls du nicht mehr als die Hälfte deiner Trefferpunkte übrighast. Diesen Vorzug erhältst du nicht, wenn du nur noch über 0 Trefferpunkte verfügst.

    ","chat":"","unidentified":""},"source":"PHB S.71","identifier":"champion","classIdentifier":"kampfer","advancement":[{"_id":"zfrrhtf0gpf0mgmm","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.WOC03PtmrRQQxruL"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":18,"title":"Merkmal: Champion"},{"_id":"9hal8479zfsfwugl","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD","Compendium.SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV","Compendium.SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx","Compendium.SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t","Compendium.SharedData_global.Klassenfähigkeiten.CAWUfS533iWVaECS","Compendium.SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c"],"optional":true,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Wahl eines zusätzlichen Kampfstils"},{"_id":"ibz71n5465dkjlmu","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.ifmEBAu1rHCyKfPH"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Merkmal: Champion"},{"_id":"pr9oqcqb1mr93xfs","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.7A70ldXmlUwFkgE1"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Champion"},{"_id":"jn496cqec2e9ec2r","type":"ScaleValue","configuration":{"identifier":"","type":"number","distance":{"units":""},"scale":{"3":{"value":19},"15":{"value":18}}},"value":{},"title":"Kritischer Treffer ab Würfelergebniss"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893584288,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"ä - Archetyp: (XGtE) Düsterpirscher","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.53","identifier":"dusterpirscher","classIdentifier":"waldlaufer","advancement":[],"spellcasting":{"progression":"none","ability":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.yc2cstiOg4mHH5uQ"}},"_id":"wMOtRb1P2GrXRBtG"} -{"name":"ä - Ursprung: Wilde Magie","type":"subclass","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.118","identifier":"wilde-magie","classIdentifier":"zauberer","advancement":[],"spellcasting":{"progression":"full","ability":"cha"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.Q3XzeXp3WbKYIzui"}},"_id":"wn6ir5zug6OaBH9Y"} -{"name":"Schurkenarchetyp: Dieb","type":"subclass","img":"icons/weapons/daggers/dagger-bone-barbed.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.EdAxVArCQ9GyfVow"}},"_id":"x9vbYxwZoa7uKs17","system":{"description":{"value":"

    Du verfeinerst deine Fertigkeiten in den Diebeskünsten. Einbrecher, Banditen, Beutelschneider und andere Kriminelle folgen in der Regel diesem Archetyp, doch auch Schurken, die sich als professionelle Schatzsucher, Entdecker, Detektive und Grabräuber betrachten, schlagen diese Richtung ein. Du verbesserst nicht nur deine Beweglichkeit und Heimlichkeit, sondern lernst auch hilfreiche Fertigkeiten, um uralte Ruinen zu erforschen, unbekannte Sprachen zu entziffern und magische Gegenstände zu benutzen, deren Einsatz dir normalerweise verwehrt bleiben würde.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.p4LZXTbnh1njNLTd]{Flinke Finger}

    \n

    Ab der 3.Stufe kannst du die Bonusaktion, die dir durch dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.ZYdgEwvelWGdsmpy]{Raffinierte Aktion} zukommt, auch auf folgende Arten verwenden:

    \n
      \n
    • um einen Wurf auf Geschicklichkeit (Fingerfertigkeit) abzulegen
    • \n
    • dein Diebeswerkzeug einzusetzen
    • \n
    • ein Schloss zu öffnen
    • \n
    • eine Falle zu entschärfen
    • \n
    • die Aktion \"Objekt benutzen\" auszuführen
    • \n
    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.GMMkRLxHicmyhKax]{Kletteraffe}

    \n

    Mit der Wahl dieses Archetyps auf der 3.Stufe erhältst du die Fähigkeit, schneller als normal zu klettern. Klettern kostet dich ab sofort keine zusätzliche Bewegung mehr.

    \n

    Außerdem springst du aus dem Lauf 0,30m pro Punkt deines Geschicklichkeitsmodifikators weiter als gewöhnlich.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.wUKR0tBN6GpkSNGs]{Ausserordentliches Schleichen}

    \n

    Angefangen mit der 9.Stufe bist du bei Würfen auf Geschicklichkeit (Heimlichkeit) im Vorteil, wenn du dich in diesem Zug nicht weiter als deine halbe Bewegungsrate fortbewegst.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.VvrgH4eSRHnQzVsu]{Magischen Gegenstand benutzen}

    \n

    Ab der 13.Stufe hast du so viel über das Wesen der Magie gelernt, dass du bei Gebrauch von magischen Gegenständen improvisieren kannst. Du darfst jetzt sogar Gegenstände einsetzen, die nicht für dich gedacht sind. Ignoriere alle Anforderungen für Volk, Klasse und Stufe beim Benutzen von magischen Gegenständen.

    \n

     

    \n

    @Compendium[SharedData_global.Klassenfähigkeiten.gLI8zazYlTDHCFDp]{Die Reflexe des Diebes}

    \n

    Mit Erreichen von Stufe 17 bist du außerordentlich geschickt geworden im Legen von Hinterhalten und blitzschnell beim Vermeiden einer Gefahr. Im ersten Initiativdurchgang jedes Kampfes darfst du zwei Züge ausführen. Den ersten Zug spielst du regulär, wie es deine Initiative anzeigt und den zweiten zu dem Zeitpunkt, wenn deine Initiative -10 an der Reihe wäre. Du kannst diese Fähigkeit nicht einsetzen, wenn du überrascht bist.

    ","chat":"","unidentified":""},"source":"PHB S.108","identifier":"dieb","classIdentifier":"schurke","advancement":[{"_id":"yloa10vxzhuij28n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.p4LZXTbnh1njNLTd","Compendium.SharedData_global.Klassenfähigkeiten.GMMkRLxHicmyhKax"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Dieb"},{"_id":"h77g0qe4rlo8rigr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.wUKR0tBN6GpkSNGs"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Dieb"},{"_id":"z6tiam3dazhome0q","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.VvrgH4eSRHnQzVsu"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Dieb"},{"_id":"2atepk9a7qmcctis","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.gLI8zazYlTDHCFDp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Dieb"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894715194,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xUJb7TbN8VJAmbj2","name":"Göttliche Domäne: (XGtE) Domäne der Schmiede","type":"subclass","img":"icons/tools/smithing/crucible-round.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.gYcWTqejVBEr1tQD"}},"system":{"description":{"value":"

    Die Götter der Schmiede sind die Schutzherren von Handwerkern, die mit Metall arbeiten, was sowohl den einfachen Schmied umfasst, der sein Dorf mit Hufeisen und Pflugscharen versorgt, als auch den mächtigen, elfischen Kunsthandwerker, dessen Mithralpfeile mit Diamantspitzen schon Dämonenfürsten zu Fall gebracht haben. Die Götter der Schmiede lehren, dass man mit Geduld und harter Arbeit aus dem Erzklumpen jedes noch so schwer zu bearbeitenden Metalls einen wunderschön gearbeiteten Gegenstand fertigen kann. Kleriker dieser Götter suchen Gegenstände, die von den Mächten der Dunkelheit gestohlen wurden, befreien Mienen, die von Orks überrannt wurden, und spüren seltene und wundersame Materialien auf, die sie brauchen, um mächtige magische Gegenstände herzustellen. Ihre Arbeit erfüllt die Anhänger dieser Götter mit tiefem Stolz, und sie sind gewillt, schwere Rüstungen und tödliche Waffen herzustellen und zu tragen, um ihre Götter zu schützen. Zu den Göttern dieser Domäne zählen: Gond, Reorx, Onatar, Moradin, Hephaistos und Goibhniu.

    Merkmale: Domäne der Schmiede

    KlerikerstufeMerkmal
    1.Domänenzauber, Zusätzliche Übung, @UUID[Compendium.SharedData_global.Klassenfähigkeiten.ulkDc31JeubURGsR]{Segen der Schmiede}
    2.@Compendium[SharedData_global.Klassenfähigkeiten.K74xOgVScpMFYaYX]{Göttliche Macht fokussieren: Segen des Handwerkers}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.VtPExoxjJ6vvSLU3]{Seele der Schmiede}
    8.@Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag (1D8)}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag (2D8)}
    17.@Compendium[SharedData_global.Klassenfähigkeiten.b0GXzugfVcubnY2i]{Heiliger der Schmiede und des Feuers}

     

    Domänenzauber

    Auf bestimmten Klerikerstufen erhältst du Domänenzauber, so wie in der Domänenzauberliste der Schmiede vermerkt. (siehe @Compendium[SharedData_global.Klassenfähigkeiten.Eyy4bi7T791gtoDJ]{Göttliche Domänen} für eine Erklärung, wie Domänenzauber funktionieren).

    Domänenzauber der Schmiede

    KlerikerstufeZauber
    1.@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}, @Compendium[SharedData_global.Zauber.L3qAsGErcWwReMJE]{Sengendes Niederstrecken}
    3.@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}
    5.@Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}, @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}
    7.@Compendium[SharedData_global.Zauber.XvAR8sawx59R7PIj]{Verarbeitung}, @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}
    9.@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}, @Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung}

     

    Zusätzliche Übung

    Wenn du auf der 1.Stufe diese Domäne wählst, erhältst du Übung im Umgang mit schwerer Rüstung und Schmiedewerkzeugen.

     

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.ulkDc31JeubURGsR]{Segen der Schmiede}

    Auf der 1.Stufe erhältst du die Fähigkeit, deine Waffen oder deine Rüstung mit Magie zu erfüllen. Am Ende einer langen Rast kannst du einen nicht-magischen Gegenstand berühren, er deine Rüstung, eine einfache Waffe oder eine Kriegswaffe sein muss. Bis zum Ende deiner nächsten langen Rast oder bis du stirbst, wird das Objekt zu einem magischen Gegenstand und gibt die einen Bonus von +1 auf RK, falls es sich um eine Rüstung handelt, oder einen Bonus von +1 auf Angriff- und Schadenswürfe, falls es sich um eine Waffe handelt.

    Wenn du dieses Merkmal verwendet hast, kannst du es erst wieder einsetzten, nachdem du eine lange Rast beendet hast.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.K74xOgVScpMFYaYX]{Göttliche Macht fokussieren: Segen des Handwerkers}

    Beginnend mit der 2. Stufe kannst du deine Göttliche Macht fokussieren, um einfache Gegenstände zu erschaffen. Du führst ein einstündiges Ritual durch, das einen nicht magischen Gegenstand erschafft, der zum Teil aus Metall bestehen muss: eine einfache Waffe oder eine Kriegswaffe, eine Rüstung, zehn Geschosse, ein Werkzeugsatz oder einen anderen Gegenstand aus Metall. Am Ende der Stunde ist die Erschaffung des Gegenstandes abgeschlossen und er setzt sich in einem freien Bereich deiner Wahl zusammen, der sich innerhalb von 1,50m um dich herum befindet.

    Der Gegenstand, den du herstellst, darf nicht mehr als 100GM kosten. Als Teil dieses Rituals musst du Metall auslegen, das dem Wert des erschaffenen Gegenstands entspricht. Münzen sind dabei ebenfalls zulässig. Am Ende des Rituals verschmilzt dieses Metall unwiederbringlich miteinander und nimmt die Form des Gegenstandes an, der erschaffen werden sollte. Dabei lässt es auf magische Weise auch alle nicht aus Metall bestehenden Teile entstehen.

    Mit dem Ritual kannst du auch das Duplikat eines nicht-magischen Gegenstandes anfertigen, der teilweise aus Metall besteht, wie etwas eines Schlüssels. Voraussetzung dafür ist, dass du dich während des Rituals im Besitz des Originals befindest

     

    @Compendium[SharedData_global.Klassenfähigkeiten.VtPExoxjJ6vvSLU3]{Seele der Schmiede}

    Beginnend mit der 6.Stufe verleiht dir deine Meisterschaft der Schmiede besondere Fähigkeiten:

    • Resistenz gegen Feuerschaden
    • Während du schwere Rüstung trägst, erhältst du einen Bonus von +1 auf RK.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag}

    Ab der 8.Stufe kannst du deine Waffenangriffe mit der feurigen Macht der Schmiede verstärken. Einmal in jedem deiner Züge kannst du, wenn du eine Kreatur mit einem Waffenangriff triffst, dem Ziel mit dem Angriff zusätzliche 1D8 Feuerschaden zufügen. Wenn du die 14.Stufe erreichst, erhöht sich der zusätzliche Schaden auf 2D8.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.b0GXzugfVcubnY2i]{Heiliger der Schmiede und des Feuers}

    Auf der 17.Stufe wird deine heilige Affinität zu Feuer und Metall noch mächtiger:

    • Du erhältst Immunität gegen Feuerschaden
    • Während du schwere Rüstung trägst, hast du Resistenz gegen Wucht-, Stich- und Hiebschaden von nicht-magischen Angriffen.
    ","chat":"","unidentified":""},"source":"XGtE S.34","identifier":"domane-der-schmiede","classIdentifier":"kleriker","advancement":[{"_id":"831uo8vt3180ogq1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.fuyLLBvG1py0hwrl","Compendium.SharedData_global.Zauber.L3qAsGErcWwReMJE"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Domänenzauber"},{"_id":"nu7y01ovivhm44nz","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.Yq5oK0XgOkIleAiD","Compendium.SharedData_global.Zauber.CzEhNCyplUvMPLxQ"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Domänenzauber"},{"_id":"h6kq4jsere5eirkm","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.AB3nYAcq6VENbxE2","Compendium.SharedData_global.Zauber.EbaIqx1cohvkf9eW"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Domänenzauber"},{"_id":"xk3vbcwhufl1u7s3","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.XvAR8sawx59R7PIj","Compendium.SharedData_global.Zauber.CroCPs3oPDOKkokR"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":7,"title":"Domänenzauber"},{"_id":"4mzu965186xi4la1","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.PJUd8jBs0cz2p2HH","Compendium.SharedData_global.Zauber.achuluaSpViFDVs2"],"optional":false,"spell":{"ability":"wis","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Domänenzauber"},{"_id":"clim43ck8dtjzdo7","type":"ItemGrant","configuration":{"items":[],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Übung: schwere Rüstung, Schmiederwerkzeug"},{"_id":"u3gwqyfegvid2ef9","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.K74xOgVScpMFYaYX"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Domäne der Schmiede"},{"_id":"pvydwl383b8ka5r6","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.VtPExoxjJ6vvSLU3"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Domäne der Schmiede"},{"_id":"6dfv6mvuggv6ci4b","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":8,"title":"Merkmal: Domäne der Schmiede"},{"_id":"8w2iidtn7bgga3mm","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.b0GXzugfVcubnY2i"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Domäne der Schmiede"},{"_id":"93kmhpo5rvdhv7pd","type":"ScaleValue","configuration":{"identifier":"","type":"dice","distance":{"units":""},"scale":{"8":{"number":1,"faces":8},"14":{"number":2,"faces":8}}},"value":{},"title":"Göttlicher Schlag"},{"_id":"nFhks0K9eQhhhDzn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.ulkDc31JeubURGsR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":1,"title":"Merkmal: Domäne der Schmiede"}],"spellcasting":{"progression":"full","ability":"wis"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673893055999,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schurkenarchetyp: (XGtE) Draufgänger","type":"subclass","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QRBowXUBv7WDIoXr"}},"_id":"xrvMgrYtjH6ApAjV","system":{"description":{"value":"

    Du konzentrierst deine Ausbildung auf die Kunst des Schwertkampfes und setzt dabei auf eine Mischung aus Geschwindigkeit, Eleganz und Charme. Während manche Krieger grobschlächtige Rohlinge in schwerer Rüstung sind, kannte man deinen Kampfstil beinahe als eine Art Darbietung bezeichnen. Duellanten und Piraten sind Vertreter dieses Archetyps. Ein Draufgänger tut sich insbesondere im Zweikampf hervor. Er ist fähig, zwei Waffen zu führen und gleichzeitig seinem Widersacher immer wieder auszuweichen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.iPggYe2xOmY1vFzf]{Komplexe Beinarbeit}

    Wenn du diesen Archetyp auf der 3.Stufe wählst, lernst du, wie du einen Treffer landen und anschließend entwischen kannst, ohne einen Gegenschlag fürchten zu müssen. Wenn du während deines Zuges einen Nahkampfangriff gegen eine Kreatur durchführst, kann diese Kreatur für den Rest deines Zuges keine Gelegenheitsangriffe gegen dich ausführen.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.tKm232WbTbmHNGur]{Verwegene Dreistigkeit}

    Beginnend mit der 3.Stufe beflügelt dich dein Selbstvertrauen im Kampf. Du kannst dir auf deine Initiativwürfe einen Bonus in Höhe deines Charismamodifikators geben.

    Außerdem kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} auf eine neue Weise anwenden. Du musst beim Angriffswurf nicht im Vorteil sein, um deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50m um sie herum befindest und beim Angriffswurf nicht im Nachteil bist. Alle anderen Regeln bezüglich des @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffs} gelten nach wie vor für dich.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.7qhTqPQVzOVapqzB]{Verve}

    Auf der 9.Stufe wird dein Charme außerordentlich betörend. Als Aktion kannst du einen Wurf aus Charisma (Überzeugen) durchführen, der mit dem Wurf einer Kreatur auf Weisheit (Motiv erkennen) verglichen wird. Die Kreatur muss in der Lage sein, dich zu hören und ihr müsst eine gemeinsame Sprache sprechen können.

    Wenn dein Wurf erfolgreich ist und die Kreatur dir feindlich gesinnt ist, ist sie im Nachteil bei Angriffswürfen, die nicht dich zum Ziel haben und kann keine Gelegenheitsangriffe gegen andere Ziele als dich ausführen. Dieser Effekt hält 1 Minute lang an, bis einer deiner Gefährten da Ziel angreift oder einen Zauber auf es wirkt oder bis du und das Ziel mehr als 18m voneinander entfernt seid.

    Wenn dein Wurf erfolgreich ist und die Kreatur dir nicht feindlich gesinnt ist, ist sie für 1 Minute lang von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. So lange sie bezaubert ist, betrachtet sie dich als eine freundliche Bekanntschaft. Dieser Effekt endet sofort, wenn du oder deine Gefährten ihr auf irgendeine Weise schaden.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.pdmCidkRDilHDhpM]{Elegantes Manöver}

    Ab der 13.Stufe kannst du eine Bonusaktion in deinem Zug nutzen, damit du im Vorteil bei deinem nächstem Wurf auf Geschicklichkeit (Akrobatik) oder aus Stärke (Athletik) bist, den du im selben Zug durchführst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.gyDV7T1SnUntIzwY]{Meisterduellant}

    Beginnend mit der 17.Stufe kannst du im Kampf dank deiner meisterlichen Schwertkünste aus verfehlenden Hieben doch noch Treffer machen. Wenn du mit einem Angriffswurf verfehlst, kannst du erneut würfeln und bist im Vorteil bei diesem Wurf. Danach kannst du dieses Merkmal erst wieder einsetzen, nachdem du einer kurze oder lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"XGtE S.51","identifier":"draufganger","classIdentifier":"schurke","advancement":[{"_id":"0h3iubzf2z0pz1gq","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.iPggYe2xOmY1vFzf","Compendium.SharedData_global.Klassenfähigkeiten.tKm232WbTbmHNGur"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Draufgänger"},{"_id":"980h9d0t60mq2skn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.7qhTqPQVzOVapqzB"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Draufgänger"},{"_id":"tghq6mzuaqh8r91v","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.pdmCidkRDilHDhpM"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Merkmal: Draufgänger"},{"_id":"vg3h97ixmqwn3w3h","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.gyDV7T1SnUntIzwY"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Merkmal: Draufgänger"}],"spellcasting":{"progression":"none","ability":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894544689,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Spezialist: Rüstungsschmied","type":"subclass","img":"icons/tools/smithing/anvil.webp","effects":[],"flags":{"core":{"sourceId":"Item.3m3sf2VttZ6f7ML2"}},"system":{"description":{"value":"

    Ein Artifizient, der sich als Rüstungsschmied spezialisiert, kann eine Rüstung so modifizieren, dass sie praktisch als eine zweite Haut fungiert. Die Rüstung wird so verbessert, dass sie die Magie des Artifizienten optimiert, wirksame Angriffe entfesselt und eine vorzügliche Verteidigung darstellt. Der Artifizient geht eine Verbindung mit der Rüstung ein und wird eins mit ihr, sogar wenn er mit ihr experimentiert und ihre magischen Fähigkeiten verfeinert.

    @Compendium[SharedData_global.Klassenfähigkeiten.NCdPvBrRzHRW4Uxv]{Handwerkzeug}

    Rüstungsschmiedmerkmal (3.Stufe)

    Du bist im Umgang mit schwerer Rüstung geübt. Außerdem bist du im Umgang mit Schmiedewerkzeug geübt. Wenn du die Übung mit diesem Werkzeug bereits hast, bist du im Umgang mit einem anderen Handwerkzeug deiner Wahl geübt.

    Rüstungsschmiedzauber

    Rüstungsschmiedmerkmal (3.Stufe)

    Du hast bestimmte Zauber stets vorbereitet, wenn du in dieser Klasse bestimmte Stufen erreichst. In der Tabelle der Rüstungsschmiedzauber erfährst du mehr. Diese Zauber zählen als Artifizientenzauber für dich, aber sie werden bei der Anzahl vorbereiteter Artifizientenzauber nicht berücksichtigt.

    Rüstundsschmiedzauber

    ArtifizientenstufeZauber
    3.@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}
    5.@Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}, @Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}
    9.@Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz}, @Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}
    13.@Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild}, @Compendium[SharedData_global.Monsterfähigkeiten.LVPdI8PW1lTdYcXQ]{Mächtige Unsichtbarkeit}
    17.@Compendium[SharedData_global.Zauber.H7nVK6QdsHKLU03B]{Energiewand}, @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.GZha9HTPWirOK7vK]{Arkane Rüstung}

    Rüstungsschmiedmerkmal (3.Stufe)

    Dank deiner metallurgischen Erfahrungen kannst du deine Magie mit deiner Rüstung kanalisieren. Du kannst die Rüstung, die du trägst, als Aktion in eine arkane Rüstung verwandeln, sofern du über Schmiedewerkzeug verfügst.

    Du erhältst die folgenden Vorteile, wenn du diese Rüstung trägst:

    • Wenn die Rüstung normalerweise eine Stärkevoraussetzung hat, entfällt diese Voraussetzung für dich bei der arkanen Rüstung.

    • Du kannst die arkane Rüstung als Zauberfokus für deine Artifizientenzauber verwenden.

    • Die Rüstung verbindet sich mit dir und kann nicht gegen deinen Willen entfernt werden. Außerdem erweitert sie sich und bedeckt deinen gesamten Körper, wobei du als Bonusaktion den Helm auf- oder absetzen kannst. Die Rüstung ersetzt fehlende Gliedmaßen und funktioniert wie sie.

    • Du kannst die Rüstung als Aktion an- oder ablegen.

    Die Rüstung bleibt eine arkane Rüstung, bis du eine andere anlegst oder stirbst.

    @Compendium[SharedData_global.Klassenfähigkeiten.VecftGoPVGwFjKPR]{Rüstungsmodell}

    Rüstungsschmiedmerkmal (3.Stufe)

    Du kannst deine arkane Rüstung anpassen. Wähle in diesem Fall eines der folgenden Rüstungsmodelle: Wächter oder Infiltrator. Das gewählte Modell gewährt dir bestimmte Vorteile, solange du es trägst.

    Jedes Modell umfasst eine Spezialwaffe. Wenn du mit dieser Waffe angreifst, kannst du deinen Angriffs- und Schadenswürfen deinen Intelligenzmodifikator anstatt deinem Stärke- oder Geschicklichkeitsmodifikator hinzufügen.

    Du kannst das Rüstungsmodell nach jeder kurzen oder langen Rast ändern, sofern du über Schmiedewerkzeug verfügst.

    Wächter

    Deine Rüstung ist ideal für die Frontlinie im Kampf und hat folgende Merkmale:

    • Donnerhandschuhe: Beide Panzerhandschuhe der Rüstung zählen als einfache Nahkampfwaffe, sofern du nichts in der Hand hältst. Bei jedem Treffer bewirken sie [[/r 1d8]] Schallschaden. Kreaturen, die von einem der Panzerhandschuhe getroffen wurden, sind bei Angriffswürfen gegen andere Ziele als dich bis zum Anfang deines nächsten Zugs im Nachteil, da die Rüstung einen magischen Ablenkimpuls bewirkt, wenn die Kreatur jemand anders angreifen.

    • Defensives Feld: Als Bonusaktion kannst du temporäre Trefferpunkte in Höhe deiner Stufe in dieser Klasse erhalten. Bereits vorhandene Trefferpunkte werden dadurch ersetzt. Du verlierst diese temporären Trefferpunkte, wenn du die Rüstung ablegst. Die Häufigkeit, mit der du diese Bonusaktion durchführen kannst, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Infiltrator

    Deine Rüstung ist ideal für subtiles Vorgehen. Sie hat die folgenden Merkmale:

    • Blitzwerfer: Ein edelsteinartiger Knoten erscheint auf einem deiner Panzerhandschuhe oder auf der Brust (nach deiner Wahl). Er zählt als einfache Fernkampfwaffe mit einer Grundreichweite von 27 Metern und einer Maximalreichweite von 90 Metern. Bei einem Treffer bewirkt er [[/1d6]] Blitzschaden. Einmal pro Zug kannst du [[/r 1d6]] zusätzlichen gleißenden Schaden bewirken, wenn du eine Kreatur triffst.

    • Energieschritte: Deine Schrittbewegungsrate ist um 1,5 Meter erhöht.

    • Dämpfendes Feld: Du bist bei Geschicklichkeitswürfen (Heimlichkeit) im Vorteil. Wenn die Rüstung normalerweise einen Nachteil bei solchen Würfen bedeutet, heben Vor- und Nachteil einander wie üblich auf.

    @UUID[Compendium.SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}

    Rüstungsschmiedmerkmal (5.Stufe)

    Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

    @Compendium[SharedData_global.Klassenfähigkeiten.aLhiNL5dFptA4nJg]{Rüstungsmodifikationen}

    Rüstungsschmiedmerkmal (9.Stufe)

    Du lernst, wie du deine arkane Rüstung mit deinen Artifizientendurchdringungen modifizieren kannst. Diese Rüstung zählt nun bei deinem Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.nRg8Gi4g4ejyvPqN]{Gegenstand durchdringen} als separate Gegenstände: Helm, Rüstung (Brustteil), Stiefel und Spezialwaffe der Rüstung. Jeder dieser Gegenstände kann nur eine deiner Durchdringungen tragen, und die Durchdringungen werden übernommen, wenn du das Rüstungsmodell mit dem @Compendium[SharedData_global.Klassenfähigkeiten.VecftGoPVGwFjKPR]{Rüstungsmodell}-Merkmal änderst. Zusätzlich wird die maximale Anzahl an Gegenständen, die du gleichzeitig durchdringen kannst, um zwei erhöht. Diese Extragegenstände müssen allerdings Teil deiner arkanen Rüstung sein.

    @Compendium[SharedData_global.Klassenfähigkeiten.jV1kpeot6q2uq7fb]{Perfektionierte Rüstung}

    Rüstungsschmiedmerkmal (15.Stufe)

    Deine arkane Rüstung erhält je nach Modell zusätzliche Vorteile, wie unten aufgeführt.

    Wächter: Wenn eine riesige oder kleiner Kreatur, die du sehen kannst, ihren Zug innerhalb von neun Metern von dir beendet, kannst du deine Reaktion einsetzen, um sie magisch zu einem Stärkerettungswurf gegen deinen Zauberrettungswurf-SG zu zwingen und sie um bis zu neun Metern in deine Richtung an einen freien Ort zu ziehen. Wenn du das Ziel an einen Ort innerhalb von 1,5 Metern von dir ziehst, kannst du als Teil dieser Reaktion einen Nahkampfwaffenangriff darauf ausführen.

    Die Häufig, mit der du diese Reaktion ausführen kannst, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

    Infiltrator: Kreaturen, die Schaden durch deinen Blitzwerfer erleiden, leuchten bis zum Beginn deines nächsten Zugs magisch. Die leuchtende Kreatur verbreitet dämmriges Licht im Radius von 1,5 Metern und ist bei Angriffswürfen gegen dich im Nachteil, da ihr das Licht dabei einen Stoß versetzt. Außerdem ist der nächste Angriffswurf gegen sie im Vorteil, und wenn der Angriff trifft, erleidet sie [[/r 1d6]] Blitzschaden zusätzlich.

    ","chat":"","unidentified":""},"source":"TKmA S.19","identifier":"ruestungsschmied","classIdentifier":"artifizient","advancement":[{"_id":"RXHux5IaPOYQr6G5","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.NCdPvBrRzHRW4Uxv","Compendium.SharedData_global.Klassenfähigkeiten.GZha9HTPWirOK7vK","Compendium.SharedData_global.Klassenfähigkeiten.VecftGoPVGwFjKPR"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Merkmal: Rüstungsschmied"},{"_id":"Rf8rLi20LQ7pe7sl","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.JdGXAtC58Heg3TrB","Compendium.SharedData_global.Zauber.7hOPWZF0ImUvkA6Q"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":3,"title":"Rüstungsschmiedzauber"},{"_id":"cNeOaYVTZDi7xEOy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.gkfe9Gqz9BI5XsZe","Compendium.SharedData_global.Zauber.cm0BYePFYJh7xPau"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Rüstungsschmiedzauber"},{"_id":"P0uwAJm2lyInxlwn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.eYB2PRA9rYkoOYC9","Compendium.SharedData_global.Zauber.GDMrEeY94WEFInzj"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Rüstungsschmiedzauber"},{"_id":"ZTanKVPQVC5Y0b0N","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.KfoKjMMhsq1SpuSd","Compendium.SharedData_global.Monsterfähigkeiten.LVPdI8PW1lTdYcXQ"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":13,"title":"Rüstungsschmiedzauber"},{"_id":"7cCBfybHwitZeElr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Zauber.H7nVK6QdsHKLU03B","Compendium.SharedData_global.Zauber.kFGm7i0Feefhjfhj"],"optional":false,"spell":{"ability":"int","preparation":"always","uses":{"max":"","per":""}}},"value":{},"level":17,"title":"Rüstungsschmiedzauber"},{"_id":"PW6yop7hcLvc8iWp","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":5,"title":"Merkmal: Rüstungsschmied"},{"_id":"IpZ8e5UaMi2w82E0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.aLhiNL5dFptA4nJg"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":9,"title":"Merkmal: Rüstungsschmied"},{"_id":"R72yrTtffPmGkd4U","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jV1kpeot6q2uq7fb"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":15,"title":"Merkmal: Rüstungsschmied"}],"spellcasting":{"progression":"half","ability":"int"}},"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673895719320,"modifiedTime":1674016706444,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"yINLw3hreaWAVht9"} -{"_id":"yxQrFd2GCu02Zy5X","name":"Zirkel: (TKmA) des Wildfeuers","type":"subclass","img":"icons/magic/fire/projectile-fireball-embers-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6j6VAR05tkyZwaVp"}},"system":{"description":{"value":"

    Druiden, die dem Zirkel des Wildfeuers beitreten, verstehen Zerstörung als Vorstufe neuer Schöpfung. Wein Waldbrand bereitet den Boden für frisches Wachstum vor. Diese Druiden verbinden sich mit einem Urgeist, der sowohl zerstörerische als auch schaffende Kräfte birgt, wodurch dir Druiden kontrollierte Flammen beschwören können, die manches verbrennen und anderem Leben einhauchen.

     

    Merkmale: Zirkel des Wildfeuers

    DruidenstufeMerkmal
    2.@Compendium[SharedData_global.Klassenfähigkeiten.P3mHxzkqazlKLqD8]{Wildfeuergeist beschwören}
    6.@Compendium[SharedData_global.Klassenfähigkeiten.r9Zoqz74UiundMjz]{Verbesserte Verbindung}
    10.@Compendium[SharedData_global.Klassenfähigkeiten.dhC0o9P1o4ROodlW]{Reinigende Flammen}
    14.@Compendium[SharedData_global.Klassenfähigkeiten.jxlDg1YvkczadxDh]{Feurige Wiedergeburt}

     

     

    Zauber des Zirkels

    Du hast eine Verbindung zu einem Wildfeuergeist aufgebaut, einem Urwesen der Erschaffung und Zerstörung. Wenn du bestimmte Stufen in dieser Klasse erreichst, verleiht dir deine Verbindung mit dem Geist Zugriff auf einige Zauber, die in der Zauberliste des Zirkels des Wildfeuers aufgeführt sind.

    Hast du einen dieser Zauber erlernt, ist er stets vorbereitet und wird bei der Anzahl der Zauber, die du täglich vorbereiten kannst, nicht berücksichtigt. Falls der Zauber nicht in der Zauberliste des Druiden aufgeführt ist, so zählt er für dich dennoch als Druidenzauber.

    Druidenstufe

    Zauber

    2.

    @Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

    3.

    @Compendium[SharedData_global.Zauber.OgqIptzZxFF1pKff]{Flammenkugel}, @Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl}

    5.

    @Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}, @Compendium[SharedData_global.Zauber.sQhDeDt4219kIAsO]{Wiederbeleben}

    7.

    @Compendium[SharedData_global.Zauber.4MMnqIJjCiQp9qy4]{Aura des Lebens}, @Compendium[SharedData_global.Zauber.KfoKjMMhsq1SpuSd]{Feuerschild}

    9.

    @Compendium[SharedData_global.Zauber.N0mqaiARYxrq2qel]{Flammenschlag}, @Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

     

    @Compendium[SharedData_global.Klassenfähigkeiten.P3mHxzkqazlKLqD8]{Wildfeuergeist beschwören}

    Du kannst den an deine Seele gebundenen Urgeist beschwören. Du kannst als Aktion eine Verwendung deines Merkmals @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} verbrauchen, um deinen Wildfeuergeist zu beschwören, statt dich in Tiergestalt zu verwandeln.

    Der Geist erscheint an einem freien Platz deiner Wahl, den du im Umkreis von 9 Metern sehen kannst. Jede Kreatur in einem Umkreis von 3 Metern um den Geist (außer dir) muss einen erfolgreichen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG ausführen, sonst erleidet sie [[/r 2d6]] Feuerschaden.

    Der Geist ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Die Spielwerte dieser Kreatur findest du im Wertekasten des @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeistes}. Dort wird mehrmals dein Übungsbonus (ÜB) als Wert verwendet. Du entscheidest, welches Erscheinungsbild der Geist annimmt. Manche dieser Geister nehmen eine humanoide Form aus knorrigen, in Flammen stehenden Ästen an, andere erscheinen als in Feuer gehüllte Tierwesen.

    Im Kampf nutzt der Geist deine Initiative und ist unmittelbar nach dir am Zug. Die einzige Aktion, die er ausführt, ist eine Ausweichaktion, es sei denn, du nutzt in deinem Zug deine Bonusaktion, um ihm eine andere Aktion zu befehlen. Du kannst ihm eine Aktion aus seinem Wertekasten oder eine andere Aktion befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Geist selbst seine Aktion, und zwar nicht nur Ausweichen.

    Der Geist bleibt 1 Stunde lang bestehen, bis seine Trefferpunkte auf 0 sinken, du das Merkmal, ihn zu rufen, erneut anwendest, oder bis du stirbst.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.r9Zoqz74UiundMjz]{Verbesserte Verbindung}

    Die Verbindung zu deinem @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeist} verbessert deine zerstörerischen und stärkenden Zauber. Wenn du einen Zauber wirkst, während dein Wildfeuergeist beschworen ist, der Feuerschaden oder zufügt oder Trefferpunkte wiederherstellt, würfel [[/r 1d8]] und addiere das Ergebnis zu einem der Schadens- oder Heilungswürfe.

    Außerdem kannst du die Reichweite von Zaubern, die du wirkst, auch von deinem Wildfeuergeist aus berechnen, ausgenommen Zauber, die auf dich selbst wirken.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.dhC0o9P1o4ROodlW]{Reinigende Flammen}

    Du erlernst die Fähigkeit, aus Tod magische Flammen entstehen zu lassen, die heilen oder verbrennen können. Stirbt eine kleine oder große Kreatur im Umkreis von neun Metern um dich oder deinem @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeist}, schnellt an diesem Platz eine harmlose Geisterflamme hervor und flackert dort für die Dauer von einer Minute. Bewegt sich eine Kreatur in deinem Sichtfeld in diesen Bereich, kannst du deine Reaktion nutzen, um die Geisterflamme zu löschen und dafür die Kreatur zu heilen oder ihr Feuerschaden zuzufügen. Die Höhe von Heilung oder Schaden entsprechen [[/r 2d10]] + deinem Weisheitsmodifikator.

    Die Häufigkeit, mit der du diese Reaktion ausführen kannst, entspricht deinem Übungsbonus. Verbrauchte Anwendungen stehen dir nach einer langen Rast wieder zur Verfügung.

     

    @Compendium[SharedData_global.Klassenfähigkeiten.jxlDg1YvkczadxDh]{Feurige Wiedergeburt}

    Die Bindung zu deinem @Compendium[SharedData_global.Beschwörungen.J5oAf9bK7PIsZIIR]{Wildfeuergeist} kann dich vor dem Tod bewahren. Befindet sich der Geist in einer Reichweite von 36 Metern von dir und deine Trefferpunkte fallen auf 0, wodurch du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} wirst, kannst du stattdessen die Trefferpunkte des Geistes auf 0 sinken lasen. Du erhältst sofort die Hälfte deiner Trefferpunkte zurück und stehst wieder aus.

    Du kannst dieses Merkmal erst nach einer langen Rast erneut verwenden.

    ","chat":"","unidentified":""},"source":"TKmA S.35","identifier":"zirkel-des-wildfeuers","classIdentifier":"druide","advancement":[{"_id":"vp63z535vo84enbt","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.P3mHxzkqazlKLqD8"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":2,"title":"Merkmal: Zirkel des Wildfeuers"},{"_id":"nw7bnhitadtzfkje","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.r9Zoqz74UiundMjz"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":6,"title":"Merkmal: Zirkel des Wildfeuers"},{"_id":"nckegyc05zcd31ax","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.dhC0o9P1o4ROodlW"],"optional":false,"spell":{"ability":"","preparation":"","uses":{"max":"","per":""}}},"value":{},"level":10,"title":"Merkmal: Zirkel des 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    \n

    Deine Fähigkeit, Verletzungen zu überwinden, ist legendär, selbst für deine Rasse. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Erhöhe deinen Stärke- oder Konstitutionswert um 1, bis zu einem Maximum von 20.
    • \n
    • Wenn du die Eigenschaft Ausdauer des Steins als Reaktion zur Schadensreduzierung einsetzt, kannst du anstelle 1d12 + deinem Konstitutionsmodifikators, eine Resistenz gegen die Schadensart des auslösenden Angriffes, welche bis zum Beginn deines nächsten Zuges anhält, erhalten. Wenn der auslösende Angriff mehr als eine Schadensart verursacht, wähle eine aus. Nachdem du diese Eigenschaft benutzt hast, kannst du sie erst wieder verwenden, nachdem du eine kurze oder lange Rast beendet hast.
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Goliath","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441478741,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"3hcR0R9lYfcvy3Zn","name":"Meister der schweren Rüstungen","type":"feat","img":"icons/equipment/chest/breastplate-layered-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.XJawlG6Zg6gNGxpw"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: geübt im Umgang mit schweren Rüstungen

    \n

    Du hast den Kampf mit schweren Rüstungen gemeistert und erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Solange du schwere Rüstungen trägst, wird der Hieb-, Stich- oder Wuchtschaden nicht-magischer Waffen um 3 Punkte reduziert.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"geübt im Umgang mit schweren Rüstungen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441652547,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4xJ9Pf5bwRYfGIWM","name":"Begabt","type":"feat","img":"icons/tools/hand/hammer-and-nail.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.i1SpP3VmJ5EDWOz4"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist in einer beliebigen Kombination aus drei Fertigkeiten und/oder Werkzeugen deiner Wahl geübt.

    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441549430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"50KRuWPJxXWjBBPN","name":"Ritualwirker","type":"feat","img":"modules/SharedData_global/icons/spells/runes-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.7Vz5QlUIU4FjgFHE"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Intelligenz oder Weisheit 13 oder höher

    \n

    Du hast dir eine Reihe von Zaubern angeeignet, die du als Rituale wirken kannst. Diese Zauber werden in einem Ritualbuch niedergeschrieben, welches du in der Hand halten musst, während du eines dieser Rituale ausführst.

    \n

    Wenn du dieses Talent wählst, erhältst du ein Ritualbuch, das zwei Zauber des 1.Grades enthält (deine Wahl). Entscheide dich für eine der folgenden Klassen: Barde, Druide, Kleriker, Magier oder Zauberer. Du musst dir deine zwei Zauber aus der Spruchliste dieser Klasse aussuchen und sie müssen als Ritual gekennzeichnet sein. Die gewählte Klasse bestimmt auch das zum Zauberwirken relevante Attribut: Charisma für Barden, Hexenmeister und Zauberer, Weisheit für Druiden und Kleriker sowie Intelligenz für Magier.

    \n

    Findest du einen Zauber in geschriebener Form, etwa auf einer Spruchrolle oder im Zauberbuch eines Magiers, kannst du versuchen, ihn in dein Ritualbuch zu übertragen. Der Zauber muss in der Spruchliste der gewählten Klasse vorkommen und sein Grad darf nicht mehr als die Hälfte deiner Stufe (aufgerundet) betragen. Außerdem muss der Zauber als Ritual gekennzeichnet sein. Der Vorgang des Kopierens dauert 2 Stunden pro Grad des Zaubers und kostet 50 GM pro Grad. Die Kosten repräsentieren sowohl Materialkomponenten, die du bei den Versuchen verbrauchst, den Zauber zu meistern, als auch spezielle Tinte, die du zum Aufschreiben benötigst.

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    Der angeborene Widerstand gegen Magie, den Engel besitzen gilt auch für dich. Du hast einen Vorteil bei Rettungswürfen gegen Zauber und andere magische Effekte.

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    Voraussetzung: Ork

    \n

    Durch Gefallenenmagie oder einen Vorfahren wurdest du von der korrumpierenden Macht des Baphomet berührt. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Erhöhe deinen Stärke- oder Konstitutionswert um 1, bis zu einem Maximum von 20.
    • \n
    • Du bist resistent gegen Feuer- und Giftschaden.
    • \n
    • Du erhältst einen Biss-Angriff als natürliche Waffe, den du für waffenlose Schläge einsetzen kannst. Wenn du damit triffst, fügst du Stichschaden in Höhe von 1d6 + deinem Stärkemodifikator zu, anstelle des für einen unbewaffneten Angriff üblichen Wuchtschadens.
    • \n
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    Du hast Sprachen und Geheimschriften studiert, wodurch du diese Vorzüge erhältst:

    \n
      \n
    • Erhöhe deine Intelligenz um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du erlernst drei Sprachen deiner Wahl.
    • \n
    • Du bist in der Lage Geheimschriften zu entwerfen. Andere können deine Geheimschriften nicht entziffern, bis du es ihnen beigebracht hast, sie einen Intelligenzwurf bestehen (der SG entspricht deinem Intelligenzwert + deinem Übungsbonus) oder sie Magie anwenden, um die Schrift zu entschlüsseln.
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    Dein Kontakt mit dem Shadowfell hat dich verändert und dir folgende Vorzüge gewährt:

    \n
      \n
    • Deine Intelligenz, deine Weisheit oder dein Charisma wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Du lernst den Zauber @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} und einen Zauber des 1.Grades deiner Wahl. Letzterer muss aus der Schule der Illusionsmagie oder Nekromantie stammen. Du musst keinen Zauberplatz verbrauchen, um diesen Zauber zu wirken. Wirkst du einen dieser Zauber, kannst du ihn erst nach einer langen Rast erneut wirken. Du kannst diese Zauber auch mit einem beliebigen verfügbaren Zauberplatz des entsprechenden Grads wirken. Das Attribut zum Zauberwirken für diesen Zauber ist das durch dieses Talent erhöhte.
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    Du hast gelernt, eine mentale Verbindung zu anderen aufzubauen, was dir folgende Vorzüge verleiht:

    \n
      \n
    • Deine Intelligenz, deine Weisheit oder dein Charisma wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Du kannst mit einer beliebigen Kreatur, die du sehen kannst und die sich innerhalb von 18 Metern von dir befindet, telepathisch sprechen. Deine telepathischen Äußerungen erfolgen in einer Sprache, die du kennst, und die Kreatur versteht dich nur, wenn sie diese Sprache kennt. Die Kreatur kann dir jedoch nicht auf telepathische Weise antworten.
    • \n
    • Du kannst den Zauber @Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen} ohne Zauberplatz und Komponenten wirken und kannst ihn erst nach einer langen Rast auf diese Weise erneut wirken. Das Attribut zum Zauberwirken ist das durch dieses Talent erhöhte. Wenn du einen Zauberplatz des 2. oder eines höheren Grads hast, kannst du den Zauber damit wirken.
    • \n
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    Voraussetzung: geübt im Umgang mit mittelschweren Rüstungen

    \n

    Du hast den Kampf mit mittelschweren Rüstungen gemeistert und erhältst die folgenden Vorzüge:

    \n
      \n
    • Du bist durch das Tragen von mittelschweren Rüstungen bei Würfen auf Geschicklichkeit (Heimlichkeit) nicht im Nachteil.
    • \n
    • Wenn du eine mittelschwere Rüstung trägst und eine Geschicklichkeit von 16 oder höher besitzt, darfst du 3 Punkte anstatt 2 au deine Rüstungsklasse addieren.
    • \n
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    Voraussetzung: Stärke 13 oder höher

    Du hast dir beigebracht, dich im Ringkampf durchzusetzen, wodurch du folgende Vorzüge erhältst:

    • Du bist bei Angriffswürfen gegen Kreaturen im Vorteil, die du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hast.
    • Du kannst deine Aktion dazu verwenden, eine Kreatur, die du gepackt hast, festzusetzen. Lege dazu einen weiteren Ringkampfwurf ab. Wenn dieser erfolgreich ist, erhaltet ihr beiden den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, bis der Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} endet.
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    Du bist ein fähiger Mediziner, was dir erlaubt, Wunden rasch zu behandeln und deine Verbündeten schnell wieder kampfbereit zu machen. Du erhältst folgende Vorzüge:

    \n
      \n
    • Wenn du eine Heilerausrüstung einsetzt, um eine sterbende Kreatur zu stabilisieren, erhält sie zusätzlich 1 Trefferpunkt zurück.
    • \n
    • Als Aktion kannst du eine Anwendung der Heilerausrüstung aufbrauchen, um eine Kreatur zu behandeln und bei ihr 1D6 + 4 Trefferpunkte wiederherzustellen + so viele Trefferpunkte, wie es ihrer maximalen Anzahl an Trefferwürfeln entspricht. Die Kreatur kann erst erneut mit diesem Talent geheilt werden, nachdem sie eine kurze oder lange Rast beendet hat.
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    Wähle eine Klasse: Barde, Druide, Kleriker, Magier, Hexenmeister oder Zauberer. Du lernst aus der Spruchliste der entsprechenden Klasse zwei beliebige Zaubertricks sowie einen Zauber des 1.Grades deiner Wahl.

    \n

    Mit diesem Talent darfst du den Zauber einmal auf dem niedrigsten Grad wirken. Du musst eine lange Rast beenden, bevor du den Zauber erneut auf diese Weise einsetzen kannst. Das Attribut zum Zauberwirken hängt von der gewählten Klasse ab: Charisma für Barde, Hexenmeister und Zauberer, Weisheit für Druide und Kleriker sowie Intelligenz für Magier.

    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441529950,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BLg1KDdUrVZM9kg3","name":"Mittelschwer gerüstet","type":"feat","img":"icons/equipment/chest/breastplate-banded-simple-leather-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.iz8jly0t0ElFsWV5"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: geübt im Umgang mit leichten Rüstungen

    \n

    Du hast trainiert, in mittelschweren Rüstungen und mit Schilden zu kämpfen und erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke oder Geschicklichkeit um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du bist im Umgang mit mittelschweren Rüstungen und Schilden geübt.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"geübt im Umgang mit leichten Rüstungen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441646093,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Von Feen berührt","type":"feat","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.zj67uxTfkodJ20Ud"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"ByGxG2TlRbibDALM","system":{"description":{"value":"

    Dein Kontakt mit der Magie des Feenwild hat dich verändert und dir folgende Vorzüge gewährt:

    \n
      \n
    • Deine Intelligenz, deine Weisheit oder dein Charisma wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Du lernst den Zauber @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt} und einen Zauber des 1.Grades deiner Wahl. Letzterer muss aus der Schule der Erkenntnismagie oder der Verzauberung stammen. Du musst keinen Zauberplatz verbrauchen, um diese Zauber zu wirken. Wirkst du einen dieser Zauber, kannst du ihn erst nach einer langen Rast erneut wirken. Du kannst diese Zauber auch mit einem beliebigen verfügbaren Zauberplatz des entsprechenden Grades wirken. Das Attribut zum Zauberwirken ist das durch dieses Talent erhöhte.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441312722,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Die Legion schützen","type":"feat","img":"icons/magic/unholy/orb-colllecting-energy-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FYPp4pEsv62WSaTK"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"C4P0kfWmmsjaOP6A","system":{"description":{"value":"

    Voraussetzung: Hobgoblin

    Du wurdest für ein Leben in der Legion geboren. Du erhältst die folgenden Vorteile:

    • Erhöhe deinen Konstitutions- oder Intelligenzwert um 1, bis zu einem Maximum von 20.
    • Du kannst einer Kreatur, die du mit einem Waffenangriff triffst, zusätzlich 2d6 Schaden zufügen, wenn sich diese Kreatur im Umkreis von 1,50m um einen Verbündeten befindet, der nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist. Du kannst diese Eigenschaft nur einmal pro Kampf einsetzen.
    • Du kannst den Vorteil deiner Eigenschaft \"Das Gesicht wahren\" auf einen Verbündeten ausweiten. Wenn ein Verbündeter einen Angriffs-, Fertigkeits- oder Rettungswurf nicht schafft, kannst du als Reaktion einen Bonus auf den Wurf in Höhe der Anzahl der Verbündeten, die dein Verbündeten im Umkreis von 9 Metern sehen kann (einschließlich dir, maximaler Bonus von +5). Wenn du diese Eigenschaft einmal benutzt hast, kannst du sie erst wieder verwenden, wenn du eine kurze oder lange Rast beendet hast.
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Hobgoblin","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441469357,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CIy0hJ2j4sjZoGzA","name":"(XGtE) Orkischer Zorn","type":"feat","img":"icons/skills/melee/strike-axe-blood-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.neaBQYEFuyjKrKvB"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Halbork

    \n

    Dein innerer Zorn ist unbändig. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deinen Stärke- oder Konstitutionswert um 1, bis zu einem Maximalwert von 20.
    • \n
    • Wenn einer deiner Angriffe mit einer einfachen Waffe oder einer Kriegswaffe trifft, kannst du einen der Schadenswürfel der Waffe ein weiteres Mal werfen und als zusätzlichen Schaden hinzurechnen. Die Schadensart dieses Schadens entspricht der Schadensart der Waffe. Nachdem du diese Fähigkeit einmal eingesetzt hast, kannst du sie nicht erneut verwenden, bis du eine kurze oder lange Rast beendet hast.
    • \n
    • Sofort, nachdem du das Merkmal @Compendium[SharedData_global.Völker.AjjBpI07792OrtyI]{Durchhaltevermögen} eingesetzt hast, kannst du deine Reaktion nutzen, um einen Waffenangriff durchzuführen.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Halbork","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441420419,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DDNeLOanisjk1Nsv","name":"Zielgenauer Zauberschütze","type":"feat","img":"icons/skills/targeting/crosshair-bars-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.2h7oktaro1r7Bhat"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

    \n

    Du hast Techniken gelernt, um die Angriffe mit bestimmten Zaubern zu verbessern, wodurch du die folgenden Vorzüge erhältst:

    \n
      \n
    • Wenn du einen Zauber wirkst, der einen Angriffswurf verlangt, wird dessen Reichweite verdoppelt.
    • \n
    • Deine Angriffszauber ignorieren Teil- oder Freivierteldeckung.
    • \n
    • Du lernst einen Zaubertrick, der einen Angriffswurf erfordert. Wähle einen Zaubertrick aus der Spruchliste des Barden, Druiden, Klerikers, Magiers, Hexenmeisters oder Zauberers. Dein relevantes Attributs zum Zauberwirken hängt von der gewählten Spruchliste ab: Charisma für Barden, Hexenmeister und Zauberer, Weisheit für Druiden und Kleriker sowie Intelligenz für Magier.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Fähigkeit, mindestens einen Zauber zu wirken","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441587516,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EbJouelII0z4VqQD","name":"Meisterschaft schwerer Waffen","type":"feat","img":"icons/weapons/hammers/hammer-double-engraved-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AWODYcSQzW72qTlf"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast gelernt, das Gewicht von Waffen zu deinem Vorteil zu nutzen, wodurch die Wucht deiner Hiebe verstärkt wird. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Wenn du in deinem Zug einen kritischen Treffer mit einer Nahkampfwaffe erzielst oder eine Kreatur mit einer Nahkampfwaffe auf 0 Trefferpunkte reduzierst, kannst du deine Bonusaktion aufwenden, um einen weiteren Nahkampfangriff durchzuführen.
    • \n
    • Bevor du einen Nahkampfangriff mit einer schweren Waffe ausführst, in deren Umgang du geübt bist, kannst du dich dazu entscheiden, einen Malus von -5 auf den Angriffswurf hinzunehmen, um den verursachten Schaden bei einem Treffer um 10 zu erhöhen.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441649049,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"HxudIAs4MKEeLnVl","name":"(XGtE) Drachenhaut","type":"feat","img":"icons/creatures/reptiles/dragon-horned-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.o7PtlNyIIxP9g4GR"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Drachenblütiger

    \n

    Dir wachsen Schuppen und Klauen, ähnlich wie die deiner drakonischen Vorfahren. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deinen Stärke-, Konstitutions- oder Charismawert um 1, bis zu einem maximalen Attributswert von 20.
    • \n
    • Deine Schuppen verhärten sich. Wenn du keine Rüstung trägst, beträgt deine RK 13 + dein Geschicklichkeitsmodifikator. Du kannst einen Schild nutzen und dennoch diesen Vorzug erhalten.
    • \n
    • Aus den Spitzen deiner Finger wachsen Klauen, die sich einziehen und ausfahren lassen. Die Klauen auszufahren oder einzuziehen, erfordert keine Aktion. Die Klauen sind natürliche Waffen, mit denen du waffenlose Schläge ausführen kannst. Wenn du mit ihnen triffst, fügst du Hiebschaden in Höhe von 1D4 + dein Stärkemodifikator zu, statt dem normalen Wuchtschaden eines waffenlosen Schlags.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441461409,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Giftmischer","type":"feat","img":"icons/skills/toxins/poison-bottle-open-fire-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.M8uJsG9nSJzjgXD1"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"IZoXkT6VfyzYb356","system":{"description":{"value":"

    Du kannst tödliche Gifte zubereiten und anwenden und erhältst folgende Vorzüge:

    • Wenn du einen Schadenswurf ausführst, der Giftschaden verursacht, wird eine etwaige Resistenz gegen Giftschaden ignoriert.
    • Du benötigst zu Vergiften einer Waffe oder eines Geschosses nur eine Bonusaktion, keine vollständige Aktion.
    • Du bist im Umgang mit der Giftmischerausrüstung geübt, wenn du es noch nicht sein solltest. Mit einer Stunde Arbeit mit der Giftmischerausrüstung und Materialien im Wert von 50 GM kannst du eine Anzahl an Dosen starken Giftes herstellen, die deinem Übungsbonus entspricht. Sobald das Gift auf eine Waffe oder ein Geschoss aufgetragen wurde, behält es seine Wirksamkeit eine Minute lang oder bis du mit der Waffe oder dem Geschoss triffst. Wenn eine Kreatur Schaden nach einem Angriff mit dieser Waffe beziehungsweise mit dem Geschoss Schaden erleidet, muss sie einen Konstitutionsrettungswurf gegen SG 14 ausführen. Misslingt dieser, erleidet die [[/r 2d8]] Giftschaden und ist bis zum Ende deines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}.
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    Voraussetzung: Übung mit Kriegswaffen

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    Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

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    Voraussetzung: Geschicklichkeit 13 oder höher

    \n

    Du bist ein Experte darin, durch die Schatten zu schleichen und erhältst folgende Vorzüge:

    \n
      \n
    • Du kannst versuchen, dich zu verstecken, auch wenn du nur leicht verschleiert bist.
    • \n
    • Wenn du vor einer Kreatur versteckt bist und mit einem Fernkampfangriff verfehlst, offenbart der Angriff nicht deine Position.
    • \n
    • Dämmriges Licht sorgt nicht dafür, dass du bei Würfen auf Weisheit (Wahrnehmung) im Nachteil bist, wenn sie von Sicht abhängen.
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    Du hast dich ausgiebigem körperlichen Training unterworfen und erhältst die folgenden Vorzüge:

    • Erhöhe deine Stärke oder Geschicklichkeit um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • Wenn du den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} hast, kostet dich das Aufstehen nur 1,50m deiner Bewegungsrate.
    • Klettern kostet dich keine zusätzliche Bewegungsrate.
    • Du kannst aus dem Lauf weit- und hochspringen, nachdem du 1,50m zurückgelegt hast, anstatt der üblichen 3m.
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    Du bist an Raufereien gewöhnt und fähig, mit allem zu kämpfen, was dir gerade in die Finger kommt. Du erhältst folgende Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke oder Konstitution um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du bist geübt im Umgang mit improvisierten Waffen
    • \n
    • Deine waffenlosen Schläge verursachen 1D4 Schaden.
    • \n
    • Wenn du eine Kreatur in deinem Zug mit einer improvisieren Waffe oder einem waffenlosen Schlag triffst, kannst du deine Bonusaktion für den Versuch verwenden, mit dem Ziel zu ringen.
    • \n
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    Du bist versiert im Aufspüren von versteckten Fallen und Geheimtüren, die man in vielen Gewölben findet und genießt folgende Vorzüge:

    \n
      \n
    • Du bist im Vorteil, wenn du Rettungswürfe ablegst, um Fallen auszuweichen oder ihren Effekt zu widerstehen.
    • \n
    • Du bist im Vorteil bei Würfen auf Weisheit (Wahrnehmung) und Intelligenz (Nachforschungen), um Geheimtüren zu finden beziehungsweise wahrzunehmen.
    • \n
    • Du besitzt eine Resistenz gegen Schaden, der von Fallen verursacht wird.
    • \n
    • Wenn du dich im Reisetempo fortbewegst, leidest du nicht unter dem -5 Abzug auf deinen passiven Weisheitswert (Wahrnehmung).
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    Voraussetzung: Zauberwirker oder Merkmal Paktmagie

    \n

    Du hast gelernt, die Funktionsweise deiner Zauber mit deiner Willenskraft zu verändern:

    \n
      \n
    • Du beherrschst zwei @Compendium[SharedData_global.Klassenfähigkeiten.332kBIiaTp1kKMER]{Metamagie-Optionen} der Zaubererklasse. Du kannst nur eine Metamagie-Option auf einen Zauber anwenden, wenn du ihn wirkst, sofern in der Option nichts anderes angegeben ist. Wenn du eine Stufe erreichst, die dir das Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung} gewährt, kannst du eine dir bekannte Metamagie-Option durch eine andere ersetzen, die Zauberern zur Verfügung steht.
    • \n
    • Du erhältst zwei Zaubereipunkte, die du für Metamagie verbrauchen kannst. Diese Punkte werden zu deinen bereits aus anderen Quellen verfügbaren Zaubereipunkten hinzugefügt, können aber nur für Metamagie verwendet werden. Verbrauchte Zaubereipunkte stehen dir nach einer langen Rast wieder zur Verfügung.
    • \n
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    Du hast eine schnelle Hand und ein scharfes Auge beim Einsatz von Schusswaffen, was dir folgende Vorzüge gewährt:

    \n
      \n
    • Deine Geschicklichkeit wird um 1 Punkt erhöht.
    • \n
    • Du bist im Umgang mit Feuerwaffen geübt (siehe \"Feuerwaffen\" im Spielleiterhandbuch)
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    • Du kannst die Eigenschaft Laden von Feuerwaffen ignorieren.
    • \n
    • Wenn du dich in einem Abstand von 1,5 Metern oder weniger von einer feindlichen Kreatur befindest, bist du bei Fernkampfangriffen nicht im Nachteil.
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    Du hast deine Übung mit bestimmten Fertigkeiten optimiert und erhältst folgende Vorzüge:

    \n
      \n
    • Ein Attributswert deiner Wahl wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Du bist in einer Fertigkeit deiner Wahl geübt.
    • \n
    • Wähle eine Fertigkeit, in der du geübt bist. Du erhältst Expertise in dieser Fertigkeit, was bedeutet, dass dein Übungsbonus bei allen Attributswürfen verdoppelt wird, bei denen diese Fertigkeit zur Anwendung kommt. Die gewählte Fertigkeit darf nicht bereits von einem Merkmal wie Expertise profitieren, das deinen Übungsbonus verdoppelt.
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    Du hast trainiert, in leichten Rüstungen zu kämpfen und erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke oder Geschicklichkeit um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du bist geübt im Umgang mit leichter Rüstung.
    • \n
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    Voraussetzung: Goblin

    \n

    Du bist es gewohnt, andere zu benutzen, um nicht angegriffen zu werden. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Erhöhe deinen Geschicklichkeitswert um 1, bis zu einem Maximum von 20.
    • \n
    • Wenn eine Kreatur, die du sehen kannst, dich angreift und sich eine andere Kreatur im Umkreis von 1,50m um dich befindet, kannst du deine Reaktion nutzen, um einen Nachteil auf den Angriffswurf zu legen. Wenn du diese Fähigkeit einmal benutzt hast, kannst du sie erst wieder verwenden, wenn du eine kurze oder lange Rast beendet hast.
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Goblin","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441392477,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Uk4ce3P2ZqtOE0bP","name":"Stangenwaffenmeister","type":"feat","img":"icons/weapons/polearms/spear-hooked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Q1M0MWfPtulYbqg4"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist versiert im Kampf mit Stangenwaffen und erhältst die folgenden Vorzüge:

    \n
      \n
    • Wenn du die Angriffsaktion wählst und nur mit einer Glefe, Hellebarde oder einem Kampfstab angreifst, kannst du deine Bonusaktion aufwenden, um einen weiteren Angriff auszuführen. Dieser Angriff verwendet denselben Attributsmodifikator wie der erste und verursacht 1D4 Wuchtschaden.
    • \n
    • Solange du eine Glefe, Hellebarde, Pike oder einen Kampfstab führst, provozieren andere Kreaturen einen Gelegenheitsangriff durch dich, wenn sie sich in Reichweite der Waffe begeben. 
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441616507,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"VmqOF89b4DtKvRyW","name":"Berittener Kampf","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ORL6QHsKaS2Djx1I"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist ein gefährlicher Gegner, wenn du beritten bist. Solange du im Sattel sitzt und nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist, erhältst du die folgenden Vorzüge:

    • Du bist bei jedem Nahkampfangriffswurf gegen unberittene Kreaturen im Vorteil, wenn sie kleiner sind als dein Reittier.
    • Du kannst Angriffe, die auf dein Reittier ziehen, auf dich umleiten.
    • Wenn dein Reittier von Effekten betroffen wird, die ihm einen Geschicklichkeitsrettungswurf erlauben, um nur den halben Schaden zu erleiden, nimmt es bei einem Erfolg keinen Schaden und nur den halben bei einem Misserfolg.
    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441543302,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Artifizientenlehrling","type":"feat","img":"icons/creatures/magical/construct-golem-stone-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.IQBsopmT4nUCJi6q"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"WG3gTnh9BlBfPZ1b","system":{"description":{"value":"

    Du hast etwas vom Erfindungsreichtum eines Artifizienten gelernt:

    \n
      \n
    • Du lernst einen Zaubertrick und einen Zauber des 1.Grades deiner Wahl aus der @Compendium[SharedData_global.Klassenfähigkeiten.yYixXvUnwYPgqFsY]{Zauberliste des Artifizienten}. Dein Attribut zu Zauberwirken ist dabei Intelligenz.
    • \n
    • Du kannst den Zauber des 1.Grades ohne Zauberplatz wirken und kannst ihn erst nach einer langen Rast auf diese Weise erneut wirken. Du kannst den Zauber auch mit einem beliebigen verfügbaren Zauberplatz wirken.
    • \n
    • Du bist im Umgang mit einem Handwerkszeugstyp deiner Wahl geübt und kannst dieses Werkzeug als Zauberfokus für Zauber verwenden, die du mit Intelligenz als Attribut zum Zauberwirken wirkst.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441357475,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Urd Flügel","type":"feat","img":"icons/creatures/abilities/wing-batlike-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.9ptqxR7oMAvhuwgN"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Xqb66MU1ohExyOaB","system":{"description":{"value":"

    Voraussetzung: Kobold

    \n

    Du manifestierst lederne Flügel und verwandelst dich in eine Urd. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Dein Geschicklichkeitswert erhöht sich um 1, bis zu einem Maximalwert von 20.
    • \n
    • Du erhältst eine Fluggeschwindigkeit von 9m. Um diese Geschwindigkeit zu nutzen, darfst du keine mittlere oder schwere Rüstung tragen.
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Kobold","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441402803,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"axwsUika5LAYIaEU","name":"Kampferprobter Zauberwirker","type":"feat","img":"icons/magic/defensive/shield-barrier-blades-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ehOmysCtC4548zvp"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Fähigkeit, mindestens einen Zauber zu wirken

    \n

    Du hast trainiert, Zauber mitten im Kampf zu wirken, wodurch du Techniken erlernt hast, die dir folgende Vorzüge gewähren:

    \n
      \n
    • Du bist bei Konstitutionsrettungswürfen im Vorteil, um beim Erleiden von Schaden nicht die Konzentration auf einen Zauber zu verlieren.
    • \n
    • Du kannst die Gestenkomponenten von Zaubern auch dann ausführen, wenn du eine Waffe oder einen Schild in einer oder beiden Händen hältst.
    • \n
    • Provoziert die Bewegung einer feindlichen Kreatur einen Gelegenheitsangriff von dir, kannst du als Reaktion einen Zauber auf die Kreatur wirken, anstatt einen Angriff auszuführen. Der Spruch muss einen Zeitaufwand von einer Aktion haben und darf nur diese Kreatur als Ziel haben.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Fähigkeit, mindestens einen Zauber zu wirken","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441510366,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bRgTFOEy05T0ODTo","name":"(XGtE) Waldelfenmagie","type":"feat","img":"icons/environment/wilderness/tree-ash.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.X6JDLDmRTjPxftKH"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Waldelf

    \n

    Du erlernst die Magie der urtümlichen Wälder, die von deinem Volk verehrt und beschützt werden. Du lernst einen Druidenzaubertrick deiner Wahl. Außerdem erhältst du die Zauber @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte} und @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber erneut auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Weisheit.

    ","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441396035,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bePm3WQFq94S4ePl","name":"Armbrustexperte","type":"feat","img":"icons/weapons/crossbows/crossbow-loaded-black.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ojiOECWnsPVimKAE"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dank deines ausgiebigen Trainings mit der Armbrust erhältst du folgende Vorzüge:

    \n
      \n
    • Du ignorierst die Eigenschaft Laden bei Armbrüsten, mit denen du geübt bist.
    • \n
    • Du bist nicht im Nachteil bei Fernkampfangriffen, die du innerhalb von 1,50m zu einer feindlichen Kreatur ausführst.
    • \n
    • Wenn du deinen Angriffsmodifikator für einen Angriff mit einer einhändigen Waffe nutzt, kannst du deine Bonusaktion aufwenden, um mit einer Handarmbrust anzugreifen, die du hältst.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441559720,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Zermalmer","type":"feat","img":"icons/weapons/hammers/hammer-double-studded.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.klwCb1uvAU2hlysH"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"cQzYeWT5PE2elocz","system":{"description":{"value":"

    Du bist darin geübt, deine Feinde zu zermalmen und erhältst folgende Vorzüge:

    \n
      \n
    • Deine Stärke oder Konstitution wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Wenn du eine Kreatur mit einem Angriff triffst, der Wuchtschaden verursacht, kannst du sie um 1,5 Meter in einen freien Bereich stoßen, sofern das Ziel nicht mehr als eine Kategorie größer ist als du.
    • \n
    • Wenn du einen kritischen Treffer erzielst, der einer Kreatur Wuchtschaden zufügt, werden Angriffswürfe gegen diese Kreatur bis zum Beginn deines nächsten Zugs mit einem Vorteil ausgeführt.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.81","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441308783,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Tritonische Tiefenmagie","type":"feat","img":"icons/magic/water/bubbles-air-water-light.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hwyl8ff2h4uwLF6t"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"dQ9WETEWo5jeMNDp","system":{"description":{"value":"

    Voraussetzung: Triton

    \n

    Du beherrschst mehr Magie der Elemente Luft und Wasser. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.JTL0Suq5AiOovjaS]{Wasser erschaffen oder zerstören} und kannst ihn als Zauber des 1.Grades nach Belieben wirken, ohne einen Zauberplatz zu verbrauchen. Du erlernst außerdem die Zauber  @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall} und @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}, die du jeweils du einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Du erlangst die Fähigkeit, diese beiden Zauber auf diese Weise zu wirken, wieder, wenn du eine lange Rast beendet hast. Das Attribut zum Wirken dieser drei Zauber ist Charisma.

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    Du hältst immer Ausschau nach Gefahren und erhältst folgende Vorzüge:

    \n
      \n
    • Du erhältst einen Bonus von +5 auf Initiative.
    • \n
    • Du kannst nicht überrascht werden, solange du bei Bewusstsein bist.
    • \n
    • Kreaturen, die du nicht sehen kannst, sind nicht im Vorteil bei Angriffswürfen gegen dich.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441609345,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"eT6QuFa1dR7y1i2a","name":"(XGtE) Elfische Treffsicherheit","type":"feat","img":"icons/weapons/bows/longbow-leather-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.jog79Ur8LS9qg0gO"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Elf oder Halbelf

    \n

    Die Treffsicherheit von Elfen ist legendär, besonders die von elfischen Bogenschützen und Magiewirkern. Du bist äußerst treffsicher mit Angriffen, die Geschick statt rohe Gewalt erfordern. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Geschicklichkeits-, deinen Intelligenz-, deinen Weisheits- oder deinen Charismawert um 1, bis zu einem Maximalwert von 20.
    • \n
    • Wenn du im Vorteil bei einem Angriffswurf bist, der auf Geschicklichkeit, Intelligenz, Weisheit oder Charisma basiert, kannst du einen der Würfel erneut würfeln.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Elf, Halbelf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441457502,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gJ9MDWxs5Jvo4SVY","name":"Zwei-Waffen-Kämpfer","type":"feat","img":"icons/weapons/swords/swords-short.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.CoVSnjwtvkUPIRBo"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast die Kunst gemeistert, mit zwei Waffen gleichzeitig zu kämpfen und genießt folgende Vorzüge:

    \n
      \n
    • Du erhältst einen Bonus von +1 auf deine Rüstungsklasse, wenn du in beiden Händen je eine Nahkampfwaffe führst.
    • \n
    • Du kannst mit zwei Waffen kämpfen, auch wenn die einhändigen Nahkampfwaffen, die du führst, nicht leicht sind.
    • \n
    • Du kannst gleichzeitig zwei einhändige Waffen ziehen beziehungsweise verstauen statt nur einer.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441582287,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Katzenhafte Begabung","type":"feat","img":"icons/creatures/abilities/paw-print-pair-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.uS1dluYfei21Sf64"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"gNOlVd7IFaOkQ6LZ","system":{"description":{"value":"

    Voraussetzung: Tabaxi

    Deine unglaublichen Reflexe und deine Agilität haben sich verbessert. Du erhältst die folgenden Vorteile:

    • Erhöhe deinen Geschicklichkeitswert um 1, bis zu einem Maximum von 20.
    • Du kannst deine Eigenschaft @Compendium[SharedData_global.Völker.BYaW3gg6fSbhKzND]{katzenhafte Geschicklichkeit} zweimal einsetzen,  bevor du dich in einem deiner Züge 0 Meter bewegen musst, um die Eigenschaft erneut zu verwenden. Du kannst diese Fähigkeit jedoch nur einmal pro Zug einsetzen, wenn du dich bewegst.
    • Du erleidest keinen Schaden, wenn du 6 Meter oder weniger fällst und nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} bist.
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Tabaxi","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441429902,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"h4dIYu0JoTfo7sCo","name":"Scharfschütze","type":"feat","img":"icons/weapons/bows/shortbow-arrows-black.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.mlGd5PbWddshMvdi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist ein Meister im Fernkampf und kannst Schüsse ausführen, die anderen unmöglich sind. Du erhältst folgende Vorzüge:

    \n
      \n
    • Du bist beim Angriffswurf nicht im Nachteil, wenn du ein Ziel angreift, das sich weiter entfernt befindet als die Grundreichweite deiner Waffe.
    • \n
    • Deine Fernkampfwaffe ignoriert Teil- und Dreivierteldeckung.
    • \n
    • Bevor du einen Angriff mit einer Fernkampfwaffe ausfürst, in deren Umgang du geübt bist, kannst du dich entscheiden, einen Malus von -5 aus den Angriffswurf hinzunehmen, um den verursachten Schaden bei einem Treffer um 10 zu erhöhen.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441632333,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Meister der Nachahmung","type":"feat","img":"icons/skills/social/diplomacy-handshake-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.nvAQiEER8shh1sWr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"iZ858dGQUA1vjUOn","system":{"description":{"value":"

    Voraussetzung: Kenku

    \n

    Du hast gelernt, vorübergehend sogar das Training anderer nachzuahmen. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Erhöhe deinen Geschicklichkeits- oder Weisheitswert um 1, bis zu einem Maximum von 20.
    • \n
    • Immer wenn eine andere Kreatur, die du sehen kannst, eine Fertigkeit oder ein Werkzeug benutzt, kannst du deine Reaktion nutzen, um Übung in dieser Fertigkeit oder diesem Werkzeug zu erhalten. Übung, welche auf diese Weise erlangt wird, hält 1 Stunde lang und du kannst nicht mehr als eine Fertigkeit gleichzeitig nachahmen. Wenn du diese Fähigkeit einmal benutzt hast, kannst du sie erst wieder einsetzen bis du eine kurze oder lange Rast beendet hast.
    • \n
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    Einmal pro Zug darfst du bei einem erfolgreichen Nahkampf-Waffenangriff den Schaden ein zweites Mal auswürfeln und wählen, welches Ergebnis angewendet wird.

    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441594745,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jSLwtwBZ46zHZF0w","name":"(XGtE) Verschwinden","type":"feat","img":"modules/SharedData_global/icons/spells/fog-water-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.grImq2hGCwTFYEzP"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Gnom

    Dein Volk gilt als gescheit und hat ein Talent für die Illusionsmagie. Du hast einen magischen Trick gelernt, mit dessen Hilfe du verschwinden kannst, wenn du verletzt wirst. Du erhältst die folgenden Vorzüge:

    • Erhöhe deinen Geschicklichkeits- oder Intelligenzwert um 1, bis zu einem Maximalwert von 20.
    • Sofort, nachdem du Schaden erleidest, kannst du deine Reaktion nutzen, um auf magische Weise @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} zu werden. Diese Unsichtbarkeit hält bis zum Ende deines nächsten Zuges an, oder bis du angreifst, Schaden verursachst, oder jemanden zwingst, einen Rettungswurf durchzuführen. Nachdem du diese Fähigkeit eingesetzt hast, kannst du sie erst wieder verwenden, nachdem du eine kurze oder lange Rast beendet hast.
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    Du bist zäh wie Leder. Mit der Wahl dieses Talents erhöht sich dein Trefferpunktemaximum einmalig um das doppelte deiner Stufe. Immer wenn du danach eine Stufe aufsteigst, erhöht sich dein Trefferpunktemaximum um weitere 2 Punkte.

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    Du bist außergewöhnlich schnell und agil, was dir die folgenden Vorzüge verleiht:

    \n
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    • Deine Bewegungsrate erhöht sich um 3m.
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    • Wenn du die Rennaktion nutzt, kostet dich schwieriges Gelände in dieser Runde keine zusätzliche Bewegungsrate.
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    • Führst du einen Nahkampfangriff gegen eine Kreatur aus, provozierst du für den Rest des Zuges von dieser keinen Gelegenheitsangriff, ob du triffst oder nicht.
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    Du hast sowohl für die Erkundung des Himmels als auch für den Kampf in der Luft trainiert. Du erhältst die folgenden Vorteile:

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    • Erhöhe deinen Geschicklichkeits- oder Weisheitswert um 1, bis zu einem Maximum von 20.
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    Voraussetzung: Halbling

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    Das Glück ist stets auf deiner Seite, wenn jemand versucht, dich zu treffen. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deinen Geschicklichkeits-, Konstitutions- oder Charismawert um 1, bis zu einem maximalen Wert von 20.
    • \n
    • Wenn eine Kreatur, die du sehen kannst, dich mit einem Angriffswurf trifft, kannst du deine Reaktion nutzen, um diese Kreatur dazu zu zwingen, ihren Wurf zu wiederholen. Nachdem du diese Fähigkeit verwendet hast, kannst du sie erst wieder einsetzten, wenn du zu Beginn eines Kampfes Initiative würfelst oder wenn du eine kurze oder lange Rast beendet hast.
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    Voraussetzung: Hochelf

    \n

    Du hast die Legenden der Hochelfen studiert und dadurch Feenkräfte in dir erweckt, die nur wenige andere Elfen besitzen, wenn man von deinen Cousins, den Eladrin, einmal absieht. Du schöpfst Kraft aus deinem Feenerbe, um für einen Moment durch das Feywild zu schreiten und rascher von einem Ort zum anderen zu gelangen. Du erhältst die folgenden Vorzüge:

    \n
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    • Erhöhe deinen Intelligenz- oder deinen Charismawert um 1, bis zu einem Maximalwert von 20.
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    • Du lernst Sylvanisch zu sprechen, zu lesen und zu schreiben.
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    Du hast im Kampf eine besondere Präzision mit Stichwaffen erreicht, die dir folgende Vorzüge gewährt:

    \n
      \n
    • Deine Stärke oder Geschicklichkeit wird um 1 Punkt erhöht (auf maximal 20).
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    • Wenn du eine Kreatur mit einem Angriff triffst, der Stichschaden verursacht, kannst du einmal pro Zug einen der Schadenswürfel erneut würfeln. Du musst das neue Ergebnis verwenden.
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    • Wenn du einen kritischen Treffer erzielst, der Stichschaden verursacht, kannst du einen zusätzlichen Schadenswürfel würfeln.
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    Du weißt genau, wohin du schlagen musst, um den größten Schaden zuzufügen, was dir folgende Vorzüge verleiht:

    \n
      \n
    • Deine Stärke oder Geschicklichkeit wird um 1 Punk erhöht (auf maximal 20).
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    • Wenn du eine Kreatur mit einem Angriff triffst, der Hiebschaden verursacht, kannst du einmal pro Zug einen der Schadenswürfel erneut würfeln. Du musst das neue Ergebnis verwenden.
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    \n
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    • Erhöhe deine Intelligenz oder Weisheit um 1 Punkt, bis zu einem maximalen Attributswert von 20.
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    • Du bist in der Lage, von den Lippen zu lesen. Wenn du den Mund einer Kreatur sehen kannst, während dieser in einer Sprache spricht, die du verstehst, kannst du abschätzen, was sie sagt.
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    • Du besitzt einen +5 Bonus auf deinen passiven Weisheits- (Wahrnehmung) und passiven Intelligenzwert (Nachforschungen):
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441552708,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Koch","type":"feat","img":"icons/tools/cooking/pot-camping-iron-black.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.shNeYDlOEv2hCXXq"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"n81L1Yl1ck19MlIU","system":{"description":{"value":"

    Die Zeit, die du mit dem Erlernen der Kochkunst verbracht hast, hat sich ausgezahlt und dir folgende Vorzüge gewährt:

    \n
      \n
    • Deine Konstitution oder Weisheit wird um 1 Punkt erhöht (auf maximal 20)
    • \n
    • Du bist im Umgang mit Kochutensilien geübt, wenn du es noch nicht sein solltest.
    • \n
    • Im Rahmen einer kurzen Rast kannst du spezielle Speisen zubereiten, sofern du die Zutaten und Kochutensilien zu Hand hast. Du kannst Mahlzeiten für eine Gruppe von Kreaturen zubereiten, deren Anzahl 4 + deinem Übungsbonus entspricht. Wenn am Ende der kurzen Rast eine Kreatur die Mahlzeit isst und mindestens einen Trefferpunkt verbraucht, erhält sie [[/r 1d8]] zusätzliche Trefferpunkte zurück.
    • \n
    • Mit einer Stunde Arbeit oder nach einer langen Rast kannst du eine Anzahl von Leckereien zubereiten, die deinem Übungsbonus entspricht. Diese Leckereien sind acht Stunden nach Herstellung genießbar. Eine Kreatur kann mit einer Bonusaktion eine dieser Leckereien essen und erhält eine Anzahl von temporären Trefferpunkten, die deinem Übungsbonus entspricht.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441341446,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nl2CVSBn5XhTgZqE","name":"(XGtE) Drachenfrucht","type":"feat","img":"icons/magic/control/fear-fright-mask-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.WBlS7TbatnRDGN2k"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Drachenblütiger

    Wenn jemand deinen Zorn erregt, kannst du eine bedrohliche Aura ausstrahlen. Du erhältst die folgenden Vorzüge:

    • Erhöhe deinen Stärke-, Konstitutions- oder Charismawert um 1, bis zu einem maximalen Attributswert von 20.
    • Statt mit einem Atemhauch zerstörerische Energie zu entfesseln, kannst du eine Anwendung deines Merkmals @Compendium[SharedData_global.Völker.bIJ5Ig8WDz3gh6g2]{Odemwaffe} verbrauchen, um jede Kreatur deiner Wahl innerhalb von 9m um dich herum zu einem Weisheitsrettungswurf (SG 8 + dein Übungsbonus + dein Charismamodifikator) zu zwingen. Ein Ziel besteht diesen Wurf automatisch, wenn es nicht hören oder sehen kann. Bei einem misslungenen Rettungswurf ist das Ziel 1 Minute lang von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Wenn das verängstigte Ziel irgendwie Schaden erleidet, kann es den Rettungswurf wiederholen und bei Erfolg endet der auf ihn liegende Effekt.
    ","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441466335,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nrVrWGuj3H1YxzNU","name":"Stürmer","type":"feat","img":"icons/creatures/mammals/ox-buffalo-horned-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.LzbHfLhImr3cBayW"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du deine Aktion verwendest, um zu spurten, kannst du als Bonusaktion einen Nahkampfangriff ausführen oder eine Kreatur wegstoßen. Hast du vor dieser Bonusaktion mindestens 3m in einer geraden Linie zurückgelegt, erhältst du entweder einen Bonus von +5 auf den Schadenswurf (wenn du den Nahkampfangriff gewählt hast und triffst) oder du stößt des Ziel bis zu 3m von dir weg (wenn du dich entschieden hast, den Gegner wegzustoßen und erfolgreich bist).

    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441612727,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"o8cn6hTJLdbnrvCN","name":"Defensiver Duellant","type":"feat","img":"icons/skills/melee/strike-stake-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.p6trkk86PTHBisqW"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Geschicklichkeit 13 oder höher

    \n

    Du hast deine Fähigkeiten perfektioniert, bestimmte Waffen zur Verteidigung einzusetzen. Wenn du eine Waffe mit der Eigenschaft Finesse führst, im Umgang mit dieser geübt bist und eine andere Kreatur dich mit einem Nahkampfangriff attackiert, kannst du deine Reaktion verwenden, um für diesen Angriff deinen Übungsbonus auf deine Rüstungsklasse zu addieren.

    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Geschicklichkeit 13 oder höher","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441538549,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"oUk59PjihtUW3O4X","name":"Widerstandsfähig","type":"feat","img":"modules/SharedData_global/icons/skills/red_01.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.83Nfenvnw9Vm8Dja"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist hart gesonnen und standhaft, wodurch du folgende Vorzüge erhältst:

    \n
      \n
    • Erhöhe deine Konstitution um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Wenn du mit einem Trefferwürfel Trefferpunkte regenerierst, erhältst du minimal immer so viele Trefferpunkte, wie es dem Doppelten deines Konstitutionsmodifikators entspricht (mindestens 2).
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441598539,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pMdRgMjyIFS23LIk","name":"(Talentenliste)","type":"feat","img":"modules/SharedData_global/icons/spells/light-air-fire-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.gyBNlWumGX0jQAoT"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Spielerhandbuch

    \n

    @Compendium[SharedData_global.Talente.bePm3WQFq94S4ePl]{Armbrustexperte}

    \n

    @Compendium[SharedData_global.Talente.Oi6yFFBTU7cq30FI]{Athlet}

    \n

    @Compendium[SharedData_global.Talente.mlwuiwLRpsZJVs83]{Aufmerksam}

    \n

    @Compendium[SharedData_global.Talente.4xJ9Pf5bwRYfGIWM]{Begabt}

    \n

    @Compendium[SharedData_global.Talente.JcKonghuLkXGLZOy]{Belastbar}

    \n

    @Compendium[SharedData_global.Talente.VmqOF89b4DtKvRyW]{Berittener Kampf}

    \n

    @Compendium[SharedData_global.Talente.o8cn6hTJLdbnrvCN]{Defensiver Duellant}

    \n

    @Compendium[SharedData_global.Talente.B3LzCwDEiNIJ53kU]{Eingeweihter der Magie}

    \n

    @Compendium[SharedData_global.Talente.MM0j2GmO5Q3mQjit]{Elementarer Adept}

    \n

    @Compendium[SharedData_global.Talente.PQDQFBW5T9Oyc6yv]{Gewölbeforscher}

    \n

    @Compendium[SharedData_global.Talente.xExRmxEWJLJ6OsMY]{Glückspilz}

    \n

    @Compendium[SharedData_global.Talente.AqohNYcPb6zHs96r]{Heiler}

    \n

    @Compendium[SharedData_global.Talente.InPT8dtCRKWBlT3O]{Inspirierender Anführer}

    \n

    @Compendium[SharedData_global.Talente.axwsUika5LAYIaEU]{Kampferprobter Zauberwirker}

    \n

    @Compendium[SharedData_global.Talente.PLegca19amOZWQvg]{Kneipenschläger}

    \n

    @Compendium[SharedData_global.Talente.kII98LcNA4clhp2W]{Leichtfüssig}

    \n

    @Compendium[SharedData_global.Talente.T2nIqKJ8V51QA3Kq]{Leicht gerüstet}

    \n

    @Compendium[SharedData_global.Talente.A3YlvX0ADMNYhu2i]{Linguist}

    \n

    @Compendium[SharedData_global.Talente.JefwE6GJqb5QaGU1]{Magiertöter}

    \n

    @Compendium[SharedData_global.Talente.qucqaEAqhWBFr0Au]{Meister der Kampfkunst}

    \n

    @Compendium[SharedData_global.Talente.AHSHasTXpbt2QhcG]{Meister der mittelschweren Rüstungen}

    \n

    @Compendium[SharedData_global.Talente.3hcR0R9lYfcvy3Zn]{Meister der schweren Rüstungen}

    \n

    @Compendium[SharedData_global.Talente.EbJouelII0z4VqQD]{Meisterschaft schwerer Waffen}

    \n

    @Compendium[SharedData_global.Talente.BLg1KDdUrVZM9kg3]{Mittelschwer gerüstet}

    \n

    @Compendium[SharedData_global.Talente.AY6U3uEYTt3SHPMs]{Ringer}

    \n

    @Compendium[SharedData_global.Talente.50KRuWPJxXWjBBPN]{Ritualwirker}

    \n

    @Compendium[SharedData_global.Talente.KfRW3bdVvAt9JnPU]{Scharfer Verstand}

    \n

    @Compendium[SharedData_global.Talente.h4dIYu0JoTfo7sCo]{Scharfschütze}

    \n

    @Compendium[SharedData_global.Talente.vdF3FQz87EfVAuVZ]{Schauspieler}

    \n

    @Compendium[SharedData_global.Talente.KyZMGrDBphqBt4uS]{Schildmeister}

    \n

    @Compendium[SharedData_global.Talente.OcMY6cik50rBgH6i]{Schleicher}

    \n

    @Compendium[SharedData_global.Talente.pWRLwGaVbo4HI3ZU]{Schwer gepanzert}

    \n

    @Compendium[SharedData_global.Talente.Uk4ce3P2ZqtOE0bP]{Stangenwaffenmeister}

    \n

    @Compendium[SharedData_global.Talente.nrVrWGuj3H1YxzNU]{Stürmer}

    \n

    @Compendium[SharedData_global.Talente.e0P9rJVBCtm6N3VK]{Wachsam}

    \n

    @Compendium[SharedData_global.Talente.vUJ2MAQ1y67Vie08]{Wächter}

    \n

    @Compendium[SharedData_global.Talente.w4mEFndEYpg2t6aQ]{Waffenmeister}

    \n

    @Compendium[SharedData_global.Talente.oUk59PjihtUW3O4X]{Widerstandsfähig}

    \n

    @Compendium[SharedData_global.Talente.jPWUZNEeRZRKCNzU]{Wilder Angreifer}

    \n

    @Compendium[SharedData_global.Talente.jWAnMZPPz3bHCosv]{Zäh}

    \n

    @Compendium[SharedData_global.Talente.DDNeLOanisjk1Nsv]{Zielgenauer Zauberschütze}

    \n

    @Compendium[SharedData_global.Talente.gJ9MDWxs5Jvo4SVY]{Zwei-Waffen-Kämpfer}

    \n

     

    \n

    Volkstalente - Xanathars Ratgeber für alles

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    VolkTalent
    Drachenblütiger@Compendium[SharedData_global.Talente.nl2CVSBn5XhTgZqE]{Drachenfrucht}
    Drachenblütiger@Compendium[SharedData_global.Talente.HxudIAs4MKEeLnVl]{Drachenhaut}
    Elf (Drow)@Compendium[SharedData_global.Talente.vFiNicIwTROqv19K]{Hohe Drowmagie}
    Elf (Hochelf)@Compendium[SharedData_global.Talente.lxlkAAT00tdwM6No]{Feenteleportation}
    Elf (Waldelf)@Compendium[SharedData_global.Talente.bRgTFOEy05T0ODTo]{Waldelfenmagie}
    Elf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
    Gnom@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
    Gnom@Compendium[SharedData_global.Talente.jSLwtwBZ46zHZF0w]{Verschwinden}
    Halbelf@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
    Halbelf@Compendium[SharedData_global.Talente.eT6QuFa1dR7y1i2a]{Elfische Treffsicherheit}
    Halbling@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
    Halbling@Compendium[SharedData_global.Talente.rBC9Hu21BvbFLm72]{Unerhörtes Glück}
    Halbling@Compendium[SharedData_global.Talente.lh83Bj3zQFrFsGie]{Zweite Chance}
    Halbork@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
    Halbork@Compendium[SharedData_global.Talente.CIy0hJ2j4sjZoGzA]{Orkischer Zorn}
    Mensch@Compendium[SharedData_global.Talente.jatiBSykIB2hgOvp]{Ausnahmetalent}
    Tiefling@Compendium[SharedData_global.Talente.pkG6Zvdg2zMS5Hju]{Infernalische Konstitution}
    Tiefling@Compendium[SharedData_global.Talente.qcUU5fclw7cg5Z90]{Flammen von Phlegethos}
    Zwerg@Compendium[SharedData_global.Talente.Oav3i7xh8XJclu2w]{Kurzbeinige Behändigkeit}
    Zwerg@Compendium[SharedData_global.Talente.utEtfLZLuDN7Qvcq]{Zwergische Standhaftigkeit}
    \n

     

    \n

    Weitere Völker

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    VolkTalent
    Aasimar@Compendium[SharedData_global.Talente.81SLWThv4bgvpmaT]{Engelhafter Schutz}
    Tabaxi@Compendium[SharedData_global.Talente.gNOlVd7IFaOkQ6LZ]{Katzenhafte Begabung}
    Firebolg@Compendium[SharedData_global.Talente.rKt4b8GdYMzgnaCx]{Firbolg Bestienmagie}
    Goblin@Compendium[SharedData_global.Talente.Tuu2iRfhYUTWRQAg]{Wie der Boss}
    Kenku@Compendium[SharedData_global.Talente.iZ858dGQUA1vjUOn]{Meister der Nachahmung}
    Goliath@Compendium[SharedData_global.Talente.0eYPajRagGtew1mn]{Ausdauer der Berge}
    Yuan-Ti-Reinblütiger@Compendium[SharedData_global.Talente.yOnfv4PXLO0Vk1iG]{Schlangenform}
    Aarakocra@Compendium[SharedData_global.Talente.l24QKNSwX1IBSPua]{Himmelswächter}
    Ork@Compendium[SharedData_global.Talente.8dstfkWyXXiUbAUz]{Tanarukk Blut}
    Echsenmensch@Compendium[SharedData_global.Talente.qsCYcdwmOR1jmBGz]{Berührung von Sess'inek}
    Triton@Compendium[SharedData_global.Talente.dQ9WETEWo5jeMNDp]{Tritonische Tiefenmagie}
    Hobgoblin@Compendium[SharedData_global.Talente.C4P0kfWmmsjaOP6A]{Die Legion schützen}
    Kobold@Compendium[SharedData_global.Talente.Xqb66MU1ohExyOaB]{Urd Flügel}
    \n

     

    \n

    Tashas Kessel mit Allem

    \n

    @Compendium[SharedData_global.Talente.WG3gTnh9BlBfPZ1b]{Artifizientenlehrling}

    \n

    @Compendium[SharedData_global.Talente.Sqspkg0asnBGogLR]{Fertigkeitsexperte}

    \n

    @Compendium[SharedData_global.Talente.IZoXkT6VfyzYb356]{Giftmischer}

    \n

    @Compendium[SharedData_global.Talente.mka2RSDezOd6fKDW]{Hauer}

    \n

    @Compendium[SharedData_global.Talente.KiaLxCeUa8hq6Szz]{Kämpferlehrling}

    \n

    @Compendium[SharedData_global.Talente.n81L1Yl1ck19MlIU]{Koch}

    \n

    @Compendium[SharedData_global.Talente.mKD59qj7Jm7oNwjC]{Messerstecher}

    \n

    @Compendium[SharedData_global.Talente.Reg5aFpjdiIMNGNb]{Metamagie-Adept}

    \n

    @Compendium[SharedData_global.Talente.tXSxa87Jwf6EAKVe]{Schauerlicher Adept}

    \n

    @Compendium[SharedData_global.Talente.Rlbi1iTIum4gYfFP]{Schütze}

    \n

    @Compendium[SharedData_global.Talente.vvGhhSXWyEDja6yJ]{Telekinetiker}

    \n

    @Compendium[SharedData_global.Talente.AE9WWsIFfgb8xnLK]{Telepath}

    \n

    @Compendium[SharedData_global.Talente.A64T3mgm3SrMT6gW]{Vom Schatten berührt}

    \n

    @Compendium[SharedData_global.Talente.ByGxG2TlRbibDALM]{Von Feen berührt}

    \n

    @Compendium[SharedData_global.Talente.cQzYeWT5PE2elocz]{Zermalmer}

    ","chat":"","unidentified":""},"source":"PHB S.165","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666598930481,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pWRLwGaVbo4HI3ZU","name":"Schwer gepanzert","type":"feat","img":"icons/equipment/chest/breastplate-sculpted-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RslPdCC7SOW547IA"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: geübt im Umgang mit mittelschweren Rüstungen

    \n

    Du hast trainiert, in schweren Rüstungen zu kämpfen und erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du bist geübt im Umgang mit schweren Rüstungen.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.169","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"geübt im Umgang mit mittelschweren Rüstungen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441620012,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pkG6Zvdg2zMS5Hju","name":"(XGtE) Infernalische Konstitution","type":"feat","img":"modules/SharedData_global/icons/skills/blood_03.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.6NenLbzDPdYA6tf2"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Tiefling

    Das Unholdblut ist stark in dir und verleiht dir Widerstandskraft, ähnlich der, die einige Unholde besitzen. Du erhältst die folgenden Vorzüge:

    • Erhöhe deinen Konstitutionswert um 1, bis zu einem Maximalwert von 20.
    • Du erhältst eine Resistenz gegen Kälte- und Giftschaden.
    • Du bist im Vorteil bei Rettungswürfen gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}.
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    Voraussetzung: Tiefling

    \n

    Du lernst, Höllenfeuer heraufzubeschwören und es zu kontrollieren. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deinen Intelligenz- oder Charismawert um 1, bis zu einem Maximalwert von 20.
    • \n
    • Wenn du für einen von dir gewirkten Zauber Feuerschaden auswürfelst, kannst du jede 1 auf den Schadenswürfel erneut würfeln, musst das neue Ergebnis aber verwenden, selbst wenn es sich wieder um eine 1 handelt.
    • \n
    • Immer, wenn du einen Zauber wirkst, der Feuerschaden zufügt, kannst du dich bis zum Ende deines nächsten Zuges von Flammen umhüllen lassen. Die Flammen fügen dir oder deinen Besitztümern keinen Schaden zu, geben in einem Radius von 9m helles Licht ab und für weitere 9m dämmriges Licht. Solange die Flammen dich umhüllen, erleidet jede Kreatur innerhalb von 1,50m um dich, die einen Nahkampfangriff gegen dich durchführt, 1D4 Feuerschaden.
    • \n
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    Voraussetzung: Echsenmensch

    Du verkörperst die dämonische Haltung eines Echsenkönigs oder Königin. Du erhältst die folgenden Vorteile:

    • Erhöhe deinen Konstitutions- oder Weisheitswert um 1, bis zu einem Maximum von 20.
    • Du kannst abyssisch sprechen, lesen und schreiben.
    • Du bist immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}.
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    Du hast ein intensives Kampftraining absolviert, das dir erlaubt, spezielle Kampfmanöver auszuführen. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Du lernst zwei Manöver deiner Wahl, die dem Kampfmeister-Archetypen der Kämpferklasse zur Verfügung stehen. Wenn das Kampfmanöver, das du anwendest, vom Ziel einen Rettungswurf verlangt, um Effekten deines Manövers zu widerstehen, ist der SG des Rettungswurfs gleich 8 + deinem Übungsbonus + deinem Stärke- oder Geschicklichkeitsmodifikator (deine Wahl).
    • \n
    • Du erhältst einen Überlegenheitswürfel, der ein D6 ist. (Besitzt du bereits Überlegenheitswürfel, wird der D6 diese, hinzugefügt). Dieser Würfel wird verwendet, um deine Manöver zu verstärken und gilt nach der Anwendung als verbraucht. Alle verbrauchten Gelegenheitswürfel stehen dir nach Beenden einer kurzen oder langen Rast wieder zur Verfügung.
    • \n
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    Voraussetzung: Halbling

    \n

    Leute deines Volks haben außergewöhnlich viel Glück und du hast gelernt, deine Gefährten auf mythische Weise an diesem Glück teilhaben zu lassen, wenn sie in Bedrängnis geraten. Du bist dir nicht sicher, wie das Ganze funktioniert; du wünschst es dir einfach und schon geschieht es. Gewiss ein Zeichen dafür, dass dir das Glück hold ist!

    \n

    Wenn ein Verbündeter, den du innerhalb von 9m um dich sehen kannst, eine 1 bei einem Angriffswurf, einem Attributswurf oder einem Rettungswurf würfelt, kannst du deine Reaktion nutzen, damit dein Verbündeter seinen Wurf wiederholen darf. Der Verbündete muss den neuen Wurf verwenden.

    \n

    Wenn du diese Fähigkeit einsetzt, kannst du dein Volksmerkmal @Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück} erst nach dem Ende deines nächsten Zuges wieder verwenden.

    ","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Halbling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441406360,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Firbolg Bestienmagie","type":"feat","img":"icons/creatures/mammals/spirit-deer-herd-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.7vcQyHxqc4kyeMwl"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"rKt4b8GdYMzgnaCx","system":{"description":{"value":"

    Voraussetzung: Firbolg

    \n

    Deine Verbindung zu Tieren vertieft sich. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{mit Tieren sprechen} und kannst ihn nach Belieben wirken, ohne einen Zauberslot zu verbrauchen. Du erlernst auch die Zauber @Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn}, die du jeweils einmal wirken kannst, ohne einen Zauberslot zu verbrauchen. Du erlangst die Fähigkeit, diese beiden Zauber auf diese Weise zu wirken wieder, wenn du eine lange Rast beendet hast. Das Attribut, mit dem du diese Zauber wirkst, ist Weisheit.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Firebolg","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441448167,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Schauerlicher Adept","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.dHeMNW5BItuZIDJZ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"tXSxa87Jwf6EAKVe","system":{"description":{"value":"

    Voraussetzung: Zauberwirker oder Merkmal Paktmagie

    \n

    Du hast okkulte Überlieferungen studiert und eine schauerliche Kraft in die erweckt: Du lernst eine @Compendium[SharedData_global.Klassenfähigkeiten.FGQRpFs9orgKKowf]{Schauerliche Anrufung} der Hexenmeisterklasse deiner Wahl. Wenn die Anrufung eine Voraussetzung hat, musst du ein Hexenmeister sein, der diese erfüllt.

    \n

    Immer wenn du um eine Stufe aufsteigst, kannst du die Anrufung durch eine andere der Hexenmeisterklasse ersetzen.

    ","chat":"","unidentified":""},"source":"TKmA S.80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Zauberwirker oder Merkmal Paktmagie","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441330208,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"utEtfLZLuDN7Qvcq","name":"(XGtE) Zwergische Standhaftigkeit","type":"feat","img":"icons/containers/kitchenware/goblet-handled-leaf-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.hkUV2xv15ap8K0pH"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Zwerg

    \n

    Das Blut von Zwergenhelden fließt durch deine Adern. Du erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deinen Konstitutionswert um 1, bis zu einem Maximalwert von 20.
    • \n
    • Immer, wenn du im Kampf die Ausweichaktion ausführst, kannst du einen Trefferwürfel ausgeben, um dich selbst zu heilen. Würfel mit dem Würfel, addiere deinen Konstitutionsmodifikator und erhalte Trefferpunkte in Höhe des Gesamtergebnisses zurück (mindestens 1).
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.75","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441384420,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"vFiNicIwTROqv19K","name":"(XGtE) Hohe Drowmagie","type":"feat","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.KCwbKFBY7yGO5dCl"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Voraussetzung: Elf (Drow)

    \n

    Du vertiefst dein Wissen über die Magie der Dunkelelfen. Du erlernst den Zauber @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken} und kannst ihn beliebig oft wirken, ohne einen Zauberplatz zu verbrauchen. Du lernst außerdem @Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben} und @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}, die du beide jeweils einmal wirken kannst, ohne einen Zauberplatz zu verbrauchen. Nach einer langen Rast kannst du diese beiden Zauber wieder auf diese Weise wirken. Dein Attribut zum Zauberwirken für alle drei Zauber ist Charisma.

    ","chat":"","unidentified":""},"source":"XGtE S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Drow","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441438617,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"vUJ2MAQ1y67Vie08","name":"Wächter","type":"feat","img":"icons/equipment/shield/buckler-boss-iron-wood-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.dh2CWJEv5xC2xO7j"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast die Technik gemeistert, jegliche Lücke in der Verteidigung deines Gegners zu nutzen und erhältst folgende Vorzüge:

    \n
      \n
    • Wenn du eine Kreatur mit einem Gelegenheitsangriff triffst, wird die Bewegungsrate der Kreatur für den restlichen Zug auf 0 reduziert.
    • \n
    • Kreaturen provozieren Gelegenheitsangriffe durch dich, obwohl sie die Aktion Rückzug gewählt haben, bevor sie deine Reichweite verlassen.
    • \n
    • Wenn eine Kreatur innerhalb von 1,50m ein anderes Ziel als dich angreift (und das Ziel dieses Talent nicht besitzt), kannst du deine Reaktion aufwenden, um einen Nahkampf-Waffenangriff gegen diese Kreatur auszuführen.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441605857,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"vdF3FQz87EfVAuVZ","name":"Schauspieler","type":"feat","img":"icons/equipment/back/cloak-collared-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.LglF4wQiVbI2cPrb"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Da du äußerst bewandert in den Künsten der Nachahmung und der Darstellung bist, erhältst du folgende Vorzüge:

    \n
      \n
    • Erhöhe dein Charisma um 1 Punkt, bis zu einem maximalen Attributswert von 20.
    • \n
    • Du bist bei Würfen auf Charisma (Täuschen) und Charisma (Auftreten) im Vorteil, wenn du dich als eine andere Person ausgeben willst.
    • \n
    • Du bist in der Lage, die Stimme einer anderen Person oder die Laute einer Kreatur perfekt nachzuahmen. Dazu musst du dem Ziel mindestens 1 Minute lang zugehört haben. Ein erfolgreicher Weisheitswurf (Motiv erkennen) gegen deinen Wurf auf Charisma (Täuschen) lässt den Zuhörer die Täuschung bemerken.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.168","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441629401,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(TKmA) Telekinetiker","type":"feat","img":"icons/magic/unholy/hand-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.RcjNiEbhwhJakUpA"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"vvGhhSXWyEDja6yJ","system":{"description":{"value":"

    Du hast gelernt, Gegenstände mit deinem Willen zu bewegen, was dir folgende Vorzüge verleiht:

    \n
      \n
    • Deine Intelligenz, deine Weisheit oder dein Charisma wird um 1 Punkt erhöht (auf maximal 20).
    • \n
    • Du lernst den Zaubertrick @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}. Du kannst ihn ohne Verbal- und Gestenkomponenten wirken und die geisterhafte Hand unsichtbar machen. Wenn du diesen Zauber bereits kennst, erhöht sich seine Reichweite um neun Meter. Das Attribut zum Zauberwirken für diesen Zauber ist das durch dieses Talent erhöhte.
    • \n
    • Wähle als Bonusaktion eine Kreatur, die du sehen kannst und die sich innerhalb von neun Metern von dir befindet. Das Ziel muss einen Stärkerettungswurf (SG 8 + dein Übungsbonus + dein Modifikator des Attributs zum Zauberwirken) ausführen. Schlägt dieser fehl, wird es um 1,5 Meter auf dich oder von dir weg bewegt. Eine Kreatur kann diesen Rettungswurf absichtlich nicht bestehen.
    • \n
    ","chat":"","unidentified":""},"source":"TKmA S.80","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441323383,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"w4mEFndEYpg2t6aQ","name":"Waffenmeister","type":"feat","img":"icons/weapons/swords/swords-cutlasses-white.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PmceNi7s5fwUnoJZ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast ausgiebig mit einer Vielzahl an Waffen geübt und erhältst die folgenden Vorzüge:

    \n
      \n
    • Erhöhe deine Stärke oder Geschicklichkeit um 1 Punkt, zu einem maximalen Attributswert von 20.
    • \n
    • Du bist geübt im Umgang mit vier Waffen deiner Wahl. Jede muss eine einfache Waffe oder eine Kriegswaffe sein.
    • \n
    ","chat":"","unidentified":""},"source":"PHB S.170","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441602414,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xExRmxEWJLJ6OsMY","name":"Glückspilz","type":"feat","img":"icons/magic/nature/meteorite-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.g2wOMMsIxizxJe05"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du hast ausgesprochenes Glück und das immer im richtigen Moment. Mit diesem Talent verfügst du über drei Glückspunkte. Immer wenn du einen Angriffs-, Attributs- oder Rettungswurf ablegst, kannst du einen Glückspunkt verbrauchen, um einen zusätzlichen D20 zu würfeln. Suche dir aus, welches Ergebnis der beiden für den Angriffs, Attributs- oder Rettungswurf verwendet werden soll. Du kannst dich entscheiden, den Glückspunkt erst zu verwenden, nachdem du gewürfelt hast, musst es jedoch, bevor die Auswirkungen des Wurfs in Kraft treten.

    \n

    Außerdem kannst du einen deiner Glückspunkte aufwenden, wenn ein Angriffswurf gegen dich ausgeführt wird. Würfel mit einem D20 und suche dir aus, ob dein Würfelergebnis oder das des Angreifers für den Angriffswurf verwendet werden soll. Wenn mehr als eine Kreatur Glückspunkte verwenden, um einen Wurf zu beeinflussen, heben sich diese gegenseitig auf. Es wird also mit überhaupt keinem zusätzlichen Würfel gewürfelt.

    \n

    Alle verbrauchten Glückspunkte stehen dir nach Beenden einer langen Rast wieder zur Verfügung.

    ","chat":"","unidentified":""},"source":"PHB S.166","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":3,"max":"3","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441520671,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"(XGtE) Schlangenform","type":"feat","img":"icons/creatures/reptiles/snake-fangs-bite-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.8vmVrLvtEwJZ3qRS"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"yOnfv4PXLO0Vk1iG","system":{"description":{"value":"

    Voraussetzung: Yuan-Ti-Reinblütiger

    \n

    Du hast mehr von deinem Schlangenvolk-Erbe entdeckt. Du erhältst die folgenden Vorteile:

    \n
      \n
    • Erhöhe deinen Intelligenz- oder Charisma-Wert um 1, bis zu einem einem Maximum von 20.
    • \n
    • Du kannst deine Aktion nutzen, um dich in eine mittelgroße Schlange oder zurück in deine wahre Gestalt zu verwandeln. Deine Statistiken sind in jeder Form gleich. Alle Ausrüstungsgegenstände, die du in bei dir trägst, oder in der Hand hältst, werden nicht verwandelt. Wenn du stirbst, bleibst du in deiner aktuellen Form.
    • \n
    • In der Schlangengestalt erhältst du einen Bissangriff als natürliche Waffe, mit dem du unbewaffnete Schläge ausführen kannst. Wenn du damit triffst, fügst du Stichschaden in Höhe von 1d4 + dein Stärkemodifikator, anstatt des Hiebschadens zu. Wenn du mit diesem Bissangriff triffst, kannst du wählen, ob du 2d6 zusätzlichen Giftschaden am Ziel zu verursachen willst. Sobald du einmal diesen Giftschaden zugefügt hast, kannst du dies erst nach Beenden einer langen Rast wieder tun.
    • \n
    ","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Yuan-Ti-Reinblütiger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441417479,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} diff --git a/packs/Talente/000133.log b/packs/Talente/000133.log deleted file mode 100644 index e69de29..0000000 diff --git a/packs/Handelsg%C3%BCter/LOCK b/packs/Talente/000319.log similarity index 100% rename from packs/Handelsg%C3%BCter/LOCK rename to packs/Talente/000319.log diff --git a/packs/Talente/CURRENT b/packs/Talente/CURRENT index c39c670..230ee8e 100644 --- a/packs/Talente/CURRENT +++ b/packs/Talente/CURRENT @@ -1 +1 @@ -MANIFEST-000132 +MANIFEST-000318 diff --git a/packs/Talente/LOG b/packs/Talente/LOG index 1d345a7..dd0403a 100644 --- a/packs/Talente/LOG +++ b/packs/Talente/LOG @@ -1,3 +1,3 @@ -2023/12/19-16:50:42.579094 148368f9fb38 Recovering log #130 -2023/12/19-16:50:42.583023 148368f9fb38 Delete type=3 #128 -2023/12/19-16:50:42.583324 148368f9fb38 Delete type=0 #130 +2024/06/01-20:20:33.082915 150458eacb38 Recovering log #317 +2024/06/01-20:20:33.088690 150458eacb38 Delete type=0 #317 +2024/06/01-20:20:33.089081 150458eacb38 Delete type=3 #316 diff --git a/packs/Talente/LOG.old b/packs/Talente/LOG.old index f3aef40..2aad829 100644 --- a/packs/Talente/LOG.old +++ b/packs/Talente/LOG.old @@ -1,8 +1,3 @@ -2023/12/19-16:49:09.061903 1483697a2b38 Recovering log #126 -2023/12/19-16:49:09.065874 1483697a2b38 Delete type=3 #124 -2023/12/19-16:49:09.066182 1483697a2b38 Delete type=0 #126 -2023/12/19-16:49:33.215157 148366b7fb38 Level-0 table #131: started -2023/12/19-16:49:33.215420 148366b7fb38 Level-0 table #131: 0 bytes OK -2023/12/19-16:49:33.217171 148366b7fb38 Delete type=0 #129 -2023/12/19-16:49:33.224095 148366b7fb38 Manual compaction at level-0 from '!folders!0vbGieFmut9LaMme' @ 72057594037927935 : 1 .. '!items.effects!gJ9MDWxs5Jvo4SVY.ME8XeMYwblE76Fiz' @ 0 : 0; will stop at (end) -2023/12/19-16:49:33.224403 148366b7fb38 Manual compaction at level-1 from '!folders!0vbGieFmut9LaMme' @ 72057594037927935 : 1 .. '!items.effects!gJ9MDWxs5Jvo4SVY.ME8XeMYwblE76Fiz' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.644136 14cf460f6b38 Recovering log #314 +2024/06/01-20:00:54.648548 14cf460f6b38 Delete type=3 #312 +2024/06/01-20:00:54.648961 14cf460f6b38 Delete type=0 #314 diff --git a/packs/Talente/MANIFEST-000132 b/packs/Talente/MANIFEST-000318 similarity index 71% rename from packs/Talente/MANIFEST-000132 rename to packs/Talente/MANIFEST-000318 index 3c4ad8c1483ddb7730957064007003494db6edd2..9275f4605c7af3323a584672ce116808f57dd256 100644 GIT binary patch delta 25 hcmeBS>S3DjOK9njJ3qM@7@77naWXI;U}D+G1OS1e2!8+o delta 25 gcmeBS>S3DjOX!fwE=_I*My6IqP6p;SMwX3C0Atk#U;qFB diff --git a/packs/V%C3%B6lker/000013.log b/packs/V%C3%B6lker/000013.log deleted file mode 100644 index e69de29..0000000 diff --git a/packs/V%C3%B6lker/CURRENT b/packs/V%C3%B6lker/CURRENT deleted file mode 100644 index ef20c6d..0000000 --- a/packs/V%C3%B6lker/CURRENT +++ /dev/null @@ -1 +0,0 @@ -MANIFEST-000012 diff --git a/packs/V%C3%B6lker/LOG b/packs/V%C3%B6lker/LOG deleted file mode 100644 index 79dbe05..0000000 --- a/packs/V%C3%B6lker/LOG +++ /dev/null @@ -1,4 +0,0 @@ -2023/07/09-08:23:33.987190 147b02317b38 Recovering log #10 -2023/07/09-08:23:33.993024 147b02317b38 Delete type=3 #8 -2023/07/09-08:23:33.993499 147b02317b38 Delete type=0 #10 -2023/07/09-08:40:47.656352 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/V%C3%B6lker/LOG.old b/packs/V%C3%B6lker/LOG.old deleted file mode 100644 index 92009ab..0000000 --- a/packs/V%C3%B6lker/LOG.old +++ /dev/null @@ -1,7 +0,0 @@ -2023/07/09-08:16:26.551902 147b02317b38 Recovering log #7 -2023/07/09-08:16:26.557855 147b02317b38 Delete type=0 #7 -2023/07/09-08:16:26.558237 147b02317b38 Delete type=3 #6 -2023/07/09-08:22:59.866685 14787f32ab38 Level-0 table #11: started -2023/07/09-08:22:59.867029 14787f32ab38 Level-0 table #11: 0 bytes OK -2023/07/09-08:22:59.869281 14787f32ab38 Delete type=0 #9 -2023/07/09-08:22:59.869790 14787f32ab38 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) diff --git a/packs/V%C3%B6lker/MANIFEST-000012 b/packs/V%C3%B6lker/MANIFEST-000012 deleted file mode 100644 index f9967782b908902bad05124040af41de72570458..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 50 zcmWIhx#Ncn10$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAe$hW6`&Aqaj7+?o49t8i F3;^BN57z(y diff --git a/packs/Voelker.db b/packs/Voelker.db deleted file mode 100644 index eee16d3..0000000 --- a/packs/Voelker.db +++ /dev/null @@ -1,65 +0,0 @@ -{"_id":"099QwB6KbEGPTiF0","name":"Halbork","type":"feat","img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Half-Orc"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.n5L000DkNBU6h2oJ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Halborkcharakter besitzt bestimmte Eigenschaften, die sich aus seiner orkischen Abstammung ergeben.

    \n

    Attributswerterhöhung: Dein Stärkewert wird um 2 Punkte erhöht, dein Konstitutionswert um 1 Punkt.

    \n

    Alter: Halborks sind etwas schneller ausgewachsen als Menschen, sie erreichen das Erwachsenenalter mit etwa 14 Jahren. Ihre Lebenserwartung ist jedoch auch deutlich geringer, selten werden sie älter als 75 Jahre.

    \n

    Gesinnung: Halborks wohnt eine Tendenz zum Chaos inne, die auf ihr orkisches Elternteil zurückzuführen ist. Sie fühlen sich nicht sonderlich zum Guten hingezogen. Diejenigen, die unter Orks aufwachsen und gewillt sind, bei ihnen zu leben, sind meist böse.

    \n

    Größe: Halborks sind etwas größer und stämmiger als Menschen und reichen von 150 cm bis weit über 180 cm hinaus. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate: Deine Grundbewegungsrate beträgt 9m.

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Dank deines orkischen Blutes kannst du hervorragend in der Dunkelheit und in dämmrigem Licht sehen. Behandle im Umkreis von 18 m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

    \n

    Bedrohlich. Du bist geübt in der Fertigkeit Einschüchtern.

    \n

    @Compendium[SharedData_global.Völker.AjjBpI07792OrtyI]{Durchhaltevermögen}. Wenn deine Trefferpunkte auf 0 fallen und du nicht stirbst, darfst du sie auf 1 setzen. Diese Fähigkeit kannst du erst nach einer langen Rast erneut verwenden.

    \n

    @Compendium[SharedData_global.Völker.y0H1GUE0wocQOIOo]{Wilde Angriffe}. Erzielst du einen kritischen Treffer mit einer Nahkampfwaffe, kannst du einen der Schadenswürfel der Waffe erneut würfeln und das Ergebnis zum Zusatzschaden des kritischen Treffers addieren.

    \n

    Sprachen. Du kannst sowohl Orkisch als auch die Gemeinsprache lesen, schreiben und sprechen. Orkisch ist eine raue kratzig klingende Sprache mit harten Konsonanten. Sie besitzt keine eigenen Schriftzeichen und wird daher in zwergischen Zeichen geschrieben.

    ","chat":"","unidentified":""},"source":"SHB S.40","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441863250,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"0CR96fCr9PSeoEcI","name":"Hasenhüpfer","type":"feat","img":"icons/skills/movement/arrow-upward-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6oLdzdWW0ygQuLcM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Bonusaktion kannst du eine Anzahl von Metern springen, die dem Fünffachen deines Übungsbonus entspricht, ohne Gelegenheitsangriffe zu provozieren. Du kannst diese Eigenschaft nur einsetzen, wenn deine Bewegungsrate größer als 0 ist. Du kannst sie so oft einsetzen, wie es deinem Übungsbonus entspricht, und du erhältst alle verbrauchten Einsätze zurück, wenn du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Harengon","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441859030,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"1tQNRABKhwyYWiXX","name":"Gnom","type":"feat","img":"modules/SharedData_global/icons/spells/fire-arrows-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Gnome"},"core":{"sourceId":"Compendium.dnd5e.races.kmRnMETG5hB9Bmwu"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","feats":{"0":{"id":"n1g54YbTqUeAoxq2","name":"Waldgnom","pack":"SharedData_global.Völker","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","effect":"e1","consumption":"1"}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein gnomischer Charakter teilt einige Eigenschaften mit allen anderen Gnomen.

    \n

    Attributswerterhöhung. Dein Intelligenzwert wird um 2 Punkt erhöht.

    \n

    Alter. Gnome sind genauso schnell entwickelt wie Menschen und erreichen mit ungefähr 40 Jahren das Erwachsenenalter. Sie werden zwischen 350 und fast 500 Jahre alt.

    \n

    Gesinnung. Gnome sind meist guter Gesinnung. Diejenigen, die eher rechtschaffen sind, werden Weise, Ingenieure, die zum Chaos neigen, leben oft als Minnesänger, Trickdiebe, Wanderer oder fantasievolle Juweliere. Gnome sind gutherzig, und sogar die Trickdiebe  unter ihnen sind eher verspielt als böswillig.

    \n

    Größe. Gnome werden zwischen 90 cm und 120 cm groß bei einem Gewicht von etwa 40 Pfund. Deine Größenkategorie ist klein.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50 m. 

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Das Leben unter der Erde hat dazu geführt, dass Gnome selbst bei schlechten Lichtverhältnissen hervorragend sehen können. Behandle im Umkreis von 18 m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

    \n

    @Compendium[SharedData_global.Völker.k37p4rworobHPzWl]{Gnomische Gerissenheit}. Du bist im Vorteil bei allen Rettungswürfen gegen Magie, wenn sie auf Intelligenz, Weisheit oder Charisma basieren.

    \n

    Sprachen. Du kannst sowohl Gnomisch als auch die Gemeinsprache lesen, schreiben und sprechen. Die gnomische Sprache bedient sich der zwergischen Schrift. Gnomische Literatur ist für ihre technischen Abhandlungen und ihr katalogisiertes Wissen über die Natur bekannt.

    \n

    Volksunterarten. Es gibt zwei Volksunterarten der Gnome: @Compendium[SharedData_global.Völker.pcEdQ5hp4GRrrrOS]{Felsengnome} und @Compendium[SharedData_global.Völker.n1g54YbTqUeAoxq2]{Waldgnome}. Wähle eine dieser beiden Unterarten.

    ","chat":"","unidentified":""},"source":"SHB S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441796452,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4RsXazVQaaSsliYL","name":"Tüftler","type":"feat","img":"icons/commodities/tech/cog-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tinker"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.koRPOLtj8XAFMwnW"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist geübt im Umgang mit Handwerkszeug (Tüftlerwerkzeug). Wendest du sowohl 1 Stunde Zeit als auch 10 GM an Material auf, kannst du mit diesem Werkzeug ein winziges aufziehbares Gerät konstruieren (RK 5, TP 1). Dieses wird nach 24 Stunden aufhören zu funktionieren (außer du wendest 1 Stunde Arbeitszeit auf, um es funktionstüchtig zu halten). Alternativ kannst du eine Aktion nutzen, um es zu demontieren. Beim Demontieren gewinnst du die Materialien zurück, die zur Herstellung nötig waren. Du kannst bis zu drei aktive Geräte gleichzeitig besitzen. Wähle bei der Herstellung aus folgenden Möglichkeiten:

    \n

    Aufziehspielzeug: Dein aufziehbares Spielzeug kann ein Tier, Monster oder eine Person darstellen, wie etwa einen Frosch, eine Maus, einen Vogel, einen Drachen oder einen Soldaten. Wird es auf den Boden gesetzt, bewegt sich das Spielzeug in jedem deiner Züge 1,50 m in eine zufällige Richtung. Dabei macht es passende Geräusche zu der Kreatur, die es darstellt.

    \n

    Anzünder: Das Gerät erzeugt eine kleine Flamme, mit der man eine Kerze, eine Fackel oder ein Lagerfeuere entzünden kann. Das Gerät zu verwenden, kostet dich eine Aktion.

    \n

    Spieluhr: Wird die Spieluhr geöffnet, ertönt ein Lied in moderater Lautstärke. Die Musik endet mit dem Lied oder wenn man das Gerät wieder schließt.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"hour","cost":1,"condition":"Expend 10 gp worth of materials"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Felsengnom","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441911908,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.O4PAXY9R9AyPIzcP"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"5mMvElhQvmVbPteo","system":{"description":{"value":"

    Du kannst Luft und Wasser atmen.

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    Du bist bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen, im Nachteil, wenn sich das, was du treffen oder wahrnehmen willst, in direktem Sonnenlicht befindet.

    ","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Dunkelelf (Drow)","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441743097,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"8MQwrEmloTwbD4lK","name":"Zwerg","type":"feat","img":"modules/SharedData_global/icons/spells/protect-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ysM9RjkAI2X1dhca"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Zwergencharakter besitzt eine Vielzahl angeborener Fähigkeiten, die Teil seiner zwergischen Abstammung sind.

    \n

    Attributswerterhöhung. Dein Konstitutionswert wird um 2 Punkte erhöht.

    \n

    Alter. Zwerge reifen in der gleichen Geschwindigkeit wie Menschen heran, doch werden sie bis zu ihrem 50.Sommer als jung angesehen. Im Durchschnitt erreichen sie ein Alter von 350 Jahren.

    \n

    Gesinnung. Die meisten Zwerge sind rechtschaffen, da sie fest an die Vorteile einer gut durchstrukturierten Gesellschaft glauben. Sie neigen ebenfalls zu einer guten Gesinnung, mit ihrem starken Sinn für Gerechtigkeit und dem Glauben, dass jeder verdient, an den Vorzügen einer gerechten Ordnung teilzuhaben.

    \n

    Größe. Zwerge sind zwischen 120cm und 150cm groß und wiegen meist um die 150 Pfund. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50m. Deine Bewegungsrate wird nicht durch das Tragen von schweren Rüstungen reduziert.

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Das Leben unter Tage hat dazu geführt, dass Zwerge selbst bei schlechten Lichtverhältnissen hervorragend sehen können. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunklen keine Farben erkennen, nur Graustufen.

    \n

    @Compendium[SharedData_global.Völker.EuQJksb6ZcS2cR4W]{Zwergische Unverwüstlichkeit}. Du bist bei Rettungswürfen gegen Gifte im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

    \n

    Zwergisches Kampftraining. Du bist geübt im Umgang mit Streitäxten, Beilen, leichten Hämmern und Kriegshämmern.

    \n

    Handwerkliches Geschick. Du bist geübt mit den Werkzeugen eines der folgenden Berufe: Braumeister, Schmied oder Steinmetz.

    \n

    @Compendium[SharedData_global.Völker.ou7N1f1x3r3DjPoX]{Steingespür}. Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegen sollst, der mit der Herkunft von Steinarbeiten zu tun hat, wirst du als geübt in der Fertigkeit angesehen und darfst deinen doppelten Übungsbonus auf den Wurf addieren anstatt nur den einfachen.

    \n

    Sprachen. Du kannst sowohl Zwergisch als auch die Gemeinsprache lesen, schreiben und sprechen. Zwergisch ist voller harter Konsonanten und kehliger Geräusche, sodass es nicht verwundert, dass sich diese Merkmale auch in der Aussprache andere Sprachen wiederfinden, die ein Zwerg beherrscht.

    \n

    Volksunterarten. Zwei große Unterarten des zwergischen Volkes bewohnen die Welten von Dungeons & Dragons: die @Compendium[SharedData_global.Völker.rvV1UEyMVvpHLzDk]{Gebirgszwerge} und die @Compendium[SharedData_global.Völker.ZhnWeF9zrlNpftGV]{Hügelzwerge}. Wähle eine dieser Volksunterarten.

    ","chat":"","unidentified":""},"source":"SBH S.29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441900943,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AgpFMyVh1vihLS5Y","name":"Hungrige Kiefer","type":"feat","img":"icons/creatures/abilities/mouth-teeth-rows-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.qu3fMY6jEgtOpMyf"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Im Kampf kannst du dich in einen brutalen Fressrausch versetzen. Als Bonusaktion kannst du einen Spezialangriff mit deinem @Compendium[SharedData_global.Völker.jWEPvKTVAuwQFb6i]{Biss} durchführen. Trifft der Angriff, verursacht er normalen Schaden und du erhältst temporäre Trefferpunkte (Minimum 1) in Höhe deines Konstitutionsmodifikators. Du kannst dieses Merkmal erst wieder verwenden, nachdem du eine kurze oder lange Rast abgeschlossen hast.

    ","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""],["{@abilities.con.mod}","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441847994,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Durchhaltevermögen","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Relentless Endurance"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Compendium.dnd5e.races.97c8i9Z28thvZuA8"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"AjjBpI07792OrtyI","system":{"description":{"value":"

    Wenn deine Trefferpunkte auf 0 fallen und du nicht stirbst, darfst du sie auf 1 setzen. Diese Fähigkeit kannst du erst nach einer langen Rast erneut verwenden.

    ","chat":"","unidentified":""},"source":"SHB S.41","activation":{"type":"special","cost":null,"condition":"When you are reduced to 0 hit points"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Halbork","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441750294,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BYaW3gg6fSbhKzND","name":"Katzenhafte Geschicklichkeit","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjU1NzhkMDJkNWE0"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Dunkelsicht"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Deine Reflexe und Geschicklichkeit erlauben es dir, dich mit außergewöhnlicher Geschwindigkeit zu bewegen. Wenn du dich im Kampf in deinem Zug bewegst, kannst du deine Bewegungsrate bis zum Ende des Zuges verdoppeln. Verwendest du dieses Merkmal, kannst du es erst wieder nutzen, nachdem du dich in einem deiner Züge 0m weit bewegt hast.

    ","chat":"","unidentified":""},"source":"VGtM S.115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"feat","subtype":""},"requirements":"Tabaxi","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441829132,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"D7lLaQLpv9HiqSrT","name":"Halbelf","type":"feat","img":"modules/SharedData_global/icons/spells/leaf-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Half-Elf"},"core":{"sourceId":"Compendium.dnd5e.races.Hye5IZwPOSwV0qRR"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Halbelfcharakter teilt manche Eigenschaften mit den Elfen, andere mit den Menschen.

    \n

    Attributswerterhöhung. Dein Charismawert wird um 2 Punkte erhöht. Außerdem steigen zwei weitere Attributswerte deiner Wahl um je 1 Punkt an.

    \n

    Alter. Halbelfen entwickeln sich in der gelichen Geschwindigkeit wie Menschen und erreichen das Erwachsenenalter mit etwa 20 Jahren. Sie leben jedoch länger als Menschen und werden oft älter als 180 Jahre.

    \n

    Gesinnung. halbelfen besitzen die chaotische Neigung ihrer elfischen Vorfahren. Sie schätzen sowohl persönliche Freiheit als auch den kreativen Ausdruck, weder hegen sie Sympathien für Anführer noch legen sie Wert auf Gefolge. Oft scheren sie sich nicht um Regeln, missachten die Ansprüche anderer und erweisen sich manchmal als unzulässig oder zumindest unberechenbar.

    \n

    Größe. Halbelfen sind etwa so groß wie Menschen, also zwischen 150cm und 180cm. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    Dunkelsicht. Dank deines elfischen Blutes besitzt du eine überlegene Sicht in dunklen und dämmrigen Lichtverhältnissen. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und dunkles Licht wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

    \n

    @Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du bist bei Rettungswürfen gegen Bezauberungen im Vorteil und immun gegen Schlafzauber.

    \n

    Vielseitigkeit. Du bist geübt in zwei Fertigkeiten deiner Wahl.

    \n

    Sprachen. Du kannst Elvisch, die Gemeinsprache und eine weitere Sprache deiner Wahl lesen, schreiben und sprechen.

    \n

     

    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 38","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441874476,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EWSXDy0CyzJZ8eAG","name":"Hochelf","type":"feat","img":"modules/SharedData_global/icons/spells/leaf-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"High Elf"},"core":{"sourceId":"Compendium.dnd5e.races.A69KxdH1renVPrQV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Hochelf verfügst du über einen scharfen Verstand und hast zumindest die Grundlagen der Magie bereits gemeistert. In vielen fantastischen Spielwelten gibt es zwei Arten von Hochelfen. Die eine ist hochnäsig und einsiedlerisch (wie zum Beispiel die Grau- und Talelfen aus Greyhawk, die Silvanesti aus der Welt der Drachenlanze und die Sonnenelfen der Vergessenen Reiche). Sie sieht sich Nichtelfen gegenüber als Überlegen - wenn nicht sogar auch anderen Elfen. Die zweite Art ist verbreiteter und offener (wie zum Beispiel die Hochelfen aus Greyhawk, die Qualinesti aus der Welt der Drachenlanze und die Mondelfen der Vergessenen Reiche). Man trifft sie oft unter Menschen und anderen Völkern an.

    \n

    Die Sonnenelfen Faeruns (auch Goldelfen genannt) besitzen bronzefarbene Haut und Kupferfarbenes, schwarzes oder goldblondes Haar. Ihre Augen sind golden, silber oder schwarz. Mondelfen (auch Silber- oder Grauelfen genannt) weisen eine wesentlich blassere, alabasterfarbene Haut auf, die von sanftem Blau durchzogen ist. Ihr Haar wird von silbrig weißen, schwarzen oder blauen Färbungen bestimmt, jedoch ist blondes, braunes oder rotes Haar nicht unüblich. Ihre Augen sind blau oder grün und goldgespenkelt.

    \n

    Attributswerterhöhung. Dein Intelligenzwert wird um 1 Punkt erhöht.

    \n

    Elfische Waffenvertrautheit. Du bist geübt im Umgang mit Langschwertern, Kurzschwertern, Langbögen und Kurzbögen.

    \n

    Zaubertrick. Du beherrschst einen Zaubertrick deiner Wahl aus der Zauberliste des Magiers. Das Attribut, mit dem du diesen wirkst, ist Intelligenz. 

    \n

    Zusätzliche Sprache. Du kannst dir eine weitere Sprache aussuchen, die du lesen, schreiben und sprechen kannst.

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    Du bist bei Rettungswürfen gegen Gifte im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

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    Aufgrund deiner Klauen verfügst du über eine Kletterbewegungsrate von 6m. Außerdem sind deine Krallen eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Bei einem Treffer verursachst du Hiebschaden in Höhe von 1D4 + deinen Stärkemodifikator, nicht den normalen Wuchtschaden des waffenlosen Angriffs.

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     Du kannst sogar versuchen, dich zu verstecken, wenn du nur von einer Kreatur verschleiert wirst, die lediglich eine Größenkategorie größer ist als du selbst.

    ","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Lightfoot Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441782340,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zwergische Zähigkeit","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.P1A3we0ch0q6ifpU"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"IohQopI9aCTAp8rJ","system":{"description":{"value":"

    Dein Trefferpunktemaxium erhöht sich um 1 Punkt und um 1 weiteren Punkt jedes Mal, wenn du eine Stufe aufsteigst.

    ","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Hügelzwerg","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441894665,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"JlJsHx4PPMBCcAcn","name":"Infernalisches Erbe","type":"feat","img":"icons/creatures/unholy/demon-fanged-horned-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Infernal Legacy"},"core":{"sourceId":"Compendium.dnd5e.races.wJc88B8OP1y1xzMw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du besitzt den Zaubertrick @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}.

    \n

    Ab der 3.Stufe kannst du dank diese Merkamals den Spruch @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} des 2.Grades einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst.

    \n

    Mit Erreichen der 5.Stufe bist du in der Lage den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einmal täglich einzusetzen. Das Atribut mit dem du diese Zauber wirkst ist Charisma

    ","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":1,"max":1,"per":null,"recovery":"","type":"sr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441833936,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NHjLpdd6YkYI3iI4","name":"Tapferkeit","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Tapferkeit"},"core":{"sourceId":"Compendium.dnd5e.races.7Yoo9hG0hfPSmBoC"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist im Vorteil bei Rettungswürfen, um zu vermeiden, verängstigt zu werden

    ","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":"","recovery":"","type":"lr"},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"You have advantage on saving throws against being frightened.","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441926586,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OtmAfvNoN08MhSYU","name":"Fee","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-005.faeries.png","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.U6x4SteXmp3BrJPa"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Feenwelt ist die Heimat vieler fantastischer Völker, darunter auch Feen. Feen sind ein kleines Volk, aber nicht annähernd so klein wie ihre Freunde, die Elfen und Kobolde. Die ersten Feen sprachen Elbisch, Goblinisch oder Sylvanisch und die Begegnung mit menschlichen Besuchern veranlasste viele von ihnen, auch die Gemeinsprache zu lernen.

    \n

    Durchdrungen von der Magie der Feenwelt sehen die meisten Feen wie kleine Elfen mit Insektenflügeln aus, aber jede Fee hat ein besonderes körperliches Merkmal, das sie von anderen Feen unterscheidet. Für deine Fee würfelst du auf die Tabelle Feenmerkmale oder wählst eine Option davon. Es steht dir auch frei, dir ein eigenes Merkmal auszudenken, wenn keiner der unten aufgeführten Vorschläge zu deinem Charakter passt.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1d8Merkmal
    1Deine Flügel sind wie die eines Vogels
    2Du hast schimmernde, vielfarbige Haut
    3Du hast außergewöhnlich große Ohren
    4Ein glitzernder Nebel umgibt dich ständig
    5Du hast ein kleines spektrales Horn auf der Stirn, wie ein kleines Einhornhorn
    6Deine Beine sind insektenartig
    7Du riechst nach frischen Brownies
    8Ein spürbarer, harmloser Schauer umgibt dich
    \n

     

    \n

    Merkmale der Feen

    \n

    Als Fee besitzt du folgende Merkmale:

    \n

    Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt

    \n

    Kreaturentyp. Du gehörst der Famile der Feenwesen an

    \n

    Größe. Deine Größenkategorie ist klein

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m

    \n

    Alter. Feen leben ungefähr ein Jahrhundert

    \n

    Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

    \n

    @Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

    \n

    Ab der 3. Stufe kannst du mit dieser Eigenschaft den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} wirken. Ab der 5. Stufe kannst du ebenso den Zauber @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} auf diese Weise wirken. Wenn du @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} oder @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} durch diese Eigenschaft gewirkt hast, kannst du sie erst wieder nach Beenden einer langen Rast verwenden. Du kannst beide Zauber auch mit einem beliebigen Zauberplatz der entsprechenden Stufe wirken.

    \n

    Das Attribut für diese Zauber ist Intelligenz, Weisheit oder Charisma (Wähle bei Wahl dieser Rasse das Attribut).

    \n

    @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}. Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441793766,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gesandter der Meere","type":"feat","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Djs69fwGIulwii1h"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Poyk6uIKDLl8yj78","system":{"description":{"value":"

    Kreaturen des Meeres haben eine außergewöhnliche Affinität zu deinem Volk. Du bist in der Lage, Wesen, die Wasser atmen, einfache Gedanken sprachlich mitzuteilen. Zwar erfassen sie die Bedeutung deiner Worte, doch kannst du nicht verstehen, was sie antworten.

    ","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441711681,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Stimmnachahmung","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.egIv3JNqkk5WxkOU"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"R5A1lTGHj64Z3PAD","system":{"description":{"value":"

    Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

    ","chat":"","unidentified":""},"source":"VGtM S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Kenku","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441929790,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"SCicY78jDcvp2Zcl","name":"Leichtfuss-Halbling","type":"feat","img":"modules/SharedData_global/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightfoot Halfling"},"core":{"sourceId":"Compendium.dnd5e.races.ZgYBjYYfiUstQD6f"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Leichtfuß-Halbling kannst du dich mühelos verstecken und sogar andere Leute als Deckung verwenden. Du neigst dazu, umgänglich zu sein, un kommst gut mit anderen aus. In der Welt der Vergessenen Reiche sind Leichtfüße die am weitesten verbreiteten Halblinge und deswegen die gewöhnlichste Unterart. In Vergleich zu den übrigen Halblingen sind sie besonders anfällig für die Wanderlust. Daher tummeln sie sich oft bei anderen Völkern oder pflegen einen nomadischen Lebensstil. In der Welt von Greyhawk werden diese Halblinge Haarfüße oder Großgefährten genannt.

    \n

    Attributswerterhöhung. Dein Charismawert wird um 1 Punkt erhöht.

    \n

    @Compendium[SharedData_global.Völker.HLdeZ2INVduZsIhI]{Angeborene Verstohlenheit}. Du kannst sogar versuchen, dich zu verstecken, wenn du nur von einer Kreatur verschleiert wirst, die lediglich eine Größenkategorie größer ist als du selbst.

    ","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441814572,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Sxsxy9sOTUJRM2gq","name":"Halbling","type":"feat","img":"modules/SharedData_global/icons/spells/lightning-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Halfling"},"core":{"sourceId":"Compendium.dnd5e.races.GH2dNne2bt1NjcJk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Halbling-Charakter besitzt eine Anzahl von Merkmalen, die er mit allen anderen Halblingen gemein hat.

    \n

    Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht.

    \n

    Alter. Ein Halbling erreicht mit 20 Jahren das Erwachsenenalter und lebt etwa 150 Jahre.

    \n

    Gesinnung. Die meisten Halblinge sind rechtschaffend gut. Generell sind sie mitfühlend, warmherzig und freundlich und tolerieren keine Form der Unterdrückung. Sie lieben geordnete Verhältnisse uns sind traditionell veranlagt. Die Unterstützung der Familie und der Komfort des Althergebrachten sind Säulen, auf denen die Halblings-Gemeinschaft erbaut ist.

    \n

    Größe. Im Mittel sind Halblinge etwa 90cm groß und wiegen dabei um die 40 Pfund. Die Größenkategorie ist klein.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 7,50m.

    \n

    @Compendium[SharedData_global.Völker.ptWz4zUGUZrsnQwL]{Halblingsglück}. Wird bei einem Angriffs-, Attributs- oder Rettungswurf eine 1 gewürfelt, darf dieser einmal neu gewürfelt werden.

    \n

    @Compendium[SharedData_global.Völker.NHjLpdd6YkYI3iI4]{Tapferkeit}. Du bist im Vorteil bei Rettungswürfen, um zu vermeiden, verängstigt zu werden.

    \n

    @Compendium[SharedData_global.Völker.ZklkDLj7ggZMqROX]{Halblingsgewandheit}. Du kannst dich durch Bereiche bewegen, die von Kreaturen eingenommen werden, die eine Größenkategorie größer sind als du.

    \n

    Sprachen. Du kannst sowohl Halblingisch als auch die Gemeinsprache lesen, schreiben und sprechen. Die Sprache der Halblinge ist zwar nicht geheim, doch wird sie ungern mit anderen geteilt. Halblinge schreiben sehr wenig, daher gibt es nur wenig Literatur. Wissen, Geschichte oder Gedichte werden größtenteils mündlich überliefert. Fast alle Halblinge bedienen sich der Gemeinsprache, um sich mit den Leuten zu unterhalten, durch deren Länder sie reisen oder in deren  Städten sie sich niederlasssen.

