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Fernkampf-Zauberangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45m, eine Kreatur. Treffer: [[/r 1d8 + 3]] + der psychische Schaden des Zaubergrads.

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Der Übungsbonus entspricht dem des Beschwörers.

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Wenn der Homunkulus von einem Effekt profitiert, der es ihm ermöglicht, einen Geschicklichkeitsrettungswurf auszuführen, damit er nur halben Schaden erleidet, erleidet er stattdessen keinen Schaden, wenn der Rettungswurf erfolgreich ist, und halben Schaden, wenn er fehlschlägt. Er kann dieses Merkmal nicht verwenden, wenn er @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

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Fernkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite 9m, ein Ziel, das du sehen kannst. Treffer: [[/r 1d4]] + Übungsbonus Energieschaden.

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Der Homunkulus leitet einen Zauber weiter, den du wirkst und der die Berührungsreichweite besitzt. Der Homunkulus muss sich innerhalb von 36 Metern von dir befinden.

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Die Bewegungsarten ändern sich je nach beschworenem Unhold:

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Die Trefferpunkte des beschworenem Unholds variieren je nach Unhold und verwendetem Zaubergrad:

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Die Rüstungsklasse beträgt 12 + dein verwendeter Zaubergrad (natürliche Rüstung).

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Der Übungsbonus entspricht dem des Beschwörers.

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Der Unhold ist bei Rettungswürfen gegen Zauber oder andere magische Effekte im Vorteil.

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Magische Dunkelheit behindert die Dunkelsicht des Unholds nicht.

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Wenn die Trefferpunkte des Unholds auf 0 fallen oder der Zauber endet, explodiert der Unhold. Jede Kreatur in einem Umkreis von drei Metern muss einen Geschicklichkeitsrettungswurf gegen deinen Zauberrettungswurf-SG durchführen. Scheitert der Rettungswurf, erleidet jede Kreatur [[/r 2d10]] + den Feuerschaden des Zaubergrads. Bei einem erfolgreichen Rettungswurf erleidet sie die Hälfte des Schadens.

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Der Unhold führt eine Anzahl von Angriffen aus, die der Hälfte dieses Zaubergrads entspricht (abgerundet).

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Fernkampf-Waffenangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45m, ein Ziel, Treffer: [[/r 2d6 + 3]] + der Feuerschaden des Zaubergrads.

Wenn das Ziel ein brennbares Objekt ist, das nicht getragen oder gehalten wird, fängt es Feuer.

 

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Nahkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: [[/r 1d8 + 3]] + der Hiebschaden des Zaubergrads.

Direkt nachdem der Angriff trifft oder verfehlt, kann sich der Unhold magisch bis zu neun Metern weit in einen nicht besetzten Bereich in seiner Sichtweite teleportieren.

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Maximale Trefferpunkte betragen 30 + 10 für jeden Zaubergrad ab dem 4.Grad.

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Die Rüstungsklasse beträgt 12 + dein verwendeter Zaubergrad (natürliche Rüstung).

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Der Übungsbonus entspricht dem des Beschwörers.

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Das Feenwesen führt eine Anzahl von Angriffen aus, der die Hälfte dieses Zaubergrads entspricht (abgerundet).

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Nahkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: [[/r 1d6 + 3]] + der Stichschaden des Zaubergrads + [[/r 1d6]] Energieschaden.

\n
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Das Feenwesen teleportiert sich bis zu 9 Meter weit in einen nicht besetzten Bereich, den es sehen kann. Dann tritt einer der folgenden Effekte auf, der auf der gewählten Stimmung des Feenwesens beruht:

Heiter. Das Feenwesen kann eine Kreatur in seiner Sichtweite innerhalb von 3 Metern zu einem Weisheitsrettungswurf gegen deinen Zauberrettungswurf-SG zwingen. Wenn der Rettungswurf nicht gelingt, ist das Ziel eine Minute lang - oder bis das Ziel Schaden erleidet - von dir und dem Feenwesen @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}.

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Das Feenwesen teleportiert sich bis zu 9 Meter weit in einen nicht besetzten Bereich, den es sehen kann. Dann tritt einer der folgenden Effekte auf, der auf der gewählten Stimmung des Feenwesens beruht:

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Trickreich. Das Feenwesen kann 1,5 Meter von ihm entfernt einen würfelförmigen Bereich von 1,5 Metern mit magischer Dunkelheit füllen. Diese dauert bis zum Ende seines nächsten Zuges an.

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Wütend. Des Feenwesen ist bei seinem nächsten Angriffswurf vor dem Ende seines Zuges im Vorteil.

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Maximale Trefferpunkte betragen 40 + 10 für jeden Zaubergrad ab dem 6.Grad.

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Die Rüstungsklasse beträgt 11 + dein verwendeter Zaubergrad (natürliche Rüstung) + 2 (nur Verteidiger)

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Der Übungsbonus entspricht dem des Beschwörers.

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Das celestische Wesen führt eine Anzahl von Angriffen aus, die der Hälfte dieses Zaubergrads entspricht (abgerundet).

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Fernkampf-Waffenangriff: dein Zauberangriffsmodifikator zum Treffen, Reichweite: 45/180m, ein Ziel. Treffer: [[/r 2d6 + 2]] + der gleißende Schaden des Zaubergrads.

\n
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Nahkampf-Waffenangriff: dein Modifikator für Zauberangriffe zum Treffen, Reichweite: 1,5m, ein Ziel. Treffer: [[/r 1d10 + 3]] + der Zaubergrad gleißender Schaden.

\n
\n

Das celestische Wesen kann sich selbst oder eine andere Kreatur in Sichtweite innerhalb von drei Metern um das Ziel auswählen. Die gewählte Kreatur erhält [[/r 1d10]] temporäre Trefferpunkte.

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Die celestische Kreatur berührt eine andere Kreatur. Das Ziel erleidet auf magische Weise Trefferpunkte zurück, die [[/r 2d8]] + dem Zaubergrad entsprechen.

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b/packs/Handelsgueter.db old mode 100644 new mode 100755 diff --git a/packs/Hintergruende.db b/packs/Hintergruende.db old mode 100644 new mode 100755 diff --git a/packs/Klassen.db b/packs/Klassen.db old mode 100644 new mode 100755 index 50638fd..abe612d --- a/packs/Klassen.db +++ b/packs/Klassen.db @@ -10,5 +10,5 @@ {"_id":"Sl3C2vlWeCIkJ8D4","name":"Bloodhunter","type":"class","img":"modules/SharedData_global/icons/skills/blood_03.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.wISw6CbmwQHv8mje"}},"system":{"description":{"value":"

Quelle: dndbeyound

\n

Als Bloodhunter erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d10 pro Stufe als Bloodhunter
Trefferpunkte auf Stufe 1: 10 + dein Konstitutionsmodifikator.
Trefferpunkte auf höheren Stufen: 1d10 (oder 6) + dein Konstitutionsmodifikator pro Stufe als Bloodhunter über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde
Waffen: einfache Waffen, Kriegswaffen
Werkzeuge: Alchemistenlabor
Rettungswürfe: Geschicklichkeit, Intelligenz
Fertigkeiten: drei nach Wahl: Athletik, Akrobatik, Arkane Kunde, Geschickte, Motiv erkennen, Nachforschen, Religion, Überlebenskunst

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Bloodhunter Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

bonus

\n
Merkmale\n

Blutmagie

\n

Würfel

\n
\n

Bekannte

\n

Blutflüche

\n
1+2@Compendium[SharedData_global.Klassenfähigkeiten.CFzsSbdf7xvidZFv]{Fluch des Jägers}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch}1d41
2+2@Compendium[SharedData_global.Klassenfähigkeiten.8Yp8lcsRPHyQyD9Q]{Kampfstil}, @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus}1d41
3+2@Compendium[SharedData_global.Klassenfähigkeiten.7UuNLdhO3F2dSlB1]{Bloodhunter-Orden}1d41
4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d41
5+3@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}1d61
6+3@Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (2/Rast)}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d62
7+3Merkmal: Orden, @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus (Ur-Ritus)}1d62
8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d62
9+4@Compendium[SharedData_global.Klassenfähigkeiten.IksaWqZpaclDhL82]{Düstere Hellseherei}1d62
10+4@Compendium[SharedData_global.Klassenfähigkeiten.lltopIoKLO7I0fSC]{Dunkle Verstärkung}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d63
11+4Merkmal: Orden1d83
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d83
13+5@Compendium[SharedData_global.Klassenfähigkeiten.pBbyFC6GjSxoN70M]{Fesselndes Brandmal}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (3/Rast)}1d83
14+5\n

@Compendium[SharedData_global.Klassenfähigkeiten.yNZEWUNl8QteJZhu]{Gehärtete Seele},

\n

@Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus (Esoterischer Ritus)}, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}

\n
1d84
15+5Merkmal: Orden1d84
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d84
17+6@Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Blutfluch (4/Rast)}1d104
18+6Merkmal: Orden, @Compendium[SharedData_global.Klassenfähigkeiten.tmFvldmQWYs7bcSO]{Weiterer Blutfluch}1d105
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}1d105
20+6@Compendium[SharedData_global.Klassenfähigkeiten.qidXwMOe5x4lIImZ]{Blutige Meisterschaft}1d105
\n

 

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Blutfluchs","icon":"","classRestriction":""},{"_id":"7n39vi7961fvvsp8","type":"ScaleValue","configuration":{"identifier":"blutfluch","type":"string","distance":{"units":""},"scale":{"1":{"value":"1"},"6":{"value":"2"},"13":{"value":"3"},"17":{"value":"4"}}},"value":{},"title":"Blutfluch Nutzungen","icon":"","classRestriction":""},{"_id":"pxsd894nv1okezji","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD","Compendium.SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx","Compendium.SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t","Compendium.SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c"],"optional":true},"value":{},"level":2,"title":"Wahl eines Kampfstils","icon":"","classRestriction":""},{"_id":"xnidur78jiid88hy","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW"],"optional":false},"value":{},"level":2,"title":"Wahl eines Ur-Ritus (Fähigkeit 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(Subclass)","icon":"","classRestriction":""},{"_id":"spqu1ecq9nrm3h60","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp"],"optional":false},"value":{},"level":5,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"kydvutje4n95knvk","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v"],"optional":false},"value":{},"level":6,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"riwvxnilss7aogq4","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.IksaWqZpaclDhL82"],"optional":false},"value":{},"level":9,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"rjccxm52rfp4s4ib","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.lltopIoKLO7I0fSC"],"optional":false},"value":{},"level":10,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"szhw59ys4u5sc5oq","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.pBbyFC6GjSxoN70M"],"optional":false},"value":{},"level":13,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"ersnup2gx0mo3419","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.yNZEWUNl8QteJZhu"],"optional":false},"value":{},"level":14,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"icixcxsmmqedxrqb","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.qidXwMOe5x4lIImZ"],"optional":false},"value":{},"level":20,"title":"Merkmal","icon":"","classRestriction":""}],"saves":["dex","int"],"skills":{"number":3,"choices":["acr","arc","ath","his","ins","inv","rel","sur"],"value":[]},"spellcasting":{"progression":"none","ability":""},"subclass":""},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662503789469,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"Zm0bvZ3hHYFLmFhW","name":"Druide","type":"class","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Als Druide erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Druide
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator
Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Druide über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: leichte Rüstungen, mittelschwere Rüstungen, Schilde (Druiden tragen keine Rüstungen oder Schilde, die aus Metall sind)
Waffen: Knüppel, Dolche, Wurfpfeile, Wurfspeere, Streitkolben, Kampfstäbe, Krummsäbel, Sicheln, Schleudern und Speere
Werkzeuge: Kräuterkunde-Ausrüstung
Rettungswürfe: Intelligenz, Weisheit
Fertigkeiten: zwei nach Wahl: Arkane Kunde, Heilkunde, Mit Tieren umgehen, Motiv erkennen, Naturkunde, Religion, Überlebenskunst, Wahrnehmung

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Druiden Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

Bonus

\n
Merkmale\n

Bekannte

\n

Zaubertricks

\n
- Zauberplätze pro Grad -
1.2.3.4.5.6.7.8.9.
1+2@Compendium[SharedData_global.Klassenfähigkeiten.1x5f6aOFSTh9Ykih]{Druidisch}, @Compendium[SharedData_global.Klassenfähigkeiten.BEuiK4NIhprcPhHh]{Zauberwirken}22--------
2+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.yQqoYta40F1AEpj7]{Druidenzirkel}23--------
3+2-242-------
4+2@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}343-------
5+3-3432------
6+3Merkmal: Druidenzirkel3433------
7+3-34331-----
8+3@Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Verbesserung: Tiergestalt}, @Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}34332-----
9+4-343331----
10+4Merkmal: Druidenzirkel443332----
11+4-4433321---
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433321---
13+5-44333211--
14+5Merkmal: Druidenzirkel44333211--
15+5-443332111-
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443332111-
17+6-4433321111
18+6@Compendium[SharedData_global.Klassenfähigkeiten.mwT1fVyJQroCnOHy]{Zeitloser Körper}, @Compendium[SharedData_global.Klassenfähigkeiten.Zcvt7vBzII0ATLIn]{In Tiergestalt zaubern}4433331111
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}4433332111
20+6@Compendium[SharedData_global.Klassenfähigkeiten.cZfL0paewGYEEQDN]{Erzdruide}4433332211
\n

 

","chat":"","unidentified":""},"source":"SHB S. 56","identifier":"druide","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"hpnw2ke6kxlvltsm","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"tjxunj1n18d2z5n2","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"1":{"value":"2"},"4":{"value":"3"},"10":{"value":"4"}}},"value":{},"title":"Bekannte Zaubertricks","icon":"","classRestriction":""},{"_id":"z324wch5wcmd2rfn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.1x5f6aOFSTh9Ykih","Compendium.SharedData_global.Klassenfähigkeiten.BEuiK4NIhprcPhHh"],"optional":false},"value":{},"level":1,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"57ynun2dnwg8n5d2","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw"],"optional":false},"value":{},"level":2,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"wh2uk06oohao22sr","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Subclass.FAsShTJTtV7Cc8d6","Compendium.SharedData_global.Subclass.t1qv4JvExpmdtbD4","Compendium.SharedData_global.Subclass.Mrt3ywyZ8d1UaYAq","Compendium.SharedData_global.Subclass.ZakVwpNKy6FkcOIL"],"optional":true},"value":{},"level":2,"title":"Wahl des Druidenzirkels (Subclass)","icon":"","classRestriction":""},{"_id":"rj5tbirclkeq6ekr","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"2":{"value":"0.25"},"4":{"value":"0.5"},"8":{"value":"1"}}},"value":{},"title":"Tiergestalt HG","icon":"","classRestriction":""},{"_id":"tc2j6njtzwprj4cn","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.mwT1fVyJQroCnOHy","Compendium.SharedData_global.Klassenfähigkeiten.Zcvt7vBzII0ATLIn"],"optional":false},"value":{},"level":18,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"9cahmolfqrllxlwt","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.cZfL0paewGYEEQDN"],"optional":false},"value":{},"level":20,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"vdzscl4jrhgwb38n","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"nk3elu87tmpkmqbf","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":8,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"q9mjrer2oap6jcd0","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":12,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"q1u6i13t28j1h2ea","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":16,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"lf6xwp9rv07i7yfu","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":19,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","ani","ins","med","nat","prc","rel","sur"],"value":[]},"spellcasting":{"progression":"full","ability":"wis"},"subclass":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Druid"},"core":{"sourceId":"Compendium.dnd5e.classes.ygVYgPbJkaH0tH1N"}}} {"_id":"o1EarxRLpEfzbznb","name":"Zauberer","type":"class","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","data":{"description":{"value":"

Als ein Zauberer erhältst du folgende Klassenmerkmale.

\n

Trefferpunkte

\n

Trefferwürfel: 1d6 pro Stufe als Zauberer
Trefferpunkte auf Stufe 1: 6 + dein Konstitutionsmodikator
Trefferpunkte auf höheren Stufen: 1d6 (oder 4) + dein Konstitutionsmodifikator pro Stufe als Zauberer über die 1.Stufe hinaus

\n

Übung

\n

Rüstungen: keine
Waffen: Dolche, Wurfpfeile, Schleuder, Kampfstäbe, leichte Armbrust
Werkzeuge: keine
Rettungswürfe: Charisma, Konstitution
Fertigkeiten: zwei nach Wahl: Arkane Kunde, Einschüchtern, Motiv erkennen, Religion, Täuschen, Überzeugen

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Zauberer Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

 

\n

Übungs-

\n

bonus

\n
\n

 

\n

Zauberei-

\n

punkte

\n
Merkmale\n

 

\n

Bekannte

\n

Zaubertricks

\n
\n

 

\n

Bekannte

\n

Zauber

\n
- Zauberplätze pro Grad -
1.2.3.4.5.6.7.8.9.
1+2̶\n

@Compendium[SharedData_global.Klassenfähigkeiten.4EliXK6nG1DgvJvd]{Zauberwirken (Zauberer)},

\n

@Compendium[SharedData_global.Klassenfähigkeiten.xBK94ZMcjZazicrf]{Ursprung der Zauberei}

\n
422--------
2+22@Compendium[SharedData_global.Klassenfähigkeiten.IWSMSZ3U1csRygpg]{Quelle der Magie}433--------
3+23@Compendium[SharedData_global.Klassenfähigkeiten.332kBIiaTp1kKMER]{Metamagie}4442-------
4+24@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5543-------
5+35-56432------
6+36Merkmal: Ursprung der Zauberei57433------
7+37-584332-----
8+38@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}594333-----
9+49-51043331----
10+410@Compendium[SharedData_global.Klassenfähigkeiten.332kBIiaTp1kKMER]{Verbesserung: Metamagie}61143332----
11+411-612433321---
12+412@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}612433321---
13+513-6134333211--
14+514Merkmal: Ursprung der Zauberei6134333211--
15+515-61443332111-
16+516@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}61443332111-
17+617@Compendium[SharedData_global.Klassenfähigkeiten.332kBIiaTp1kKMER]{Verbesserung: Metamagie}615433321111
18+618Merkmal: Ursprung der Zauberei615433321111
19+619@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}615433332111
20+620@Compendium[SharedData_global.Klassenfähigkeiten.Kcgbf5X1BC8nJxy9]{Zaubereiauffrischung}615433332211
\n

 

","chat":"","unidentified":""},"source":"SHB S. 114","identifier":"zauberer","levels":1,"hitDice":"d6","hitDiceUsed":0,"advancement":[{"_id":"hzat7r8czjv50u19","type":"HitPoints","configuration":{},"value":{},"title":"Trefferpunkte","icon":"","classRestriction":""},{"_id":"rzay5s6gjsfayesq","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.4EliXK6nG1DgvJvd"],"optional":true},"value":{},"level":1,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"6r8haghrvcyee26a","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.IWSMSZ3U1csRygpg"],"optional":false},"value":{},"level":2,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"c9r3iu9wtspuamm6","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.332kBIiaTp1kKMER"],"optional":true},"value":{},"level":3,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"xkk57wztwf9a87tx","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.Kcgbf5X1BC8nJxy9"],"optional":false},"value":{},"level":20,"title":"Merkmal","icon":"","classRestriction":""},{"_id":"oelxot4eul57nhgd","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":4,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"o1j97c3i63sedg8k","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":8,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"q74r3fop1st16g6k","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":12,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"lx08i0wsb2ozgtiw","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":16,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"3vxygf4xuwjys458","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe"],"optional":true},"value":{},"level":19,"title":"Attributswerterhöhung | Talent","icon":"icons/skills/melee/weapons-crossed-swords-white-blue.webp","classRestriction":""},{"_id":"ccb6v59y75fbtdj5","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"1":{"value":"4"},"4":{"value":"5"},"10":{"value":"6"}}},"value":{},"title":"Bekannte Zaubertricks","icon":"","classRestriction":""},{"_id":"6wrb223lkfrw26vt","type":"ScaleValue","configuration":{"identifier":"","type":"string","distance":{"units":""},"scale":{"1":{"value":"2"},"2":{"value":"3"},"3":{"value":"4"},"4":{"value":"5"},"5":{"value":"6"},"6":{"value":"7"},"7":{"value":"8"},"8":{"value":"9"},"9":{"value":"10"},"10":{"value":"11"},"11":{"value":"12"},"13":{"value":"13"},"15":{"value":"14"},"17":{"value":"15"}}},"value":{},"title":"Bekannte Zauber","icon":"","classRestriction":""},{"_id":"hrr0vjxtlstmddwn","type":"ScaleValue","configuration":{"identifier":"","type":"number","distance":{"units":""},"scale":{"3":{"value":2},"10":{"value":3},"17":{"value":4}}},"value":{},"title":"Bekannte Metamagie","icon":"","classRestriction":""},{"_id":"vsjizm80xikfetck","type":"ItemGrant","configuration":{"items":["Compendium.SharedData_global.Subclass.hxRpwRBKkgclqWH0","Compendium.SharedData_global.Subclass.wn6ir5zug6OaBH9Y","Compendium.SharedData_global.Subclass.8gd7gTnAT6m0ZpHz","Compendium.SharedData_global.Subclass.HQNkRymEVuW6EgaB","Compendium.SharedData_global.Subclass.8WqTCpno0pL9OIOO"],"optional":true},"value":{},"level":1,"title":"Wahl des Ursprungs (Subclass)","icon":"","classRestriction":""}],"saves":["con","cha"],"skills":{"number":2,"choices":["arc","dec","ins","itm","per","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"cha"},"subclass":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sorcerer"},"core":{"sourceId":"Compendium.dnd5e.classes.6T08zzKtmmpVwlXU"}}} -{"_id":"sduhFmiMvyHJUzF4","name":"Mönch","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

Als Mönch erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Mönch
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator.
Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Kämpfer über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: keine
Waffen: einfache Waffen, Kurzschwerter
Werkzeuge: ein Handwerkszeug oder Musikinstrument nach Wahl
Rettungswürfe: Stärke, Geschicklichkeit
Fertigkeiten: zwei nach Wahl: Akrobatik, Athletik, Geschichte, Motiv erkennen, Religion oder Heimlichkeit

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Mönch Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

bonus

\n
\n

Kampf-

\n

künste

\n
\n

Ki-

\n

Punkte

\n
\n

Ungerüstete

\n

Bewegungs

\n
Merkmale
1+21d4@Compendium[SharedData_global.Klassenfähigkeiten.wfQcrSJqp5tkojg8]{Ungerüstete Verteidigung}, @Compendium[SharedData_global.Klassenfähigkeiten.hxERrpvmwX9LrQR0]{Kampfkünste}, @Compendium[SharedData_global.Gegenstände.K2g8zDbISXTkgI0r]{Waffenloser Angriff (Mönch)}
2+21d42+3m@Compendium[SharedData_global.Klassenfähigkeiten.RD03HgLGd8lexfWI]{Ki}, @Compendium[SharedData_global.Klassenfähigkeiten.CtK6h0vhU5xP0c7c]{Ungerüstete Bewegung}
3+21d43+3m@Compendium[SharedData_global.Klassenfähigkeiten.pqfvG6ZZTsPx2ZWU]{Klostertradition}, @Compendium[SharedData_global.Klassenfähigkeiten.E4Gg81JkmUs8vo2V]{Geschosse abwehren}
4+21d44+3m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}, @Compendium[SharedData_global.Klassenfähigkeiten.3cPQBbpoS2mtYTdn]{Sturz abfedern}
5+31d65+3m@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}, @Compendium[SharedData_global.Klassenfähigkeiten.metqAbhb6Oc5WWD7]{Betäubender Schlag}
6+31d66+4,50m\n

@Compendium[SharedData_global.Klassenfähigkeiten.fhopNhgVZOPKQuLK]{Ki-Schläge},

\n

Merkmal: Klostertraditionen

\n
7+31d67+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.vodDUJqaF49iz0uy]{Entrinnen}, @Compendium[SharedData_global.Klassenfähigkeiten.Faglv2HDauNWYBL3]{Ruhiger Geist}
8+31d68+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
9+41d69+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.CtK6h0vhU5xP0c7c]{Verbesserung: Ungerüstete Bewegung}
10+41d610+6m@Compendium[SharedData_global.Klassenfähigkeiten.LMRnqpYIlcNK3QHb]{Reinheit des Körpers}
11+41d811+6mMerkmal: Klostertraditionen
12+41d812+6m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
13+51d813+6m@Compendium[SharedData_global.Klassenfähigkeiten.ciJOBHnLzWc6qJkm]{Sprache von Sonne und Mond}
14+51d814+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.yVi69kCQMjtmEjHu]{Diamantseele}
15+51d815+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.HI656gaAtzMDgOYg]{Zeitloser Körper}
16+51d816+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
17+61d1017+7,50mMerkmal: Klostertraditionen
18+61d1018+9m@Compendium[SharedData_global.Klassenfähigkeiten.NYf2WUnfE9TeYpwf]{Ki: Geist über Körper}
19+61d1019+9m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
20+61d1020+9m@Compendium[SharedData_global.Klassenfähigkeiten.wwIXjAVCXqLyFL8Q]{Perfektes Selbst}
\n

 

","chat":"","unidentified":""},"source":"SHB S. 91","identifier":"","levels":1,"hitDice":"d8","hitDiceUsed":0,"advancement":[{"_id":"rsn02vpax5ps1xr0","type":"ScaleValue","configuration":{"identifier":"wurfel","type":"dice","distance":{"units":""},"scale":{"1":{"n":null,"die":4},"5":{"n":null,"die":6},"11":{"n":null,"die":8},"17":{"n":null,"die":10}}},"value":{},"title":"Kampfkünste Würfel","icon":"","classRestriction":""},{"_id":"zxgrauibzfgdlq6t","type":"ScaleValue","configuration":{"identifier":"","type":"distance","distance":{"units":"m"},"scale":{"2":{"value":3},"6":{"value":4.5},"10":{"value":6},"14":{"value":7.5},"18":{"value":9}}},"value":{},"title":"Ungerüstete Bewegung (manuell 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+{"_id":"sduhFmiMvyHJUzF4","name":"Mönch","type":"class","img":"icons/magic/control/silhouette-hold-change-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Monk"},"core":{"sourceId":"Compendium.dnd5e.classes.6VoZrWxhOEKGYhnq"}},"system":{"description":{"value":"

Als Mönch erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d8 pro Stufe als Mönch
Trefferpunkte auf Stufe 1: 8 + dein Konstitutionsmodifikator.
Trefferpunkte auf höheren Stufen: 1d8 (oder 5) + dein Konstitutionsmodifikator pro Stufe als Kämpfer über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: keine
Waffen: einfache Waffen, Kurzschwerter
Werkzeuge: ein Handwerkszeug oder Musikinstrument nach Wahl
Rettungswürfe: Stärke, Geschicklichkeit
Fertigkeiten: zwei nach Wahl: Akrobatik, Athletik, Geschichte, Motiv erkennen, Religion oder Heimlichkeit

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

Mönch Aufstiegstabelle

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

Übungs-

\n

bonus

\n
\n

Kampf-

\n

künste

\n
\n

Ki-

\n

Punkte

\n
\n

Ungerüstete

\n

Bewegungs

\n
Merkmale
1+21d4@Compendium[SharedData_global.Klassenfähigkeiten.wfQcrSJqp5tkojg8]{Ungerüstete Verteidigung}, @Compendium[SharedData_global.Klassenfähigkeiten.hxERrpvmwX9LrQR0]{Kampfkünste}, @Compendium[SharedData_global.Gegenstände.K2g8zDbISXTkgI0r]{Waffenloser Angriff (Mönch)}
2+21d42+3m@Compendium[SharedData_global.Klassenfähigkeiten.RD03HgLGd8lexfWI]{Ki}, @Compendium[SharedData_global.Klassenfähigkeiten.CtK6h0vhU5xP0c7c]{Ungerüstete Bewegung}
3+21d43+3m@Compendium[SharedData_global.Klassenfähigkeiten.pqfvG6ZZTsPx2ZWU]{Klostertradition}, @Compendium[SharedData_global.Klassenfähigkeiten.E4Gg81JkmUs8vo2V]{Geschosse abwehren}
4+21d44+3m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}, @Compendium[SharedData_global.Klassenfähigkeiten.3cPQBbpoS2mtYTdn]{Sturz abfedern}
5+31d65+3m@Compendium[SharedData_global.Klassenfähigkeiten.zzSW0wUHZiwfsYkp]{Zusätzlicher Angriff}, @Compendium[SharedData_global.Klassenfähigkeiten.metqAbhb6Oc5WWD7]{Betäubender Schlag}
6+31d66+4,50m\n

@Compendium[SharedData_global.Klassenfähigkeiten.fhopNhgVZOPKQuLK]{Ki-Schläge},

\n

Merkmal: Klostertraditionen

\n
7+31d67+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.vodDUJqaF49iz0uy]{Entrinnen}, @Compendium[SharedData_global.Klassenfähigkeiten.Faglv2HDauNWYBL3]{Ruhiger Geist}
8+31d68+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
9+41d69+4,50m@Compendium[SharedData_global.Klassenfähigkeiten.CtK6h0vhU5xP0c7c]{Verbesserung: Ungerüstete Bewegung}
10+41d610+6m@Compendium[SharedData_global.Klassenfähigkeiten.LMRnqpYIlcNK3QHb]{Reinheit des Körpers}
11+41d811+6mMerkmal: Klostertraditionen
12+41d812+6m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
13+51d813+6m@Compendium[SharedData_global.Klassenfähigkeiten.ciJOBHnLzWc6qJkm]{Sprache von Sonne und Mond}
14+51d814+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.yVi69kCQMjtmEjHu]{Diamantseele}
15+51d815+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.HI656gaAtzMDgOYg]{Zeitloser Körper}
16+51d816+7,50m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
17+61d1017+7,50mMerkmal: Klostertraditionen
18+61d1018+9m@Compendium[SharedData_global.Klassenfähigkeiten.NYf2WUnfE9TeYpwf]{Ki: Geist über Körper}
19+61d1019+9m@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}
20+61d1020+9m@Compendium[SharedData_global.Klassenfähigkeiten.wwIXjAVCXqLyFL8Q]{Perfektes Selbst}
\n

 

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{"_id":"wos3NBbXUC19GQuy","name":"Magier","type":"class","img":"icons/magic/air/wind-tornado-wall-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wizard"},"core":{"sourceId":"Compendium.dnd5e.classes.wZK2Q0rXB0AQo8h3"}},"system":{"description":{"value":"

Als Magier erhältst du folgende Klassenmerkmale:

\n

Trefferpunkte

\n

Trefferwürfel: 1d6 pro Stufe als Magier
Trefferpunkte auf Stufe 1: 6 + dein Konstitutionsmodifikator
Trefferpunkte auf höheren Stufen: 1d6 (oder 4) + dein Konstitutionsmodifikator pro Stufe als Magier über die 1.Stufe hinaus

\n

Übung

\n

Rüstung: keine
Waffen: Dolche, Wurfpfeile, Schleudern, Kampfstäbe, leichte Armbrüste
Werkzeuge: keine
Rettungswürfe: Intelligenz, Weisheit
Fertigkeiten: zwei nach Wahl: Arkane Kunde, Geschichte, Heilkunde, Motiv erkennen, Nachforschungen, Religion

\n

Ausrüstung

\n

Du beginnst mit der folgenden Ausrüstung, zusätzlich zu der, die du durch deinen Hintergrund erhältst:

\n\n

 

\n
\n

Dein Zauberbuch

\n

Die Zaubersprüche, die du deinem Zauberbuch bei einem Stufenaufstieg hinzufügst, spiegeln deine arkanen Forschungen wider, die du neben deinem Leben als Abenteurer durchführst. Ebenfalls stellen sie deine Erkenntnisse dar, die du mit der Zeit über die Natur des Multiversums erlangst. Es kann sein, dass du im Laufe deiner Abenteuer weitere Zauber findest. Du könntest einen Spruch in der Truhe einen bösen Magiers entdecken, auf eine Schriftrolle aufgezeichnet, oder in einem verzauberten Folianten in einer uralten Bibliothek.

\n

Einen Zauber in des Buch kopieren: Wenn du einen Magierzauber des 1. oder eines höheren Grades findest, kannst du ihn deinem Zauberbuch hinzufügen, falls er einem Grad entspricht, den du bereits vorbereiten kannst. Außerdem musst du Zeit aufbringen, um ihn zu entschlüsseln und zu kopieren.

\n

Das Kopieren des Zaubers beinhaltet, dass du dessen Grundform reproduzierst und das einzigartige Zeichensystem entschlüsselst, dass der Magier verwendete, der ihn aufschrieb. Du musst den Zauber üben, bis du den nötigen Klang der Worte triffst und die Gesten verstehst, erst dann kannst du ihn in dein Buch übertragen, wobei du dein eigenes Zeichensystem verwendest.

\n

Für jeden Grad des Zaubers nimmt dieser Prozess 2 Stunden in Anspruch und kostet 50GM. Die Kosten decken die spezielle Tinte ab, die du zum Niederschreiben benötigst und die Materialkomponenten, die du verbrauchst, um den Zauber zu meistern, während du mit ihm experimentierst. Sobald du sowohl die Zeit als auch das Geld aufgebracht hast, kannst du den Spruch wie jeden anderen, der dir bereits bekannt ist, im Zauberbuch vorbereiten.

\n

Das Zauberbuch ersetzen: Du kannst einen Zauber von deinem eigenen Buch in ein anderes übertragen, beispielsweise um eine Kopie anzufertigen. Dabei gehst du genauso vor wie bei einem neuen Zauber, nur dass die Ausführung schneller und leichter ist, da du dein eigenes Zeichensystem verstehst und du bereits weißt, wie man den Spruch wirkt. Du musst lediglich 1 Stunde und 10GM pro Grad des zu kopierenden Zaubers aufwenden. Wenn du dein Zauberbuch verlierst, kannst du diese Methode verwenden, um deine vorbereiteten Sprüche in ein neues Buch zu übertragen. Die übrigen verlorenen Zauber musst du dir jedoch auf herkömmliche Weise wiederbeschaffen, also indem du sie erneut findest oder von anderen Magiern kopierst. Aus diesem Grund bewahren viele Magier eine Abschrift ihres Zauberbuches an einem geschützten Ort auf.

\n

Das Erscheinungsbild des Buches: Dein Zauberbuch ist eine einzigartige Zusammenstellung von Zaubersprüchen, dessen Randnotizen und Verzierungen deine Persönlichkeit widerspiegeln. Es könnte ein schlichter, funktionaler Lederband sein, den du als Geschenk von deinem Meister erhalten hast, oder ein kunstvoll gebundenes Buch mit Goldschnitt, das du in einer uralten Bibliothek gefunden hast. Vieleicht ist es sogar eine lose Ansammlung unordentlicher Notizen, da dir dein eigentliches Zauberbuch durch ein Mussgeschick verloren ging.

\n
\n

 

\n

Aufstiegstabelle Magier

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Stufe\n

 

\n

Übungs-

\n

bonus

\n
Merkmal\n

Bekannte

\n

Zaubertricks

\n
- Zauberplätze pro Grad -
1.2.3.4.5.6.7.8.9.
1+2@Compendium[SharedData_global.Klassenfähigkeiten.vAWdAOD31mvnDVwZ]{Zauberwirken}, @Compendium[SharedData_global.Klassenfähigkeiten.htyFnFEyBuR9hlbd]{Arkane Erholung}32--------
2+2@Compendium[SharedData_global.Klassenfähigkeiten.oHePSG7HNGFIC8rr]{Arkane Tradition}33--------
3+2-342-------
4+2@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}443-------
5+3-4432------
6+3Merkmal: Arkane Tradition4433------
7+3-44331-----
8+3@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}44332-----
9+4-443331----
10+4Merkmal: Arkane Tradition543332----
11+4-5433321---
12+4@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433321---
13+5-54333211--
14+5Merkmal: Arkane Tradition54333211--
15+5-543332111-
16+5@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}543332111-
17+6-5433321111
18+6@Compendium[SharedData_global.Klassenfähigkeiten.22YEA5PXM51dIP1c]{Zaubermeisterschaft}5433331111
19+6@Compendium[SharedData_global.Klassenfähigkeiten.jxEqHUtGH9fjsXpe]{Attributswerterhöhung}5433332111
20+6\n

@Compendium[SharedData_global.Klassenfähigkeiten.XOQM6c6A6xU95Neo]{Lieblingszauber}

\n
\n

5

\n
433332211
\n

 

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Zaubertricks","icon":"","classRestriction":""},{"_id":"HkbvCHssgTbTcXgF","type":"ItemGrant","configuration":{"items":[],"optional":false,"spell":null},"value":{},"level":1}],"saves":["int","wis"],"skills":{"number":2,"choices":["arc","his","ins","inv","med","rel"],"value":[]},"spellcasting":{"progression":"full","ability":"int"},"subclass":"","damage":{"parts":[]}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1673177193681,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} diff --git a/packs/Klassenfaehigkeiten.db b/packs/Klassenfaehigkeiten.db old mode 100644 new mode 100755 index 5f6cafd..42f7773 --- a/packs/Klassenfaehigkeiten.db +++ b/packs/Klassenfaehigkeiten.db @@ -193,7 +193,7 @@ {"name":"Stärkende Reagenzien","type":"feat","system":{"description":{"value":"

Du kannst stärkende Reagenzien in einige deiner Arbeiten integrieren:

","chat":"","unidentified":""},"source":"TKmA S.15","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"@abilities.int.mod","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"int","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 9; Alchemist","recharge":{"value":null,"charged":false}},"img":"icons/consumables/potions/vial-cork-blue.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"quickOther":{"context":""},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.79VMiDmvfy6d9qvt"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673689517969,"modifiedTime":1674016117196,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"QphZyBqvJlC3CpXn"} {"name":"Stahlverteidiger","type":"feat","system":{"description":{"value":"

Deine Tüfteleien haben dir einen Gefährten verschafft, den sogenannten Stahlverteidiger. Er ist mit dir und deinen Gefährten verbündet und gehorcht deinen Befehlen. Seine Spielwerte findest du im Wertekasten des @UUID[Compendium.SharedData_global.Beschwörungen.PyrXyelompOUgqTp]{Stahlverteidigers}. Dort wird mehrmals dein Übungsbonus (ÜB) verwendet. Du bestimmst das Erscheinungsbild der Kreatur, und ob sie zwei oder vierbeinig ist. Deine Wahl hat keinen Einfluss auf ihre Spielwerte.

Im Kampf nutzt der Verteidiger deiner Initiative und ist unmittelbar nach dir am Zug. Er kann eigenmächtig reagieren und sich bewegen, führt jedoch nur Ausweichaktionen aus, sofern du nicht eine Bonusaktion nutzt, um ihm eine andere Aktion zu befehlen. Du kannst ihm eine Aktion aus seinem Wertekasten oder eine andere Aktion befehlen. Solltest du @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} werden, wählt der Verteidiger selbst seine Aktion, und zwar nicht nut Ausweichen.

Wenn der @Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}-Zauber auf den Verteidiger gewirkt wird, erhält er [[/r 2d6]] Trefferpunkte zurück. Wenn er innerhalb der letzten Stunde gestorben ist, kannst du als Aktion mit Schmiedewerkzeug verwenden, um ihn wiederzubeleben, sofern du höchstens 1,5 Meter von ihm entfernt bist und einen Zauberplatz des 1.Grads oder höher verbrauchst. Der Verteidiger kehrt nach einer Minute mit vollständigen Trefferpunkten ins Leben zurück.

Nach einer langen Rast kannst du einen neuen Stahlverteidiger erzeugen, wenn du über Schmiedewerkzeug verfügst. Wenn du bereits einen Verteidiger durch dieses Merkmal hast, stirbt dieser beim Erzeugen eines neuen sofort. Der Verteidiger stirbt außerdem, wenn du stirbst.

","chat":"","unidentified":""},"source":"TKmA S.18","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":""},"requirements":"Artifizient 3; Kampfschmied","recharge":{"value":null,"charged":false}},"img":"icons/creatures/magical/construct-gargoyle-stone-gray.webp","effects":[],"ownership":{"default":3,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Ef5Qln3xBLs2CHZp"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1673795207924,"modifiedTime":1674238810623,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"Qz6kIjbmp8JjAmxR"} {"name":"Göttliche Macht fokussieren: Wissen der Zeitalter","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.cFifC4FiUnhDSELl"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"R4nEunIiqxF5QJuC","system":{"description":{"value":"

Ab Stufe 2 kannst du aus der göttlichen Quelle des Wissens schöpfen. Als Aktion wählst du eine Fertigkeit oder ein Werkzeug und setzt dein Merkaml Göttliche macht fokusieren ein. Für die folgenden 10 Minuten bist du geübt in der gewählten Fertigkeit oder im Umgang mit dem Werkzeug.

","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"class","subtype":"channelDivinity"},"requirements":"Kleriker 2, Domäne des Wissens","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673438913985,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} -{"_id":"RD03HgLGd8lexfWI","name":"Ki","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Ab Stufe 2 erlaubt dir dein Training, die mythische Energie des Ki nutzbar zu machen. Dein Zugriff auf diese Energie wird durch Ki-Punkte dargestellt, deren Anzahl deine Stufe als Mönch bestimmt (siehe dazu die Spalte \"Ki-Punkte\" in der Aufstiegstabelle). Du kannst diese Punkte ausgeben, um verschiedene Ki-Fähigkeiten einzusetzen. Zu Beginn kennst du drei solcher Fähigkeiten: @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel}, @Compendium[SharedData_global.Klassenfähigkeiten.lgODqEOBXjEEhRWJ]{Geduldige Verteidigung} und @Compendium[SharedData_global.Klassenfähigkeiten.kSIuHjcyxRWPTi00]{Windschritt}. Du lernst weitere Ki-Fähigkeiten, während du Stufen in dieser Klasse aufsteigst. Gibst du einen Ki-Punkt aus, ist er verbraucht. Alle verbrauchten Ki-Punkte stehen dir erst wieder nach einer kurzen oder langen Rast zur Verfügung. Du musst mindesten 30 Minuten der Rast mit Meditation verbringen, um die Ki-Punkte wiederzuerlangen. Manche deiner Ki-Fähigkeiten verlangen dem Ziel einen Rettungswurf ab, um der Auswirkung der Fähigkeit zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird wie folgt berechnet:

\n

SG für Rettungswürfe gegn Ki-Fähigkeiten = 8 + dein Übungsbonus + dein Weisheitsmodifikator

\n

**Foundry note: Use this to track all the various uses of ki for the monk. Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@classes.monk.levels","per":"sr","recovery":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440710940,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} +{"_id":"RD03HgLGd8lexfWI","name":"Ki","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Ab Stufe 2 erlaubt dir dein Training, die mythische Energie des Ki nutzbar zu machen. Dein Zugriff auf diese Energie wird durch Ki-Punkte dargestellt, deren Anzahl deine Stufe als Mönch bestimmt (siehe dazu die Spalte \"Ki-Punkte\" in der Aufstiegstabelle). Du kannst diese Punkte ausgeben, um verschiedene Ki-Fähigkeiten einzusetzen. Zu Beginn kennst du drei solcher Fähigkeiten: @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel}, @Compendium[SharedData_global.Klassenfähigkeiten.lgODqEOBXjEEhRWJ]{Geduldige Verteidigung} und @Compendium[SharedData_global.Klassenfähigkeiten.kSIuHjcyxRWPTi00]{Windschritt}. Du lernst weitere Ki-Fähigkeiten, während du Stufen in dieser Klasse aufsteigst. Gibst du einen Ki-Punkt aus, ist er verbraucht. Alle verbrauchten Ki-Punkte stehen dir erst wieder nach einer kurzen oder langen Rast zur Verfügung. Du musst mindesten 30 Minuten der Rast mit Meditation verbringen, um die Ki-Punkte wiederzuerlangen. Manche deiner Ki-Fähigkeiten verlangen dem Ziel einen Rettungswurf ab, um der Auswirkung der Fähigkeit zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird wie folgt berechnet:

\n

SG für Rettungswürfe gegn Ki-Fähigkeiten = 8 + dein Übungsbonus + dein Weisheitsmodifikator

\n

**Foundry note: Use this to track all the various uses of ki for the monk. Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@scale.monch.ki","per":"sr","recovery":"","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1682689149570,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"_id":"RSI2lmd4CR51OzrI","name":"Zusätzlicher Angriff (Kämpfer)","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Extra Attack (Fighter)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

\n

Die Anzahl der Angriffe steigt auf drei, sobald du die 11.Stufe als Kämpfer erreichst und auf vier bei Stufe 20.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"recovery":"","type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Kämpfer 5, 11, 20","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440287441,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"RaV5rtRyuxKZDiY7","name":"Blutfluch der Augenlosen","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.76IJGFKcOf6jvupW"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Wenn eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, einen Angriffswurf macht, kannst du als Reaktion einen Blutwürfel werfen und die gewürfelte Zahl vom Angriffswurf der Kreatur abziehen. Du kannst diese Fähigkeit nach dem Wurf der Kreatur einsetzen, aber bevor der SL bestimmt, ob der Angriffswurf erfolgreich ist. Die Kreatur ist immun, wenn sie immun gegen den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} ist.

Verstärken. Du wendest diesen Fluch auf alle Angriffswürfe der Kreatur bis zum Ende der Runde an. Für jeden betroffenen Angriff wirfst du einen neuen Blutwürfel.

","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"reaction","cost":1,"condition":"Ziel greift an"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1673894115669,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"Rvem4N3l7K138JSV","name":"Blindgespür","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blindsense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Angefangen mit der 14.Stufe bist du fähig, mit deinen scharfen Sinnen den Aufenthaltsort einer versteckten oder unsichtbaren Kreatur, die du hören kannst, innerhalb von 3m festzustellen.

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"class","subtype":""},"requirements":"Schurke 14","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673440916974,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} diff --git a/packs/Monster.db b/packs/Monster.db old mode 100644 new mode 100755 index dfbb454..27a3504 --- a/packs/Monster.db +++ b/packs/Monster.db @@ -1,27 +1,28 @@ -{"_id":"0X5BIXljS9rExYhn","name":"Schatten","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schatten.png","data":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":16,"min":0,"max":16,"temp":null,"tempmax":null,"formula":"3d8+3"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Schatten sind Untote, die dunklen Überzeichnungen humanoider Schatten ähnelt.

\n

Finsteres Gemüt. Der Schatten streckt seine Hand aus der Dunkelheit aus, um sich von der Lebenskraft lebender Kreaturen zu ernähren. Sie können jede Art von Lebewesen verzehren, doch werden sie besonders von Kreaturen angezogen, die nicht vom Bösen befleckt sind. Eine Kreatur, die ein Leben der Güte und Frömmigkeit führt, verbannt ihre niederen Impulse und stärksten Versuchungen in die Dunkelheit, in der der Schatten hungrig wartet. Wenn der Schatten die Stärke und körperliche Gestalt des Opfers entzieht, wird der Schatten des Opfers dunkler und beginnt sich aus eigenem Willen zu bewegen. Wenn die Kreatur stirbt, befreit sich ihr Schatten und wird ein neuer untoter Schatten, der nach mehr Leben giert, das er verschlingen kann.

\n

Wenn eine Kreatur, aus der der Schatten erschaffen wurde, irgendwie wieder zum Leben erwacht, spürt ihr untoter Schatten ihre Rückkehr. Der Schatten könnte seinen \"Ursprung\" suchen, um ihn zu quälen oder zu töten. Egal ob der Schatten sein lebendes Gegenstück sucht oder nicht, die Kreatur, die den Schatten hervorgebracht hat, wirft keinen Schatten, bis das Monster zerstört wird.

\n

Untote Natur. Ein Schatten muss nicht atmen, essen, trinken oder schlafen.

\n
","public":""},"alignment":"chaotisch böse","race":"","type":{"value":"undead","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"xp":{"value":10},"source":"MM S.246","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":["poison","necrotic"],"custom":""},"dr":{"value":["lightning","fire","slashing","cold","physical","acid","thunder","piercing","bludgeoning"],"custom":""},"dv":{"value":["radiant"],"custom":""},"ci":{"value":["exhaustion","restrained","paralyzed","grappled","prone","frightened","poisoned","petrified"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Schatten","img":"modules/SharedData_resources/tokens/creatures/Schatten.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ywCCHf7R52i7MzQe","name":"Schwach im Sonnenlicht","type":"feat","img":"icons/magic/fire/orb-lightning-sun.webp","data":{"description":{"value":"

Solange er sich im Sonnenlicht befindet, erleidet der Schatten einen Nachteil bei Attributswürfe, Angriffswürfe und Rettungswürfe.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VibmFr4XecEdcfWU"}}},{"_id":"ZRqDrWLoYrAw8iKs","name":"Stärkeentzug","type":"weapon","img":"icons/magic/unholy/hand-claw-fire-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

\n
\n

Der Stärkewert des Ziels sinkt um [[/r 1d4]].

\n
\n

Das Ziel stirbt, wenn seine Stärke auf 0 fällt. Ansonsten hält die Verringerung an, bis das Ziel eine kurze oder lange Rast durchführt. Wenn ein nicht böser Humanoider durch diesen Angriff stirbt, erhebt sich innerhalb von [[/gmr 1d4]] Stunden ein neuer Schatten aus dem Leichnam.

\n
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Der Schatten kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"Z5qBBb0lhYCyMJL7","name":"Heimlicher Schatten","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-glow.webp","data":{"description":{"value":"

Solange sich der Schatten in dämmrigen Licht oder Dunkelheit befindet, kann er die Verstecken-Aktion als Bonusaktion verwenden.

\n

Zusätzlich erhöht sich der Heimlichkeits-Fertigkeitsbonus von +4 auf +6 in dämmrigen Licht oder Dunkelheit.

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Solange er sich im Sonnenlicht befindet, erleidet der Schatten einen Nachteil bei Attributswürfe, Angriffswürfe und Rettungswürfe.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ZRqDrWLoYrAw8iKs","name":"Stärkeentzug","type":"weapon","img":"icons/magic/unholy/hand-claw-fire-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Q4LMI5iEBePyIaOF"}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

\n
\n

Der Stärkewert des Ziels sinkt um [[/r 1d4]].

\n
\n

Das Ziel stirbt, wenn seine Stärke auf 0 fällt. Ansonsten hält die Verringerung an, bis das Ziel eine kurze oder lange Rast durchführt. Wenn ein nicht böser Humanoider durch diesen Angriff stirbt, erhebt sich innerhalb von [[/gmr 1d4]] Stunden ein neuer Schatten aus dem Leichnam.

\n
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Der Schatten kann sich durch einen Bereich bewegen, der nicht größer als 2,5cm ist, ohne sich quetschen zu müssen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Z5qBBb0lhYCyMJL7","name":"Heimlicher Schatten","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-glow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Solange sich der Schatten in dämmrigen Licht oder Dunkelheit befindet, kann er die Verstecken-Aktion als Bonusaktion verwenden.

\n

Zusätzlich erhöht sich der Heimlichkeits-Fertigkeitsbonus von +4 auf +6 in dämmrigen Licht oder Dunkelheit.

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Schatten sind Untote, die dunklen Überzeichnungen humanoider Schatten ähnelt.

\n

Finsteres Gemüt. Der Schatten streckt seine Hand aus der Dunkelheit aus, um sich von der Lebenskraft lebender Kreaturen zu ernähren. Sie können jede Art von Lebewesen verzehren, doch werden sie besonders von Kreaturen angezogen, die nicht vom Bösen befleckt sind. Eine Kreatur, die ein Leben der Güte und Frömmigkeit führt, verbannt ihre niederen Impulse und stärksten Versuchungen in die Dunkelheit, in der der Schatten hungrig wartet. Wenn der Schatten die Stärke und körperliche Gestalt des Opfers entzieht, wird der Schatten des Opfers dunkler und beginnt sich aus eigenem Willen zu bewegen. Wenn die Kreatur stirbt, befreit sich ihr Schatten und wird ein neuer untoter Schatten, der nach mehr Leben giert, das er verschlingen kann.

\n

Wenn eine Kreatur, aus der der Schatten erschaffen wurde, irgendwie wieder zum Leben erwacht, spürt ihr untoter Schatten ihre Rückkehr. Der Schatten könnte seinen \"Ursprung\" suchen, um ihn zu quälen oder zu töten. Egal ob der Schatten sein lebendes Gegenstück sucht oder nicht, die Kreatur, die den Schatten hervorgebracht hat, wirft keinen Schatten, bis das Monster zerstört wird.

\n

Untote Natur. Ein Schatten muss nicht atmen, essen, trinken oder schlafen.

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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

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Nahkampf-Waffenangriff: +0 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 1(1) Stichschaden.

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Die Eule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

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Ein Schreckgespenst ist der zornige, entfesselte Geist eines Humanoiden, der daran gehindert wird, ins Leben nach dem Tod zu gelangen. Schreckgespenster haben keine Verbindung mehr zu dem, wer oder was sie waren, doch sind sie dazu verdammt, für immer durch die Welt zu wandern. Einige entstehen, wenn dunkle Magie oder die Berührung eines Todesalbs eine Seele aus einem lebenden Körper reißt.

Keine Erlösung. Wenn die unerledigte Aufgabe eines Geists erfüllt wird, kann er endlich ruhen. Das Schreckgespenst erwartet keine derartige Ruhe. Es ist verdammt, auf der Materiellen Ebene zu bleiben, und sein einziges Ende ist das Vergessen, das mit der Zerstörung seiner Seele einhergeht. Bis dahin führt es eine einsame Existenz an verlassenen Orten, endlos und vergessen durch die Zeitalter der Welt.

Unsterblicher Hass. Lebende Kreaturen erinnern das Schreckgespenst daran, dass das Leben außerhalb seiner Reichweite ist. Der bloße Anblick der Lebenden überwältigt ein Schreckgespenst mit Leid und Zorn, und diese Gefühle können nur besänftigt werden, indem es besagtes Leben auslöscht. Ein Schreckgespenst tötet schnell und ohne Gnade, denn einzig Anderen das Leben zu rauben gewährt ihm die leiseste Befriedigung. Egal, wie viele Leben das Schreckgespenst aber auslöscht, es verfällt immer wieder in deinen Hass und sein Leid.

Bewohner der Dunkelheit. Das Sonnenlicht stellt eine Quelle des Lebens dar, welche das Schreckgespenst niemals auslöschen können wird, und es verursacht ihm Schmerzen. Wenn die Nacht hereinbricht, verlassen Schreckgespenster ihre letzten Ruhestätten auf der Suche nach lebenden Wesen, die sie töten können, da sie wissen, dass wenige Waffen sie selbst verletzen können.

Beim ersten Licht des Morgens ziehen sie sich in die Dunkelheit zurück, wo sie bleiben, bis die Nacht hereinbricht.

Untote Natur. Ein Schreckgespenst muss nicht atmen, essen, trinken oder schlafen.

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Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite: 1,5 m, Eine Kreatur. Treffer: 10 ([[/r 3d6]]) nekrotischer Schaden.

Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, sonst werden seine maximalen Trefferpunkte um den erlittenen Schaden verringert. Diese Verringerung hält an, bis das Ziel eine kurze oder lange Rast durchführt. Das Ziel stirbt, wenn dieser Effekt seine maximalen Trefferpunkte auf 0 reduziert.

Das Schreckgespenst will das Leben einer Kreatur aussaugen!

","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"msak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":10,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsters.PuPo4H4Dcxigf0fY.Item.pxm7rAqI5ackW8Oy"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"quickSave":{"value":true},"consumeQuantity":{"value":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276724239,"modifiedTime":1683276780502,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"_id":"T1JQB6CCC0GIrM89","name":"Körperlose Bewegung","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","system":{"description":{"value":"

Das Schreckgespenst kann sich durch andere Kreaturen und Gegenstände bewegen als wären sie schwieriges Gelände.

Es erleidet 5 ([[/r 1d10]]) Energieschaden, wenn es seinen Zug in einem Gegenstand beendet.

Das Schreckgespenst kann sich durch andere Kreaturen und Objekte bewegen als wären sie schwieriges Gelände.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.LUHmtIDD1VTreFqI"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276725405,"modifiedTime":1683276804720,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"_id":"OeumZUE9tct2OqMt","name":"Empfindlich gegenüber Sonnenlicht","type":"feat","img":"icons/magic/time/day-night-sunset-sunrise.webp","system":{"description":{"value":"

Solange sich das Schreckgespenst im Sonnenlicht befindet, hat es einen Nachteil bei Angriffswürfen und Würfen auf Weisheit (Wahrnehmung), die mit Sicht zusammenhängen.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.F14aW2Ke3I5ZtSg4"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276726239,"modifiedTime":1683276823776,"lastModifiedBy":"edMcwoEWRejwKWbZ"}}],"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.7uJrocWLLRfcBGJG"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683241043958,"modifiedTime":1683277257855,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"1ae5rxCKWvDPX7Ps"} {"_id":"25K5PrxTBYY0f5rD","name":"Dryade","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Dryade.png","items":[{"_id":"e5wBuDSQzecy8Q5F","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Die Dryade hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"klUWN4z7LqLqimtE","name":"Mit Tieren und Pflanzen sprechen","type":"feat","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Die Dryade kann mit Tieren und Pflanzen kommunizieren, als würden sie eine Sprache teilen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CYb04ArODuTV9CeX","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für die Dryade ist Charisma (Zauberrettungswurf-SG 14).

\n

Die Dryade kann angeboren die folgenden Zauber wirken, wobei keine Materialkomponenten nötig sind.:

\n

Beliebig oft: @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}

\n

Jeweils 3/Tag: @Compendium[SharedData_global.Zauber.4UAV6UhqRJQTAmo4]{Gute Beeren}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n

Jeweils 1/Tag: @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n
\n

Die Dryade kann Zauber wirken. Ihr Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"dSZCc7rtjjgBuGv7","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624679430,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"9a1uLUovgsbIS7qn","name":"Gute Beeren","type":"spell","img":"modules/SharedData_global/icons/spells/leaf-acid-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Goodberry"},"core":{"sourceId":"Compendium.dnd5e.spells.Qf6CAZkc7ms4ZY3e"}},"system":{"description":{"value":"

Bis zu zehn Beeren erscheinen in deiner Hand und werden für die Wirkungsdauer mit Magie erfüllt. Eine Kreatur kann eine Aktion verwenden, um eine Beere zu essen. Diese stellt 1 Trefferpunkt wieder her, außerdem bietet die Beere genug Nahrung, um eine Kreatur für einen Tag zu versorgen.

\n

Die Beere verliert ihre Macht, wenn sie nicht innerhalb von 24 Stunden nach Wirken des Zaubers verzehrt wird.

","chat":"","unidentified":""},"source":"SHB S. 238","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Mistelzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624685951,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Bgb6MpnipfFAL8rM","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

\n

Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

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Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

\n

Für die Wirkungsdauer erhalten alle Kreaturen deiner Wahl innerhalb von 9m (inklusive dir) einen Bonus von +10 auf Würfe auf Geschicklichkeit (Heimlichkeit). Außerdem können ihre Spuren nur auf magische Weise gelesen werden. Eine Kreatur, die vom Effekt des Zaubers betroffen ist, hinterlässt keine Fährten oder andere Spuren ihrer Anwesenheit.

","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Asche eines verbrannten Mistelblatts und ein Fichtenzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624696092,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"982xQ3xKq67tvtEI","name":"Shillelagh","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

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Einmal in ihrem Zug kann die Dryade 3m ihrer Bewegungsweite aufwenden, um auf magische Weise in einen lebenden Baum in Reichweite zu treten und aus einem anderen lebenden Baum innerhalb von 18m zum ersten Baum wieder hervorzukommen. Dabei erscheint sie in einem nicht besetzten Bereich innerhalb von 1,5m um den zweiten Baum. Beide Bäume müssen groß oder größer sein.

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\n

Nahkampf-Waffenangriff: +2 zum Treffen (+6 zum Treffen mit @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}), Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4)Wuchtschaden, oder 8 (1d8+4) Wuchtschaden mit @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n
\n

Die {Kreatur} greift mit ihrer Keule an.

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Die Dryade wählt einen Humanoiden oder ein Tier innerhalb von 9m aus, die sie sehen kann. Wenn das Ziel die Dryade sehen kann, muss es einen Weisheitsrettungswurf gegen SG 14 schaffen, um magisch @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die bezauberte Kreatur betrachtet die Dryade als vertraute Freundin, auf deren Ratschläge sie hört und die geschützt werden muss. Auch wenn das Ziel nicht unter der Kontrolle der Dryade steht, deutet sie die Bitte und Handlungen der Dryade auf die wohlwollendste Art, die möglich ist.

\n

Immer wenn die Dryade oder ihre Verbündeten etwas tun, das dem Ziel schadet, kann es den Rettungswurf wiederholen und den Effekt bei einem Erfolg beenden. Ansonsten hält der Effekt 24 Stunden an oder bis die Dryade stirbt, sich auf einer anderen Existenzebene befindet als das Ziel oder den Effekt als Bonusaktion beendet. Wenn der Rettungswurf des Ziels erfolgreich ist, ist es für die nächsten 24 Stunden gegen den Charm der Feen der Dryade immun.

\n

Die Dryade kann nicht mehr als einen Humanoiden und drei Tiere auf einmal bezaubert haben.