    \n

    Volksunterarten. Die beiden Hauptarten von Halblingen sind eher nah verwandte Familien als wahre Volksunterarten und werden  @Compendium[SharedData_global.Völker.SCicY78jDcvp2Zcl]{Leichtfüße} und @Compendium[SharedData_global.Völker.sIe7LwSIihxZ7sBJ]{Stämmige} genannt.

    ","chat":"","unidentified":""},"source":"SHB S. 23","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441873049,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Meisterliche Fälscher","type":"feat","img":"icons/sundries/scrolls/scroll-runed-brown-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OJbHJvDNcMvfLJLr"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"UJTRNbJFT6tfi8Oi","system":{"description":{"value":"

    Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

    ","chat":"","unidentified":""},"source":"VGtM S.113","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Kenku","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441952848,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"XTzrRYkJGVWAFHOB","name":"Echsenmensch","type":"feat","img":"icons/creatures/reptiles/lizard-mouth-glowing-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.O9DIYmxNQd8jfqzq"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Echsenmensch-Charakter besitzt die folgenden Volksmerkmale.

    \n

    Attributswerterhöhung. Dein Konstitutionswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

    \n

    Alter. Echsenmenschen gelten mit etwa 14 Jahren als erwachsen und werden selten älter als 60 Jahre.

    \n

    Gesinnung. Die meisten Echsenmenschen sind neutral. Die Welt sehen sie als einen Ort von Raubtier und Beute, an dem Leben und Sterben natürliche Prozesse sind. Sie wollen nur überleben und ziehen es vor, andere Kreaturen ihren eigenen Angelegenheiten zu überlassen.

    \n

    Größe. Echsenmenschen sind etwas bulliger und größer als Menschen und ihre farbigen Nackenschilde lassen sie noch größer erscheinen. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m. Zusätzlich besitzt du eine Schwimmbewegungsrate ebenfalls von 9m.

    \n

    @Compendium[SharedData_global.Völker.jWEPvKTVAuwQFb6i]{Biss}. Dein reißzahngefüllter Schlund ist eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Wenn du triffst, verursachst du Stichschaden in Höhe von 1D6 + dein Stärkemodifikator, nicht den normalen Wuchtschaden deines waffenlosen Angriffs.

    \n

    @Compendium[SharedData_global.Völker.lGkBQuqb73ZYW4Bv]{Geschickte Handwerker}. Als Teil einer kurzen Rast kannst du einem getöteten Tier, Drachen, Konstrukt, eine Monstrosität oder Pflanzenkreatur der Größenkategorie klein oder größer Knochen und Haut entnehmen und einen der folgenden Gegenstände herstellen: ein Schild, ein Knüppel, ein Wurfspeer oder 1D4 Wurfpfeile oder Blasrohrpfeile. Um dieses Merkmal zu verwenden, benötigst du eine Klinge wie einen Dolch oder passendes Handwerkszeug, etwa Ledererwerkzeug.

    \n

    @Compendium[SharedData_global.Völker.kc6E5QahDdJAirDG]{Atem anhalten}. Du kannst für 15 Minuten ohne Pause den Atem anhalten.

    \n

    Jagdwissen. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Heimlichkeit, mit Tieren umgehen, Naturkunde, Überlebenskunst und Wahrnehmung

    \n

    @Compendium[SharedData_global.Völker.wGQHt8B8UudBhMo4]{Natürliche Panzerung}. Du hast zähe, schuppige Haut. Wenn du keine Rüstung trägst, ist deine RK 13 + dein Geschicklichkeitsmodifikator. Verwende diese natürliche Rüstung auch, wenn deine RK durch die Rüstung, die du trägst, niedriger sein sollte. Schilde erhöhen deine natürliche RK wie gewohnt.

    \n

    @Compendium[SharedData_global.Völker.AgpFMyVh1vihLS5Y]{Hungrige Kiefer}. Im Kampf kannst du dich in einen brutalen Fressrausch versetzen. Als Bonusaktion kannst du einen Spezialangriff mit deinem Biss durchführen. Trifft der Angriff, verursacht er normalen Schaden und du erhältst temporäre Trefferpunkte (Minimum 1) in Höhe deines Konstitutionsmodifikators. Du kannst dieses Merkmal erst wieder verwenden, nachdem du eine kurze oder lange Rast abgeschlossen hast.

    \n

    Sprachen. Du kannst die Gemeinsprache und Drakonisch sprechen, lesen und schreiben.

    \n

     

    \n

     

    ","chat":"","unidentified":""},"source":"VGtM S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441790557,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"YDGYVGgBFB6mquaZ","name":"Dunkelsicht","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjU1NzhkMDJkNWE0"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Dunkelsicht"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

    ","chat":"","unidentified":""},"source":"Racial","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Halbelf, Tabaxi, Tiefling","recharge":{"value":0,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441753866,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZhnWeF9zrlNpftGV","name":"Hügelzwerg","type":"feat","img":"modules/SharedData_global/icons/spells/protect-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.3Bx1IzoF3oKpsLH7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Hügelzwerg besitzt du scharfe Sinne, eine starke Intuition und eine bemerkenswerte Widerstandsfähigkeit. Die Goldzwerge aus Faerun in ihrem mächtigen südlichen Königreich sind ebenso Hügelzwerge wie die verbannten Neidar und die entwurzelten Klar von Krynn in der Welt der Drachenlanze.

    \n

    Attributswerterhöhung. Dein Weisheitswert wird um 1 Punkt erhöht.

    \n

    @Compendium[SharedData_global.Völker.IohQopI9aCTAp8rJ]{Zwergische Zähigkeit}. Dein Trefferpunktemaxium erhöht sich um 1 Punkt und um 1 weiteren Punkt jedes Mal, wenn du eine Stufe aufsteigst.

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    Du kannst dich durch Bereiche bewegen, die von Kreaturen eingenommen werden, die eine Größenkategorie größer sind als du.

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    Da du selbst an die tiefsten Meerestiefen gewöhnt bist, besitzt du eine Resistenz gegen Kälteschaden und kannst alle Nachteile ignorieren, die aus einer Umgebung tief unter Wasser entstehen.

    ","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441772154,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"aRLfsMuFzmSLT7pX","name":"Feenblut","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Feenblut"},"core":{"sourceId":"Compendium.dnd5e.races.cnTbpPPeGW7vGjOV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bist bei Rettungswürfen gegen Bezauberungen im Vorteil und immun gegen Schlafzauber.

    ","chat":"","unidentified":""},"source":"PHB pg. 23, 39","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Elf, Half-Elf","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441736377,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bIJ5Ig8WDz3gh6g2","name":"Odemwaffe","type":"feat","img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Breath Weapon"},"core":{"sourceId":"Compendium.dnd5e.races.KL7wx9Q8XNJQir0k"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst eine Aktion verwenden, um zerstörerische Energie aus deinem Maul zu entfesseln. Deine drakonische Abstammung bestimmt die Größe, die Form und die Schadensart der Odemwaffe. Wenn du diese einsetzt, muss jede Kreatur im Wirkungsbereich einen Rettungswurf ablegen, dessen Art von deiner Odemwaffe abhängt. Der SG für diesen Wurf entspricht 8+ deinem Konstitutionsmodifikator + deinem Übungsbonus. Eine Kreatur erleidet 2D6 Schaden bei einem misslungenen Rettungswurf und die Hälfte bei einem Erfolg. Der Schaden steigt auf 3D6 mit der 6.Stufe, auf 4D6 mit der 11.Stufe und auf 5D6 mit der 16.Stufe. Nachdem du eine Odemwaffe eingesetzt hast, muss du eine kurze oder lange Rast beenden, bevor du sie erneut benutzen kannst.

    Foundry Note: Edit the Details for this feat, so that the damage type, saving throw, and area of effect match those of your Draconic Ancestry.

    ","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["((ceil((@details.level - 5)/5)) +2)d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"con"},"type":{"value":"race","subtype":""},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1677881196633,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} -{"_id":"bmI81OAjzMiwaSg0","name":"Glückliche Fussarbeit","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lzjjkgr7LkJJey2V"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wenn du einen Geschicklichkeitsrettungswurf nicht schaffst, kannst du als Reaktion einen 1d4 würfeln und ihn zu dem Rettungswurf addieren, wodurch der Fehlschlag in einen Erfolg verwandelt werden kann. Du kannst diese Reaktion nicht einsetzen, wenn du den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} hast oder deine Bewegungsrate 0 beträgt.

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    Du kannst versuchen, dich zu verstecken, obwohl du nur von Blattwerk, starkem Regen, fallendem Schnee, Nebel oder anderen natürlichen Phänomenen leicht verschleiert wirst.

    ","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Waldelf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441765277,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hc0q5sVAwDYAfp05","name":"Drow Magie","type":"feat","img":"modules/SharedData_global/icons/spells/runes-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du beherscht den Zaubertrick @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}. Ab der 3.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} dank dieses Merkmals einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst. Ab der 5.Stufe bist du in der Lage, den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einzusetzen. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

    \n

     

    ","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Dunkelelf (Drow)","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441759649,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"iNiQhu2c0y2jOEw3","name":"Feenmagie","type":"feat","img":"icons/magic/control/buff-luck-fortune-clover-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.fSfriiFqJ4m47uIU"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

     Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

    \n

    Ab der 3. Stufe kannst du mit dieser Eigenschaft den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} wirken. Ab der 5. Stufe kannst du ebenso den Zauber @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} auf diese Weise wirken. Wenn du @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} oder @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} durch diese Eigenschaft gewirkt hast, kannst du sie erst wieder nach Beenden einer langen Rast verwenden. Du kannst beide Zauber auch mit einem beliebigen Zauberplatz der entsprechenden Stufe wirken.

    \n

    Das Attribut für diese Zauber ist Intelligenz, Weisheit oder Charisma (Wähle bei Wahl dieser Rasse das Attribut)

    \n

     

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    Dein Tritonencharakter besitzt die folgenden Volksmerkmale.

    \n

    Attributswerterhöhung. Dein Stärke-, Konstitutions- und Charismawert wird um 1 Punkt erhöht.

    \n

    Alter. Tritonen gelten mit etwa 15 Jahren als erwachsen und werden selten älter als 200 Jahre.

    \n

    Gesinnung. Tritonen neigen zu einer rechtschaffen guten Gesinnung. Da sie Wächter der dunkeln Tiefen der Meere sind, prägt ihre Kultur sie in Richtung Ordnung und Güte.

    \n

    Größe. Tritonen sind etwas kleiner als Menschen, im Schnitt etwa 1,50m. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m. Zusätzlich besitzt du eine Schwimmbewegungsrate ebenfalls von 9m.

    \n

    @Compendium[SharedData_global.Völker.5mMvElhQvmVbPteo]{Amphibisch}. Du kannst Luft und Wasser atmen.

    \n

    @Compendium[SharedData_global.Völker.qJZytcu3WDwHlCwf]{Kontrolle über Luft und Wasser}. Als Kind der Meere vermagst du die Magie der Elemente Luft und Wasser zu nutzen. Ab der 1.Stufe kannst du mit diesem Merkmal den Zauber @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} wirken, von Stufe 3 an @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß} und ab der 5.Stufe auch @Compendium[SharedData_global.Zauber.9iCjuehRv00YpYNs]{Wasserwand}. Wenn du einen Zauber mit diesem Merkmal wirkst, kannst du ihn erst wieder sprechen, nachdem du einen lange Rast abgeschlossen hast. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

    \n

    @Compendium[SharedData_global.Völker.Poyk6uIKDLl8yj78]{Gesandter der Meere}. Kreaturen des Meeres haben eine außergewöhnliche Affinität zu deinem Volk. Du bist in der Lage, Wesen, die Wasser atmen, einfache Gedanken sprachlich mitzuteilen. Zwar erfassen sie die Bedeutung deiner Worte, doch kannst du nicht verstehen, was sie antworten.

    \n

    @Compendium[SharedData_global.Völker.ZtJ2RhyINBG6rTzV]{Beschützer der Tiefe}. Da du selbst an die tiefsten Meerestiefen gewöhnt bist, besitzt du eine Resistenz gegen Kälteschaden und kannst alle Nachteile ignorieren, die aus einer Umgebung tief unter Wasser entstehen.

    \n

    Sprachen. Du kannst die Gemeinsprache und Urtümlich sprechen, lesen und schreiben.

    \n

     

    \n

     

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    Dein reißzahngefüllter Schlund ist eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Wenn du triffst, verursachst du Stichschaden in Höhe von 1D6 + dein Stärkemodifikator, nicht den normalen Wuchtschaden deines waffenlosen Angriffs.

    ","chat":"","unidentified":""},"source":"VGtM S.108","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665993016481,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gnomische Gerissenheit","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gnome Cunning"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.EHhr9umJ5kxJFCQH"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"k37p4rworobHPzWl","system":{"description":{"value":"

    Du bist im Vorteil bei allen Rettungswürfen gegen Magie, wenn sie auf Intelligenz, Weisheit oder Charisma basieren.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Gnome","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441697854,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Atem anhalten","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.s62fEqxCBhVnFGyR"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"kc6E5QahDdJAirDG","system":{"description":{"value":"

    Du kannst für 15 Minuten ohne Pause den Atem anhalten.

    ","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441775727,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geschickte Handwerker","type":"feat","img":"icons/tools/hand/spinning-wheel-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Item.dWLikMdTeRPwM7hX"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"lGkBQuqb73ZYW4Bv","system":{"description":{"value":"

    Als Teil einer kurzen Rast kannst du einem getöteten Tier, Drachen, Konstrukt, eine Monstrosität oder Pflanzenkreatur der Größenkategorie klein oder größer Knochen und Haut entnehmen und einen der folgenden Gegenstände herstellen: ein Schild, ein Knüppel, ein Wurfspeer oder 1D4 Wurfpfeile oder Blasrohrpfeile. Um dieses Merkmal zu verwenden, benötigst du eine Klinge wie einen Dolch oder passendes Handwerkszeug, etwa Ledererwerkzeug.

    ","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":"Kurze Rast"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441707922,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lTGOLJgXOpY02yCX","name":"Drachenblütiger","type":"feat","img":"modules/SharedData_global/icons/spells/evil-eye-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dragonborn"},"core":{"sourceId":"Compendium.dnd5e.races.K4DNDcR6vngbp0pf"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Deine drakonische Herkunft manifestiert sich in einer Vielzahl von Merkmalen, die du mit anderen Drachenblütigen teilst.

    \n

    Attributswerterhöhung. Dein Stärkewert wird um 2 Punkte erhöht, dein Charismawert um 1 Punkt.

    \n

    Alter. Junge Drachenblütige wachsen schnell heran. Bereits wenige Stunden nach dem Schlüpfen können sie aufrecht gehen, und mit drei Jahren sehen sie aus wie ein menschliches Kind mit zehn. Als Erwachsene gelten sie mit etwa 15. Sie erreichen ein Alter von bis zu 80 Jahren.

    \n

    Gesinnung. Drachenblütige neigen zu Extremen, wobei sie eine bewusste Entscheidung für eine der beiden Seiten des kosmischen Krieges zwischen Gut und Böse treffen (die von Bahamut und Tiamat verkörpert werden). Die meisten Drachenblütigen sind gut, doch diejenigen, welche auf der Seite von Tiamat stehen, können schreckliche Übeltäter sein.

    \n

    Größe. Drachenblütige sind mit ihren über 180cm und etwa 250 Pfund weit größer und schwerer als Menschen. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    Drakonische Abstammung. Deine Vorfahren waren Drachen. Wähle eine Drachenart aus der Tabelle für drakonische Abstammung, die deine Odemwaffe und deine Schadensresistenz festlegt.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    DracheSchadensartOdemwaffe
    SchwarzSäure1,50m x 9m Linie (GES-RW)
    BlauBlitz1,50m x 9m Linie (GES-RW)
    MessingFeuer1,50m x 9m Linie (GES-RW)
    BronzeBlitz1,50m x 9m Linie (GES-RW)
    KupferSäure1,50m x 9m Linie (GES-RW)
    GoldFeuer4,50m Kegel (GES-RW)
    GrünGift4,50m Kegel (KON-RW)
    RotFeuer4,50m Kegel (GES-RW)
    SilberKälte4,50m Kegel (KON-RW)
    WeißKälte4,50m Kegel (KON-RW)
    \n

    @Compendium[SharedData_global.Völker.bIJ5Ig8WDz3gh6g2]{Odemwaffe}. Du kannst eine Aktion verwenden, um zerstörerische Energie aus deinem Maul zu entfesseln. Deine drakonische Abstammung bestimmt die Größe, die Form und die Schadensart der Odemwaffe. Wenn du diese einsetzt, muss jede Kreatur im Wirkungsbereich einen Rettungswurf ablegen, dessen Art von deiner Odemwaffe abhängt. Der SG für diesen Wurf entspricht 8+ deinem Konstitutionsmodifikator + deinem Übungsbonus. Eine Kreatur erleidet 2D6 Schaden bei einem misslungenen Rettungswurf und die Hälfte bei einem Erfolg. Der Schaden steigt auf 3D6 mit der 6.Stufe, auf 4D6 mit der 11.Stufe und auf 5D6 mit der 16.Stufe. Nachdem du eine Odemwaffe eingesetzt hast, muss du eine kurze oder lange Rast beenden, bevor du sie erneut benutzen kannst.

    \n

    @Compendium[SharedData_global.Völker.v3SXlEXcKbaMV08z]{Schadensresistenz}. Du besitzt eine Resistenz gegen jene Schadensart, die mit deiner drakonischen Abstammung in Verbindung steht

    \n

    Sprachen. Du kannst sowohl Drakonisch als auch die Gemeinsprache lesen, schreiben und sprechen. Drakonisch gilt als die älteste bekannte Sprache und findet oft beim Studium der Magie Anwendung. Für die meisten anderen Kreaturen klingt sie harsch, da sie zahlreiche harte Konsonanten und Silben enthält.

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    Als Waldgnom verfügst du über eine natürliche Begabung für Illusionen, außerdem wohnt dir eine gewisse Schnelligkeit und Heimlichkeit inne. In der Welt von Dungeons & Dragons sind Waldgnome selten und von einem gewissen Mysterium umgeben. Sie leben in versteckten Gemeinschaften in dunklen Wäldern und nutzen Illusionen und Täuschung, um sich vor Bedrohungen zu schützen oder ihre Flucht zu verschleiern, falls sie entdeckt werden. Waldgnome begegnen anderen gutgesinnten Waldbewohnern freundlich, Elfen und gute Feenwesen sehen sie als ihre wichtigsten Verbündeten an. Oft freunden sich diese Gnome mit kleinen Waldtieren an und verlassen sich auf deren Hilfe, um Gefahren frühzeitig zu erkennen, die über ihr Land hereinbrechen können.

    \n

    Attributswerterhöhung. Dein Geschicklichkeitswert wird um 1 Punkt erhöht.

    \n

    @Compendium[SharedData_global.Völker.tzth9pZpELB40KxK]{Geborene Illusionisten}. Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}. Das Attribut, mit dem du diesen wirkst, ist Intelligenz.

    \n

    @Compendium[SharedData_global.Völker.s3VM3yYa8x2j3MHx]{Tierflüsterer}. Durch Laute und Gesten kannst du einfache Gedanken mit kleinen oder winzigen Tieren austauschen. Waldgnome lieben Tiere und halten sich oft Eichhörnchen, Dachse, Hasen, Maulwürfe, Spechte oder andere Kreaturen des Waldes als Haustiere.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Gnom","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441906309,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nWJpG1p0j5UYxxuQ","name":"Höllische Resistenz","type":"feat","img":"modules/SharedData_global/icons/spells/fog-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hellish Resistance"},"core":{"sourceId":"Compendium.dnd5e.races.q71Pe1F8RRtEJt8Q"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du besitzt eine Resistenz gegen Feuerschaden.

    ","chat":"","unidentified":""},"source":"PHB pg. 43","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Tiefling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441854094,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Steingespür","type":"feat","img":"icons/commodities/tech/cog-bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VYfPTUeZmIO8u0Vd"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"ou7N1f1x3r3DjPoX","system":{"description":{"value":"

    Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegen sollst, der mit der Herkunft von Steinarbeiten zu tun hat, wirst du als geübt in der Fertigkeit angesehen und darfst deinen doppelten Übungsbonus auf den Wurf addieren anstatt nur den einfachen.

    ","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441932865,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pcEdQ5hp4GRrrrOS","name":"Felsengnom","type":"feat","img":"modules/SharedData_global/icons/spells/fire-arrows-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rock Gnome"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.TZtarkKs6cgGD7z2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Felsengnom besitzt du einen natürlichen Einfallsreichtum und eine Zähigkeit, die über die der anderen Gnome hinausgeht. Felsengnome machen den Großteil der gnomischen Bevölkerung aus. Dazu gehören etwa auch die Tüftlergnome in der Welt der Drachenlanze.

    \n

    Attributswerterhöhung. Dein Konstitutionswert wird um 1 Punkt erhöht.

    \n

    @Compendium[SharedData_global.Völker.z0o1497bMRKg0kW0]{Artefaktkunde}. Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegst, der mit magischen Gegenständen, alchemistischen Objekten oder technischen Gerätschaften zu tun hat, darfst du deinen doppelten Übungsbonus anstatt des einfachen zum Wurf addieren.

    \n

    @Compendium[SharedData_global.Völker.4RsXazVQaaSsliYL]{Tüftler}. Du bist geübt im Umgang mit Handwerkszeug (Tüftlerwerkzeug). Wendest du sowohl 1 Stunde Zeit als auch 10 GM an Material auf, kannst du mit diesem Werkzeug ein winziges aufziehbares Gerät konstruieren (RK 5, TP 1). Dieses wird nach 24 Stunden aufhören zu funktionieren (außer du wendest 1 Stunde Arbeitszeit auf, um es funktionstüchtig zu halten). Alternativ kannst du eine Aktion nutzen, um es zu demontieren. Beim Demontieren gewinnst du die Materialien zurück, die zur Herstellung nötig waren. Du kannst bis zu drei aktive Geräte gleichzeitig besitzen. Wähle bei der Herstellung aus folgenden Möglichkeiten:

    \n

    Aufziehspielzeug: Dein aufziehbares Spielzeug kann ein Tier, Monster oder eine Person darstellen, wie etwa einen Frosch, eine Maus, einen Vogel, einen Drachen oder einen Soldaten. Wird es auf den Boden gesetzt, bewegt sich das Spielzeug in jedem deiner Züge 1,50 m in eine zufällige Richtung. Dabei macht es passende Geräusche zu der Kreatur, die es darstellt.

    \n

    Anzünder: Das Gerät erzeugt eine kleine Flamme, mit der man eine Kerze, eine Fackel oder ein Lagerfeuere entzünden kann. Das Gerät zu verwenden, kostet dich eine Aktion.

    \n

    Spieluhr: Wird die Spieluhr geöffnet, ertönt ein Lied in moderater Lautstärke. Die Musik endet mit dem Lied oder wenn man das Gerät wieder schließt.

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    Wird bei einem Angriffs-, Attributs- oder Rettungswurf eine 1 gewürfelt, darf dieser einmal erneut gewirkt werden.

    \n

    Foundry Note: Aktiviere dieses Feature in den spezielen Traits des Charakterbogens

    ","chat":"","unidentified":""},"source":"PHB pg. 28","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Halfling","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441866308,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kontrolle über Luft und Wasser","type":"feat","img":"icons/magic/air/air-pressure-shield-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"core":{"sourceId":"Item.oLAUMXV95Ayt5vlH"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"qJZytcu3WDwHlCwf","system":{"description":{"value":"

    Als Kind der Meere vermagst du die Magie der Elemente Luft und Wasser zu nutzen. Ab der 1.Stufe kannst du mit diesem Merkmal den Zauber @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke} wirken, von Stufe 3 an @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß} und ab der 5.Stufe auch @Compendium[SharedData_global.Zauber.9iCjuehRv00YpYNs]{Wasserwand}. Wenn du einen Zauber mit diesem Merkmal wirkst, kannst du ihn erst wieder sprechen, nachdem du einen lange Rast abgeschlossen hast. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

    ","chat":"","unidentified":""},"source":"VGtM S.118","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Tritonen","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441817304,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gebirgszwerg","type":"feat","img":"icons/environment/wilderness/cave-entrance-mountain-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.1ycCkZ4eWu9GjvJg"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"rvV1UEyMVvpHLzDk","system":{"description":{"value":"

    Als Gebirgszwerg bist du stark, zäh und an ein hartes Leben in rauer Umgebung gewöhnt. Du bist wahrscheinlich eher größer (für einen Zwerg) und neigst zu einem helleren Hautton. Die Schildzwerge des nördlichen Faerun sowie der herrschende Hylar-Klan und der adelige Daewar-Klan aus der Welt der Drachenlanze zählen zu dieser Unterart.

    \n

    Attributswerterhöhung. Dein Stärkewert wird um 2 Punkte erhöht.

    \n

    Zwergische Rüstungsvertrautheit. Du bist geübt im Umgang mit leichten und mittelschweren Rüstungen.

    ","chat":"","unidentified":""},"source":"SHB S.31","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Zwerg","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441795993,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tierflüsterer","type":"feat","img":"icons/creatures/mammals/rabbit-movement-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ZSHeTpk676SnppZe"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"s3VM3yYa8x2j3MHx","system":{"description":{"value":"

    Durch Laute und Gesten kannst du einfache Gedanken mit kleinen oder winzigen Tieren austauschen. Waldgnome lieben Tiere und halten sich oft Eichhörnchen, Dachse, Hasen, Maulwürfe, Spechte oder andere Kreaturen des Waldes als Haustiere.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Waldgnom","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441920692,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"sIe7LwSIihxZ7sBJ","name":"Stämmig-Halbling","type":"feat","img":"modules/SharedData_global/icons/spells/protect-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Stämmig-Halbling"},"core":{"sourceId":"Compendium.dnd5e.races.6N31WSez2szqQcIQ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Stämmiger bist du zäher als andere Halblinge und verfügst über eine gewisse Resistenz gegen Gifte. Manche sagen, dass in Stämmigen Zwergenblut fließt. In der Welt der Vergessen Reiche werden diese Halblinge Starkherzen genannt und sind dort im Süden am weitesten verbreitet.

    \n

    Attributswerterhöhung: Dein Konstitutionswert wird um 1 Punkt erhöht.

    \n

    Unempfindlichkeit: Du bist bei Rettungswürfen gegen Gift im Vorteil und besitzt eine Resistenz gegen Schaden durch Gifte.

    ","chat":"","unidentified":""},"source":"SHB S. 29","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441935083,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"sKQffQSxIZjZebMC","name":"Dunkelelf (Drow)","type":"feat","img":"modules/SharedData_global/icons/spells/leaf-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Von einer früheren Unterart der Elfen abstammend, wurden die Drow von der Oberfläche der Welt verbannt, da sie der Göttin Lolth auf den Pfad des Bösen folgten. In den Tiefen des Unterreiches bauten sie sich ihre eigene Zivilisation auf, die sich noch immer nach den Lehren der Lolth richtet.

    \n

    Die auch Dunkelelfen genannten Drow weisen Hauttöne auf, die an Obsidian oder Kohle erinnern, und besitzen hellweißes oder blassgelbes Haar. Für gewöhnlich haben sie sehr helle Augen (so hell, dass sie oft fälschlicherweise für weiß gehalten werden) in Abstufungen von Lila, Silber, Rosa, Rot und Blau. Sie neigen dazu, kleiner und dünner als andere Elfen zu sein. Drow-Abenteurer sind selten. Sprich mit deinem SL ab, ob du einen spielen kannst.

    \n

    Attributswerterhöhung. Dein Charismawert wird um 1 Punkt erhöht.

    \n

    Überlegene Dunkelsicht. Deine Dunkelsicht hat eine Reichweite von 36m.

    \n

    @Compendium[SharedData_global.Völker.77XkPBJ4m1KZs49W]{Empfindlichkeit gegen Sonnenlicht}. Du bist bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen, im Nachteil, wenn sich das, was du treffen oder wahrnehmen willst, in direktem Sonnenlicht befindet.

    \n

    @Compendium[SharedData_global.Völker.sKQffQSxIZjZebMC]{Dunkelelf (Drow)}. Du beherscht den Zaubertrick @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}. Ab der 3.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer} dank dieses Merkmals einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst. Ab der 5.Stufe bist du in der Lage, den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einzusetzen. Das Attribut, mit dem du diese Zauber wirkst, ist Charisma.

    \n

    Drow Waffenvertrautheit. Du bist geübt im Umgang mit Rapieren, Kurzschwertern und Handarmbrüsten.

    \n

     

    ","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441789905,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"tWYfTullQLbxDEbE","name":"Elf","type":"feat","img":"modules/SharedData_global/icons/spells/leaf-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein elfischer Charakter besitzt eine Vielzahl an naturgegebenen Fähigkeiten, die vor Tausend Jahren elfischer Kultur hervorgebracht wurden.

    \n

    Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht.

    \n

    Alter. Obwohl Elfen etwa zur gleichen Zeit wie Menschen die körperliche Reife erlangen, geht ihr Verständniss der Erwachsenseins über rein physische Aspekte hinaus und schließt die Lebenserfahrung mit ein. Ein Elf erreicht das Erwachsenenalter typischerweise mit etwa 100 Jahren und kann bis zu 750 Jahre alt werden.

    \n

    Gesinnung. Da Elfen freiheitsliebend sind und großen Wert auf Vielfalt und Selbstverwirklichung legen, tendieren sie zu sanfteren Ausprägungen des Chaos. Sie schätzen und verteidigen die Freiheit anderer ebenso wie ihre eigene. Gute Gesinnungen überwiegen unter den Elfen. Die Drow sind eine Ausnahme: Ihr Leben im Exil hat sie rücksichtslos und heimtückisch werden lassen. Drow sind meistens böse.

    \n

    Größe. Elfen sind zwischen 150cm und 180cm groß und eher schlank gebaut. Ihre Körpergröße ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Da du an zwielichtige Wälder und den Nachthimmel gewöhnt bist, besitzt du überlegene Sicht sowohl in Dunkelheit als auch in dämmrigen Licht. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen

    \n

    Geschärfte Sinne. Du bist in der Fertigkeit Wahrnehmung geübt

    \n

    @Compendium[SharedData_global.Völker.aRLfsMuFzmSLT7pX]{Feenblut}. Du bist bei Rettungswürfen gegen Bezauberung im Vorteil und immun gegen Schlafzauber.

    \n

    @Compendium[SharedData_global.Völker.wWDMMmvtS1m72GM7]{Trance}. Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

    \n

    Sprachen. Du kannst sowohl Elfisch als auch die Gemeinsprache lesen, schreiben und sprechen. Elfisch ist eine fließende Sprache mit feinen Betonungen und einer komplizierten Grammatik. Elfische Literatur ist reichhaltig vorhanden und vielschichtig, auch ihre Lieder und Gedichte sind bei anderen Völkern bekannt. Viele Barden lernen diese Sprache, damit sie elfische Balladen ihrem Repertoire hinzufügen können.

    \n

    Volksunterarten. Eine Abspaltung vor Urzeiten teilte das elfische Volk in drei Unterarten auf: Die @Compendium[SharedData_global.Völker.z7E6KXtnZph7aPFX]{Waldelf}, die @Compendium[SharedData_global.Völker.EWSXDy0CyzJZ8eAG]{Hochelf} und die @Compendium[SharedData_global.Völker.sKQffQSxIZjZebMC]{Dunkelelfen}, für gewöhnlich Drow genannt. Such dir eine dieser Volksunterarten aus. In manchen Welten sind diese noch weiter unterteilt (wie etwa in den Vergessenen Reichen, in denen es Sonnen- und Mondelfen gibt). Wenn du möchtest, kannst du einer noch kleineren Gruppierung angehören.

    ","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441792532,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ts93PjIfdrSkteDY","name":"VGtM - Tabaxi","type":"feat","img":"icons/creatures/abilities/paw-print-pair-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.EX0QgSt6eiXrkUH3"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Tabaxicharakter besitzt die folgenden Volksmerkmale.

    \n

    Attributswerterhöhung. Dein Geschicklichkeitsmodifikator wird um 2 Punkte erhöht, dein Charismawert um 1 Punkt.

    \n

    Alter. Tabaxi haben eine Lebenserwartung, die mit der von Menschen vergleichbar ist.

    \n

    Gesinnung. Tabaxi neigen zu chaotischen Gesinnungen, da ihre Entscheidungen abhängig sind von spontanen Impulsen und Launen. Sie sind selten böse, weil die meisten von Neugier und nicht Gier oder anderen düsteren Regungen angetrieben werden.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    Größe. Tabaxi sind im Schnitt größer als Menschen und relativ schlank. Deine Größenkategorie ist mittelgroß.

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Du besitzt die Sinne einer Katze, besonders in der Dunkelheit. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunkeln keine Farben erkennen, nur Graustufen.

    \n

    @Compendium[SharedData_global.Völker.BYaW3gg6fSbhKzND]{Katzenhafte Geschicklichkeit}. Deine Reflexe und Geschicklichkeit erlauben es dir, dich mit außergewöhnlicher Geschwindigkeit zu bewegen. Wenn du dich im Kampf in deinem Zug bewegst, kannst du deine Bewegungsrate bis zum Ende des Zuges verdoppeln. Verwendest du dieses Merkmal, kannst du es erst wieder nutzen, nachdem du dich in einem deiner Züge 0m weit bewegt hast.

    \n

    @Compendium[SharedData_global.Völker.GPeZJdagAur4tZ3g]{Katzenklauen}. Aufgrund deiner Klauen verfügst du über eine Kletterbewegungsrate von 6m. Außerdem sind deine Krallen eine natürliche Waffe, mit der du waffenlose Angriffe ausführen kannst. Bei einem Treffer verursachst du Hiebschaden in Höhe von 1D4 + deinen Stärkemodifikator, nicht den normalen Wuchtschaden des waffenlosen Angriffs.

    \n

    Begabung der Katze. Du bist geübt in den Fertigkeiten Heimlichkeit und Wahrnehmung.

    \n

    Sprachen. Du kannst die Gemeinsprache und eine andere Sprache deiner Wahl sprechen, lesen und schreiben.

    \n

     

    \n

     

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    Du beherrschst den Zaubertrick @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}. Das Attribut, mit dem du diesen wirkst, ist Intelligenz.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Waldgnom","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441715590,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"u24pCTZYeOy8lZ1O","name":"Mensch","type":"feat","img":"modules/SharedData_global/icons/spells/light-air-fire-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Human"},"core":{"sourceId":"Compendium.dnd5e.races.ydP3QzCmur55mtY2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Obwohl es schwierig ist, die Kulturen der Menschen zu verallgemeinern, besitzt dein menschlicher Charakter folgende Merkmale.

    \n

    Attributswerterhöhung. Jeder einzelne Attributswert wird um 1 Punkt erhöht.

    \n

    Alter. Menschen erreichen das Erwachsenenalter mit 16 bis 20 Jahren und leben weniger als ein Jahrhundert.

    \n

    Gesinnung. Menschen neigen nicht zu einer bestimmten Gesinnung. Man findet die Besten und Schlimmsten unter ihnen.

    \n

    Größe. Körperbau und Wuchs der Menschen schwanken stark, sie werden von kaum 150cm bis weit über 180cm groß. Unabhängig davon, wo du in dieser Spanne angesiedelt bist, ist deine Größenkategorie mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    Sprachen. Du kannst sowohl die Gemeinsprache als auch eine andere Sprache deiner Wahl lesen, schreiben und sprechen. Typischerweise lernen Menschen die Sprache der Leute, mit denen sie am meisten zu tun haben, sogar undeutliche Dialekte. Sie streuen beim Reden gern Worte aus anderen Sprachen ein, zum Beispiel orkische Flüche, elfische Ausdrücke für Musik, zwergische Militärbegriffe und dergleichen.

    \n

     

    \n
    \n

    Sollte deine Spielrunde die optionale Talentregel aus Kapitel 6 (PHB) verwenden, kann dein SL dir erlauben, die folgenden Merkmalsvariante zu nutzen. Alle nachfolgenden Merkmale ersetzen die oben beschriebene Attributswerterhöhung der Menschen.

    \n

    Attributswerterhöhung. Du darfst zwei verschiedene Attributswerte um jeweils 1 Punkt erhöhen.

    \n

    Fertigkeiten. Du erhältst Übung in einer Fertigkeit deiner Wahl.

    \n

    Talent. Du erhältst ein Talent deiner Wahl.

    \n
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    Du besitzt eine Resistenz gegen jene Schadensart, die mit deiner drakonischen Abstammung in Verbindung steht

    ","chat":"","unidentified":""},"source":"PHB pg. 34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Drachenblütiger","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441937848,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Natürliche Panzerung","type":"feat","img":"icons/creatures/reptiles/turtle-shell-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.UfcJz8jPBXZM7TVa"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"wGQHt8B8UudBhMo4","system":{"description":{"value":"

    Du hast zähe, schuppige Haut. Wenn du keine Rüstung trägst, ist deine RK 13 + dein Geschicklichkeitsmodifikator. Verwende diese natürliche Rüstung auch, wenn deine RK durch die Rüstung, die du trägst, niedriger sein sollte. Schilde erhöhen deine natürliche RK wie gewohnt.

    ","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441947492,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wVd0JxbC2MS1aBIm","name":"Fliegen","type":"feat","img":"modules/SharedData_global/icons/spells/haste-fire-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.rcrAx8MXJzhFgq7U"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Fee","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441725859,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wWDMMmvtS1m72GM7","name":"Trance","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye-tan.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

    ","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"race","subtype":""},"requirements":"Elf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441916950,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xuZEOVHRjTIm7gWc","name":"Kenku","type":"feat","img":"icons/creatures/birds/corvid-call-sound-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RoUuYnoGOe1XkjZX"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Kenkucharakter hat die folgenden Volksmerkmale.

    \n

    Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

    \n

    Alter. Kenku haben eine kürzere Lebenserwartung als Menschen. Sie sind mit ungefähr 12 Jahren ausgewachsen und können bis zu 60 Jahre alt werden.

    \n

    Gesinnung. Kenku sind chaotische Kreaturen, die selten dauerhafte Bindungen eingehen und vor allem daran interessiert sind, ihre eigene Haut zu retten. Für gewöhnlich ist ihre Gesinnung chaotisch neutral.

    \n

    Größe. Kenku sind etwa 1,50m groß und wiegen zwischen 90 und 120 Pfund. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    @Compendium[SharedData_global.Völker.UJTRNbJFT6tfi8Oi]{Meisterliche Fälscher}. Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

    \n

    Kenku-Ausbildung. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Akrobatik, Fingerfertigkeit, Heimlichkeit und Täuschen

    \n

    @Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung}. Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

    \n

    Sprachen. Du kannst die Gemeinsprache lesen und schreiben, aber nur sprechen, wenn du deine @Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung} verwendest.

    \n

     

    \n

     

    ","chat":"","unidentified":""},"source":"VGtM S.111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441820311,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xwofckVxucaOLVgS","name":"Harengon","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-006.harengon.png","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.LUo6WoIHArRMmWan"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Harengonen stammen ursprünglich aus dem Feenreich, wo sie Sylvanisch sprachen und den Geist der Freiheit und des Reisens verkörperten. Im Laufe der Zeit hüpfte dieses Kaninchenvolk in andere Welten, brachte die Ausgelassenheit des Feenreichs mit sich und lernte dabei neue Sprachen.

    Harengons sind zweibeinig, haben die charakteristischen langen Füße der Kaninchen, denen sie ähneln, und ein Fell in verschiedenen Farben. Sie haben die gleichen scharfen Sinne und kräftigen Beine wie Kanninchen und sind voller Energie, so wie eine aufgezogene Feder. Harengons sind mit ein wenig Feenglück gesegnet und finden sich bei Abenteuern oft ein paar glückliche Meter von Gefahren entfernt wieder.

     

    Merkmale der Harengon

    Als Harengon besitzt du folgende Merkmale:

    Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt.

    Kreaturentyp. Du gehörst der Famile der Humanoiden an.

    Größe. Deine Größenkategorie ist mittelgroß oder klein (Wähle bei der Wahl dieser Rasse).

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    Alter. Harengon leben ungefähr ein Jahrhundert.

    Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

    Hasenauslöser. Du kannst deinen Übungsbonus zu deinen Initiativwürfen addieren.

    Hassensinne. Du beherrschst die Fertigkeit \"Wahrnehmung\".

    @Compendium[SharedData_global.Völker.bmI81OAjzMiwaSg0]{Glückliche Fussarbeit}. Wenn du einen Geschicklichkeitsrettungswurf nicht schaffst, kannst du als Reaktion einen 1d4 würfeln und ihn zu dem Rettungswurf addieren, wodurch der Fehlschlag in einen Erfolg verwandelt werden kann. Du kannst diese Reaktion nicht einsetzen, wenn du den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} hast oder deine Bewegungsrate 0 beträgt.

    @Compendium[SharedData_global.Völker.0CR96fCr9PSeoEcI]{Hasenhüpfer}. Als Bonusaktion kannst du eine Anzahl von Metern springen, die dem Fünffachen deines Übungsbonus entspricht, ohne Gelegenheitsangriffe zu provozieren. Du kannst diese Eigenschaft nur einsetzen, wenn deine Bewegungsrate größer als 0 ist. Du kannst sie so oft einsetzen, wie es deinem Übungsbonus entspricht, und du erhältst alle verbrauchten Einsätze zurück, wenn du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Volk","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441861573,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"y0H1GUE0wocQOIOo","name":"Wilde Angriffe","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Savage Attacks"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.0kUsT4sMUOr5FcoX"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Erzielst du einen kritischen Treffer mit einer Nahkampfwaffe, kannst du einen der Schadenswürfel der Waffe erneut würfeln und das Ergebnis zum Zusatzschaden des kritischen Treffers addieren.

    \n

    Foundry Note: Aktiviere dieses Merkmal im Special Traits-Abschnitt deines Charakterbogens.

    ","chat":"","unidentified":""},"source":"SHB S.41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Halbork","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441903676,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yLWdw97xjgakOzWv","name":"Tiefling","type":"feat","img":"modules/SharedData_global/icons/spells/wind-red-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tiefling"},"core":{"sourceId":"Compendium.dnd5e.races.aHTokZ151W0ASSmo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Folge ihrer infernalischen Abstammung teilen sich alle Tieflinge bestimmte Volksmerkmale.

    \n

    Attributswerterhöhung. Dein Intelligenzwert wird um 1 Punkt erhöht, dein Charismawert um 2 Punkte.

    \n

    Alter. Tieflinge werden genauso schnell erwachsen wie Menschen, leben jedoch einige wenige Jahre länger.

    \n

    Gesinnung. Tieflinge besitzen zwar keine angeborene Tendenz zum Bösen, doch viele von ihnen enden bei einer solchen Lebensanschauung. Böse oder nicht, ihre unabhängige Natur lässt sie oft eine chaotische Gesinnung annehmen.

    \n

    Größe. Tieflinge sind etwa so groß wie Menschen und ähnlich gebaut. Deine Größenkategorie ist mittelgroß.

    \n

    Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

    \n

    @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Dank deines infernalischen Erbes besitzt du eine überlegene Sicht in dunklen und dämmrigen Lichtverhältnissen. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunklen keine Farben erkennen, nur Graustufen.

    \n

    @Compendium[SharedData_global.Völker.nWJpG1p0j5UYxxuQ]{Höllische Resistenz}. Du besitzt eine Resistenz gegen Feuerschaden.

    \n

     

    \n

    @Compendium[SharedData_global.Völker.JlJsHx4PPMBCcAcn]{Infernalisches Erbe}. Du besitzt den Zaubertrick @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}.

    \n

    Ab der 3.Stufe kannst du dank diese Merkmals den Spruch @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} des 2.Grades einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst.

    \n

    Mit Erreichen der 5.Stufe bist du in der Lage den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einmal täglich einzusetzen. Das Attribut mit dem du diese Zauber wirkst ist Charisma

    \n

    Sprachen. Du kannst infernalisch und die Gemeinsprache lesen, schreiben und sprechen.

    ","chat":"","unidentified":""},"source":"SHB S. 42","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441923997,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"z0o1497bMRKg0kW0","name":"Artefaktkunde","type":"feat","img":"icons/magic/fire/flame-burning-chain.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Artificer's Lore"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.OQA1sHxKnSJq01dL"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Immer wenn du einen Wurf auf Intelligenz (Geschichte) ablegst, der mit magischen Gegenständen, alchemistischen Objekten oder technischen Gerätschaften zu tun hat, darfst du deinen doppelten Übungsbonus anstatt des einfachen zum Wurf addieren.

    ","chat":"","unidentified":""},"source":"SHB S.37","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"race","subtype":""},"requirements":"Felsengnom","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441778819,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"z7E6KXtnZph7aPFX","name":"Waldelf","type":"feat","img":"modules/SharedData_global/icons/skills/green_10.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.XM3HuiAfPmT98Ktb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Als Waldelf besitzt du scharfe Sinne und eine gute Intuition. Deine flinken Füße tragen dich schnell und lautlos durch die Wälder deiner Heimat. Diese Unterart umfasst sowohl die Wildelfen (Grungach) aus Greyhawk und die Kagonesti aus der Welt der Drachenlanze als auch jene Völker, die in Greyhawk und den Vergessenen Reichen Waldelfen genannt werden. In Faerun sind Waldelfen (andere Namen für sie sind Wildelfen, Kupferelfen und Grünelfen) zurückhaltend und misstrauisch gegenüber Nichtelfen.

    \n

    Die Haut der Waldelfen neigt zu kupferfarbenen Tönen, manchmal mit Spuren von Grün. Ihr Haar ist oft braun oder schwarz, doch gelegentlich auch blond oder rötlich. Ihre Augen sind grün, dunkel- oder haselnussbraun.

    \n

    Attributswerterhöhung. Deine Weisheit wird um 1 Punkt erhöht.

    \n

    Elfische Waffenvertrautheit. Du bist geübt im Umgang mit Langschwertern, Kurzschwertern, Langbögen und Kurzbögen.

    \n

    Flinkheit. Deine Grundbewegungsrate beträgt 10,50m.

    \n

    @Compendium[SharedData_global.Völker.c1lNoAfJYLf5yUNq]{Deckmantel der Wildnis}. Du kannst versuchen, dich zu verstecken, obwohl du nur von Blattwerk, starkem Regen, fallendem Schnee, Nebel oder anderen natürlichen Phänomenen leicht verschleiert wirst.

    \n

     

    ","chat":"","unidentified":""},"source":"PHB S.21","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Elf","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673441907731,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} diff --git a/packs/Voelker/000094.ldb b/packs/Voelker/000094.ldb deleted file mode 100644 index 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-2023/12/19-16:49:09.054936 148369fa5b38 Delete type=3 #115 -2023/12/19-16:49:09.055251 148369fa5b38 Delete type=0 #117 -2023/12/19-16:49:33.212584 148366b7fb38 Level-0 table #122: started -2023/12/19-16:49:33.213004 148366b7fb38 Level-0 table #122: 0 bytes OK -2023/12/19-16:49:33.214773 148366b7fb38 Delete type=0 #120 -2023/12/19-16:49:33.224018 148366b7fb38 Manual compaction at level-0 from '!folders!2PkFAFPAlvfA9G80' @ 72057594037927935 : 1 .. 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'!items!z7E6KXtnZph7aPFX' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.632028 14cf462f9b38 Recovering log #309 +2024/06/01-20:00:54.636267 14cf462f9b38 Delete type=3 #307 +2024/06/01-20:00:54.636633 14cf462f9b38 Delete type=0 #309 diff --git a/packs/Voelker/MANIFEST-000123 b/packs/Voelker/MANIFEST-000123 deleted file mode 100644 index 029ae47e1112cee1fc9d8824afafcefde8bcd70e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 191 zcmaE1;ZwSTfss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdx?%G}k= zJE9~nsvyHWF~BW?aR&n!urd--!Oj$ScNd$YVp@JqN@`KDqESG$o1Q% diff --git a/packs/Voelker/MANIFEST-000313 b/packs/Voelker/MANIFEST-000313 new file mode 100644 index 0000000000000000000000000000000000000000..236226f59ea9697af1d85a456516cffe1a39c030 GIT binary patch literal 194 zcmWe>{_eAqfss)vC$%g!CnZVGsj?)sJhM2}IX|}`u_&=5zlfDVUNN&IHMdx?%G}k= zJE9~nsvyHWF~BW?v7eCv1XvkiDk>~eO3Ff$d~(ygEko1u{TW|FRIoGcU_5t}OHnZ` zKPM%%s94dE0Cvh_{GVNmGWMJOS#L~+G E09nK~3jhEB literal 0 HcmV?d00001 diff --git a/packs/Zauber.db b/packs/Zauber.db deleted file mode 100644 index 0088f69..0000000 --- a/packs/Zauber.db +++ /dev/null @@ -1,479 +0,0 @@ -{"_id":"09IXb0z8dyupXa2p","name":"Massen-Heilung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Heal"},"core":{"sourceId":"Compendium.dnd5e.spells.Y6oItIuhOJZ0i0FC"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Eine Flutwelle heilender Energie geht von dir aus und schließt die Wunden verletzter Kreaturen in deiner Umgebung. Du stellst bis zu 700 Trefferpunkte wieder her, die du auf eine beliebige Anzahl von Kreaturen aufteilen kannst, die sich in Reichweite befinden und die du sehen kannst. Kreaturen, die von diesem Zauber betroffen sind, werden auch von allen Krankheiten geheilt sowie sämtlichen Effekten, die sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} machen. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["700","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167975565,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"0AWYceJO2gpaN8to","name":"Gasförmige Gestalt","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gaseous Form"},"core":{"sourceId":"Compendium.dnd5e.spells.2IWiZAJtOGDoKjiz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine bereitwillige Kreatur, die du berührst, sowie alles, was sie trägt und in der Hand hält, nimmt für die Wirkungsdauer eine gasförmige Gestalt an und erscheint als Nebelwolke. Der Zauber endet, wenn die Trefferpunkte der Kreatur aus 0 fallen. Eine körperlose Kreatur kann nicht von dem Zauber betroffen werden.

    Solange das Ziel in dieser Gestalt ist, verfügt es als einzige Bewegungsart über eine Flugbewegungsrate von 3m. Das Ziel kann den Bereich einer anderen Kreatur betreten und besetzen. Für die Wirkungsdauer besitzt es eine Resistenz gegen nicht-magischen Schaden und ist im Vorteil bei Stärke-, Geschicklichkeits- und Konstitutionsrettungswürfen. Die verwandelte Kreatur kann durch kleine Löcher, schmale Öffnungen und sogar Spalten dringen, muss jedoch Flüssigkeiten behandeln, als seien sie feste Oberflächen. Das Ziel kann nicht fallen und schwebt in der Luft, selbst wenn es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} oder anderweitig @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

    In der Gestalt eine Nebelwolke kann die Kreatur weder sprechen noch mit Gegenständen interagieren. Alle Objekte, die es trug oder in Händen hielt, können nicht fallengelassen, verwendet oder anderweitig beeinflusst werden. Das Ziel kann nicht angreifen und keine Zauber wirken.

    ","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Gaze und eine Rauchschwade","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361247538,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ottos Unwiderstehlicher Tanz","type":"spell","img":"modules/SharedData_global/icons/spells/link-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Irresistible Dance"},"core":{"sourceId":"Compendium.dnd5e.spells.TfRzwEgBHHkCc6Ql"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"0FUhG5bM8w8QYdRY","system":{"description":{"value":"

    Wähle eine Kreatur in Reichweite, die du sehen kannst. Das Ziel beginnt auf absurde und belustigende Weise auf der Stelle zu tanzen, für die Wirkungsdauer wiegt es sich, tippt mit den Füßen und springt umher. Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Zauber.

    \n

    Eine betroffene Kreatur muss ihre gesamte Bewegung zum Tanzen aufwenden, ohne sich von der Stelle zu bewegen und ist im Nachteil bei Geschicklichkeitrettungswürfen und Angriffswürfen. Solange das Ziel unter dem Effekt dieses Zaubers steht, sind andere Kreaturen im Vorteil bei Angriffen gegen es. Als Aktion kann eine tanzende Kreatur einen Weisheitsrettungswurf ablegen, um sich wieder unter Kontrolle zu bringen. Bei einem Erfolg endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S.254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363209439,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Magisches Gefäß","type":"spell","img":"modules/SharedData_global/icons/spells/protect-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Jar"},"core":{"sourceId":"Compendium.dnd5e.spells.ej6wyY4G1gOcb1U6"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"0G80ZtrkFQxkJlk2","system":{"description":{"value":"

    Dein Körper fällt in einen katatonischen Zustand, während deine Seele ihn verlässt und in das Gefäß eindringt, das du als Materialkomponente des Zaubers verwendest. Solange sich deine Seele in dem Gefäß befindet, bist du dir deiner Umgebung bewusst, als würdest du dich im Bereich des Behälters aufhalten. Du kannst dich nicht bewegen und keine Reaktion nutzen. Als einzig mögliche Aktion kannst du deine Seele bis zu 30 m vom Gefäß entfernt projizieren, entweder um in deinen leblosen Körper zurückzukehren (und den Zauber zu beenden) oder um den Körper einer humanoiden Kreatur in Besitzt zu nehmen.

    \n

    Du kannst versuchen, eine beliebige humanoide Kreatur innerhalb von 30 m, die du sehen kannst, besessen zu machen (Kreaturen, die durch @Compendium[SharedData_global.Zauber.qnZ0kNyBtGQRnGfx]{Schutz vor Gut und Böse} oder @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreis} geschützt sind, können nicht besessen werden). Das Ziel muss einen Charismarettungswurf ablegen. Bei einem Misserfolg fährt deine Seele in den Körper des Ziels und dessen Seele wird im Gefäß gefangen. Ist der Rettungswurf erfolgreich, widersteht das Ziel deinem Versuch, es in Besitz zu nehmen und du kannst es bei dieser Kreatur für 24 Stunden nicht erneut versuchen.

    \n

    Wenn sich deine Seele in dem Körper einer Kreatur befindet, kontrollierst du diesen. Deine Spielwerte werden durch die der Zielkreatur ersetzt, doch behältst du die Gesinnung sowie deine Werte in Intelligenz, Weisheit und Charisma. Außerdem verfügst du weiterhin über alle Merkmale deiner eigenen Klassen. Weist das Ziel Stufen in einer Klasse auf, kannst du seine Klassenmerkmale nicht verwenden.

    \n

    Während ihr Körper besessen ist, kann die Seele der Kreatur die Umgebung des Gefäßes mit ihren eigenen Sinnen wahrnehmen, sie vermag sich jedoch weder zu bewegen noch Aktionen auszuführen.

    \n

    Solange du einen Körper in Besitz genommen hast, kannst du deine Aktion verwenden, um von deinem Wirtskörper in das Gefäß zurückzukehren, was die Seele der Kreatur in ihren Körper zurücktransportiert. Stirbt der Wirtskörper, solange du dich darin befindest, stirbt die Kreatur im Gefäß.Außerdem musst du einen Charismarettungswurf gegen den SG zum Widerstehen deiner eigenen Zauber ablegen. Bei einem Erfolg kehrst du in das Gefäß zurück, wenn sich dieses innerhalb von 30 m um den Wirtskörper befindet. Ansonsten stirbst du.

    \n

    Wenn das Gefäß zerstört wird oder der Zauber endet, kehrt deine Seele sofort in deinen eigentlichen Körper zurück. Ist dieser mehr als 30 m von dir entfernt oder tot, wenn du versuchst, zu ihm zurückzukehren, stirbst du. Befindet sich die Seele einer anderen Kreatur im Gefäß, wenn dieses zerstört wird, kehrt sie zurück in ihren Körper, sofern dieser am Leben ist und sich innerhalb von 30 m befindet. Ansonsten stirbt die Kreatur. Wenn der Zauber endet, wird der Behälter zerstört.

    ","chat":"","unidentified":""},"source":"SHB S. 248","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell","value":""},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Edelstein, ein Kristall, eine Reliquie oder ein anderes geschmücktes Gefäß im Wert von mindestens 500GM","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363186635,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Mächtige Festung","type":"spell","img":"icons/environment/settlement/watchtower-city.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ASZtmzyjuh3mybTJ"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"0I91Z2VH9GJQhZ3O","system":{"description":{"value":"

    Eine Festung aus Stein erhebt sich aus einem quadratischen Bereich deiner Wahl aus dem Untergrund, den du innerhalb der Reichweite sehen kannst. Das Gebiet misst an jeder Seite 36m und darf keine Gebäude oder andere Strukturen vorweisen. Jede Kreatur im Bereich wird unbeschadet emporgehoben, während die Festung aufsteigt.

    \n

    Die Festung hat vier Mauertürme mit quadratischen Grundrissen, jeder mit 6m Seitenlänge und 9m hoch. Ein Turm steht an jeder Ecke. Die Türme sind untereinander mit Seitenmauern verbunden, welche jeweils 24m lang sind und einen umschlossenen Bereich bilden. Jede Mauer ist 30cm dick und besteht aus Platten, die 3m breit und 6m hoch sind. Jede Platte grenzt an zwei andere Platten oder an eine Platte und einen Turm. Du kannst bis zu vier steinerne Tore in den Außenwänden der Festung platzieren.

    \n

    Ein kleiner Bergfried steht innerhalb des umschlossenen Bereichs. Der Bergfried hat eine quadratische Grundfläche mit 15m Seitenlänge und drei Etagen mit 3m hohen Decken. Jede der Etagen kann in so viele Räume unterteilt werden, wie du möchtest, vorausgesetzt, jede Seite des Raumes ist mindestens 1,50m lang. Die Etagen des Bergfrieds sind mit Steintreppen miteinander verbunden, seine Mauern sind 15cm dich und die inneren Räume können nach deiner Wahl steinerne Türen oder offene Bögen haben. Der Bergfried ist nach deinen Vorstellungen möbliert und dekoriert und er enthält ausreichend Lebensmittel, um täglich ein neungängiges Bankett für 100 Personen zu servieren. Möbel, Nahrungsmittel und andere Objekte, die durch diesen Zauber erschaffen wurden, zerfallen zu Staub, wenn sie aus der Festung entfernt werden.

    \n

    Einhundert unsichtbare Diener gehorchen jedem Befehl, den sie von Kreaturen erhalten, welche du beim Wirken des Zaubers festlegst. Jeder Diener funktioniert, als sei er durch den Zauber @Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{unsichtbarer Diener} erschaffen worden.

    \n

    Die Mauern, die Türme und der Bergfried sind alle aus Stein und können beschädigt werden. Jeder Abschnitt aus Stein von 3x3m hat RK 15 und 30 Trefferpunkte für jeweils 2,5cm Dicke. Er ist immun gegen Giftschaden und psychischen Schaden. Einen Abschnitt auf 0 Trefferpunkte zu reduzieren, zerstört ihn und könnte dazu führen, dass verbundene Abschnitte einknicken und zusammenbrechen, was dem SL obliegt.

    \n

    Nach 7 Tagen, oder wenn du diesen Zauber an einem anderen Ort wirkst, zerfällt die Festung harmlos und sinkt zurück in den Untergrund. Kreaturen, die sich darin aufhalten haben, verbleiben sicher auf dem Untergrund.

    \n

    Diesen Zauber für ein Jahr alle 7 Tage am selben Platz am selben Platz zu wirken, lässt die Festung permanent werden.

    ","chat":"","unidentified":""},"source":"XGtE S.161","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":36,"width":null,"units":"m","type":"cube"},"range":{"value":1.5,"long":null,"units":"km"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Diamant, der mindestens 500GM wert ist; wird vom Zauber verzehrt","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363750922,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"0fvyFX5WCGjM9gj9","name":"Gedankenleere","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mind Blank"},"core":{"sourceId":"Compendium.dnd5e.spells.bllEWfm9xfEKynhv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

    ","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 259)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363738923,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ätzkugel","type":"spell","img":"icons/magic/unholy/orb-smoking-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg","1":"Bei RW Misserfolg am Ende es Zuges des Ziels"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.IDcS7MzbosJ9qKQG"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"0g0cM1Jjo5uEwrMy","system":{"description":{"value":"

    Du deutest auf einen Ort innerhalb der Reichweite und ein glühender Ball aus smaragdgrüner Säure von 30cm Durchmesser rast dorthin und explodiert in einer Kugel von 6m Radius. Jede Kreatur in diesem Gebiet muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 4D10 Säureschaden und weitere 5D4 Säureschaden am Ende ihres nächsten Zuges. Bei einem Erfolg nimmt die Kreatur nur die Hälfte des ursprünglichen Schadens und keinen weiteren Schaden am Ende ihres nächsten Zuges.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5.Grades oder höher wirkst, so wird der ursprüngliche Schaden um 2D4 für jeden Zauberplatz-Grad über dem vierten erhöht.

    ","chat":"","unidentified":""},"source":"XGtE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10D4","acid"],["5D4","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Tropfen Riesenschnecken-Galle","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2D4"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362488694,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"0kKqRrpAB2FUfsY9","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

    \n
      \n
    • Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24 Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wölfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.
    • \n
    • Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht
    • \n
    • Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen
    • \n
    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504845884,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Resistenz","type":"spell","img":"modules/SharedData_global/icons/spells/protect-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Resistenz"},"core":{"sourceId":"Compendium.dnd5e.spells.dl8YwvMboBqX2OC4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"0q9W0IGtwANcKjga","system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Einmal während der Wirkungsdauer kann das Ziel mit einem W4 würfeln und das Ergebnis auf einen Rettungswurf seiner Wahl addieren. Es kann sich vor oder nach dem Rettungswurf entscheiden. Anschließend endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 258 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Miniaturumhang","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516695139,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"0rCtrcvb5HnSMhky","name":"Heilungsgeist","type":"spell","img":"icons/magic/life/crosses-trio-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Heilung"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.JQRj8901skadhUVP"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du rufst einen Naturgeist herbei, um Verwundete zu versorgen. Der körperlose Geist erscheint in einem Würfel von 1,50m Kantenlänge in einem Bereich, den du innerhalb der Reichweite sehen kannst. Der Geist erscheint als durchsichtiges Tier oder Feenwesen (deine Wahl).

    \n

    Bis zum Ende der des Zaubers wird der Geist bei einer Kreatur, die ihren Zug im Bereich des Geistes beginnt oder ihn zum ersten Mal in ihrem Zug betritt, 1D6 Trefferpunkte bei dieser Kreatur wiederherstellen (erfordert keine Aktion). Der Geist kann weder Konstrukte noch Untote heilen.

    \n

    Als Bonusaktion in deinem Zug kannst du den Geist um bis zu 9m an einen Ort bewegen, den du sehen kannst.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3.Grades oder höher wirkst, erhöht sich die Heilung um 1D6 für jeden Grad über dem zweiten.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663002671864,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sturmkugel","type":"spell","img":"icons/magic/lightning/barrier-shield-orb-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"RW Fehlschlag beim wirken des Zaubers","1":"Fernkampf-Zauberangriff (Bonusaktion)"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.HbMDhMVSTSFYRaIA"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"1N3svhMt3UeGbFG9","system":{"description":{"value":"

    Eine Kugel wirbelnder Luft mit einem Radius von 6m, deren Zentrum an einem von dir gewählten Punkt innerhalb der Reichweite liegt tritt in Erscheinung.

    \n

    Die Kugel verbleibt für dir Wirkungsdauer des Zaubers. Jede Kreatur, die sich in der Kugel befindet, wenn diese erscheint, oder ihren Zug darin beendet, muss erfolgreich einen Stärkerettungswurf ablegen oder erleidet 2D6 Wuchtschaden. Der Bereich der Kugel ist schwieriges Gelände.

    \n

    Bis zum Ende des Zaubers kannst du in jedem deiner Züge eine Bonusaktion verwenden, um einen Blitzschlag vom Zentrum der Kugel gegen eine Kreatur zu schleudern, welche du innerhalb von 18m um das Zentrum herum auswählst. Führe einen Zauberangriff auf Distanz aus. Befindet sich das Ziel innerhalb der Kugel genießt du einen Vorteil auf den Wurf. Bei einem Treffer erleidet das Ziel 4D6 Blitzschaden.

    \n

    Kreaturen innerhalb von 9m der Kugel haben Nachteil bei Würfen auf Weisheit (Wahrnehmung), um zu hören.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5.Grades oder höher verwendest, so erhöht sich der Schaden jedes seiner Effekte um 1D6 für jeden Zauberplatz-Grad über dem vierten.

    ","chat":"","unidentified":""},"source":"XGtE S.166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","bludgeoning"],["4D6","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362494834,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Investitur des Eises","type":"spell","img":"icons/magic/water/barrier-ice-wall-explosion.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Rettungswurf, halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.TthdcNzFE6JI6EcM"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"1qu9HSuX6vxnVmHS","system":{"description":{"value":"

    Bis zum Ende des Zaubers ist dein Körper von Raureif bedeckt und du erlangst die folgenden Vorzüge:

    \n
      \n
    • Du bist immun gegen Kälteschaden und hast Resistenz gegen Feuerschaden.
    • \n
    • Du kannst dich über durch Eis oder Schnee verursachtes schwieriges Gelände bewegen, ohne zusätzliche Bewegung aufwenden zu müssen.
    • \n
    • Der Untergrund in 3m Radius um dich herum ist vereist und schwieriges Gelände für alle Kreaturen außer dir. Der Radius bewegt sich mit dir.
    • \n
    • Du kannst deine Aktion verwenden, um einen 4,50m Kegel aus eiskaltem Wind zu erzeugen, welcher sich von deiner ausgestreckten Hand in eine Richtung deiner Wahl erstreckt. Jede Kreatur im Kegel muss einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet die Kreatur 4D6 Kälteschaden, die Hälfte davon bei einem Erfolg. Eine Kreatur, deren Rettungswurf gegen diesen Effekt scheitert, leidet unter einer halbierten Bewegungsrate bis zum Beginn deines nächsten Zuges.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.158","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363255734,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"1rStyk9VRo5MbYFN","name":"Ausspähung","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Das Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut du das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

    WissenRettungswurf
    Aus zweiter Hand (Du hast von dem Ziel gehört)+5
    Aus erster Hand (du hast das Ziel getroffen)+0
    Vertraut (du kennst das Ziel gut) -5
    VerbindungRettungswurf
    Abbild oder Portrait-2
    Besitztum oder Kleidungsstück-4
    Körperteil, Haarsträhne, Fingernagel oder dergleichen-10

    Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

    Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

    Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

    ","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362953267,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Telekinese","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Telekinesis"},"core":{"sourceId":"Compendium.dnd5e.spells.HQfd7jJyULIoGxrZ"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"1tfo0lZUy2umXySE","system":{"description":{"value":"

    Du erhältst die Fähigkeit, Kreaturen oder Gegenstände mit der Kraft deiner Gedanken zu bewegen und mit ihnen zu interagieren. Beim Wirken des Spruchs sowie als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Willen auf eine Kreatur oder einen Gegenstand konzentrieren und den unten beschriebenen Effekt auslösen. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Jede Runde darfst du entweder dasselbe Ziel beeinflussen oder ein neues wählen. Wechselst du das Ziel, wird das bisherige nicht mehr betroffen.

    \n

    Kreatur. Du kannst versuchen, eine Kreatur der Größenkategorie riesig oder kleiner zu bewegen. Führe einen Wettstreit mit dem Ziel aus: Du legst einen Attributswurf mit deinem Attribut zum Zauberwirken ab, das Ziel einen Stärkewurf. Ist dein Ergebnis höher, darfst du die Kreatur bis zu 9m in eine beliebige Richtung bewegen (außer nach oben), solange sie in der Reichweite des Zaubers bleibt. Bis zum Ende deines nächsten Zuges ist die Kreatur durch deinen telekinetischen Griff @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}. Eine Kreatur, die nach oben gehoben wird, schwebt in der Luft. In den folgenden Runden kannst du deine Aktion verwenden, um den telekinetischen Griff um die Kreatur zu halten, indem du den Wettstreit wiederholst.

    \n

    Gegenstand. Du kannst versuchen, einen Gegenstand zu bewegen, der bis zu 1.000 Pfund wiegt. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, darfst du ihn automatisch 9m in eine beliebige Richtung bewegen, solange er in der Reichweite des Zaubers bleibt. Wird der Gegenstand von einer Kreatur getragen oder in der Hand gehalten, musst du einen Wettstreit mit ihr ausführen: Du legst einen Attributswurf mit deinem Attribut zum Zauberwirken ab, das Ziel einen Stärkewurf. Ist dein Ergebnis höher, ziehst du den Gegenstand von der Kreatur weg und kannst ihn bis zu 9m in eine beliebige Richtung bewegen, aber nicht jenseits der Reichweite des Zaubers. Du kannst mit deinem telekinetischen Griff mit Gegenständen interagieren, zum Beispiel ein einfachen Werkzeug benutzen, eine Tür oder einen Behälter öffnen, einen Gegenstand aus einem offenen Behälter holen oder ihn verstauen oder den Inhalt einer Phiole ausgießen.

    ","chat":"","unidentified":""},"source":"SHB S. 271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362860904,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Seiltrick","type":"spell","img":"modules/SharedData_global/icons/spells/slice-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rope Trick"},"core":{"sourceId":"Compendium.dnd5e.spells.ap4dmtshjEbwU3Ts"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"1utFXB8Tk7h192XB","system":{"description":{"value":"

    Du berührst ein Stück Seil, das bis zu 18m lang sein darf. Ein Ende des Seils steigt in die Luft, bis dieses in seiner ganzen Länge senkrecht über dem Boden hängt. Am oberen Ende des Seils öffnet sich ein unsichtbares Portal in einen extradimensionalen Raum, das bis zum Ende des Zaubers bestehen bleibt. Der extradimensionale Raum kann erreicht werden, indem man das Seil emporklettert. Es kann bis zu acht mittelgroße oder kleinere Kreaturen aufnehmen. Es ist möglich, das Seil in den Raum zu ziehen, sodass es von außen nicht mehr zu sehen ist.

    \n

    Angriffe und Zauber vermögen das Portal nicht zu durchdringen, weder von außen noch von innen.  Kreaturen, die sich im Raum befinden, können nach draußen sehen wie durch ein Fenster, das 90cm x 1,50m groß ist und um das Seil zentriert ist. Alles in dem extradimensionalen Raum fällt heraus, wenn der Zauber endet.

    ","chat":"","unidentified":""},"source":"SHB S.264","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"zerstoßener Maisextrakt und eine verdrehte Schlaufe aus Pergament","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517183257,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"1yHo8rFGjlKUR1AT","name":"Evards Schwarze Tentakel","type":"spell","img":"modules/SharedData_global/icons/spells/vines-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iQNbIGOkvVBafsiG"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zuckende nachtschwarze Tentakel winden sich aus dem Boden in einem quadratischen Bereich mit 6m Seitenlänge, der sich in Reichweite befindet und den du sehen kannst. Für die Wirkungsdauer verwandeln diese Tentakel den Boden in schwieriges Gelände.

    Wenn eine Kreatur das erste Mal in einem Zug den betroffenen Bereich betritt oder ihren Zug dort beginnt, muss ihr ein Geschicklichkeitsrettungswurf gelingen, um nicht 3D6 Wuchtschaden zu erleiden und bis zum Ende des Zaubers von den Tentakeln @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} zu werden. Eine Kreatur, die ihren Zug in diesem Bereich beginnt und bereits von den Tentakeln @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} ist, erleidet 3D6 Wuchtschaden.

    Ist eine Kreatur von den Tentakeln @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, darf sie einen Stärke- oder Geschicklichkeitsrettungswurf (ihre Wahl( gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    ","chat":"","unidentified":""},"source":"SHB S.228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück eines Tentakels von einem riesigen Oktopus oder Riesenkalmars","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362442300,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"1z8mDJpZqVnDu4qI","name":"Kreatur aufspüren","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Locate Creature"},"core":{"sourceId":"Compendium.dnd5e.spells.gXtzz9t1DTzJeLr4"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beschreibe oder benenne eine Kreatur, mit der du vertraut bist. Du erspürst, in welcher Richtung sich das Ziel befindet, solange es nicht weiter als 300m entfernt ist. Wenn sich die Kreatur bewegt, dann weißt du, in welche Richtung diese Bewegung stattfindet.

    \n

    Der Zauber kann eine bestimmte Kreatur aufspüren, die dir bekannt ist, oder die nächste Kreatur einer bestimmten Art (wie Mensch oder Einhorn), solange du schon einmal eine solche Kreatur aus der Nähe gesehen hast (maximal aus 9m Entfernung). Wenn die Kreatur, beschrieben oder bekannt hast, eine andere Gestalt angenommen hat, weil sie beispielsweise unter dem Effekt des Zaubers @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} steht, ist es dem Zauber nicht möglich, sie ausfindig zu machen.

    \n

    Der Zauber kann die Kreatur ebenfalls nicht aufspüren, wenn fließendes Wasser, das mindestens 3m breit ist, den direkten Weg zwischen dir und der Kreatur blockiert.

    ","chat":"","unidentified":""},"source":"SHB S.244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"etwas Fell von einem Bluthund","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362510760,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schwerkraft umkehren","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Reverse Gravity"},"core":{"sourceId":"Compendium.dnd5e.spells.ERCv7yuRkQ0YjGx6"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"2feRsn9OpyWbEf46","system":{"description":{"value":"

    Dieser Zauber kehrt die Schwerkraft im Bereich eines Zylinders mit 15 m Radius und 30 m Höhe um. Wirkst du den Zauber, fallen alle Kreaturen und Gegenstände, die nicht auf irgendeine Weise mit dem Boden verbunden sind, nach oben, bis sie die Oberseite des Zylinders erreichen. Legt eine Kreatur einen erfolgreichen Rettungswurf ab, gelingt es ihr, sich an einem verankerten Gegenstand festzuhalten und kann so den Sturz verhindern.

    \n

    Wenn ein fester Gegenstand (wie eine Zimmerdecke) bei dem umgekehrten Sturz im Weg ist, treffen fallende Gegenstände und Kreaturen diesen wie bei einem normalen Sturz. Erreicht ein Gegenstand oder eine Kreatur die Oberseite des Zylinders, ohne von etwas aufgehalten zu werden, bleibt das Ziel dort und hängt für die Wirkungsdauer leicht schwankend in der Luft.

    \n

    Am Ende der Wirkungsdauer fallen betroffene Gegenstände und Kreaturen wieder nach unten.

    ","chat":"","unidentified":""},"source":"SHB S.263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"width":null,"units":"m","type":"cylinder"},"range":{"value":30,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell","value":""},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Magnetstein und Eisenspäne","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363489808,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"2lLrYgtzTsMS2kip","name":"Himmlische Wesen beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Celestial"},"core":{"sourceId":"Compendium.dnd5e.spells.XT7nzJmVGgv73uaf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du beschwörst ein himmlisches Wesen mit Herausforderungsgrad 4 oder niedriger, das in einem nicht besetzten Bereich erscheint, der sich in Reichweite befindet und den du sehen kannst. Das himmlische Wesen verschwindet, wenn seine Trefferpunkte auf 0 fallen oder der Zauber endet.

    \n

    Für die Wirkungsdauer ist das himmlische Wesen mit dir und deinen Gefährten verbündet. Würfle seine Initiative, da es eigenen Züge ausführt. Es gehorcht allen verbalen Befehlen, die du ihm erteilst (dazu brauchst du keine Aktion aufwenden), solange diese nicht gegen seine Gesinnung verstoßen. Ohne Befehle verteidigt es sich gegen feindliche Kreaturen, führt aber ansonsten keine Aktionen aus. Der SL hat die Spielwerte des himmlischen Wesens zur Verfügung.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 9. Grades wirkst, beschwörst du ein himmlisches Wesen mit Herausforderungsgrad 5 oder niedriger.

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    Eine unsichtbare Barriere aus magischer Energie erscheint und schützt dich. Bis zum Beginn deines nächsten Zuges hast du einen Bonus von +5 auf deine RK, auch gegen den auslösenden Angriff, und erleidest keinen Schaden durch den Zauber Magisches Geschoss

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 275)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du von einem Angriff getroffen oder Ziel des Zaubers Magisches Geschoss wirst"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599951335,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"3070yDYZJKB8W2bG","name":"Strahl der Übelkeit","type":"spell","img":"icons/magic/unholy/projectile-missile-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PXA40oUOPDYkzi9H"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Ein Strahl aus kränklich grüner Energie schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 2D6 Giftschaden und muss Konstitutionsrettungswurf ablegen. Bei einem Misserfolg ist das Ziel außerdem bis zum Ende seines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168719081,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Magie entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"338o60ewTz9LTnz6","system":{"description":{"value":"

    Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

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    Eine Mauer aus starkem Wind erhebt sich an einem Punkt deiner Wahl in Reichweite und bleibt für die Wirkungsdauer bestehen. Der Windwall kann bis zu 15m lang, 4,50m hoch und 30cm dick sein und jede Gestalt haben, die du möchtest, solange sie einen anhaltenden Pfad entlang des Bodens bildet.

    \n

    Erschaffst du die Mauer aus Wind, müssen alle Kreaturen in ihrem Bereich einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 3D8 Wuchtschaden oder halb so viel bei einem erfolgreichen Rettungswurf.

    \n

    Der starke Wind hält Nebel, Rauch oder andere Gase auf Abstand. Fliegende Kreaturen oder Gegenstände der Größenkategorie klein oder kleiner können die Mauern nicht durchdringen. Lose, leichte Materialien, die in den Windwall eintreten, fliegen nach oben. Pfeile, Bolzen oder andere gewöhnliche Geschosse, die auf Ziele hinter dem Wall abgefeuert werden, werden nach oben abgelenkt und verfehlen ihr Ziel automatisch. (Felsbrocken, die von Riesen oder Belagerungsgeräten geschleudert werden und ähnliche Geschosse sind hiervon nicht betroffen.) Kreaturen in gasförmiger Gestalt sind nicht in der Lage, die Mauern aus Wind zu durchdringen.

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    Du sprichst ein Wort der Macht aus, das eine Kreatur in Reichweite, die du sehen kannst, auf der Stelle tötet. Besitzt das ausgewählte Ziel 100 Trefferpunkte oder weniger, stirbt es. Ansonsten hat der Zauber keinen Effekt.

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    Du erschaffst einen Blitz, der im Bogen auf ein Ziel deiner Wahl zuschießt, das sich in Reichweite befindet und das du sehen kannst. Drei Blitze springen von diesem Ziel auf bis zu drei weitere über, die sich innerhalb von 9 m zum ersten Ziel befinden müssen. Ein Ziel kann eine Kreatur oder ein Gegenstand sein und kann nur von einem der Blitze getroffen werden.

    \n

    Das Ziel muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet es 10D8 Blitzschaden oder halb soviel bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eine höheren Grades wirkst, springt für jeden Grad über den 6. hinaus ein zusätzlicher Blitz vom ursprünglichen Ziel auf ein weiteres über.

    ","chat":"","unidentified":""},"source":"SHB S.245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"etwas Fell, ein Stück Bernstein, Glas oder ein Kristallstab und drei silberne Nadeln","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363295593,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Krankmachende Strahlen","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.YkMTLYESLGcnzINl"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"4Edq7fovYR8mc0AR","system":{"description":{"value":"

    Dämmriges, grünes Licht breitet sich in einer Kugel mit 9m Radius aus, deren Zentrum an einem Punkt liegt, den du innerhalb der Reichweite wählst. Das Licht dringt auch um Ecken und dauert bis zum Ende des Zaubers an.

    \n

    Wenn eine Kreatur sich in einem Zug zum ersten Mal in den Bereich des Zaubers bewegt oder ihren Zug darin beginnt, so muss diese Kreatur erfolgreich einen Konstitutionsrettungswurf ablegen oder 4D10 gleißenden Schaden erleiden. Zusätzlich erleidet sie eine Erschöpfungsstufe und strahlt ein dämmriges, grünliches Licht in einem Radius von 1,50m aus.

    \n

    Dies macht es einer Kreatur unmöglich, von Unsichtbarkeit zu profitieren. Das Licht und alle Erschöpfungsstufen, welche durch diesen Zauber verursacht wurden, vergehen bei Ende des Zaubers.

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    Lebenserhaltende Energie entströmt dir und erschafft eine Aura mit 9 m Radius. Bis der Zauber endet, bewegt sich die Aura mit dir als Mittelpunkt fort. Alle nicht feindlichen Kreaturen innerhalb der Aura (inklusive dir selbst) erhalten eine Resistenz gegen nekrotischen Schaden, außerdem können ihre maximalen Trefferpunkte nicht verringert werden. Zusätzlich erlangen nicht feindliche, lebende Kreaturen 1 Trefferpunkt zurück, wenn sie ihren Zug in der Aura beginnen und 0 Trefferpunkte besitzen.

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    Ein Hagel magischer Schneebälle bricht von einem Punkt hervor, den du innerhalb der Reichweite wählst. Jede Kreatur in einer Kugel mit 1,50m Radius, deren Zentrum an diesem Punkt liegt, muss einen Geschicklichkeitsrettungswurf durchführen. Eine Kreatur erleidet 3D6 Kälteschaden bei einem Fehlschlag, die Hälfte davon in einem Erfolg.

    \n

    Auf höheren Graden. Wenn du diesen Zauber unter Verwendung eines Zauberplatzes des 3.Grades oder höher verwendest, so erhöht sich der Schaden um 1D6 für jeden Zauberplatzgrad über dem zweiten.

    ","chat":"","unidentified":""},"source":"XGtE S.165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1.5,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Eis oder ein kleiner weißer Steinsplitter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360704686,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4UAV6UhqRJQTAmo4","name":"Gute Beeren","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Goodberry"},"core":{"sourceId":"Compendium.dnd5e.spells.Qf6CAZkc7ms4ZY3e"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bis zu zehn Beeren erscheinen in deiner Hand und werden für die Wirkungsdauer mit Magie erfüllt. Eine Kreatur kann eine Aktion verwenden, um eine Beere zu essen. Diese stellt 1 Trefferpunkt wieder her, außerdem bietet die Beere genug Nahrung, um eine Kreatur für einen Tag zu versorgen.

    \n

    Die Beere verliert ihre Macht, wenn sie nicht innerhalb von 24 Stunden nach Wirken des Zaubers verzehrt wird.

    ","chat":"","unidentified":""},"source":"SHB S. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Mistelzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543465777,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"4mdyTsY0SjuptBZn","name":"Schattenklinge","type":"spell","img":"icons/weapons/swords/sword-guard-flanged.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.PDyhfXUhDGOUo5RW"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verwendest Stränge aus Schatten, um ein Schwert aus solider Dunkelheit in deiner Hand zu erschaffen. Dieses magische Schwert verbleibt, bis der Zauber endet. Es zählt als einfache Nahkampfwaffe, mit der du geübt bist. Es verursacht 2D8 psychischen Schaden bei einem Treffer und verfügt über die Eigenschaften Finesse, leicht und Wurfwaffe (Reichweite 6/18). Zusätzlich erhältst du Vorteil auf deinen Angriffswurf, wann immer du ein Ziel angreifst, welches sich in dämmrigem Licht oder in Dunkelheit befindet.

    \n

    Wenn du die Waffe fallen lässt oder sie wirfst, so löst sie sich am Ende des Zuges auf. Danach und solange der Zauber noch wirkt, kannst du eine Bonusaktion verwenden, um das Schwert wieder in deiner Hand erscheinen zu lassen.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3. oder 4.Grades verwendest, so erhöht sich der Schaden auf 3D8. Wenn du ihn mit einem Zauberplatz des 5. oder 6.Grades wirkst, so erhöht er sich auf 4D8. Mit einem Zauberplatz des 7.Grades oder mehr erhöht sich der Schaden auf 5D8.

    ","chat":"","unidentified":""},"source":"XGtE S.164","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360760427,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"52jBEBk7v2ZOoMVp","name":"Antimagisches Feld","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antimagic Field"},"core":{"sourceId":"Compendium.dnd5e.spells.Eon0jzGzQRNluTPQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine unsichtbare Kugel aus Antimagie mit 3 m Radius umgibt dich. Dieser Bereich ist von der magischen Energie abgeschnitten, die das Multiversum erfüllt. Innerhalb der Sphäre können keine Zauber gewirkt werden, beschworene Kreaturen verschwinden und selbst magische Gegenstände werden zu gewöhnlichen. Bis der Zauber endet, bewegt sich die Sphäre mit dir als Mittelpunkt fort. Zauber und andere magische Effekte, mit Ausnahme solcher, die von einem Artefakt oder einer Gottheit erschaffen wurden, werden in der Sphäre unterdrückt und können nicht in sie eindringen. Ein Zauberplatz, der zum Wirken eines unterdrückten Zaubers verwendet wird, gilt als verbraucht. Solange ein Effekt unterdrückt ist, hat er keine Auswirkung. Der Zeitraum, in dem er unterdrückt wird, ist jedoch Teil seiner Wirkungsdauer.
    Gezielte Effekte: Zauber und andere magische Effekte, wie Magisches Geschoss und Person bezaubern, die eine Kreatur oder einen Gegenstand in der Sphäre zum Ziel haben beeinflussen ihr Ziel nicht.
    Magische Flächeneffekte: Der Flächeneffekt eines Zaubers oder magischen Effekts, wie eines Feuerballs, kann nicht in die Sphäre eindringen. Wenn sich die Sphäre und ein magischer Flächeneffekt überschneiden, gilt der Teil des Flächeneffekts, der von der Sphäre bedeckt wird, als unterdrückt. Zum Beispiel werden die Flammen einer Feuerwand innerhalb der Sphäre unterdrückt, sodass eine Lücke in der Wand entsteht, wenn die Überschneidung groß genug ist.
    Zauber: Alle aktiven Zauber oder anderen magischen Effekte, die eine Kreatur oder einen Gegenstand in der Sphäre beeinflussen, werden unterdrückt, solange sich die Kreatur oder der Gegenstand in der Sphäre befindet.
    Magische Gegenstände: Die Eigenschaften und Kräfte von magischen Gegenständen werden in der Sphäre unterdrückt. Bspw. ist ein Langschwert +1 in der Sphäre nur ein ganz gewöhnliches Langschwert. Bei einer magischen Waffe gilt dies, wenn sie gegen ein Ziel in der Sphäre verwendet oder von einem Angreifer in der Sphäre geführt wird. Verlässt eine magische Waffe oder ein magisches Projektil die Sphäre vollständig (bspw. wenn ein magischer Pfeil auf ein Ziel außerhalb der Sphäre abgefeuert oder ein magischer Speer geworfen wird), wird die Magie des Gegenstands außerhalb der Sphäre nicht länger unterdrückt.
    Magische Bewegung: Teleportation und Reisen durch die Ebenen funktionieren in der Sphäre nicht, gleichgültig ob die Sphäre das Ziel oder der Startpunkt dieser magischen Reise ist. Ein Portal an einen anderen Ort, eine Welt oder Existenzebene sowie Öffnungen in einen außerdimensionalen Raum, wie sie vom Zauber Seiltrick erschaffen werden, schließen sich für die Dauer, die sie sich in der Sphäre befinden.
    Kreaturen und Gegenstände: Kreaturen oder Gegenstände, die auf magische Weise erschaffen oder beschworen wurden, hören in der Sphäre kurzzeitig auf zu existieren. Sie erscheinen sofort wieder, wenn der Ort, an dem sie sich zuletzt befanden, nicht mehr von der Sphäre bedeckt wird.
    Magie bannen: Zauber und magische Effekte wie Magie bannen haben in der Sphäre keine Auswirkungen. Gleichermaßen können sich die Sphären, die von zwei verschiedenen Antimagischen Feldern erschaffen werden, nicht gegenseitig aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 212 (PHB S. 213)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Eisenpulver oder Eisenspäne","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363736163,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Stahlwindschlag","type":"spell","img":"icons/magic/air/wind-weather-snow-gusts.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.1A8Jji8AYUi6hGcw"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"54XWXw0u2o1HHvm6","system":{"description":{"value":"

    Du schwingst die Waffe, die beim Wirken verwendet wurde und verschwindest dann, um wie der Wind anzugreifen. Wähle bis zu 5 Kreaturen, die du innerhalb der Reichweite sehen kannst. Führe gegen jedes Ziel einen Nahkampf-Zauberangriff durch. Bei einem Treffer nimmt ein Ziel 6D10 Energieschaden.

    \n

    Du kannst dich dann an einen unbesetzten Ort teleportieren, den du innerhalb von 1,50m um eines der Ziele sehen kannst, welches du entweder getroffen oder verfehlt hast.

    ","chat":"","unidentified":""},"source":"XGtE S.165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6D10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Nahkampfwaffe von mindestens 1 SM Wert","consumed":false,"cost":0.1,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362834765,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"57bTOOjh3uPRmucu","name":"Fleisch zu Stein","type":"spell","img":"modules/SharedData_global/icons/spells/link-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flesh to Stone"},"core":{"sourceId":"Compendium.dnd5e.spells.kozNy29b0X6exFhY"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du versuchst, eine Kreatur in Reichweite, die du sehen kannst, in Stein zu verwandeln. Wenn der Körper des Ziels aus Fleisch besteht, muss die Kreatur einen Konstitutionsrettungswurf ablegen. Misslingt dieser, wird sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, weil ihr Fleisch auszuhärten beginnt. Bei einem erfolgreichen Rettungswurf ist die Kreatur nicht betroffen.

    Eine Kreatur, die durch den Zauber @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} ist, legt am Ende jedes ihrer Züge einen weiteren Konstitutionsrettungswurf ab. Bei drei erfolgreichen Rettungswürfen endet der Zauber. Misslingt der Rettungswurf dreimal, wird das Ziel in Stein verwandelt und erhält für die Wirkungsdauer den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jYLV8wzKQaxAmmSr]{versteinert}. Die Erfolge und Misserfolge müssen nicht direkt aufeinanderfolgen. Notiere dir die jeweilige Anzahl, bis der Schwellwert von drei erreicht ist.

    Wird die Kreatur physisch zerbrochen, solange sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jYLV8wzKQaxAmmSr]{versteinert} ist, erleidet sie dieselben Verstümmelungen, wenn sie sich zurückverwandelt.

    Wenn du deine Konzentration auf diesen Zauber für die gesamte mögliche Wirkungsdauer aufrechterhältst, wird die Kreatur in Stein verwandelt, bis der Effekt aufgehoben wird.

    ","chat":"","unidentified":""},"source":"SHB S.231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Kalk, Wasser und Erde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363247295,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Drachenodem","type":"spell","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.ZpaPV41LhYP9nxAX"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"5Cx21lAVsdgF1WVL","system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur und verleihst ihr die Macht, magische Energie aus ihrem Mund zu speien, wenn sie denn einen hat. Wähle Säure, Kälte, Feuer, Blitz oder Gift. Bis zum Ende des Zaubers kann die Kreatur eine Aktion verwenden, um Energie des gewählten Typs in einem 4,50m langen Kegel auszuspeien. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf ablegen, oder erleidet 3D6 Schaden des gewählten Typs, die Hälfte davon bei einem gelungenen Wurf.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3.Grades oder höher wirkst, erhöht sich der Schaden um 1D6 für jeden Zauberplatz-Grad über dem zweiten.

    ","chat":"","unidentified":""},"source":"XGtE S.152","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Pfefferschote","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360622759,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Monster bezaubern","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.NmrhT3BMNL757Cu9"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"5HQqH44Ldf1yDh6O","system":{"description":{"value":"

    Du versuchst eine Kreatur zu bezaubern, die du innerhalb der Reichweite sehen kannst. Sie muss einen Weisheitsrettungswurf durchführen und erhält darauf Vorteil, wenn du oder deine Gefährten sie bekämpfen. Wenn ihr Rettungswurf fehlschlägt, ist die Kreatur von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, bis der Zauber endet oder bis du oder deine Gefährten ihr schaden. Die bezauberte Kreatur ist dir gegenüber freundlich. Wenn der Zauber endet, weiß die Kreatur, dass sie von dir bezaubert wurde.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5.Grades oder höher wirkst, kannst du für jeden Zauberplatz-Grad über den vierten eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen müssen innerhalb von 9m voneinander sein, wenn du sie als Ziel wählst.

    ","chat":"","unidentified":""},"source":"XGtE S.162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680503534989,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"5N9P01UDHI7ddgQJ","name":"Regenbogenspiel","type":"spell","img":"modules/SharedData_global/icons/spells/needles-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Prismatic Spray"},"core":{"sourceId":"Compendium.dnd5e.spells.eGMhwmuleAM46C6L"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Sieben Strahlen aus Licht schießen aus deiner Hand. Jeder Strahl leuchtet in einer unterschiedlichen Farbe und besitzt eine andere Macht und einen anderen Zweck. Alle Kreaturen innerhalb eines Kegels von 18m müssen einen Geschicklichkeitsrettungswurf ablegen. Würfle für jedes Ziel mit einem D8, um zu bestimmen, welche Farbe es trifft und welchem Effekt es unterliegt.

    1.Rot. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    2.Orange. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Säureschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    3.Gelb. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Blitzschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    4.Grün. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Giftschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    5.Blau. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    6.Indigo. Bei einem misslungenen Rettungswurf wird die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Sie muss dann am Ende eines jeden ihrer Züge einen Konstitutionsrettungswurf ablegen. Bei drei Erfolgen endet der Zauber. Misslingen hingegen drei Rettungswürfe, wird die Kreatur dauerhaft in Stein verwandelt und unterliegt dem Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jYLV8wzKQaxAmmSr]{versteinert}. Die Erfolge und Misserfolge müssen nicht direkt aufeinanderfolgen. Notiere dir die entsprechende Anzahl, bis der Schwellenwert von drei in einer Art erreicht ist.

    7.Violette. Bei einem misslungenen Rettungswurf wird das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Es muss dann zu Beginn deines nächsten Zuges einen Weisheitsrettungswurf durchführen. Bei einem Erfolg endet die Blindheit. Misslingt der Rettungswurf, wird die Kreatur auf eine andere Existenzebene nach Wahl des SL verbannt und ist nicht mehr @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. (Für gewöhnlich wird eine Kreatur, die sich auf einer anderen Ebene befindet, die nicht ihre Heimat ist, nach Hause gebracht, während andere Kreaturen üblicherweise auf die Astral- oder Ätherebene transportiert werden.)

    8.Speziell. Das Ziel wird von zwei Strahlen getroffen. Bestimme mit einem D8 zwei Farben (falls du eine 8 Würfels, wiederhole den Wurf).

    ","chat":"","unidentified":""},"source":"SHB S. 257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363453149,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Elementar beschwören","type":"spell","img":"icons/creatures/magical/construct-stone-earth-gray.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.JzkkOcOrOg2V19rk"}},"system":{"description":{"value":"

    Du rufst einen Elementargeist herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des @Compendium[SharedData_global.Beschwörungen.J5owbd8yf2lo1fbq]{Elementargeistes}. Wenn du diesen Zauber wirkst, entscheide dich für ein Element: Erde, Feuer, Luft oder Wasser. Die Kreatur ähnelt einer zweibeinigen, vom Element umhüllten Gestalt, wodurch einige ihrer Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.106","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Luft, ein Kiesel, Asche und Wasser in einer Phiole mit Goldintarsie im Wert von mindestens 400 GM","consumed":false,"cost":400,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"cover":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673030532485,"modifiedTime":1673030532485,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"5UWZOxhV2hMhIZCw"} -{"name":"Infernalisches Herbeirufen","type":"spell","img":"icons/creatures/magical/construct-gargoyle-stone-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.nw11XyK7A2on50og"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"5YWFu6levneggmCs","system":{"description":{"value":"

    Durch das Aussprechen einer dunklen Anrufung beschwörst du einen Teufel aus den neun Höllen. Du wählst die Art des Teufels, welcher einen HG von 6 oder niedriger haben muss, wie zum Beispiel einen Klingenteufel oder ein Bartteufel. Der Teufel erscheint in einem unbesetzten Bereich, den du innerhalb der Reichweite sehen kannst. Der Teufel verschwindet, wenn er auf 0 Trefferpunkte reduziert wird oder wenn der Zauber endet.

    \n

    Der Teufel ist dir und deinen Gefährten gegenüber unfreundlich. Würfle für den Teufel die Initiative aus, welcher seine eigenen Züge hat. Er ist unter der Kontrolle des Spielleiters und handelt in jedem seiner Züge gemäß seiner Natur. Das kann darin enden, dass er dich angreift, wenn er der Meinung ist, gewinnen zu können, oder er versucht dich dazu zu verführen, eine böse Tat im Austausch für begrenzte Dienste zu vollbringen. Der SL hat die Werte der Kreatur.

    \n

    In jedem deiner Züge kannst du versuchen, dem Teufel einen wörtlichen Befehl zu geben (erfordert keine Aktion deinerseits). Er wird dem Befehl folgen, wenn das Ergebnis im Einklang mit seinen Begierden steht und besonders, wenn das Ergebnis dich zum Bösen hinzieht.Andernfalls musst du einen Wurf auf Charisma (Täuschen, Einschüchtern oder Überzeugen) ablegen. Du erhältst beim Wurf einen Vorteil, wenn du den wahren Namen des Teufels aussprichst.

    \n

    Wenn dein Wurf scheitert, wird der Teufel für die Wirkungsdauer des Zaubers immun gegenüber deinen verbalen Befehlen. Er kann sie allerdings immer noch ausführen, sofern er das wünscht. Wenn dein Wurf erfolgreich ist, führt der Teufel den Befehl aus - wie zum Beispiel \"greife meine Feine an\" oder \"erkunde den nächsten Raum\" oder \"bringe diese Nachricht zur Königin\" - bis er die Aufgabe erfüllt hat. Dann kehrt er zu dir zurück, um zu berichten, dass er die Aufgabe abgeschlossen hat.

    \n

    Falls deine Konzentration endet, bevor der Zauber seine volle Wirkungsdauer erreicht, wird der Teufel nicht verschwinden, wenn er deinen Befehlen gegenüber immun geworden ist. Stattdessen handelt er, wie auch immer er es wünscht und verschwindet erst nach weiteren 3D6 Minuten.

    \n

    Wenn du den Talisman eines bestimmten Teufels besitzt, so kannst du ihn herbeirufen, wenn er den angemessenen HG +1 besitzt. Er befolgt alle Befehle,  ohne dass ein Wurf auf Charisma erforderlich wäre.

    \n

    Auf höheren Graden. Wenn du diesen Zauber unter Verwendung eines Zauberplatzes der 6.Stufe oder höher verwendest, so erhöht sich der HG um 1 für jeden Zauberplatz-Grad über dem fünften.

    ","chat":"","unidentified":""},"source":"XGtE S.157","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Rubin, der mindestens 999GM wer ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362830996,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Drawmijs Sofortige Herbeizauberung","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Instant Summons"},"core":{"sourceId":"Compendium.dnd5e.spells.SgrEKiC6dAtvy6Pz"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"5iDljomCKUtDsxy9","system":{"description":{"value":"

    Du berührst einen Gegenstand, der 10 Pfund oder weniger wiegt und dessen größte Ausdehnung maximal 1,80 m beträgt. Der Zauber hinterlässt ein unsichtbares Mal auf der Oberfläche des Gegenstands und schreibt dessen Namen auf den Saphir, den du als Materialkomponente nutzt. Für jeden verzauberten Gegenstand benötigst du einen eigenen Saphir.

    \n

    Anschließend kannst du zu einem beliebigen Zeitpunkt deine Aktion verwenden, um den Namen des Gegenstands auszusprechen und den Saphir zu zerschmettern. Der Gegenstand erscheint sofort in deiner Hand, unabhängig von seiner physischen oder planaren Entfernung und der Zauber endet.

    \n

    Wenn eine andere Kreatur den Gegenstand trägt oder in der Hand hält, wird er nicht zu dir transportiert. Aber du erfährst, wer die Kreatur ist, die den Gegenstand in ihrem Besitz hat und wo die sich im Augenblick ungefähr aufhält.

    \n

    @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} oder ein ähnlicher Effekt, der erfolgreich auf den Saphir gewirkt wird, beendet den Zauber.

    ","chat":"","unidentified":""},"source":"SHB S.222","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein Saphir im Wert von 1.000GM","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363223760,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Eissturm","type":"spell","img":"modules/SharedData_global/icons/spells/ice-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ice Storm"},"core":{"sourceId":"Compendium.dnd5e.spells.WN2LWEljYU6QqnRH"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"5mCTYUOOF2CNeK19","system":{"description":{"value":"

    Ein Hagel aus felsharten Eisbrocken regnet in einem Zylinder mit 6 m Radius und 12 m Höhe auf die Erde. Der Zylinder ist um einen Punkt in Reichweite zentriert. Jede Kreatur innerhalb des Zylinders muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 2D8 Wuchtschaden und 4D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Durch den Sturm gilt der Bereich des Zaubers bis zum Ende deines nächsten Zuges als schwieriges Gelände.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Wuchtschaden für jeden Grad über den 4. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S. 225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"cylinder"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"einige Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362474362,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Massen-Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FL8ajYlqOSIR0i7F"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"66IH1TgXmEzoVTtW","system":{"description":{"value":"

    Du transformierst bis zu 10 Kreaturen deiner Wahl, welche du innerhalb der Reichweite sehen kannst. Ein unwilliges Ziel muss einen Weisheitsrettungswurf ablegen, um der Transformation zu widerstehen. Ein unwilliger Gestaltwandler hat automatisch Erfolg bei diesem Wurf.

    \n

    Jedes Ziel nimmt eine Tiergestalt deiner Wahl an und du kannst dieselbe oder verschiedene Formen für jedes Ziel wählen. Die neue Form kann jedes Tier sein, das du gesehen hast und dessen HG niedriger oder gleich dem HG des Ziels ist (oder der Hälfte der Stufe des Ziels, wenn das Ziel keinen HG hat). Die Spielwerte der Kreatur, einschließlich ihrer mentalen Attributswerte, werden durch die Werte des gewählten Ziels ersetzt. Das Ziel behält aber seine Trefferpunkte, seine Gesinnung und seine Persönlichkeit.

    \n

    Jedes Ziel erlangt eine Anzahl temporärer Trefferpunkte in Höhe der Trefferpunkte seiner jeweiligen neuen Form. Diese temporären Trefferpunkte können nicht durch temporäre Trefferpunkte aus einer anderen Quelle ersetzt werden. Ein Ziel kehrt zu seiner normalen Form zurück, wenn alle seine temporären Trefferpunkte aufgebraucht sind oder es stirbt. Wenn der Zauber davor endet, so verliert die Kreatur alle temporären Trefferpunkte und kehrt zu seiner normalen Form zurück.

    \n

    Die Kreatur ist beschränkt auf Aktionen, welche die Beschaffenheit seiner neuen Form erlauben. Sie kann nicht sprechen, Zauber wirken oder etwas anderes tun, was Hände oder Sprechfähigkeiten erfordert.

    \n

    Die Ausrüstung des Ziels geht in die neue Form ein. Das Ziel kann seine Ausrüstung weder aktivieren, verwenden, handhaben noch in irgendeiner anderen Form davon profitieren.

    ","chat":"","unidentified":""},"source":"XGtE S.162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Raupenkokon","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363990858,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wasserwand","type":"spell","img":"icons/magic/water/wave-water-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.PAFRnf4qpPgVm57O"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"68GD6SnbiXkCqDfM","system":{"description":{"value":"

    Du erschaffst an einer Stelle, die du innerhalb der Reichweite sehen kannst, eine Wand aus Wasser auf dem Untergrund. Du kannst die Wand bis zu 9m lang machen, 3m hoch und 30cm dick. Du kannst aber auch eine ringförmige Mauer mit 6m Durchmesser erschaffen. Die Mauer ist 6m hoch und 30cm dick. Die Wand verschwindet, wenn der Zauber endet. Der Bereich der Wand ist schwieriges Gelände.

    \n

    Jeder Fernkampf-Waffenangriff, der in den Bereich der Wand eintritt, hat Nachteil beim Angriffswurf und Feuerschaden wird halbiert, wenn der Feuereffekt die Wand durchquert, um das Ziel zu erreichen. Zauber, welche Eisschaden verursachen und den Bereich durchqueren, lassen den Bereich, durch den sie sich bewegen, gefrieren (es wird mindestens ein Quadrat von 1,50m Seitenlänge eingefroren). Jedes Quadrat mit 1,50m Seitenlänge hat RK 5 und 15 Trefferpunkte. Einen gefrorenen Abschnitt auf 0 Trefferpunkte zu reduzieren, zerstört ihn. Wenn ein Abschnitt zerstört ist, wird das Wasser der Wand ihn nicht nachfüllen.

    ","chat":"","unidentified":""},"source":"XGtE S.169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361228961,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Unverwundbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.feZzuBVe8E6GPQkM"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"6C2gqitOgehlrj21","system":{"description":{"value":"

    Du bist bis zum Ende des Zaubers immun gegen jeglichen Schaden.

    ","chat":"","unidentified":""},"source":"XGtE S.168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines Stück Adamant von mindestens 500GM Wert, welches vom Zauber verzehrt wird","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673364008031,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Unhold beschwören","type":"spell","img":"icons/creatures/unholy/demon-fire-imp.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.i0a1YOp6s3q3maeo"}},"system":{"description":{"value":"

    Du rufst einen Unholdgeist herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten @Compendium[SharedData_global.Beschwörungen.ZcOkcfSjB3HMpGb9]{Unholdgeist}. Wenn du diesen Zauber wirkst, wähle zwischen Dämon, Teufel und Yugoloth. Die Kreatur ähnelt einem Unhold des von dir gewählten Typs, wodurch einige ihrer Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.113","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Blut eines Humanoiden in einer Rubinphiole im Wert von mindestens 600 GM","consumed":false,"cost":600,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673303609096,"modifiedTime":1673303609096,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"6NhAPC37obx8paTt"} -{"_id":"6XJTAJd5PLCXnd6i","name":"Illusionsschrift","type":"spell","img":"modules/SharedData_global/icons/spells/fog-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Illusory Script"},"core":{"sourceId":"Compendium.dnd5e.spells.82jM6qD9axLJsTrH"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du schreibst einen Text auf Pergament, Papier oder ein anderes passendes Material und erfüllst die Schrift mit einer mächtigen Illusion, die für die Wirkungsdauer anhält.

    \n

    Für dich und alle Kreaturen, die du beim Wirken des Zaubers bestimmst, erscheint der Text normal, verfasst in deiner Handschrift. Sein Inhalt entspricht dem, den du niedergeschrieben hast. Für alle anderen erscheint der Text, als sei er in einer unbekannten oder magischen Schrift verfasst, die unverständlich ist. Alternativ kannst du den Text als vollkommen andere Nachricht erscheinen lassen, die in einer anderen Handschrift und Sprache verfasst ist, welche dir allerdings bekannt sein muss. Sollte der Zauber gebannt werden, verschwinden sowohl die echte Schrift als auch die Illusion.

    \n

    Eine Kreatur mit wahrer Sicht kann die verborgene Nachricht lesen.

    ","chat":"","unidentified":""},"source":"SHB S.241","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Tinte auf Bleibasis im Wert von mindestens 10GM, die beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663091575355,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schutzwind","type":"spell","img":"icons/magic/air/air-wave-gust-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.guZQeBGfdyc2HcWH"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"6XMPazQJeVrSbAaw","system":{"description":{"value":"

    Ein starker Wind (30km/h) weht in einem Radius vom 3m um dich herum und bewegt sich mit dir, wobei er auf dir zentriert bleibt. Der Wind verbleibt für die Wirkungsdauer des Zaubers.

    Der Wind hat folgende Effekte:

    • Er macht dich und andere Kreaturen in seinem Bereich @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub}.
    • Er löscht ungeschützte Feuer in seinem Bereich, die so groß sind wie Fackeln oder kleiner.
    • Er hält Dämpfe, Gase und Nebel ab, die von starken Winden verweht werden.
    • Der Bereich ist schwieriges Gelände für jede Kreatur außer dir.
    • Die Angriffswürfe von Fernkampfwaffen haben Nachteil, wenn der Angriff in den Wind hinein oder auf ihm herausführt.
    ","chat":"","unidentified":""},"source":"XGtE S.164","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360700247,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Otilukes Frostsphäre","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Freezing Sphere"},"core":{"sourceId":"Compendium.dnd5e.spells.MImfWCzEPRMYD3Xp"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"6Zo2IMIm3fsiQMB1","system":{"description":{"value":"

    Eine frostklirrende Kugel aus Kälte schießt aus deinen Fingespitzen zu einem Punkt deiner Wahl in Reichweite, wo sie als Sphäre mit einem Radius von 18 m explodiert. Jede Kreatur in diesem Bereich muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 10D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Wenn die Kugel eine Fläche aus Wasser oder einer Flüssigkeit trifft, die größtenteils aus Wasser besteht (dazu gehören keine Wasserkreaturen), lässt sie diese in einem quadratischen Bereich mit 9 m Seitenlänge und einer Tiefe von 15 m gefrieren. Das Eis bleibt für 1 Minute bestehen. Kreaturen, die an der Oberfläche des Wassers schwimmen, werden vom Eis gefangen. Eine gefangene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber abzulegen. Bei einem Erfolg gelingt es ihr, sich zu befreien.

    \n

    Wenn du möchtest, kannst du das Abfeuern der Kugel verzögern, nachdem du den Zauber gewirkt hast. In diesem Fall erscheint eine kleine kühle Kugel, ungefähr von der Größe eines Schleudersteins, in deiner Hand. Zu jedem späteren Zeitpunkt kannst du oder eine Kreatur, der du die Kugel gibst, diese werfen (mit einer Reichweite von 12 m) oder mit einer Schleuder verschießen (mit der normalen Reichweite der Waffe). Die Kugel zerbricht, wenn sie aufschlägt, was den gleichen Effekt wie das normale Wirken des Zaubers auslöst. Du kannst die Kugel auch ablegen, ohne sie zu zerbrechen. Ist sie nach 1 Minute nicht zerbrochen, explodiert sie.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 6. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S.253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"sphere"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine kleine Kugel aus Kristall","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363300522,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6aESQXp7wevpMUtq","name":"Brandmarkendes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Branding Smite"},"core":{"sourceId":"Compendium.dnd5e.spells.7UwUjJ6owIQkEPrs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Nahkampfwaffe triffst, leuchtet deine Waffe mit astralem Schein auf und verursacht beim Ziel zusätzlich 2W6 gleißenden Schaden. Das Ziel wird sichtbar, wenn es zuvor unsichtbar war, und gibt in einem Radius von 1,50 m dämmriges Licht ab. Es kann nicht unsichtbar werden, bis der Zauber endet.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1W6.

    ","chat":"","unidentified":""},"source":"SHB S. 219 (PHB S. 219)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504882331,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"6aUXeR86AcrNKgpU","name":"Feuerpfeil","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Feuerpfeil"},"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516697587,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"74gShcZ3DqANi6io","name":"Selbstverkleidung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

    \n

    Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

    \n

    Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

    ","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517156638,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geistwolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-sky-1.jpg","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.x2tCt6FJMciQWuKs"}},"system":{"description":{"value":"

    Du rufst Geister der Toten herbei, die für die Wirkungsdauer des Zaubers um dich herumflattern. Die Geister sind immateriell und unverwundbar.

    Bis der Zauber endet, fügst du Kreaturen, die du innerhalb von drei Metern mit einem Angriff triffst, [[/r 1d8]] zusätzlichen Schaden zu. Die Schadensart ist gleißend, kälte oder nekrotisch (deine Wahl beim Wirken des Zaubers). Kreaturen, die diesen Schaden erleiden, können bis zu Beginn deines nächsten Zuges keine Trefferpunkte regenerieren.

    Außerdem kannst du die Bewegung jeglicher Kreatur, die du sehen kannst und die ihren Zug innerhalb von drei Metern von dir beginnt, bis zum Beginn deines nächsten Zuges um drei Meter reduzieren.

    Auf höheren Graden. Wenn du diesen Zauber wirkst, indem du einen Zauberplatz des 4.Grades oder höher nutzt, steigt der Schaden alle zwei Grade über den 3. hinaus um [[/r 1d8]].

    ","chat":"","unidentified":""},"source":"TKmA S.107","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1672762067983,"modifiedTime":1672762067983,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"77XAa2Q0FkJ7wChJ"} -{"_id":"7Z2l5DHrXykV6WsP","name":"Macht der Vorstellungskraft","type":"spell","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjVkZGQ2ZGE4YjE1"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Macht der Vorstellungskraft"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

    Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

    Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

    Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

    ","chat":"","unidentified":""},"source":"SHB S.246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360787604,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"7hOPWZF0ImUvkA6Q","name":"Magisches Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

    ","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680504075384,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"7jZltW3lSJSDxKX9","name":"Halbebene","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Demiplane"},"core":{"sourceId":"Compendium.dnd5e.spells.xNM9CzQQr2CieM4B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine schattenhafte Tür in einer festen Oberfläche in Reichweite, die du sehen kannst. Die Tür ist groß genug, dass mittelgroße Kreaturen problemlos hindurchgehen können.

    \n

    Wird die Tür geöffnet, führt sie zu einer Halbebene, die ein leerer Raum mit einer Kantenlänge von 9 m zu sein scheint und aus Holz oder Stein besteht. Wenn der Zauber endet, verschwindet die Tür, und Kreaturen oder Gegenstände in der Halbebene bleiben dort gefangen, da die Tür auf ihrer Seite ebenfalls verschwindet.

    \n

    Immer wenn du diesen Zauber wirkst, kannst du entweder eine neue Halbebene erschaffen oder die Schattentür mit einer Halbebene verbinden, die du bei einem vorherigen Wirken des Zaubers geformt hast. Ist dir außerdem die Natur und der Inhalt einer Halbebene bekannt, die durch diesen Zauber von einer anderen Kreatur erschaffen wurde, kannst du die Schattentür stattdessen auch mit dieser Halbebene verbinden.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363690297,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"7t1kG4CLkzFRhhfZ","name":"Wasser atmen","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.tloagaEqgTLFY3Qy"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber gewährt bis zu zehn bereitwilligen Kreaturen, die du sehen kannst, für die Wirkungsdauer die Fähigkeit, unter Wasser zu atmen. Betroffene Kreaturen behalten auch ihre normale Art zu atmen.

    ","chat":"","unidentified":""},"source":"SHB S.284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein kurzes Schilfrohr oder ein Stück Stroh","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361259135,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"87AdMGSxIiRGqafa","name":"Arkanes Tor","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WqGpkXAUoCkFz82y"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst miteinander verbundene Teleportationsportale, die für die Wirkungsdauer geöffnet bleiben. Wähle zwei Punkte auf dem Boden, die du sehen kannst: einen innerhalb von 3 m und einen innerhalb von 150 m. Über jedem Punkt öffnet sich ein kreisförmiges Portal mit 3 m Durchmesser. Wenn sich das Portal in einem Bereich öffnen würde, in dem sich eine Kreatur aufhält, scheitert der Zauber und das Wirken was vergeblich.

    \n

    Bei den Portalen handelt es sich um zweidimensionale, leuchtende Ringe, die mit Nebel gefüllt sind und die nur wenige Zentimeter über dem Boden schweben, lotrecht zum Boden, den du ausgewählt hast. Die Ringe  sind nur von einer Seite aus sichtbar (deine Wahl), dies ist die Seite, die als Portal fungiert.

    \n

    Kreaturen oder Gegenstände, die das Portal betreten, verlassen das andere, als würden beide aneinander angrenzen. Von der Rückseite durch ein Portal zu treten, hat keinerlei Auswirkungen. Der Nebel, der jedes Portal füllt, ist mit Blicken nicht zu durchdringen: Es ist weder erkennbar, was sich auf der Rückseite des Portals befindet noch vor dem anderen Portal. In deinem Zug kannst du die Ringe als Bonusaktion rotieren lassen, sodass die aktive Seite in eine andere Richtung zeigt.

    ","chat":"","unidentified":""},"source":"SHB S.213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":150,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363220551,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"8CMPPg7gCl2dNJTI","name":"Unsichtbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Kreatur die du berührst wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar}, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

    Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

    ","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599987531,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Telepathie","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.d9EfahYs47nHWGjF"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"8DY7o2BOZnHeCMNT","system":{"description":{"value":"

    Du erschaffst ein telepathisches Band zwischen dir und einer bereitwilligen Kreatur, mit der du vertraut bist. Das Ziel kann sich auf einem beliebigen Ort derselben Existenzebene befinden. Der Zauber endet, wenn du oder das Ziel diese Ebene verlässt.

    \n

    Für die Wirkungsdauer können du und das Ziel durch dieses Band augenblicklich Worte, Bilder, Geräusche und andere sensorische Nachrichten miteinander teilen. Außerdem erkannt das Ziel dich als die Kreatur, mit der es kommuniziert. Der Zauber erlaubt es einer Kreatur mit einem Intelligenzwert von 1, die Bedeutung deiner Worte zu verstehen und das Ausmaß einer sensorischen Botschaft zu begreifen, die du ihm schickst.

    ","chat":"","unidentified":""},"source":"SHB S.271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Paar verbundener Silberringe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363704288,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Mordekainens Schwert","type":"spell","img":"icons/skills/melee/sword-stuck-glowing-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.b5GP89akjflokuSi"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"8iueAqKFBL1Lo5Ig","system":{"description":{"value":"

    Du erschaffst eine schwertförmige Fläche aus magischer Energie, die in Reichweite schwebt und die für die Wirkungsdauer bestehen bleibt.

    \n

    Wenn das Schwert erscheint, kannst du einen Nahkampf-Zauberangriff gegen ein Ziel deiner Wahl ausführen, das sich innerhalb von 1,50 m um das Schwert befindet. Bei einem Treffer erleidet das Ziel 3D10 Energieschaden.

    \n

    Bis der Zauber endet, kannst du in jedem deiner Züge eine Bonusaktion verwenden, um das Schwert bis zu 6 m zu einem Punkt zu bewegen, den du sehen kannst und ein Ziel deiner Wahl angreifen.

    ","chat":"","unidentified":""},"source":"SHB S.252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"enemy"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Miniaturschwert aus Platin mit Griff und Knauf aus Kupfer und Zinn im Wert von 250 GM","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363449078,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"92xuUD2MsVsVxPHJ","name":"Wahrer Blick","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"True Seeing"},"core":{"sourceId":"Compendium.dnd5e.spells.XzkJpE6XpZfKjODD"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber verleiht einer bereitwilligen Kreatur, die du berührst, die Fähigkeit, Dinge so zu sehen, wie sie wirklich sind. Für die Wirkungsdauer besitzt das Ziel wahre Sicht, bemerkt von Magie verborgene Geheimtüren und kann auf die Ätherebene blicken, alles in einem Umkreis von 36m.

    ","chat":"","unidentified":""},"source":"SHB S.283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Salbe für die Augen, die 25GM wert ist; sie wird aus Pilzpulver, Safran und Fett hergestellt und beim Wirken des Zaubers verbraucht","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672403861772,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"93dhh3Ynx0hMdD3a","name":"Blitzpfeil","type":"spell","img":"icons/skills/ranged/arrows-flying-salvo-blue-light.webp","data":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einem Fernkampfangriff angreifst, verwandelt sich das Geschoss oder die Waffe selbst (im Falle einer Wurfwaffe) in einen Blitz. Führe einen normalen Angriffswurf aus. Das Ziel erleidet bei einem Treffer 4D8 Blitzschaden oder halb soviel Schaden, wenn du verfehlst. Dies ersetzt den Waffenschaden.

    \n

    Gleichgültig, ob du triffst oder verfehlst, muss jede Kreatur innerhalb von 3m um das Ziel einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet die entsprechende Kreatur 2D8 Blitzschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Das Geschoss oder die Waffe nimmt anschließend wieder seine ursprüngliche Form an.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden beider Zaubereffekte für jeden Grad über den 3. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.218","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","lightning"]],"versatile":"2D8"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.rX6EMwCNCM1IScHE"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}} -{"_id":"959w5jDGIUetLt9A","name":"Mächtige Unsichtbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greater Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du oder eine Kreatur, die du berührst, wird für die Wirkungsdauer des Zaubers @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar}. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper des Ziels befindet.

    ","chat":"","unidentified":""},"source":"SHB S. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362519498,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"9BxOYb37K1JZa2R5","name":"Reittier finden","type":"spell","img":"modules/SharedData_global/icons/spells/wild-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Find Steed"},"core":{"sourceId":"Compendium.dnd5e.spells.5eh2HFbS13078Y3H"}},"system":{"description":{"value":"

    Du beschwörst einen Geist, der die Gestalt eines ungewöhnlich intelligenten, starken und loyalen Reittieres annimmt und erschaffst ein langfristiges Band mit ihm. Das Reittier erschein in einem nicht besetzten Bereich in Reichweite. Es hat eine der folgenden Gestalten deiner Wahl: Streitross, Pony, Kamel, Elch oder Dogge (dein SL könnte erlauben, dass das Reittier in einer anderen Gestalt erscheint). Das Reittier besitzt die Spielwerte der ausgewählten Gestalt, ist jedoch ein himmlisches Wesen, ein Feenwesen oder ein Unhold (deine Wahl). Verfügt die gewählte Gestalt über einen Intelligenzwert von 5 oder niedriger, erhöht sich diese auf 6. Außerdem versteht dein Reittier eine Sprache deiner Wahl, die du sprechen kannst.

    \n

    Das instinktive Band zwischen deinem Reittier und dir erlaubt es euch, als perfekte Einheit zu kämpfen. Solange du auf deinem Reittier sitzt, kannst du entscheiden, dass von dir gewirkte Zauber, die nur dich selbst betreffen, auch auf dein Reittier einen Effekt haben.

    \n

    Sinken die Trefferpunkte des Reittieres auf 0, verschwindet es und lässt keine physische Form zurück. Du kannst dein Reittier auch jederzeit als Aktion fortschicken. In beiden Fällen beschwörst du dasselbe Reittier, wenn du den Zauber erneut wirkst und es verfügt wieder über die maximale Anzahl Trefferpunkte. Solange sich dein Reittier innerhalb von 1,50km befindet, könnt ihr telepathisch miteinander kommunizieren.

    \n

    Es ist dir nicht möglich, mehr als ein einziges solches Reittier mit diesem Zauber an dich zu binden.

    ","chat":"","unidentified":""},"source":"SHB S.258","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544042847,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Trugbild projizieren","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Project Image"},"core":{"sourceId":"Compendium.dnd5e.spells.ePhRKHXRE7l1sEoQ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"9DoH23Y4pZVcTVX2","system":{"description":{"value":"

    Du erschaffst ein illusionäres Abbild von dir selbst, das für die Wirkungsdauer bestehen bleibt. Das Trugbild kann an einem beliebigen Ort in Reichweite erscheinen, den du schon einmal gesehen hast. Die Illusion sieht aus und klingt genau wie du, ist aber unberührbar. Erleidet sie Schaden, verschwindet sie und der Zauber endet. Du kannst deine Aktion verwenden, um des Trugbild bis zu deiner doppelten Bewegungsrate zu bewegen und zu gestikulieren, sprechen oder auf jede andere Art handeln zu lassen. Die Illusion ahmt dein Verhalten perfekt nach.

    Außerdem kannst du durch die Augen und Ohren des Trugbilds sehen und hören, als würdest du dich an dessen Standort befinden. In jedem deiner Züge kannst du als Bonusaktion zwischen deinen Sinnen und denen des Trugbilds wechseln. Solange du die Sinne der Illusion nutzt, bist du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} für deine eigene Umgebung.

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Trugbild zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, kann sie das Abbild und von ihm ausgehende Geräusche ignorieren.

    ","chat":"","unidentified":""},"source":"SHB S.276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":750,"long":0,"units":"km"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Replik von dir aus Materialien, die mindestens 5GM wert sind","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363547593,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"9Dt8RmDnjLCFnwTG","name":"Shillelagh","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

    ","chat":"","unidentified":""},"source":"SHB S. 265 (SHB S. 265 (PHB S. 275))","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, vierblättriges Kleeblatt und eine Keule oder ein Kampfstab","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543910254,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"9VWwq2wXpRG2eSjn","name":"Furcht","type":"spell","img":"modules/SharedData_global/icons/spells/horror-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fear"},"core":{"sourceId":"Compendium.dnd5e.spells.XXUDGFELgoskdOD0"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du projizierst ein geisterhaftes Bild der schlimmsten Ängste einer Kreatur. Alle Kreaturen in einem Kegel von 9m müssen einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht alles fallenzulassen, was sie in Händen halten und für die Wirkungsdauer von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu werden.

    Solange eine Kreatur durch diesen Zauber @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist, muss sie in jedem ihrer Züge die Spurtaktion verwenden und sich auf dem sichersten und kürzesten verfügbaren Weg von dir wegzubewegen, bis dies nicht mehr möglich ist. Wenn die Kreatur ihren Zug an einem Ort beendet, an dem sie dich nicht mehr sahen kann, darf sie einen Weisheitsrettungswurf ablegen. Bei einem Erfolg endet der Zauber für die Kreatur.

    ","chat":"","unidentified":""},"source":"SHB S.232 | ph.239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine weiße Feder oder das Herz einer Henne","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361435637,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"9ZIMLwEPJoHtl1v6","name":"Regenbogenwand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Prismatic Wall"},"core":{"sourceId":"Compendium.dnd5e.spells.jmfu8zj4zjjzUbeh"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine schimmernde, mehrfarbige Barriere aus Licht, die um einen Punkt in Reichweite zentriert ist, den du sehen kannst. Die Barriere hat die Form einer senkrechten Wand von bis zu 27m Länge, 9m Höhe und 2,5cm Dicke. Alternativ kannst du die Barriere als Sphäre mit bis zu 9m Durchmesser formen, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Barriere bleibt für die Wirkungsdauer bestehen. Wenn du die so positionierst, dass die einen Bereich schneidet, der von einer Kreatur besetzt ist, misslingt der Zauber und deine Aktion und der Zauberplatz sind vergeudet.

    Die Barriere strahlt innerhalb von 30m helles Licht und in deinem Radius von weiteren 30m dämmriges Licht aus. Du und Kreaturen, die du beim Wirken des Zaubers bestimmst, können die Barriere durchqueren und sich ohne Schaden in ihrer Nähe aufhalten. Bewegt sich eine andere Kreatur, die die Barriere sehen kann, bis auf 6m oder näher an diese heran oder beginnt ihren Zug dort, muss sie einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg wird sie für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

    Die Barriere besteht aus sieben Schichten, die jeweils eine andere Farbe besitzen. Wenn eine Kreatur versucht, durch die Barriere zu greifen oder zu gehen, muss sie jede Schicht einzeln überwinden, bis sie das Innere der Barriere erreicht. Für jede Schicht muss der Kreatur ein Geschicklichkeitsrettungswurf gelingen, um nicht die unten beschriebenen Effekte zu erleiden. Die Wand kann zerstört werden, eine Schicht nach der anderen (von der roten zur violetten), auf eine Wiese, die von der Farbe der Schicht abhängt (siehe unten). Sobald eine Schicht zerstört ist, bleibt sie es für die Wirkungsdauer des Zaubers. Der Zauber @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feld} hat keinen Effekt auf die Barriere und @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} kann nur die violette Schicht beeinflussen.

    1.Rot. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Solange diese Schicht existiert, können nicht-magische Fernkampfangriffe die Barriere nicht durchdringen. Die Schicht wird durch mindestens 25 Punkte Kälteschaden zerstört.

    2.Orange. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Säureschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Solange diese Schicht existiert, können magische Fernkampfangriffe die Barriere nicht durchdringen. Die Schicht wird durch einen starken Wind zerstört.

    3.Gelb. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Blitzschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Die Schicht wird durch mindestens 60 Punkte Energieschaden zerstört.

    4.Grün. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Giftschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Der Zauber @Compendium[SharedData_global.Zauber.kFGm7i0Feefhjfhj]{Wände passieren} oder ein anderer Spruch des gleichen oder eines höheren Grades, der ein Portal auf einer festen Oberfläche erzeugen kann, zerstört diese Schicht.

    5.Blau. Bei einem misslungenen Rettungswurf erleidet die Kreatur 10D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Die Schicht wird durch mindestens 25 Punkte Feuerschaden zerstört.

    6.Indigo. Bei einem misslungenen Rettungswurf wird die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}}. Sie muss dann am Ende eines jeden ihrer Züge einen Konstitutionsrettungswurf ablegen. Bei drei Erfolgen endet der Zauber. Misslingen hingegen drei Rettungswürfe, wird die Kreatur dauerhaft in Stein verwandelt und unterliegt dem Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jYLV8wzKQaxAmmSr]{versteinert}. Die Erfolge und Misserfolge müssen nicht direkt aufeinanderfolgen. Notiere dir die entsprechende Anzahl, bis der Schwellenwert von drei in einer Art erreicht ist.

    Solange diese Schicht existiert, können keine Zauber durch die Barriere gewirkt werden. Die Schicht wird von hellem Licht zerstört, das durch den Zauber @Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht} oder einen ähnlichen Spruch des gleichen oder eines höheren Grades erzeugt wird.

    7.Violette. Bei einem misslungenen Rettungswurf ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Sie muss dann zu Beginn deines nächsten Zuges einen Weisheitsrettungswurf durchführen. Bei einem Erfolg endet die Blindheit. Misslingt der Rettungswurf, wird die Kreatur auf eine andere Existenzebene nach Wahl des SL verbannt und ist nicht mehr @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. (Für gewöhnlich wird eine Kreatur, die sich auf einer anderen Ebene befindet, die nicht ihre Heimat ist, nach Hause gebracht, während andere Kreaturen üblicherweise auf die Astral- oder Ätherebene transportiert werden.)

    Diese Schicht wird von dem Zauber @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} zerstört oder einem ähnlichen Spruch des gleichen oder eines höheren Grades, der Zauber und magische Effekte aufheben kann.

    ","chat":"","unidentified":""},"source":"SHB S.257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":27,"width":null,"units":"m","type":"wall"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363999437,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Licht","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"9cCeFwyb58k3Y4Pz","system":{"description":{"value":"

    Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

    \n

    Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673432229150,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"9eF8zWiDwEzSQwPj","name":"Schmieren","type":"spell","img":"modules/SharedData_global/icons/spells/fog-orange-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Grease"},"core":{"sourceId":"Compendium.dnd5e.spells.etgcR9wqmrhyZ0tx"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Schmieriges Fett bedeckt den Boden in einem quadratischen Bereich mit 3m Seitenlänge, zentriert um einen Punkt in Reichweite, um macht diesen für die Wirkungsdauer zu schwierigem Gelände.

    Wenn die Schmiere erscheint, muss jede Kreatur, die in dem Bereich steht, ein Geschicklichkeitsrettungswurf gelingen, um nicht zu Boden zu fallen und den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erhalten. Eine Kreatur, die den Bereich betritt oder ihren Zug dort beendet, muss ebenfalls einen erfolgreichen Geschicklichkeitsrettungswurf ablegen oder fällt zu Boden und gilt als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    ","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 246)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Ein Stück Schweineschwarte oder Butter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517157194,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wasserwand","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

    Du erschaffst eine Barriere aus Wasser auf dem Boden an einem Punkt innerhalb der Reichweite, den du sehen kannst. Sie kann gerade sein (bis zu 9m lang, 3m hoch und 30cm dick) oder ringförmig (bis zu 6m Durchmesser, 6cm Höhe und 30cm Dicke). Die Barriere verschwindet, wenn der Zauber endet. Ihr Bereich zählt als schwieriges Gelände.

    \n

    Jeder Fernkampfangriff, der den Bereich der Wasserwand passiert, ist beim Angriffswurf im Nachteil. Feuerschaden wird halbiert, wenn der Feuereffekt die Wand auf dem Weg zum Ziel passiert. Zauber, die Kälteschaden verursachen und die Wasserwand durchdringen, lassen den Abschnitt gefrieren, durch den sie sich bewegen (es wird mindestens ein quadratischer Bereich mit 1,50m Seitenlänge eingefroren). Jeder gefrorene Bereich mit 1,50m Seitenlänge besitzt RK 5 und 15 Trefferpunkte. Werden die Trefferpunkte eines gefrorenen Abschnitts auf 0 reduziert, ist dieser zerstört. Zerstörte Abschnitte füllen sich nicht erneut mit Wasser.

    ","chat":"","unidentified":""},"source":"VGtM S.116","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.tpVZ8QgKduWOyN3H"}},"_id":"9iCjuehRv00YpYNs"} -{"_id":"AB3nYAcq6VENbxE2","name":"Elementare Waffe","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ODX3u5KJC3LtnctF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine nicht-magische Waffe, die du berührst, wird zu einer magischen Waffe. Wähle eine der folgenden Schadensarten: Blitz, Feuer, Kälte, Säure oder Schall. Für die Wirkungsdauer erhält die Waffe einen Bonus von +1 auf Angriffswürfe und fügt bei einem Treffer zusätzlich 1D4 Punkte Schaden des gewählten Typs zu.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, steigen der Angriffsbonus und der Zusatzschaden:  bei einem Zauberplatz des 5. oder 6.Grades auf +2 und 2D4, bei einem des 7. oder eines höheren Grades auf +3 und 3D4.

    ","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517206367,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Knochen der Erde","type":"spell","img":"icons/magic/earth/barrier-stone-pillar-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Schaden wenn Kreatur zwischen Säule und Hindernis eingeklemmt"},"value":{"0":true},"altValue":{"0":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.enbNWNpIexCTgb73"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"AViDxsPVJViDkAxW","system":{"description":{"value":"

    Du verursachst das Emporsteigen von bis zu 6 Steinsäulen aus der Erde aus Stellen auf dem Untergrund, die du innerhalb der Reichweite sehen kannst. Jede Säule ist ein Zylinder, mit einem Durchmesser von 1,50m und einer Höhe von bis zu 9m. Der Untergrund, wo die Säule erscheint, muss breit genug für ihren Durchmesser sein und du kannst den Untergrund unter einer Kreatur zum Ziel nehmen, wenn die Kreatur von mittlerer oder kleiner Größe ist. Jede Säule hat RK5 und 30 Trefferpunkte. Wenn sie auf 0 Trefferpunkte reduziert wird, zerfällt die Säule zu Geröll, welches einen Bereich schwierigen Geländes mit einem Radius von 3m erzeugt, der verbleibt, bis das Geröll geräumt ist. Jede 1,50m durchmessende Teilfläche des Bereichs erfordert mindestens 1 Minute zur Freiräumung per Hand.

    Wenn eine Säule unter einer Kreatur erschaffen wurde, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen oder wird von der Säule angehoben. Eine Kreatur kann sich entscheiden, den Wurf nicht zu bestehen.

    Wenn die Säule durch ein Hindernis, etwa eine Decke, daran gehindert wird, ihre volle Höhe zu erreichen, erleidet eine Kreatur auf der Säule 6D6 Wuchtschaden und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, eingeklemmt zwischen Säulen und Hindernis. Die festgesetzte Kreatur kann einen Wurf auf Stärke oder Geschicklichkeit (Wahl der Kreatur) gegen den Rettungswurf-SG des Zaubers ablegen. Bei einem Erfolg ist die Kreatur nicht länger festgesetzt und muss sich nun von der Säule herausbewegen oder von ihr herunterfallen.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 7.Grades oder höher wirkst, kannst du für jeden Zauberplatz über dem sechsten zwei zusätzliche Säulen erzeugen.

    ","chat":"","unidentified":""},"source":"XGtE S.159","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1.5,"width":null,"units":"m","type":"cylinder"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"Stärke oder Geschicklichkeitsrettungswurf, wenn Kreatur von Säule festgesetzt ist","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6D6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167829658,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Windwandeln","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wind Walk"},"core":{"sourceId":"Compendium.dnd5e.spells.8PJAsHmbu6UgDHC0"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"Aa1EVrjaRIPS0Zl2","system":{"description":{"value":"

    Du und bis zu zehn bereitwillige Kreaturen in Reichweite, die du sehen kannst, nehmen für die Wirkungsdauer eine gasförmige Gestalt an und erscheinen als Wolkenfetzen. Solange sie diese Wolkengestalt angenommen haben, besitzen die betroffen Ziele eine Flugbewegungsrate von 90 m sowie eine Resistenz gegen nicht-magische Waffen. Die einzigen Aktionen, die eine Kreatur in dieser Gestalt ausführen kann, sind die Spurtaktion und die Rückverwandlung in ihre normale Gestalt. Die Rückverwandlung dauert 1 Minute, während die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist und sich nicht bewegen kann. Bis der Zauber endet, kann das Ziel erneut die Wolkengestalt annehmen, was ebenfalls eine Verwandlung von 1 Minute erfordert.

    Befindet sich eine Kreatur in Wolkengestalt in der Luft, wenn der Zauber endet, sinkt sie für 1 Minute 18 m pro Runde ab, bis sie sicher landet. Wenn sie nach 1 Minute nicht landen kann, stürzt sie die verbleibende Distanz.

    ","chat":"","unidentified":""},"source":"SHB S.287","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":11,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Feuer und Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663169274551,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AhLWOuD4887Xg5FF","name":"Symbol","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Symbol"},"core":{"sourceId":"Compendium.dnd5e.spells.B2kbmgbA2WQR00kx"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beim Wirken dieses Zaubers schreibst du eine schädigende Glyphe entweder auf eine Oberfläche (wie einen Tisch oder einen Abschnitt des Fußbodens oder eine Wand) oder - um sie zu verbergen - in einen Gegenstand, der verschlossen werden kann (wie ein Buch, eine Schriftrolle oder eine Schatztruhe). Wenn du eine Oberfläche wählst, kann die Glyphe maximal einen Bereich von 3m Durchmesser abdecken. Entscheidest du dich für einen Gegenstand, muss dieser an seinem Standort verbleiben. Wird er mehr als 3m von dem Ort entfernt, an dem der Zauber gewirkt wurde, wird die Glyphe zerstört und der Zauber endet, ohne ausgelöst zu werden.

    Die Glyphe ist so gut wie unsichtbar und erfordert einen erfolgreichen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, um entdeckt zu werden.

    Bei Wirken des Zaubers entscheidest du, wodurch die Glyphe ausgelöst wird. Glyphen, die auf eine Oberfläche geschrieben sind, werden am häufigsten dadurch ausgelöst, dass jemand sie berührt oder auf ihr steht, einen Gegenstand entfernt, der die Glyphe bedeckt, sich ihr auf eine bestimmte Entfernung nähert oder den Gegenstand manipuliert, auf dem sich die Glyphe befindet. Bei Glyphen, die in einem Gegenstand angebracht sind, sind die häufigsten Auslöser, das Öffnen des Gegenstands, die Annäherung auf eine gewisse Entfernung zum Gegenstand oder das Sehen oder Lesen der Glyphe. Sobald eine Glyphe ausgelöst wurde, endet der Zauber.

    Du kannst den Auslöser noch weiter verfeinern, sodass der Zauber nur unter speziellen Umständen aktiviert wird oder die auslösende Kreatur bestimmt körperliche Eigenschaften (wie Größe oder Gewicht) oder einen festgelegten Typ aufweisen muss (etwa nur Hexen oder Gestaltwandler).

    Du kannst auch Bedingungen festlegen, unter denen die Glyphe nicht ausgelöst wird, beispielsweise wenn ein bestimmtes Passwort ausgesprochen wird.

    Beim Schreiben der Glyphe wählst du eine der unten aufgeführten Optionen als Effekt. Sobald die Glyphe ausgelöst wird, beginnt sie zu leuchten und erfüllt eine Sphäre mit einem Radius von 18m für 10 Minuten mit dämmrigem Licht. Anschließend endet der Zauber. Jede Kreatur, die sich beim Aktivieren der Glyphe in der Sphäre aufhält, diese das erste Mal in einem Zug betritt oder ihren Zug dort beendet, wird Ziel des vorher festgelegten Effekts.

    Tod. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 10D10 nekrotischen Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    Zwietracht. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg beginnt ein Ziel zu keifen und für 1 Minute mit anderen Kreaturen zu streiten. Während dieser Zeit ist die betroffene Kreatur nicht zu aussagekräftiger Kommunikation fähig und ist im Nachteil bei Angriffs- und Attributswürfen.

    Furch. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Solange die betroffene Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist, muss sie Gegenstände fallenlassen, die sie in den Händen hält und sich in jedem ihrer Züge mindestens 9m von der Glyphe entfernen, falls dies möglich ist.

    Hoffnungslosigkeit. Jedes Ziel muss einen Charismarettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute von Hoffnungslosigkeit überwältigt. Während dieser Zeit kann es weder angreifen noch Kreaturen als Ziel für schädigende Fähigkeiten, Zauber oder andere magische Effekte wählen.

    Wahnsinn. Jedes Ziel muss einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute wahnsinnig. Eine wahnsinnige Kreatur kann keine Aktionen ausführen, nicht verstehen, was andere Kreaturen sagen, kann nicht lesen und sprich nur Kauderwelsch. Der SL kontrolliert ihre Bewegungen, die unvorhersehbar sind.

    Schmerz. Jedes Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute von schrecklichen Schmerzen geplagt und gilt als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}.

    Schlaf. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 10 Minuten @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Eine betroffene Kreatur erwacht, wenn sie Schaden erleidet oder eine andere Kreatur sie als Aktion schüttelt oder ohrfeigt, um sie zu wecken.

    Betäubung. Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}.

    ","chat":"","unidentified":""},"source":"SHB S.269","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell","value":""},"level":7,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Quecksilber, Phosphor sowie Diamant- und Opalstaub im Wert von mindestens 1.000GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363520530,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Investitur des Windes","type":"spell","img":"icons/magic/air/wind-weather-snow-gusts.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.QuU44oBpfW041piO"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Ahq7DCONgLHI7sqG","system":{"description":{"value":"

    Bis zum Ende des Zaubers wirbelt Wind um dich herum und du hast die folgenden Vorzüge:

    \n
      \n
    • Fernkampfwaffenangriffe mit dir als Ziel haben Nachteil beim Angriffswurf.
    • \n
    • Du erlangst eine Flugbewegungsrate von 18m. Wenn du fliegst, wenn dieser Zauber endet, fällst du, wenn du es nicht irgendwie verhindern kannst.
    • \n
    • Du kannst deine Aktion verwenden, um einen Würfel wirbelnden Windes mit 4,50m Kantenlänge zu erzeugen, mit einem Punkt, den du innerhalb von 18m sehen kannst, als Zentrum. Jede Kreatur in diesem Bereich muss einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 2D10 Wuchtschaden, die Hälfte davon bei einem Erfolg. Kreaturen bis einschließlich Größenkategorie groß werden außerdem bis zu 3m vom Zentrum des Würfels fortgeschoben.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.159","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363256885,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"AtrqC1iFIvrxUNG1","name":"Schweben","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Levitate"},"core":{"sourceId":"Compendium.dnd5e.spells.MRxldJd6C4bsBo3O"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Kreatur oder ein loser Gegenstand deiner Wahl steigt senkrecht 6m empor und verbleibt für die Wirkungsdauer schwebend in der Luft. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Der Zauber kann ein Ziel levitieren, das bis zu 500 Pfund wiegt. Legt eine unwillige Kreatur einen erfolgreichen Konstitutionsrettungswurf ab, ist sie nich betroffen.