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\n

Reisende, die einen Wald betreten, erhaschen oft einen Blick auf eine weibliche Gestalt, die durch die Bäume huscht. Warmes Gelächter hängt in der Luft und zieht jene, die es hören, tiefer in die smaragdgrünen Schatten.

\n

An Bäume gebunden. Mächtige Feen binden manchmal niedere Feen an Bäume und verwandeln Sie dabei in Dryaden. Dies geschieht unter anderem als Bestrafung, wenn die Fee sich in einen Sterblichen verliebt, und diese Liebe verboten ist.

\n

Eine Dryaden kann ihren Baum verlassen und sich in seiner Umgebung aufhalten, aber der Baum bleibt ihr zu Hause und ihre Wurzel in der Welt. Solange der Baum gesund und unbeschädigt ist, bleibt die Dryaden für immer jung und anziehend. Wenn der Baum beschädigt wird, dann leidet sie. Wird der Baum sogar zerstört, verfällt sie in Wahnsinn.

\n

Zurückgezogenes Feenwesen. Dryaden sind die Wächter ihrer Domäne im Wald. Sie sind scheu und zurückgezogen und beobachten Eindringlinge von den Bäumen aus. Eine Dryaden, die von der Schönheit eines Fremden beeindruckt ist, möchte ihn vielleicht genauer betrachten, und vielleicht die Person sogar weglocken, um sie zu bezaubern.

\n

Dryaden arbeiten mit anderen Geschöpfen des Waldes zusammen, ihre Wälder zu schützen. Einhörner, Baumhirten und Satyrn leben mit ihnen Seite an Seite, zusammen mit den Druiden, die Hingabe der Dryaden an die Wälder, die sie Heimat nennen, teilen.

\n

Magie des Waldes. Dryaden können mit Pflanzen und Tieren sprechen. Sie können sich von einem Baum zum anderen teleportieren, um Eindringlinge und ihren Hainen wegzulocken. Wenn sie gedrängt werden, können Dryaden Humanoide mit ihrem Bezauberungen verführen und so Feinde in Freunde verwandeln. Sie kennen auch einige nützliche Zauber.

\n
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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"EM8dhRVlmCL4p39x","name":"Göttliche Eminenz","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Als Bonusaktion kann der Priester einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn der Priester einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"LPBXVr6E2YKPj2xh","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.Q7SodFmOmSTDdRfH]{Heilige Flamme}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

2.Grad (3 Plätze):@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

\n

3.Grad (2 Plätze): @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen},  @Compendium[SharedData_global.Zauber.mZ8LzMawo2P1Trhf]{Schutzgeister}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"SSrJ5Uzjkeznmknv","name":"Heilige Flamme","type":"spell","img":"modules/SharedData_global/icons/spells/beam-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Heilige Flamme"},"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Flammengleisendes Licht senkt sich auf eine Kreatur herab, die sich in Reichweite befindet und die du sehen kannst. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, sonst erleidet es 1d8 gleißenden Schaden. Bei diesem Rettungswurf ist das Ziel nicht im Vorteil aufgrund von Deckung.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625158765,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"u0uFDDQPf1yVQuLA","name":"Licht","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625163058,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DZysXnk7S0mTUa9V","name":"Thaumaturgie","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625166975,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"3gMRMzFPN2FZxgXc","name":"Heiligtum","type":"spell","img":"modules/SharedData_global/icons/spells/protect-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sanctuary"},"core":{"sourceId":"Compendium.dnd5e.spells.gvdA9nPuWLck4tBl"}},"system":{"description":{"value":"

Du schützt eine Kreatur in Reichweite vor Angriffen. Bis der Zauber endet, müssen alle Kreaturen, die das geschützte Ziel mit einem Angriff oder einem schädigenden Zauber attackieren wollen, zunächst einen Weisheitrettungswurf ablegen. Bei einem Misserfolg muss die Kreatur ein neues Ziel wählen oder der Angriff oder Zauber ist vergeudet. Der magische Schutz bewahrt das Ziel nicht vor Flächeneffekten, wie der Explosion eines Feuerballs der eine gegnerische Kreatur betrifft, oder anderweitig Schaden anrichtet, endet dieser Zauber

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Silberspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625170705,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"u7IkN3M13TkgZU4Y","name":"Lenkendes Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fireball-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}},"system":{"description":{"value":"

Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625175750,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mQSrb4SV4WKMq0sn","name":"Wunden heilen","type":"spell","img":"modules/SharedData_global/icons/spells/heal-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}},"system":{"description":{"value":"

Eine Kreatur, die du berührst, erhält eine Anzahl von Trefferpunkten zurück in Höhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 1. hinaus um 1W8

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Du berührst eine Kreatur und kannst entweder eine Krankheit kurieren, die sie plagt, oder einen Zustand entfernen, unter dem sie leidet. Dieser Zustand kann einer der folgenden sein: @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind}, @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt}, @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{taub} oder @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}.

","chat":"","unidentified":""},"source":"SHB S. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625182371,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"5sTi9ydt2qRo7Oo3","name":"Magische Waffe","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

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Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

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Du rufst Geister herbei, die dich beschützen und für die Wirkungsdauer innerhalb von 4,50m um dich herumhuschen. Wenn du guter oder neutraler Gesinnung bist, erscheint ihre Gestalt engelsgleich oder feenartig (deine Wahl). Wenn du böser Gesinnung bist, wirken sie wie geisterhafte Unholde.

\n

Beim wirken des Zaubers kannst du eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst. Diese werden nicht von dem Zauber betroffen. Die Bewegungsrate aller anderen Kreaturen ist im Bereich des Zaubers halbiert. Betritt eine solche Kreatur den Bereich das erste Mal in einem Zug oder beginnt dort, muss sie einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 3D8 gleißenden Schaden (wenn du guter oder neutraler Gesinnung bist) oder 3D8 nekrotischen Schaden (wenn du böser Gesinnung bist). Gelingt der Rettungswurf, erleidet die Kreatur den halben Schaden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D8.

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\n

Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Priester greift mit seinem Streitkolben an.

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Dinosaurier

Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

Brontosaurus

Dieser massive Vierbeiner ist so groß, dass die meisten Räuber einen Bogen um ihn machen. Sein tödlicher Schwanz kann kleinere Gefahren vertreiben oder umbringen.

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Dinosaurier

Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

Brontosaurus

Dieser massive Vierbeiner ist so groß, dass die meisten Räuber einen Bogen um ihn machen. Sein tödlicher Schwanz kann kleinere Gefahren vertreiben oder umbringen.

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\n

Der Schreckhahn sieht aus wie eine schreckliche Mischung aus Echse, Vogel und Fledermaus und ist berüchtigt für seine Fähigkeit, Fleisch in Stein zu verwandeln. Die Ernährung dieser Allesfresser besteht aus Beeren, Nüssen, Blumen und kleinen Tieren wie Insekten, Mäusen und Fröschen - Dinge, die sie ganz schlucken können. Sie währen auch sonst keine Bedrohung, wenn sie nicht auf die geringste Andeutung von Gefahr mit wilder Raserei reagieren würden. Ein Schreckhahn fliegt in das Gesicht jeder Bedrohung, krächzt und schlägt wie wahnsinnig mit den Flügeln, während er mit dem Schnabel pickt. Der kleinste Kratzer durch den Schnabel eines Schreckhahns kann das Ende für das Opfer sein, da es sich durch die Verwundung langsam in Stein verwandelt.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1d4 + 1) Stichschaden.

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Das Ziel muss einen Konstitutionsrettungswurf gegen SG11 ablegen, um nicht magisch versteinert zu werden. Bei einem misslungenen Rettungswurf beginnt sich die Kreatur in Stein zu verwandeln und ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}. Sie muss den Rettungswurf am Ende ihres nächsten Zugs wiederholen. Bei einem Erfolg endet der Effekt. Bei einem Fehlschlag ist die Kreatur für 24 Stunden @Compendium[SharedData_global.Regelwerk.XhSigJevFoHwKmTt]{versteinert}.

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Der Hund teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu 12m weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann der Hund einen Biss-Angriff durchführen

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 4 (1d6 + 1) Stichschaden.

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Die Kreatur greift mit ihrem Biss an.

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Der Flimmerhund hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Ein Flimmerhund hat seinen Namen aufgrund seiner Fähigkeit, in die Existenz zu flimmern und wieder zu verschwinden, ein Talent, das er nutzt, um seine Angriffe zu unterstützen und Schaden zu vermeiden. Flimmerhunde hegen einen alten Hass auf Täuschungsbestien und greifen sie an, sobald sie sie sehen.

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Solange der Baumhirte bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden.

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Der Baumhirte fügt Gegenständen und Bauwerken doppelten Schaden zu.

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Der Baumhirte führt zwei Hieb-Angriffe durch.

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Nahkampf-Waffenangriff: +10 zum Treffen, Reichweite: 1,5m, ein Ziel. Treffer: 16 ([[/r 3d6+6]]) Wuchtschaden.

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{Kreatur} greift mit einem Hieb an.

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Fernkampf-Waffenangriff: +10 zum TreffenReichweite: 18/54m, ein Ziel. Treffer: 28 ([[/r 4d10+6]]) Wuchtschaden.

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[Kreatur] wirft einen Felsbrocken.

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Der Baumhirtebelebt auf magische Weise einen oder zwei Bäume, die er im Umkreis von 18 Metern sehen kann. Diese Bäume haben die gleichen Spielwerte wie ein @Compendium[SharedData_global.Monster.3NM1utpO21m0YFcF]{Baumhirte}, allerdings mit Intelligenz und Charisma 1, sie können nicht Sprechen und haben nur die Aktionsopiton Hieb verfügbar. Ein belebter Baum ist ein Verbündeter des Baumhirten. Ein Baum bleibt für  1 Tag aktiv, oder bis er stirbt, bis der Baumhirte stirbt oder sich mehr als 36 Meter von ihm entfernt, oder bis der Baumhirte eine Bonusaktion verwendet, um ihn in einen unbelebten Baum zurückzuverwandeln. Der Baum wurzelt dann, wenn es möglich ist.

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Baumhirten sind erwachte Bäume, die in uralten Wäldern leben. Auch wenn Baumhirten es vorziehen, ihre Tage, Monate und Jahre in stiller Kontemplation zu verbringen, beschützen sie ihre Walddomänen brutal vor Bedrohungen von außen.

\n

Der schlafende Baum ist erwacht. Ein Baum, dessen Schicksal es ist, ein Baumhirte zu werden, meditiert durch einen langen Zyklus van Jahreszeiten und lebt normalerweise für Jahrzehnte oder Jahrhunderte, ehe er sein Potenzial erkennt. Bäume, die erwachten, tun dies unter besonderen Umständen und an Orten, die von Magie erfüllt sind. Baumhirten und Druiden können spüren, wenn ein Baum den Funken dieses Potenzials in sich trägt, und sie schützen solche Bäume in geheimen Hainen, wenn sie sich dem Augenblick des Erwachens nähern. Während dieses langen Prozesses des Erwachens entwickelt der Baum gesichtsartige Merkmale auf seiner Rinde, der untere Stamm teilt sich zu Beinen, und lange Zweige beugen sich herab, um zu Armen zu werden. Wenn der Baum bereit ist, zieht er seine Beine aus der greifenden Erde und schließt sich seinesgleichen an, um den Wald zu schützen.

\n

Legendäre Wächter. Nachdem ein Baumhirte erwacht ist, wächst er genauso weiter, als sei er ein Baum. Baumhirten, die aus den mächtigsten Bäumen erschaffen werden, können sehr groß werden, während sie eine angeborene magische Macht über Pflanzen und Tiere erlangen. Solche Baumhirten können Pflanzen beleben und sie nutzen, um Eindringlinge zu umschlingen und zu fangen. Sie können wilde Kreaturen zur Unterstützung rufen oder Botschaften über große Entfernungen überbringen.

\n

Bewahrer der Wildnis. Selbst nach dem Erwachen verbringt ein Baumhirte den Großteil seines Lebens als Baum. Solange er verwurzelt ist, ist sich ein Baumhirte seiner Umgebung bewusst, und er kann die Auswirkungen von Ereignissen, die Kilometer entfernt stattfinden, anhand von subtilen Veränderungen in der Nähe spüren.

\n

Holzfäller, die es meiden, gesunde Bäume zu schlagen, und Jäger, die nur das, was sie brauchen, vom Reichtum des Waldes nehmen, werden vermutlich nicht den Zorn eines Baumhirten erwecken. Kreaturen, die sorglos mit Feuer umgehen, die den Wald vergiften und die großen Bäume zerstören, besonders Bäume, die kurz vor dem Erwachen stehen, müssen sich dem Zorn des Baumhirten stellen.

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Die meisten Zwerge würden sich eher mit einem Trupp Orks messen als mit nur einem einzigen Rostmonster. Diese eigenartigen, normalerweise gutmütigen Kreaturen können eisenhaltige Metalle korrodieren lassen und verschlingen den Rost, den sie erschaffen. Dabei haben sie die Rüstungen, Schilde und Waffen zahlloser Abenteurer zerstört. Der Körper eines Rostmonsters ist von dicker, knubbeliger Panzerung bedeckt, sein langer Schwanz endet in einem knochigen Auswuchs, und zwei fedrige Fühler ragen aus dem insektenartigen Kopf.

\n

Unterirdische Plünderer. Rostmonster streifen durch unterirdische Tunnel auf der Suche nach eisenhaltigen Metallen wie Eisen, Stahl, Adamant und Mithril, die sie verzehren können. Sie ignorieren Kreaturen, die keine solchen Metalle bei sich tragen, doch können sie aggressiv gegenüber Wesen werden, die stählerne Waffen und Rüstungen tragen. Ein Rostmonster kann seine Nahrung auf große Entfernung riechen und stürmt sofort auf die Quelle des Geruchs zu, um den Gegenstand zu korrodieren und zu verschlingen.

\n

Ein Rostmonster kümmert es nicht, ob der Rost, den er verzehrt, von einem Nagel oder einem Schwert stammt. Abenteurer können dir Kreatur ablenken, indem sie einige eisenhaltige Gegenstände hinter sich fallen lassen.

\n

Unterirdische Wanderer. Rostmonster treten selten in großer Zahl auf, weil sie es vorziehen, alleine oder in kleiner Gruppe zu jagen. Sie streifen ziellos durch Tunnel und bewegen sich auf ihrer unermüdlichen Suche nach eisenhaltigen Metallen, die sie verschlingen können, von Höhle zu Höhle. Ihre Wanderungen bringen sie oft in Kontakt mit anderen Bewohnern des Unterreichs, welche sie harmlos oder unappetitlich finden. Somit findet man Rostmonster oft in unmittelbarer Nähe zu anderen unterirdischen Monstern. Wenn sie gut behandelt und gefüttert werden, können sie auch zu freundlichen Begleitern oder Haustieren werden.

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Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D8 + 1) Stichschaden.

\n
\n

Das Rostmonster greift mit seinem Biss an.

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

\n

Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

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Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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Nichtmagische Waffen aus Metall, die das Rostmonster treffen, korrodieren. Nachdem sie Schaden verursacht haben, erleidet die Waffe einen permanenten, kumulativen Abzug von -1 auf Schadenswürfe. Wenn der Abzug auf -5 fällt, ist die Waffe zerstört. Nichtmagische Geschosse, die aus Metall bestehen und das Rostmonster treffen, werden zerstört, nachdem sie Schaden verursacht haben.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 5 (1D8 + 1) Stichschaden.

\n
\n

Das Rostmonster greift mit seinem Biss an.

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Das Rostmonster lässt einen nichtmagischen, eisenhaltigen Gegenstand, den es sehen kann und der sich innerhalb von 1,5m befindet, korrodieren. Wenn der Gegenstand nicht getragen oder in der Hand gehalten wird, zerstört seine Berührung einen Würfel mit 30cm Kantenlänge. Wenn der Gegenstand von einer Kreatur getragen oder in der Hand gehalten wird, kann die Kreatur einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um die Berührung des Rostmonsters zu vermeiden.

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Wenn der berührte Gegenstand Rüstung oder ein Schild aus Metall ist, der getragen oder in der Hand gehalten wird, erleidet er einen permanenten und kumulativen Abzug von -1 auf die RK, die er bietet. Rüstung, die auf eine RK von 10 oder ein Schild auf einen Bonus von +0 reduziert wird, wird zerstört. Wenn der berührte Gegenstand eine in der Hand gehaltene Metallwaffe ist, verrostet sie, wie es beim Merkmal @Compendium[SharedData_global.Monsterfähigkeiten.9N0jEg4JgmhnRQCO]{Metall verrosten} beschrieben ist.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true,"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.jmGXiP7sjWfQZzxA"}},"system":{"abilities":{"str":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":2,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":14,"calc":"natural","formula":""},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"5d8+5","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Die meisten Zwerge würden sich eher mit einem Trupp Orks messen als mit nur einem einzigen Rostmonster. Diese eigenartigen, normalerweise gutmütigen Kreaturen können eisenhaltige Metalle korrodieren lassen und verschlingen den Rost, den sie erschaffen. Dabei haben sie die Rüstungen, Schilde und Waffen zahlloser Abenteurer zerstört. Der Körper eines Rostmonsters ist von dicker, knubbeliger Panzerung bedeckt, sein langer Schwanz endet in einem knochigen Auswuchs, und zwei fedrige Fühler ragen aus dem insektenartigen Kopf.

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Unterirdische Plünderer. Rostmonster streifen durch unterirdische Tunnel auf der Suche nach eisenhaltigen Metallen wie Eisen, Stahl, Adamant und Mithril, die sie verzehren können. Sie ignorieren Kreaturen, die keine solchen Metalle bei sich tragen, doch können sie aggressiv gegenüber Wesen werden, die stählerne Waffen und Rüstungen tragen. Ein Rostmonster kann seine Nahrung auf große Entfernung riechen und stürmt sofort auf die Quelle des Geruchs zu, um den Gegenstand zu korrodieren und zu verschlingen.

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Ein Rostmonster kümmert es nicht, ob der Rost, den er verzehrt, von einem Nagel oder einem Schwert stammt. Abenteurer können dir Kreatur ablenken, indem sie einige eisenhaltige Gegenstände hinter sich fallen lassen.

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Unterirdische Wanderer. Rostmonster treten selten in großer Zahl auf, weil sie es vorziehen, alleine oder in kleiner Gruppe zu jagen. Sie streifen ziellos durch Tunnel und bewegen sich auf ihrer unermüdlichen Suche nach eisenhaltigen Metallen, die sie verschlingen können, von Höhle zu Höhle. Ihre Wanderungen bringen sie oft in Kontakt mit anderen Bewohnern des Unterreichs, welche sie harmlos oder unappetitlich finden. Somit findet man Rostmonster oft in unmittelbarer Nähe zu anderen unterirdischen Monstern. Wenn sie gut behandelt und gefüttert werden, können sie auch zu freundlichen Begleitern oder Haustieren werden.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":0.5,"spellLevel":0,"source":"MM S.239","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Rostmonster","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Rostmonster.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314438756,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"4nY66HThCTuqQ7oB","name":"Baumplage","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Baumplage.jpeg","data":{"abilities":{"str":{"value":23,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":15,"calc":"natural","formula":""},"hp":{"value":149,"min":0,"max":149,"temp":null,"tempmax":null,"formula":"13d12+65"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":"Blindsicht 18m (über diesen Radius hinaus blind)"},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Variante Baumplage

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Plagen sind böse, wandelnde Pflanzenkreaturen, und eine Baumplage ist eine besonders große Unterart. Sie sieht aus wie ein toter Baum oder Baumhirte, 10m groß, mit schlammigem, holzigem Fleisch, dornigen Ästen und gummiartigen Wurzeln, die sie hinter sich herzieht. Sie hat Blut statt Harz und ist derart von Blut durchtränkt, dass sie nicht leicht Feuer fängt.

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Brutaler Fleischfresser. Eine Baumplage ernährt sich von warmblütiger Beute und zieht perverses Vergnügen aus dem Verursachen von Blutbädern. Sie schlägt mit ihren schweren Ästen zu und quetscht Beute mit ihren Wurzeln zu Tode. Sie kann ihr klaffendes, zahnbeschwertes Maul öffnen und eine zwischen ihren Wurzeln gefangene Kreatur beißen. Die Wurzeln einer Baumplage können abgetrennt werden, obwohl das Abschneiden der Plage keinen Schaden verursacht.

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Plagenfeindlichkeit. Eine Baumplage wird oft an der Seite anderer Arten von Plagen kämpfen, aber hasst andere Baumplagen und wird sie bei der geringsten Chance attackieren, Baumplagen hassen auch Bauhirten, und das Gefühl beruht auf Gegenseitigkeit.

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\n

 

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\n

Plage Allgemein

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Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

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Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

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Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

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In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

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Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

\n
","public":""},"alignment":"neutral-böse","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":10},"source":"CoS S.","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"versteht Gemeinsprache und Druidisch, kann aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Baumplage","img":"modules/SharedData_resources/tokens/creatures/Baumplage.png","displayName":30,"actorLink":false,"width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ocrEenMOhzAVlgvT","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

Solange die Plage bewegungslos bleibt, ist sie nicht von einem toten Baum zu unterscheiden.

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Die Plage verursacht doppelten Schaden gegen Gegenstände und Bauwerke.

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Die Plage führt vier Angriffe aus: zwei mit ihren Ästen und zwei mit ihren Greifwurzeln. Wenn sie einen Charakter gepackt hat, kann die Plage auch als Bonusaktion einen Biss-Angriff gegen dieses Ziel ausführen.

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\n

Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

\n
\n

Die Plage greift mit ihrem Ast an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 19 (3W8 + 6) Stichschaden.

\n
\n

Die Plage greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (Rettungswurf zum Entkommen SG15).

\n

 

\n

Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die Plage nicht, beendet aber den Haltegriff.

\n
\n

Die Plage versucht das Ziel mit ihren Wurzeln zu packen.

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Der Frosch kann Luft und Wasser atmen.

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 10 [[/r 1d10+5]] Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Schnabel am.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 14 ([[/r 2d8+5]]) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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Der Eulenbär führt zwei Angriffe aus; einen mit deinem Schnabel und einen mit seinen Krallen.

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Der Eulenbär hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit Sicht oder Geruchssinn zusammenhängen

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\n

Das Kreischen des Eulenbären hallt durch dunkle Täler und nächtliche Wälder und durchdringt die Stille, um seiner Beute den Tod anzukündigen. Federn bedecken das dichte, struppige Fell seines bärenartigen Körpers, und die durchsichtigen Pupillen seiner großen, runden Augen starren zornig aus seinem eulenartigen Kopf.

\n

Tödliche Wildheit. Der Ruf des Eulenbären, wild, aggressiv, stur und übellaunig zu sein, macht ihn zu einem der am meisten gefürchteten Raubtiere in der Wildnis. Es gibt wenig oder sogar gar nichts, was ein hungriger Eulenbär fürchtet. Selbst Monster, die größer und stärker als ein Eulenbär sind, legen sich nicht mit einer Kreatur an, denn sie interessiert sich nicht für die größere Stärke eines Gegners und greift ohne jede Provokationen an.

\n

Unübertroffene Raubtiere. Ein Eulenbär verlässt seine Behausung bei Sonnenuntergang und jagt in den dunkelsten Stunden der Nacht. Er ruft wie eine Eule und kreischt, um sein Revier zu bestimmen, einen Partner zu finden oder Beute in sein Revier zu treiben. Seine Jagdgebiete sind normalerweise Wälder, die dem Eulenbär vertraut und dicht genug sind, dass sie die Fluchtwege der Beute einschränken.

\n

Ein Eulenbär legt eine Behausung in eine Höhle oder Ruine an, die mit den Knochen seiner Beute übersät ist. Er schleppt halb gefressene Beute zurück in die Behausung und lagert Teile des Kadavers zwischen den Felsen, Büschen und Bäumen der Umgebung. Der Geruch von Blut und verfaultem Fleisch erfüllt die Luft in der Nähe der Behausung eines Eulenbären. Dies zieht Aasfresser an, die wiederum Beute darstellen.

\n

Eulenbären jagen alleine oder in festen Paaren. Wenn es viel Beute gibt, könnte eine Familie von Eulenbären länger zusammenbleiben, als es nötig ist, um ihre Nachkommen aufzuziehen. Ansonsten trennen sie sich, sobald die Jungen bereit zur Jagd sind.

\n

Wilde Begleiter. Auch wenn sie intelligenter sind als die meisten Tiere, ist es schwer, sie auszubilden. Mit ausreichen Zeit, Futter und Glück kann eine intelligente Kreatur einen Eulenbären ausbilden, sodass er sie als Meister anerkennt. Er wird dann zu einem unermüdlichen Wächter oder einem schnellen und zähen Reittier. Die Bewohner von abgelegenen Grenzsiedlungen waren sogar erfolgreich darin, Eulenbären-Rennen zu veranstalten, doch die Zuschauer wetten ebenso oft darauf, welcher Eulenbär seinen Führer zuerst angreift, wie darauf, welcher zuerst die Ziellinie überquert.

\n

Elfische Gemeinschaften ermutigen Eulenbären dazu, ihre Behausung unter ihrer Siedlungen in den Baumwipfeln zu errichten. Sie verwenden dabei die Tiere als natürlichen Schutz der Siedlung bei Nacht. Hobgoblins schätzen Eulenbären als Kriegsbestien, und Hügelriesen und Frostriesen halten sie manchmal als Haustiere. Ein hungriger Eulenbär könnte eine Attraktion in einer Gladiatorenarena sein und ohne Gnade seine Feinde vor einem blutgierigem Publikum ausweiden und verschlingen.

\n

Herkunft des Eulenbären. Gelehrte haben lange die Herkunft der Eulenbären diskutiert. Die verbreitetste Theorie ist, dass ein verrückter Magier das erste Exemplar erschaffen hat, indem er eine Rieseneule mit einem Bären gekreuzt hat. Allerdings behaupten uralte Elfen, dass sie diese Kreaturen sein Tausenden von Jahren kennen, und einige Feen bestehen darauf, dass Eulenbären schon immer im Feywild existiert haben.

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","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Monstrosität"},"environment":"","cr":3,"spellLevel":0,"xp":{"value":700},"source":"MM 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{"name":"Pirat, Bootsmann","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Pirat%20-%20Bootsmann.jpg","items":[{"_id":"NyRcaXg5HnTjmTUt","name":"Beschlagenes Leder","type":"equipment","img":"icons/equipment/chest/breastplate-rivited-red.webp","effects":[],"folder":null,"sort":300000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Studded Leather Armor"},"core":{"sourceId":"Compendium.dnd5e.items.TIV3B1vbrVHIhQAm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

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Der Bootsmann ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"a8NmZOBwUghDDEwQ","name":"Vom Verladen gestählt","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Der Bootsmann ist bei Stärkewürfen im Vorteil

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ElYIBo7EUXWjTsaR","name":"Leichter Hammer","type":"weapon","img":"icons/weapons/hammers/hammer-war-spiked.webp","effects":[],"folder":null,"sort":3400000,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Hammer"},"core":{"sourceId":"Compendium.dnd5e.items.XVK6TOL4sGItssAE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
\n

Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

\n
\n

Der Bootsmann greift mit seinem leichten Hammer an.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

\n
\n

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Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 3m, ein Ziel, das nicht vom Krokodil gepackt ist.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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The Veteran attacks with their Longsword.

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Wenn sich das Einhorn mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Horn-Angriff trifft, dann erleidet das Ziel zusätzlich 9 [[/r 2d8]] Stichschaden. Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 15 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":0,"per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":15,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774401899,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"LeSaYLb52WqvE8fr","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für das Einhorn ist Charisma (Zauberrettungswurf-SG 14).

\n

Das Einhorn kann angeboren die folgenden Zauber wirken, wobei er keine Komponenten benötigt:

\n

Willentlich: @Compendium[SharedData_global.Zauber.WiRYmxb5BpjSYtrS]{Gutes und Böses entdecken}, @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.Qw0p5C4LMQhruSWy]{Spurloses gehen}

\n

Jeweils 1/Tag: @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen}, @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n
\n

Das Einhorn kann Zauber wirken. Sein Zauberattribut ist Charisma.

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Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624629626,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"S7bcTUqI6TpuJRAd","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624625818,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"AWGdLyG2HCQ78JWX","name":"Spurloses gehen","type":"spell","img":"modules/SharedData_global/icons/spells/fog-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pass without Trace"},"core":{"sourceId":"Compendium.dnd5e.spells.pRMvmknwLf2tdMTj"}},"system":{"description":{"value":"

Ein Schleier aus Schatten und Stille geht von dir aus und maskiert dich und deine Gefährten, sodass ihr nicht entdeckt werden könnt.

\n

Für die Wirkungsdauer erhalten alle Kreaturen deiner Wahl innerhalb von 9m (inklusive dir) einen Bonus von +10 auf Würfe auf Geschicklichkeit (Heimlichkeit). Außerdem können ihre Spuren nur auf magische Weise gelesen werden. Eine Kreatur, die vom Effekt des Zaubers betroffen ist, hinterlässt keine Fährten oder andere Spuren ihrer Anwesenheit.

","chat":"","unidentified":""},"source":"SHB S.268","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Asche eines verbrannten Mistelblatts und ein Fichtenzweig","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624637320,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"P1M9zMIEo5iIsmy7","name":"Gutes und Böses bannen","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Evil and Good"},"core":{"sourceId":"Compendium.dnd5e.spells.TkJ8Wtg1L7TZtspm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Flirrende Energie umgibt dich und beschützt dich vor Feenwesen, Untoten und anderen Kreaturen, die nicht von der Materiellen Ebene stammen. Für die Wirkungsdauer sind himmlische Wesen, Elementare, Feenwesen, Unholde und Untote im Nachteil bei Angriffswürfen gegen dich.

\n

Du kannst den Zauber vorzeitig beenden, indem du einen der folgenden speziellen Effekte nutzt.

\n

Verzauberung brechen: Als Aktion berührst du eine Kreatur, die von einem himmlischen Wesen, einem Elementar, einem Feenwesen, einem Unhold oder einem Untoten bezaubert, verängstigt oder besessen ist. Die Kreatur, die du berührst, ist nicht länger bezaubert, verängstigt oder besessen.