    \n

    Das Ziel kann sich nur bewegen, indem es sich von festen Gegenständen oder Oberflächen in Reichweite abstößt oder an diesen entlangzieht. Auf diese Weise kann es sich etwa an einer Wand oder Decke bewegen, als würde es klettern. In deinem Zug darfst du die Höhe des Ziels um bis zu 6m nach oben oder unten verändern. Bist du selbst das Ziel, ist es dir möglich, dich als Teil deiner Bewegung in beide Richtungen zu bewegen. Ansonsten kannst du deine Aktion verwenden, un das Ziel zu bewegen, das innerhalb der Reichweite des Zaubers bleiben muss.

    \n

    Wenn der Zauber endet, schwebt das Ziel sanft auf den Bodenm sollte es noch immer in der Luft sein.

    ","chat":"","unidentified":""},"source":"SHB S. 263 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"entweder eine kleine Lederschlaufe oder ein Stück Golddraht, das zu einem Becher gebogen ist, mit einem langen Schaft an einem Ende","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360603249,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Bigbys Hand","type":"spell","img":"icons/magic/death/hand-withered-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.HfzXUGWlEuXanGpx"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"B6ilToE4WtrE8YOU","system":{"description":{"value":"

    Du erschaffst eine große Hand aus schimmernder, durchsichtiger Energie in einem freien Bereich, der sich in Reichweite befindet und den du sehen kannst. Die Hand bleibt für die Wirkungsdauer des Zaubers bestehen und bewegt sich auf deinen Befehl hin. Sie ahmt die Bewegung deiner eigenen Hand nach.

    \n

    Die Hand ist ein Gegenstand mit RK 20 in Höhe deiner maximalen Trefferpunkte. Wird sie auf 0 Trefferpunkte reduziert, endet der Zauber. Sie besitzt eine Stärke von 28 (+8) und eine Geschicklichkeit von 10 (+0). Der Bereich, in dem sich die Hand befindet, gilt nicht als von ihr besetzt. In deinen folgenden Zügen kannst du die Hand als Bonusaktion bis zu 18 m weit bewegen und dann einen der folgenden Effekte auslösen.

    \n

    Geschlossene Faust. Die Hand schlägt eine Kreatur oder einen Gegenstand innerhalb von 1,50 m um sich. Führe einen Nahkampf-Zauberangriff durch, der deine Spielwerte verwendet. Bei einem Treffer erleidet das Ziel 4D8 Energieschaden.

    \n

    Kraftvolle Hand. Die Hand versucht, eine Kreatur im Umkreis von 1,50 m um sich in eine Richtung deiner Wahl zu schieben. Führe einen Wettstreit zwischen der Hand und dem Ziel durch: Lege für die Hand einen Stärkewurf ab gegen den Wurf auf Stärke (Athletik) des Ziels. Ist die Größenkategorie des Ziels mittelgroß oder kleiner, bist du bei diesem Wurf im Vorteil. Wenn du erfolgreich bist, schiebt die Hand das Ziel bis zu 1,50 m + 1,50 m mal dem Modifikator deines zum Zaubern relevanten Attributs. Die Hand bewegt sich mit dem Ziel und bleibt im Abstand von 1,50 m zu ihm.

    \n

    Greifende Hand. Die Hand versucht eine Kreatur der Größenkategorie riesig oder kleiner im Umkreis von 1,50 m um sich zu greifen. Lege einen Ringwurf ab, wobei du den Stärkewert der Hand verwendest. Ist das Ziel mittelgroß oder kleiner, bist du bei diesem Wurf im Vorteil. Hat die Hand das Ziel ergriffen, kannst du eine Bonusaktion verwenden, damit sie es zerdrückt. Das Ziel erleidet Wuchtschaden in Höhe von 2D6 + dem Modifikator deines zum Zaubern relevanten Attributs.

    \n

    Blockierende Hand. Die Hand platziert sich zwischen dir und einer Kreatur deiner Wahl, bis du ihr einen anderen Befehl gibst. Um diese Position beizubehalten, bewegt sich die Hand und gewährt dir so Teildeckung gegen das Ziel. Dieses kann sich nicht durch den Bereich der Hand bewegen, wenn sein Stärkewert dem der Hand entspricht oder niedriger ist. Ist der Stärkewert des Ziel höher, kann es sich durch den Bereich der Hand bewegen, behandelt diesen aber als schwieriges Gelände.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden der geschlossenen Faust um 2D8 und der Schaden der greifenden Hand um 2D6 für jeden Grad über den 5. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S.217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Eierschale und ein Handschuh aus Schlangenleder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362885330,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BAQq1nSyltmPbvXH","name":"Zungen","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tongues"},"core":{"sourceId":"Compendium.dnd5e.spells.gopnZvS0c2jD5FP8"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber gewährt der Kreatur, die du berührst, die Fähigkeit, jede gesprochene Sprache zu verstehen, die sie hört. Wenn das Ziel spricht, können außerdem alle Kreaturen verstehen, was es sagt, die mindestens eine Sprache beherrschen und das Ziel hören.

    ","chat":"","unidentified":""},"source":"SHB S. 289 (PHB S. 283)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleines Lehmmodell einer Zikkurat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668887975341,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Hüter der Natur","type":"spell","img":"icons/magic/nature/root-vines-face-glow-green.webp","data":{"description":{"value":"

    Ein Naturgeist erhört deinen Ruf und verwandelt dich in einen mächtigen Beschützer. Die Verwandlung hält an, bis der Zauber endet. Du wählst eine der folgenden Formen aus: Urtümliches Tier oder Großer Baum.

    \n

    Urtümliches Tier. Animalisches Fell bedeckt deinen Körper, deine Gesichtszüge werden Tierhaft und du erhältst folgende Vorzüge:

    \n
      \n
    • Deine Bewegungsrate erhöht sich um 3m.
    • \n
    • Du erlangst Dunkelsicht mit 36m Reichweite.
    • \n
    • Du legst Angriffswürfe, die auf Stärke basieren, mit Vorteil ab.
    • \n
    • Deine Nahkampfwaffe verursacht zusätzlich 1D6 Energieschaden bei einem Treffer.
    • \n
    \n

    Großer Baum. Deine Haut erscheint borkig, Blätter sprießen aus deinem Haar und du erhältst die folgenden Vorzüge:

    \n
      \n
    • Du erlangst 10 temporäre Trefferpunkte.
    • \n
    • Du legst Konstitutionsrettungswürfe mit Vorteil ab.
    • \n
    • Du legst Angriffe, die auf Geschicklichkeit und Weisheit basieren, mit Vorteil ab.
    • \n
    • Während du zu ebener Erde bist, ist der Untergrund in 4,50m Radius um dich herum schwieriges Gelände für deine Feinde.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.157","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.SMNJEpEFiKDtv47y"}},"_id":"BAq21GSHAJBzdL3U"} -{"name":"Flammende Wolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Incendiary Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.pV04y1iXoWiom6bp"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"BDvhFLTja2WFUZS1","system":{"description":{"value":"

    Eine wirbelnde Wolke aus Rauch, die von weißglühender Asche durchzogen ist, erscheint als Sphäre mit einem Durchmesser von 6 m zentriert um einen Punkt in Reichweite. Die Wolke breitet sich um Ecken aus und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15 km pro Stunde) sie auflöst.

    \n

    Erschaffst du die Wolke, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 10D8 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf auch dann ablegen, wenn sie den Bereich des Zaubers das erste Mal in einem Zug betritt oder ihren Zug dort beginnt.

    \n

    Die Wolke bewegt sich am Ende jedes deiner Züge 3 m direkt von dir weg in eine Richtung deiner Wahl.

    ","chat":"","unidentified":""},"source":"SHB S. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363687527,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BHmZBdAyM2qJf37n","name":"Eismesser","type":"spell","img":"icons/magic/water/projectile-ice-chunks-salvo.webp","data":{"description":{"value":"

    Du erzeugst eine Scherbe aus Eis und schleuderst sie auf eine Kreatur innerhalb der Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel durch. Bei einem Treffer erleidet das Ziel 1D10 Stichschaden. Egal ob Treffer oder nicht, die Scherbe explodiert anschließend. Das Ziel und jede Kreatur innerhalb von 1,50m von ihr muss erfolgreich einen Geschicklichkeitsrettungswurf ablegen oder 2D6 Kälteschaden erleiden.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 2.Grades oder höher wirkst, erhöht sich der Kälteschaden um 1D6 für jeden Zauberplatz-Grad über dem ersten.

    ","chat":"","unidentified":""},"source":"XGtE S.153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D10","piercing"],["2D6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Tropfen Wasser oder ein Stück Eis","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Angriff","1":"Rettungswurf"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.zP6ByPveg49rKuce"}}} -{"name":"Nahrung und Wasser reinigen","type":"spell","img":"modules/SharedData_global/icons/spells/light-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Purify Food and Drink"},"core":{"sourceId":"Compendium.dnd5e.spells.Kn7K5PtYUJAKZTTp"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"BItm05qsQhk638oZ","system":{"description":{"value":"

    Alle nicht-magischen Nahrungsmittel und Getränke in einer Sphäre mit einem Radius von 1,50m, zentriert um einen Punkt deiner Wahl in Reichweite, werden gereinigt und vor Giften und Krankheiten befreit.

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 270)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"sphere"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673432261229,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BKHrTzU8kApQ2TVW","name":"Waffe des Glaubens","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.JbxsYXxSOTZbf9I0"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

    \n

    Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.282 | PH.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503598682,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BOlxQDpzr7MfYf1w","name":"Gefühle besänftigen","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Calm Emotions"},"core":{"sourceId":"Compendium.dnd5e.spells.3MYDjS6k9IYL0aTj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du versuchst, starke Empfindungen in einer Personengruppe zu unterdrücken. Alle humanoiden Kreaturen innerhalb einer Sphäre mit einer Radius von 6 m, zentriert um einen Punkt deiner Wahl in Reichweite, müssen einen Charismarettungswurf ablegen. Jede betroffene Kreatur kann diesen Rettungswurf freiwillig nicht bestehen. Bei einem Misserfolg wählst du einen der folgenden zwei Effekte:

    \n
      \n
    • Du unterdrückst jeden Effekt, der ein Ziel bezaubert oder verängstigt. Wenn dein Zauber endet, tritt der unterdrückte Effekt wieder in Kraft, vorausgesetzt seine Wirkung ist in der Zwischenzeit nicht beendet.
    • \n
    • Du machst ein Ziel gleichgültig gegenüber Kreaturen deiner Wahl, denen es feindlich gesonnen ist. Diese Gleichgültigkeit endet, wenn das Ziel angegriffen wird, durch einen Zauber Schaden erleidet oder sieht, wie einer seiner Verbündeten verletzt wird. Endet der Zauber, wird die Kreatur wieder feindselig, wenn der SL nichts anderes festlegt.
    • \n
    ","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543511940,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BT2Pz6tTEnp6xZxm","name":"Meteoritenschwarm","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Meteor Swarm"},"core":{"sourceId":"Compendium.dnd5e.spells.mF52ldF79Cr7wfQo"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Lodernde Kugeln aus Feuer stürzen an vier verschiedenen Punkten zu Boden die sich in Reichweite befinden und die du sehen kannst. Alle Kreaturen innerhalb einer Sphäre mit einem Radius von 12m, die jeweils um einen der Punkte zentriert ist, müssen einen Geschicklichkeitsrettungswurf ablegen. Die Sphäre kann sich um Ecken ausbreiten. Bei einem Misserfolg erleidet das Ziel 20D6 Feuerschaden und 20D6 Wuchtschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die sich im Bereich von mehr als einer feurigen Explosion befindet, erleidet nur einmal Schaden.

    \n

    Das Feuer beschädigt Gegenstände im Wirkungsbereich und entzündet brennbare Gegenstände, die nicht getragen oder in der Hand gehalten werden.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":12,"width":null,"units":"m","type":"sphere"},"range":{"value":1.5,"long":0,"units":"km"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20d6","bludgeoning"],["20d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":9,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363965397,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Erde formen","type":"spell","img":"icons/magic/earth/explosion-lava-stone-yellow.webp","data":{"description":{"value":"

    Du wählst einen Abschnitt Erde oder Gesteins aus, den du innerhalb der Reichweite sehen kannst und der in einen Würfel mit 1,50m Kantenlänge passt. Du manipulierst ihn auf eine der folgenden Weisen:

    \n
      \n
    • Wenn du ein Gebiet lockerer Erde als Ziel wählst, kannst du diesen sofort aufheben, am Boden herumbewegen und bis zu 1,50m entfernt wieder abladen. Die Bewegung geht nicht mit genug Kraft einher, um Schaden zu verursachen.
    • \n
    • Du verursachst das Erscheinen von Formen, Farben oder beidem auf der Erde oder dem Gestein. Die Formen bilden Worte, erzeugen Bilder oder formen Muster. Die Veränderungen bleiben für 1 Stunde.
    • \n
    • Wenn die Erde oder das Gestein, das du als Ziel wählst, sich auf dem Boden befinden, so kannst du es zu schwierigem Gelände werden lassen. Alternativ kannst du den Boden zu normalem Gelände werden lassen, wenn es vorher schon schwierig war. Die Veränderung hält 1 Stunde an.
    • \n
    \n

    Wenn du diesen Zauber mehrfach wirkst, kannst du nicht mehr als zwei seiner nicht sofort wirkenden Effekte gleichzeitig aktiviert haben. Du kannst einen solchen Effekt als eine Aktion aufgeben.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AXNknOPKwKbrGcTQ"}},"_id":"BePN7jwOjekSVtdG"} -{"_id":"BmrKqjprLs3wBKWt","name":"Massen-Heilendes Wort","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Healing Word"},"core":{"sourceId":"Compendium.dnd5e.spells.34ddoYIrnOZ2GFYi"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Indem du magische Worte der Wiederherstellung rufst, erhalten bis zu sechs Kreaturen deiner Wahl, die sich in Reichweite befinden und die du sehen kannst, Trefferpunkte in Höhe von 1D4 + den Modifikator deines zum zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 3. hinaus um 1D4.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544164359,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"BwswSCwncNLNz7fO","name":"Tierform","type":"spell","img":"modules/SharedData_global/icons/spells/wild-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animal Shapes"},"core":{"sourceId":"Compendium.dnd5e.spells.ohqAIBg6de989CIo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Deine Magie verwandelt andere in Tiere. Wähle eine beliebige Anzahl von bereitwilligen Kreaturen in Reichweite, die du sehen kannst. Du verleihst jedem Ziel die Gestalt eines Tieres der Größenkategorie groß oder kleiner mit Herausforderungsgrad 4 oder niedriger. Dabei kannst du für jedes Ziel eine eigene Gestalt bestimmen. In den folgenden Runden kannst du deine Aktion nutzen, um verwandelte Kreaturen eine andere Gestalt zu geben. Die Verwandlung hält für jedes Ziel für die gesamte Wirkungsdauer an, endet aber, wenn die betroffene Kreatur auf 0 Trefferpunkte reduziert wird oder stirbt. Die Spielwerte des Ziels werden durch die des gewählten Tieres ersetzt, doch behält das Ziel seine Gesinnung sowie seine Werte in INT, WES und CHA. Die betroffene Kreatur erhält die Trefferpunkte ihrer neuen Gestalt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil das Ziel auf 0 Trefferpunkte reduziert wird, überträgt sich jeglicher überzähliger Schaden auf die normale Gestalt. Solange dieser überzählige Schaden die Trefferpunkte der Kreatur nicht auf 0 fallen lässt, wird sie nicht bewusstlos. Die Kreatur kann nur Aktionen durchführen, die in ihrer neuen Gestalt möglich sind. Sie kann weder sprechen noch Zauber wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt. Die betroffene Kreatur kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

    ","chat":"","unidentified":""},"source":"SHB S. 273 (PHB S. 212)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504637408,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ByIozTWUeP9MCw5J","name":"Gift und Krankheit entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Poison and Disease"},"core":{"sourceId":"Compendium.dnd5e.spells.2skfDtglk1mGrb3l"}},"system":{"description":{"value":"

    Für die Wirkungsdauer kannst du die Präsenz und die Position von Giften, giftigen Kreaturen und Krankheiten im Umkreis von 9m erspüren. Außerdem bist du in der Lage, die Art des Giftes, der giftigen Kreatur oder der Krankheit zu bestimmen. Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 236 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Eibenblatt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543487612,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"BzdFfCKCY9YOdopb","system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361242158,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"C9mCMtWqSJxgJm4v","name":"Vampirgriff","type":"spell","img":"modules/SharedData_global/icons/spells/rip-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vampiric Touch"},"core":{"sourceId":"Compendium.dnd5e.spells.UfHQhA54M4323gVO"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Die Berührung deiner in Schatten gehüllten Hand vermag anderen Kreaturen die Lebenskraft auszusaugen, um dich zu heilen. Führe einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb deiner Reichweite aus. Bei einem Treffer erleidet das Ziel 3D6 nekrotischen Schaden, während du Trefferpunkte in Höhe dieses Schadens zurückerlangst. Bis der Zauber endet, kannst du den Angriff in jedem deiner Züge als Aktion wiederholen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S.278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361479551,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CAyaUmRlgaePAv0n","name":"Monster festhalten","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-fire-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hold Monster"},"core":{"sourceId":"Compendium.dnd5e.spells.l9Ju5KE7bbn3WpTm"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle eine Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} zu werden. Der Zauber hat keine Auswirkungen auf Untote. Am Ende jedes seiner Züge kann das Ziel einen weiteren Weisheitsrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, kannst du für jeden grad über den 5. hinaus eine zusätzliche Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein.

    ","chat":"","unidentified":""},"source":"SHB S.251","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kurzes, gerades Stück Eisen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362925033,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ChxmJDY1V9oL0R2H","name":"Vergrössern/Verkleinern","type":"spell","img":"modules/SharedData_global/icons/spells/link-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Enlarge/Reduce"},"core":{"sourceId":"Compendium.dnd5e.spells.WahI41a3goVUg0x1"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du lässt eine Kreatur oder einen Gegenstand, der weder getragen noch in der Hand gehalten werden darf, für die Wirkungsdauer größer oder kleiner werden. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Ist das Zeil eine unwillige Kreatur, muss es einen Konstitutionsrettungswurf ablegen. Bei einem Erfolg hat der Zauber keinen Effekt.

    \n

    Wirkst du den Zauber auf eine Kreatur, verändert sie nicht nur ihre Größe, sondern auch alles, was sie trägt und in der Hand hält. Jeder Gegenstand, den eine betroffene Kreatur fallenlässt, nimmt sofort wieder seine normale Gestalt an.

    \n

    Vergrößern. Die Größe des Ziels verdoppelt sich in jeder Ausdehnung und verachtfacht sich. Dieses Wachstum lässt es um eine Größenkategorie steigen (beispielsweise von mittelgroß zu groß). Verhindert der verfügbare Raum, dass das Ziel seine Größe verdoppelt, erreicht die Kreatur oder der Gegenstand die maximale Größe, die aufgrund der Gegebenheiten möglich ist. Bis zum Ende des Zaubers ist das Ziel außerdem im Vorteil bei Stärkewürfen und Stärkerettungswürfen. Die Waffen des Ziels wachsen ebenfalls mit, um der neuen Größe zu entsprechen. Greift das Ziel mit vergrößerten Waffen an, verursacht es mit ihnen zusätzlich 1D4 Schaden.

    \n

    Verkleinern. Die Größe des Ziels halbiert sich in jeder Ausdehnung und sein Gewicht fällt auf ein Achtel des ursprünglichen Gewichts. Diese Verkleinerung lässt es um eine Größenkategorie schrumpfen (beispielsweise von mittelgroß zu klein). Bis zum Ende des Zaubers ist das Ziel außerdem im Nachteil bei Stärkewürfen und Stärkerettungswürfen. Die Waffen des Ziels schrumpfen ebenfalls mit, um der neuen Größe zu entsprechen. Greift das Zeil mit verkleinerten Waffen an, verursacht es mit ihnen 1D4 Schaden weniger (dies kann den Schaden nicht unter 1 fallen lassen).

    ","chat":"","unidentified":""},"source":"SHB S. 279 (PHB S. 237)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Eisenpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360617879,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Feuerwand","type":"spell","img":"modules/SharedData_global/icons/spells/fog-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Fire"},"core":{"sourceId":"Compendium.dnd5e.spells.X3DrXgxjwI2dvkD6"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"CroCPs3oPDOKkokR","system":{"description":{"value":"

    Du erschaffst eine Barriere aus Feuer auf einem festen Untergrund in Reichweite. Sie kann gerade sein (bis zu 18 m lang, 6 m hoch und 30 cm dick) oder ringförmig (bis zu 6 m Durchmesser, 6 m Höhe und 30 cm Dicke). Die Barriere ist mit Blicken nicht zu durchdringen und hält für die Wirkungsdauer an.

    \n

    Erschaffst du die Feuerwand, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 5D8 Feuerschaden oder halb so viel Schaden bei einem gelungenen Rettungswurf.

    \n

    Eine Seite der Feuerwand, die du beim Wirken des Zaubers bestimmst, verursacht bei jeder Kreatur 5D8 Feuerschaden, die ihren Zug innerhalb von 3 m zu dieser Seite beenden. Eine Kreatur erleidet diesen Schaden ebenfalls, wenn sie die Barriere das erste Mal in einem Zug betritt oder ihren Zug dort beendet. Die andere Seite der Feuerwand verursacht keinen Schaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 4. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines Stück Phosphor","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362479822,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Beschwörung schwacher Dämonen","type":"spell","img":"icons/creatures/magical/spirit-fire-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.USo2Ti2j8TDeLEwf"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Ct3QK96ChjKk3M85","system":{"description":{"value":"

    Du sprichst schändliche Worte aus, um einen Dämon aus dem Chaos des Abyss zu beschwören. Würfle auf die folgende Tabelle, um festzulegen was passiert.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D6Beschworene Dämonen
    1-2Zwei Dämonen mit HG 1 oder geringer
    3-4Vier Dämonen mit HG 1/2 oder geringer
    5-6Acht Dämonen mit HG 1/4 oder geringer
    \n

    Der SL wählt die Dämonen aus, wie zum Beispiel Manes oder Dretchs und du wählst den unbesetzten Bereich, den du innerhalb der Reichweite sehen kannst, wo sie erscheinen werden. Ein beschworener Dämon verschwindet, wenn seine Trefferpunkte auf 0 reduziert werden oder wenn der Zauber endet.

    \n

    Die Dämonen sind allen Kreaturen gegenüber feindlich gesinnt, einschließlich dir. Würfle die Initiative für die Dämonengruppe als Ganzes, welche ihre eigenen Züge hat. Die Dämonen verfolgen und attackieren nach bestem Vermögen die nächsten Nicht-Dämonen.

    \n

    Als Bestandteil des Wirkens des Zaubers kannst du auf dem Boden einen Kreis mit dem Blut bilden, das als Materialkomponente verwendet wird. Der Kreis ist groß genug, um deinen Bereich zu umfassen. Während der Zauber wirkt, können die beschworenen Dämonen den Kreis weder überschreiten noch ihm Schaden zufügen. Zudem können sie niemanden innerhalb des Kreises als Ziel wählen. Die Materialkomponente in dieser Weise zu verwenden, zehrt sie auf, wenn der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 6. oder 7.Grades verwendest, so beschwörst du doppelt so viele Dämonen. Wenn du diesen Zauber mit einem Zauberplatz des 8. oder 9.Grades verwendest, so beschwörst du dreifach so viele Dämonen.

    ","chat":"","unidentified":""},"source":"XGtE S.151","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Phiole mit Blut von einem Humanoiden, der innerhalb der letzten 24 Stunden getötet wurde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361324142,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"CzEhNCyplUvMPLxQ","name":"Magische Waffe","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

    ","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517185384,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Flammen kontrollieren","type":"spell","img":"icons/magic/fire/projectile-fireball-embers-yellow.webp","data":{"description":{"value":"

    Du wählst eine nichtmagische Flamme, die du innerhalb der Reichweite sehen kannst und die in einem Würfel mit 1,50m Kantenlänge passt. Du beeinflusst sie auf eine der folgenden Weisen:

    \n
      \n
    • Du dehnst die Flamme unmittelbar um 1,50m in eine Richtung aus, unter der Voraussetzung, dass am neuen Ort Holz oder anderer Brennstoff vorhanden ist.
    • \n
    • Du erstickst unmittelbar die Flammen im Würfel.
    • \n
    • Du verdoppelst oder halbierst den Bereich von hellem und dämmrigem Licht, den das Feuer erzeugt, änderst seine Farbe oder beides. Die Änderung hält eine Stunde an.
    • \n
    • Du verursachst das Erscheinen einfacher Formen - wie die ungefähre Gestalt einer Kreatur, eines unbelebten Objektes oder eines Ortes - in den Flammen und kannst sie nach Belieben animieren. Die Gestalten verbleiben für 1 Stunde.
    • \n
    \n

    Wenn du diesen Zauber mehrfach wirkst, kannst du bis zu drei durch ihn erzeugte, nicht-unmittelbare Effekte gleichzeitig aktiviert haben.  Du kannst einen solchen Effekt durch eine Aktion enden lassen.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Lh4GysPzt5U5qI5P"}},"_id":"D1ynuOk1nlW5tiaX"} -{"_id":"D3C7TKDhm5D75vsH","name":"Mächtiges Trugbild","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Major Image"},"core":{"sourceId":"Compendium.dnd5e.spells.nslx2nT3p4lNkmdp"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens, das nicht größer sein darf als ein Würfel mit 6m Kantenlänge. Das Abbild erscheint an einem Ort in Reichweite, den du sehen kannst und bleibt für die Wirkungsdauer bestehen. Es erschein vollständig real und umfasst passende Geräusche, Gerüche und Temperatur. Du kannst weder ein Geräusch erzeugen, das laut genug ist, um Schallschaden zu verursachen, noch schädigende Hitze oder Kälte und auch keinen Geruch, der Überlkeit auslösen könnte (wie der Gestank eines Troglodyten).

    \n

    Solange du dich in Reichweite der Illusion befindest, kannst du deine Aktion verwenden, um das Trugbild an einen anderen Punkt in Reichweite zu bewegen. Wenn die Illusion ihre Position wechselt, kannst du ihr Aussehen verändern, sodass die Bewegung natürlich erscheint. Erschaffst du beispielsweise das Abbild einer Kreatur und bewegst es, kannst du es so verändern, dass es zu gehen scheint. Gleichermaßen bist du in der Lage, die Illusion zu verschiedenen Zeiten verschiedene Geräusche machen zu lassen. Du kannst sie beispielsweise auch ein Gespräch führen lassen.

    \n

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen können. Eine Kreatur, die ihre Aktion verwendet, um das Abbild zu untersuchen, kann einen Wurf auf Intelligenz (Nachforschungen) ablegen. Bei einem Erfolg erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Täuschung, kann sie das Abbild und die anderen sensorischen Merkmale ignorieren.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, hält er an, bis er gebannt wird und erfordert nicht länger deine Konzentration.

    ","chat":"","unidentified":""},"source":"SHB S.246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361422767,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DU4Oan2CMRik75Sd","name":"Todeskreis","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Circle of Death"},"core":{"sourceId":"Compendium.dnd5e.spells.KeunEkg1JYbOCOhV"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Negative Energie wogt in einer Sphäre mit einem Radius von 18 m um einen Punkt in Reichweite. Jede Kreatur in diesem Bereich muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 8W6 nekrotischen Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 6. hinaus um 2W6.

    ","chat":"","unidentified":""},"source":"SHB. S. 274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"der Staub einer zermahlenen schwarzen Perle im Wert von mindestens 500 GM","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363189632,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"DUX558vlvTZCvjvG","system":{"description":{"value":"

    Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

    \n

     

    \n
      \n
    • Du erschaffst einen sofortigen, harmlosen sensorischen Effekt, wie einen Funkenregen, einen Windhauch, schwache Musik oder einen eigenartigen Geruch.
    • \n
    • Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen.
    • \n
    • Du kannst einen Gegenstand, der nicht größer ist als ein Würfel mit 30 Zentimeter Kantenlänge, sofort reinigen oder beschmutzen.
    • \n
    • Du kannst bis zu einen Würfel mit 30 Zentimeter Kantenlänge an Nahrung oder nicht lebender Materie für eine Stunde abkühlen, aufwärmen oder würzen.
    • \n
    • Du lässt für eine Stunde eine Farbe, ein kleines Mal oder ein Symbol auf einem Gegenstand oder einer Oberfläche erscheinen.
    • \n
    • Du erschaffst einen nichtmagischen kleinen Gegenstand oder ein Trugbild, das in deine Hand passt und bis zum Ende deines nächsten Zugs anhält.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599714083,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DZcFmcQbUUtEyYxI","name":"Wahre Auferstehung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"True Resurrection"},"core":{"sourceId":"Compendium.dnd5e.spells.qLeEXZDbW5y4bmLY"}},"system":{"description":{"value":"

    Du berührst eine verstorbene Kreatur, die nicht länger als 200 Jahre tot ist und aus einem beliebigen Grund außer Altersschwäche starb. Wenn die Seele des Ziels frei und willig ist, kehrt die Kreatur mit allen Trefferpunkten ins Leben zurück. Der Zauber schließt alle Wunden, neutralisiert alle Gifte, heilt alle Krankheiten und hebt alle Flüche auf, unter denen das Ziel bei seinem Tod litt. Der Zauber ersetzt beschädigte oder fehlende Organe und Gliedmaßen. Wenn die Kreatur untot war, wird ihre ursprüngliche lebendige Form wiederhergestellt.

    \n

    Der Zauber vermag sogar einen neuen Körper zu erschaffen, falls der des Verstorbenen nicht mehr existiert. In diesem Fall musst du den Namen des Ziels aussprechen. Die Kreatur erscheint in einem nicht besetzten Bereich deiner Wahl innerhalb von 3m.

    ","chat":"","unidentified":""},"source":"SHB S.283","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Spritzer Weihwasser und Diamanten im Wert von mindestens 25.000GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":25000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503603405,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Dröhnende Klinge","type":"spell","img":"icons/magic/sonic/explosion-impact-shock-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.uCaG5z2i1ETuBL6q"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"DaXFwuy97zJ8OQTv","system":{"description":{"value":"

    Du schwingst die Klinge, die du zum Zauberwirken genutzt hast, und greifst damit eine Kreatur in 1,5 Metern Reichweite an. Bei einem Treffer erleidet das Ziel den für die Waffe üblichen Schaden. Zusätzlich wird es bis zu Beginn deines nächsten Zuges von einer dröhnenden Energie ummantelt. Bewegt sich das Ziel bis dahin absichtlich mehr als 1,5 Meter, erleidet es [[/r 1d8]] Schallschaden und der Zauber endet.

    \n

    Erreichst du bestimmte Stufen, steigt der Schaden dieses Zaubers. Ab der 5.Stufe verursachst du mit dem Nahkampfangriff bei einem Treffer [[/r 1d8]] zusätzlichen Schallschaden und der Schaden, den das Ziel erleidet, wenn es sich bewegt, steigt auf [[/r 2d8]]. Beide Schadenswürfe steigen ab der 11.Stufe um 1d8 ([[/r 2d8]] und [[/r 3d8]]) und erneut ab der 17.Stufe ([[/r 3d8]] und [[/r 4d8]]).

    ","chat":"","unidentified":""},"source":"TKmA S.106","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","thunder"],["0d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Nahkampfwaffe im Wert von mindestens 1SM","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516706432,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"DtPgazU7hxPS5yew","name":"Tote beleben","type":"spell","img":"modules/SharedData_global/icons/spells/horror-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animate Dead"},"core":{"sourceId":"Compendium.dnd5e.spells.oyE5nVppa5mde5gT"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber erschafft einen untoten Diener. Wähle einen Knochenhaufen oder Leichnam einer humanoiden Kreatur der Größenkategorie mittelgroß oder kleiner in Reichweite. Dein Zauber erfüllt das Ziel mit einer verderbten Nachahmung des Lebens und lässt es sich als untote Kreatur erheben. Das Ziel wird ein @Compendium[SharedData_global.Monster.muKWVNxZEwpNk6nO]{Skelett}, wenn du den Zauber auf Knochen wirkst, oder ein Zombie, wenn du ihn auf eine Leiche sprichst. (Der SL verfügt über die Spielwerte der Kreatur) In jedem deiner Züge, kannst du eine Bonusaktion verwenden, um geistig jegliche Kreatur zu befehligen, die du mit diesem Zauber erschaffen hast, solange sie sich innerhalb von 18m befindet (kontrollierst du mehrere Kreaturen, kannst du sie entweder einzeln befehligen oder als Gruppe, wobei du ihnen allen den gleichen Befehl geben musst). Du entscheidest, welche Aktion eine Kreatur in ihrem nächsten Zug ausführt und wohin sie sich bewegt, oder du gibst ihr einen allgemeinen Befehl, wie das Bewachen eines bestimmten Raumes oder Flurs. Sobald die Kreatur einen Befehl erhalten hat, führt sie ihn aus, bis die Aufgabe abgeschlossen ist. Ohne Befehl verteidigt sich ein untoter Diener gegen feindliche Kreaturen, führt aber ansonsten keine Aktionen aus. Die Kreatur steht für 24 Stunden unter deiner Kontrolle, danach folgt sie keinem deiner Befehle mehr. Um die Kontrolle über den untoten Diener für weitere 24 Stunden zu behalten, musst du den Zauber vor Ablauf der ersten 24 Stunden erneut auf die Kreatur wirken. Setzt du den Zauber auf diese Weise ein, stellst du die Kontrolle über bis zu vier Kreaturen wieder her, die du mit diesem Zauber belebt hast, anstatt einen neuen Diener zu erschaffen.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus zwei zusätzliche untote Kreaturen erschaffen oder wieder unter deine Kontrolle bringen. Für jede Kreatur benötigst du eine separate Leiche oder einen separaten Knochenhaufen.

    ","chat":"","unidentified":""},"source":"SHB S. 275 (PHB S. 212)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Tropfen Blut, ein Stück Fleisch und eine Prise Knochenstaub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674368409347,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E6j23XhTesvHUFjO","name":"Göttliches Wort","type":"spell","img":"modules/SharedData_global/icons/spells/light-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Word"},"core":{"sourceId":"Compendium.dnd5e.spells.T1vpZLam7LezjToj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du sprichst ein göttliches Wort aus, das mit der Macht erfüllt ist, welche die Welt am Anbeginn der Schöpfung geformt hat. Wähle eine beliebige Anzahl von Kreaturen in Reichweite, die du sehen kannst. Jede Kreatur, die dich hören kann, muss einen Charismarettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur einen Effekt, der von ihren aktuellen Trefferpunkten abhängt:

    \n
      \n
    • 50 Trefferpunkte oder weniger: taub für 1 Minute
    • \n
    • 40 Trefferpunkte oder weniger: taub und blind für 10 Minuten
    • \n
    • 30 Trefferpunkte oder weniger: taub, blind und betäubt für 1 Stunde
    • \n
    • 20 Trefferpunkte oder weniger: sofortiger Tod
    • \n
    \n

    Unabhängig von ihren aktuellen Trefferpunkten werden himmlische Wesen, Feenwesen oder Unholde, denen ihr Rettungswurf nicht gelingt, auf ihre Heimatebene geschickt (wenn sie sich nicht bereits dort befinden). Zusätzlich können sie für 24 Stunden nicht in die Ebene zurückkehren, auf der der Zauber gewirkt wurde, es sei denn, sie setzen den Zauber Wunsch ein.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 234)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543469081,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E8pNvgAW0LurJwc0","name":"Gegenzauber","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361349649,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E9kaQGI70Xrf0zWE","name":"Blindheit/Taubheit","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blindness/Deafness"},"core":{"sourceId":"Compendium.dnd5e.spells.zwGsAv6kmwzYGhh3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du kannst einen Feind blind oder taub werden lassen. Wähle eine Kreatur in Reichweite, die du sehen kannst. Sie muss einen KON-Rettungswurf ablegen. Wenn dieser misslingt, ist das Ziel für die Wirkungsdauer entweder blind oder taub (deine Wahl). Am Ende eines jeden seiner Züge kann das Ziel einen KON-Rettungswurf ablegen. Bei Erfolg endet der Zauber.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360872862,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EE3Xs53XbLShSvbM","name":"Unheimliches Schicksal","type":"spell","img":"modules/SharedData_global/icons/spells/horror-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Weird"},"core":{"sourceId":"Compendium.dnd5e.spells.Wl2vtJ4hCt2tpWfR"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du zapfst die tiefsten Ängste einer Gruppe von Kreaturen an und erschaffst illusionäre Monstrositäten im Verstand jedes Ziels, die nur dieses allein sehen kann. Alle Kreaturen in einem Radius von 9 m, zentriert um einen Punkt deiner Wahl in Reichweite, müssen einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird ein Ziel für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Die Illusion manifestiert die schlimmsten Albträume einer Kreatur als unaufhaltsame Bedrohung. Am Ende eines jeden ihrer Züge muss einer betroffenen Kreatur ein Weisheitsrettungswurf gelingen, um nicht 4D10 psychischen Schaden zu erleiden. Bei einem erfolgreichen Rettungswurf endet der Zauber für die Kreatur.

    ","chat":"","unidentified":""},"source":"SHB S. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363888697,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Katastrophenklinge","type":"spell","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.tjbsdhTCgBqvX8fW"}},"system":{"description":{"value":"

    Du erzeugst einen klingenförmigen Riss von etwa einem Meter Länge durch die planetaren Ebenen in einem freien Bereich, den du in Reichweite sehen kannst. Die Klinge bleibt für die Länge der Wirkungsdauer bestehen. Wenn du diesen Zauber wirkst, kannst du mit der Klinge bis zu zwei Nahkampf-Zauberangriffe gegen Kreaturen, lose Gegenstände oder Strukturen im Radius von 1,5 Metern um die Klinge ausführen. Triffst du, erleidet das Ziel [[/r 4d12]] Energieschaden. Der Angriff ist ein kritischer Treffer, wenn du mit dem D20 mindestens eine 18 wirkst. Bei einem kritischen Treffer verursacht die Klinge zusätzlichen Energieschaden in Höhe von [[/r 8d12]] - insgesamt also [[/r 12d12]] Energieschaden.

    In deinem Zug kannst du die Klinge als Bonusaktion um bis zu neun Metern in einen freien Bereich, den du innerhalb der Reichweite sehen kannst, bewegen und dort zwei weitere Nahkampf-Zauberangriffe mit ihr durchführen.

    Die Klinge kann unbedenklich jegliche Barriere passieren, sogar eine Energiewand.

    ","chat":"","unidentified":""},"source":"TKmA S.109","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":18,"damage":""},"damage":{"parts":[["4d12","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673289539690,"modifiedTime":1673289539690,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"EGvPDiylDpVI5Be2"} -{"_id":"EMDJmQKuFl956GBL","name":"Auf Wasser gehen","type":"spell","img":"icons/creatures/slimes/slime-movement-swirling-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Water Walk"},"core":{"sourceId":"Compendium.dnd5e.spells.YBda6nLKjxdT1LbS"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber verleiht die Fähigkeit, sich über flüssige Oberflächen zu bewegen - wie Wasser, Säure, Schlamm, Schnee, Treibsand oder Lava -, als wären sie ungefährlicher, fester Boden (Wesen, die sich über geschmolzene Lava bewegen, erleiden allerdings aufgrund der Hitze Schaden). Bestimme bis zu 10 bereitwillige Kreaturen in Reichweite, die du sehen kannst, welche die Fähigkeit für die Wirkungsdauer erhalten.

    \n

    Wenn du eine Kreatur als Ziel wählst, die sich in einer Flüssigkeit befindet oder untergetaucht ist, trägt der Zauber sie mit einer Geschwindigkeit von 18m pro Runde an die Oberfläche.

    ","chat":"","unidentified":""},"source":"SHB S.215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"Ein Stück Kork","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517206786,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"EbaIqx1cohvkf9eW","name":"Schutz vor Energie","type":"spell","img":"modules/SharedData_global/icons/spells/protect-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Protection from Energy"},"core":{"sourceId":"Compendium.dnd5e.spells.j8NtLXOOJ3GAKF8I"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Für die Wirkungsdauer die bereitwillige Kreatur, die du berührst, eine Resistenz gegen eine der folgenden Schadensarten deiner Wahl:

    \n
      \n
    • Blitz
    • \n
    • Feuer
    • \n
    • Kälte
    • \n
    • Säure
    • \n
    • Schall
    • \n
    ","chat":"","unidentified":""},"source":"SHB S.261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361363944,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Göttliche Führung","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Göttliche Führung"},"core":{"sourceId":"Compendium.dnd5e.spells.P7mF2MxSuVJwHRRY"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"FCUk3BxhIAyMZdB7","system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Einmal während der Wirkungsdauer kann das Ziel mit einem d4 würfeln und das Ergebnis auf einen Attributswurf seiner Wahl addieren. Es darf sich vor oder nach dem Attributswurf dazu entscheiden, den Würfel einzusetzen. Anschließend endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516696838,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gedanken wahrnehmen","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"FHrhySEXBuWtTWom","system":{"description":{"value":"

    Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

    \n

    Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

    \n

    Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

    \n

    Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

    ","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360368325,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"FNi4MttLQvWLvioG","name":"Kontakt zu anderen Ebenen","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Contact Other Plane"},"core":{"sourceId":"Compendium.dnd5e.spells.dSTu1MaPhBqPITwM"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du trittst geistig in Kontakt mit einem Halbgott, dem Geist eines lange verstorbenen Gelehrten oder einer anderen geheimnisvollen Wesenheit einer anderen Ebene. Dieser Kontakt kann deinen Geist überfordern oder sogar brechen. Wenn du den Zauber wirkst, musst du einen Intelligenzrettungswurf gegen SG 15 ablegen. Bei einem Misserfolg erleidest du 6W6 psychischen Schaden und bist wahnsinnig, bis du eine lange Rast beendest. Solange du wahnsinnig bist, kannst du keine Aktionen ausführen, nicht verstehen, was andere Kreaturen sagen, kannst nicht lesen und sprichst nur Kauderwelsch. Wird der Zauber Vollständige Genesung auf dich gewirkt, endet dieser Effekt.

    \n

    Bei einem erfolgreichen Rettungswurf kannst du der Wesenheit bis zu fünf Fragen stellen. Du musst deine Fragen aussprechen, ehe der Zauber endet. Die Wesenheit beantwortet jede Frage mit einem einzigen Wort, wie „nein“, „vielleicht“, „niemals“, „irrelevant“ oder „unklar“ (wenn sie die Antwort auf die Frage nicht kennt). Falls eine Antwort von nur einem einzigen Wort irreführend sein könnte, kann die Wesenheit auch in einem kurzen Satz antworten (nach Entscheidung des SL).

    ","chat":"","unidentified":""},"source":"SHB S. 244 (PHB S. 226)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362960530,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"_id":"FhdFLvRCF6beBdhk","system":{"description":{"value":"

    Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

    \n

    Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

    \n

    Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503739566,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Magie bannen","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"FkZvJtLYSMYCgNfW","system":{"description":{"value":"

    Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361354635,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Fq1OFdISTUp6ckVP","name":"Schlaf","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit [[/r 5d8]], das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweite werden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

    Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Die Bewusstlosigkeit endet auch, wenn der schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

    Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168394298,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Fy1Xz7QuelKYhkxt","name":"Gegenstand aufspüren","type":"spell","img":"modules/SharedData_global/icons/spells/rock-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Locate Object"},"core":{"sourceId":"Compendium.dnd5e.spells.SleYkHovQ8NagmeV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beschreibe oder benenne einen Gegenstand, mit dem du vertraut bist. Du erspürst, in welcher Richtung sich der Gegenstand befindet, solange dieser sich nicht weiter als 300m entfernt ist. Wenn sich der Gegenstand bewegt weißt du, in welche Richtung sich diese Bewegung stattfindet.

    \n

    Der Zauber kann einen bestimmten Gegenstand aufspüren, denn du kennst, solange du ihn mindestens einmal aus der Nähe gesehen hast (maximal 9m Entfernung). Alternativ kannst du den nächsten Gegenstand einer bestimmten Art ausfindig machen, wie eine bestimmte Art von Kleidung, Schmuck, Möbel, Werkzeug oder Waffe.

    \n

    Der Zauber vermag den Gegenstand nicht aufzuspüren, wenn Blei, selbst eine dünne Schicht, den direkten Weg zwischen dir und dem Gegenstand blockiert.

    ","chat":"","unidentified":""},"source":"SHB S. 234","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein gegabelter Zweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360364171,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verwirrung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Confusion"},"core":{"sourceId":"Compendium.dnd5e.spells.9hQXdMSmerkTsHDe"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"G4fZxXyZFUqHKPyn","system":{"description":{"value":"

    Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

    \n

    Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    d10Behaviour
    1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
    2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
    7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
    9-10Die Kreatur kann sich normal bewegen und handeln.
    \n

    Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d10","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"drei Nussschalen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362619007,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"G5QZWA6QtwICzkhv","name":"Leuchtfeuer der Hoffnung","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Beacon of Hope"},"core":{"sourceId":"Compendium.dnd5e.spells.ZU9d6woBdUP8pIPt"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dieser Zauber schenkt Hoffnung und Lebenskraft. wähle eine beliebige Anzahl von Kreaturen in Reichweite. Für die Wirkungsdauer sind alle Ziele im Vorteil bei WES- und Todesrettungswürfen und erhalten durch jede Heilung die maximale Anzahl von Trefferpunkten.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662505011422,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GDMrEeY94WEFInzj","name":"Hypnotisches Muster","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hypnotic Pattern"},"core":{"sourceId":"Compendium.dnd5e.spells.6g3WLOZ2u0EbaLAd"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst ein sich windendes Muster aus Farben, das sich in einem Würfel von 9m Kantenlänge in Reichweite durch die Luft zieht. Das Muster erscheint für wenige Augenblicke und verschwindet dann wieder. Jede Kreatur in dem Bereich, die das Muster sieht, muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird die Kreatur für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. Solange eine Kreatur durch diesen Zauber bezaubert ist, ist sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und hat eine Bewegungsrate von 0.

    Der Zauber endet für eine betroffene Kreatur, wenn sie Schaden erleidet oder eine andere Kreatur eine Aktion verwendet, um sie aus der Betäubung zu schütteln.

    ","chat":"","unidentified":""},"source":"SHB S.241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein entzündetes Räucherstäbchen oder eine Kristallphiole, die mit leuchtenden Materialien gefüllt ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361430518,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Hüter des Glaubens","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Guardian of Faith"},"core":{"sourceId":"Compendium.dnd5e.spells.TgHsuhNasPbhu8MO"}},"_id":"GJ7mlrUwz97ufTQZ","system":{"description":{"value":"

    Ein großer spektraler Hüter erscheint und schwebt für die Wirkungsdauer in einem nicht besetzten Bereich deiner Wahl, der sich in Reichweite befindet und den du sehen kannst. Der Hüter besetzt seinen Bereich und ist nicht klar zu erkennen, mit Ausnahme eines leuchtenden Schwertes und eines Schilds, welches das Symbol deiner Gottheit trägt.

    \n

    Jede dir feindlich gesonnene Kreatur, die sich zum ersten Mal in ihrem Zug auf weniger als 3 m nähert, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 20 Punkte gleißenden Schaden oder halb so viel bei einem erfolgreichen Rettungswurf. Der Hüter verschwindet, wenn er insgesamt 60 Punkte Schaden verursacht hat.

    ","chat":"","unidentified":""},"source":"SHB S.241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["20","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543682050,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GJ9t6O9kN2m41W5Q","name":"Unsichtbarer Diener","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Unseen Servant"},"core":{"sourceId":"Compendium.dnd5e.spells.ccduLIvutyNqvkgv"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber erschafft eine unsichtbare, mittelgroße geist- und formlose Kraft, die auf dein Geheiß einfache Aufgaben erfüllt, bis der Zauber endet. Dein unsichtbarer Diener erscheint in einem nicht besetzten Bereich am Boden innerhalb der Riechweite. Er hat RK 10, verfügt über 1 Trefferpunkt, besitzt eine Stärke von 2 und kann nicht angreifen. Fallen seine Trefferpunkte auf 0, endet der Zauber.

    \n

    Einmal in jedem deiner Züge kannst du dem Diener als Bonusaktion den geistigen Befehl geben, sich bis zu 4,50m zu bewegen und mit einem Gegenstand zu interagieren. Der Diener ist in der Lage, einfache Aufgaben zu übernehmen, die auch ein menschlicher Diener leisten könnte. Er kann Gegenstände holen, reinigen und reparieren, Kleider zusammenlegen, Feuer anzünden, Essen servieren und Wein einschenken. Sobald du einen Befehl erteilst, erfüllt der Diener diesen nach besten Möglichkeiten, bis die Aufgabe erledigt ist. Dann wartet er auf den nächsten Befehl.

    \n

    Wenn du dem Diener befiehlst, einen Aufgabe zu erfüllen, für die er sich mehr als 18m von dir entfernen müsste, endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein Stück Schnur und etwas Holz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504690421,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Beschwörung hoher Dämonen","type":"spell","img":"icons/creatures/magical/construct-gargoyle-stone-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2ZfKgRQxzTQf5SiA"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"GLAudiHUyBiwVdsO","system":{"description":{"value":"

    Du sprichst schändliche Worte aus, um einen Dämon aus dem Chaos des Abyss zu beschwören. Du wählst die Art des Dämons aus, welcher einen HG von 5 oder geringer haben muss, wie zum Beispiel ein Schattendämon oder ein Barlgura. Der Dämon erscheint an einem unbesetzten Platz, den du innerhalb der Reichweite sehen kannst. Der Dämon verschwindet, wenn seine Trefferpunkte auf 0 reduziert werden oder wenn der Zauber endet.

    \n

    Würfle für den Dämon Initiative aus, da er seine eigenen Züge hat. Wenn du ihn beschwörst und in jedem deiner nachfolgenden Züge kannst du ihm einen verbalen Befehl erteilen (erfordert keine Aktion deinerseits) und ihm sagen, was er in seinem nächsten Zug tun soll. Wenn du keinen Befehl erteilst, so wird er seinen Zug damit verbringen, eine Kreatur in seiner Reichweite anzugreifen, die ihn angegriffen hat.

    \n

    Am Ende jedes Zuges des Dämons legt er einen Charismarettungswurf ab. Der Dämon hat Nachteil auf diesen Wurf, wenn du seinen wahren Namen sagst. Bei einem Fehlschlag wird der Dämon dir weiterhin gehorchen. Bei einem Erfolg endet deine Kontrolle über den Dämon für die verbleibende Wirkungsdauer, und der Dämon verbringt seine Züge damit, die nächsten nicht-Dämonen nach bestem Vermögen zu verfolgen und anzugreifen. Wenn du aufhörst, dich auf den Zauber zu konzentrieren, bevor seine volle Wirkungsdauer erreicht ist, wird der unkontrollierte Dämon für 1D6 Runden nicht verschwinden, sofern er weiterhin Trefferpunkte hat.

    \n

    Als Bestandteil des Wirkens des Zaubers kannst du auf dem Boden einen Kreis mit dem Blut bilden, das als Materialkomponente verwendet wird. Der Kreis ist groß genug, um deinen Bereich zu umfassen. Während der Zauber wirkt, kann der beschworene Dämon den Kreis weder überschreiten noch ihm Schaden zufügen. Zudem kann er niemanden innerhalb des Kreises als Ziel wählen. Die Materialkomponente in dieser Weise zu verwenden, zehrt sie auf, wenn der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5.Grades oder höher wirkst, so erhöht sich der HG um 1 für jeden Zauberplatz-Grad über dem vierten.

    ","chat":"","unidentified":""},"source":"XGtE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Phiole mit Blut von einem Humanoiden, der innerhalb der letzten 24 Stunden getötet wurde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362461413,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GMnBIPimwKozaudU","name":"Dornenpeitsche","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Dornenpeitsche"},"core":{"sourceId":"Compendium.dnd5e.spells.9gYGkrL6qFTsE6fw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine lange, rankenartige Peitsche, die mit Dornen bedeckt ist und die auf deinen Befehl hin nach einer Kreatur in Reichweite schlägt. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Wenn der Angriff trifft, erleidet die Kreatur 1D6 Stichschaden. Handelt es sich um eine Kreatur der Größenkategorie groß oder kleiner, wird sie zusätzlich 3m in deine Reichweite gezogen.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1D6 bei erreichen der 5. (2D6),11. (3D6) und 17.Stufe (4D6).

    ","chat":"","unidentified":""},"source":"SHB S. 222 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":9,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"der Stiel einer Pflanze mit Dornen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516698085,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Opferung","type":"spell","img":"icons/magic/fire/barrier-shield-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Rettungswurf, Halber Schaden bei Erfolg","1":"Rettungswurf, Damage over Time, Bei Erfolgreichem Rettungswurf endet der Effekt"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.ePxRLEKgNX2QAcCg"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"GhMdUEWJYBOlVZyZ","system":{"description":{"value":"

    Flammen umwickeln eine Kreatur, die du innerhalb der Reichweite sehen kannst. Das Ziel muss einen Geschicklichkeitsrettungswurf ablegen. Das Ziel nimmt 8D10 Feuerschaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg. Zudem brennt das Ziel bei einem Fehlschlag für die Wirkungsdauer des Zaubers. Das brennende Ziel verbreitet helles Licht in einem Radius von 9m und dämmriges Licht in einem Radius von weiteren 9m. Das Ziel wiederholt am Ende jedes seiner Züge den Rettungswurf. Bei einem Erfolg endet der Zauber. Bei einem Fehlschlag erleidet es 4D6 Feuerschaden. Bei einem Erfolg endet der Zauber. Die magischen Flammen können durch nichtmagische Mittel nicht gelöscht werden.

    \n

    Wenn der Schaden dieses Zaubers ein Ziel tötet, wird das Ziel zu Asche.

    ","chat":"","unidentified":""},"source":"XGtE S.163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8D6","fire"],["4D6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362904654,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"GqXw0tfJTFmio3r6","name":"Wunden heilen","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Kreatur, die du berührst, erhält eine Anzahl von Trefferpunkten zurück in Höhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 1. hinaus um 1W8

    ","chat":"","unidentified":""},"source":"SHB S. 287 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517155695,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"H7nVK6QdsHKLU03B","name":"Energiewand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

    \n

    Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

    ","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362889483,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"HRLjqITiPVXFy03c","name":"Verwünschen","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Astral Projection"},"core":{"sourceId":"Compendium.dnd5e.spells.TIoadMIsUKD4edXi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verwünschst eine Kreatur in Reichweite, die du sehen kannst. Bis der Zauber endet, fügst du dem Ziel zusätzlich 1D6 nekrotischen Schaden zu, wenn du es mit einem Angriff triffst. Bestimme beim Wirken des Zaubers außerdem ein Attribut. Das Ziel ist im Nachteil bei Attributswürfen mit dem gewählten Attribut.

    \n

    Wird das Ziel auf 0 Trefferpunkte reduziert, ehe der Zauber endet, kannst du in einem späteren Zug eine Bonusaktion verwenden, um eine neue Kreatur zu verwünschen.

    \n

    Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} hebt diesen Effekt vorzeitig auf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer: auf \"Konzentration, bis zu 8 Stunden\" bei einem Zauberplatz des 3. oder 4. Grades oder auf \"Konzentration, bis zu 24 Stunden\" bei einem des 5. oder eines höheren Grades.

    ","chat":"","unidentified":""},"source":"SHB S.281","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"das versteinerte Auge eines Molchs","consumed":true,"cost":1100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599865002,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Homunkulus erschaffen","type":"spell","img":"icons/creatures/magical/construct-golem-stone-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.CZlcAkHSJgs3xcAX"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"HUzvtxS6glk9bXST","system":{"description":{"value":"

    Während du eine komplizierte Zauberformel aufsagst, schneidest du dich selbst mit einem juwelenbesetzten Dolch und erleidest 2D4 Stichschaden, der auf keine Weise verringert werden kann. Dann tröpfelst du dein Blut über die anderen Komponenten des Zaubers und berührst sie. Dies verwandelt sie in ein spezielles Konstrukt, des Homunkulus genannt wird. Die Werte für den Homunkulus sind im Monsterhandbuch enthalten. Er ist dein treuer Gefährte und stirbt, wenn du stirbst. Immer wenn du eine lange Rast beendest, kannst du bis zur Hälfte deiner Trefferwürfel aufwenden, wenn der Homunkulus sich auf derselben Ebene der Existenz aufhält wie du. Wenn du das tust, dann werfe jeden einzelnen Würfel und rechne jeweils deinen Konstitutionsmodifikator hinzu. Deine maximalen Trefferpunkte werden um das Ergebnis reduziert und die maximalen Trefferpunkte des Homunkulus sowie seine gegenwärtigen Trefferpunkte werden beide um dieses Ergebnis erhöht. Dieser Prozess kann deine Trefferpunkte nicht auf weniger als 1 reduzieren. Die Veränderung deiner Trefferpunkte und der des Homunkulus endet, wenn du die nächste lange Rast beendest. Die Verringerung deiner Trefferpunkte kann vorher durch kein Mittel entfernt werden, ausgenommen durch den Tod des Homunkulus.

    \n

    Du kannst zu jedem Zeitpunkt nur einen Homunkulus haben. Wenn du diesen Zauber wirkst, während dein Homunkulus lebt, wird der Zauber versagen.

    ","chat":"","unidentified":""},"source":"XGtE S.157","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Lehm, Asche und Alraunenwurzel, die alle vom Zauber verzehrt werden und ein Juwel besetzter Dolch von mindestens 1000GM Wert","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363252207,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"HYqyXdzvH9FWOYJM","name":"Gehässiger Spott","type":"spell","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

    Du rufst eine Kreatur in Reichweite, die du sehen kannst, eine wahre Flut von Beleidigungen entgegen, in die subtile Verzauberungen gewebt sind. Wenn das Ziel dich hören kann (es braucht dich nicht zu verstehen), muss ihm ein Weisheitrettungswurf gelingen, um nicht 1d4 psychischen Schaden zu erleiden und beim nächsten Angriffswurf im Nachteil zu sein, den es bis zum Ende seines nächsten Zuges ausführt.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d4 bei Erreichen der 5. (2d4), 11. (3d4) und 17.Stufe (4d4)

    ","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Gehässiger Spott"},"core":{"sourceId":"Compendium.dnd5e.spells.cdrYKaFi98YWaBMw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} -{"_id":"HndoQZOEEFLo7Jm7","name":"Steinwandeln","type":"spell","img":"icons/magic/earth/projectile-stone-landslide.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Stein zu Schlamm Stärkerettungswurf, Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.c2WB96XwISIJapOW"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wählst einen Bereich aus Gestein oder Schlamm, den du sehen kannst und der in einen Würfel von 12m Kantenlänge passt und wählst dann einen der folgenden Effekte:

    Von Stein zu Schlamm wandeln. Nichtmagisches Gestein jeder Art in dem Bereich wird von einem gleichen Volumen dicken, fließenden Schlamms, der bis zum Ende der Wirkungsdauer verbleibt. Der Untergrund im Bereich des Zaubers wird schlammig genug, dass Kreaturen darin versinken können. Jeder Meter, den sich eine Kreatur durch den Schlamm bewegt, kostet 4m Bewegungsrate und jede Kreatur, die sich auf dem Untergrund befindet, wenn du den Zauber wirkst, muss einen Stärkerettungswurf ablegen. Eine Kreatur muss den Rettungswurf auch ablegen, wenn sie sich zum ersten Mal in einem Zug in den Bereich bewegt oder ihren Zug darin beendet. Bei einem Fehlschlag sinkt eine Kreatur in den Schlamm und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Sie kann allerdings eine Aktion verwenden, um den Zustand bei sich selbst zu beenden, indem sie sich aus dem Schlamm befreit.

    Wenn du den Zauber an einer Decke anwendest, so fällt der Schlamm herunter. Jede Kreatur unter dem fallenden Schlamm muss einen Geschicklichkeitsrettungswurf ablegen. Eine Kreatur erleidet 4D8 Wuchtschaden bei einem Fehlschlag, die Hälfte bei einem Erfolg.

    Von Schlamm zu Stein wandeln. Nichtmagischer Schlamm oder Treibsand in diesem Bereich, der nicht tiefer als 3m ist, verwandelt sich für die Dauer des Zaubers in weiches Gestein. Jede Kreatur, die sich im Schlamm befindet, wenn er sich verwandelt, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Erfolg wird die Kreatur sicher zur Oberfläche an einen unbesetzten Platz geschoben. Bei einem Fehlschlag wird eine Kreatur durch das Gestein @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Eine festgesetzte Kreatur, oder eine andere Kreatur in Reichweite, kann eine Aktion verwenden, um zu versuchen, das Gestein zu zerbrechen. Dazu muss sie einen Wurf auf Stärke gegen SG 20 bestehen und dem Gestein Schaden zufügen. Das Gestein hat RK 15, 25 Trefferpunkte und ist immun gegen Giftschaden und psychischen Schaden.

    ","chat":"","unidentified":""},"source":"XGtE S.165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":12,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Lehm und Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362871438,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Melfs präzise Meteore","type":"spell","img":"icons/magic/fire/explosion-embers-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.hm9O0h0aJvVwx17u"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"HpLaoS9ohDKVZXgm","system":{"description":{"value":"

    Du erzeugst sechs winzige Meteore in deinem Bereich. Für die Dauer des Zaubers schweben sie in der Luft und kreisen um dich herum. Wenn du den Zauber wirkst - und als Bonusaktion in jedem deiner Züge danach -, kannst du einen oder zwei der Meteore aufwenden, indem du sie wie der Blitz auf einen Punkt oder Punkte deiner Wahl innerhalb von 36m von dir zurasen lässt. Sobald ein Meteor seinen Bestimmungsort erreicht oder auf einer soliden Oberfläche einschlägt, explodiert er. Jede Kreatur innerhalb von 1,50m von dem Punkt, wo der Meteor explodiert, muss einen Geschicklichkeitsrettungswurf ablegen. Eine Kreatur erleidet 2D6 Feuerschaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher verwendest, erhöht sich die Anzahl der erzeugten Meteore um zwei für jeden Zauberplatz-Grad über dem dritten.

    ","chat":"","unidentified":""},"source":"XGtE S.162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Salpeter, Schwefel und Holzteer, die zu einer Perle geformt wurden","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361222043,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"HxylQQOF663bchOP","name":"Flimmern","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blink"},"core":{"sourceId":"Compendium.dnd5e.spells.GSvLWcdCZLQkilXT"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Während der Wirkungsdauer dieses Zaubers darfst du am Ende eines jeden deiner Züge mit einem W20 würfeln. Bei einem Ergebnis von 11 oder höher verschwindest du von deiner augenblicklichen Existenzebene und erscheinst auf der Ätherebene (der Zauber misslingt und ist vergeudet, wenn du dich bereits auf dieser befindest). Zu Beginn deines nächsten Zuges und wenn der Zauber endet, solange du dich auf der Ätherebene aufhältst, kehrst du in einen nicht besetzten Bereich deiner Wahl zurück, den du sehen kannst und der sich innerhalb von 1,50 m zu dem Punkt befindet, von dem du verschwunden bist. Ist kein unbesetzter Bereich in dieser Reichweite verfügbar, kehrst du an den nächsten nicht besetzten Bereich zurück (zufällig bestimmt, wenn mehr als ein Bereich zur Auswahl steht). Du kannst den Zauber als Aktion beenden.\nSolange du dich auf der Ätherebene befindest, kannst du die Ebene, von der du gekommen bist, sehen und hören. Allerdings ist sie nur in Grautönen zu erkennen und deine Sicht reicht nicht weiter als 18 m. Außerdem kannst du nur Kreaturen beeinflussen oder beeinflusst werden, die sich ebenfalls auf der Ätherebene aufhalten. Kreaturen auf einer anderen Ebene können dich weder wahrnehmen noch mit dir interagieren, es sei denn, eine Spezialfähigkeit oder Magie erlaubt es ihnen.

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361244822,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Erde bewegen","type":"spell","img":"modules/SharedData_global/icons/spells/rock-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Move Earth"},"core":{"sourceId":"Compendium.dnd5e.spells.yI0XWIgI0IGGsR3R"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"HzfJF2RaPhNw0DsF","system":{"description":{"value":"

    Wähle einen Geländebereich mit einer Seitenlänge von maximal 12 m in Reichweite. Du kannst Erde, Sand oder Lehm in diesem für die Wirkungsdauer beliebig umformen.

    \n

    Du bist in der Lage, die Bodenhöhe des Bereichs anzuheben oder zu senken, einen Graben zu erschaffen oder aufzuschütten, eine Wand zu erbauen oder niederzureißen oder eine Säule zu errichten. Das Ausmaß dieser Veränderung darf die Hälfte der größten Ausdehnung des Bereichs nicht übersteigen. Wenn du also einen Bereich mit 12 m Seitenlänge beeinflusst, kannst du eine Säule von bis zu 6 m Höhe erschaffen, die Bodenhöhe um bis zu 6 m anheben oder senken, eine Grube von bis zu 6 m Tiefe ausheben und so weiter. Es dauert 10 Minuten, solche Änderungen vorzunehmen.

    \n

    Am Ende jeder Zeitspanne von 10 Minuten, die du dich auf den Zauber konzentrierst, kannst du einen neuen Geländebereich auswählen, den du beeinflusst. Weil die Umwandlung langsam vonstattengeht, können Kreaturen in dem Bereich für gewöhnlich nicht von den Bewegungen des Bodens gefangen oder verletzt werden.

    \n

    Natürliche Steine oder steinerne Bauwerke vermag der Zauber nicht zu beeinflussen. Felsen und Bauwerke verschieben sich, um dem neuen Gelände zu entsprechen. Macht die Art, auf die du das Gelände veränderst, ein Bauwerk instabil, kann es einstürzen.

    \n

    Gleichermaßen hat der Zauber keinen direkten Einfluss auf das Pflanzenwachstum. Die bewegte Erde trägt Pflanzen mit sich.

    ","chat":"","unidentified":""},"source":"SHB S.226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"square"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Eisenklinge und ein kleiner Beutel mit einer Mischung aus Erden - Ton, Lehm und Sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363244491,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"I8Zo1ZcYNWD0bkim","name":"Befall","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Befall"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erzeugst eine Wolke aus Milben, Flöhen und anderen Parasiten, welche Augenblicklich an einer Kreatur erscheint, die du innerhalb der Reichweite sehen kannst. Das Ziel muss einen Konstitutionsrettungswurf ablegen. Scheiter dieser, erleidet das Ziel 1W6 Giftschaden und muss sich 1,50m in eine zufällige Richtung bewegen, sofern es sich bewegen kann und seine Bewegungsrate noch mindestens 1,50m beträgt. Werfe einen W4 für die Richtung: 1 Norden, 2 Süden, 3 Osten und 4 Westen. Die Bewegung löst keine Gelegenheitsangriffe aus, und wenn die ermittelte Richtung blockiert ist wird sich das Ziel nicht bewegen.

    \n

    Der Schaden dieses Zaubers erhöht sich um 1W6, wenn due die 5.Stufe (2W6), die 11.Stufe (3W6) und die 17.Stufe (4W6) erreichst

    ","chat":"","unidentified":""},"source":"XGE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"1d6 Giftschaden & Bewegen in zufällige Richtung","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein lebender Floh","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503423168,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IKzgBWmhyWrPSkER","name":"Wasser kontrollieren","type":"spell","img":"modules/SharedData_global/icons/spells/fog-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Control Water"},"core":{"sourceId":"Compendium.dnd5e.spells.7fFHlBk3UNX8gPKL"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bis der Zauber endet, kontrollierst du jegliches offenes Gewässer im Bereich eines Würfels mit 30 m Kantenlänge. Wähle du einen der folgenden Effekte, wenn du den Zauber wirkst. Als Aktion in deinem Zug kannst du diesen Effekt wiederholen oder einen anderen erzeugen.

    \n

    Flut. Du lässt den Wasserpegel aller stehenden Gewässer im Bereich um 6 m ansteigen. Ist ein Ufer Teil des Bereichs, tritt das Wasser auch auf das Land über.

    \n

    Wenn du den Zauber auf ein großes Gewässer wirkst, erschaffst du stattdessen eine 6 m hohe Welle, die sich von einer Seite des Bereichs zur anderen bewegt und dann herabschmettert. Alle Fahrzeuge der Größenkategorie riesig oder kleiner, die sich im Pfad der Welle befinden, werden mit ihr zur anderen Seite getragen. Wird ein solches Fahrzeug von der herab brechenden Welle getroffen, kentert es mit einer Chance von 25 %. Der Wasserstand bleibt erhöht, bis der Zauber endet oder du einen anderen Effekt wählst. Erzeugst du eine Welle, wiederholt sich diese zu Beginn deines nächsten Zuges, solange die Flut anhält.

    \n

    Wasser teilen. Du bewegst das Wasser im Bereich auseinander und erzeugst so einen Graben, der sich durch den Bereich zieht und von dem geteilten Wasser auf beide Seiten wie eine Mauer gesäumt wird.

    \n

    Der Graden bleibt bestehen, bis der Zauber endet oder du einen anderen Effekt wählst. Anschließen fließt das Wasser im Verlauf der nächsten Runde langsam in den Graben zurück, bis der normale Wasserspiegel wiederhergestellt ist.

    \n

    Fluss umlenken. Du bewirkst, dass sich fließendes Wasser im Bereich in eine Richtung deiner Wahl bewegt, selbst wenn es über Hindernisse, Wände empor oder in andere unwahrscheinliche Richtungen strömen muss. Das Wasser im Bereich bewegt sich nach deinen Vorgaben, sobald es jedoch den Bereich des Zaubers verlässt, fließt es wieder nach den Bedingungen des Geländes.

    \n

    Das Wasser strömt in die Richtung deiner Wahl, bis der Zauber endet oder du einen anderen Effekt wählst.

    \n

    Strudel. Dieser Effekt erfordert ein Gewässer, das mindestens eine quadratische Fläche von 15 m Seitenlänge umfasst und 7,50 m tief ist. Du erschaffst einen Strudel in der Mitte des Bereichs. Dieser bildet einen Wirbel, der an der Basis 1,50 m breit ist und an der Spitze bis zu 15 m Seitenlänge umfasst und 7,50 m tief ist. Alle Kreaturen und Gegenstände, die sich im Umkreis von 7,50 m um den Wirbel befinden, werden 3 m in seine Richtung gezogen. Eine Kreatur kann vom Strudel wegschwimmen, wenn ihr ein Wurf auf Stärke (Athletik) gegen den SG zum Widerstehen deiner Zauber gelingt.

    \n

    Betritt die Kreatur das erste Mal in einem Zug den Strudel oder beginnt ihren Zug dort, muss sie einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 2D8 Wuchtschaden und ist im Strudel gefangen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und ist nicht im Strudel gefangen. Eine Kreatur, die im Strudel gefangen ist, kann ihre Aktion verwenden, um wegzuschwimmen (siehe oben), ist aber im Nachteil bei ihrem Wurf auf Stärke (Athletik).

    \n

    Das erste Mal, wenn ein Gegenstand in den Bereich des Strudel gezogen wird, erleidet der Gegenstand 2D8 Wuchtschaden. Dieser Schaden wird jede Runde verursacht, den der Gegenstand im Strudel verbleibt.

    ","chat":"","unidentified":""},"source":"SHB S.284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362589918,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IOPFnhdofQy0eooH","name":"Unauffindbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Nondetection"},"core":{"sourceId":"Compendium.dnd5e.spells.aU62xVUBYkAQWIHv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Für die Wirkungsdauer verbirgst du ein Ziel, das du berührst, vor Erkenntnismagie. Das Ziel kann eine bereitwillige Kreatur, ein Ort oder Gegenstand sein, der in keiner Ausdehnung größer als 3m ist. Das Ziel kann weder Ziel vor Erkenntnismagie werden noch durch magische Sensoren wahrgenommen werden.

    ","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 263)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Diamantstaub im Wert von 25 GM, die über das Ziel gestreut und beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673013411455,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"IbjbwtTO2iMxA259","name":"Elemente absobieren","type":"spell","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":"Zusatzschaden beim nächsten Nahkampfangriff"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.r0B8wLJGJ9vy9DX5"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber fängt etwas von der ankommenden Energie ein, verringert ihren Effekt und bewahrt sie für deinen nächsten Nahkampfangriff auf. Du hast Resistenz gegen die auslösende Schadensart bis zum Beginn deines nächsten Zuges. Das erste Mal, dass du in deinem nächsten Zug mit einem Nahkampfangriff triffst, nimmt das Ziel dieses Angriffs zusätzlich 1W6 Schaden des auslösenden Typs. Danach endet der Zauber.

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    Dein Körper wird verschwommen, wechselhaft und wabernd für alle, die dich sehen können. Für die Wirkungsdauer sind alle Kreaturen im Nachteil bei Angriffswürfen gegen dich. Ein Angreifer ist immun gegen diesen Effekt, wenn er sich nicht auf seine Sicht verlässt, wie bei Blindsicht oder er Illusionen durchschauen kann wie bei wahrer Sicht.

    ","chat":"","unidentified":""},"source":"SHB S. 280 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668937395132,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Flammenpfeile","type":"spell","img":"modules/SharedData_global/icons/skills/arrow_10.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.16R2O876pmbgb659"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"Ifl1wd8kIbjE9x1Q","system":{"description":{"value":"

    Du berührst einen Köcher, der Pfeile oder Bolzen enthält. Wenn ein Ziel von einem Fernkampfangriff getroffen wird, der ein Geschoss verwendet, die aus deinem Köcher entnommen wurde, so nimmt das Ziel 1D6 zusätzlichen Feuerschaden. Die Magie des Zaubers endet bei einem Geschoss, wenn es trifft oder verfehlt. Der Zauber selbst endet, wenn zwölf Geschosse aus dem Köcher entnommen wurden.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher verwendest, so erhöht sich die Anzahl der Geschosse, die du mit diesem Zauber verändern kannst, um zwei für jeden Zauberplatz-Grad über dem dritten.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361265359,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Negativer Energiefluss","type":"spell","img":"icons/magic/unholy/hand-claw-fire-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem Rettungswurf"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.d7DgDDjsAI7NBgcj"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"IhUboSpTL0JpNpIO","system":{"description":{"value":"

    Du sendest Bänder negativer Energie gegen eine Kreatur, die du innerhalb der Reichweite sehen kannst. Solange das Ziel nicht untot ist, muss es einen Konstitutionsrettungswurf ablegen. Es erleidet 5D12 nekrotischen Schaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg. Ein durch diesen Zauber getötetes Ziel erhebt sich zu Beginn deines nächsten Zuges als Zombie. Der Zombie verfolgt welche Kreatur auch immer innerhalb seiner Sichtweite am nächsten ist. Die Spielwerte für einen Zombie findest du im Monsterhandbuch.

    \n

    Wenn du einen Untoten als Ziel dieses Zaubers wählst, führt das Ziel keinen Rettungswurf durch. Werfe stattdessen 5D12. Das Ziel erhält die Hälfte der Würfelsumme als temporäre Trefferpunkte.

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    Du betrittst den Grenzbereich der Ätherebene, und zwar dort, wo sie sich mit der aktuellen Ebene überschneidet. Für die Wirkungsdauer oder bis du eine Aktion verwendest, um den Zauber aufzuheben, verbleibst du in der Äthergrenze. Während dieser Zeit kannst du dich in jede beliebige Richtung bewegen. Wenn du dich nach oben oder unten bewegst, musst du für jeweils 30 cm Bewegung zusätzliche 30 cm Bewegungsrate aufwenden. Au kannst die Ebene, von der du gekommen bist, hören und sehen. Allerdings ist sie nur in Grautönen zu erkennen und deine Sicht reicht nicht weiter als 18 m.

    \n

    Solange du dich auf der Ätherebene befindest, kannst du nur Kreaturen beeinflussen oder von ihnen beeinflusst werden, die sich ebenfalls dort aufhalten. Kreaturen auf einer anderen Ebene können dich weder wahrnehmen noch mit dir interagieren, es sei denn, eine Spezialfähigkeit oder Magie erlauben es ihnen.

    \n

    Du ignorierst alle Gegenstände und Effekte, die sich nicht auf der Ätherebene befinden. Somit bist du in der Lage, dich durch Gegenstände hindurchzubewegen, die du auf der Ebene wahrnimmst, von der du gekommen bist.

    \n

    Wenn der Zauber endet, kehrst du sofort auf die Ebene zurück, von der du gekommen bist, und zwar an dem Punkt, an dem du dich augenblicklich aufhältst.  Befindest du dich am gleichen Ort wie ein fester Gegenstand oder eine Kreatur, wirst du augenblicklich auf den nächsten nicht besetzten Bereich bewegt, den du einnehmen kannst und erleidest 1 Punkt Energieschaden für jeweils 30 cm, die du bewegt wurdest.

    \n

    Der Zauber hat keinen Effekt, wenn du dich beim Wirken bereits auf der Ätherebene befindest oder einer Ebene, die nicht an sie angrenzt, beispielsweise den Äußeren Ebenen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 8. oder 9. Grades wirkst, kannst du für jeden Grad über den 7. hinaus bis zu drei bereitwillige Kreaturen als Ziel wählen (inklusive dir selbst). Beim Wirken des Zaubers müssen sich die Kreaturen innerhalb von 3 m befinden.

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    Dieser Zauber schützt eine bereitwillige Kreatur, die du berührst und erschafft für die Wirkungsdauer eine magische Verbindung zwischen dir und dem Ziel. Solange sich das Ziel innerhalb von 18m befindet, erhält es einen Bonus von +1 auf die RK und Rettungswürfe sowie eine Resistenz gegen alle Schadensarten. Allerdings erleidest du jedes Mal, wenn dem Ziel Schaden zugefügt wird, die gleich Menge an Schaden. Der Zauber endet, wenn du auf 0 Trefferpunkte reduziert wirst oder du und das Ziel weiter als 18m voneinander entfernt seid. Er endet auch, wenn der Spruch erneut auf einen der beiden Beteiligten gewirkt wird. Du kannst den Zauber als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Paar Platinringe in Wert von jeweils 50GM, die du und das Ziel für die Wirkungsdauer tragen müssen","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543982411,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schatten der Moil","type":"spell","img":"icons/magic/unholy/hand-grasping-green.webp","data":{"description":{"value":"

    Schatten, die Flammen gleichen, wickeln sich um deinen Körper, bis der Zauber endet und verschleiern dich komplett gegenüber anderen. Die Schatten wandeln dämmriges Licht in 3m Radius von dir in Dunkelheit und helles Licht im selben Bereich wird zu dämmrigem Licht.

    \n

    Bis zum Ende des Zaubers hast du Resistenz gegen gleißenden Schaden. Zusätzlich, wann immer dich eine Kreatur in 3m Radius von dir dich mit einem Angriff trifft, schlagen die Schatten nach der Kreatur und verursachen 2D8 nekrotischen Schaden.

    ","chat":"","unidentified":""},"source":"XGtE S.163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein untotes Auge, eingeschlossen in einen Edelstein von mindestens 150GM Wert","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Schaden wenn angegriffen"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.k8SFPNdnbkf4DD5u"}},"_id":"IyQSaWZcOV6cullk"} -{"_id":"J0j1M3BMksLpV1zM","name":"Magierrüstung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

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    Nekromantisch Energie ergießt sich über eine Kreatur deiner Wahl in Reichweite, die du sehen kannst und entzieht ihr jegliche Feuchtigkeit und Vitalität. Das Ziel muss einen KON-Rettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 8W8 nekrotischen Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Der Zauber hat keine Auswirkung auf Untote oder Konstrukte. Wenn du den Zauber auf eine Pflanzenkreatur oder eine magische Pflanze wirkst, ist diese bei ihrem Rettungswurf im Nachteil und der Zauber verursacht den maximal möglichen Schaden. Du kannst als Ziel auch eine nicht-magische Pflanze auswählen, die keine Kreatur ist (etwa einen gewöhnlichen Baum oder Busch). Die Pflanze legt keinen Rettungswurf ab: Sie verdorrt einfach und stirbt.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 4. hinaus um 1W8.

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":4,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362564923,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Winziger Diener","type":"spell","img":"icons/creatures/magical/humanoid-silhouette-dashing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.BLReRZojeL4kA8FJ"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"JFPhyMr0Myy3hyU4","system":{"description":{"value":"

    Du berührst ein winziges, nichtmagisches Objekt, das kein Teil eines anderen Objektes oder einer Oberfläche ist oder auch nicht von einer anderen Kreatur getragen wird. Das Ziel wird belebt und es sprießen ihm kleine Arme und Beine. Es wird zu einer Kreatur unter deiner Kontrolle, bis der Zauber endet oder die Kreatur auf 0 Trefferpunkte reduziert wird. Siehe @Compendium[SharedData_global.Monster.6WtPJa8FXukHwY9N]{Winziger Diener} für die Spielwerte der Kreatur.

    \n

    Als eine Bonusaktion kannst du der Kreatur Befehle erteilen, wenn sie sich innerhalb von 36m von dir aufhält. (wenn du mit diesem Zauber mehrere Kreaturen beherrschst, so kannst du jede einzeln oder alle zusammen gleichzeitig befehligen und allen denselben Befehl erteilen.) Du entscheidest, welche Aktion die Kreatur unternehmen wird und wohin sie sich während ihres Zuges bewegen wird. Du kannst aber auch einen einfachen, allgemeinen Befehl erteilen, wie zum Beispiel einen Schlüssel zu holen, Wache zu stehen oder Bücher aufzustapeln. Wenn du keine Befehle erteilst, wird der Diener nichts tun, als sich gegen feindlich gesinnte Kreaturen zu verteidigen. Sobald ihm ein Befehl erteilt wurde, wird der Diener diesem folgen, bis die Aufgabe erfüllt ist.

    \n

    Wenn die Kreatur auf 0 Trefferpunkte reduziert wurde, kehrt sie in ihre ursprüngliche Form zurück und aller verbleibender Schaden wird auf diese Form übertragen.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher wirkst, kannst du zwei weitere Objekte für jeden Zauberplatz-Grad über dem 3. beleben.

    ","chat":"","unidentified":""},"source":"XGtE S.170","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361273842,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wasser erschaffen oder zerstören","type":"spell","img":"modules/SharedData_global/icons/spells/wind-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Create or Destroy Water"},"core":{"sourceId":"Compendium.dnd5e.spells.a3XtAO5n2GrqiAh5"}},"_id":"JTL0Suq5AiOovjaS","system":{"description":{"value":"

    Du erschaffst oder zerstörst Wasser.

    \n

    Wasser erschaffen: Du erschaffst bis zu 40 Liter sauberen Wassers in einem offenen Behälter in Reichweite. Alternativ fällt das Wasser als Regen in einem Würfel mit 9m Kantenlänge in Reichweite. Flammen, die dem Regen ausgesetzt sind, erlöschen.

    \n

    Wasser zerstören: Du zerstörst bis zu 40 Liter Wasser in einem offenen Behälter deiner Reichweite. Alternativ kannst du Nebel in einem Würfel mit 9m Kantenlänge in Reichweite zerstören.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus entweder 40 Liter Wasser erschaffen oder zerstören oder die Kantenlänge des Würfels um 1,50m vergrößern

    ","chat":"","unidentified":""},"source":"SHB S. 284 (PHB S. 229)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Tropfen Wasser, wenn du Wasser erschaffen willst, oder einige Sandkörner, wenn du es zerstören willst","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503621020,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"JdGXAtC58Heg3TrB","name":"Donnerwoge","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thunderwave"},"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine Woge aus donnernder Kraft geht von dir aus. Jede Kreatur in einem Würfel mit 4,50m Kantenlänge muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2d8 Schallschaden und wird 3m von dir weggestoßen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und wird nicht weggestoßen.

    \n

    Nicht gesicherte oder befestigte Gegenstände, die sich vollständig innerhalb des Wirkungsbereichs befinden, werden automatisch 3m von dir weggestoßen. Der Zauber erzeugt ein donnerndes Dröhnen, das bis in 90m Entfernung hörbar ist.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8

    ","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504862066,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"JygNjCxxCPSUqt7M","name":"Feenwesen beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Fey"},"core":{"sourceId":"Compendium.dnd5e.spells.yN3XZZujhR4aVvPa"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du beschwörst ein Feenwesen mit Herausforderungsgrad 6 oder niedriger oder einen Feengeist, der die Gestalt eines Tieres mit Herausforderungsgrad 6 oder niedriger annimmt. Das Wesen erscheint in einem nicht besetzten Bereich in Reichweite, den du sehen kannst. Das Feenwesen verschwindet, wenn seine Trefferpunkte auf 0 fallen oder der Zauber endet.

    \n

    Für die Wirkungsdauer ist das Feenwesen mit dir und deinen Gefährten verbündet. Würfle seine Initiative, da es eigene Züge ausführt. Das Feenwesen gehorcht allen verbalen Befehlen, die du ihm erteilst (dazu musst du keine Aktion aufwenden), solange diese nicht gegen seine Gesinnung verstoßen. Ohne Befehle verteidigt es sich gegen feindliche Kreaturen, führt aber ansonsten keine Aktionen aus.

    \n

    Wenn deine Konzentration unterbrochen wird, verschwindet das Feenwesen nicht, sondern du verlierst die Kontrolle über es. Das Feenwesen wird dir und deinen Gefährten gegenüber feindlich und könnte angreifen. Ein unkontrolliertes Feenwesen kann von dir nicht fortgeschickt werden und verschwindet 1 Stunde, nachdem du es beschworen hast. Der SL hat die Spielwerte des Feenwesens zur Verfügung.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Herausforderungsgrad des Feenwesens für jeden Grad über den 6. hinaus um 1.

    ","chat":"","unidentified":""},"source":"SHB S. 228 (PHB S. 226)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543616055,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"K2LRDTOqTNRHu5Ft","name":"Rüstung von Agathys","type":"spell","img":"icons/magic/water/projectiles-ice-explosion.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.4NuThZxhUM1iENu9"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Schützende magische Energie umgibt dich, die sich als geisterhafter Frost manifestiert, der dich und deine Ausrüstung bedeckt. Du erhältst für die Wirkungsdauer 5 temporäre Trefferpunkte. Wenn dich eine Kreatur mit einem Nahkampfangriff trifft, während du diese Trefferpunkte verfügst, erleidet die Kreatur 5 Kälteschaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen sowohl die temporären Trefferpunkte als auch der Kälteschaden für jeden Grad über den 1. hinaus um 5.

    ","chat":"","unidentified":""},"source":"SHB S.259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Bacher Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"5d1"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599841432,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"K71wsu633RJ42Gzg","name":"Lenkendes Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}},"system":{"description":{"value":"

    Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

    \n

    Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

    ","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662505000891,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KIdW7yGPLlgZYNkl","name":"Einflüsterung","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Suggestion"},"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst eine Kreatur deiner Wahl auf magische Weise dazu, diese zu befolgen. Das Ziel muss sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, es zu sehen.

    \n

    Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du die Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

    \n

    Das Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt es der beschriebenen Handlungsweise nach seinen Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in dem Fall endet der Zauber vorzeitig.

    \n

    Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Ritterin einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr Schlachtross schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führt das Ziel die Handlung nicht aus.

    \n

    Wenn du oder einer deiner Gefährten das Zeil verletzt, endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 224 (PHB S. 279)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Schlangenzunge und entweder eine Honigwabe oder ein Tropfen süßes Öl","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666540475828,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KMGkS316N0vM2qAN","name":"Klon","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Clone"},"core":{"sourceId":"Compendium.dnd5e.spells.h830iyqParFleNqR"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber erschafft ein lebloses Duplikat einer lebenden Kreatur als Vorsichtsmaßnahme im Falle des Todes. Der Klon formt sich in einem versiegelten  Gefäß und wächst innerhalb von 120 Tagen zu voller Größe und Reife heran. Du kannst einen Klon auch als jüngere Version derselben Kreatur erschaffen. Er bleibt leblos und überlebt unendlich lange, solange das Gefäß nicht geöffnet wird.

    \n

    Stirbt die ursprüngliche Kreatur zu einem beliebigen Zeitpunkt, nachdem der Klon herangereift ist, wird ihre Seele auf den Klon übertragen, vorausgesetzt die Seele wird nicht gefangen und kehrt freiwillig zurück. Der Klon ist körperlich identisch mit dem Original und besitzt die gleiche Persönlichkeit, die gleichen Erinnerungen und Fähigkeiten, aber nicht von der Ausrüstung der ursprünglichen Kreatur. Wenn deren körperliche Überreste noch existieren, werden sie leblos und können nicht mehr zu Leben erweckt werden, da die Seele der Kreatur an einem anderen Ort ist.

    ","chat":"","unidentified":""},"source":"SHB S.243","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Diamant im Wert von mindestens 1.000GM und mindestens 15 Kubikzentimeter Fleisch der Kreatur, die geklont werden soll, was beides beim Wirken des Zaubers verbraucht wird; außerdem ein Gefäß im Wert von mindestens 2.000GM, das über einen verschließbaren Deckel verfügt und groß genug ist, um eine mittelgroße Kreatur aufzunehmen, etwa eine riesige Urne, ein Sarg, eine schlammgefüllte Blase im Boden oder ein Kristallgefäß voller Salzwasser","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363722341,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KRI418XoUwudWWLz","name":"Schutz vor Gift","type":"spell","img":"modules/SharedData_global/icons/spells/protect-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Protection from Poison"},"core":{"sourceId":"Compendium.dnd5e.spells.MAxM77CDUu8dgIRQ"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur. Wenn sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet} ist, neutralisierst du das Gift. Ist das Ziel von mehr als einem Gift betroffen, neutralisierst du eins, von dessen Präsenz du weißt, oder ein zufälliges.

    Für die Wirkungsdauer ist das Ziel im Vorteil bei Rettungswürfen gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet} und besitzt eine Resistenz gegen Giftschaden.

    ","chat":"","unidentified":""},"source":"SHB S. 261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517184556,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KWBIhvGfHfpmLkWp","name":"Nebelschritt","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360510953,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KXvCUkuzcuNXQ7of","name":"Alarm","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Alarm"},"core":{"sourceId":"Compendium.dnd5e.spells.7p9IuWrSWFgfyQo2"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst einen Alarm gegen unerwünschtes Eindringen. Wähle eine Tür, ein Fenster oder einen Bereich in Reichweite, der nicht größer als ein Würfel mit 6 m Kantenlänge sien darf. Bis der Zauberspruch endet, macht dich ein Alarm darauf aufmerksam, wenn eine Kreatur der Größenkategorie winzig oder größer in den geschützten Bereich eindringt. Beim Wirken des Zaubers kannst du Kreaturen festlegen, die den Alarm nicht auslösen. Lege außerdem fest, ob der Alarm geistig oder hörbar ist. Ein geistiger Alarm macht sich als Klingeln in deinem Kopf bemerkbar, wenn du ich innerhalb von 1,5 km um den geschützten Bereich aufhältst. Das Klingeln weckt dich, falls du schlafen solltest. Ein hörbarer Alarm erzeugt im Umkreis von 18 m für 10 Sekunden das Geräusch einer Handglocke.

    ","chat":"","unidentified":""},"source":"SHB S. 211 (PHB S. 211)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":6,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine winzige Glocke und ein Stück feinen Silberdrahts","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672762071075,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Fernschritt","type":"spell","img":"icons/magic/movement/portal-vortex-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AriWCr4VQcdCy4pt"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"KcibhOBwNnfXrt38","system":{"description":{"value":"

    Du teleportierst bis zu 18m in einen nicht besetzten Bereich, den du sehen kannst. In jedem deiner Züge vor dem Ende des Zaubers kannst du eine Bonusaktion verwenden, um auf die gleiche Weise erneut zu teleportieren.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362825477,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Druidenhain","type":"spell","img":"icons/magic/nature/plant-undersea-glow-green.webp","data":{"description":{"value":"

    Du rufst die Geister der Natur an, um einen Bereich im Freien oder unter der Erde zu beschützen. Der Bereich kann so klein sein wie ein Würfel mit 9m Kantenlänge oder so groß wie ein Würfel mit 27m Kantenlänge. Gebäude und andere künstliche Strukturen sind aus dem betroffenen Bereich ausgeschlossen. Wenn du diesen Zauber ein Jahr lang im selben Bereich wirkst, dann hält der Zauber an, bis er gebannt wird.

    \n

    Der Zauber erzeugt die nachfolgenden Effekte innerhalb des Bereichs. Wenn du den Zauber wirkst, kannst du Kreaturen als Freunde festlegen, welche dem Effekt gegenüber immun sind. Du kannst auch ein Password festlegen, das, wenn laut ausgesprochen, den Sprecher diesen Effekten gegenüber immun macht.

    \n

    Der gesamte beschützte Bereich strahlt Magie aus. Ein Wirken von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} auf diesen Bereich, sofern erfolgreich, entfernt nur einen der folgenden Effekte, aber nicht gen gesamten Bereich. Der Wirker dieses Zaubers entscheidet darüber, welcher Effekt beendet wird. Nur wenn alle Effekte fort sind, ist der Zauber gebannt.

    \n

    Solider Nebel. Du kannst eine beliebige Anzahl von Quadraten am Boden  mit jeweils 1,50m Kantenlänge mit einem dicken Nebel füllen, wodurch sie komplett verschleiert ist. Der Nebel reicht 3m in die Höhe. Zusätzlich kosten jeweils 30cm durch den Nebel zusätzliche 60cm. Für eine Kreatur, die immun gegen den Effekt ist, verschleiert der Nebel nichts und sieht aus wie leichter Dunst, mit Funken grünen Lichtes, die durch die Luft segeln.

    \n

    Übergriffiges Dickicht. Du kannst eine beliebige Anzahl von Quadraten mit 1,50m Seitenlänge  am Boden, die nicht mit Nebel gefüllt sind, mit zugreifendem Gestrüpp und Ranken füllen, als wären sie vom Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken} betroffen. Für eine Kreatur, die immun gegen den Effekt ist, fühlen sich die Ranken und das Gestrüpp weich an und formen sich um, sodass sie als zeitweilige Sitze und Betten dienen.

    \n

    Hüter des Hains. Du kannst bis zu vier Bäume im Bereich animieren, was sie aus dem Boden entwurzeln lässt. Die Bäume haben dieselben Spielwerte wie @Compendium[SharedData_global.Monster.Ku4pHjE8iDw7QpIb]{erwachte Bäume}, welche im Monsterhandbuch erscheinen, nur dass die nicht sprechen können und ihre Rinde mit Druidensymbolen bedeckt ist. Wenn irgendeine Kreatur, die diesen Effekt gegenüber nicht immun ist, den geschützten Bereich betritt, werden die Hüter des Hains kämpfen, bis die Eindringlinge entweder vertrieben oder erschlagen sind. Die Hüter des Hains gehorchen, während du dich im Bereich aufhältst auf deine wörtlichen Befehle (das erfordert keine Aktion deinerseits). Wenn du den Hütern des Hains keine Befehle erteilst und keine Eindringlinge zugegen sind, werden sie nichts tun. Die Hüter des Hains können den geschützten Bereich nicht verlassen. Wenn der Zauber endet, verschwindet die Magie, welche sie belebt, und die Bäume verwurzeln sich wieder, sofern möglich.

    \n

    Zusätzlicher Zaubereffekt. Du kannst eine Auswahl der folgenden Effekte im geschützten Bereich platzieren:

    \n
      \n
    • Ein konstanter @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß} an zwei Orten deiner Wahl
    • \n
    • @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs} an einem Ort deiner Wahl
    • \n
    • @Compendium[SharedData_global.Zauber.3nDEP3MPNgqG33qt]{Windwall} an zwei Orten deiner Wahl
    • \n
    \n

    Für eine Kreatur, welche immun gegen den Effekt ist, sind die Winde eine wohlriechende, sanfte Briese und der Bereich mit dem @Compendium[SharedData_global.Zauber.tLGnzRHcCCy6dqqQ]{Dornenwuchs} ist harmlos.

    ","chat":"","unidentified":""},"source":"XGtE S.153","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"cube"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, der mit einer goldenen Sichel im Licht des Vollmondes geschnitten wurde. Wird vom Zauber verzehrt.","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.deG9L9DGEUxnZdG0"}},"_id":"Kf6GIoxXVf2SqD6h"} -{"_id":"KfoKjMMhsq1SpuSd","name":"Feuerschild","type":"spell","img":"modules/SharedData_global/icons/spells/protect-red-3.jpg","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"system.traits.dr.value","value":"cold","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"system.traits.dr.value","value":"fire","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

    \n

    Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

    \n

    Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362476893,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KhnWo46aIIcPnBR3","name":"Donnerschritt","type":"spell","img":"icons/magic/lightning/bolt-strike-explosion-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.WyepeAtyv3Qx6FiA"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du teleportierst dich selbst in einen nicht besetzten Bereich, den du innerhalb der Reichweite sehen kannst. Unmittelbar nachdem du verschwindest, erklingt ein gewaltiger Donner und jede Kreatur innerhalb von 3m von dem Ort, den du verlassen hast, muss einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet sie 3D10 Schallschaden, die Hälfte davon bei einem Erfolg. Den Donner kann man bis zu 90m weit hören.

    \n

    Du kannst auch Objekte mit dir nehmen, solange ihr Gewicht nicht das übersteigt, welches du tragen kannst. Du kannst auch eine bereitwillige Kreatur deiner Größe oder kleiner teleportieren, die Ausrüstung bis zu ihrer Traglast mit sich führt. Die Kreatur muss sich innerhalb von 1,50m von dir befinden, wenn du den Zauber wirkst und es muss an dem Ort wo du erscheinst einen unbesetzten Bereich innerhalb von 1,50m geben, wo die Kreatur erscheinen kann. Andernfalls wird die Kreatur zurückgelassen.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher wirkst, so erhöht sich der Schaden um 1D10 für jeden Zauberplatzgrad über dem dritten.

    ","chat":"","unidentified":""},"source":"XGtE S.152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D10","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D10"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361327259,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"KvzwloTyYLTihfKK","name":"Höllischer Tadel","type":"spell","img":"modules/SharedData_global/icons/spells/horror-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hellish Rebuke"},"core":{"sourceId":"Compendium.dnd5e.spells.22dPoeXfaaAv4K3h"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du deutest mit einem Finger und die Kreatur, die dich verletzt hat, wird für einen kurzen Moment von höllischen Flamen eingehüllt. Die Kreatur muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Zeil 2W10 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1W10

    ","chat":"","unidentified":""},"source":"SHB S. 240 (PHB S. 250)","activation":{"type":"reaction","cost":1,"condition":"Which you take in response to being damaged by a creature within 60 feet of you that you can see"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543691564,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Celestisches Wesen beschwören","type":"spell","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.UY0mm5QNJmIJuSoG"}},"system":{"description":{"value":"

    Du rufst einen celestischen Geist herbei. Er erscheint in engelsgleicher Gestalt in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des @Compendium[SharedData_global.Beschwörungen.uoe5kGw0pvOnq8OH]{celestischen Geistes}. Wenn du diesen Zauber wirkst, wähle zwischen Rächer und Verteidiger. Deine Wahl bestimmt den Angriff, den die Kreatur zufolge ihres Wertekasten ausführen kann. Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, verwende den höchsten Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.105","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine goldene Reliquie im Wert von mindestens 500 GM","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673014383493,"modifiedTime":1673014383493,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"KwcXm8rl4RvSr669"} -{"_id":"L3qAsGErcWwReMJE","name":"Sengendes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-orange-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.3JIcd6lwJBoEwHco"}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Nahkampfwaffe triffst, blitzt deine Waffe mit weißglühender Intensität auf. Der Angriff fügt dem Ziel zusätzlich 1D6 Feuerschaden zu und lässt es in Flammen aufgehen. Zu Beginn eines jeden seiner Züge, bis der Zauber endet, muss das Ziel einen Konstitutionsrettungswurf ablegen. Misslingt er, erleidet es 1D6 Feuerschaden. Bei einem erfolgreichen Rettungswurf endet der Zauber.

    \n

    Wenn das Ziel oder eine Kreatur im Umkreis von 1,50m von ihm eine Aktion verwendet, um die Flammen zu ersticken, oder ein anderer Effekt das Feuer löscht (beispielsweise wenn die betroffene Kreatur unter Wasser getaucht wird oder es regnet), endet der Zauber.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der anfängliche Bonusschaden beim Angriff für jeden Grad über den 1. hinaus um 1D6

    ","chat":"","unidentified":""},"source":"SHB S.264","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543914078,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"L7xdxvVj87tc488I","name":"Tensers Schwebende Scheibe","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Floating Disk"},"core":{"sourceId":"Compendium.dnd5e.spells.bnjXlk13ZRJuf5d0"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber erschafft eine kreisförmige waagerechte Fläche aus Energie mit 90cm Durchmesser und 2,5cm Dicke. Sie schwebt in einem nicht besetzten Bereich deiner Wahl, den du sehen kannst, in 90cm Höhe über dem Boden. Die Scheibe bleibt für die Wirkungsdauer bestehen und kann bis zu 500 Pfund tragen. Wenn mehr Gewicht auf ihr lastet, endet der Zauber und alles, das sich auf ihr befindet, fällt zu Boden.

    \n

    Die Scheibe ist unbeweglich, solange du dich innerhalb von 6m um sie befindest. Entfernst du dich mehr als 6m, folgt dir die Scheibe, sodass sie innerhalb von 6m zu dir bleibt. Sie ist in der Lage, sich über unebenes Gelände, Treppen, Abhänge und Ähnliches zu bewegen, kann aber keine Höhenunterschiede von 3m oder mehr überwinden. Zum Beispiel kann sich die Scheibe nicht über eine 3m tiefe Grube bewegen oder eine solche verlassen, wenn sie in ihr erschaffen wurde.

    \n

    Entfernst du dich weiter als 30m von der Scheibe (für gewöhnlich weil sie sich nicht um ein Hindernis bewegen kann, um dir zu folgen), endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S.272","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein Tropfen Quecksilber","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504610837,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Urtümliche Wildheit","type":"spell","img":"icons/magic/unholy/hand-claw-fog-green.webp","data":{"description":{"value":"

    Du kanalisierst urtümliche Magie, um deine Zähne oder Fingernägel zu schärfen und sie für einen ätzenden Angriff vorzubereiten. Führe einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m von dir durch. Bei einem Treffer erleidet das Ziel 1D10 Säureschaden. Nachdem Ausführen des Angriffs kehren deine Zähne oder Fingernägel zu ihrem normalen Zustand zurück.

    \n

    Der Schaden des Zaubers erhöht sich um 1D10, wenn du die 5.Stufe (2D10), die 11.Stufe (3D10) und die 17.Stufe (4D10) erreichst.

    ","chat":"","unidentified":""},"source":"XGtE S.168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D10","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.mpaLcfmRH3p03LjW"}},"_id":"LEw9cNdVnu2VawQQ"} -{"_id":"LGLYFxrtwWpFRfd3","name":"Monster beherschen","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aQyh7TkZICcRggyM"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du versuchst eine Kreatur in Reichweite, die du sehen kannst, unter deine Kontrolle zu bringen. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} zu sein. Kämpfen du oder deine Verbündeten gerade gegen die Kreatur, ist sie bei diesem Rettungswurf im Vorteil.

    Solange die Kreatur von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} ist und ihr euch auf derselben Existenzebene aufhaltet, verfügst du über eine telepathische Verbindung mit ihr, diese kannst du verwenden, um der Kreatur Befehle zu erteilen (dazu musst du keine Aktion aufwenden), die sie nach ihren Möglichkeiten erfüllt. Du kannst ihr eine einfache, allgemeine Handlung befehlen, wie \"Greife diese Kreatur an\", \"Laufe dort hinüber\" oder \"Hole diesen Gegenstand\". Wenn die Kreatur den Befehl erfüllt hat und keine weiteren Anweisungen von dir erhält, verteidigt sie sich nur und versucht am Leben zu bleiben.

    Du kannst deine Aktion verwenden, um eine vollständig und präzise Kontrolle über das Ziel zu erlangen. Bis zum Ende deines nächsten Zuges führt die Kreatur nur die Aktionen aus, die du auswählst und tut nichts, was du ihr nicht erlaubst. Während dieser Zeit kannst du die Kreatur auch eine Reaktion verwenden lassen, musst jedoch dazu deine eigene Reaktion verbrauchen.

    Immer wenn das Ziel Schaden erleidet, darf es einen neuen Weisheitsrettungswurf ablegen, um den Zauber abzuschütteln. Ist der Rettungswurf erfolgreich, endet der Zauber.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 9.Grades wirkst, beträgt die Wirkungsdauer \"Konzentration, bis zu 8 Stunden\".

    ","chat":"","unidentified":""},"source":"SHB S.250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363664874,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"LLuG6rVzzHwgqDS2","name":"Todeswolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cloudkill"},"core":{"sourceId":"Compendium.dnd5e.spells.LkvI11Uue774QBKZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine Sphäre mit einem Radius von 6 m, die mit einem giftigen, gelb-grünen Nebel erfüllt und um einen Punkt deiner Wahl in Reichweite zentriert ist.

    \n

    Der Nebel kann sich um Ecken ausbreiten. Er bleibt für die Wirkungsdauer bestehen oder bis ein starker Wind ihn auflöst, was den Zauber beendet. Der Bereich ist komplett verschleiert.

    \n

    Wenn eine Kreatur das erste Mal einem Zug den Bereich der Sphäre betritt oder ihren Zug dort beginnt, muss sie einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 5W8 Giftschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Kreaturen werden selbst dann betroffen, wenn sie den Atem anhalten oder nicht atmen müssen.

    \n

    Der Nebel bewegt sich zu Beginn eines jeden deiner Züge 3 m von dir weg, wobei er wie eine zähflüssige Masse über die Oberfläche des Bodens wabert. Die Dämpfe sind schwerer als Luft, sie sinken also immer nach unten und sichern sogar Öffnungen im Boden hinab.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

    ","chat":"","unidentified":""},"source":"SHB S. 275 (PHB S. 222)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362821031,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"LQz3zjRU45nn8m5C","name":"Gedankendorn","type":"spell","img":"icons/magic/perception/orb-crystal-ball-scrying.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.WscNenZvSNObcCPI"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du greifst in den Verstand einer Kreatur, die du innerhalb der Reichweite sehen kannst. Das Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Fehlschlag erleidet es 3D8 psychischen Schaden, die Hälfte davon bei einem Erfolg. Bei einem Fehlschlag kennst du jederzeit den Aufenthaltsort des Ziel, bis der Zauber endet, aber nur während du und das Ziel auf derselben Ebene der Existenz sind. Während du dieses Wissen hast, kann sich das Ziel nicht vor dir verstecken und wenn es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} ist, erhält es dir gegenüber keine Vorteile auf diesen Zustand.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3.Grades oder höher wirkst, erhöht sich der Schaden um 1D6 für jeden Zauberplatz-Grad über den zweiten.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D8","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360315888,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"LkMGE5E3mXowMDUx","system":{"description":{"value":"

    Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

    \n

    Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

    \n

    Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362587013,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"LpzBOdh2gI2wT04f","name":"Schutzkreis","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Circle"},"core":{"sourceId":"Compendium.dnd5e.spells.y8A4HfTwd93ypdEz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst einen Zylinder aus magischer Energie mit 3m Radius und 6m Höhe, zentriert um einen Punkt auf dem Boden, der sich in Reichweite befindet und den du sehen kannst. Leuchtende Runen erscheinen, wo der Zylinder den Boden oder andere Oberflächen berührt.

    Wähle eine oder mehrere der folgenden Arten von Kreaturen: Elementare, Feenwesen, himmlische Wesen, Unholde oder Untote. Der Kreis beeinflusst Kreaturen des gewählten Typs auf die folgende Weise:

    • Die Kreatur kann den Bereich des Zaubers nicht freiwillig auf nicht-magische Weise betreten. Versucht die Kreatur, mittels Teleportation oder Ebenenreisen in den Zylinder einzudringen, muss ihr zunächst ein Charismarettungswurf gelingen.
    • Die Kreatur ist im Nachteil bei Angriffswürfen gegen Ziele innerhalb des Zylinders.
    • Ziele innerhalb des Zylinders können von der Kreatur nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} oder durch sie besessen werden.

    Beim Wirken dieses Zaubers kannst du festlegen, dass die Magie des Kreises umgekehrt funktioniert, sodass Kreaturen des ausgewählten Typs den Zylinder nicht verlassen können und Ziele außerhalb geschützt sind.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer für jeden Grad über den 3. hinaus um 1 Stunde.

    ","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Weihwasser sowie Silber- und Eisenpulver im Wert von mindestens 100GM, das beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361360153,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ME2e7Mlw4efFvzX5","name":"Nebelwolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fog Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.IBJmWjzbQGu7M4UX"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine Sphäre aus Nebel mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre breitet sich um Ecken aus, und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15km pro Stunde) den Nebel auflöst.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2 oder höheren Grades wirkst, vergrößert sich der Radius der Sphäre um 6m für jeden Grad über den 1.hinaus

    ","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544097305,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Aberration beschwören","type":"spell","img":"icons/creatures/magical/construct-face-stone-pink.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.NPAOSRPIjCXwBR3s"}},"system":{"description":{"value":"

    Du rufst eine geisterhafte Aberration herbei. Sie erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Ihre physische Form nutzt die Spielwerte aus dem Wertekasten der @Compendium[SharedData_global.Beschwörungen.RezjqmfHKRjUnaVX]{geisterhaften Aberration}. Wenn du diesen Zauber wirkst, wähle zwischen Beobachter, Slaad und Sternengezücht. Die Kreatur ähnelt der entsprechenden Aberration, wodurch einige ihrer Merkmale bestimmt werden (Siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.104","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein eingelegtes Tentakel und ein Augapfel in einer Phiole mit Platinintarsie im Wert von mindestens 400 GM","consumed":false,"cost":400,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673030530659,"modifiedTime":1673030530659,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"MROs4jD34H5D0hMO"} -{"_id":"MdJQpTIAac1tr2fz","name":"Tiere beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/wild-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Animals"},"core":{"sourceId":"Compendium.dnd5e.spells.1Drt0SHxbEAHxprN"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du beschwörst Feengeister, welche die Gestalt von Tieren annehmen und in nicht besetzten Bereichen erscheinen, die sich in Reichweite befinden und die du sehen kannst. Wähle aus den folgenden Möglichkeiten, was erscheint:

    \n
      \n
    • ein Tier mit Herausforderungsgrad 2 oder weniger
    • \n
    • zwei Tiere mit Herausforderungsgrad 1 oder weniger
    • \n
    • vier Tiere mit Herausforderungsgrad 1/2 oder weniger
    • \n
    • acht Tiere mit Herausforderungsgrad 1/4 oder weniger
    • \n
    \n

    Die Tiere gelten als Feenwesen und verschwinden, wenn sie auf 0 Trefferpunkte reduziert werden oder der Zauber endet. Die beschworenen Kreaturen sind mit dir und deinen Gefährten verbündet. Würfel die Initiative für die beschworenen Kreaturen als Gruppe, die ihre eigenen Züge ausführt. Sie folgen allen verbalen Befehlen, die du ihnen erteilst (dazu brauchst du keine Aktion aufwenden). Ohne Befehle verteidigen sich die Tiere gegen feindliche Kreaturen, führen aber ansonsten keine Aktionen aus. Der SL hat die Spielwerte der Kreaturen zur Verfügung.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, wählst du eine der oben beschriebenen Beschwörungsoptionen und mehr Kreaturen erscheinen: doppelt so viele Kreaturen bei einem Zauberplatz des 5. Grade, dreimal so viele bei einem des 7. Grades und viermal so viele bei einem des 9.Grades.

    ","chat":"","unidentified":""},"source":"SHB S. 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504633713,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"MeWMsyi09eWDEu6e","name":"Astrale Projektion","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Astral Projection"},"core":{"sourceId":"Compendium.dnd5e.spells.TIoadMIsUKD4edXi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du und bis zu acht bereitwillige Kreaturen in Reichweite projizieren ihre Astralkörper auf die Astralebene (der Zauber misslingt und das Wirken ist vergeudet, wenn du dich bereits auf dieser Ebene befindest). Der materielle Körper, den du zurücklässt, gilt als bewusstlos und befindet sich in einem Zustand des Scheintodes.\nDein Astralkörper ähnelt deiner sterblichen Gestalt in beinahe jeder Hinsicht und verfügt auch über deine Spielwerte und Besitztümer. Der wichtigste Unterschied ist eine silberne Kordel, die zwischen deinen Schulterblättern entspringt und sich hinter dir herzieht. Nach 30 cm wird sie unsichtbar. Diese Kordel verbindet dich mit deinem materiellen Körper. Solange sie intakt bleibt, kannst du immer deinen Weg zurück finden. Wird die Kordel durchtrennt - was nur passieren kann, wenn ein Effekt explizit erwähnt, dass er dies tut -, werden deine Seele und dein Körper voneinander getrennt, was dich auf der Stelle tötet.\nDeine Astralform kann sich frei durch die Astralebene bewegen und dort durch Portale treten, die in andere Ebenen führen. Wenn du eine neue Ebene betrittst oder zu der zurückkehrst, auf der du dich beim Wirken des Zaubers befunden hast, werden dein Körper und all deine Besitztümer entlang der silbernen Kordel transportiert. Auf diese Weise befindest du dich beim Betreten einer neuen Ebene wieder in deinem Körper. Deine Astralform ist eine eigenständige Inkarnation. Jeglicher Schaden und andere Effekte, die ihr zugefügt werden, haben keinen Einfluss auf deinen physischen Körper und bleiben auch nicht bestehen, wenn du in ihn zurückkehrst.\nDer Zauber endet für dich und dein Gefährten, wenn du eine Aktion verwendest, um diesen aufzuheben. Jede betroffenen Kreatur kehrt dann wieder in ihren physischen Körper zurück und erwacht. Der Zauber könnte für dich oder einen Gefährten auch vorzeitig enden. Wird Magie bannen erfolgreich auf eine Astralform oder einen physischen Köroer gewirkt, beendet dies die Astrale Projektion für die entsprechende Kreatur. Sobald die Trefferpunkte des physischen Körpers oder der Astralform einer Kreatur auf 0 sinken, endet der Zauber ebenfalls für diese. Wenn der Zauber endet und die Silberkordel intakt ist, zieht diese die Astralform der Kreatur zurück in ihren Körper, was den Scheintod aufhebt.\nWenn der Zauberwirker vorzeitig zu seinem Körper zurückkehrt, verweilen seine von dem Zauber betroffenen Gefährten in ihrer Astralform und müssen einen Weg zurück in ihren Körper finden, für gewöhnlich indem sie auf 0 Trefferpunkte reduziert werden.

    ","chat":"","unidentified":""},"source":"SHB S. 214 (PHB S. 215)","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"für jede Kreatur, die du mit diesem Zauber beeinflusst, benötigst du einen roten Zirkon im Wert von mind. 1.000 GM und einen aufwendig gravierten Silberbarren, der mind. 100 GM wert ist; alle Gegenstände werden beim Wirken des Zaubers verbraucht","consumed":true,"cost":1100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363918036,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"MgpCXougRqSDzxEq","name":"Blitze herbeirufen","type":"spell","img":"modules/SharedData_global/icons/spells/lighting-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Call Lightning"},"core":{"sourceId":"Compendium.dnd5e.spells.ehvmg9U9fcMEhE4z"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine Sturmwolke in Form eines Zylinders, der 3 m hoch ist und einen Radius von 18 m besitzt, zentriert um einen Punkt in 30 m Höhe über dir, den du sehen kannst. Der Zauber misslingt, wenn du keinen Punkt in der Luft sehen kannst, an dem die Sturmwolke erscheinen könnte (wenn du bspw. in einem Raum bist, der die Wolke nicht aufnehmen kann). Wirkst du den Zauber, wähle einen Punkt in Reichweite, den du sehen kannst. Ein Blitz fährt von der Wolke herab und schlägt in diesen ein. Jede Kreatur im Umkreis von 1,50 m um den Punkt muss einen GES-Rettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 3W10 Blitzschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. In jedem deiner Züge, bis der Zauber endet, kannst du deine Aktion verwenden, um auf diese Weise einen weiteren Blitz zu beschwören, der entweder in denselben oder einen anderen Punkt einschlägt. Wenn du dich draußen aufhältst und ein Sturm herrscht, während du den Zauber wirkst, verleiht dieser dir die Kontrolle über den bestehenden Sturm und erschafft keinen weiteren. In diesem Fall steigt der Schaden des Zauber um 1W10.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1W10.

    ","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 220)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"cylinder"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","lightning"]],"versatile":"4d10"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504890642,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Windbö","type":"spell","img":"icons/magic/air/weather-wind-gust.webp","data":{"description":{"value":"

    Du ermächtigst dich der Luft und zwingst sie, einen der folgenden Effekte an einem Punkt zu erzeugen, den du innerhalb der Reichweite sehen kannst:

    \n
      \n
    • Eine mittelgroße oder kleine Kreatur muss einen Stärkerettungswurf bestehen oder wird bis zu 1,50m von dir weggedrückt.
    • \n
    • Du erzeugst einen kleinen Windstoß, der fähig ist, ein Objekt, das weder in der Hand gehalten noch getragen wird und das nicht mehr als 5 Pfund wiegt, zu bewegen. Das Objekt wird bis zu 3m von dir weggedrückt. Es wird nicht mit genug Kraft weggedrückt, um Schaden zu verursachen.
    • \n
    • Du erzeugst einen harmlosen wahrnehmbaren Effekt unter Verwendung von Luft, wie zum Beispiel das Rascheln von Blättern, Wind, der Fensterläden zuschlägt, oder Kleidung, die sich in einer Brise bewegt.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.8NMEenfYjzisf8aF"}},"_id":"Mi5uWzA2aFeCQhAh"} -{"name":"Tiersinn","type":"spell","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WBrcjBwL6ehEckIH"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"MqvDEQXpjSRt2Cay","system":{"description":{"value":"

    Du berührst ein bereitwilliges Tier. Für die Wirkungsdauer des Zaubers kannst du deine Aktion verwenden, um durch die Augen und Ohren des Tieres zu sehen und zu hören. Dies ist dir so lange möglich, bis du eine weitere Aktion aufwendest, um zu deinen normalen Sinnen zurückzukehren. Während du durch die Sinne des Tieres wahrnimmst, erhältst du die Vorzüge aller besonderen Sinne, welche die Kreatur besitzt, bist jedoch für deine eigene Umgebung @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub}.

    ","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168885160,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Erdbeben","type":"spell","img":"modules/SharedData_global/icons/spells/rock-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Earthquake"},"core":{"sourceId":"Compendium.dnd5e.spells.x5JNBSyIBBZsjcGT"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Mti1HoMIYTkF7RCU","system":{"description":{"value":"

    Du erschaffst eine seismische Störung an einem Punkt auf dem Boden, der sich in Reichweite befindet und den du sehen kannst. Für die Wirkungsdauer reißt ein gewaltiges Beben die Erde in einem Radius von 30 m um diesen Punkt auf.

    Der Boden in diesem Bereich wird schwieriges Gelände. Jede Kreatur, die in Kontakt mit dem Boden ist und sich konzentriert, muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg wird die Konzentration der Kreatur unterbrochen.

    Wenn du diesen Zauber wirkst sowie am Ende eines jeden Zuges, den du damit verbringst, dich darauf zu konzentrieren, müssen alle Kreaturen, die von dem Beben betroffen sind, einen Geschicklichkeitsrettungswurf ablegen. Misslingt er, stürzt die Kreatur und erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    Dieser Zauber kann nach Wahl des SL zusätzliche Auswirkungen abhängig vom Gelände in der Umgebung haben.

    Erdspalten. Erdspalten öffnen sich zu Beginn deines nächsten Zuges im Bereich des Zaubers. Insgesamt 1D6 tun sich an Orten auf, die der SL bestimmt. Jede Erdspalte ist 1D10 x 3 m tief, 3 m breit und zieht sich von der einen Seite des Zauberbereichs zur anderen. Eine Kreatur, die an einem Punkt steht, an dem sich eine Erdspalte öffnet, muss einen Geschicklichkeitsrettungswurf ablegen. Gelingt er, fällt die Kreatur nicht hinein und bewegt sich mit dem Rad der Erdspalte, während sich diese auftut.

    Eine Erdspalte, die sich unter einem Bauwerk öffnet, führt zu einem automatischen Einsturz (siehe unten).

    Bauwerke. Wenn du den Zauber wirkst sowie zu Beginn eines jeden deiner Züge, bis der Zauber endet, fügt das Beben allen Bauwerken in Kontakt mit dem Boden 50 Wuchtschaden zu. Sinken die Trefferpunkte eines Bauwerks auf 0, stützt es ein, wobei es nahe Kreaturen verletzen kann.

    Eine Kreatur, die sich innerhalb eines Radius zu dem Bauwerk befindet, welcher der halben Höhe des Bauwerks entspricht, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 5D6 Wuchtschaden, fällt zu Boden (gilt als @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}) und wird von Schutt begraben. Um sich zu befreien, muss ihr ein Wurf auf Stärke (Athletik) gegen SG 20 gelingen. Der SL kann den SG erhöhen oder senken, abhängig von der Art des Schutts. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden, fällt nicht zu Boden und wird nicht begraben.

    ","chat":"","unidentified":""},"source":"SHB S.226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"radius"},"range":{"value":150,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Erde, ein Stück Fels und ein Klumpen Lehm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673014634182,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Entkräftung","type":"spell","img":"icons/magic/unholy/strike-body-life-soul-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.taAbQx7TQALgZtww"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"MwCUqbUmTL1rwexb","system":{"description":{"value":"

    Ein Tentakel aus tintenschwarzer Dunkelheit streckt sich von dir aus und berührt eine Kreatur, die du innerhalb der Reichweite sehen kannst, um Lebenskraft von ihr zu stehlen. Das Ziel muss einen Geschicklichkeitsrettungswurf durchführen. Bei einem Erfolg nimmt das Ziel 2D8 nekrotischen Schaden und der Zauber endet. Bei einem Fehlschlag nimmt das Ziel 4D8 nekrotischen Schaden und bis zum Ende des Zaubers kannst du deine Aktion in jedem deiner Züge verwenden, um automatisch 4D8 nekrotischen Schaden beim Ziel zu verursachen. Der Zauber endet, wenn du deine Aktion verwendest, um irgendetwas anderes zu tun, wenn das Ziel jemals außer Reichweite gerät oder wenn das Ziel der gegenüber in vollständiger Deckung ist.

    \n

    Immer wenn der Zauber einem Ziel Schaden zufügt, erhältst du Trefferpunkte in Höhe der Hälfte der Menge des nekrotischen Schadens, welchen das Ziel erleidet.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 6.Grades oder höher verwendest, erhöht sich der Schaden um 1D8 für jeden Zauberplatz-Grad über dem fünften.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"Halber Schaden bei erfolgreichem Rettungswurf. Hälfte des verursachten Schadens wird geheilt.","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363010351,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"N0mqaiARYxrq2qel","name":"Flammenschlag","type":"spell","img":"icons/magic/fire/beam-jet-stream-yellow.webp","data":{"description":{"value":"

    Eine senkrechte Säule aus göttlichem Feuer fährt vom Himmel auf einen Ort herab, den du bestimmst. Alle Kreaturen innerhalb eines Zylinders mit 3 m Radius und 12 m Höhe, der um einen Punkt in Reichweite zentriert ist, müssen einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 4D6 Feuerschaden und 4D6 gleißenden Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Feuerschaden oder der gleißende Schaden (deine Wahl) für jeden Grad über den 5. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S.231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"cylinder"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D6","fire"],["4D6","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Priese Schwefel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.lBBasu8y54wbIIF3"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} -{"name":"Lebenstransfer","type":"spell","img":"icons/magic/unholy/hands-praying-fire-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.QCm6ncjDdPyDFitj"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"N6eta6T0HXDgwNFr","system":{"description":{"value":"

    Du opferst ein wenig deiner Gesundheit, um die Wunden einer anderen Kreatur zu heilen. Du erleidest [[/r 4D8]] nekrotischen Schaden und eine Kreatur deiner Wahl, die du innerhalb deiner Reichweite sehen kannst, erhält eine Anzahl an Trefferpunkten zurück, welche dem Doppelten des nekrotischen Schadens entspricht, den du erlitten hast.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4.Grades oder höher wirkst, erhöht sich der Schaden um 1D8 für jeden Zauberplatzgrad über dem dritten.

    ","chat":"","unidentified":""},"source":"XGtE S.160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672760810772,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NB07DfHON6HXNnM7","name":"Spinnenklettern","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spider Climb"},"core":{"sourceId":"Compendium.dnd5e.spells.KJRVzeMQXPj8Gtyx"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur und verleihst ihr die Fähigkeit, sich an senkrechten Oberflächen nach oben, unten oder zur Seite sowie kopfüber an Decken zu bewegen, ohne dafür die Hände einsetzen zu müssen. Das Ziel erhält außerdem eine Kletterbewegungsrate gleich ihrer normalen Bewegungsrate.

    ","chat":"","unidentified":""},"source":"SHB S.266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Bitumen und eine Spinne","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672061591779,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NGxuxr13fDGkm65k","name":"Mordekainens Privates Heiligtum","type":"spell","img":"modules/SharedData_global/icons/spells/protect-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Private Sanctum"},"core":{"sourceId":"Compendium.dnd5e.spells.NJgxf7pmSsBArIG7"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du machst einen Bereich in Reichweite auf magische Weise sicher. Der Bereich ist ein Würfel, der eine Kantenlänge zwischen 1,50 m und 30 m haben darf. Der Zauber bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn aufzuheben.

    \n

    Beim Wirken des Zaubers entscheidest du, welche Art von Sicherheit er bietet, wobei du beliebig viele der folgenden Eigenschaften auswählen kannst:

    \n
      \n
    • Geräusche können nicht durch die Barriere an Rand des geschützten Bereichs bringen.
    • \n
    • Die Barriere des geschützten Bereichs erscheint dunkel und neblig, sodass sie nicht mit Blicken durchdrungen werden kann (auch nicht mit Dunkelsicht).
    • \n
    • Sensoren, die von Erkenntniszaubern erschaffen werden, können nicht im gewünschten Bereich erscheinen oder die Barriere an ihrem äußeren Rand passieren.
    • \n
    • Kreaturen in dem Bereich können nicht Ziel den Erkenntniszaubern werden.
    • \n
    • Nichts kann in den geschützten Bereich hinein oder hinaus teleportiert werden.
    • \n
    • Ebenenreisen sind innerhalb des geschützten Bereichs nicht möglich.
    • \n
    \n

    Wirkst du den Zauber für 1 Jahr jeden Tag an demselben Ort, wird der Effekt permanent.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich die Kantenlänge des Würfels um 30 m für jeden Grad über den 4. hinaus. Somit könntest du einen Würfel mit einer Kantenlänge von 60 m beschützen, wenn du einen Zauberplatz des 5. Grades verbrauchst.

    ","chat":"","unidentified":""},"source":"SHB S.252","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":100,"width":null,"units":"ft","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein dünnes Blech aus Blei, ein Stück undurchsichtiges Glas, ein Bausch Baumwolle oder Stoff und zerstoßener Crysolith","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362549786,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Elementarverderben","type":"spell","img":"modules/SharedData_global/icons/skills/yellow_19.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.x9pmronffRoCZ0vk"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"NHYi8Jj6d13i94G5","system":{"description":{"value":"

    Wähle eine Kreatur, die du innerhalb der Reichweite sehen kannst und wähle eine der folgenden Schadensarten: Säure, Feuer, Kälte, Blitz oder Schall. Das Ziel muss erfolgreich einen Konstitutionsrettungswurf ablegen oder wird für die Wirkungsdauer des Zaubers von ihm betroffen. Wenn das Ziel während eines Zuges zum ersten Mal Schaden der ausgewählten Art erleidet, so erleidet es 2D6 zusätzlichen Schaden dieser Art. Zudem verliert das Ziel jede Resistenz gegen diese Schadensart, bis der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 5.Grades oder höher verwendest, kannst du für jeden Zauberplatz-Grad über dem vierten eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen müssen innerhalb von 9m voneinander sein, wenn du sie als Ziel wählst.

    ","chat":"","unidentified":""},"source":"XGtE S.153","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362593997,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NKXhUvbRuN0LubKc","name":"Klingenbarriere","type":"spell","img":"modules/SharedData_global/icons/spells/needles-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blade Barrier"},"core":{"sourceId":"Compendium.dnd5e.spells.dLJhxDfeyOsc3zsY"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine senkrechte Barriere wirbelnder, rasiermesserscharfer Klingen aus magischer Energie. Sie erscheint innerhalb der Reichweite und bleibt für die Wirkungsdauer bestehen. Die Barriere kann gerade sein (bis zu 30 cm lang, 6 m hoch und 1,50 m dick) oder ringförmig (bis zu 18 m Durchmesser, 6 m hoch, 1,50 m dick). Alle Kreaturen, die sich hinter ihr aufhalten, befinden sich in Dreivierteldeckung. Der Bereich gilt als schwieriges Gelände. \nWenn eine Kreatur das erste Mal in einem Zug den Bereich betritt oder ihren Zug dort beginnt, muss sie einen GES-Rettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 6W10 Hiebschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    ","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 218)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10","slashing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504956298,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NLppoXFXUU35bGDE","name":"Schwachsinn","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Feeblemind"},"core":{"sourceId":"Compendium.dnd5e.spells.hYCrN82dMJFuJODB"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du attackierst den Verstand einer Kreatur, die sich in Reichweite befindet und die du sehen kannst und versuchst ihren Intellekt und ihre Persönlichkeit zu brechen. Das Ziel erleidet 4D6 psychischen Schaden und muss einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg werden sowohl der Intelligenz- als auch der Charismawert der Kreatur auf 1 gesenkt. Außerdem kann sie keine Zauber wirken, keine magischen Gegenstände aktivieren, keine Sprachen verstehen und nicht auf verständliche Weise kommunizieren. Die Kreatur ist allerdings in der Lage, ihre Freunde zu erkennen, ihnen zu folgen und sie sogar zu beschützen.

    \n

    Am Ende von jeweils 30 Tagen darf die betroffene Kreatur den Rettungswurf gegen den Zauber wiederholen. Bei einem Erfolg endet der Zauber.

    \n

    Der Effekt kann auch durch die Zauber @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}, @Compendium[SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilung} oder @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} aufgehoben werden.

    ","chat":"","unidentified":""},"source":"SHB S.263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Handvoll Lehm, Kristall, Glas oder Kugeln aus Mineralien","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363661085,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"NXHi9V5C7aF9HKN1","name":"Hast","type":"spell","img":"modules/SharedData_global/icons/spells/haste-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Haste"},"core":{"sourceId":"Compendium.dnd5e.spells.Szvk5FEVQW3uhJi5"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle eine bereitwillige Kreatur in Reichweite, die du sehen kannst. Bis der Zauber endet, wird die Bewegungsrate des Ziels verdoppelt, es erhält einen Bonus von +2 auf seine RK, ist im Vorteil bei Geschicklichkeitsrettungswürfen und kann in jedem seiner Züge eine zusätzliche Aktion durchführen. Diese Aktion darf nur eingesetzt werden, um sich zurückzuziehen, sich zu verstecken, zu spurten, einen Gegenstand zu verwenden oder mit einer Waffe anzugreifen. Wenn der Zauber endet, kann das Ziel bis zum Ende seines nächsten Zuges keine Aktion durchführen und sich nicht bewegen, weil es von einer Welle der Erschöpfung ergriffen wird.

    ","chat":"","unidentified":""},"source":"SHB S.238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Span Süßholzwurzel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361251404,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zutritt verwehren","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Forbiddance"},"core":{"sourceId":"Compendium.dnd5e.spells.64D1gNZ4hx7SWG2x"}},"_id":"NtgrJ4NEdLNyyZKc","system":{"description":{"value":"

    Du erschaffst einen Schutz gegen magische Reisen, der einen Bereich von bis zu 3.600 Quadratmetern auf einer Höhe von bis zu 9 m über dem Boden abdeckt. Für die Wirkungsdauer können sich Kreaturen nicht in den Bereich teleportieren oder Portale verwenden (etwa solche, die durch den Zauber @Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor} erschaffen werden), um in den Bereich einzudringen. Der Effekt schützt auch vor Ebenenreisen und verhindert somit, dass Kreaturen den Bereich aus der Astralebene, der Ätherebene oder mit dem Zauber @Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel} betreten.

    \n

    Außerdem beschädigt der Effekt Kreaturen eines Typs, den du beim Wirken des Spruchs bestimmst. Wähle eine oder mehrere der folgenden Kategorien: Elementare, Feenwesen, himmlische Wesen, Unholde oder Untote. Wenn eine Kreatur der ausgewählten Art das erste Mal in einem Zug den Bereich des Zaubers betritt oder ihren Zug dort beginnt, erleidet sie 5D10 gleißenden oder nekrotischen Schaden (deine Wahl beim Wirken des Zaubers).

    \n

    Wenn du den Zauber wirkst, kannst du auch ein Passwort festlegen. Eine Kreatur, die das Passwort beim Betreten des Bereichs ausspricht, erleidet keinen Schaden durch den Effekt.

    \n

    Der Bereich von Zutritt verwehren darf sich nicht mit dem Bereich einer anderen Anwendung dieses Zaubers überschneiden. Wirkst du den Zauber 30 Tage lang in Folge an demselben Ort, hält der Effekt an, bis er gebannt wird. Die Materialkomponenten werden in diesem Fall beim letzten Wirken verbraucht.

    ","chat":"","unidentified":""},"source":"SHB S. 289","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"einige Spritzer Weihwasser, seltener Weihrauch und Rubinstaub im Wert von mindestens 1.000 GM","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503563736,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tensers Transformation","type":"spell","img":"icons/creatures/abilities/bull-head-horns-glowing.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Zusatzschaden wenn Waffenangriff trifft"},"value":{"0":true},"altValue":{"0":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JTEKGQK3gyJEwzng"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"NvPZCG73MURtYwD1","system":{"description":{"value":"

    Du verleihst dir selbst Ausdauer und von magischer Kraft erfüllte Kampffertigkeit. Bis zum Ende des Zaubers kannst du keine Zauber wirken und erhältst die folgenden Vorzüge:

    \n
      \n
    • Du erhältst 50 temporäre Trefferpunkte. Falls einige davon übrigbleiben, wenn der Zauber endet, verfallen sie.
    • \n
    • Du hast Vorteil bei Angriffswürfen, die du mit einfachen Waffen und Kriegswaffen durchführst.
    • \n
    • Wenn du ein Ziel mit einem Waffenangriff triffst, erleidet es zusätzlich 2D12 Energieschaden.
    • \n
    • Du bist mit allen Rüstungen, Schilden, einfachen Waffen und Kriegswaffen geübt.
    • \n
    • Du bist mit Stärke- und Konstitutionsrettungswürfen geübt.
    • \n
    • Du kannst, wenn du eine Angriffsaktion in deinem Zug unternimmst, zweimal angreifen anstatt einmal. Du ignorierst diesen Vorzug, falls du bereits über ein Merkmal verfügst, das dir zusätzliche Angriffe erlaubt, wie zum Beispiel @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}.
    • \n
    \n

    Unmittelbar nach dem Ende des Zaubers musst du einen Konstitutionsrettungswurf gegen SG 15 bestehen oder du erleidest eine Erschöpfungsstufe.

    ","chat":"","unidentified":""},"source":"XGtE S.167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"Rettungswurf am Ende des Zaubers. Bei Misserfolg erleidet Zauberwirker eine Erschöpfungsstufe","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D12","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Haare eines Bullen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363268535,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tageslicht","type":"spell","img":"modules/SharedData_global/icons/spells/beam-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Daylight"},"core":{"sourceId":"Compendium.dnd5e.spells.BP3GCwa66IAw1yTG"}},"_id":"OGfAtkGqYXENYydN","system":{"description":{"value":"

    Du erschaffst eine Sphäre aus Licht mit einem Radius von 18m, zentriert um einen Punkt deiner Wahl in Reichweite. Die Sphäre ist geflutet mit hellem Licht und verbreitet dämmriges Licht in einem Radius von weiteren 18m.

    \n

    Ist der gewählte Punkt ein Gegenstand, breitet sich das Licht von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wenn die Quelle des Lichts vollständig mit einem blickdichten Gegenstand bedeckt wird, wie einer Schüssel oder einem Helm, blockiert dies das Licht.

    \n

    Überschneidet sich die Sphäre mit einem Bereich aus Dunkelheit, der durch einen Zauber des 3. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der die Dunkelheit verursacht.

    ","chat":"","unidentified":""},"source":"SHB S.270","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":18,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504587724,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OIQSno3CHA114HvA","name":"Steinhaut","type":"spell","img":"modules/SharedData_global/icons/spells/protect-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

    ","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362553600,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ORZLGrO0ZgX3gCQM","name":"Sagenkunde","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Legend Lore"},"core":{"sourceId":"Compendium.dnd5e.spells.W4Qx5z0id6da0vqg"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Benenne oder beschreibe eine Person, einen Ort oder einen Gegenstand. Der Zauber erfüllt deinen Verstand mit einer kurzen Zusammenfassung des bedeutenden Wissens über die ausgewählte Sache. Die Kunde könnte aus aktuellen Geschichten, vergessenen Erzählungen oder sogar geheimen Wissen bestehen, das niemals allgemein bekannt war. Wenn die Sache, die du ausgewählt hast, nicht von legendärer Bedeutung ist, erhältst du keine Informationen.  Je mehr Informationen du bereits über die Sache zur Verfügung hast, umso präziser und detaillierter ist das Wissen, das du erhältst.

    \n

    Die Informationen, die dir zuteilwerden, sind korrekt, könnten aber in bildhafte Sprache gehüllt sein. Wenn du beispielsweise eine geheimnisvolle magische Axt vor dir hast, könnte der Zauber dir Folgendes vermitteln: \"Wehe dem Übeltäter, der die Axt berührt, denn selbst der Schaft zerschneidet die Hand der Bösen. Nur ein wahres Kind des Steins, Jünger und Schützling von Moradin, vermag die wahre Macht der Axt zu erwecken und nur mit dem heiligen Wort Rudnogg auf den Lippen.\"

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 254)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Weihrauch im Wert von mindestens 250 GM, der beim Wirken des Zaubers verbraucht wird und vier Elfenbeinstücke jeweils im Wert von mindestens 50 GM","consumed":true,"cost":450,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362971381,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OTaCw8jxFme3VLcy","name":"Kalte Hand","type":"spell","img":"modules/SharedData_global/icons/spells/ice-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kalte Hand"},"core":{"sourceId":"Compendium.dnd5e.spells.vrN18tbTw7io5MWd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine geisterhafte, skelettierte Hand im Bereich einer Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen die Kreatur aus, um sie die Kälte des Grabes spüren zu lassen. Bei einem Treffer erleidet das Ziel 1W8 nekrotischen Schaden und kann bis zum Beginn deines nächsten Zuges keine Trefferpunkte zurückerlangen. Bis dahin hält sich die Hand an dem Ziel fest.

    \n

    Wenn du eine untote Kreatur triffst, ist sie außerdem im Nachteil bei Angriffswürfen gegen dich bis zum Ende deines nächsten Zuges.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1W8 bei Erreichen der 5. (2W8), 11. (3W8) und 17. Stufe (4W8).

    ","chat":"","unidentified":""},"source":"SHB S. 242 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599756921,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"OgqIptzZxFF1pKff","name":"Flammenkugel","type":"spell","img":"modules/SharedData_global/icons/spells/light-air-fire-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flaming Sphere"},"core":{"sourceId":"Compendium.dnd5e.spells.FjYE214HTERCRZNm"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Sphäre aus Feuer mit einem Durchmesser von 1,50m in einem nicht besetzten Bereich deiner Wahl in Reichweite und bleibt für die Wirkungsdauer bestehen. Jede Kreatur, die ihren Zug innerhalb von 1,50m um die Sphäre beendet, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2D6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Als Bonusaktion kannst du die Sphäre bis zu 9m bewegen. Wenn du eine Kreatur mit der Sphäre rammst, muss das Ziel den oben beschriebenen Rettungswurf ablegen oder es erleidet den vollen Feuerschaden. Die Bewegung der Sphäre endet in diesem Zug. Wenn du die Sphäre bewegst, kannst du sie über Hindernisse lenken, die bis zu 1,50m hoch sind und sie über Gräben von bis zu 3m Breite springen lassen. Die Sphäre entzündet brennbare Gegenstände, die nicht getragen oder in der Hand gehalten werden und strahlt in einem Radius von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S. 231","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"etwas Talg, eine Prise Schwefel und etwas Eisenpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360530318,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Weg finden","type":"spell","img":"modules/SharedData_global/icons/spells/light-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Find the Path"},"core":{"sourceId":"Compendium.dnd5e.spells.cYI4RNNjI5GAmLhy"}},"_id":"OsUPfFTZeMCXmCfr","system":{"description":{"value":"

    Dieser Zauber erlaubt es dir, den kürzesten und direktesten physischen Weg zu einem Ort zu bestimmen, mit dem du vertraut bist und der sich auf derselben Existenzebene befindet. Wählst du einen Ort auf einer anderen Ebene, einen Ort, der sich bewegt (wie eine mobile Festung), oder einen, der nicht spezifisch ist (wie etwa \"die Höhle eines grünen Drachen\"), misslingt der Zauber.

    \n

    Solange du dich auf derselben Existenzebene wie dein Ziel befindest, weißt du für die Wirkungsdauer, wie weit es entfernt ist und in welcher Richtung es liegt. Während du dorthin reist, ist dir an jeder Kreuzung automatisch bewusst, welcher Weg der kürzere und direktere zum Ziel ist (aber nicht unbedingt, welcher sicherer ist).

    ","chat":"","unidentified":""},"source":"SHB S. 284","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Weissagungsgegenstände - wie Knochen, Elfenbeinstäbchen, Zähne oder gravierte Runensteine - im Wert von mindestens 100GM und ein Objekt von dem Ort, den du finden willst","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503629813,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"P6YWUpr5k96Zee2O","name":"Geas","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-air-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Geas"},"core":{"sourceId":"Compendium.dnd5e.spells.JQyigMNPiDnGI18b"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erlegst einer Kreatur in Reichweite, die du sehen kannst, einen magischen Befehl auf und zwingst sie, eine Aufgabe für dich zu erfüllen oder eine bestimmte Aktion oder Handlungsweise zu vermeiden. Wenn dich die Kreatur verstehen kann, muss sie einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht für die Wirkungsdauer von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} zu werden. Solange das Ziel von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} ist, erleidet es 5D10 psychischen Schaden, immer wenn es auf eine Weise handelt, die deinen Anweisungen widerspricht, aber nicht öfter als einmal pro Tag. Eine Kreatur, die dich nicht verstehen kann, wird von dem Zauber nicht betroffen.