\n

Vertreiben: Als Aktion kannst du einen Nahkampf-Zauberangriff gegen ein himmlisches Wesen, einen Elementar, ein Feenwesen, einen Unhold oder einen Untoten ausführen, den du erreichen kannst. Bei einem Treffer muss die Kreatur einen erfolgreichen Charismarettungswurf ablegen, um nicht zurück auf ihre Heimatebene geschickt zu werden (falls sie nicht bereits dort ist). Wenn sie nicht auf ihrer Heimatebene sind, werden Untote in den Schattensaum geschickt und Feenwesen in die Feenwildnis.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell","value":""},"level":5,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Weihwasser oder Silber- und Eisenpulver","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624644330,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"o39ZfA63cD9gR5z7","name":"Gefühle besänftigen","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Calm Emotions"},"core":{"sourceId":"Compendium.dnd5e.spells.3MYDjS6k9IYL0aTj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du versuchst, starke Empfindungen in einer Personengruppe zu unterdrücken. Alle humanoiden Kreaturen innerhalb einer Sphäre mit einer Radius von 6 m, zentriert um einen Punkt deiner Wahl in Reichweite, müssen einen Charismarettungswurf ablegen. Jede betroffene Kreatur kann diesen Rettungswurf freiwillig nicht bestehen. Bei einem Misserfolg wählst du einen der folgenden zwei Effekte:

\n","chat":"","unidentified":""},"source":"SHB S. 234 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624640869,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"kOy5cLrPb3SOugc8","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

\n

Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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Das Einhorn hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

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Die Waffenangriffe des Einhorns sind magisch.

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Das Einhorn führt einen Angriff mit seinen Hufen durch.

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Das Einhorn führt zwei Angriffe durch; einen mit seinen Hufen und einen mit seinem Horn.

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1,5m, ein Ziel. Treffer: 11 ([[/r 2d6 + 4]]) Wuchtschaden.

\n
\n

Das Einhorn greift mit seinen Hufen an.

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\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1,5m, ein Ziel. Treffer: 8 ([[/r 1d8 + 4]]) Stichschaden.

\n
\n

Das Einhorn greift mit seinem Horn an.

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Das Einhorn berührt eine andere Kreatur mit seinem Horn. Das Ziel erhält aus magische Weise 11 ([[/r 2d8+2]]) Trefferpunkte zurück. Außerdem heilt die Berührung alle Krankheiten und neutralisiert alle Gifte, die das Ziel betreffen.

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Das Einhorn teleportiert sich und bis zu drei bereitwillige Kreaturen innerhalb von 1,5m, die es sehen kann, zusammen mit aller Ausrüstung, die sie tragen oder in der Hand halten, an einen Ort, mit dem das Einhorn vertraut ist und der nicht weiter als 1,5km entfernt ist.

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Das Einhorn kann 3 legendäre Aktionen durchführen und aus den folgenden Optionen auswählen. Es kann nur eine legendäre Option auf einmal verwenden, und nur am Ende eines Zuges eines anderen Charakters. Das Einhorn erhält verbrauchte Legendäre Aktionen zu Beginn ihres Zuges zurück.

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Das Einhorn erschafft ein schimmerndes, magisches Feld um sich selbst oder eine andere Kreatur innerhalb von 18m, die es sehen kann. Das Ziel erhält bis zum Ende des nächsten Zuges des Einhorns einen Bonus von +2 auf RK.

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Das Einhorn erhält auf magische Weise 11 ([[/r 2d8 +2]]) Trefferpunkte zurück.

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Einhörner leben in verzauberten Wäldern. Sie sind nicht mit den Pferden verwand, denen sie ähneln. Vielmehr ist ein Einhorn eine himmlische Kreatur, die durch die Waldreiche streift, von weißer Gestalt, die wie das Sternenlicht schimmert.

\n

Auf der Stirn des Einhorns wächst ein einzelnes, gedrehtes Horn aus Elfenbein, dessen magische Berührung die Kranken und Verwundeten heilen kann. Seine Ohren hören die Worte und das Flüstern der Kreaturen, die sein Reich teilen, und es kennt die Sprachen der Elfen und Waldbewohner. Einhörner erlauben es guten Kreaturen, ihre Wälder zu betreten, um zu jagen oder Nahrung zu sammeln, doch halten sie das Böse fern. Verderbte Kreaturen verlassen die Domäne eines Einhorns nur selten lebend.

\n

Göttliche Wächter. Gute Gottheiten haben Einhörner auf die Materielle Ebene gesetzt, um das Böse abzuhalten und heilige Orte zu beschützen. Die meisten Einhörner beschützen ein abgeschlossenes Reich wie einen verzauberten Wald. Die Götter schicken aber manchmal ein Einhorn, um heilige Artefakte zu bewachen oder bestimmte Kreaturen zu schützen. Wenn die Mächte der Dunkelheit gegen Personen vorgehen, die die Götter schützen möchten, schicken sie diese Person vielleicht in den Wald eines Einhorns, wo die bösen Kreaturen in großer Gefahr sind.

\n

Einhörner dienen meistens den Gottheiten des Waldes, darunter auch den Göttern guter Feen. Auch wenn alle Einhörner über natürliche Heilkräfte verfügen, dienen manche den Göttern in höheren Positionen und wirken Wunder, die normalerweise nur Hohepriestern zu Verfügung stehen.

\n

Herren des Waldes. Der Wald des Einhorns ist ein himmlisches Reich, wo nichts, das unter den sonnengesprenkelten Blättern geschieht, der Aufmerksamkeit der Kreatur entgeht. Ein Einhorn hört jedes gehauchte Lied, das von den Elfen in den Baumwipfeln gesungen wird. Es fühlt, wo jede Raupe ihren Kokon spinnt, jedes Blatt und jeden Stamm, auf denen der helle Schmetterling seine müden Schwingen ausruht.

\n

Im Wald eines Einhorns herrscht ein Gefühl der Ruhe. Von Wölfen und Füchsen bis hin zu Vögeln, Eichhörnchen und winzigen Insekten scheinen die Kreaturen der Domäne eines Einhorns recht zahm zu sein. Pixies, Feengeister, Satyrn, Dryaden und andere, normalerweise launische Feen sind loyale Diener eines Einhorns, wenn sie in seinem Wald leben. Unter dem Schutz eines Einhorns fühlen sich Kreaturen sicher vor Gefahr der heranrückenden Zivilisation und der hinterhältigen Ausbreitung des Bösen.

\n

Ein Einhorn streift die ganze Zeit durch seine Domäne und bewegt sich recht vorsichtig, um seine anderen Bewohner nicht aufzuschrecken. Eine Kreatur könnte einen flüchtigen Blick auf ein Einhorn erhaschen und dann plötzlich nichts mehr sehen als den wilden Wald.

\n

Heilige Hörner. Das Horn des Einhorns ist der Fokus seiner Macht, ein Splitter göttlicher Magie, der in gedrehtes Elfenbein gewirkt ist. Stäbe aus dem Horn eines Einhorns kanalisieren mächtige Magie, und Waffen aus dem Horn schlagen mit göttlicher Gewalt zu.

\n

Magier können das zerstoßene Horn in mächtige Tränke und die Tinte für Schriftrollen mischen, oder es als Komponenten für unheimliche Rituale nutzen. Allerdings wird jede Kreatur, die beim Tod des Einhorns mitgewirkt hat, egal wie klein ihre Rolle gewesen sein mag, höchstwahrscheinlich das Ziel göttlicher Vergeltung.

\n

Gesegnete Reittiere. Wenn die Dunkelheit und das Böse drohen, die sterbliche Welt zu überwältigen, dann sehen es die Götter manchmal als erforderlich, ein Einhorn als Reittier mit einem Recken zu vereinen. Ein Paladin auf dem Rücken eines Einhorns ist ein Zeichen der direkten Intervention der Götter in die Angelegenheiten der sterblichen Reiche. Es ist ein heiliges Bündnis, um Dämonen die Köpfe vom Leib zu trennen und Teufel zurück in die Neun Höllen zu verbannen.

\n

Sobald die schwierigen Zeiten der Dunkelheit weiter bestehen, bleibt das Einhorn bei dem Recken, und sein Horn leuchtet hell, um die Nacht zurückzutreiben. Wenn der Recke der Götter aber aus ihrer Gunst fällt oder sich vom Pfad der Rechtschaffenheit und des Guten abwendet, dann verlässt ihn das Einhorn und kehrt niemals zurück.

\n

 

\n

Die Behausung eines Einhorns

\n

Die Behausung eines Einhorns könnte eine uralte Ruine sein, die von Ranken überwuchert ist, eine neblige Lichtung, die von Eichen umgeben ist, ein mit Blumen bedeckter Hügel voller Schmetterlinge, oder ein anderer Ort im Wald.

\n

 

\n

Regionale Effekte

\n

Die Domäne eines Einhorns wird von der himmlischen Präsenz der Kreatur verwandelt und könnte einen oder mehrere der folgenden magischen Effekte enthalten:

\n\n

Wenn das Einhorn stirbt, enden all diese Effekte sofort.

\n
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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"iDyC3X4imGUxOACa","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"}},"system":{"description":{"value":"

Der Erzmagus hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"1TIENq6P5ioUk996","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}},"system":{"description":{"value":"

Der Erzmagus ist ein Zauberwirker der 18.Stufe.

\n

Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 17,+9 zum Treffen mit Zauberangriffen). Der Erzmagus kann willentlich Selbstverkleidung und Unsichtbarkeit wirken und hat die folgenden Magierzauber vorbereitet:

\n

 

\n

Zaubertricks (beliebig oft): Feuerpfeil, Licht, Magierhand, Schockgriff, Taschenspielerei

\n

1.Grad (4 Plätze): Identifizieren, Magie entdecken, Magierrüstung*, Magisches Geschoss

\n

2.Grad (3 Plätze): Gedanken wahrnehmen, Nebelschritt, Spiegelbilder

\n

3.Grad (3.Plätze): Blitz, Fliegen, Gegenzauber

\n

4.Grad (3 Plätze): Feuerschild, Steinhaut*, Verbannung

\n

5.Grad (3 Plätze): Ausspähung, Energiewand, Kältekegel

\n

6.Grad (1 Platz): Kugel der Unverwundbarkeit

\n

7.Grad (1 Platz): Teleportieren

\n

8.Grad (1 Platz): Gedankenleere*

\n

9.Grad (1 Platz): Zeitstopp

\n

 

\n

*Der Erzmagus wirkt diese Zauber vor einem Kampf auf sich selbst

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Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624504860,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"w8oKMGsnh4TJ6hm2","name":"Licht","type":"spell","img":"modules/SharedData_global/icons/spells/light-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624508452,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"sTn0FpV7s8YAublU","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Also Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

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Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

\n

Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

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Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

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Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

\n

Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

\n

Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

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Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

\n

Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624524254,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"uMVSARc4w4itOuus","name":"Magie entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/light-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}},"system":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

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Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

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Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624532942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"a2FIwsRrwxqFv1q6","name":"Magisches Geschoss","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

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Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

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Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624539842,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"8CSD4vZfsY7wU8Bf","name":"Gedanken wahrnehmen","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}},"system":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

\n

Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

\n

Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

\n

Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624543272,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Cs4T6kPlVJV0Hldx","name":"Nebelschritt","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-air-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624546989,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"H63D1aNbu73isjN4","name":"Spiegelbilder","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-magenta-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

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Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

\n

Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

\n

Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

\n

Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624552137,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"bWVKAX6gUSuBCGl1","name":"Blitz","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-blue-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

\n

Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624556942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"a9dVa0BJ9Uqi9BpC","name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"system":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624560131,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"dgBpOdcTslGN2qLk","name":"Gegenzauber","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624564474,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"DfJ0YYHHqdywLCQ1","name":"Feuerschild","type":"spell","img":"modules/SharedData_global/icons/spells/protect-red-3.jpg","effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"system.traits.dr.value","value":"cold","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"system.traits.dr.value","value":"fire","mode":2,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":600,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

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Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

\n

Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624568511,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ui01XSXfXn1W6RTa","name":"Steinhaut","type":"spell","img":"modules/SharedData_global/icons/spells/protect-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624573265,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"JrXGLc4IrBZR91QR","name":"Verbannung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624576807,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xnphAJaGshy8j03b","name":"Ausspähung","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-eerie-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Da Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut due das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
WissenRettungswurf
Aus zweiter Hand (Du hast von dem Ziel gehört)+5
Aus erster Hand (du hast das Ziel getroffen)+0
Vertraut (du kennst das Ziel gut) -5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VerbindungRettungswurf
Abbild oder Portrait-2
Besitztum oder Kleidungsstück-4
Körperteil, Haarsträhne, Fingernagel oder dergleichen-10
\n

Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

\n

Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

\n

Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624580193,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"qmGaARNAzhxKW4OW","name":"Energiewand","type":"spell","img":"modules/SharedData_global/icons/spells/beam-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

\n

Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624587440,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Y6i8L4t3tTZDEJHo","name":"Kältekegel","type":"spell","img":"icons/magic/water/projectile-ice-chunk-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.rmcvwlCDLg57Iq3k"}},"system":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8d8 Kälteschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1d8

","chat":"","unidentified":""},"source":"PHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"in kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"OyMUdDq4l1n2NCtF","name":"Kugel der Unverwundbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Globe of Invulnerability"},"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

\n

Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 245 (PHB S. 245)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Glas- oder Kristallperle, die zerbirst, wenn der Zauber endet)","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624591760,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Zj7P5f6Ns1XBlJ7W","name":"Teleportieren","type":"spell","img":"modules/SharedData_global/icons/spells/runes-magenta-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Teleport"},"core":{"sourceId":"Compendium.dnd5e.spells.L4J89JXqbKs6puEV"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
Permanenter Kreis---01-100
Assoziierter Gegenstand---01-100
Sehr vertraut01-0506-1314-2425-100
Beiläufig gesehen01-3334-4344-5354-100
Einmal gesehen01-4344-5354-7374-100
Beschrieben01-4344-5354-7374-100
Falscher Zielort01-5051-100--
\n

Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

\n

\"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

\n

\"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

\n

\"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

\n

\"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

\n

\"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

\n

\"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

\n

Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

\n

Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

\n

Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

\n

Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

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Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

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Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

\n

Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

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\n

Variante: Vertraute

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Jeder Zauberwirker der den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirken kann (wie ein @Compendium[SharedData_global.Monster.749z6R9KRr0nUKD7]{Erzmagus} oder Magus) wird wahrscheinlich einen Vertrauten an seiner Seite haben. Der Vertraute kann eine der  Kreaturen sein, die im Zauber beschrieben sind, oder ein anderes winziges Monster, wie eine Krabbelnde Klaue, ein Teufelchen, ein Pseudodrache oder ein Quasit.

\n
","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"custom","subtype":"Jedes Volk","swarm":"","custom":"Humanoider"},"environment":"","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM S.345","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"Schaden Durch Zauber; Nicht Magischer Wucht-, Stich- Und Hiebschaden (durch Steinhaut)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Sechs Sprachen Nach 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\n

Flinklinge sausen durch die schaurigen, knorrigen Wälder, in denen die Feen des Winterhofs regieren, sowohl im Feywild als auch in der Welt der Sterblichen. Sie rennen so schnell, dass die Augen sie nicht erfassen können, und scheinen wenig mehr zu sein als ein verschwommenes Flimmern in der Luft.

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Ein Flinkling ist ein kleines, schlankes Feenwesen und ähnelt einem schmächtigen Elfen mit scharfen, wilden Gesichtszügen. Seine kalten, grausamen Augen leuchten wie Juwelen.

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Lebe schnell, stirb jung. Flinklinge verdanken ihre Existenz - und ihr Unglück - der Königin der Luft und Dunkelheit, der schrecklichen Herrscherin des Hofes der Abenddämmerung. Die Kreaturen, die zu den Flinklingen wurden, waren einst ein Volk von faulen, egoistischen Feenwesen und folgten dem Ruf ihrer Königin einmal zu oft zu spät. Um ihre Schritte zu beschleunigen und sie zu lehren, dem Willen ihrer Herrscherin zu folgen, ließ sie sie schrumpfen und vervielfachte ihr Lebenstempo. Der Fluch der Königin verlieh den Flinklingen ihre unglaubliche Geschwindigkeit, zwang ihnen aber auch die ruhelose Hast auf, mit der sie durch das Leben eilen - kein Flinkling wird älter als fünfzehn Jahre.

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Zu schnell für Worte. Aus der Perspektive eines Flinklings ist die Welt der Sterblichen ein schwerfälliger Ort: Wirbelstürme kriechen gemächlich über die Erde, Regen sinkt zu Boden wie langsame Schneeflocken, Blitze bewegen sich schleppend von Wolke zu Wolke. Die träge und langweilige Welt scheint von schläfrigen Kreaturen bewohnt zu sein, deren tiefe, bröckelnde Sprache keine Bedeutung hat.

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Für andere Lebewesen ist ein Flinkling kaum wahrnehmbar schnell und ist nur als unbestimmter verschwommener Fleck zu erkennen, wenn er sich bewegt. Sein grausames Lachen klingt wie eine Salve schneller Staccatolaute, seine Sprache wie ein schrilles Quicken. Nur wenn ein Flinkling sich absichtlich verlangsamt, was er nicht gern tut, können andere Wesen ihn richtig sehen, hören und verstehen. Ein \"stehender\" Flinkling ist niemals wirklich ruhig und bewegt sich ständig auf dem Fleck, als könnte er es kaum erwarten, wieder loszusausen.

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Chaos, nicht Mord. Flinklinge besitzen ein launenhaftes Wesen, das gut zu ihrer übergeordneten Energie passt. Sie denken so schnell, wie sie rennen, und haben immer etwas vor. Ein Flinkling verbringt den Großteil seiner Zeit damit, langsameren Kreaturen Streiche zu spielen. Sie lassen kaum eine Gelegenheit verstreichen, einer Person die Schnürsenkel zusammenzubinden, einen Schemel wegzuziehen, auf den sie sich gerade setzen will, oder einen Sattel zu lösen, wenn niemand hinschaut.

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Solche Streiche sind jedoch mitnichten die Grenze ihrer bösartigen Schadenfreude. Zwar würden sie nie direkt einen Mord begehen, aber Flinklinge können ein Leben auf viele Arten ruinieren: Sie stehlen einen wichtigen Brief, klauen Münzen, die für ihre Art gedacht waren, oder platzieren einen gestohlenen Gegenstand in jemandes Tasche. Flinklinge genießen es, Leid zu verursachen, das über bloße Streiche hinausgeht, besonders wenn die Schuld für ihre Taten anderen zugeschrieben wird und sie für Zwietracht sorgen.

\n
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Angriffswürfe gegen den Flinkling sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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Wenn der Flinkling einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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Der Flinkling führt drei Angriffe mit seinem Dolch aus.

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\n

Nahkampf-Waffenangriff:+4 zum treffen, Reichweite:1,5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

\n
\n

Die Rüstung greift mit einem Hieb an.

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Die Rüstung führt zwei Nahkampfangriffe durch.

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Die Rüstung wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

\n

Wenn die Rüstung Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

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","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"QxBr9eWxp7vPRno5","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"}},"system":{"description":{"value":"

Solange die Rüstung bewegungslos bleibt, kann man sie nicht von einer normalen Rüstung unterscheiden.

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\n

Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

\n

Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

\n

Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

\n

 

\n

Belebte Rüstung

\n

Diese leere, stählerne Hülle scheppert, wenn sie sich bewegt. Die schweren Platten krachen und reiben aneinander, wie der rachsüchtige Geist eines gefallenen Ritters. Dieser magische Wächter ist langsam, aber hartnäckig, und wird fast immer aus einer Plattenrüstung erschaffen.

\n

Um sie noch bedrohlicher zu machen, wird die belebte Rüstung oft mit vorformulierter Sprache verzaubert, sodass sie Warnungen aussprechen, Passwörter verlangen oder Rätsel stellen kann. Seltene belebte Rüstungen sind sogar dazu in der Lage, eine echte Konversation zu führen.

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Nahkampf-Waffenangriff:+4 zum treffen, Reichweite:1,5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

\n
\n

Die Rüstung greift mit einem Hieb an.

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Die Rüstung führt zwei Nahkampfangriffe durch.

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\n

Die Rüstung wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

\n

Wenn die Rüstung Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

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Solange die Rüstung bewegungslos bleibt, kann man sie nicht von einer normalen Rüstung unterscheiden.

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Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

 

Belebte Rüstung

Diese leere, stählerne Hülle scheppert, wenn sie sich bewegt. Die schweren Platten krachen und reiben aneinander, wie der rachsüchtige Geist eines gefallenen Ritters. Dieser magische Wächter ist langsam, aber hartnäckig, und wird fast immer aus einer Plattenrüstung erschaffen.

Um sie noch bedrohlicher zu machen, wird die belebte Rüstung oft mit vorformulierter Sprache verzaubert, sodass sie Warnungen aussprechen, Passwörter verlangen oder Rätsel stellen kann. Seltene belebte Rüstungen sind sogar dazu in der Lage, eine echte Konversation zu führen.

","public":""},"alignment":"Gesinnungslos","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Konstrukt"},"environment":"","cr":1,"spellLevel":0,"source":"MM S.22","xp":{"value":200},"class":" 1","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","paralyzed","deafened","frightened","poisoned","petrified"],"custom":""},"languages":{"value":[],"custom":"—"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":6},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":6},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":6},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":"6"},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":-5,"passive":5},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":-4,"passive":6}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"prototypeToken":{"flags":{},"name":"Belebte Rüstung","displayName":40,"width":1,"height":1,"rotation":0,"lockRotation":false,"actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"randomImg":false,"alpha":1,"light":{"alpha":1,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"type":null,"reverse":false},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"texture":{"src":"modules/SharedData_resources/tokens/creatures/Belebte%20Ruestung.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":5,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683272660261,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"_id":"7ctKsJPGX9qlN0mh","name":"Spinne","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Spinne.png","items":[{"name":"Netzsinn","flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","sort":20000,"effects":[],"_id":"M2Y2Mzk3ZTFmOTc3","folder":null,"system":{"description":{"value":"

Solange die Spinne in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

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\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG 9 schaffen, um nicht 2d4 Giftschaden zu erleiden.

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Die Spinne ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

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Der Frosch springt bis zu 6m weit und 3m hoch, mit oder ohne Anlauf.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden.

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Das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} und der Frosch kann kein anderes Ziel beißen.

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Des Ziel wird gepackt @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 11). Bis der Haltegriff endet, ist die Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}.

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Der Frosch führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die er @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} und @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb des Frosches kommen und erleidet 2D4 Säureschaden zu Beginn jedes Zugs des Froschs.

\n
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Der Frosch kann nur eine Kreatur auf einmal verschlucken.

\n
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Wenn der Frosch stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

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{"_id":"8MiLcfe6aPcuebzb","name":"Pixie","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Pixie.png","items":[{"name":"Macht der Vorstellungskraft","flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"type":"spell","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","sort":90000,"effects":[],"_id":"ZjVkZGQ2ZGE4YjE1","folder":null,"system":{"description":{"value":"

Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625231825,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

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Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

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\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

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Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

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Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625260008,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"OohVeLVc4oeHQWqS","name":"Gutes und Böses entdecken","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}},"system":{"description":{"value":"

Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625263995,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"te9Ns4t4QRYOOMsP","name":"Schlaf","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}},"system":{"description":{"value":"

Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

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Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

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Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625267334,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"xKojNn6hMt1xKIer","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

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Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

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Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625271593,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"RfTiE5cqqXNLN57k","name":"Gedanken wahrnehmen","type":"spell","img":"modules/SharedData_global/icons/spells/light-eerie-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}},"system":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

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Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625275154,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mSWElc4BqmkTmrGZ","name":"Fliegen","type":"spell","img":"modules/SharedData_global/icons/spells/link-spirit-1.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}},"system":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625278800,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"4C77aAsqWsRRKe3o","name":"Magie bannen","type":"spell","img":"modules/SharedData_global/icons/spells/slice-orange-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}},"system":{"description":{"value":"

Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625282250,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"65HG0I26eTQfhzvY","name":"Verwandlung","type":"spell","img":"modules/SharedData_global/icons/spells/link-eerie-2.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}},"system":{"description":{"value":"

Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

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Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

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Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625285557,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"NRTDLYIeNyBTsFBw","name":"Verwirrung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-magenta-3.jpg","effects":[],"folder":null,"sort":100001,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Confusion"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.9hQXdMSmerkTsHDe"}},"system":{"description":{"value":"

Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

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Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

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d10Behaviour
1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
9-10Die Kreatur kann sich normal bewegen und handeln.
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Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

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\n

Pixies sind gerade einmal 30cm groß und sehen aus wie winzige Elfen, mit hauchzarten Flügeln wie von Libellen oder Schmetterlingen, hell wie der Morgen und strahlend wie der aufgehende volle Mond. Pixies sind neugierig wie Katzen und scheu wie Rehe und gehen, wohin sie auch wollen. Sie spionieren gerne andere Kreaturen aus und können ihre Aufregung in deren Nähe kaum in Zaum halten. Ihr Drang, sich vorzustellen und Freundschaft zu schließen, ist fast überwältigend; nur die Furcht der Pixie, gefangen oder angegriffen zu werden, hält sie zurück. Wer durch die Lichtung einer Pixie wandert, sieht die Kreatur vielleicht niemals, doch hört er sie gelegentlich kichern, japsen oder seufzen. Pixies schmücken sich wie die Prinzen und Prinzessinnen unter den Feenwesen heraus, tragen wallende Gewänder und Wämser aus Seide, die wie das Mondlicht auf einen Teich funkeln. Einige kleiden sich in Eicheln, Blättern, Rinden und die Felle kleiner Waldbewohner. Sie sind stolz auf ihre Aufmachung und strahlen vor Freude, wenn sie Komplimente für ihre Kleidung erhalten.

\n

Magische Feen. Durch ihre angeborene Macht der Unsichtbarkeit erscheinen Pixies nur selten, es sei denn, sie wollen gesehen werden. Im Feywild und auf der Materiellen Ebene schreiben Pixies im Winter Muster des Frostes auf Teiche und erwecken die Knospen im Frühling. Sie lassen Blumen vor Sommertau funkeln und färben die Blätter in den strahlenden Schattierungen des Herbstes.

\n

Feenstaub.  Wenn Pixies sichtbar umherfliegen, ziehen sie herabfallenden funkelnden Staub hinter sich her, wie den glitzernden Schweif eines Kometen. Eine winzige Prise Feenstaub soll es erlauben zu fliegen, eine Kreatur hoffnungslos verwirren oder Feinde in magischen Schlaf versetzen. Nur Pixies können ihren Staub mit vollem Effekt verwenden, aber oft suchen Magier und Monster diese Feenwesen auf, um ihre Macht zu studieren oder zu meistern.

\n

Winzige Witzbolde. Auch wenn die Ankunft von Besuchern ihre Neugier weckt, sind Pixies zu scheu, um sich sofort zu zeigen. Sie beobachten die Besucher aus der Entfernung, um ihre Stimmung einzuschätzen und spielen ihnen harmlose Streiche, um ihre Reaktionen zu sehen. Beispielsweise könnten Pixies die Stiefel eines Zwergen zusammenbinden, Illusionen von seltsamen Kreaturen oder Schätzen erschaffen, oder tanzende Lichter verwenden, um Eindringlinge in die Irre zu führen. Wenn die Besucher feindselig reagieren, gehen die Pixies ihnen aus dem Weg. Wenn die Besucher ein gutes Wesen haben, werden die Pixies vermutlich mutiger und freundlicher werden. Die Feenwesen könnten sich sogar zeigen und anbieten, ihre \"Gäste\" auf einem sicheren Weg zu führen oder sie zu einem winzigen, doch sehr befriedigenden Festmahl einzuladen, das ihnen zu Ehren bereitet wird.

\n

Abneigung gegen Gewalt. Im Gegensatz zu ihren Vettern, den Feengeistern, hassen Pixies Waffen und würden eher fliehen, als sich auf eine körperliche Auseinandersetzung mit einem Feind einzulassen.

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","public":""},"alignment":"Neutral Gut","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Feenwesen"},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"MM 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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 ([[/r 2D6 + 3]]) Feuerschaden.

\n

Wenn das Ziel eine Kreatur oder ein brennbarer Gegenstand ist, gerät es in Brand. Bis eine Kreatur eine Aktion verwendet, um das Feuer zu löschen, erleidet das Ziel zu Beginn jeden ihrer Züge 5 [[/r 1d10]] Feuerschaden.

\n
\n

 

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Der Elementar führt zwei Berührungsangriffe aus.

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Der Elementar kann sich durch Bereiche, die nur 2,5cm groß sind, bewegen, ohne sich quetschen zu müssen. Eine Kreatur, die den Elementar berührt oder mit einem Nahkampfangriff trifft, solange sie sich innerhalb von 1,5m um ihn befindet, erleidet 5 ([[/r 1d10]]) Feuerschaden. Außerdem kann der Elementar den Bereich einer feindlichen Kreatur betreten und dort anhalten. Das erste Mal, dass er in einem Zug den Bereich einer Kreatur betritt, erleidet diese Kreatur 5 ([[/r 1d10]]) Feuerschaden und gerät in Brand; bis jemand eine Aktion verwendet, um das Feuer zu löschen, erleidet die Kreatur zu Beginn jeden ihrer Züge 5 ([[/r 1d10]]) Feuerschaden.

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Der Elementar gibt in einem Radius vom 9m helles Licht und in einem Radius von weiteren 9m schwaches Licht ab.

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Für jeweils 1,5m, die sich der Elementar durch Wasser bewegt, oder jeweils 5l Wasser, die auf ihn gespritzt werden, erleidet er 1 Kälteschaden.

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\n

Elementare sind Inkarnationen der Elemente, aus denen das Universum besteht: Erde, Feuer, Luft und Wasser. Auch wenn sie auf ihrer eigenen Existenzebene wenig mehr als belebte Energie sind, können sie doch von Zauberwirkern und mächtigen Wesen gerufen werden, um eine Gestalt anzunehmen und Aufgaben zu erfüllen.

\n

Lebende Elemente. Auf ihrer Heimatebene sind Elementare nur körperlose Lebenskraft. Ihr dumpfes Bewusstsein manifestiert sich nur dann eine physische Gestalt, wenn es durch die Macht der Magie fokussiert wird. Ein wilder Geist der elementaren Macht hat keinen Wunsch, außer sich durch das Element seiner Heimatebene zu bewegen. Wie die Tiere der Materiellen Ebene haben diese Elementargeister keine Gesellschaft oder Kultur und wenig Bewusstsein für ihr selbst.

\n

Von Magie gerufen. Bestimmte Zauber und magische Gegenstände können ein Elementar beschwören, indem sie ihn von den Inneren Ebenen auf die Materielle Ebene rufen. Elementare haben eine instinktive Abneigung dagegen, von ihrer Heimatebene gerufen und zum Dienst gezwungen zu werden. Eine Kreatur, die einen Elementar beschwört, muss ihren Willen nutzen, um ihn zu beherrschen.

\n

Gebunden und geformt. Mächtige Magie kann einen Elementargeist in eine materielle Schablone binden, die eine bestimmte Verwendung und Funktion bestimmt. Unsichtbare Pirscher sind Luftelementare, die in eine bestimmte Gestalt gebunden sind, so wie Wasserelementare in Wassergeister geformt werden können.