    Du kannst jeden Befehl erteilen, den du möchtest, mit Ausnahme von Handlungen, die zum sicheren Tod des Ziels führen würden. Solltest du einen selbstmörderischen Befehl erteilen, endet der Zauber sofort. Du kannst den Zauber vorzeitig abbrechen, indem du eine Aktion nutzt. Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen}, @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} oder @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} können ihn ebenfalls beenden.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder 8. Grades wirkst, beträgt die Wirkungsdauer ein Jahr. Verbrauchst du einen Zauberplatz des 9. Grades, hält der Effekt solange an, bis er von einem der oben genannten Zauber beendet wird.

    ","chat":"","unidentified":""},"source":"SHB S.233","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":30,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d10","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362921270,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"P8n63NBTwljbmHBy","name":"Redegewandheit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Glibness"},"core":{"sourceId":"Compendium.dnd5e.spells.1RzxKZzkQOoioxPj"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bis der Zauber endet, kannst du beim Ablegen von Charismawürfen dein Würfelergebnis durch eine 15 ersetzen. Außerdem verleiht dir der Zauber eine derartige Eloquenz, dass deine Lügen nicht aufgedeckt werden können. Selbst Magie, die herausfinden soll, ob du die Wahrheit sagst, kommt immer zu dem Schluss, dass du ehrlich bist.

    ","chat":"","unidentified":""},"source":"SHB S.257","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544054899,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PJUd8jBs0cz2p2HH","name":"Gegenstände beleben","type":"spell","img":"modules/SharedData_global/icons/spells/rock-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animate Objects"},"core":{"sourceId":"Compendium.dnd5e.spells.ATo0Eb63TDtnu6iA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Gegenstände erwachen auf deinen Befehl hin zum Leben. Wähle bis zu zehn nicht-magische Gegenstände in Reichweite, die nicht getragen oder in der Hand gehalten werden. Mittelgroße Ziele zählen als zwei Gegenstände, große Ziele als vier und riesige als acht. Gegenstände, die größer als riesig sind, können nicht betroffen werden. Jedes Ziel wird belebt und zu einer Kreatur unter deiner Kontrolle, bis der Zauber endet oder die Trefferpunkte des Gegenstands auf 0 sinken. In jedem deiner Züge kannst du eine Bonusaktion verwenden, um geistig jegliche Kreatur zu befehligen, die du mit diesem Zauber erschaffen hast und die sich innerhalb von 150 m befinden (mehrere Kreaturen kannst du entweder einzeln befehligen oder alle auf einmal, wobei du allen den gleichen Befehl geben musst). Entweder entschiedest du konkret, welche Aktion die Kreatur in ihrem nächsten Zug ausführt und wohin sie sich bewegt, oder du erteilst einen allgemeinen Befehl, wie das Bewachen eines Raumes oder Flurs. Ohne Befehl verteidigt sich die Kreatur nur. Sobald sie einen Befehl erhalten hat, führt sie ihn aus, bis die Aufgabe abgeschlossen ist.

    \n

    Spielwerte für belebte Gegenstände

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    GrößeTPRKAngriffSTRGES
    Sehr klein2018+8 zum Treffen, 1W4+4 Schaden418
    Klein2516+6 zum Treffen, 1W8+2 Schaden614
    Mittelgroß4013+5 zum Treffen, 2W6+1 Schaden1012
    Groß5010+6 zum Treffen, 2W10+4 Schaden1410
    Riesig8010+8 zum Treffen, 2W12+4 Schaden186
    \n

    Ein belebter Gegenstand ist ein Konstrukt, dessen RK, TP, Angriffe, STR und GES von seiner Größe abhängen. Seine Konstitution beträgt 10, seine Intelligenz und Weisheit 3, sein Charisma 1. Der Gegenstand verfügt über eine Bewegungsrate von 9 m. Besitzt er keine Beine oder ähnliches, das er zur Fortbewegung nutzen kann, schwebt er mit einer Flugbewegungsrate von 9 m. Ist der Gegenstand fest mit der Oberfläche oder einem größeren Gegenstand verbunden, bspw. durch eine in die Wand eingelassene Kette, beträgt seine Bewegeungsrate 0. Der belebte Gegenstand besitzt Blindsicht mit einem Radius von 9 m und ist über diese Entfernung hinaus blind. Fallen seine Trefferpunkte auf 0, nimmt er wieder seine unbelebte Gestalt an, wobei jeglicher überzähliger schaden auf die ursprüngliche Form übertragen wird. Wenn du einem Gegenstand einen Angriff befiehlst, führt er einen einzelnen Nahkampfangriff gegen eine Kreatur aus, die sich innerhalb von 1,5 m um ihn befindet. Der Angriffsbonus und der Wuchtschadenhängen von seiner Größe ab. Dein SL könnte festlegen, dass ein bestimmter Gegenstand Hieb- oder Stichschaden verursacht, abhängig von seiner Größe.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 5. hinaus zwei weitere Gegenstände beleben.

    ","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 213)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"width":null,"units":"","type":"object"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670100765080,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PNVJQrFvoMFPEKvH","name":"Wunden verursachen","type":"spell","img":"modules/SharedData_global/icons/spells/rip-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Inflict Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.ksaaTxIbKx2sJfia"}},"system":{"description":{"value":"

    Führe einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb deiner Reichweite aus. Bei einem Treffer erleidet das Ziel 3d10 nekrotischen Schaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d10.

    ","chat":"","unidentified":""},"source":"SHB S. 287 (PHB S. 253)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503533486,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tote erwecken","type":"spell","img":"modules/SharedData_global/icons/spells/heal-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Raise Dead"},"core":{"sourceId":"Compendium.dnd5e.spells.AGFMPAmuzwWO6Dfz"}},"_id":"PWrE2cuGp1Gd8bF6","system":{"description":{"value":"

    Du holst eine verstorbene Kreatur ins Leben zurück, vorausgesetzt sie ist nicht länger als 10 Tage tot. Wenn die Seele des Ziels frei und willig ist, wird die Kreatur mit 1 Trefferpunkt wiederbelebt. Der Zauber neutralisiert alle Gifte und heilt nicht-magische Krankheiten, unter denen das Ziel zum Zeitpunkt seines Todes litt. Er kann jedoch keine magischen Krankheiten, Flüche oder ähnliche Effekte aufheben. Werden diese nicht vor dem Wirken des Zaubers entfernt, treten sie wieder in Kraft, wenn die Kreatur zum Leben erwacht. Untote Kreaturen können nicht als Ziel gewählt werden.

    \n

    Der Zauber schließt alle tödlichen Wunden, stellt aber keine abgetrennten Gliedmaßen wieder her. Fehlen der Kreatur Körperteile oder Organe, die zum Überleben notwendig sind, wie der Kopf, schlägt der Zauber automatisch fehl.

    \n

    Von den Toten zurückzukehren, ist eine wahre Prüfung für das Ziel. Es erleidet einen Malus von -4 auf alle Angriffs-, Rettungs- und Attributswürfe. Immer wenn es eine lange Rast beendet, reduziert sich der Malus um 1, bis er aufgehoben ist.

    ","chat":"","unidentified":""},"source":"SHB S.275","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Diamant im Wert von mindestens 500GM, der beim Wirken des Zaubers verbraucht wird.","consumed":true,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504666935,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tierbindung","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.4qduXQpz5XlMMG3E"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"PWsMIgioAscWbWPK","system":{"description":{"value":"

    Du etablierst eine telepathische Verbindung zu einem Tier, welches dir freundlich gesonnen ist oder des du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} hast. Der Zauber versagt, wenn das Tier einen Intelligenzwert von 4 oder höher hat. Bis zum Ende des Zaubers bleibt die Verbindung zwischen dir und dem Tier bestehen, solange du und das Tier in Sichtweite zueinander seid. Durch die Verbindung kann das Tier deine telepathischen Nachrichten an es verstehen, und es kann einfache Emotionen und Konzepte telepathisch an dich zurückkommunizieren. Während die Verbindung aktiv ist, erhält das Tier Vorteil bei Angriffswürfen gegen jede Kreatur innerhalb 1,50m von dir, welche du sehen kannst.

    ","chat":"","unidentified":""},"source":"XGtE S.167","activation":{"type":"action","cost":1,"condition":"Ziel ist freundlich gesinntes oder bezaubertes Tier"},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein wenig Fell, in Stoff eingewickelt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168854210,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Steinwand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Stone"},"core":{"sourceId":"Compendium.dnd5e.spells.NmoRmM1mhuM3pqnY"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"PdPR408SlFfTRT3Y","system":{"description":{"value":"

    Eine nicht-magische Barriere aus Stein erhebt sich an einem Punkt deiner Wahl in Reichweite. Sie ist 15 cm dick und besteht aus zehn Platten von 3 x 3 m Größe. Jede Platte muss an mindestens eine andere angrenzen. Alternativ kannst du Platten formen, die 3 x 6 m groß, aber nur 7,5 cm dick sind.

    \n

    Erschaffst du eine Barriere, wird jede Kreatur in ihrem Bereich zu einer Seite der Wand gestoßen (du entscheidest, welche). Würde eine Kreatur zu allen Seiten von der Steinwand eingeschlossen werden (oder die Steinwand und einem anderen festen Hindernis), darf diese Kreatur einen Geschicklichkeitsrettungswurf ablegen. Bei einem Erfolg kann sie ihre Reaktion verwenden, um sich bis zu ihrer Bewegungsrate zu bewegen, sodass sie nicht mehr von der Steinwand eingeschlossen ist.

    \n

    Die Barriere kann jede Form haben, die du möchtest, die muss nicht senkrecht sein oder auf einem festen Untergrund stehen. Allerdings muss sie mit bestehenden Steinen verschmelzen und fest von ihm getragen werden. Somit kannst du diesen Zauber verwenden, um eine Schlucht zu überwinden oder eine Rampe zu erschaffen.

    \n

    Wenn du eine Brücke von mehr als 6 m erschaffen möchtest, musst du die halbe Größe jeder Platte für Stützpfeiler aufwenden. Du kannst die Steinwand grob formen, um Zinnen, Wehranlagen oder ähnliches zu erschaffen.

    \n

    Die Barriere ist ein Gegenstand aus Stein, der beschädigt und somit auch durchbrochen werden kann. Jede Platte hat RK15 und besitzt 40 Trefferpunkte pro 2,5 cm Dicke. Werden die Trefferpunkte einer Platte auf 0 reduziert, wird sie zerstört, was dazu führen kann, dass angrenzende Platten einstürzen (nach Entscheidung des SL). Wenn du die Konzentration auf diesem Zauber für eine gewisse Wirkungsdauer aufrechterhältst, wird die Barriere permanent und kann nicht gebannt werden. Ansonsten verschwindet sie, wenn der Zauber endet.

    ","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleiner Granitblock","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362896886,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PoYwGQYl5ZHdw0mc","name":"Verständigung","type":"spell","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sending"},"core":{"sourceId":"Compendium.dnd5e.spells.GtGjNjPBgUHxGYAD"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du schickst eine kurze Botschaft von 25 Wörtern oder weniger an eine Kreatur, mit der du vertraut bist. Die Kreatur hört die Nachricht in ihren Gedanken, erfasst dich als Sender, sofern sie dich kennt und kann sofort auf die gleiche Weise antworten. Der Zauber erlaubt es Kreaturen mit einem Intelligenzwert von 1, die Bedeutung der Nachricht zu verstehen. Du kannst die Nachricht über jede Entfernung und sogar auf andere Existenzebenen schicken. Befindet sich dein Ziel allerdings auf einer anderen Ebene, besteht eine Chance von 5%, dass die Botschaft nicht ankommt.

    ","chat":"","unidentified":""},"source":"SHB S. 280","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"any"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein kurzes Stück feinen Kupferdrates","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361213685,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"PqLjOnecF5zTgHEJ","name":"Dornenwand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Thorns"},"core":{"sourceId":"Compendium.dnd5e.spells.AQsBc94ES7W7s7iG"}},"system":{"description":{"value":"

    Du erschaffst eine Barriere aus zähen, biegsamen und verworrenen Büschen, die vor nadelspitzen Dornen starren. Sie erscheint innerhalb der Reichweite auf einem festen Untergrund und bleibt für die Wirkungsdauer bestehen. Die Barriere kann gerade sein (bis zu 18 m lang, 3 m hoch und 1,50 m dick) oder ringförmig (bis zu 6 m Durchmesser, 3 m Höhe und 1,50 m Dicke). Sie blockiert die Sichtlinie.

    \n

    Erschaffst du die Barriere, müssen alle Kreaturen in ihrem Bereich einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 7D8 Stichschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Eine Kreatur kann sich durch die Barriere bewegen, allerdings nur langsam und unter großen Schmerzen. Für jeweils 30 cm, die sich die Kreatur durch die Dornenbüsche bewegt, muss sie 1,20 m Bewegungsrate aufwenden. Betritt eine Kreatur die Barriere das erste Mal in einem Zug oder beendet sie ihren Zug dort, muss sie außerdem einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 7D8 Hiebschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Sprich mit einem Zauberplatz des 7. oder eine höheren Grades wirkst, steigen beide Schadensarten für jeden Grad über den 6. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.222","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":60,"width":null,"units":"ft","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Handvoll Dornen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504855871,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verbündeter aus den Ebenen","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Planar Ally"},"core":{"sourceId":"Compendium.dnd5e.spells.fkREcytuZ8sngWtC"}},"_id":"Q01j04Ma0ufNXK4Z","system":{"description":{"value":"

    Du erflehst die Unterstützung einer außerweltlichen Wesenheit, die dir bekannt sein muss; ein Gott, eine Elementarmacht, ein Dämonenprinz oder ein anderes Wesen kosmischer Macht. Die Wesenheit schickt einen ihm gegenüber loyalen Diener (einen Elementar, einen Unhold oder ein himmlisches Wesen), um dich zu unterstützen, wobei die Kreatur in einem nicht besetzten Bereich in Reichweite erscheint. Wenn du den wahren Namen einer Kreatur kennst, kannst du ihn beim Wirken des Zaubers aussprechen, um diese Kreatur zu erbitten, es ist jedoch trotzdem möglich, dass eine andere gesandt wird (nach Entscheidung des SL).

    \n

    Wenn die Kreatur erscheint, ist sie nicht gezwungen, sich auf eine bestimmte Weise zu verhalten. Du kannst sie bitten, einen Dienst für eine Bezahlung auszuführen, aber sie muss deinem Gesuch nicht entsprechen. Die erbetene Aufgabe könnte einfach sein (\"Bringe uns über diesen Abgrund\", \"Unterstütze uns in einem Kampf\") oder komplex (\"Spioniere unsere Feinde aus\", \"Schütze uns während unserer Expedition in das Gewölbe\"). Du musst mit der Kreatur kommunizieren können, damit du in der Lage bist, um ihre Dienste zu feilschen.

    \n

    Die Bezahlung kann verschiedene Formen annehmen. Ein himmlisches Wesen fordert vielleicht eine beträchtliche Spende an Gold oder magischen Gegenständen, ein Unhold könnte ein lebendes Opfer oder einen Schatz als Gegenleistung erwarten. Andere Kreaturen bieten ihre Dienste möglicherweise für eine Quest an, die du für sie durchführen musst. Als Faustregel erfordert eine Aufgabe, die in Minuten gemessen werden kann, eine Bezahlung von 100GM pro Minute. Eine Aufgabe, die in Stunden gemessen wird, kostet 1000GM pro Stunde. Eine Aufgabe, die in Tagen gemessen wird (maximal 10 Tage) kostet 10.000GM pro Tag. Der SL kann diese Bezahlung abhängig von den Umständen anpassen, unter denen der Zauber gewirkt wird. Wenn die erbetene Aufgabe im Einklang mit den Moralvorstellungen der Kreatur steht, kann die Bezahlung halbiert werden oder sogar ganz entfallen. Ungefährliche Aufgaben erfordern für gewöhnlich nur die Hälfte der genannten Bezahlung, während besonders gefährliche ein größeres Geschenk voraussetzen können.

    \n

    Eine solche Kreatur nimmt selten Aufgaben an, die selbstmörderisch erscheinen. Wenn die Aufgabe erfüllt ist oder die abgesprochene Dauer des Dienstes endet, kehrt die Kreatur auf ihre Heimatebene zurück, ´nachdem sie dir Bericht erstattet hat, falls das zur Aufgabe passt und möglich ist. Gelingt es dir nicht, dich mit der Kreatur auf einen Preis für ihren Dienst zu einigen, kehrt sie sofort auf ihre Heimatebene zurück. Eine Kreatur, die verpflichtet wird, als Teil der Gruppe zu dienen, zählt als volles Mitglied und erhält ihren vollen Anteil an Erfahrungspunkten.

    ","chat":"","unidentified":""},"source":"SHB S.278","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503718582,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Q5aCacMUwjUx7Dt2","name":"Vorahnung","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Augury"},"core":{"sourceId":"Compendium.dnd5e.spells.4v2H3hHb3Ph9XLNd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Indem du Stöckchen mit Juwelenintarsien wirfst, mit Drachenwürfeln würfelst, reich verzierte Karten auslegst oder andere Weissagungsgegenstände verwendest, erhältst du ein Omen von einer außerweltlichen Wesenheit über die Folge einer bestimmten Handlungsweise, die du für die nächsten 30 Minuten planst. Der SL wählt eines der folgenden möglichen Omen:

    \n
      \n
    • Wohl, für gute Folgen.
    • \n
    • Weh, für schlechte Folgen.
    • \n
    • Wohl und Weh, für sowohl gute als auch schlechte Folgen.
    • \n
    • Nichts, bei Folgen, die weder besonders gut noch schlecht sind.
    • \n
    \n

    Der Zauber nimmt keine Rücksicht auf mögliche Umstände, die das Ergebnis verändern könnten, wie das Wirken zusätzlicher Zauber oder den Verlust eines Gefährten. Wenn du den Zauber zweimal oder öfter wirkst, bevor du eine lange Rast beendest, besteht eine kumulative Chance von 25% für jeden Zauber nach dem ersten, dass du ein zufälliges Ergebnis erhältst. Der SL macht diesen Wurf verdeckt.

    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 215)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"speziell gekennzeichnete Stöckchen, Knochen oder ähnliche Symbole im Wert von 25 GM","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503762503,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Q7SodFmOmSTDdRfH","name":"Heilige Flamme","type":"spell","img":"modules/SharedData_global/icons/spells/beam-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Heilige Flamme"},"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Flammengleisendes Licht senkt sich auf eine Kreatur herab, die sich in Reichweite befindet und die du sehen kannst. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, sonst erleidet es 1d8 gleißenden Schaden. Bei diesem Rettungswurf ist das Ziel nicht im Vorteil aufgrund von Deckung.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17.Stufe (4d8)

    ","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543726933,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Auferstehung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Resurrection"},"core":{"sourceId":"Compendium.dnd5e.spells.jhhT9PsHy5A7EojO"}},"_id":"Q9xWODwBNPU458Tu","system":{"description":{"value":"

    Du berührst eine verstorbene Kreatur, die nicht länger als 100 Jahre tot ist, nicht an Altersschwäche starb und nicht untot war. Wenn die Seele des Ziels frei und willig ist, kehrt die Kreatur mit allen Trefferpunkten ins Leben zurück.

    \n

    Der Zauber neutralisiert alle Gifte und heilt alle natürlichen Krankheiten, welche die Kreatur bei ihrem Tod plagten. Magische Krankheiten, Flüche oder ähnliche Effekte kann er nicht aufheben. Wenn diese nicht vor Wirken des Zaubers entfernt werden, treten sie wieder in Kraft, sobald die Kreatur zu neuem Leben erwacht.

    \n

    Der Zauber schließt alle tödlichen Wunden und stellt alle fehlenden Gliedmaßen wieder her.

    \n

    Von den Toten zurückkehren, ist eine wahre Prüfung für das Ziel. Es erleidet einen Malus von -4 auf alle Angriffs-, Rettungs- und Attributswürfe. Immer wenn es eine lange Rast beendet, reduziert sich der Malus um 1, bis er aufgehoben ist.

    \n

    Wirkst du den Zauber, um eine Kreatur zum Leben zu erwecken, die länger als 1 Jahr tot ist, bedeutet das große Anstrengung für dich. Bis du eine lange Rast beendet hast, kannst du keine weiteren Zauber wirken und bist im Nachteil bei allen Attributs-, Angriffs- und Rettungswürfen.

    ","chat":"","unidentified":""},"source":"SHB S.215","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Diamant im Wert von mindesten 1.000GM, der beim Wirken des Zauber verbraucht wird","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503484676,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zerstörerische Woge","type":"spell","img":"icons/magic/earth/barrier-stone-explosion-debris.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.xs5A4afCmjrEHWUj"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"QU4wH4TReGn5kj0R","system":{"description":{"value":"

    Indem du auf den Boden schlägst, erschaffst du eine von dir ausgehende Woge aus göttlicher Energie. Alle Kreaturen deiner Wahl im Umkreis von 9m müssen einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleiden sie 5D6 Schallschaden sowie 5D6 gleißenden oder nekrotischen Schaden (deine Wahl) und werden zu Boden geworfen (sie erhalten den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}). Gelingt einer Kreatur der Rettungswurf, erleidet sie nur halb so viel Schaden und wird nicht zu Boden geworfen.

    ","chat":"","unidentified":""},"source":"SHB S.288","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5D6","thunder"],["5D6",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663169390864,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"QcyhIaR7qNw4jK8Y","name":"Feuersturm","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Storm"},"core":{"sourceId":"Compendium.dnd5e.spells.J3uILDYS7MiOfmTJ"}},"system":{"description":{"value":"

    Ein Sturm aus mehreren Wogen tosender Flammen erscheint an einem Ort deiner Wahl in Reichweite. Der Bereich des Sturms besteht aus bis zu zehn Würfeln jeweils mit einer Kantenlänge von 3 m, die du beliebig anordnen kannst. Jeder Würfel muss mit mindestens einer Seite an die Seite eines anderen Würfels angrenzen. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 7D10 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Das Feuer beschädigt Gegenstände im Wirkungsbereich und entzündet brennbare Gegenstände, die nicht getragen oder in der Hand gehalten werden. Du kannst festlegen, dass die Pflanzen in der Umgebung vom Effekt des Zaubers nicht betroffen werden.

    ","chat":"","unidentified":""},"source":"SHB S.229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d10","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543590522,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"QhEXXXVaonLwKHVv","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

    \n

    Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

    \n

    Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

    ","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516695520,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"QrsFbqdXrE9lkDpi","name":"Wesen des Waldes beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Woodland Beings"},"core":{"sourceId":"Compendium.dnd5e.spells.dEfSELiY1eO3cpX9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du beschwörst Feenwesen, die in nicht besetzten Bereichen in Reichweite erscheinen, die du sehen kannst. Wähle aus den folgenden Möglichkeiten, was erscheint:

    \n
      \n
    • ein Feenwesen mit Herausforderungsgrad 2 oder weniger
    • \n
    • zwei Feenwesen mit Herausforderungsgrad 1 oder weniger
    • \n
    • vier Feenwesen mit Herausforderungsgrad 1/2 oder weniger
    • \n
    • acht Feenwesen mit Herausforderungsgrad 1/4 oder weniger
    • \n
    \n

    Die Feenwesen verschwinden, wenn sie auf 0 Trefferpunkte reduziert werden oder der Zauber endet. Sie sind mit dir und deinen Gefährten verbündet. Würfle die Initiative für die beschworenen Kreaturen als Gruppe, die ihre eigenen Züge ausführt. Sie folgen allen verbalen Befehlen, die du ihnen erteilst (dazu musst du keine Aktion aufwenden). Ohne Befehle verteidigen sie sich gegen feindliche Kreaturen, führen aber ansonsten keine Aktionen aus. Der SL hat die Spielwerte der Feenwesen zur Verfügung.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, wählst du eine der oben beschriebenen Beschwörungsoptionen und mehr Kreaturen erscheinen: doppelt so viele bei einem Zauberplatz des 6. Grades und dreimal so viele bei einem des 8. Grades.

    ","chat":"","unidentified":""},"source":"SHB S. 285 (PHB S. 226)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"eine Stechpalmenbeere pro beschworener Kreatur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680367598421,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Qw0p5C4LMQhruSWy","name":"Spurloses gehen","type":"spell","img":"modules/SharedData_global/icons/spells/fog-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pass without Trace"},"core":{"sourceId":"Compendium.dnd5e.spells.pRMvmknwLf2tdMTj"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

    \n

    Für die Wirkungsdauer erhalten alle Kreaturen deiner Wahl innerhalb von 9m (inklusive dir) einen Bonus von +10 auf Würfe auf Geschicklichkeit (Heimlichkeit). Außerdem können ihre Spuren nur auf magische Weise gelesen werden. Eine Kreatur, die vom Effekt des Zaubers betroffen ist, hinterlässt keine Fährten oder andere Spuren ihrer Anwesenheit.

    ","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Asche eines verbrannten Mistelblatts und ein Fichtenzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672852256075,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"R1Wg8FffEVSeCdNV","name":"Ansteckung","type":"spell","img":"modules/SharedData_global/icons/spells/rip-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Contagion"},"core":{"sourceId":"Compendium.dnd5e.spells.CjIq8Ed7bu3vVwT1"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Deine Berührung löst Krankheiten aus. Führe einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb deiner Reichweite aus. Bei einem Treffer wird das Ziel vergiftet, wähle aus den unten beschriebenen Effekten.

    \n

    Am Ende eines jeden seiner Züge muss da Ziel einen Konstitutionsrettungswurf ablegen. Gelingen drei dieser Rettungswürfe, ist das Ziel nicht länger vergiftet und der Zauber endet. Misslingen drei Würfe, ist das Ziel nicht länger vergiftet, du kannst aber eine der unten beschriebenen Krankheiten wählen. Diese Krankheit gilt bis zum Ende der Zauberwirkung.

    \n

    Da dieser Zauber das Ziel mit einer natürlichen Krankheit ansteckt, sind alle Effekte wirksam, die Krankheiten heilen oder anderweitig lindern.

    \n

    Blendendes Siechtum: Schmerzen erfassen den Verstand der Kreatur und ihre Augen werden milchig weiß. Sie ist im Nachteil bei Weisheitswürfen sowie Weisheitsrettungswürfen und gilt als blind.

    \n

    Fleischfäule: Das Fleisch der Kreatur verfault. Sie ist im Nachteil bei Charismawürfen und erhält eine Anfälligkeit gegenüber jeglichem Schaden.

    \n

    Gedankenfeuer: Der Verstand der Kreatur wird vom Fieber verwirrt. Sie ist im Nachteil bei Intelligenzwürfen und Intelligenzrettungswürfen. Außerdem verhält sich die Kreatur im Kampf, als würde sie unter den Auswirkungen des Zaubers Verwirrung leiden.

    \n

    Krämpfe: Die Kreatur wird von Zitterkrämpfen erfasst. Sie ist im Nachteil bei Geschicklichkeitswürfen, Geschicklichkeitsrettungswürfen und Angriffswürfen, die Geschicklichkeit verwenden.

    \n

    Schleimiges Verderben: Die Kreatur beginnt heftig zu bluten. Sie ist im Nachteil bei Konstitutionswürfen und Konstitutionsrettungswürfen. Außerdem ist die Kreatur, immer wenn sie Schaden erleidet, bis zum Ende ihres nächsten Zuges betäubt.

    \n

    Schmutzfieber: Ein rasendes Fieber schwächt den Körper der Kreatur. Sie ist im Nachteil bei Stärkewürfen, Stärkerettungswürfen und Angriffswürfen, die Stärke verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 211 (PHB S. 227)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":7,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503389975,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Krone der Sterne","type":"spell","img":"icons/magic/holy/projectiles-blades-salvo-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.skMjMyRzl8j5twP1"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"R62GXCtCRjG6Odvj","system":{"description":{"value":"

    Sieben sternenartigen Partikel erscheinen und umkreisen deinen Kopf, bis der Zauber endet. Du kannst eine Bonusaktion verwenden, um eines der Partikel auf eine Kreatur oder ein Objekt innerhalb von 36m von dir zufliegen zu lassen. Wenn du das tust, führe einen Fernkampf-Zauberangriff durch. Bei einem Treffer erleidet das Ziel 4D14 gleißenden Schaden. Ob du nun triffst oder nicht, dieses Partikel ist verbraucht. Der Zauber endet verfrüht, wenn du das letzte Partikel verbrauchst.

    \n

    Wenn du vier oder mehr Partikel übrighast, verbreiten sie helles Licht in einem Radius von 9m und dämmriges Licht in weiteren 9m Radius. Wenn du ein bis drei Partikel übrighast, verbreiten sie dämmriges Licht in 9m Radius.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 8.Grades oder höher verwendest, erhöht sich die Anzahl der Partikel um zwei für jeden Zauberplatz-Grad über dem siebten.

    ","chat":"","unidentified":""},"source":"XGtE S.160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D12","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363534194,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"RHvsSrTQSjixTN41","name":"Zone der Wahrheit","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Zone of Truth"},"core":{"sourceId":"Compendium.dnd5e.spells.CylBa7jR8DSbo8Z3"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine magische Zone mit einem Radius von 4,50m an einem Punkt deiner Wahl in Reichweite, die jede Lüge verhindert. Wenn eine Kreatur das erste mal in einem Zug den Bereich des Zaubers betritt oder ihren Zug dort beginnt, muss sie einen Charismarettugswurf ablegen. Bei einem Misserfolg kann sie nicht bewusst lügen, solange sie sich im Bereich aufhält. Du weißt, welchen Kreaturen ihr Rettungswurf gelungen ist und welchen nicht. Eine betroffene Kreatur ist sich des Zaubers bewusst und kann somit vermeiden, Fragen zu beantworten, auf die sie eigentlich mit einer Lüge antworten würde. Eine solche Kreatur kann eine Antwort ausweichend formulieren, solange sie noch innerhalb der Grenzen der Wahrheit bleibt.

    ","chat":"","unidentified":""},"source":"SHB S.289","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503555456,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Rückruf","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Word of Recall"},"core":{"sourceId":"Compendium.dnd5e.spells.76C0FdcxlU8F9Rl2"}},"_id":"RKJfO7V6AJDrUMxm","system":{"description":{"value":"

    Du und bis zu fünf bereitwillige Kreaturen innerhalb von 1,50 m werden augenblicklich zu einer vorher festgelegten Zuflucht transportiert. Du und alle Kreaturen, die mit dir teleportiert werden, erscheinen im nächsten nicht besetzten Bereich zu dem Punkt, denn du beim Vorbereiten der Zuflucht bestimmt hast (siehe unten). Wenn du diesen Zauber wirkst, ohne zuvor eine Zuflucht vorbereitet zu haben, hat er keinen Effekt.

    \n

    Du bestimmst eine Zuflucht, indem du diesen Zauber an einem Ort wie einem Tempel wirkst, der deiner Gottheit geweiht oder stark mit ihr verbunden ist. Wenn du versuchst, den Zauber auf diese Weise in einem Bereich zu wirken, der nicht deiner Gottheit geweiht ist, hat er keinen Effekt.

    ","chat":"","unidentified":""},"source":"SHB S.258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544029720,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schwache Elementare beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Minor Elementals"},"core":{"sourceId":"Compendium.dnd5e.spells.KgEw3sDr39C6g8nY"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"RSKLRkt6CGX2Ojlf","system":{"description":{"value":"

    Du beschwörst Elementare, die in nicht besetzten Bereichen in Reichweite erscheinen, die du sehen kannst. Wähle aus den folgenden Möglichkeiten, was erscheint:

    \n
      \n
    • ein Elementar mit Herausforderungsgrad 2 oder weniger
    • \n
    • zwei Elementare mit Herausforderungsgrad 1 oder weniger
    • \n
    • vier Elementare mit Herausforderungsgrad 1/2 oder weniger
    • \n
    • acht Elementare mit Herausforderungsgrad 1/4 oder weniger
    • \n
    \n

    Die Elementar, der mit diesem Zauber beschworen wird, verschwinden, wenn er auf 0 Trefferpunkte reduziert wird oder der Zauber endet.

    \n

    Für die Wirkungsdauer sind die beschworenen Kreaturen mit dir und deinen Gefährten verbündet. Würfle die Initiative für sie als Gruppe, die eigenen Züge ausführt. Sie folgen allen verbalen Befehlen, die du ihnen erteilst (dazu musst du keine Aktion aufwenden). Ohne Befehle verteidigen sie sich gegen feindliche Kreaturen, führen aber ansonsten keine Aktionen aus. Der SL hat die Spielwerte der Elementare zur Verfügung.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, wählst du eine der oben beschriebenen Beschwörungsoptionen und mehr Kreaturen erscheinen: doppelt so viele bei einem Zauberplatz des 6. Grades und dreimal so viele bei einem des 8. Grades.

    ","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362457430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sturm der Vergeltung","type":"spell","img":"modules/SharedData_global/icons/spells/needles-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Storm of Vengeance"},"core":{"sourceId":"Compendium.dnd5e.spells.7KjExw0kmuqERa7C"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"RUPzUSNUeNZX4E9u","system":{"description":{"value":"

    Eine brodelnde Sturmwolke in einem Radius von 108 m bildet sich, zentriert um einen Punkt, den du sehen kannst. Blitze zucken in dem Bereich herab, Donner grollt und starke Winde heulen. Jede Kreatur, die sich beim Erscheinen der Wolke unter dieser befindet (nicht mehr als 1.500 m), muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 2D6 Schallschaden und wird für 5 Minuten @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub}.

    In jeder Runde, in der du die Konzentration auf diesen Zauber aufrechterhältst, erzeugt der Sturm in deinem Zug einen anderen Effekt.

    Runde 2. Säureregen fällt aus der Wolke. Alle Kreaturen und Gegenstände unter der Wolke erleiden 1D6 Säureschaden.

    Runde 3. Du rufst sechs Blitze aus der Wolke hervor, die sechs Kreaturen oder Gegenstände deiner Wahl unter der Wolke treffen. Jedes Ziel kann nur von einem Blitz getroffen werden und erleidet 10D6 Blitzschaden. Eine getroffene Kreatur kann diesen Schaden bei einem erfolgreichen Geschicklichkeitsrettungswurf halbieren.

    Runde 4. Hagelkörner prasseln aus der Wolke herab. Alle Kreaturen und Gegenstände unter der Wolke erleiden 2D4 Wuchtschaden.

    Runde 5-10. Windstöße und eisiger Regen fegen durch den Bereich unter der Wolke. Dieser gilt als schwieriges Gelände und ist komplett verschleiert. Jede Kreatur innerhalb des Bereichs erleidet 1D6 Kälteschaden. Angriffe mit Fernkampfwaffen sind in ihm nicht möglich. Der Wind und der Regen zählen als starke Ablenkung, wenn eine Kreatur die Konzentration auf einen Zauber aufrechtzuerhalten versucht. Außerdem zerstreuen die starken Winde (die zwischen 30 und 75 km pro Stunde erreichen) automatisch jeden Nebel, Dunst und ähnliche Effekte in dem Bereich, gleichgültig, ob es sich um gewöhnliche oder magische handelt.

    ","chat":"","unidentified":""},"source":"SHB S. 269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":108,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","thunder"]],"versatile":"","value":""},"formula":"10d6","save":{"ability":"con","dc":null,"scaling":"spell"},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168732942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schattenbrut beschwören","type":"spell","img":"icons/creatures/unholy/demon-horned-winged-laughing.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.ipzeCWigGvOAow5X"}},"system":{"description":{"value":"

    Du rufst einen schattenhaften Geist herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des @Compendium[SharedData_global.Beschwörungen.PihpPBdukOL9VC2X]{Schattengeistes}. Wenn du diesen Zauber wirkst, entscheide dich für ein Gefühl: Furcht, Raserei oder Verzweiflung. Die Kreatur nimmt eine unförmige, zweibeinige Gestalt an, die das von dir gewählte Gefühl verkörpert, wodurch einige ihrer Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"in einen Edelstein eingeschlossene Tränen im Wert von mindestens 300 GM","consumed":false,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673303608003,"modifiedTime":1673303608003,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"RpgKzccjWrurkpMQ"} -{"_id":"S48kc7qUuoZisIYh","name":"Rindenhaut","type":"spell","img":"modules/SharedData_global/icons/spells/protect-orange-2.jpg","effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{},"changes":[{"key":"system.attributes.ac.formula","value":"16","mode":5,"priority":null},{"key":"system.attributes.ac.calc","value":"custom","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":3600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-orange-2.jpg","label":"Barkskin","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barkskin"},"core":{"sourceId":"Compendium.dnd5e.spells.JPwIEfgUPVebr5AH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

    ","chat":"","unidentified":""},"source":"SHB S. 259 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Handvoll Eichenrinde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544033048,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"SCY4ig5Dj9nIufhf","name":"Mit Toten sprechen","type":"spell","img":"modules/SharedData_global/icons/spells/horror-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Speak with Dead"},"core":{"sourceId":"Compendium.dnd5e.spells.I2LUSF5ogc7Bj62e"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erfüllst einen Leichnam deiner Wahl in Reichweite mit dem Anschein von Leben und Intelligenz, sodass er Fragen beantworten kann, die du ihm stellst. Die Leiche muss noch einen Mund besitzen und darf nicht untot sein. Der Zauber scheitert, wenn die Leiche innerhalb der letzten 10 Tage bereits Ziel dieses Zaubers war.

    \n

    Während der Wirkungsdauer kannst du dem Leichnam bis zu fünf Fragen stellen. Dieser besitzt nur das Wissen, das er zu Lebzeiten besaß, und kennt nur die Sprachen, die er sprechen konnte. Antworten sind für gewöhnlich kurz, rätselhaft oder zu wiederholend. Außerdem muss die Leiche dir nicht wahrheitsgemäß antworten, wenn du ihr feindlich gesonnen bist oder zu Lebzeiten warst und sie dich als ihren Feind erkennt. Dieser Zauber bringt die Seelen der Kreatur nicht in ihren Körper zurück, nur ihren belebten Geist. Somit kann der Leichnam keine neuen Informationen erhalten, versteht nichts, das seit seinem Tod geschehen ist, und kann keine Spekulationen über zukünftige Ereignisse äußern.

    ","chat":"","unidentified":""},"source":"SHB S. 250 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"brennender Weihrauch","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673013412390,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gefängnis für den Verstand","type":"spell","img":"icons/magic/perception/orb-crystal-ball-scrying.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"RW | bei Fehlschlag Ziel betrachtet Umgebung als gefährlich","1":"Verlassen des gefährlichen Bereichs"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.CMppUj58362HEALb"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"SIVdRy0OChENP9ro","system":{"description":{"value":"

    Du versuchst eine Kreatur in einer illusorischen Zelle zu binden, welche nur sie wahrnehmen kann. Eine Kreatur, die du innerhalb der Reichweite sehen kannst, muss einen Intelligenzrettungswurf ablegen. Der Rettungswurf des Ziels gelingt automatisch, wenn es gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} immun ist. Bei einem erfolgreichen Wurf erleidet das Ziel 5D10 psychischen Schaden und der Zauber endet. Bei einem Fehlschlag erleidet das Ziel 5D10 psychischen Schaden und du lässt die unmittelbare Umgebung des Ziels als in irgendeiner Weise gefährlich erscheinen. Du könntest verursachen, dass das Ziel wahrnimmt, dass es von Feuer umgeben sei, oder von schwebenden Rasierklingen oder scheußlichen Mäulern, die mit triefenden Zähnen gefüllt sind.

    Welche Form die Illusion auch annimmt, das Ziel kann nichts hören oder sehen, was sich jenseits davon zuträgt, und ist für die Dauer des Zaubers @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Wenn das Ziel aus der Illusion herausbewegt wird, durch sie hindurch einen Nahkampfangriff durchführt oder irgendein Teil seines Körpers herausstreckt, so erleidet es 10D10 psychischen Schaden und der Zauber endet.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5D10","psychic"],["10D10","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":6,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363315303,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verlangsamen","type":"spell","img":"modules/SharedData_global/icons/spells/fog-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Slow"},"core":{"sourceId":"Compendium.dnd5e.spells.yqUDoxk4x0NWG5Bz"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"SIrGDp8zpzHwk8yT","system":{"description":{"value":"

    Du verlangsamst den Fluss der Zeit um sechs Kreaturen deiner Wahl, die sich in einem Würfel mit 12m Kantenlänge innerhalb der Reichweite befinden. Jedes Ziel muss einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht für die Wirkungsdauer von dem Effekt des Zaubers betroffen zu werden.

    \n

    Die Bewegungsrate eines betroffenen Ziels wird halbiert, es erleidet einen Mauls von -2 auf die RK sowie Geschicklichkeitsrettungswürfe und kann keine Reaktionen verwenden. In seinem Zug darf es entweder nur eine Aktion oder eine Bonusaktion nutzen, nicht beides. Unabhängig von Merkmalen oder magischen Gegenständen der Kreatur, kann sie in ihrem Zug nicht mehr als einen Nahkampf- oder Fernkampfangriff ausführen.

    \n

    Wenn die Kreatur versucht, einen Zauber mit einem Zeitaufwand von einer Aktion zu wirken, würfle mit einem D20. Bei einer 11 oder höher tritt der Zauber erst im nächsten Zug der Kreatur in Kraft. Außerdem muss sie auch in diesem nächsten Zug ihre Aktion aufwenden, um den Spruch zu vollenden. Kann sie dies nicht, ist der Zauber vergeudet.

    \n

    Eine Kreatur, die von dem Zauber betroffen ist, darf am Ende jedes ihrer Züge einen weiteren Weisheitsrettungswurf ablegen. Bei einem Erfolg endet der Effekt für sie.

    ","chat":"","unidentified":""},"source":"SHB S.279","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Melasse","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361257037,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Angst verursachen","type":"spell","img":"modules/SharedData_global/icons/spells/horror-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DHHRHAREZYtwU8es"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"SaVuwluseXHsFFpy","system":{"description":{"value":"

    Du erweckst die Angst vor der Vergänglichkeit bei einer Kreatur, die du innerhalb der Reichweite sehen kannst. Ein Konstrukt oder ein Untoter ist diesem Effekt gegenüber immun. Das Ziel muss einen erfolgreichen Weisheitsrettungswurf ablegen oder wird bis zum Ende des Zaubers von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Das verängstigte Ziel kann den Rettungswurf am Ende jedes seiner Züge wiederholen und den Effekt bei sich selbst bei einem Erfolg beenden.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 2.Grades oder höher wirkst, kannst du für jeden Zauberplatzgrad über dem ersten eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen müssen innerhalb von 9m voneinander sein, wenn du sie als Ziel wählst.

    ","chat":"","unidentified":""},"source":"XGtE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599897644,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Sn13W9SiX0IihvXU","name":"Teleportieren","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Teleport"},"core":{"sourceId":"Compendium.dnd5e.spells.L4J89JXqbKs6puEV"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
    Permanenter Kreis---01-100
    Assoziierter Gegenstand---01-100
    Sehr vertraut01-0506-1314-2425-100
    Beiläufig gesehen01-3334-4344-5354-100
    Einmal gesehen01-4344-5354-7374-100
    Beschrieben01-4344-5354-7374-100
    Falscher Zielort01-5051-100--
    \n

    Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

    \n

    \"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

    \n

    \"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

    \n

    \"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

    \n

    \"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

    \n

    \"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

    \n

    \"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

    \n

    Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

    \n

    Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

    \n

    Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

    \n

    Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

    ","chat":"","unidentified":""},"source":"SHB S.271 (PHB S.281)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363477028,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"SqsEwiuOSIS1rbU5","name":"Erzwungenes Duell","type":"spell","img":"icons/weapons/swords/swords-short.webp","data":{"description":{"value":"

    Du versuchst, eine Kreatur in ein Duell zu zwingen. Wähle eine Kreatur in Reichweite, die du sehen kannst: Sie muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird das Ziel von dir angezogen, gezwungen von deiner göttlichen Herausforderung. Für die Wirkungsdauer ist das Ziel im Nachteil bei Angriffswürfen gegen Kreaturen mit Ausnahme von dir. Zusätzlich muss es einen Weisheitsrettungswurf ablegen, wenn es sich weiter als 9m von dir entfernen möchte. Gelingt dieser, schränkt der Zauber die Bewegung des Ziels für diesen Zug nicht ein.

    \n

    Der Zauber endet, wenn du eine andere feindliche Kreatur angreifst, du einen Spruch auf eine andere feindliche Kreatur wirkst, wenn eine mit dir verbündete Kreatur das Ziel verletzt oder ein schädigender Zauber auf es wirkt oder wenn du deinen Zug weiter als 9m vom Ziel beendest

    ","chat":"","unidentified":""},"source":"SHB S.227","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZUHbSbXbAu2L801L"}}} -{"name":"Tödliches Phantom","type":"spell","img":"modules/SharedData_global/icons/spells/horror-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Phantasmal Killer"},"core":{"sourceId":"Compendium.dnd5e.spells.BYNvBJzHcF5VJhXw"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"SwL64DFPcjCXutzf","system":{"description":{"value":"

    Du zapfst die Albträume einer Kreatur an, die sich in Reichweite befindet und die du sehen kannst und erschaffst eine illusionäre Manifestation ihrer tiefsten Ängste, die nur für das Ziel sichtbar ist. Die Kreatur muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg wird sie für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Am Ende eines jeden ihrer Züge, bis der Zauber endet, muss der Kreatur ein weiterer Weisheitsrettungswurf gelingen oder sie erleidet 4D10 psychischen Schaden. Bei einem erfolgreichen Rettungswurf endet der Zauber.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 4. hinaus um 1D10.

    ","chat":"","unidentified":""},"source":"SHB S.275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362526187,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"T6iYe1YQWPSo2JI3","name":"Dunkelsicht","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Darkvision"},"core":{"sourceId":"Compendium.dnd5e.spells.hJ6ZiA3fpoY8v9cp"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur und verleihst ihr die Fähigkeit, in der Dunkelheit zu sehen. Für die Wirkungsdauer verfügt das Ziel über Dunkelsicht mit einer Reichweite von 18m.

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Priese getrocknete Karotte oder ein Achat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360581475,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"T6yOtBtC0QrxjVEh","name":"Sprühende Farben","type":"spell","img":"modules/SharedData_global/icons/spells/fog-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Color Spray"},"core":{"sourceId":"Compendium.dnd5e.spells.LWTUqKkUQdMAmOe0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine überwältigende Abfolge von blitzenden, bunten Lichtern springt aus deinen Händen. Würfle mit 6W10, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb eines Kegels von 4,50 m werden in aufsteigender Reihenfolge ihrer aktuellen Trefferpunkte betroffen (dabei werden bewusstlose Kreaturen ignoriert sowie Kreaturen, die nicht sehen können).

    \n

    Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle von diesem Zauber betroffenen Kreaturen bis zum Ende deines nächsten Zugs blind. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur mit den niedrigsten Trefferpunkten fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, würfelst du für jeden Grad über den 1. hinaus zusätzlich mit 2W10.

    ","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 222)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Pulver oder Sand in den Farben Rot, Gelb und Blau","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d10"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543872543,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Energiekäfig","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Forcecage"},"core":{"sourceId":"Compendium.dnd5e.spells.Y7uWUO4yqUN0JKl0"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"TEhuFjjAtENyY4pI","system":{"description":{"value":"

    Ein unbewegliches, unsichtbares würfelförmiges Gefängnis aus magischer Energie bindet sich um einen Bereich deiner Wahl in Reichweite. Das Gefängnis kann ein Käfig oder eine geschlossene Kiste sein, wie du möchtest.

    \n

    Ein Gefängnis in Form einer Kiste hat eine Kantenlänge von bis zu 3 m und erschafft eine feste Barriere, durch die keinerlei Materie dringen kann und die Zauber blockiert, die in den oder aus dem Bereich gewirkt werden.

    \n

    Ein Gefängnis in Form eines Käfigs besitzt eine Kantenlänge von 6 m und besteht aus 1,25 cm dicken Stäben, die jeweils 1,25 cm voneinander entfernt sind. Wenn du den Zauber wirkst, wird jede Kreatur in dem Energiekäfig gefangen, die vollständig von ihm umschlossen ist. Kreaturen, die sich nur zum Teil in dem Bereich aufhalten oder die zu groß für den Käfig sind, werden von der Mitte des Bereichs weggestoßen, bis sie sich vollständig außerhalb befinden.

    \n

    Eine Kreatur im Energiekäfig kann diesen nur auf magische Art verlassen. Wenn der Gefangene versucht, mittels Teleportation oder Ebenenreisen zu entfliehen, muss er zunächst einen Charismarettungswurf ablegen. Bei einem Erfolg kann die Kreatur diese Art von Magie verwenden, um den Energiekäfig zu verlassen. Bei einem Misserfolg kann sie dies nicht und der gewirkte Zauber ist vergeudet. Der Energiekäfig erstreckt sich auch in die Ätherebene, was eine Flucht über diese Ebene verhindert.

    \n

    Der Zauber kann nicht durch @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} aufgehoben werden.

    ","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":30,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rubinstaub im Wert von 1.500GM","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363445411,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"TIj8Y2Qdi5D03HiU","name":"Donnerschlag","type":"spell","img":"icons/magic/lightning/bolt-strike-cloud-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.72QwCJUjYORX8O6C"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erzeugst einen Ausbruch donnernden Klangs, den man bis zu 30m weit hören kann. Jede andere Kreatur innerhalb der Reichweite außer dir muss einen Konstitutionsrettungswurf bestehen oder 1D6 Schallschaden erleiden.

    \n

    Der Schaden des Zaubers erhöht sich um 1D6, wenn du Stufe 5 erreichst (2D6), Stufe 11 (3D6) und Stufe 17 (4D6).

    ","chat":"","unidentified":""},"source":"XGtE S.152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":30,"width":null,"units":"m","type":"radius"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516707720,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Mahlstrom","type":"spell","img":"icons/magic/water/vortex-water-whirlpool.webp","data":{"description":{"value":"

    Eine wirbelnde Masse 1,50m tiefen Wassers erscheint in einem Radius von 9m mit ihrem Zentrum als Punkt, den du innerhalb der Reichweite sehen kannst. Der Punkt muss auf dem Untergrund oder in einem Gewässer sein.

    \n

    Bis zum Ende des Zaubers ist dieser Bereich schwieriges Gelände und jede Kreatur, die ihren Zug darin beginnt, muss erfolgreich einen Stärkerettungswurf ablegen oder erleidet bei einem Fehlschlag 6D6 Wuchtschaden. Zudem wird sie 3m in Richtung Zentrum gezogen.

    ","chat":"","unidentified":""},"source":"XGtE S.162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6D6",""]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Papier oder Blatt in Form eines Trichters","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Bei erfolgreichem RW kein Schaden"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.zpOrB21MktB4aBy9"}},"_id":"TWGfFSnqv71wLBKO"} -{"_id":"TX6fPkWksAoP51nq","name":"Wiedergeburt","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Reincarnate"},"core":{"sourceId":"Compendium.dnd5e.spells.zMEo5DKK8uxsuWnq"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine tote humanoide Kreatur oder einen Überrest davon. Wenn die Kreatur nicht länger als 10 Tage tot war, erschafft der Zauber einen neuen, erwachsenen Körper für sie und ruft die Seele herbei, auf dass sie diesen Körper in Besitz nehmen kann. Ist die Seele nicht dazu in der Lage oder möchte dies nicht, misslingt der Zauber. Die Magie erschafft einen völlig neuen Körper, den die Seele bewohnen kann, was es wahrscheinlich macht, dass dieser nicht von der gleichen Art ist wie der vorherige. Der SL würfelt mit einem d100 und bestimmt anhand der folgenden Tabelle, welche Gestallt die Kreatur hat, wenn sie zum Leben erweckt wird - oder er wählt eine Gestalt.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    d100Volk
    01-04Drachenblütiger
    05-13Hügelzwerg
    14-21Gebirgszwerg
    22-25Dunkelelf
    26-34Hochelf
    35-42Waldelf
    43-46Waldgnom
    47-52Felsengnom
    53-56Halbelf
    57-60Halborc
    61-68Halbling, Leichtfuß
    69-79Halbling, Stämmiger
    77-96Mensch
    97-00Tiefling
    \n

    Die wiedergeborene Kreatur erinnert sich an ihr früheres Leben und ihre Erfahrungen. Sie behält die Fähigkeiten, die sie in ihrer ursprünglichen Gestalt besaß, nur dass die Volksmerkmale ihres bisherigen Volkes durch die neuen ersetzt werden.

    ","chat":"","unidentified":""},"source":"SHB S. 286 (PHB S. 271)","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"seltene Öle und Salben im Wert von mindestens 1.000GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503654599,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"TZU5h9NfMMlEA7Fr","name":"Blendendes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.gFzSLNeW18rUBCYa"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Nahkampfwaffe triffst, lodert deine Waffe in hellem Licht und verursacht bei Ziel zusätzlich 3D8 gleißenden Schaden. Außerdem muss ihr ein Konstitutionsrettungswurf gelingen, um nicht für die Wirkungsdauer zu @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{erblinden}.

    Eine Kreatur, die durch diesen Zauber geblendet wurde, darf am Ende jedes ihrer Züge einen weiteren Konstitutionsrettungswurf ablegen. Bei einem Erfolg verliert sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

    ","chat":"","unidentified":""},"source":"SHB S.218","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663166049800,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"TZjxabxdObTYdzcr","name":"Sengender Strahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scorching Ray"},"core":{"sourceId":"Compendium.dnd5e.spells.7u2obDvuvtZBkTfq"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst drei Strahlen aus Feuer und schleuderst sie auf ein oder mehrere Ziele in Reichweite. Führe einen Fernkampf-Zauberangriff für jeden Strahl aus. Bei einem Treffer erleidet das Ziel 2d6 Feuerschaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 2. hinaus einen zusätzlichen Strahl

    ","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 273)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360681098,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Flutwelle","type":"spell","img":"icons/magic/water/barrier-ice-wall-snow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.AT0lKVps6UcwR9XA"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Tbv9UUmKi7kKXtlU","system":{"description":{"value":"

    Du beschwörst eine Welle aus Wasser, die auf ein Gebiet innerhalb der Reichweite herniederbricht. Das Gebiet kann bis zu 9mm lang sein, bis zu 3m breit und bis zu 3m hoch. Jede Kreatur in dem Gebiet muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 4D8 Wuchtschaden und wird zu Boden geschleudert. Bei einem Erfolg erleidet sie nur die Hälfte des Schadens und wird nicht zu Boden geschleudert. Das Wasser verteilt sich dann in alle Richtungen über den Untergrund, löscht ungeschützte Flammen in seinem Bereich und innerhalb von 9m davon und verschwindet dann.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":3,"units":"m","type":"line"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Tropfen Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361411823,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verschonung der Toten","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Verschonung der Toten"},"core":{"sourceId":"Compendium.dnd5e.spells.8zT7njvqbpXs4Cel"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"TkRYZ0IlTbdlVdAj","system":{"description":{"value":"

    Du berührst eine lebende Kreatur mit 0 Trefferpunkten. Das Ziel wird stabilisiert. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    ","chat":"","unidentified":""},"source":"SHB S. 280 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"nec","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516692825,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"U0AxZ5AlTah7dKu3","name":"Klopfen","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Knock"},"core":{"sourceId":"Compendium.dnd5e.spells.1nhIxh0DsJsntCfj"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle einen Gegenstand in Reichweite, den du sehen kannst. Es kann sich um eine Tür, eine Kiste, ein Paar Handschellen, ein Vorhängeschloss oder einen anderen Gegenstand handeln, der über eine magische oder gewöhnliche Methode verfügt, die den Zugang verhindert.

    \n

    Ein Ziel, das von einem gewöhnlichen Schloss oder durch einen Riegel verschlossen ist oder klemmt, wird entriegelt, geöffnet oder gelöst. Wenn der Gegenstand mehrere Schlösser besitzt, wird nur eines von ihnen geöffnet.

    \n

    Wählst du ein Ziel, das mit dem Zauber @Compendium[SharedData_global.Zauber.gNPGoPExIIZmfW1h]{Arkanes Schloss} verriegelt ist, wird der Zauber für 10 Minuten unterdrückt. In dieser Zeit kann das Ziel normal geöffnet und geschlossen werden. Wenn du den Zauber wirkst, ertönt ein lautes Klopfen aus dem Gegenstand, das auf eine Entfernung von 90m hörbar ist.

    ","chat":"","unidentified":""},"source":"SHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360592468,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"U8Nm7V7qHXckhQa1","name":"Stille","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silence"},"core":{"sourceId":"Compendium.dnd5e.spells.5VhqFROQYjr1P9lp"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Für die Wirkungsdauer kann kein Geräusch in einer Sphäre mit 6m Radius entstehen oder sie durchdringen. Die Sphäre ist um einen Punkt deiner Wahl in Reichweite zentriert. Jede Kreatur und jeder Gegenstand, der sich vollständig in der Sphäre aufhält, ist immun gegen Schallschaden. Außerdem sind Kreaturen @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub}, solange sie sich im Bereich des Zaubers befinden. In der Sphäre ist es nicht möglich, einen Zauber zu wirken, der eine verbale Komponente besitzt.

    ","chat":"","unidentified":""},"source":"SHB S.269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168704591,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kreis der Macht","type":"spell","img":"icons/magic/holy/barrier-shield-winged-cross.webp","data":{"description":{"value":"

    Göttliche Energie strahlt von dir aus und verzerrt und zerstreut magische Energie innerhalb einer Sphäre mit 9m Radius um dich herum. Bis der Zauber endet, bewegt sich die Sphäre mit dir als Mittelpunkt fort. Für die Wirkungsdauer ist jede verbündete Kreatur im Bereich der Sphäre (inklusive dir) im Vorteil bei Rettungswürfen gegen Zauber und andere magische Effekte. Gelingt einer Kreatur außerdem ein Rettungswurf gegen einen Zauber oder magischen Effekt, dessen Schaden bei einem Erfolg halbiert wird, erleidet sie durch den gelungenen Rettungswurf gar keinen Schaden.

    ","chat":"","unidentified":""},"source":"SHB S.244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.Kd0RcR55Mcxuzc7D"}},"_id":"UFWxA56BETb38gDh"} -{"name":"Thaumaturgie","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"_id":"UIJ98HplpZtcCcmU","system":{"description":{"value":"

    Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

    \n

     

    \n
      \n
    • Deine Stimme dröhnt für 1 Minute dreimal so laut wie normal.
    • \n
    • Du lässt Flammen flackern, heller oder dunkler werden oder die Farbe wechseln. Der Effekt hält 1 Minute an.
    • \n
    • Du erzeugst für 1 Minute harmlose Erschuütterungen des Bodens.
    • \n
    • Du erschafst ein kurzes Geräusch, das von einem Punkt deiner Wahl in Reichweite ertönt, wie das Grollen von Donner, den Ruf eines Raben oder ein unheimnliches Flüstern.
    • \n
    • Du lässt eine nicht verriegelte Tür oder ein Fenster auffliegen oder zuschlagen
    • \n
    • Du änderst für 1 Minute das Aussehen deiner Augen.
    • \n
    \n

     

    \n

    Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

    ","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504616413,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Einfache Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Einfache Illusion"},"core":{"sourceId":"Compendium.dnd5e.spells.oIzA2MEHwxhtQneU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"UToo70eQGK6KLgVu","system":{"description":{"value":"

    Du erschaffst ein Geräusch oder das Abbild eines Gegenstandes, das für die Wirkungsdauer bestehen bleibt. Die Illusion endet auch, wenn du sie als Aktion aufhebst oder den Zauber erneut wirkst.

    Erschaffst du ein Geräusch, kann die Lautstärke von einem Flüstern bis zu einem Schrei reichen. Es kann sich um deine eigene Stimme handeln, die Stimme eines anderen, das Brüllen eines Löwen, schlagende Trommeln oder ein beliebiges anderes Geräusch. Du darfst einen einzigen Laut hervorrufen, das für die gesamte Wirkungsdauer anhält, oder mehrere einzelne Laute zu verschiedenen Zeitpunkten innerhalb der Wirkungsdauer.

    Erschaffst du das Abbild eines Gegenstands - wie das eines Stuhles, schlammiger Fußabdrücke oder einer kleinen Truhe -, darf dieser nicht größer als 1,5m sein. Das Abbild kann weder Geräusche, Licht, Gerüche noch andere sensorische Effekte erzeugen.

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Bildnis oder das Geräusch zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, kann sie erkennen, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, verblasst diese für sie

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668936648711,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UkJxZyFW6pWEnLTP","name":"Wunsch","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wish"},"core":{"sourceId":"Compendium.dnd5e.spells.3okM6Gn63zzEULkz"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wunsch ist der mächtigste Zauber, den eine sterbliche Kreatur wirken kann. Indem du deinen Willen laut aussprichst, vermagst du das Fundament der Realität im Einklang mit deinen Wünschen zu verändern.

    \n

    Als grundlegende Verwendung dieses Zaubers kannst du einen beliebigen anderen Spruch des 8.Grades oder eines niedrigeren Grades kopieren. Du musst weder dessen Voraussetzungen erfüllen noch wertvolle Materialkomponenten bezahlen. Der Zauber tritt einfach in Kraft.

    \n

    Alternativ kannst du einen der folgenden Effekte erzeugen:

    \n
      \n
    • Du erschaffst einen nicht-magischen Gegenstand im Wert von bis zu 25.000 GM. Dieser darf in jeder Ausdehnung nicht größer als 90cm sein und erscheint in einem nicht besetzten Bereich auf dem Boden, den du sehen kannst.
    • \n
    • Du heilst bis zu 20 Kreaturen, die du sehen kannst, sodass sie alle Trefferpunkte zurückerhalten und beendest alle Effekte, die auf ihnen liegen, als wenn der Zauber @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} auf sie gewirkt worden wäre.
    • \n
    • Du gewährst bis zu zehn Kreaturen, die du sehen kannst, eine Resistenz gegen eine Schadensart deiner Wahl.
    • \n
    • Du verleihst bis zu zehn Kreaturen, die du sehen kannst, für 8 Stunden eine Immunität gegen einen einzelnen Zauber oder magischen Effekt. Beispielsweise könntest du dich und deine Gruppe immun gegen den Lebensentzug-Angriff eines Lichs machen.
    • \n
    • Du hebst ein kurz zurückliegendes Ereignis auf, indem du die Wiederholung eines beliebigen Würfels in der letzten Runde (inklusive deines Zuges) erzwingst. Die Realität formt sich entsprechend des neuen Ereignisses um. Beispielsweise könnte ein Wunsch den erfolgreichen Rettungswurf oder kritischen Treffer eines Gegners aufheben oder den misslungenen Rettungswurf eines Verbündeten. Du darfst bestimmen, dass die Wurfwiederholung mit Vorteil oder Nachteil durchgeführt wird und kannst entscheiden, ob das Ergebnis der Wiederholung oder des ursprünglichen Wurfes verwendet werden soll.
    • \n
    \n

    Du kannst auch einen Effekt erzwingen, der nicht von den obigen Beispielen abgedeckt wird. Nenne dem SL deinen Wunsch so präzise wie möglich, er entscheidet (mit großer Freiheit), was in einem solchen Fall passiert. Je größer der Wunsch ist, umso wahrscheinlicher ist es, dass etwas anders verläuft, als geplant. Der Zauber könnte einfach scheitern, der gewünschte Effekt nur zum Teil erfüllt werden oder du selbst eine unvorhersehbare Nebenwirkung erleiden, die von deiner Formulierung des Wunsches abhängt. Wenn du dir beispielsweise wünschst, dass ein Schurke tot sei, könntest du in die Zukunft katapultiert werden, in eine Zeit, in welcher der Schurke nicht mehr am Leben ist (was dich effektiv aus dem Spiel entfernen würde). Wünscht du dir einen legendären magischen Gegenstand oder ein Artefakt, könntest du zum aktuellen Besitzer des Objekts teleporiert werden.

    \n

    Wunsch auf eine Weise zu wirken, die nicht bloß einen anderen Zauber kopiert, bedeutet eine enorme Anstrengung und Belastung. Jedes Mal, wenn du nach dieser Belastung einen Zauber wirkst, erleidest du 1D10 nekrotischen Schaden pro Grad des Zaubers, bis du eine lange Rast abgeschlossen hast. Dieser Schaden kann auf keine Weise verringert oder verhindert werden. Außerdem fällt deine Stärke für 2D4 Tage auf 3, falls dein Attributswert nicht bereits 3 oder weniger beträgt. Für jeden dieser Tage, an dem du dich nur ausruhst oder leichten Tätigkeiten nachgehst, verringert sich die übrige Erholungszeit um 2 Tage. Schließlich besteht eine Chance von 33%, dass du Wunsch niemals erneut wirken kannst, wenn du diese Belastung erleidest.

    ","chat":"","unidentified":""},"source":"SHB S.287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","necrotic"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363903750,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UqA206DmN4ZpaWq7","name":"Voraussicht","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Foresight"},"core":{"sourceId":"Compendium.dnd5e.spells.6HEEhLdJz32TL4Js"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur und verleihst ihr die eingeschränkte Fähigkeit, in die unmittelbare Zukunft zu blicken. Für die Wirkungsdauer kann das Ziel nicht überrascht werden und ist im Vorteil bei Angriffs-, Attributs-, und Rettungswürfen. Außerdem sind andere Kreaturen für die Wirkungsdauer im Nachteil bei Angriffswürfen gegen das Ziel.

    \n

    Dieser Zauber endet sofort, wenn du ihn vor Ablauf der Wirkungsdauer noch einmal wirkst.

    ","chat":"","unidentified":""},"source":"SHB S.282","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Kolibrifeder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363932132,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Otilukes Unverwüstliche Sphäre","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Resilient Sphere"},"core":{"sourceId":"Compendium.dnd5e.spells.1ADstb0Xec6HHRcU"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"UvIlSSkcVFfstv2F","system":{"description":{"value":"

    Eine Sphäre aus schimmernder Energie umschließt eine Kreatur oder einen Gegenstand der Größenkategorie groß oder kleiner in Reichweite. Eine unwillige Kreatur muss einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um nicht für die Wirkungsdauer von der Sphäre umschlossen zu werden.

    \n

    Weder physische Gegenstände noch magische Energie oder andere Zaubereffekte vermögen die Barriere zu durchdringen, nicht von außen und auch nicht von innen, eine Kreatur in der Sphäre kann jedoch normal atmen. Die Sphäre ist immun gegen alle Arten von Schaden und Kreaturen oder Gegenstände in ihrem Inneren können von Angriffen oder Effekten, die von außerhalb kommen, nicht betroffen werden. Ebensowenig ist es der Kreatur im Inneren der Sphäre möglich, etwas außerhalb zu beeinflussen.

    \n

    Die Sphäre ist gewichtslos und gerade groß genug, um die Kreatur oder den Gegenstand aufzunehmen. Eine umschlossene Kreatur kann ihre Aktion verwenden, um sich gegen die Wände der Sphäre zu drücken und sich so mit ihrer halben Bewegungsrate rollend fortzubewegen. Gleichermaßen kann die Sphäre von anderen Kreaturen ins Rollen gebracht und bewegt werden, sie sich außerhalb befinden.

    \n

    Wird der Zauber @Compendium[SharedData_global.Zauber.uEfw7TQQPxdNCDwh]{Auflösung} auf die Sphäre gewirkt, zerstört er sie, ohne etwas im Inneren zu beschädigen.

    ","chat":"","unidentified":""},"source":"SHB S.254","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein halbkreisförmiges Stück klaren Kristalls und eine entsprechende Halbkugel aus Gummiarabikum","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362484478,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"UwyAjjwGoErWqrEv","name":"Dolchwolke","type":"spell","img":"icons/weapons/daggers/dagger-curved-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.m8ufwEg9TcGjykDu"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du füllst die Luft in einem Würfel mit 1,50 m Kantenlänge, der um einen Punkt deiner Wahl in Reichweite zentriert ist, mit wirbelnden Dolchen. Eine Kreatur erleidet 4D4 Hiebschaden, wenn sie den Bereich das erste Mal in einem Zug betritt oder ihren Zug dort beginnt.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 2D4.

    ","chat":"","unidentified":""},"source":"SHB S.221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D4","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Glasscherbe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360537834,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"V39Z3lHuRYczxSyz","name":"Kugel der Unverwundbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Globe of Invulnerability"},"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

    \n

    Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 245 (PHB S. 245)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Glas- oder Kristallperle, die zerbirst, wenn der Zauber endet)","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363281052,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Erinnerung verändern","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Modify Memory"},"core":{"sourceId":"Compendium.dnd5e.spells.r3243JU4AyQJyfX4"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Vb7VaQS0RvujTlAN","system":{"description":{"value":"

    Du versuchst die Erinnerungen einer anderen Kreatur umzuformen. Eine Kreatur in Reichweite, die du sehen kannst, muss einen Weisheitsrettungswurf ablegen. Kämpfst du gerade gegen das Ziel, ist dieses im Vorteil. Bei einem Misserfolg wird die Kreatur für die Wirkungsdauer von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}. Eine bezauberte Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und sich ihrer Umgebung nicht bewusst, kann dich aber noch hören. Wenn sie Schaden erleidet oder von einem anderen Zauber betroffen wird, endet der Zauberspruch und keine Erinnerung des Ziels wird verändert.

    Solange die Bezauberung anhält, kannst du die Erinnerungen des Ziels an ein Ereignis verändern, das sich in den letzten 24 Stunden zugetragen hat und nicht länger als 10 Minuten dauerte. Du kannst die Erinnerungen dauerhaft löschen, dem Ziel erlauben, sich mit perfekter Klarheit und absoluter Detailtreue an das Ereignis zu erinnern, die Erinnerungen im Detail verändern oder eine Erinnerung an ein anderes Ereignis erschaffen.

    Du musst mit dem Ziel sprechen und ihm beschreiben, wie seine Erinnerungen beeinflusst werden und es muss deine Sprache verstehen können, damit sich die Erinnerung festsetzt. Sein Verstand füllt die Lücken in den Details, die du beschreibst. Wenn der Zauber endet, ehe du die veränderten Erinnerungen vollständig beschrieben hast, hat der Zauber keine Auswirkungen. Ansonsten setzen sich die veränderten Erinnerungen mit dem Ende des Zaubers fest.

    Eine modifizierte Erinnerung beeinflusst nicht unbedingt, wie sich die Kreatur verhält, besonders wenn die Erinnerung den natürlichen Neigungen, der Gesinnung oder den Glaubensgrundsätzen der Kreatur widerspricht. Ist eine veränderte Erinnerung völlig unlogisch (etwa die Erinnerung daran, wie sehr es die Kreatur genossen hat, sich in Säure zu baden), wird sie als schlechter Traum abgetan. Der SL kann festlegen, dass eine modifizierte Erinnerung zu unsinnig ist, als dass sie die Kreatur aus entscheidende Weise beeinflusst.

    Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} und @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} können Erinnerungen wiederherstellen, wenn sie auf das Ziel gewirkt werden.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, kannst du die Erinnerungen des Ziels an ein Ereignis verändern, das bis zu 7 Tage (6.Grad), 30 Tage (7.Grad) oder 1 Jahr (8.Grad) zurückliegt oder sogar an einem beliebigen Zeitpunkt in der Vergangenheit stattgefunden hat (9.Grad).

    ","chat":"","unidentified":""},"source":"SHB S.226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362918911,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Kreuzfahrermantel","type":"spell","img":"icons/equipment/chest/coat-collared-studded-red.webp","data":{"description":{"value":"

    Heilige Macht strahlt von dir aus und verleiht dir eine Aura mit einem Radius von 9 m, die verbündete Kreaturen mit Wagemut erfüllt. Bis der Zauber endet, bewegt sich die Aura mit dir als Mittelpunkt fort. Solange sich eine nicht feindliche Kreatur in der Aura aufhält (inklusive dir), verursacht sie bei Treffern mit einer Waffe zusätzlich 1D4 gleißenden Schaden.

    ","chat":"","unidentified":""},"source":"SHB S.244","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.4b9Q7XRQQIhYPpiL"}},"_id":"VnRYB3T7UtMA7A6u"} -{"_id":"W4Vm0OzgOSIp8IJ7","name":"Lange Schritte","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longstrider"},"core":{"sourceId":"Compendium.dnd5e.spells.B0pnIcc52O6G8hi8"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur. Die Bewegungsrate des Ziels erhöht sich um 3m, bis der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Prise Erde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517159047,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Simulakrum","type":"spell","img":"modules/SharedData_global/icons/spells/link-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Simulacrum"},"core":{"sourceId":"Compendium.dnd5e.spells.jccbeBIfLrqEZnDP"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"WETgh0UXsYBFnogJ","system":{"description":{"value":"

    Du erschaffst ein aus Eis oder Schnee geformtes illusionäres Duplikat einer humanoiden Kreatur oder eines Tieres. Während der gesamten Zeit, in der du den Zauber wirkst, muss sich das Duplikat in Reichweite befinden. Dieses gilt als Kreatur und ist zum Teil real. Es kann Aktionen durchführen und wie eine normale Kreatur beeinflusst werden. Das Duplikat erscheint identisch zum Original, besitzt aber nur die Hälfte der maximalen Trefferpunkte der eigentlichen Kreatur und wird ohne Ausrüstung geformt. Ansonsten verwendet die Illusion die Spielwerte der Kreatur, die sie nachahmt, außer es ist ein Konstrukt.

    \n

    Das Simulakrum ist dir freundlich gesonnen. Es befolgt deine verbalen Befehle, bewegt sich und handelt entsprechend deiner Wünsche und agiert im Kampf in deinem Zug. Das Duplikat kann sich nicht weiterentwickeln und mächtiger werden, erhält also niemals einen Stufenaufstieg oder lernt neue Fähigkeiten. Außerdem kann es verbrauchte Zauberplätze nicht auffrischen.

    \n

    Wird das Simulakrum beschädigt, kannst du es in einem alchemistischen Labor reparieren, wobei du seltene Kräuter und Mineralien verbrauchst, die für jeden wiederhergestellten Trefferpunkt 100GM kosten. Das Simulakrum bleibt bestehen, bis es auf 0 Trefferpunkte reduziert wird. Dann verwandelt es sich zurück zu Schnee oder Eis und schmilzt sofort.

    \n

    Wenn du den Zauber erneut wirkst, werden alle aktiven Duplikate sofort zerstört, die du mit diesem erschaffen hast.

    ","chat":"","unidentified":""},"source":"SHB S. 265","activation":{"type":"hour","cost":12,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"spec","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Schnee oder Eis in einer ausreichenden Menge, um ein lebensgroßes Duplikat des Ziels anzufertigen; einige Haare, Fingernägel oder andere Stücke des Körpers des Ziels, die in dem Duplikat aus Schnee oder Eis platziert werden, sowie Rubinstaub im Wert von mindestens 1.500GM, der über das Duplikat gestreut und beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363544300,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Blitzköder","type":"spell","img":"icons/magic/lightning/bolt-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.fJIIuG2sdauqj1X9"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"WQKSeEm3QEOoKZIh","system":{"description":{"value":"

    Du lässt einen Blitzstrahl auf eine Kreatur deiner Wahl peitschen, die du innerhalb von 4,5 Metern sehen kannst. Das Ziel muss einen erfolgreichen Stärkerettungswurf durchführen, sonst ziehst du es bis zu 3 Meter in gerader Linie an dich heran und es nimmt [[/r 1d8]] Blitzschaden, falls es sich innerhalb von 1,5 von dir landet.

    \n

    Der Schaden dieses Zaubers steigt um je 1d8, wenn du die 5.Stufe ([[/r 2d8]]), die 11.Stufe ([[/r 3d8]]) und die 17.Stufe ([[/r 4d8]]) erreichst.

    ","chat":"","unidentified":""},"source":"TKmA S.104","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"Ziel wird um 3 Meter rangezogen bei erfolglosem Rettungswurf. Wenn damit in 1,5 Meter Reichweite des Zauberwirkers erleidet es den angegebenen Schaden","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516720408,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Wa9HEH1oTqBHEMSS","name":"Mondstrahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Moonbeam"},"core":{"sourceId":"Compendium.dnd5e.spells.bV3yun6MIuFj71Er"}},"system":{"description":{"value":"

    Ein silbriger Strahl aus blassem Licht scheint in einem Zylinder mit 1,50m Radius und 12m Höhe auf die Erde. Der Zylinder ist um einen Punkt in Reichweite zentriert und für die Wirkungsdauer mit dämmrigem Licht erfüllt. Wenn eine Kreatur das erste Mal in einem Zug den Bereich des Zaubers betritt oder ihren Zug dort beginnt, wird sie von geisterhaften Flammen eingehüllt, die brennende Schmerzen verursachen und muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 2D10 gleißenden Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Ein Gestaltwandler ist bei diesem Rettungswurf mit Nachteil. Misslingt er ihm, nimmt der Gestaltwandler seine ursprüngliche Form an und kann diese nicht verändern, bis er den Bereich des Zaubers verlässt.

    \n

    In jedem deiner Züge, nachdem du den Zauber gewirkt hast, kannst du deine Aktion verwenden, um den Zylinder bis zu 18m zu bewegen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D10.

    ","chat":"","unidentified":""},"source":"SHB S. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"cylinder"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"mehrere Samen eines Mondsamengewächses und ein Stück opaleszierender Feldspat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544127169,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"WflkLRwPItfqFTPR","name":"Feuerball","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fireball"},"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein gleißender Lichtblitz schießt aus einem deiner Finger zu einem Punkt deiner Wahl in Reichweite und erblüht mit einem dunklen Grollen zu einer feurigen Explosion aus Flammen. Alle Kreaturen in einem Radius von 6m um diesen Punkt müssen einen Schicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 8d6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Das Feuer kann sich um Ecken ausbreiten. Es entzündet alle brennbaren Gegenstände im Bereich, die nicht getragen oder in der Hand gehalten werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6.

    ","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 241)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Eine winzige Kugel aus Fledermauskot und Schwefel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361202107,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Finger des Todes","type":"spell","img":"modules/SharedData_global/icons/spells/rip-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Finger of Death"},"core":{"sourceId":"Compendium.dnd5e.spells.HPvZm8YJO91k6Qdg"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"WiL7MCYSsvCcsmGn","system":{"description":{"value":"

    Du lässt negative Energie durch eine Kreatur pulsieren, die sich in Reichweite befindet und die du sehen kannst, was extreme Schmerzen verursacht. Das Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet es 7D8 + 30 nekrotischen Schaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Eine humanoide Kreatur, die durch diesen Zauber getötet wird, erhebt sich zu Beginn deines nächsten Zuges als Zombie, der dauerhaft unter deiner Kontrolle steht und deinen verbalen Befehlen nach besten Möglichkeiten folgt.

    ","chat":"","unidentified":""},"source":"SHB S.230","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7d8 + 30","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363529294,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gutes und Böses entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}},"_id":"WiRYmxb5BpjSYtrS","system":{"description":{"value":"

    Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

    \n

    Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543458414,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"WtIYYTquGFWqMVNG","name":"Maximilians Erdgriff","type":"spell","img":"icons/magic/unholy/hand-claw-glow-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KnPjCKKwZ89TJELM"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wählst ein nicht besetztes Quadrat um 1,50m Seitenlänge auf dem Untergrund, das du innerhalb der Reichweite sehen kannst. Eine mittelgroße Hand aus verdichtetem Erdreich erhebt sich dort und greift nach einer Kreatur, die du innerhalb von 1,50m davon sehen kannst. Das Ziel muss einen Stärkerettungswurf durchführen. Bei einem Fehlschlag erleidet das Ziel 2D6 Wuchtschaden und ist bis zum Ende des Zaubers @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}.

    Als eine Aktion kannst du die Hand veranlassen, das gefesselte Ziel zu zermalmen, welches dann einen Stärkerettungswurf ablegen muss. Das Ziel erleidet 2D6 Wuchtschaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg.

    Um auszubrechen, kann das festgesetzte Ziel seine Aktion verwenden, um einen Wurf auf Stärke gegen deinen Zauberrettungswurf-SG abzulegen. Bei einem Erfolg entkommt das Ziel und ist nicht länger von der Hand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}.

    Als eine Aktion kannst du die Hand entweder nach einer anderen Kreatur greifen lassen oder sie zu einer anderen unbesetzten Stelle innerhalb der Reichweite bewegen. Die Hand lässt ein festgesetztes Ziel frei, wenn du eines von beidem tust.

    ","chat":"","unidentified":""},"source":"XGtE S.162","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine, aus Lehm gefertigte Hand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360639035,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Lichtwand","type":"spell","img":"icons/magic/light/orb-container-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Strahl der Wand und Beschwörung der Wand mit RW fehlschlag"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.gOrNK5wqNA8iD7gg"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Xp8xXCO1EYmyRUoO","system":{"description":{"value":"

    Eine schimmernde Wand aus hellem Licht erscheint an einem Punkt, den du innerhalb der Reichweite wählst. Die Wand erscheint in einer Ausrichtung deiner Wahl: horizontal, vertikal oder diagonal. Sie kann frei schweben oder auf einer soliden Oberfläche ruhen. Die Wand kann bis zu 18m lang, 3m hoch und 1,50m dick sein. Die Wand blockiert Sichtlinien, aber Kreaturen und Objekte können sie passieren. Sie verbreitet helles Licht innerhalb von 36m dämmriges Licht in weiteren 36m.

    Wenn die Wand erscheint, muss jede Kreatur in ihrem Bereich einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 4D8 gleißenden Schaden und ist für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Eine hierdurch blinde Kreatur kann am Ende jedes ihrer Züge einen Konstitutionsrettungswurf ablegen, um den Effekt bei sich mit einem Erfolg zu beenden.

    Eine Kreatur, die ihren Zug im Bereich der Wand beendet, erleidet 4D8 gleißenden Schaden.

    Bis zum Ende des Zaubers kannst du eine Aktion verwenden, um einen gleißenden Strahl von der Wand aus gegen eine Kreatur zu richten, welche du innerhalb vom 18m von der Wand sehen kannst. Ob du nun triffst oder nicht, reduziere die Länge der Wand um 3m. Wenn die Länge der Wand auf 0m reduziert wird, endet der Zauber.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 6.Grades oder höher wirkst, so erhöht sich der Schaden um 1D8 für jeden Zauberplatz-Grad über dem fünften.

    ","chat":"","unidentified":""},"source":"XGtE S.160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":18,"width":1.5,"units":"m","type":"wall"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Handspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362901670,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"XvAR8sawx59R7PIj","name":"Verarbeitung","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fabricate"},"core":{"sourceId":"Compendium.dnd5e.spells.7Fw7Bf1k3xxDVr5L"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wandelst Rohmaterialien in ein Erzeugnis des gleichen Materials um. Beispielsweise kannst du aus einem Stück Baum eine hölzerne Brücke erschaffen, ein Seil aus einem Hanffeld und Kleider aus Flachs oder Wolle.

    \n

    Wähle Rohmaterialien in Reichweite, die du sehen kannst. Du bist in der Lage, aus ihnen Gegenstände der Größenkategorie groß oder kleiner zu erschaffen (die in einen Würfel mit 3 m Kantenlänge passen oder in acht verbundene Würfel mit jeweils 1,50 m Kantenlänge), solange du über ausreichend Rohmaterialien verfügst. Wenn du mit Metall, Stein oder anderen mineralischen Substanzen arbeitest, darf der gefertigte Gegenstand maximal mittelgroß sein (ein Würfel mit einer Kantenlänge von bis zu 1,50 m). Die Qualität der Gegenstände, die du mit dem Zauber erschaffst, hängt von der Qualität der Rohmaterialien ab.

    \n

    Kreaturen oder magische Gegenstände können durch diesen Zauber weder erschaffen noch verwandelt werden. Es ist ebenfalls nicht möglich, Gegenstände zu formen, die ein großes Ausmaß an Kunstfertigkeit erfordern, wie Schmuck, Waffen, Glas oder Rüstung – außer du bist geübt mit der Art von Handwerkszeug, die für die Herstellung solcher Gegenstände erforderlich ist.

    ","chat":"","unidentified":""},"source":"SHB S. 278","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362582725,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"XxZ6KLCqVuPLlCrC","name":"Arkanes Auge","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Arcane Eye"},"core":{"sourceId":"Compendium.dnd5e.spells.ImlCJQwR1VL40Qem"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst ein unsichtbares, magisches Auge in Reichweite, das für die Wirkungsdauer in der Luft schwebt. Du erhältst auf geistige Weise visuelle Informationen von dem Auge, das über normale Sicht sowie eine Dunkelsicht von 9 m verfügt. Das Auge kann in alle Richtungen blicken. \nAls Aktion kannst du das Auge 9 m beliebig bewegen. Es darf sich von dir entfernen, aber nicht eine andere Ebene der Existenz betreten. Eine feste Barriere blockiert die Bewegung des Auges, es ist aber in der Lage, sich durch Öffnungen mit 2,5 cm Durchmesser zu zwängen.

    ","chat":"","unidentified":""},"source":"SHB S. 213 (PHB S. 214)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"etwas Fledermausfell","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362506307,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Synaptisches Rauschen","type":"spell","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem RW"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.geFtvTQPh7ow6INM"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Y1QIb5TgROHZYmsL","system":{"description":{"value":"

    Du wählst einen Punkt innerhalb der Reichweite und lässt dort psychische Energie explodieren. Jede Kreatur in einer Kugel mit 6m Radius, deren Zentrum an diesem Punkt liegt, muss einen Intelligenzrettungswurf ablegen. Eine Kreatur mit einem Intelligenzwert von 2 oder niedriger kann durch diesen Zauber nicht betroffen werden. Ein Ziel nimmt 8D6 psychischen Schaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg.

    \n

    Nach einem Fehlschlag hat das Ziel für 1 Minute verworrene Gedanken. Während dieser Zeit wirft es 1D6 und zieht das Ergebnis von allen Angriffswürfen und Attributswürfen ab, ebenso von Konstitutionsrettungswürfen, um Konzentration aufrechtzuerhalten. Das Ziel kann am Ende jedes seiner Züge einen Intelligenzwurf durchführen, um den Effekt bei sich mit einem Erfolg zu beenden.

    ","chat":"","unidentified":""},"source":"XGtE S.166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"mi","type":"sphere"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8D6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362935402,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verderben","type":"spell","img":"modules/SharedData_global/icons/spells/rip-magenta-2.jpg","effects":[{"_id":"potjmpJPeUA1U4oe","flags":{},"changes":[{"key":"system.bonuses.abilities.save","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.mwak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.msak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.rsak.attack","value":"-1d4","mode":2,"priority":null},{"key":"system.bonuses.rwak.attack","value":"-1d4","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/rip-magenta-2.jpg","label":"Bane","origin":"Item.KkaQm4OQJxc6z3to","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bane"},"core":{"sourceId":"Compendium.dnd5e.spells.95K2aUhAGV9qXjnf"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"Y4VePrPcMFAcXfWq","system":{"description":{"value":"

    Bis zu drei Kreaturen deiner Wahl in Reichweite, die du sehen kannst, müssen einen CHA-Rettungswurf ablegen. Immer wenn ein Ziel, dem sein Rettungswurf nicht gelungen ist, während der Wirkungsdauer des Zaubers einen Angriffs- oder Rettungswurf ausführt, muss es mit einem W4 würfeln und das Ergebnis vom Angriffs- oder Rettungswurf abziehen.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 279 (PHB S. 216)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Blut","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666598702100,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Y5tbFLBxfI6JEskV","name":"Person festhalten","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hold Person"},"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle eine humanoide Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} zu werden. Zu Beginn eines jeden seiner Züge kann das Ziel einen Weisheitsrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein

    ","chat":"","unidentified":""},"source":"SHB S. 255 (PHB S. 251)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines, gerades Stück Eisen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360813234,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Y9RmQi22nal2uHHe","name":"Fesselnder Schlag","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.9T9hi43CVNp83hDB"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer eine Kreatur mit einem Waffenangriff triffst, erscheint eine sich windende Masse dorniger Ranken am Einschlagspunkt. Das Ziel muss einen Stärkerettungswurf ablegen, um nicht bis zum Ende des Zaubers von den magischen Ranken @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} zu werden. Eine Kreatur der Größenkategorie groß oder größer ist im Vorteil bei diesem Rettungswurf. Bei einem Erfolg verdorren die Ranken sofort.

    Solange das Ziel von diesem Zauber @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} ist, erleidet es zu Beginn eines jeden seiner Züge 1D6 Stichschaden. Eine Kreatur, die von den Ranken @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} ist oder die eine betroffene Kreatur berühren kann, darf einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg wird das Ziel befreit.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D6.

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    Du verbringst die Wirkungszeit damit, magische Pfade in einem kostbaren Edelstein nachzuziehen, und berührst anschließend ein Tier oder eine Pflanze der Größenkategorie riesig oder kleiner. Das Ziel darf entweder überhaupt keinen Intelligenzwert besitzen oder muss einen von 3 oder weniger aufweisen. Der Zauber verleiht dem Ziel eine INT von 10. Es erhält außerdem die Fähigkeit, eine Sprache zu sprechen, die du beherrscht. Ist das Ziel eine Pflanze, kann diese nun ihre Wurzeln, Ranken, Schlinggewächse oder Ähnliches willentlich bewegen. Außerdem erhält sie Sinne, die denen eines Menschen ähneln. Dein SL wählt Spielwerte aus, die für die erwachte Pflanze passend sind.\nDas erwachte Tier oder die erwachte Pflanze ist für 30 Tage von dir bezaubert oder so lange, bis du oder einer deiner Gefährten ihm schadet. Wenn die Bezauberung endet, kann die erwachte Kreatur entscheiden, ob sie dir freundlich gesonnen bleiben möchte, abhängig davon, wie du sie behandelt hast, als sie noch von dir bezaubert war.

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    Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18 m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8W8 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

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    Für die Wirkungsdauer erhältst du die Fähigkeit, Tiere zu verstehen und verbal mit ihnen zu kommunizieren. Das Wissen und das Bewusstsein vieler Tiere wird durch ihren Intelligenzwert beschränkt, sie sind jedoch immer in der Lage, Informationen über nahe Orte und Monster zu übermitteln sowie über das, was sie wahrnehmen können oder innerhalb des letzten Tages wahrgenommen haben. Nach Maßgabe des SL könntest du ein Tier auch überzeugen, dir einen kleinen Gefallen zu erweisen

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    Eine brüllende Stichflamme von 9m Länge und 1,50m Breite entspringt in gerader Linie aus dir in eine Richtung deiner Wahl. Jede Kreatur auf dieser Linie muss einen Geschicklichkeitsrettungswurf durchführen. Bei einem Fehlschlag erleidet eine Kreatur 3D8 Feuerschaden, die Hälfte davon bei einem Erfolg.

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    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3.Grades oder höher wirkst, erhöht sich der Schaden um 1D8 für jeden Zauberplatz-Grad über dem zweiten.

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    Eine humanoide Kreatur deiner Wahl in Reichweite, die du sehen kannst, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht für die Wirkungsdauer von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} zu werden. Solange das Ziel auf diese Weise @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} ist, erscheint eine verdrehte Krone aus zackigem Eisen auf seinem Kopf und Wahnsinn leuchtet in seinen Augen.

    Das bezauberte Ziel muss in jedem seiner Züge vor seiner Bewegung eine Aktion aufwenden, um einen Nahkampfangriff gegen eine von dir gewählte Kreatur auszuführen (außer sich selbst).

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    Für die Wirkungsdauer leuchtet ein Fleck aus strahlendem Licht in deiner Hand. Er strahlt innerhalb vom 9 m helles Licht und in einem Radius von weiteren 9 m dämmriges Licht aus. Dieses Licht zählt als Sonnenlicht.

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    Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

    \n

    Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

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    Wähle einen verarbeiteten Gegenstand aus Metall, wie eine metallene Waffe oder eine schwere oder mittelschwere Rüstung, der sich in Reichweite befindet und den du sehen kannst. Du lässt den Gegenstand glühend heiß werden. Alle Kreaturen im physischen Kontakt mit dem Gegenstand erleiden 2D8 Feuerschaden, wenn du den Zauber wirkst. Wenn der Zauber endet, kannst du in jedem deiner Züge eine Bonusaktion verwenden, um den Schaden erneut zu verursachen.

    \n

    Wenn eine Kreatur den Gegenstand trägt oder in der Hand hält und den Schaden erleidet, muss ihr ein Konstitutionsrettungswurf gelingen, damit sie ihn nicht fallen lässt (falls dies möglich ist). Lässt sie den Gegenstand nicht fallen, ist sie im Nachteil bei Angriffs- und Attributswürfen bis zum Beginn deines nächsten Zuges.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S. 249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Stück Eisen und eine Flamme","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517184901,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"YvjMCMgPnx5EusDn","name":"Hölzerner Weg","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tree Stride"},"core":{"sourceId":"Compendium.dnd5e.spells.DUBgwHPakcLDkB6W"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erhältst die Fähigkeit, in einen Baum zu schreiten und aus diesem oder einem anderen der gleichen Art innerhalb von 150 m wieder herauszusteigen. Beide Bäume müssen am Leben und mindestens so groß sein wie du. Du musst 1,50 m Bewegungsrate aufwenden, um in den Baum zu schreiten. Du erfährst sofort die Position aller anderen Bäume der gleichen Art innerhalb von 150 m. Als Teil der Bewegung, mit der du den Baum betreten hast, kannst du entweder in einen dieser Bäume wechseln und aus diesem steigen oder aus dem Baum schreiten, in dem du dich befindest. Du erscheinst an einem Ort deiner Wahl innerhalb von 1,50 m zum Zielbaum, was die weitere 1,50 m Bewegungsrate kostet. Hast du keine Bewegungsrate übrig, erscheinst du innerhalb von 1,50 m zu dem Baum, den du betreten hast. Während der Wirkungsdauer kannst du diese Transportfähigkeit einmal pro Runde verwenden. Du musst jeden Zug außerhalb eines Baumes beenden.

    ","chat":"","unidentified":""},"source":"SHB S.240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543686340,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZA6MnKm8DxWcCDH8","name":"Einkerkerung","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-fire-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Imprisonment"},"core":{"sourceId":"Compendium.dnd5e.spells.ZVnL9L8v1KC9TBF4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst eine magische Fessel, die eine Kreatur in Reichweite festhält, welche du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht von dem Zauber betroffen zu werden. Bei einem Erfolg ist es immun, wenn du den Spruch erneut gegen es wirkst. Solange die Kreatur durch diesen Zauber gefesselt ist, muss sie nicht atmen, essen, trinken und altert nicht. Erkenntniszauber können das Ziel nicht ausfindig machen oder wahrnehmen. Wenn du den Zauber wirkst, wählst du eine der folgenden Formen der Einkerkerung.

    \n

    Begräbnis. Das Ziel wird weit unter der Erde in einer Sphäre aus magischer Energie begraben, die gerade groß genug ist, um das Ziel aufzunehmen. Nichts kann die Sphäre durchdringen und keine Kreatur kann sich durch Teleportation oder Ebenenreisen in die Sphäre oder herausbewegen.

    \n

    Die spezielle Komponente für diese Version des Zaubers ist eine kleine Mithralkugel.

    \n

    Anketten. Schwere Ketten, die fest mit dem Boden verankert sind, halten das Ziel fest. Das Ziel wird bis zum Ende des Zauber @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{Festgesetzt} und kann sich weder bewegen noch bewegt werden.

    \n

    Die spezielle Komponente für diese Version des Zaubers ist eine dünne Kette aus Edelmetall.

    \n

    Eingezäuntes Gefängnis. Der Zauber transportiert das Ziel in eine winzige Halbebene, die gegen Teleportation und Ebenenreisen geschützt ist. Die Halbebene kann ein Labyrinth sein, ein Käfig, ein Turm oder ein ähnlich abgeschlossenes Bauwerk oder ein Bereich deiner Wahl.

    \n

    Die spezielle Komponente für diese Version des Zaubers ist eine kleine Abbildung des Gefängnisses aus Jade.

    \n

    Winziges Gefängnis. Das Ziel schrumpft auf eine Größe von 2,5 cm und wird in ein Juwel oder einen ähnlichen Gegenstand gesperrt. Licht gelangt in den Edelstein auf normale Weise (sodass das Ziel nach draußen sehen kann und andere Kreaturen es sehen können), aber nichts sonst vermag ihn zu durchdringen, selbst Teleportation oder Ebenenreisen versagen. Das Juwel kann nicht geschliffen oder gebrochen werden, solange der Zauber wirksam ist.

    \n

    Die spezielle Komponente für diese Version des Zaubers ist ein großer, durchsichtiger Edelstein, wie ein Korund, ein Diamant oder ein Rubin.

    \n

    Schlummer. Das Ziel schläft ein und kann nicht geweckt werden.

    \n

    Die spezielle Komponente für diese Version des Zaubers besteht aus einschläfernden Kräutern.

    \n

    Den Zauber beenden. Während du den Zauber wirkst, kannst du bei allen Versionen eine Bedingung festlegen, die den Zauber beendet und das Ziel freigibt. Die Bedingung darf so spezifisch und kompliziert sein, wie du es möchtest, allerdings muss der SL zustimmen, dass sie vernünftig und ihr Eintreten möglich ist. Die Bedingung kann vom Namen abhängig sein, muss aber auf beobachtenden Fähigkeiten und Eigenschaften basieren und nicht auf ungreifbaren Konzepten wie Stufen, Klasse oder Trefferpunkte.

    \n

    Der Zauber @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} kann das Ziel nur befreien, wenn er auf dem 9.Grad gewirkt und entweder auf das Gefängnis oder die spezielle Komponente gesprochen wird, die bei der Erschaffung verwendet wurde.

    \n

    Du kannst eine einzelne spezielle Komponente nur zur Erschaffung eines einzelnen Gefängnisses verwenden. Wenn du den Zauber mit derselben Komponente noch einmal wirkst, wird das Ziel des ersten Zaubers sofort aus der Einkerkerung befreit.

    ","chat":"","unidentified":""},"source":"SHB S.224","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":9,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Bild des Ziels auf Pergament oder eine kleine geschnitzte Statue, die dem Ziel gleicht, sowie besondere Komponenten, die von der gewirkten Version des Zaubers abhängen, im Wert von mindestens 500 GM pro Trefferwürfel des Ziels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673364003789,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"ZVzmxrTR4EZW8ZTV","system":{"description":{"value":"

    Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

    ","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516693835,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Zc6EhDPm9uSzxo8g","name":"Tierfreundschaft","type":"spell","img":"modules/SharedData_global/icons/spells/wild-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animal Friendship"},"core":{"sourceId":"Compendium.dnd5e.spells.hDOENzjuj5WpLq7B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Mit diesem Zauber bist du in der Lage, ein Tier davon zu überzeugen, dass du ihm nicht schaden willst. Wähle ein Tier in Reichweite, das du sehen kannst. Es muss dich sehen und hören können. Beträgt der Intelligenzwert des Tieres 4 oder höher, schlägt der Zauber fehl. Ansonsten muss das Ziel einen erfolgreichen WES-Rettungswurf ablegen, um nicht für die Wirkungsdauer von dir bezaubert zu werden. Wenn du oder einer deiner Gefährten das Ziel verletzt, endet der Zauber.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus ein zusätzliches Tier bezaubern.

    ","chat":"","unidentified":""},"source":"SHB S. 274 (PHB S. 212)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Leckerbissen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664388527401,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZdS141Dxj4MOg7zJ","name":"Schwache Genesung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lesser Restoration"},"core":{"sourceId":"Compendium.dnd5e.spells.F0GsG0SJzsIOacwV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur und kannst entweder eine Krankheit kurieren, die sie plagt, oder einen Zustand entfernen, unter dem sie leidet. Dieser Zustand kann einer der folgenden sein: @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}.

    ","chat":"","unidentified":""},"source":"SHB S. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670100309145,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZhMuuR35OmIqyECU","name":"Notfall","type":"spell","img":"modules/SharedData_global/icons/spells/protect-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Contingency"},"core":{"sourceId":"Compendium.dnd5e.spells.4smlOvpF5AQHcyg1"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle einen Zauber des 5. oder eines niedrigeren Grades, den du wirken kannst, der einen Zeitaufwand von einer Aktion besitzt und der dich als Ziel haben kann. Du wirkst diesen Spruch (im folgenden Notfallzauber genannt) gemeinsam mit Notfall und verbrauchst für beide Zauberplätze, allerdings tritt der Notfallzauber nicht in Kraft. Stattdessen setzt sein Effekt ein, wenn bestimmte Umstände eintreten, die du beim Wirken der beiden Zauber festlegst. Wirkst du Notfall beispielsweise zusammen mit @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}, kannst du bestimmen, dass @Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen} in Kraft tritt, wenn du in Wasser oder einer ähnlichen Flüssigkeit untergetaucht wirst. Der Notfallzauber wird augenblicklich ausgelöst, wenn die Umstände das erste Mal erfüllt werden, gleichgültig, ob du es willst oder nicht. Danach endet Notfall.

    \n

    Der Effekt des Notfallzaubers gilt ausschließlich für dich, selbst wenn er normalerweise auch andere Ziele betreffen könnte. Außerdem darf nur ein Notfallzauber auf einmal aktiv sein. Wenn du Notfall noch einmal wirkst, endet der Effekt des bisherigen Notfallzaubers. Notfall endet auch, wenn sich die Materialkomponenten nicht an deiner Person befindet.

    ","chat":"","unidentified":""},"source":"SHB S.253","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine kleine Statue von dir selbst aus Elfenbein und mit Edelsteinen verziert im Wert von mindestens 1.500GM","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363298198,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZrLK3pDcFqUe6kHu","name":"Dimensionstür","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dimension Door"},"core":{"sourceId":"Compendium.dnd5e.spells.A4RsPuSvB9wFtz1j"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du teleportierst dich von deiner aktuellen Position zu einem beliebigen anderen Punkt in Reichweite. Du triffst genau an dem gewünschten Punkt ein. Dies kann ein Ort sein, den du sehen oder aus der Erinnerung abrufen kannst oder den du beschreibst, indem du Reichweite und Richtung angibst, wie \"60 Meter direkt nach oben\" oder \"nordöstlich in einem Winkel von 45 Grad nach oben, und zwar 90 Meter\".

    \n

    Du darfst Gegenstände mitnehmen, solange ihr Gewicht deine Traglast nicht übersteigt, sowie eine bereitwillige Kreatur deiner Größe oder kleiner, die ebenfalls Ausrüstung bis zu ihrer Traglast mit sich führen kann. Die Kreatur muss sich innerhalb von 1,50 m befindet, wenn du den Zauber wirkst. Würdest du an einem Ort ankommen, an dem sich bereits ein Gegenstand oder eine Kreatur befindet, erleiden du und dein Mitreisender 4D6 Energieschaden und ihr werdet nicht teleportiert.

    ","chat":"","unidentified":""},"source":"SHB S.221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":150,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","force"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362438869,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zeremonie","type":"spell","img":"icons/environment/people/cleric-grey.webp","data":{"description":{"value":"

    Du vollziehst eine spezielle religiöse Zeremonie, die von Magie erfüllt ist. Wenn du den Zauber wirkst, wähle eine der folgenden Riten, deren Ziel sich während des Wirkens innerhalb von 3m von dir aufhalten muss.

    \n

    Begräbnisritus. Du berührst eine Leiche und für die nächsten 7 Tage kann das Ziel unter keinen Umständen zum Untoten werden, ausgenommen durch den Zauber @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch}.

    \n

    Heirat. Du berührst erwachsene Humanoide, die bereit sind, miteinander den Ehebund einzugehen. In den nächsten 7 Tagen erhalten beide Ziele einen Bonus von +2 zur RK, solange sie innerhalb von 9m voneinander sind. Eine Kreatur kann nur dann noch einmal von diesem Ritus profitieren, wenn sie verwitwet ist.

    \n

    Heranreifen. Du kannst einen Humanoiden berühren, der ein junger Erwachsener ist. In den nächsten 24 Stunde kann das Ziel, wann immer es einen Rettungswurf durchführt, einen D4 werfen und das Ergebnis zum Ergebnis des Rettungswurfes hinzuzählen. Eine Kreatur kann von diesem Ritus nur einmal profitieren.

    \n

    Hingabe. Du berührst einen Humanoiden, der wünscht, sich dem Dienst an deinen Gott hinzugeben. Für die nächsten 24 Stunden kann das Ziel, wann immer es einen Rettungswurf durchführt, einen D4 werfen und das Ergebnis zum Ergebnis des Rettungswurfes hinzuzählen. Eine Kreatur kann von diesem Ritus nur einmal profitieren.

    \n

    Sühne. Du berührst eine bereitwillige Kreatur, deren Gesinnung sich geändert hat und führst einen Wurf auf Weisheit (Motiv erkennen) gegen SG 20 durch. Bei Erfolg stellst du die ursprüngliche Gesinnung des Ziels wieder her.

    \n

    Wasser segnen. Du berührst eine Phiole mit Wasser und lässt sie so zu Weihwasser werden.

    ","chat":"","unidentified":""},"source":"XGtE S.171","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Silberpulver im Wert von 25GM, welches vom Zauber verzehrt wird","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.bE1JCIMCBTVfFHKW"}},"_id":"ZuXS17lUmzrRPBpC"} -{"name":"Schneller Köcher","type":"spell","img":"icons/weapons/ammunition/arrows-fletching.webp","data":{"description":{"value":"

    Du erfüllst deinen Köcher mit Magie, sodass er einen endlosen Vorrat nicht-magischer Geschosse erschafft, die in deine Hand zu springen scheinen, wenn du danach greifst.

    \n

    Für die Wirkungsdauer kannst du in jedem deiner Züge eine Bonusaktion verwenden, um zwei Angriffe mit deiner Waffe auszuführen, die Geschosse aus dem Köcher verwenden. Bei jedem solchen Fernkampfangriff ersetzt dein Köcher magisch das Geschoss, das du verbraucht hast, mit einem identischen nicht-magischen Geschoss. Jegliche Geschosse, die durch diesen Zauber erschaffen werden, zerfallen nach Beenden des Spruchs. Ist der Köcher nicht mehr in deinem Besitz, endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S.261","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Köcher mit mindestens einem Geschoss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hZKlDsf62GY1X6pL"}},"_id":"aUm2NAWme2mn2vls"} -{"name":"Erschaffung","type":"spell","img":"modules/SharedData_global/icons/spells/vines-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Creation"},"core":{"sourceId":"Compendium.dnd5e.spells.lnaGnxMzpYnbw1uU"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"achuluaSpViFDVs2","system":{"description":{"value":"

    Du ziehst Fäden schattenartigen Materials aus dem Schattensaum und erschaffst mit diesen innerhalb der Reichweite nicht lebendige Gegenstände aus pflanzlichem Material: weiche Dinge, Seile, Holz oder Ähnliches. Du kannst diesen Zauber auch nutzen, um mineralische Gegenstände wie Stein, Kristall oder Metall zu erschaffen. Der erschaffene Gegenstand darf nicht größer sein als ein Würfel mit 1,50 m Kantenlänge. Außerdem muss er eine Form besitzen und aus einem Material bestehen, das du schon einmal gesehen hast.

    \n

    Die Wirkungsdauer hängt vom Material des Gegenstands ab. Besteht der Gegenstand aus mehreren Materialien, verwende die kürzeste Wirkungsdauer

    \n
      \n
    • Pflanzliche Materie - 1 Tag
    • \n
    • Stein oder Kristall - 12 Stunden
    • \n
    • Edelmetalle - 1 Stunde
    • \n
    • Juwelen - 10 Minuten
    • \n
    • Adamant oder Mithral- 1 Minute
    • \n
    \n

    Wenn Material, das du auf diese Weise magisch erschaffst, verwendet werden soll, um die Materialkomponente eines anderen Zaubers zu erfüllen, misslingt dieser automatisch.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, vergrößert sich die Kantenlänge des Würfels pro Grad über den 5. hinaus um 1,50 m.

    ","chat":"","unidentified":""},"source":"SHB S.227","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":5,"width":null,"units":"ft","type":"cube"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein winziges Stück Materie des gleichen Typs, die du erschaffen willst","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363025484,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"afINIIwu3Q6fyAgX","name":"Leid","type":"spell","img":"modules/SharedData_global/icons/spells/rip-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Harm"},"core":{"sourceId":"Compendium.dnd5e.spells.tMH6Ivn4GmE1naMj"}},"system":{"description":{"value":"

    Du entfesselst eine bösartige Krankheit bei einer Kreatur in Reichweite, die du sehen kannst. Das Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 14D6 nekrotischen Schaden oder halb so viel Schaden bei einem gelungenen Rettungswurf. Dieser Schaden kann die Trefferpunkte des Ziel nicht unter 1 fallen lassen. Misslingt dem Ziel außerdem der Rettungswurf, werden außerdem seine maximalen Trefferpunkte für 1 Stunde um eine Anzahl verringert, die dem erlittenen nekrotischen Schaden entspricht. Alle Effekte, die Krankheiten heilen, bringen die maximalen Trefferpunkte der Kreatur schon vor Ablauf dieser Zeit wieder auf ihren ursprünglichen Stand.

    ","chat":"","unidentified":""},"source":"SHB S.245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504996778,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ausbrechende Erde","type":"spell","img":"icons/magic/earth/barrier-stone-explosion-debris.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.d3epeBQ7OcAp5IFF"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"aijZ9hhSAlIDEQAE","system":{"description":{"value":"

    Wähle einen Punkt am Boden aus, den du innerhalb der Reichweite sehen kannst. Eine Fontäne aufgewühlter Erde und Gesteins bricht in einem Würfel von 6m Kantenlänge hervor, der auf diesen Punkt zentriert ist. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Fehlschlag nimmt eine Kreatur 3D12 Wuchtschaden, die Hälfte davon bei einem erfolgreichen Wurf. Zusätzlich wird der Boden in diesem Bereich zu schwierigem Gelände, bis er geräumt wird. Jedes Quadrat mit 1,50m Kantenlänge des Bereichs erfordert mindestens 1 Minute der Räumung per Hand.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher wirkst, erhöht sich der Schaden um 1D12 für jeden Zauberplatz-Grad über dem dritten.

    ","chat":"","unidentified":""},"source":"XGtE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D12","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Obsidian","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D12"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361262240,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"arLmI316DFcmn8ni","name":"Fluch brechen","type":"spell","img":"modules/SharedData_global/icons/spells/heal-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Remove Curse"},"core":{"sourceId":"Compendium.dnd5e.spells.XZhdgVK3cLoxNCQl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Auf deine Berührung hin enden alle Flüche, die eine Kreatur oder einen Gegenstand betreffen. Ist der verfluchte Gegenstand magisch, bleibt der Fluch bestehen, aber der Zauber bricht die Einstimmung des Besitzers mit dem Gegenstand, sodass dieser abgelegt oder weggeworfen werden kann.

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361344552,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"b2YzQ9BRtO9MVbe6","name":"Pfeilsalve beschwören","type":"spell","img":"icons/skills/ranged/arrows-flying-salvo-blue.webp","data":{"description":{"value":"

    Du schleuderst eine nicht-magische Wurfwaffe oder schießt ein nicht-magisches Geschoss in die Luft und bestimmst einen Punkt in Reichweite. Hunderte magische Kopien des Gegenstands fallen in einem Hagel von oben herab und verschwinden dann. Jede Kreatur innerhalb eines Zylinders mit 12m Radius und 6m Höhe, zentriert um den Mittelpunkt, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8D8 Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Der Schadenstyp entspricht dem des als Materialkomponente verwendeten Gegenstand.

    ","chat":"","unidentified":""},"source":"SHB S.255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"m","type":"cylinder"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8D8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Geschoss oder eine Wurfwaffe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.cgxu16t3TlQXAQhI"}}} -{"_id":"b4Q8F2bc1yJ4zukt","name":"Springen","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Jump"},"core":{"sourceId":"Compendium.dnd5e.spells.ZrTc23tToJ0JpH2h"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur und verleihst ihr die Fähigkeit, mit Sprüngen enorme Entfernungen zu überwinden. Die Sprungdistanz des Ziels wird verdreifacht, bis der Zauber endet.

    ","chat":"","unidentified":""},"source":"SHB S. 268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Das Hinterbein eines Grashüpfers","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517156157,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bPURh3gsRxg34B7G","name":"Heilendes Wort","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Healing Word"},"core":{"sourceId":"Compendium.dnd5e.spells.o8Dh7fblk1d16tnO"}},"system":{"description":{"value":"

    Eine Kreatur deiner Wahl, die sich in Reichweite befindet und die du sehen kannst, erhält Trefferpunkte zurück in Höhe von 1W4 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden.Wenn du diesen Sprich mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt die Anzahl der geheilten Trefferpunkte um 1W4 für jeden Grad über den 1. hinaus um 1W4

    ","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 250)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543734442,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Himmelsschreiben","type":"spell","img":"icons/magic/air/weather-clouds.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.j8jTr38aICaOieGz"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"bQ3ndGENkJCw6bEY","system":{"description":{"value":"

    Du kannst bis zu zehn Wörter in einem Bereich des Himmels formen, den du sehen kannst. Die Worte erscheinen, als seien sie aus Wolken gemacht und verbleiben für die Dauer des Zaubers an ihrem Ort. Ein starker Wind kann die Wolken verwehen und den Zauber verfrüht enden lassen.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360635426,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Seelenkäfig","type":"spell","img":"modules/SharedData_global/icons/items/inventory/cage.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Leben stehlen"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.XlEe6RWXUNJG3M06"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"bb0jqwhwzD6SsUs7","system":{"description":{"value":"

    Dieser Zauber fängt die Seele eines Humanoiden ein, wenn er stirbt, und hält sie in einem winzigen Käfig gefangen, den du als Materialkomponente verwendest. Eine gestohlene Seele verbleibt in dem Käfig, bis der Zauber endet oder bis du den Käfig zerstörst, was den Zauber auch beendet. Während du eine Seele in Käfig hast, kannst du sie in jeder der unten beschriebenen Weisen ausnutzen. Du kannst eine gefangene Seele bis zu sechsmal nutzen. Sobald du eine Seele zum sechsten Mal nutzt, wird sie freigelassen und der Zauber endet. Während die Seele gefangen ist, kann der Humanoide, von dem sie stammt, nicht wieder ins Leben gerufen wurde.

    \n

    Leben stehlen. Du kannst eine Bonusaktion verwenden, um Lebenskraft aus der Seele zu ziehen. Du erhältst 2D8 Trefferpunkte zurück.

    \n

    Seele befragen. Du stellst der Seele eine Frage (erfordert keine Aktion) und erhältst eine kurze telepathische Antwort, welche du verstehen kannst, unabhängig davon welche Sprache verwendet wurde. Die Seele weiß nur, was sie zu Lebzeiten wusste, aber sie muss nach bestem Vermögen wahrheitsgemäß antworten. Die Antwort hat nicht mehr als einen oder zwei Sätze und könnte rätselhaft sein.

    \n

    Erfahrung leihen. Du kannst eine Bonusaktion verwenden, um dich der Lebenserfahrungen der Seele zu bedienen. Du führst den nächsten Angriffswurf, Attributswurf oder Rettungswurf mit Vorteil durch. Wenn du diesen Vorzug nicht vor dem Beginn deines nächsten Zuges verwendest, ist er verloren.

    \n

    Augen der Toten. Du kannst deine Aktion verwenden, um einen Ort zu nennen, den der Humanoide im Leben sah. Dies erzeugt einen unsichtbaren Sensor irgendwo an diesem Ort, sofern er sich auf der Ebene der Existenz befindet, auf welcher du dich gerade aufhältst. Der Sensor verbleibt, solange du dich konzentrierst, bis zu 10 Minuten (als ob du dich auf einen Zauber konzentrieren würdest). Du erhältst sichtbare und hörbare Informationen vom Sensor, als ob du an seiner Stelle wärst und deine eigenen Sinne nutztest.

    \n

    Eine Kreatur, die den Sensor sehen kann (etwa unter Verwendung von @Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen} oder @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}); erblickt das durchsichtige Abbild des gequälten Humanoiden, dessen Seele du eingesperrt hast.

    ","chat":"","unidentified":""},"source":"XGtE S.164","activation":{"type":"reaction","cost":1,"condition":"Humanoider, welche innerhalb von 18m gesehen werden kann, stirbt"},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D8","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein winziger Silberkäfig im Wert von 100GM","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363196829,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"bhwYBSj25eR6oPBj","name":"Feuerwerk","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.EwTasp0sv0M583M8"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle einen Bereich nichtmagischer Flammen, die du innerhalb der Reichweite sehen kannst und die in einen Würfel mit 1,50m Kantenlänge passen. Du kannst die Flammen in diesem Bereich löschen und erzeugst entweder Feuerwerk oder Rauch, wenn du das tust.

    Feuerwerk. Das Ziel explodiert in einem grellen Farbenrausch. Jede Kreatur innerhalb von 3m des Ziels muss erfolgreich einen Konstitutionsrettungswurf ablegen oder wird bis zum Ende seines nächsten Zuges @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

    Rauch. Dichter, schwarzer Rauch breitet sich vom Ziel in einem Radius von 6m aus und bewegt sich auch um Ecken. Das verrauchte Gebiet ist komplett verschleiert. Der Rauch bleibt für 1 Minute oder bis ein starker Wind in verweht.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360630616,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tempel der Götter","type":"spell","img":"icons/environment/settlement/temple-night.webp","data":{"description":{"value":"

    Du lässt auf Untergrund, den du innerhalb der Reichweite sehen kannst, in einem Schimmern einen Tempel entstehen. Der Tempel muss in einen unbesetzten, würfelförmigen Raum passen, dessen Kantenlänge 36m beträgt. Der Tempel verbleibt bis zum Ende des Zaubers. Er ist der Gottheit, dem Pantheon oder der Philosophie gewidmet, deren heiliges Symbol beim Wirken verwendet wurde.

    \n

    Du triffst alle Entscheidungen über das Erscheinungsbild des Tempels. Das innere ist von Böden, Wänden und einem Dach umschlossen, mit einer Tür, die Einlass ins Innere gewährt, und so vielen Fenstern, wie du wünschst. Nur du und jede Kreatur, die du beim Wirken des Zaubers bestimmst, kann die Tür öffnen oder schließen.

    \n

    Das innere des Tempels ist ein offener Bereich mit einem Götzenbild oder einem Altar an einem Ende. Du entscheidest, ob der Tempel beleuchtet ist oder ob diese Beleuchtung hell oder dämmrig ist. Der Geruch verbrennenden Weihrauchs füllt die Luft und die Temperatur ist mild.

    \n

    Der Tempel setzt sich Arten von Kreaturen entgegen, welche du beim Wirken des Zaubers wählst. Wähle eine oder mehr aus den folgenden: Himmlische, Elementare, Feenwesen, Unholde oder Untote. Wenn eine Kreatur der gewählten Art versucht, in den Tempel zu gelangen, so muss diese Kreatur einen Charismarettungswurf ablegen. Bei einem Fehlschlag kann sie den Tempel für 24 Stunden nicht betreten. Selbst wenn sie den Tempel betreten kann, so wird sie doch von der Magie dort behindert. Immer wenn sie einen Angriffswurf, einen Attributswurf oder einen Rettungswurf im Inneren des Tempels ablegt, muss sie 1D4 werfen und das Ergebnis vom D20-Wurf abziehen.

    \n

    Zusätzlich können die Sensoren, die durch Erkenntniszauber erzeugt werden, nicht innerhalb des Tempels erscheinen und Kreaturen im Innern können nicht zum Ziel von Erkenntniszaubern werden.

    \n

    Und schließlich, wann immer eine Kreatur im Tempel Trefferpunkte durch einen Zauber des 1.Grades oder höher zurückerlangt, erhält die Kreatur zusätzliche Trefferpunkte in Höhe deines Weisheitsmodifikators zurück (mindestens 1).

    \n

    Der Tempel besteht aus einer blickdichten magischen Kraft, die bis in die Ätherebene reicht und daher auch ätherische Reisen in das Innere des Tempels verhindert. Nichts kann auf körperliche Weise durch das Äußere des Tempels dringen. Er kann durch @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} nicht gebannt werden, und @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feld} hat keinen Effekt darauf. Der Zauber @Compendium[SharedData_global.Zauber.uEfw7TQQPxdNCDwh]{Auflösung} zerstört den Tempel auf der Stelle.

    \n

    Wenn man diesen Zauber ein Jahr lang täglich an derselben Stelle wirkt, wird der Effekt permanent.

    ","chat":"","unidentified":""},"source":"XGtE S.166","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":36,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein heiliges Symbol von mindestens 5GM Wert","consumed":false,"cost":5,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.QnFhwnwQasGumuD9"}},"_id":"c0IZJ0IHCeGGKAxH"} -{"_id":"cGJut8dgg3EMPL42","name":"Donnerndes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":"bei Treffer mit Nahkampfwaffe"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.tzAuXQXYrbhVWHLC"}},"system":{"description":{"value":"

    Das Nächste mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Nahkampfwaffe triffst, hallt deine Waffe mit Donner wider und verursacht beim Ziel zusätzlich 2d6 Schallschaden. Ist das Ziel eine Kreatur, muss ihr außerdem ein Stärkerettungswurf gelingen, um nicht 3m von dir weggestoßen zu werden und den Zustand liegend zu erhalten.

    ","chat":"","unidentified":""},"source":"SHB S.221","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","thunder"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504865359,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"cGq0Fq2Yc5gq70QK","name":"Glyphe des Schutzes","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Glyph of Warding"},"core":{"sourceId":"Compendium.dnd5e.spells.pB7XVYwdGNcUG935"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beim Wirken dieses Zaubers schreibst du eine magische Glyphe entweder auf eine Oberfläche (wie einen Tisch oder einen Abschnitt des Fußbodens oder der Wand) oder - um sie zu verbergen - in einen Gegenstand, der verschlossen werden kann (wie ein Buch, eine Schriftrolle oder eine Schatztruhe). Wenn du eine Oberfläche wählst, kann die Glyphe maximal einen Bereich von 3m abdecken. Entscheidest du dich für einen Gegenstand, muss dieser an seinem Standort verbleiben. Wird er mehr als 3m von dem Ort entfernt, an dem der Zauber gewirkt wurde, wird die Glyphe zerstört und der Zauber endet, ohne ausgelöst zu werden. Die Glyphe ist so gut wie unsichtbar und erfordert einen erfolgreichen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, um entdeckt zu werden. Beim Wirken des Zaubers entscheidest du, wodurch die Glyphe ausgelöst wird. Glyphen, die auf eine Oberfläche geschrieben sind, werden am häufigsten dadurch ausgelöst, dass jemand die berührt oder auf ihr steht, einen Gegenstand entfernt, der die Glyphe bedeckt, sich ihr auf eine bestimmte Entfernung nähert oder den Gegenstand manipuliert, auf dem sich die Glyphe befindet. Bei Glyphen, die in einem Gegenstand angebracht sind, sind die häufigsten Auslöser das Öffnen des Gegenstands oder das sehen oder lesen der Glyphe. Sobald eine Glyphe ausgelöst wurde, endet der Zauber.

    \n

    Du kannst den Auslöser noch weiter verfeinern, sodass der Zauber nur unter speziellen Umständen aktiviert wird oder die auslösende Kreatur bestimmte körperliche Eigenschaften (wie Größe oder Gewicht), einen festgelegten typ (etwa nur Aberrationen oder Dunkelelfen) oder eine bestimmte Gesinnung aufweisen muss.

    \n

    Du kannst auch Bedingungen festlegen, unter denen die Glyphe nicht ausgelöst wird, beispielsweise wenn ein bestimmtes Passwort ausgesprochen wird.

    \n

    Beim Schreiben der Glyphe wählst du, ob es sich um explosive Runen oder eine Zauberglyphe handeln soll.

    \n

    Explosive Runen. Wird diese Glyphe ausgelöst, explodiert ihre magische Energie in einer Sphäre mit einem Radius von 6m, zentriert auf der Glyphe. Die Sphäre kann sich um Ecken ausbreiten. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 5D8 Blitz-, Feuer-, Kälte, Säure- oder Schallschaden (deine Wahl, wenn du die Glyphe erschaffst) oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Zauberglyphe. Du speicherst einen vorbereiteten Zauber des 3. oder eines niedrigeren Grades in der Glyphe, den du beim Erschaffen der Glyphe wirkst (zu diesem Zeitpunkt hat er keinen unmittelbaren Effekt). Der Zauber muss eine einzelne Kreatur oder ein Gebiet zum Ziel haben. Mit dem Auslösen der Glyphe wird der gespeicherte Zauber gewirkt. Hat der Zauber eine Kreatur zum Ziel, ist dies jene, welche die Glyphe ausgelöst hat. Beeinflusst der Zauber einen Bereich, ist dieser auf der auslösenden Kreatur zentriert. Wenn der Zauber Kreaturen beschwört oder schädigende Gegenstände oder Fallen erschafft, erscheinen sie so nahe wie möglich zum Eindringling und greifen ihn an. Erfordert der Zauber Konzentration, hält er bis zum Ende seiner vollen Wirkungsdauer an.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden der explosiven Runen für jeden Grad über den 3. hinaus um 1D8. Wenn du eine Zauberglyphe erschaffst, kannst du einen Spruch einspeichern, dessen Grad maximal dem Zauberplatz entspricht, den du zum Wirken der Glyphe des Schutzes verbraucht hast.

    ","chat":"","unidentified":""},"source":"SHB S. 236","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Weihrauch und Diamantstaub im Wert von mindestens 200GM, die beide beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517204387,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"cKKcRZ18OsrlodBX","name":"Bewegungsfreiheit","type":"spell","img":"modules/SharedData_global/icons/spells/slice-spirit-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Freedom of Movement"},"core":{"sourceId":"Compendium.dnd5e.spells.da0a1t2FqaTjRZGT"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst einen bereitwillige Kreatur. Für die Wirkungsdauer ist die Bewegung des Ziels nicht durch schwieriges Gelände eingeschränkt, außerdem können Zauber und andere magische Effekte weder die Bewegungsrate der Kreatur verringern noch dafür sorgen, dass sie @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} wird. Zusätzlich kann das Ziel 1,50m Bewegungsrate aufwenden, um automatisch aus nicht-magischen Behinderungen zu entkommen, wie Handschellen oder einer Kreatur, die die festhält. Zu guter Letzt erleiden Bewegung und Angriffe des Ziels keine Abzüge, wenn es sich unter Wasser aufhält.

    ","chat":"","unidentified":""},"source":"SHB S. 217","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Lederriemen, gebunden um einen Arm oder eine ähnliche Gliedmaße","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517221217,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tor","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gate"},"core":{"sourceId":"Compendium.dnd5e.spells.XbwGq5kDJNvAxNXV"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"cLViuOCScXTkfJNy","system":{"description":{"value":"

    Du beschwörst ein Portal, das einen nicht besetzten Bereich in Reichweite, den du sehen kannst, mit einem Punkt in einer anderen Existenzebene verbindet. Das Portal ist eine kreisförmige Öffnung mit einem Durchmesser zwischen 1,50 und 6 m, der du beim Wirken des Zaubers jede beliebige Ausdehnung geben kannst und die für die Wirkungsdauer bestehen bleibt. Auf jeder Ebene, auf der das Portal erscheint, hat es eine Vorder- und eine Rückseite. Reisen durch das Portal sind nur möglich, indem du dich durch die Vorderseite bewegst. Alles, was das Portal passiert, wird sofort auf die andere Ebene transportiert und erscheint im nächsten unbesetzten Bereich der Vorderseite des dortigen Portals.

    \n

    Gottheiten und andere Herrscher über die Ebene können verhindern, dass sich mit diesem Zauber erschaffene Portale in ihrer Anwesenheit oder an einem Ort ihrer Domäne öffnen.

    \n

    Wenn du diesen Zauber wirkst, kannst du den Namen einer bestimmten Kreatur aussprechen (ein Pseudonym, Titel oder Spitzname funktioniert nicht). Befindet sich die Kreatur auf einer anderen Ebene als du, öffnet sich das Portal in unmittelbarer Nähe der benannten Kreatur und zieht sie durch das Portal hindurch zum nächsten nicht besetzten Bereich auf deiner Seite des Portals. Du erlangst keine besondere Macht über die Kreatur und sie kann normal handeln, wie es der SL für angemessen erachtet. Sie könnte verschwinden, dich angreifen oder dir helfen.

    ","chat":"","unidentified":""},"source":"SHB S. 275","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"space"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Diamant im Wert von mindestens 5.000GM","consumed":false,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363900107,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Staubteufel","type":"spell","img":"icons/creatures/unholy/demon-fire-imp.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem Rettungswurf"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.huFbMesWmyejXzy0"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"cVVc8L2UE0cYifFT","system":{"description":{"value":"

    Wähle einen nicht besetzten Würfel Luft von 1,50m Kantenlänge, den du innerhalb der Reichweite sehen kannst. Eine elementare Kraft, die einem Staubteufel ähnelt, erscheint in dem Würfel und verbleibt bis zum Ende der Wirkungsdauer des Zaubers.

    \n

    Jede Kreatur, die ihren Zug innerhalb von 1,50m von dem Staubteufel beendet, muss einen Stärkerettungswurf ablegen. Bei einem Fehlschlag erleidet die Kreatur 1D8 Wuchtschaden und wird 3m vom Staubteufel weggeschoben. Bei einem erfolgreichen Wurf erleidet die Kreatur nur halb so viel Schaden und wird nicht weggeschoben.

    \n

    Als Bonusaktion kannst du den Staubteufel 9m in jede Richtung bewegen. Wenn der Staubteufel sich über Sand, Staub, loses Erdreich oder leichtes Geröll hinwegbewegt, so nimmt er das Material auf und formt eine Wolke aus Schutt mit 3m Durchmesser um sich herum, die bis zum Ende deines nächsten Zuges verbleibt. Die Wolke verschleiert den Bereich komplett.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3.Grades oder höher verwendest, so erhöht sich der Schaden um 1D8 für jeden Zauberplatz-Grad über dem zweiten.

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    Bis der Zauber endet, fallen in einem Zylinder mit 6m Radius und 12m Höhe eisiger Regen und Schnee vom Himmel. Der Zylinder ist um einen Punkt deiner Wahl in Reichweite zentriert. Der Bereich ist komplett verschleiert und offene Flammen erlöschen in ihm. Der Boden wird von rutschigem Schlamm bedeckt, sodass er zu schwierigem Gelände wird. Wenn eine Kreatur den Bereich das erste Mal in einem Zug betritt oder ihren Zug dort beginnt, muss sie einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg stürzt sie und erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

    Wenn eine Kreatur ihren Zug im Bereich des Sturms beginnt und sich auf einen Zauber konzentriert, muss sie einen erfolgreichen Konstitutionsrettungswurf gegen den SG zum Widerstehen deiner Zauber ablegen, um nicht die Konzentration zu verlieren.

    ","chat":"","unidentified":""},"source":"SHB S.261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"width":null,"units":"ft","type":"cylinder"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361313530,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"cdFOUSBPZYwtnqxl","name":"Rascher Rückzug","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Expeditious Retreat"},"core":{"sourceId":"Compendium.dnd5e.spells.zPGohqJRir6MyQ3U"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber erlaubt es dir, dich mit unglaublicher Geschwindigkeit zu bewegen. Wenn du diesen Zauber wirkst sowie als Bonusaktion in jedem deiner folgenden Züge, bis der Zauber endet, kannst du die Spurtaktion verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 257 (PHB S. 238)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599823460,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"cm0BYePFYJh7xPau","name":"Zerbersten","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shatter"},"core":{"sourceId":"Compendium.dnd5e.spells.wJKpSvSTbSkTjqyb"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein plötzliches lautes Klirren, das schmerzhaft intensiv ist, ertönt an einem Punkt deiner Wahl in Reichweite. Alle Kreaturen im Radius von 3m um den Punkt müssen einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 3D8 Schallschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Kreaturen, die aus anorganischen Materialien wie Stein, Kristall oder Metall bestehen, sind im Nachteil bei diesem Rettungswurf.

    \n

    Nicht-magische Gegenstände, die weder getragen noch in der Hand gehalten werden, erleiden den Schaden ebenfalls, wenn sie sich im Bereich des Zaubers befinden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S. 288 (PHB S. 275)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Splitter Katzengold","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360690144,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wasserkugel","type":"spell","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.pgdhKfmx381Lx8Et"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"cuN7BJ5JDdyVGF8j","system":{"description":{"value":"

    Du beschwörst eine Kugel aus Wasser mit einem Radius von 1,50m an einem Punkt, den du innerhalb der Reichweite sehen kannst. Die Kugel kann schweben, aber nicht mehr als 3m über dem Untergrund. Die Kugel verbleibt für die Wirkungsdauer des Zaubers.

    Jede Kreatur in der Kugel muss einen Stärkerettungswurf ablegen. Bei einem Erfolg wird eine Kreatur aus der Kugel an den nächsten unbesetzten Platz außerhalb der Kugel nach Wahl der Kreatur geschleudert. Eine riesige oder noch größere Kreatur besteht diesen Wurf automatisch, und eine große oder kleinere Kreatur kann sich entscheiden, ihn nicht zu bestehen. Bei einem Fehlschlag wird die Kreatur durch die Kugel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und ist von Wasser eingehüllt. Am Ende jedes seiner Züge kann ein festgesetztes Ziel den Rettungswurf wiederholen und den Effekt bei sich selbst mit einem Erfolg beenden.

    Die Kugel kann bis zu vier mittelgroße oder kleiner Kreaturen festsetzen, oder eine große Kreatur. Falls die Kugel durch das Festsetzen einer Kreatur die maximale Kapazität überschreitet, so fällt eine zufällige Kreatur, die bereits darin festgesetzt war, aus der Kugel und wird innerhalb von 1,50m Radius zu Boden geschleudert.

    Als eine Aktion kannst du die Kugel bis zu 9m in gerader Linie bewegen. Wenn sie sich dabei über eine Grube, eine Klippe oder über einen anderen Abhang im Gelände bewegt, so sinkt sie sanft hinab, bis sie wieder 3m über dem Grund schwebt. Jede in der Kugel festgesetzte Kreatur bewegt sich mit ihr. Du kannst die Kugel in Kreaturen rammen und sie dadurch zwingen, einen Rettungswurf abzulegen.

    Wenn der Zauber endet, fällt die Kugel zu Boden und löscht alle normalen Flammen in einem Radius von 9m von ihr. Jede in der Kugel festgesetzte Kreatur wird in dem Bereich, in dem die Kugel fällt, zu Biden geschleudert. Das Wasser verschwindet danach.

    ","chat":"","unidentified":""},"source":"XGtE S.169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tröpfchen Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362464802,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Totstellen","type":"spell","img":"icons/magic/death/gallows-hanged-humanoid.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.8BoMqAo3A75UKjWo"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"d4CtIUaOgrZV95wm","system":{"description":{"value":"

    Du berührst eine bereitwillige Kreatur und lässt sie in einen reglosen Zustand verfallen, der vom Tod nicht zu unterscheiden ist. Für die Wirkungsdauern oder bis du eine Aktion verwendest, um das Ziel zu berühren und den Zauber aufzuheben, scheint die betroffene Kreatur bei jeder äußerlichen Untersuchung tot zu sein. Der Effekt täuscht auch Zauber, die den Status des Ziels ermitteln. Das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und seine Bewegungsrate sinkt auf 0.

    Die betroffene Kreatur erhält eine Resistenz gegen jeden Schaden außer psychischem. Ist das Ziel krank oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, wenn du den Zauber wirkst, oder erhält es einen dieser Zustände während der Wirkungsdauer, haben das Gift oder die Krankheit keinen Effekt, bis der Zauber endet.

    ","chat":"","unidentified":""},"source":"SHB S.276","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Priese Graberde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361482626,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"d5rbvxCvQnrXbpYh","name":"Aura der Reinheit","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.LNI7B0B6DipRlmxq"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Reinigende Energie strahlt von dir aus und erschafft eine Aura mit 9 m Radius. Bis der Zauber endet, bewegt sich die Aura mit dir als Mittelpunkt fort. Du kannst eine Bonusaktion verwenden, um bei einer Kreatur innerhalb der Aura (inklusive dir selbst) 2D6 Trefferpunkte zu heilen.

    ","chat":"","unidentified":""},"source":"SHB S.215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673013797890,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"dGLXEyeejvnTdIWF","name":"Verbannendes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.mDC346QhSR6cUuzo"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Nahkampfwaffe triffst, knistert deine Waffe vor magischer Energie und verursacht zusätzlich 5D10 Energieschaden. Sollte dieser Angriff das Ziel auf 50 Trefferpunkte oder weniger reduzieren, wird es verbannt. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, kehrt sie auf seine Heimatebene zurück. Wenn es hingegen auf der Ebene heimisch ist, auf der du dich befindest, verschwindet die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist.

    ","chat":"","unidentified":""},"source":"SHB S.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5D10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663169043056,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"dHm8p2CVOPfFNcSq","name":"Stein formen","type":"spell","img":"modules/SharedData_global/icons/spells/rock-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stone Shape"},"core":{"sourceId":"Compendium.dnd5e.spells.QvGcdRUSNRKEQJlK"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst einen steinernen Gegenstand der Größenkategorie mittelgroß oder kleiner oder eine Bereich aus Stein, der in keiner Ausdehnung größer als 1,50 m ist und verformst ihn nach deinen Wünschen. Beispielsweise könntest du einen großen Felsen in eine Waffe formen, ein Götzenbild oder eine Truhe oder einen kleinen Durchgang in einer steinernen Mauer öffnen, solange diese nicht dicker als 1,5 m ist. Du könntest auch eine Steintür oder ihren Rahmen umformen, um sie zu versiegeln. Der Gegenstand, den du erschaffst, kann bis zu zwei Scharniere und einen Riegel besitzen, feinere mechanische Details sind nicht möglich.

    ","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"weicher Lehm, der grob in die gewünschte Form des steinernen Gegenstands gebracht wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362580004,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Erdbindung","type":"spell","img":"modules/SharedData_global/icons/items/inventory/anvil.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.KaQTiZLw2kdtBX6b"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"dN4KUdHT4CkAHlK5","system":{"description":{"value":"

    Wähle eine Kreatur, die du innerhalb der Reichweite sehen kannst. Gelbe Streifen magischer Energie kreisen um die Kreatur. Das Ziel muss einen Stärkerettungswurf ablegen oder erleidet für die Wirkungsdauer des Zaubers eine Verringerung ihrer Flugbewegungsrate (sofern vorhanden) auf 0m. Eine sich in der Luft befindliche Kreatur, die durch den Zauber betroffen ist, sinkt mit 18m pro Runde hinab, bis sie den Boden erreicht oder der Zauber endet.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360626156,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schlingranke","type":"spell","img":"icons/magic/nature/root-vine-wood-blue.webp","data":{"description":{"value":"

    Du beschwörst eine Ranke, die aus dem Boden in einem nicht besetzten Bereich deiner Wahl wächst, der sich in Reichweite befindet und den du sehen kannst. Wenn du diesen Zauber wirkst, kannst du die Ranke eine Kreatur innerhalb von 9 m, um sie angreifen zu lassen. Du musst die Kreatur sehen können. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, um nicht 6 m in Richtung der Ranke gezogen zu werden.

    \n

    Bis der Zauber endet, kannst du in jedem deiner Züge als Bonusaktion die Ranke dieselbe Kreatur oder eine andere angreifen zu lassen.

    ","chat":"","unidentified":""},"source":"SHB S.260","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.0BQEdn9CNZXASwyP"}},"_id":"dansom1j0kAhgPrZ"} -{"_id":"dd8HZno3DIhYpKbE","name":"Person bezaubern","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Charm Person"},"core":{"sourceId":"Compendium.dnd5e.spells.eS7XnnApoxRxYXPs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du versuchst eine humanoide Kreatur zu bezaubern, die sich in Reichweite befindet und die du sehen kannst. Das Ziel muss einen Weisheitsrettungswurf ablegen. Kämpfen du oder deine Verbündeten gerade gegen das Ziel, ist es bei diesem Rettungswurf im Vorteil. Misslingt er, wird die betroffene Person von dir bezaubert, bis der Zauber endet oder du oder einer deiner Gefährten dem Ziel schadet. Für die Wirkungsdauer betrachtet dich die Person als freundschaftliche Bekanntschaft. Wenn der Zauber endet, wird dem Ziel bewusst, dass es von dir bezaubert wurde.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9 m voneinander entfernt sein.

    ","chat":"","unidentified":""},"source":"SHB S. 255 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663348582576,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"dyKbfsqxSCT83sKB","name":"Feenfeuer","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Faerie Fire"},"core":{"sourceId":"Compendium.dnd5e.spells.nqBDWkVOfcGZt4YU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Jeder Gegenstand innerhalb eines Würfels mit 6 m Kantenlänge in Reichweite wird von blauem, grünem oder violettem Licht umgeben (deine Wahl). Alle Kreaturen, die sich im Wirkungsbereich des Zaubers aufhalten, werden ebenfalls von Licht umgeben, wenn ihnen ein Geschicklichkeitsrettungswurf misslingt. Für Wirkungsdauer geben Gegenstände und betroffene Kreaturen dämmriges Licht in einem Radius von 3 m ab.

    \n

    Angriffswürfe gegen betroffene Kreaturen oder Gegenstände sind im Vorteil, wenn der Angreifer das Ziel sehen kann. Betroffene Kreaturen oder Gegenstände ziehen keinen Nutzen aus Unsichtbarkeit.

    ","chat":"","unidentified":""},"source":"SHB S. 228 (PHB S. 239)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":6,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673439421498,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"dzcLzIqCivSPBbrB","name":"Heilige Aura","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Holy Aura"},"core":{"sourceId":"Compendium.dnd5e.spells.j8S49Rea8b1640Zi"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Göttliches Licht breitet sich von dir aus und verdichtet sich in einem Radius von 9m. Kreaturen deiner Wahl, die sich im Radius befinden, wenn du den Zauber wirkst, strahlen innerhalb von 1,50m dämmriges Licht aus und sind im Vorteil bei allen Rettungswürfen. Außerdem sind andere Kreaturen im Nachteil bei Angriffswürfen gegen sie, bis der Zauber endet. Wenn außerdem ein Unhold oder Untoter eine betroffene Kreatur mit einem Nahkampfangriff trifft, blitzt die Aura in strahlendem Licht auf. Der Angreifer muss einen erfolgreichen Konstitutionsrettungswurf ablegen, um nicht für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} zu werden.

    ","chat":"","unidentified":""},"source":"SHB S.239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell","value":""},"level":8,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein winziges Relikt im Wert von 1.000GM, das eine heilige Reliquie beinhaltet, wie einen Fetzen von der Robe eines Heiligen oder das Fragment eines heiligen Textes","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167624127,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"e9QgQru8toYjpYTI","name":"Leomunds Geheime Truhe","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Secret Chest"},"core":{"sourceId":"Compendium.dnd5e.spells.8sgwRh8NUNkn9Vi0"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du verbirgst eine Truhe und ihren gesamten Inhalt auf der Ätherebene. Beim Wirken des Zaubers musst du die Truhe und die Replik berühren, die als Materialkomponenten dienen. Die Truhe kann bis zu 0,324 Kubikmeter nicht lebender Materialien aufnehmen (90 x 60 x 60 cm).

    \n

    Solange sich die Truhe auf der Ätherebene befindet, kannst du als Aktion die Replik berühren, um die Truhe herbeizurufen. Sie erscheint in einem nicht besetzten Bereich auf dem Boden innerhalb von 1,50 m. Du kannst die Truhe zurück auf die Ätherebene schicken, indem du als Aktion sowohl die Truhe als auch die Replik berührst.

    \n

    Nach 60 Tagen besteht eine kumulative Chance von 5 % pro Tag, dass der Zauber endet. Er endet ebenfalls, wenn du ihn erneut wirkst, die kleine Repliktruhe zerstört wird oder du den Zauber als Aktion aufhebst. Wenn der Zauber endet, während sich die größere Truhe auf der Ätherebene befindet, ist sie unwiederbringlich verloren.

    ","chat":"","unidentified":""},"source":"SHB S.245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine exquisite Truhe, 90 x 60 x 60cm, erschaffen aus seltenen Materialien im Wert von mindestens 5.000GM und eine sehr kleine Replik der Truhe aus den gleichen Materialien im Wert von 50GM","consumed":false,"cost":5050,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517220562,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"eBnofjiAqzItdcgx","name":"Traum","type":"spell","img":"modules/SharedData_global/icons/spells/fog-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dream"},"core":{"sourceId":"Compendium.dnd5e.spells.kSPRpeIx3w3nihrF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Der Zauber formt die Träume einer Kreatur. Wähle eine Kreatur als Ziel, die du kennst und die sich auf derselben Existenzebene befindet wie du. Kreaturen, die nicht schlafen, so wie Elfen, können von diesem Zauber nicht betroffen werden. Du oder eine bereitwillige Kreatur, die du berührst, verfällt in Trance und dient als Bote.

    \n

    Solange sich der Bote in der Trance befindet, ist er sich seiner Umgebung bewusst, kann aber keine Aktionen ausführen und sich nicht bewegen. Wenn das Ziel schläft, erscheint der Bote für die Wirkungsdauer in seinen Träumen und kann mit dem Ziel sprechen. Der Bote vermag auch die Umgebung des Traums zu gestalten, indem er Landschaften, Gegenstände und andere Bilder formt. Er ist in der Lage, die Trance jederzeit zu verlassen, was den Zauber vorzeitig beendet. Das Ziel erinnert sich beim Erwachen perfekt an den Traum. Ist das Ziel wach, wenn du den Zauber wirkst, weiß der Bote dies und kann entweder die Trance (und den Zauber) beenden oder warten, bis das Ziel einschläft, und dann in dessen Träumen erscheinen.

    \n

    Es ist dir möglich, den Boten für das Ziel monströs und erschreckend aussehen zu lassen. In diesem Fall kann der Bote eine Nachricht von maximal zehn Wörtern überbringen, und das Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erzeugen die Echos der gespenstischen Monstrosität einen Albtraum, der für die Dauer des Schlafs anhält und verhindert, dass das Ziel Nutzen aus der Rast ziehen kann. Wenn das Ziel erwacht, erleidet es außerdem 3W6 psychischen Schaden. Besitzt du eine Haarlocke, Fingernägel oder etwas Ähnliches vom Körper des Ziels, ist dieses bei dem Rettungswurf im Nachteil.

    ","chat":"","unidentified":""},"source":"SHB S. 276 (PHB S. 236)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Handvoll Sand, ein Klecks Tinte und eine Schreibfeder, die einem schlafenden Vogel ausgerupft wurde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363028807,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Fangschlinge","type":"spell","img":"modules/SharedData_global/icons/items/inventory/rope.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xr96o0YzVvg7NCIb"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"eQzsdxZRQiLdUFw3","system":{"description":{"value":"

    Wenn du diesen Zauber wirkst, nutzt du das Seil, um einen Kreis mit 1,50m Radius zu schaffen, welcher auf dem Grund oder auf dem Boden liegt. Bei Abschluss des Wirkens des Zaubers verschwindet das Seil und der Kreis wird zu einer magischen Falle.

    Diese Falle ist beinahe unsichtbar und es ist ein erfolgreicher Wurf auf Intelligenz (Nachforschungen) gegen deinen Zauberrettungswurf-SG nötig, um sie zu erkennen.

    Die Falle löst aus, wenn eine kleine, mittelgroße oder große Kreatur sich auf den Untergrund oder den Boden im Bereich der Falle bewegt. Die Kreatur muss einen erfolgreichen Geschicklichkeitsrettungswurf ablegen oder wird auf magische Weise in die Luft gehoben, wo sie kopfüber 1m über dem Boden hängt. Die Kreatur ist bis zum Ende des Zaubers @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}.

    Eine festgesetzte Kreatur kann am Ende jeder ihrer Züge einen Geschicklichkeitsrettungswurf ablegen, um den Effekt auf sich selbst bei einem Erfolg zu beenden. Alternativ kann die Kreatur oder jemand anderes, der sie erreichen kann, eine Aktion verwenden, um einen Wurf auf Intelligenz (Arkane Kunde) gegen deinen Zauberrettungswurf-SG abzulegen. Bei einem Erfolg endet der festsetzende Effekt.

    Nach dem Auslösen der Falle endet der Zauber, wenn keine Kreatur darin gebunden ist.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Seil von 7,5m Länge, welches vom Zauber verzehrt wird","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517166146,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"eYB2PRA9rYkoOYC9","name":"Blitz","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

    ","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361199462,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"eYxB3Rr2xWfofz6j","name":"Unsichtbares Sehen","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"See Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.DQzlB5Y3k791W5bH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Für die Wirkungsdauer ist es dir möglich, unsichtbare Kreaturen und Gegenstände zu sehen, als seinen sie normal sichtbar. Außerdem erhältst du die Fähigkeit, in die Ätherebene zu blicken. Ätherische Kreaturen und Gegenstände erscheinen geisterhaft und durchscheinend.

    ","chat":"","unidentified":""},"source":"SHB S.277","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Priese Talkum und eine geringe menge Silberpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360332901,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ebZIAZpR7wx8MA5q","name":"Beistand","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Aid"},"core":{"sourceId":"Compendium.dnd5e.spells.Opwh2PdX4runSBlm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dein Zauber stärkt die Entschlossenheit und Zähigkeit deiner Verbündeten. Wähle bis zu drei Kreaturen in Reichweite. Die maximalen und aktuellen Trefferpunkte aller Ziele steigen für die Wirkungsdauer um 5.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigen die Trefferpunkte des Ziels zusätzlich um 5 für jeden Grad über den 2. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 217 (PHB S. 211)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein winziger Stoffstreifen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"5"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517187452,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ehOnXin4m3ksg2gn","name":"Weihen","type":"spell","img":"modules/SharedData_global/icons/spells/light-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hallow"},"core":{"sourceId":"Compendium.dnd5e.spells.SLxA9QhrggTz0taU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du berührst einen Punkt un erfüllst den ihn umgebenden Bereich im Radius von bis zu 18m mit heiliger (oder unheiliger) Macht. Der Zauber misslingt, wenn der Bereich teilweise oder ganz bereits unter dem Effekt dieses Zaubers steht, also schon geweiht oder entweiht wurde. Der betroffene Bereich unterliegt den folgenden Effekten.

    Himmlische Wesen, Feenwesen, Unholde und Untote können den Bereich nicht betreten und Kreaturen in seinem Inneren weder bezaubern un verängstigen noch besessen machen. Jede Bezauberung, Verängstigung oder Besessenheit, die von solch einer Kreatur hervorgerufen wurde, endet sofort, wenn der Betroffene den Bereich betritt. Du kannst entscheiden, dass eine oder mehrere dieser Arten von Kreaturen nicht vom Effekt des Zaubers betroffen werden.

    Außerdem darfst du einen zusätzlichen Effekt an den Bereich des Zaubers binden. Wähle einen der unten aufgeführten Effekte oder einen, den dein SL dir als passend anbietet. Einige dieser Effekte wirken auf Kreaturen im Bereich des Zaubers.: In dem Fall kannst du festlegen, ob sie auf alle Kreaturen wirken solllen oder nur auf jene, die einer bestimmten Gottheit dienen, einem bestimmten Anführer folgen oder von einer bestimmten Art sind (wie Orks und Trolle). Wenn eine betroffene Kreatur das erste Mal in einem Zug den Bereich des Zaubers betritt oder ihren Zug dort beginnt, muss sie einen Charismarettungswurf ablegen. Bei einem Erfolg ignoriert die Kreatur den Zusatzeffekt, bis sie den Bereich wieder verlässt.

    • Tapferkeit. Betroffene Kreaturen können nicht verängstigt werden, solange sie sich im Bereich aufhalten.
    • Dunkelheit. Dunkelheit erfüllt den Bereich. Natürliches Licht kann die Umgebung nicht erhellen, ebensowenig magisches Licht, das durch einen Zauber erzeugt wurde, dessen Grad niedriger war als der, mit dem Weihen gewirkt wurde.
    • Tageslicht. Helles Licht erfüllt den Bereich. Es durchdringt auch magische Dunkelheit, die durch einen Zauber erzeugt wurde, dessen Grad niedriger war als der, mit dem Weihen gewirkt wurde.
    • Schutz. Betroffene Kreaturen im Bereich erhalten eine Resistenz gegenüber einer Schadensart deiner Wahl, mit Ausnahme von Wucht-, Stich oder Hiebschaden.
    • Empfindlichkeit. Betroffene Kreaturen im Bereich erhalten eine Anfälligkeit gegenüber einer Schadensart deiner Wahl, mit Ausnahme von Wucht-, Stich oder Hiebschaden.
    • Immerwährende Ruhe. Leichnahme, die innerhalb des Bereichs begraben werden, können nicht in Untote verwandelt werden.
    • Extradimensionale Interferenz. Betroffene Kreaturen können nicht mittels Teleportation oder auf extradimensionalem oder interplanarem Weg reisen.
    • Furcht. Betroffene Kreaturen werden @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}, solange sie sich im Bereich aufhalten.
    • Stille. Aus dem Bereich können keine Geräusche dringen, ebensowenig wie in ihn hinein.
    • Zungen. Betroffene Kreaturen können mit anderen Kreaturen im Bereich kommunizieren, selbst wenn sie keine gemeinsame Sprache sprechen.
    ","chat":"","unidentified":""},"source":"SHB S.285 (PHB S.249)","activation":{"type":"hour","cost":24,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":18,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Kräuter, Öle und Weihrauch im Wert von mindestens 1.000 GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663169203371,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"f0W94Z89gGhh1bTm","name":"Regeneration","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Regenerate"},"core":{"sourceId":"Compendium.dnd5e.spells.9kGrFXnLiRg3Xnbo"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Du berührst eine Kreatur und regst ihre natürliche Heilung an. Das Ziel erhält 4D8 + 15 Trefferpunkte zurück. Für die Wirkungsdauer des Zaubers erhält das Ziel außerdem 1 Trefferpunkt zu Beginn eines jeden seiner Züge zurück (10 Trefferpunkte pro Minute).

    \n

    Abgetrennte Gliedmaßen (Finger, Beine und so weiter) werden nach 2 Minuten wiederhergestellt. Hältst du eine abgetrennte Gliedmaße an den Stumpf, lässt der Zauber sie sofort wieder anwachsen.

    ","chat":"","unidentified":""},"source":"SHB S.258","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8 + 15","healing"]],"versatile":"1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Gebetsrad und Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673014650668,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"f3Kuyeb1TAVbBjz3","name":"Nahrung und Wasser erschaffen","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Create Food and Water"},"core":{"sourceId":"Compendium.dnd5e.spells.BV0mpbHh29IbbIj5"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst 45 Pfund Nahrung und 120 Liter Wasser auf dem Boden oder in Behältern in Reichweite. Diese Vorräte reichen aus, um fünfzehn Humanoide Kreaturen oder fünf Reittiere für 24 Stunden zu ernähren. Die Nahrung ist ohne Geschmack, aber nahrhaft und verdirbt, wenn sie nicht innerhalb von 24 Stunden gegessen wird. Das Wasser ist sauber und wird nicht verderben.

    ","chat":"","unidentified":""},"source":"SHB S.252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517201907,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"fF3EKKmeuZN8rnb9","name":"Katapult","type":"spell","img":"icons/magic/earth/projectile-boulder-debris.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.3EgwL7NiLJQGEu8l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle ein Objekt in Reichweite, das zwischen 1 und 5 Pfund wiegt und das nicht getragen oder in der Hand gehalten wird. Das Objekt fliegt bis zu 27m in gerader Linie in eine Richtung deiner Wahl, bevor es auf den Boden fällt. Es stoppt vorher, wenn es auf einer festen Oberfläche einschlägt. Wenn das Objekt eine Kreatur treffen würde, so muss die Kreatur einen Geschicklichkeitsrettungswurf durchführen. Bei einem Fehlschlag trifft das Objekt das Ziel und beendet seine Bewegung. Wenn das Objekt aufschlägt, nehmen des Objekt und das, was es trifft, jeweils 3D8 Wuchtschaden.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 2.Grades oder höher wirkst, erhöht sich für jeden Zauberplatz-Grad über dem ersten das maximale Gewicht des von die als Ziel gewählten Objekts um 5 Pfund und der Schaden um 1D8.

    ","chat":"","unidentified":""},"source":"XGtE S.159","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":27,"width":1.5,"units":"m","type":"line"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517165799,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"fex92V6CfFEUUZd7","name":"Magischer Mund","type":"spell","img":"icons/magic/air/wind-vortex-swirl-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Mouth"},"core":{"sourceId":"Compendium.dnd5e.spells.7v06rdmUakoTk1LQ"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du bettest eine Botschaft in einen Gegenstand in Reichweite, die ausgesprochen wird, wenn eine auslösende Bedingung erfüllt wird. Wähle einen Gegenstand, den du sehen kannst und der nicht von einer anderen Kreatur getragen oder in der Hand gehalten wird. Sprich anschließend die Botschaft, die aus 25 Wörtern oder weniger bestehen darf, auch wenn sie über einen Zeitraum von maximal 10 Minuten übermittelt werden kann. Schließlich bestimmst du den Umstand, der den Zauber auslöst, sodass er deine Botschaft übermittelt.

    \n

    Tritt dieser Zustand ein, erscheint ein magischer Mund auf dem Gegenstand und rezitiert die Botschaft in deiner Stimme und in der Lautstärke, in der du sie gesprochen hast. Wenn der ausgewählte Gegenstand einen Mund besitzt (wie bei einer Statue) oder etwas, das einem solchen ähnlich sieht, erscheint der magische Mund dort, sodass die Worte aus dem Mund des Gegenstands zu kommen scheinen. Beim Wirken des Zaubers kannst du entscheiden, ob dieser endet, nachdem er die Botschaft übermittelt hat, oder bestehen bleibt und die Nachricht wiederholt, wenn der Auslöser erneut eintritt.

    \n

    Der Auslöser kann so allgemein oder so detailliert sein, wie du willst, doch muss er auf sichtbaren und hörbaren Umständen innerhalb von 9m um den Gegenstand basieren. Du könntest beispielsweise festlegen, dass der Mund spricht, wenn sich eine Kreatur dem Gegenstand auf 9m nähert oder eine Silberglocke innerhalb von 9m läutet.

    ","chat":"","unidentified":""},"source":"SHB S.247","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein kleines Stück Honigwabe und Jadestaub im Wert von mindestens 10GM, die beide beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360784390,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"foeU0GEsQFuIF9yg","name":"Aura der Gesundheit","type":"spell","img":"icons/magic/life/cross-area-circle-green-white.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.2YrpwCHuUiJBTlPg"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Heilende Energie geht von dir aus und erschafft eine Aura mit 9m Radius. Bis der Zauber endet, bewegt sich die Aura mit dir als Mittelpunkt fort. Du kannst eine Bonusaktion verwenden, um bei einer Kreatur innerhalb der Area (inklusive dir selbst) [[/r 2D6]] Trefferpunkte zu heilen.

    ","chat":"","unidentified":""},"source":"SHB S.215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"1 Bonusaktion für Heilung","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672760759951,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"frFh2uJEPiIe6ntq","name":"Gebet der Heilung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Prayer of Healing"},"core":{"sourceId":"Compendium.dnd5e.spells.MOEmz9N0j0QPkKEE"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Bis zu sechs Kreaturen deiner Wahl in Reichweite, die du sehen kannst erhalten jeweils Trefferpunkte zurück in Höhe von 2D8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder einer höheren grades wirkst, steigt die Anzahl der geheilten trefferpunkte für jeden Grad über den 2. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.233","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663002660956,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sonnenaufgang","type":"spell","img":"icons/magic/fire/blast-jet-stream-embers-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.s0Cs6XPPHeggQ1aK"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"fsAZa8CzZ3xwgxWO","system":{"description":{"value":"

    Das Licht des Sonnenaufgangs scheint auf einen von dir bestimmten Ort innerhalb der Reichweite. Bis zum Ende des Zaubers schimmert dort ein 12m hoher Zylinder aus hellem Licht mit 9m Radius. Dieses Licht ist Sonnenlicht.

    \n

    Wenn der Zylinder erscheint, muss jede Kreatur darin muss einen Konstitutionsrettungswurf ablegen oder erleidet 4D10 gleißenden Schaden, die Hälfte davon, wenn der Wurf gelingt. Eine Kreatur muss diesen Rettungswurf auch ablegen, wann immer sie ihren Zug im Zylinder beendet.

    \n

    Wenn du weniger als 18m von dem Zylinder entfernt bist, kannst du ihn als Bonusaktion in deinem Zug bis zu 18m weit bewegen.

    ","chat":"","unidentified":""},"source":"XGtE S.165","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"cylinder"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D10","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Anhänger in Form einer leuchtenden Sonne von mindestens 100GM Wert","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362908041,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"fuyLLBvG1py0hwrl","name":"Identifizieren","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Identify"},"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

    \n

    Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

    ","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false,"value":""},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673432242850,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Feindüberschuss","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-swirl.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.KKr02U5KmbzWDIZ0"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"g3lu3LUeFOHIh3YN","system":{"description":{"value":"

    Du greifst nach dem Verstand einer Kreatur, die du sehen kannst, und zwingst sie zu einem Intelligenzrettungswurf. Eine Kreatur besteht automatisch, wenn sie immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist. Bei einem Fehlschlag verliert die Kreatur die Fähigkeit, zwischen Freund und Feind zu unterscheiden und erachtet bis zum Ende des Zaubers alle Kreaturen, die sie sehen kann, als Feinde. Jedes Mal, wenn die Kreatur Schaden nimmt, kann sie den Rettungswurf wiederholen und den Effekt bei sich selbst mit einem Erfolg beenden.

    Immer wenn die betroffene Kreatur eine andere Kreatur als Ziel wählt, muss die Auswahl des Ziels zufällig unter den Kreaturen geschehen, die sie in der Reichweite des Angriffs, des Zaubers oder der anderen Fähigkeit, die sie einsetzt, sehen kann. Wenn ein Feind von der betroffenen Kreatur einen Gelegenheitsangriff provoziert, so muss die Kreatur diesen Angriff durchführen, wenn sie dazu in der Lage ist.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":3,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361293510,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"g6rshn0bUEHzwjAP","name":"Flammenklinge","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flame Blade"},"core":{"sourceId":"Compendium.dnd5e.spells.Advtckpz1B733bu9"}},"system":{"description":{"value":"

    Du erschaffst eine brennende Klinge in einer freien Hand. Die Klinge ähnelt in Gestalt und Größe einem Krummsäbel und bleibt für die Wirkungsdauer bestehen. Wenn du die Klinge loslässt, verwindet sie, du kannst sie aber als Bonusaktion zurückrufen. Du kannst deine Aktion verwenden, um einen Nahkampf-Zauberangriff mit der Flammenklinge auszuführen. Bei einem Treffer erleidet das Ziel 3D6 Feuerschaden.

    \n

    Die Flammenklinge strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S. 231","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(2 + @item.level / 2)d6","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Blatt Sumach","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543569511,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gNPGoPExIIZmfW1h","name":"Arkanes Schloss","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Arcane Lock"},"core":{"sourceId":"Compendium.dnd5e.spells.8cse7rit0oswRPUP"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine geschlossene Tür, ein Fenster, Tor, eine Kiste oder einen anderen Eingang, der für die Wirkungsdauer versiegelt wird. Du und andere Kreaturen, die du beim Wirken des Zaubers festlegst, können den Gegenstand normal öffnen. Du kannst auch ein Passwort festlegen, dass den Zauber für 1 Minute unterdrückt, wenn es innerhalb von 1,5 m um den Gegenstand ausgesprochen wird. Ansonsten ist der Durchgang nicht zu passieren, bis er zerstört oder der Zauber gebannt wird. Klopfen auf den Gegenstand zu wirken, unterdrückt Arkanes Schloss für 10 Minuten.\nSolange der Gegenstand von diesem Zauber betroffen wird, ist er schwieriger zu zerstören oder aufzubrechen: Der SG eines Wurfes, um den Gegenstand zu zerbrechen oder zu knacken, steigt um 10.

    ","chat":"","unidentified":""},"source":"SHB S. 213 (PHB S. 215)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Goldstaub im Wert von mindestens 25 GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517188232,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Investitur der Flammen","type":"spell","img":"icons/magic/fire/beam-jet-stream-spiral-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Innerhalb 1,50m","1":"Rettungswurf, Halber Schaden bei Erfolg"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JYywR3a9bka1Lgjc"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"gQrzzjOThe5SFFB4","system":{"description":{"value":"

    Flammen jagen über deinen Körper und verbreiten für die Dauer ein helles Licht in einem Radius von 9m und ein dämmriges Licht in weiteren 9m Radius. Die Flammen schaden dir nicht. Bis der Zauber endet, erlangst du folgende Vorzüge:

    \n
      \n
    • Du bist immun gegen Feuerschaden und hast Resistenz gegenüber Kälteschaden.
    • \n
    • Jede Kreatur, die sich zum ersten Mal in einem Zug innerhalb von 1,50m von dir bewegt oder ihren Zug dort beendet, erleidet 1D10 Feuerschaden.
    • \n
    • Du kannst deine Aktion verwenden, um eine Linie aus Feuer von 4,50m Länge und 1,50m Breite zu erzeugen, die sich von dir in eine Richtung deiner Wahl erstreckt. Jede Kreatur in der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 4D8 Feuerschaden, die Hälfte davon bei einem Erfolg.
    • \n
    ","chat":"","unidentified":""},"source":"XGtE S.158","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D10","fire"],["4D8","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363255093,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gYyj4Qxnt3aLPL14","name":"Hunger von Hadar","type":"spell","img":"icons/creatures/tentacles/tentacles-suctioncups-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CuZjTBAhPLbNaRgt"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du öffnest ein Tor zur Dunkelheit zwischen den Sternen, ein Gebiet, das von unbekannten Schrecken erfüllt ist. Eine Sphäre aus Schwärze und bittere Kälte mit einem Radius von 6 m erscheint, zentriert an einem Punkt in Reichweite und bleibt für die Wirkungsdauer bestehen. Diese Leere ist von einer Kakophonie leisen Flüsterns und schmatzender Geräusche erfüllt, die auf eine Entfernung von bis zu 9 m hörbar sind. Kein Licht, ob magischen oder natürlichen Ursprungs, vermag den Bereich der Sphäre zu erhellen und Kreaturen, die sich vollständig in diesem aufhalten, sind @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

    Die Leere erzeugt ein Verzerrung in der Struktur des Raums und der Bereich gilt als schwieriges Gelände. Alle Kreaturen, die ihren Zug in dem Bereich beenden, müssen einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um nicht 2D6 Säureschaden zu erleiden, da sie von milchigen, unweltlichen Tentakeln berührt werden.

    ","chat":"","unidentified":""},"source":"SHB S.241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","cold"],["2D6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein eingelegter Oktopustentakel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167714688,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gfNVHAwFqqslKRbH","name":"Schwächestrahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ray of Enfeeblement"},"core":{"sourceId":"Compendium.dnd5e.spells.ODhLKBxLnvvLOnw1"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein schwarzer Strahl aus entkräftender Magie schießt aus deinem Finger auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer verursacht die Kreatur mit Waffenangriffen, die Stärke verwenden, für die Wirkungsdauer nur den halben Schaden.

    \n

    Am Ende eines jeden seiner Züge darf das Ziel einen Konstitutionsrettungswurf ablegen, um den Effekt abzuschütteln. Bei einem Erfolg endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S.263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360868124,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gkfe9Gqz9BI5XsZe","name":"Spiegelbilder","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

    Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

    Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

    Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

    Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

    ","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668937614139,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gtL4UNk3hLeixTNd","name":"Hellsehen","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Clairvoyance"},"core":{"sourceId":"Compendium.dnd5e.spells.cg50KpBkBdPK6vPL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst einen unsichtbaren Sensor in Reichweite, und zwar an einem Ort, der dir vertraut ist (den du entweder besucht oder schon einmal gesehen hast), oder an einem offensichtlichen Ort, der dir nicht vertraut ist (wie hinter einer Tür, um eine Ecke oder innerhalb eines Hains voller Bäume).

    \n

    Der Sensor verbleibt für die Wirkungsdauer an seinem Ort und kann weder angegriffen noch anderweitig beeinflusst werden.

    \n

    Wenn du den Zauber wirkst, wählst du entweder Sicht oder Gehör. Du kannst den gewählten Sinn durch den Sensor verwenden, als würdest du dich in seinem Bereich befinden. Als Aktion kannst du zwischen Sicht und Gehör wechseln.

    \n

    Eine Kreatur, die den Sensor sehen kann (weil sie beispielsweise unter dem Einfluss des Zaubers @Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen} steht oder über wahre Sicht verfügt), nimmt ihn als leuchtende, etwa faustgroße und unberührbare Kugel wahr.

    ","chat":"","unidentified":""},"source":"SHB S. 240 (PHB S. 222)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":1.5,"long":0,"units":"km"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 100 GM, entweder ein juwelenbesetztes Horn zum Hören oder ein Glasauge zum Sehen","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361453191,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gu9lmcClMYoNi9Qe","name":"Heilung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heal"},"core":{"sourceId":"Compendium.dnd5e.spells.qcYitWoSMTnKkzM1"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Wähle eine Kreatur, die sich in Reichweite befindet und die du sehen kannst. Eine Woge positiver Energie durströmt das Ziel, das daraufhin 70 Trefferpunkte zurückerhält. Der Zauber beendet außerdem die Zustände @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} sowie alle Krankheiten, unter denen das Ziel Leidet. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt die Anzahl der geheilten Trefferpunkte für jeden Grad über den 6. hinaus um 10.

    ","chat":"","unidentified":""},"source":"SHB S.239","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"10"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167664746,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"gzs6lM1AHazJknpa","name":"Spätzündender Feuerball","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-red-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Delayed Blast Fireball"},"core":{"sourceId":"Compendium.dnd5e.spells.AoTTjapz1FsGOIZz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein Strahl aus tiefgelbem Licht schießt aus deinem deutenden Finger, verdichtet sich und verweilt für die Wirkungsdauer als glühende Perle an einem Punkt deiner Wahl in Reichweite. Wenn der Zauber endet, entweder weil deine Konzentration unterbrochen wird oder weil du ihn beenden möchtest, erblüht die Perle mit einem lauten Brüllen in einer Explosion aus Flammen, die sich um Ecken ausbreiten können. Alle Kreaturen in einem Radius von 6 m, zentriert um den Zielpunkt, müssen einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel Feuerschaden in Höhe des angesammelten Schadens (siehe unten) oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Der Basisschaden des Zaubers beträgt 12W6. Wenn die Perle am Ende deines Zuges noch nicht explodiert ist, steigt der Schaden jedes Mal um 1W6.

    \n

    Wird die glühende Perle berührt, bevor der Zauber endet, muss die entsprechende Kreatur einen Geschicklichkeitsrettungswurf ablegen. Misslingt er, endet der Zauber sofort und die Perle explodiert in Flammen. Bei einem erfolgreichen Rettungswurf kann die Kreatur die Perle bis zu 12 m weit werfen. Wenn sie eine Kreatur oder einen festen Gegenstand trifft, endet der Zauber und die Perle explodiert.

    \n

    Das Feuer beschädigt Gegenstände im Wirkungsbereich und entzündet brennbare Gegenstände, die nicht getragen oder in der Hand gehalten werden.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 8. oder 9. Grades wirkst, steigt der Basisschaden für jeden Grad über dem den 7. hinaus um 1W6.

    ","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","fire"]],"versatile":"1d6"},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine winzige Kugel aus Fledermauskot und Schwefel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363456097,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Gedankensplitter","type":"spell","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":"Rettungswurfabzug"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.L61UKfvJNA3fdOf1"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"h5fJjJ2uOvQxf1Yf","system":{"description":{"value":"

    Du treibst einen verstörenden Splitter psychischer Energie in den Geist einer Kreatur, die du in Reichweite sehen kannst. Das Ziel muss einen erfolgreichen Intelligenzrettungswurf durchführen, sonst nimmt es [[/r 1d6]] psychischen Schaden und es muss [[/r 1d4]] von seinem nächsten Rettungswurf vor Ende deines nächsten Zuges abziehen.

    Erreichst du bestimmte Stufen, steigt der Schaden dieses Zaubers um 1d6: 5.Stufe ([[/r 2d6]]), 11.Stufe ([[/r 3d6]]) und 17.Stufe ([[/r 4d6]]).

    ","chat":"","unidentified":""},"source":"TKmA S.107","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","psychic"],["1d4",""]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":0,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668936886000,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wort der Macht: Schmerz","type":"spell","img":"icons/magic/death/skeleton-skull-soul-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.4WmmqRV67yYlA9D3"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"hCZ7Of3YyYBai2yR","system":{"description":{"value":"

    Du sprichst ein Wort der Macht aus, das Wellen intensiven Schmerzes verursacht, um eine Kreatur zu überwältigen, die du innerhalb der Reichweite sehen kannst. Wenn das Ziel 100 oder weniger Trefferpunkte hat, so wird es lähmenden Schmerzen unterworfen. Andernfalls hat der Zauber keinen Effekt auf das Ziel. Ein Ziel ist ebenfalls nicht betroffen, wenn es gegenüber Bezauberungen immun ist.

    \n

    Während das Ziel unter den lähmenden Schmerzen leidet, kann keine seiner Bewegungsraten größer sein als 3m. Das Ziel hat zudem Nachteil bei Angriffswürfen, Attributswürfen und Rettungswürfen, ausgenommen Konstitutionsrettungswürfe. Zu guter Letzt muss dem Ziel ein Konstitutionsrettungswurf gelingen, wenn es versucht, einen Zauber zu wirken. Andernfalls schlägt das Wirken fehl und der Zauber ist verschwendet.

    \n

    Ein Ziel, das unter diesen Schmerzen leidet, kann einen Konstitutionsrettungswurf am Ende jedes seiner Züge ablegen. Bei einem Erfolg enden die Schmerzen.

    ","chat":"","unidentified":""},"source":"XGtE S.171","activation":{"type":"action","cost":1,"condition":"Kreatur hat 100 oder weniger Trefferpunkte und ist nicht gegen Bezauberungen immun"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["",""]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":7,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363507459,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geisterross","type":"spell","img":"modules/SharedData_global/icons/spells/wild-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Phantom Steed"},"core":{"sourceId":"Compendium.dnd5e.spells.wpx42mtoZ5BmXRs1"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"hD0pKdCsnPfNas5d","system":{"description":{"value":"

    Eine große geisterhafte und pferdeartige Kreatur erscheint auf dem Boden in einem nicht besetzten Bereich deiner Wahl, der sich in Reichweite befindet. Du entscheidest, wie die Kreatur aussieht, sie ist jedoch immer mit einem Sattel, Zaumzeug und Zügeln ausgerüstet. Diese magisch erzeugten Gegenstände verschwinden in einer Rauchwolke, wenn sie mehr als 3m vom Ross entfernt werden.

    \n

    Für die Wirkungsdauer können du oder eine Kreatur deiner Wahl mit dem Geisterross reiten. Dies verwendet die Spielerwerte eines Reitpferds, verfügt aber über eine Bewegungsrate von 30m und kann 15km pro Stunde zurücklegen (oder 19,50km bei schnellem Reisetempo). Wenn der Zauber endet, verschwindet das Ross langsam, sodass der Reiter 1 Minute Zeit hat, um abzusteigen. Der Zauber endet, wenn du eine Aktion verwendest, um ihn zu bannen, oder das Ross Schaden erleidet.

    ","chat":"","unidentified":""},"source":"SHB S.235","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361432991,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Totentanz","type":"spell","img":"icons/magic/death/hand-dirt-undead-zombie.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.T6QczNoAgIPvHd2f"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"hDnRI4PyLqvcv0ZF","system":{"description":{"value":"

    Stränge aus dunkler Macht springen aus deinen Fingern, um bis zu fünf kleine oder mittelgroße Leichen zu durchdringen, welche du innerhalb der Reichweite sehen kannst. Jede Leiche steht unverzüglich auf und wird untot. Du entscheidest, ob es sich jeweils um Zombies oder Skelette handelt (die Spielwerte für Zombies und Skelette sind im Monsterhandbuch zu finden). Zusätzlich erhält jeder Untoter einen Bonus auf seine Angriffs- und Schadenswürfe in Höhe der Modifikators deines Attributs zum Zauberwirken.

    \n

    Du kannst eine Bonusaktion verwenden, um die Kreaturen, welche du mit diesem Zauber erschaffst, mental zu befehligen. Du sendest denselben Befehl an alle Kreaturen. Um den Befehl zu empfangen, muss eine Kreatur innerhalb von 18m von dir sein. Du entscheidest, welche Aktionen die Kreaturen unternehmen und wohin sie sich während ihres nächsten Zuges bewegen. Du kannst auch einen allgemeinen Befehl ausgeben, wie zum Beispiel das Bewachen einer Kammer oder eines Gangs gegen deine Feinde. Wenn du keinen Befehl ausgibst, werden die Kreaturen nichts tun, außer sich gegen feindlich gesinnte Kreaturen zu verteidigen. Sobald ein Befehl erteilt wurde, werden die Kreaturen ihn befolgen, bis die Aufgabe ausgeführt ist.

    \n

    Die Kreaturen stehen unter deinem Befehl, bis der Zauber endet. Danach werden sie wieder leblos.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 6.Grades oder höher wirkst, so belebst du bis zu zwei zusätzliche Leichen für jeden Zauberplatz-Grad über de, fünften.

    ","chat":"","unidentified":""},"source":"XGtE S.167","activation":{"type":"action","cost":1,"condition":"Ziele sind kleine oder mittelgroße Leichen"},"duration":{"value":1,"units":"hour"},"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363002910,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hOFvZpeep3vPGJPg","name":"Ablenkung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mislead"},"core":{"sourceId":"Compendium.dnd5e.spells.MBMaQLwoy05qzMJ3"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du wirst @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar}, gleichzeitig erscheint ein illusionäres Abbild von dir selbst dort, wo du stehst. Dieses Abbild bleibt für die Wirkungsdauer bestehen, aber die Unsichtbarkeit endet, wenn du angreifst oder einen Zauber wirkst.

    Als Aktion kannst du dein illusionäres Abbild bis zu deiner doppelten Bewegungsrate bewegen und es gestikulieren, sprechen und auf andere Art handeln lassen, wie du möchtest.

    Du kannst durch seine Augen sehen und durch seine Ohren hören, als würdest du dort stehen, wo es sich aufhält. In jedem deiner Züge kannst du als Bonusaktion von deinen Sinnen zu den Sinnen des Abbilds wechseln und andersherum. Solange du seine Sinne nutzt, bist du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{taub} für deine eigene Umgebung.

    ","chat":"","unidentified":""},"source":"SHB S.211","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363020044,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zorniges Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.MVqrRz2YPVkoZzO2"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"hPXT2IJpdxGpernT","system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einem Nahkampfangriff triffst, verursachst du zusätzlich 1D6 psychischen Schaden. Ist das Ziel eine Kreatur, muss ihr außerdem ein Weisheitsrettungswurf gelingen, um nicht bis zum Ende des Zaubers von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} zu sein. Als Aktion kann eine Kreatur einen Weisheitswurf gegen den SG zum Widerstehen deiner Zauber ablegen, um ihren Willen zu stählen und den Effekt zu beenden.

    ","chat":"","unidentified":""},"source":"SHB S.289","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599976799,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Magiestein","type":"spell","img":"modules/SharedData_global/icons/items/inventory/gemstone-blue.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.k6pFurkOHsCFL37L"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"hRVFgiUdjuyg5TpO","system":{"description":{"value":"

    Du berührst einen bis drei Kiesel und erfüllst sie mit Magie. Du oder jemand anderes kann einen Fernkampf-Zauberangriff mit einem der Kiesel durchführen, indem er ihn entweder wirft oder mit einer Schleuder verschießt. Geworfen hat der Kiesel eine Reichweite von 18m. Wenn jemand anderes mit dem Kiesel angreift, so addiert dieser Angreifer den Modifikator deines Attributs zum Zauberwirken hinzu anstelle seines eigenen, um den Angriff auszuführen. Bei einem Treffer nimmt das Ziel Wuchtschaden in Höhe des Modifikators deines Attributs zum Zauberwirken + 1D6. Ob der Angriff nun trifft oder nicht, der Zauber auf diesem Kiesel endet.

    Wenn du den Zauber erneut wirkst, so endet der Zauber auf allen Kieseln, die bis dahin vom vorhergehenden Zauber betroffen waren.

    ","chat":"","unidentified":""},"source":"XGtE S.161","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668936376986,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hYPPJuEGI3MyXXA2","name":"Kreis der Teleportation","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Teleportation Circle"},"core":{"sourceId":"Compendium.dnd5e.spells.8aWtP5hcrmcEesBW"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Während du den Zauber wirkst, zeichnest du einen Kreis mit 3 m Durchmesser auf den Boden. In den Kreis arbeitest du Sigillen ein, die deine aktuelle Position mit einem permanenten Teleportkreis deiner Wahl verbinden, dessen Sigillensequenz du kennst und der sich auf derselben Existenzebene befindet. Ein schimmerndes Portal öffnet sich in dem Kreis, den du gezeichnet hast und bleibt bis zum Ende deines nächsten Zuges offen. Jede Kreatur, die in das Portal tritt, erscheint sofort innerhalb von 1,50 m um den Zielkreis oder im nächstfolgenden nicht besetzten Bereich, falls kein freier Platz vorhanden ist.

    \n

    Viele wichtige Tempel, Gilden oder andere bedeutende Orte verfügen auf ihrem Gelände über einen permanenten, eingravieren Teleportkreis. Jeder solche Kreis besitzt eine einzigartige Sequenz von Sigillen - eine Reihe magischer Runen, die in einem bestimmten Muster angeordnet sind. Wenn du diesen Zauber lernst, erlangst du Kenntnis über die Sigillensequenz für zwei Zielorte auf der materiellen Ebene, die der SL bestimmt. Du kannst dir während deiner Abenteuer zusätzliche Sigillensequenz aneignen. Studierst du eine neue Sequenz für 1 Minute, prägst du sie dir dauerhaft ein.

    \n

    Es ist dir mit diesem Zauber auch möglich, permanente Teleportkreise zu erschaffen, indem du ihn für 1 Jahr jeden Tag an demselben Ort wirkst. Du musst den Zirkel nicht zur Teleportation nutzen, wenn du den Zauber auf diese Weise wirkst.

    ","chat":"","unidentified":""},"source":"SHB S.244","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":5,"width":null,"units":"ft","type":"radius"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"seltene mit Edelsteinen angereicherte Kreiden und Tinten im Wert von 50GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362817693,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hYtbn7bpw9RWROqQ","name":"Windstoß","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gust of Wind"},"core":{"sourceId":"Compendium.dnd5e.spells.FSMy6VAjDnXY9vWz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

    \n

    Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

    \n

    Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

    ","chat":"","unidentified":""},"source":"SHB S. 286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Samen einer Hülsenfrucht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360686698,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hgrT1roHnAdDNAiT","name":"Tashas fürchterlicher Lachanfall","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hideous Laughter"},"core":{"sourceId":"Compendium.dnd5e.spells.BQk5Row4NymMnUQl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, nimmt alles als unglaublich lustig wahr und verfällt in einen Lachanfall, wenn der Zauber in Kraft tritt. Misslingt dem Ziel ein Weisheitsrettungswurf, erhält es den Zustand liegend, wird kampfunfähig und kann für die Wirkungsdauer nicht aufstehen. Kreaturen mit Intelligenz 4 oder niedriger werden von diesem Zauber nicht betroffen.

    \n

    Wenn das Ziel Schaden erleidet sowie am Ende eines jeden seiner Züge, darf es einen weiteren Weisheitrettungswurff ablegen. Es ist bei dem Rettungswurf im Vorteil, wenn dieser durch Schaden ausgelöst wurde. Bei einem Erfolg endet der Zauber

    ","chat":"","unidentified":""},"source":"SHB S.271","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"winzige Küchlein und eine Feder, die durch die Luft geschwenkt wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664950086032,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hhXxuizWp0CG7XZr","name":"Dauerhafte Flamme","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Continual Flame"},"core":{"sourceId":"Compendium.dnd5e.spells.MK6gpQMeDFo0cP9f"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Flamme mit der Helligkeit einer Fackel springt aus einem Gegenstand hervor, den du berührst. Der Effekt sieht wie eine gewöhnliche Flamme aus, erzeugt aber keine Hitze und verbraucht keinen Sauerstoff. Eine Dauerhafte Flamme kann verdeckt oder verborgen werden, aber nicht erstickt oder gelöscht.

    ","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 227)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Rubinstaub im Wert von mindestens 50GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360657111,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"hlOPL11OsVM0MVV4","name":"Tier beherrschen","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dominate Beast"},"core":{"sourceId":"Compendium.dnd5e.spells.LrPvWHBPmiMQQsKB"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du versuchst, ein Tier in Reichweite, das du sehen kannst, unter deine Kontrolle zu bringen. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer von dir bezaubert zu werden. Kämpfen du oder deine Verbündeten gerade gegen das Tier, ist es bei diesem Rettungswurf im Vorteil.

    \n

    Solange das Tier von dir bezaubert ist und ihr euch auf derselben Existenzebene aufhaltet, verfügst du über eine telepathische Verbindung mit ihm. Diese kannst du verwenden, um der Kreatur Befehle zu erteilen (dazu musst du keine Aktion aufwenden), die sie nach ihren Möglichkeiten erfüllt. Du kannst ihr eine einfache, allgemeine Handlung befehlen, wie „Greife diese Kreatur an“, „Lauf dort hinüber“ oder „Hole diesen Gegenstand“. Wenn die Kreatur den Befehl erfüllt hat und keine weiteren Anweisungen von dir erhält, verteidigt sie sich nur und versucht am Leben zu bleiben.

    \n

    Du kannst deine Aktion verwenden, um eine vollständige und präzise Kontrolle über das Ziel zu erlangen. Bis zum Ende deines nächsten Zuges führt die Kreatur nur die Aktionen aus, die du auswählst, und tut nichts, was du ihr nicht erlaubst. Während dieser Zeit kannst du die Kreatur auch eine Reaktion verwenden lassen, musst jedoch dazu deine eigene Reaktion verbrauchen.

    \n

    Immer wenn das Ziel Schaden erleidet, darf es einen neuen Weisheitsrettungswurf ablegen, um den Zauber abzuschütteln. Ist der Rettungswurf erfolgreich, endet der Zauber.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer: auf „Konzentration, bis zu 10 Minuten“ bei einem Zauberplatz des 5. Grades, auf „Konzentration, bis zu 1 Stunde“ bei einem des 6. Grades oder auf „Konzentration, bis zu 8 Stunden“ bei einem des 7. Grades.

    ","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504619548,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"i1ka636U0hXA7v5w","name":"Federfall","type":"spell","img":"modules/SharedData_global/icons/spells/wind-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Feather Fall"},"core":{"sourceId":"Compendium.dnd5e.spells.pub0OWVEB71XQx1n"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle bis zu fünf fallende Kreaturen in Reichweite. Die Geschwindigkeit ihres Falls verlangsamt sich für die Wirkungsdauer auf 18m pro Runde. Landet eine Kreatur, ehe der Zauber endet, erleidet sie keinen Sturzschaden und kann auf den Füßen landen. Dann endet der Zauber für die Kreatur.

    ","chat":"","unidentified":""},"source":"SHB S.228","activation":{"type":"reaction","cost":1,"condition":"die du ausführst, wenn eine Kreatur im Umkreis von 18m um dich fällt"},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine kleine Feder oder Daune","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517160925,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wind kontrollieren","type":"spell","img":"icons/magic/air/air-smoke-casting.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.EpOINbE7jHGTXgVX"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"i4WUyymrxqq567G6","system":{"description":{"value":"

    Du erlangst Herrschaft über die Luft in einem Würfel von 30cm Kantenlänge, den du innerhalb der Reichweite sehen kannst. Wähle einen der folgenden Effekte, wenn du den Zauber wirkst. Die Effekte verbleiben für die Wirkungsdauer des Zaubers, es sei denn, du nutzt in einem späteren Zug deine Aktion, um zu einem anderen Effekt zu wechseln. Du kannst deine Aktion auch dazu verwenden, einen Effekt zeitweilig anzuhalten oder einen angehaltenen Effekt wieder in Gang zu setzten.

    \n

    Windböen. Ein Wind entsteht innerhalb des Würfels und weht horizontal in eine Richtung, die du bestimmst. Du wählst die Intensität des Windes: ruhig, mittelschwer oder stark. Wenn der Wind mittelschwer oder stark ist, haben Fernkampf-Waffenangriffe, die sich in den Würfel hinein, aus ihm hinaus oder durch ihn hindurchbewegen, Nachteil bei ihren Angriffswürfen. Wenn der Wind stark ist, muss jede Kreatur, die sich gegen den Wind bewegt, für jeden Meter Bewegung einen weiteren Meter ihrer Bewegungsrate aufwenden.

    \n

    Abwind. Du verursachst einen anhaltenden, starken Windstoß, der vom oberen Teil des Würfels herunterbläst. Fernkampf-Waffenangriffe, die den Würfel durchqueren oder gegen Ziele gerichtet sind, die sich im Würfel befinden, erleiden Nachteil bei ihren Angriffswürfen. Eine Kreatur muss einen Stärkerettungswurf ablegen, wenn sie zum ersten Mal in ihrem Zug in den Würfel fliegt oder ihren Zug fliegen darin beginnt. Bei einem Fehlschlag wird die Kreatur zu Boden geschleudert.

    \n

    Aufwind. Du verursachst einen anhaltenden Aufwind im Würfel, welcher vom Boden heraufsteigt. Kreaturen, die einen Sturz innerhalb des Würfels beenden, nehmen nur halben Schaden durch den Sturz. Wenn eine Kreatur einen senkrechten Sprung unternimmt, kann sie bis zu 3m höher springen als normal.

    ","chat":"","unidentified":""},"source":"XGtE S.169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":30,"width":null,"units":"m","type":"cube"},"range":{"value":90,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362874621,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"i6BFwpuGpOQeyfoa","name":"Flammen erzeugen","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Flammen erzeugen"},"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine flackernde Flamme erscheint in deiner Hand. Diese bleibt für die Wirkungsdauer bestehen und beschädigt weder dich noch deine Ausrüstung. Sie strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus. Der Zauber endet, wenn du ihn als Aktion aufhebst oder noch einmal wirkst.

    \n

    Du kannst mit der Flamme auch angreifen, dies beendet jedoch den Zauber. Bei Wirken des Zaubers oder als Aktion in einem späteren Zug kannst du die Flamme auf eine Kreatur innerhalb von 9m werfen. Führe einen Fernkampf-Zauberangriff aus. Bei einem Treffer erleidet das Ziel 1d8 Feuerschaden.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17 Stufe (4d8).

    ","chat":"","unidentified":""},"source":"SHB S. 230 (PHB S. 269)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543576940,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"i9LuwxIO4fVdF6je","name":"Grünfeuerklinge","type":"spell","img":"icons/magic/fire/dagger-rune-enchant-flame-strong-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":"Kreatur innerhalb von 1,5 Metern vom Ziel"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.zImqcJ4mHlrwvqJQ"},"rsr5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"
    \n

    Anmerkung: Der Schaden des Zauberattributs ist auf Weisheit (wis) gestellt. Bei Intelligenz (int) oder Charisma (cha) als Zauberattribut muss dieses in den Details umgestellt werden!

    \n
    \n

     

    \n

    Du schwingst die Klinge, die du zum Zauberwirken genutzt hast, und greifst damit eine Kreatur in 1,5 Metern Reichweite an. Bei einem Treffer erleidet das Ziel den für die Waffe üblichen Schaden. Zusätzlich kannst du grüne Flammen vom Ziel auf eine andere Kreatur springen lassen, die du innerhalb von 1,5 Metern deines Ziels siehst. Die zweite Kreatur erleidet Feuerschaden in Höhe deines Zauberwirken-Attributsmodifikators.

    \n

    Erreichst du bestimmte Stufen, steigt der Schaden dieses Zaubers. Ab der 5.Stufe verursachst du mit dem Nahkampfangriff bei einem Treffer [[/r 1d8]] zusätzlichen Feuerschaden und der Feuerschaden, den die zweite Kreatur erleidet, erhöht sich auf [[/r 1d8]] + deinem Zauberwirken-Attributsmodifikator. Beide Schadenswürfe steigen ab der 11.Stufe um 1d8 ([[/r 2d8]] und [[/r 2d8]]) und erneut ab der 17.Stufe ([[/r 3d8]] und [[/r 3d8]]).

    ","chat":"","unidentified":""},"source":"TKmA S.108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["0d8","fire"],["@abilities.wis.mod","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Nahkampfwaffe im Wert von mindestens 1SM","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d8"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516719632,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"igAXIkmrn99DYFLD","name":"Chromatische Kugel","type":"spell","img":"icons/magic/symbols/elements-air-earth-fire-water.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.Elhy6nCoSCqwqi9g"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du schleuderst eine Sphäre aus Energie im 10cm Durchmesser auf eine Kreatur in Reichweite, die du sehen kannst. Beim Wirken des Zaubers wählst du Blitz, Feuer, Gift, Kälte, Säure oder Schall aus, um die Art der Kugel zu bestimmen, und führst dann einen Fernkampf-Zauberangriff gegen das Ziel aus. Trifft der Angriff, erleidet das Ziel 3d8 Schaden des gewählten Typs.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d8

    ","chat":"","unidentified":""},"source":"SHB S.221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Diamant im Wert von mindestens 50GM","consumed":false,"cost":50,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674148963376,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ioHeFvCAb2Pzo6Ua","name":"Schauriger Strahl","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-eerie-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Schauriger Strahl"},"core":{"sourceId":"Compendium.dnd5e.spells.Z9p1vezIn95jw1Yw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein Strahl aus knisternder Energie schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1W10 Energieschaden.

    \n

    Der Zauber erschafft mehr als einen Strahl, wenn du höhere Stufen erreichst: zwei Strahlen auf der 5. Stufe, drei Strahlen auf der 11. Stufe und vier Strahlen auf der 17. Stufe. Du kannst die Strahlen auf dasselbe oder unterschiedliche Ziele lenken. Mache einen eigenständigen Angriffswurf für jeden Strahl.

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 237)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680503654753,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ip0cBeudEeURgNFJ","name":"Sprachen verstehen","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Comprehend Languages"},"core":{"sourceId":"Compendium.dnd5e.spells.4dSvfvTy2ZIJ3K4k"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Für die Wirkungsdauer verstehst du die wörtliche Bedeutung jeglicher gesprochener Sprache, die du hörst. Außerdem bist du in der Lage, jede geschriebene Sprache zu lesen, die du sehen kannst, musst dabei aber die Oberfläche berühren, auf der die Worte geschrieben sind. Es dauert ungefähr 1 Minute, eine Seite Text zu lesen.

    \n

    Der Zauber hilft nicht bei der Entschlüsselung von Geheimbotschaften in einem Text oder Glyphen, wie arkanen Sigillen, die nicht Teil einer geschriebenen Sprache sind.

    ","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Prise Ruß und Salz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543881502,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ip6yXHOuR3RaH9u9","name":"Säurespritzer","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Säurespritzer"},"core":{"sourceId":"Compendium.dnd5e.spells.JLTQyqXEaJDrTXyW"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du schleuderst eine Blase aus Säure. Wähle eine sichtbare Kreatur in Reichweite oder zwei sichtbare Kreaturen in Reichweite, die nicht weiter als 1,50 m voneinander entfernt sind. Ein Ziel muss einen erfolgreichen GES-Rettungswurf ablegen, sonst erleidet es es 1W6 Säureschaden. Der Schaden des Zaubers steigt jeweils um 1W6 bei erreichen der 5. (2W6) und 17. Stufe (3W6).

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 211)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516694709,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ipxv5zsiOKFkyDsj","name":"Gutes und Böses bannen","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Evil and Good"},"core":{"sourceId":"Compendium.dnd5e.spells.TkJ8Wtg1L7TZtspm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Flirrende Energie umgibt dich und beschützt dich vor Feenwesen, Untoten und anderen Kreaturen, die nicht von der Materiellen Ebene stammen. Für die Wirkungsdauer sind himmlische Wesen, Elementare, Feenwesen, Unholde und Untote im Nachteil bei Angriffswürfen gegen dich.

    \n

    Du kannst den Zauber vorzeitig beenden, indem du einen der folgenden speziellen Effekte nutzt.

    \n

    Verzauberung brechen: Als Aktion berührst du eine Kreatur, die von einem himmlischen Wesen, einem Elementar, einem Feenwesen, einem Unhold oder einem Untoten bezaubert, verängstigt oder besessen ist. Die Kreatur, die du berührst, ist nicht länger bezaubert, verängstigt oder besessen.

    \n

    Vertreiben: Als Aktion kannst du einen Nahkampf-Zauberangriff gegen ein himmlisches Wesen, einen Elementar, ein Feenwesen, einen Unhold oder einen Untoten ausführen, den du erreichen kannst. Bei einem Treffer muss die Kreatur einen erfolgreichen Charismarettungswurf ablegen, um nicht zurück auf ihre Heimatebene geschickt zu werden (falls sie nicht bereits dort ist). Wenn sie nicht auf ihrer Heimatebene sind, werden Untote in den Schattensaum geschickt und Feenwesen in die Feenwildnis.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Weihwasser oder Silber- und Eisenpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543462104,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tashas ausserweltliche Gestalt","type":"spell","img":"icons/creatures/magical/humanoid-silhouette-dashing-blue.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.9dgYhEe70sOiws4h"}},"system":{"description":{"value":"

    Du sprichst eine Beschwörungsformel, um von der Magie der unteren oder oberen Ebenen zu zehren (du wählst) und um dich zu verwandeln. Bis der Zauber endet, verschaffst du dir folgende Vorzüge:

    • Du bist immun gegen Feuer- und Giftschaden (untere Ebenen) oder gegen gleißenden und nekrotischen Schaden (obere Ebenen).

    • Du bist immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet} (untere Ebenen) oder gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} (obere Ebenen).

    • Aus deinem Rücken wachsen spektrale Flügel und geben dir eine Flugbewegungsrate von 12 Metern.

    • Du erhältst einen Bonus von +2 auf deine RK.

    • All deine Waffenangriffe werden zu magischen Angriffen. Wenn du mit einer Waffe angreifst, kannst du für Angriffs- und Schadenswürfe deinen Zauberwirken-Attributsmodifikator statt deines Stärke- oder Geschicklichkeitsmodifikators verwenden.

    • Wenn du in deinem Zug die Angriffsaktion wählst, kannst du zweimal statt einmal angreifen. Ignoriere diesen Vorzug, wenn du bereits ein Merkmal wie @Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff} nutzt, das es dir ermöglicht, bei einer Angriffsaktion öfter als einmal anzugreifen.

    ","chat":"","unidentified":""},"source":"TKmA S.111","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, in den ein Symbol der äußeren Ebenen eingraviert ist, im Wert von mindestens 500 GM","consumed":false,"cost":500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673304157023,"modifiedTime":1673304157023,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"isZMXE5BeVV2XfAG"} -{"_id":"jEZQiwy9fvXyGXGR","name":"Attribut verbessern","type":"spell","img":"modules/SharedData_global/icons/spells/haste-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Enhance Ability"},"core":{"sourceId":"Compendium.dnd5e.spells.9eOZDBImVKxbeOyZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur und gewährst ihr eine magische Verbesserung. Wähle einen der folgenden Effekte. Das Ziel profitiert von diesem, bis der Zauber endet.

    \n
      \n
    • Ausdauer des Bären: Das Ziel ist im Vorteil bei Konstitutionswürfen. Es erhält außerdem 2W6 temporäre Trefferpunkte, die verschwinden, wenn der Zauber endet.
    • \n
    • Stärke des Stiers: Das Ziel ist im Vorteil bei Stärkewürfen und seine Traglast wird verdoppelt.
    • \n
    • Anmut der Katze: Das Ziel ist im Vorteil bei Geschicklichkeitswürfen. Es erleidet außerdem keinen Schaden bei Stürzen aus maximal 6 m, solange es nicht kampfunfähig ist.
    • \n
    • Pracht des Adlers: Das Ziel ist im Vorteil bei Charismawürfen.
    • \n
    • Gerissenheit des Fuchses: Das Ziel ist im Vorteil bei Intelligenzwürfen.
    • \n
    • Weisheit der Eule: Das Ziel ist im Vorteil bei Weisheitswürfen.
    • \n
    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen.

    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 214 (PHB S. 237)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Fell oder Federn eines Tieres","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517187857,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Verbergen","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sequester"},"core":{"sourceId":"Compendium.dnd5e.spells.wvLbtemkH8gyBpdc"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"jS4reHV7uWpAAK2N","system":{"description":{"value":"

    Mit diesem Zauber kannst du eine bereitwillige Kreatur oder einen Gegenstand verbergen, sodass das Ziel für die Wirkungsdauer nicht erkannt werden kann. Wenn du den Zauber wirkst und das Ziel berührst, wird es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} und kann weder von Erkenntniszaubern aufgespürt noch durch magische Sensoren wahrgenommen werden, die mit Erkenntniszaubern erschaffen wurden.

    Wenn das Ziel eine Kreatur ist, verfällt sie in einen Zustand des Scheintods. Die Zeit hört für das Ziel auf zu vergehen und es altert nicht.

    Du kannst eine Bedingung festlegen, die den Zauber bei Erfüllung früher enden lässt. Diese Bedingung kann jeder beliebige Umstand deiner Wahl sein, aber er muss sich innerhalb von 1,5 km um das Ziel ereignen. Beispiele sind \"10.000 Jahre\" oder \"wenn die Tarraske erwacht\". Der Zauber endet auch, wenn das Ziel Schaden erleidet.

    ","chat":"","unidentified":""},"source":"SHB S.278","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":7,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Pulver aus Diamant-, Smaragd-, Rubin- und Saphirstaub im Wert von mindestens 5.000GM, das beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":5000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363494896,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jTADRATGnCfLuwx0","name":"Hexenpfeil","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Astral Projection"},"core":{"sourceId":"Compendium.dnd5e.spells.TIoadMIsUKD4edXi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein Strahl knisternder, blauer Energie schießt auf eine Kreatur in Reichweite und erschafft einen anhaltenden Bogen aus Blitzen zwischen dir und dem Ziel. Führe einen Fernkampf-Zauberangriff gegen diese Kreatur aus. Bei einem Treffer erleidet sie 1D12 Blitzschaden. Außerdem kannst du für die Wirkungsdauer in jedem deiner Züge deine Aktion verwenden, um dem Ziel automatisch 1D12 Blitzschaden zuzufügen. Der Zauber endet, wenn du deine Aktion für einen andere Handlung verwendest oder sich das Ziel außerhalb der Reichweite des Zaubers oder in vollständiger Deckung befindet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Initialschaden für jeden Grad über den 1. hinaus um 1D12.

    ","chat":"","unidentified":""},"source":"SHB S.240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","lightning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Zweig von einem Baum, der vom Blitz getroffen worden ist","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d12"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543698795,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Konstrukt beschwören","type":"spell","img":"icons/magic/earth/construct-stone-long-arms.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.pUNZ7vD6IxjNuDH0"}},"system":{"description":{"value":"

    Du rufst einen Geist eines Konstrukts herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des @Compendium[SharedData_global.Beschwörungen.6xOajOfscuZT5NbH]{Konstruktgeistes}. Wenn du diesen Zauber wirkst, entscheide dich für ein Material: Lehm, Eisen oder Stein. Die Kreatur ähnelt einem Golem oder Modron (deine Entscheidung) aus dem gewählten Material, wodurch einige ihrer Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.109","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein verzierter Stein und eine metallene Schatulle im Wert von mindestens 400GM","consumed":false,"cost":400,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673303607016,"modifiedTime":1673303607016,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"jXJ7wtUv0QRbRqF2"} -{"_id":"jncxLiflq8rauq6w","name":"Eiswand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Ice"},"core":{"sourceId":"Compendium.dnd5e.spells.fzZnVKLmBMo2f5up"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erschaffst eine Barriere aus Eis auf einem festen Untergrund in Reichweite. Du kannst sie zu einer halbkugelförmigen Kuppel oder einer Sphäre mit einem Radius von 3 m formen, oder du kannst eine flache Oberfläche aus zehn Platten erschaffen, die jeweils 3x3 m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Gestalt ist die Eiswand 30 cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich auf eine Seite der Wand gestoßen und muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 10D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Die Eiswand ist ein Gegenstand, der beschädigt und somit auch durchbrochen werden kann. Sie hat RK 12, verfügt über 30 Trefferpunkte pro Abschnitt von 3 m und besitzt eine Anfälligkeit gegen Feuerschaden. Werden die Trefferpunkte eines 3-m-Abschnitts der Barriere auf 0 reduziert, ist dieser zerstört und hinterlässt einen Bereich eisiger Luft. Eine Kreatur, die sich zum ersten Mal in einem Zug durch die eisige Luft bewegt, muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 5D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Schaden, den die Eiswand bei ihrer Erschaffung verursacht, um 2D6 und der Schaden für das Passieren der eisigen Luft um 1D6 für jeden Grad über den 6. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6","cold"]],"versatile":"5d6"},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":6,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines Stück Quarz","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363293020,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jq56XTpQwmOGfSBe","name":"Äußerlichkeiten","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Aqb3YLuaC72MRgLG"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber erlaubt es dir, das Aussehen einer beliebigen Anzahl von Kreaturen zu ändern, die sich in Reichweite befinden und die du sehen kannst. Du gibst jedem Ziel ein neues illusionäres Erscheinungsbild. Ein unwilliges Ziel kann einen Charismarettungswurf ablegen und wird bei Erfolg nicht von dem Effekt betroffen. Der Zauber verbirgt sowohl die physische Erscheinung als auch Kleidung, Rüstung, Waffen und Ausrüstung des Ziels. Du kannst jede Kreatur bis zu 30cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendwas dazwischen. Ihr grundsätzlicher Körpertyp ist nicht änderbar, du musst also eine Gestalt mit derselben Anordnung von Gliedmaßen wählen. Ansonsten bestimmst du, wie die Illusion aussieht. Der Zauber bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn früher aufzuheben.

    \n

    Die Veränderung durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um der Kleidung einer Kreatur einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur den Kopf und die Haare der Kreatur spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar in der Luft schwebt.

    \n

    Eine Kreatur kann ihre Aktion verwenden, um ein Ziel zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass das Ziel auf irgendeine Art verkleidet ist.

    ","chat":"","unidentified":""},"source":"SHB S.216","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363022631,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jvPx4MmIX2LC2ZN8","name":"Gift versprühen","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Gift versprühen"},"core":{"sourceId":"Compendium.dnd5e.spells.g2u9PYfqWQAyg9OI"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du streckst deine Hand in Richtung einer Kreatur in Reichweite, die du sehen kannst, und erzeugst eine Wolke aus ekelhaftem Gas aus deiner Handfläche. Die Kreatur muss einen KO-RW schaffen, sonst erleidet sie 1W12 Giftschaden.

    \n

    Der Schaden dieses Zaubers steigt um 1W12, wenn du die 5. Stufe (2W12), die 11. Stufe (3W12) und die 17. Stufe (4W12) erreicht.

    ","chat":"","unidentified":""},"source":"SHB S. 236 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516697249,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"jxJN1inh2DaZCvLe","name":"Antipathie/Sympathie","type":"spell","img":"modules/SharedData_global/icons/spells/horror-acid-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antipathy/Sympathy"},"core":{"sourceId":"Compendium.dnd5e.spells.GJ2WYm3SQFR0winH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber zeiht Kreaturen deiner Wahl an oder stößt sie ab. Du wirkst den Zauber auf etwas in Reichweite, entweder einen Gegenstand der Größenkategorie riesig oder kleiner oder einen Bereich, der nicht größer ist als ein Würfel mit 60 m Kantenlänge. Dann bestimme eine Art von intelligenter Kreatur, wie rote Drachen, Goblins oder Vampire. Du erfüllst das Ziel mit einer Aura, welche die gewählten Kreaturen für die Wirkungsdauer entweder anzieht oder abstößt. Wähle Antipathie oder Sympathie für den Effekt der Aura.
    Antipathie:Diese Verzauberung erfüllt Kreaturen der gewählten Art mit einem starken Drang, die Umgebung zu verlassen und das Ziel zu meiden. Wenn eine solche Kreatur das Ziel sehen kann oder sich in einen Umkreis von 18 m um es begibt, muss ihr ein WES-Rettungswurf gelingen, um nicht verängstigt zu werden. Die Kreatur bleibt verängstigt, solange sie das Ziel sehen kann oder sich innerhalb des Radius von 18 m befindet. Solange sie durch das Ziel verängstigt ist, muss sie ihre Bewegung verwenden, um sich an den nächsten sicheren Ort zu begeben, an dem sie das Ziel nicht sehen kann. Wenn sich die Kreatur mehr als 18 m vom Ziel entfernt und es nicht mehr sehen kann, ist sie nicht länger verängstigt. Sie erhält den Zustand jedoch erneut, wenn sie das Ziel wieder sehen kann oder sich auf 18 m oder weniger nähert.
    Sympathie: Die Verzauberung sorgt dafür, dass Kreaturen der gewählten Art einen starken Drang verspüren, sich dem Ziel auf mindestens 18 m zu nähern oder es zu sehen. Wenn eine solche Kreatur das Ziel sehen kann oder sich in einen Umkreis von 18 m um es begibt, muss sie einen WES-Rettungswurf ablegen. Wenn dieser misslingt, muss sie ihre Bewegung in jedem ihrer Züge verwenden, um den Bereich zu betreten oder sich in Berührungsweite des Ziels zu begeben. Wenn die Kreatur dies getan hat, kann sie sich nicht willentlich vom Ziel entfernen. Wenn das Ziel eine beeinflusste Kreatur verletzt oder ihr anderweitig schadet, darf diese einen WES-Rettungswurf ablegen, um den Effekt zu beenden, wie es unten beschrieben ist.
    Den Effekt beenden: Wenn sich eine beeinflusste Kreatur am Ende ihres Zuges außerhalb von 18 m um das Ziel befindet und es nicht sehen kann, legt sie einen WES-Rettungswurf ab. Bei einem Erfolg ist die Kreatur nicht länger vom Effekt des Zaubers betroffen und begreift, dass das Gefühl der Abstoßung oder Anziehung magischer Natur ist. Außerdem darf eine Kreatur, die unter dem Einfluss dieses Zaubers steht (solange dieser wirkt), alle 24 Stunden einen weiteren Rettungswurf ablegen. Eine Kreatur, der ein Rettungswurf gegen den Effekt gelingt, ist für 1 Minute gegen seine Auswirkungen immun. Danach kann er wieder in Kraft treten.

    ","chat":"","unidentified":""},"source":"SHB S. 212 (PHB S. 214)","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"entweder ein mit Essig getränkter Brocken Alaun für den Antipathie-Effekt oder ein Tropfen Honig für den Sympathie-Effekt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363657918,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Mordekainens Treuer Hund","type":"spell","img":"modules/SharedData_global/icons/spells/wild-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Faithful Hound"},"core":{"sourceId":"Compendium.dnd5e.spells.SAj03P2WBDiWu7zu"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"_id":"k4r9FoZADP8jibTJ","system":{"description":{"value":"

    Du beschwörst einen geisterhaften Wachhund in einem nicht  besetzten Bereich, der sich in Reichweite befindet und den du sehen kannst. Der Wachhund bleibt bestehen, bis du eine Aktion verwendest, um ihn fortzuschicken, oder du dich mehr als 30 m von ihm entfernst.

    Der Hund ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} für alle Kreaturen, mit Ausnahme von dir selbst und kann keinen Schaden erleiden. Wenn sich eine Kreatur der Größenkategorie klein oder größer dem Hund auf 9 m nähert, ohne das Password auszusprechen, das du beim Wirken des Zaubers festgelegt hast, beginnt der Hund laut zu bellen. Er sieht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar} Kreaturen, kann auf die Ätherebene blicken und ignoriert Illusionen.

    Zu Beginn eines jeden deiner Züge versucht der Hund, eine Kreatur im Umkreis von 1,50 n um sich zu beißen, die dir feindlich gesonnen ist. Der Angriffsbonus des Hundes entspricht dem Modifikator deines zum Zaubern relevanten Attributs + deinem Übungsbonus. Bei einem Treffer verursacht er 4D8 Stichschaden.

    ","chat":"","unidentified":""},"source":"SHB S.252","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine winzige Silberpfeife, ein Stück Knochen und ein Faden","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362452214,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kFGm7i0Feefhjfhj","name":"Wände passieren","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Passwall"},"core":{"sourceId":"Compendium.dnd5e.spells.d9MwcXi7Il3HROXd"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein Durchgang erscheint an einem für dich sichtbaren Punkt in Reichweite auf einer Oberfläche aus Holz, Gips oder Stein (wie eine Mauer, eine Zimmerdecke oder ein Fußboden) und bleibt für die Wirkungsdauer bestehen. Du entscheidest, welche Ausmaße der Durchgang besitzt, bis zu einer maximalen Breite von 1,50m, einer Höhe von 2,40m und einer Tiefe von 6m. Der erschaffene Durchgang mach die ihn umgebende Wand nicht instabil. Verschwindet die Öffnung, werden Kreaturen und Gegenstände, die sich noch im Durchgang befinden, unbeschadet in einen nicht besetzten Bereich geschoben, welcher der Oberfläche am nächsten ist, auf die der Zauber gewirkt wurde.

    ","chat":"","unidentified":""},"source":"SHB S.283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sesamsaat","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362864124,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Heiliges Gespräch","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Commune"},"core":{"sourceId":"Compendium.dnd5e.spells.d54VDyFulD9xxY7J"}},"_id":"kFyWasRPX7cT8VBf","system":{"description":{"value":"

    Du trittst in Kontakt mit deiner Gottheit oder einem göttlichen Gesandten und stellst bis zu 3 Fragen, die mit Ja oder Nein beantwortet werden können. Du musst deine Fragen aussprechen, ehe der Zauber endet. Du erhältst eine konkrete Antwort auf jede Frage. Göttliche Wesen sind nicht unbedingt allwissend: Bezieht sich die Frage auf Informationen, die das Wissen der Gottheit übersteigt, könntest du auch \"unklar\" als Antwort erhalten. Falls eine Antwort von nur einem einzigen Wort irreführend sein könnte oder nicht dem Interesse der Gottheit entspricht, kann sie auch in einem kurzen Satz antworten (nach Entscheidung des SL).

    \n

    Wirkst du den Zauber zweimal oder öfter vor Beenden einer langen Rast, besteht eine kumulative Chance von 25 % für jeden Zauber nach dem ersten, dass du keine Antwort bekommst. Der SL führt diesen Wurf verdeckt aus.

    ","chat":"","unidentified":""},"source":"SHB S.239","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Weihrauch und eine Phiole geweihtes oder entweihtes Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543720233,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Rieseninsekt","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Giant Insect"},"core":{"sourceId":"Compendium.dnd5e.spells.czXrVRx6XYRWsHAi"}},"_id":"kH9qXGebwSUwwn2M","system":{"description":{"value":"

    Für die Wirkungsdauer verwandelst du bis zu zehn Tausendfüßler, drei Spinnen, fünf Wespen oder einen Skorpion in Reichweite in riesige Versionen ihrer natürlichen Gestalt. Ein Tausendfüßler wird zu einem Riesentausendfüßler, eine Spinne zu einer Riesenspinne, eine Wespe zu einer Riesenwespe und ein Skorpion zu einem Riesenskorpion.

    \n

    Alle Kreaturen folgen deinen verbalen Befehlen. Im Kampf handeln sie in jeder Runde während deines Zuges. Der SL hat die Spielwerte für diese Kreaturen zur Verfügung und wickelt ihre Aktionen und Bewegungen ab.

    \n

    Ihre riesenhafte Größe behalten die Kreaturen, bis der Zauber endet, sie aus 0 Trefferpunkte reduziert werden oder du eine Aktion aufwendest, um den Effekt aufzuheben.

    \n

    Der SL könnte dir erlauben, ein anderes Ziel auszuwählen. Entscheidest du dich zum Beispiel für eine Biene, könnte die Riesenversion die gleichen Spielwerte besitzen wie eine Riesenwespe.

    ","chat":"","unidentified":""},"source":"SHB S. 258","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":10,"width":null,"units":"spec","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544035970,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kXmJhPEpsHFk4ukZ","name":"Totläuten","type":"spell","img":"modules/SharedData_global/icons/items/inventory/bell_brass.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.4JqTNjunzVs3utaC"}},"system":{"description":{"value":"

    Du deutest auf eine Kreatur, die du innerhalb der Reichweite sehen kannst und der Klang einer Totenglocke erfüllt für einen Moment die Luft um sie. Das Ziel muss einen Weisheitsrettungswurf bestehen oder erleidet 1D8 nekrotischen Schaden. Falls dem Ziel eine beliebige Menge Trefferpunkte fehlt,  nimmt es stattdessen 1D12 nekrotischen Schaden.

    \n

    Der Schaden des Zauber erhöht sich um einen Würfel, wenn du Stufe 5 erreichst (2D8 oder 2D12), Stufe 11 (3D8 oder 3D12) und Stufe 17 (4D8 oder 4D12).

    ","chat":"","unidentified":""},"source":"XGtE S.167","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D8",""]],"versatile":"1D12"},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":0,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504670027,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Befehl","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Command"},"core":{"sourceId":"Compendium.dnd5e.spells.arzCrMRgcNiQuh43"}},"_id":"kYAKemhJEZEITlhU","system":{"description":{"value":"

    Du gibst einer Kreatur in Reichweite, die du sehen kannst, einen Befehl, bei dem es sich nur um ein einzelnes Wort handeln darf. Dem Ziel muss ein WES-RW gelingen, sonst muss es den Befehl in seinem nächsten Zug befolgen. Der Zauber hat keine Auswirkungen, wenn das Ziel untot ist, es deine Sprache nicht versteht oder das Ausführen deines Befehls ihm unmittelbar schaden würde. Typische Befehle unten. Wenn du einen anderen Befehl nimmst, entscheidet der SL, wie das Ziel sich verhält. Kann das Ziel deinem Befehl nicht folgen, endet der Zauber.  

     

    Komm: Das Ziel bewegt sich auf dem kürzesten und direktesten Weg auf dich zu und beendet seinen Zug, wenn es sich die auf 1,5m genähert hat.  

    Fallenlassen: Das Ziel lässt fallen, was es in den Händen hält und beendet dann seinen Zug.  

    Flieh: Das Ziel verbringt seinen Zug damit, sich schnellstmöglich von dir wegzubewegen.  

    Kriech: Das Ziel erhält den Zustand liegend und beendet seinen Zug. 

    Stopp: Das Ziel bewegt sich nicht und führt keine Aktion aus. Eine fliegende Kreatur verbleibt schwebend an Ort und Stelle, wenn sie dazu imstande ist. Muss sie sich bewegen, um in der Luft zu bleiben, fliegt sie die Mindestentfernung, die notwendig ist, um nicht abzustürzen.  

     

    Wenn du diesen Spruch mit einem Zauberplatz des 2. Grades oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. Hinaus eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen dürfen nicht weiter als 9m voneinander entfernt sein, wenn du den Zauber auf sie wirkst. 

    ","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 223)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503417934,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kfK0hg237QBjgAT6","name":"Verrücktmachende Finsternis","type":"spell","img":"icons/magic/unholy/barrier-shield-glowing-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem Rettungswurf"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.G6u1NAlklK4Kckbn"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Bis zum Ende des Zaubers breitet sich von einem Punkt, den du innerhalb der Reichweite wählst, magische Dunkelheit aus, um eine Kugel mit 18m Radius zu füllen. Die Dunkelheit fließt auch um Ecken. Eine Kreatur mit Dunkelsicht kann in dieser Dunkelheit nichts sehen. Nichtmagisches Licht und auch Licht, das von Zaubern des 8.Grades oder niedriger erzeugt wird, kann diesen Bereich nicht erleuchten.

    \n

    Innerhalb der Kugel kann man Schreie, Brabbeln und irres Gelächter hören. Immer wenn eine Kreatur ihren Zug in der Kugel beginnt, muss sie einen Weisheitsrettungswurf ablegen. Sie erleidet 8D8 psychischen Schaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg.

    ","chat":"","unidentified":""},"source":"XGtE S.168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8D8","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Pech, vermischt mit einem Tropfen Quecksilber","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363709798,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kitkQUHZKUaQ5vUO","name":"Fesseln","type":"spell","img":"icons/magic/control/debuff-chains-shackles-movement-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.EiBXE6n0s8rLmekE"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du intonierst eine ablenkende Folge von Worten, die dafür sorgt, dass Kreaturen deiner Wahl in Reichweite, die dich hören können, einen Charismarettungswurf ablegen müssen. Kreaturen, die nicht bezaubert werden können, sind bei diesem Rettungswurf automatisch erfolgreich. Kämpfen du oder deine Gefährten gegen eine Kreatur, ist diese bei ihrem Rettungswurf im Vorteil. Misslingt der Rettungswurf, ist das Ziel im Nachteil aus Weisheit (Wahrnehmung), um Kreaturen mit Ausnahme von dir wahrzunehmen, bis der Zauber endet oder bis das Ziel dich nicht mehr hören kann. Der Zauber endet auch, wenn du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wirst oder nicht mehr sprechen kannst.

    ","chat":"","unidentified":""},"source":"SHB S.229","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663166359426,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"kmSLvaGuW8NoJ1lY","name":"Wort der Macht: Heilung","type":"spell","img":"icons/magic/life/cross-worn-green.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WPQb2JSdoaMt3VP4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Eine Woge heilender Energie erfasst die Kreatur, die du berührst. Das Ziel erhält alle Trefferpunkte zurück. Wenn die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} ist, endet dieser Zustand. Liegt die Kreatur, kann sie ihre Reaktion verwenden, um aufzustehen. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

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    Du stimmst flüsternd eine missklingende Melodie an, die nur eine Kreatur deiner Wahl in Reichweite hören kann. Die Kreatur wird daraufhin von schrecklichen Schmerzen erfüllt. Das Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet es 3D6 psychischen Schaden und muss seine Reaktion verwenden (falls sie noch verfügbar ist), um sich so weit von dir zu entfernen, wie es seine Bewegungsrate erlaubt. Die Kreatur bewegt sich nicht in offensichtlich gefährliches Gelände, wie Feuer oder eine Grube. Bei einem erfolgreichen Rettungswurf erleidet das Ziel nur den halben Schaden und muss sich nicht wegbewegen. Eine taube Kreatur ist bei ihrem Rettungswurf automatisch erfolgreich.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D6.

    ","chat":"","unidentified":""},"source":"SHB S.221","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1667087709722,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sonnenfeuer","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sunburst"},"core":{"sourceId":"Compendium.dnd5e.spells.hzK7FQya0BDjSmLE"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"kziiq5S7z7RFBbwS","system":{"description":{"value":"

    Gleißendes Sonnenlicht erfüllt einen Radius von 18 m, der um einen Punkt deiner Wahl in Reichweite zentriert ist. Jede Kreatur im Licht muss einen Konstitutionsrettungswurf ablegen. Misslingt er, erleidet eine Kreatur 12D6 gleißenden Schaden und wird für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Bei einem Erfolg erleidet sie nur den halben Schaden und ist nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Untote und Schleime sind im Nachteil bei diesem Rettungswurf.

    Eine Kreatur, die durch diesen Zauber geblendet wurde, darf am Ende jedes ihrer Züge einen weiteren Konstitutionsrettungswurf ablegen. Gelingt er, ist das Ziel nicht länger @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Dieser Spruch bannt jede Dunkelheit in der Umgebung, die von einem Zauber erschaffen wurde.

    ","chat":"","unidentified":""},"source":"SHB S.266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"radius"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Feuer und ein Stück Sonnenstein","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363701430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Nickerchen","type":"spell","img":"icons/magic/control/sleep-bubble-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VYKJaDVZ5Nkn8xS7"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"l0i10aAtCaWx0DCb","system":{"description":{"value":"

    Du machst eine beruhigende Geste und bis zu drei bereitwillige Kreaturen deiner Wahl, die du innerhalb der Reichweite sehen kannst, verlieren für die Wirkungsdauer des Zaubers das Bewusstsein. Der Zauber endet bei einem Ziel vorzeitig, wenn es Schaden erleidet oder jemand eine Aktion verwendet, um es wachzurütteln oder wach zu schlagen. Wenn ein Ziel für die volle Wirkungsdauer bewusstlos bleibt, erlangt es den Vorzug einer kurzen Rast und kann von diesem Zauber nicht mehr betroffen werden, bevor es nicht eine lange Rast abschließt.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4.Grades oder höher verwendest, kannst du für jeden Zauberplatz-Grad über dem dritten eine zusätzliche bereitwillige Kreatur als Ziel wählen. 

    ","chat":"","unidentified":""},"source":"XGtE S.163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"ally"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361269356,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lCuAvmRbVneOtLal","name":"Spinnennetz","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-spirit-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Web"},"core":{"sourceId":"Compendium.dnd5e.spells.UJJu9c2UvCzVljiP"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du beschwörst eine Masse aus dichten, klebrigen Netzen an einem Punkt deiner Wahl in Reichweite. Die Netze füllen für die Wirkungsdauer einen Würfel mit 6m Kantenlänge. Der Bereich gilt als schwieriges Gelände und ist leicht verschleiert.

    Wenn dich die Spinnweben nicht zwischen zwei festen Gegenständen befinden (wie Mauern oder Bäumen) oder über einem Fußboden, eine Wand oder eine Decke gespannt sind, fällt das beschworene Netz in sich zusammen und der Zauber endet zu Beginn deines nächsten Zuges. Netze, die über eine flache Oberfläche ausgebreitet sind, besitzen eine Tiefe von 1,5m.

    Alle Kreaturen, die ihren Zug in den Netzen beginnen oder diese während ihres Zuges betreten, müssen einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg ist eine Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, solange sie sich in den Netzen aufhält oder sich befreien kann. Als Aktion kann sie einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg ist sie nicht länger @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}.

    Die Netze sind brennbar. Alle Netze innerhalb eines Würfels mit 1,50m Kantenlänge verbrennen innerhalb von 1 Runde, wenn sie mit Feuer in Kontakt kommen und verursachen dabei allen Kreaturen, die ihren Zug im Feuer beginnen 2D4 Feuerschaden.

    ","chat":"","unidentified":""},"source":"SHB S.266","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":20,"width":null,"units":"ft","type":"cube"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"2d4[fire]","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Spinnweben","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672061452633,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Fertigkeitsermächtigung","type":"spell","img":"modules/SharedData_global/icons/spells/haste-fire-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.cUlVtqzl9d43bwwe"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"lFU7EEoqex0r9KbB","system":{"description":{"value":"

    Deine Magie vertieft das Verständnis einer Kreatur bezüglich ihrer eigenen Talente. Du berührst eine bereitwillige Kreatur und verleihst ihr Expertise in einer Fähigkeit deiner Wahl. Bis zum Ende des Zaubers verdoppelt die Kreatur ihren Übungsbonus für Attributswürfe, die sie ablegt und welche die gewählte Fähigkeit verwendet.

    \n

    Du musst eine Fertigkeit wählen, in welcher das Ziel geübt ist und welche nicht bereits von einem Effekt wie Expertise profitiert, der den Übungsbonus verdoppelt.

    ","chat":"","unidentified":""},"source":"XGtE S.155","activation":{"type":"crew","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517281736,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wort des Strahlens","type":"spell","img":"icons/magic/fire/beam-jet-stream-embers.webp","data":{"description":{"value":"

    Du sprichst ein göttliches Wort aus und ein brennbares Gleißen bricht aus dir heraus. Jede Kreatur deiner Wahl, welche du innerhalb der Reichweite sehen kannst, muss einen Konstitutionsrettungswurf ablegen oder erleidet 1D6 gleißenden Schaden.

    \n

    Der Schaden des Zaubers erhöht sich um 1D6, wenn du Stufe 5 erreichst (2D6), Stufe 11 (3D6) und Stufe 17 (4D6).

    ","chat":"","unidentified":""},"source":"XGtE S.171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein heiliges Symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.SNKWMWSehUBW7W15"}},"_id":"lQzg97FKQywP8AsN"} -{"_id":"lUnmwXSKnnkAGcgO","name":"Fallen finden","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Find Traps"},"core":{"sourceId":"Compendium.dnd5e.spells.KrM3oHVv13RAALrS"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du spürst die Präsenz von Fallen, die sich in Reichweite und in deiner Sichtlinie befinden. Als Falle zählt für diesen Zauber alles, was einen plötzlichen oder unerwarteten Effekt auslösen könnte (der vom Erschaffer vorgesehen war), den du als schädigend oder nicht wünschenswert erachtest.

    \n

    Somit nimmt der Spruch einen Bereich wahr, auf dem der Zauber @Compendium[SharedData_global.Zauber.KXvCUkuzcuNXQ7of]{Alarm} liegt, eine @Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes} wirkt oder sich eine menschliche Grubenfalle befindet. Im Gegensatz dazu würde er nicht auf eine natürliche Schwachstelle im Boden, eine instabile Decke oder einen verborgenen Krater hinweisen. Der Zauber zeigt nur, dass eine Falle anwesend ist. Du erfährst nicht, wo genau sie sich befindet, aber sehr wohl, was die grundsätzliche Art der Gefahr der erspürten Falle darstellt.

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    Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst bis zu zwölf Kreaturen deiner Wahl auf magische Weise dazu, diese zu befolgen. Die Ziele müssen sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, sie zu sehen.

    \n

    Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du eine Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

    \n

    Jedes Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt die betroffene Kreatur der beschriebenen Handlungsweise nach ihren Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in diesem Fall endet der Zauber vorzeitig.

    \n

    Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Gruppe von Soldaten einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr ganzes Geld schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führen die Ziele die Handlung nicht aus.

    \n

    Wenn du oder einer deiner Gefährten ein Ziel verletzt, endet der Zauber für diese Kreatur.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer auf: auf 10 Tage bei einem Zauberplatz des 7.Grades, auf 30 Tage bei einem des 8.Grades und auf 1 Jahr und 1 Tag bei einem des 9.Grades.

    ","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":6,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Schlangenzunge und entweder eine Honigwabe oder ein Tropfen süßes Öl","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363206149,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lavYiV24EdsteyBV","name":"Ebenenwechsel","type":"spell","img":"modules/SharedData_global/icons/spells/runes-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plane Shift"},"core":{"sourceId":"Compendium.dnd5e.spells.J6Jpw5XzB5aTeqnz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du und bis zu acht bereitwillige Kreaturen, die sich in einem Kreis an den Händen halten, werden auf eine andere Existenzebene transportiert. Bestimme einen allgemeinen Zielort, wie die Messingstadt auf der Elementarebene des Feuers oder den Palast von Dispater auf der zweiten Ebene der neun Höllen und ihr erscheint in oder nahe diesem Ziel (nach Wahl des SL). Versucht ihr beispielsweise, die Messingstadt zu erreichen, könnt ihr dort in der Straße des Stahls eintreffen, vor dem Tor der Asche oder an einem Ort, von dem auf ihr über das Feuermeer auf die Stadt blickt.

    \n

    Wenn du die Sigillensequenz eines Teleportationskreises zu einer anderen Existenzebene kennst, kann der Zauber euch auch zu diesem Kreis bringen. Ist der Teleportationskreis zu klein, um alle transportierten Kreaturen aufzunehmen, erscheinen sie in den nächstliegenden nicht besetzten Bereichen neben dem Kreis.

    \n

    Du kannst diesen Zauber auch verwenden, um eine unwillige Kreatur auf eine andere Ebene zu verbannen. Wähle eine Kreatur in Reichweite und führe einen Nahkampf-Zauberangriff gegen sie aus. Bei deinem Treffer muss das Ziel einen Charismarettungswurf ablegen. Misslingt dieser, wird die Kreatur an einen zufälligen Ort einer von dir gewählten Existenzebene transportiert. Eine Kreatur, die auf diese Weise transportiert wurde, muss ihren Weg zurück auf deine aktuelle Existenzebene selbst finden.

    ","chat":"","unidentified":""},"source":"SHB S.223","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein gegabelter Metallstab im Wert von mindestens 250GM, eingestimmt auf die gewünschte Existenzebene","consumed":false,"cost":250,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673014639971,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lyGyKudmnua37fpD","name":"Vertrauten finden","type":"spell","img":"modules/SharedData_global/icons/spells/wild-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Find Familiar"},"core":{"sourceId":"Compendium.dnd5e.spells.JGT5bNqu9REL7Fuz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du erhältst die Dienste eines Vertrauten, eines Geistes, der die Gestalt eines der folgenden Tiere deiner Wahl annimmt: Eidechse, Eule, Falke, Fisch (Quipper), Fledermaus, Frosch (Kröte), Giftschlange, Katze, Krabbe, Oktopus, Rabe, Ratte, Seepferdchen, Spinne oder Wiesel. Der Vertraute erscheint in einem nicht besetzten Bereich in Reichweite und besitzt die Spielwerte der ausgewählten Gestalt, ist jedoch ein himmlisches Wesen, ein Feenwesen oder ein Unhold (deine Wahl) und kein Tier.

    \n

    Dein Vertrauter agiert unabhängig von dir, folgt aber immer deinen Befehlen. Im Kampf würfelt er seine eigene Initiative und handelt selbstständig. Ein Vertrauter kann nicht angreifen, aber alle anderen Aktionen ausführen.

    \n

    Fallen die Trefferpunkte des Vertrauten auf 0, verschwindet er und lässt keine physische Form zurück. Er erscheint wieder, wenn du den Zauber erneut wirkst.

    \n

    Solange sich dein Vertrauter innerhalb von 30m aufhält, bist du in der Lage, telepathisch mit ihm zu kommunizieren. Außerdem kannst du als Aktion zu Beginn deines nächsten Zuges durch die Augen und Ohren deines Vertrauten sehen und hören, als würdest du dich an seinem Standort befinden. Dabei stehen dir alle besonderen Sinne des Vertrauten zur Verfügung. Während dieser Zeit bist du taub und blind für deine eigene Umgebung.

    \n

    Als Aktion kannst du deinen Vertrauten kurzzeitig fortschicken. Er verschwindet in einer Taschendimension, wo er auf deinen Ruf wartet. Alternativ kannst du ihn für immer fortschicken. Solange der Vertraute fortgeschickt ist, kannst du eine Aktion verwenden, um ihn in einem nicht besetzten Bereich innerhalb von 9m erscheinen zu lassen.

    \n

    Du kannst nicht mehr als einen Vertrauten gleichzeitig haben. Wenn du diesen Zauber wirkst, obwohl du bereits über einen Vertrauten verfügst, lässt du ihn stattdessen eine neue Gestalt annehmen. Wähle eines der oben genannten Tiere, in das sich dein Vertrauter verwandelt.

    \n

    Wenn du außerdem einen Zauber mit der Reichweite Berührung wirkst, kann dein Vertrauter diesen überbringen, als hättest du ihn gewirkt. Dein Vertrauter muss sich innerhalb von 30m von dir befinden und seine Reaktion verwenden, um den Zauber zu überbringen, wenn du ihn wirkst. Erfordert der Zauber einen Angriffswurf, verwende deinen Angriffsmodifikator für den Wurf.

    ","chat":"","unidentified":""},"source":"SHB S. 280 (PHB S. 240)","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Holzkohle, Weihrauch und Kräuter in Wert von 10 GM, die in einer Feuerschale aus Messing von Flammen verzehrt werden","consumed":true,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503743666,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"m0XY7dLnEdaSBVse","name":"Schild des Glaubens","type":"spell","img":"modules/SharedData_global/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield of Faith"},"core":{"sourceId":"Compendium.dnd5e.spells.jZ6JNykRtdQ90MOo"}},"system":{"description":{"value":"

    Ein schimmerndes Feld erscheint und umhüllt eine Kreatur deiner Wahl in Reichweite. Es gewährt ihr für die Wirkungsdauer einen Bonus von +2 auf die RK.

    ","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 275)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"in kleines Pergament mit heiligem Text","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544009993,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Intellektfestung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-eerie-1.jpg","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.qRIsleRxilnOENAr"}},"system":{"description":{"value":"

    Du oder eine bereitwillige Kreatur, die du in Reichweite sehen kannst, ist für die Wirkungsdauer resistent gegen psychischen Schaden sowie bei Rettungswürfen auf Charisma, Intelligenz und Weisheit im Vorteil.

    Auf höheren Graden. Wenn du diesen Zauber wirkst, indem du einen Zauberplatz 4.Grades oder höher nutzt, kannst du für jeden Grad über den 3.Grad eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen müssen sich innerhalb von neun Metern voneinander befinden, wenn du sie als Ziel wählst.

    ","chat":"","unidentified":""},"source":"TKmA S.108","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673030533725,"modifiedTime":1673030533725,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"m3ZstEMlTk7TNEER"} -{"_id":"mATSgRKeq04EE15n","name":"Segnen","type":"spell","img":"modules/SharedData_global/icons/spells/haste-sky-1.jpg","effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"system.bonuses.abilities.save","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.mwak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.msak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rsak.attack","mode":2,"value":"+1d4","priority":null},{"key":"system.bonuses.rwak.attack","mode":2,"value":"+1d4","priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10,"combat":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/haste-sky-1.jpg","label":"Segnen","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bless"},"core":{"sourceId":"Compendium.dnd5e.spells.8dzaICjGy6mTUaUr"}},"system":{"description":{"value":"

    Du segnest bis zu drei Kreaturen deiner Wahl in Reichweite. Immer wenn ein Ziel während der Wirkungsdauer einen Angriffs- oder Rettungswurf ausführt, kann es mit einem W4 würfeln und das Ergebnis auf den Angriffs- oder Rettungswurf addieren.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Tropfen Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543927051,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"mOaEPui6Ywl1ASrV","name":"Erdrütteln","type":"spell","img":"icons/magic/earth/barrier-stone-explosion-debris.webp","data":{"description":{"value":"

    Du verursachst innerhalb der Reichweite ein Rütteln in der Erde. Jede Kreatur mit Ausnahme von dir muss einen Geschicklichkeitsrettungswurfablegen. Bei einem Fehlschlag erleidet die Kreatur 1D6 Wuchtschaden und wird zu Boden geschleudert. Wenn der Untergrund in jenem Bereich lockere Erde oder Gestein ist, so wird er zu schwierigem Gelände, bis er geräumt wird. Jedes Quadrat von1,50m Durchmesser erfordert mindestens 1 Minute der Räumung per Hand.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 2. oder eines höheren Grades verwendest, erhöht sich der Schaden um 1D6 für jeden Zauberplatz-Grad über dem ersten.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":1.5,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.UoJXt1zjuJCjKWFP"}}} -{"name":"Tier beschwören","type":"spell","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","data":{"description":{"value":"

    Du rufst einen @Compendium[SharedData_global.Beschwörungen.1q5BZikhOjVFZGnn]{Tiergeist} herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielerwerte aus dem Wertekasten des Tiergeistes. Wenn du diesen Zauber wirkst, wähle eine der folgenden Umgebungen:

    \n
      \n
    • Land
    • \n
    • Luft
    • \n
    • Wasser
    • \n
    \n

    Die Kreatur ähnelt einem Tier, das in dieser Umgebung zu Hause ist, wodurch einige ihrer Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    \n

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Feder, ein Fellbüschel und ein Fischschwanz in einer vergoldeten Eichel im Wert von mindestens 200 GM","consumed":false,"cost":200,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.bWvEJNCSqejyWR6d"}},"_id":"mSvUT3W8EVvcvB0c"} -{"_id":"mZ8LzMawo2P1Trhf","name":"Schutzgeister","type":"spell","img":"modules/SharedData_global/icons/spells/needles-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spirit Guardians"},"core":{"sourceId":"Compendium.dnd5e.spells.uCud2s4TjMfjiXUb"}},"system":{"description":{"value":"

    Du rufst Geister herbei, die dich beschützen und für die Wirkungsdauer innerhalb von 4,50m um dich herumhuschen. Wenn du guter oder neutraler Gesinnung bist, erscheint ihre Gestalt engelsgleich oder feenartig (deine Wahl). Wenn du böser Gesinnung bist, wirken sie wie geisterhafte Unholde.

    \n

    Beim wirken des Zaubers kannst du eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst. Diese werden nicht von dem Zauber betroffen. Die Bewegungsrate aller anderen Kreaturen ist im Bereich des Zaubers halbiert. Betritt eine solche Kreatur den Bereich das erste Mal in einem Zug oder beginnt dort, muss sie einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 3D8 gleißenden Schaden (wenn du guter oder neutraler Gesinnung bist) oder 3D8 nekrotischen Schaden (wenn du böser Gesinnung bist). Gelingt der Rettungswurf, erleidet die Kreatur den halben Schaden.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein heiliges Symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543978970,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"mddAUFxsjv1b8rZb","name":"Wort der Macht: Betäubung","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-fire-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Power Word Stun"},"core":{"sourceId":"Compendium.dnd5e.spells.35j2QIMmIk6aEdxj"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du sprichst ein Wort der Macht aus, das den Verstand einer Kreatur in Reichweite, die du sehen kannst, überwältigt, sodass sie hilflos ist. Besitzt das ausgewählte Ziel 150 Trefferpunkte oder weniger, ist es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}. Ansonsten hat der Zauber keinen Effekt.

    Das betäubte Ziel kann am Ende eines jeden seiner Züge einen Konstitutionsrettungswurf ablegen. Bei einem Erfolg endet der Betäubungseffekt.

    ","chat":"","unidentified":""},"source":"SHB S.287","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":8,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363669512,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zielsicherer Schlag","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Zielsicherer Schlag"},"core":{"sourceId":"Compendium.dnd5e.spells.mGGlcLdggHwcL7MG"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"_id":"mtO3ndRPPsCLWg9T","system":{"description":{"value":"

    Du streckst deine Hand aus und deutest mit einem Finger auf das Ziel. Der Zauber gewährt dir einen kurzen Einblick in die Verteidigung des Ziels. In deinem nächsten Zug bist du im Vorteil bei deinem ersten Angriffswurf gegen das Ziel, vorausgesetzt der Zauber ist noch aktiv.

    ","chat":"","unidentified":""},"source":"SHB S. 289 (PHB S. 284)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503550740,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nAx0RdNJHPrzL5Ft","name":"Mit Pflanzen sprechen","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Speak with Plants"},"core":{"sourceId":"Compendium.dnd5e.spells.2VXGS206tuChoeXy"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du erfüllst Pflanzen innerhalb von 9m mit einem beschränkten Bewusstsein und Belebtheit, sodass sie in der Lage sind, mit dir zu kommunizieren und einfachen Anweisungen zu folgen. Du kannst die Pflanzen über Ereignisse im Bereich des Zaubers befragen, Informationen über Kreaturen erhalten, die vorbeigekommen sind, oder Kenntnis über das Wetter und andere Umstände erlangen.

    Es ist dir auch möglich, schwieriges Gelände, das durch Pflanzen bedingt ist (wie Dickicht und Unterholz), für die Wirkungsdauer in normales zu verwandeln. Gleichermaßen kannst du Pflanzen anweisen, Eindringlinge zu behindern und so normales Gelände, in dem sich Pflanzen befinden, zu schwierigem machen. Nach Maßgabe des SL können die Pflanzen auch andere Aufgaben für dich erfüllen. Der Zauber erlaubt es ihnen zwar nicht, sich zu entwurzeln und umherzulaufen, aber sie sind in der Lage, Zweige, Ranken und Stiele frei zu bewegen. Befindet sich eine Pflanzenkreatur in der Umgebung, kann sie mit dir kommunizieren, als würdet ihr die gleiche Sprache sprechen, es ist dir jedoch nicht möglich, sie magisch zu beeinflussen.

    Der Zauber kann Pflanzen, die mit @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken} erschaffen wurden, dazu bringen, eine @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzte} Kreatur freizugeben.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168027498,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nLzB9pZ2aEUYB6em","name":"Insektenplage","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Insect Plague"},"core":{"sourceId":"Compendium.dnd5e.spells.OVikYmSdHliAG2YD"}},"system":{"description":{"value":"

    Schwärmende, beißende Heuschrecken erscheinen in einer Sphäre mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre kann sich um Ecken ausbreiten und bleibt für die Wirkungsdauer bestehen. Ihr Bereich ist leicht verschleiert und gilt als schwieriges Gelände. Wenn die Sphäre erscheint, müssen alle Kreaturen in ihrem Bereich einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 4D10 Stichschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur muss diesen Rettungswurf auch dann ablegen, wenn sie den Bereich des Zaubers das erste Mal in einem Zug betritt oder ihren Zug dort beendet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1D10.

    ","chat":"","unidentified":""},"source":"SHB S.241","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d10","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein wenig Zucker, einige Getreidekörner und etwas Fett","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d10"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543667207,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nR7Yn5yCJHGjtC91","name":"Freundschaft","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Freundschaft"}},"system":{"description":{"value":"

    Für die Wirkungsdauer hast du einen Vorteil auf alle Charisma-Würfe, die auf eine Kreatur deiner Wahl gewirkt werden, die dir nicht feindlich gesonnen sind. Wenn der Zauber endet, begreift die Kreatur, dass du Magie verwendet hast, um ihre Stimmung zu beeinflussen und wird feindselig. Eine Kreatur, die zu Gewalt neigt, könnte dich angreifen. Andere Kreaturen könnten sich (nach Entscheidung des SLs) andere Möglichkeiten suchen, um sich zu rächen, abhängig von der Art, wie du mit ihr interagiert hast.

    ","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Menge Schminke, die beim Wirken des Zaubers auf das Gesicht aufgetragen wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543539464,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nXiZQ25kyAPMEXHW","name":"Vollständige Genesung","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greater Restoration"},"core":{"sourceId":"Compendium.dnd5e.spells.WzvJ7G3cqvIubsLk"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erfüllst eine Kreatur mit positiver Energie, um einen schwächenden Effekt aufzuheben. Verringere die Erschöpfung des Ziels um eine Stufe und beende einen der folgenden Effekte, die auf dem Ziel liegen:

    • Ein Effekt, der das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert} oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jYLV8wzKQaxAmmSr]{versteinert}.
    • Ein Fluch, wie auch die Einstimmung des Ziels auf einen magischen Gegenstand.
    • Jegliche Verringerung der Attributswerte des Ziels.
    • Ein Effekt, der die maximalen Trefferpunkte des Ziels senkt.
    ","chat":"","unidentified":""},"source":"SHB S.281","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Diamantstaub in Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517229589,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"nwrhVlhPRR5EYPkR","name":"Dunkelheit","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Darkness"},"core":{"sourceId":"Compendium.dnd5e.spells.S7VbUetIfVT7B6Eq"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Magische Dunkelheit breitet sich von einem Punkt deiner Wahl in Reichweite aus (auch um Ecken) und füllt für die Wirkungsdauer eine Sphäre mit einem Radius von 4,50m. Selbst Kreaturen mit Dunkelsicht vermögen den Bereich mit Blicken nicht zu durchdringen und nicht-magisches Licht kann ihn nicht erhellen. Ist der gewählte Punkt ein Gegenstand, breitet sich die Dunkelheit von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wird die Quelle bedeckt, wie einer Schüssel oder einem Helm, blockiert das die Dunkelheit.

    \n

    Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

    ","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Fledermausfell und ein Tropfen Pech oder ein Stück Kohle","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666540472303,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"o9rUrGiiTAjlSMN6","name":"Ausbessern","type":"spell","img":"modules/SharedData_global/icons/spells/wind-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Ausbessern"},"core":{"sourceId":"Compendium.dnd5e.spells.kjmjY0zlE6IEiQVL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber repariert eine Bruchstelle oder einen Riss in einem Gegenstand, den du berührst, beispielsweise ein zerbrochenes Kettenglied, die beiden hälften eines zerbrochenen Schlüssels, einen zerrissenen Umhang oder einen leckenden Weinschlauch. Solange der Riss oder die Bruchstelle in keiner Ausdehnung größer als 30cm ist, kannst du sie flicken, sodass keine Spur des vorherigen Schadens übrig bleibt.

    \n

    Der Zauber kann einen magischen Gegenstand oder ein Konstrukt auf physische Weise reparieren, einem solchen Gegenstand jedoch nicht seine Magie wiedergeben

    ","chat":"","unidentified":""},"source":"SHB S.216","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"zwei Magnetsteine","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516699058,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"oD3BG8KnpIZ9D8ta","name":"Verbannung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362558133,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Sandwand","type":"spell","img":"icons/magic/earth/projectile-stone-landslide.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.TMLb3yLR1UKnlhn2"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"oR3tlMdwArZBIV1c","system":{"description":{"value":"

    Du erschaffst eine Wand aus schwirrendem Sand auf dem Untergrund an einem Punkt, den du innerhalb der Reichweite sehen kannst. Du kannst die Wand bis zu 9m lang sein lassen, 3m hoch und 3m dick. Sie verschwindet, wenn der Zauber endet. Sie blockiert Sichtlinien, aber keine Bewegungen. Eine Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}, während sie im Bereich der Wand ist und muss 3m Bewegungsrate für jeweils 1,5m Bewegung ausgeben.

    ","chat":"","unidentified":""},"source":"XGtE S.163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":3,"units":"m","type":"wall"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Handvoll Sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361226229,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"oXIt11gz955rm65h","name":"Klingenbann","type":"spell","img":"modules/SharedData_global/icons/spells/needles-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Klingenbann"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du streckst die Hand aus und zeichnest eine Sigille des Schutzes in die Luft. Bis zum Ende deines nächsten Zuges hast du Resistenz gegen Wucht-, Hieb- und Stichschaden, der von Waffenangriffen verursacht wird.

    ","chat":"","unidentified":""},"source":"SHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599699377,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wächter und Hüter","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Guards and Wards"},"core":{"sourceId":"Compendium.dnd5e.spells.yw0tYQkOMCgKZ8Ur"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"ootD6daSG7eCmXvZ","system":{"description":{"value":"

    Du erschaffst ein Schutzzeichen, das bis zu 25 Quadratmeter Boden schützen kann (entweder eine quadratische Fläche mit je 1,50 m Seitenlänge oder fünfundzwanzig quadratische Flächen mit je 3 m Seitenlänge). Der geschützte Bereich kann bis zu 6 m hoch sein und eine beliebige Form haben. Du bist in der Lage, mehrere Stockwerke etwa einer Festung zu schützen, während du den Zauber wirkst.

    \n

    Beim Wirken des Zaubers darfst du Kreaturen festlegen, die von bestimmten oder allen Effekten des Spruchs nicht betroffen sind. Du kannst auch ein Passwort auswählen, das laut ausgesprochen den Sprecher vor diesen Effekten schützt.

    \n

    Wächter und Hüter erschafft die folgenden Effekte in den geschützten Bereichen.

    \n

    Flure. Nebel füllt sie geschützten Flure, sodass sie komplett verschleiert sind. Außerdem besteht an jeder Kreuzung und Abzweigung, an der eine Richtung ausgewählt werden muss, eine Chance von 50 %, dass eine Kreatur außer dir selbst in die entgegengesetzte Richtung geht, die sie ausgewählt hat.

    \n

    Türen. Alle Türen im geschützten Bereich werden magisch versiegelt, als würde der Zauber @Compendium[SharedData_global.Zauber.gNPGoPExIIZmfW1h]{Arkanes Schloss} auf ihnen liegen. Außerdem kannst du bis zu zehn Türen mit einer Illusion verbergen, sodass sie als einfacher Mauerabschnitt erscheinen (dies entspricht der Erschaffung eines illusorischen Gegenstands mit dem Zauber @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}).

    \n

    Treppen. Klebrige Netze blockieren alle Treppen im geschützten Bereich, von der Decke bis zum Boden, wie bei dem Zauber @Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}. Diese Spinnenfäden wachsen innerhalb von 10 Minuten nach, sollten sie verbrannt oder zerrissen werden, solange Wächter und Hüter anhält.

    \n

    Andere Zaubereffekte. Du kannst einen der folgenden magischen Effekte im geschützten Bereich platzieren:

    \n
      \n
    • Platziere @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter} in vier Fluren. Du kannst ein einfaches Verhalten festlegen, das die Lichter wiederholen, solange Wächter und Hüter anhält.
    • \n
    • Platziere @Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund} an zwei Orten.
    • \n
    • Platziere @Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke} an zwei Orten. Die Dämpfe erscheinen an den von dir gewählten Orten und kehren innerhalb von 10 Minuten zurück, sollten sie durch Wind zerstreut werden, solange Wächter und Hüter anhält.
    • \n
    • Platziere einen dauerhaften @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoss} in einem Flur oder Raum.
    • \n
    • Platziere @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} an einem Ort. Du wählst einen quadratischen Bereich von bis zu 1,50 m Seitenlänge. Jede Kreatur, die diesen betritt oder sich durch ihn bewegt, wird von dem Effekt des Zauber betroffen.
    • \n
    \n

    Der gesamte geschützte Bereich strahlt Magie aus. Wird @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} erfolgreich auf einen bestimmten Effekt gewirkt, entfernt der Spruch nur diesen einen Effekt.

    \n

    Indem du diesen Zauber 1 Jahr lang jeden Tag an demselben Ort wirkst, werden seine Effekte permanent.

    ","chat":"","unidentified":""},"source":"SHB S.282","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"brennender Weihrauch, etwas Schwefel und Öl, ein verknoteter Bindfaden, etwas Blut eines Erdkolosses und ein kleiner Silberstab im Wert von mindestens 10GM","consumed":false,"cost":10,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363284352,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Untote erschaffen","type":"spell","img":"modules/SharedData_global/icons/spells/horror-red-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Create Undead"},"core":{"sourceId":"Compendium.dnd5e.spells.E4NXux0RHvME1XgP"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"oyg7FP0OgMx4v5sj","system":{"description":{"value":"

    Du kannst diesen Zauber nur bei Nacht wirken. Wähle bis zu drei Leichname von humanoiden Kreaturen der Größenkategorie mittelgroß oder kleiner in Reichweite. Jede Leiche wird ein Ghul, der unter deinem Befehl steht. (Der SL verfügt über die Spielwerte dieser Kreaturen.)

    \n

    In jedem deiner Züge kannst du eine Bonusaktion verwenden, um geistig jegliche Kreaturen zu befehligen, die du mit diesem Zauber erschaffen hast, solange sie sich innerhalb von 36 m befindet (kontrollierst du mehrere Kreaturen, kannst du sie entweder einzeln befehligen oder als Gruppe, wobei du ihnen allen den gleichen Befehl geben musst). Du entscheidest, welche Aktion eine Kreatur in ihrem nächsten Zug ausführt und wohin sie sich bewegt, oder du gibst ihr einen allgemeinen Befehl, wie das Bewachen eines bestimmten Raumes oder Flurs. Sobald die Kreatur einen Befehl erhalten hat, führt sie ihn aus, bis die Aufgabe abgeschlossen ist. Ohne Befehle verteidigt sich ein Ghul gegen feindliche Kreaturen, führt aber ansonsten keine Aktionen aus.

    \n

    Die Kreatur steht für 24 Stunden unter deiner Kontrolle, danach folgt sie keinem deiner Befehle mehr. Um die Kontrolle über den Ghul für weitere 24 Stunden zu behalten, musst du den Zauber vor Ablauf der ersten 24 Stunden erneut auf die Kreatur wirken. Setzte du den Zauber auf diese Weise ein, stellst du die Kontrolle über bis zu drei Kreaturen wieder her, die du mit diesem Zauber belebt hast, anstatt einen neuen Ghul zu erschaffen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, kannst du mehr untote Kreaturen erschaffen und wieder unter deine Kontrolle bringen; vier Ghule bei einem Zauberplatz des 7.Grades; fünf Ghule, zwei Grule oder zwei Gruftschrecken bei einem des 8.Grades; sechs Ghule, drei Grule, drei Gruftschrecken oder zwei Mumien bei einem des 9.Grades.

    ","chat":"","unidentified":""},"source":"SHB S. 277","activation":{"type":"minute","cost":1,"condition":"You can cast this spell only at night."},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein Tontopf gefüllt mit Graberde und ein weiter Tontopf gefüllt mit abgestandenem Wasser, außerdem je ein schwarzer Onyx im Wert von 150GM für jeden Leichnam","consumed":false,"cost":150,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1674368354937,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Chaospfeil","type":"spell","img":"modules/SharedData_global/icons/skills/arrow_18.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Schaden + Schadensart","1":"Schaden"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}}},"core":{"sourceId":"Item.Ta5rp2w8mikzs4gv"}},"_id":"ozpqGeHyZHiiTZGP","system":{"description":{"value":"

    Du schleuderst eine wogende Masse chaotischer Energie auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel durch. Bei einem Erfolg erleidet das Ziel 2D8 + 1D6 Schaden. Wähle einen der beiden D8 aus. Die gewürfelte Zahl bestimmt die Schadensart wie unten aufgeführt.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    1D8Schadensart1D8Schadensart
    1Säure5Blitz
    2Kälte6Gift
    3Feuer7Psychisch
    4Energie8Schall
    \n

    Wenn du auf beiden Würfeln dieselbe Zahl erzielst, springt die chaotische Energie vom Ziel bis zu 9m weit zu einer anderen Kreatur deiner Wahl. Führe gegen das neue Ziel einen neuen Angriffswurf durch.

    \n

    Dieser könnte die Energie erneut überspringen lassen. Eine Kreatur kann bei jedem Wirken dieses Zaubers nur einmal zu dessen Ziel werden.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 2.Grades oder höher wirkst, nimmt jedes Ziel für jeden Zauberplatz-Grad über dem ersten 1D6 zusätzlichen Schaden von gewürfelten Typ.

    ","chat":"","unidentified":""},"source":"XGtE S.152","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D8",""],["1D6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504875502,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Besseres Reittier finden","type":"spell","img":"icons/creatures/mammals/unicorn-horned-white.webp","data":{"description":{"value":"

    Du beschwörst einen Geist, welcher die Form eines loyalen und majestätischen Reittiers annimmt. Der Geist erscheint in einem unbesetzten Bereich in Reichweite und nimmt eine von dir gewählte Form an: ein Greif, ein Pegasus, ein Peryton, ein Schreckenswolf, ein Nashorn oder ein Säbelzahntiger. Die Kreatur hat die Werte, wie sie im Monsterhandbuch für die gewählte Form beschrieben werden, auch wenn sie anstatt ihres normalen Kreaturentyps entweder ein Himmlisches Wesen, ein Feenwesen oder ein Unhold ist (deine Wahl). Zudem wird ihr Intelligenzwert 6, falls er vorher 5 oder niedriger war und sie erhält die Fähigkeit eine Sprache deiner Wahl zu verstehen, die du sprichst.

    \n

    Du kontrollierst das Reittier im Kampf. Während das Reittier innerhalb von 1,5 Kilometern von dir ist, kannst du telepathisch mit ihm kommunizieren. Während du auf dem Reittier aufsitzt, kann jeder Zauber, den du sprichst und der nur dich zum Ziel hat, auch das Reittier zum Ziel haben.

    \n

    Das Reittier verschwindet zeitweilig, wenn es auf 0 Trefferpunkte reduziert wird oder wenn du es mit einer Aktion entlässt. Wenn du den Zauber erneut wirkst, beschwörst du das gebundene Tier. Es hat dann alle seine Trefferpunkte zurück und alle seine Zustände sind entfernt.

    \n

    Du kannst nicht mehr als ein Reittier durch diesen Zauber oder @Compendium[SharedData_global.Zauber.9BxOYb37K1JZa2R5]{Reittier finden} zur gleichen Zeit binden. Mit einer Aktion kannst du das Reittier aus der Bindung entlassen, was es permanent verschwinden lässt.

    \n

    Immer, wenn das Reittier verschwindet, lässt es jedes Objekt zurück, das es trug oder mit sich führte.

    ","chat":"","unidentified":""},"source":"XGtE S.151","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.P0MAYRqlxsWuHAU5"}},"_id":"p6R2UEnL6QVKkYKw"} -{"name":"Urtümlicher Schutz","type":"spell","img":"modules/SharedData_global/icons/spells/protect-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.72FdYIqe0fOVZNUC"}},"_id":"pOp9f2XRcudQrOoW","system":{"description":{"value":"

    Du hast für die Dauer des Zaubers Resistenz gegen Säure-, Kälte-, Feuer-, Blitz- und Schallschaden.

    \n

    Wenn du Schaden einer der oben genannten Arten erleidest, so kannst du deine Reaktion nutzen, um Immunität gegen diese Schadensart zu erlangen, einschließlich des auslösenden Schadens. Wenn du das tust, enden die Resistenzen und du hast die Immunität bis zum Ende deines nächsten Zuges. Der Zauber endet dann.

    ","chat":"","unidentified":""},"source":"XGtE S.168","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504716902,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tashas ätzendes Gebräu","type":"spell","img":"icons/magic/acid/projectile-smoke-glowing.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.RtVJluekYvaECjtM"}},"system":{"description":{"value":"

    Von dir aus spritzt ein 9 Meter langer und 1,5 Meter breiter Säurestrahl in eine Richtung deiner Wahl. Aller Kreaturen in der Ziellinie müssen einen erfolgreichen Geschicklichkeitsrettungswurf ausführen, sonst sind sie für die Wirkungsdauer des Zaubers mit Säure bedeckt. Kreaturen können die Säure als Aktion von sich oder anderen Kreaturen abschrubben oder abwaschen. Eine mit Säure bedeckte Kreatur nimmt zu Beginn jedes ihrer Züge [[/r 2d4]] Säureschaden.

    Auf höheren Graden. Wenn du diesen Zauber wirkst, indem du einen Zauberplatz des 2.Grades oder höher nutzt, steigt der Schaden für jeden Grad über dem 1.Grad um [[/r 2d4]]

    ","chat":"","unidentified":""},"source":"TKmA S.110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":9,"width":1.5,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4","acid"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück verfaultes Essen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673359821023,"modifiedTime":1673359821023,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"pTvXOWf22frGirJE"} -{"_id":"pZTTFeXpGPzWw23Z","name":"Fluch","type":"spell","img":"modules/SharedData_global/icons/spells/haste-fire-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bestow Curse"},"core":{"sourceId":"Compendium.dnd5e.spells.pO4zGe5LmFIYqJiL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur. Dieser muss einen WES-Rettungswurf gelingen, um nicht für die Wirkungsdauer des Zaubers verflucht zu werden. Beim Wirken des Zaubers kannst du die Art des Fluchs aus den folgenden Möglichkeiten auswählen:

    \n
      \n
    • Wähle einen Attributswert. Solange das Ziel verflucht ist, ist es im Nachteil bei Attributs- und Rettungswürfen, die mit diesem Attribut in Verbindung stehen.
    • \n
    • Solange das Ziel verflucht ist, ist es im Nachteil bei Angriffswürfen gegen dich.
    • \n
    • Solange das Ziel verflucht ist, muss es zu Beginn eines jeden seiner Züge einen WES-Rettungswurf ablegen. Bei einem Misserfolg kann es in diesem Zug seine Aktion nicht nutzen.
    • \n
    • Solange das Ziel verflucht ist, fügen deine Angriffe oder Zauber ihm zusätzliche 1W8 nekrotischen Schaden zu.
    • \n
    \n

    Der Zauber @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} beendet diesen Effekt. Wenn der SL es erlaubt, kannst du einen anderen Flucheffekt auswählen, doch sollte dieser nicht mächtiger sein, als die, die oben beschrieben sind. Der SL trifft die letzte Entscheidung bei diesen individuellen Flucheffekten.
    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verändert sich die Wirkungsdauer: bei einem Zauberplatz des 4. Grades in \"Konzentration, bis zu 10 Minuten\", bei einem des 5. oder 6. Grades beträgt sie 8 Stunden, bei einem des 7. Grades 24 Stunde. Wenn du einen Zauberplatz des 9. Grades verbrauchst, hält der Zauber an, bis er gebannt wird. Die Verwendung eines Zauberplatzes des 5. Grades oder eines höheren Grades führt zu einer Wirkungsdauer, die keine Konzentration erfordert.

    \n

     

    ","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 218)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672404398941,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"pg7ByyHsifScU9jP","name":"Pfeilspalier","type":"spell","img":"icons/skills/ranged/arrow-flying-white-blue.webp","data":{"description":{"value":"

    Du steckst vier nicht-magische Pfeile oder Armbrustbolzen in Reichweite in den Boden und legst Magie auf sie, um einen Bereich zu schützen. Bewegt sich während der Wirkungsdauer eine Kreatur außer dir das erste Mal 9m oder näher an die Geschosse heran oder beendet ihren Zug dort, schießt eins der Geschosse auf die Kreatur zu. Misslingt dieser ein Geschicklichkeitsrettungswurf, erleidet sie 1D6 Schaden. Der Pfeil oder Bolzen wird dabei zerstört. Der Zauber endet, wenn keine Geschosse mehr übrig sind.

    \n

    Wenn du den Zauber wirkst, kannst du Kreaturen festlegen, die den Zauber nicht auslösen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus zwei weitere Geschosse verzaubern.

    ","chat":"","unidentified":""},"source":"SHB S.255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"vier oder mehr Pfeile oder Bolzen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.faYT97Yd88Fi6Yq9"}}} -{"_id":"pnGGOTbzUOQJuUXi","name":"Abi-Dalzims schreckliches Welken","type":"spell","img":"icons/commodities/flowers/lily-grey-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.JUra1hKiNzHlaHFb"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du entziehst allen Kreaturen in einem Würfel mit 9m Kantenlänge, zentriert auf einen Punkt deiner Wahl innerhalb der Reichweite, die Feuchtigkeit. Jede Kreatur in diesem Bereich muss einen Geschicklichkeitsrettungswurf durchführen. Konstrukte und Untote sind davon nicht betroffen und Pflanzen sowie Wasserelementare müssen diesen Rettungswurf mit Nachteil durchführen. Bei einem Fehlschlag erleidet eine Kreatur 12D8 nekrotischen Schaden, die Hälfte davon bei einem Erfolg.

    \n

    Nicht-magische Pflanzen im Bereich, die keine Kreaturen sind, etwa Bäume und Büsche, verwelken und sterben sofort.

    ","chat":"","unidentified":""},"source":"XGtE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"cube"},"range":{"value":45,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["12D8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":8,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein wenig Schwamm","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363726393,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Pflanzentor","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Transport via Plants"},"core":{"sourceId":"Compendium.dnd5e.spells.s7nXgot5gGZVcMrv"}},"_id":"qQAPnhsD57yBPEM5","system":{"description":{"value":"

    Dieser Zauber erschafft ein magisches Band zwischen einer unbeweglichen Pflanze der Größenkategorie groß oder größer in Reichweite und einer anderen Pflanze in beliebiger Entfernung auf derselben Existenzebene. Du musst die Zielpflanze gesehen oder mindestens einmal zuvor berührt haben. Für die Wirkungsdauer kann jede Kreatur in die verzauberte Pflanze hineinsteigen und aus der Zielpflanze wieder hinaus, indem sie 1,50 m Bewegungsrate aufwendet.

    ","chat":"","unidentified":""},"source":"SHB S.255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":2,"width":null,"units":"spec","type":"object"},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544068852,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Schwertexplosion","type":"spell","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.SWb0PvRFS45eeNqH"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"qaomY1kFgrRV7aKX","system":{"description":{"value":"

    Für einen Moment fegt eine Schar spektraler Klingen in Kreisform um dich herum. Aller Kreaturen innerhalb von 1,5 Metern müssen einen Geschicklichkeitsrettungswurf ausführen, sonst erleiden sie [[/r 1d6]] Energieschaden.

    \n

    Der Schaden des Zaubers steigt um je 1d6, wenn du die 5.Stufe ([[/r 2d6]]), 11.Stufe ([[/r 3d6]]) und 17.Stufe ([[/r 4d6]]) erreichst.

    ","chat":"","unidentified":""},"source":"TKmA S.110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":"1d6"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516719191,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qgFcu78x6dl0pfis","name":"Wahre Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"True Polymorph"},"core":{"sourceId":"Compendium.dnd5e.spells.QbQZKoXOgHWN06aa"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wähle eine Kreatur oder einen nicht-magischen Gegenstand, der weder getragen noch in der Hand gehalten wird. Das Ziel muss sich in Reichweite befinden und du musst es sehen können. Eine Kreatur vermagst du in eine andere Kreatur oder einen Gegenstand zu verwandeln, einen Gegenstand in eine Kreatur. Die Transformation bleibt bestehen bis der Zauber endet oder bis das Ziel auf 0 Trefferpunkte reduziert wird oder stirbt. Wenn du dich für die volle Wirkungsdauer auf den Zauber konzentrierst, hält die Verwandlung an, bis er gebannt wird. Der Spruch hat keine Auswirkungen auf Gestaltwandler oder Kreaturen mit 0 Trefferpunkten. Ein unwilliges Ziel kann einen Weisheitsrettungswurf ablegen. Bei einem Erfolg wird es nicht von dem Zauber betroffen.

    Gegenstand in Kreatur. Du kannst einen Gegenstand in eine beliebige Art von Kreatur verwandeln, solange diese nicht größer als der Gegenstand ist und ihr Herausforderungsgrad nicht über 9 liegt. Die Kreatur ist dir und deinen Gefährten freundlich gesonnen und handelt in jedem deiner Züge. Du entscheidest, welche Aktionen sie ausführt und wie sie sich bewegt. Der SL hat die Spielwerte für die Kreatur zur Verfügung und wickelt die von dir ausgewählte Aktion und Bewegung ab.

    Wird der Zauber permanent, kontrollierst du die Kreatur nicht länger. Sie könnte mit dir verbündet bleiben, abhängig davon, wie du sie behandelt hast.

    Kreatur in Kreatur. Wenn du eine Kreatur in eine andere Art von Kreatur verwandelst, muss der Herausforderungsgrad der neuen Art dem des Ziels entsprechen oder niedriger sein (falls das Ziel keinen Herausforderungsgrad besitzt, verwende seine Stufe). Die Spielwerte der betroffenen Kreatur, inklusive der geistigen Attribute, werden durch die der neuen Gestallt ersetzt. Das Ziel behält seine Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestalt. Nimmt es wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestalt übertragen. Solange dieser überzählige Schaden die Trefferpunkte des Ziels nicht auf 0 reduziert, wird sie nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}.

    Das Ziel kann nur Aktionen ausführen, die in seiner neuen Gestalt möglich sind. Es kann nicht sprechen, keine Zauber wirken und keine anderen Aktionen ausführen, die Hände oder Sprache erfordern, es sei denn, die neue Gestalt ist dazu in der Lage. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt. Es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

    Kreatur in Gegenstand. Wenn du eine Kreatur in einen Gegenstand transformierst, verwandelt sie sich mit allem, was sie trägt und in der Hand hält. Die Spielwerte der Kreatur werden zu denen des Gegenstands. Wenn der Zauber endet und das Ziel wieder seine normale Form annimmt, besitzt es keine Erinnerungen an die Zeit, die es als Gegenstand verbracht hat.

    ","chat":"","unidentified":""},"source":"SHB S.283","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Quecksilber, ein Batzen Gummiarabikum und eine Rauchschwade","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363982927,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"qnZ0kNyBtGQRnGfx","name":"Schutz vor Gut und Böse","type":"spell","img":"modules/SharedData_global/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Protection from Evil and Good"},"core":{"sourceId":"Compendium.dnd5e.spells.xmDBqZhRVrtLP8h2"}},"system":{"description":{"value":"

    Bis der Zauber endet, wird eine bereitwillige Kreatur, die du berührst, vor bestimmten Arten von Kreaturen geschützt: Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde und Untote.

    \n

    Der Schutz bietet mehrere Vorteile. Kreaturen der genannten Arten sind im Nachteil bei Angriffswürfen gegen das Ziel. Außerdem kann dies nicht von ihnen bezaubert, verängstigt oder durch sie besessen werden. Wenn das Ziel bereits von einer solchen Kreatur bezaubert, verängstigt oder durch sie besessen ist, ist es im Vorteil bei jedem neuen Rettungswurf gegen den relevanten Effekt.

    ","chat":"","unidentified":""},"source":"SHB S. 262 (PHB S. 270)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Weihwasser oder Silber- und Eisenpulver, das beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543987434,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Investitur des Gesteins","type":"spell","img":"icons/magic/earth/barrier-stone-explosion-spiked.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.iQGKW8ePtAAUdsb9"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"qyxWV5X1aKNvcBiV","system":{"description":{"value":"

    Bis zum Ende des Zaubers breiten sich Felsbrocken über deinen Körper aus und du erlangst die folgenden Vorzüge:

    • Du hast Resistenz gegen Wucht-, Stich- und Hiebschaden durch nichtmagische Attacken.
    • Du kannst deine Aktion verwenden, um ein kleines Erdbeben im Untergrund in 4,50m Radius zu erzeugen. Andere Kreaturen auf diesem Untergrund müssen einen Geschicklichkeitsrettungswurf bestehen oder werden zu Boden geschleudert.
    • Du kannst dich ohne Abzüge auf deine Bewegungsrate durch schwieriges Gelände bewegen, welches aus Erde oder Gestein besteht. Du kannst dich durch festen Erdboden oder Gestein bewegen, als sei es Luft, ohne es zu destabilisieren. Wenn du es dennoch tust, wirst du in Richtung des nächsten nicht besetzten Raums bewegt, dieser Zauber endet und du bist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} bis zum Ende deines nächsten Zuges.
    ","chat":"","unidentified":""},"source":"XGtE S.159","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":4.5,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363256322,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rJMkgmOq7IsndwNX","name":"Lautloses Trugbild","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silent Image"},"core":{"sourceId":"Compendium.dnd5e.spells.BrBZdCCrJRIVg7YX"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Du erschaffst das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens, das nicht größer sein darf als ein Würfel mit 4,50m Kantenlänge. Das Abbild erscheint an einem Punkt innerhalb der Reichweite und bleibt für die Wirkungsdauer bestehen. Die Illusion ist rein visuell, sie wird nicht von Geräuschen, Gerüchen oder anderen Sinneseindrücken begleitet.

    \n

    Du kannst deine Aktion verwenden, um das Trugbild an einen beliebigen Punkt in Reichweite zu bewegen. Wenn die Illusion ihre Position wechselt, kannst du ihr Aussehen verändern, sodass die Bewegung natürlich erscheint. Erschaffst du beispielsweise das Abbild einer Kreatur und bewegst es, kannst du es so verändern, dass es zu gehen scheint.

    \n

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen können. Eine Kreatur, die ihre Aktion verwendet, um das Abbild zu untersuchen, kann einen Wurf auf Intelligenz (Nachforschungen) ablegen. Bei einem Erfolg erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Täuschung, kann sie die Illusion ignorieren.

    ","chat":"","unidentified":""},"source":"SHB S.245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"cube"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663091587346,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wirbelwind","type":"spell","img":"icons/magic/air/wind-tornado-funnel-gray.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Geschicklichkeitsrettungwurf - Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KWKOLtbnkC8lsHMu"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"rZBTyM6moVAtJoum","system":{"description":{"value":"

    Ein Wirbelwind geht auf einen Punkt hernieder, welchen du innerhalb der Reichweite auf dem Untergrund sehen kannst. Der Wirbelwind ist ein 9m hoher Zylinder mit einem Radius von 3m, dessen Zentrum am gewählten Punkt liegt. Bis der Zauber endet, kannst du eine Aktion verwenden, um den Wirbelwind bis zu 9m in jede Richtung über den Untergrund zu bewegen. Der Wirbelwind saugt alle mittelgroßen und kleineren Objekte ein, die nicht gesichert sind oder von jemandem getragen oder in der Hand gehalten werden.

    Eine Kreatur muss einen Geschicklichkeitsrettungswurf ablegen, wenn sie zum ersten Mal in ihrem Zug den Wirbelwind betritt, oder der Wirbelwind zum ersten Mal ihren Bereich betritt. Das schließt das erstmalige Erscheinen des Wirbelwinds ein. Eine Kreatur erleidet 10D6 Wuchtschaden bei einem Fehlschlag, die Hälfte davon bei einem Erfolg. Zusätzlich müssen große oder kleinere Kreaturen einen Stärkerettungswurf ablegen, oder werden vom Wirbelwind @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, bis der Zauber endet. Wenn eine durch den Wirbelwind festgesetzte Kreatur ihren Zug beginnt, so wird sie darin 1,50m aufwärts gezogen, bis sie die Spitze erreicht. Eine gebundene Kreatur bewegt sich mit dem Wirbelwind und fällt, wenn der Zauber endet, sofern sie keine Möglichkeit hat, sich in der Luft zu halten.

    Eine festgesetzte Kreatur kann eine Aktion verwenden, um einen Stärkerettungswurf oder Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG zu machen. Bei einem Erfolg ist die Kreatur nicht länger durch den Wirbelwind festgesetzt und wird 3D6 x 3m weit in zufälliger Richtung fortgeschleudert.

    ","chat":"","unidentified":""},"source":"XGtE S.170","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"cylinder"},"range":{"value":90,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"Große oder kleinere Kreaturen müssen zusätzlich einen Stärkerettungswurf ablegen","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10D6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"etwas Stroh","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363461317,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"raXV5buzLLg7DCTH","name":"Schutzhülle gegen Lebendes","type":"spell","img":"modules/SharedData_global/icons/spells/protect-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antilife Shell"},"core":{"sourceId":"Compendium.dnd5e.spells.wXzkqpeFP8eWgJzK"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine schimmernde Barriere umgibt dich für die Wirkungsdauer in einem Radius von 3 m. Sie bewegt sich mit dir als Mittelpunkt fort und hält Kreaturen mit Ausnahme von Untoten und Konstrukten auf Abstand. \nDie Barriere erlaubt es betroffenen Kreaturen nicht, durch sie zu schreiten oder zu greifen. Sie verhindert jedoch weder, dass Zauber durch sie gewirkt werden, noch hält sie Fernkampfangriffe oder Waffen mit Reichweite auf. \nBewegst du dich auf eine Weise, die dafür sorgt, dass betroffene Kreaturen zwangsweise die Barriere passieren, endet der Zauber.

    ","chat":"","unidentified":""},"source":"SHB S. 262 (PHB S. 213)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543975176,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rfh5PPzXVxe3Ruod","name":"Sanfte Ruhe","type":"spell","img":"icons/magic/life/heart-shadow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.3Q4dojQqn0JfMzGD"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst einen Leichnam oder andere sterbliche Überreste. Für die Wirkungsdauer ist das Ziel vor Verfall geschützt und kann nicht untot werden. Dieser Zauber verlängert auch die Zeit, in der eine Wiederbelebung des Ziels möglich ist, da sie Tage unter dem Einfluss des Effekts nicht als verstrichene Zeit gelten in Bezug auf Zauber wie @Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}.

    ","chat":"","unidentified":""},"source":"SHB S.259","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"day"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Prise Salz und eine Kupfermünze auf jeden Auge der Leiche, der für die Wirkungsdauer dort verbleiben müssen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360416543,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"rmK1cuC5GoojDo7c","name":"Arkane Spiegelung","type":"spell","img":"modules/SharedData_global/icons/spells/fog-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirage Arcane"},"core":{"sourceId":"Compendium.dnd5e.spells.f38w5rd9SgdmWc6F"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du lässt das Gelände in einem Gebiet von 1,50x1,50km wie eine andere Art von Gelände aussehen, klingen, riechen und beeinflusst sogar, wie es sich anfühlt. Die grundsätzliche Gestalt der Landschaft bleibt aber dieselbe. Offene Felder oder eine Straße können wie ein Sumpf, ein Hügel, eine Erdspalte oder eine andere Art von schwierigem oder unpassierbarem Gelände erscheinen, ein Tümpel wie eine grasige Wiese, ein Abhang wie ein sanftes Gefälle oder eine mit Felsen übersähe Schlucht wie eine breite, flache Straße.

    \n

    Gleichermaßen bist du in der Lage, das Aussehen von Bauwerken zu verändern oder sie entstehen zu lassen, wo es keine gibt. Der Zauber kann keine Kreaturen verkleiden, verbergen oder hinzufügen. Die Illusion umfasst hörbare, visuelle, berührbare und olfaktorische Elemente, sodass sie freies Gelände in schwieriges verwandeln kann (oder andersrum) oder anderweitig die Bewegung durch das Gebiet zu behindern vermag. Jedes Stück illusionäres Gelände (wie ein Fels oder ein Stock), das aus dem Bereich des Zaubers entfernt wird, verschwindet sofort.

    \n

    Kreaturen unter dem Einfluss von @Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick} durchschauen die Illusion sofort und erkennen die wahre Gestalt der Landschaft. Alle anderen Elemente der Illusion bleiben aber bestehen. Selbst wenn sich die Kreatur der Illusion bewusst ist, kann sie noch immer physisch mit ihr interagieren.

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    Du schützt eine Kreatur in Reichweite vor Angriffen. Bis der Zauber endet, müssen alle Kreaturen, die das geschützte Ziel mit einem Angriff oder einem schädigenden Zauber attackieren wollen, zunächst einen Weisheitrettungswurf ablegen. Bei einem Misserfolg muss die Kreatur ein neues Ziel wählen oder der Angriff oder Zauber ist vergeudet. Der magische Schutz bewahrt das Ziel nicht vor Flächeneffekten, wie der Explosion eines Feuerballs der eine gegnerische Kreatur betrifft, oder anderweitig Schaden anrichtet, endet dieser Zauber

    ","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein kleiner Silberspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517160034,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Untoten beschwören","type":"spell","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.6ElUEvO2SueByk1t"}},"system":{"description":{"value":"

    Du rufst einen untoten Geist herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des @Compendium[SharedData_global.Beschwörungen.Dh6OGMkpsTta2v1D]{Untoter Geistes}. Wenn du diesen Zauber wirkst, wähle eine folgender Gestalten für die Kreatur: Geisterhaft, Skelett oder Verwesend. Der Geist ähnelt einem Untoten in der von dir gewählten Gestalt, wodurch einige seiner Merkmale bestimmt werden (siehe Wertekasten). Die Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.113","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein vergoldeter Schädel im Wert von mindestens 300 GM","consumed":false,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673303610034,"modifiedTime":1673303610034,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"sNKdySB3JYIoE5Od"} -{"_id":"sQhDeDt4219kIAsO","name":"Wiederbeleben","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Revivify"},"core":{"sourceId":"Compendium.dnd5e.spells.LmRHHMtplpxr9fX6"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du berührst eine Kreatur, die innerhalb der letzten Minute gestorben ist. Das Ziel kehrt mit 1 Trefferpunkt ins Leben zurück. Dieser Zauber kann keine Kreaturen zum Leben erwecken, die an Altersschwäche starben, noch kann er Körperteile regenerieren.

    ","chat":"","unidentified":""},"source":"SHB S.286","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"nec","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"Diamanten im Wert von mindestens 300GM, die beim Wirken des Zaubers verbraucht werden","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673517200531,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"sTqIrgyqORJUVDk8","name":"Erfrierung","type":"spell","img":"icons/magic/water/barrier-ice-crystal-wall-faceted-light.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.V7o4zJGfDNq7F40Y"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du rufst an einer Kreatur, welche du in der Reichweite sehen kannst, einen betäubenden Frost hervor. Das Ziel muss einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet es 1D6 Kälteschaden und hat Nachteil bei seinem nächsten Waffenangriffswurf, den es vor dem Ende seines nächsten Zuges ablegt.

    \n

    Der Schaden des Zaubers erhöht sich um 1D6, wenn du die 5.Stufe (2D6), die 11.Stufe (3D6) und die 17.Stunde (4D6) erreichst.

    ","chat":"","unidentified":""},"source":"XGtE S.154","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516705965,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Wasser formen","type":"spell","img":"icons/magic/water/pseudopod-swirl-blue.webp","data":{"description":{"value":"

    Du wählst einen Bereich mit Wasser, den du innerhalb der Reichweite sehen kannst und der in einen Würfel mit 1,50m Kantenlänge passt. Du manipulierst das Wasser auf eine der folgenden Weisen:

    \n
      \n
    • Du kannst unmittelbar das Wasser bewegen oder anderweitig dessen Fließrichtung ändern, bis zu 1,50m in jede Richtung. Diese Bewegung hat nicht genug Kraft, um Schaden zu verursachen.
    • \n
    • Du kannst das Wasser veranlassen, einfache Formen anzunehmen und es nach deinem Willen animieren. Diese Veränderung hält für eine Stunde an.
    • \n
    • Du kannst die Farbe oder Lichtdurchlässigkeit des Wassers verändern. Das Wasser muss in seiner Gesamtheit auf dieselbe Weise verändert werden. Diese Veränderung hält für eine Stunde an.
    • \n
    • Du frierst das Wasser ein, sofern darin keine Kreaturen sind. Das Wasser taut nach 1 Stunde wieder auf.
    • \n
    \n

    Wenn du diesen Zauber mehrfach wirkst, kannst du nicht mehr als zwei seiner nicht-unmittelbaren Effekte zeitgleich aktiviert haben und du kannst einen solchen Effekt als Aktion aufgeben.