\n

Die Stärke der Magie und Materialien, die einen Elementar binden, bestimmt, wie gut der Elementar in einer gebundenen Form funktioniert. Golems sind Elementargeister, die in physische Formen gebunden sind, aber schwächere Materialien wie Fleisch und Lehm können die elementare Macht nicht ausreichend binden. Robuste Materialien wie Stein und Eisen erfordern stärkere Magie, die den Elementar aber auch sicher binden kann.

\n

Elementare Natur. Ein Elementar braucht keine Luft, Nahrung, Wasser oder Schlaf.

\n

 

\n

Feuerelementar

\n

Eine schwache humanoide Gestalt ist durch das Innere dieser wilden, beweglichen Flamme gewirkt. Ein Feuerelementar ist eine Macht der launischen Zerstörung. Wohin sie sich auch bewegen, sie setzen ihre Umgebung in Brand und verwandeln die Welt in Asche, Rauch und Glut. Wasser kann ihren zerstörerischen Vormarsch aufhalten, sodass der Feuerelementar zurückweicht und in Schmerz und Wut zischt und raucht.

\n
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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 10 Fuß, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

Die Kreatur greift mit ihrem Biss an.

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Der {creature} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Der {creature} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn dich mindestens ein  Verbündeter des {creature} innerhalb von 1,5m zur Kreatur befindet und nicht kampfunfähig ist

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Goblins sind kleine, verkommene, egoistische Humanoide, die in Höhlen, verlassenen Minen, ausgeplünderten Gewölben und anderen elenden Orten hausen. Goblins sind für sich genommen schwach, versammeln sich aber in großer - oft überwältigender - Zahl. Sie gieren nach Macht und missbrauchen oft die Autorität, die sie erhalten.

\n

Goblinoide. Goblins gehören zu einer Kreaturenfamilie, die Goblinoide genannt wird. Ihre größeren Vettern, Grottenschrate und Hobgoblins, mögen es, Goblins bis zu absoluten Unterwürfigkeit einzuschüchtern. Goblins sind faul und undiszipliniert, was sie zu schlechten Dienern, Arbeitern oder Wachen macht.

\n

Bösartige Freude. Goblins sind von Gier und Bosheit angetrieben und können nicht anders, als die wenigen Male zu feiern, die sie die Oberhand haben. Sie tanzen und springen vor schierer Freude, wenn sie gewonnen haben. Sobald ihre Freude endet, erfreuen sich Goblins daran, andere Kreaturen zu quälen, und genießen verschiedene Formen der Bösartigkeit.

\n

Anführer und Gefolgsleute. Goblins werden von den Stärksten oder Schlausten unter ihnen beherrscht. Ein Goblin-Boss könnte einen einzelnen Bau beherrschen, während ein Goblinkönig oder eine Goblinkönigin (was nicht mehr ist als ein glorifizierter Goblinboss) Hunderte von Goblins regieren könnte, die auf mehrere Bauten erteilt sind, um das Überleben des Stammes zu garantieren. Goblin-Bosse sind schnell gestürzt, und viele Goblinstämme werden von Hobgoblin-Kriegsherren oder Grottenschrat-Häuptlingen übernommen.

\n

Herausfordernde Behausungen. Goblins sichern ihre Behausungen mit Alarmsystemen, die vor der Ankunft von Eindringlingen warnen soll. Diese Behausungen sind durchzogen von engen Tunneln und Fluchtlöcher, die menschengroße Wesen nicht nutzen können, durch die Goblins aber ohne große Schwierigkeiten kriechen können. So können sie entkommen oder ihre Gegner von hinten überraschen.

\n

Rattenhalter und Wolfsreiter. Goblins haben eine Affinität für Ratten und Wölfe und züchten sie als Gefährten und Reittiere. Wie Ratten meiden Goblins das Sonnenlicht und schlafen während des Tages unter der Erde. Wie Wölfe sind sie Rudeljäger, die durch Überzahl mutiger werden. Wenn sie vom Rücken ihrer Wölfe aus jagen, verwenden Goblins Überfalltaktiken.

\n

Anhänger von Maglubiyet. Maglubiyet, der Mächtige, der Fürst der Tiefe und Dunkelheit, ist der höchste Gott der Goblinoiden. Die meisten Goblins stellen ihn sich als fast vier Meter großen, von Kampfnarben bedeckten Goblin mit schwarzer Haut vor, aus dessen Augen Flammen lodern. Er wird nicht aus Respekt angebetet, sondern aus Furcht. Goblins glauben, dass ihre Seelen, wenn sie im Kampf sterben, sich den Reihen von Maglubiyets Armee auf der Ebene Acheron anschließen. Dies ist ein \"Privileg\", dass die meisten Goblins fürchten, da sie die ewige Tyrannei des Mächtigen sogar noch mehr fürchten als den Tod.

\n
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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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Die Kreatur kann in jedem ihrer Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

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Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

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\n

Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Die Kreatur greift mit dem Kurzbogen an.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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Die Kreatur kann in jedem ihrer Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

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Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

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\n

Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Die Kreatur greift mit dem Kurzbogen an.

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\n

Goblins sind kleine, verkommene, egoistische Humanoide, die in Höhlen, verlassenen Minen, ausgeplünderten Gewölben und anderen elenden Orten hausen. Goblins sind für sich genommen schwach, versammeln sich aber in großer - oft überwältigender - Zahl. Sie gieren nach Macht und missbrauchen oft die Autorität, die sie erhalten.

\n

Goblinoide. Goblins gehören zu einer Kreaturenfamilie, die Goblinoide genannt wird. Ihre größeren Vettern, Grottenschrate und Hobgoblins, mögen es, Goblins bis zu absoluten Unterwürfigkeit einzuschüchtern. Goblins sind faul und undiszipliniert, was sie zu schlechten Dienern, Arbeitern oder Wachen macht.

\n

Bösartige Freude. Goblins sind von Gier und Bosheit angetrieben und können nicht anders, als die wenigen Male zu feiern, die sie die Oberhand haben. Sie tanzen und springen vor schierer Freude, wenn sie gewonnen haben. Sobald ihre Freude endet, erfreuen sich Goblins daran, andere Kreaturen zu quälen, und genießen verschiedene Formen der Bösartigkeit.

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Anführer und Gefolgsleute. Goblins werden von den Stärksten oder Schlausten unter ihnen beherrscht. Ein Goblin-Boss könnte einen einzelnen Bau beherrschen, während ein Goblinkönig oder eine Goblinkönigin (was nicht mehr ist als ein glorifizierter Goblinboss) Hunderte von Goblins regieren könnte, die auf mehrere Bauten erteilt sind, um das Überleben des Stammes zu garantieren. Goblin-Bosse sind schnell gestürzt, und viele Goblinstämme werden von Hobgoblin-Kriegsherren oder Grottenschrat-Häuptlingen übernommen.

\n

Herausfordernde Behausungen. Goblins sichern ihre Behausungen mit Alarmsystemen, die vor der Ankunft von Eindringlingen warnen soll. Diese Behausungen sind durchzogen von engen Tunneln und Fluchtlöcher, die menschengroße Wesen nicht nutzen können, durch die Goblins aber ohne große Schwierigkeiten kriechen können. So können sie entkommen oder ihre Gegner von hinten überraschen.

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Rattenhalter und Wolfsreiter. Goblins haben eine Affinität für Ratten und Wölfe und züchten sie als Gefährten und Reittiere. Wie Ratten meiden Goblins das Sonnenlicht und schlafen während des Tages unter der Erde. Wie Wölfe sind sie Rudeljäger, die durch Überzahl mutiger werden. Wenn sie vom Rücken ihrer Wölfe aus jagen, verwenden Goblins Überfalltaktiken.

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Anhänger von Maglubiyet. Maglubiyet, der Mächtige, der Fürst der Tiefe und Dunkelheit, ist der höchste Gott der Goblinoiden. Die meisten Goblins stellen ihn sich als fast vier Meter großen, von Kampfnarben bedeckten Goblin mit schwarzer Haut vor, aus dessen Augen Flammen lodern. Er wird nicht aus Respekt angebetet, sondern aus Furcht. Goblins glauben, dass ihre Seelen, wenn sie im Kampf sterben, sich den Reihen von Maglubiyets Armee auf der Ebene Acheron anschließen. Dies ist ein \"Privileg\", dass die meisten Goblins fürchten, da sie die ewige Tyrannei des Mächtigen sogar noch mehr fürchten als den Tod.

\n
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Der Adler hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen.

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Der Adler führt zwei Angriffe durch; einen mit seinem Schnabel und einen mit seinen Krallen.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

\n
\n

Der Adler greift mit seinem Schnabel am.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"vNIA1TEg8ATmk4HR","name":"Krallen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 10 (2d6 + 3) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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Ein Riesenadler ist eine edle Kreatur, die ihre eigene Sprache spricht und die Gemeinsprache versteht. Ein paar von Riesenadlern hat normalerweise bis zu vier Eier oder Jungvögel im Nest.

\n
\n

(behandle diese als normale Adler)

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","public":""},"alignment":"neutral-gut","race":"","type":{"value":"beast","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM S.327","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Versteht Gemeinsprache und Aural, kann sie aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Riesenadler","displayName":30,"actorLink":false,"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Riesenadler.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625142576,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"F6LwqfeYU9IMhO1W","name":"Harengon Räuber","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Harengon%20R%C3%A4uber.jpg","data":{"abilities":{"str":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":17,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null,"formula":"2d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Harengon Brigant Zusatz

\n

Harengon-Räuber lauern meist in kleinen Gruppen entlang von Wegen und Straßen, wo sie ihre Opfer leicht entdecken und überfallen können. Es macht ihnen Spaß, Reisende für eine sichere Durchreise zu erpressen, während sie sie auf unhöfliche Weise verhöhnen. Diese Tyrannen sind besonders feindselig gegenüber Menschen, die sich verlaufen haben oder in Eile sind.

\n

Die beste Art, mit Harengon-Räubern umzugehen, ist, ihnen zahlenmäßig überlegen zu sein oder sie zu verprügeln. Sie fliehen schnell, wenn der Spieß gegen sie umgedreht wird.

\n

 

\n

Harengon Allgemein

\n

Harengons sind ein Hasenvolk, das in der Feenwelt beheimatet ist, aber oft in die materielle Ebene abwandert. Sie lieben es, zu Fuß zu reisen und bleiben selten lange an einem Ort.

\n

Nicht alle Harengons sind bösartige Tyrannen wie die hier vorgestellten. Jeder Harengon folgt seinem eigenen Lebensweg, und seine Veranlagung wird zum Teil von der Gesellschaft geprägt, in der er lebt. Ein Harengon reist vielleicht in ferne Länder, findet unterwegs Freunde, erfreut sich an der Freiheit und dem offenen Weg und findet inneren Frieden. Ein anderer wird vielleicht ein Abenteurer mit einem starken Herzen und glühenden Träumen.

\n
","public":""},"alignment":"jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.235","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Harengon Räuber","img":"modules/SharedData_resources/tokens/creatures/Harengon%20R%C3%A4uber.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"vDLP87XJe8C9Efzl","name":"Lederrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":10,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"leather","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Leather Armor"},"core":{"sourceId":"Compendium.dnd5e.items.WwdpHLXGX5r8uZu5"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}},{"_id":"1o8SWl8iEqTlNDLx","name":"Rudeltaktik","type":"feat","img":"icons/creatures/abilities/paw-print-orange.webp","data":{"description":{"value":"

Der Harengon hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter {Kreatur} innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist

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Der Harengon springt 6m weit und 3m hoch, mit oder ohne Anlauf.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 (1d4 + 2) Wuchtschaden.

\n
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Der Harengon greift mit seiner Keule an.

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Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 21 ([[/r 3d10 + 5]]) Stichschaden, und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 16)

Bis der Haltegriff endet, ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und das Krokodil kann kein anderes Ziel beißen.

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Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 3m, ein Ziel, das nicht vom Krokodil gepackt ist.

Treffer: 14 ([[/r 2d8 + 5]]) Wuchtschaden

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 16 abgelegt, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

Die Kreatur schlägt mit ihrem Schwanz zu.

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Der Soldat wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wenn er sich im Bereich eines @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feldes} aufhält. Wenn der Soldat Ziel von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} wird, muss er einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} zu werden.

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Solange der Zinnsoldat bewegungslos bleibt, ist er nicht von einer normalen Rüstung zu unterscheiden.

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Der Zinnsoldat führt zwei Nahkampfangriffe aus.

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\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

\n
\n

Der Zinnsoldat greift mit einem Hieb an.

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\n

Diese Automaten sind so gestaltet, dass sie wie kräftige Infanteriesoldaten aussehen, und sie gehorchen Skabatha ohne Frage. Sie stürmen los, um jede verdächtige Aktivität, die sie sehen oder hören, zu untersuchen, was bedeutet, dass sie leicht abzulenken sind.

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Dinosaurier

Dinosaurier oder Behemoths gehören zu den ältesten Reptilien auf der Welt. Raubsaurier sind wilde, territoriale Jäger. Pflanzenfressende Dinosaurier sind weniger aggressiv, aber könnten angreifen, um ihre Jungen zu verteidigen oder wenn sie erschreckt oder belästigt werden.

Dinosaurier gibt es in vielen Größen und Formen. Größere Varianten haben oft eine einfache Färbung, während kleinere Dinosaurier farbenfroh gezeichnet wie Vögel sind. Dinosaurier streifen durch raue und isolierte Gegenden, die selten von Humanoiden besucht werden, wie abgelegene Gebirgstäler, unerreichbare Plateaus, tropische Inseln und tiefe Sümpfe.

Triceratops

Der Triceratops gehört zu den aggressiveren Pflanzenfressern. Er hat einen Schädel, der eine schützende Knochenplatte formt. Mit seinen großen Hörnern und seiner beträchtlichen Geschwindigkeit kann der Triceratops Möchtegern-Raubtiere aufspießen und niedertrampeln.

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Wenn sich der Triceratops mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Aufspießen-Angriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden. Wenn das Ziel liegt, kann das Mammut als Bonusaktion einen Stampfen-Angriff gegen es ausführen.

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Das Brüllen eines Minotaurus ist ein wilder Kampfschrei, den die meisten zivilisierten Kreaturen fürchten. Minotauren werden durch dämonische Riten in die sterbliche Welt gebracht und sind wilde Eroberer und Fleischfresser, die für die Jagd leben. Ihr braunes oder schwarzes Fell ist mit dem Blut ihrer gefallenen Feinde befleckt und sie tragen den Gestank des Todes.

Die Bestie im Inneren. Die meisten Minotauren sind einzelgängerische Fleischfresser, die durch labyrinthartige Kerker, verschlungene Höhlen, urtümliche Wälder und die irrgartenartigen Straßen und Durchgänge von zerstörten Ruinen ziehen. Ein Minotaurus kann jeden Weg visualisieren, den er nehmen könnte, um seine Beute zu erreichen.

Der Gestank von Blut, des Zerreißen von Fleisch und das Knacken von Knochen treiben die Blutlust des Minotauren an und überwältigen jeden Gedanken und jede Vernunft. Im Blutrausch stürmt ein Minotaurus auf alles zu, was er sieht, spießt es auf wie ein Rammbock und hackt die Gefallenen entzwei. Abgesehen davon. Dass er Kreaturen überfällt, die in sein Labyrinth wandern, schert sich der Minotaurus wenig um Strategie oder Taktik.

Minotauren organisieren sich nur selten, sie respektieren keine Autorität oder Hierarchie, und sie sind äußerst schwer zu versklaven, geschweige denn zu kontrollieren.

Kulte des Gehörnten Königs. Minotauren sind die dunklen Nachfahren von Humanoiden, die durch die Rituale von Kulten verwandelt worden sind, die die Unterdrückung durch Obrigkeiten ablehnten, indem sie zur Natur zurückkehrten. Neuzugänge halten diese Kulte oft für Druidenzirkel oder totemische Religionen, deren Zeremonien das Betreten eines Labyrinths umfassen, während sie eine zeremonielle Tiermaske tragen.

Innerhalb dieser begrenzten Umgebungen jagen, töten und essen diese Kulte wilde Tiere und gehen ihren urtümlichen Trieben nach. Am Ende jedoch werden die Opfertiere durch Menschenopfer ersetzt - und manchmal ist ein Neuzugang, der versucht hat, dem Kult zu entkommen, nachdem er seine Geheimnisse erfahren hat, das Opfer. Diese Labyrinthe werden blutgetränkte Schlachthallen, in denen die Brutalität der Kultisten widerhallt.

Auch wenn es nur den höchsten Mitgliedern dieser Kulte bekannt ist, sind diese Mysterienkulte Schöpfungen des Dämonenfürsten Baphomet, dem Gehörnten König, dessen Schicht des Abyss ein gigantisches Labyrinth ist. Einige seiner Anhänger find fanatische Bittsteller, die um Stärke und Macht beten. Andere kommen zu dem Kult, weil sie ein Leben suchen, das frei von den Ketten der Autorität ist - und werden stattdessen von ihrer Menschlichkeit befreit, wenn Baphomet sie in Minotauren verwandelt, um seine eigene wilde Gestalt widerzuspiegeln. Auch, wenn sie ihre Existenz als Geschöpfe des Gehörnten Königs beginnen, können sich Minotauren miteinander fortpflanzen, was eine unabhängige Rasse von Baphomets wilden Kindern in die Welt gebracht hat.

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Wenn sich der Minotaurus mindestens 3 m in gerader Linie auf ein Ziel zu bewegt und es dann im gleichen Zug mit einem Aufspießen-Angriff trifft, dann erleidet das Ziel zusätzlich 9 ([[/r 2d8]]) Stichschaden.

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 14 ablegen, um nicht 3 Meter vom Minotaurus weggestoßen zu werden und den Zustand liegend zu erleiden.

Wenn sich der Minotaurus mindestens 3 m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Hauer-Angriff trifft, dann erleidet das Ziel zusätzlichen Schaden. Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf ablegen, um nicht den Zustand liegend zu erleiden.

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Der Minotaurus erinnert sich perfekt an jeden Weg, den er zurückgelegt hat.

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Zu Beginn eines Zuges kann der Minotaurus einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er in diesem Zug macht, doch Angriffswürfe gegen ihn sind bis zum Beginn seines nächsten Zugs im Vorteil.

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Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite: 1,5 m, Ein Ziel. Treffer: 17 (2d12 + 4) Hiebschaden.

Der Minotaurus greift mit seiner Zweihandaxt and.

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Der Minotaurus greift mit seinem Aufspießen-Angriff an.

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Der Zygentoma kann sich durch die dicken Netze von Fablerise winden und hinterlässt einen Tunnel mit einem Durchmesser von 3 Metern.

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Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1,5m, ein Ziel. Treffer: 9 ([[/r 2d6 + 3]]) Stichschaden und das Ziel muss einen Konstitutionsrettungswurf gegen SG 16 schaffen, um nicht 9 ([[/r 3d6]]) Giftschafen zu nehmen. Das Ziel erleidet nur den halben Giftschaden, wenn es denn Rettungswurf schafft.

Der Zygentoma greift mit seinem Biss an.

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Wenn es sich bei dem Ziel um eine kleine oder kleinere Kreatur handelt, muss diese einen Geschicklichkeitswurf gegen SG 10 ablegen, um nicht von dem Wurm verschlungen zu werden. Eine verschlungene Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}. Es hat vollständige Deckung gegen Angriffe oder sonstige Effekte außerhalb des Wurms und erleidet 3 [[/r 1d6]] Existenzschaden zu Beginn des Zuges des Wurms.

Wenn der Wurm 15 oder mehr Schaden innerhalb von einer Runde durch eine Kreatur in ihm erleidet, muss er einen Konstitutionsrettungswurf gegen SG 20 schaffen, um nicht alle Kreaturen in ihm (zum Ende des Zuges) wieder auszuspucken, welche dann in einem Breich innerhalb von 3 Metern des Wurms @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{zu Boden fallen}. Wenn der Wurm stirbt, ist eine Kreatur in ihm nicht länger festgesetzt und kann mit 6 Metern seiner Bewegungsreichweite aus ihm herauskriechen (@UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}).

Alle verschlungenen Kreaturen, die durch den Existenzschaden auf 0 Trefferpunkte reduziert werden, beginnen ihre eigene Existenz aus dem Multiversum zu löschen. Als Ergebnis verlieren sie permanent 3 ([[/r 1d6]]) maximale Trefferpunkte in jeder Runde, in welcher der Wurm noch am Leben ist.

Der Zygantoma greift mit seinem Biss an.

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Der Zygentoma führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinen Sachel.

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4,5m (9m beim Rollen, 18m beim Rollen bergab)

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Solange der Galeb Duhr bewegungslos bleibt, ist er nicht von einem normalen Felsbrocken zu unterscheiden.

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\n

Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 12 (2d6 + 5) Wuchtschaden.

\n
\n

Der Galeb Duhr greift mit einem Hieb an.

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Wenn der Galeb Duhr mindestens 6m in gerader Linie auf ein Ziel zu rollt und es dann im gleichen Zug mit einem Hieb-Angriff trifft, dann erleidet das Ziel zusätzlich 2D6 Wuchtschaden. Wenn das Ziel eine Kreatur ist, muss es einen Stärkerettungswurf gegen SG 16 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":"mindestens 6m auf Kreatur zugerollt und mit Hieb-Angriff getroffen"},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":16,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"pqohXthArUqAiMqS","name":"Felsbrocken erschaffen (1/Tag)","type":"feat","img":"icons/magic/earth/construct-stone.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Galeb Duhr belebt auf magische Weise bis zu zwei @Compendium[SharedData_global.Monster.mqPqhYFDrrSW8HF8]{Felsbrocken} innerhalb von 18m, die er sehen kann. Ein Felsbrocken hat die gleichen Spielwerte wie ein Galeb Duhr, nur dass er Intelligenz und Charisma von 1 hat und nicht @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} werden kann. Er besitzt auch nicht diese Aktionsoption. Ein Felsbrocken bleibt so lange belebt, wie der Galeb Duhr die Konzentration aufrechterhält (als würde er sich auf einen Zauber konzentrieren), bis zu 1 Minute.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.ucjMcGRdFihNu8N4"}},"system":{"abilities":{"str":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":16,"calc":"natural","formula":""},"hp":{"value":85,"min":0,"max":85,"temp":0,"tempmax":0,"formula":"9d8+45"},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":4.5,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":18,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Der Galeb Duhr ist eine felsartige Kreatur mit stummeligen Gliedmaßen, die als Arme und Beine dienen. Sie hat die Fähigkeit, Felsen und Steine in ihrer Umgebung zu beleben und deshalb trifft man sie normalerweise in felsigem Gelände an.

\n

Mächtige Magier erlauben es einem Zauberwirker, einen Galeb Duhr von der Ebene der Erde zu beschwöre. Einige Galeb Duhr bilden sich auch auf natürliche Weise an Orten, die von dieser Ebene berührt werden. Der Galeb Duhr ist intelligenter als die meisten Elementare, sodass er besser Bedrohungen einschätzen und mit Kreaturen kommunizieren kann, die in das Gebiet eindringen, das er bewacht.

\n

Steinerner Wächter. Ein Galeb Duhr altert nicht und muss nicht essen, sodass er ein hervorragender Wächter ist. Ein mächtiger Druide könnte einen Galeb Duhr auftragen, einen Steinkreis oder heiligen Hügel zu beschützen. Ein anderer Galeb Duhr wurde vielleicht erschaffen, um eine unterirdische Gruft oder einen Magierturm zu beschützen. Wenn er es möchte, kann der Galeb Duhr wie ein normaler Felsen erscheinen und für Jahre vollkommen regungslos bleiben.

\n

Ein Galeb Duhr ist dauerhaft an die Materielle Ebene gebunden und wenn er stirbt, kehrt er nicht auf die Ebene der Erde zurück. Er hat ein ausgezeichnetes Gedächtnis und ist mehr als gerne dazu bereit Informationen über seine Umgebung mit Kreaturen zu teilen, die er nicht als Bedrohung betrachtet.

\n

Verbindung mit den Steinen. Ein Galeb Duhr kann eins mit der Erde in seiner Umgebung werden, sodass er Felsen und Steine in der Umgebung mit einem Anschein des Lebens erfüllen kann. Der Galeb Duhr verwendet seine belebten Felsen, um Eindringlinge zu vertreiben und zu beschützen, was ihm aufgetragen wurde. Wenn er sich diesen Eindringlingen nähern muss, drückt er seine Glieder eng an seinen Körper und rollt mit erstaunlicher Geschwindigkeit nach vorne.

\n
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Der Schiffsmagier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Xd5CuUMNi3roDAFu","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Schiffsmagier ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Magierzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}, @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

1.Stufe (4 Plätze): @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}, @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

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2.Stufe (3 Plätze): @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}, @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Jz4qCVHCgDK5F1dG","name":"Freundschaft","type":"spell","img":"modules/SharedData_global/icons/spells/air-burst-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Freundschaft"}},"system":{"description":{"value":"

Für die Wirkungsdauer hast du einen Vorteil auf alle Charisma-Würfe, die auf eine Kreatur deiner Wahl gewirkt werden, die dir nicht feindlich gesonnen sind. Wenn der Zauber endet, begreift die Kreatur, dass du Magie verwendet hast, um ihre Stimmung zu beeinflussen und wird feindselig. Eine Kreatur, die zu Gewalt neigt, könnte dich angreifen. Andere Kreaturen könnten sich (nach Entscheidung des SLs) andere Möglichkeiten suchen, um sich zu rächen, abhängig von der Art, wie du mit ihr interagiert hast.

","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Menge Schminke, die beim Wirken des Zaubers auf das Gesicht aufgetragen wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625372935,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"bj9SLfGRaZ4xJfwM","name":"Kältestrahl","type":"spell","img":"modules/SharedData_global/icons/spells/beam-blue-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kältestrahl"},"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Ein eisiger Strahl aus blau-weißem Licht schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet die Kreatur 1D8 Kälteschaden und ihr Bewegungsrate wird bis zum Beginn deines nächsten Zuges um 3m verringert.

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Der Schaden dieses Zaubers steigt jeweils um 1D8 bei Erreichen der 5. (2D8), 11. (3D8) und 17.Stufe (4D8)

","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625376942,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"nvDWG5VHaCRRkJvq","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

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Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

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Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

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Ein Strahl knisternder, blauer Energie schießt auf eine Kreatur in Reichweite und erschafft einen anhaltenden Bogen aus Blitzen zwischen dir und dem Ziel. Führe einen Fernkampf-Zauberangriff gegen diese Kreatur aus. Bei einem Treffer erleidet sie 1D12 Blitzschaden. Außerdem kannst du für die Wirkungsdauer in jedem deiner Züge deine Aktion verwenden, um dem Ziel automatisch 1D12 Blitzschaden zuzufügen. Der Zauber endet, wenn du deine Aktion für einen andere Handlung verwendest oder sich das Ziel außerhalb der Reichweite des Zaubers oder in vollständiger Deckung befindet.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Initialschaden für jeden Grad über den 1. hinaus um 1D12.

","chat":"","unidentified":""},"source":"SHB S.240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","lightning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Zweig von einem Baum, der vom Blitz getroffen worden ist","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d12"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625384286,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"ue65pSe374fBj65I","name":"Nebelwolke","type":"spell","img":"modules/SharedData_global/icons/spells/fog-water-air-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fog Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.IBJmWjzbQGu7M4UX"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du erschaffst eine Sphäre aus Nebel mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre breitet sich um Ecken aus, und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15km pro Stunde) den Nebel auflöst.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2 oder höheren Grades wirkst, vergrößert sich der Radius der Sphäre um 6m für jeden Grad über den 1.hinaus

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625387623,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"riRdEhmi75ooVEHJ","name":"Magierrüstung","type":"spell","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"system.attributes.ac.calc","value":"mage","mode":5,"priority":null}],"disabled":true,"duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{},"tint":null}],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625391035,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"U6cy4yuK4bcz1Y1u","name":"Selbstverkleidung","type":"spell","img":"modules/SharedData_global/icons/spells/wind-grasp-eerie-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

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Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

\n

Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625394926,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"RGopICeKGwYAoFYK","name":"Melfs Säurepfeil","type":"spell","img":"modules/SharedData_global/icons/spells/needles-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Acid Arrow"},"core":{"sourceId":"Compendium.dnd5e.spells.4H6YgYdKgnX6ZQ8M"}},"system":{"description":{"value":"

Ein schimmernder grüner Pfeil schießt auf ein Ziel in Reichweite zu und explodiert in einem Sprühregen aus Säure. Führe eine Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es sofort 4W4 Säureschaden und 2W4 Säureschaden am Ende seines nächsten Zuges. Verfehlst du, spritzt genug Säure auf das Ziel, um die Hälfte des anfänglichen Schadens zu verursachen, ohne jedoch Schaden am Ende des nächsten Zuges zuzufügen.

\n

Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 3. oder höheren Grades wirkst, steigt der Schaden (sowohl der anfängliche als auch der spätere) für jeden Grad über den 2. hinaus um 1W4.

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Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662625402826,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mS2hSV2RAyLhHA6a","name":"Windstoß","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gust of Wind"},"core":{"sourceId":"Compendium.dnd5e.spells.FSMy6VAjDnXY9vWz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

\n

Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

\n

Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

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\n

Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Schiffsmagier greift mit seinem Kampfstab an.

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\n

Variante: Schlamm-Mephit

\n

Schlamm-Mephits sind langsame, geschmeidige Kreaturen aus Erde und Wasser. Sie teilen ihre Beschwerden jedem, der zuhört, dröhnend mit, und betteln die ganze Zeit um Aufmerksamkeit und Schätze.

\n

 

\n

Mephit Allgemein

\n

Mephits sind verspielte, koboldartige Kreaturen, die auf den Elementarebenen heimisch sind. Es gibt sechs Varianten, die jeweils eine Mischung aus zwei Elementen verkörpert.

\n

Mephits sind alterlose Trickser, die sich auf den Elementarebenen und im Elementaren Chaos in großer Zahl versammeln. Sie gelangen auch manchmal auf die Materielle Ebene, wo sie bevorzugt an Orten hausen, an denen ihre Grundelemente reichlich vorhanden sind. Beispielsweise besteht ein Magma-Mephit aus Erde und Feuer, und er zieht eine Behausung in einem Vulkan vor, während ein Eis-Mephit, der aus Luft und Wasser besteht, eisige Orte schätzt.

\n

Elementare Natur. Ein Mephit muss nicht atmen, essen, trinken oder schlafen.

\n
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Wenn der Mephit stirbt, explodiert er in einer Woge aus klebrigem Schlamm. Alle Kreaturen im Umkreis von 1,5m müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht bis zum Ende des nächsten Zuges der Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden.