    ","chat":"","unidentified":""},"source":"XGtE S.169","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"spec"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.53EPYTVJSS7WS9TG"}},"_id":"shC4wwpa9VeuN6JJ"} -{"name":"Schusshagel beschwören","type":"spell","img":"icons/skills/ranged/arrows-flying-salvo-yellow.webp","data":{"description":{"value":"

    Du wirfst eine nicht-magische Waffe oder feuerst ein nicht-magisches Geschoss ab und erschaffst auf magische Weise eine Vielzahl identischer Waffen, die in einem Kegel nach vorn schießen und dann verschwinden. Alle Kreaturen innerhalb eines Kegels von 18m müssen einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 3D8 Schaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Der Schadenstyp entspricht dem des als Komponente verwendeten Gegenstands.

    ","chat":"","unidentified":""},"source":"SHB S.261","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D8",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Geschoss oder eine Wurfwaffe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.n3Gj0pOkKMqWsNf9"}},"_id":"shz6HfMpgVnf26lw"} -{"name":"Zorn der Natur","type":"spell","img":"icons/magic/nature/tree-spirit-black.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Felsen: Fernkampf-Zauberangriff + Stärkerettungswurf bei Treffer","1":"Bäume: Bei Fehlschlag Geschicklichkeitsrettungswurf"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VeOuC9pqLeMoXTw6"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"sji9YgKw7uEF2ACt","system":{"description":{"value":"

    Du kannst die Geister der Natur anrufen und sie gegen deine Feinde aufwiegeln. Wähle einen Punkt, den du innerhalb der Reichweite sehen kannst. Die Geister werden dann in einem Würfel mit 18m Kantenlänge, dessen Zentrum an diesem Punkt liegt, Bäume, Felsen und Gräser beleben, bis der Zauber endet.

    Bäume. Zu Beginn jedes deiner Züge muss jeder deiner Feinde einen Geschicklichkeitsrettungswurf ablegen, wenn er sich innerhalb von 3m von einem Baum befindet, der sich im Zentrum befindet. Bei einem Fehlschlag erleidet der Feind 4D6 Hiebschaden durch ausschlagende Äste.

    Felsen. Als eine Bonusaktion in deinem Zug kannst du einen losen Felsen, der sich im Würfel befindet, gegen eine Kreatur schleudern, welche du im Würfel sehen kannst. Führe einen Fernkampf-Zauberangriff gegen das Ziel durch. Bei einem Treffer erleidet es 3D8 nichtmagischen Wuchtschaden und muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht zu Boden geworfen zu werden.

    Gräser und Gestrüpp. Jeder Bereich innerhalb des Würfels, welcher mit Gras oder Gestrüpp bedeckt ist, wird für deine Feinde zu schwierigem Gelände.

    Wurzeln und Lianen. Am Ende jedes deiner Züge muss eine Kreatur deiner Wahl, welche sich im Würfel auf dem Untergrund befindet, einen Stärkerettungswurf ablegen. Bei einem Fehlschlag ist sie bis zum Ende des Zaubers @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Eine festgesetzte Kreatur kann eine Aktion nutzen, um einen Wurf auf Stärke (Athletik) gegen deinen Zauberrettungswurf-SG abzulegen, um den Effekt bei sich selbst mit einem Erfolg zu beenden.

    ","chat":"","unidentified":""},"source":"XGtE S.171","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"cube"},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3D8","bludgeoning"],["4D6","slashing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663169406642,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Streuung","type":"spell","img":"modules/SharedData_global/icons/spells/fog-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VFdhyZUNYfKN3DYH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"suHgHf8w49WQCdVL","system":{"description":{"value":"

    Die Luft um bis zu fünf Kreaturen deiner Wahl, die du innerhalb der Reichweite sehen kannst, beginnt zu wabern. Eine unwillige Kreatur muss einen Weisheitsrettungswurf ablegen, um diesen Zauber zu widerstehen. Du teleportierst jedes betroffene Ziel an einen nicht besetzten Ort, den du innerhalb von 36m sehen kannst. Dieser Boden muss auf den Untergrund oder auf einem Gebäudeboden sein.

    ","chat":"","unidentified":""},"source":"XGtE S.166","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363232217,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"swh8tMZWBukUClVq","name":"Mordekainens Herrliches Herrenhaus","type":"spell","img":"icons/environment/settlement/house-manor.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.XT9KlK8gxCmjymNB"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du beschwörst eine extradimensionale Behausung, die sich in Reichweite befinden muss und die für die Wirkungsdauer bestehen bleibt. Du entscheidest, wo der Eingang zu der Behausung liegen soll. Dieser schimmert leicht und ist 1,50 m breit sowie 3 m hoch. Du und Kreaturen, die du beim Wirken des Zaubers festlegst, können die extradimensionale Behausung betreten, solange das als Eingang erscheinende Portal geöffnet ist. Dies kannst du öffnen oder schießen, wenn du dich innerhalb von 9 m befindest. Solange das Portal geschlossen ist, ist es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar}. Hinter dem Eingang befindet sich eine prachtvolle Vorhalle, von der zahlreiche Räume abgehen. Die Atmosphäre ist sauber, frisch und warm.

    Beim Wirken des Zaubers kannst du eine beliebige Raumaufteilung erschaffen, solange die Behausung aus maximal 50 Würfeln besteht, die jeweils eine Kantenlänge von 3 m besitzen. Die Behausung ist so mobilisiert und dekoriert, wie du es möchtest. Es ist ausreichend Nahrung vorhanden, um ein Menü von neun Gängen für bis zu 100 Personen zu servieren. Ein Stab von 100 geisterhaften Dienern kümmert sich um alle, die eintreten. Du entscheidest, wie diese Diener aussehen und was sie tragen. Sie folgen jedem deiner Befehle.

    Die Diener können jegliche Aufgabe erfüllen, die lebendige Diener erfüllen können, es ist ihnen jedoch nicht möglich, anzugreifen oder Aktionen auszuführen, die direkt einer anderen Kreatur schaden würde. Sie sind also in der Lage, Gegenstände zu holen, sauberzumachen und zu reparieren, Kleider zusammenzulegen, Feuer zu entzünden, Essen zu servieren, Wein einzuschenken und so weiter.

    Die Diener können sich im Herrenhaus frei bewegen, es aber nicht verlassen. Möbel und andere Gegenstände, die durch diesen Zauber erschaffen werden, lösen sich in Rauchschwaden auf, wenn sie aus dem Herrenhaus entfernt werden. Endet der Zauber, werden alle Kreaturen im inneren des extradimensionalen Raumes in einen offenen Bereich gestoßen, der dem Ausgang am nächsten ist.

    ","chat":"","unidentified":""},"source":"SHB S.251","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Miniaturportal aus Elfenbein, ein kleines Stück polierten Marmor und ein winziger Silberlöffel, wobei jeder Gegenstand mindestens 5GM wert sein muss","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363474183,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Stinkende Wolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stinking Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.TwlD4PLcltv7Xh7j"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"t7g61030M1Edjnrv","system":{"description":{"value":"

    Du erschaffst eine Sphäre mit einem Radius von 6m, die mit einem gelben, übelkeitserregenden Gas gefüllt und einen Punkt deiner Wahl in Reichweite zentriert ist. Die Wolke bleibt für die Wirkungsdauer bestehen, breitet sich um Ecken aus und ihr Bereich ist komplett verschleiert. Jede Kreatur, die sich zu Beginn ihres Zuges vollständig in der Wolke befindet, muss einen Konstitutionsrettungswurf gegen Gift ablegen. Bei einem Misserfolg verbringt die Kreatur ihre Aktion damit, würgend umherzutorkeln.

    \n

    Kreaturen, die nicht atmen müssen oder immungegen Gift sind, gelingt der Rettungswurf automatisch. Ein mittelstarker Wind (mindestens 15km pro Stunde) zerstreut die Wolke nach 4 Runden, ein starker Wind (mindestens 30km pro Stunde) bereits nach 1 Runde.

    ","chat":"","unidentified":""},"source":"SHB S.269","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Ein verfaultes Ei oder mehrere Stinkkohlblätter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361317999,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"tHRKUCAE07syzgnj","name":"Dornenhagel","type":"spell","img":"icons/commodities/bones/horns-pointed-grey.webp","data":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einer Fernkampfwaffe triffst, verwandelt sich das Geschoss oder die Waffe selbst (im Falle einer Wurfwaffe) in einen Hagel aus Dornen. Neben dem normalen Effekt des Angriffs müssen das Ziel und alle Kreaturen innerhalb von 1,50m um dieses einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 1D10 Stichschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D10 (maximal 6D10).

    ","chat":"","unidentified":""},"source":"SHB S.222","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D10","piercing"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1D10"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.T5xRQxrMImbUeiCM"}}} -{"name":"Tsunami","type":"spell","img":"icons/magic/water/wave-water-blue.webp","data":{"description":{"value":"

    Eine gigantische Welle aus Wasser erhebt sich an einem Punkt deiner Wahl in Reichweite. Sie bleibt für die Wirkungsdauer bestehen und ist bis zu 90m lang, 90m hoch und 15m dick.

    \n

    Erschaffst du die Welle, müssen alle Kreaturen in ihrem Bereich einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 6D10 Wuchtschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

    \n

    Zu Beginn eines jeden deiner Züge nach Erscheinen der Welle bewegt sich diese zusammen mit allen Kreaturen in ihr 15m von dir weg. Jede Kreatur der Größenkategorie riesig oder kleiner, die sich in der Welle befindet oder in deren Bereich diese eindringt, muss ein Stärkerettungswurf gelingen, um nicht 5D10 Wuchtschaden zu erleiden. Am Ende jedes Zuges sinkt die Höhe der Welle um 15m und der Schaden um 1D10, den betroffene Kreaturen in den folgenden Runden erleiden. Verringert sich die Höhe der Welle auf 0m, endet der Zauber.

    \n

    Eine Kreatur, die in der Wasserwand gefangen ist, kann sich schwimmend bewegen. Aufgrund der Kraft einer Welle muss die Kreatur jedoch einen erfolgreichen Wurf auf Stärke (Athletik) gegen des SG zum Widerstehen deiner Zauber ablegen, um sich überhaupt bewegen zu können. Eine Kreatur, die sich aus dem Bereich der Zaubers entfern, fällt zu Boden.

    ","chat":"","unidentified":""},"source":"SHB S.276","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":6,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"spec"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6D10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.f6BI3HvblgmUSjCQ"}},"_id":"tKMNL2dAH4CEMo3x"} -{"_id":"tLGnzRHcCCy6dqqQ","name":"Dornenwuchs","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spike Growth"},"core":{"sourceId":"Compendium.dnd5e.spells.9gYGkrL6qFTsE6fw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Der Boden in einem Radius von 6m, entriert um einen Punkt in Reichweite, wird von harten Stacheln und Dornen überwuchert. Für die Wirkungsdauer gilt der Bereich als schwieriges Gelände. Bewegt sich eine Kreatur in das Gebiet hinein oder innerhalb dessen, erleidet sie 2D4 Stichschaden für jeweils 1,5m, die sie zurücklegt.

    \n

    Die Verwandlung des Bodens ist so getarnt, dass dieser nicht gefährlich wirkt. Jede Kreatur, die den Bereich nicht sehen kann, wenn der Zauber gewirkt wird, muss bei dessen Betreten einen Wurf auf Weisheit (Wahrnehmung) gegen den SG zum Widerstehen deiner Zauber ablegen. Misslingt er, erkennt sie nicht, welche Gefahr von dem Gelände ausgeht.

    ","chat":"","unidentified":""},"source":"SHB S. 222 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"radius"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"sieben scharfe Dornen oder sieben angespitzte kleine Zweige","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504852975,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Geliehenes Wissen","type":"spell","img":"icons/sundries/books/book-embossed-jewel-silver-green.webp","system":{"description":{"value":"

    Du schöpfst aus dem Wissen der Geister der Vergangenheit. Wähle

    eine Fertigkeit, in der du nicht geübt bist. Für die Dauer des Zaubers

    bist du in der gewählten Fertigkeit geübt.

    Der Zauber wird beendet, wenn er erneut gewirkt wird.

    ","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Buch im Wert von mindestens 25GM","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"cover":null},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Item.x3rs3XI1D27NGxMH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1664385722653,"modifiedTime":1672762334613,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"tVXBpzxYtmwjoJYP"} -{"_id":"tXYBiMBQ4NL1HDfH","name":"Scheingelände","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hallucinatory Terrain"},"core":{"sourceId":"Compendium.dnd5e.spells.sTIkQK7KuQNOyY0C"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du lässt das natürliche Gelände innerhalb eines Würfels von 45 m Kantenlänge wie eine andere Art von natürlichem Gelände aussehen, klingen und riechen. Offene Felder oder eine Straße können wirken wie ein Sumpf, ein Hügel, eine Erdspalte oder eine andere Art von schwierigem oder unpassierbarem Gelände. Ein Tümpel kann erscheinen wie eine grüne Wiese, ein Abhang wie ein sanftes Gefälle oder eine mit Felsen übersäte Schlucht, wie eine breite flache Straße.

    \n

    Bauwerke, Ausrüstung und Kreaturen im Bereich des Zaubers werden dabei nicht verändert. Ebenso bleiben die tastbaren Eigenschaften des Geländes gleich, sodass Kreaturen, die in den Bereich eindringen, die Illusion schnell durchschauen werden. Ist der Unterschied bei einer Berührung nicht offensichtlich, kann eine Kreatur die Illusion genau untersuchen. Legt sie einen erfolgreichen Intelligenzwurf (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab, durchschaut sie die Täuschung. Eine Kreatur, die erkennt, dass es sich um eine Illusion handelt, sieht diese als vages Bild, das über dem eigentlichen Gelände liegt.

    ","chat":"","unidentified":""},"source":"SHB S. 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":45,"width":null,"units":"m","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stein, ein Zweig und ein Stück einer grünen Pflanze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362523029,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Feenwesen beschwören","type":"spell","img":"icons/creatures/magical/fae-fairy-winged-glowing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.si3tpGcMXJvNh2RE"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"texkNU3YHI4sxQoK","system":{"description":{"value":"

    Du rufst einen @Compendium[SharedData_global.Beschwörungen.sxHee7gcltcftAj7]{Feengeist} herbei. Er erscheint in einem freien Bereich, den du in Reichweite sehen kannst. Seine physische Form nutzt die Spielwerte aus dem Wertekasten des Feengeists. Wenn du diesen Zauber wirkst, entscheide dich für eine Stimmung:

    \n
      \n
    • Heiter
    • \n
    • Trickreich
    • \n
    • Wütend
    • \n
    \n

    Die Kreatur ähnelt einem Feenwesen deiner Wahl, das die entsprechende Stimmung verkörpert, wodurch eins ihrer Merkmale bestimmt wird (siehe Wertekasten). Diese Kreatur verschwindet, wenn der Zauber endet oder ihre Trefferpunkte auf 0 sinken.

    \n

    Die Kreatur ist mit dir und deinen Gefährten verbündet. Im Kampf nutzt die Kreatur deine Initiative und ist unmittelbar nach dir am Zug. Sie gehorcht deinen mündlichen Befehlen (erfordert keine Aktion). Befiehlst du ihr nichts, führt sie die Ausweichaktion aus und vermeidet mit ihrer Bewegung Gefahren.

    \n

    Auf höheren Graden. Wenn du diesen Zauber mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, verwende den höheren Zaubergrad, wo immer er im Wertekasten auftaucht.

    ","chat":"","unidentified":""},"source":"TKmA S.106","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine vergoldete Blume im Wert von mindestens 300GM","consumed":false,"cost":300,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362260628,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"tnoGFgaY7ShrZrLf","name":"Pflanzenwachstum","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plant Growth"},"core":{"sourceId":"Compendium.dnd5e.spells.YWtwzp6ZnQJMEmVW"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Dieser Zauber kanalisiert Lebenskraft in die Pflanzen eines bestimmten Bereichs. Es gibt zwei mögliche Anwendungen für diesen Zauber, die entweder unmittelbare oder langfristige Effekte haben.

    \n

    Wenn du diesen Zauber mit einer Aktion wirkst, wähle einen Punkt in Reichweite. Alle normalen Pflanzen in einem Radius von 30m um diesen Punkt beginnen zu wachsen und zu wuchern. Eine Kreatur, die sich durch diesen Bereich bewegt, muss für jeweils 30cm, die sie zurücklegen will, 1,20m Bewegungsrate aufwenden. Du kannst bestimmen, dass ein oder mehrere Gebiete beliebiger Größe im Bereich des Zaubers nicht betroffen sind.

    \n

    Wenn du den Zauber über 8 Stunden wirkst, machst du das Land fruchtbar und ertragreich. Alle Pflanzen in einem Radius von 750m um einen Punkt in Reichweite erzeugen für 1 Jahr doppelt so viel Nahrung wie gewöhnlich, wenn sie geerntet werden.

    ","chat":"","unidentified":""},"source":"SHB S. 255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"radius"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544066044,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Tashas Gedankenpeitsche","type":"spell","img":"icons/weapons/misc/whip-red-yellow.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.p715mKkJurAPjOGe"}},"system":{"description":{"value":"

    Du peitschst eine andere Kreatur psychisch, die du in Reichweite sehen kannst. Das Ziel muss einen Intelligenzrettungswurf ausführen. Bei Misserfolg nimmt es [[/r 3d6]] psychischen Schaden und kann bis zum Ende seines nächsten Zuges keine Reaktion ausführen. Außerdem kann es in seinem nächsten Zug nur entweder eine Bewegung, eine Aktion oder eine Bonusaktion ausführen. Bei einem erfolgreichen Rettungswurf nimmt das Ziel die Hälfte des erwürfelten Schadens und erleidet keinen der anderen Effekte.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen. Die Kreaturen müssen sich innerhalb von 9 Metern voneinander befinden, wenn du sie als Ziel wählst.

    ","chat":"","unidentified":""},"source":"TKmA S.111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"Halber Schaden bei erfolgreichem RW","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673359436595,"modifiedTime":1673359587981,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"tot0Fuc5HC7f8CmB"} -{"_id":"uEfw7TQQPxdNCDwh","name":"Auflösung","type":"spell","img":"modules/SharedData_global/icons/spells/rip-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disintegrate"},"core":{"sourceId":"Compendium.dnd5e.spells.HBHbOGKNVVprSlwn"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein dünner grüner Strahl fährt aus deinem ausgestreckten  Finger auf ein Ziel in Reichweite, die du sehen kannst. Das Ziel kann eine Kreatur, ein Gegenstand oder ein Gebilde aus magischer Energie sein, wie die Mauer, die durch den Zauber @Compendium[SharedData_global.Zauber.H7nVK6QdsHKLU03B]{Energiewand} erschaffen wird.

    \n

    Eine Kreatur, die Ziel dieses Zaubers ist, muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 10D6+40 Energieschaden. Reduziert dieser Schaden das Ziel auf 0 Trefferpunkte, wird es aufgelöst.

    \n

    Eine aufgelöste Kreatur und alles, was sie trägt und in Händen hält (mit Ausnahme von magischen Gegenständen), zerfallen zu einem Haufen feinen, grauen Staubs. Die Kreatur kann nur durch die Zaubersprüche @Compendium[SharedData_global.Zauber.DZcFmcQbUUtEyYxI]{Wahre Auferstehung} oder @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} wieder zum Leben erweckt werden.

    \n

    Alle nicht-magischen Gegenstände oder Gebilde aus magischer Energie der Größenkategorie groß oder kleiner werden von diesem Zauber automatisch aufgelöst. Ist das Ziel riesig oder größer, löst der Zauber einen Teil davon auf, der einem Würfel mit 3 m Kantenlänge entspricht. Magische Gegenstände sind von diesem Zauber nicht betroffen.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 6. hinaus um 3D6.

    ","chat":"","unidentified":""},"source":"SHB S.215","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d6 + 40","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Magnetstein und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"3d6"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672152511399,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"uSd8VAA6DoVJVOXp","name":"Zeitstop","type":"spell","img":"icons/magic/time/clock-stopwatch-white-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Time Stop"},"core":{"sourceId":"Compendium.dnd5e.spells.JYuRBwxpoFhXduvD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

    \n

    Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

    ","chat":"","unidentified":""},"source":"SHB S. 288 (PHB S. 283)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d4+1","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363986401,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"uaqTdlQhIRd7gzJX","name":"Person beherrschen","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dominate Person"},"core":{"sourceId":"Compendium.dnd5e.spells.91Sw6vOIaO7U8DvM"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du versuchst eine humanoide Kreatur in Reichweite, die du sehen kannst, unter deine Kontrolle zu bringen. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer von dir bezaubert zu werden. Kämpfen du oder deine Verbündeten gerade gegen das Ziel, ist es bei diesem Rettungswurf im Vorteil.

    \n

    Solange die Person von dir bezaubert ist und ihr euch auf derselben Existenzebene aufhaltet, verfügst du über eine telepathische Verbindung mit ihr. Diese kannst du verwenden, um der Person Befehle zu erteilen (dazu musst du keine Aktion aufwenden), die sie nach ihren Möglichkeiten erfüllt. Du kannst ihr eine einfache, allgemeine Handlung befehlen, wie „Greife diese Kreatur an“, „Lauf dort hinüber“ oder „Hole diesen Gegenstand“. Wenn die Person den Befehl erfüllt hat und keine weiteren Anweisungen von dir erhält, verteidigt sie sich nur und versucht am Leben zu bleiben.

    \n

    Du kannst deine Aktion verwenden, um eine vollständige und präzise Kontrolle über das Ziel zu erlangen. Bis zum Ende deines nächsten Zuges führt die Person nur die Aktionen aus, die du auswählst, und tut nichts, was du ihr nicht erlaubst. Während dieser Zeit kannst du die Person auch eine Reaktion verwenden lassen, musst jedoch dazu deine eigene Reaktion verbrauchen.

    \n

    Immer wenn das Ziel Schaden erleidet, darf es einen neuen Weisheitsrettungswurf ablegen, um den Zauber abzuschütteln. Ist der Rettungswurf erfolgreich, endet der Zauber.

    \n

    Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer: auf „Konzentration, bis zu 10 Minuten“ bei einem Zauberplatz des 6. Grades, auf „Konzentration, bis 1 Stunde“ bei einem des 7. Grades und auf „Konzentration, bis: zu 8 Stunden“ bei einem des 8. Grades.

    ","chat":"","unidentified":""},"source":"SHB S. 254 (PHB S. 235)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":5,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362929525,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Traum vom blauen Schleier","type":"spell","img":"icons/equipment/back/cloak-collared-blue-iron.webp","effects":[],"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""}},"core":{"sourceId":"Item.jniKfIPhHAs9Z6IN"}},"system":{"description":{"value":"

    Du und bis zu acht bereitwillige Kreaturen in Reichweite verlieren für die Wirkungsdauer des Zaubers das Bewusstsein und erfahren Visionen einer anderen Welt der materiellen Ebene wie Oerth, Toril, Krynn oder Eberron. Erreicht der Zauber das Ende seiner Gesamtwirkungsdauer, schließt jede eurer Visionen damit ab, dass ihr einen geheimnisvollen blauen Vorhang findet und zur Seite zieht. In diesem Fall endet der Zauber damit, dass ihr geistig und körperlich in die Welt aus den Visionen transportiert werdet.

    Um diesen Zauber wirken zu können, musst du über einen magischen Gegenstand aus der Welt verfügen, die du erreichen willst. Außerdem musst du dir über die Existent der Welt bewusst sein, selbst wenn du ihren Namen nicht kennst. Dein Reiseziel in der anderen Welt befindet sich an einem sicheren Ort innerhalb 1,6 Kilometer von dort, wo der magische Gegenstand hergestellt wurde. Alternativ kannst du den Zauber mithilfe einer mitreisenden Kreatur wirken, die in der anderen Welt geboren wurde. In diesem Fall befindet sich euer Reiseziel an einem sicheren Ort innerhalb 1,6 Kilometer vom Geburtsort dieser Kreatur.

    Der Zauber bricht für Kreaturen, die Schaden erleiden, früher ab. In diesem Fall werden sie nicht transportiert. Erleidest du Schaden, bricht der Zauber für alle beteiligten Kreaturen ab und niemand von euch wird transportiert.

    ","chat":"","unidentified":""},"source":"TKmA S.112","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":9,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":7,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein magischer Gegenstand oder eine bereitwillige Kreatur der Zielwelt","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673359021809,"modifiedTime":1673359021809,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"ufgKU3kA53VKqFMM"} -{"_id":"ujGYfXJFYDlbgzns","name":"Psychischer Schrei","type":"spell","img":"icons/magic/sonic/scream-wail-shout-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei Erfolg"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.JVHVZinDvw07Q2uu"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du entfesselst die Macht deines Verstandes, um den Intellekt von bis zu zehn Kreaturen deiner Wahl, die du innerhalb der Reichweite sehen kannst, zu sprengen. Kreaturen mit einem Intelligenzwert von 2 oder weniger werden davon nicht betroffen.

    Jedes Ziel muss einen Intelligenzrettungswurf ablegen. Bei einem Fehlschlag erleidet es 14D6 psychischen Schaden und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}. Bei einem Erfolg erleidet das Ziel nur die Hälfte des Schadens und ist nicht betäubt. Wenn ein Ziel durch diesen Schaden stirbt, explodiert sein Kopf, sofern vorhanden.

    Ein betäubtes Ziel kann am Ende jedes seiner Züge einen Intelligenzrettungswurf ablegen. Bei einem Erfolg endet des betäubende Effekt.

    ","chat":"","unidentified":""},"source":"XGtE S.163","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["14D6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"spell"},"level":9,"school":"enc","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363957956,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"unjMQ01G7qJvg2tF","name":"Bindung der Ebenen","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Planar Binding"},"core":{"sourceId":"Compendium.dnd5e.spells.42O2aNBW7vK90gTL"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Mit diesem Zauber versuchst du, ein himmlisches Wesen, ein Elementar, eine Fee oder einen Unhold für deinen Dienst zu binden. Die Kreatur muss die gesamte Wirkungsdauer des Zaubers in Reichweite sein. (Für gewöhnlich wird die Kreatur erst in die Mitte eines @Compendium[SharedData_global.Zauber.LpzBOdh2gI2wT04f]{Schutzkreises} beschworen, damit sie gefangen ist, während dieser Zauber gewirkt wird.) Ist der Zauber vollendet, muss das Ziel einen Charismarettungswurf ablegen. Bei einem Misserfolg wird die Kreatur für die Wirkungsdauer an dich gebunden. Wurde die Kreatur durch einen anderen Zauber beschworen, verlängerst du dessen Wirkungsdauer auf die Wirkungsdauer von Bindung der Ebenen.

    \n

    Eine gebundene Kreatur muss nach dem besten Können deine Anweisungen erfüllen. Du könntest ihr etwa befehlen, dich auf ein Abenteuer zu begleiten, einen Ort zu beschützen oder eine Botschaft zu übermitteln. Die Kreatur befolgt den Wortlaut deiner Anweisungen. Sollte sie dir gegenüber allerdings feindlich eingestellt sein, versucht sie, deine Worte so zu verdrehen, damit sie ihre eigenen Ziele verfolgen kann. Führt die Kreatur deine Anweisungen vollständig aus, ehe der Zauber endet, kehrt sie zu dir zurück, um dies zu berichten, wenn du dich auf derselben Existenzebene befindest. Andernfalls kehrt sie an den Ort zurück, wo du sie gebunden hast und wartet dort, bis der Zauber endet.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz eines höheren Grades wirkst, verlängert sich die Wirkungsdauer: auf 10 Tage bei einem Zauberplatz des 6. Grades, auf 30 Tage bei einem des 7. Grades, auf 180 Tage bei einem des 8. Grades und auf 1 Jahr und 1 Tag bei einem des 9. Grades.

    ","chat":"","unidentified":""},"source":"SHB S.217","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Edelstein im Wert von mindestens 1.000GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362979204,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zephyrschlag","type":"spell","img":"icons/magic/air/air-wave-gust-blue.webp","data":{"description":{"value":"

    Du bewegst dich wie der Wind. Bis zum Ende des Zaubers provoziert deine Bewegung keine Gelegenheitsangriffe.

    \n

    Du kannst dir einmal vor Ende des Zaubers Vorteil bei einem Waffenangriff in deinem Zug geben. Dieser Angriff verursacht zusätzlich 1D8 Energieschaden bei einem Treffer. Unabhängig davon, ob du triffst oder nicht, deine Bewegungsrate erhöht sich bis zum Ende dieses Zuges um 9m.

    ","chat":"","unidentified":""},"source":"XGtE S.171","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D8","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Zusätzlich bei Waffenangriff"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.uGap4mrfsP27zGCP"}},"_id":"uvPwKlSV6AGYfjDN"} -{"_id":"vHy0ccoeIgNgt8cq","name":"Einswerden mit der Natur","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Commune with Nature"},"core":{"sourceId":"Compendium.dnd5e.spells.dp6xny4v8PDoIGjh"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du wirst für einen Augenblick eins mit der Natur und erlangst Wissen über die Umgebung. Im Freien wirkt der Zauber auf das Land, das dich innerhalb von 4,5 km umgibt. In Höhlen und anderen unterirdischen Plätzen sinkt der Radius auf 90 m. Der Zauber funktioniert nur an natürlichen Orten, nicht in Gebieten, die vollständig durch Bebauung entstanden sind, wie Kerker oder Städte.

    \n

    Du erlangst sofort Wissen über bis zu drei Fakten deiner Wahl zu einem der folgenden Themen bezüglich der Umgebung:

    \n
      \n
    • Gelände und Gewässer,
    • \n
    • vorherrschende Pflanzen, Mineralien, Tiere oder Bewohner,
    • \n
    • mächtige himmlische Wesen, Feen, Unholde, Elementare oder Untote,
    • \n
    • Einflussnahmen von anderen Existenzebenen,
    • \n
    • Bauwerke.
    • \n
    \n

    Beispielsweise könntest du herausfinden, wo sich in dieser Gegend ein mächtiger Untoter aufhält, sich wichtige Quellen von Trinkwasser befinden und nahe Städte liegen.

    ","chat":"","unidentified":""},"source":"SHB S. 225 (PHB S. 224)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504818266,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"vMc48lfN5P6SydCs","name":"Zwang","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Compulsion"},"core":{"sourceId":"Compendium.dnd5e.spells.P6f1PPKPd9BCb742"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du zwingst Kreaturen deiner Wahl in Reichweite, die du sehen kannst und die dich hören können, sich in eine bestimmte Richtung zu bewegen. Jede betroffene Kreatur muss einen Weisheitsrettungswurf ablegen (wenn ein Ziel nicht bezaubert werden kann, ist es bei diesem automatisch erfolgreich). Bei einem Misserfolg erleidet ein Ziel den Effekt des Zaubers. Bis der Zauber endet, kannst du in jedem deiner Züge eine Bonusaktion verwenden, um eine Richtung zu bestimmen, die horizontal zu dir ist. Jede betroffene Kreatur muss in ihrem nächsten Zug so viel ihrer Bewegung wie möglich nutzen, um sich in diese Richtung zu bewegen, darf jedoch vorher eine Aktion ausführen. Nachdem sich das Ziel auf diese Weise bewegt hat, kann es einen weiteren Weisheitsrettungswurf ablegen, um den Effekt zu beenden.

    \n

    Ein Ziel ist nicht gezwungen, sich in eine offensichtliche tödliche Gefahr zu bewegen, wie ein Feuer oder eine Grube. Allerdings wird es Gelegenheitsangriffe provozieren, um sich in die festgelegte Richtung zu bewegen.

    ","chat":"","unidentified":""},"source":"SHB S. 289 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503568108,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Heilige Waffe","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Schaden","1":"Rettungswurf beim aufgeben des Zaubers"},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.65Q7RMYACgRq3MD9"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"vQgpqlODta1lksam","system":{"description":{"value":"

    Du erfüllst eine Waffe, die du berührst, mit heiliger Macht. Bis der Zauber endet, strahlt die Waffe in einem Radius von 9m helles Licht und in weiteren 9m ein dämmriges Licht aus. Zusätzlich verursachen Angriffe, die mit der Waffe durchgeführt werden 2D6 gleißenden Schaden bei einem Treffer. Wenn die Waffe nicht schon magisch ist, so wird sie es für die Dauer das Zaubers.

    Als eine Bonusaktion in deinem Zug kannst du den Zauber aufgeben und die Waffe einen Ausbruch gleißenden Lichtes abgeben lassen. Jede Kreatur deiner Wahl, die du innerhalb von 9m sehen kannst, muss einen Konstitutionsrettungswurf ablegen. Bei einem Fehlschlag erleidet eine Kreatur 4D8 gleißenden Schaden und ist für eine Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}. Bei einem erfolgreichen Wurf nimmt eine Kreatur nur die Hälfte des Schadens und ist nicht blind. Am Ende jeder ihrer Züge kann eine geblendete Kreatur einen Konstitutionsrettungswurf durchführen, um bei einem Erfolg den Effekt bei sich selbst zu beenden.

    ","chat":"","unidentified":""},"source":"XGtE S.156","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"Als Aktion kann Effekt beendet werden, was innerhalb von 9m eine gleißende Explosion erzeugt. Wenn RW Fehlschlägt 4D6 Schaden und blind, bei Erfolg halber Schaden","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","radiant"],["4D6",""]],"versatile":"4D6"},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167637827,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"vfEbUxyXdnfyBGrA","name":"Göttliche Gunst","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Favor"},"core":{"sourceId":"Compendium.dnd5e.spells.8MICCMeOXT3aJUy9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Dein Gebet erfüllt dich mit göttlicher Macht. Bis der Zauber endet, verursacht deine Waffe bei jedem Treffer zusätzlich 1w4 gleißenden Schaden.

    ","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 234)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543472210,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wHt88Dw98H80iZZ7","name":"Wetterkontrolle","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Control Weather"},"core":{"sourceId":"Compendium.dnd5e.spells.ZPd73HtKF3At11jh"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Für die Wirkungsdauer übernimmst du die Kontrolle über das Wetter im Umkreis von 7,5 km. Du musst im freien sein, um diesen Zauber wirken zu können. Er endet vorzeitig, sobald du von deinem Standort aus keine freie Sicht mehr zum Himmel hast.

    Wenn du den Zauber wirkst, veränderst du die aktuellen Wetterbedingungen, unabhängig von Klima und Jahreszeit. Du kannst Niederschlag, Temperatur und Wind beeinflussen. Es dauert 1D4 x 10 Minuten, bis die neue Bedingung in Kraft tritt. Sobald dies der Fall ist, kannst du die Wetterbedingungen erneut ändern. Endet der Zauber, normalisiert sich das Wetter langsam wieder. Wenn du die Wetterbedingungen veränderst, bestimme zusammen mit deinem SL den aktuellen Stand der Bedingung und modifiziere ihn eine Stufe nach oben oder nach unten.Wenn du den Wind änderst, kannst du auch seine Richtung festlegen.

     

    Niederschlag

    StufeBedingung
    1Klar
    2Leichte Wolken
    3Bewölkt oder Bodennebel
    4Regen, Hagel oder Schnee
    5Regengüsse, starker Hagel oder Schneesturm

     

    Temperatur

    StufeBedingung
    1Unerträglich heiß
    2Heiß
    3Warm
    4Kühl
    5Kalt
    6Arktisch kalt

     

    Wind 

    StufeBedingung
    1

    Flaute

    2Gemäßigter Wind
    3Starker Wind
    4Starke Böen
    5Sturm
    ","chat":"","unidentified":""},"source":"SHB S.285","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":8,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"brennender Weihrauch und Stücke von Erde und Holz, die in Wasser gemischt sind","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673014624318,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Vorbestimmtes Trugbild","type":"spell","img":"modules/SharedData_global/icons/spells/shielding-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Programmed Illusion"},"core":{"sourceId":"Compendium.dnd5e.spells.bA2sk9eMKBeY7EPD"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"wR6c8ot0rYU5uE7u","system":{"description":{"value":"

    Du erschaffst das Abbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens in Reichweite. Die Illusion wird aktiviert, wenn eine bestimmte auslösende Bedingung eintritt, bis dahin ist sie nicht wahrnehmbar. Das Trugbild darf nicht größer sein als ein Würfel mit 9 m Kantenlänge. Beim Wirken des Zaubers entscheidest du, wie die Illusion agieren wird und welche Geräusche sie macht. Das Verhalten, das du auf diese Weise bestimmst, kann bis zu 5 Minuten andauern.

    \n

    Tritt die festgelegte Bedingung ein, wird die Illusion erschaffen und verhält sich, wie du es beschrieben hast. Sobald das Trugbild seine Darbietung beendet hat, verschwindet es und ist für 10 Minuten deaktiviert. Anschließend kann die Illusion wieder hervorgerufen werden.

    \n

    Der Auslöser darf so allgemein oder detailliert sein, wie du möchtest, doch muss er auf sichtbaren oder hörbaren Umständen basieren, die sich innerhalb von 9 m um das Trugbild erscheinen. Beispielsweise könntest du ein Abbild von dir selbst erscheinen lassen, der jeden warnt, der versucht, eine mit einer Falle versehene Tür zu öffnen, oder eine Illusion wird ausgelöst, wenn man das richtige Wort oder die richtige Phrase spricht.

    \n

    Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Abbild zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, erkennt sie, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, kann sie das Abbild und von ihm ausgehende Geräusche ignorieren.

    ","chat":"","unidentified":""},"source":"SHB S.282","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"perm"},"target":{"value":30,"width":null,"units":"ft","type":"cube"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Vlies und Jadestaub im Wert von mindestens 25GM","consumed":false,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363311966,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wX0CwmWiGdXtV0N7","name":"Lagerfeuer erschaffen","type":"spell","img":"icons/magic/fire/flame-burning-campfire-smoke.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.80hZjQJkO7oU2biN"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst auf Untergrund, den du innerhalb der Reichweite sehen kannst, ein Lagerfeuer. Bis zum Ende des Zaubers füllt das magische Lagerfeuer einen Würfel mit 1,50m Kantenlänge. Wenn du den Zauber wirkst, muss jede Kreatur im Bereich des Lagerfeuers einen Geschicklichkeitsrettungswurf durchführen oder 1D8 Feuerschaden erleiden. Eine Kreatur muss auch einen Rettungswurf durchführen, wenn sie sich zum ersten Mal in einem Zug in den Bereich des Lagerfeuers bewegt oder ihren Zug darin beendet.

    \n

    Das Lagerfeuer entzündet brennbare Objekte in seinem Bereich, die nicht getragen oder in der Hand gehalten werden.

    \n

    Der Schaden des Zaubers erhöht sich um 1D8, wenn du die 5.Stufe (2D8), die 11.Stufe (3D8) und die 17.Stufe (4D8) erreichst.

    ","chat":"","unidentified":""},"source":"XGtE S.160","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":0,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666599735933,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wdwfel6GpccA6Y3c","name":"Tier oder Pflanze aufspüren","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-royal-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Locate Animals or Plants"},"core":{"sourceId":"Compendium.dnd5e.spells.Iv2qqSAT7OkXKPFx"}},"system":{"description":{"value":"

    Beschreibe oder benenne ein bestimmtes Tier oder eine bestimmte Pflanzenart. Du konzentrierst dich auf die Stimme der Natur in deiner Umgebung und erfährst dabei, wie weit entfernt und in welcher Richtung sich innerhalb von 7,5km die nächste Kreatur oder Pflanze dieser Art befindet, wenn es eine solche gibt.

    ","chat":"","unidentified":""},"source":"SHB S. 273","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein Stück Fell eines Bluthundes","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504623000,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wlr9F4LIx2ecHYqL","name":"Tierbote","type":"spell","img":"modules/SharedData_global/icons/spells/wild-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Animal Messenger"},"core":{"sourceId":"Compendium.dnd5e.spells.X8w9EzYLGc4vQ1H2"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Durch diesen Zauber kannst du ein Tier eine Nachricht überbringen lassen. Wähle ein sehr kleines Tier in Reichweite, das du sehen kannst, wie ein Eichhörnchen, einen Blauhäher oder eine Fledermaus. Bestimme einen Ort, den du schon einmal besucht haben musst, sowie einen Empfänger, der einer allgemeinen Beschreibung entspricht, wie \"ein Mann oder eine Frau in einer Uniform der Stadtgarde\" oder \"ein rothaariger Zwerg mit einem spitzen Hut\". Anschließend sprichst du eine Botschaft von bis zu 25 Wörtern. Das Tier reist für die Wirkungsdauer des Zaubers in Richtung des gewählten Ortes, wobei ein fliegender Bote pro 24 Stunden 75 km zurücklegt, ein anderes Tier hingegen nur 40 km. Trifft das Tier am Zielort ein, überbringt es die Botschaft an die Kreatur, die du beschrieben hast, indem es magisch deine gesprochene Nachricht wiederholt. Der Bote überbringt die Nachricht nur einer Kreatur, die genau deiner Beschreibung entspricht. Wenn das Tier sein Ziel nicht erreicht, ehe der Zauber endet, geht die Botschaft verloren, und es kehrt an den Ort zurück, an dem du den Zauber gewirkt hast.
    Auf höheren Graden:Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer des Zaubers um 48 Stunden für jeden Grad über den 2. hinaus.

    ","chat":"","unidentified":""},"source":"SHB S. 273 (PHB S. 212)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein kleiner Leckerbissen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504629260,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"wtE9GAsXKaYt3Eqm","name":"Gestalt verändern","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Alter Self"},"core":{"sourceId":"Compendium.dnd5e.spells.8RTDOt80u8aBv9qx"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du nimmst eine andere Gestalt an. Wähle beim Wirken des Zaubers eine der folgenden Optionen. Der Effekt hält für die gesamte Wirkungsdauer an. Während der Zeit kannst du als Aktion die gewählte Option beenden und dich für eine andere entscheiden.
    Aquatische Anpassung: Du passt deinen Körper für eine Unterwasserumgebung an. Kiemen öffnen sich und Schwimmhäute wachsen zwischen deinen Fingern. Du kannst unter Wasser atmen und erhältst eine Schwimmbewegungsrate gleich deiner Grundbewegungsrate.
    Aussehen verändern: Du verwandelst dein Äußeres in ein beliebiges Erscheinungsbild deiner Wahl. Dabei kannst du folgende Aspekte verändern: deine Größe, dein Gewicht, deine Gesichtszüge, den Klang deiner Stimme, die Länge und Farbe deiner Haare sowie andere einzigartige Besonderheiten. Es ist dir möglich, dich als Mitglied eines anderen Volkes auszugeben, doch ändern sich deine Spielwerte nicht. Du kannst nicht als Kreatur einer anderen Größe erscheinen und deine grundlegende Form bleibt die gleiche: Wenn du zweibeinig bist, kannst du diesen Zauber nicht nutzen, um vierbeinig zu werden. Zu jedem Zeitpunkt während der Wirkungsdauer kannst du eine Aktion aufwenden, um dein Aussehen auf diese Art erneut zu verändern.
    Natürliche Waffen: Dir wachsen Klauen, Reißzähne, Stacheln, Hörner oder andere natürliche Waffen deiner Wahl. Deine waffenlosen Schläge verursachen 1W6 Wucht-, Stich- oder Hiebschaden, entsprechend der Art deiner natürlichen Waffe. Außerdem bist du geübt mit waffenlosen Schlägen. Deine natürliche Waffe ist magisch und du erhälst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit ihr ausführst.

    ","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 211)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360586815,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"x4vHfpzygE1qJTUn","name":"Rarys Telepathisches Band","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.fow4uEPqusa87n9D"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du erschaffst ein telepathisches Band zwischen bis zu acht bereitwilligen Kreaturen deiner Wahl in Reichweite. Dieses verbindet sie für die Wirkungsdauer geistig miteinander. Kreaturen mit Intelligenz 2 oder weniger erden von diesem Zauber nicht betroffen.

    \n

    Bis der Zauber endet, sind die Ziele in der Lage, telepathisch miteinander zu kommunizieren, gleichgültig, ob sie eine gemeinsame Sprache sprechen oder nicht. Die Kommunikation ist auf jede Entfernung möglich, reicht allerdings nicht bis auf andere Existenzebenen.

    ","chat":"","unidentified":""},"source":"SHB S.255","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":8,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Stücke von Eierschalen von zwei unterschiedlichen Arten von Kreaturen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673362964599,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xKjIhjeC8PyrhYef","name":"Massen-Wunden Heilen","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Cure Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.Pyzmm8R7rVsNAPsd"}},"system":{"description":{"value":"

    Eine Woge heilender Energie entströmt einem Punkt deiner Wahl in Reichweite. Wähle bis zu sechs Kreaturen in einer Sphäre mit einem Radius von 9m, die um den Zielpunkt zentriert ist. Jede Kreatur erhält Trefferpunkte zurück in Höhe von 3D8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 5. hinaus um 1D8.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662544154968,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Nystuls magische Aura","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WPcI0Vo0MuNfBg4R"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"xOvd5qtwbNXa4oGO","system":{"description":{"value":"

    Du berührst eine Kreatur oder einen Gegenstand und legst eine Illusion auf das Ziel, sodass Erkenntniszauber falsche Informationen über es vermitteln. Das Ziel kann eine bereitwillige Kreatur oder ein Gegenstand sein, der nicht von einer anderen Kreatur getragen oder in der Hand gehalten wird.

    \n

    Wähle beim Wirken des Zaubers einen oder beide der folgenden Effekte, die für die Wirkungsdauer anhalten. Wenn du diesen Zauber für 30 Tage auf dieselbe Kreatur oder denselben Gegenstand wirkst und jedes Mal den gleichen Effekt nutzt, hält die Illusion an, bis sie gebannt wird.

    \n

    Falsche Aura. Du veränderst die Art, wie das Ziel für Zauber und magische Effekte erscheint, die magische Auren aufspüren (etwa @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}). Du kannst einen nicht-magischen Gegenstand als magischen erscheinen lassen, einen magischen als nicht-magischen oder die Aura eines magischen Gegenstands ändern, sodass er einer Magieschule deiner Wahl angehören scheint. Wenn du diesen Effekt auf einen Gegenstand wirkst, kannst du entscheiden, dass die Illusion von jeder Kreatur erkannt wird, die den Gegenstand in die Hand nimmt.

    \n

    Maskierung. Du beeinflusst, wie das Ziel von Zaubern und magischen Effekten wahrgenommen wird, die Kreaturtypen aufspüren (etwa das @Compendium[SharedData_global.Klassenfähigkeiten.zNZdMjukJTp7tFbB]{Göttliche Gespür}des Paladins oder der Auslöser des Zaubers @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}). Bestimme einen Kreaturentyp, und Zauber und magische Effekte behandeln das Ziel, als wäre es eine entsprechende Kreatur oder von dieser Gesinnung.

    ","chat":"","unidentified":""},"source":"SHB S.253","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleines Quadrat aus Seide","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360780709,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xSQ4TecjLEvaPkQm","name":"Kältestrahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kältestrahl"},"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein eisiger Strahl aus blau-weißem Licht schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet die Kreatur 1D8 Kälteschaden und ihr Bewegungsrate wird bis zum Beginn deines nächsten Zuges um 3m verringert.

    \n

    Der Schaden dieses Zaubers steigt jeweils um 1D8 bei Erreichen der 5. (2D8), 11. (3D8) und 17.Stufe (4D8)

    ","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516696404,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xVch4AJjgi7Q30yF","name":"Wankendes Niederstrecken","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDH5LXjx3eeH1Afb"}},"system":{"description":{"value":"

    Das nächste Mal, wenn du innerhalb der Wirkungsdauer des Zaubers eine Kreatur mit einem Nahkampfangriff triffst, durchstößt deine Waffe nicht nur den Körper, sondern auch die Seele und verursacht zusätzlich 4D6 psychischen Schaden. Das Ziel muss einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist es bis zum Ende des nächsten Zuges im Nachteil bei Angriffs- und Attributswürfen und kann keine Reaktionen ausführen.

    ","chat":"","unidentified":""},"source":"SHB S.283","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4D6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503617398,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"xwCBAt2zBpJtyH2R","name":"Leomunds Winzige Hütte","type":"spell","img":"modules/SharedData_global/icons/spells/runes-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tiny Hut"},"core":{"sourceId":"Compendium.dnd5e.spells.NXWWWgHtWb7Nv21F"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine unbewegliche Kuppel aus Energie mit einem Radius von 3m entsteht um dich herum und bleibt für die Wirkungsdauer an ihrem Standort. Der Zauber endet, wenn du den Bereich verlässt. Außer dir passen neun mittelgroße oder kleinere Kreaturen in die Kuppel. Der Zauber schlägt fehl, wenn der Bereich eine größere Kreatur oder mehr als neun beinhaltet. Kreaturen und Gegenstände, die sich beim Wirken des Zaubers in der Kuppel aufhalten, können sich frei durch sie bewegen. Allen anderen Kreaturen und Gegenständen ist es nicht möglich, sie zu durchschreiten. Zauber und andere magische Effekte können weder in die Kuppel eindringen noch durch sie hindurch gesprochen werden. Die Atmosphäre innerhalb des Bereichs ist angenehm und trocken, ungeachtet des Wetters außerhalb.

    \n

    Bis der Zauber endet, kannst du bestimmen, ob das innere der Kuppel dämmrig beleuchtet oder dunkel sein soll. Die Kuppel ist von außen durchsichtig und hat eine Farbe deiner Wahl, von innen aber ist die transparent.

    ","chat":"","unidentified":""},"source":"SHB S.246","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"width":null,"units":"m","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine kleine Kristallperle","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673361208220,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Irrgarten","type":"spell","img":"icons/environment/traps/steel.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.gUrlKnfZmEZ6n2h0"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"y3woLoVWExdjpvIg","system":{"description":{"value":"

    Du verbannst eine Kreatur, die sich in Reichweite befindet und die du sehen kannst, in eine labyrinthartige Halbebene. Das Ziel bleibt für die Wirkungsdauer oder bis es dem Labyrinth entkommen kann.

    \n

    Das Ziel kann seine Aktion für den Versuch verwenden, einen Weg aus dem Labyrinth zu finden. In diesem Fall legt es einen Intelligenzwurf gegen SG 20 ab. Wenn es erfolgreich ist, entkommt es und der Zauber endet (ein Minotaurus oder Goristro-Dämon ist automatisch erfolgreich bei diesem Wurf). Endet der Zauber, erscheint das Ziel wieder an dem Ort, des es verlassen hat, oder - falls dieser besetzt ist - dem nächsten nicht besetzten Bereich.

    ","chat":"","unidentified":""},"source":"PHB S.242","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":20,"scaling":"flat"},"level":8,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363693098,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yAfNVoOi4HritGNm","name":"Mit Stein verschmelzen","type":"spell","img":"modules/SharedData_global/icons/spells/rock-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Meld into Stone"},"core":{"sourceId":"Compendium.dnd5e.spells.64uo4fHriHLjRUrX"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

    Auf magische Weise betrittst du einen steinernen Gegenstand oder eine Oberfläche, die groß genug ist, um deinen Körper aufzunehmen und verschmilzt mit der gesamten Ausrüstung, die du trägst, für die Wirkungsdauer mit dem Stein. Du verwendest deine Bewegung und trittst an einem Punkt, den du berühren kannst, in den Gegenstand oder die Oberfläche. Solange du mit dem Stein verschmolzen bist, ist deine Anwesenheit mit nicht-magischen Sinnen in keinster Weise wahrnehmbar. Du selbst bemerkst zwar, wie Zeit vergeht, kannst aber nicht sehen, was draußen geschieht und bist im Nachteil bei Würfen auf Weisheit (Wahrnehmung), die du ablegst, um Geräusche von außerhalb zu hören. Innerhalb des Steins bist du in der Lage, Zauber auf dich selbst zu wirken. Es ist dir nicht möglich, dich zu bewegen, außer du nutzt deine Bewegung, um den Stein zu verlassen, wo du ihn betreten hast (was den Zauber beendet).

    \n

    Geringer physischer Schaden am Stein verletzt dich nicht, sollte er aber zum Teil zerstört werden oder seine Form verändern (sodass du nicht mehr hineinpasst), wirst du aus dem Stein gestoßen und erleidest dabei 6D6 Wuchtschaden. Die vollständige Zerstörung des Steins (oder seine Verwandlung in eine andere Substanz) stößt dich ebenfalls aus diesem und fügt dir 50 Punkte Wuchtschaden zu. Wenn du aus dem Stein gestoßen wirst, fällst du @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} in einen nicht besetzten Bereich, der dem, wo du den Stein betreten hast, am nächsten ist.

    ","chat":"","unidentified":""},"source":"SHB S. 250","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","bludgeoning"]],"versatile":"50","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663168014362,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yJla4W0R2DBEz5Xu","name":"Gestaltwandel","type":"spell","img":"modules/SharedData_global/icons/spells/wild-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shapechange"},"core":{"sourceId":"Compendium.dnd5e.spells.N2UEFq8X5LRsLcOZ"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du nimmst für die Wirkungsdauer die Gestalt einer anderen Kreatur an. Dies kann jede Kreatur sein, deren Herausforderungsgrad deiner Stufe entspricht oder niedriger ist. Es darf sich weder um ein Konstrukt noch einen Untoten handeln, außerdem musst du diese Art Kreatur mindestens einmal gesehen haben. Du verwandelst dich in ein durchschnittliches Exemplar dieser Kreatur, ohne Klassenstufen und Zauberfähigkeit.

    \n

    Deine Spielwerte werden durch die Spielwerte der gewählten Kreatur ersetzt, doch behältst du deine Gesinnung sowie deine Werte in Intelligenz, Weisheit und Charisma. Du bleibst auch in allen Fähigkeiten und Rettungswürfen geübt und erhältst zusätzlich jene der Kreatur. Wenn die Kreatur in einer Fertigkeit oder einem Rettungswurf geübt ist, in dem du auch geübt bist und ihr Wert höher als deiner ist, verwende den Bonus der Kreatur. Du kannst keine legendären Aktionen oder Hortaktionen der neuen Gestalt verwenden.

    \n

    Du nimmst die Trefferpunkte und Trefferwürfel der neuen Gestalt. Nimmst du wieder deine normale Gestalt an, besitzt du die Anzahl von Trefferpunkten, die du vor der Verwandlung hattest. Findet die Rückverwandlung statt, weil du auf 0 Trefferpunkte reduziert wirst, überträgt sich jeglicher überzähliger Schaden auf deine normale Gestalt. Solange dieser überzählige Schaden die Trefferpunkte deiner normalen Gestalt nicht auf 0 fallen lässt, wirst du nicht @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{Bewusstlos}.

    \n

    Du behältst sämtliche Merkmale deiner Klasse, deines Volkes oder aus anderen Quellen und kannst sie verwenden, vorausgesetzt die neue Gestalt ist körperlich in der Lage, sie zu nutzen. Besondere Sinne (zum Beispiel @Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}) kannst du nicht verwenden, es sei denn, deine neue Gestalt besitzt diesen Sinn ebenfalls. Es ist dir nur möglich, zu sprechen, wenn die Kreatur auch sprechen kann.

    \n

    Bei deiner Verwandlung wählst du, ob deine Ausrüstung zu Boden fallen, mit der neuen Gestalt verschmelzen oder von ihr getragen werden soll. Getragene Ausrüstung funktioniert auf die normale Weise. Der SL entscheidet, ob du ein Ausrüstungsteil in der neuen Gestalt tragen kannst, abhängig von der Größe und Form der Gestalt. Deine Ausrüstung passt sich deiner neuen Gestalt nicht an und jegliche Gegenstände, die nicht getragen werden können, müssen entweder zu Boden fallen oder mit der neuen Gestalt verschmelzen. Ausrüstung, die mit der Gestalt verschmilzt, hat keinen Effekt.

    \n

    Während der Wirkungsdauer dieses Zaubers kannst du deine Aktion verwenden, um eine neue Gestalt anzunehmen, wobei dieselben Einschränkungen und Regeln gelten wie oben beschrieben, mit einer Ausnahme: Wenn die neue Gestalt mehr Trefferpunkte besitzt als du im Augenblick, bleiben deine Trefferpunkte bei ihrem aktuellen Wert.

    ","chat":"","unidentified":""},"source":"SHB S.235","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":9,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Jadestirnreif im Wert von mindestens 1.500GM, den du aufsetzen musst, ehe du den Zauber wirkst","consumed":false,"cost":1500,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363975849,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yPyHcEQA5mZYJaGY","name":"Weissagung","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divination"},"core":{"sourceId":"Compendium.dnd5e.spells.XqzXSKNR75ZdYTA9"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Deine Magie und ein Opfer lassen dich in Kontakt treten mit einem Gott oder dem Gesandten eines Gottes. Du darfst eine einzelne Frage über ein bestimmtes Ziel, Ereignis oder eine Aktivität stellen, die in den nächsten 7 Tagen stattfinden wird. Du bekommst eine wahre Antwort. Diese könnte in Form eines kurzen Satzes, eines kryptischen Reims oder eines Omens überbracht werden. Der Zauber nimmt nicht Rücksicht auf mögliche Umstände, die das Ergebnis verändern könnten, wie das Wirken zusätzlicher Zauber oder der Verlust eines Gefährten.

    \n

    Wenn du den Zauber zweimal oder öfter wirkst, bevor du eine lange Rast beendest, besteht eine kumulative Chance von 25 % für jeden Zauber nach dem ersten, dass du ein zufälliges Ergebnis erhältst. Der SL macht diesen Wurf verdeckt.

    ","chat":"","unidentified":""},"source":"SHB S. 285 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"Weihrauch und ein Opfer, das deinem Glauben entspricht; beides zusammen muss mindestens 25 GM wert sein und wird beim Wirken des Zaubers verbraucht","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503638040,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ydJ6Lz5EBefNvpCv","name":"Zeichen des Jägers","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hunter's Mark"},"core":{"sourceId":"Compendium.dnd5e.spells.0xmXiPiuYws1OGcX"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du wählst eine Kreatur in Reichweite aus, die du sehen kannst, und makierst sie auf mystische Art als deine Beute. Für die Wirkungsdauer fügst du dem Ziel bei jedem Treffer mit einem Waffenangriff zusätzlich 1d6 Schaden zu. Außerdem bist du im Vorteil bei Würfen auf Weisheit (Wahrnehmung) und Weisheit (Überleben), wenn du das Ziel suchst. Wird dieses auf 0 Trefferpunkte reduziert, ehe der Zauber endet, kannst du in einem späteren Zug eine Bonusaktion verwenden, um eine neue Kreatur zu markiert.

    ","chat":"","unidentified":""},"source":"SHB S. 288 (PHB S. 251)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503542977,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Heldenmahl","type":"spell","img":"modules/SharedData_global/icons/spells/heal-royal-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heroes' Feast"},"core":{"sourceId":"Compendium.dnd5e.spells.mgFqi0ev8f7Ut19y"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"yvm3DpQM5YzvkOg5","system":{"description":{"value":"

    Du erschaffst ein gewaltiges Festmahl aus prachtvollem Essen und Trinken. Das Verzehren des Festmahls dauert 1 Stunde und es verschwindet nach dieser Zeit. Die positiven Effekte treten erst nach Ablauf dieser Stunde in Kraft. Das Festmahl bietet genug Speisen und Getränke für bis zu zwölf Kreaturen.

    Eine Kreatur, die an dem Festmahl teilnimmt, erhält mehrere Vorzüge. Sie wird von allen Krankheiten und Giften geheilt, wird immun gegen Gifte, kann nicht @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt} werden und ist im Vorteil bei Weisheitsrettungswürfen. Ihre maximalen Trefferpunkte steigen um 2D10 und sie erhält ebenso viele Trefferpunkte zurück. Diese Vorzüge halten 24 Stunden lang an.

    ","chat":"","unidentified":""},"source":"SHB S. 240","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine mit Juwelen verzierte Schale im Wert von mindestens 1.000 GM, die beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663167685180,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"yxFlbaMj565VptXi","name":"Elementar beschwören","type":"spell","img":"modules/SharedData_global/icons/spells/runes-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Conjure Elemental"},"core":{"sourceId":"Compendium.dnd5e.spells.1LkZvINag7KqBmDR"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du rufst einen elementaren Diener herbei. Wähle einen Bereich von Luft, Erde, Feuer oder Wasser in Reichweite, der einen Würfel von 3m Kantenlänge füllt. Ein Elementar mit Herausforderungsgrad 5 oder niedriger, welcher der Art des gewählten Bereichs entspricht, erscheint an einer nicht besetzten Stelle im Umkreis von 3m zu diesem Bereich. Beispielsweise könnte ein @UUID[Compendium.SharedData_global.Monster.D8ERQ5LdaIkhTzEL]{Feuerelementar} hervortreten oder ein Erdelementar aus dem Boden aufsteigen. Der Elementar verschwindet, wenn seine Trefferpunkte auf 0 reduziert werden oder der Zauber endet.

    Der Elementar ist für die Wirkungsdauer mit dir und deinen Gefährten verbündet. Würfle die Initiative für den Elementar, da er eigene Züge ausführt. Dein elementarer Diener folgt allen verbalen Befehlen, die du ihm erteilst (dazu musst du keine Aktion aufwenden). Ohne Befehl verteidigt er sich gegen feindliche Kreaturen, führt aber ansonsten keine Aktionen aus.

    Wenn deine Konzentration unterbrochen wird, verschwindet der Elementar nicht, sondern du verlierst die Kontrolle über ihn. Er wird dir und deinen Gefährten gegenüber feindlich und könnte angreifen. Ein unkontrollierter Elementar kann von dir nicht fortgeschickt werden und verschwindet 1 Stunde, nachdem du ihn beschworen hast. Der SL hat die Spielwerte des Elementars zur Verfügung.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Herausforderungsgrad des Elementars für jeden Grad über den 5. hinaus um 1.

    ","chat":"","unidentified":""},"source":"SHB S.225","activation":{"type":"minute","cost":1,"condition":"an area of air, earth, fire, or water that fills a 10-foot cube within range"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"brennender Weihrauch für Luft, weicher Lehm für Erde, Schwefel und Phosphor für Feuer oder Wasser und Sand für Wasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673374451214,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Illusorischer Drache","type":"spell","img":"icons/creatures/reptiles/dragon-winged-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Drachenatem: Schadenstyp bei Beschwörung wählen | Halber Schaden bei erfolgreichem Rettungswurf"},"value":{"0":true},"altValue":{"0":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V9fR1YinctyrQQwO"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"z3UkpMRBQqH9eYFV","system":{"description":{"value":"

    Durch das Ansammeln von Schattenmaterial aus dem Shadowfell erzeugst du einen schattenhaften Drachen (Größenkategorie: riesig) in einem unbesetzten Bereich, den du innerhalb der Reichweite sehen kannst. Die Illusion verbleibt für die Dauer des Zaubers und besetzt den Bereich, als ob sie eine Kreatur wäre.

    Wenn die Illusion erscheint, müssen alle deine Feinde, welche sie sehen können, einen erfolgreichen Weisheitsrettungswurf ablegen oder werden für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Wenn eine verängstigte Kreatur ihren Zug an einem Ort beendet, wo sie keine Sichtlinie zur Illusion hat, kann sie den Rettungswurf wiederholen und bei einem Erfolg den Effekt bei sich beenden.

    Als eine Bonusaktion während deines Zuges kannst du die Illusion bis zu 18m weit bewegen. Zu jedem Zeitpunkt während dieser Bewegung kannst du sie veranlassen, von ihrem Bereich aus einen Energiestoß in einem 18m langen Kegel auszustoßen. Wähle die Schadensart, wenn du den Drachen erzeugst: Säure, Kälte, Feuer, Blitz, nekrotisch oder Gift. Jede Kreatur im Kegel muss einen Intelligenzrettungswurf durchführen und erleidet 7D6 Schaden der gewählten Art bei einem Fehlschlag, die Hälfte davon bei einem Erfolg.

    Die Illusion ist aufgrund der schattenhaften Substanz, die zu ihrer Erschaffung verwendet wurde, greifbar, aber Angriffe verfehlen sie automatisch, sie hat Erfolg bei allen Rettungswürfen und ist immun gegenüber allem Schaden und allen Zuständen. Eine Kreatur, die ihre Aktion dazu verwendet, den Drachen zu untersuchen, kann mit einem erfolgreichen Wurf auf Intelligenz gegen deinen Zauberrettungswurf-SG feststellen, dass es sich dabei um eine Illusion handelt. Wenn eine Kreatur herausfindet, dass es sich um eine Illusion handelt, kann sie hindurchsehen und hat Vorteil bei Rettungswürfen gegen ihren Atem.

    ","chat":"","unidentified":""},"source":"XGtE S.157","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":36,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"Intelligenzrettungswurf bei Drachenatem. Schadensart des Atems bei Beschwörung wählen. Halber Schaden bei erfolgreichem Rettungswurf","critical":{"threshold":null,"damage":""},"damage":{"parts":[["7D6",""]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"ill","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363763204,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"z4EiN3FZ38RUUCjf","name":"Arme von Hadar","type":"spell","img":"icons/creatures/tentacles/tentacles-suctioncups-pink.webp","data":{"description":{"value":"

    Du berufst dich auf die Macht Hadars, des Dunklen Hungers. Tentakel aus finsterer Energie brechen aus dir hervor und schlagen auf alle Kreaturen innerhalb von 3m ein. Jede Kreatur in diesem Bereich muss einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 2D6 nekrotischen Schaden und kann bis zu seinem nächsten Zug keine Reaktion verwenden. Bei einem erfolgreichen Rettungswurf nimmt die Kreatur halben Schaden, erleidet aber keine andere Auswirkungen.

    ","chat":"","unidentified":""},"source":"SHB S.213","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.FAOo6u1jm216VA0R"}}} -{"_id":"zQWsDO9IvqwDjWG4","name":"Melfs Säurepfeil","type":"spell","img":"modules/SharedData_global/icons/spells/needles-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Acid Arrow"},"core":{"sourceId":"Compendium.dnd5e.spells.4H6YgYdKgnX6ZQ8M"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein schimmernder grüner Pfeil schießt auf ein Ziel in Reichweite zu und explodiert in einem Sprühregen aus Säure. Führe eine Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es sofort 4W4 Säureschaden und 2W4 Säureschaden am Ende seines nächsten Zuges. Verfehlst du, spritzt genug Säure auf das Ziel, um die Hälfte des anfänglichen Schadens zu verursachen, ohne jedoch Schaden am Ende des nächsten Zuges zuzufügen.

    \n

    Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 3. oder höheren Grades wirkst, steigt der Schaden (sowohl der anfängliche als auch der spätere) für jeden Grad über den 2. hinaus um 1W4.

    ","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein zerstoßenes Rhabarberblatt und der Magen der Natter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673360673083,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zX3wIGhjTus3SviB","name":"Falsches Leben","type":"spell","img":"modules/SharedData_global/icons/spells/heal-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"False Life"},"core":{"sourceId":"Compendium.dnd5e.spells.7e3QXF10hLNDEdr6"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du stärkst dich mit einer nekromantischen Nachahmung von Leben, sodass du für die Wirkungsdauer 1D4 + 4 temporäre Trefferpunkte erhältst.

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erhältst du für jeden Grad über den 1. hinaus 5 zusätzliche Trefferpunkte.

    ","chat":"","unidentified":""},"source":"SHB S. 228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine kleine Menge reiner Alkohol oder eines gebrannten alkoholischen Getränks","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1668936894321,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zf34JISLazhRpm1q","name":"Botschaft","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Botschaft"},"core":{"sourceId":"Compendium.dnd5e.spells.icZokbgV1jIMpNCv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Du deutest mit dem Finger auf eine Kreatur in Reichweite und flüsterst eine Botschaft. Das Ziel (und nur dieses) hört die Botschaft und kann in einem Flüstern antworten, das nur du zu hören vermagst.

    \n

    Du darfst diesen Zauber durch feste Gegenstände wirken, wenn du mit dem Ziel vertraut bis und weißt, das es sich hinter der Barriere befindet. Magische Stille, 30cm Stein oder 90cm Holz blockieren den Zauber. Der Effekt muss keiner geraden Linie folgen und kann sich frei um Ecken oder Öffnungen bewegen

    ","chat":"","unidentified":""},"source":"SHB S.219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"ein kurzes Stück Kupferdraht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673516698556,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Todesschutz","type":"spell","img":"modules/SharedData_global/icons/spells/horror-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Death Ward"},"core":{"sourceId":"Compendium.dnd5e.spells.VtCXMdyM6mAdIJZb"}},"_id":"zjnowx5o2lDiGBtT","system":{"description":{"value":"

    Du berührst eine Kreatur und verleihst ihr einen gewissen Schutz vor dem Tod.

    \n

    Das erste Mal, wenn das Ziel während der Wirkungsdauer als Folge von erlittenem Schaden auf 0 Trefferpunkte fallen würde, wird es stattdessen auf 1 Trefferpunkt reduziert und der Zauber endet.

    \n

    Wenn das Ziel während der Wirkungsdauer einen Effekt erleidet, der es sofort töten würde, ohne Schaden zu verursachen, wird die Kreatur stattdessen von diesem nicht betroffen und der Zauber endet.

    ","chat":"","unidentified":""},"source":"SHB S.274","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504649503,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zluPDyKQsqpJNapR","name":"Brennende Hände","type":"spell","img":"modules/SharedData_global/icons/spells/fog-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Burning Hands"},"core":{"sourceId":"Compendium.dnd5e.spells.5SuJewoa1CRWaj1F"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Du streckst die Hände aus, mit sich berührenden Daumen und ausgebreiteten Fingern, und eine dünne Fläche aus Feuer schießt aus deinen ausgestreckten Fingerspitzen. Jede Kreatur in einem Kegel von 4,50 m muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem misslungenen Rettungswurf erleidet das Ziel 3W6 Feuerschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf. Das Feuer entzündet alle brennbaren Gegenstände im Bereich, die nicht getragen oder in der Hand gehalten werden.
    Auf höheren Stufen: Wenn du diesen Zauber mit einem Zauberplatz des 2. Grades oder höher wirkst, dann steigt der Schaden für jeden Zauberplatz-Grad über dem ersten um 1W6.

    ","chat":"","unidentified":""},"source":"SHB S. 219 (PHB S. 220)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504879139,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Böser Blick","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.OevBZ1nPx7fKytEq"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"_id":"ztrSVzR1sGPY38Mg","system":{"description":{"value":"

    Für die Wirkungsdauer des Zaubers werden deine Augen zu einer tintenschwarzen Leere, die von grauenhafter Macht erfüllt ist. Eine Kreatur einer Wahl innerhalb von 18 m, die du sehen kannst, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um nicht für die Wirkungsdauer einen der folgenden Effekte deiner Wahl zu erleiden. In jedem deiner Züge, bis der Zauber endet, kannst du deine Aktion verwenden, um eine weitere Kreatur als Ziel zu wählen. Dabei kannst du jedoch keine Kreatur bestimmen, deren Rettungswurf gegen diese Verwendung von Böser Blick bereits erfolgreich war.

    Schlaf. Das Ziel wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Es wacht auf, wenn es Schaden erleidet oder eine andere Kreatur ihre Aktion verwendet, um den Schlafenden wachzurütteln.

    Panik. Das Ziel wird von dir @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. In jedem ihrer Züge muss die verängstigte Kreatur die Spurtaktion verwenden und sich auf dem sichersten sowie kürzesten verfügbaren Weg von dir wegbewegen, bis dies nicht mehr möglich ist. Der Effekt endet, wenn sich das Ziel an einem Ort mindestens 18 m von dir entfernt befindet, an dem sie dich nicht mehr sehen kann.

    Übelkeit. Das Ziel ist im Nachteil bei Angriffs- und Attributswürfen. Am Ende eines jeden seiner Züge darf es einen weiteren Weisheitsrettungswurf ablegen. Bei einem Erfolg endet dieser Effekt.

    ","chat":"","unidentified":""},"source":"SHB S.218","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":18,"width":null,"units":"m","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":6,"school":"nec","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673363181371,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"zx4PXWbXRLPbsG0O","name":"Heldenmut","type":"spell","img":"modules/SharedData_global/icons/spells/heal-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heroism"},"core":{"sourceId":"Compendium.dnd5e.spells.ge3Saet9zPTDyaoL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine bereitwillige Kreatur, die du berührst, wird mit Tapferkeit erfüllt. Bis der Zauber endet, kann die Kreatur nicht verängstigt werden und erhält zu Beginn eines jeden ihrer Züge temporäre Trefferpunkte gleich dem Modifikator deines zum Zaubern relevanten Attributs. Wenn der Zauber endet, verliert das Ziel alle verbleibenden temporären Trefferpunkte diesen Zaubers.

    \n

    Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SHB S. 240 (PHB S. 250)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662543707435,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} 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-2023/12/19-16:49:09.077664 14836879cb38 Delete type=3 #127 -2023/12/19-16:49:09.077974 14836879cb38 Delete type=0 #129 -2023/12/19-16:49:33.217595 148366b7fb38 Level-0 table #134: started -2023/12/19-16:49:33.217962 148366b7fb38 Level-0 table #134: 0 bytes OK -2023/12/19-16:49:33.219885 148366b7fb38 Delete type=0 #132 -2023/12/19-16:49:33.224175 148366b7fb38 Manual compaction at level-0 from '!folders!07aIzodu1GwejcJY' @ 72057594037927935 : 1 .. 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'!items.effects!mATSgRKeq04EE15n.8rP3gwmXVTgZqYZE' @ 0 : 0; will stop at (end) +2024/06/01-20:00:54.656378 14cf462f9b38 Recovering log #322 +2024/06/01-20:00:54.660918 14cf462f9b38 Delete type=3 #320 +2024/06/01-20:00:54.661217 14cf462f9b38 Delete type=0 #322 diff --git a/packs/Zauber/MANIFEST-000135 b/packs/Zauber/MANIFEST-000135 deleted file mode 100644 index 2f297fc29c2297a457cb69c292cf8cdd374c89f1..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 218 zcmdNp!g>B610$nUPHI_dPD+xVQ)NkNd1i5{bAE0?Vo_pAei18!ykcfaYHqP&RaRbp zd4*}dQI1QdyHiOB;~h>05MX5_q=KC(YyEO#Ma8uIoRrj}VnqY`pgoS$2eSd>_jU&P8Fub5eqnp><`m6exY zUSXPVl;e`=?o<-Oc!!e#1Xvm2Dk@9@BEpj*f_ws!iro$T8QXZlD%hE}GcA5?tf-il zpOcbWRIF%Vp6FSXpHgb*UY?qj>=ntV%>q_v0kKLiH7zYQxujSz*D)kGJ;*z?(7?pi w)zCCg&!Q;6IK4bKA}l05sxUIjm9d)Dabei mag es sich um einen Fausthieb, einen Tritt, einen Kopfstoß oder einen ähnlichen Angriff handeln (bei dem etwas verwendet wird, das nicht als Waffe zählt). Bei einem Treffer verursachst du Wuchtschaden in Höhe deines Stärkemodifikators +1. Du bist immer geübt in waffenlosen Schlägen.

    ","chat":"","unidentified":""},"source":"SHB S. 195","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":false},"proficient":true,"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Unarmed Strike"},"core":{"sourceId":"Compendium.dnd5e.items.GsuvwoekKZatfKwF"}},"_id":"09oaIXVsjiyk6wsW"} -{"name":"Heiliger Rächer Kurzschwert","type":"weapon","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

    (benötigt Einstimmung durch einen Paladin)

    \n

    Du erhältst einen Bonus von +3 auf alle Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Wenn du einen Unhold oder einen Untoten damit triffst, erhält diese Kreatur zusätzlich 2W10 gleißenden Schaden. 

    \n

    Während du das gezogene Schwert hältst, kreiert es um dich herum im Radius von 3 Metern eine Aura, in der du und alle freundlichen Kreaturen einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte haben. Wenn du 17 oder mehr Stufen in der Paladinklasse hast, erweitert sich der Radius der Aura auf 9 Meter.

    ","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":2,"price":165000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod + 3","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Holy Avenger Shortsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.bHbbIhbTzu4lYMRz"}},"_id":"0AHpALl9CvINJ0jr"} -{"name":"Beil +1","type":"weapon","img":"icons/weapons/axes/axe-broad-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Handaxe +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Qfi5Rsuun3reqYmf"}},"_id":"0EbS7viXRJbgWlp7"} -{"name":"Gefütterte Rüstung +3","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":8,"price":24005,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Padded Armor +3"},"core":{"sourceId":"Compendium.dnd5e.items.XKnDE8DTrJxIkVCF"}},"_id":"0GSF4wFNxIWU9rON"} -{"name":"Kriegshammer +3","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Warhammer +3"},"core":{"sourceId":"Compendium.dnd5e.items.setcTdSZ09rmsqMn"}},"_id":"0HSghjO5UrPRKbIf"} -{"name":"Leichter Hammer +3","type":"weapon","img":"icons/weapons/hammers/hammer-war-spiked.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Hammer +3"},"core":{"sourceId":"Compendium.dnd5e.items.Y08Al2dMN8he1hFK"}},"_id":"0HbdxlDNkyjohaUT"} -{"name":"Trank der überlegenen Heilung","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-red.webp","data":{"description":{"value":"

    Trank, selten

    \n

    Die rote Flüssigkeit des Tranks schimmert, wenn sie bewegt wird.

    \n

    Du erhältst 8W4 + 8 Trefferpunkte, wenn du diesen Trank trinkst.

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    Standardmunition für Bögen aller Art. Diese profanen Pfeile sind aus glatten Holzschäften mit Gänsefederbefiederung und Hammermetallkörper gefertigt.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Wundersamer Gegenstand, gewöhnlich (benötigt Einstimmung)

    \n

    Dieses Musikinstrument hat 3 Aufladungen. Während du es spielst, kannst du eine Aktion verwenden, um eine Aufladung des Instruments auszugeben. Eine magische Nachricht wird auf ein nichtmagisches Objekt oder Oberfläche geschrieben, welche du innerhalb von 9m von dir sehen kannst. Die Nachricht kann bis zu 6 Wörter lang sein und ist in einer Sprache geschrieben, die du kennst. Wenn du ein Barde bist, kannst du weitere sieben Wörter schreiben und dich entscheiden, die Nachricht schwach leuchten zu lassen, damit sie in nicht-magischer Dunkelheit gesehen werden kann. Das Wirken von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} auf die Nachricht löscht sie. Andernfalls verblasst die Nachricht nach 24 Stunden.

    \n

    Das Instrument erhält täglich bei Sonnenaufgang alle verbrauchten Aufladungen zurück.

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    (benötigt Einstimmung)

    \n

    Dieser Ring speichert Zauber, die hinein gezaubert wurden und hält sie dort fest, bis ein eingestimmter Träger sie benutzt. Der Ring kann Zauber im Wert von bis zu 5 Graden auf einmal speichern. Wenn er gefunden wird, enthält er 1W6 - 1 Zauber des 1. Grads, die vom Spielleiter ausgesucht wurden.

    \n

    Jede Kreatur kann Zauber des Grads 1 bis 5 darin speichern, wenn sie den Ring berührt, während der Zauber gewirkt wird. Der Zauber hat keinen Effekt, außer im Ring gespeichert zu werden. Wenn der Ring den Zauber nicht speichern kann, ist der Zauber ohne Effekt verwirkt. Der Grad des gewirkten Zaubers bestimmt, wieviel Platz er verbraucht.

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    Während du den Ring trägst, kannst du jeden der gespeicherten Zauber wirken. Der Zauber nutzt den Grad des Zauberplatzes, den Zauberrettungswurf-SG, den Zauberangriffsbonus und das Zauberattributs des ursprünglichen Zauberwirkers. Davon abgesehen, wird er behandelt, als würde er von dir gewirkt. Der gewirkte Zauber wird nicht länger im Ring gespeichert und gibt den Platz frei.

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    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen nekrotischen Schaden. 

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    Ein Pfeil des Tötens ist ein Pfeil, der dazu bestimmt ist, eine bestimmte Art Kreatur zu töten. Manche sind etwas fokusierter als andere: Beispielsweise gibt es sowohl Pfeile des Drachentötens als auch Pfeile des Blaue-Drachentötens. Wenn eine Kreatur, die zu diesem Typen, dieser Rasse oder Gruppe gehört, von einem Pfeil des Tötens getroffen wird und Schaden nimmt, muss die Kreatur einen Konstitutionsrettungswurf gegen SG 17 durchführen. Bei einem Fehlschlag nimmt sie zusätzlich 6W10 Stichschaden und halb so viel Extraschaden bei einem erfolgreichen Wurf.

    \n

    Sobald ein Pfeil des Tötens seinen Extraschaden zugefügt hat, wird er zu einem nicht-magischen Pfeil.

    \n

    Andere Arten dieser magischen Munition existieren, wie z.B. der Bolzen des Tötens, welcher für Armbrüste gedacht ist, aber Pfeile sind am häufigsten.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"War Pick +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.RbC0UCqAnQcIPIXZ"}},"_id":"1L3qKJxd6l2T8aqt"} -{"_id":"1RES3dFEG89KTnMg","name":"Ritterrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plate Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.OjkIqlW2UpgFcjZa"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Die Ritterrüstung besteht aus geformten, ineinandergreifenden Metallplatten, die den gesamten Körper bedecken. Zu diesem Harnisch gehören Handschuhe, schwere Lederstiefel, ein Helm mit Visier und dicke Lagen von Polsterung unter der Rüstung, Schnallen und Riemen verteilen das Gewicht über den Körper.

    ","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":65,"price":1500,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673118136478,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Leichte Armbrust +3","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":5,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Crossbow +3"},"core":{"sourceId":"Compendium.dnd5e.items.amRx3jOYlPeXEiAN"}},"_id":"1S2vSxmqNCv6bnRj"} -{"name":"Hammer des Blitzschlags","type":"weapon","img":"icons/skills/melee/strike-hammer-destructive-blue.webp","data":{"description":{"value":"

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Verderben der Riesen (benötigt Einstimmung).

    \n

    Du musst einen Gürtel der Riesenstärke (irgendeine Variante) und die Panzerhandschuhe der Ogerkraft tragen, um dich auf diese Waffe einzustimmen. DIe Einstimmung endet, wenn du eines dieser Objekte ablegst. Während du auf diese Waffe eingestimmt bist und sie hältst, erhöht sich dein Stärkewert um 4 und kann 20 übersteigen, aber nicht 30.

    \n

    Wenn du mit dieser Waffe eine 20 bei einem Angriffswurf gegen einen Riesen wirfst, muss der Riese einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder er stirbt.

    \n

    Darüber hinaus hat der Hammer 5 Ladungen. Während du auf ihn eingestimmt, kannst du eine Ladung ausgeben, um einen Fernkampfangriff mit dem Hammer zu machen, um einen Fernkampfangriff mit dem Hammer zu machen. Dabei schwingst du ihn und wirfst ihn mit einer Grundreichweite von 6 Metern und einer Maximalreichweite von 18 Metern. Wenn der Angriff gelingt, lässt der Hammer einen Donnerschlag lost, der bis zu 90 Meter weit hörbar. Das Ziel und jede Kreatur innerhalb von 9 m davon muss einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder sie ist bis zum Ende deines nächsten Zugs betäubt. Der Hammer erhält zu jeder Morgendämmerung 1W4 + 1 Ladungen zurück.

    ","chat":"","unidentified":""},"source":"SLH S. 164","quantity":1,"weight":10,"price":16000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":5,"max":"5","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"con","dc":17,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10},"details":{"description":"

    You gain a +1 bonus to attack and damage rolls made with this magic weapon (maul).

    \n

    Giant's Bane (requires attunement)

    \n

    You must be wearing a Belt of Giant Strength (@Compendium[dnd5e.items.wBYmPQG3nZfD88aP]{Storm}, @Compendium[dnd5e.items.NRj0lC3SM03s1YB3]{Cloud}, @Compendium[dnd5e.items.bq9YKwEHLQ7p7ric]{Fire}, @Compendium[dnd5e.items.ORKf6RRcalrdD6Qp]{Frost}, @Compendium[dnd5e.items.fCUZ7h8YYrs16UhX]{Stone}, or @Compendium[dnd5e.items.ER75WHewYN04Zp11]{Hill}) and @Compendium[dnd5e.items.3TWT5bv3z5zGUZCe]{Gauntlets of Ogre Power} to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30.

    \n

    When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

    \n

    The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.

    "}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hammer of Thunderbolts"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.wGDDt17DpBcXPuUD"}},"_id":"1U4kTP7aKVMtlTiE"} -{"name":"Figur der wundersamen Kraft: Marmor-Elefant","type":"consumable","img":"icons/commodities/bones/horn-simple-grey.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Marmor-Elefant. Diese Marmorfigur ist etwa 10 Zentimeter hoch und lang. Sie kann für bis zu 24 Stunden zu einem @Compendium[dnd5e.monsters.jLPhaBnMtAbB5dp1]{Elefanten} werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 7 Tage verstrichen sind.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 170)","quantity":1,"weight":0.1,"price":6000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":15,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Marble Elephant)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.GP2bvHlxVi30OEmo"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233556,"modifiedTime":1671998515587,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"1VjExTqI8g4hewwL"} -{"name":"Langbogen +1","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow +1"},"core":{"sourceId":"Compendium.dnd5e.items.A2i08i8gAFscm6hZ"}},"_id":"1W1w6b8H635Z2sXx"} -{"_id":"1WdDOSCbGdL9xE2i","name":"Ledererwerkzeuge","type":"tool","img":"icons/commodities/leather/leather-buckle-steel-tan.webp","data":{"description":{"value":"

    Zu diesen Spezialwerkzeugen gehören die Gegenstände, die zur Ausübung eines Handwerks oder Gewerbes in der Lederverarbeitung benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"leatherworker","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leatherworker's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.PUMfwyVUbtyxgYbD"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Halskette der Feuerbälle","type":"consumable","img":"icons/equipment/neck/pendant-faceted-red.webp","data":{"description":{"value":"

    An dieser Kette hängen 1W6 + 3 Perlen. Du kannst eine Aktion aufwenden, um eine Perle abzulösen und sie bis zu 18 Meter weit zu werfen. Wenn sie das Ende ihrer Flugbahn erreicht, explodiert die Perle wie ein @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Feuerball}-Zauber von Grad 3 (Rettungswurf SG 15).

    \n

    Du kannst als Aktion mehrere Perlen oder sogar die ganze Kette werfen. Wenn du das machst, erhöht sich der Grad des Feuerballs um 1 für jede Perle über die erste hinaus.

    \n

    **Foundry note: Die 9 Ladungen stellen die maximal mögliche Anzahl der zu findenden Perlen dar; bitte passe dies nach Bedarf an. Die Schaltfläche Andere Formel kann verwendet werden, um den zusätzlichen Schaden für zusätzlich geworfene Perlen zu würfeln.

    \n

    Außerdem finden Sie hier eine Preisempfehlung, die von der Anzahl der verbleibenden Perlen abhängt. Diese Preise sind nur ein Richtwert und sollten entsprechend angepasst werden, um die Welt des Spielleiters zu reflektieren:

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    PerlenPreis (GM)
    830.720
    715.360
    67.680
    53.840
    41.600
    3960
    2480
    1300
    ","chat":"","unidentified":""},"source":"SLH S. 164","quantity":1,"weight":0.01,"price":61440,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":9,"max":"9","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"1d6","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Necklace of Fireballs"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.3ALOhh6JNInIK4o7"}},"_id":"1WmBv9QpH6Wg4ad1"} -{"_id":"1cyhuxyTdQIqJFTV","name":"Armbrustbolzen +3","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Bolzen +3"},"core":{"sourceId":"Compendium.dnd5e.items.XXLznzi3rlanMhTM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Diese Munition wird für alle Arten von Armbrüsten verwendet und besteht in der Regel aus einem kurzen Metallschaft mit einer schmalen, durchdringenden Spitze. Sie wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

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    Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Diese Stangenwaffe bietet die Möglichkeit, mit tödlicher Effizienz aus größerer Entfernung anzugreifen als typische Nahkampfwaffen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Eine kräftige, sichelförmige Klinge auf einem dicken Stiel, der von einem stabilen Griff umschlossen wird. Diese Axt ist groß genug, um mit zwei Händen geführt zu werden, und ist mit Stacheln auf der Rückseite der Klinge und der Oberseite des Stiels verziert.

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    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Dieses Medaillon hat 3 Ladungen. Während du es trägst, kannst du eine Aktion darauf verwenden, 1 Ladung auszugeben und den Zauber @Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen} (Rettungswurf SG 13) zu wirken. Das Medallion erhält zu jeder Morgendämmerung 1D3 Ladungen zurück.

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    Wundersamer Gegenstand, selten

    \n

    Solange diese Schüssel mit Wasser gefüllt ist, kannst du das Befehlswort der Schale sprechen und einen @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Water Elemental} beschwören, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Conjure Elemental} dafür gewirkt. Die Schüssel kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Die Schale hat einen Durchmesser von etwa 30 Zentimeter und ist halb so tief. Sie wiegt 3 Pfund und fasst etwa 12 Liter.

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    Ein dicker Holzknauf bildet einen einfachen, aber effektiven Knüppel. Diese Waffen werden verwendet, um Feinde zu verprügeln, das Fleisch zu zerquetschen und Knochen zu brechen.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Die Hellebarde ist eine starke Verteidigungswaffe, die es dem Krieger ermöglicht, Feinde abzuwehren, indem er die Reichweite des Schaftes nutzt, um aus sicherer Entfernung anzugreifen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Während du diesen Zauberstab hältst, erhältst du einen Bonus von +3 auf Zauberangriffswürfe. Zusätzlich ignorierst du Teildeckung, wenn du einen Zauberangriff ausführst.

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    Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Während du diesen Umhang trägst, projiziert er eine Illusion, die dich an einem Ort in der Nähe von der eigentlichen Position stehen lässt, was bewirkt, dass jede Kreatur einen Nachteil auf Angriffswürfe gegen dich hat. Wenn du Schaden nimmst, hört die Eigenschaft auf zu funktionieren, bis zum Start der nächsten Runde.

    \n

    Diese Eigenschaft wird unterdrückt, wenn du kampfunfähig, festgesetzt, oder auf eine andere Weise bewegungsunfähig bist.

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    Wundersamer Gegenstand, legendär (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

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    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

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    Regeneration. Du erhältst zum Ende jeder Stunde 15 Trefferpunkte zurück, wenn diese perlweiße Spindel um deinen Kopf kreist und du mindestens 1 Trefferpunkt hast.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Diese Munition wird für alle Arten von Armbrüsten verwendet und besteht in der Regel aus einem kurzen Metallschaft mit einer schmalen, durchdringenden Spitze. Sie wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Berufs im Maurerhandwerk benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Trank, selten

    \n

    Ein Augapfel taucht in dieser gelblichen Flüssigkeit auf, verschwindet aber, wenn der Trank geöffnet wird.

    \n

    Wenn du diesen Trank trinkst, erhältst du den Effekt des Zaubers @Compendium[dnd5e.spells.cg50KpBkBdPK6vPL]{Hellsehen}.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines alchemistischen Handwerks oder Gewerbes benötigt werden.

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    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Zepter, ungewöhnlich

    \n

    Dieses flache, eiserne Zepter hat einen Knopf an seinem Ende. Du kannst eine Aktion aufwenden, um diesen Knopf zu drücken und zu bewirken, dass das Zepter magisch fixiert wird. Bis du oder eine andere Kreatur eine weitere Aktion aufwendet, um den Knopf erneut zu drücken, bewegt sich das Zepter nicht, selbst wenn es sich der Schwerkraft widersetzt. Das Zepter kann bis zu 8000 Pfund Gewicht tragen. Mehr Gewicht sorgt dafür, dass das Zepter sich deaktiviert und zu Boden fällt. Eine Kreatur kann einen Wurf auf Stärke gegen SG 30 ablegen, um das Zepter bei Erfolg bis zu 3 Meter weit zu bewegen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

    \n

    Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

    \n

    Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +3 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Zusätzlich ignoriert die Waffe Resistenz gegen Hiebschaden.

    \n

    Wenn du mit dieser Waffe eine Kreatur angreifst, die mindestens einen Kopf hat, und du eine 20 bei deinem Angriff wirfst, schneidest du der Kreatur einen ihrer Köpfe ab. Die Kreatur stirbt, wenn sie es nicht überleben kann, einen Kopf zu verlieren. Eine Kreatur ist dieser Eigenschaft gegenüber immun, wenn sie Immunität gegen Hiebschaden hat, keinen Kopf hat oder braucht, legendäre Aktionen hat, oder wenn der Spielleiter entscheidet, dass die Kreatur zu groß ist, um mit dieser Waffe den Kopf abgeschnitten zu bekommen. Solch eine Kreatur erleidet stattdessen zusätzliche 6W8 Hiebschaden durch den Angriff.

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    Seile, ob aus Hanf oder Seide gefertigt, haben 2 Trefferpunkte und können mit einem Stärkewurf gegen SG 17 zerrissen werden.

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    Waffe, sehr selten (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion aufwenden, um das Schwert in die Luft zu werfen und sein Befehlswort zu sprechen. Wenn du das tust, beginnt das Schwert zu schweben, fliegt bis zu 9 Meter hoch und greift eine Kreatur deiner Wahl in einem Umkreis von 1,50 Metern zu sich an. Das Schwert nutzt deinen Angriffswurf und deinen Attributsmodifikator für Schadenswürfe. Während das Schwert schwebt, kannst du eine Bonusaktion aufwenden, um es dazu zu bringen, bis zu 9 Meter hoch zu einem anderen Ort innerhalb von 9 Metern von dir zu fliegen. Als Teil der gleichen Bonusaktion kannst du dem Schwert befehlen, eine Kreatur innerhalb von 1,50 Meter zu sich anzugreifen.

    \n

    Nachdem das schwebende Schwert zum vierten Mal angegriffen hat, fliegt es bis zu 9 Meter und versucht, zu deiner Hand zurückzukehren. Wenn du keine Hand frei hast, fällt es zu deinen Füßen auf den Boden. Wenn das Schwert keinen unbehinderten Weg zu dir hat, bewegt es sich so nahe wie möglich zu dir hin und fällt dann zu Boden. Es hört auch auf zu schweben, wenn du es ergreifst oder mehr als 9 Meter davon entfernt bist.

    ","chat":"","unidentified":""},"source":"SLH S. 193","quantity":1,"weight":2,"price":2000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dancing Rapier"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.6n8J07mFo8xs11vS"}},"_id":"3plkIc1QZeIOjLa6"} -{"_id":"3svqzMJqsUGcIiAb","name":"Parfüm (Phiole)","type":"loot","img":"icons/consumables/potions/bottle-bulb-corked-purple.webp","data":{"description":{"value":"

    Eine Phiole mit aromatischem Parfüm.

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    Eine dünne, dehnbare Metallklinge mit geringem Gewicht, aber großer Reichweite, die für schnelle, wendige Angriffe entwickelt wurde, um Schwachstellen in der gegnerischen Verteidigung blitzschnell anzugreifen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Rapier"},"core":{"sourceId":"Compendium.dnd5e.items.h0XLhuUQ0vSnW3DU"}},"_id":"41IpnS12UHHyfF06"} -{"name":"Ionenstein der Ernährung","type":"equipment","img":"icons/commodities/stone/geode-raw-brown.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Ernährung. Du musst weder essen noch trinken, während diese klare Spindel deinen Kopf umkreist.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":1000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Sustenance"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.6MDTnMG4Hcw7qZsy"}},"_id":"49AfFcvX4aEIAm79"} -{"_id":"49AlG7Ze6BJS0l40","name":"Wetzstein","type":"loot","img":"icons/commodities/stone/geode-raw-tan.webp","data":{"description":{"value":"

    Der Wetzsteinist ein Schärfstein. Er wird verwendet, um die Kanten von Stahlwerkzeugen und -geräten durch Schleifen und Abziehen zu schärfen.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Whetstone"},"core":{"sourceId":"Compendium.dnd5e.items.SuQmsJfxyJl2hPcM"}}} -{"name":"Kugel der Zeit","type":"consumable","img":"modules/SharedData_global/icons/skills/emerald_02.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.G1hav8lgI5vfhvBM"}},"_id":"4KMAYJnhQTKQpFRw","system":{"description":{"value":"

    Wundersamer Gegenstand, gewöhnlich

    \n

    Während du diese Kugel hältst, kannst du eine Aktion verwenden, um zu bestimmen, ob es draußen Morgen, Nachmittag, Abend oder Nacht ist. Diese Eigenschaft funktioniert nur auf der Materiellen Ebene.

    ","chat":"","unidentified":""},"source":"XGtE S.137","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504370985,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Zauberstab der Geheimnisse","type":"consumable","img":"icons/weapons/staves/staff-simple-spiral-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":true,"recharge":"1d3","rechargeType":"t2","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.AeTM52nr2nMqkNGD"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"4KelNfNSdLrJaUom","system":{"description":{"value":"

    Zauberstab, ungewöhnlich

    Der Zauberstab hat 3 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung zu verbrauchen. Wenn sich eine Geheimtür oder eine Falle innerhalb von 9m  zu dir befindet, pulsiert der Zauberstab und zeigt in die Richtung, in der sich die am nächsten liegende befindet. Der Zauberstab erhält zu jeder Morgendämmerung [[/r 1d3]] verbrauchte Ladungen zurück.

    ","chat":"","unidentified":""},"source":"DMG S.202","quantity":1,"weight":1,"price":1500,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d3","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672862838921,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Beil +3","type":"weapon","img":"icons/weapons/axes/axe-broad-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Handaxe +3"},"core":{"sourceId":"Compendium.dnd5e.items.cmnBssaWWzWWm70C"}},"_id":"4O0nR18ydWz0T44y"} -{"name":"Bösartige Pike","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-stone-worn.webp","data":{"description":{"value":"

    Eine robuste Klinge, die am Ende eines langen Metallgriffs befestigt ist. Sie wurde als Verteidigungswaffe mit beträchtlicher Reichweite entwickelt, um Feinde abzuwehren und zu bedrohen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Arrow"},"core":{"sourceId":"Compendium.dnd5e.items.3c7JXOzsv55gqJS5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"4r5uQnabcaGoYSGu","name":"Rapier +3","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rapier +3"},"core":{"sourceId":"Compendium.dnd5e.items.YevPP0DZXgAcLmzv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Zauberstab des Feuerwerkens","type":"consumable","img":"icons/weapons/wands/wand-carved-fire.webp","system":{"description":{"value":"

    Zauberstab, gewöhnlich

    Dieser Zauberstab hat 7 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Er erzeugt an einem bis zu 18m entfernten Punkt, den du sehen kannst, einen harmlosen Stoß vielfarbigen Lichts. Dieser Lichtausbruch wird von knisternden Geräuschen begleitet, die bis zu 90m weit gehört werden können. Das Licht ist so hell wie das einer @Compendium[SharedData_global.Gegenstände.ihrb1TZq7jfag9ZB]{Fackel}, hält aber nur eine Sekunde an.

    Der Zauberstab erhält täglich bei Sonnenaufgang [[/r 1d6+1]] seiner verbrauchten Aufladungen zurück. Wenn du die letzte Aufladung aufwendest, wirf [[/r 1d20]]. Bei einer 1 bricht der Stab in ein harmloses Feuerwerk aus und ist zerstört.

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    Wundersamer Gegenstand

    \n

    Dieser Glaskrug hat einen Durchmesser von 7,5 Zentimeter und beinhaltet 1d4 + 1 Dosen einer dicken Mischung, die leicht nach Aloe riecht. Der Krug wiegt mit seinem Inhalt 1/2 Pfund.

    \n

    Als Aktion kann eine Dosis der Salbe geschluckt oder auf die Haut aufgetragen werden. Die Kreatur, bei der das Öl angewandt wird, erhält 2d8 + 2 Trefferpunkte zurück, ist nicht länger vergiftet und ist von jeder Krankheit geheilt.

    \n

    Foundry note: die 5 Ladungen spiegeln die maximal mögliche Anzahl von Dosen wider. Ebenso wird der Richtpreis von 600 GM mit 120 GM pro Dosis berechnet. Passe beides nach Bedarf an.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Eine leichte Armbrust, die in einer Hand gehalten oder um das Handgelenk geschnallt werden kann, um leichte Bolzen abzufeuern.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Säureschaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Acid Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.zgZkJAyFAfYmyn11"}},"_id":"5TfhEo6pAwTqGMkm"} -{"name":"Plattenpanzer +3","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":40,"price":24750,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Half Plate Armor +3"},"core":{"sourceId":"Compendium.dnd5e.items.xbVpKtrQ6tJsPhXX"}},"_id":"5q1W7EpbMd4Qw2bW"} -{"_id":"5qjs1ZK0QvkbkzdH","name":"Trommel","type":"tool","img":"icons/tools/instruments/drum-brown-red.webp","data":{"description":{"value":"

    Eine Trommel, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

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    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausübst.

    \n

    Du kannst eine Aktion aufwenden, um dafür zu sorgen, dass dickes, schwarzes Gift die Klinge beschichtet. Das Gift bleibt für 1 Minute oder bis ein Angriff dazu führt, dass die Waffe eine Kreatur trifft. Diese Kreatur muss einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie erleidet 2W10 Giftschaden und wird für 1 Minute vergiftet. Der Dolch kann auf diese Art nicht mehr verwendet werden bis zur nächsten Morgendämmerung.

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    Eine größere Variante des einfachen Knüppels, ein kräftiger Holzschaft mit einem riesigen Holzknoten am Ende, der unglücklichen Gegnern verkrüppelnden Schaden zufügt.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Wundersamer Gegenstand, ungewöhnlich

    \n

    In einem kleinen Paket aufbewahrt, ähnelt dieses Pulver feinem Sand. Es gibt genug davon für einen Gebrauch. Wenn du eine Aktion verwendest, um den Staub in die Luft zu werfen, werden du und jede Kreatur und jedes Objekt innerhalb von 3m zu dir für [[/r 2d4]] Minuten @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{Unsichtbar}. Die Dauer ist für alle Wesen und Objekte gleich, und der Staub wird aufgebraucht, wenn seine Magie einsetzt. Wenn eine durch den Staub unsichtbare Kreatur angreift oder einen Zauber wirkt, endet die Unsichtbarkeit dieser Kreatur.

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    Unverzichtbar für Magier ist das Zauberbuch aus ledergebundenen 100 leeren Pergamentseiten.

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    Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

    \n

    The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

    \n

    Copying a Spell into the Book

    \n

    When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.

    \n

    Replacing the Book

    \n

    You can copy a spell from your own spellbook into another book - for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.

    \n

    If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. The Book's Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

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    Eine Kiste hat 340 Liter Fassungsvermögen oder Platz für 300 Pfund ausrüstung.

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    Wundersamer Gegenstand

    \n

    Dieses 18 Meter lange Seidenseil wiegt 3 Pfund und kann bis zu 3.000 Pfund tragen. Wenn du ein Ende des Seils festhältst und eine Aktion verwendest, um sein Befehlswort zu sprechen, wird das Seil zum Leben erwachen. Mit einer Bonusaktion kannst du dem anderen Ende des Seils befehlen, sich in eine Richtung deiner Wahl zu begeben. Dieses Ende bewegt sich 3 Meter während des Zugs, in dem du es zum ersten Mal befehligst hast, und wir bei jedem weiteren deiner Züge 3 Meter zurücklegen, bis es am Ziel angekommen ist, bis es seine Maximallänge erreicht hat oder bis du ihm sagst, dass es aufhören soll. Du kannst dem Seil auch befehlen sich selbst fest um ein Objekt zu schlingen, einen Knoten zu binden oder sich zu entknoten, oder sich für den Transport zusammenrollen.

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    Wenn du dem Seil sagst, dass es Knoten bilden soll, werden große Knoten im Intervall von 0,3 Metern entlang des Seils erscheinen. Während es so verknotet ist, ist das Seil auf eine Länge von 15 Metern reduziert und du hast einen Vorteil auf Würfe, die du ablegst, um das Seil hochzuklettern.

    \n

    Das Seil hat eine Rüstungsklasse von 20 und 20 Trefferpunkte. Es gewinnt alle 5 Minuten 1 Trefferpunkt zurück, solange wie es mindestens 1 Trefferpunkt. Wenn seine Trefferpunkte auf 0 sinken, ist es zerstört.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    (benötigt Einstimmung)

    \n

    Dieser Ring hat 3 Ladungen, und er erhält zu jeder Morgendämmerung 1W3 verbrauchte Ladungen zurück. Wenn du einen Geschicklichkeitsrettungswurf nicht bestehst, während du den Ring trägst, kannst du deine Reaktion verwenden, um 1 Ladung zu verbrauchen und den Rettungswurf stattdessen zu bestehen.

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    (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Während du dieses Amulett trägst, kannst du eine Aktion benutzen und einen Ort auf einer anderen existierenden Ebene nennen, mit dem du vertraut bist. Dann führe einen Wurf auf Intelligenz gegen SG 15 durch.

    \n

    Ist dieser erfolgreich, wirkst du den Zauber @Compendium[dnd5e.spells.J6Jpw5XzB5aTeqnz]{Ebenenwechsel}. Wenn er misslingt, reisen du und jede Kreatur und jedes Objekt in einem Radius von 4,50 Meter zu einem willkürlichen Ort. Wirf einen W100. Bei einer 1-60 reist ihr zu einem willkürlichen Ort auf der Ebene, die du genannt hattest. Bei einer 61-100 reist ihr zu einer zufällig festgelegten existierenden Ebene.

    ","chat":"","unidentified":"","type":"String","label":"Description"},"source":"SLH S.150","quantity":1,"weight":0.1,"price":160000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"","dex":0,"label":"Armor Value"},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amulet of the Planes"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.8ABk0XV76Hzq8Qul"}},"_id":"76ERVLUaamM8tfE9"} -{"name":"Streitaxt +3","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","slashing"]],"versatile":"1d10 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Battleaxe +3"},"core":{"sourceId":"Compendium.dnd5e.items.kNlvoSTcdMqxJPmI"}},"_id":"7Jfqb3c34EgEXjxQ"} -{"name":"Handbuch des schnellen Handelns","type":"consumable","img":"icons/sundries/books/book-symbol-triangle-silver-blue.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses Buch beschreibt Koordinations- und Balance-Übungen, und seine Worte sind mit Magie aufgeladen. Wenn du 48 Stunden über einen Zeitraum von 6 Tagen oder weniger damit verbringst, den Inhalt dieses Buchs zu lesen und seine Richtlinien zu praktizieren, wird sich dein Geschicklichkeitswert um 2 erhöhen, ebenso dein Maximum für dieses Attribut. 

    \n

    Das Handbuch verliert darauf seine Magie, gewinnt diese aber in einem Jahrhundert wieder.

    ","chat":"","unidentified":""},"source":"SLH S. 165","quantity":1,"weight":1,"price":100000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Manual of Quickness of Action"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Q4jmng3i9Lb2nL5F"}},"_id":"7P4e0wumKDfatYKF"} -{"_id":"7WpJmEzHTdqTAYLu","name":"Druidischer Fokus: Holzstab","type":"loot","img":"icons/weapons/staves/staff-simple.webp","data":{"description":{"value":"

    Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Bösartige Sichel","type":"weapon","img":"icons/weapons/sickles/sickle-curved.webp","data":{"description":{"value":"

    Eine sichelförmige Hakenklinge an einem kurzen Griff, leicht genug, um sie in einer Hand zu führen und damit Getreide zu ernten oder Feinde zu zerschlagen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Sickle"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.AChuumAYmts5uGFT"}},"_id":"7fhuzR9PCTej4qWx"} -{"name":"Zauberschriftrolle (Zaubergrad 8)","type":"consumable","img":"icons/sundries/scrolls/scroll-bound-sealed-red-green.webp","data":{"description":{"value":"

    Schriftrolle, sehr selten

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 18
    Angriffsbonus: +10

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":5120,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"10","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 8th Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.aOrinPg7yuDZEuWr"}},"_id":"7jVnrKUa09tQneaH"} -{"_id":"7nkgCP9HhNA6DlT9","name":"Buch","type":"loot","img":"icons/sundries/books/book-worn-brown.webp","data":{"description":{"value":"

    Ein Buch könnte Poesie, geschichtliche Aufzeichnungen, Informationen über ein bestimmtes Fachgebiet, Diagramme und Notizen zu gnomischen Apparaten oder jeglichem andere Inhalt enthalten, den man mit Text und Zeichnungen festhalten kann. Ein Buch mit Zaubersprüchen ist ein @Compendium[SharedData_global.Gegenstände.67h9YzpCuBTqomii]{Zauberbuch}.

    ","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]},"details":{"description":"

    A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a @Compendium[dnd5e.items.LBajgahniRJbAgDr]{Spellbook}.

    "}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Book"},"core":{"sourceId":"Compendium.dnd5e.items.RMi9efrW9ouHVLI2"}}} -{"name":"Bösartige Lanze","type":"weapon","img":"icons/weapons/ammunition/arrow-head-war-flight.webp","data":{"description":{"value":"

    Eine glänzende Stahlspitze, die die härteste Verteidigung des Gegners durchbohrt, angetrieben von der Kraft eines galoppierenden Pferdes. Obwohl die Lanze am besten für den berittenen Kampf geeignet ist, kann sie in den richtigen Händen auch zu Fuß eine tödliche Wirkung entfalten.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    \n

    Speziell. Du bist bei deinem Angriffswurf im Nachteil, wenn du die Lanze gegen ein Ziel im Umkreis von 1,5 m oder weniger einsetzt. Außerdem benötigst du beide Hände, um die Lanze effektiv zu führen, wenn du nicht auf einem Reittier sitzt.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":6,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d12 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Lance"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.r8yK6SrWOz4hqF01"}},"_id":"7whs9oN9Rtk3bMK1"} -{"name":"Gefütterte Rüstung +1","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":8,"price":1505,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Padded Armor +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.twRJhPtDQe1HceFt"}},"_id":"8520tgftrVVdIC4S"} -{"name":"Frostbrand Langschwert","type":"weapon","img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Wenn deine Attacke mit diesem magischen Schwert trifft, erleidet dein Ziel zusätzlichen Kälteschaden in Höhe von 1W6. Zusätzlich hast du Resistenz gegen Feuerschaden, während du das Schwert trägst.

    \n

    Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

    \n

    Wenn du dieses Schwert ziehst, kannst du alle nicht-magischen Feuer innerhalb von 9 m zu dir löschen. Diese Eigenschaft kann nur einmal in der Stunde verwendet werden.

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    Eine Lederhaut, die zu einer geschlossenen Schale genäht ist, die bis zu 4 Pints Flüssigkeit enthalten kann. Gefüllt wiegt sie 5 Pfund; ein Pint Wasser wiegt etwa 1 Pfund.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

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    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Waffe, sehr selten (benötigt Einstimmung)

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    Du kannst eine Bonusaktion aufwenden, um das Schwert in die Luft zu werfen und sein Befehlswort zu sprechen. Wenn du das tust, beginnt das Schwert zu schweben, fliegt bis zu 9 Meter hoch und greift eine Kreatur deiner Wahl in einem Umkreis von 1,50 Metern zu sich an. Das Schwert nutzt deinen Angriffswurf und deinen Attributsmodifikator für Schadenswürfe. Während das Schwert schwebt, kannst du eine Bonusaktion aufwenden, um es dazu zu bringen, bis zu 9 Meter hoch zu einem anderen Ort innerhalb von 9 Metern von dir zu fliegen. Als Teil der gleichen Bonusaktion kannst du dem Schwert befehlen, eine Kreatur innerhalb von 1,50 Meter zu sich anzugreifen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Speziell. Eine Kreatur der Größenkategorie groß oder kleiner, die vom Angriff mit einem Netz getroffen wird, gilt als festgesetzt, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand festgesetzt ist beendet und das Netz ist zerstört.

    \n

    Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe dir zur Verfügung stehen.

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    (benötigt Einstimmung)

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    Während du diesen Ring trägst, kannst du als eine Aktion sein Befehlswort sprechen, um einen bestimmten @Compendium[dnd5e.monsters.5P1VGAZQwOilwZQf]{Djinni} von der Elementarebene der Luft zu beschwören. Der Djinni erscheint an einer nicht besetzten Stelle innerhalb von 36 Metern zu dir. Er bleibt solange, wie du dich konzentrierst, als würdest du dich auf deinen Zauber konzentrieren, bis zu einem Maximum von 1 Stunde oder bis seine Trefferpunkte 0 sinken. Er kehrt dann zu seiner eigenen Ebene zurück.

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    Während er beschworen ist, ist der Djinni dir und deinen Begleitern gegenüber freundlich gesonnen. Er befolgt jeden Befehl, dem du ihm erteilst, unabhängig davon, in welcher Sprache er geäußert wird. Wenn du ihm keinen Befehl gibst, wird der Djinni sich gegen Angreifer verteidigen, sonst aber keine Aktionen ausführen.

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    Nachdem der Djinni verschwunden ist, kann er für 24 Stunden nicht wieder beschworen werden. Wenn der Djinni stirbt, wird der Ring zu einem nicht-magischen Gegenstand.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":10,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Maul +1"},"core":{"sourceId":"Compendium.dnd5e.items.EveBprZPBjfZqXLt"}},"_id":"94g3cU2vvPQVzc2F"} -{"_id":"94vAZgZYFIWyDYtM","name":"Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"

    Das Langschwert ist eine lange, gerade Klinge, die zum Aufschlitzen von Gegnern gedacht ist. Es ist eine äußerst vielseitige Waffe, die auch mit zwei Händen für härtere Schläge geführt werden kann.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword"},"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Ring des Zauberwendens","type":"equipment","img":"icons/equipment/finger/ring-band-engraved-scrolls-silver.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, hast du einen Vorteil auf Rettungswürfe gegen Zauber, die nur dich betreffen, keine Flächenzauber. Außerdem hat der Zauber keinen Effekt auf dich, sondern nimmt seinen Wirker zum Ziel, wenn du beim Rettungswurf eine 20 wirfst und es sich um einen Zauber des 7. Grads oder geringer handelt. In diesem Fll benutzt der Zauber den Grad des Zauberplatzes, den Zauberrettungswurf-SG, den Zauberangriffsbonus und das Zauberattribut des ursprünglichen Zauberwirkers.

    ","chat":"","unidentified":""},"source":"SLH S. 180 (DMG S. 193)","quantity":1,"weight":0,"price":30000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Spell Turning"},"core":{"sourceId":"Compendium.dnd5e.items.8PI1EL8xHLq4tXKr"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233492,"modifiedTime":1673288788179,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"99OnPCf1dJbWIeRK"} -{"name":"Plattenpanzer +1","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":40,"price":2250,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Half Plate Armor +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.dOZkW5MwvsMhnd08"}},"_id":"9AbXJYkr7JCdiReW"} -{"name":"Kristallkugel","type":"consumable","img":"icons/commodities/gems/pearl-natural.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Die typische Kristallkugel, ein sehr seltener Gegenstand, hat einen Durchmesser von ungefähr 15 Zentimetern. Während du sie berührst, kannst du damit den Zauber @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Ausspähung}, mit Rettungswurf Schwierigkeitsgrad 17, wirken.

    ","chat":"","unidentified":""},"source":"SLH S. 171 (DMG S. 159)","quantity":1,"weight":7,"price":50000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Crystal Ball"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ItoGjtOtDOQ2noNM"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233575,"modifiedTime":1671998681719,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"9CSCIMUra3LZb4zV"} -{"_id":"9GtGOPzvsxY0Rgkb","name":"Schleuder","type":"weapon","img":"icons/weapons/slings/slingshot-wood.webp","data":{"description":{"value":"

    Eine biegsame Lederpeitsche, die an einem Holzgriff befestigt ist und mit der Steine oder Metallkugeln mit tödlicher Geschwindigkeit abgefeuert werden können.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":36,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling"},"core":{"sourceId":"Compendium.dnd5e.items.3gynWO9sN4OLGMWD"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Flammenzungen-Kurzschwert","type":"weapon","img":"icons/magic/fire/projectile-bolt-zigzag-orange.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

    ","chat":"","unidentified":""},"source":"SLH S. 160","quantity":1,"weight":2,"price":5000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flame Tongue Shortsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Z9FBwEoMi6daDGRj"}},"_id":"9P0lN7jaW4QK74xa"} -{"name":"Zauberschriftrolle (Zaubergrad 9)","type":"consumable","img":"icons/sundries/scrolls/scroll-runed-brown-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 9th Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.O4YbkJkLlnsgUszZ"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"9QZWjWxhgeGE7Ae1","system":{"description":{"value":"

    Schriftrolle, legendär

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 19
    Angriffsbonus: +11

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":5120,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"11","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664820570111,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Karaffe des endlosen Wassers","type":"consumable","img":"icons/consumables/potions/potion-flask-corked-blue.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    In dieser verschlossenen Flasche schwappt es, wenn sie geschüttelt wird, als ob sie Wasser enthält. Die Karaffe wiegt 2 Pfund.

    \n

    Du kannst eine Aktion aufwenden, um den Korken zu entfernen und eins von drei Befehlsworten zu sprechen, woraufhin eine bestimmte Menge and Süßwasser oder Salzwasser (nach Wahl) aus der Flasche heraustritt. Zu Beginn deines nächsten Zugs hört das Wasser auf zu fließen. Wähle eine der folgenden Optionen:

    \n
      \n
    • „Storm“ erzeugt 4 l Wasser.
    • \n
    • „Springbrunnen“ erzeugt 20 l Wasser.
    • \n
    • „Geysir“ erzeugt 120 l Wasser, das wie ein Geysir von 9 m Länge und 30 cm Breite emporströmt. Als eine Bonusaktion kannst du die Karaffe auf eine dir sichtbare Kreatur innerhalb von 9 m richten, während du die Karaffe hältst. Das Ziel muss einen Stärkerettungswurf gegen Schwierigkeitsgrad 13 bestehen oder es nimmt 1W4 Wuchtschaden und fällt zu Boden. Anstelle einer Kreatur kannst du ein Objekt auswählen, welches nicht getragen wird oder am Körper befindlich ist und das nicht mehr als 200 Pfund wiegt. Das Objet wird entweder umgeworfen und wird liegend oder wird bis zu 4,50 Meter von dir weggedrückt.
    • \n
    ","chat":"","unidentified":""},"source":"SLH S. 170","quantity":1,"weight":2,"price":135000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"turn"},"target":{"value":30,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Decanter of Endless Water"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.qXcUKfCVxEvV3VU8"}},"_id":"9RAc5CXHdgumBRh6"} -{"name":"Edelstein der Helligkeit","type":"consumable","img":"icons/commodities/gems/gem-faceted-octagon-yellow.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses Prisma hat 50 Ladungen. Während du es hältst, kannst du eine Aktion aufwenden, um eines von drei Befehlsworten zu sprechen, die die folgenden Effekte haben:

    \n
      \n
    • Das erste Befehlswort bewirkt, dass der Edelstein helles Licht in einem Radius von 9 Metern und dämmriges Licht in einem Radius von zusätzlichen 9 Metern ausstrahlt. Dieser Effekt kostet keine Ladung. Er hält an, bis du eine Bonusaktion darauf verwendest, das Befehlswort erneut zu sprechen oder bis du eine andere Funktion des Edelsteins aktivierst.
    • \n
    • Das zweite Befehlswort verbraucht 1 Ladung und bewirkt, dass der Edelstein einen glänzenden Lichtstrahl auf eine Kreatur innerhalb von 18 Metern zu dir schießt, insofern du sie sehen kannst. Diese Kreatur muss einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder sie wird für 1 Minute blind. Die Kreatur kann den Rettungswurf am Ende jedes ihrer Züge wiederholen, um bei Erfolg den Effekt zu beenden.
    • \n
    • Das dritte Befehlswort verbraucht 5 Ladungen und bewirkt, dass das Juwel in einem Kegel von 9 Metern mit dem Juwel als Ursprungspunkt in gleißendem Licht aufstrahlt. Jede Kreatur im Kegel muss einen Rettungswurf tätigen woe bei dem Lichtstrahl des zweiten Befehlsworts.
    • \n
    \n

    Wenn alle Ladungen verbraucht wird, wird der Edelstein zu einem normalen, nicht-magischen Edelstein im Wert von 50 GM.

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    • Du hast Resistenz gegen Giftschaden.
    • \n
    • Deine Kletterbewegungsrate ist so hoch wie deine Bewegungsrate zu Fuß.
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    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Blitzschaden. 

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    \n

    This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including @Compendium[dnd5e.items.zJ5LhDvTxYKzPIx4]{Sovereign Glue}.

    "}},"effects":[],"folder":null,"sort":0,"permission":{"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Universal Solvent"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.MAwoj2suj6cvb9Ti"}}} -{"name":"Figur der wundersamen Kraft: Serpentin-Eule","type":"consumable","img":"icons/commodities/materials/feather-white.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Serpentin-Eule. Diese Serpentinfigur einer Eule kann für bis zu 8 Stunden zu einer @Compendium[dnd5e.monsters.TWe8OKEc59XXINGh]{Rieseneule} werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 2 Tage verstrichen sind. Die Eule kann telepathisch mit dir kommunizieren, wenn ihr beide auf derselben Ebene seid.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 170)","quantity":1,"weight":0.1,"price":8000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Serpentine Owl)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.XEH5YErAN1WSytln"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233697,"modifiedTime":1671998495805,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"ABxJgRnYGy0ShlVD"} -{"name":"Stiefel der Winterlande","type":"equipment","img":"icons/equipment/feet/boots-leather-banded-furred.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Boots of the Winterlands"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.RDPFmUR9exTEXFc8"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"AGXlRylPEJZtOG9G","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Diese Fellstiefel sind gemütlich und fühlen sich recht warm an. Während du sie trägst, erhältst du folgenden Vorteile:

    \n
      \n
    • Du hast Resistenz gegen Kälteschaden.
    • \n
    • Du kannst schwieriges Eis- und Schneeterrain ignorieren.
    • \n
    • Du kannst Temperaturen bis zu -50 Grad ohne zusätzlichen Schutz aushalten. Wenn du schwere Kleidung trägst, kannst du sogar Temperaturen bis zu -100 Grad aushalten.
    • \n
    ","chat":"","unidentified":""},"source":"SLH S. 192","quantity":1,"weight":1,"price":10000,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680293147364,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Figur der wundersamen Kraft: Onyx-Hund","type":"consumable","img":"icons/sundries/misc/pet-collar-red.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Onyx-Hund. Diese Onyxfigur eines Hundes kann für bis zu 6 Stunden zu einer @Compendium[dnd5e.monsters.YTpL2c3NO4sOn2UA]{Dogge} werden. Die Dogge hat eine Intelligenz von 8 und kann die Gemeinsprache sprechen. Sie hat außerdem Dunkelsicht auf eine Entfernung von bis zu 36 m und kann unsichtbare Kreaturen und Objekte innerhalb dieser Reichweite sehen. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 7 Tage verstrichen sind.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 170)","quantity":1,"weight":0.1,"price":3000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":5,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Onyx Dog)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.9nxSHbqlDdngtuuz"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233502,"modifiedTime":1671998503074,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"AUIg2zIpPLmXxslg"} -{"_id":"AXzDACpiA0uIbIEU","name":"Leier","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","data":{"description":{"value":"

    Eine Leier, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":30,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"lyre","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lyre"},"core":{"sourceId":"Compendium.dnd5e.items.EwG1EtmbgR3bM68U"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Trank der höchsten Heilung","type":"consumable","img":"icons/consumables/potions/potion-flask-stopped-red.webp","data":{"description":{"value":"

    Trank, sehr selten

    \n

    Die rote Flüssigkeit des Tranks schimmert, wenn sie bewegt wird.

    \n

    Du erhältst 10W4 + 20 Trefferpunkte, wenn du diesen Trank trinkst.

    ","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":0.1,"price":1350,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d4 + 20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Supreme Healing"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.JFiSlgcm3uSSBM5t"}},"_id":"AdYtMuN9sGSzdZek"} -{"name":"Glücksklinge Zweihandschwert","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

    \n

    Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

    \n

    Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

    ","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":6,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.fWR9EFEjR0JtFdCC"}},"_id":"AifqEIJBJDtis1Nq"} -{"name":"Schleuderkugel des Tötens","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","system":{"description":{"value":"

    Eine Schleuderkugel des Tötens ist eine Schleuderkugel, die dazu bestimmt ist, eine bestimmte Art Kreatur zu töten. Manche sind etwas fokusierter als andere: Beispielsweise gibt es sowohl Schleuderkugel des Drachentötens als auch Schleuderkugel des Blaue-Drachentötens. Wenn eine Kreatur, die zu diesem Typen, dieser Rasse oder Gruppe gehört, von einem Schleuderkugel des Tötens getroffen wird und Schaden nimmt, muss die Kreatur einen Konstitutionsrettungswurf gegen SG 17 durchführen. Bei einem Fehlschlag nimmt sie zusätzlich 6W10 Stichschaden und halb so viel Extraschaden bei einem erfolgreichen Wurf.

    \n

    Sobald ein Schleuderkugel des Tötens seinen Extraschaden zugefügt hat, wird er zu einem nicht-magischen Schleuderkugel.

    ","chat":"","unidentified":""},"source":"SLH S. 174 (DMG S. 152)","quantity":1,"weight":0.075,"price":600,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet of Slaying"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Mj8fTo5VZKJJ7uMv"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233627,"modifiedTime":1671999101952,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"AyUGQNSHpIRVIr99"} -{"_id":"Azm95UimcK7fPHhw","name":"Heiltrank","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Healing"},"core":{"sourceId":"Compendium.dnd5e.items.ytlsBjYsZ7OBSEBs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true},"consumeUses":{"value":true}}},"system":{"description":{"value":"

    Ein Charakter, der die magische rote Flüssigkeit aus der Phiole trinkt, erhält 2D4+2 Trefferpunkt zurück. Den Trank zu trinken oder zu verabreichen, benötigt eine Aktion.

    \n

     

    \n

     

    ","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1682880652129,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} -{"name":"Bösartiger Kriegshammer","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

    Ein schwerer Metallhammer, der mit einer Hand und einem Schild oder mit zwei Händen geführt werden kann, um vernichtende Schläge auszuführen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Die typische Kristallkugel, ein sehr seltener Gegenstand, hat einen Durchmesser von ungefähr 15 Zentimetern. Während du sie berührst, kannst du damit den Zauber @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Ausspähung}, mit Rettungswurf Schwierigkeitsgrad 17, wirken.

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    Beim Ausspähen mit der Kristallkugel kannst du mit Kreaturen, die sich innerhalb von 9 m zum Zaubersensor befinden und die du siehst, telepathisch kommunizieren. Zudem kannst du eine Aktion aufwenden um den Zauber @Compendium[dnd5e.spells.zMAWdyc8UVb37BK4]{Einflüsterung}, mit Rettungswurf Schwierigkeitsgrad 17, durch die Kugel auf eine der Kreaturen zu wirken. Du musst dich nicht auf Einflüsterung konzentrieren, um seine Dauer aufrecht zu erhalten. Jedoch endet der Zauber, wenn Ausspähung endet.

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    Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

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    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":10,"price":6010,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leather Armor +2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.UT8zCwmdXVQlBiyl"}},"_id":"ChD5UdZPRYQuATc9"} -{"name":"Krummsäbel +1","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar +1"},"core":{"sourceId":"Compendium.dnd5e.items.VGtyTdVLoWls8FL5"}},"_id":"CtUDef0QbFcSkHCt"} -{"name":"Drachentöter Kurzschwert","type":"weapon","img":"icons/skills/melee/strike-axe-blood-red.webp","data":{"description":{"value":"

    (Benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausführst.

    \n

    Wenn du damit einen Drachen verletzt, erhält der Drache zusätzlich 3W6 Schaden von der Schadensart der Waffe. Für diese Waffe zählen unter dem Begriff Drache alle Lebewesen des Typs Drache, Drachenschildkröten und Lindwürmer eingeschlossen.

    ","chat":"","unidentified":""},"source":"SLH S. 156","quantity":1,"weight":2,"price":8000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dragon Slayer Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.MFd96UkSs5g9QO78"}},"_id":"DCe1xyUMtUM5k0Mc"} -{"_id":"DKsBvA7U9IJ0VbeJ","name":"Laterne, abdeckbar","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","data":{"description":{"value":"

    Die abdeckbare Laterne erhellt einen Umkreis von 9m mit hellem Licht unt weitere 9m mit dämmrigem Licht. Nach dem Entzünden brennt sie mit einem Fläschchen Öl (0,5l) 6 Stunden lang. Im Rahmen einer Aktion kannst du die Abdeckung herunterlassen und das Licht der Laterne auf einen Radius von 1,50m aus dämmrigem Licht reduzieren.

    ","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":18,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Schleuder +3","type":"weapon","img":"icons/weapons/slings/slingshot-wood.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":0,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling +3"},"core":{"sourceId":"Compendium.dnd5e.items.q3WqP3r2emnumyUF"}},"_id":"DNMvymM7PoEgS0Mu"} -{"name":"Figur der wundersamen Kraft: Obsidian-Pferd","type":"consumable","img":"icons/magic/light/beam-red-orange.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Obsidian-Pferd. Dieses polierte Obsidian-Pferd kann für bis zu 24 Stunden ein @Compendium[dnd5e.monsters.5SgVGhQBswgWRwsF]{Nachtmahr} werden. Der Nachtmahr kämpft nur, um sich zu wehren. Wenn das Pferd benutzt wurde, kann es nicht erneut verwendet werden, bis 5 Tage verstrichen sind.

    \n

    Wenn du eine gute Gesinnung hast, hat die Figur jedes Mal, wenn du sie benutzt, eine Chance von 10% deine Befehle zu ignorieren, den Befehl, zurück zur Figur zu werden, eingeschlossen. Wenn du den Nachtmahr besteigst, während er deine Befehle ignoriert, werden du und der Nachtmahr sofort zu einem willkürlichen Ort auf der Ebene von Hades transportiert, wo der Nachtmahr zu seiner Figurenform zurückkehrt.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 170)","quantity":1,"weight":0.1,"price":128000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Obsidian Steed)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.M5qkJ7erLqWYUHa0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233622,"modifiedTime":1671998507878,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"DaspDPUw5SHYHhN4"} -{"name":"Handarmbrust +2","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hand Crossbow +2"},"core":{"sourceId":"Compendium.dnd5e.items.3Q6rw9kAMf6F1SW5"}},"_id":"DbWa4Tti3brIIB9W"} -{"name":"Alchemiekrug","type":"consumable","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieser Keramikkrug scheint in der Lage zu sein, 4 Liter Flüssigkeit zu fassen, und er wiegt 12 Pfund, egal ob voll oder leer. Man kann schwappende Geräusche hören, wenn der Krug geschüttelt wird, selbst wenn er eigentlich leer ist.

    \n

    Du kannst eine Aktion aufwenden und eine der Flüssigkeiten aus der Tabelle unten nennen, um den Krug dazu zu bringen, sich mit dieser Flüssigkeit zu füllen. Danach kannst du als eine Aktion den Korken aus dem Krug ziehen und die Flüssigkeit herauslaufen lassen, bis zu 8 Liter pro Minute. Die maximale Menge der Flüssigkeit, die der Krug produzieren kann, ist abhängig von der von dir genannten Flüssigkeit.

    \n

    Sobald der Krug anfängt, eine Flüssigkeit zu produzieren, kann er bis zur nächsten Dämmerung keine andere herstellen, und auch nicht mehr von der Flüssigkeit, deren Maximum erreicht wurde.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    FlüssigkeitMaximale Menge
    Bier16 Liter
    Einfaches Gift15 Milliliter
    Essig8 Liter
    Honig4 Liter
    Mayonnaise8 Liter
    Öl1 Liter
    Säure240 Milliliter
    Wasser, frisch32 Liter
    Wasser, salzig48 Liter
    Wein4 Liter
    \n

     

    ","chat":"","unidentified":""},"source":"SLH S.150","quantity":1,"weight":12,"price":6000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Alchemy Jug"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.TZggpdbOYqOCG7mY"}},"_id":"Dm3p1UTYjt6k022l"} -{"_id":"E0QrujiFICR6plWr","name":"Betörende Rose","type":"consumable","img":"modules/SharedData_resources/pictures/items/Bet%C3%B6rende%20Rose.png","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":true,"destroyFlavorText":"Die Rose verwelkt.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","destroyCheck":"d1","destroyType":"dt1","spells":{"0":{"id":"dd8HZno3DIhYpKbE","name":"Charm Person","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.Z2h06pEhJNjlfNqI"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Beschreibung. Hanali Celanils Jünger kultivieren die Pflanzen und nutzen die Rosen als ihr heiliges Symbol. Nur eine Kreatur, welche die Rose aus freien Stücken als Geschenk empfängt, kann Ziel ihrer magischen Eigenschaften werden.

    \n

     

    \n

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Unter Nutzung einer Aktion kannst du versuchen, eine Kreatur, die eine Rose aus freien Stücken akzeptiert hat, in deinen Bann zu schlagen. Die Kreatur muss einen SG 12 Weisheitsrettungswurf bestehen, oder wird Ziel eines @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} Zaubers. Wenn der Spruch endet, ist sich die Kreatur nicht bewusst, von dir bezaubert worden zu sein.

    \n
    \n

     

    \n
    \n

    Diese mehrfarbigen und facettenreichen Rosen wachsen ausschließlich in der Feenwelt. Hanali Celanils Jünger kultivieren die Pflanzen und nutzen die Rosen als ihr heiliges Symbol. Nur eine Kreatur, welche die Rose aus freien Stücken als Geschenk empfängt, kann Ziel ihrer magischen Eigenschaften werden. Man kann einer Kreatur keine Rose aufzwingen, sei es durch eine Täuschung, Einschüchterung oder Fingerfertigkeit.

    \n

     

    \n

    Nachdem du diese Fähigkeit dreimal eingesetzt hast, verwelkt die Rose und wird zerstört.

    \n
    \n
    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"3","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":12,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673373565225,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"E4a7pGF8x0SjoZNb","name":"Hackbrett","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","data":{"description":{"value":"

    Ein Hackbrett, das Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":10,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"dulcimer","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dulcimer"},"core":{"sourceId":"Compendium.dnd5e.items.NtdDkjmpdIMiX7I2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Zauberschriftrolle (Zaubergrad 4)","type":"consumable","img":"icons/sundries/scrolls/scroll-plain-red.webp","data":{"description":{"value":"

    Schriftrolle, selten

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 15
    Angriffsbonus: +7

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":320,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"7","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 4th Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.DM7hzgL836ZyUFB1"}},"_id":"E7MT1OqkTHf61vr4"} -{"name":"Morgenstern +2","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Morningstar +2"},"core":{"sourceId":"Compendium.dnd5e.items.NrHboku9vJO5FGiY"}},"_id":"E8brafR2zs7xkAZV"} -{"_id":"EAtlaUS4vIXCr6Tm","name":"Schleuderkugeln (20stk)","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet"},"core":{"sourceId":"Compendium.dnd5e.items.z9SbsMIBZzuhZOqT"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein gehärteter Kieselstein, Knochen oder Metall, der mit einer Schleuder mit hoher Geschwindigkeit geschleudert werden kann.

    \n

     

    \n

    **Anmerkung Foundry: Es ist normalerweise unmöglich, eine Schleuderkugel zu kaufen, da sie weniger als ein Kupferstück wert ist (5 Kugeln = 1 cp).

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":4,"price":1.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":36,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666812979673,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Brustplatte +3","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":20,"price":24400,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Breastplate +3"},"core":{"sourceId":"Compendium.dnd5e.items.JDTO996oInbiZGHW"}},"_id":"EBgFdae3gWRIJTW9"} -{"name":"Figur der wundersamen Kraft: Silber-Rabe","type":"consumable","img":"icons/commodities/materials/feather-blue-grey.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einem Punkt am Boden innerhalb von 18m von dir zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würden, von einer anderen Kreatur oder anderen Objekt besetzt ist oder wenn dort nicht genug Platz für die Figur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteh deine Sprache und gehorcht dienen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Kreatur sich verteidigen, aber keine weiteren Aktionen ausführen. Siehe im Monsterhandbuch nach für die Werte der dementsprechenden Kreatur. Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

     

    \n

    Silber-Rabe (ungewöhnlich)

    \n

    Diese Silberfigur eines Raben kann bis zu 12 Stunden zu einem Raben werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 2 Tage verstrichen sind. Während sie in @Compendium[SharedData_global.Monster.ZckkEXG5JfuicvQM]{Rabenform} ist, erlaubt dir die Figur nach Belieben den Zauber @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote} zu wirken.

    ","chat":"","unidentified":""},"source":"DMG S.160","quantity":1,"weight":0.1,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":12,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Item.RlI25rLyIsJwxXi8"}},"_id":"EU49OKxv4a7gHGcG"} -{"_id":"EVCGSsK9OnBi9Qt7","name":"Armbrustbolzen +2","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

    Diese Munition wird für alle Arten von Armbrüsten verwendet und besteht in der Regel aus einem kurzen Metallschaft mit einer schmalen, durchdringenden Spitze. Sie wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Bolzen +2"},"core":{"sourceId":"Compendium.dnd5e.items.x1GUgZYjMubaFavx"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"EmAoBWmxbj3dCS9V","name":"Pfeil +2","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

    Munition, die für Bögen aller Art verwendet wird. Sie wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.05,"price":100,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Arrow +2"},"core":{"sourceId":"Compendium.dnd5e.items.gLkbbUtGhQgYANM8"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Eisenbänder von Bilarro","type":"consumable","img":"icons/commodities/metal/clasp-steel-braid.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Diese rostige Eisenkugel misst 7,5 Zentimeter im Durchmesser und wiegt 1 Pfund. Du kannst eine Aktion aufwenden, um ihr Befehlswort zu sagen und die Kugel auf eine riesige oder kleinere Kreatur innerhalb deines Sichtfelds in einer Entfernung von bis zu 18 Metern zu dir zu werfen. Während die Kugel durch die Luft fliegt, wird daraus ein Gewirr an Metallbändern.

    \n

    Wirf einen Fernkampfangriff mit einem Angriffsbonus, der deinem Geschicklichkeitsmodifikator plus deinem Übungsmodifikator entspricht. Wenn du triffst, wird das Ziel festgesetzt, bis du eine Bonusaktion dazu verwendest, um das Befehlswort noch einmal zu sprechen und die Kreatur zu befreien. Wenn du dies tust oder mit deinem Angriff nicht triffst, werden die Metallbänder wieder eingezogen und das Objekt wird erneut zu einer Kugel.

    \n

    Eine Kreatur, inklusiver der festgesetzten Kreatur, kann eine Aktion aufwenden, um einen Wurf auf Stärke gegen Schwierigkeitsgrad 20 abzulegen und die Eisenbänder zu zerbrechen. Bei einem Erfolg ist der Gegenstand zerstört und die festgesetzte Kreatur ist befreit. Wenn der Versuch misslingt, wird jeder weitere Versuch, der von dieser Kreatur ausgeführt wird, automatisch scheitern, bis 24 Stunden vergangen sind.

    \n

    Waren die Eisenbänder einmal in Benutzung, können sie bis zur nächsten Morgendämmerungen nicht erneut eingesetzt werden.

    ","chat":"","unidentified":""},"source":"SLH S. 157","quantity":1,"weight":1,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word. Target creature must be Huge or smaller."},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["d20 + @attributes.prof + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Bands of Binding"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.E9G4jALlSA96fKAN"}},"_id":"F6jzWDSL14pXuy3J"} -{"_id":"F6qpyi09sgOPa3wS","name":"Malutensilien","type":"tool","img":"icons/tools/hand/brush-paint-brown-tan.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Malerhandwerks oder -berufs benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Wenn du diesen polierten Achat bei dir trägst, erhältst du einen Bonus von +1 auf Attributs- und Rettungswürfe.

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    Diese Ausrüstung enthält eine Auswahl von Instrumenten wie Pinzetten, Mörser und Stößel sowie Phiolen und Beutelchen, die von Kräuterkundigen verwendet werden, um Salben und Tränke herzustellen. Bist du im Umgang mit diesem Werkzeug geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, die mit dem Anwenden und Identifizieren von Kräutern sowie dem Herstellen von Gegengiften und Heiltränken in Verbindung stehen.

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    Wundersamer Gegenstand

    \n

    Dieses Buch enthält Gesundheits- und Ernährungs-Tipps, und seine Worte sind mit Magie aufgeladen. Wenn du 48 Stunden über einen Zeitraum von 6 Tagen oder weniger damit verbringst, den Inhalt dieses Buchs zu lesen und seine Richtlinien zu praktizieren, wird sich dein Konstitutionswert um 2 erhöhen, ebenso dein Maximum für dieses Attribut. 

    \n

    Das Handbuch verliert darauf seine Magie, gewinnt diese aber in einem Jahrhundert wieder.

    ","chat":"","unidentified":""},"source":"SLH S. 165","quantity":1,"weight":1,"price":100000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Manual of Bodily Health"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.BjyTJn9oGvURWKJR"}},"_id":"FNofJKxjpEjNVwVo"} -{"name":"Glücksklinge Rapier","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

    \n

    Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

    \n

    Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

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    Wundersamer Gegenstand, legendär

    \n

    Diese zähflüssige, milchig weiße Substanz kann eine permanente Klebeverbindung zwischen zwei Objekten herstellen.

    \n

    Sie muss in einem Krug oder einer Flasche aufbewahrt werden, die innen mit @Compendium[SharedData_global.Gegenstände.9smNmLojhkxqOeiY]{Öl der Glätte} beschichtet wurde. Wenn es gefunden wird, beinhaltet ein Gefäß [[/gmr 1d6+1]] Unzen.

    \n

    Eine Unze des Leims kann eine Oberfläche von der Größe eines Quadrats mit 30cm Seitenlänge bedecken. Der Leim braucht 1 Minute, um aufgetragen zu werden. Sobald dies erledigt wurde, erschafft er eine Klebeverbindung, die nur gebrochen werden kann, wenn man @Compendium[SharedData_global.Gegenstände.A97iwqZLhccJR8yA]{Universelles Lösungsmittel} oder @Compendium[SharedData_global.Gegenstände.jDXWsgzYpjpNkDW6]{Öl der Körperlosigkeit} aufträgt oder den Zauber @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} wirkt.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder eines Berufs im Brauereiwesen benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Ein Rucksack hat 30 Liter Fassungsvermögen oder kann 30 Pfund Ausrüstung aufnehmen. Sie können auch Gegenstände wie eine Schlafsack oder eine Seil an der Außenseite eines Rucksacks befestigen.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Beim Tragen dieses Gürtels verändert sich dein Stärkewert zu 23. Der Gegenstand hat keine Auswirkung auf dich, wenn deine Stärke ohne den Gürtel gleich oder größer als der Wert des Gürtels ist.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +3 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Zusätzlich ignoriert die Waffe Resistenz gegen Hiebschaden.