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Solange der Mephit bewegungslos bleibt, ist er nicht von einem normalen Haufen Schlamm zu unterscheiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"Vi0Rqz8P9SkbRQAj","name":"Fäuste","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Wuchtschaden.

\n
\n

Der Mephit greift mit seinen Fäusten an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}}},{"_id":"E7XgHYySI9nPMWhA","name":"Schlammodem","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-teal.webp","data":{"description":{"value":"
\n

6 Aufladungen

\n
\n

Der Mephit rülpst zähflüssigen Schlamm auf eine Kreatur innerhalb von 1,5m. Wenn das Ziel eine mittelgroße oder kleinere Kreatur ist, muss es einen Geschicklichkeitsrettungswurf gegen SG 11 schaffen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden. Die Kreatur kann den gleichen Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":6,"max":"6","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.VYnRKKuRUq7YRoua"}}} +{"name":"Rauch-Mephit","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Rauch-Mephit.png","system":{"abilities":{"str":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":22,"max":22,"temp":null,"tempmax":null,"formula":"5d6+5"},"init":{"ability":"","bonus":""},"movement":{"burrow":0,"climb":0,"fly":9,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"

Mephit Allgemein

Mephits sind verspielte, koboldartige Kreaturen, die auf den Elementarebenen heimisch sind. Es gibt sechs Varianten, die jeweils eine Mischung aus zwei Elementen verkörpert.

Mephits sind alterlose Trickser, die sich auf den Elementarebenen und im Elementaren Chaos in großer Zahl versammeln. Sie gelangen auch manchmal auf die Materielle Ebene, wo sie bevorzugt an Orten hausen, an denen ihre Grundelemente reichlich vorhanden sind. Beispielsweise besteht ein Magma-Mephit aus Erde und Feuer, und er zieht eine Behausung in einem Vulkan vor, während ein Eis-Mephit, der aus Luft und Wasser besteht, eisige Orte schätzt.

Elementare Natur. Ein Mephit muss nicht atmen, essen, trinken oder schlafen.

Rauch-Mephit

Rauch-Mephits sind grobschlächtige, faule Kreaturen aus Luft und Feuer, aus denen ständig Rauch aufsteigt. Sie sprechen selten die Wahrheit und lieben es, andere Kreaturen zu verspotten und sie in die Irre zu führen.

","public":""},"alignment":"neutral-böse","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"MM S.190"},"traits":{"size":"sm","di":{"value":["fire","poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["auran","ignan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":null}}},"prototypeToken":{"name":"Dampf-Mephit","displayName":30,"actorLink":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Rauch-Mephit.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""}},"randomImg":false},"items":[{"_id":"xu8DTRnxEWYI4yxm","name":"Todesexplosion","type":"feat","img":"icons/magic/fire/explosion-fireball-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem RW"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KmSYIE4TiHcTsIo6"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true},"quickSave":{"value":true},"quickTemplate":{"value":true},"quickAttack":{"value":true}}},"system":{"description":{"value":"

Wenn der Mephit stirbt, lässt er eine Wolke aus Rauch zurück, die einen Radius von 1,5m füllt, der um seinen Bereich zentriert ist. Der Bereich ist komplett verschleiert. Wind löst die Wolke aus, ansonsten bleibt sie für 1 Minute bestehen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3,"edMcwoEWRejwKWbZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276148901,"modifiedTime":1683276317969,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"_id":"YFFlVLED4kVW1oPs","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true}}},"system":{"description":{"value":"

Der Mephit kann von Natur aus den Zauber @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter} wirken, wobei keine Materialkomponenten nötig sind. Das Attribut zum Wirken angeborener Zauber ist für ihn Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"edMcwoEWRejwKWbZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276332911,"modifiedTime":1683276402559,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"_id":"KIYZw77XmkZWzOYS","system":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"edMcwoEWRejwKWbZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276408540,"modifiedTime":1683276408540,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"_id":"d2InVzoKHUh607OY","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}}},"system":{"description":{"value":"

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 ([[/r 1d4+2]]) Hiebschaden.

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3,"edMcwoEWRejwKWbZ":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276421526,"modifiedTime":1683276488404,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"name":"Glutodem","type":"feat","system":{"description":{"value":"

6 Aufladungen

Der Mephit atmet glühende Asche in einem Kegel von 4,5m aus. Alle Kreaturen in diesem Bereich müssen einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende des nächsten Zugs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} zu werden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"_id":"wGUFlM456baDqOX0","img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"quickOther":{"context":""},"quickSave":{"value":true},"quickTemplate":{"value":true}},"core":{"sourceId":"Actor.EeEBjyoqvQCVsKl2.Item.wGUFlM456baDqOX0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276506211,"modifiedTime":1683276684491,"lastModifiedBy":"edMcwoEWRejwKWbZ"}}],"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"tidy5e-sheet":{"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""},"traitsExpanded":true},"core":{"sourceId":"Actor.EeEBjyoqvQCVsKl2"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683241068641,"modifiedTime":1683277256930,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"HmtfHdx8eXFfphKG"} +{"_id":"I1IpQ4BZloTMxsMX","name":"Schlamm-Mephit","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schlamm-Mephit.png","items":[{"_id":"Gc0QYwa7AObTc5Qy","name":"Todesexplosion","type":"feat","img":"icons/magic/fire/explosion-fireball-large-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"Halber Schaden bei erfolgreichem RW"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.KmSYIE4TiHcTsIo6"}},"system":{"description":{"value":"

Wenn der Mephit stirbt, explodiert er in einer Woge aus klebrigem Schlamm. Alle Kreaturen im Umkreis von 1,5m müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen, um nicht bis zum Ende des nächsten Zuges der Kreatur @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"NXH3BH4Gf1W1PEqS","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Solange der Mephit bewegungslos bleibt, ist er nicht von einem normalen Haufen Schlamm zu unterscheiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Vi0Rqz8P9SkbRQAj","name":"Fäuste","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D6 + 1) Wuchtschaden.

\n
\n

Der Mephit greift mit seinen Fäusten an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6+1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"E7XgHYySI9nPMWhA","name":"Schlammodem","type":"feat","img":"icons/magic/unholy/strike-beam-blood-small-red-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"
\n

6 Aufladungen

\n
\n

Der Mephit rülpst zähflüssigen Schlamm auf eine Kreatur innerhalb von 1,5m. Wenn das Ziel eine mittelgroße oder kleinere Kreatur ist, muss es einen Geschicklichkeitsrettungswurf gegen SG 11 schaffen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} zu werden. Die Kreatur kann den gleichen Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":6,"max":"6","per":"charges","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":11,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}}],"effects":[],"folder":null,"sort":0,"flags":{"tidy5e-sheet":{"traitsExpanded":true,"death":{"success":0,"failure":0},"maxPreparedSpells":null,"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1":{"name":""},"notes2":{"name":""},"notes3":{"name":""},"notes4":{"name":""}},"core":{"sourceId":"Actor.VYnRKKuRUq7YRoua"}},"system":{"abilities":{"str":{"value":8,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"max":27,"temp":null,"tempmax":null,"formula":"6d6+6","min":0},"init":{"ability":"","bonus":0,"value":0},"movement":{"burrow":0,"climb":0,"fly":6,"swim":6,"walk":6,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"

Variante: Schlamm-Mephit

Schlamm-Mephits sind langsame, geschmeidige Kreaturen aus Erde und Wasser. Sie teilen ihre Beschwerden jedem, der zuhört, dröhnend mit, und betteln die ganze Zeit um Aufmerksamkeit und Schätze.

 

Mephit Allgemein

Mephits sind verspielte, koboldartige Kreaturen, die auf den Elementarebenen heimisch sind. Es gibt sechs Varianten, die jeweils eine Mischung aus zwei Elementen verkörpert.

Mephits sind alterlose Trickser, die sich auf den Elementarebenen und im Elementaren Chaos in großer Zahl versammeln. Sie gelangen auch manchmal auf die Materielle Ebene, wo sie bevorzugt an Orten hausen, an denen ihre Grundelemente reichlich vorhanden sind. Beispielsweise besteht ein Magma-Mephit aus Erde und Feuer, und er zieht eine Behausung in einem Vulkan vor, während ein Eis-Mephit, der aus Luft und Wasser besteht, eisige Orte schätzt.

Elementare Natur. Ein Mephit muss nicht atmen, essen, trinken oder schlafen.

","public":""},"alignment":"neutral-böse","race":"","type":{"value":"elemental","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"MM S.191","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":["poison"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["poisoned"],"custom":""},"languages":{"value":["aquan","terran"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Schlamm-Mephit","displayName":20,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Schlamm-Mephit.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683272298182,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"_id":"I7Y9Cd5xSuNoCnP7","name":"Flumph","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Flumph.png","items":[{"_id":"AWu001qj4EnJItlt","name":"Verbesserte Telepathie","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Flumph kann den Inhalt jeglicher telepathischer Kommunikation wahrnehmen, die im Umkreis von 18 Metern stattfindet, und kann nicht von Kreaturen überrascht werden, die jedwede Form von Telepathie besitzen.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Sg3TWxhK4USgoNmL","name":"Anfällig für den Zustand liegend","type":"feat","img":"modules/SharedData_global/icons/spells/rip-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Wenn der Flumph den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} erleidet, wirf einen Würfel. Bei einem ungeraden Ergebniss landet der Flumph kopfüber und ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig}. Am Ende eines jeden seiner Züge kann der Flumph einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, wobei er sich bei einem Erfolg wieder umdreht und den Zustand kampfunfähig beendet.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624839152,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"HvlbNUeHDRpvy1Si","name":"Telepathische Hülle","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-diamond-blue-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Flumph ist immun gegen alle Effekte, die seine Gefühle spüren oder seine Gedanken lesen würden, sowie gegen alle Weissagungszauber.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"z0FkIcnaLOpzFMNA","name":"Tentakel","type":"weapon","img":"icons/creatures/tentacles/tentacles-thing-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickSave":{"value":true,"altValue":true}}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 (1D4 + 2) Stichschaden + 2 (1d4) Säureschaden.

\n
\n

Am Ende eines jeden seiner Züge muss das Ziel einen Konstitutionsrettungswurf gegen SG 10 schaffen. Es erleidet bei einem Fehlschlag 1d4 Säureschaden und beendet den anhaltenden Säureschaden bei einem Erfolg.

\n
\n

Der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, der auf das Ziel gewirkt wird, beendet den anhaltenden Säureschaden ebenfalls.

\n
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Jede Kreatur in einem Kegel von 4,5m, der vom Flumph ausgeht, muss einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht von einer übelriechenden Flüssigkeit bedeckt zu werden. Eine so überzogene Kreatur gibt für 1D4 Stunden einen schrecklichen Gestank ab. Die Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange der Gestank anhält, und andere Kreaturen sind @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jSb2Xvm734I3oGFl]{vergiftet}, solange sie sich im Umkreis von 1,5m um die Kreatur befinden.

Eine Kreatur kann den Gestank entfernen, indem sie eine kurze Rast verwendet, um in Alkohol, Wasser oder Essig zu baden.

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Die geheimnisvollen Flumphs treiben durch das Unterreich, angetrieben von der Luft, die aus den Düsen strömt, deren Geräusch ihnen ihren Namen eingebracht hat. Ein Flumph leuchtet schwach und spiegelt seine Stimmung mit seiner Farbe wider. Ein weiches Pink bedeutet, dass er amüsiert ist, Dunkelblau bedeutet Trauer, grün steht für Neugier und Karmesinrot für Wut.

\n

Intelligent und weise. Flumphs kommunizieren telepathisch. Auch wenn sie an Quallen erinnern, sind Flumphs doch denkende Wesen großer Intelligenz und Weisheit. Sie verfügen über komplexes Wissen über Religion, Mathematik und zahllose andere Themen.

\n

Flumphs reagieren empfindlich auf die Gefühlszustände anderer Wesen in der Nähe. Wenn die Gedanken einer Kreatur auf Güte schließen lassen, dann nähert sich der Flumph dieser Kreatur. Wenn er es mit Kreaturen zu tun hat, die Böses ausstrahlen, flüchtet der Flumph.

\n

Psionisches Absaugen. Flumphs ernähren sich, indem sie geistige Energie von psionischen Kreaturen absaugen. Deshalb findet man sie in der Nähe von Gemeinschaften von Gedankenschindern, Abolethen, Githyanki und Githzerai. Sie sind passive Parasiten und nehmen nur die geistige Energie, die sie brauchen. Die meisten Wesen fühlen keinen Verlust und kein Unbehagen, wenn sie sich ernähren.

\n

Wenn ein Flumph psionische Energie konsumiert, offenbart das die Gedanken und Gefühle der Kreaturen, die sie ausstrahlen. Da so viele dieser Wesen böse sind, werden Flumphs oft Gedanken, Empfindungen und Begierden ausgesetzt, die ihr reines Wesen krank machen. Wenn Flumphs auf gutherzige Abenteurer stoßen, teilen sie bereitwillig die dunklen Geheimnisse, die sie gelernt haben, in der Hoffnung, die bösen Energiequellen zu Fall zu bringen, selbst wenn das bedeutet, dass sie sich eine neue Nahrungsquelle suchen müssen.

\n

Flumph-Gesellschaft. Flumphs leben in komplexen und organisierten Gruppen, die Klöster genannt werden. In diesen Gruppen hat jeder Flumph einen Platz und einen Daseinszweck. Diese harmonischen Gruppierungen haben keinen Bedarf nach einem Anführer, da alle Flumphs auf ihre eigene Art beitragen.

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Immer wenn die Schnecke zu Beginn ihres Zuges mit einem Pfund Salz (oder mehr) in Berührung kommt, erleidet sie 1d4 nekrotischen Schaden. Wenn du eine Aktion ausführst, um ein Pfund Salz auf die Schnecke zu streuen, erleidet sie sofort 1d4 nekrotischen Schaden und weitere 1d4 nekrotischen Schaden zu Beginn ihres nächsten Zuges (danach reibt sich das Salz ab), vorausgesetzt, die Schnecke hat sich nicht in ihr Haus zurückgezogen.

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\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 5 (1d6+2) Wuchtschaden.

\n
\n

Die Schnecke rammt das Ziel.

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Die Schnecke zieht sich in ihr Schneckenhaus zurück und erhält einen Bonus von +4 auf ihre RK, bis sie wieder herauskommt.  Sie kann in ihrem Zug als Bonusaktion aus ihrem Schneckenhaus auftauchen.

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Diese großen Weichtiere ziehen sich in ihre widerstandsfähigen Schalen zurück, wenn sie bedroht werden, und sie sind besonders anfällig für Verletzungen durch den Kontakt mit Salz.

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Der Riesentarantulafalke sucht sich Riesenspinnen und ähnliche Tiere, um seine Eier abzulegen. Sein schmerzhafter, kräftiger Stachel lähmt jedes Lebewesen von großer oder kleiner Größe. Während der Stich selbst harmlos ist, nutzt der Riesentarantulafalke die Gelegenheit, um seine Eier im Körper des Opfers abzulegen. Ungestört schlüpfen die Eier [[/gmr 1d6+3]] Tage später, töten das Opfer und setzen [[/gmr 1d10]] Larven frei.

Die Larve frisst den Leichnam nach dem Schlüpfen, sucht aber auch nach lebender Beute, wenn eine in der Nähe ist. Die Larven haben 10 TP und RK 16. Ihre Geschwindigkeit beträgt 9 Meter und sie haben einen einzigen Nahkampfangriff mit Biss: +4 auf Treffer, Reichweite 5 Meter, ein Ziel, Treffer: ([[/r 1d8]]) Giftschaden.

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Der Riesentarantulafalke nutzt eine Aktion, um ein @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmtes} Opfer mit Eiern zu befruchten. Das Ziel muss einen erfolgreichen Konstitutionsrettungswurf gegen SG 16 schaffen, sonst wird es mit Eiern befruchtet, die in ([[/gmr 1d6+3]]) Tagen schlüpfen.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 4 ([[/r 1d4+2]]) Giftschaden.

Eine getroffene Kreatur muss einen Konstitutionsrettungswurf gegen SG 18 schaffen, um nicht für 1 Stunde @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{gelähmt} zu werden. ein @UUID[Compendium.SharedData_global.Zauber.gu9lmcClMYoNi9Qe]{Heilungszauber}, @UUID[Compendium.SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache} oder @UUID[Compendium.SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}, oder ähnliche Magie entfernen diesen Effekt.

Der Riesentarantulafalke greift mit seinem Stachel an.

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\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

\n

Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
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Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}},{"_id":"NUcJIgMDn7W3gP2s","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Bullywug kann Luft und Wasser atmen.

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Der Bullywug kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JkgSKNcOJzi6cgek"}}},{"_id":"daUqH5oJIjJthCQ6","name":"Sumpftarnung","type":"feat","img":"icons/environment/wilderness/terrain-river-road-gray.webp","data":{"description":{"value":"

Der Bullywug hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.dMpS8P9MNRAElObk"}}},{"_id":"TmExEHAPozCYGWeU","name":"Stehender Sprung","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Weitsprung des Bullywugs reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Die Königliche Bullywug führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinem Speer.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"rNmGjzIY8YvIUSvO","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D4 + 1) Wuchtschaden.

\n
\n

Der Bullywug greift mit seinem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"QhQcGB1YcWhAckoN","name":"Speer","type":"weapon","img":"icons/weapons/polearms/spear-flared-worn-grey.webp","data":{"description":{"value":"
\n

Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite 1,5m oder Reichweite 6/18m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden, oder 5 (1D8 + 1) Wuchtschaden, wenn die Waffe mit beiden Händen geführt wird.

\n
\n

Der Bullywog greift mit seinem Speer an.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":true,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear"},"core":{"sourceId":"Compendium.dnd5e.items.OG4nBBydvmfWYXIk"},"betterRolls5e":{"quickDamage":{"context":{"0":"Einhändig"},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Actor.serVo6wQ0PM58vRk"},"tidy5e-sheet":{"traitsExpanded":true}}} {"name":"Schattendoggen-Alpha","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schattendoge.jpeg","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":6,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":5,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":46,"min":0,"max":46,"temp":null,"tempmax":null,"formula":"6d8+6"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":12,"units":"m","hover":false},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Diese schwarzen Hunde des Shadowfells bewegen sich unsichtbar durch die Dunkelheit und sind immer auf der Jagd. An düsteren Orten, wo der Schleier zwischen Shadowfell und der Materiellen Ebene am dünnsten ist, können sie die Welt der Sterblichen betreten.

\n

Gefräßige Pirscher. Im Shadowfell jagen die Kreaturen in Rudeln, wenn also eine von ihnen durch einen Riss zwischen den Ebenen überwechselt, folgen sicher weitere. Jedes Rudel wird von einem Alpha angeführt, der männlich oder weiblich sein kann und bei dem es sich um das schlauste und zäheste Tier der Gruppe handelt. Der Alpha muss wachsam bleiben und sein Rudel in Zaum halten, damit er nicht getötet und ersetzt wird.

\n

Wenn ein Rudel Schattendoggen hungrig ist und Beute wittert, stößt der Alpha ein Heulen aus, das die Herzen naher Tiere und Humanoider mit Furcht erfüllt und seinen Gefährten zu verstehen gibt, dass sie angreifen sollen. Düsternis verleiht einer Schattendogge übernatürlichen Schutz; solange sie sich in dämmrigen Licht oder Dunkelheit aufhält, ist sie resistent gegen nicht-magische Waffen. Helles Licht kann die Kreatur widerstrebend ertragen, doch meidet sie direkte Sonnenstrahlen.

\n

Zum Dienen beschworen. Einige Religionen, die sich Gottheiten der Finsternis und der Nacht verschrieben haben (wie Shar in den Vergessenen Reichen), vollführen unheilige Riten, um Schattendoggen aus ihrer Heimatebene zu beschwören und als Tempel- oder Leibwächter sowie als Bestrafer von Ungläubigen und Abtrünnigen einzusetzen. Die Methode, wie man die Kreaturen in die Welt holen kann, ist auch anderen willensstarken und bösartigen Individuen bekannt, welche die Hunde als natürliche Wachen für ihre Festungen empfinden.

\n

Ätherische Sicht. Neben seinen anderen Fähigkeiten kann eine Schattendogge Kreaturen und Objekte auf der Ätherebene sehen. Diese extraplanare Wahrnehmung macht das Wesen zu einem besonders fähigen Wächter, besonders von Orten, an denen ein magisches Eindringen wahrscheinlich ist.

\n
","public":""},"alignment":"neutral böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":2,"spellLevel":0,"xp":{"value":10},"source":"VGtM S.188","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"Wucht-, Stich- und Hiebschaden durch nicht magische Angriffe, solange sich die Schattendogge in dämmrigen Licht oder Dunkelheit befindet"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Schattendogge-Alpha","img":"modules/SharedData_resources/tokens/creatures/Schattendoge.png","displayName":30,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"j6HS7flciGk2Lxbm","name":"Scharfes Gehör und scharfer Geruchssinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

Die Schattendogge hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Solange sich Schattendogge im Sonnenlicht befindet, ist sie im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

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Die Schattendogge kann Kreaturen und Gegenstände auf der Ätherebene wahrnehmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.82GDfti92Tug2C6X"}}},{"_id":"BOEnBYxeqZ43eXXE","name":"Schattenverschmelzung","type":"feat","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":{"value":"

Solange sich die Schattendogge in dämmrigen Licht oder Dunkelheit befindet, kann sie eine Bonusaktion verwenden, um mit allem, was sie trägt oder hält, @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar} zu werden. Die Unsichtbarkeit hält an, bis die Schattendogge sie als Bonusaktion beendet, bis sie angreift, sich in hellem Licht befindet oder @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.iac8KlD6OYtns1D8"}}},{"_id":"SenZ4foNYczYynOK","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 10 (2D6 + 3) Stichschaden.

\n
\n

Wenn das Ziel eine Kreatur ist, muss ihm ein Stärkerettungswurf gegen SG 13 gelingen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu erhalten.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"exBW8v5dQmsd5iBU","name":"Furchterregendes Heulen","type":"feat","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":{"value":"

Die Schattendogge heult. Alle Tiere oder Humanoiden innerhalb von 90m, die das Heulen hören können, müssen einen erfolgreichen Weisheitsrettungswurf gegen SG 11 ablegen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} zu werden. Ein verängstigtes Ziel kann den Rettungswurf am Ende seines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf eines Ziels erfolgreich ist oder der Effekt endet, ist das Ziel für die nächsten 24 Stunden immun gegen das Furchterregende Heulen der Schattendogge.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":90,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"wis"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{"traitsExpanded":true},"core":{"sourceId":"Actor.A1QA8MuBpdRGpHh9"}},"_id":"LoHUsXOo9H9z9AJX"} {"_id":"LydyDCz0bpQDpInb","name":"Harengon Schurke","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Harengon%20Schurke.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":17,"proficient":1,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":27,"min":0,"max":27,"temp":null,"tempmax":null,"formula":"6d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Harengon Brigant Zusatz

\n

Harengon-Räuber lauern meist in kleinen Gruppen entlang von Wegen und Straßen, wo sie ihre Opfer leicht entdecken und überfallen können. Es macht ihnen Spaß, Reisende für eine sichere Durchreise zu erpressen, während sie sie auf unhöfliche Weise verhöhnen. Diese Tyrannen sind besonders feindselig gegenüber Menschen, die sich verlaufen haben oder in Eile sind.

\n

Die beste Art, mit Harengon-Räubern umzugehen, ist, ihnen zahlenmäßig überlegen zu sein oder sie zu verprügeln. Sie fliehen schnell, wenn der Spieß gegen sie umgedreht wird.

\n

 

\n

Harengon Allgemein

\n

Harengons sind ein Hasenvolk, das in der Feenwelt beheimatet ist, aber oft in die materielle Ebene abwandert. Sie lieben es, zu Fuß zu reisen und bleiben selten lange an einem Ort.

\n

Nicht alle Harengons sind bösartige Tyrannen wie die hier vorgestellten. Jeder Harengon folgt seinem eigenen Lebensweg, und seine Veranlagung wird zum Teil von der Gesellschaft geprägt, in der er lebt. Ein Harengon reist vielleicht in ferne Länder, findet unterwegs Freunde, erfreut sich an der Freiheit und dem offenen Weg und findet inneren Frieden. Ein anderer wird vielleicht ein Abenteurer mit einem starken Herzen und glühenden Träumen.

\n
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Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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Der Harengon springt 6m weit und 3m hoch, mit oder ohne Anlauf.

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Einmal pro Zug verursacht der Harengon zusätzlich [[/r 2d6]] Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des Harengons aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist und der Schurke keinen Nachteil auf den Angriffswurf hat.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sneak Attack"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DPN2Gfk8yi1Z5wp7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"W5G29X4bHlonH9jd","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

Der Harengon führt zwei Nahkampfangriffe aus.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"1K69ova3pOAU2BYm","name":"Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

\n
\n

Die Kreatur greift mit dem Kurzschwert an.

","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.osLzOwQdPtrK3rQH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"1uV0Jg4vKGEHcI7j","name":"Leichte Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"
\n

Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 9/36 m., ein Ziel. Treffer: 5 (1d6 + 3) Stichschaden.

\n
\n

Die Kreatur greift mit seiner Armbrust an.

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Am Ende jedes Zuges, kann der Harengon seine Bonusaktion verwenden, um damit die Spurten-, Rückzugs- oder Versteckaktion auszuführen.

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Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

 

Fliegendes Schwert

Ein fliegendes Schwert tanzt durch die Luft und kämpft mit der Zuversicht eines Kriegers, der nicht verwundet werden kann. Schwerter sind Waffen, die am häufigsten mit Magie verzaubert werden. Äxte, Keulen, Dolche, Streitkolben, Speere und sogar selbstladende Armbrüste existieren ebenfalls in belebter Form.

","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"source":"MM S.23"},"traits":{"size":"sm","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","blinded","paralyzed","deafened","frightened","poisoned","petrified"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":null}}},"prototypeToken":{"name":"Belebtes Schwert","displayName":30,"actorLink":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Fliegendes%20Schwert.png","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{"monks-combat-marker":{"token-highlight-scale":1.5,"token-combat-animation":"","token-highlight":""}},"randomImg":false},"items":[{"_id":"95CfYjaSvRQRW7gG","name":"Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","system":{"description":{"value":"

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1,5 m, Ein Ziel. Treffer: 5 ([[/r 1d8+1]]) Hiebschaden.

Das Fliegende Schwert greift an!

","chat":"","unidentified":""},"source":"SRD 5.1","quantity":1,"weight":3,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":false},"quickFooter":{"value":true},"quickAttack":{"value":true},"consumeQuantity":{"value":false}}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276045462,"modifiedTime":1683276077667,"lastModifiedBy":"edMcwoEWRejwKWbZ"}},{"_id":"siPug7ctBZhniojx","name":"Antimagische Empfindlichkeit","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","system":{"description":{"value":"

Das Schwert wird kampfunfähig, wenn es sich im Bereich eines Antimagischen Feldes aufhält.

Wenn das Schwert Ziel von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} wird, muss es einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

Die Schwert wird kampfunfähig, wenn es sich im Bereich eines Antimagischen Feldes aufhält.

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Solange das Schwert bewegungslos bleibt und nicht fliegt, ist es nicht von einem normalen Schwert zu unterscheiden.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Solange die Spinne in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

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Die Spinne ignoriert Bewegungseinschränkungen, die durch Netze ausgelöst werden.

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5-6 Aufladungen

Die Jäger-Spinne hat die Fähigkeit, Netzfallen zu erschaffen, die von ihrer Umgebung in der Domäne von Fablerise fast nicht zu unterscheiden sind. Um die Falle zu erkennen, ist ein erfolgreicher Wurf auf Weisheit (Wahrnehmung) gegen SG 18 erforderlich. Ein erfolgreicher Geschicklichkeitswurf gegen SG 12 ist erforderlich, um eine Sprungfalle zu umgehen. Bei einem Fehlschlag wird das Ziel in einem klebrigen Netz gefangen gehalten. Als Aktion kann das gefesselte Ziel einen Stärkewurf gegen SG 16 ablegen, um sich zu befreien. Das Netz kann auch angegriffen und zerstört werden (RK 10; TP 10; Verwundbarkeit gegen Feuerschaden, Immunität gegen Hieb-, Gift- und psychischen Schaden).

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Die Jäger-Spinne führt zwei Angriffe aus.

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Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

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Melee Weapon Attack +4, Reach 1,5m, Ein Ziel. Hit : 7 (1d10+2) Stich damage.

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Das Ziel muss einen Konstitutionsrettungswurf gegen SG11 schaffen, um nicht 4d8 Giftschaden zu erleiden, halb so viel bei einem erfolgreichen Rettungswurf. Wenn der Giftschaden das Ziel auf 0 Trefferpunkte bringt, ist das Ziel stabil, aber für 1 Stunde vergiftet, selbst wenn es Trefferpunkte zurückerlangt. Es ist gelähmt, solange es auf diese Weise vergiftet ist

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

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Der Berserker greift mit seiner Zweihandaxt an.

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\n

Ghule streifen in Rudeln durch die Nacht, angetrieben von einem unstillbaren Hunger nach dem Fleisch von Humanoiden.

\n

Verschlinger des Fleisches. Wie Maden oder Aaskäfer gedeihen Ghule an Orten des Verfalls und Todes. Ghule suchen Orte heim, wo sie sich mit totem Fleisch und verwesenden Organen mästen können. Wenn sie nicht das Fleisch der Toten verschlingen können, verfolgen sie lebende Kreaturen und versuchen, sie zu Leichen zu machen. Auch wenn sie von den Leichen, die sie verschlingen, nicht ernährt werden, sind Ghule doch von einem endlosen Hunger angetrieben, der sie antreibt, weiterzufressen. Das untote Fleisch eines Ghuls verwest niemals, und das Monster kann für unzählige Zeitalter in einer Gruft überleben, ohne zu fressen.

\n

Abyssische Herkunft. Ghule stammen aus dem Abyss. Doresain, der erste ihrer Art, war ein elfischer Anhänger des Orcus. Er wandte sich gegen sein Volk und verzehrte das Fleisch von Humanoiden, um den Dämonenprinz des Untodes zu ehren. Als Belohnung für seine Dienste verwandelte Orcus Doresain in den ersten Ghul. Doresain diente Orcus treu im Abyss und erschuf Ghule aus den anderen Dienern des Dämonenfürsten, bis eine Invasion von Yeenoghu, dem dämonischen Gnollfürsten, Doresain seine abyssische Domäne kostete. Als Orcus nicht für ihn eingreifen wollte, wandte sich Doresain an die elfischen Götter und bat um Hilfe. Sie hatten Mitleid mit ihm und halfen ihm dabei, der sicheren Zerstörung zu entkommen. Seitdem sind Elfen immun gegen die lähmende Berührung der Ghule.

\n

Grule. Orcus erfüllt einen Ghul manchmal mit einer größeren Dosis abyssischer Energie, um einen Grul zu erschaffen. Wo Ghule kaum mehr als wilde Bestien sind, sind Grule gerissen und können ein Rudel von Ghulen dazu bringen, ihren Befehlen zu folgen.

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Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 ([[/r 1D6 + 2]]) Stichschaden.

\n
\n

Der Ghul greift mit seinem Biss an.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 7 ([[/r 2d4 + 2]]) Hiebschaden.

\n
\n
\n

Wenn das Ziel eine Kreatur und kein Elf oder Untoter ist, muss es einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt} zu werden. Das Ziel kann den gleichen Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt auf sich selbst bei einem Erfolg beenden.

\n
\n

Der Ghoul greift mit seinen Klauen an.

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Die Hand verfügt über die folgenden zusätzlichen Fähigkeiten:

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\n

Nahkampf- oder Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m oder 6m/18m bei Fernkampf, ein Ziel. Treffer: 4 (1D4 + 2) Stichschaden.

\n
\n

Die Hexenlicht-Hand greift mit seinem Dolch an.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"Ks7ol3hNXJKiA2ER","name":"Feenstaub (1/Tag)","type":"feat","img":"icons/tools/laboratory/bowl-powder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Die Hexenlicht-Hand streut eine Prise Feenstaub auf sich selbst oder eine andere Kreatur, die sie im Umkreis von 1,50m sehen kann. Die Kreatur erhält für 1 Minute eine Fluggeschwindigkeit von 9 Metern. Befindet sich die Kreatur in der Luft, wenn dieser Effekt endet, fällt sie sicher zu Boden, nimmt keinen Schaden und landet auf ihren Füßen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"CNcL7d6oI8ldKnUr","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

Die Hexenlicht-Hand wirkt einen der folgenden Zauber, wobei Charisma als Attribut zum Zauberwirken verwendet wird:

\n

Nach Belieben: @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}, @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"p0GRFIvjuwBQdxd7","name":"Tanzende Lichter","type":"spell","img":"modules/SharedData_global/icons/spells/fire-arrows-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624914711,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"wkSX3C5rSTE0rGhB","name":"Botschaft","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Botschaft"},"core":{"sourceId":"Compendium.dnd5e.spells.icZokbgV1jIMpNCv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du deutest mit dem Finger auf eine Kreatur in Reichweite und flüsterst eine Botschaft. Das Ziel (und nur dieses) hört die Botschaft und kann in einem Flüstern antworten, das nur du zu hören vermagst.

\n

Du darfst diesen Zauber durch feste Gegenstände wirken, wenn du mit dem Ziel vertraut bis und weißt, das es sich hinter der Barriere befindet. Magische Stille, 30cm Stein oder 90cm Holz blockieren den Zauber. Der Effekt muss keiner geraden Linie folgen und kann sich frei um Ecken oder Öffnungen bewegen

","chat":"","unidentified":""},"source":"SHB S.219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kurzes Stück Kupferdraht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"ifIRxvCAmSA9OaiG","name":"Taschenspielerei","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-royal-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624908409,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}}],"effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Actor.sBIiQ2BkeMcgi6uE","sheetClass":"dnd5e.Tidy5eNPC"},"tidy5e-sheet":{"traitsExpanded":true}},"_id":"fIU5guJuPZJUboOo","system":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":12,"calc":"flat","formula":""},"hp":{"value":9,"min":0,"max":9,"temp":null,"tempmax":null,"formula":"2d8"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"attunement":{"max":3},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"cha"},"details":{"biography":{"value":"

Die Hexenlicht-Helfer sind das Rückgrat des Hexenlicht-Karnevals, eine bunt zusammengewürfelte Gruppe von Leuten, die viele der Stände betreiben, Reparaturen durchführen, die Tiere füttern und trainieren, nach Dieben und anderen Übeltätern Ausschau halten und andere Aufgaben übernehmen, die Mister Witch vorgibt. Einige arbeiten auch in Teilzeit als Darsteller und Attraktionen. Obwohl sie in viele Welten der materiellen Ebene reisen, verlassen die Hexenlichthände nur selten das Karnevalsgelände. Der Karneval ist die einzige Welt, die sie kennen und die ihnen etwas bedeutet.

\n
\n

Der Karneval beschäftigt insgesamt 124 Hexenlicht-Hände. Alle Hände gehen eine Vereinbarung ein, wenn sie dem Karneval beitreten: Sie dürfen niemals ein anderes Mitglied des Personals verletzen, und sie dürfen den Karneval nicht länger als einen Tag am Stück verlassen. (Eine längere Abwesenheit kommt nach Ansicht von Mister Witch einer Kündigung gleich.) Im Dienst müssen die Mitarbeiter falsche Schmetterlingsflügel tragen, die sie sich auf den Rücken schnallen. Mister Witch und Mister Light versorgen sie außerdem mit einer kleinen Menge @Compendium[SharedData_global.Gegenstände.YZ0RK0FtnUvBh7cM]{Feenstaub}.

\n

Hexenlicht-Hände erhalten nur einen kleinen Teil des Gewinns des Jahrmarkts, aber es reicht aus, um sie zu ernähren, zu kleiden und zu versorgen. Manche arbeiten länger oder erledigen zusätzliche Aufgaben, um Schulden und Kredite zu begleichen.

\n

Die meisten Hexenlicht-Hände werden in kleinen Zaubertricks unterrichtet, mit denen sie sich selbst amüsieren und die Massen unterhalten können. (Charaktere, die den Hintergrund der @Compendium[SharedData_global.Hintergründe.AWL4AOicgIeeVwZs]{Hexenlicht-Hand} haben, lernen Magie nicht als Teil ihrer Erziehung, aber sie können dies berücksichtigen, indem sie eine Zauberklasse wählen).

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Nahkampf-Waffenangriff:+4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 4 (1d4 + 2) Hiebschaden.

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Der Adler greift mit swinwn Krallen an.

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Modrons

Modrons sind Wesen der absoluten Rechtschaffenheit, die einer schwarmartigen Hierarchie folgen. Sie leben auf der Ebene Mechanus und kümmern sich um ihre ewig drehenden Zahnräder. Ihre Existent ist eine uhrwerkartige Routine perfekter Ordnung.

Absolute Rechtschaffenheit und Ordnung. Unter der Weisung ihres Anführers Primus erhöhen die Modrons die Ordnung im Multiversum im Einklang mit Gesetzen, die das Verständnis von Sterblichen übersteigen. Ihre eigenen Bewusstseine sind in einer hierarchischen Pyramide verbunden, in der jeder Modron Befehle von seinen Vorgesetzten erhält und an seine Untergebenen weitergibt. Ein Modron führt Befehle mit absolutem Gehorsam, totaler Effizienz und ohne Moral oder Ego aus.

Modrons haben kein Bewusstsein ihrer Selbst jenseits von dem, was nötig ist, um ihre Pflichten zu erfüllen. Sie existieren als vereintes Kollektiv, das zwar in Ränge eingeteilt ist, doch bezeichnen sie sich immer im Kollektiv. Für einen Modron gibt es kein \"ich\", nur \"wir\".

Absolute Hierarchie. Modrons kommunizieren nur mit ihrem eigenen Rang und den Rängen unmittelbar darunter und darüber. Modrons, die mehr als einen Rang entfernt sind, sind entweder zu fortgeschritten oder zu einfach und sie können sie nicht verstehen.

Zahnräder der Großen Maschine. Wenn ein Modron zerstört wird, lösen sich seine Überreste auf. Ein Ersatz vom nächsten Rang darunter verwandelt sich daraufhin in einem Lichtblitz und erhält die körperliche Gestalt seines neuen Ranges. Der beförderte Modron wird auf dieselbe Weise von einem seiner Untergebenen ersetzt, bis zur niedrigsten Ebene der Hierarchie. Dort wird ein neuer Modron von Primus erschaffen, und aus diesem Grund verlässt ein ständiger Strom aus Monodrons die Große Modron-Kathedrale auf Mechanus.

Der Große Modron-Marsch. Wenn die Zahnräder von Mechanus alle 289 Jahre siebzehn Zyklen abschließen, schickt Primus gewaltige Armeen von Modrons in die Äußeren Ebenen, angeblich auf eine Aufklärungsmission. Der Marsch ist lange und gefährlich, und nur wenige Modrons kehren nach Mechanus zurück.

Quadron

Quadrons sind fähige Kämpfer und dienen als Artillerie und Feldoffiziere in den Regimentern der Modron-Armeen

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Der Quadron kann nicht gezwungen werden, auf eine Art zu handeln, die seinem Wesen oder seinen Anweisungen widerspricht.

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Nahkampf-Waffenangriff: +0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 1 Wuchtschaden.

\n
\n

Der Campestri gibt dem Ziel eine Kopfnuss.

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In einem Radius von 6m Breiten sich Sporen vom Campestri aus. Diese Sporen können um Ecken gehen und haben keine Wirkung auf Konstrukte, Elementare, Pflanzen oder Untote. Jede andere Kreatur in diesem Gebiet muss einen Weisheitsrettungswurf gegen SG 10 ablegen. Bei einem misslungenen Rettungswurf ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} und ihre Geschwindigkeit halbiert sich, beides für 1 Minute. Eine Kreatur kann den Rettungswurf am Ende jeder ihrer Runden wiederholen, wobei der Effekt bei einem Erfolg für die Kreatur selbst endet.

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Campestris sind fröhliche, pilzähnliche Wesen, die sich kaum Sorgen machen. Sie sind fasziniert von Musik, obwohl sie eine gut gespielte Darbietung nicht von einer schlechten unterscheiden können. Wenn jemand in der Nähe der Campestris ein Instrument spielt oder singt, singen die kleinen Kreaturen fröhlich mit, jeweils in einem unangenehm nasalen Fistelton, während sie um den Musizierenden herumtanzen und herumspringen.

\n

Campestris können Texte und Musik leicht imitieren. Nachdem ein Campestri ein Lied oder ein Musikstück drei- oder viermal geübt hat, merkt er es sich für immer.

\n

Campestris sind sehr unterschiedlich gefärbt, von weiß über hellbraun bis dunkelbraun, aber sie haben immer rote oder violette Kappen und Sprenkel. Ein Campestris bewegt sich, indem er das Myzel, das aus der Basis seines Stiels wächst und ihn stützt, manipuliert. Die Pilzkreaturen fressen salzhaltige Erde, filtern das Salz heraus und scheiden eine glitschige Paste aus gereinigter Erde aus (natürlich ohne Nährstoffe für die Pilze). Der Verzehr von Salz ist auch ein Verteidigungsmechanismus, denn dadurch schmeckt der Campestris salzig und ist somit für die meisten Lebewesen unangenehm, obwohl er für die Rüsselkäfer eine Delikatesse ist.

\n
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Die Ziege hat einen Vorteil auf Geschicklichkeits- und Stärkerettungswürfe gegen Effekte, durch die sie den Zustand  @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} erleiden würde.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

\n
\n

Die Ziege rammt das Ziel.

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Wenn sich die Ziege mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel zusätzlich 1d4 Wuchtschaden.

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

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Zentauren sind zurückgezogene Wanderer und Omendeuter der Wildnis. Sie gehen Konflikten aus dem Weg, sind aber erbitterte Kämpfer, wenn sie bedrängt werden. Sie streifen durch die unermessliche Wildnis, halten sich Grenzen und Gesetzen fern und meiden die Gesellschaft anderer Wesen.

\n

Nomaden der Wildnis. Zentaurenstämme streifen im milden bis heißen Klima durch das Land, denn dort benötigt ein Zentaur nur leichte Felle oder geölte Häute, um mit unfreundlichem Wetter zurechtzukommen. Sie sind Jäger und Sammler und bauen selten Unterschlüpfe oder errichten auch nur Zelte.

\n

Die Wanderung der Zentauren geht über Kontinente, und es dauert Jahrzehnte, bis sie sich wiederholt, sodass ein Zentaurenstamm oft für Generationen nicht den gleichen Pfad bestreitet. Diese weitreichenden Wanderungsmuster können zu Auseinandersetzungen führen, wenn Zentauren auf Siedlungen anderer Kreaturen stoßen, die auf ihren Traditionellen Routen erbaut worden sind.

\n

Widerstrebende Siedler. Ein Zentaur, der nicht mit dem Rest seines Stammes mithalten kann, wird zurückgelassen. Einige dieser Zentauren verschwinden in die Wildnis und werden nie wieder gesehen. Diejenigen, die den Verlust ihres Stammes verkraften können, lassen sich unter anderen Völkern nieder. Siedlungen im Grenzland schätzen das naturkundliche Wissen ihrer Zentauren-Bewohner sehr. Viele solcher Gemeinschaften konnten nur durch die Einsicht und den Scharfsinn eines Zentauren überleben.

\n

Trotz ihrer Zurückgezogenheit handeln Zentauren mit Elfen und den Karawanen anderer wohlwollender Humanoider, die sie auf ihren Wanderungen treffen. Ein Händler könnte das Leben eines verwundeten oder betagten Zentauren retten, der zu langen Reisen nicht mehr imstande ist, indem er ihn in eine Siedlung begleitet, wo er friedlich den Rest seines Lebens verbringen kann.

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A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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Der Zentaur führt zwei Angriffe aus:

\n

einen mit seiner Pike und einen mit seinen Hufen oder zwei mit seinem Langbogen

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Wenn sich der Zentaur mindestens 9m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit seinen Hufen angreift, dann erleidet das Ziel zusätzlich 3d6 Stichschaden

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

\n
\n

Wenn sich der {Kreatur} mindestens {Entfernung} in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit {Angriff} angreift, dann erleidet das Ziel zusätzlich {Schaden}{Schadenstyp}

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

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Nahkampf-Waffenangriff:+6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

\n
\n

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\n

Der Drache atmet in einer Linie mit 4,5m Länge und 1,5m Breite Säure aus. Alle Kreaturen in der Linie müssen einen Geschicklichkeitsrettungswurf gegen SG11 ablegen. Bei einem misslungenen Rettungswurf erleidet sie [[/r 5d8]] Säureschaden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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\n

Drachen allgemein

\n

Wahre Drachen sind geflügelte Echsen mit uraltem Stammbaum und schrecklicher Macht. Sie sind für ihre raubtierhafte Gerissenheit und Gier bekannt, wobei die ältesten Drachen zu den mächtigsten Kreaturen in der Welt gehören. Drachen sind außerdem magische Kreaturen, deren angeborene Macht ihre gefürchteten Odemwaffen und andere übernatürliche Fähigkeiten ermöglicht.

\n

Viele Kreaturen, darunter Wyverns und Drachenschildkröten, haben Drachenblut. Wahre Drachen allerdings fallen in zwei weit gefasste Kategorien von chromatischen und metallischen Drachen. Die schwarzen, blauen, grünen, roten und weißen Drachen sind selbstsüchtig, böse und werden von allen gefürchtet. Die Messing-, Bronze-, Kupfer-, Gold- und Silberdrachen sind edel, gutherzig und werden von den Weisen hochgeschätzt.

\n

Auch wenn ihre Ziele und Ideale sich stark unterscheiden, sehnen sich alle wahren Drachen nach Reichtümern. Sie horten Haufen von Münzen und sammeln Juwelen, Edelsteine und magische Gegenstände. Drachen mit einem großen Hort verlassen ihn nur ungern für eine längere Zeit und verlassen ihre Behausung nur, um zu patrouillieren und zu fressen.

\n

Wahre Drachen durchlaufen vier verschiedene Lebensphasen, von den niederen Nestlingen bis hin zu den uralten Drachen, die über tausend Jahre alt werden können. In dieser Zeit kann ihre Macht unvergleichbar werden und ihr Hort die Grenzen der Vorstellungskraft sprengen.

\n

Drachenalter-Kategorien

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KategorieGrößeAltersspanne
NestlingMittelgroß5 Jahre oder weniger
JungGroß6-100 Jahre
AusgewachsenRiesig101-800 Jahre
UraltGigantisch801 Jahre und mehr
\n

 

\n

Chromatische Drachen

\n

Die schwarzen, blauen, grünen, roten und weißen Drachen verkörpern die böse Seite der Drachenheit. Chromatische Drachen sind aggressiv, gefräßig und eitel. Sie sind dunkle Gelehrte und mächtige Tyrannen, die von allen Kreaturen gefürchtet werden - auch voneinander.

\n

Getrieben von Gier. Chromatische Drachen gieren nach Schätzen, und diese Gier beeinflusst all ihre Pläne. Sie glauben, dass der Wohlstand der Welt rechtmäßig ihnen gehört, und chromatische Drachen reißen diesen Wohlstand an sich, ohne sich um die Humanoiden und andere Kreaturen zu scheren, die ihn \"gestohlen\" haben. Mit einem Haufen aus Münzen, funkelnden Juwelen und magischen Gegenständen ist der Hort eines Drachen wirklich der Stoff, aus dem Legenden gemacht sind. Allerdings haben chromatische Drachen kein Interesse daran, mit ihren Schätzen zu handeln; sie häufen die Schätze nur an, um sie zu besitzen.

\n

Kreaturen aus purem Ego. Chromatische Drachen werden von ihrem Überlegenheitsgefühl vereint, da sie glauben, dass sie selbst die mächtigsten und würdigsten aller sterblichen Kreaturen sind. Wenn sie mit anderen Kreaturen interagieren, dann nur, um ihre eigenen Interessen voranzubringen. Sie glauben an ihr angeborenes Recht zu herrschen, und dieser Glaube ist der Mittelpunkt der Persönlichkeit und Weltsicht eines jeden chromatischen Drachen. Zu versuchen, einen chromatischen Drachen Demut zu lehren, ist, als würde man den Wind überzeugen wollen, nicht mehr zu wehen. Für diese Kreaturen sind Humanoide nur Tiere, die als Beute oder Lasttiere dienen können, und verdienen keinerlei Respekt.

\n

Gefährliche Behausungen. Die Behausung eines Drachen ist der Sitz seiner Macht und ein Tresor für seine Schätze. Aufgrund seiner angeborenen Zähigkeit und Toleranz für schwerwiegende Umgebungseffekte wählt ein Drache Behausungen nicht nach dem Aspekt aus, dass sie ihm als Zuflucht dienen, sondern danach, dass er sie gut verteidigen kann. Er zieht ein Heim mit mehreren Eingängen und Ausgängen vor, in dem sein Schatz in Sicherheit ist.

\n

Die meisten chromatischen Drachen verbergen sich an gefährlichen abgelegenen Orten, damit nur die waghalsigsten Sterblichen es wagen, zu ihnen zu gelangen. Ein schwarzer Drache könnte inmitten eines gewaltigen Sumpfes hausen, während ein roter Drache den Krater eines aktiven Vulkans für sich beanspruchen könnte. Neben des natürlichen Schutzes ihrer Behausungen verwenden mächtige chromatische Drachen magische Wächter, Fallen und gehorsame Kreaturen, um ihre Schätze zu bewachen.

\n

Königin der Bösen Drachen. Tiamat, die Drachenkönigin, ist die Hauptgottheit der bösen Drachen. Sie haust auf Avernus, der ersten Schicht der Neun Höllen. Als niedere Göttin hat Tiamat die Macht, ihren Anhängern Zauber zu gewähren, doch teilt sie nur ungern ihre Macht. Sie verkörpert die Habgier der bösen Drachen und glaubt, dass das Multiversum und all seine Schätze eines Tages ihr und ihr allein gehören werden.

\n

Tiamat ist ein gigantischer Drache, deren fünf Köpfe die Gestalten der chromatischen Drachen reflektieren, die sie verehren - schwarz, blau, grün, rot und weiß. Sie ist ein Schrecken auf dem Schlachtfeld und kann ganze Armeen mit ihren fünf Odemwaffen, ihren mächtigen Zaubern und ihren furchterregenden Klauen auslöschen.

\n

Tiamats verhasster Feind ist Bahamut, der Platindrache, mit dem sie die Kontrolle über den Glauben der Drachenheit teilt. Sie empfindet auch eine besondere Feindschaft für Asmodeus, der ihr vor langer Zeit die Herrschaft über Avernus entrissen hat und die Macht der Drachenkönigin noch weiter beschneidet.

\n

 

\n

Schwarzer Drache

\n

Schwarze Drachen sind die bösesten und verderbtesten der chromatischen Drachen. Sie sammeln die Überreste und Schätze gefallener Völker. Diese Drachen hassen es, wenn sie mitansehen müssen, wie es den Schwachen gut geht und sie ergötzen sich am Zusammenbruch von humanoiden Königreichen. Sie lassen sich in den stinkenden Sümpfen und verfallenen Ruinen nieder, wo einst Königreiche standen. Mit seinen tief in den Höhlen liegenden Augen und breiten Nasenöffnungen erinnern das Gesicht eines schwarzen Drachen an einen Schädel. Seine gekrümmten, segmentierten Hörner sind an der Basis knochenfarben und werden dunkler, bis sie an der Spitze kohlrabenschwarz sind. Wenn ein schwarzer Drache altert, verfällt das Fleisch um seine Hörner und Wangenknochen, als würde es von Säure zerfressen werden. Es bleiben nur dünne Schichten aus Haut, die sein skelettartiges Äußeres nur noch verstärken. Der Kopf eines schwarzen Drachen ist von Staffeln und Hörnern gekrönt. Seine Zunge ist flach und hat eine gespaltene Spitze, und der Schleim tropft, dessen säurehaltiger Geruch den Gestank des Drachens nach verfaulten Pflanzen und verdorbenem Wasser nur noch verstärkt.

\n

Wenn ein schwarzer Drache schlüpft, glänzend schwarze Schuppen. Im Alter werden die Schuppen dicker und matter, sodass er sich in den Sümpfen und zerstörten Ruinen verbergen kann, die er Heimat nennt.

\n

Brutal und grausam. Alle chromatischen Drachen sind böse, doch schwarze Drachen zeichnen sich durch ihr sadistisches Wesen aus. Ein schwarzer Drache lebt, um seine Beute um Gnade betteln zu hören, und wird seinen Feinen oft die Illusion der Ruhe und des Entkommens geben, ehe er ihnen den Rest gibt.

\n

Ein schwarzer Drache greift zuerst die schwächsten Gegner an, um einen schnellen und brutalen Sieg zu garantieren, was sein Ego stärkt und die verbleibenden Feinde einschüchtern. Wenn ein schwarzer Drache kurz vor der Niederlage steht, wird er alles tun, um sich zu retten, doch wird er eher sterben, ehe er einer anderen Kreatur erlaubt, sich zu seinem Meister zu machen.

\n

Feinde und Diener. Schwarze Drachen hassen und fürchten andere Drachen. Sie spionieren ihre Drachenrivalen aus der Entfernung aus und suchen nach Gelegenheiten, schwächere Drachen zu erschlagen und stärkeren aus dem Weg zu gehen. Wenn ein stärkerer Drache einen schwarzen Drachen bedroht, dann verlässt er seine Behausung und sucht sich ein neues Revier.

\n

Böse Echsenmenschen verehren und dienen schwarzen Drachen. Sie plündern Siedlungen von Humanoiden, um Schätze und Nahrung zu finden, die sie als Tribut überreichen, und sie bauen grobschlächtige Götzenbilder von Drachen an den Grenzen der Domäne ihres Drachenmeisters.

\n

Der böse Einfluss eines schwarzen Drachens könnte auch durch spontanen Entstehung eines bösen Modernden Schlurfern führen, die gute Kreaturen, die sich der Behausung des Drachens nähern, aufsuchen und töten.

\n

Kobolde suchen die Behausung vieler schwarzen Drachen wie Ungeziefer heim. Sie werden so grausam wie ihre dunklen Meister, und oft foltern und schwächen sie Gefangene mit Tausendfüßlergift und Skorpionstichen, ehe sie sie dem Drachen überbringen, der seinen Hunger an ihnen stillen kann.

\n

Reichtum der Uralten. Schwarze Drachen sammeln Schätze und magische Gegenstände von gefallenen Imperien und eroberten Königreichen an, um sich an ihre eigene Größe zu erinnern. Je mehr Zivilisationen ein Drache überdauert, umso berechtigt da fühlt er sich, den Wohlstand dieser Zivilisationen für sich zu beanspruchen.

\n

 

\n

Die Behausung eines schwarzen Drachen

\n

Schwarze Drachen leben in Sümpfen an den Rändern der Zivilisation. Die Behausung eines schwarzen Drachen ist eine elende Höhle, Grotte oder Ruine, die meistens zum Teil überflutet ist, sodass es Tümpel gibt, in denen der Drache ruht und wo seine Opfer fermentieren können. Die Behausung ist mit säuredurchlöcherten Knochen früherer Opfer und den von Fliegen bedeckten Kadavern frischer Beute übersät, und die bröckelnde Statuen wachen. Tausendfüßler, Skorpione und Schlangen suchen die Behausung heim, und sie ist stets vom Gestank des Todes und der Verwesung erfüllt.

\n

 

\n

Hortaktionen

\n

Bei Initiative 20 (er verliert jeden Initiative-Gleichstand) führt der Drache ein Hortaktion aus, um einen der folgenden Effekte zu erzielen; der Drache kann den gleichen Effekt nicht zweimal hintereinander nutzen:

\n\n

 

\n

Regionale Effekte

\n

Die Region, in der sich die Behausung eines legendären schwarzen Drachen befindet, wird von der Magie des Drachen verzehrrt, was einen oder mehrere der folgenden Effekte auslöst.

\n\n

Wenn der Drache stirbt, bleiben die Pflanzen so, wie sie gewachsen sind, aber andere Effekte schwinden innerhalb von [[/r 1d10]] Tagen.

\n
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Der Drache kann Luft und Wasser atmen.

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\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1D10 + 2) Stichschaden plus 2 (1D4) Säureschaden.

\n
\n

Der Drache versucht, das Ziel zu beißen.

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\n

5-6 Aufladungen

\n
\n

Der Drache atmet in einer Linie mit 4,5m Länge und 1,5m Breite Säure aus. Alle Kreaturen in der Linie müssen einen Geschicklichkeitsrettungswurf gegen SG11 ablegen. Bei einem misslungenen Rettungswurf erleidet sie [[/r 5d8]] Säureschaden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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\n

Drachen allgemein

\n

Wahre Drachen sind geflügelte Echsen mit uraltem Stammbaum und schrecklicher Macht. Sie sind für ihre raubtierhafte Gerissenheit und Gier bekannt, wobei die ältesten Drachen zu den mächtigsten Kreaturen in der Welt gehören. Drachen sind außerdem magische Kreaturen, deren angeborene Macht ihre gefürchteten Odemwaffen und andere übernatürliche Fähigkeiten ermöglicht.

\n

Viele Kreaturen, darunter Wyverns und Drachenschildkröten, haben Drachenblut. Wahre Drachen allerdings fallen in zwei weit gefasste Kategorien von chromatischen und metallischen Drachen. Die schwarzen, blauen, grünen, roten und weißen Drachen sind selbstsüchtig, böse und werden von allen gefürchtet. Die Messing-, Bronze-, Kupfer-, Gold- und Silberdrachen sind edel, gutherzig und werden von den Weisen hochgeschätzt.

\n

Auch wenn ihre Ziele und Ideale sich stark unterscheiden, sehnen sich alle wahren Drachen nach Reichtümern. Sie horten Haufen von Münzen und sammeln Juwelen, Edelsteine und magische Gegenstände. Drachen mit einem großen Hort verlassen ihn nur ungern für eine längere Zeit und verlassen ihre Behausung nur, um zu patrouillieren und zu fressen.

\n

Wahre Drachen durchlaufen vier verschiedene Lebensphasen, von den niederen Nestlingen bis hin zu den uralten Drachen, die über tausend Jahre alt werden können. In dieser Zeit kann ihre Macht unvergleichbar werden und ihr Hort die Grenzen der Vorstellungskraft sprengen.

\n

Drachenalter-Kategorien

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KategorieGrößeAltersspanne
NestlingMittelgroß5 Jahre oder weniger
JungGroß6-100 Jahre
AusgewachsenRiesig101-800 Jahre
UraltGigantisch801 Jahre und mehr
\n

 

\n

Chromatische Drachen

\n

Die schwarzen, blauen, grünen, roten und weißen Drachen verkörpern die böse Seite der Drachenheit. Chromatische Drachen sind aggressiv, gefräßig und eitel. Sie sind dunkle Gelehrte und mächtige Tyrannen, die von allen Kreaturen gefürchtet werden - auch voneinander.

\n

Getrieben von Gier. Chromatische Drachen gieren nach Schätzen, und diese Gier beeinflusst all ihre Pläne. Sie glauben, dass der Wohlstand der Welt rechtmäßig ihnen gehört, und chromatische Drachen reißen diesen Wohlstand an sich, ohne sich um die Humanoiden und andere Kreaturen zu scheren, die ihn \"gestohlen\" haben. Mit einem Haufen aus Münzen, funkelnden Juwelen und magischen Gegenständen ist der Hort eines Drachen wirklich der Stoff, aus dem Legenden gemacht sind. Allerdings haben chromatische Drachen kein Interesse daran, mit ihren Schätzen zu handeln; sie häufen die Schätze nur an, um sie zu besitzen.

\n

Kreaturen aus purem Ego. Chromatische Drachen werden von ihrem Überlegenheitsgefühl vereint, da sie glauben, dass sie selbst die mächtigsten und würdigsten aller sterblichen Kreaturen sind. Wenn sie mit anderen Kreaturen interagieren, dann nur, um ihre eigenen Interessen voranzubringen. Sie glauben an ihr angeborenes Recht zu herrschen, und dieser Glaube ist der Mittelpunkt der Persönlichkeit und Weltsicht eines jeden chromatischen Drachen. Zu versuchen, einen chromatischen Drachen Demut zu lehren, ist, als würde man den Wind überzeugen wollen, nicht mehr zu wehen. Für diese Kreaturen sind Humanoide nur Tiere, die als Beute oder Lasttiere dienen können, und verdienen keinerlei Respekt.

\n

Gefährliche Behausungen. Die Behausung eines Drachen ist der Sitz seiner Macht und ein Tresor für seine Schätze. Aufgrund seiner angeborenen Zähigkeit und Toleranz für schwerwiegende Umgebungseffekte wählt ein Drache Behausungen nicht nach dem Aspekt aus, dass sie ihm als Zuflucht dienen, sondern danach, dass er sie gut verteidigen kann. Er zieht ein Heim mit mehreren Eingängen und Ausgängen vor, in dem sein Schatz in Sicherheit ist.