    \n

    Wenn du mit dieser Waffe eine Kreatur angreifst, die mindestens einen Kopf hat, und du eine 20 bei deinem Angriff wirfst, schneidest du der Kreatur einen ihrer Köpfe ab. Die Kreatur stirbt, wenn sie es nicht überleben kann, einen Kopf zu verlieren. Eine Kreatur ist dieser Eigenschaft gegenüber immun, wenn sie Immunität gegen Hiebschaden hat, keinen Kopf hat oder braucht, legendäre Aktionen hat, oder wenn der Spielleiter entscheidet, dass die Kreatur zu groß ist, um mit dieser Waffe den Kopf abgeschnitten zu bekommen. Solch eine Kreatur erleidet stattdessen zusätzliche 6W8 Hiebschaden durch den Angriff.

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    Trank, ungewöhnlich

    \n

    Wenn du diesen Trank trinkst, kannst du 1 Stunde lang nach Belieben den Zauber Tierfreundschaft (Rettungswurf SG 13) wirken. Diese schlammige Flüssigkeit umzurühren, bringt folgende Dinge zum Vorschein: eine Fischschuppe, eine Kolibrizunge, eine Katzenkralle oder ein Eichhörnchenhaar.

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":200,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Beast must have an Intelligence of 3 or lower."},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Animal Friendship"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nXWevqtV6p484N59"}},"_id":"GStCbbajzSLw7KoW"} -{"name":"Ionenstein der Wahrnehmung","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-blue.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Wahrnehmung. Du kannst nicht überrascht werden, während dieser dunkelblaue, rautenförmige Stein deinen Kopf umkreist.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":12000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Awareness"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.h8rS84jKsMHl9J1i"}},"_id":"GZegNjvzPgHTY5US"} -{"_id":"GZzv8YhJrXfKBY83","name":"Metallkügelchen (Beutel, 1.000stk)","type":"consumable","img":"icons/commodities/gems/pearl-rock.webp","data":{"description":{"value":"

    Als Aktion kannst du die kleinen Mettalkügelchen auf einer Fläche verschütten, die höchstens 3m pro Seite misst. Eine Kreatur, die sich über die bedeckte Fläche (die eben sein muss) bewegt, muss einen erfolgreichen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erhalten. Eine Kreatur, die sich nur mit halber Bewegungsrate durch diesen Bereich bewegt, muss keinen Rettungswurf ablegen.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":3,"width":null,"units":"m","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet +1"},"core":{"sourceId":"Compendium.dnd5e.items.NYIib9KEYDUFe9GY"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Peitsche +3","type":"weapon","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Whip +3"},"core":{"sourceId":"Compendium.dnd5e.items.jcQqI0pxLD2nNNQ4"}},"_id":"GfxGquNIPN1tZ6Cm"} -{"name":"Figur der wundersamen Kraft: Elfenbein-Ziege des Reisens","type":"consumable","img":"icons/commodities/bones/hooves-cloven-brown.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Elfenbein-Ziegen. Diese Elfenbeinfiguren von Ziegen werden immer in Sätzen von drei Stück hergestellt. Jede Ziege sieht einzigartig aus und funktioniert anders als die anderen.

    \n

    Die Ziege des Reisens kann eine große Ziege mit den gleichen Werten wie ein @Compendium[dnd5e.monsters.rz8UTUnFT87BsAFR]{Reitpferd} werden. Sie hat 24 Ladungen, und jede angefangene Stunde, die sie in ihrer Tiergestalt verbringt, kostet 1 Ladung. Während sie noch Ladungen hat, kannst du sie so oft benutzen, wie du möchtest. Wenn sie keine Ladungen mehr hat, kann sie 7 Tage lang, in denen sie ihre Ladungen wiedererlangt, nicht erneut verwendet werden.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 169)","quantity":1,"weight":0.1,"price":1000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":24,"max":"24","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Ivory Goat of Traveling)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.iLt7wTWr4cJnQulJ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233821,"modifiedTime":1671998601512,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"GtB5LxFWZX0p7q3x"} -{"_id":"GxFuu3gu4h6ZlaVQ","name":"Peitsche","type":"weapon","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

    Eine zugfeste Peitsche aus Leder, Kordel oder Kette, die nach Feinden in der Nähe ausschlagen kann, um ihnen Wunden zuzufügen und sie aus der Ferne zu bedrängen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Whip"},"core":{"sourceId":"Compendium.dnd5e.items.QKTyxoO0YDnAsbYe"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Zauberschriftrolle (Zaubergrad 3)","type":"consumable","img":"icons/sundries/scrolls/scroll-bound-gold-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 3rd Level"},"core":{"sourceId":"Compendium.dnd5e.items.hqVKZie7x9w3Kqds"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"GyB1OSr6OyVefmPa","system":{"description":{"value":"

    Schriftrolle, ungewöhnlich

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 15
    Angriffsbonus: +7

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":200,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"7","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664820570746,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Brunnen der vielen Welten","type":"consumable","img":"icons/magic/water/bubbles-air-water-light.webp","data":{"description":{"value":"

    Ungewöhnlicher Gegenstand

    \n

    Dieses feine schwarze Tuch, weich wie Seide, ist auf die Abmessungen eines Taschentuchs zusammengefaltet. Es entfaltet sich in ein kreisförmiges Tuch von 1,80 m Durchmesser.

    \n

    Du kannst eine Aktion aufwenden und den Brunnen der vielen Welten auf eine solide Oberfläche platzieren, woraufhin er ein beidseitig passierbares Portal zu einer anderen Ebene erschafft. Jedes Mal, wenn der Gegenstand ein Portal öffnet, entscheidet der SL, wohin es führt. Du kannst eine Aktion aufwenden, um das Portal zu schließen, indem du die Kanten des Tuchs nimmst und es zusammenfaltest. Wen der Brunnen der vielen Welten ein Portal geöffnet hat, kann er das für 1W8 Stunden nicht wiederholen.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":0,"price":250000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Well of Many Worlds"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.xjme5oSQZmdAy1fc"}},"_id":"GzzLgtvZTp2DNRZT"} -{"_id":"H1Ex1I8BXVY9iBly","name":"Gegengift (Phiole)","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antitoxin"},"core":{"sourceId":"Compendium.dnd5e.items.Fc6UfFNOnW80XMzi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

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    Wundersamer Gegenstand, (benötigt Einstimmung)

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    Dieser Edelstein hat 3 Ladungen. Als eine Aktion kannst du das Befehlswort des Edelsteins sprechen und 1 Ladung verbrauchen. Für die nächsten 10 Minuten, hast du Wahren Blick auf bis zu 36 Meter, wenn du durch den Edelstein schaust.

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    Der Edelstein regeneriert zu jeder Morgendämmerung 1d3 Ladungen.

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    18@Compendium[dnd5e.monsters.h98AuPfomEPcCibP]{Eisengolem}120 Tage100.000 GM
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    \n

    Um einen Golem zu erschaffen, musst du die in der Tabelle genannte Zeit verbringen, indem du ununterbrochen mit dem Handbuch zur Hand und mit keiner längeren Pause als 8 Stunden pro Tag arbeitest. Du musst zusätzlich die genannten Kosten für das Material zahlen.

    \n

    Sobald du den Golem fertiggestellt hast, wird das Handbuch von schauerlichen Flammen verbrannt. Der Golem erwacht zum Leben, wenn die Asche des Handbuchs auf ihn gestreut wird. Er steht unter deiner Kontrolle, versteht wörtliche Befehle und folgt ihnen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    \n

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    Dieser Werkzeugsatz enthält eine kleine Feile, einen Satz Dietriche, einen kleinen Spiegel an einem Metallgriff, eine Schere mit schmaler Klinge und eine Zange. Die Übung dieser Werkzeuge lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Entschärfen von Fallen oder Öffnen von Schlössern machst.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heavy Crossbow +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.8wXB18E0oPAYFkqc"}},"_id":"HnZYsHXetyO5cYXp"} -{"name":"Ringpanzer +2","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":40,"price":6030,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring Mail +2"},"core":{"sourceId":"Compendium.dnd5e.items.M28HYDCueaK7J8u8"}},"_id":"Hplrg3Mi3bbAOIUI"} -{"name":"Netz +2","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    \n

    Speziell. Eine Kreatur der Größenkategorie groß oder kleiner, die vom Angriff mit einem Netz getroffen wird, gilt als festgesetzt, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand festgesetzt ist beendet und das Netz ist zerstört.

    \n

    Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe dir zur Verfügung stehen.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":500,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Net +2"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.hHX5qXva1ScCpBpL"}},"_id":"HqQB0Vq5OORKz2WK"} -{"name":"Trank des Feuerwiderstands","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","data":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Feuerschaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Fire Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.Jj4iFQQGvckx8Wsj"}},"_id":"HtgHB9qEmDd9nats"} -{"name":"Horn von Valhalla aus Bronze","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

    \n

    Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

    \n

    Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Horn-ArtBeschworene BerserkerVoraussetzung
    01-40Silber2W4 + 2Keine
    41-75Messing3W4 + 3Übung mit allen einfachen Waffen
    76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
    91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
    \n

    Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

    ","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":3,"price":11200,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 +4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bronze Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.sqcerAMszpe3hwyI"}},"_id":"I1qC0R9fpmqzscMl"} -{"name":"Hufeisen der Geschwindigkeit","type":"consumable","img":"icons/tools/smithing/horseshoe-steel-blue.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Diese eisernen Hufeisen kommen in einem Set von vier Stück. Wenn alle vier Hufeisen an den Hufen von einem Pferd oder einer ähnlichen Kreatur befestigt sind, erhöhen sie die Bewegungsrate dieser Kreatur um 9 Meter.

    ","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":8,"price":5000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Horseshoes of Speed"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.nAqDwI9GyXS1diiz"}},"_id":"ICzX6xAEWC4AwWYZ"} -{"name":"Schattenscheideschere","type":"consumable","img":"icons/tools/hand/wrench-steel-grey.webp","effects":[],"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickSave":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.X1uD6fchpG1WS7v9"}},"system":{"description":{"value":"

    Wundersamer Gegenstand, selten (erfordert Einstimmung durch eine Fee oder einen Zauberwirker)

    Du kannst als Aktion einige Schneidebwegungen mit dieser Eisenschere machen und dadurch den Schatten einer humanoiden Kreatur innerhalb von 1,5 Metern von ihr lösen, die du sehen kannst. Wenn die Kreatur nicht möchte, dass ihr Schatten sich löst, kann sie dies mit einem erfolgreichen Charismarettungswurf gegen SG 15 verhindern. Ob der Schatten sich löst oder nicht, diese Eigenschaft der Schere kann erst zum nächsten Morgengrauen wieder verwendet werden.

    Der abgelöste Schatten verbleibt an der Stelle, an der er abgelöst wurde, bis du eine Bonusaktion verwendestm um ihn dazu zu bringen, sich auf eine der folgenden Artenzu verhalten (du musst den Schatten dazu sehen können):

    • Du kontrollierst die Bewegungen des Schattens und kannst ihn bis zu 10 Meter in Richtungen deiner Wahl (auch vertikal) über feste oder flüssige Oberflächen bewegen, sofern du ihn jederzeit im Blick hast. Der Schatten kann weder Schaden bewirken noch erleiden. In Dunkelheit ist er @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ygwmODzLq1hGKzOj]{unsichtbar}. Er kann nicht sprechen und braucht weder Luft noch Schlaf noch Nahrung.

    • Du kannst die Kontrolle auch dem Schatten überlassen. Dann bewegt er sich autonom und nach Wunsch des Spielleiters. Er nutzt die Spielwerte eines @Compendium[SharedData_global.Monster.0X5BIXljS9rExYhn]{Schattens} im Monsterhandbuch, doch der Kreaturentyp ist Fee, nich Untoter. Eine Kreatur; deren Stärke durch den Stärkezehren-Angriff des Schattens auf 0 verringert wird, stirbt nicht, sondern wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Sie kommt nach einer kurzen oder langen Rast bei voller Stärke wieder zu sich.

    Kreaturen mit abgrtrennten Schatten sind verflucht. Wenn eine schattenlose Kreatur das Ziel von Zaubern zum Beenden von Flüchen wird oder die Trefferpunkte des abgelösten Schattens auf 0 sinken, verschwindet der Schatten, und die Kreatur hat sofort ihren normalen Schatten zurück.

    ","chat":"","unidentified":""},"source":"TWBtW S.211","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Eingestimmt durch Fee oder Zauberwirker"},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684314036717,"modifiedTime":1684314036717,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"IEgt9CWMP9fKFFU6"} -{"_id":"IPaGcgR4qq7VjPlg","name":"Leichte Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

    Eine kleine Armbrust mit einem hölzernen Griff und einer gespannten Schnur, mit der ein einzelner Bolzen abgefeuert werden kann, der selbst schwere Rüstungen aus nächster Nähe durchschlagen kann.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.ddWvQRLmnnIS0eLF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"IRP05vj7FvDlOY3q","name":"Holzschnitzwerkzeuge","type":"tool","img":"icons/tools/hand/saw-steel-grey.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände,  die für die Ausübung eines Handwerks oder Berufs in der Holzschnitzerei benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"woodcarver","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Woodcarver's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.xKErqkLo4ASYr5EP"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"_id":"IWziRo9dAQP5H69c","name":"Dolch +2","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger +2"},"core":{"sourceId":"Compendium.dnd5e.items.Lr8aRsnia8hftPAb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Zauberstab der Wunder","type":"consumable","img":"icons/weapons/staves/staff-skull-brown.webp","system":{"description":{"value":"

    (benötigt Einstimmung durch einen Zauberwirker)

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung zu verbrauchen und ein Ziel innerhalb von 36 Meter zu wählen. Dieses Ziel kann eine Kreatur ein Objekt oder ein Punkt im Raum sein. Wirf einen W100 und sieh in der folgenden Tabelle nach, was passiert.

    Wenn der Effekt dich dazu bringt, mit dem Zauberspruch zu wirken, ist der Schwierigkeitsgrad des Zauberrettungswurf 15. Wenn der Zauberspruch normalerweise eine Reichweite hat die in Metern angegeben wird, ist die Reichweite 36 Meter, wenn sie nicht ohnehin so hoch ist.

    Wenn der Effekt ein Gebiet betrifft, musst du den Zauber auf ein Ziel wirken, welches betroffen und zum Zentrum des Effekts wird. Wenn ein Effekt mehrere mögliche Subjekte hat, entscheidet der Spielleiter per Zufallsprinzip, welche davon betroffen sind.

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    W100Effekt
    01-05Du wirkst @Compendium[dnd5e.spells.yqUDoxk4x0NWG5Bz]{Verlangsamen}.
    06-10Du wirkst @Compendium[dnd5e.spells.nqBDWkVOfcGZt4YU]{Feenfeuer}.
    11-15Du bist bis zum Beginn deines nächsten Zuges betäubt und glaubst, dass gerade etwas Großartiges passiert ist.
    16-20Du wirkst @Compendium[dnd5e.spells.FSMy6VAjDnXY9vWz]{Windstoß}.
    21-25Du wirkst @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Gedanken wahrnehmen} auf das Ziel, das du gewählt hast. Wenn du keine Kreatur als Ziel gewählt hattest, nimmst du 1W6 psychischen Schaden.
    26-30Du wirkst @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinkende Wolke}.
    31-33Starker Regen fällt in einem auf das Ziel zentrierten Radius von 18 Metern nieder Das Gebiet wird leicht verschleiert. Der Regen fällt bis zum Beginn deines nächsten Zuges.
    34-36Ein Tier erscheint an einem freien Platz, der am nächsten zum Ziel ist. Das Tier ist nicht unter deiner Kontrolle und agiert so, wie es das normalerweise tun würde. Wirf einen W100 um festzulegen, welches Tier erscheint. Bei 01-25 erscheint ein @Compendium[dnd5e.monsters.SBCe2BSa6opTS5M4]{Nashorn}, nei 26-50 erscheint ein @Compendium[dnd5e.monsters.jLPhaBnMtAbB5dp1]{Elefant} und bei 51-100 eine @Compendium[dnd5e.monsters.pozQUPTnLZW8epox]{Ratte}.
    37-46Du wirkst @Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Blitz}.
    47-49Eine Wolke von 600 übergroßen Schmetterlingen füllt einen auf das Ziel zentrierten Radius von 9 Metern. Das Gebiet wird komplett verschleiert. Die Schmetterlinge bleiben für 10 Minuten.
    50-53Du vergrößerst das Ziel, so als hättest du den Zauber @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Vergrößern/Verkleinern} gewirkt. Wenn das Ziel von diesem Zauber nicht betroffen werden kann, oder wenn du keine Kreatur als Ziel gewählt hast, wirst du zum Ziel.
    54-58Du wirkst @Compendium[dnd5e.spells.S7VbUetIfVT7B6Eq]{Dunkelheit}.
    59-62Gras wächst auf dem Boden in einem auf das Ziel zentrierten Radius von 18 Metern. Wenn dort bereits Gras wächst, wächst es zehnmal so hoch und bleibt 1 Minute lang in dieser Übergröße.
    63-65Ein Gegenstand nach Wahl des Spielleiters verschwindet in die Ätherebene. Der Gegenstand darf weder mitgeführt noch noch am Körper getragen werden, muss sich innerhalb von 36 Metern zum Ziel befinden und darf nicht höher, breiter oder tiefer als 3 Meter sein.
    66-69Du verkleinerst dich selbst, so als hättest du den Zauber @Compendium[dnd5e.spells.WahI41a3goVUg0x1]{Vergrößern/Verkleinern} gewirkt.
    70-79Du wirkst @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Feuerball}.
    80-84Du wirkst @Compendium[dnd5e.spells.1N8dDMMgZ1h1YJ3B]{Unsichtbarkeit} auf dich selbst.
    85-87Blätter wachsen aus dem Ziel. Wenn du einen Punkt im Raum als Ziel gewählt hattest, werden die Blätter auf der nächsten Kreatur wachsen. Insofern sie nicht abgezupft werden, werden die Blätter nach 24 Stunden braun und fallen ab.
    88-90Ein Strom aus 1W4 x 10 Edelsteinen, jeder 1 GM wert, schießt aus der Spitze des des Zauberstabs in einer Linie von 1,50 Meter Breite und 9 Meter Länge. Jeder Edelstein richtet 1 Wuchtschaden an, und der Gesamtschaden der Edelsteine wird gleichmäßig unter den Kreaturen innerhalb der Linie verteilt.
    91-95Ein farbenfrohes, leuchtendes Licht bricht aus dir in einem Radius von 9 Metern aus. Du und jede Kreatur in diesem Gebiet, die sehen kann, müsst einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder ihr werdet für 1 Minute blind. Eine Kreatur kann immer am Ende ihres Zuges ihren Rettungswurf wiederholen und bei einem Erfolg den Effekt beenden.
    96-97Die Haut des Ziels wird für 1W10 Tage hellblau. Wenn du einen Punkt im Raum als Ziel gewählt hattest, wird die Kreatur am nächsten dazu betroffen.
    98-00Wenn du eine Kreatur als Ziel gewählt hattest, muss diese einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen. wenn du keine Kreatur als Ziel gewählt hattest, wirst du zum Ziel und musst den Konstitutionsrettungswurf ablegen. Wenn der Rettungswurf um 5 oder mehr fehlschlägt, wird das Ziel augenblicklich versteinert. Bei jedem anderen misslungenen Rettungswurf ist das Ziel festgesetzt und beginnt sich in Stein zu verwandeln. Während es so festgesetzt ist, muss das Ziel am Ende seines nächsten Zuges den Rettungswurf wiederholen und wird bei einem Fehlschlag versteinert. Bei einem Erfolg wird der Effekt beendet. Die Versteinerung hält an, bis das Ziel mit dem Zauber @Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Vollständige Genesung} oder ähnlicher Magie befreit wird.
    ","chat":"","unidentified":""},"source":"SLH S. 204 (DMG S. 212)","quantity":1,"weight":1,"price":24000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wand of Wonder"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.lPsueMv4ZoXqCYf9","sheetClass":""}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233845,"modifiedTime":1673289274572,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"IhYKZdUqHViheCdN"} -{"name":"Bösartiges Zweihandschwert","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"

    Eine mächtige zweihändige Klinge ist über 1,20 m lang und fast 13 cm breit. Diese Waffe erfordert ein umfangreiches Kampftraining, aber wer sie beherrscht, ist ein furchterregender Kämpfer.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":6,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.FpLaviCom3XR1ckP"}},"_id":"IluWYesgKI9Oo9th"} -{"name":"Halskette der Gebetsperlen","type":"equipment","img":"icons/equipment/neck/necklace-runed-white-red.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung, durch einen Kleriker, Druiden oder Paladin)

    \n

    Diese Halskette hat 1d4 + 2 magische Perlen, die aus Aquamarin, schwarzen Perlen oder Topas gemacht sind. Sie hat außerdem viele nichtmagische Perlen, die aus Steinen wie Bernstein, Blutstein, Zitrin, Koralle, Jade, Perlen oder Quarz gemacht sind. Wenn eine magische Perle aus der Halskette entfernt wird, verliert sie ihre Magie.

    \n

    Sechs Arten von Zauberperlen existieren. Der Spielleiter entscheidet den Typ jeder Perle an der Kette oder wählt sie zufällig. Eine Halskette kann mehr als eine Perle derselben Art haben. Um eine zu benutzen, musst du die Halskette tragen. Jede Perle beinhaltet einen Zauber, den du damit als Bonusaktion wirken kannst, dabei wird dein Zauberrettungswurf Schwierigkeitsgrad verwendet, falls notwendig. Sobald der Zauber einer magischen Perle gewirkt wurde, kann diese Perle bis zur nächsten Morgendämmerung nicht erneut verwendet werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W20Perle desZauberRichtpreis pro Perle (GM)
    1-6Segens@Compendium[dnd5e.spells.8dzaICjGy6mTUaUr]{Segnen}2.000
    7-12Heilens@Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} (Grad 2) oder @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Schwache Genesung}4.000
    13-16Gunstes@Compendium[dnd5e.spells.WzvJ7G3cqvIubsLk]{Vollständige Genesung}32.000
    17-18Niederstreckens@Compendium[dnd5e.spells.7UwUjJ6owIQkEPrs]{Brandmarkendes Niederstrecken}1.500
    19Beschwörens@Compendium[dnd5e.spells.fkREcytuZ8sngWtC]{Verbündeter aus den Ebenen}128.000
    20Windwandelns@Compendium[dnd5e.spells.8PJAsHmbu6UgDHC0]{Windwandeln}96.000
    \n

    **Foundry note:  Die 6 Ladungen spiegeln die maximale Anzahl der Perlen wider, die gefunden werden können; bitte passe dies nach Bedarf an.

    \n

    Außerdem ist der Richtpreis nur ein Richtwert und sollte entsprechend angepasst werden, um die Welt des Spielleiters widerzuspiegeln.

    ","chat":"","unidentified":""},"source":"DMG pg. 182","quantity":1,"weight":0.01,"price":0,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"The necklace must be currently worn."},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":6,"max":"6","per":"day"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Necklace of Prayer Beads"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.wqVSRfkcTjuhvDyx"}},"_id":"In3tx8f0eIDA4G4l"} -{"name":"Ring des Röntgenblicks","type":"equipment","img":"icons/equipment/finger/ring-eye-silver-green.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, kannst du eine Aktion benutzen, um sein Befehlswort zu sprechen. Wenn du das tust, kannst du für 1 Minute in feste Dinge hinein und durch sie durch sehen. Diese Sicht hat einen Radius von 9 Metern. Für dich erscheinen feste Gegenstände innerhalb dieses Radius durchsichtig und sie sind lichtdurchlässig. Die Sicht kann bis zu 0,30 Meter in einen Stein, 2,5 Zentimeter in gewöhnliches Metall oder bis zu 1 Meter in Holz oder Erde reichen. Dickere Substanzen blocken die Sicht ab, ebenso wie eine dünne Bleischicht.

    \n

    Jedes Mal, wenn du den Ring erneut benutzt, bevor du eine lange Rast gemacht hast, musst du einen Konstitutionsmodifikator gegen Schwierigkeitsgrad 15 schaffen oder du erhältst eine Stufe Erschöpfung.

    ","chat":"","unidentified":""},"source":"SLH S. 178 (DMG S. 193)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of X-ray Vision"},"core":{"sourceId":"Compendium.dnd5e.items.i3njMqHc689GvHDn"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233818,"modifiedTime":1673288777557,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Iv8q4ZCPcnCWaBNL"} -{"_id":"IxK8QgLhykBngAqQ","name":"Schloss","type":"consumable","img":"icons/sundries/misc/lock-bronze-reinforced.webp","data":{"description":{"value":"

    Jedes Schloss wird mit einem passenden Schlüssel verkauft. Eine Kreatur, die geübt im Umgang mit Diebeswerkzeug ist, kann das Schloss auch ohne den Schlüssel mit einem erfolgreichen Geschicklichkeitswurf gegen SG 15 öffnen. Dein SL kann bestimmen, ob es für mehr Geld bessere Schlösser zu kaufen gibt.

    ","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"touch","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lock"},"core":{"sourceId":"Compendium.dnd5e.items.xwUWrV15s9jLnmfZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"J9foBodjoRmq7kRV","name":"Kreide","type":"loot","img":"icons/commodities/bones/bone-fragments-grey.webp","data":{"description":{"value":"

    Es ist ein weiches, weißes, poröses, sedimentäres Akarbonatgestein, eine Form von Kalkstein, die aus dem Mineral Calcit besteht. Kann zum Zeichnen von Formen verwendet werden.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chalk"},"core":{"sourceId":"Compendium.dnd5e.items.5fJn3LQ2eQG7luEO"}}} -{"name":"Schienenpanzer +3","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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    21-551,20 Meter x 1,80 Meter400 Pfund18 Meter
    56-801,50 Meter x 2,10 Meter600 Pfund12 Meter
    81-1001,80 Meter x 2,70 Meter800 Pfund9 Meter
    \n

    Ein Teppich kann das Doppelte an Gewicht der hier dargestellten Traglast tragen, fliegen aber nur mit seiner halben Bewegungsrate, wenn er mehr als seine eigentliche Traglast trägt.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus +1 auf deine Rüstungsklasse und auf Rettungswürfe, während du diesen Ring trägst.

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    Hierbei handelt es sich um einen kompletten Satz von Schachfiguren und einem Schachbrett. Das Brett kann auch für Varianten von Damespielen verwendet werden.

    \n

    Bist du im Umgang mit einem Spiel geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, wenn du es spielst. Jedes Spiel erfordert seine eigene Übung.

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    (Benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausführst.

    \n

    Wenn du damit einen Drachen verletzt, erhält der Drache zusätzlich 3W6 Schaden von der Schadensart der Waffe. Für diese Waffe zählen unter dem Begriff Drache alle Lebewesen des Typs Drache, Drachenschildkröten und Lindwürmer eingeschlossen.

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    Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

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    Trank, ungewöhnlich

    \n

    Wenn du das nächste Mal eine Kreatur siehst, innerhalb von 10 Minuten nachdem du diesen Trank getrunken hast, wirst du von dieser Kreatur für 1 Stunde bezaubert. Wenn die Kreatur die Spezies und das Geschlecht hat, von der du dich normalerweise angezogen fühlst, wirst du sie als wahre Liebe ansehen, während du bezaubert bist. Die Flüssigkeit dieses rosenfarben, stets schäumenden Tranks enthält eine leicht zu übersehende  Blase, die wie ein Herz geformt ist.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    \n

    Speziell. Du bist bei deinem Angriffswurf im Nachteil, wenn du die Lanze gegen ein Ziel im Umkreis von 1,5 m oder weniger einsetzt. Außerdem benötigst du beide Hände, um die Lanze effektiv zu führen, wenn du nicht auf einem Reittier sitzt.

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    (benötigt Einstimmung)

    \n

    Dieser Zauberstab hat 7 Ladungen für die folgenden Eigenschaften. Er erhält bei jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    \n

    Herrschaft. Während du diesen Zauberstab hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um einer anderen Kreatur zu befehlen zu flüchten oder um Gnade zu winseln, als würdest du den Zauber @Compendium[dnd5e.spells.arzCrMRgcNiQuh43]{Befehl} mit Rettungswurf Schwierigkeitsgrad 15 wirken.

    \n

    Angstkegel. Während du den Zauberstab hältst, kannst du eine Aktion verwenden, um 2 Ladungen auszugeben, die bewirken, dass die Spitze des Zauberstabs einen Kegel bernsteinfarbenen Lichts von 18 m ausstrahlt. Jede Kreatur innerhalb dieses Kegels muss einen Weisheitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder sie wird 1 Minute lang dir gegenüber verängstigt sein. Wenn sie auf diese Art verängstigt ist, muss eine Kreatur ihre Züge dafür nutzen, um so weit weg von dir zu kommen, wie sie es nur kann. Sie kann außerdem keine Reaktionen ausführen. Als ihre Aktion kann sie nur spurten oder versuchen, einem Effekt zu entkommen, der sie vom Bewegen abhält. Wenn sie sich nirgendwohin bewegen kann, kann die Kreatur eine Ausweichsaktion ausführen. Am Ende jedes ihrer Züge kann die Kreatur den Rettungswurf wiederholen und bei Erfolg den Effekt beenden.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

    Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Schallschaden. 

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    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 oder mehrere Ladungen zu verbrauchen und damit den Zauber @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Feuerball} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken. Für 1 Ladung wirkst du den Zauber auf dem 3. Grad. Du kannst den Zaubergrad für jede zusätzlich verbrauchte Ladung je um 1 erhöhen.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

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    Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

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    Dieses klare, gallertartige Öl schimmert vor kleiner, ultradünner Silberscherben.

    \n

    Das Öl kann eine Hieb- oder Stichwaffe oder bis zu 5 Stücke von Hieb- oder Stichmunition beschichten. Das Öl aufzutragen, dauert 1 Minute. Für 1 Stunde wird das beschichtete Objekt zu einem magischen Gegenstand und hat einen Bonus von +3 auf Angriffs- und Schadenswürfe.

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    Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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    Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit einem Topas eingelegt, welcher im Licht schimmert.

    \n

    Du hast Resistenz gegen gleißenden Schaden, während du diesen Ring trägst.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 192)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Radiant Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.IrC5LPbWNxlAQoK7"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233575,"modifiedTime":1673288772708,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"LD49aAuh7c9ACPDb"} -{"_id":"LDtdygaLKR01SY8w","name":"Ionenstein der höheren Absorption","type":"equipment","img":"icons/commodities/stone/ore-pile-green.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, legendär (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Höhere Absorption. Wenn dieser lavendelfarben und grün marmorierte Ellipsoid um deinen Kopf kreist, kannst du deine Reaktion verwenden, um einen Zauber des Grads 8 oder niedriger abzubrechen, wenn du die wirkende Kreatur siehst und nur du ihr Ziel bist.

    \n

    Sobald der Stein 50 Zaubergrade abgebrochen hat, brennt er aus und wird mattgrau, seine Magie ist verloren. Wenn du von einem Zauber erfasst wirst, dessen Grad höher ist als die verbleibenden Zaubergrade des Steins, kannst du ihn nicht abbrechen.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":31000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":50,"max":"50","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Greater Absorption"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.7FEcfqz1piPHN1tV"}}} -{"_id":"LGooZK9u19rBIelr","name":"Tinte (Flasche, 30ml)","type":"loot","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","data":{"description":{"value":"

    Eine kleine Flasche mit Tinte zum Schreiben auf Pergament.

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    \n

    Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

    \n
    \n

    Die Kreatur greift mit dem Kurzbogen an.

    ","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow"},"core":{"sourceId":"Compendium.dnd5e.items.GJv6WkD7D2J6rP6M"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Ionenstein der Standhaftigkeit","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-purple-pink.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Standhaftigkeit. Dein Konstitutionswert erhöht sich um 2 bis zu einem Maximum von 20, wenn dieser rosarote, rautenförmige Stein um deinen Kopf kreist.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":3000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Fortitude"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ig5DOQtQYJPXJId4"}},"_id":"LLBnw9BSSGqhABKc"} -{"_id":"LN8qkDYMfNMc5MqX","name":"Kampfstab","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff"},"core":{"sourceId":"Compendium.dnd5e.items.g2dWN7PQiMRYWzyk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672061478103,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Perle der Kraft","type":"consumable","img":"icons/magic/water/orb-ice-opaque.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bead of Force"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.SqTtbBCfiEsmZ36N"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"LTjtF9eol9XnxKX2","system":{"description":{"value":"

    Wundersamer Gegenstand, selten

    \n

    Diese kleine schwarze Kugel hat einen Durchmesser von knapp 2,5 cm und wiegt 1 Unze. Normalerweise werden 1W4 + 4 Perlen der Kraft zusammen gefunden.

    \n

    Du kannst eine Aktion verwenden, um die Perle bis zu 18 Meter weit zu werfen. Die Perle explodiert beim Aufprall und wird zerstört. Jede Kreatur in einem 3-Meter-Radius vom Aufschlagspunkt der Perle, muss einen Geschicklichkeitsrettungswurf gegen SG 15 schaffen oder sie nimmt 5W4 Energieschaden. Eine Sphäre aus transparenter Energie umschließt anschließend den Bereich für 1 Minute. Jede Kreatur, die den Rettungswurf nicht geschafft hat und sich vollständig innerhalb des Bereichs befindet, ist in dieser Sphäre gefangen. Kreaturen, die erfolgreich gewürfelt haben oder die nur teilweise innerhalb des Bereichs sind, werden von der Mitte der Kugel weggedrückt, bis sie sich nicht länger darin befinden. Nur Luft für die Atmung kann durch die Mauer der Sphäre dringen. Weder Angriffe noch andere Effekte können hindurch. Eine gefangene Kreatur kann ihre Aktion verwenden, um gegen die Wand der Sphäre zu drücken, wobei sie die Sphäre um die Hälfte der normalen Bewegungsrate der Kreatur bewegt. Die Sphäre kann aufgehoben werden, und dank ihrer Magie wiegt sie nur 1 Pfund, unabhängig von dem Gewicht der Kreaturen im Inneren.

    ","chat":"","unidentified":""},"source":"SLH S. 174","quantity":1,"weight":0.06,"price":960,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":10,"width":null,"units":"ft","type":"radius"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"5d4","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680202898045,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Bösartiges Beil","type":"weapon","img":"icons/weapons/axes/axe-broad-black.webp","data":{"description":{"value":"

    Diese einhändige Axt ist leicht und geeignet zum Werfen und gleichzeitig nützlich im Handkampf.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Handaxe"},"core":{"sourceId":"Compendium.dnd5e.items.QM3gdsL0eaAus7XT"}},"_id":"LVEf786NsTa61tfv"} -{"name":"Pike +2","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-stone-worn.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pike +2"},"core":{"sourceId":"Compendium.dnd5e.items.qcEiSj67zfbLvYdJ"}},"_id":"LZQ9rsU4K0R5Pthm"} -{"name":"Berserker Beil","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

    Waffe, selten (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von + 1 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Darüber hinaus erhöht sich dein Trefferpunktemaximum, während du auf diese Waffe eingestimmt bist, um 1 für jede Stufe, die du erreicht hast.

    \n

    Verflucht. Diese Axt ist verflucht, und dich darauf einzustimmen, verbreitet den Fluch auf dich. Solange du verflucht bleibst, bist du nicht bereit, dich von der Axt zu trennen und hältst sie zu allen Zeiten in deiner Nähe. Du hast einen Nachteil auf Angriffs- und Schadenswürfe, die du mit anderen Waffen als dieser tätigst, es sei denn, es befindet sich kein Feind innerhalb von 18 Meter zu dir, den du sehen oder hören kannst.

    \n

    Immer, wenn eine feindliche Kreatur dir Schaden zufügt, während die Axt in deinem Besitz ist, musst du einen Weisheitsrettungswurf gegen SG 15 schaffen oder du wirst zum Berserker. Während du ein Berserker bist, musst du jede Aktion benutzen, um die Kreatur anzugreifen, die sich am nächsten zu dir und deiner Axt befindet. Wenn du zusätzliche Angriffe ausführen kannst als Teil der Angriffsaktion, verwendest du diese zusätzlichen Angriffe, um die nächste Kreatur anzugreifen, insofern du dein aktuelles Ziel zu Boden gebracht hast. Wenn du mehrere mögliche Ziele hast, greifst du willkürlich eins davon an.

    \n

    Du bist solange Berserker, bis sich keine Kreaturen innerhalb von 18 Meter zu dir befinden, die du sehen oder hören kannst.

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    Während du diese Armschienen trägst, bist du geübt im Umgang mit dem Langbogen und Kurzbogen und erhältst einen Bonus + 2 auf Schadenswürfe für Fernkampfangriffe, die mit solchen Waffen ausgeführt werden.

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    Wundersamer Gegenstand, ungewöhnlich

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

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    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Wundersamer Gegenstand, ungewöhnlich

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    Während du diesen Helm trägst, kannst du damit nach Belieben den Zauber @Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen} als eine Aktion wirken.

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    Eine bösartig bespickte Metallkugel am Ende eines kräftigen Griffs ist eine tödliche Waffe, die sowohl Rüstung als auch Fleisch durchbohren kann.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow +3"},"core":{"sourceId":"Compendium.dnd5e.items.8W6ULfSqzuHh6Peg"}},"_id":"M3CN0lHCHDN2M2lZ"} -{"name":"Ring des Giftwiderstands","type":"equipment","img":"icons/equipment/finger/ring-faceted-gold-purple.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit einem Amethyst eingelegt, welcher im Licht schimmert.

    \n

    Du hast Resistenz gegen Giftschaden, während du diesen Ring trägst.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","bludgeoning"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Warhammer +1"},"core":{"sourceId":"Compendium.dnd5e.items.8N1GqcdroUpmM9dS"}},"_id":"M5xvqJeVgiwnAvTB"} -{"name":"Zauberstab des Netzes","type":"consumable","img":"icons/weapons/staves/staff-simple-green.webp","system":{"description":{"value":"

    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung zu verbrauchen und damit den Zauber @Compendium[dnd5e.spells.UJJu9c2UvCzVljiP]{Spinnennetz} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

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    Wundersamer Gegenstand

    \n

    Du kannst eine Aktion verwenden, um das Befehlswort des Horns zu sprechen und das Horn zu blasen, um einen lauten Donnerstoß innerhalb eines 9-Meter-Kegels zu erzeugen, welcher 180 Meter weit zu hören ist.

    \n

    Jede Kreatur innerhalb des Kegels muss einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen. Bei einem Fehlschlag erhält die Kreatur 5W6 Schallschaden und ist für 1 Minute taub. Bei einem Erfolg, erhält die Kreatur die Hälfte des Schadens und ist nicht taub. Kreaturen und Objekte, die aus Glas gemacht sind, haben einen Nachteil auf ihren Rettungswurf und tragen 10W6 anstatt 5W6 Schallschaden davon.

    \n

    Jede Benutzung des Horns hat eine 20-prozentige Chance darauf, das Horn explodieren zu lassen. Diese Explosion richtet beim Bläser 10d6 Feuerschaden an und zerstört das Horn.

    ","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":3,"price":450,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word and blow the horn."},"duration":{"value":0,"units":""},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d6","thunder"]],"versatile":""},"formula":"10d6","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Horn of Blasting"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.t7GfyRp3dB3lqS9i"}},"_id":"MNJJQeVc4bodSsBs"} -{"name":"Stiefel des Schwebens","type":"equipment","img":"icons/equipment/feet/boots-collared-rounded-brown.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Während du diese Stiefel trägst, kannst du eine Aktion aufwenden, um den Zauber @Compendium[dnd5e.spells.MRxldJd6C4bsBo3O]{Levitate} auf dich selbst zu wirken.

    ","chat":"","unidentified":""},"source":"SLH S. 192","quantity":1,"weight":1,"price":4000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Boots of Levitation"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.HLhFCDGfI8EK7uV9"}},"_id":"MNq99yoEVQ9YH8NQ"} -{"name":"Fesselseil","type":"consumable","img":"icons/magic/nature/root-vine-thorned-coil-green.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses Seil ist 9 m lang und wiegt 3 Pfund. Wenn du ein Ende festhältst, kannst du eine Aktion verwenden, um sein Befehlswort zu sprechen und zu bewirken, dass das andere Ende nach vorne schießt und eine Kreatur in deinem Blickfeld innerhalb von 6 m, von dir fesselt. Das Ziel muss einen Geschicklichkeitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder es wird festgesetzt.

    \n

    Du kannst die Kreatur freilassen, indem du eine Bonusaktion verwendest, um das zweite Befehlswort zu sprechen. Ein festgesetztes Ziel kann einen Stärke- oder Geschicklichkeitsrettungswurf, nach seiner Wahl, gegen Schwierigkeitsgrad 15 als eine Aktion ablegen. Bei einem Erfolg ist das Ziel nicht länger durch das Seil festgesetzt.

    \n

    Das Seil hat eine Rüstungsklasse von 20 und 20 Trefferpunkte. Es gewinnt alle 5 Minuten 1 Trefferpunkt zurück, solange wie es mindestens 1 Trefferpunkt hat. Wenn seine Trefferpunkte auf 0 sinken, ist es zerstört.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heavy Crossbow +3"},"core":{"sourceId":"Compendium.dnd5e.items.Sj4zEvuGcSV6anKm"}},"_id":"MXjs6CcpNxyTA1rr"} -{"_id":"MZTxv8D3tTFM3ud4","name":"Schaufel","type":"loot","img":"icons/tools/hand/shovel-spade-steel-grey.webp","data":{"description":{"value":"

    Ein spatenähnliches Werkzeug mit breiter Klinge und typischerweise umgedrehten Seiten, das zum Bewegen von Kohle, Erde, Schnee oder anderem Material verwendet wird.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shovel"},"core":{"sourceId":"Compendium.dnd5e.items.qWlXDEgqdmdZWoab"}}} -{"_id":"MaFzjA9se5P7fa6I","name":"Schalmei","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","data":{"description":{"value":"

    Eine Schlmei, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"shawm","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shawm"},"core":{"sourceId":"Compendium.dnd5e.items.G3cqbejJpfB91VhP"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Ringpanzer +1","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":40,"price":1530,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring Mail +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.NM1dPyKwHw2DyUWA"}},"_id":"MdPlpVNhmiVnGlMs"} -{"name":"Glücksklinge Krummsäbel","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

    \n

    Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

    \n

    Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

    ","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":3,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Scimitar"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.E7c4zpWdYgkKDHGo"}},"_id":"MgCn0s2VOIZF6fJf"} -{"name":"Kugel der Drachen","type":"equipment","img":"icons/commodities/gems/pearl-storm.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Vor vielen Zeitaltern führten Elfen und Menschen in der Welt von Krynn einen schrecklichen Krieg gegen böse Drachen. Als die Welt verdammt schien, kamen die Magier der Türme der hohen Zauberkunst zusammen und wirkten ihre größte Magie; sie schmiedeten gemeinsam fünf Kugel der Drachen, um mit deren Hilfe die Drachen zu besiegen. Jede Kugel wurde zu einem der fünf Türme gebracht und dort benutzt, um den Krieg zu einem siegreichen Ende zu führen. Die Magier nutzten die Kugeln, um die DDrachen zu sich zu locken, und zerstörten sie dann mit enormer Magie.

    \n

    Als die Türme der hohen Zauberkunst in späteren Zeiten fielen, wurden die Kugeln zerstört oder verblassten zur Legende, und nur drei davon sollen überlebt haben. Ihre Magie wurde über die Jahrhunderte verzerrt und verdorben, sodass sie nur bis zu einem gewissen Grad Drachen kontrollierten können, obwohl sie ursprünglich nur dazu gedacht waren, Drachen anzulocken, was sie immer noch tun.

    \n

    Jede Kugel enthält die Essenz eines bösen Drachen, eine Präsenz, die jeden Versuch, davon Magie zu beziehen, verübelt. Jene, die eine schwache Persönlichkeit haben, könnten sich bald als Sklaven der Kugel wiederfinden.

    \n

    Eine Kugel ist eine matte Kristallkugel von etwa 25 cm Radius. Wenn sie benutzt wird, wächst sie bis auf 50 cm Durchmesser an, und Nebel beginnt sich im Inneren zu bewegen.

    \n

    Während du auf die Kugel eingestimmt bist, kannst du eine Aktion verwenden, um in die Tiefen der Kugel zu blicken und ihr Befehlswort zu sprechen. Du musst daraufhin einen Wurf auf Charisma gegen Schwierigkeitsgrad 15 ablegen. Bei einem erfolgreichen Wurf kontrollierst du die Kugel, solange du auf sie eingestimmt bist. Bei einem Fehlschlag wirst du von der Kugel bezaubert, solange du auf sie eingestimmt bist.

    \n

    Während du von der Kugel bezaubert bist, kannst du die Einstimmung nicht freiwillig beenden und die Kugel wird nach Belieben den Zauber @Compendium[dnd5e.spells.zMAWdyc8UVb37BK4]{Einflüsterung} mit Schwierigkeitsgrad 18 auf dich wirken und dich so dazu antreiben, ihren bösen Wünschen Folge zu leisten. Die Drachenessenz im Inneren der Kugel könnte viele Dinge wollen: die Vernichtung eines bestimmten Volkes, Freiheit von der KUgel, Leid in der Welt zu verbreiten, die Anbetung Takhisis, der Name Tiamats auf Krynn, zu verbreiten oder etwas anderes nach Wahl des Spielleiters.

    \n

    Zufällige Eigenschaften. Die Kugel der Drachen hat die folgenden zufällig ausgewählten Eigenschaften, siehe SLH S. 219 - 221:

    \n
      \n
    • 2 kleinere vorteilhafte Eigenschaften
    • \n
    • 1 kleinere nachteilige Eigenschaft
    • \n
    • 1 größere nachteilige Eigenschaft
    • \n
    \n

    Zauber. Die Kugel hat 7 Ladungen und gewinnt zu jeder Morgendämmerung 1W4 + 3 der verbrauchten Ladungen zurück. Wenn du die Kugel kontrollierst, kannst du eine Aktion aufwenden, um 1 oder mehrere Ladungen zu verbrauchen und damit folgende Zauber, mit Rettungswurf Schwierigkeitsgrad 18, zu wirken: @Compendium[dnd5e.spells.uUWb1wZgtMou0TVP]{Wunden heilen} (Grad 5, 3 Ladungen), @Compendium[dnd5e.spells.BP3GCwa66IAw1yTG]{Tageslicht} (1 Ladung) oder @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Ausspähung} (3 Ladungen).

    \n

    Außerdem kannst du eine Aktion verwenden, um @Compendium[dnd5e.spells.ghXTfe7sgCbgf1Q8]{Magie entdecken} mittels der Kugel zu wirken, ohne Ladungen zu verbrauchen.

    \n

    Drachen herbeirufen. Während du die Kugel kontrollierst, kannst du eine Aktion verwenden, um zu bewirken, dass das Artefakt einen telepathischen Ruf von sich gibt, der in alle Richtungen 60 km weit reicht. Böse Drachen in dieser Entfernung fühlen sich gezwungen, sobald wie möglich zu der Kugel zu kommen und dabei die direkteste Route zu nehmen. Drachen-Gottheiten wie Tiamat sind von diesem Ruf nicht beeinträchtigt. Drachen, die von diesem Ruf angelockt wurden, könnten dir feindlich gesinnt sein, da du sie gegen ihren Willen herbeigerufen hast. Sobald du diese Eigenschaft verwendet hast, kann sie für 1 Stunde nicht erneut verwendet werden.

    \n

    Eine Kugel zerstören. Eine Kugel der Drachen scheint zerbrechlich zu sein, ist aber gegenüber dem meisten Schaden unempfindlich, Angriffe von Drachen und deren Odemwaffen eingeschlossen. Ein Zauber @Compendium[dnd5e.spells.HBHbOGKNVVprSlwn]{Auflösung} oder ein guter Treffer durch eine +3 magischen Waffe ist jedoch ausreichen, um eine Kugel zu zerstören.

    ","chat":"","unidentified":""},"source":"SLH S. 225 (DMG. pg 225)","quantity":1,"weight":5,"price":500000,"attunement":1,"equipped":false,"rarity":"artifact","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":7,"max":"7","per":"day","recovery":"1d4 + 3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":18,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Orb of Dragonkind"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.1RwJWOAeyoideLKe"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233441,"modifiedTime":1671999088640,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Mii97dScwdgtQ56F"} -{"_id":"N330Qj0NRQGiJov8","name":"Leiter (3m)","type":"loot","img":"icons/commodities/wood/log-stack-maple-brown.webp","data":{"description":{"value":"

    Eine 3 Meter lange Leiter, die so stabil oder wackelig ist, wie die Hand, die sie zusammengeschraubt hat.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":25,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ladder (10-foot)"},"core":{"sourceId":"Compendium.dnd5e.items.eQTKbhnpkrtXUfwN"}}} -{"name":"Pike +1","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-stone-worn.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pike +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.yoFff2zdTloKx1if"}},"_id":"N4KUzhxyS2szAyxa"} -{"_id":"N4lHRfdp08WkG2sX","name":"Fernglas","type":"loot","img":"icons/tools/navigation/spyglass-telescope-brass.webp","data":{"description":{"value":"

    Objekte, die durch ein Fernglas betrachtet werden, erscheinen doppelt so groß.

    ","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":1,"price":1000,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spyglass"},"core":{"sourceId":"Compendium.dnd5e.items.WCafDVKITxwnlf2x"}}} -{"name":"Heiliger Rächer Rapier","type":"weapon","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

    (benötigt Einstimmung durch einen Paladin)

    \n

    Du erhältst einen Bonus von +3 auf alle Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Wenn du einen Unhold oder einen Untoten damit triffst, erhält diese Kreatur zusätzlich 2W10 gleißenden Schaden. 

    \n

    Während du das gezogene Schwert hältst, kreiert es um dich herum im Radius von 3 Metern eine Aura, in der du und alle freundlichen Kreaturen einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte haben. Wenn du 17 oder mehr Stufen in der Paladinklasse hast, erweitert sich der Radius der Aura auf 9 Meter.

    ","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":2,"price":165000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod + 3","piercing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Holy Avenger Rapier"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.kTxi62RTrrdrIBr9"}},"_id":"N5h28maQIjBZ7Aue"} -{"_id":"NCKUYUbbaebhumbc","name":"Korb","type":"backpack","img":"icons/environment/traps/cage-simple-wood.webp","data":{"description":{"value":"

    Ein Korb hast 60 Liter Fassungsvermögen oder fasst 40 Pfund Ausrüstung.

    ","chat":"","unidentified":""},"source":"PHB S. 150","quantity":1,"weight":2,"price":0.4,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":40,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Basket"},"core":{"sourceId":"Compendium.dnd5e.items.Wv7HzD6dv1P0q78N"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Rüstung der Unverwundbarkeit","type":"equipment","img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","data":{"description":{"value":"

    Rüstung (Ritterrüstung), legendär (benötigt Einstimmung)

    \n

    Du hast Resistenz gegen nicht-magischen Schaden, solange du diese Rüstung trägst. Zusätzlich kannst du eine Aktion aufbrauchen, um dich immung gegenüber nicht-magischen Schaden zu machen, für 10 Minuten oder bis du die Rüstung ausziehst. Sobald diese Spezialaktion genutzt wurde, kann sie bis zur nächsten Morgendämmerung nicht noch einmal eingesetzt werden.

    ","chat":"","unidentified":""},"source":"SLH S.182","quantity":1,"weight":65,"price":18000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Armor of Invulnerability"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.evSCq83oPhR0ZK4y"}},"_id":"NH0LdfFHyKXSPCG1"} -{"_id":"NKpN36t0oMSDnOg2","name":"Gift, einfach (Phiole)","type":"consumable","img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","data":{"description":{"value":"

    Du kannst das Gift in diesem Gefäß verwenden, um als Aktion eine Hieb- oder Stichwaffe oder 3 Geschosse zu vergiften. Eine Kreatur, die von einer vergifteten Waffe oder einem vergifteten Geschoss getroffen wird, muss einen Konstitutionsrettungswurf gegen SG 10 ablegen oder nimmt 1D4 Giftschaden. Ist das Gift erst einmal aufgetragen, behält es seine Wirksamkeit für 1 Minute, bevor es eintrocknet.

    ","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"one slashing or piercing weapon, or up to three pieces of ammunition"},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":3,"max":"3","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"flat"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Basic Poison"},"core":{"sourceId":"Compendium.dnd5e.items.eVbPkYjpl29RE2uW"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Zwergengürtel","type":"equipment","img":"icons/equipment/waist/belt-armored-steel.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Während du diesen Gürtel trägst, erhältst du folgende Boni:

    \n
      \n
    • Dein Konstitutionswert erhöht sich um 2, bis zu einem Maximum von 20.
    • \n
    • Du hast einen Vorteil bei Würfen auf Charisma (Überzeugen), wenn du mit Zwergen interagierst.
    • \n
    \n

    Zusätzlich besteht täglich die Chance von 50%, dass dir ein Bart wächst, während du diesen Gürtel trägst, sofern du in der Lage bist, einen Bart zu haben. Hast du bereits einen Bart, wird dieser sichtlich dichter.

    \n

    Wenn du kein Zwerg bist, erhältst du folgende Vorteile beim Tragen des Gürtels:

    \n
      \n
    • Du hast einen Vorteil auf Rettungswürfe gegen Gift und du hast Resistenz gegen Giftschaden.
    • \n
    • Du erhältst Dunkelsicht bis zu einer Entfernung von 18 Metern.
    • \n
    • Du kannst Zwergisch sprechen, verstehen, lesen und schreiben.
    • \n
    ","chat":"","unidentified":""},"source":"SLH S. 213","quantity":1,"weight":1,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Belt of Dwarvenkind"},"core":{"sourceId":"Compendium.dnd5e.items.j2ZGEwx8MhHZXds4"}},"_id":"NYDDd3oYGm2vnAkS"} -{"name":"Trank des Giftwiderstands","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-green.webp","data":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Giftschaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Poison Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.f5chGcpQCi1HYPQw"}},"_id":"Ni3SutgeOod47jJI"} -{"name":"Bösartige schwere Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-blue.webp","data":{"description":{"value":"

    Eine große Armbrust, die auf einen stabilen Holzblock montiert ist, mit einer Handkurbel geladen wird und dicke Stahlbolzen mit tödlicher Beschleunigung abfeuert, die Rüstungen und Fleisch durchschlagen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":18,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Heavy Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.Fk78kNmp3OLX5EMC"}},"_id":"NjO6ZxMxLvnCPeBt"} -{"_id":"NjiIJAeeGTYfT2qD","name":"Krähenfüsse","type":"consumable","img":"icons/weapons/thrown/bomb-spiked-purple.webp","data":{"description":{"value":"

    Als Aktion kannst du die Krähenfüße in diesem Beutel über einen Bereich mit höchstens 1,50m Seitenlänge verteilen. Jede Kreatur, die den Bereich betritt, muss einen erfolgreichen Geschicklichkeitsrettungswurf gegen SG 15 ablegen oder sie erleidet 1 Punkt Stichschaden und ihre Bewegung ist beendet. Erleidet sie diesen Schaden, ist die Bewegungsrate der Kreatur um 3m verringert, bis sie mindestens 1 Trefferpunkt wiedererlangt. Eine Kreatur, die sich nur mit halber Bewegungsrate durch den Bereich bewegt, muss keinen Rettungswurf ablegen. Fliegende Kreaturen werden von den Krähenfüssen nicht beeinflusst.

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    Ein Beutel hat ein Fassungsvermögen von 6 Liter und Platz für 6 Pfund Ausrüstung.

    ","chat":"","unidentified":""},"source":"PHB S. 150","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":334,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barrel"},"core":{"sourceId":"Compendium.dnd5e.items.7Yqbqg5EtVW16wfT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Horn von Valhalla aus Messing","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

    \n

    Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

    \n

    Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Horn-ArtBeschworene BerserkerVoraussetzung
    01-40Silber2W4 + 2Keine
    41-75Messing3W4 + 3Übung mit allen einfachen Waffen
    76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
    91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
    \n

    Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

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    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser gelbe Diamant enthält einen Funken elementarer Energie. Wenn du eine Aktion dazu verwendest, den Edelstein zu zerbrechen, wird ein @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Erdelementar} beschworen, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören} gewirkt, und die Magie des Edelsteins geht verloren.

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    Rüstung(Schild), sehr selten (benötigt Einstimmung)

    \n

    Während du diesen Schild trägst, kannst du als eine Bonusaktion sein Befehlswort sprechen, um ihn zu beleben. Der Schild wird dann in die Luft springen und in deiner Präsenz schweben, um dich zu schützen, als ob du ihn halten würdest, wobei er deine Hände frei lässt. Der Schild bleibt 1 Minute lang belebt, oder bis du eine Bonuskation nutzt, um den Effekt zu beenden, oder bis du kampfunfähig wirst oder stirbst, woraufhin der Schild zu Boden oder, insofern eine frei ist, in deine Hand fallen wird.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    \n

    Speziell. Du bist bei deinem Angriffswurf im Nachteil, wenn du die Lanze gegen ein Ziel im Umkreis von 1,5 m oder weniger einsetzt. Außerdem benötigst du beide Hände, um die Lanze effektiv zu führen, wenn du nicht auf einem Reittier sitzt.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"lance","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":true,"rel":false,"ret":false,"spc":true,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lance +2"},"core":{"sourceId":"Compendium.dnd5e.items.CVMGOJWTO6TCybrH"}},"_id":"NzhF7hQapr7FEZCh"} -{"name":"Trank der Feuerriesenstärke","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-yellow.webp","data":{"description":{"value":"

    Trank, selten

    \n

    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 25 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":1500,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Fire Giant Strength"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.bEZOY6uvHRweMM56"}},"_id":"O3IL9H1qr4qjAWXu"} -{"name":"Trank der Hügelriesenstärke","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-green.webp","data":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 21 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":900,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Hill Giant Strength"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.mhFBTY0egW8AeCHe"}},"_id":"O7lOqK7nmRqa4sZk"} -{"name":"Adamant Kettenpanzer","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Adamantine Chain Mail"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.n7fm71CN7qDIBEKk"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"OEmrq2S9sOeFG1lc","system":{"description":{"value":"

    Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

    Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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    Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Diese Stangenwaffe bietet die Möglichkeit, mit tödlicher Effizienz aus größerer Entfernung anzugreifen als typische Nahkampfwaffen.

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    Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":3,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Helm der Teleportation","type":"equipment","img":"icons/equipment/head/helm-barbute-horned-copper.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Dieser Helm hat 3 Ladungen. Während du ihn trägst, kannst du eine Aktion 1 Ladung verbrauchen, um den Zauber @Compendium[dnd5e.spells.L4J89JXqbKs6puEV]{Teleportieren} damit zu wirken. Der Helm erhält zu jeder Morgendämmerung 1d3 Ladungen zurück.

    ","chat":"","unidentified":""},"source":"SLH S. 167","quantity":1,"weight":2,"price":64000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":"creature"},"range":{"value":10,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Helm of Teleportation"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.DEQkJiQdGyfmSNkV"}},"_id":"OHdYA5iRYVoqLNbr"} -{"name":"Streitkolben +1","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    \n

    Siehe DMG S.228 \"Übernatürliche Gaben/Bezauberungen\" für Details

    \n
    \n

    Diese Bezauberung erlaubt dir, dir mit einer Aktion die Vorteile des @Compendium[SharedData_global.Gegenstände.iugP3GJeInmV6hMI]{Tranks des Heldenmuts} zu geben. Sobald du dies getan hast, verschwindet die Bezauberung.

    ","chat":"","unidentified":""},"source":"SLH S.228","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":""},"consume":{"type":"charges","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"cover":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1665905505627,"modifiedTime":1665905505627,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"OYcF6rGAsPACHRDF"} -{"name":"Frostbrand Zweihandschwert","type":"weapon","img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Wenn deine Attacke mit diesem magischen Schwert trifft, erleidet dein Ziel zusätzlichen Kälteschaden in Höhe von 1W6. Zusätzlich hast du Resistenz gegen Feuerschaden, während du das Schwert trägst.

    \n

    Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

    \n

    Wenn du dieses Schwert ziehst, kannst du alle nicht-magischen Feuer innerhalb von 9 m zu dir löschen. Diese Eigenschaft kann nur einmal in der Stunde verwendet werden.

    ","chat":"","unidentified":""},"source":"SLH S. 162","quantity":1,"weight":6,"price":2200,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Frost Brand Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ykB6UKv5BuQnSRSL"}},"_id":"OcQb45Uq9u65qSul"} -{"_id":"Oi7iAMBAE1Qup4AV","name":"Kleidung, gewöhnlich","type":"equipment","img":"icons/equipment/back/cloak-hooded-pink.webp","data":{"description":{"value":"

    Kleidung, die von den meisten Bürgerlichen getragen wird.

    ","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":3,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Costume Clothes"},"core":{"sourceId":"Compendium.dnd5e.items.E2h6sEe6FU2tnU96"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Horn von Valhalla aus Eisen","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

    \n

    Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

    \n

    Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Horn-ArtBeschworene BerserkerVoraussetzung
    01-40Silber2W4 + 2Keine
    41-75Messing3W4 + 3Übung mit allen einfachen Waffen
    76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
    91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
    \n

    Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

    ","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":3,"price":14000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4 +5",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.qVuZznv0MnIjDU70"}},"_id":"Omtiz0Errm0gp3GZ"} -{"name":"Ring des Tierumgangs","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","system":{"description":{"value":"

    Der Ring hat 3 Ladungen und erhält zu jeder Morgendämmerung 1W3 der verwendeten Ladungen zurück. Während du den Ring trägst, kannst du eine Aktion aufwenden, um einen der folgenden Zauber zu wirken:

    \n
      \n
    • @Compendium[dnd5e.spells.hDOENzjuj5WpLq7B]{Tierfreundschaft} (Rettungswurf Schwierigkeitsgrad 13)
    • \n
    • @Compendium[dnd5e.spells.XXUDGFELgoskdOD0]{Furcht} (Rettungswurf Schwierigkeitsgrad 13), funktioniert nur bei Tieren, die Intelligenz von 3 oder weniger haben.
    • \n
    • @Compendium[dnd5e.spells.aL1F8fvYLtNzUbKu]{Mit Tieren sprechen}
    • \n
    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 189)","quantity":1,"weight":0,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":30,"width":null,"units":"ft","type":"cone"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Animal Influence"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ElLfmohtIFMagr5f"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233537,"modifiedTime":1673288665859,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Oo29c6igofzRbUFd"} -{"name":"Staub der Korrosion","type":"consumable","img":"icons/magic/water/bubbles-air-water-light.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    Du kannst diesen Staub als Aktion in die Luft werfen, worauf er von dir ausgehend einen Würfel mit drei Metern Kantenlänge füllt. Oberflächen und Objekte in diesem Bereich, die aus nichtmagischem Eisen oder ähnlichem Metall bestehen, verrosten sofort und zerfallen zu Staub. Sie sind damit unbrauchbar und nicht zu reparieren. Jede Kreatur in diesem Bereich, die teilweise oder vollständig aus Eisen oder ähnlichem Metall besteht, muss einen Konstitutionsrettungswurf gegen SG 13 ausführen. Scheitert er, erleidet das Ziel [[/r 4d8]] nekrotischen Schaden, andernfalls die Hälfte.

    Der Staub besteht aus gemahlenen Antennen von @Compendium[SharedData_global.Monster.4fwxBSLmnpOsyoET]{Rostmonstern} und wird in kleinen Päckchen aufbewahrt. Jedes Päckchen enthält genug Staub für einen Einsatz.

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    Wundersamer Gegenstand, ungewöhnlich

    \n

    Während du diese dunklen Linsen trägst, hast du Dunkelsicht auf eine Entfernung von bis zu 18 Metern. Wenn du bereits Dunkelsicht hast, wird das Tragen dieser Linsen deine Sichtweite um 18 Meter erweitern.

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    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

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    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

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    Absorption. Während dieser blass lavendelfarbene Ellipsoid deinen Kopf umkreist, kannst du deine Reaktion verwenden um einen Zauber des Grads 4 oder niedriger abzubrechen, wenn du die wirkende Kreatur siehst und nur du ihr Ziel bist. Sobald der Stein 20 Zaubergrade abgebrochen hat, brennt er aus und wird mattgrau, seine Magie ist verloren. Wenn du von einem Zauber erfasst wirst, dessen Grad höher ist als die verbleibenden Zaubergrade des Steins, kannst du ihn nicht abbrechen.

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    Dieser Ring ist mit einer Perle eingelegt, welche im Licht schimmert.

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    Du hast Resistenz gegen Säureschaden, während du diesen Ring trägst.

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    Ein dicker Schaft aus laminiertem Holz wird von einer gespannten Sehne gebogen, die tödliche Pfeile auf große Entfernungen abschießen kann.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":13,"price":6045,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"studded","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Studded Leather Armor +2"},"core":{"sourceId":"Compendium.dnd5e.items.FZixEM5voQkH84xP"}},"_id":"TTwwHu78kX9OvxyQ"} -{"_id":"TUQXU8IOyJp8qoUy","name":"Weberwerkzeuge","type":"tool","img":"icons/equipment/back/cloak-hooded-pink.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes in der Weberei benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"weaver","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Weaver's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.ap9prThUB2y9lDyj"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Lederrüstung +3","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":10,"price":24010,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leather Armor +3"},"core":{"sourceId":"Compendium.dnd5e.items.ZwFCZDgQljlidzns"}},"_id":"TWJEdu99On8cCXaM"} -{"_id":"TZfkz4iqlu8vXUu2","name":"Ration","type":"consumable","img":"icons/consumables/meat/hock-leg-pink-brown.webp","data":{"description":{"value":"

    Rationen bestehen aus getrocknetem Essen, das für lange Reisen geeignet ist. Darunter findet man Dörrfleisch, Trockenfrüchte, Nüsse und Hartkäse.

    ","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"food"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Ration"},"core":{"sourceId":"Compendium.dnd5e.items.f4w4GxBi0nYXmhX4"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Zauberstab der Paralyse","type":"consumable","img":"icons/weapons/staves/staff-ornate-engraved-blue.webp","system":{"description":{"value":"

    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung zu verbrauchen und zu bewirken, dass ein dünner, blauer Lichtstrahl aus der Spitze auf eine Kreatur in deinem Blickfeld innerhalb von 18 Meter zu dir schießt. Die Kreatur muss einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder sie wird für 1 Minute gelähmt. Immer am Ende seines Zuges kann das Ziel seinen Rettungswurf wiederholen und bei einem Erfolg den Effekt beenden.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 203 (DMG S. 211)","quantity":1,"weight":1,"price":16000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"wand","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wand of Paralysis"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.GcpXNc4dKUNw0Tk6"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233556,"modifiedTime":1673289226068,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Tj9N3gxFJ6ayQAty"} -{"name":"Schuhe des Spinnenkletterns","type":"equipment","img":"icons/equipment/feet/wrappings-simple-grey.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    Während du diese Schuhe trägst, kannst du dich senkrechte Flächen hinauf, hinab und an ihnen entlang bewegen sowie kopfüber entlang der Decken. Deine Hände bleiben dabei frei. Deine Kletterbewegungsrate entspricht deiner normalen Bewegungsrate. Die Schuhe erlauben es dir jedoch nicht, dich auf diese Art über einen rutschigen Untergrund zu bewegen, wie z.B. über Eis oder Öl.

    ","chat":"","unidentified":""},"source":"SLH S.188","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":false,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"core":{"sourceId":"Item.IXTnYHLSIYnQa2Eq"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1664820135109,"modifiedTime":1672060053426,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Tv8Sf2CIL0iykee4"} -{"name":"Panzerhandschuh der Ogerkraft","type":"equipment","img":"icons/magic/unholy/strike-hand-glow-pink.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Dein Stärkewert ist 19, wenn du diese Panzerhandschuhe trägst. Sie haben keinen Effekt, wenn dein Wert ohne die Handschuhe bereits 19 oder höher ist.

    ","chat":"","unidentified":""},"source":"SLH S. 174 (SRD 5.1)","quantity":1,"weight":2,"price":{"value":8000,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gauntlets of Ogre Power"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.items.3TWT5bv3z5zGUZCe"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233454,"modifiedTime":1673605365220,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"TziTZ1FY9A9DMmOC"} -{"name":"Trank des gleißenden Widerstands","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-yellow.webp","data":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen gleißenden Schaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Radiant Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.LBQWNqX6hZOKhQ8a"}},"_id":"U1gFWUxfb1WfS7U8"} -{"name":"Ring der Erdelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-band-engraved-scrolls-silver.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit Elementarebene der Erde verbunden.

    \n

    Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Erdelementar} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

    \n

    Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

    \n

    Ring der Erdelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Erdelementar zu wirken. Außerdem kannst du dich über schwieriges Gelände, das aus Schutt, Felsen oder Dreck besteht, bewegen, als wäre es normales Gelände. Du kannst zusätzlich Terral verstehen und sprechen.

    \n

    Wenn du dabei hilfst, einen Erdelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

    \n
      \n
    • Du hast Resistenz gegen Säureschaden.
    • \n
    • Du kannst durch solide Erde oder Stein bewegen, als wären diese Bereiche schwieriges Gelände. Wenn du deinen Zug dirt beendest, wirst du zu der nächstgelegenen nicht besetzten Stelle, wo du bereits warst, geschoben.
    • \n
    • Du kannst mit diesem Ring einen der folgenden Zauber wirken, wenn du dafür Ladungen verbrauchst: @Compendium[dnd5e.spells.QvGcdRUSNRKEQJlK]{Stein formen} (2 Ladungen), @Compendium[dnd5e.spells.ReMbjfeOKoSj3O79]{Steinhaut} (3 Ladungen) oder @Compendium[dnd5e.spells.NmoRmM1mhuM3pqnY]{Steinwand} (3 Ladungen).
    • \n
    ","chat":"","unidentified":""},"source":" SLH S. 177 (DMG S. 190)","quantity":1,"weight":0,"price":31000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Earth Elemental Command"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Zf7kBZa5f4WBepn1"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233717,"modifiedTime":1673288650060,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"U3IRBVymTwAim4Xh"} -{"name":"Ring der Wasserelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-purple.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit Elementarebene des Wassers verbunden.

    \n

    Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Wasserelementar} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

    \n

    Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

    \n

    Ring der Wasserelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Wasserelementar zu wirken. Außerdem kannst du auf Flüssigkeiten stehen und darauf laufen, als wären sie fester Boden. Du kannst zusätzlich Aqual verstehen und sprechen.

    \n

    Wenn du dabei hilfst, einen Wasserelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

    \n
      \n
    • Du kannst unter Wasser atmen, und deine Schwimmbewegungsrate ist gleich deiner normalen Bewegungsrate.
    • \n
    • Du kannst mit diesem Ring einen der folgenden Zauber wirken, wenn du dafür Ladungen verbrauchst: @Compendium[dnd5e.spells.a3XtAO5n2GrqiAh5]{Wasser erschaffen oder zerstören} (1 Ladung), @Compendium[dnd5e.spells.7fFHlBk3UNX8gPKL]{Wasser kontrollieren} (3 Ladungen) und @Compendium[dnd5e.spells.fzZnVKLmBMo2f5up]{Eiswand} (3 Ladungen).
    • \n
    ","chat":"","unidentified":""},"source":" SLH S. 177 (DMG S. 191)","quantity":1,"weight":0,"price":25000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Water Elemental Command"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.HnIERWmmra74hSCw"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233565,"modifiedTime":1673288661282,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"U3sIH6izpmKKVWzG"} -{"name":"Wunderfarben","type":"consumable","img":"icons/commodities/materials/powder-red-green-yellow.webp","system":{"description":{"value":"

    Typischerweise auffindbar in [[/r 1d4]] Töpfen in einer feinen Holzkiste mit einem Pinsel, erlauben dir diese Farben dreidimensionale Objekte zu erschaffen, indem du sie zweidimensional malst. Die Farbe fließt vom Pinsel und form das gewünschte Objekt, wenn du dich auf das Bild konzentrierst.

    \n

    Jeder Topf hat genug Farbe, um eine Fläche von 90 Quadratzentimeter zu bedecken. Damit kannst du unbelebte Objekte oder Geländemerkmale, – wie eine Tür, eine Grube, Blumen, Bäume, Zellen, Räume oder Waffen – die bis zu 270 Kubikmeter fassen, erschaffen. Es dauert 10 Minuten, um 9qm zu bemalen.

    \n

    Wenn du das Bild fertigstellst, wird das Objekt oder das Geländemerkmal zu einem realen, nicht-magischen Gegenstand.

    \n

    So bildet eine an die Tür gemalte Wand eine echte Tür, die geöffnet werden kann und dort hinführt, was auch immer hinter der Wand liegt. Eine Grube auf den Boden zu malen, erschafft eine echte Grube, und ihre Tiefe wird von der Gesamtfläche der von dir malbaren Objekte abgezogen.

    \n

    Nichts, was durch die Farben erschaffen wurde, kann einen größeren Wert als 25 GM haben. Wenn du ein Objekt von höheren Wert zeichnest, wie zum Beispiel einen Diamanten oder einen Goldhaufen, sieht das Objekt zwar authentisch aus, aber bei genauerer Inspektion fällt auf, dass es aus Strass, Knochen oder anderem wertlosen Material geschaffen wurde. Wenn du eine Form von Energie malst, wie etwa Feuer oder Blitz, wird die Energie zwar erscheinen, aber sie verschwindet wieder, ohne Schaden anzurichten, sobald du das Bild vollendet hast.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Bereich des Bastelns benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Dieser robuste Hammer ist klein genug, um flink geführt zu werden oder in Kombination mit einer anderen Waffe eingesetzt zu werden.

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    Eine Flöte, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

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    (benötigt Einstimmung)

    \n

    Dieser Ring hat 3 Ladungen und erhält zu jeder Morgendämmerung 1W3 der verbrauchten Ladungen zurück. Während du den Ring trägst, kannst du eine Aktion verwenden, um 1 bis 3 Ladungen zu verbrauchen und eine Kreatur in deinem Sichtfeld innerhalb von 18 Metern zu dir anzugreifen. Der Ring erschafft einen geisterhaften Widderkopf und führt seinen Angriffswurf mit einem Bonus von + 7 durch. Bei einem Treffer nimmt das Ziel für jede ausgegebene Ladung 2W10 Energieschaden und wird 1,50 Meter von dir weggestoßen.

    \n

    Alternativ kannst du eine Aktion verwenden, um 1 bis 3 Ladungen auszugeben und ein Objekt in deinem Sichtfeld innerhalb von 18 Metern zu dir zu zerbrechen, solange niemand es bei sich oder am Körper trägt. Der Ring legt einen Wurf auf Stärke mit einem Bonus + 5 für jede ausgegebene Ladung ab.

    \n

    Information: die Andere Formel ist so eingestellt, dass sie 1d20 +5 für eine Ladung berechnet, die für die Stärkeprüfung aufgewendet wird. Bitte füge+5 für jede weitere Aufladung hinzu, falls erforderlich.

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    Wundersamer Gegenstand, gewöhnlich

    Wenn du diese Kerze in der Hand hältst, kannst du eine harmlose Flamme auf ihrem Docht erscheinen lassen, die in einem Radius von 1,5 Metern helles Licht und in einem weiteren Radius von 1,5 Metern dämmriges Licht spendet. Wenn du die Flamme erscheinen lässt, kannst du bis zu zehn Kreaturen bestimmen, die das Licht der Flamme sehen können.

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    Trank, legendär

    \n

    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 29 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

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    Waffe (irgendeine), ungewöhnlich (benötigt Einstimmung)

    \n

    Diese magische Waffe warnt dich vor Gefahr. Während du die Waffe am Körper trägst, hast du einen Vorteil auf Initiativewürfe. Außerdem können du und deine Begleiter innerhalb von 9 Metern zu dir nicht überrascht werden, außer wenn ihr aufgrund von etwas anderem als nicht-magischem Schlaf @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} seid. Die Waffe weckt dich und deine Begleiter in Reichweite auf magische Art, wenn einer von euch schläft, während der Kampf beginnt.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Beim Tragen dieses Gürtels verändert sich dein Stärkewert zu 23. Der Gegenstand hat keine Auswirkung auf dich, wenn deine Stärke ohne den Gürtel gleich oder größer als der Wert des Gürtels ist.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Schmiedehandwerk benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Der Behälter dieses Tranks sieht leer aus, fühlt sich aber so an, als würde er eine Flüssigkeit beinhalten. Wenn du ihn trinkst, wirst du für 1 Stunde @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar}. Alles, was du am Körper oder bei dir trägst, wird ebenfalls unsichtbar. Der Effekt endet, wenn du angreifst oder einen Zauber wirkst.

    ","chat":"","unidentified":""},"source":"DMG S.196","quantity":1,"weight":0.1,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.h8YeQbZqL0qQlCX6"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Ring des Springens","type":"equipment","img":"icons/equipment/finger/ring-band-engraved-scrolls-silver.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, kannst du damit den Zauber @Compendium[dnd5e.spells.ZrTc23tToJ0JpH2h]{Springen} als Bonusaktion nach Belieben wirken. Du kannst allerdings nur dich selbst als Ziel wählen.

    ","chat":"","unidentified":""},"source":"SLH S. 178 (DMG S. 191)","quantity":1,"weight":0,"price":2500,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Jumping"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.x7LfMrLafLKfemGH"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233962,"modifiedTime":1673288698997,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"UnmkgzGTtoioFNlO"} -{"name":"Glücksklinge Kurzschwert","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

    \n

    Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

    \n

    Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

    ","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":2,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Shortsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nL0Y0X8SjF58OmBM"}},"_id":"UoWCq8cFqGxt6ybK"} -{"_id":"UsLZXREaR5yKTpJK","name":"Zweihandknüppel","type":"weapon","img":"icons/weapons/maces/mace-spiked-steel-grey.webp","data":{"description":{"value":"

    Eine größere Variante der einfachen Keule, ein kräftiger Holzschaft mit einem riesigen Holzknoten am Ende, der unglücklichen Gegnern verkrüppelnden Schaden zufügt.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":10,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatclub"},"core":{"sourceId":"Compendium.dnd5e.items.QRCsxkCwWNwswL9o"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Plattenpanzer +2","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":40,"price":6750,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"halfplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Half Plate Armor +2"},"core":{"sourceId":"Compendium.dnd5e.items.YFarUKR3OrM5raf5"}},"_id":"UsXjlbwL6qUPwleQ"} -{"name":"Bösartiger Langbogen","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"

    Ein dicker Schaft aus laminiertem Holz wird von einer gespannten Sehne gebogen, die tödliche Pfeile auf große Entfernungen abschießen kann.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Longbow"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.gVo3UbvwjFIiFR0c"}},"_id":"V0eRmd4q3HbWJDl8"} -{"name":"Bösartiges Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

    Eine mittelgroße Klinge mit einer festen Parierstange und einem feder-umwickelten Griff. Eine flexibel einsetzbare Waffe, die durch ihre Vielseitigkeit wettmacht, was ihr an Reichweite fehlt.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.1PMaZR6CX8fUnOZd"}},"_id":"V5ZjIMKcKiqcy9uj"} -{"name":"Kerze der Anrufung","type":"consumable","img":"icons/sundries/lights/candle-unlit-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Candle of Invocation"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Compendium.dnd5e.items.ZoUVmRA3HfAK2eZy"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"V6s879TbQyxJytM7","system":{"description":{"value":"

    Dieser schlanke Kegel ist einer Gottheit gewidmet und teilt sich die Gesinnung dieser Gottheit. Die Gesinnung der Kerze kann mit dem Zauber @Compendium[dnd5e.spells.Mzh95utKDPIrjiH8]{Gutes und Böses entdecken} herausgefunden werden. Der Spielleiter wählt den Gott und die damit verbundene Gesinnung oder bestimmt die Gesinnung nach dem Zufallsprinzip.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W20Gesinnung
    1-2Chaotisch böse
    3-4Chaotisch neutral
    5-7Chaotisch gut
    8-9Neutral böse
    10-11Neutral
    12-13Neutral gut
    14-15Rechtschaffen böse
    16-17Rechtschaffen
    18-20Rechtschaffen gut
    \n

    Die Magie der Kerze wird aktiviert, wenn die Kerze angezündet wird, was eine Aktion erfordert. Nachdem sie für 4 Stunden brannte, ist die Kerze zerstört. Du kannst sie früher ausblasen, um sie zu einem späteren Zeitpunkt nochmal einzusetzen. Ziehe die Zeit, die sie bisher brannte, in Schritten von je 1 Minute von der gesamten Brenndauer der Kerze ab.

    \n

    Während sie leuchtet, verströmt die Kerze ein schwaches Licht in einem Radius von 9 m. Jede Kreatur in diesem Licht, deren Gesinnung der der Kerze entspricht, hat einen Vorteil auf Angriffs-, Rettungs- und Attributswürfe. Zusätzlich können Kleriker oder Druiden im Licht, insofern ihre Gesinnung mit der Kerze übereinstimmt, einen Zauber des Grads 1 wirken, ohne einen Zauberplatz zu verlieren, wenn der Zauber vorher vorbereitet wurde. Der Effekt des Zaubers wirkt dennoch, aks wäre ein Zauberplatz von Grad 1 dafür eingesetzt wurden.

    \n

    Alternativ kann beim Anzünden der Kerze der Zauber @Compendium[dnd5e.spells.XbwGq5kDJNvAxNXV]{Tor} mit der Kerze gewirkt werden. Wenn dies getan wird, wird die Kerze zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 171","quantity":1,"weight":0,"price":12000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":4,"units":"hour"},"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1672060034007,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Berserker Zweihandaxt","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

    Waffe, selten (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von + 1 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Darüber hinaus erhöht sich dein Trefferpunktemaximum, während du auf diese Waffe eingestimmt bist, um 1 für jede Stufe, die du erreicht hast.

    \n

    Verflucht. Diese Axt ist verflucht, und dich darauf einzustimmen, verbreitet den Fluch auf dich. Solange du verflucht bleibst, bist du nicht bereit, dich von der Axt zu trennen und hältst sie zu allen Zeiten in deiner Nähe. Du hast einen Nachteil auf Angriffs- und Schadenswürfe, die du mit anderen Waffen als dieser tätigst, es sei denn, es befindet sich kein Feind innerhalb von 18 Meter zu dir, den du sehen oder hören kannst.

    \n

    Immer, wenn eine feindliche Kreatur dir Schaden zufügt, während die Axt in deinem Besitz ist, musst du einen Weisheitsrettungswurf gegen SG 15 schaffen oder du wirst zum Berserker. Während du ein Berserker bist, musst du jede Aktion benutzen, um die Kreatur anzugreifen, die sich am nächsten zu dir und deiner Axt befindet. Wenn du zusätzliche Angriffe ausführen kannst als Teil der Angriffsaktion, verwendest du diese zusätzlichen Angriffe, um die nächste Kreatur anzugreifen, insofern du dein aktuelles Ziel zu Boden gebracht hast. Wenn du mehrere mögliche Ziele hast, greifst du willkürlich eins davon an.

    \n

    Du bist solange Berserker, bis sich keine Kreaturen innerhalb von 18 Meter zu dir befinden, die du sehen oder hören kannst.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":12,"price":24010,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hide Armor +3"},"core":{"sourceId":"Compendium.dnd5e.items.IeM5Ha2cg0RA99q3"}},"_id":"VHBBatU2eCO2MWuE"} -{"name":"Glocke des Öffnens","type":"consumable","img":"icons/weapons/guns/gun-worn-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chime of Opening"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Compendium.dnd5e.items.vZdLYfHlLcZqQ8zc"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"VU4xA3wYDRsUPrAC","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses hohle Metallgefäß misst ungefähr 30 Zentimeter und wiegt 1 Pfund. Du kannst eine Aktion verwenden, um es zu schlagen und auf ein Objekt innerhalb von 36 Metern von dir zu zeigen, welches wie eine Tür, ein Deckel oder ein Schloss geöffnet werden kann. Die Glocke gibt einen klaren Ton von sich, und ein Schloss oder Deckel öffnet sich daraufhin, es sein denn, der Klang kann das Objekt nicht erreichen. Wenn keine Schlösser oder Deckel verbleiben, öffnet sich das Objekt selbst.

    \n

    Die Glocke kann zehnmal benutzt werden. Nach dem zehnten Mal zerbricht die Glocke und wird nutzlos.

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    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Bronze-Greif. Diese Bronzefigur stellt einen wilden @Compendium[dnd5e.monsters.h052EIIUmRwJum65]{Greif} dar. Sie kann bis zu 6 Stunden zu einem Greif werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 5 Tage verstrichen sind.

    ","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 169)","quantity":1,"weight":0.1,"price":8000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Bronze Griffon)"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.CI58LNiwrTpmWYMp"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233516,"modifiedTime":1671998623043,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"VUb7lNRouJ45zWmJ"} -{"name":"Trank der Wolkenriesenstärke","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-blue.webp","data":{"description":{"value":"

    Trank, sehr selten

    \n

    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 27 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":1750,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Cloud Giant Strength"},"core":{"sourceId":"Compendium.dnd5e.items.lAcTZgNtpmks2Mo5"}},"_id":"Vo9yxAKNZpeEjF1c"} -{"name":"Elfenumhang","type":"equipment","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cloak of Elvenkind"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.Jvf1NWFxcjfHnMQ5"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"VttGHGvSUo1y4WDm","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Während du diesen Umhang sowie seine Kapuze trägst, haben andere einen Nachteil bei Würfen auf Weisheit (Wahrnehmung), die sie ablegen, um dich wahrzunehmen, und du hast einen Vorteil bei Würfen auf Geschicklichkeit (Heimlichkeit), um dich zu verstecken, da sich die Farbe des Mantels zur Tarnung auf dich ausbreitet. Das Hoch- oder Runterziehen der Kapuze erfordert eine Aktion.

    ","chat":"","unidentified":""},"source":"SLH S. 158","quantity":1,"weight":1,"price":5000,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Hood must be up."},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673605570598,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"W2rpnLXOhyrMZzv1","name":"Speer","type":"weapon","img":"icons/weapons/polearms/spear-flared-worn-grey.webp","data":{"description":{"value":"

    Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":true,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear"},"core":{"sourceId":"Compendium.dnd5e.items.OG4nBBydvmfWYXIk"},"betterRolls5e":{"quickDamage":{"context":{"0":"Nahkampf: 1,5m Reichweite"},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"W99iYQLmIzOnHQS3","name":"Netz","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","data":{"description":{"value":"

    Diese dick gewebten Fasern sind für den Einsatz im Kampf verstärkt, um selbst die gefährlichsten Feinde zu fangen und zu verstricken, sodass sie für Angriffe mit anderen Waffen angreifbar werden.

    \n

    Spezial. Eine Kreatur der Größenkategorie groß oder kleiner, die von Angriff mit dem Netz getroffen wird, gilt als @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} ist beendet und das Netz zerstört.

    \n

    Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe fir zur Verfügung stehen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":4.5,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Net"},"core":{"sourceId":"Compendium.dnd5e.items.aEiM49V8vWpWw7rU"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"WDJjJYrFPb2D6LqF","name":"Arkaner Fokus: Zauberstab","type":"loot","img":"icons/weapons/staves/staff-simple-green.webp","data":{"description":{"value":"

    Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Streitkolben +2","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mace +2"},"core":{"sourceId":"Compendium.dnd5e.items.m1hJnK7CHsaJB26v"}},"_id":"WG9Zp6keJQANCVh3"} -{"_id":"WGnSoD5zXsplaj9l","name":"Sichel","type":"weapon","img":"icons/weapons/sickles/sickle-curved.webp","data":{"description":{"value":"

    Eine sichelförmige Hakenklinge an einem kurzen Griff, leicht genug, um sie in einer Hand zu führen und damit Ernten oder Feinde zu zerschlagen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sickle"},"core":{"sourceId":"Compendium.dnd5e.items.i4NeNZ30ycwPDHMx"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Gürtel der Feuerriesenstärke","type":"equipment","img":"icons/equipment/waist/belt-coiled-leather-steel.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Beim Tragen dieses Gürtels verändert sich dein Stärkewert zu 25. Der Gegenstand hat keine Auswirkung auf dich, wenn deine Stärke ohne den Gürtel gleich oder größer als der Wert des Gürtels ist.

    ","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":1,"price":12000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Belt of Fire Giant Strength"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.bq9YKwEHLQ7p7ric"}},"_id":"WK88K8hUEYRN2hZD"} -{"name":"Kristallkugel des wahren Blicks","type":"consumable","img":"icons/commodities/gems/pearl-fire.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Die typische Kristallkugel, ein sehr seltener Gegenstand, hat einen Durchmesser von ungefähr 15 Zentimetern. Während du sie berührst, kannst du damit den Zauber @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Ausspähung}, mit Rettungswurf Schwierigkeitsgrad 17, wirken.

    \n

    Beim Ausspähen mit der Kristallkugel, hast du Wahrer Blick mit einem Radius von 120 Metern, dessen Zentrum die Kugel darstellt.

    ","chat":"","unidentified":""},"source":"SLH S. 171 (DMG S. 159)","quantity":1,"weight":7,"price":60000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Crystal Ball of True Seeing"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ADH0UZ8bf7Op0dgf"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233506,"modifiedTime":1671998677634,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"WWCoUSRlQZ9hfNrK"} -{"_id":"Whn5C6T7oP2yblKC","name":"Anglerausrüstung","type":"tool","img":"icons/tools/fishing/rod-wood-blue-tan.webp","data":{"description":{"value":"

    Diese Zusammenstellung beinhaltet eine Angelrute, Angelschnur, Korkschwimmer, Stahlhaken, Bleigewichte, Seidenköder und engmaschige Netze.

    ","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":4,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mason's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.skUih6tBvcBbORzA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickCheck":{"type":"Boolean","value":true,"altValue":true},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Kettenpanzer Rüstung des Widerstands","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du hast Resistenz gegen eine Schadensart, solange du diese Rüstung trägst. Der Spielleiter bestimmt die Schadensart oder wählt sie nach der folgenden Tabelle zufällig aus.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W10Schadensart
    1Säure
    2Kälte
    3Feuer
    4Energie
    5Blitz
    6Nekrotisch
    7Gift
    8Psychisch
    9Gleißend
    10Schall
    ","chat":"","unidentified":"","type":"String","label":"Description"},"source":"SLH S. 182 (DMG S. 152)","quantity":1,"weight":55,"price":6075,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"heavy","dex":0,"label":"Armor Value"},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainmail","speed":{"value":null,"conditions":""},"strength":13,"stealth":true,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chain Mail Armor of Resistance"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.items.BQw5lyopqLmf8B6u"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233510,"modifiedTime":1671998830323,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"WkzNwtCSDromH1OG"} -{"name":"Karten der Illusionen","type":"consumable","img":"icons/sundries/misc/admission-ticket-grey.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Diese Box enthält einen Satz Pergamentkarten. Ein voller Kartensatz hat 34 Karten. Einen Satz, welcher als Schatz gefunden wird, fehlen in der Regel 1 W20 - 1 Karten. Die Magie der Karten funktioniert nur, wenn sie zufällig gezogen werden (du kannst ein abgeändertes Kartenspiel verwenden, um diese Karten nachzuahmen). Du kannst eine Aktion verwenden, um eine zufällige Karte aus dem Stoß zu ziehen und sie an einer Stelle innerhalb von 9 m zu dir zu Boden zu werfen.

    \n

    Eine Illusion von einer oder mehreren Kreaturen bildet sich über der geworfenen Karte und bleibt bestehen, bis sie vertrieben wird. Eine illusionäre Kreatur erscheint real, hat die entsprechende Größe und verhält sich, als wäre sie eine echte Kreatur (wie im Monster Manual (Monsterhandbuch) dargestellt wird), außer dass sie keinen Schaden zufügen kann. Während du innerhalb von 36 Metern zu der Kreatur bist und sie sehen kannst, kannst du eine Aktion aufwenden, um zu veranlassen, dass die Kreatur sich auf magische Weise irgendwohin bewegt, solange es innerhalb von 9 m zu der Karte ist. Jede physische Interaktion mit der Kreatur deckt auf, dass es sich um eine Illusion handelt, da Objekte durch die Illusion dringen können. Jemand, der eine Aktion benutzt, um die Kreatur visuell zu inspizieren, identifiziert sie als Illusion, wenn er bei einem Wurf auf Intelligenz (Nachforschung) gegen SG 15 erfolgreich ist. Die Kreatur erscheint dann lichtdurchlässig.

    \n

    Die Illusion dauert an, bis die Karte bewegt oder die Illusion vertrieben wird. Wenn die Illusion endet, verschwindet das Bild auf der Karte, und diese Karte kann nicht erneut verwendet werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    SpielkarteIllusion
    Herz Ass@Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören}
    Herz König@Compendium[dnd5e.monsters.D5UqYD1EnTrJaMTO]{Ritter} und vier @Compendium[dnd5e.monsters.E9CvDPDg5dFEpVjS]{Wachen}
    Herz Dame@Compendium[dnd5e.monsters.VmdyZDjqAc8vdncY]{Sukkubus oder Inkubus}
    Herz Bube@Compendium[dnd5e.monsters.K15Yl8JmB5iPircc]{Druide}
    Herz Zehn@Compendium[dnd5e.monsters.Aw2wmqGIatxe2ImI]{Wolkenriese}
    Herz Neun@Compendium[dnd5e.monsters.KLCkHep28HBfdsky]{Ettin}
    Herz Acht@Compendium[dnd5e.monsters.QtJairF0h18BRhEM]{Grottenschrat}
    Herz Zwei@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin}
    Karo AssBetrachter
    Karo König@Compendium[dnd5e.monsters.B7lBOr1AahNZs4a6]{Erzmagus} und Magierlehrling
    Karo Dame@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Nachtvettel}
    Karo Bube@Compendium[dnd5e.monsters.EMvcuOpu7ABCmBWi]{Assassine}
    Karo Zehn@Compendium[dnd5e.monsters.45Z5kogZEhawX1Ey]{Feuerriese}
    Karo NeunOgermagier
    Karo Acht@Compendium[dnd5e.monsters.R2GPY9BhRmmwZwkh]{Gnoll}
    Karo Zwei@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold}
    Pik Ass@Compendium[dnd5e.monsters.bfh29vIEoGzI240e]{Lich}
    Pik König@Compendium[dnd5e.monsters.PVD5wRdyO7iCJPs1]{Priester} und zwei @Compendium[dnd5e.monsters.CHEUjiYrVM9X0vIT]{Akolythen}
    Pik Dame@Compendium[dnd5e.monsters.eiifqZwYGi71r2Yl]{Medusa}
    Pik Bube@Compendium[dnd5e.monsters.J8xjoG4Dxb8WkHtV]{Veteran}
    Pik Zehn@Compendium[dnd5e.monsters.Buxe6dDK5Mw7kxe6]{Frostriese}
    Pik Neun@Compendium[dnd5e.monsters.ZHAFrnCwCz17dmLc]{Troll}
    Pik Acht@Compendium[dnd5e.monsters.6qnT52lZtZblgGw8]{Hobgoblin}
    Pik Zwei@Compendium[dnd5e.monsters.TjWQOgI3A4UAl7lC]{Goblin}
    Kreuz Ass@Compendium[dnd5e.monsters.h98AuPfomEPcCibP]{Eisengolem}
    Kreuz König@Compendium[dnd5e.monsters.rb7OJt822wIO52qY]{Banditenhauptmann} und drei @Compendium[dnd5e.monsters.n4TEv7inVUkyZviN]{Banditen}
    Kreuz Dame@Compendium[dnd5e.monsters.3o2rQBqpzjIHmrBW]{Erinnyen}
    Kreuz Bube@Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserker}
    Kreuz Zehn@Compendium[dnd5e.monsters.9g4N9sjyh8Ql46to]{Hügelriese}
    Kreuz Neun@Compendium[dnd5e.monsters.eIGowKTkEBC9gUzx]{Oger}
    Kreuz Acht@Compendium[dnd5e.monsters.HB49mCOVBXwWeKWQ]{Ork}
    Kreuz Zwei@Compendium[dnd5e.monsters.5ngbctIMeEnuC1p1]{Kobold}
    Joker (2)Du selbst (Besitzer des Decks)
    ","chat":"","unidentified":""},"source":"SLH S. 170","quantity":1,"weight":0.1,"price":6120,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":36,"max":"36","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":15,"scaling":"flat"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Deck of Illusions"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Wk7EOYoY3b2tgGoS"}},"_id":"X0JcjHoQs0xQdqgK"} -{"name":"Blasrohr +1","type":"weapon","img":"icons/weapons/staves/staff-simple-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SHB S. 199","quantity":1,"weight":1,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blowgun +1"},"core":{"sourceId":"Compendium.dnd5e.items.N8XNP3vjVZmM2r9S"}},"_id":"XDii4KCXGFbOGaLF"} -{"name":"Heiliger Rächer Langschwert","type":"weapon","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

    (benötigt Einstimmung durch einen Paladin)

    \n

    Du erhältst einen Bonus von +3 auf alle Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Wenn du einen Unhold oder einen Untoten damit triffst, erhält diese Kreatur zusätzlich 2W10 gleißenden Schaden. 

    \n

    Während du das gezogene Schwert hältst, kreiert es um dich herum im Radius von 3 Metern eine Aura, in der du und alle freundlichen Kreaturen einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte haben. Wenn du 17 oder mehr Stufen in der Paladinklasse hast, erweitert sich der Radius der Aura auf 9 Meter.

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    Trank, selten

    \n

    Nachdem du diesen Trank getrunken hast, erhältst du für 1 Stunde Resistenz gegen jeden Schaden.

    \n

    Die sirupartige Flüssigkeit sieht aus wie geschmolzenes Eisen.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

    \n

    Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

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    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit Jade eingelegt, welches im Licht schimmert.

    \n

    Du hast Resistenz gegen psychischen Schaden, während du diesen Ring trägst.

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    Wundersamer Gegenstand

    \n

    Die Hufeisen kommen in einem Set von vier Stück. Wenn alle vier Hufeisen an den Hufen von einem Pferd oder einer ähnlichen Kreatur befestigt sind, erlauben sie der Kreatur, sich normal zu bewegen, während sie 10 Zentimeter über dem Boden schwebt.

    \n

    Dieser Effekt bedeutet, dass die Kreatur über instabilen oder unsoliden Boden laufen oder darauf stehen kann, wie z.B. Wasser oder Lava. Die Kreatur hinterlässt keine Spuren und kann schwieriges Gelände ignorieren. Zusätzlich kann die Kreatur ihre normale Bewegungsrate bis zu 12 Stunden am Tag zurücklegen, ohne an Erschöpfung aufgrund eines Gewaltmarschs zu leiden.

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    Waffe, sehr selten (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion aufwenden, um das Schwert in die Luft zu werfen und sein Befehlswort zu sprechen. Wenn du das tust, beginnt das Schwert zu schweben, fliegt bis zu 9 Meter hoch und greift eine Kreatur deiner Wahl in einem Umkreis von 1,50 Metern zu sich an. Das Schwert nutzt deinen Angriffswurf und deinen Attributsmodifikator für Schadenswürfe. Während das Schwert schwebt, kannst du eine Bonusaktion aufwenden, um es dazu zu bringen, bis zu 9 Meter hoch zu einem anderen Ort innerhalb von 9 Metern von dir zu fliegen. Als Teil der gleichen Bonusaktion kannst du dem Schwert befehlen, eine Kreatur innerhalb von 1,50 Meter zu sich anzugreifen.

    \n

    Nachdem das schwebende Schwert zum vierten Mal angegriffen hat, fliegt es bis zu 9 Meter und versucht, zu deiner Hand zurückzukehren. Wenn du keine Hand frei hast, fällt es zu deinen Füßen auf den Boden. Wenn das Schwert keinen unbehinderten Weg zu dir hat, bewegt es sich so nahe wie möglich zu dir hin und fällt dann zu Boden. Es hört auch auf zu schweben, wenn du es ergreifst oder mehr als 9 Meter davon entfernt bist.

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    Diese gewaltige Axt besteht aus zwei halbmondförmigen Klingen, die auf beiden Seiten eines hohen Stiels mit Stacheln angebracht sind. Sie kann mit zwei Händen geführt werden und spaltet den Feind in zwei Hälften.

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    (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

    \n

    Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

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    Schriftrolle, gewöhnlich

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 13
    Angriffsbonus: +5

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":60,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":null,"modifiedTime":1664820571699,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Brustplatte +2","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel-black.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":20,"price":6400,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"breastplate","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Breastplate +2"},"core":{"sourceId":"Compendium.dnd5e.items.ET8Oo5vaTZqyb7rN"}},"_id":"XvMS1oh7FOf98Kgl"} -{"name":"Ritterrüstung +2","type":"equipment","img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":65,"price":7500,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":20,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Plate Armor +2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.VTc5McIjCm40KPIz"}},"_id":"Y0fDQLJkhIsQdVtk"} -{"_id":"Y1FwoEIrJJkizs3k","name":"Spiegel aus Stahl","type":"loot","img":"icons/commodities/currency/coin-engraved-slot-one-copper.webp","data":{"description":{"value":"

    Ein Spiegel aus Stahl.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.5,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Steel Mirror"},"core":{"sourceId":"Compendium.dnd5e.items.HZsvDPmvysQKGzGy"}}} -{"_id":"Y1lyS5UjAkrtYMKP","name":"Staub des Niesens und Erstickens","type":"consumable","img":"icons/magic/water/bubbles-air-water-light.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dust of Sneezing and Choking"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.9eyZY9tL3fXD1Mbm"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieses Pulver, das sich in einem kleinen Behälter befindet, ähnelt feinem Sand. Es scheint sich um @Compendium[SharedData_global.Gegenstände.5taPwr4TuOKz5xqi]{Staub des Verschwindens} zu handeln, und der Zauber @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren} gibt Preis, dass es sich auch darum handelt. Es gibt genug davon für einen Gebraucht.

    \n

    Wenn du eine Aktion verwendest, um den Staub in die Luft zu werfen, müssen du und jede atmende Kreatur innerhalb von 9 Metern zu dir einen Konstitutionsrettungswurf gegen SG 15 schaffen, andernfalls werdet ihr nicht länger atmen können und stetig unkontrolliert niesen. Eine Kreatur in diesem Zustand ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und erstickt. Solange sie bei Bewusstsein ist, kann eine Kreatur den Rettungswurf jedes Mal am Ende ihres Zuges wiederholen, um den Effekt zu beenden. Der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} kann den Effekt auf eine Kreatur ebenfalls beenden.

    ","chat":"","unidentified":""},"source":"DMG S.191","quantity":1,"weight":0,"price":480,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10},"details":{"description":"

    Wondrous item

    \n

    Found in a small container, this powder resembles very fine sand. It appears to be @Compendium[dnd5e.items.cGUPm15mLfhGDz2b]{Dust of Disappearance}, and an @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identify} spell reveals it to be such. There is enough of it for one use.

    \n

    When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration} spell can also end the effect on a creature.

    "}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670100153508,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"Y4vLQNP8skJxBrju","name":"Rapier +2","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rapier +2"},"core":{"sourceId":"Compendium.dnd5e.items.uLY74ppOrTaWKwer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Langbogen +2","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ZcvU9rRb573NOywv"}},"_id":"YIrhc0PygnXhBbkp"} -{"name":"Pixiestaub","type":"consumable","img":"icons/tools/laboratory/bowl-powder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.sj9WPWzMiZDPqqWc"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"YZ0RK0FtnUvBh7cM","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    Du kannst diesen Staub als Aktion auf dich oder eine andere Kreatur innerhalb von 1,5 Metern von dir werfen, die du sehen kannst. Das Ziel erhält eine Minute lang eine Flugbewegungsrate von drei Metern und kann schweben. Befindet die Kreatur sich in der Luft, wenn dieser Effekt endet, so fällt sie gefahrlos zu Boden, landet auf den Füßen und erleidet keinen Schaden.

    In einem kleinen Päckchen befindet sich genügend Pixiestaub für einen Einsatz.

    ","chat":"","unidentified":""},"source":"TWBtW S.211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684313302128,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"YZ58yCZltfL4O661","name":"Schild","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","data":{"description":{"value":"

    Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Stecken der Verteidigung","type":"equipment","img":"icons/weapons/staves/staff-ornate-blue.webp","system":{"description":{"value":"

    ungewöhnlicher Gegenstand, Einstimmung nötig

    Dieser schlanke, hole Stab ist aus Glas gefertigt und trotzdem so stabil wie aus Eiche. Er wiegt 3 Pfund. Du musst eingestimmt sein und die Eigenschaften und Zauber des Stabes nutzen zu können.

    Durch das halten des Stabes erhört sich deine Rüstungsklasse um +1.

    Der Stab hat 10 Ladungen, die benutz werden um die Zauber, die er innehat, Wirken zu können. Mit dem Stab in der Hand, kannst du einen der folgenden Zauber wirken, sofern sie in der Zauberliste deiner Klasse sind:

    • Magierrüstung (1 Ladung)
    • Schild (2 Ladungen)

    Es werden keine Komponenten gebraucht.

    Der Stab regeneriert 1d6 +4 Ladungen an jedem Morgengrauen, Hast du die Letzte Ladung verbraucht, Würfel ein d20. Ist es eine 1, verspringt der Stab und ist zerstört.

    ","chat":"","unidentified":""},"source":"","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":"10","per":"lr","recovery":"1d6+4"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[{"label":"Stecken der Verteidigung","icon":"icons/weapons/staves/staff-ornate-blue.webp","origin":"Item.s1KSi3aahxeGF2nN","duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"disabled":false,"_id":"GadMtt65k5MDqVQ8","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":20}],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":true,"charges":"10","chargeType":"c1","destroy":true,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":true,"recharge":"1d6+4","rechargeType":"t1","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt1","spells":{"0":{"id":"J0j1M3BMksLpV1zM","name":"Mage Armor","pack":"SharedData_global.Zauber","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false},"1":{"id":"2n1THrpPLqeKDetw","name":"Shield","pack":"SharedData_global.Zauber","img":"modules/SharedData_global/icons/spells/protect-magenta-1.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"core":{"sourceId":"Item.s1KSi3aahxeGF2nN"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673125725398,"modifiedTime":1673126137512,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"YZRiLVSj32HhsOCV"} -{"_id":"Ychy0lSR4hbOjTX2","name":"Hexenlichtstab","type":"weapon","img":"modules/SharedData_resources/pictures/items/Hexenlicht-Stab.jpeg","data":{"description":{"value":"

    Wundersamer Gegenstand (Streitkolben), legendär (erfordert Einstimmung durch einen Mister Light oder seinen handverlesenen Nachfolger)

    \n

    Dieser verzierte Stab wird von einem Paar Schmetterlingsflügeln gekrönt und enthält Teile aus rotem Glas in seiner Länge. Er wiegt 3 Pfund.

    \n

    Magische Waffe. In den Händen eines Eingestimmten kann die Fahne wie ein magischer Streitkolben geschwungen werden, der einen Bonus von +3 auf Angriffs- und Schadenswürfe mit ihr gewährt. Außerdem fügt der Stab bei einem Treffer zusätzlich 1d8 gleißenden Schaden zu.

    \n

    Stimmung spüren. Solange sich der Stab innerhalb der Grenzen des Hexenlicht-Karnevals befindet, kann er die Stimmung jeder Kreatur im Karneval spüren, die eine Intelligenz von 4 oder höher hat. Eine Kreatur, die auf den Stab eingestimmt ist, kann ihn als Aktion benutzen, um den Standort der fröhlichsten Kreatur auf dem Rummel zu bestimmen.

    \n

     

    \n

    Die Schmetterlingsform an der Spitze der Stabes dreht sich langsam im Uhrzeigersinn, wenn die Stimmung auf dem Rummel allgemein hoch ist; ist die allgemeine Stimmung auf dem Rummel düster, dreht sich die Spitze der Windfahne langsam gegen den Uhrzeigersinn.

    \n

     

    \n

    Empfindung. Die Spitze ist ein empfindungsfähiger, chaotisch guter, wundersamer Gegenstand mit einer Intelligenz von 11, einer Weisheit von 14 und einem Charisma von 14. Sie hat ein Gehör und eine normale Sicht bis zu einer Reichweite von 9 Metern und kommuniziert, indem sie Emotionen an die Kreatur überträgt, die mit ihr verbunden ist. Seine Aufgabe ist es, dafür zu sorgen, dass sich alle Teilnehmer des Hexenlicht-Karnevals gut amüsieren.

    \n

    Zusätzliche Eigenschaften. Die Spitze hat die folgenden zusätzlichen Eigenschaften:

    \n
      \n
    • Die Kreatur, die die Fahne hält, ist anfällig für Blitzschaden.
    • \n
    • Die Kreatur, die auf die Fahne eingestimmt ist, kann nicht geblendet, betäubt, versteinert oder gelähmt werden.
    • \n
    • Während die Spitze getragen wird, kann die darauf eingestimmte Kreatur den Zauber @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}, @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung} oder @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl} als Aktion wirken, wobei keine Zauberkomponenten benötigt werden und Charisma als Attribut zum, Zauberwirken verwendet wird. Nachdem der @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlungs}-Zauber der Spitze gewirkt wurde, wirfst du 1d8. Bei einem Wurf von 3 oder 8 kann die Spitze bis zur nächsten Morgendämmerung nicht mehr zum Wirken dieses Zaubers verwendet werden.
    • \n
    \n

     

    \n

    Die Übung im Umgang mit Streitkolben erlaubt es dir, deinen Übungsbonus zum Angriffswurf für jeden Angriff, den du damit ausführst, zu addieren.

    \n
    \n

    Anmerkungen:

    \n

    Verwundbarkeit: Blitz

    \n

    Immunität: Geblendet, Betäubt, Versteinert, Gelähmt

    \n

    Bonus: Magie, Mister Light  oder sein handverlesener Nachfolger

    \n
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    Dieses kleine Kästchen enthält Feuerstein, Stahl und Zunder (in der Regel Stoff, der leicht mit Öl getränkt ist), um ein Feuer entfachen zu können. Zum Anzünden einer Fackel oder einem ähnlichen mit Brennstoff versehenen Gegenstand, benötigt man eine Aktion. Jedes andere Feuer zu entfachen, dauert 1 Minute

    ","chat":"","unidentified":""},"source":"PHB S.153","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tinderbox"},"core":{"sourceId":"Compendium.dnd5e.items.DNOSEAvF4Oh1DlWy"}}} -{"name":"Flammenzungen-Langschwert","type":"weapon","img":"icons/magic/fire/projectile-bolt-zigzag-orange.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

    ","chat":"","unidentified":""},"source":"SLH S. 160","quantity":1,"weight":3,"price":5000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flame Tongue Longsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ducaFdrqwLZ0l3c7"}},"_id":"YlwHh5WFDAFAKB5h"} -{"_id":"YofFcWYsy8Cu5zuG","name":"Druidischer Fokus: Eibenzauberstab","type":"loot","img":"icons/weapons/staves/staff-nature.webp","data":{"description":{"value":"

    Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"_id":"YpvqJreKgGD2fQfL","name":"Block Räucherwerk","type":"loot","img":"icons/commodities/stone/rock-chunk-pumice-white.webp","data":{"description":{"value":"

    Wird häufig von den Reichen und Religiösen verwendet, um die Luft zum Vergnügen oder für Rituale zu parfümieren.

    ","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Block Räucherwerk"},"core":{"sourceId":"Compendium.dnd5e.items.eJY20LOs3pOkRDPl"}}} -{"name":"Schwert der Mondberührung","type":"weapon","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","system":{"description":{"value":"

    Waffe (jedes Schwert), gewöhnlich

    Bei Dunkelheit verbreitet die Klinge dieses Schwerts Mondlicht und erzeugt dadurch in einem Radius von 4,50m helles Licht und in weiteren 4,50m dämmriges Licht.

    ","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"consumeQuantity":{"value":false},"quickOther":{"context":""},"quickAttack":{"value":true},"quickDamage":{"context":{"0":""},"value":{"0":true}}},"core":{"sourceId":"Item.5AFkC9rFYm4zQ7wD"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683241129885,"modifiedTime":1683407178739,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"YqI9P7e8PlSDO33X"} -{"_id":"YujTtJ6eFhm9i99A","name":"Wurfspeer","type":"weapon","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

    Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":36,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Javelin"},"core":{"sourceId":"Compendium.dnd5e.items.DWLMnODrnHn8IbAG"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"YxvQA60not05GB8x","name":"Schleuderkugel +3","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","data":{"description":{"value":"

    Ein gehärteter Kieselstein aus Stein, Knochen oder Metall, der mit einer Schleuder mit hoher Geschwindigkeit geschleudert werden kann. Er wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet +3"},"core":{"sourceId":"Compendium.dnd5e.items.x9I9vdo4kafHDjcO"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"ZAfcg4YH270ULgbm","name":"Vorschlaghammer","type":"loot","img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","data":{"description":{"value":"

    Ein Werkzeug mit einem großen, flachen, oft metallenen Kopf, der an einem langen Griff befestigt ist.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":10,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sledgehammer"},"core":{"sourceId":"Compendium.dnd5e.items.9G9QGSPgpZDSsm37"}}} -{"name":"Zweihandaxt +1","type":"weapon","img":"icons/weapons/axes/axe-double.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":7,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greataxe +1"},"core":{"sourceId":"Compendium.dnd5e.items.qhdGVfT5j6u46mtk"}},"_id":"ZAk5DpVJAOpS1oSp"} -{"name":"Elfenrüstung","type":"equipment","img":"modules/SharedData_global/icons/items/armor/leather-forest.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Elven Chain"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.6067acDZGv7KNOkP"}},"_id":"ZCaFiYh7Q0UMOlHN","system":{"description":{"value":"

    Rüstung (Kettenhemd), selten

    \n

    Du erhältst einen Bonus von +1 auf deine Rüstungsklasse, während du diese Rüstung trägst. Du bist mit dieser Rüstung geübt, selbst wenn dir die Übung für mittelschwere Rüstung fehlt.

    ","chat":"","unidentified":""},"source":"SLH S. 158","quantity":1,"weight":20,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true,"attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504354650,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Nimmervoller Beutel","type":"backpack","img":"icons/containers/bags/pouch-leather-pink.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser Beutel hat einen Innenraum, der erheblich größer ist als seine Außenabmessungen, ungefähr 0,6 Meter Durchmesser an der Öffnung und 1,2 Meter Tiefer. Der Beutel kann bis zu 500 Pfund tragen, jedoch nicht mehr als ein Volumen von 1,75 Kubikmeter. Der Beutel wiegt unabhängig von seinem Inhalt 15 Pfund. Ein Objekt aus dem Beutel zu holen, erfordert eine Aktion. Wenn der Beutel überlastet, durchbohrt oder zerrissen wird, platzt er und wird zerstört, und sein Inhalt ist in der Astralebene zerstreut. Wenn der Beutel nach innen gedreht wird, wird sein Inhalt unversehrt verschüttet, aber der Beutel muss richtig herumgedreht werden, bevor er erneut verwendet werden kann.

    \n

    Atmende Wesen im Inneren des Beutels können bis zu 10 Minuten darin überleben, wobei die Minuten geteilt werden durch die Anzahl der darin befindlichen Kreaturen (mindestens 1 Minute pro Kopf). Nach dieser Zeit beginnen sie zu ersticken.

    \n

    Das Platzieren eines Nimmervollen Beutels in einem extradimensionalen Raum, der beispielsweise von Hewards Praktischem Rucksack, einem Tragbaren Loch oder einem ähnlichen Gegenstand geschaffen wurde, zerstört beide Gegenstände sofort und öffnet ein Tor zu Astralebene. Das Tor entsteht dort, wo der eine Gegenstand innerhalb des anderen platziert wurde. Jede Kreatur innerhalb von 3m des Tores wird hindurchgesogen zu einem willkürlichen Ort auf der Astralebene. Das Tor schließt sich daraufhin. Das Tor ist einseitig und kann nicht wieder geöffnet werden.

    ","chat":"","unidentified":""},"source":"DMG S.173","quantity":1,"weight":15,"price":4000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"weight","value":500,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.EMHI0MldjQUQq4g8"}},"_id":"ZDOV97ar351t1WTz"} -{"_id":"ZE1UTMmva3fHUfI2","name":"Signalpfeife","type":"loot","img":"icons/commodities/treasure/statue-carved-figurehead.webp","data":{"description":{"value":"

    Eine Pfeife kann ein bestimmtes Geräusch erzeugen. Es kann eine halbe Meile entfernt gehört werden.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Signal Whistle"},"core":{"sourceId":"Compendium.dnd5e.items.z67d1DZzqDPmgEwP"}}} -{"_id":"ZL4Ejn0NqXav10LJ","name":"Schleuderkugel +1","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet +1"},"core":{"sourceId":"Compendium.dnd5e.items.NYIib9KEYDUFe9GY"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Ein gehärteter Kieselstein aus Stein, Knochen oder Metall, der mit einer Schleuder mit hoher Geschwindigkeit geschleudert werden kann. Er wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":25,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1666812958385,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"ZYw297x3MiaRriCj","name":"Pfeil +3","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

    Munition, die für Bögen aller Art verwendet wird. Sie wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.05,"price":400,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Arrow +3"},"core":{"sourceId":"Compendium.dnd5e.items.IY5PveXrF7VoFlWg"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Bösartige leichte Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

    Eine kleine Armbrust mit einem hölzernen Griff und einer gespannten Schnur, mit der ein einzelner Bolzen abgefeuert werden kann, der selbst schwere Rüstungen aus nächster Nähe durchschlagen kann.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":5,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Light Crossbow"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.VQAUcjn1qdwW3MeU"}},"_id":"Zizzo7cyNpQuP6YT"} -{"_id":"aQ7IqJjKISyhmnJm","name":"Pergament (ein Blatt)","type":"loot","img":"icons/sundries/documents/document-symbol-circle-gold-red.webp","data":{"description":{"value":"

    Ein einzelnes Blatt von schwererem Pergamentpapier.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Parchment"},"core":{"sourceId":"Compendium.dnd5e.items.WFQS2vT8ddrFjTJg"}}} -{"_id":"aS23CppLK7olQ3qA","name":"Dreizack","type":"weapon","img":"icons/skills/melee/spear-tips-triple-orange.webp","data":{"description":{"value":"

    Ein mehrspitziger Speer, der ein Ziel an mehreren Stellen aufspießt und es an Ort und Stelle festhält. Wird oft in Kombination mit einem Netz verwendet, um Feinde zu fangen und zu schikanieren.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Trident"},"core":{"sourceId":"Compendium.dnd5e.items.F65ANO66ckP8FDMa"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Kampfstab +3","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","bludgeoning"]],"versatile":"1d8 + @mod +3"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff +3"},"core":{"sourceId":"Compendium.dnd5e.items.BmWnprrj0QWQ1BL3"}},"_id":"aU2q0KRwU5EPrN0R"} -{"name":"Ring der Luftelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-gold-red.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit Elementarebene der Luft verbunden.

    \n

    Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Luftelementare} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

    \n

    Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

    \n

    Ring der Luftelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Luftelementar zu wirken. Außerdem wirst du, falls du fällst, 18 Meter pro Runde sinken und dabei keinen Schaden davontragen. Du kannst zusätzlich Aural verstehen und sprechen.

    \n

    Wenn du dabei hilfst, einen Luftelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

    \n
      \n
    • Du hast Resistenz gegen Blitzschaden.
    • \n
    • Du kannst schweben, und du hast eine Flugbewegungsrate in Höher deiner normalen Bewegungsrate.
    • \n
    • Du kannst mit diesem Ring einen der folgenden Zauber wirken, wenn du dafür Ladungen verbrauchst: @Compendium[dnd5e.spells.QbTxN5dWIbYZ4jLU]{Kugelblitz} (3 Ladungen), @Compendium[dnd5e.spells.FSMy6VAjDnXY9vWz]{Windstoss} (2 Ladungen) oder @Compendium[dnd5e.spells.ew6GA8dJy2spQmFW]{Windwall} (1 Ladung).
    • \n
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    Als Aktion kannst du den Inhalt dieser Phiole auf eine Kreatur innerhalb von 1,5 m verspritzen oder die Phiole bis zu 6 m weit werfen, wo sie beim Aufprall zerbricht. In beiden Fällen führst du gegen das Objekt oder die Kreatur einen Fernkampfangriff aus, bei dem die Säure als improvisierte Waffe behandelt wird. Bei einem Treffer erleidet das Ziel 2W6 Säureschaden.

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    Während du diesen Schild trägst, hast du einen Bonus auf deine Rüstungsklasse, der vom Seltenheitsgrad des Schilds abhängig ist. Dieser Bonus gilt zusätzlich zu dem normalen RK-Bonus des Schilds.

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    Wundersamer Gegenstand, gewöhnlich

    \n

    Während du diesen Umhang trägst, kannst du eine Bonusaktion verwenden, um den Stil, die Farbe und die augenscheinliche Qualität dieses Kleidungsstücks zu verändern. Das Gewicht des Umhangs ändert sich nicht. Unabhängig von seiner Erscheinung kann der Umhang niemals etwas anderes sein als ein Umhang. Auch wenn er die Erscheinung anderer magischer Umhänge annehmen kann, so erlangt er keine ihrer magischen Eigenschaften.

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    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

    \n

    Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

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    Zauberstab, gewöhnlich

    \n

    Dieser Zauberstab hat 3 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden, den du innerhalb von 9m sehen kannst als Ziel. Das Ziel muss einen erfolgreichen Charismarettungswurf gegen SG 10 ablegen. Andernfalls ist es für 1 Minute gezwungen zu lächeln.

    \n

    Der Zauberstab erhält täglich bei Sonnenaufgang alle seine verwendeten Aufladungen zurück. Wenn du die letzte Aufladung des Zauberstabs aufwendest, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.ms3w4bzHH8JcVp0z]{Zauberstab des Unmuts}.

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    Eine heiliges Symbol repräsentiert eine Gottheit oder ein Pantheon von Göttern. Es könnte auf ein Amulett geprägt, aber auch auf einen Schild graviert sein oder sich als Einlegearbeit auf diesem befinden. Auch eine kleine Schatulle mit einem winzigen Fragment einer heiligen Reliquie kann als heiliges Symbol dienen. @Compendium[SharedData_global.Regelwerk.GEESUHodaELRFziR]{Götter des Multiversums} führt das verbreitetste Symbol jeder Gottheit auf. Ein Kleriker oder Paladin kann das heilige Symbol als Zuaberfokus verwenden. Um das heilige Symbol auf diese Weise nutzen zu können, muss man es sichtbar in einer Hand halten oder es muss auf einem Schild angebracht sein.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow +3"},"core":{"sourceId":"Compendium.dnd5e.items.egJhGFU3v5OfjPNS"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"bHn242lGumtz29TT","name":"Wurfpfeil","type":"weapon","img":"icons/weapons/ammunition/arrows-war-red.webp","data":{"description":{"value":"

    Ein kleines Wurfgerät, das aus einem kurzen Holzschaft und gekreuzten Fäden mit einer scharfen Holz- oder Metallspitze gefertigt ist. Pfeile können mit ausreichender Wucht geworfen werden, um die Haut zu durchstechen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":0.25,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dart"},"core":{"sourceId":"Compendium.dnd5e.items.3rCO8MTIdPGSW6IJ"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Fraßbeutel","type":"backpack","img":"icons/containers/bags/pouch-leather-pink.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, sehr selten

    \n

    Diese Tasche ähnelt oberflächlich einem Nimmervollen Beutel, ist aber in Wahrheit eine Fütterungsöffnung für ein gigantisches extradimensionales Geschöpf. Wendet man das innere des Beutels nach außen, schließt sich die Öffnung.

    \n

    Die extradimensionale Kreatur, die zum Beutel gehört, spürt, was in diesen gelegt wird. Tiere oder pflanzliche Stoffe, die vollständig in den Beutel gelegt werden, werden aufgefressen und sind für immer verloren. Wenn ein Teil eines Lebewesens in den Beutel gelangt, wie es beispielsweise geschieht, wenn jemand die Hand reinsteckt, gibt es eine 5O-prozentige Chance, dass die Kreatur ganz hineingezogen wird. Eine Kreatur in der Tasche kann ihre Aktion benutzen, um zu versuchen, mit einem Wurf auf Stärke gegen SG 15 zu entkommen. Eine andere Kreatur kann ihre Aktion nutzen, um in den Beutel zu greifen und so die Kreatur herauszuziehen. Dies wird mit einem Wurf auf Stärke gegen SG 20 erreicht (insofern sie nicht ebenfalls ins Innere des Beutels gezogen wird). Jede Kreatur, die ihren Zug in der Tasche beginnt, wird verschlungen, ihr Körper zerstört. Unbelebte Gegenstände können in dem Beutel gelagert werden, welcher 27 Liter dieses Materials fassen kann. Einmal täglich verschluckt der Beutel jedoch alle Objekte in ihm und spuckt sie in einer anderen Existenzebene wieder aus. Der SL bestimmt den Zeitpunkt und die Ebene.

    \n

    Wenn der Beutel durchbohrt oder zerrissen wird, wird er zerstört und alles, was darin enthalten ist, wird an einen zufälligen Ort auf der Astralebene transportiert.

    ","chat":"","unidentified":""},"source":"SLH S. 162","quantity":1,"weight":15,"price":2000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"capacity":{"type":"weight","value":999999999,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]},"details":{"description":"

    Wondrous item

    \n

    This bag superficially resembles a @Compendium[dnd5e.items.aDHRuUs29SrumWfq]{Bag of Holding} but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

    \n

    The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.

    \n

    Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first).

    \n

    Any creature that starts its turn inside the bag is devoured, its body destroyed.

    \n

    Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

    \n

    If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

    "}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bag of Devouring"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.YG9QW0flem4SLL6A"}},"_id":"bJdFsd8eTCB5w76A"} -{"name":"Zweihandknüppel +1","type":"weapon","img":"icons/weapons/maces/mace-spiked-steel-grey.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

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    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

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    Erkenntnis. Dein Weisheitswert erhöht sich um 2 bis zu einem Maximum von 20, wenn diese hell leuchtende, blaue Kugel um deinen Kopf kreist.

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    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    \n

    Wenn du diesen Ring trägst, erhältst du alle 10 Minuten 1W6 Trefferpunkte zurück, insofern du mindestens 1 Trefferpunkt hast. Wenn du ein Körperteil verlierst, sorgt der Ring dafür, dass es nachwächst und nach 1W6 + 1 Tagen wieder voll funktionsfähig ist, insofern du in der ganzen Zeit mindestens 1 Trefferpunkt hast.

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    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Eine Flasche fasst 1½ Pfund Flüssigkeit.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Dieser schwere zweihändige Streitkolben zermalmt Metall und Knochen mit donnernder Kraft.

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    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser gewöhnliche Beutel ist aus grauem, rostfarbenem oder hellbraunem Stoff gemacht und erscheint leer. Wenn man hineingreift, zeigt sich jedoch das Vorhandensein eines kleinen, flauschigen Objekts. Der Beutel wiegt 1/2 Pfund.

    \n

    Du kannst eine Aktion verwenden, um das flauschige Objekt aus dem Beutel zu holen und es bis zu 6 Meter weit zu werfen. Wenn das Objekt landet, verwandelt es sich in eine Kreatur, die du durch das Werfen eines W8 bestimmst, anhand der Tabelle, die der Farbe des Beutels entspricht. Siehe das Monster Manual (Monsterhandbuch) für die Werte der Kreatur. Die Kreatur verschwindet bei der nächsten Dämmerung, oder wenn ihre Trefferpunkte auf 0 sinken.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern, und sie agiert zu deinem Zug. Du kannst eine Bonusaktion verwenden, um der Kreatur zu befehlen, wie sie sich bewegen und welche Handlung sie in der nächsten Runde ausüben soll, oder um ihr allgemeine Befehle zu geben, wie beispielsweise deine Feinde anzugreifen. Ohne solche Befehle wird die Kreatur sich ihrer Natur entsprechend verhalten.

    \n

    Sobald drei der flauschigen Objekte aus dem Beutel genommen wurden, kann der Beutel bis zur nächsten Morgendämmerung nicht erneut verwendet werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W8Kreatur
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    2@Compendium[dnd5e.monsters.d0prpsGSAorDadec]{Eule}
    3@Compendium[dnd5e.monsters.YTpL2c3NO4sOn2UA]{Dogge}
    4@Compendium[dnd5e.monsters.y8sRU8Ks2lcrGsaf]{Ziege}
    5@Compendium[dnd5e.monsters.rjqk7ToMD8sGr3n4]{Riesenziege}
    6@Compendium[dnd5e.monsters.SsuCaF2fIEoDdFA3]{Riesenwildschwein}
    7@Compendium[dnd5e.monsters.hjhERRzafCiFFVLA]{Löwe}
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    \n

    Diese Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt. Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Halberd +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nl7cc7Z1HpSHbUdQ"}},"_id":"cGTVYSCn3SQp6l3c"} -{"name":"Ionenstein des Schutzes","type":"equipment","img":"icons/commodities/gems/gem-rough-ball-purple.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Schutz. Du erhältst einen Bonus von + 1 auf deine Rüstungsklasse, wenn dieses zartrosarote Prisma um deinen Kopf kreist.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":1200,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Protection"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.v4uNbmiz4ECTI89n"}},"_id":"cI3I6q9VDQHJxjH4"} -{"name":"Zweihandknüppel +2","type":"weapon","img":"icons/weapons/maces/mace-spiked-steel-grey.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":10,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatclub +2"},"core":{"sourceId":"Compendium.dnd5e.items.Or3kVfJ0Fbr33ARS"}},"_id":"cJP8JfUt3ww6RQOj"} -{"_id":"cLSFhRsJbHGdgfMP","name":"Heiliges Symbol: Emblem","type":"loot","img":"icons/commodities/treasure/token-runed-mem-red.webp","data":{"description":{"value":"

    Eine heiliges Symbol repräsentiert eine Gottheit oder ein Pantheon von Göttern. Es könnte auf ein Amulett geprägt, aber auch auf einen Schild graviert sein oder sich als Einlegearbeit auf diesem befinden. Auch eine kleine Schatulle mit einem winzigen Fragment einer heiligen Reliquie kann als heiliges Symbol dienen. @Compendium[SharedData_global.Regelwerk.GEESUHodaELRFziR]{Götter des Multiversums} führt das verbreitetste Symbol jeder Gottheit auf. Ein Kleriker oder Paladin kann das heilige Symbol als Zuaberfokus verwenden. Um das heilige Symbol auf diese Weise nutzen zu können, muss man es sichtbar in einer Hand halten oder es muss auf einem Schild angebracht sein.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":0,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Dimensionsfesseln","type":"consumable","img":"icons/magic/unholy/orb-swirling-teal.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Du kannst eine Aktion aufwenden, um diese Fesseln einer kampfunfähigen Kreatur anzulegen. Die Fesseln passen sich kleinen bis großen Kreaturen an. Davon abgesehen, dass sie als alltägliche Fesseln dienen, verhindern diese Fesseln, dass sie davon gebundene Kreatur irgendeine Methode von außerdimensionaler Bewegung anwendet, inklusive Teleportation oder die Reise zu einer anderen Existenzebene. Sie verhindern jedoch nicht, dass die Kreatur durch ein zwischenweltliches Portal geht.

    \n

    Du und jede Kreatur, die du bestimmst, während du die Fesseln anlegst, können die Fesseln abnehmen, indem sie eine Aktion aufwenden. Einmal alle 30 Tage kann die gebundene Kreatur einen Wurf auf Stärke (Athletik) gegen SG 30 ablegen. Bei einem Erfolg befreit sie sich und zerstört die Fesseln.

    ","chat":"","unidentified":""},"source":"SLH S. 155","quantity":1,"weight":5,"price":3000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature of Small to Large and must be incapacitated."},"duration":{"value":30,"units":"day"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":30,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dimensional Shackles"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.wGKykLRS8UqChNXI"}},"_id":"cMqejij6etNeyi8P"} -{"_id":"cMwxld7iZR7ErQkt","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

    Eine kurze Metallklinge, die an einem kleinen Griff und einer Parierstange befestigt ist. Der Dolch ist eine effektive Seitenwaffe für hartgesottene Krieger oder eine versteckte Klinge für Meuchelmörder und Diebe.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Trank des psychischen Widerstands","type":"consumable","img":"icons/consumables/potions/bottle-round-corked-pink.webp","data":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen psychischen Schaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Psychic Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.c0luemOP0iW8L23R"}},"_id":"ckfJvH96N5RqFlg7"} -{"name":"Berserker Streitaxt","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

    Waffe, selten (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von + 1 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Darüber hinaus erhöht sich dein Trefferpunktemaximum, während du auf diese Waffe eingestimmt bist, um 1 für jede Stufe, die du erreicht hast.

    \n

    Verflucht. Diese Axt ist verflucht, und dich darauf einzustimmen, verbreitet den Fluch auf dich. Solange du verflucht bleibst, bist du nicht bereit, dich von der Axt zu trennen und hältst sie zu allen Zeiten in deiner Nähe. Du hast einen Nachteil auf Angriffs- und Schadenswürfe, die du mit anderen Waffen als dieser tätigst, es sei denn, es befindet sich kein Feind innerhalb von 18 Meter zu dir, den du sehen oder hören kannst.

    \n

    Immer, wenn eine feindliche Kreatur dir Schaden zufügt, während die Axt in deinem Besitz ist, musst du einen Weisheitsrettungswurf gegen SG 15 schaffen oder du wirst zum Berserker. Während du ein Berserker bist, musst du jede Aktion benutzen, um die Kreatur anzugreifen, die sich am nächsten zu dir und deiner Axt befindet. Wenn du zusätzliche Angriffe ausführen kannst als Teil der Angriffsaktion, verwendest du diese zusätzlichen Angriffe, um die nächste Kreatur anzugreifen, insofern du dein aktuelles Ziel zu Boden gebracht hast. Wenn du mehrere mögliche Ziele hast, greifst du willkürlich eins davon an.

    \n

    Du bist solange Berserker, bis sich keine Kreaturen innerhalb von 18 Meter zu dir befinden, die du sehen oder hören kannst.

    ","chat":"","unidentified":""},"source":"SLH S. 153","quantity":1,"weight":4,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Berserker Battleaxe"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.dvNzJqb7vq6oJlA2"}},"_id":"cl2UfSVZtd5WGg50"} -{"name":"Handarmbrust +1","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hand Crossbow +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.MnX9soPEMNsCtpv7"}},"_id":"crP3Lj7DFHuvqCnX"} -{"name":"Dreizack der Fischherrschaft","type":"weapon","img":"icons/skills/ranged/arrows-flying-salvo-purple.webp","data":{"description":{"value":"

    Dieser Dreizack ist eine magische Waffe. Er hat 3 Ladungen. Während du ihn trägst, kannst du eine Aktion aufwenden und 1 Ladung verbrauchen um damit @Compendium[dnd5e.spells.LrPvWHBPmiMQQsKB]{Tier beherrschen}, mit Rettungswurf Schwierigkeitsgrad 15, auf ein Tier zu wirken, welches eine angeborene Schwimmbewegungsrate hat. Der Dreizack erhält zu jeder Morgendämmerung 1d3 Ladungen zurück. 

    ","chat":"","unidentified":""},"source":"SLH S. 156","quantity":1,"weight":4,"price":800,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Trident of Fish Command"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.o4Irx3hHiD3FnPbL"}},"_id":"cusC68N6gaFcGWxy"} -{"name":"Gleve +2","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Wundersamer Gegenstand

    \n

    Wenn sie entzündet ist, brennt diese verschließbare Laterne 6 Stunden lang mit 0,5 Liter Öl und strahlt helles Licht in einem Radius von 9 m und dämmriges Licht in zusätzlichen 9 m aus. Unsichtbare Kreaturen und Objekte sind sichtbar, solange sie sich im hellen Licht dieser Laterne befinden.

    \n

    Du kannst eine Aktion verwenden, um den Verschluss etwas nach unten zu ziehen und das Licht so auf dämmriges Licht in einem Radius von 1,5 m zu reduzieren.

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    Ein Satz Panflöten, um Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorzurufen.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

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    Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

    \n

    Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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    (benötigt Einstimmung) 

    \n

    Ein Drachenschuppen-Panzer ist aus den Schuppen einer Art Drache hergestellt. Manchmal sammeln Drachen ihre abgelegten Schuppen und schenken sie Humanoiden. Auch kommt es vor, dass Jäger vorsichtig einen toten Drachen häuten und die Haut bewahren. In beiden Fällen wird der Drachenschuppen-Panzer hoch geschätzt.

    \n

    Während du diese Rüstung trägst, erhältst du einen Bonus von +1 auf die Rüstungsklasse und hast einen Vorteil auf Rettungswürfe gegen die Furchterregende Präsenz von Drachen und gegen deren Odemwaffen. Du hast Resistenz gegen eine Schadensart, die abhängig von der Art des Drachen ist, aus der die Rüstung gemacht wurde.

    \n

    Darüber hinaus kannst du als eine Aktion deine Sinne fokussieren, um auf magische Art die Entfernung und Richtung zu dem dir nächsten Drachen auszumachen, der innerhalb von 45 Kilometern zu dir und von derselben Art Drache wie deine Rüstung ist. Diese spezielle Eigenschaft kann erst ab der nächsten Morgendämmerung wieder benutzt werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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    SchwarzSäure
    BlauBlitz
    MessingFeuer
    BronzeBlitz
    KupferSäure
    GoldFeuer
    GrünGift
    RotFeuer
    SilberKälte
    WeißKälte
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    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieses kleine Paket enthält 1W6 + 4 Prisen Staub. Du kannst eine Aktion verwenden, um eine Prise davon über Wasser zu streuen. Der Staub lässt einen Würfel des Wassers von 4,5 Meter Seitenlänge zu einer Kugel in Größe einer Murmel werden, die in der Nähe des verstreuten Sands schwebt oder liegt. Das Gewicht der Kugel ist unbedeutend. Jemand kann eine Aktion aufwenden, um die Kugel gegen eine harte Oberfläche zu schlagen und so zu zerbrechen, was das Wasser, das vom Sand absorbiert wurde, freisetzt. Wenn dies getan wird, endet die Magie der Kugel.

    \n

    Ein Elementar, welcher hauptsächlich aus Wasser besteht und einer Prise dieses Staubs ausgesetzt ist, muss einen Konstitutionsrettungswurf gegen SG 13 schaffen. Bei einem Fehlschlag nimmt er 10W6 nekrotischen Schaden und bei einem Erfolg die Hälfte davon.

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    Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Langschwert +1","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.IPkf0XNowClwXnjQ"}},"_id":"dq0pg1FFQl3Xo0zE"} -{"name":"Stiefel des Schreitens und Springens","type":"equipment","img":"icons/equipment/feet/boots-collared-rounded-brown.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Während du diese Stiefel trägst, wird deine Bewegungsrate zu Fuß zu 9 Metern, es sei denn, deine Bewegungsrate ist höher. Zudem wird sie nicht durch Belastung oder das Tragen schwerer Rüstung reduziert. Darüber hinaus kannst du dreimal soweit springen, wobei du nicht weiter springen kannst, als die restliche Bewegung erlauben würde.

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    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Dieser Zauberstab hat 7 Ladungen für die folgenden Eigenschaften. Er erhält bei jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    \n

    Zauber. Während du den Zauberstab hältst, kannst du eine Aktion verwenden und Ladungen ausgeben, um einen der folgenden Zauber mit Rettungswurf Schwierigkeitsgrad 17 zu wirken: @Compendium[dnd5e.spells.l9Ju5KE7bbn3WpTm]{Monster festhalten} (5 Ladungen) oder @Compendium[dnd5e.spells.3Lo9boi7P2ro6QV4]{Person festhalten} (2 Ladungen).

    \n

    Fluchthilfe. Während du diesen Zauberstab hältst, kannst du deine Reaktion nutzen, um 1 Ladung zu verbrauchen und einen Vorteil auf deine Rettungswürfe zu bekommen, die abgelegt werden, um zu verhindern, gelähmt oder festgesetzt zu werden. Du kannst 1 Ladung verbrauchen, um einen Vorteil auf einen Wurf zu bekommen, den du ablegst, um aus dem Zustand gepackt zu entkommen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatsword +3"},"core":{"sourceId":"Compendium.dnd5e.items.RfEZvwcLwe6Ih0LQ"}},"_id":"eAH2vvgRK7O6Ctv2"} -{"name":"Handbuch der körperlichen Ertüchtigung","type":"consumable","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses Buch beschreibt Fitness-Übungen, und seine Worte sind mit Magie aufgeladen. Wenn du 48 Stunden über einen Zeitraum von 6 Tagen oder weniger damit verbringst, den Inhalt dieses Buchs zu lesen und seine Richtlinien zu praktizieren, wird sich dein Stärkewert um 2 erhöhen, ebenso dein Maximum für dieses Attribut.

    \n

    Das Handbuch verliert darauf seine Magie, gewinnt diese aber in einem Jahrhundert wieder.

    ","chat":"","unidentified":""},"source":"SLH S. 165","quantity":1,"weight":1,"price":100000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Manual of Gainful Exercise"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ykefWXBjq3y6y9Se"}},"_id":"eAgcgMHLthS1s90Q"} -{"_id":"eFZW5ZMpdMmCNEqX","name":"Elementarer Edelstein des Wassers","type":"consumable","img":"icons/commodities/gems/gem-rough-cushion-green.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser Smaragd enthält einen Funken elementarer Energie. Wenn du eine Aktion dazu verwendest, den Edelstein zu zerbrechen, wird ein @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Wasserelementar} beschworen, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören} gewirkt, und die Magie des Edelsteins geht verloren.

    ","chat":"","unidentified":""},"source":"SLH S. 158","quantity":1,"weight":0,"price":960,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":3,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Elemental Gem of Water"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Compendium.dnd5e.items.HLEhnzLbpRbYdAHo"}}} -{"name":"Flotte Festung","type":"consumable","img":"icons/environment/settlement/watchtower-silhouette-yellow.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Du kannst eine Aktion aufwenden, um diesen 2,5 Zentimeter breiten Metallwürfel auf dem Boden zu platzieren und sein Befehlswort zu sprechen. Der Würfel wächst daraufhin schnell zu einer Festung heran, die bestehen bleibt, bis du eine Aktion aufwendest, um das Befehlswort auszusprechen, welches die Festung wegschickt, was nur funktioniert, wenn die Festung leer ist.

    \n

    Die Festung ist ein quadratischer Turm, 6 Meter auf einer Seite und 9 Meter hoch, mit Pfeilschlitzen auf allen Seiten und einer Brustwehr drauf. Ihr Inneres ist in zwei Etagen aufgeteilt, die durch eine Leiter entlang einer Wand verbunden sind. Die Leiter endet an einer Falltür, die zum Dach führt. Wenn sie aktiviert ist, hat die Festung eine kleine Tür auf der Seite, die dir zugewandt ist. Die Tür öffnet sich nur auf deinen Befehl, den du als Bonusaktion aussprechen kannst.

    \n

    Die Festung ist immun gegen den Zauber @Compendium[dnd5e.spells.1nhIxh0DsJsntCfj]{Klopfen} und ähnliche Magie, wie die einer @Compendium[dnd5e.items.vZdLYfHlLcZqQ8zc]{Glocke des Öffnens}.

    \n

    Der Turm ist aus Adamant, und seine Magie verhindert, dass er umgekippt wird. Das Dach, die Tür und die Wände haben jeweils 100 Trefferpunkte, Immunität gegenüber Schäden von nicht-magischen Waffen &ndash; Belagerungswaffen ausgeschlossen &ndash; und Resistenz gegen alle anderen Schäden. Nur ein @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch-Zauber} kann die Festung reparieren, diese Verwendung des Zauberspruchs gilt als Anwendung eines Zaubers auf Grad 8 oder niedriger. Jedes wirken von Wunsch lässt das Dach, die Tür oder eine Wand 50 Trefferpunkte wiederherstellen.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":0.1,"price":75000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":0,"units":""},"target":{"value":20,"width":null,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d10","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Instant Fortress"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.9stfX2i2I1YPo8vx"}},"_id":"eGeauO2VP2uZ9fDS"} -{"name":"Buch der Schatten","type":"loot","img":"icons/sundries/books/book-black-grey.webp","data":{"description":{"value":"

    Ein Zauberbuch, das dir von deinem Schutzherrn gegeben wurde. Suche dir drei Zaubertricks von frei wählbaren Zauberlisten aus (es müssen nicht die gleichen sein). Solange du das Buch bei dir trägst, kannst du diese drei Zaubertricks beliebig oft wirken. Sie zählen nicht in Bezug auf die maximale Anzahl bekannter Zaubertricks. Sprüche, die nicht in der Zauberliste des Hexenmeisters enthalten sind, gelten für dich trotzdem als Hexenmeisterzaubertricks.

    \n

    Solltest du das Buch der Schatten verlieren, kannst du eine einstündie Zeremonie ausführen, um von deinem Schutzherrn einen Ersatz zu erhalten. Diese Zeremonie kann im Rahmen einer kurzen oder langen Rast durchgeführt werden. Dabei wird das alte Buch zerstört. Falls du stirbst, zerfällt dein Buch zu Asche.

    ","chat":"","unidentified":""},"source":"SHB S. 64","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Book of Shadows"},"core":{"sourceId":"Compendium.dnd5e.items.CwWbeQ6XyqFzbMYw"}},"_id":"eJeFTsJrO9Qc9LHU"} -{"name":"Stein der Erdelementar-Herrschaft","type":"consumable","img":"icons/commodities/treasure/token-runed-os-grey.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Wenn der Stein die Erde berührt, kannst du eine Aktion verwenden, um sein Befehlswort zu sprechen und einen @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Erdelementar} herbeirufen, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören} gewirkt. Der Stein kann bis zur nächsten Morgendämmerung nicht wieder auf diese Weise verwendet werden.

    \n

    Der Stein wiegt 5 Pfund.

    ","chat":"","unidentified":""},"source":"SLH S. 191 (DMG S. 205)","quantity":1,"weight":5,"price":8000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Command word."},"duration":{"value":1,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":90,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stone of Controlling Earth Elementals"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.TWFS1BtruQeE10BY"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233670,"modifiedTime":1671998748487,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"eKttQ4RnYGBT2PAj"} -{"_id":"eQ1hwycbZqTEhZxc","name":"Krummsäbel","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

    Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"ada":false,"fir":false,"foc":false,"lod":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar"},"core":{"sourceId":"Compendium.dnd5e.items.fbC0Mg1a73wdFbqO"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"eVeZQSDN1icubGDa","name":"Kurzschwert +1","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortsword +1"},"core":{"sourceId":"Compendium.dnd5e.items.sl6yiYSlqkHiVVSN"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Tanzendes Kurzschwert","type":"weapon","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"

    Waffe, sehr selten (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion aufwenden, um das Schwert in die Luft zu werfen und sein Befehlswort zu sprechen. Wenn du das tust, beginnt das Schwert zu schweben, fliegt bis zu 9 Meter hoch und greift eine Kreatur deiner Wahl in einem Umkreis von 1,50 Metern zu sich an. Das Schwert nutzt deinen Angriffswurf und deinen Attributsmodifikator für Schadenswürfe. Während das Schwert schwebt, kannst du eine Bonusaktion aufwenden, um es dazu zu bringen, bis zu 9 Meter hoch zu einem anderen Ort innerhalb von 9 Metern von dir zu fliegen. Als Teil der gleichen Bonusaktion kannst du dem Schwert befehlen, eine Kreatur innerhalb von 1,50 Meter zu sich anzugreifen.

    \n

    Nachdem das schwebende Schwert zum vierten Mal angegriffen hat, fliegt es bis zu 9 Meter und versucht, zu deiner Hand zurückzukehren. Wenn du keine Hand frei hast, fällt es zu deinen Füßen auf den Boden. Wenn das Schwert keinen unbehinderten Weg zu dir hat, bewegt es sich so nahe wie möglich zu dir hin und fällt dann zu Boden. Es hört auch auf zu schweben, wenn du es ergreifst oder mehr als 9 Meter davon entfernt bist.

    ","chat":"","unidentified":""},"source":"SLH S. 193","quantity":1,"weight":2,"price":2000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":true,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dancing Shortsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.stlFCpqW3ZuAftTi"}},"_id":"eXN8M4dyIlH5gUPO"} -{"name":"Ring des Schwimmens","type":"equipment","img":"icons/equipment/finger/ring-cabochon-notched-gold-green.webp","system":{"description":{"value":"

    Du hast eine Schwimmbewegungsrate von 12 Metern, solange du diesen Ring trägst.

    ","chat":"","unidentified":""},"source":"SLH S. 178 (DMG S. 193)","quantity":1,"weight":0,"price":3000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Swimming"},"core":{"sourceId":"Compendium.dnd5e.items.aA7MbjnpHYoYvmuW"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233721,"modifiedTime":1673288783212,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"ebC63kSswSPJSHPB"} -{"name":"Dämonenrüstung","type":"equipment","img":"icons/skills/social/intimidation-impressing.webp","data":{"description":{"value":"

    Während du diese Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse und du kannst Abyssisch sprechen und verstehen. Zusätzlich sorgen die Klauenhandschuhe der Rüstung dafür, dass unbewaffnete Angriffe mit deiner Hand zu magischen Waffen werden, die Hiebschaden verursachen mit einem Bonus von +1 auf Angriffs- und Schadenswürfe und einem Schadenswürfel von 1W8.

    \n

    Verflucht. Sobald du diese verfluchte Rüstung anlegst, kannst du sie nicht mehr ablegen, es sei denn durch den Zauber @Compendium[dnd5e.spells.XZhdgVK3cLoxNCQl]{Fluch brechen} oder eine ähnliche Magie. Während du diese Rüstung trägst, hast du einen Nachteil auf Angriffswürfe gegen Dämonen und auf Rettungswürfe gegen deren Zauber und spezielle Fähigkeiten. 

    ","chat":"","unidentified":""},"source":"SLH S. 155","quantity":1,"weight":65,"price":8000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":19,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"plate","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Demon Armor"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ejEt6hLQxOux04lS"}},"_id":"eeo8YOwfi4yVHfsZ"} -{"name":"Augen des Adlers","type":"equipment","img":"icons/magic/perception/hand-eye-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Eyes of the Eagle"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.U4PI6l96QJUk6TGb"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"efF21pETjJy60eir","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Diese Kristall-Linsen passen über die Augen. Während du sie trägst, hast du einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die von der Sehkraft abhängen. Insofern du freie Sicht hast, kannst du selbst bei extrem weit entfernten und kleinen Kreaturen und Objekten (60 Zentimeter und größer) Einzelheiten ausmachen.

    ","chat":"","unidentified":""},"source":"SHB S. 152","quantity":1,"weight":0.01,"price":2500,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1671893342988,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"eol4wsKYWWqYsHP2","name":"Kriegshacke","type":"weapon","img":"icons/weapons/axes/pickaxe-double-brown.webp","data":{"description":{"value":"

    Ein brutaler, gebogener Spike, der auf der Rückseite eines stabilen Griffs montiert ist - entwickelt, um Rüstungen mit tödlicher Kraft zu durchbohren.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"War Pick"},"core":{"sourceId":"Compendium.dnd5e.items.2YdfjN1PIIrSHZii"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Frostbrand Krummsäbel","type":"weapon","img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Wenn deine Attacke mit diesem magischen Schwert trifft, erleidet dein Ziel zusätzlichen Kälteschaden in Höhe von 1W6. Zusätzlich hast du Resistenz gegen Feuerschaden, während du das Schwert trägst.

    \n

    Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

    \n

    Wenn du dieses Schwert ziehst, kannst du alle nicht-magischen Feuer innerhalb von 9 m zu dir löschen. Diese Eigenschaft kann nur einmal in der Stunde verwendet werden.

    ","chat":"","unidentified":""},"source":"SLH S. 162","quantity":1,"weight":3,"price":2200,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Frost Brand Scimitar"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.07R6JFioylOCpVoL"}},"_id":"eqcw7ifXP3j8byfo"} -{"name":"Dieb der neun Leben Krummsäbel","type":"weapon","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

    \n

    Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

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    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, bist du immun gegen Magie die anderen Kreaturen erlaubt, deine Gedanken zu lesen, festzustellen ob du lügst, deine Gesinnung zu erkennen oder deinen Kreaturentyp festzustellen. Kreaturen können nur dann telepathisch mit dir kommunizieren, wenn du es erlaubst.

    \n

    Du kannst eine Aktion verwenden, um den Ring unsichtbar werden zu lassen, bis du eine neue Aktion verwendest, um ihn wieder sichtbar zu machen, bis du den Ring entfernst oder bis du stirbst.

    \n

    Wenn du stirbst, während du diesen Ring trägst, wird deine Seele hinein gezogen, insofern nicht bereits eine darin haust. Du kannst im Ring verbleiben oder dich entscheiden ins Jenseits zu verschwinden. Solange deine Seele im Ring ist kannst du telepathisch mit jeder Kreatur kommunizieren, die den Ring trägt. Der Träger kann sich vor dieser telepathischen Kommunikation nicht schützen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":10,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"club","properties":{"two":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatclub +3"},"core":{"sourceId":"Compendium.dnd5e.items.mkyltDYnuzNU3kmF"}},"_id":"ezCjACUt63peVGL8"} -{"name":"Ehlonnas Köcher","type":"backpack","img":"icons/containers/ammunition/arrows-quiver-black.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Jedes der drei Fächer des Köchers ist mit einem außer-dimensionalen Raum verbunden, was dem Köcher erlaubt, zahlreiche Gegenstände zu beinhalten, ohne mehr als 2 Pfund zu wiegen.

    \n

    Das kleinste Fach kann bis zu 60 Pfeile, Bolzen oder ähnliche Gegenstände beinhalten. Das mittelgroße Fach kann bis zu 18 Wurfspeere oder ähnliche Objekte beinhalten. Das größte Fach kann bis zu sechs lange Objekte wie Bögen, Kampfstäbe oder Speere beinhalten.

    \n

    Du kannst jedes Objekt, das der Köcher enthält, ziehen, als würdest du das aus einem herkömmlichen Köcher oder eine Scheide tun.

    ","chat":"","unidentified":""},"source":"SLH S. 157","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"capacity":{"type":"items","value":84,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Efficient Quiver"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.MLNzQUsVUi0PEV3i"}},"_id":"f5HxUYile7ZNdO6G"} -{"name":"Sichel +2","type":"weapon","img":"icons/weapons/sickles/sickle-curved.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"sickle","properties":{"lgt":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sickle +2"},"core":{"sourceId":"Compendium.dnd5e.items.uRoHwk1c8e5xJjkV"}},"_id":"f5LiY4c3qDd9cVZ1"} -{"_id":"fEtcM4HaagvOfb9V","name":"Armbrustbolzen","type":"consumable","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

    Diese Munition wird für alle Arten von Armbrüsten verwendet und besteht in der Regel aus einem kurzen Metallschaft mit einer schmalen, durchdringenden Spitze.

    ","chat":"","unidentified":""},"source":"PHB S.150","quantity":1,"weight":0.075,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Bolzen"},"core":{"sourceId":"Compendium.dnd5e.items.SItCnYBqhzqBoaWG"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Bösartige Kriegshacke","type":"weapon","img":"icons/weapons/axes/pickaxe-double-brown.webp","data":{"description":{"value":"

    Ein brutaler, gebogener Stachelkopf, der auf der Rückseite eines stabilen Griffs montiert ist und dazu dient, Rüstungen mit tödlicher Kraft zu durchbohren.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious War Pick"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.g8DG0jXlvfP3uTtZ"}},"_id":"fJl4TVhDBN1e83w8"} -{"_id":"fOeZUFMDsh3c2dJa","name":"Kalligraphiewerkzeuge","type":"tool","img":"icons/tools/scribal/pen-steel-grey-brown.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines kalligraphischen Handwerks oder Gewerbes benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"calligrapher","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Calligrapher's Supplies"},"core":{"sourceId":"Compendium.dnd5e.items.jhjo20QoiD5exf09"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"_id":"fRsaQu3PKovV7MDt","name":"Blasrohr","type":"weapon","img":"icons/weapons/staves/staff-simple-brown.webp","data":{"description":{"value":"

    Eine primitive, aber tödliche Waffe, die bei Stämmen und Guerillakämpfern beliebt ist. Die Pfeile, die aus dieser Waffe abgefeuert werden, können durchbohren und tödliche Dosen von Gift abgeben.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":7.5,"long":30,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blowgun"},"core":{"sourceId":"Compendium.dnd5e.items.wNWK6yJMHG9ANqQV"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Trank des Fliegens","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-bat-gold-red.webp","system":{"description":{"value":"

    Trank, sehr selten

    \n

    Die klare Flüssigkeit dieses Tranks schwebt im oberen Teil ihres Behältnisses und hat wolkenweiße Verunreinigungen, die darin schweben.

    \n

    Wenn du diesen Trank trinkst, erhältst du eine Flugbewegungsrate, die eine Stunde lang deiner normalen Flugbewegungsrate gleicht, und du kannst schweben. Wenn du in der Luft bist, wenn der Effekt nachlässt, fällst du zu Boden, sofern du keine anderen Möglichkeiten hast, in der Luft zu bleiben.

    ","chat":"","unidentified":""},"source":"SLH S. 195 (DMG S. 187)","quantity":1,"weight":0.1,"price":500,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Flying"},"core":{"sourceId":"Compendium.dnd5e.items.eTNc8XPtvZNe3yQs"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233785,"modifiedTime":1671998873416,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"fXvmPBRAhX5VnCiO"} -{"name":"Stirnband der Intelligenz","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-gold-red.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Dein Intelligenzwert ist 19 während du dieses Stirnband trägst. Es hat keinen Effekt, wenn dein Intelligenzwert ohne es bereits 19 oder höher ist.

    ","chat":"","unidentified":""},"source":"DMG S.192","quantity":1,"weight":0.01,"price":8000,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[{"_id":"SaDVoaclY8B0gcSO","changes":[{"key":"data.abilities.int.value","mode":4,"value":"19"}],"disabled":false,"duration":{"startTime":null},"icon":"icons/equipment/finger/ring-cabochon-silver-gold-red.webp","label":"Stirnband der Intelligenz","origin":"Item.0J0HqViEJIkXW2oK","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.0J0HqViEJIkXW2oK"}},"_id":"fY9fJ6JqJKQizG81"} -{"_id":"fhaMaznu0v6sHStB","name":"Tonkrug oder Kanne","type":"backpack","img":"icons/containers/kitchenware/jug-terracotta-orange.webp","data":{"description":{"value":"

    Ein Tonkrug oder eine Kanne haben ein Fassungsvermögen von 4 Liter.

    ","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":70,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":334,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barrel"},"core":{"sourceId":"Compendium.dnd5e.items.7Yqbqg5EtVW16wfT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Ifrit-Flasche","type":"consumable","img":"icons/consumables/potions/potion-flask-corked-orange.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Diese bemalte Messingflasche wiegt 1 Pfund. Wenn du eine Aktion aufwendest, um den Korken zu entfernen, wird eine Wolke aus dickem Rauch aus der Flasche herausströmen. Am Ende deines Zugs verschwindet der Rauch in einem Auflodern harmlosen Feuers, und ein @Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Ifrit} erscheint an einer freien Stelle innerhalb von 9 m zu dir.

    \n

    Wenn die Flasche das erste Mal geöffnet wird, würfelt der Spielleiter, um zu sehen, was passiert.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Effekt
    01 - 10Der Ifrit greift dich an. Nach einem Kampf von 5 Runden wird der Ifrit verschwinden, und die Flasche verliert ihre Magie.
    11-90Der Ifrit dient dir für 1 Stunde und tut was du ihm befiehlst. Dann kehrt der Ifrit zurück in die Flasche und ein neuer Korken hält diese verschlossen. Der Korken kann 24 Stunden lang nicht entfernt werden. Für die nächsten beiden Male, wenn der Korken gezogen wird, tritt der selbe Effekt auf. Wenn die Flasche ein viertes Mal geöffnet wird, wird der Ifrit fliehen und verschwinden. Die Flasche verliert daraufhin ihren Effekt.
    91-00Der Ifrit kann den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} dreimal für dich wirken. Er verschwindet, nachdem er den letzten Wunsch erfüllt hat, oder nach 1 Stunde. Die Flasche verliert daraufhin ihre Magie.
    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":1,"price":40000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":10,"width":null,"units":"ft","type":"square"},"range":{"value":30,"long":0,"units":"ft"},"uses":{"value":4,"max":"4","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Efreeti Bottle"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Compendium.dnd5e.items.fbcQsOgWCjhEAGY7"}},"_id":"fjCyS59c0V9NTpuK"} -{"_id":"fmj8qxmJnzxdZkyW","name":"Elementarer Edelstein der Luft","type":"consumable","img":"icons/commodities/gems/gem-rough-rose-teal.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser blaue Saphir enthält einen Funken elementarer Energie. Wenn du eine Aktion dazu verwendest, den Edelstein zu zerbrechen, wird ein @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Luftelementar} beschworen, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören} gewirkt, und die Magie des Edelsteins geht verloren.

    ","chat":"","unidentified":""},"source":"SLH S. 158","quantity":1,"weight":0,"price":960,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":3,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Elemental Gem of Air"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"core":{"sourceId":"Compendium.dnd5e.items.zDJ4oEt5HArN1xmP"}}} -{"name":"Gürtel der Sturmriesenstärke","type":"equipment","img":"icons/equipment/waist/sash-cloth-gold-purple.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, legendär (benötigt Einstimmung)

    \n

    Beim Tragen dieses Gürtels verändert sich dein Stärkewert zu 29. Der Gegenstand hat keine Auswirkung auf dich, wenn deine Stärke ohne den Gürtel gleich oder größer als der Wert des Gürtels ist.

    ","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":1,"price":24000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Belt of Storm Giant Strength"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.wBYmPQG3nZfD88aP"}},"_id":"foJe9Vlpdk4DAlVS"} -{"name":"Ring der Sternschnuppen","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","system":{"description":{"value":"

    Während du diesen Ring in dämmriges Licht oder in Dunkelheit trägst, kannst du damit nach Belieben @Compendium[dnd5e.spells.CAxSzHWizrafT033]{Tanzende Lichter} oder @Compendium[dnd5e.spells.Bnn9Nzajixvow9xi]{Licht} wirken. Es erfordert eine Aktion, um einen der Zauber zu wirken.

    \n

    Der Ring hat 6 Ladungen für die folgenden anderen Eigenschaften. Der Ring erhält zu jeder Morgendämmerung 1W6 der verbrauchten Ladungen zurück.

    \n

    Feenfeuer. Du kannst 1 Ladung verbrauchen, um mit diesem Ring @Compendium[dnd5e.spells.nqBDWkVOfcGZt4YU]{Feenfeuer} als eine Aktion zu wirken.

    \n

    Blitzkugeln. Du kannst als Aktion 2 Ladungen ausgegeben und zwischen einer und vier Blitzkugel erschaffen, die je einen Durchmesser von 1 m haben. Je mehr Kugeln du erschaffst, desto schwächer werden die einzelnen Kugeln.

    \n

    Jede Kugel erscheint an einer unbesetzten Stelle, die du sehen kannst, nicht weiter als 36 m von dir entfernt. Die Kugeln bleiben solange bestehen, wie du dich konzentrierst, wie auf einen Zaubern oder bis zu 1 Minute. Jede Kugel strahlt dämmriges Licht in einem Radius von 9 m aus. Als eine Bonusaktion kannst du jede Kugel bis zu 9 m weit bewegen, aber nicht weiter weg als 36 m von dir entfernt.

    \n

    Wenn eine Kreatur, abgesehen von dir, sich einer Kugel auf 1,50 Meter nähert, wird die Kugel Blitze auf diese Kreatur entladen und verschwinden. Die Kreatur muss einen Geschicklichkeitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen. Bei einem Fehlschlag erhält die Kreatur Blitzschaden abhängig von der Anzahl der von dir erschaffenen Kugel.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    KugelnBlitzschaden
    42W4
    32W6
    25W4
    14W12
    \n

    Sternschnuppen. Du kannst zwischen 1 und 3 Ladungen als eine Aktion verbrauchten. Für jede ausgegebene Ladung lässt du einen glühenden Lichtpartikel auf einen Punkt in deinem Sichtfeld, der sich innerhalb von 18 Meter zu dir befindet, aus deinem Ring schießen. Jede Kreatur innerhalb eines Würfels 4,50 Meter Kantenlänge, der von diesem Punkt ausgeht, wird mit Funken überhäuft und muss einen Geschicklichkeitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen. Bei einem Fehlschlag erleidet die Kreatur 5W4 Feuerschaden, und bei einem Erfolg nur halb so viel.

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    Während du diesen Ring trägst, kannst du eine Aktion benutzen, um 1 seiner 3 Ladungen zu verbrauchen und damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Der Ring wird nicht-magisch, wenn du die letzte Ladung ausgegeben hast.

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    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Trank, selten

    \n

    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 23 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

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    Dieser gewöhnliche Beutel ist aus grauem, rostfarbenem oder hellbraunem Stoff gemacht und erscheint leer. Wenn man hineingreift, zeigt sich jedoch das Vorhandensein eines kleinen, flauschigen Objekts. Der Beutel wiegt 1/2 Pfund. Du kannst eine Aktion verwenden, um das flauschige Objekt aus dem Beutel zu holen und es bis zu 6 Meter weit zu werfen. Wenn das Objekt landet, verwandelt es sich in eine Kreatur, die du durch das Werfen eines W8 bestimmst, anhand der Tabelle, die der Farbe des Beutels entspricht. Siehe das Monster Manual (Monsterhandbuch) für die Werte der Kreatur. Die Kreatur verschwindet bei der nächsten Dämmerung, oder wenn ihre Trefferpunkte auf O sinken.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern, und sie agiert zu deinem Zug. Du kannst eine Bonusaktion verwenden, um der Kreatur zu befehlen, wie sie sich bewegen und welche Handlung sie in der nächsten Runde ausüben soll, oder um ihr allgemeine Befehle zu geben, wie beispielsweise deine Feinde anzugreifen. Ohne solche Befehle wird die Kreatur sich ihrer Natur entsprechend verhalten. Sobald drei der flauschigen Objekte aus dem Beutel genommen wurden, kann der Beutel bis zur nächsten Morgendämmerung nicht erneut verwendet werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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    2@Compendium[dnd5e.monsters.K5cKmPoFkpuOotis]{Ape}
    3@Compendium[dnd5e.monsters.JW8bXggOMBx1S6tF]{Baboon}
    4@Compendium[dnd5e.monsters.SXXvwaLBNuzBymp3]{Axe Beak}
    5@Compendium[dnd5e.monsters.D5WjGwKskeUT8HXa]{Black Bear}
    6@Compendium[dnd5e.monsters.8VXxqeBvN54rPh81]{Giant Weasel}
    7@Compendium[dnd5e.monsters.oBXgFDnwGehbpmKN]{Giant Hyena}
    8@Compendium[dnd5e.monsters.FayqbnjBMszO6Pat]{Tiger}
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    (Benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausführst.

    \n

    Wenn du damit einen Drachen verletzt, erhält der Drache zusätzlich 3W6 Schaden von der Schadensart der Waffe. Für diese Waffe zählen unter dem Begriff Drache alle Lebewesen des Typs Drache, Drachenschildkröten und Lindwürmer eingeschlossen.

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    \n

    Während du dieses Amulett trägst, bist du sicher vor Erkenntnismagie. Du kannst nicht zum Ziel von Erkenntnis-Zaubern oder durch magische Ausspähsensoren wahrgenommen werden. 

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SHB S. 199","quantity":1,"weight":1,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blowgun +2"},"core":{"sourceId":"Compendium.dnd5e.items.fu7DJcrYWfGMeVt9"}},"_id":"gsHg6WdSHU6wiDHD"} -{"name":"Armschienen der Verteidigung","type":"equipment","img":"icons/equipment/wrist/bracer-segmented-leather.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

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    Während du diese Armschienen trägst, erhältst du einen Bonus von + 2 auf deine Rüstungsklasse, wenn du keine Rüstung und kein Schild trägst.

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    (benötigt Einstimmung durch einen Zauberwirker)

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    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

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    Wenn du ein Spielset beherrschst, kannst du deinen Übungsbonus zu Fertigkeitswürfen addieren, die du machst, um ein Spiel mit diesem Set zu spielen. Jede Art von Spielset erfordert eine eigene Übung.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

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    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 oder mehrere Ladungen zu verbrauchen und damit den Zauber @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magisches Geschoss} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken. Für 1 Ladung wirkst du den Zauber auf dem 1. Grad. Du kannst den Zaubergrad für jede zusätzlich verbrauchte Ladung je um 1 erhöhen.

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    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Während du diese Halskette trägst, kannst du in jeder Umgebung normal atmen, und du hast einen Vorteil auf Rettungswürfe gegen schädliche Gase und Dämpfe (wie z.B. @Compendium[dnd5e.spells.LkvI11Uue774QBKZ]{Todeswolke} und @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinkende Wolke}), eingeatmete Gifte und die Odemwaffen einiger Drachen).

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    Diese feine Silberkette hat einen brillant geschliffenen schwarzen Edelsteinanhänger. Wenn du sie trägst, haben Gifte keinerlei Wirkung auf dich. Du bist immun gegen den Zustand vergiftet und du hast Immunität gegenüber Giftschaden.

    ","chat":"","unidentified":""},"source":"SLH S. 150","quantity":1,"weight":0.01,"price":5000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Periapt of Proof against Poison"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.oYZNXHth1UYxPwVi"}},"_id":"hxjWKwQ8OJItnTyw"} -{"name":"Zauberstab des Verstrickens","type":"equipment","img":"icons/weapons/wands/wand-gem-green.webp","system":{"description":{"value":"

    Zauberstab, ungewöhnlich, Benötigt Einstimmung durch einen Zauberwirker

    Dieser Zauberstab hat 7 Ladungen. Während du ihn in der Hand hältst, kannst du mit einer Aktion 1 seiner Ladungen verbrauchen, um den Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken} (Rettungswurf SG 13) mit ihm zu wirken.

    Der Zauberstab erhält täglich bei Sonnenaufgang [[/r 1d6+1]] verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf [[/r 1d20]]. Bei einer 1 zerfällt der Zauberstab zu Asche und wird zerstört.

    ","chat":"","unidentified":""},"source":"TftYP","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":null,"units":"m"},"uses":{"value":7,"max":"7","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Item.Q8FZbeFVxSkgAVgb"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682711034612,"modifiedTime":1682711175552,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"i2MKYTo0ZOXr7euV"} -{"_id":"i2VWHXyZC3BjmWJS","name":"Zweihandschwert","type":"weapon","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"description":{"value":"

    Eine mächtige zweihändige Klinge ist über 1,20 Meter lang und fast 13cm breit. Diese Waffe erfordert ein umfangreiches Kampftraining, doch wer sie beherrscht, ist ein furchterregender Kämpfer.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatsword"},"core":{"sourceId":"Compendium.dnd5e.items.xMkP8BmFzElcsMaR"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"i4vkhpCUApaTlpZv","name":"Gefütterte Rüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

    Gefütterte beziehungsweise wattierte Rüstungen bestehen aus verwobenen Schichten von Stoff und Futtermaterial.

    ","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":8,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Padded Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.GtKV1b5uqFQqpEni"}}} -{"name":"Bösartiger Morgenstern","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Eine bösartig bespickte Metallkugel am Ende eines kräftigen Griffs ist eine tödliche Waffe, die sowohl Rüstung als auch Fleisch durchbohren kann.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":4,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Morningstar"},"core":{"sourceId":"Compendium.dnd5e.items.Vm6SuX6TkDvSIVGr"}},"_id":"i8DatgBJPS9UzvTz"} -{"name":"Ionenstein der Agilität","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-red.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Agilität. Dein Geschicklichkeitswert erhöht sich um 2 bis zu einem Maximum von 20, wenn diese rote Kugel um deinen Kopf kreist.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":3000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Agility"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Q4Iy6hqREsbk9yG7"}},"_id":"iCnZOWSolJkEYmaL"} -{"name":"Wurfspeer +2","type":"weapon","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Javelin +2"},"core":{"sourceId":"Compendium.dnd5e.items.gV671PZGnYoVZefN"}},"_id":"iDVkH8yhINSppeFd"} -{"name":"Pike +3","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-stone-worn.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pike +3"},"core":{"sourceId":"Compendium.dnd5e.items.3YH1o1Wa4gcdN3fh"}},"_id":"iDbtvuDFsCcD2gjk"} -{"_id":"iGcHrMbHcnM6mDWY","name":"Hexenlicht Uhr","type":"consumable","img":"icons/tools/navigation/watch-simple-blue.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, legendär (erfordert die Einstimmung durch Mister Witch oder seinen auserwählten Nachfolger)

    \n

    Diese verschnörkelte Taschenuhr ist am Ende einer goldenen Kette befestigt. Sie leuchtet in einem schwachen goldenen Licht, wenn sie geöffnet wird, und gibt ein leises Ticken von sich, das nur von dem Wesen gehört werden kann, das sie trägt. Auf dem Zifferblatt der Uhr ist ein Miniaturgemälde des Hexenlicht-Karnevals abgebildet, das von einem winzigen Steinkreis umgeben ist, das nachts von einem Lichtpunkt umkreist wird, der so klein ist, dass er durch ein Nadelöhr passt. Durch dieses Licht wirft der Steinkreis Schatten, die es dem Besitzer der Uhr ermöglichen, den Lauf der Zeit zu verfolgen.

    \n

    Aufbau und Abbau des Rummels. Die Kreatur, die auf die Uhr eingestimmt ist, kann mit einer Aktion das Ein- oder Auspacken des Hexenlicht-Karnevals einleiten, vorausgesetzt, die Kreatur und der Karneval befinden sich auf der gleichen Existenzebene. Innerhalb von 1 Stunde werden alle Gegenstände, die zum Karneval gehören, auf magische Weise durch die Gegend gewirbelt, bis alles eingepackt und reisefertig ist oder ausgepackt und zusammengebaut wurde. Die Uhr hat keine Auswirkungen auf Kreaturen, die sich frei und sicher bewegen können, während der Karneval auf- oder abgebaut wird. Sobald der Prozess des Ein- oder Auspackens des Jahrmarkts beginnt, kann er nicht mehr unterbrochen werden, bis die Aufgabe abgeschlossen ist. Wenn die Uhr zum Ein- oder Auspacken des Jahrmarkts benutzt wird, kann diese Eigenschaft erst wieder nach 8 Stunden benutzt werden.

    \n

    Zusätzliche Eigenschaften. Die Taschenuhr hat die folgenden zusätzlichen Eigenschaften:

    \n

    Während die Uhr getragen wird, kann die darauf eingestimmte Kreatur den Zauber @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} oder @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}als Aktion wirken, wobei keine Zauberkomponenten benötigt werden und Intelligenz als Attribut zum Zauberwirken verwendet wird. Nachdem der Unsichtbarkeitszauber der Uhr gewirkt wurde, wirfst du einen Würfel; bei einem Wurf von 3 oder 8 kann die Uhr bis zur nächsten Morgendämmerung nicht mehr zum Wirken dieses Zaubers verwendet werden.

    \n

    Die Kreatur, die auf die Uhr eingestimmt ist, nimmt 30 Pfund zu. Dieses zusätzliche Gewicht verschwindet, wenn die Einstimmung endet.

    \n

    Die Kreatur, die auf die Uhr eingestimmt ist, muss jeden Tag das Achtfache der normalen Menge essen und trinken.

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    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Goldene Löwen. Diese Goldfiguren von Löwen werden immer paarweise hergestellt. Du kannst eine Figur oder beide gleichzeitig einsetzen. Jede wird für die Dauer von bis zu einer Stunde zu einem @Compendium[dnd5e.monsters.hjhERRzafCiFFVLA]{Löwen}. Wenn ein Löwe benutzt wurde, kann er nicht erneut verwendet werden, bis 7 Tage verstrichen sind.

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    \n

    Du erhältst einen Bonus von +1 auf deine Rüstungsklasse und Rettungswürfe, solange du diesen Umhang trägst.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Eine Fackel brennt 1 Stunde lang und liefert im Umkreis von 6m helles Licht sowie in weiteren 6m Abstand dämmriges Licht. Wenn du mit der Fackel einen Nahkampf-Angriff ausführst und triffst, verursachst du 1 Punkt Feuerschaden.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Die typische Kristallkugel, ein sehr seltener Gegenstand, hat einen Durchmesser von ungefähr 15 Zentimetern. Während du sie berührst, kannst du damit den Zauber @Compendium[dnd5e.spells.fVbCxFRaORalHB20]{Ausspähung}, mit Rettungswurf Schwierigkeitsgrad 17, wirken.

    \n

    Du kannst eine Aktion aufwenden, um den Zauber @Compendium[dnd5e.spells.ppWAAEul0QHtm4er]{Gedanken wahrnehmen}, mit Rettungswurf Schwierigkeitsgrad 17, zu wirken. Während du mit der Kristallkugel ausspähst, kannst du Kreaturen innerhalb von 9 Metern zum Zaubersensor ins Visier nehmen. Du musst dich nicht auf das Gedanken wahrnehmen konzentrieren, um seine Dauer aufrecht zu erhalten. Jedoch endet es, wenn Ausspähung endet.

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    Zepter, selten, benötigt Einstimmung durch Hexenmeister

    Wenn du dieses Zepter hältst, erhältst du einen Bonus auf Angriffswürfe und Rettungswürfe für deine Hexenmeister-Zauber. Der Bonus hängt vom Seltenheitsgrad des Zepters ab. Zusätzlich kannst du als eine Aktion einen Zauberplatz zurückerhalten, wenn du das Zepter in den Händen hältst.

    Diese Eigenschaft kannst du nicht erneut verwenden, bevor du nicht eine lange Rast beendet hast.

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    Trank, selten

    \n

    Für die Dauer von 1 Stunde, nachdem du diesen Trank getrunken hast, erhältst du 10 temporäre Trefferpunkte. Für die gleiche Zeit bist du unter dem Einfluss des Zaubers @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen} (Keine Konzentration notwendig). Dieser blaue Trank blubbert und dampft, als würfe er kochen.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Während du diese Handschuhe trägst, kostet dich klettern und schwimmen keine zusätzliche Bewegung und du erhältst einen Bonus auf +5 auf Würfe auf Stärke (Athletik), die für klettern oder schwimmen abgelegt werden.

    ","chat":"","unidentified":""},"source":"SLH S. 165","quantity":1,"weight":2,"price":2000,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gloves of Swimming and Climbing"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.PRhtLbRLb9LjHZG7"}},"_id":"j41oce0GdU3agFDT"} -{"name":"Öl der Körperlosigkeit","type":"consumable","img":"icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Oil of Etherealness"},"core":{"sourceId":"Compendium.dnd5e.items.Xbq8CyXSRV358SfP"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_id":"jDXWsgzYpjpNkDW6","system":{"description":{"value":"

    Trank, selten

    \n

    Perlen dieses wolkengrauen Öls, die schnell wieder verdampfen, bilden sich auf der Außenseite des Gefäßes. Das Öl kann eine mittelgroße oder kleinere Kreatur bedecken, inklusiver der Ausrüstung, die sie am Körper oder bei sich trägt (eine zusätzliche Flasche ist für jede Größe oberhalb von mittelgroß erforderlich), Das Öl aufzutragen, dauert 10 Minuten. Die betroffene Kreatur erhält dann für 1 Stunde die Wirkung des Zaubers @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}.

    ","chat":"","unidentified":""},"source":"DMG pg. 183","quantity":1,"weight":0.1,"price":1920,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680352920631,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Eiserne Flasche","type":"consumable","img":"icons/consumables/potions/bottle-round-empty-glass.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Diese Eisenflasche aht einen Messingkorken. Du kannst eine Aktion verwenden, um das Befehlswort der Flasche zu sprechen und eine Kreatur in deinem Sichtfeld innerhalb von 18 Metern zu dir als Ziel auszuwählen. Wenn diese Kreatur auf einer anderen Existenzebene geboren wurde als die, auf der ihr euch befindet, muss das Ziel einen Weisheitsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder sie wird in der Flasche gefangen. Wenn die Kreatur bereits einmal in der Flasche gefangen war, hat sie einen Vorteil auf ihren Rettungswurf. Ist die Kreatur einmal gefangen, bleibt sie in der Flasche, bis sie herausgelassen wird. Die Flasche kann immer nur eine Kreatur enthalten. Eine Kreatur in der Flasche muss weder atmen noch essen oder trinken und sie altert nicht.

    \n

    Du kannst eine Aktion verwenden, um den Flaschenkorken zu ziehen und zu bewirken, dass die Kreatur in der Flasche herausgelassen wird. Die Kreatur ist dir und deinen Begleitern für 1 Stunde freundlich gesonnen und folgt in dieser Zeit deinem Befehl. Wenn du keine Befehle gibst oder Befehle erteilst, die höchstwahrscheinlich mit dem Tod der Kreatur enden, wird die Kreatur sich verteidigen, aber sonst keinerlei Aktionen ausführen. Am Ende der Dauer wird die Kreatur sich entsprechend ihrer normalen Veranlagung und Gesinnung verhalten.

    \n

    Ein @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identifizieren} Zauber zeigt, dass sich eine Kreatur in der Flasche befindet, aber der einzige Weg herauszufinden, um welche Art von Kreatur es sich handelt, ist die Flasche zu öffnen. Eine neu entdeckte Flasche könnte bereits eine Kreatur beinhalten, die vom Spielleiter bestimmt oder zufällig ausgewählt wurde.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Inhalt
    1-50Leer
    51Arkanloth
    52Cambion
    53-54Dao
    55-57Dämon (Typ 1)
    58-60Dämon (Typ 2)
    61-62Dämon (Typ 3)
    63-64Dämon (Typ 4)
    65Dämon (Typ 5)
    66Dämon (Typ 6)
    67@Compendium[dnd5e.monsters.m4H3hjamBNMH09S9]{Deva}
    68-69Teufel (mächtiger)
    70-72Teufel (schwacher)
    73-74@Compendium[dnd5e.monsters.5P1VGAZQwOilwZQf]{Dschinni}
    75-76@Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Ifriti}
    77-78Elementar (@Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Luftelementar} @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Erdelementar} @Compendium[dnd5e.monsters.brSo9cWhtpG0ifU5]{Feuerelementar} @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Wasserelementar})
    79Githyanki-Ritter
    80Githzerai-Zerth
    81-82@Compendium[dnd5e.monsters.oDspGxRQFBhE74L2]{Unsichtbarer Pirscher}
    83-84Marid
    85-86Mezzoloth
    87-88@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Nachtvettel}
    89-90Nycaloth
    91@Compendium[dnd5e.monsters.XEByBLeOkDgL3mrr]{Planetar}
    92-93@Compendium[dnd5e.monsters.yVNPVJIBpQ2Mp3Xa]{Salamander}
    94-95Slaad (irgendeiner)
    96@Compendium[dnd5e.monsters.lOYt73eaJojBDxAV]{Solar}
    97-98@Compendium[dnd5e.monsters.VmdyZDjqAc8vdncY]{Sukkubus/Inkubus}
    99Ultroloth
    00@Compendium[dnd5e.monsters.2MZNHeOZweXAYbv1]{Xorn}
    ","chat":"","unidentified":""},"source":"SLH S. 157","quantity":1,"weight":0.1,"price":31000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Flask"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.lvLrkAR7k8DS7J3W"}},"_id":"jEIyoNJcgY5QdP01"} -{"name":"Schöngewebe","type":"equipment","img":"icons/equipment/back/cloak-layered-white.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, gewöhnlich oder ungewöhnlich

    Schöngewebe ist Kleidung, die mit harmloser illusorischer Magie durchdrungen ist. Während du die gewöhnliche Version dieser Kleidung trägst, kannst du eine Bonusaktion nutzen, um ein sich bewegendes illusorisches Muster im Stoff zu erzeugen.

    Ungewöhnliches Schöngewebe kann das Muster aus dem Stoff aufsteigen lassen. Ein Kleid aus Schöngewebe kann zum Beispiel von harmlosen, illusorischen Flammen umgeben sein, während ein Hut aus Schöngewebe von illusorischen Schmetterlingen umflattert sein kann.

    Wenn du einen Wurf auf Charisma (Auftreten oder Überzeugen) machst, während du die ungewöhnliche Version von Schöngewebe trägst, kannst du [[/r 1d4]] würfeln und die gewürfelte Zahl zum Wurf addieren. Wenn du diese Eigenschaft einmal benutzt hast, kann sie bis zur nächsten Morgendämmerung nicht mehr benutzt werden.

    ","chat":"","unidentified":""},"source":"Eberron","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Item.kvz1i2R9ZHgt2i7m"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682708861694,"modifiedTime":1682709142584,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"jGWOPD8ZSdeaKtWq"} -{"_id":"ji5JnXVDwy0UmRPJ","name":"Behälter (Karten oder Schriftrollen)","type":"backpack","img":"icons/containers/bags/satchel-worn-leather-tan.webp","data":{"description":{"value":"

    Dieser zylindrische Lederbehälter kann bis zu zehn zusammengerollte Blatt Papier oder fünf zusammengerollte Blatt Pergament enthalten.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":10,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Netz +3","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    \n

    Speziell. Eine Kreatur der Größenkategorie groß oder kleiner, die vom Angriff mit einem Netz getroffen wird, gilt als festgesetzt, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand festgesetzt ist beendet und das Netz ist zerstört.

    \n

    Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe dir zur Verfügung stehen.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Net +3"},"core":{"sourceId":"Compendium.dnd5e.items.iIuNqnpWCHrLEKWj"}},"_id":"jnDPNOKAwGQeONZs"} -{"name":"Bösartige Streitaxt","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

    Ein kräftiger, sichelförmiger Axtkopf auf einem dicken Stiel, der von einem stabilen Griff umschlossen wird. Diese Axt ist groß genug, um mit zwei Händen geführt zu werden, und ist mit Stacheln auf der Rückseite der Klinge und der Oberseite des Stiels verziert.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":4,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Battleaxe"},"core":{"sourceId":"Compendium.dnd5e.items.dG7iFak1YH1nXRpC"}},"_id":"jnd38HJ0b14HzFe5"} -{"name":"Krummsäbel +2","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.VHYy3ZsJNPUo1SIx"}},"_id":"jxE6YRVSXy9Ijbub"} -{"_id":"k2xbL4AJWwiWy8nY","name":"Lampe","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","data":{"description":{"value":"

    Eine Lampe verbreitet helles Licht in einem Radius von4,50m und dämmriges Licht im Umreis von weiteren 9m. Ab dem Entfachen brennt die Lampe mit einem Fläschchen Öl (0,5l) für 6 Stunden.

    ","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Trank der Geschwindigkeit","type":"consumable","img":"icons/consumables/potions/potion-bottle-corked-fancy-orange.webp","system":{"description":{"value":"

    Trank, sehr selten

    Die gelbe Flüssigkeit des Tranks besitzt schwarze Streifen und bildet von alleine Strudel.

    Wenn du diesen Trank trinkst, erhältst du für 1 Minute den Effekt des Zaubers @Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}, wobei keine Konzentration notwendig ist.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    Diese Handschuhe erscheinen fast mit deinen Händen zu verschmelzen, wenn du sie anlegst. Wenn dich ein Fernkampfangriff trifft, während du sie trägst, kannst du deine Reaktion verwenden, um den Schaden um 1W10 + Geschicklichkeitsmodifikator zu reduzieren, insofern du eine freie Hand hast. Wenn du den Schaden auf 0 reduzierst, kannst du das Geschoss fangen, wenn es klein genug ist, um in der Hand gehalten zu werden.

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    (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

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    Öl wird üblicherweise in tönernen Flaschen verkauft, die 0,5 Liter enthalten. Als Aktion kannst du das Öl auf eine Kreatur innerhalb von 1,50m schütten oder es bis zu 6m weit werfen, wo das Fläschchen beim Aufprall erbricht. In beiden Fällen führst du einen Fernkampfangriff gegen das Objekt oder die Kreatur aus, wobei das Ölfläschchen als improvisierte Waffe behandelt wird. Bei einem Treffer ist das Ziel mit Öl benetzt. Erleidet es Feuerschaden, bevor das Öl eintrocknet (nach 1 Minute), fügt ihm das Öl weitere 5 Punkte Feuerschaden zu.

    \n

    Du kannst das Fläschchen auch auf dem Boden ausleeren und eine Fläche von 1,50m x 1,50m mit Öl bedecken, vorausgesetzt der Boden ist eben. Wird es entzündet, brennt das Öl für 2 Runden und fügt jeder Kreatur, die den Bereich betritt oder ihren Zug in diesem beendet, 5 Punkte Feuerschaden zu.

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    Wundersamer Gegenstand

    \n

    Dieser Holzbesen, der 3 Pfund wiegt, funktioniert wie ein normaler Besen, bis du auf ihm sitzt und sein Befehlswort sagst. Dann schwebt er unter dir und kann in der Luft geritten werden. Er hat eine Flugbewegungsrate von 15 Meter. Er kann bis zu 400 Pfund tragen, aber seine Flugbewegungsrate wird auf 9 Meter reduziert, wenn er über 200 Pfund trägt. Der Besen hört auf zu schweben sobald du landest.

    \n

    Du kannst den Besen aussenden, um alleine zu einem Ziel zu fliegen, welches sich innerhalb 1,5 Kilometern zu dir befindet, wenn du sein Befehlswort sagst, den Ort benennst und dieser dir bekannt ist. Der Besen kommt zu dir zurück, wenn du ein anderes Befehlswort sagst, vorausgesetzt, der Besen befindet sich innerhalb von 1,5 Kilometern zu dir.

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    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Während du diesen Hut trägst, kannst du als eine Aktion den Zauber @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung} nach Belieben wirken. Der Zauber endet, wenn der Hut entfernt wird.

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    Wenn du diesen Trank trinkst, erhältst du für 1D4 Stunden den Effekt \"Verkleinern\" des Zaubers @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} (keine Konzentration notwendig). Das Rot in der Flüssigkeit kontrahiert sich stetig zu einer kleinen Kugel zusammen und wird dann größer, um die farblose Flüssigkeit um es herum zu färben. Das Schütteln der Flasche kann den Effekt nicht unterbrechen.

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    Zepter, ungewöhnlich, benötigt Einstimmung durch Hexenmeister

    Wenn du dieses Zepter hältst, erhältst du einen Bonus auf Angriffswürfe und Rettungswürfe für deine Hexenmeister-Zauber. Der Bonus hängt vom Seltenheitsgrad des Zepters ab. Zusätzlich kannst du als eine Aktion einen Zauberplatz zurückerhalten, wenn du das Zepter in den Händen hältst.

    Diese Eigenschaft kannst du nicht erneut verwenden, bevor du nicht eine lange Rast beendet hast.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"War Pick +1"},"core":{"sourceId":"Compendium.dnd5e.items.l2T46xCqUbJvKE7A"}},"_id":"kOcQzsSMHRixmJwS"} -{"_id":"kSWvLgDQpxXeiE1t","name":"Kartographenwerkzeuge","type":"tool","img":"icons/tools/navigation/map-chart-tan.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines kartografischen Handwerks oder Berufs benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":10,"price":1510,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leather Armor +1"},"core":{"sourceId":"Compendium.dnd5e.items.dXtZxlh2VKLCo1nA"}},"_id":"khjzsfvoKpg04BGn"} -{"name":"Drachentöter Zweihandschwert","type":"weapon","img":"icons/skills/melee/strike-axe-blood-red.webp","data":{"description":{"value":"

    (Benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausführst.

    \n

    Wenn du damit einen Drachen verletzt, erhält der Drache zusätzlich 3W6 Schaden von der Schadensart der Waffe. Für diese Waffe zählen unter dem Begriff Drache alle Lebewesen des Typs Drache, Drachenschildkröten und Lindwürmer eingeschlossen.

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    Während du dieses Diadem trägst, kannst du eine Aktion verwenden, um damit den Zauber @Compendium[dnd5e.spells.7u2obDvuvtZBkTfq]{Sengender Strahl} zu wirken. Wenn du den Angriff des Zaubers würfelst, hast du dabei einen Angriffsbonus von +5. Das Diadem kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warpick","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"War Pick +3"},"core":{"sourceId":"Compendium.dnd5e.items.nrvAo3TznyQrHS1t"}},"_id":"kwWx2PxgflTpi1sd"} -{"name":"Bösartige Peitsche","type":"weapon","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

    Eine zugfeste Peitsche aus Leder, Schnur oder Kette, die auf Feinde in der Nähe einschlagen kann, um sie aus der Ferne zu verletzen und zu schädigen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":3,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"whip","properties":{"fin":true,"rch":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Whip"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.luTJgPXN5n0EN7iy"}},"_id":"kxNMexX9Cyu9a73q"} -{"name":"Ring des Wasserlaufens","type":"equipment","img":"icons/equipment/finger/ring-faceted-gold-purple.webp","system":{"description":{"value":"

    Wenn du diesen Ring trägst, kannst du auf jeder flüssigen Oberfläche stehen und laufen, als wäre sie solider Boden.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 193)","quantity":1,"weight":0,"price":1500,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Water Walking"},"core":{"sourceId":"Compendium.dnd5e.items.LC5LsQOPwoHQW9Mi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233616,"modifiedTime":1680294155879,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"kyO3Pdq36M9ZtcLz"} -{"_id":"lB2Bgj6UWF4vSNpn","name":"Druidischer Fokus: Totem","type":"loot","img":"icons/commodities/treasure/totem-wooden-glowing-green.webp","data":{"description":{"value":"

    Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":0,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Ionenstein der Reserve","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-purple-pink.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Reserve. Dieses kräftig lilafarbene Prisma hat Zaubersprüche in sich gespeichert und behält diese, bis du sie benutzt. Der Stein kann Zauber für bis zu 3 Zaubergrade zeitgleich speichern. Wenn er gefunden wird, hat er 1W4-1 Zaubergrade nach Wahl des SL gespeichert.

    \n

    Jede Kreatur kann einen Zauber von Grad 1 bis 3 darin speichern, indem sie den Stein berührt, während der Zauber gewirkt wird. Der Zauber hat keinen Effekt, außer im Stein gespeichert zu werden. Wenn der Stein den Zauber nicht speichern kann, ist der Zauber ohne Effekt gewirkt. Der Grad des Zauberplatzes, der für den Zauber benutzt wurde, bestimmt, wie viel Platz der Zauber einnimmt.

    \n

    Während dieser Stein deinen Kopf umkreist, kannst du jeden Zauber wirken, der darin gespeichert ist. Der Zauber benutzt Zauberplätze, Zauberrettungswurf-SG, Zauberangriffsbonus und Zauberattribut des ursprünglichen Zauberwirkers, wird aber ansonsten so behandelt, als würdest du den Zauber wirken. Wenn der Zauber gewirkt wurde, ist er nicht länger gespeichert und gibt Platz frei.

    ","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Reserve"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.jvKmgJYL33E8gev5"}},"_id":"lQyrztcThCCTe8TD"} -{"_id":"lV3DeT6bTArUtmKk","name":"Siegelwachs","type":"loot","img":"icons/sundries/lights/candle-unlit-red.webp","data":{"description":{"value":"

    Wachsmaterial eines Siegels, das nach dem Schmelzen schnell aushärtet und eine Verbindung eingeht, die sich nur schwer ohne erkennbare Manipulationen lösen lässt.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sealing Wax"},"core":{"sourceId":"Compendium.dnd5e.items.3uEyuCfnAzGkwAn5"}}} -{"name":"Dieb der neun Leben Rapier","type":"weapon","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

    \n

    Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

    \n

    Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":18,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":100,"long":400,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heavy Crossbow +1"},"core":{"sourceId":"Compendium.dnd5e.items.ijDzcDXfJAdj2uED"}},"_id":"lZaq0p21I06j1iMS"} -{"_id":"lbsn7WmxGSnjUtff","name":"Seife","type":"loot","img":"icons/sundries/survival/soap.webp","data":{"description":{"value":"

    Wird zum Reinigen und Waschen verwendet.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.02,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Soap"},"core":{"sourceId":"Compendium.dnd5e.items.REBWkTKe6lJaIkpn"}}} -{"name":"Flöte des Rattenfängers","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Du musst im Umgang mit Blasinstrumenten geübt sein, um diese Flöte nutzen können. Während du auf diese Flöte eingestimmt bist, verhalten sich normale Ratten und Riesenratten dir gegenüber gleichgültig und werden dich nicht attackieren, sofern du sie nicht bedrohst oder ihnen Schaden zufügst.

    \n

    Die Flöte hat 3 Ladungen. Wenn du sie als Aktion spielst, kannst du eine Bonusaktion aufwenden, um die 1 bis 3 Ladungen zu verbrauchen und einen @Compendium[dnd5e.monsters.8ihbbjkaOFTPbI73]{Schwarm an Ratten} mit jeder verbrauchten Ladung herbeizurufen, sofern genug Ratten innerhalb von 750 Metern zu dir vorhanden sind, um herbeigerufen zu werden, was vom Spielleiter festgelegt wird.

    \n

    Wenn es nicht genug Ratten gibt, um einen Schwarm zu bilden, ist die Ladung verschwendet. Herbeigerufene Schwärme bewegen sich über die kürzeste Route auf die Musik zu, sind aber sonst nicht unter deiner Kontrolle. Die Flöte erhält zu jeder Morgendämmerung 1d3 verbrauchte Ladungen zurück.

    \n

    Jedes Mal, wenn sich dir ein Rattenschwarm, der nicht unter der Kontrolle einer anderen Kreatur steht, auf 9 m oder weniger nähert, während du die Flöte spielst, kannst du einen Wurf auf Charisma im Vergleicht mit einem Wurf auf die Weisheit des Schwarms ablegen. Wenn du verlierst, verhält sich der Schwarm normal und kann für die nächsten 24 Stunden nicht von der Musik beeinflusst werden. Wenn du den Vergleich gewinnst, wird der Schwarm von der Musik beeinflusst und wird dir und deinen Begleitern gegenüber freundlich gesonnen sein, solange du die Flöte als eine Aktion pro Runde spielst.

    \n

    Ein freundlicher Schwarm hört auf deine Befehle. Wenn du dem freundlichen Schwarm keine Befehle erteilst, wird er sich verteidigen, aber sonst keine Aktionen ausführen. Wenn ein freundlicher Schwarm seinen Zug beginnt, ohne das Flötenspiel zu hören zu können, endet deine Kontrolle über den Schwarm, und er benimmt sich, wie er es normalerweise tun würde. Er kann für die nächsten 24 Stunden nicht erneut von der Flötenmusik beeinflusst werden.

    ","chat":"","unidentified":""},"source":"SLH S. 161 (SRD 5.1)","quantity":1,"weight":1,"price":{"value":2000,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Proficiency with wind instruments."},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":0.5,"long":null,"units":"mi"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pipes of the Sewers"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nvhk1quD0Dg1ZtSH"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233865,"modifiedTime":1673605349697,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"lkfDkTz7iW2ksmpF"} -{"name":"Anhänger der Wundheilung","type":"equipment","img":"icons/equipment/neck/pendant-faceted-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Periapt of Wound Closure"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.DWwBkOFuYf5VN3M2"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"llKOXxXdHJ1Ycddi","system":{"description":{"value":"

    Während du diesen Anhänger trägst, wirst du stabilisiert, falls du am Anfang deines Zuges im Sterben liegst. Zusätzlich verdoppelt sich die Anzahl der zurückgewonnen Trefferpunkte, die du von einem Wurf deiner Trefferwürfel erhältst.

    ","chat":"","unidentified":""},"source":"SLH S. 151","quantity":1,"weight":0.01,"price":5000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680293722331,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"lo0gLpxv6HJCxE9G","name":"Flegel","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Eine Reihe von mit Ketten verbundenen Stachelkugeln, die an einem stabilen Holzschaft befestigt sind. Der Dreschflegel richtet verheerenden Schaden an, wenn er in einem tödlichen Bogen gewirbelt wird.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flail"},"core":{"sourceId":"Compendium.dnd5e.items.UrH3sMdnUDckIHJ6"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"lqEP0Y9miBO3IhzG","name":"Enterhaken","type":"loot","img":"icons/weapons/sickles/sickle-hooked-wood.webp","data":{"description":{"value":"

    Ein Gerät mit Eisenklauen, das mit einem Seil zum Ziehen oder Greifen verwendet werden kann.

    ","chat":"","unidentified":""},"source":"PHB S.150","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Grappling Hook"},"core":{"sourceId":"Compendium.dnd5e.items.tfDxZIKDpOkz6pbx"}}} -{"_id":"m3w0ImqHW9nlgTg6","name":"Sanduhr","type":"loot","img":"icons/tools/navigation/hourglass-grey.webp","data":{"description":{"value":"

    Es handelt sich um ein Gerät zur Messung des Zeitablaufs. Es besteht aus zwei Glaskolben, die vertikal durch einen schmalen Hals verbunden sind, der ein geregeltes Rinnsal von Sand vom oberen zum unteren Kolben ermöglicht.

    ","chat":"","unidentified":""},"source":"PHB S. 150","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hourglass"},"core":{"sourceId":"Compendium.dnd5e.items.G7LqGzKR5ts0WlJ9"}}} -{"_id":"m63ir94yr0l2BojS","name":"Blasrohrpfeil +3","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

    Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":160,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Arrow"},"core":{"sourceId":"Compendium.dnd5e.items.3c7JXOzsv55gqJS5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Ring des Energiewiderstands","type":"equipment","img":"icons/equipment/finger/ring-faceted-gold-purple.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit einem Saphir eingelegt, welcher im Licht schimmert.

    \n

    Du hast Resistenz gegen Energieschaden, während du diesen Ring trägst.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 192)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Force Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.ScxK8YNU5dWELhlQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233664,"modifiedTime":1673288768502,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"mA9MCjGzjxB0KUag"} -{"name":"Der Apparat von Kwalish","type":"consumable","img":"icons/containers/barrels/barrel-walnut-steel-brown.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, legendär

    \n

    Auf den ersten Blick, scheint der Gegenstand ein großes Eisenfass mit rund 500 Pfund Gewicht zu sein. Das Fass hat einen geheimen Riegel, der gefunden werden kann, wenn ein Wurf auf Intelligenz (Nachforschungen) gegen SG 20 gelingt. Wenn der Riegel betätigt wird, öffnet sich am Ende des Fasses eine Luke, die mittelgroßen oder kleineren Kreaturen erlaubt, hineinzukriechen. Zehn verschiedene Hebel befinden sich in einer Reihe am anderen Ende, jeder in einer neutralen Position, bereit, nach ober oder unten geschaltet zu werden, wird sich der Apparat in einer Form ähnlich eines riesigen Hummers verwandeln.

    \n

    Der Apparat von Kwalish ist ein großes Objekt mit folgenden Werten:

    \n

    Rüstungsklasse: 20
    Trefferpunkte: 200
    Bewegungsrate: 9 m, schwimmen 9 m. (Oder 0 m für beides, wenn die Beine und der Schwanz nicht ausgefahren sind.)
    Schadensimmunitäten: Gift, psychisch

    \n

    Um als Transportmittel benutzt zu werden, benötigt der Apparat einen Piloten. Während die Luke des Apparats geschlossen ist, ist er sowohl luft- als auch wasserundurchlässig. Das Innere enthält grundsätzlich genug Luft, um 10 Stunden lang zu atmen, muss aber durch die Anzahl Kreaturen im Apparat geteilt werden.

    \n

    Der Apparat treibt auf dem Wasser. Er kann auch bis zu einer Tiefe von 270 m tauchen. Wenn er tiefer geht, nimmt er pro Minute 2W6 Wuchtschaden aufgrund des Wasserdrucks. Eine Kreatur innerhalb des Apparats kann eine Aktion aufbrauchen, um bis zu zwei der Hebel im Apparat hoch oder runter zu drücken. Nach jeder Benutzung kehrt der Hebel auf die neutrale Position zurück. Von links nach rechts funktionieren die Hebel des Apparats von Kwalish wie folgt:

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    HebelHochRunter
    1Beine und Schwanz werden ausgefahren und erlauben dem Apparat, zu laufen und zu schwimmen.Beine und Schwanz werden eingezogen, wobei seine Bewegungsrate auf 0 fällt und er nicht mehr in der Lage ist, von Bewegungsboni zu profitieren.
    2Der Fensterschutz vorne öffnet sich.Der Fensterschutz vorne schließt sich.
    3Die Fensterschütze seitlich öffnen sich. (Zwei pro Seite)Die Fensterschütze seitlich schließen sich (Zwei pro Seite)
    4Zwei Scheren an der Vorderseite des Apparats werden ausgefahren.Die Scheren werden eingefahren.
    5Jede der ausgefahrenen Scheren macht den folgenden Nahkampf-Waffenangriff: Angriffswurf + 8, Reichweite 1,5 Meter, ein Ziel, Treffer: 7 (2W6) WuchtschadenJede der ausgefahrenen Scheren macht den folgenden Nahkampf-Waffenangriff: Angriffswurf + 8, Reichweite 1,5 Meter, ein Ziel, Treffer: Das Ziel wird gepackt (Flucht SG 15).
    6Der Apparat geht oder schwimmt vorwärts.Der Apparat geht oder schwimmt rückwärts.
    7Der Apparat dreht sich um 90 Grad nach links.Der Apparat dreht sich um 90 Grad nach rechts.
    8Augenartige Fixierungen senden helles Licht in 9 Meter Radius und dämmriges Licht in zusätzlichen 9 Meter aus.Das Licht geht aus.
    9Der Apparat sinkt bis zu 6 Meter in Flüssigkeiten.Der Apparat taucht bis zu 6 Meter in Flüssigkeiten empor.
    10Die hintere Luke entsiegelt und öffnet sich.Die hintere Luke schließt und versiegelt sich.
    \n

     

    ","chat":"","unidentified":""},"source":"SLH S.151","quantity":1,"weight":500,"price":10000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Apparatus of the Crab"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.lSd5QHnIJbKvP1bh"}},"_id":"mJ618C7yYV0xJqzH"} -{"name":"Bösartiger Krummsäbel","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

    Die gebogene Klinge ist im Bereich des gewickelten Griffs breit, läuft aber in einem Bogen zu einer glänzenden Spitze.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Der Abakus, auch Zählrahmen genannt, ist ein Rechenwerkzeug.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":10,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Maul +3"},"core":{"sourceId":"Compendium.dnd5e.items.P8f9o36qxagW2uRW"}},"_id":"mfHiOnJrA54np1iD"} -{"_id":"mgUWkrX7SJZI95uS","name":"Köcher","type":"backpack","img":"icons/containers/ammunition/arrows-quiver-black.webp","data":{"description":{"value":"

    Ein Köcher fasst bis zu 20 Pfeile.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Wundersamer Gegenstand

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    Elfenbein-Ziegen. Diese Elfenbeinfiguren von Ziegen werden immer in Sätzen von drei Stück hergestellt. Jede Ziege sieht einzigartig aus und funktioniert anders als die anderen.

    Die Ziege des Terrors wird eine @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Riesenziege} für bis zu 3 Stunden. Die Ziege kann nicht angreifen, aber du kannst ihre Hörner entfernen und sie als Waffen verwenden. Ein Horn wird zu einer @Compendium[dnd5e.items.l88FXiodYofrJT8a]{Lanze +1} und das andere wird zu einem @Compendium[dnd5e.items.bcv7J9culilK68zp]{Langschwert +2}. Ein Horn zu entfernen, erfordert eine Aktion, und die Waffen verschwinden und die Hörner kehren zurück, wenn die Ziege sich zurück in eine Figur verwandelt.

    Zusätzlich verströmt die Ziege eine Terroraura in einem Radius von 9 m, während du auf ihr reitest. Jede Kreatur, die dir feindlich gesinnt ist und ihren Zug innerhalb der Aura beginnt, muss einen Weisheitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder sie wird 1 Minute lang Angst vor der Ziege haben oder bis die Ziege zurück in ihre Figurenform wechselt. Die verängstigte Kreatur kann den Rettungswurf am Ende jedes ihrer Züge wiederholen, um den Effekt bei Erfolg zu beenden. Sobald sich die Kreatur erfolgreich gegen den Effekt geschützt hat, ist sie 24 Stunden gegen die Aura der Ziege immun.

    Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 15 Tage verstrichen sind.

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    Eine große, auf einem stabilen Holzblock montierte Armbrust, die mit einer Handkurbel geladen wird und dicke Stahlbolzen mit tödlicher Beschleunigung abfeuert, die Rüstungen und Fleisch durchschlagen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heavy Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.RmP0mYRn2J7K26rX"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"ms3w4bzHH8JcVp0z","name":"Zauberstab des Unmuts","type":"consumable","img":"icons/weapons/wands/wand-gem-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":true,"destroyFlavorText":"Verwandelt sich in einen Zauberstab des Lächelns","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.mimWerFx5RRu41bH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Zauberstab, gewöhnlich

    \n

    Dieser Zauberstab hat drei Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden als Ziel, den du innerhalb von 9m sehen kannst. Dem Ziel muss ein Charismarettungswurf gegen SG 10 gelingen, oder es wird für 1 Minute gezwungen, mürrisch dreinzuschauen.

    \n

    Der Stab erhält täglich bei Sonnenaufgang alle aufgewendeten Aufladungen zurück. Wenn du die letzte Aufladung ausgibst, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.b8r8LnUQQuDmNYGQ]{Zauberstab des Lächelns}.

    ","chat":"","unidentified":""},"source":"XGtE S.140","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":3,"max":"3","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":10,"scaling":"flat"},"consumableType":"wand"},"ownership":{"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314940203,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Flegel +2","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flail +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.z0lIRURcyDYt1kLK"}},"_id":"n3CWCJd68XoVCjU2"} -{"_id":"n9QWpOOmizU5uZq9","name":"Schlafsack","type":"loot","img":"icons/sundries/survival/bedroll-grey.webp","data":{"description":{"value":"

    Eine Rolle aus Stoff, welche von Abenteurern zum schlafen verwendet wird.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bedroll"},"core":{"sourceId":"Compendium.dnd5e.items.DVXmyetZuvxbzAwW"}}} -{"name":"Bösartiger Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

    Eine kurze Metallklinge, die an einem kleinen Griff und einer Parierstange befestigt ist. Der Dolch ist eine effektive Seitenwaffe für hartgesottene Krieger oder eine versteckte Klinge für Meuchelmörder und Diebe.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":1,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Dagger"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.5Jz5w7XJxgtlsx6K"}},"_id":"nD3OTZsVKvj9egxL"} -{"name":"Trank des Gifts","type":"consumable","img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","system":{"description":{"value":"

    Trank, ungewöhnlich

    \n

    Dieses Gebräu sieht, riecht und schmeckt wie ein Heiltrank oder ein anderer nützlicher Trank.

    \n

    In Wahrheit handelt es sich dabei jedoch um ein Gift, das mit Illusionsmagie belegt wurde. Ein @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identifizieren} Zauber kann die wahre Natur des Trankes offenlegen.

    \n

    Wenn du ihn trinkst, erhältst du 3W6 Giftschaden, und du musst einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 13 schaffen oder du wirst vergiftet. Am Anfang jedes deiner Züge erhältst du, wenn du auf diese Art vergiftet wurdest, 3W6 Giftschaden. Am Ende deines jeweiligen Zugs kannst du den Rettungswurf wiederholen. Bei einem Erfolg wird der Giftschaden in deinem nachfolgenden Zügen immer 1W6 weniger. Der Gifteffekt endet, wenn der Schaden bis uaf 0 reduziert wurde.

    \n

    Information: Um den verringerten Schaden eines erfolgreichen Konstitutionsschutzes anzuwenden, verwende bitte die Andere Formel (eingestellt auf 1W6) wie erforderlich.

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    Wundersamer Gegenstand, ungewöhnlich

    \n

    Diese Kristall-Linsen passen über die Augen. Während du sie trägst, kannst du innerhalb von 30cm wesentlich besser als normal sehen. Du hast einen Vorteil bei Würfen auf Intelligenz (Nachforschungen), die von der Sehkraft abhängig sind, während du ein Gebiet oder ein Objekt innerhalb dieser Reichweite untersuchst.

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    Als Aktion kannst du das Fangeisen auslegen und einsatzbereit machen. Der sägezahnbesetzte Stahlring schnappt zusammen, sobald eine Kreatur auf die Druckplatte in dessen Mitte tritt. Die Falle wird an einer Kette an einem unbeweglichen Objekt befestigt, wie etwa einem Baum oder einem im Boden steckenden Pfahl. Eine Kreatur, die auf die Druckplatte tritt, muss einen Geschicklichkeitsrettungswurf gegen SG13 ablegen. Bei einem Misserfolg erleidet das Ziel 1d4 Stichschaden und ihre Bewegung ist beendet. Anschließend ist die Bewegungsfreiheit der Kreatur durch die Kette eingeschränkt, bis sie sich befreien kann. Eine Kreatur kann ihre Aktion dazu verwenden, um einen Stärkerettungswurf gegen SG13 abzulegen. Bei einem Erfolg kann sie sich selbst oder eine Kreatur in Reichweite befreien. Jeder erfolglose Versuch fügt der gefangenen Kreatur 1 Punkt Stichschaden zu. Die Kette ist typischerweise 1m lang.

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    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Während du diesen Zauberstab hältst, erhältst du einen Bonus von +1 auf Zauberangriffswürfe. Zusätzlich ignorierst du Teildeckung, wenn du einen Zauberangriff ausführst.

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    Diese einhändige Axt ist leicht und ausgewogen zum Werfen und gleichzeitig nützlich im Handkampf.

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    Die Hellebarde, ein Metallschaft mit Speerspitze und Sichelklinge, ist eine starke Verteidigungswaffe, mit der ein Krieger Feinde abwehren kann, indem er die Reichweite des Schaftes nutzt, um aus sicherer Entfernung anzugreifen.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Glaive +3"},"core":{"sourceId":"Compendium.dnd5e.items.rc9nkN6YOD7ogtEi"}},"_id":"o3Nwey424zHMXina"} -{"name":"Bösartiger Flegel","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Eine Reihe von mit Ketten verbundenen Stachelkugeln, die an einem stabilen Holzschaft befestigt sind. Der Flegel verursacht verheerenden Schaden, wenn er in einem tödlichen Bogen gewirbelt wird.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8+@mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Flail"},"core":{"sourceId":"Compendium.dnd5e.items.qmuOeNsOKwkn6K8W"}},"_id":"o8d3rD9tU20FVlR6"} -{"name":"Figur der wundersamen Kraft: Ebenholz-Fliege","type":"consumable","img":"icons/commodities/biological/legs-insect-brown.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Ebenholz-Fliege. Diese Ebenholzfigur ist gefertigt, um einer Pferdebremse zu ähneln. Sie kann bis zu 12 Stunden zu einer @Compendium[dnd5e.monsters.rLl22hYeAH3ljhdI]{Riesenfliege} werden und kann als Reittier benutzt werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 2 Tage verstrichen sind.

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    (benötigt Einstimmung)

    \n

    Dieser Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung zu verbrauchen und sein Befehlswort zu sprechen. Für die nächste Minute weißt du die Richtung, in der die nächste, dir feindlich gesonnene Kreatur innerhalb von 18 Meter zu dir steht. Du kennst die Entfernung jedoch nicht. Der Zauberstab kann die Präsenz von feindlichen Kreaturen spüren, die ätherisch, unsichtbar, getarnt oder versteckt sind, ebenso die offen sichtbaren. Der Effekt endet, wenn du aufhörst, den Zauberstab zu halten.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

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    Wenn du diesen Trank trinkst, erhältst du für die Dauer von 1 Stunde eine Kletterbewegungsrate, die so hoch ist wie deine normale Bewegungsrate. Innerhalb dieser Zeitspanne hast du einen Vorteil bei Würfen auf Stärke (Athletik), die du ablegst, um zu klettern.

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    Der Trank ist in braune, silberne und graue Schichten unterteilt und ähnelt Steinfläachchen. Schütteln der Flasche kann die Farben nicht vermischen

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    \n

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

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    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Wenn deine Attacke mit diesem magischen Schwert trifft, erleidet dein Ziel zusätzlichen Kälteschaden in Höhe von 1W6. Zusätzlich hast du Resistenz gegen Feuerschaden, während du das Schwert trägst.

    \n

    Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

    \n

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    Wundersamer Gegenstand, legendär (benötigt Einstimmung)

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    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

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    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

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    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Kälteschaden. 

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    Während du diese ausgestopfte Puppe innerhalb von 1,50m von dir befindet, kannst du eine kurze Rast verwenden, um ihr beizubringen, bis zu 6 Phrasen auszusprechen. Keine davon darf länger sein als sechs Wörter. Du kannst eine Bedingung festlegen, bei deren Erfüllung die Puppe jede Phrase äußert. Du kannst auch alte Phrasen mit neuen ersetzen. Wie die Bedingung auch sei, sie muss sich innerhalb von 1,50m von der Puppe erfüllen, damit die Puppe spricht. Wenn zum Beispiel jemand die Puppe aufhebt, könnte sie sagen: \"Ich möchte Süßigkeiten\". Die Phrasen der Puppe sind verloren, wenn sie Einstimmung mit ihr endet.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

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    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    Dieser Beutel mit Schminke, Haarfärbemitteln und kleinen Requisiten lässt dich Verkleidungen entwerfen, die dein Äußeres verändern.

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    Bist du im Umgang mit diesem Werkzeug geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, wenn du dich äußerlich verkleidest.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Während du diesen Ring trägst und fällst, sinkst du 18 Meter pro Runde und nimmst dabei keinen Schaden.

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    Diese transparente Flüssigkeit hat einen darin schwimmenden Splitter eines Fingernagels eines Riesen des entsprechendes Typs.

    \n

    Wenn du diesen Trank trinkst, ändert sich dein Stärkewert zu 23 für 1 Stunde. Dieser Trank hat keinen Effekt, wenn deine Stärke bereits gleich hoch oder höher als der angegebene Wert ist.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Dieser kleine Kasten enthält ein breites Spektrum an Papieren und Pergamenten, Schreibwerkzeugen und Tinten, Siegeln und Siegelwachs, Gold- und Silberplättchen sowie andere Ausrüstung, die notwendig ist, um überzeugende Fälschungen von tatsächlichen Dokumenten zu erschaffen. Bist du im Umgang mit diesem Werkzeug geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, die mit dem Fälschen von Dokumenten in Verbindung stehen.

    ","chat":"","unidentified":""},"source":"SHB S. 154","quantity":1,"weight":5,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"forg","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Forgery Kit"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.cG3m4YlHfbQlLEOx"}},"_id":"qF8FCv0D0aJOXAin"} -{"name":"Figur der wundersamen Kraft: Elfenbein-Ziege des Mühsal","type":"consumable","img":"icons/commodities/bones/horn-worn-white.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

    \n

    Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

    \n

    Elfenbein-Ziegen. Diese Elfenbeinfiguren von Ziegen werden immer in Sätzen von drei Stück hergestellt. Jede Ziege sieht einzigartig aus und funktioniert anders als die anderen.

    \n

    Die Ziege der Mühsal wird zu einer @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Riesenziege} für bis zu 3 Stunden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 30 Tage verstrichen sind.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Führungskraft. Dein Charismawert erhöht sich um 2 bis zu einem Maximum von 20, wenn diese pink und grün marmorierte Kugel um deinen Kopf kreist.

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    Wundersamer Gegenstand

    Diese Handschuhe sind während des Gebrauchs unsichtbar. Während du sie trägst, erhältst du einen Bonus von +5 auf Würfe auf Geschicklichkeit (Fingerfertigkeit) und Würfe auf Geschicklichkeit, die abgelegt werden, um Schlösser zu knacken.

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    Schriftrolle, sehr selten

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 18
    Angriffsbonus: +10

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":2560,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"10","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 7th Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.mtyw4NS1s7j2EJaD"}},"_id":"qbNk7BES3vvJkFef"} -{"_id":"qqVVpTomkuYqj6U8","name":"Siegelring","type":"loot","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","data":{"description":{"value":"

    Ein Ring mit speziellem Design, der die Mitgliedschaft und den Rang innerhalb eines Hauses oder einer Organisation kennzeichnet.

    ","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":0,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Signet Ring"},"core":{"sourceId":"Compendium.dnd5e.items.kdkpSZMUHGXGM15H"}}} -{"_id":"r12xEJhH8FaRGVa2","name":"Kleidung, Kostüm","type":"equipment","img":"icons/equipment/back/cloak-collared-feathers-green.webp","data":{"description":{"value":"

    Ein komplettes Kostüm, das normalerweise von Darstellern und Künstlern in allen Arten von Unterhaltungshallen verwendet wird, oder für diejenigen, die sich einfach weigern, aus ihrer Rolle herauszukommen.

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    Eine robuste Klinge, die am Ende eines langen Metallgriffs befestigt ist. Sie wurde als Verteidigungswaffe mit beträchtlicher Reichweite entwickelt, um Feinde abzuwehren und zu bedrohen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pike"},"core":{"sourceId":"Compendium.dnd5e.items.tC0kcqZT9HHAO0PD"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Pfeil-fangender Schild","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","data":{"description":{"value":"

    Rüstung (Schild), selten (benötigt Einstimmung)

    \n

    Du erhältst einen +2 Bonus auf die Rüstungsklasse gegen Fernkampfangriffe, solange du diesen Schild trägst. Dieser Bonus kommt zu dem normalen RK-Bonus des Schildes hinzu. Darüber hinaus kannst du jedes Mal, wenn ein Angreifer auf ein Feld innerhalb von 1,50 Meter Radius von dir einen Fernkampfangriff ausführt, deine Reaktion benutzen, um selbst Ziel des Angriffs zu werden. 

    ","chat":"","unidentified":""},"source":"SLH S. 174","quantity":1,"weight":6,"price":6000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"reaction","cost":1,"condition":"A ranged attack within 5 ft."},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"shield","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Arrow-Catching Shield"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.uWUD93jwuO2Jxkti"}},"_id":"rFKUN2c0ze5oKgnh"} -{"_id":"rMIIWaDyQIjZG9IZ","name":"Kochutensilien","type":"tool","img":"icons/tools/laboratory/bowl-mixing.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder eines Berufs im Bereich der Kochkunst erforderlich sind.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cook's Utensils"},"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"_id":"rPWqdI00UjBBGjtw","name":"Eisenkeil","type":"consumable","img":"icons/sundries/survival/stake-rough-simple-brown.webp","data":{"description":{"value":"

    Ein 25cm langer Spike aus Eisen. Kann zum Blockieren von Türen improvisiert werden. Wird normalerweise in Bündeln von 10 Stück verkauft.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.5,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Spike"},"core":{"sourceId":"Compendium.dnd5e.items.RiOeHR2qaYktz5Ys"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Helm der Pracht","type":"equipment","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Dieser blendende Helm ist besetzt mit 1d10 Diamanten, 2d10 Rubinen, 3d10 Feueropalen, 4d10 Opalen. Jeder Edelstein, der vom Helm gelöst wird, zerfällt zu Staub. Wenn alle Edelsteine entfernt oder zerstört sind, verliert der Helm seine Magie.

    \n

    Du erhältst folgende Vorteile, während du den Helm trägst:

    \n
      \n
    • Du kannst eine Aktion verwenden, um einen der folgenden Zauber (Rettungswurf gegen Schwierigkeitsgrad 18) zu wirken, indem du einen bestimmten Edelstein aus dem Helm als Komponente verwendest: @Compendium[dnd5e.spells.BP3GCwa66IAw1yTG]{Tageslicht} (Opal), @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Feuerball} (Feueropal), @Compendium[dnd5e.spells.eGMhwmuleAM46C6L]{Regenbogenspiel} (Diamant) oder @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Feuerwand} (Rubin). Der Edelstein ist zerstört, wenn der Zauber gewirkt wurde, und verschwindet dann vom Helm.
    • \n
    • Solange er mindestens einen Diamanten hat, strahlt der Helm dämmriges Licht innerhalb eines Radius von 9 Metern aus, wenn sich mindestens ein Untoter in diesem Bereich befindet. Jeder Untoter, der seinen Zug innerhalb dieses Bereichs beginnt, erhält 1W6 gleißenden Schaden.
    • \n
    • Solange der Helm mindestens einen Rubin hat, hast du Schadensresistenz gegen Feuer.
    • \n
    • Solange der Helm mindestens einen Feueropal hat, kannst du eine Aktion verwenden, um das Befehlswort zu sprechen und zu bewirken, dass eine von dir getragene Waffe in Flammen aufgeht. Die Flammen strahlen helles Licht innerhalb eines Radius von 3 Metern und zusätzlich 3 Meter dämmriges Licht aus. Die Flammen sind für dich und die Waffe harmlos. Wenn du einen Angriff mit der flammenden Waffe ausführst, nimmt das Ziel zusätzlich 1W6 Feuerschaden. Die Flammen bleiben bestehen, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sagen, bis du die Waffe fallen lässt oder bis du die Waffe wegsteckst.
    • \n
    \n

    Wirf einen W20, wenn du diesen Helm trägst und Feuerschaden als Ergebnis eines fehlgeschlagenen Rettungswurf gegen einen Zauber erleidest. Wenn du eine 1 würfelst, wird der Helm Lichtstrahlen aus seinen verbleibenden Edelsteinen abfeuern. Jede Kreatur außer dir, die sich näher als 18 Meter vom Helm befindet, muss einen Geschicklichkeitsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder sie wird vom Lichtstrahl erfasst, wobei sie gleißenden Schaden nimmt. Der Schaden entspricht der Anzahl der verbleibenden Edelsteine. Der Helm und die Edelsteine sind daraufhin zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":2,"price":16000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Helm of Brilliance"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.rhGulc3gEJhnuP31"}},"_id":"rbRY6I39xIMCKpxE"} -{"name":"Trank des Vorteils","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.JyG02ULKF96vgJqH"},"cf":{"id":"temp_tajs3m8sld"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"rgzbWPqwFLgInhb4","system":{"description":{"value":"

    Wenn du diesen Trank trinkst, bist du innerhalb der nächsten Stunde bei einem Attributs-, Angriffs- oder Rettungswurf deiner Wahl im Vorteil.

    Dieser Trank sieht aus wie funkelnder goldener Nebel und lässt sich bewegen und gießen wie Wasser.

    ","chat":"","unidentified":""},"source":"TWBtW S.213","quantity":1,"weight":0.01,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314616609,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"s9vIQvbRvNwUlEQ3","name":"Brosche des Abschirmens","type":"equipment","img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Brooch of Shielding"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.ZdcEtbtU3VkuxIFE"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Wundersamer Gegenstand, benötigt Einstimmung

    \n

    Während du diese Brosche trägst, hast du Resistenz gegen Energieschaden und du bist immun gegen den Zauber @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magisches Geschoss}.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":1,"price":7500,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680292740901,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Trank der Gasförmigen Gestalt","type":"consumable","img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","system":{"description":{"value":"

    Trank, selten

    \n

    Der Behälter dieses Tranks scheint Nebel zu beinhalten, der sich wie Wasser bewegt und so zu fließen scheint.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde den Effekt des Zaubers @Compendium[dnd5e.spells.2IWiZAJtOGDoKjiz]{Gasförmige Gestalt}, wobei keine Konzentration notwendig ist, oder bis du den Effekt als Bonusaktion beendest.

    ","chat":"","unidentified":""},"source":"SLH S. 195 (DMG S. 187)","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Gaseous Form"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.bqZ6NTLDCUB98YjV"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233734,"modifiedTime":1671998886702,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"sCbwl7oazWZMI97w"} -{"name":"Horn von Valhalla aus Silber","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

    \n

    Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

    \n

    Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Horn-ArtBeschworene BerserkerVoraussetzung
    01-40Silber2W4 + 2Keine
    41-75Messing3W4 + 3Übung mit allen einfachen Waffen
    76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
    91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
    \n

    Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

    ","chat":"","unidentified":""},"source":"DMG pg. 175","quantity":1,"weight":3,"price":5600,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 +2",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silver Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.lTfo6OVvAY2iJ4oq"}},"_id":"sEaqcGcghkUMyGCc"} -{"_id":"sHhKf3gK7sudAomU","name":"Laute","type":"tool","img":"icons/tools/instruments/lute-gold-brown.webp","data":{"description":{"value":"

    Eine Laute, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

    \n

    Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":35,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"lute","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lute"},"core":{"sourceId":"Compendium.dnd5e.items.qBydtUUIkv520DT7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Fellrüstung +1","type":"equipment","img":"icons/equipment/chest/breastplate-scale-leather.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    (benötigt Einstimmung durch einen Paladin)

    \n

    Du erhältst einen Bonus von +3 auf alle Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Wenn du einen Unhold oder einen Untoten damit triffst, erhält diese Kreatur zusätzlich 2W10 gleißenden Schaden. 

    \n

    Während du das gezogene Schwert hältst, kreiert es um dich herum im Radius von 3 Metern eine Aura, in der du und alle freundlichen Kreaturen einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte haben. Wenn du 17 oder mehr Stufen in der Paladinklasse hast, erweitert sich der Radius der Aura auf 9 Meter.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":45,"price":6050,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":16,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"scalemail","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scale Mail +2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.fO1PuSOtZWLzEHqu"}},"_id":"sZFlhTdHsUODI5TF"} -{"name":"Feuerschale der Feuerelementar-Herrschaft","type":"consumable","img":"icons/magic/fire/blast-jet-stream-splash.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Während ein Feuer in dieser Feuerschale brennt, kannst du eine Aktion verwenden, um das Befehlswort der Feuerschale zu sprechen und so einen @Compendium[dnd5e.monsters.8SMQl75HLjhuSeau]{Feuerelementar} zu beschwören, so als hättest du den Zauber @Compendium[dnd5e.spells.1LkZvINag7KqBmDR]{Elementar beschwören} dafür gewirkt. Die Feuerschale kann bis zur nächsten Morgendämmerung nicht erneut gewirkt werden. Die Feuerschale wiegt 5 Pfund.

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    Ein mehr spitziger Speer, der ein Ziel an mehreren Stellen aufspießt und es an Ort und Stelle festhält. Wird oft in Kombination mit einem Netz verwendet, um Feinde zu fangen und zu schikanieren.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Trank, ungewöhnlich

    \n

    Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

    \n

    Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Energieschaden. 

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Force Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.kKGJjVVlJVoakWgQ"}},"_id":"shOR7T2RV0h05O94"} -{"name":"Knüppel +1","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Hammer +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.q24QnImAicnT9Byd"}},"_id":"so6xeTXOGPAhqihU"} -{"name":"Ring der Bewegungsfreiheit","type":"equipment","img":"icons/equipment/finger/ring-cabochon-notched-gold-green.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, kostet dich schwieriges Gelände keine zusätzliche Bewegung. Außerdem kann Magie deine Bewegungsrate nicht reduzieren und dir nicht die Zustände gelähmt oder festgesetzt geben.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":"1d8 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Trident +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.vuThcmO7MYlw5b9f"}},"_id":"ssfMjQCeqN5Nfscq"} -{"name":"Tanzender Krummsäbel","type":"weapon","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"

    Waffe, sehr selten (benötigt Einstimmung)

    \n

    Du kannst eine Bonusaktion aufwenden, um das Schwert in die Luft zu werfen und sein Befehlswort zu sprechen. Wenn du das tust, beginnt das Schwert zu schweben, fliegt bis zu 9 Meter hoch und greift eine Kreatur deiner Wahl in einem Umkreis von 1,50 Metern zu sich an. Das Schwert nutzt deinen Angriffswurf und deinen Attributsmodifikator für Schadenswürfe. Während das Schwert schwebt, kannst du eine Bonusaktion aufwenden, um es dazu zu bringen, bis zu 9 Meter hoch zu einem anderen Ort innerhalb von 9 Metern von dir zu fliegen. Als Teil der gleichen Bonusaktion kannst du dem Schwert befehlen, eine Kreatur innerhalb von 1,50 Meter zu sich anzugreifen.

    \n

    Nachdem das schwebende Schwert zum vierten Mal angegriffen hat, fliegt es bis zu 9 Meter und versucht, zu deiner Hand zurückzukehren. Wenn du keine Hand frei hast, fällt es zu deinen Füßen auf den Boden. Wenn das Schwert keinen unbehinderten Weg zu dir hat, bewegt es sich so nahe wie möglich zu dir hin und fällt dann zu Boden. Es hört auch auf zu schweben, wenn du es ergreifst oder mehr als 9 Meter davon entfernt bist.

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    Wenn du dieses Zepter hältst, erhältst du einen Bonus auf Angriffswürfe und Rettungswürfe für deine Hexenmeister-Zauber. Der Bonus hängt vom Seltenheitsgrad des Zepters ab. Zusätzlich kannst du als eine Aktion einen Zauberplatz zurückerhalten, wenn du das Zepter in den Händen hältst.

    Diese Eigenschaft kannst du nicht erneut verwenden, bevor du nicht eine lange Rast beendet hast.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    \n

    Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

    \n

    Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

    \n

    Verstand. Dein Intelligenzwert erhöht sich um 2 bis zu einem Maximum von 20, wenn diese dunkelrot und blau marmorierte Kugel um deinen Kopf kreist.

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    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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    \n

    Während du diese Pfeife rauchst, kannst du eine Aktion verwenden, um eine Rauchwolke auszuatmen, welche die Form eine einzelnen Kreatur annimmt, etwa die eines Drachen, eines Flumphs oder eines Froschemoths. Die Form muss klein genug sein, um in einen Würfel von 30cm Seitenlänge zu passen, und verliert seine Form nach einigen Sekunden, um eine ganz normale Rauchschwade zu werden.

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    Diese gewaltige Axt besteht aus zwei halbmondförmigen Klingen, die auf beiden Seiten eines hohen Stiels mit Stacheln angebracht sind. Sie kann mit zwei Händen geführt werden und spaltet den Feind in zwei Hälften.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Wundersamer Gegenstand, (benötigt Einstimmung)

    \n

    Beim Tragen dieses Umhangs hast du einen Vorteil bei Würfen auf Geschicklichkeit (Heimlichkeit). In einem Bereich von dämmrigen Licht oder Dunkelheit kannst du die Ränder des Umhangs mit beiden Händen ergreifen, um auf diese Weise mit einer Bewegungsrate von 12 Metern zu fliegen. Wenn du die Ränder des Umhangs beim Fliegen nicht fassen kannst oder dich nicht mehr in dämmrigen Licht oder Dunkelheit befindest, verlierst du die Flugbewegungsrate.

    \n

    Beim Tragen des Umhangs in einem Bereich von dämmrigen Licht oder Dunkelheit kannst du eine Aktion verwenden, um @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Verwandlung} auf dich zu wirken und dich in eine @Compendium[dnd5e.monsters.qav2dvMIUiMQCCsy]{Fledermaus} zu verwandeln. Während du in der Gestalt der Fledermaus bist, behältst du deine Intelligenz-, Weisheit- und Charismawerte.

    \n

    Der Umhang kann bis zur nächsten Morgendämmerung nicht mehr auf diese Art benutzt werden.

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    Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

    Dieses treibende Seerosenblatt ist drei Meter breit und ein magisches Vehikel. Mithilfe von Tentakeln kann es sich an Land, durch die Luft und im Wasser bewegen, allerdings nicht unter Wasser. Es hat eine Schritt-, Flug- und Schwimmbewegungsrate von sechs Meterm und kann auch schweben. Wenn es jemanden trägt, lässt es sich über gesprochene Anweisungen steuern.

    Das Seerosenblatt kann bis zu 150 Kilogramm (300 Pfund) problemlos tragen. Es schafft das doppelte Gewicht, doch bei Überlastung ist seine Bewegungsrate halbiert.

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    Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

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    Ein Eimer hat ein Fassungsvermögen von 12 Liter.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":"1d8 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear +1"},"core":{"sourceId":"Compendium.dnd5e.items.WNdN2mBF3O7ZNcMp"}},"_id":"tSR93YyRycZMfiWO"} -{"_id":"tTP5kotjqT4xD4cy","name":"Bösartiger leichter Hammer","type":"weapon","img":"icons/weapons/hammers/hammer-war-spiked.webp","data":{"description":{"value":"

    Dieser robuste Hammer ist klein genug, um flink geführt zu werden oder in Kombination mit einer anderen Waffe eingesetzt zu werden.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Light Hammer"},"core":{"sourceId":"Compendium.dnd5e.items.4MeSq8KcF7KK7emF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Praktischer Rucksack","type":"backpack","img":"icons/containers/bags/pack-simple-leather.webp","system":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieser Rucksack hat eine zentrale Tasche und zwei Seitenbeutel, von denen jeder ein außerdimensionaler Raum ist. Jede Seitentasche kann bis zu 20 Pfund Material, nicht größer als 54 Liter, fassen. Die große zentrale Tasche kann bis zu 216 Liter oder 80 Pfund Material beinhalten. Der Rucksack wiegt 5 Pfund, unabhängig von seinem Inhalt.

    \n

    Das Platzieren eines Objekts im Rucksack folgt den normalen Regeln für für die Interaktion mit Objekten. Ein Objekt aus dem Rucksack zu nehmen kostet eine Aktion. Wenn du in den Rucksack greifst, um ein bestimmtes Objekt zu fassen, erscheint dieses Objekt auf magische Weise ganz oben.

    \n

    Der Rucksack hat ein paar Einschränkungen. Wenn er überladen ist oder ein scharfes Objekt ihn durchbohrt oder zerreißt, platzt der Rucksack auseinander und ist zerstört. Wenn der Rucksack zerstört wird, ist sein Inhalt für immer verloren, wobei Artefakte immer irgendwo anders wieder auftauchen. Wenn der Rucksack von innen nach außen gedreht wird, fällt sein Inhalt unbeschadet heraus und der Rucksack muss wieder richtig herum gedreht werden, bevor er wieder benutzt werden kann. Wenn eine atmende Kreatur im Rucksack platziert wird, kann diese bis zu 10 Minuten überleben, bevor sie beginnt zu ersticken.

    \n

    Den Rucksack an einem außerdimensionalen Ort zu platzieren, der von einem Nimmervollen Beutel, einen tragbaren Loch oder einen ähnlichen Gegenstand erschaffen wurde, sorgt dafür, dass beide Gegenstände sofort zerstört werden und sich ein Tor zur Astralebene öffnet. Das Tor öffnet sich dort, wo vorher das eine Objekt im anderen platziert wurde. Jede Kreatur innerhalb von 3 m vom Tor wird hindurch gezogen und an einem willkürlichen Ort auf der Astralebene wieder ausgespuckt. Das Tor schließt sich anschließend. Das Tor ist einseitig und kann nicht wieder geöffnet werden.

    ","chat":"","unidentified":""},"source":"SLH S. 167 (DMG S. 174)","quantity":1,"weight":5,"price":2000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"capacity":{"type":"weight","value":120,"weightless":true},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"attributes":{"spelldc":10},"damage":{"parts":[]},"details":{"description":"

    Wondrous item

    \n

    This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

    \n

    Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

    \n

    The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

    \n

    Placing the haversack inside an extradimensional space created by a @Compendium[dnd5e.items.aDHRuUs29SrumWfq]{Bag of Holding}, @Compendium[dnd5e.items.rvxGvcUzoQXVNbAu]{Portable Hole}, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

    "}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Handy Haversack"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.7vqs5AqI4VCmuszx"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233485,"modifiedTime":1673289481438,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"tcGuO3X6mp07Y7eE"} -{"name":"Zauberschriftrolle (Zaubergrad 2)","type":"consumable","img":"icons/sundries/scrolls/scroll-bound-gold-brown.webp","data":{"description":{"value":"

    Schriftrolle, ungewöhnlich

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 13
    Angriffsbonus: +5

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":120,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"5","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 2nd Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.XdDp6CKh9qEvPTuS"}},"_id":"tdcP4yf3OKPXaIMD"} -{"name":"Bezauberungsaugen","type":"equipment","img":"icons/creatures/eyes/human-single-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","spells":{"0":{"id":"dd8HZno3DIhYpKbE","name":"Charm Person","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/explosion-magenta-2.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false}}},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.0sUMFjfw5l95emHx"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}}},"_id":"tkuwwOtGLjBr2ySM","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich (benötigt Einstimmung)

    \n

    Diese Kristall-Linsen passen über die Augen. Sie haben 3 Ladungen. Während du sie trägst, kannst du 1 Ladung als eine Aktion verwenden, um den Zauber @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern} (Rettungswurf SG 13) auf ein humanoides Wesen innerhalb von 9 Metern zu dir zu wirken, vorausgesetzt, dass du und dein Ziel euch sehen könnt. Diese Linsen erlangen alle ihre Ladungen täglich in der Morgendämmerung wieder.

    ","chat":"","unidentified":""},"source":"DMG S.153","quantity":1,"weight":0.01,"price":3000,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"Augenkontakt mit humanoiden Kreatur"},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":3,"max":"3","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":13,"scaling":"flat"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673605063840,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"tpofXuWB5Ohj6qI1","name":"Zauberstecken der Vogelrufe","type":"consumable","img":"modules/SharedData_resources/pictures/items/Zauberstecken%20der%20Vogelrufe.png","data":{"description":{"value":"

    Dieser hölzerne Stecken ist mit Schnitzereien von Vögeln dekoriert. Er hat 10 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine Aufladung des Steckens aufzuwenden. Der Stecken erzeugt dann eines der folgenden Geräusche, die man 18m weit hören kann:

    \n

    das Zirpen eines Finken, das Krächzen eines Raben, das Quacken einer Ente, das Gackern eines Huhns, das Hupen einer Ganz, der Ruf eines Seetauchers, das Gluckern eines Truthahns, den Schrei einer Seemöwe, das Huhen einer Eule oder das Schreien eines Adlers

    \n

    Der Stecken erhält täglich bei Sonnenaufgang 1W6+4 aufgewendete Aufladungen zurück. Wenn du die letzte Aufladung verwendest, wirf einen W20. Bei einer 1 explodiert der Stab in einer harmlosen Wolke aus Vogelfedern und ist für immer verloren

    ","chat":"","unidentified":""},"source":"XGtE S.140","quantity":1,"weight":3,"price":75,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":10,"max":"10","per":"lr","autoDestroy":false},"consume":{"type":"charges","target":"","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":true,"equipped":true,"attuned":false,"charges":"10","chargeType":"c1","destroy":true,"destroyCheck":"d2","destroyType":"dt1","destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":true,"recharge":"1d6+4","rechargeType":"t2","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.J7PazhhzLcdFztXv"}}} -{"_id":"u9oaM0fB1WPq5klO","name":"Kriegshammer","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

    Ein schwerer Metallhammer, der mit einer Hand und einem Schild oder mit zwei Händen geführt werden kann, um vernichtende Schläge auszuführen.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Warhammer"},"core":{"sourceId":"Compendium.dnd5e.items.F0Df164Xv1gWcYt0"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"uMuqbA80xAEAUs1o","name":"Töpferwerkzeuge","type":"tool","img":"icons/containers/kitchenware/vase-bottle-brown.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Töpferhandwerk benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

    ","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":3,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"potter","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potter's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.hJS8yEVkqgJjwfWa"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} -{"name":"Bösartiges Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"

    Das Langschwert ist eine lange, gerade Klinge, die zum Aufschlitzen von Gegnern gedacht ist. Es ist eine äußerst vielseitige Waffe, die auch mit zwei Händen für härtere Schläge geführt werden kann.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":3,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Longsword"},"core":{"sourceId":"Compendium.dnd5e.items.pC3202gDTy8G5i4r"}},"_id":"uR62hphIOwIHv4QJ"} -{"name":"Stiefel der Geschwindigkeit","type":"equipment","img":"icons/equipment/feet/boots-collared-simple-leather.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Während du diese Stiefel trägst, kannst du eine Bonusaktion verwenden und die Stiefel mit den Fersen zusammenschlagen. Wenn du das tust, verdoppeln die Stiefel deine normale Bewegungsrate, und jede Kreatur, die einen Gelegenheitsangriff auf dich ausführt, hat einen Nachteil auf den Angriffswurf. Wenn du die Fersen wieder zusammenschlägst, wird der Effekt beendet. Wenn die Eigenschaft der Stiefel für insgesamt 10 Minuten verwendet wurde, hört die Magie auf zu funktionieren, bis du eine lange Rast beendet hast.

    ","chat":"","unidentified":""},"source":"SLH S. 191","quantity":1,"weight":1,"price":4000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"bonus","cost":1,"condition":"Click the heels together."},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Boots of Speed"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":false}}},"core":{"sourceId":"Compendium.dnd5e.items.MCMSZrhcD40oMJ9v"}},"_id":"uRGn04AmQfiG4hTb"} -{"_id":"uXvhXcX7DAWYIqtp","name":"Schleuderkugel +2","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","data":{"description":{"value":"

    Ein gehärteter Kieselstein aus Stein, Knochen oder Metall, der mit einer Schleuder mit hoher Geschwindigkeit geschleudert werden kann. Er wurde mit Magie durchdrungen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":100,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet +2"},"core":{"sourceId":"Compendium.dnd5e.items.BNJmdttKvIwC08Pd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"uZdxzLMVkKRIR7et","name":"Reisekleidung","type":"equipment","img":"icons/equipment/chest/shirt-collared-brown.webp","data":{"description":{"value":"

    Ein Kleidungsstück, das von Reisenden getragen wird.

    ","chat":"","unidentified":""},"source":"PHB S. 150","quantity":1,"weight":4,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Traveler's Clothes"},"core":{"sourceId":"Compendium.dnd5e.items.SsAmWV6YBqeOFihT"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"ujZDNkjtNHt168pw","name":"Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mace"},"core":{"sourceId":"Compendium.dnd5e.items.Ajyq6nGwF7FtLhDQ"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

    Eine schwere Knüppelwaffe, die am Ende einer Metallkeule befestigt ist. Der Kopf ist mit Stacheln und Klingen versehen, die die Rüstung durchstoßen und die darunter liegenden Knochen zertrümmern.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680502627550,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Bösartige Schleuder","type":"weapon","img":"icons/weapons/slings/slingshot-wood.webp","data":{"description":{"value":"

    Eine biegsame Lederschnur, die an einem Holzgriff befestigt ist und mit der Steine oder Metallkugeln mit tödlicher Geschwindigkeit geschleudert werden können.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":0,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Sling"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.qGRN4wvZLJ8uITf2"}},"_id":"usmhbaWchpwdZCAQ"} -{"name":"Heiliger Rächer Zweihandschwert","type":"weapon","img":"icons/skills/melee/weapons-crossed-swords-yellow-teal.webp","data":{"description":{"value":"

    (benötigt Einstimmung durch einen Paladin)

    \n

    Du erhältst einen Bonus von +3 auf alle Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Wenn du einen Unhold oder einen Untoten damit triffst, erhält diese Kreatur zusätzlich 2W10 gleißenden Schaden. 

    \n

    Während du das gezogene Schwert hältst, kreiert es um dich herum im Radius von 3 Metern eine Aura, in der du und alle freundlichen Kreaturen einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte haben. Wenn du 17 oder mehr Stufen in der Paladinklasse hast, erweitert sich der Radius der Aura auf 9 Meter.

    ","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":6,"price":165000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod + 3","slashing"]],"versatile":""},"formula":"2d10","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Holy Avenger Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.FCxG64QUxsnF4Lis"}},"_id":"v0iIoduIfjVw7rRj"} -{"name":"Beil +2","type":"weapon","img":"icons/weapons/axes/axe-broad-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"handaxe","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Handaxe +2"},"core":{"sourceId":"Compendium.dnd5e.items.LZcpcR21nte4Yoe2"}},"_id":"v3XRC0B22iH5Ffv2"} -{"name":"Zauberschriftrolle (Zaubergrad 6)","type":"consumable","img":"icons/sundries/scrolls/scroll-bound-sealed-red-green.webp","data":{"description":{"value":"

    Schriftrolle, sehr selten

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 17
    Angriffsbonus: +9

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 201","quantity":1,"weight":0,"price":1280,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Spell must be on the caster's spell list."},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"9","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"consumableType":"scroll","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spell Scroll 6th Level"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.tI3rWx4bxefNCexS"}},"_id":"v42tsIGA2IT1HHXT"} -{"_id":"vdm0XbyGDFg3djm8","name":"Keule","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed.webp","data":{"description":{"value":"
    \n

    Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

    \n

    The Commoner attacks with their Club.

    ","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Club"},"core":{"sourceId":"Item.HwktDnB8qdr0BYGZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"veIQZDytZZfZtuAi","name":"Reisegeschirr","type":"loot","img":"icons/tools/cooking/fork-steel-tan.webp","data":{"description":{"value":"

    Diese Blechdose enthält einen Becher und einfaches Besteck. Die Blechdose ist zusammengesteckt, sodass eine Seite als Pfanne und die andere als Teller oder flache Schale verwendet werden kann.

    ","chat":"","unidentified":""},"source":"SHB S. 153","quantity":1,"weight":1,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} -{"name":"Zauberschriftrolle (Zaubergrad 5)","type":"consumable","img":"icons/sundries/scrolls/scroll-plain-red.webp","data":{"description":{"value":"

    Schriftrolle, selten

    \n

    Eine Zauberschriftrolle enthält die Worte für einen einzelnen Zauber, die in mystischen Schriftzeichen geschrieben sind. Wenn der Zauber auf der Zauberliste deiner Klasse ist, kannst du die Schriftrolle lesen und den Zauber ohne irgendwelche materiellen Komponenten wirken. Andernfalls ist dir die Schriftrolle unverständlich. Den Zauber zu wirken, indem die Schriftrolle gelesen wird, benötigt den normalen Zeitaufwand des Zaubers. Sobald der Zauber gewirkt wurde, verschwinden die Worte auf der Schriftrolle, und sie zerfällt zu Staub. Wenn der Zauber unterbrochen wurde, ist die Schriftrolle nicht verloren.

    \n

    Wenn der Zauberspruch auf der Zauberliste deiner Klasse steht, aber höher ist als der Grad, den du normalerweise wirken kannst, musst du einen Attributswurf auf dein Zauberattribut ablegen, um zu bestimmen, ob du den Zauber erfolgreich wirken kannst. Der SG ist 10 + der Grad des Zaubers. Wenn der Wurf misslingt, verschwindet der Zauber ohne weiteren Effekt von der Schriftrolle.

    \n

    Der Grad des Zaubers auf der Schriftrolle bestimmt Zauberrettungswurf-SG und Angriffsbonus sowie den Seltenheitsgrad der Schriftrolle, wie in der folgenden Zauberschriftrollen-Tabelle gezeigt wird.

    \n

    Rettungs-SG: 17
    Angriffsbonus: +9

    \n

    Ein Magier-Zauber auf einer Zauberschriftrolle kann kopiert werden, ebenso wie Zaubersprüche in Zauberbüchern kopiert werden können. Wenn ein Zauberspruch von einer Schriftrolle kopiert wird, muss der Kopierer einen Wurf auf Intelligenz (Arkane Kunde) gegen SG 10 + Grad des Zaubers schaffen. Bei einem Erfolg wird der Zauber erfolgreich kopiert. Unabhängig davon ob der Wurf gelingt oder nicht, ist die Zauberschriftrolle danach zerstört.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","bludgeoning"]],"versatile":"1d8 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.7kVZo4DLBq22406E"}},"_id":"vjsQ8V6q2u3xJqoJ"} -{"name":"Faltboot","type":"consumable","img":"icons/environment/traps/cage-simple-wood.webp","data":{"description":{"value":"

    Wundersamer Gegenstand

    \n

    Dieses Objekt erscheint als Holzkiste, die 30 Zentimeter lang, 15 Zentimeter breit und 15 Zentimeter tief ist. Sie wiegt 4 Pfund und schwimmt. Sie kann geöffnet werden, um darin Gegenstände zu verstauen. Dieses Objekt hat außerdem drei Befehlsworte, die jeweils eine Aktion benötigen, um gesprochen zu werden.

    \n

    Ein Befehlswort veranlasst die Kiste, sich in ein Bott von 3 m Länge, 1,2 m Breite und einer Tiefe von 60 cm zu entfalten. Das Boot hat ein Paar Ruder, einen Anker, einen Mast und ein Lateinsegel. Das Boot kann bis zu vier mittelgroße Kreaturen bequem beherbergen.

    \n

    Das zweite Befehlswort bewirkt, dass sich die Kiste in ein Schiff entfaltet von 7,2 m Länge, 2,4 m Breite und 1,8 m Tiefe. Das Schiff hat ein Deck, Rudersitze, fünf Rudersätze, ein Steuerruder, einen Anker, eine Deckkabine und einen Mast mit Rahsegel. Das Schiff kann fünfzehn mittelgroße Kreaturen bequem beherbergen.

    \n

    Wenn die Kiste zu einem Boot oder Schiff wird, wird ihr Gewicht wie das eines normalen Boots oder Schiffs dieser Größe und alles, was vorher in der Kiste verstaut war, bleibt auf dem Boot beziehungsweise Schiff.

    \n

    Das dritte Befehlswort, veranlasst das Faltboot, wieder zu einer Kiste zu werden, vorausgesetzt, dass keine Kreaturen an Bord sind. Alle Objekte, die an Bord waren und nicht in die Kiste passen, bleiben außerhalb der Kiste, wenn diese sich zusammenfaltet. Alle Objekte an Bord, die in die Kiste passen, bleiben in der Kiste.

    ","chat":"","unidentified":""},"source":"SLH S. 158","quantity":1,"weight":4,"price":10000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Folding Boat"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.u4ewpAFZjLrWrmQv"}},"_id":"vnpuVkXkRaPwa0nI"} -{"name":"Kettenhemd +1","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":20,"price":1550,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chain Shirt +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.MSO3JxK8578xSh6x"}},"_id":"voeRtcnrMaIcq6FS"} -{"name":"Zweihandaxt +2","type":"weapon","img":"icons/weapons/axes/axe-double.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":7,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greataxe +2"},"core":{"sourceId":"Compendium.dnd5e.items.hdUzXzVPonOQzW81"}},"_id":"vp6Q5QQ11zKkJ0iv"} -{"name":"Morgenstern +3","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Morningstar +3"},"core":{"sourceId":"Compendium.dnd5e.items.dghpiMWDSUXtQf6X"}},"_id":"vt8V8jEAxQQOmqpZ"} -{"name":"Trickbeutel (grau)","type":"consumable","img":"icons/containers/bags/coinpouch-simple-tan.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, ungewöhnlich

    \n

    Dieser gewöhnliche Beutel ist aus grauem, rostfarbenem oder hellbraunem Stoff gemacht und erscheint leer. Wenn man hineingreift, zeigt sich jedoch das Vorhandensein eines kleinen, flauschigen Objekts. Der Beutel wiegt 1/2 Pfund.

    \n

    Du kannst eine Aktion verwenden, um das flauschige Objekt aus dem Beutel zu holen und es bis zu 6 Meter weit zu werfen. Wenn das Objekt landet, verwandelt es sich in eine Kreatur, die du durch das Werfen eines W8 bestimmst, anhand der Tabelle, die der Farbe des Beutels entspricht. Siehe das Monster Manual (Monsterhandbuch) für die Werte der Kreatur. Die Kreatur verschwindet bei der nächsten Dämmerung, oder wenn ihre Trefferpunkte auf 0 sinken.

    \n

    Die Kreatur ist freundlich zu dir und deinen Begleitern, und sie agiert zu deinem Zug. Du kannst eine Bonusaktion verwenden, um der Kreatur zu befehlen, wie sie sich bewegen und welche Handlung sie in der nächsten Runde ausüben soll, oder um ihr allgemeine Befehle zu geben, wie beispielsweise deine Feinde anzugreifen. Ohne solche Befehle wird die Kreatur sich ihrer Natur entsprechend verhalten.

    \n

    Sobald drei der flauschigen Objekte aus dem Beutel genommen wurden, kann der Beutel bis zur nächsten Morgendämmerung nicht erneut verwendet werden.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W8Kreatur
    1@Compendium[dnd5e.monsters.WOdeacKCYVhgLDuN]{Wiesel}
    2@Compendium[dnd5e.monsters.q1YJIeIt6rK8fCKn]{Riesenratte}
    3@Compendium[dnd5e.monsters.oQvORD924obyPdCc]{Dachs}
    4@Compendium[dnd5e.monsters.lZR4lhNmYSf89s4Q]{Wildschwein}
    5@Compendium[dnd5e.monsters.AijNdqMurWxDxUSl]{Panther}
    6@Compendium[dnd5e.monsters.cJGY1ZywUOo6heNR]{Riesendachs}
    7@Compendium[dnd5e.monsters.EYiQZ3rFL25fEJY5]{Schreckenswolf}
    8@Compendium[dnd5e.monsters.hQt3qIahnB1Odb40]{Riesenelch}
    ","chat":"","unidentified":""},"source":"SLH S. 196 (DMG S. 154)","quantity":1,"weight":0.5,"price":4000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":5,"width":null,"units":"ft","type":"space"},"range":{"value":20,"long":0,"units":"ft"},"uses":{"value":3,"max":3,"per":"day","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bag of Tricks (Grey)"},"core":{"sourceId":"Compendium.dnd5e.items.9Ifr8fGvJ1bArzOW"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1661787233497,"modifiedTime":1680294070329,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"vtdzLm4waHr0lhnH"} -{"name":"Dudelsack","type":"tool","img":"icons/sundries/survival/waterskin-leather-brown.webp","data":{"description":{"value":"

    Ein Dudelsack, um bei Ihrem Publikum Ehrfurcht, Staunen oder Angst zu wecken.

    \n

     

    \n

    Wenn Sie ein bestimmtes Musikinstrument beherrschen, können Sie Ihren Fähigkeitsbonus zu allen Fertigkeitswürfen für das Musizieren mit dem Instrument hinzufügen. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Befähigung.

    ","chat":"","unidentified":""},"source":"SHB S. 154","quantity":1,"weight":6,"price":30,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"bagpipes","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bagpipes"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.yxHi57T5mmVt0oDr"}},"_id":"vvrGdG1NimbQYojs"} -{"name":"Gleve +1","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Glaive +1"},"core":{"sourceId":"Compendium.dnd5e.items.09i8r1UmzDSKiZ9g"}},"_id":"vwZ6W11VHWJXXHwB"} -{"name":"Amulett der Gesundheit","type":"equipment","img":"icons/equipment/neck/pendant-faceted-red.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten (benötigt Einstimmung)

    \n

    Dein Konstitutionswert ist 19, während du dieses Amulett trägst. Es hat keinen Effekt, wenn dein Konstitutionswert ohne das Amulett bereits 19 oder höher ist.

    ","chat":"","unidentified":""},"source":"SLH S. 150","quantity":1,"weight":0.1,"price":8000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amulet of Health"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.iiQxTvDOhPGW5spF"}},"_id":"vxBUQI173EBYOhje"} -{"_id":"w9fmYJW9QDwwCyLY","name":"Schusterwerkzeuge","type":"tool","img":"icons/tools/hand/awl-steel-tan.webp","data":{"description":{"value":"

    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Schusterhandwerk benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Diese metallenen Fesseln können einer kleinen oder mittelgroßen Kreatur angelegt werden. Sich den Handschellen zu entwinden, erfordert einen erfolgreichen Geschicklichkeitsrettungswurf gegen SG 20. Mit einem Stärkewurf gegen SG 20 können sie auch aufgebrochen werden. Jedem Paar Handschellen liegt ein Schlüssel bei. Eine Kreatur, die geübt im Umgang mit Diebeswerkzeug ist, kann die Handschellen auch ohne Schlüssel mit einem erfolgreichen Geschicklichkeitswurf gegen SG 15 öffnen. Handschellen haben 15 Trefferpunkte

    ","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Manacles"},"core":{"sourceId":"Compendium.dnd5e.items.tWJLHIL6ZIZUez9k"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Enterhaken des Greifens","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-silver.webp","system":{"description":{"value":"

    Waffe (special), selten

    Dieser Enterhaken kann entweder in der Hand gehalten oder am Ende des Arms befestigt werden, wo eine Hand sein könnte. Das Ende des Hakens ist mit einer einziehbaren Kette verbunden und öffnet sich wie eine mechanische Klaue. Der Haken ist eine Fernkampf-Kriegswaffe mit einer Reichweite von 6/12 Metern.

    Enterhaken. Wenn du die Angriffsaktion ausführst, kannst du mit dem Enterhaken anstelle einer dieser Attacken einen Angriff mit einer Fernkampfwaffe durchführen. Der Haken funktioniert wie eine improvisierte Waffe. Bei einem Treffer wird die Zielkreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf-SG 13). Während die Kreatur auf diese Weise gefangen ist, wird ihre Geschwindigkeit nicht verringert, aber sie kann sich nur in Richtungen bewegen, die sie näher zu dir bringen. Als Bonusaktion kannst du eine Kreatur, die du mit dem Haken gepackt hast, 6 Meter näher an dich heranziehen, solange sie groß oder kleiner ist. Du kannst immer nur eine Kreatur gleichzeitig mit dem Haken packen. Der Haken kann auch in schwere Gegenstände geschossen werden, sodass du dich selbst vom Boden heben oder ziehen kannst. Der Haken kann auf diese Weise 500 Pfund tragen.

    ","chat":"","unidentified":""},"source":"Homebrew","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":12,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"improv","baseItem":"","properties":{"ada":false,"fir":false,"fin":true,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Item.qT4b6rg5KelgRENq"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1665428391410,"modifiedTime":1685184951930,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"wMOLvY3RTHKOujV3"} -{"name":"Bösartiger Zweihandhammer","type":"weapon","img":"icons/weapons/maces/mace-spiked-wood-grey.webp","data":{"description":{"value":"

    Dieser schwere zweihändige Streitkolben zermalmt Metall und Knochen mit donnernder Kraft.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":10,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Maul"},"core":{"sourceId":"Compendium.dnd5e.items.6JbrdSg5YYbs9ANm"}},"_id":"wUN2qfi0perkDas5"} -{"name":"Wurfpfeil +1","type":"weapon","img":"icons/weapons/ammunition/arrows-war-red.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":0.25,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dart +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.giU3yyZXvErjf78D"}},"_id":"wtcfinOaS6bCehzg"} -{"name":"Henkersschwert Zweihandschwert","type":"weapon","img":"icons/skills/melee/strike-sword-steel-yellow.webp","data":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +3 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Zusätzlich ignoriert die Waffe Resistenz gegen Hiebschaden.

    \n

    Wenn du mit dieser Waffe eine Kreatur angreifst, die mindestens einen Kopf hat, und du eine 20 bei deinem Angriff wirfst, schneidest du der Kreatur einen ihrer Köpfe ab. Die Kreatur stirbt, wenn sie es nicht überleben kann, einen Kopf zu verlieren. Eine Kreatur ist dieser Eigenschaft gegenüber immun, wenn sie Immunität gegen Hiebschaden hat, keinen Kopf hat oder braucht, legendäre Aktionen hat, oder wenn der Spielleiter entscheidet, dass die Kreatur zu groß ist, um mit dieser Waffe den Kopf abgeschnitten zu bekommen. Solch eine Kreatur erleidet stattdessen zusätzliche 6W8 Hiebschaden durch den Angriff.

    ","chat":"","unidentified":""},"source":"SLH S. 167","quantity":1,"weight":6,"price":24000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +3","slashing"]],"versatile":""},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vorpal Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.3FNyS6DeCBZzFbqU"}},"_id":"wtlqeRf90OUlXbPq"} -{"_id":"x1hDz8z3T20qPCva","name":"Kurzbogen +1","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

    ","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow +1"},"core":{"sourceId":"Compendium.dnd5e.items.gYDMk3LWikIP5PmA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"x6zN0P1lYDlafv6Q","name":"Trank des Wachstums","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-glowing-red.webp","data":{"description":{"value":"

    Wenn du diesen Trank trinkst, erhältst du für 1D4 Stunden den Effekt \"Vergrößern\" des Zaubers @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} (keine Konzentration notwendig). Das Rot in der Flüssigkeit kontrahiert sich stetig zu einer kleinen Kugel zusammen und wird dann größer, um die farblose Flüssigkeit um es herum zu färben. Das Schütteln der Flasche kann den Effekt nicht unterbrechen.

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    Trank, ungewöhnlich

    \n

    Nachdem du diesen Trank getrunken hast, kannst du 1 Stunde lang unter Wasser atmen.

    \n

    Die wolkige grüne Flüssigkeit riecht nach dem Meer, und eine kleine, quallenartige Blase treibt darin.

    ","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":180,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Water Breathing"},"core":{"sourceId":"Compendium.dnd5e.items.CAZMwFBWp9VC0ZCg"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Wurfspeer +3","type":"weapon","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

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    Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

    \n

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    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

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    Speziell. Du bist bei deinem Angriffswurf im Nachteil, wenn du die Lanze gegen ein Ziel im Umkreis von 1,5 m oder weniger einsetzt. Außerdem benötigst du beide Hände, um die Lanze effektiv zu führen, wenn du nicht auf einem Reittier sitzt.

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    Rüstung (Ritterrüstung), selten (benötigt Einstimmung)

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    Während du diese Rüstung trägst, hast du Resistenz gegen einen der folgenden Schadensarten: Wucht, Stich oder Hieb. Der SL wählt den Typen oder legt ihn zufällig fest.

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    Verflucht. Diese Rüstung ist verflucht, was nur herausgefunden werden kann, wenn ein Identifzieren Zauber darauf gewirkt wird oder während einer Einstimmung. Wenn du dich darauf einstimmst, wirst du verflucht, bis du Ziel eines Fluch brechen-Zaubers oder ähnlicher Magie wirst; die Rüstung abzulegen, kann den Fluch nicht brechen. Während du verflucht bist, hast du Anfälligkeit gegenüber den anderen beiden oben genannten Schadensarten (nicht gegenüber dem, gegen die die Rüstung Resistenz verleiht).

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    Eine Waage besteht aus einem Gegengewicht, zwei Waagschalen und einem passenden Sortiment an Gewichten von bis zu zwei Pfund. Mit ihrer Hilfe kannst du das genaue Gewicht von kleinen Gegenständen wie Rohmaterialien oder Handelsgütern abwiegen und so ihren Wert bestimmen.

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    Wundersamer Gegenstand

    \n

    Wenn du diesen Umhang mit angezogener Kapuze trägst, kannst du unter Wasser atmen und hast eine Schwimmbewegungsrate von 18 Metern.

    \n

    Die Kapuze auf- oder abzuziehen erfordert eine Aktion.

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    (Benötigt Einstimmung)

    \n

    Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser Waffe ausführst.

    \n

    Wenn du damit einen Drachen verletzt, erhält der Drache zusätzlich 3W6 Schaden von der Schadensart der Waffe. Für diese Waffe zählen unter dem Begriff Drache alle Lebewesen des Typs Drache, Drachenschildkröten und Lindwürmer eingeschlossen.

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    Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Schmuckhandwerks oder -handels benötigt werden.

    \n

    Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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    Eine primitive, aber tödliche Waffe, die bei Stämmen und Guerillakämpfern beliebt ist. Die Pfeile, die aus dieser Waffe abgefeuert werden, können durchbohren und tödliche Dosen von Gift abgeben.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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    Eine Kletterausrüstung beinhaltet spezielle Felshaken, Steigeisen, Handschuhe und einen Klettergurt. Als Aktion kannst du die Kletterausrüstung nutzen, um dich in einer Wand zu verankern. Von dem Punkt, an dem du dich verankert hast, kannst du nicht tiefer als 7,50m fallen und dich nicht weiter als 7,50m entfernen, ohne die Verankerung zu lösen.

    ","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":12,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Climber's Kit"},"core":{"sourceId":"Compendium.dnd5e.items.ugzwHl8vYaPu2GNd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Wandelgewebe","type":"equipment","img":"icons/equipment/back/mantle-collared-white.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, gewöhnlich

    Wenn ein Anzug aus Wandelgewebe hergestellt wird, können bis zu fünf verschiedene Outfits in den Stoff eingebettet werden. Während du die Kleidung trägst, kannst du als Bonusaktion das Befehlswort sprechen, um dein Outfit in eines der anderen enthaltenen Designs deiner Wahl zu verwandeln. Unabhängig von seinem Aussehen kann das Outfit nichts anderes als Kleidung sein. Obwohl es das Aussehen anderer magischer Kleidung nachahmen kann, erhält es nicht deren magische Eigenschaften.

    ","chat":"","unidentified":""},"source":"Ebberon","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Item.PqKm48l00omMHzNA"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682709216226,"modifiedTime":1682709337746,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"yUKGSIoqdmJzEVPT"} -{"name":"Kettenhemd +2","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

    Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

    \n

    Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

    ","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":20,"price":6050,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chain Shirt +2"},"core":{"sourceId":"Compendium.dnd5e.items.FLoBS3UnFnZTSsSx"}},"_id":"yeO11NT77ULp9QvZ"} -{"name":"Bösartiger Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

    Eine schwere Knüppelwaffe, die am Ende einer Metallkeule befestigt ist. Der Kopf ist mit Stacheln und Klingen versehen, die die Rüstung durchstoßen und die darunter liegenden Knochen zertrümmern.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":4,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Mace"},"core":{"sourceId":"Compendium.dnd5e.items.gSwpQacBLOJeLWrK"}},"_id":"yi77Hi0hgdLPO1Kl"} -{"name":"Ring der Unsichtbarkeit","type":"equipment","img":"icons/equipment/finger/ring-faceted-silver-orange.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Während du diesen Ring trägst, kannst du dich mit einer Aktion unsichtbar machen. Alles, was du bei dir oder an deinem Körper trägst, wird ebenfalls unsichtbar. Du bleibst unsichtbar, bis der Ring entfernt wird, du angreifst oder einen Zauber wirkst oder bis du eine Bonusaktion verwendest, um wieder sichtbar zu werden.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 191)","quantity":1,"weight":0,"price":10000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Invisibility"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.1J0dsxyKRhVXYQf5"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233439,"modifiedTime":1673288694281,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"yitWjZO28TEE7WY2"} -{"name":"Bohnenbeutel","type":"consumable","img":"icons/containers/bags/coinpouch-simple-leather-tan.webp","data":{"description":{"value":"

    Wundersamer Gegenstand, selten

    \n

    Im Inneren dieses schweren Stoffbeutels befinden sich 3W4 trockene Bohnen. Der Beutel wiegt ½ Pfund plus ¼ Pfund für jede Bohne, die er enthält.

    \n

    Wenn du den Beutelinhalt auf den Boden schüttest, explodiert er in einem Radius von 3 Metern von den Bohnen ausgehend. Jede Kreatur, dich eingeschlossen, muss dann einen Geschicklichkeitsrettungswurf gegen SG 15 durchführen. Bei einem Fehlschlag werden 5W4 Feuerschaden zugefügt, bei einem Erfolg nur halb so viel. Das Feuer entzündet brennbare Gegenstände in der Umgebung, die nicht am Körper getragen werden.

    \n

    Wenn du eine Bohne aus der Tasche nimmst, pflanze sie in Erde oder Sand und gieße sie anschließend, und die Bohne wird eine Minute später einen Effekt von diesem Platz aus haben. Der Spielleiter kann den Effekt in der folgenden Tabelle aussuchen, ihn zufällig festlegen oder sich selbst etwas einfallen lassen.

    \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    W100Effekt
    015W4 Giftpilze sprießen. Wenn eine Kreatur einen der Giftpilze isst, wirf irgendeinen Würfel. Bei einem ungeraden Wurf muss der Esser einen Konstitutionsrettungswurf gegen SG 15 schaffen oder er erleidet 5W6 Giftschaden und ist eine Stunde lang vergiftet. Bei einem geraden Ergebnis, erlangt der Esser eine Stunde lang 5W6 temporäre Trefferpunkte.
    02-10Ein Geysir bricht hervor und sprüht Wasser, Bier, Beerensaft, Tee, Essig, Wein oder Öl (Entscheidung des Spielleiters) für 1W12 Runden 9 Meter in die Luft.
    11-20Ein @Compendium[dnd5e.monsters.NB6wUgVqeOQtsQKu]{Baumhirte} sprießt (siehe das Monsterhandbuch für dessen Werte). Es besteht eine Wahrscheinlichkeit von 50%, dass der Baumhirte chaotisch böse ist und angreift.
    21-30Eine lebende, unbewegliche Statue mit deinem Aussehen erhebt sich, welche dich verbal bedroht. Wenn du sie allein lässt und andere in ihre Nähe kommen, wird sie dich als den abscheulichsten aller Bösewichte beschimpfen und die Neulinge davon überzeugen, dich zu suchen und anzugreifen. Wenn du auf der gleichen Ebene wie die Statue bist, weiß sie, wo du dich befindest. Nach 24 Stunden wird die Statue unbelebt.
    31-40Ein Lagerfeuer mit blauen Flammen bricht los und brennt für 24 Stunden (oder bis es gelöscht wird).
    41-501W6 + 6 @Compendium[dnd5e.monsters.TaK6nQMGqZ0y8gt7]{Kreischerpilze} sprießen (siehe das Monsterhandbuch für dessen Werte).
    51-601W4 + 8 leuchtend rosarote Kröten kriechen umher. Jedes Mal, wenn eine Kröte berührt wird, verwandelt sie sich in ein großes oder kleineres Monster nach Wahl des SL. Das Monster bleibt 1 Minute lang bestehen, bevor es in einer Wolke hellen, pinken Rauchs verschwindet.
    61-70Ein hungriger @Compendium[dnd5e.monsters.1ES45ODWg3pCrkzv]{Landhai} taucht auf und greift an (siehe das Monsterhandbuch für dessen Werte).
    71-80Ein Obstbaum wächst. Er hat 1W10 + 20 Früchte, von denen 1W8 als zufällig bestimmte magische Tränke wirken, während eine als einnehmbares Gift nach Wahl des SL fungiert. Der Baum verschwindet nach 1 Stunde. Gepflückte Früchtebleiben bestehen und behalten ihre Magie für 30 Tage.
    81-90Ein Nest von 1W4 + 3 Eiern taucht auf. Jede Kreatur, die ein Ei isst, muss einen Konstitutionsrettungswurf gegen SG 20 durchführen. Bei einem erfolgreichen Wurf erhöht eine Kreatur dauerhaft ihren niedrigsten Attributswert um 1, dabei wird bei gleichermaßen niedrigen Attributswerten zufällig ausgewählt. Bei einem gescheiterten Wurf nimmt die Kreatur 10W6 Energieschaden aufgrund einer inneren magischen Explosion.
    91-99Eine Pyramide, deren Basis ein Quadrat mit 18 Metern Seitenlänge ist, schießt empor. Im Inneren befindet sich ein Sarkophag mit einem @Compendium[dnd5e.monsters.UFW8M3JHzHkxUEGM]{Mumienfürst} (siehe das Monsterhandbuch für dessen Werte). Die Pyramide wird wie die Höhle des Mumienfürsten behandelt, und sein Sarkophag enthält Schätze nach Wahl des SL.
    00Eine riesige Bohnenstange sprießt empor und wächst so hoch, wie der SL es möchte. Die Spitze führt zu einem Ort nach Wahl des SL, wie beispielsweise zu einer tollen Aussicht, einem Wolkenriesen, einer Burg, oder einer anderen Existenzebene.
    ","chat":"","unidentified":""},"source":"SLH S. 153","quantity":1,"weight":3.5,"price":3000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":12,"max":"12","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bag of Beans"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.F8QpasPjLrw2POzE"}},"_id":"ypeAAD2ZD8MYMXUR"} -{"name":"Dämmerungstraum","type":"consumable","img":"icons/consumables/mushrooms/umbontae-bumpy-purple.webp","system":{"description":{"value":"

    Wundersamer Gegenstand, gewöhnlich

    Jeder dieser dunkelvioletten Pilze ist mit einem wirbelnden Muster bedeckt, das sich ständig bewegt. Eine Kreatur, die einen davon isst, erlebt eine Reihe von Halluzinationen. Die Kreatur kann [[/r 1d4]] würfeln und die gewürfelte Zahl zu jedem Fertigkeitswurf addieren, die sie innerhalb von 8 Stunden durchführt, um gelegentlich Geistesblitze zu erhalten. Zusätzlich muss eine betroffene Kreatur zu Beginn jeder Stunde einen Konstitutionsrettungswurf gegen SG 12 bestehen oder sie wird für diese Stunde @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, da die halluzinogenen Farben und Formen zu intensiv werden.

    ","chat":"","unidentified":""},"source":"Homebrew","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":12,"scaling":"flat"},"consumableType":"food"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"core":{"sourceId":"Item.Cb8rkf1ABj8yUqSS"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.286","createdTime":1665125935428,"modifiedTime":1665126299717,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"ysuCFWpw7pfaTZwL"} -{"name":"Ring des Feuerwiderstands","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit einem Granat eingelegt, welcher im Licht schimmert.

    \n

    Du hast Resistenz gegen Feuerschaden, während du diesen Ring trägst.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 192)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Fire Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.3X7vdOjnCSpi40yn"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233454,"modifiedTime":1673288770189,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"yxVP8gmuwjszGiHy"} -{"name":"Zauberstab der Blitzschläge","type":"consumable","img":"icons/weapons/staves/staff-ornate-engraved-blue.webp","system":{"description":{"value":"

    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 oder mehrere Ladungen zu verbrauchen und damit den Zauber @Compendium[dnd5e.spells.IyikgTEOTv701jgQ]{Blitz} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken. Für 1 Ladung wirkst du den Zauber auf dem 3. Grad. Du kannst den Zaubergrad für jede zusätzlich verbrauchte Ladung je um 1 erhöhen.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 202 (DMG S. 211)","quantity":1,"weight":1,"price":32000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":100,"width":null,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":"1d6"},"formula":"1d6 +1","save":{"ability":"dex","dc":15,"scaling":"flat"},"consumableType":"wand","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wand of Lightning Bolts"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.bPFVfq81EsMNu6OQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233730,"modifiedTime":1673289199139,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"z9tqNOIM5BlRbQic"} -{"name":"Opferbüchse","type":"backpack","img":"icons/sundries/misc/piggybank.webp","data":{"description":{"value":"

    Eine Kiste mit Geldschlitz und abnehmbarem Boden, die hauptsächlich von Priestern und dergleichen zum Sammeln von Almosen verwendet wird.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":2,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":2,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Alms Box"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.g8fQZ1WyTz2bTtvA"}},"_id":"zFTVXwLYiZSBHulD"} -{"name":"Bösartiger Wurfpfeil","type":"weapon","img":"icons/weapons/ammunition/arrows-war-red.webp","data":{"description":{"value":"

    Ein kleines Wurfgerät mit einem kurzen Holzschaft und gekreuzten Federn mit einer scharfen Holz- oder Metallspitze. Pfeile können mit ausreichender Kraft geworfen werden, um die Haut zu durchstechen.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":0.25,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 +@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"dart","properties":{"fin":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Dart"},"core":{"sourceId":"Compendium.dnd5e.items.jeoZmDD9fuQdvC77"}},"_id":"zHcwivquwvAhJZMI"} -{"name":"Bösartiger Kurzbogen","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"

    Dieser Bogen ist etwas kleiner als die traditionelle Langbogenvariante und eignet sich daher gut für schnelle Angriffe in der Bewegung oder vom Pferd aus.

    \n

    Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":80,"long":320,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Shortbow"},"core":{"sourceId":"Compendium.dnd5e.items.Z0eO3TTpYA2hjwdd"}},"_id":"zNhXUR3LSS8tRnYd"} -{"name":"Zauberstab der Verwandlung","type":"consumable","img":"icons/weapons/staves/staff-engraved-red.webp","system":{"description":{"value":"

    (benötigt Einstimmung durch einen Zauberwirker)

    \n

    Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung auszugeben und damit den Zauber @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Verwandlung} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken.

    \n

    Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

    ","chat":"","unidentified":""},"source":"SLH S. 203 (DMG S. 211)","quantity":1,"weight":1,"price":32000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"babele":{"translated":true,"hasTranslation":true,"originalName":"Wand of Polymorph"},"core":{"sourceId":"Compendium.dnd5e.items.khyjT3dKyoEOf4eA"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233839,"modifiedTime":1673289241778,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zOYNhRNynTqbshZk"} -{"_id":"zWaciG7BVnCaZPxM","name":"Behälter (Armbrustbolzen)","type":"backpack","img":"icons/containers/ammunition/arrows-quiver-brown-grey.webp","data":{"description":{"value":"

    Dieser hölzene Kasten fasst bis zu 20 Armbrustbolzen.

    ","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Kriegshammer +2","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","bludgeoning"]],"versatile":"1d10 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Warhammer +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.KvIlZssYEtQ4bvSE"}},"_id":"zXywIysf3lHQj9Om"} -{"_id":"zZzkpPYZrr9AO72l","name":"Blendlaterne","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

    Eine Blendlaterne wirft einen 18m langen Kegel hellen Lichts, der weitere 18m in dämmriges Licht taucht. Einmal entfacht, brennt die Laterne mit einem Fläschchen Öl (0,5l) für 6 Stunden.

    ","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"cover":null,"target":{"value":36,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684233766509,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"name":"Ring der Feuerelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-inlay-red.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit Elementarebene des Feuers verbunden.

    \n

    Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.8SMQl75HLjhuSeau]{Feuerelementar} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

    \n

    Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

    \n

    Ring der Feuerelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Feuerelemntar zu wirken. Außerdem hast du einen Widerstand gegen Feuerschaden. Du kannst zusätzlich Ignal verstehen und sprechen.

    \n

    Wenn du dabei hilfst, einen Feuerelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

    \n
      \n
    • Du hast Schadensimmunität gegen Feuerschaden.
    • \n
    • Du kannst mit diesem Ring einen der folgenden Zauber wirken, wenn du dafür Ladungen verbrauchst: @Compendium[dnd5e.spells.5SuJewoa1CRWaj1F]{Brennende Hände} (1 Ladung), @Compendium[dnd5e.spells.ztgcdrWPshKRpFd0]{Feuerball} (2 Ladungen) und @Compendium[dnd5e.spells.X3DrXgxjwI2dvkD6]{Feuerwand} (3 Ladungen).
    • \n
    ","chat":"","unidentified":""},"source":" SLH S. 177 (DMG S. 190)","quantity":1,"weight":0,"price":17000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Fire Elemental Command"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.L9KBLub5vfb3mTDz"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233615,"modifiedTime":1673288653280,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zgmHTLScR6470Uyk"} -{"name":"Ring des Schallwiderstands","type":"equipment","img":"icons/equipment/finger/ring-faceted-silver-orange.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Dieser Ring ist mit einem Spinell eingelegt, welcher im Licht schimmert.

    \n

    Du hast Resistenz gegen Schallschaden, während du diesen Ring trägst.

    ","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 192)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Thunder Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.IpBBqr0r7JanyVn0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233574,"modifiedTime":1673288781810,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zmdwrZ8VFQpVyVsF"} -{"_id":"zmmPpnK8DPDzIGPl","name":"Blasrohrpfeil +2","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

    Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

    \n

    Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

    ","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":40,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Arrow"},"core":{"sourceId":"Compendium.dnd5e.items.3c7JXOzsv55gqJS5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Hellebarde +2","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

    Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

    \n

    Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

    ","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Halberd +2"},"core":{"sourceId":"Compendium.dnd5e.items.6ndqUhOySYVVQ5on"}},"_id":"zsV6ZmwenkealT5s"} -{"name":"Zauberstecken der Verkümmerung","type":"weapon","img":"icons/weapons/staves/staff-skull-brown.webp","system":{"description":{"value":"

    (benötigt Einstimmung)

    \n

    Der Zauberstecken hat 3 Ladungen und erhält zu jeder Morgendämmerung 1W3 der verbrauchten Ladungen zurück.

    \n

    Der Zauberstecken kann als magischer Kampfstab verwendet werden. Wenn er trifft, fügt er den Schaden eines normalen Kampfstabs zu und du kannst 1 Ladung verbrauchen, um dem Ziel zusätzliche 2W10 nekrotischen Schaden zuzufügen. Außerdem muss das Ziel einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder es hat für 1 Stunde einen Nachteil auf alle Attributs- und Rettungswürfe, die von Stärke und Konstitution abhängen.

    \n

    Information: Die Schaltfläche Andere Formel wurde so konfiguriert, dass sie bei Bedarf den nekrotischen Schaden des Stabs würfelt.

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    Du bist immun gegen die Ansteckung mit jeglichen Krankheiten, während du dieses Amulett trägst. Wenn du bereits erkrankt bist, werden die Effekte dieser Krankheit unterdrückt, solange du dieses Amulett trägst.

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auf einen Besucher des Jahrmarkts, den er im Umkreis von 1,5 Metern sehen kann. Wenn das Ziel keine Eintrittskarte hat, muss es einen Weisheitsrettungswurf (SG 13) schaffen. Bei einem Fehlschlag wird es für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt}. Die Kreatur kann sich nicht an Ereignisse erinnern, die während ihrer Betäubung geschehen. Die Kreatur kann den Rettungswurf am Ende jeder ihrer Runden wiederholen und den Effekt bei einem Erfolg für sich selbst beenden. Eine Kreatur, die erfolgreich gegen diesen Effekt beendet, ist für die nächsten 24 Stunden immun gegen die Fähigkeit \"Kein Ticket\" dieses Diebes.

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    Quelle: dndbeyound