\n

Die meisten chromatischen Drachen verbergen sich an gefährlichen abgelegenen Orten, damit nur die waghalsigsten Sterblichen es wagen, zu ihnen zu gelangen. Ein schwarzer Drache könnte inmitten eines gewaltigen Sumpfes hausen, während ein roter Drache den Krater eines aktiven Vulkans für sich beanspruchen könnte. Neben des natürlichen Schutzes ihrer Behausungen verwenden mächtige chromatische Drachen magische Wächter, Fallen und gehorsame Kreaturen, um ihre Schätze zu bewachen.

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Königin der Bösen Drachen. Tiamat, die Drachenkönigin, ist die Hauptgottheit der bösen Drachen. Sie haust auf Avernus, der ersten Schicht der Neun Höllen. Als niedere Göttin hat Tiamat die Macht, ihren Anhängern Zauber zu gewähren, doch teilt sie nur ungern ihre Macht. Sie verkörpert die Habgier der bösen Drachen und glaubt, dass das Multiversum und all seine Schätze eines Tages ihr und ihr allein gehören werden.

\n

Tiamat ist ein gigantischer Drache, deren fünf Köpfe die Gestalten der chromatischen Drachen reflektieren, die sie verehren - schwarz, blau, grün, rot und weiß. Sie ist ein Schrecken auf dem Schlachtfeld und kann ganze Armeen mit ihren fünf Odemwaffen, ihren mächtigen Zaubern und ihren furchterregenden Klauen auslöschen.

\n

Tiamats verhasster Feind ist Bahamut, der Platindrache, mit dem sie die Kontrolle über den Glauben der Drachenheit teilt. Sie empfindet auch eine besondere Feindschaft für Asmodeus, der ihr vor langer Zeit die Herrschaft über Avernus entrissen hat und die Macht der Drachenkönigin noch weiter beschneidet.

\n

 

\n

Schwarzer Drache

\n

Schwarze Drachen sind die bösesten und verderbtesten der chromatischen Drachen. Sie sammeln die Überreste und Schätze gefallener Völker. Diese Drachen hassen es, wenn sie mitansehen müssen, wie es den Schwachen gut geht und sie ergötzen sich am Zusammenbruch von humanoiden Königreichen. Sie lassen sich in den stinkenden Sümpfen und verfallenen Ruinen nieder, wo einst Königreiche standen. Mit seinen tief in den Höhlen liegenden Augen und breiten Nasenöffnungen erinnern das Gesicht eines schwarzen Drachen an einen Schädel. Seine gekrümmten, segmentierten Hörner sind an der Basis knochenfarben und werden dunkler, bis sie an der Spitze kohlrabenschwarz sind. Wenn ein schwarzer Drache altert, verfällt das Fleisch um seine Hörner und Wangenknochen, als würde es von Säure zerfressen werden. Es bleiben nur dünne Schichten aus Haut, die sein skelettartiges Äußeres nur noch verstärken. Der Kopf eines schwarzen Drachen ist von Staffeln und Hörnern gekrönt. Seine Zunge ist flach und hat eine gespaltene Spitze, und der Schleim tropft, dessen säurehaltiger Geruch den Gestank des Drachens nach verfaulten Pflanzen und verdorbenem Wasser nur noch verstärkt.

\n

Wenn ein schwarzer Drache schlüpft, glänzend schwarze Schuppen. Im Alter werden die Schuppen dicker und matter, sodass er sich in den Sümpfen und zerstörten Ruinen verbergen kann, die er Heimat nennt.

\n

Brutal und grausam. Alle chromatischen Drachen sind böse, doch schwarze Drachen zeichnen sich durch ihr sadistisches Wesen aus. Ein schwarzer Drache lebt, um seine Beute um Gnade betteln zu hören, und wird seinen Feinen oft die Illusion der Ruhe und des Entkommens geben, ehe er ihnen den Rest gibt.

\n

Ein schwarzer Drache greift zuerst die schwächsten Gegner an, um einen schnellen und brutalen Sieg zu garantieren, was sein Ego stärkt und die verbleibenden Feinde einschüchtern. Wenn ein schwarzer Drache kurz vor der Niederlage steht, wird er alles tun, um sich zu retten, doch wird er eher sterben, ehe er einer anderen Kreatur erlaubt, sich zu seinem Meister zu machen.

\n

Feinde und Diener. Schwarze Drachen hassen und fürchten andere Drachen. Sie spionieren ihre Drachenrivalen aus der Entfernung aus und suchen nach Gelegenheiten, schwächere Drachen zu erschlagen und stärkeren aus dem Weg zu gehen. Wenn ein stärkerer Drache einen schwarzen Drachen bedroht, dann verlässt er seine Behausung und sucht sich ein neues Revier.

\n

Böse Echsenmenschen verehren und dienen schwarzen Drachen. Sie plündern Siedlungen von Humanoiden, um Schätze und Nahrung zu finden, die sie als Tribut überreichen, und sie bauen grobschlächtige Götzenbilder von Drachen an den Grenzen der Domäne ihres Drachenmeisters.

\n

Der böse Einfluss eines schwarzen Drachens könnte auch durch spontanen Entstehung eines bösen Modernden Schlurfern führen, die gute Kreaturen, die sich der Behausung des Drachens nähern, aufsuchen und töten.

\n

Kobolde suchen die Behausung vieler schwarzen Drachen wie Ungeziefer heim. Sie werden so grausam wie ihre dunklen Meister, und oft foltern und schwächen sie Gefangene mit Tausendfüßlergift und Skorpionstichen, ehe sie sie dem Drachen überbringen, der seinen Hunger an ihnen stillen kann.

\n

Reichtum der Uralten. Schwarze Drachen sammeln Schätze und magische Gegenstände von gefallenen Imperien und eroberten Königreichen an, um sich an ihre eigene Größe zu erinnern. Je mehr Zivilisationen ein Drache überdauert, umso berechtigt da fühlt er sich, den Wohlstand dieser Zivilisationen für sich zu beanspruchen.

\n

 

\n

Die Behausung eines schwarzen Drachen

\n

Schwarze Drachen leben in Sümpfen an den Rändern der Zivilisation. Die Behausung eines schwarzen Drachen ist eine elende Höhle, Grotte oder Ruine, die meistens zum Teil überflutet ist, sodass es Tümpel gibt, in denen der Drache ruht und wo seine Opfer fermentieren können. Die Behausung ist mit säuredurchlöcherten Knochen früherer Opfer und den von Fliegen bedeckten Kadavern frischer Beute übersät, und die bröckelnde Statuen wachen. Tausendfüßler, Skorpione und Schlangen suchen die Behausung heim, und sie ist stets vom Gestank des Todes und der Verwesung erfüllt.

\n

 

\n

Hortaktionen

\n

Bei Initiative 20 (er verliert jeden Initiative-Gleichstand) führt der Drache ein Hortaktion aus, um einen der folgenden Effekte zu erzielen; der Drache kann den gleichen Effekt nicht zweimal hintereinander nutzen:

\n\n

 

\n

Regionale Effekte

\n

Die Region, in der sich die Behausung eines legendären schwarzen Drachen befindet, wird von der Magie des Drachen verzehrrt, was einen oder mehrere der folgenden Effekte auslöst.

\n\n

Wenn der Drache stirbt, bleiben die Pflanzen so, wie sie gewachsen sind, aber andere Effekte schwinden innerhalb von [[/r 1d10]] Tagen.

\n
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Solange sich der Oktopus außerhalb des Wassers befindet, kann er für 30 Minuten den Atem anhalten.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":30,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624975848,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"c1yCRSU5AGgBsA3v","name":"Unterwassertarnung","type":"feat","img":"icons/magic/water/water-elemental-blue-teeth.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Oktopus hat einen Vorteil bei Würfen auf Geschicklichkeit (Heimlichkeit), wenn er sich unter Wasser verstecken möchte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"BhXX1V4aTJhgzmei","name":"Wasser atmen","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"}},"system":{"description":{"value":"

Der Oktopus kann nur unter Wasser atmen.

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\n
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Wuchtschaden, und das Ziel ist @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (SG zum Entkommen 10). Bis der Haltegriff endet, kann der Oktopus seine Tentakel nicht gegen ein anderes Ziel verwenden.

\n
\n

Der Oktopus greift mit seinem Tentakel nach dem Ziel.

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Aufladung nach einer kurzen oder langen Rast

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Eine Tintenwolke mit 1,5m Radius breitet sich um den Oktopus aus, wenn er sich unter Wasser befindet. Der Bereich ist für 1 Minute komplett verschleiert, aber eine starke Strömung kann die Tinte zerstreuen. Nachdem der Oktopus die Tinte abgegeben hat, kann er sie Spurt-Aktion als Bonusaktion verwenden.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 22 (3W10 + 6) Stichschaden.

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Der Hai greift mit seinem Biss an.

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Solange der Teppich bewegungslos bleibt, kann man ihn nicht von einem normalen Teppich unterscheiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WUfkrcLy3oasDyjw","name":"Ersticken","type":"feat","img":"icons/skills/movement/ball-spinning-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, eine mittelgroße oder kleinere Kreatur. Treffer: Die Kreatur wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 13).

Bis der Haltegriff endet, ist das Ziel @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und in Gefahr zu @UUID[Compendium.SharedData_global.Regelwerk.iHx0fSr83Wsshzyr.JournalEntryPage.aoX8x0XeipvL3Qky]{ersticken}, und der Teppich kann kein weiteres Ziel umschlingen. Außerdem erleidet das Ziel zu Beginn eines jeden seiner Züge 10 ([[/r 2d6 + 3]]) Wuchtschaden.

Bei einem Treffer wird das Ziel vom Teppich gepackt.

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\n

Belebte Gegenstände werden mit mächtiger Magie erschaffen, damit sie den Befehlen ihres Erschaffers folgen können. Wenn sie keine Befehle erhalten, folgen sie dem letzten, den sie erhalten haben, nach besten Möglichkeiten, und können selbstständig agieren, um einfache Anweisungen zu erfüllen. Einige belebte Gegenstände (darunter viele, die im Feywild erschaffen wurden) können sich fließend unterhalten oder sich eine Persönlichkeit zulegen, die meistens einfach sind, aber einfache Automaten.

\n

Konstruktnatur. Ein belebter Gegenstand braucht weder Nahrung noch Wasser oder Schlaf.

\n

Die Magie, die einen Gegenstand belebt, wird gebannt, wenn das Konstrukt auf 0 Trefferpunkte fällt. Ein belebter Gegenstand, der auf 0 Trefferpunkte fällt, wird unbelebt und ist zu schwer beschädigt, um noch von großen Nutzen zu sein.

\n

 

\n

Teppich des Erstickens

\n

Möchtegern-Diebe und arglose Helden treffen an der Schwelle des Reiches eines Feindes ein, halten die Augen und Ohren nach Fallen offen, doch ihre Queste endet vorzeitig, wenn der Teppich unter ihren Füßen zum Leben erwacht und sie zu Tode würgt.

\n

Ein Teppich des Erstickens kann in vielen verschiedenen Gestalten erschaffen werden, von einem fein gewebten Läufer einer Königin bis zur rauen Matte in der Hütte eines Bauern. Kreaturen mit der Fähigkeit, Magie wahrzunehmen, können die falsche magische Aura des Teppichs erkennen.

\n

In einigen Fällen wird ein Teppich des Erstickens als fliegender Teppich oder anderer wohlwollender magischer Gegenstand getarnt. Ein Charakter allerdings, der sich auf den Teppich stellt oder setzt oder der versucht, ein Kommandowort auszusprechen, wird schnell gefangen, wenn sich der Teppich eng um das Opfer aufrollt.

\n
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Wenn das Schaukelpferd zu Beginn des Kampfes unbeweglich ist, hat es einen Vorteil bei seinem Initiativewurf. Außerdem muss eine Kreatur, die das Schaukelpferd nicht beim Bewegen oder Handeln gesehen hat, einen Wurf auf Intelligenz (Nachforschung) gegen SG 18 schaffen, um zu erkennen, dass das Schaukelpferd lebendig ist.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.kyVgQNSa12loxVvr"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"G2bGP1FVKDjk87Y8","name":"Fliegendes Reittier","type":"feat","img":"icons/creatures/birds/songbird-yellow-flying.webp","data":{"description":{"value":"

Das Schaukelpferd kann als Reittier für eine mittelgroße oder kleinere Kreatur dienen und kann nur fliegen, wenn es beritten ist.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"zt4usrwX9vvdYrTf","name":"Ungewöhnliche Natur","type":"feat","img":"icons/svg/cowled.svg","data":{"description":{"value":"

Das fliegende Schaukelpferd benötigt keine Luft, Nahrung, Wasser oder Schlaf und erhält nach einer langen Rast keine Trefferpunkte oder Trefferwürfel zurück.

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\n

Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 ([[/r 1D6]]) Wuchtschaden.

\n
\n

Das Schaukelpferd stößt das Ziel mit seinem Kopf.

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\n

Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1(1) Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG10 ablegen, um nicht 2d4 Giftschaden zu erleiden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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{"name":"Druide","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Druide.jpg","items":[{"_id":"GDCmVy8VukLwXQla","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}},"system":{"description":{"value":"

Der Druide ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Er hat die folgenden Druidenzauber vorbereitet:

\n

Zaubertricks (beliebig oft):  @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}, @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"WK6SZhS9lsK2xr1o","name":"Druidenkunst","type":"spell","img":"modules/SharedData_global/icons/spells/vines-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624713433,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Fny9TRSHDliEwREx","name":"Flammen erzeugen","type":"spell","img":"modules/SharedData_global/icons/spells/explosion-orange-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Flammen erzeugen"},"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Eine flackernde Flamme erscheint in deiner Hand. Diese bleibt für die Wirkungsdauer bestehen und beschädigt weder dich noch deine Ausrüstung. Sie strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus. Der Zauber endet, wenn du ihn als Aktion aufhebst oder noch einmal wirkst.

\n

Du kannst mit der Flamme auch angreifen, dies beendet jedoch den Zauber. Bei Wirken des Zaubers oder als Aktion in einem späteren Zug kannst du die Flamme auf eine Kreatur innerhalb von 9m werfen. Führe einen Fernkampf-Zauberangriff aus. Bei einem Treffer erleidet das Ziel 1d8 Feuerschaden.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17 Stufe (4d8).

","chat":"","unidentified":""},"source":"SHB S. 230 (PHB S. 269)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624717309,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"w8WXsS8hxmQ8QBlH","name":"Shillelagh","type":"spell","img":"modules/SharedData_global/icons/spells/enchant-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

","chat":"","unidentified":""},"source":"SHB S. 265 (SHB S. 265 (PHB S. 275))","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, vierblättriges Kleeblatt und eine Keule oder ein Kampfstab","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624721326,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"YoPaW34F7MNYg1cr","name":"Donnerwoge","type":"spell","img":"modules/SharedData_global/icons/spells/lightning-jade-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thunderwave"},"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Eine Woge aus donnernder Kraft geht von dir aus. Jede Kreatur in einem Würfel mit 4,50m Kantenlänge muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2d8 Schallschaden und wird 3m von dir weggestoßen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und wird nicht weggestoßen.

\n

Nicht gesicherte oder befestigte Gegenstände, die sich vollständig innerhalb des Wirkungsbereichs befinden, werden automatisch 3m von dir weggestoßen. Der Zauber erzeugt ein donnerndes Dröhnen, das bis in 90m Entfernung hörbar ist.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8

","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624724972,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"EnCKR0O9axWHky9V","name":"Lange Schritte","type":"spell","img":"modules/SharedData_global/icons/spells/wind-sky-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longstrider"},"core":{"sourceId":"Compendium.dnd5e.spells.B0pnIcc52O6G8hi8"}},"system":{"description":{"value":"

Du berührst eine Kreatur. Die Bewegungsrate des Ziels erhöht sich um 3m, bis der Zauber endet.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

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Für die Wirkungsdauer erhältst du die Fähigkeit, Tiere zu verstehen und verbal mit ihnen zu kommunizieren. Das Wissen und das Bewusstsein vieler Tiere wird durch ihren Intelligenzwert beschränkt, sie sind jedoch immer in der Lage, Informationen über nahe Orte und Monster zu übermitteln sowie über das, was sie wahrnehmen können oder innerhalb des letzten Tages wahrgenommen haben. Nach Maßgabe des SL könntest du ein Tier auch überzeugen, dir einen kleinen Gefallen zu erweisen

","chat":"","unidentified":""},"source":"SHB S. 250 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624732127,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"K9IcwBqSnx7LGbwS","name":"Verstricken","type":"spell","img":"modules/SharedData_global/icons/spells/vines-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}},"system":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

\n

Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

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Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

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Durch diesen Zauber kannst du ein Tier eine Nachricht überbringen lassen. Wähle ein sehr kleines Tier in Reichweite, das du sehen kannst, wie ein Eichhörnchen, einen Blauhäher oder eine Fledermaus. Bestimme einen Ort, den du schon einmal besucht haben musst, sowie einen Empfänger, der einer allgemeinen Beschreibung entspricht, wie \"ein Mann oder eine Frau in einer Uniform der Stadtgarde\" oder \"ein rothaariger Zwerg mit einem spitzen Hut\". Anschließend sprichst du eine Botschaft von bis zu 25 Wörtern. Das Tier reist für die Wirkungsdauer des Zaubers in Richtung des gewählten Ortes, wobei ein fliegender Bote pro 24 Stunden 75 km zurücklegt, ein anderes Tier hingegen nur 40 km. Trifft das Tier am Zielort ein, überbringt es die Botschaft an die Kreatur, die du beschrieben hast, indem es magisch deine gesprochene Nachricht wiederholt. Der Bote überbringt die Nachricht nur einer Kreatur, die genau deiner Beschreibung entspricht. Wenn das Tier sein Ziel nicht erreicht, ehe der Zauber endet, geht die Botschaft verloren, und es kehrt an den Ort zurück, an dem du den Zauber gewirkt hast.
Auf höheren Graden:Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer des Zaubers um 48 Stunden für jeden Grad über den 2. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 273 (PHB S. 212)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"ein kleiner Leckerbissen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624742864,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"I61wIPqU7X88Mmts","name":"Kampfstab","type":"weapon","img":"icons/weapons/staves/staff-simple-gold.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff"},"core":{"sourceId":"Compendium.dnd5e.items.g2dWN7PQiMRYWzyk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

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\n

Druiden leben in Wäldern und anderen abgelegenen Orten der Wildnis, wo sie die natürliche Welt vor Monstern und dem Heranrücken der Zivilisation schützen. Einige sind Stammesschamanen, die die Kranken heilen, zu Tiergeistern beten und spirituelle Führungen leisten.

\n
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Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 21 ([[/r 3d10 + 5]]) Stichschaden, und das Ziel ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (SG zum Entkommen 16)

Bis der Haltegriff endet, ist die Kreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt} und das Krokodil kann kein anderes Ziel beißen.

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Nahkampf-Waffenangriff: +8 zum Treffen, Reichweite 3m, ein Ziel, das nicht vom Krokodil gepackt ist.

Treffer: 14 ([[/r 2d8 + 5]]) Wuchtschaden

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG 16 abgelegt, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden.

Die Kreatur schlägt mit ihrem Schwanz zu.

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Solange der Baumhirte bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden.

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Der Baumhirte fügt Gegenständen und Bauwerken doppelten Schaden zu.

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Der Baumhirte führt zwei Hieb-Angriffe durch.

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\n

Nahkampf-Waffenangriff: +10 zum Treffen, Reichweite: 1,5m, ein Ziel. Treffer: 16 ([[/r 3d6+6]]) Wuchtschaden.

\n
\n

{Kreatur} greift mit einem Hieb an.

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Fernkampf-Waffenangriff: +10 zum TreffenReichweite: 18/54m, ein Ziel. Treffer: 28 ([[/r 4d10+6]]) Wuchtschaden.

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\n

[Kreatur] wirft einen Felsbrocken.

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Der Baumhirtebelebt auf magische Weise einen oder zwei Bäume, die er im Umkreis von 18 Metern sehen kann. Diese Bäume haben die gleichen Spielwerte wie ein @Compendium[SharedData_global.Monster.3NM1utpO21m0YFcF]{Baumhirte}, allerdings mit Intelligenz und Charisma 1, sie können nicht Sprechen und haben nur die Aktionsopiton Hieb verfügbar. Ein belebter Baum ist ein Verbündeter des Baumhirten. Ein Baum bleibt für  1 Tag aktiv, oder bis er stirbt, bis der Baumhirte stirbt oder sich mehr als 36 Meter von ihm entfernt, oder bis der Baumhirte eine Bonusaktion verwendet, um ihn in einen unbelebten Baum zurückzuverwandeln. Der Baum wurzelt dann, wenn es möglich ist.

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\n

Baumhirten sind erwachte Bäume, die in uralten Wäldern leben. Auch wenn Baumhirten es vorziehen, ihre Tage, Monate und Jahre in stiller Kontemplation zu verbringen, beschützen sie ihre Walddomänen brutal vor Bedrohungen von außen.

\n

Der schlafende Baum ist erwacht. Ein Baum, dessen Schicksal es ist, ein Baumhirte zu werden, meditiert durch einen langen Zyklus van Jahreszeiten und lebt normalerweise für Jahrzehnte oder Jahrhunderte, ehe er sein Potenzial erkennt. Bäume, die erwachten, tun dies unter besonderen Umständen und an Orten, die von Magie erfüllt sind. Baumhirten und Druiden können spüren, wenn ein Baum den Funken dieses Potenzials in sich trägt, und sie schützen solche Bäume in geheimen Hainen, wenn sie sich dem Augenblick des Erwachens nähern. Während dieses langen Prozesses des Erwachens entwickelt der Baum gesichtsartige Merkmale auf seiner Rinde, der untere Stamm teilt sich zu Beinen, und lange Zweige beugen sich herab, um zu Armen zu werden. Wenn der Baum bereit ist, zieht er seine Beine aus der greifenden Erde und schließt sich seinesgleichen an, um den Wald zu schützen.

\n

Legendäre Wächter. Nachdem ein Baumhirte erwacht ist, wächst er genauso weiter, als sei er ein Baum. Baumhirten, die aus den mächtigsten Bäumen erschaffen werden, können sehr groß werden, während sie eine angeborene magische Macht über Pflanzen und Tiere erlangen. Solche Baumhirten können Pflanzen beleben und sie nutzen, um Eindringlinge zu umschlingen und zu fangen. Sie können wilde Kreaturen zur Unterstützung rufen oder Botschaften über große Entfernungen überbringen.

\n

Bewahrer der Wildnis. Selbst nach dem Erwachen verbringt ein Baumhirte den Großteil seines Lebens als Baum. Solange er verwurzelt ist, ist sich ein Baumhirte seiner Umgebung bewusst, und er kann die Auswirkungen von Ereignissen, die Kilometer entfernt stattfinden, anhand von subtilen Veränderungen in der Nähe spüren.

\n

Holzfäller, die es meiden, gesunde Bäume zu schlagen, und Jäger, die nur das, was sie brauchen, vom Reichtum des Waldes nehmen, werden vermutlich nicht den Zorn eines Baumhirten erwecken. Kreaturen, die sorglos mit Feuer umgehen, die den Wald vergiften und die großen Bäume zerstören, besonders Bäume, die kurz vor dem Erwachen stehen, müssen sich dem Zorn des Baumhirten stellen.

\n
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Der Soldat wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} wenn er sich im Bereich eines @Compendium[SharedData_global.Zauber.52jBEBk7v2ZOoMVp]{Antimagisches Feldes} aufhält. Wenn der Soldat Ziel von @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen} wird, muss er einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos} zu werden.

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Solange der Zinnsoldat bewegungslos bleibt, ist er nicht von einer normalen Rüstung zu unterscheiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"yfG77QLAua2DEk7M","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Der Zinnsoldat führt zwei Nahkampfangriffe aus.

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\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite:1.5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

\n
\n

Der Zinnsoldat greift mit einem Hieb an.

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\n

Diese Automaten sind so gestaltet, dass sie wie kräftige Infanteriesoldaten aussehen, und sie gehorchen Skabatha ohne Frage. Sie stürmen los, um jede verdächtige Aktivität, die sie sehen oder hören, zu untersuchen, was bedeutet, dass sie leicht abzulenken sind.

\n
","public":""},"alignment":"gesinnungslos","race":"","type":{"value":"construct","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"source":"TWBtW pg.115","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":["poison","psychic"],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":["charmed","blinded","exhaustion","paralyzed","deafened","frightened","poisoned","petrified"],"custom":""},"languages":{"value":[],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Zinnsoldat","displayName":30,"actorLink":false,"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Zinnsoldat.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1685199938263,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} +{"name":"Boggel","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Boogle.png","items":[{"_id":"aRV3QBFY2LHEnq8D","name":"Boggelöl","type":"feat","img":"modules/SharedData_global/icons/items/inventory/liquid-purple.jpg","effects":[],"folder":null,"sort":-100000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Boggel scheidet nicht entzündliches Öl aus seinen Poren aus. Dabei entscheidet er, ob es rutschig oder klebrig sein soll. Als Bonusaktion kann er das Öl auf seiner Haut die Konsistenz wechseln lassen (von der einen in die andere).

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Als Bonusaktion kann der Boggel einen unsichtbaren und unbeweglichen Dimensionsriss innerhalb einer Öffnung oder eines Rahmens erschaffen, der auf keiner Seite länger als 3m sein darf. Er muss den Bereich sehen können und sich innerhalb von 1,5m zu ihm befinden. Der Dimensionsriss überbrückt die Entfernung zwischen dem Bereich und jedem Punkt innerhalb von 9m, den der Boggel sehen oder mit Entfernung und Richtung beschreiben kann (so wie \"9 Meter gerade aus nach oben\"). Solange er sich neben dem Riss aufhält, kann der Boggel durch ihn hindurch sehen und wird behandelt, als würde er sich neben dem Zielort befinden. Alles, was er durch den Riss hindurchsteckt (auch Teile seines Körpers), kommt am Zielort hervor. Der Riss hält bis zum Ende des nächsten Zugs des Boggels an, und nur er kann ihn verwenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"space"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624447785,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mWJuHbZGR81PlAQJ","name":"Schlaghagel","type":"weapon","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +1 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 2 ([[/r 1D6 - 1]]) Wuchtschaden.

\n
\n

Der Boggel schlägt nach dem Ziel.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"GaaxkEnlbH5d2jOh","name":"Ölpfütze","type":"feat","img":"modules/SharedData_global/icons/items/inventory/liquid-purple.jpg","effects":[],"folder":null,"sort":200000,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Boggel erschafft eine Ölpfütze, die entweder rutschig oder klebrig ist (Wahl des Boggels). Die Pfütze ist 2,5cm tief und bedeckt den Boden im Bereich des Boggels. Sie gilt als schwieriges Gelände für alle Kreaturen außer Boggels und hält 1 Stunde an.

Ist das Öl rutschig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Geschicklichkeitsrettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{Liegend} zu erhalten.

Ist das Öl klebrig, müssen alle Kreaturen, die den Bereich der Pfütze betreten oder ihren Zug dort beginnen, einen Stärkerettungswurf gegen SG 11 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{Festgesetzt} zu erhalten. Eine Kreatur kann in ihrem Zug eine Aktion aufwenden, um sich bei einem erfolgreichen Stärkewurf gegen SG 11 aus der klebrigen Pfütze zu lösen, was den Effekt beendet und die Kreatur in den nächsten freien Bereich bewegt.

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Der Boggel ist im Vorteil bei Würfen auf Weisheit (Wahrnehmung), die auf dem Geruchssinn basieren.

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\n

Boggels sind die kleinen Butzemänner aus Märchen. Sie lauern am Rand des Feywilds, aber auch auf der Materiellen Ebene, wo sie sich unter Betten und in Schränken verstecken, um die Leute mit ihren Streichen zu verängstigen und zu schikanieren.

\n

Ein Boggle wird aus dem Gefühl der Einsamkeit geboren und materialisiert sich an einem Ort, wo das Feywild die Welt berührt und sich ein intelligentes Wesen isoliert oder allein fühlt. Beispielsweise könnte ein verlassenes Kind, ohne es zu wollen, einen Boggle beschwören und ihn als eine Art imaginären Freund sehen. Die Kreatur könnte sich auf dem Dachboden im Haus eines einsamen Witwers oder in der Höhle eines Eremiten manifestieren.

\n

Nervtötende Plagegeister. Boggels spielen gemeine Streiche, um sich zu amüsieren und sich die Zeit auf Kosten ihres Wirts zu vertreiben. Ein Boggle ist sich nicht zu stolz, Teller zu zerbrechen, Werkzeuge zu verstecken, furchterregende Geräusche zu machen, Kühe zu erschrecken und ihre Milch sauer werden zu lassen oder einen Säugling auf dem Dachboden zu entführen. Auch wenn seine Streiche mitunter Leid verursachen, geht es ihm eigentlich nicht darum, anderen zu schaden, sondern Unfug zu treiben. Wird ein Boggle bedroht, flüchtet er, anstatt zu kämpfen.

\n

Ölige Ausscheidungen. Ein Boggle kann Öl aus seinen Poren ausscheiden, das entweder schlüpfrig oder klebrig ist. Eine Stunde später trocknet und verschwindet das Öl.

\n

Den Raum verzerren. Boggels sind in der Lage, magische Öffnungen zu erschaffen und durch sie kurze Entfernungen zu reisen. So können sie Gegenstände klauen, die ihnen normalerweise nicht zugängliche währen. Um einen solchen Riss im Raum zu erschaffen, muss sich ein Boggle neben etwas befinden, das von einem Rahmen umgeben ist, wie ein offenes Fenster oder eine Tür, ein Riss zwischen den Gitterstäben eines Käfigs oder die Öffnung zwischen Bett und Fußboden. Der Riss ist unsichtbar und verschwindet nach einigen Augenblicken - genug Zeit, damit der Boggle hindurchtreten und angreifen oder ein Objekt stehlen kann.

\n

Unzuverlässige Verbündete. Ein Boggle gibt für einen willensstarken Meister einen brauchbaren Diener ab, und oft finden sie sich im Hort böser Kreaturen wie Formianer und Vetteln. Auch manche Hexenmeister, die einen Pakt mit der Erzfee geschlossen haben, können Boggels befehligen. Charismatische Individuen, die den kleinen Witzbolden das richtige Angebot unterbreiten, vermögen kurzlebige Bündnisse mit ihnen zu schließen. Ein gelangweilter Boggle findet immer eine Möglichkeit, sich zu amüsieren.

\n
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Die Täuschungsbestie projiziert eine magische Illusion, die es so erscheinen lässt, als stünde es in der Nähe seines tatsächlichen Standorts, wodurch Angriffswürfe gegen es einen Nachteil haben. Wenn es von einem Angriff getroffen wird, ist diese Eigenschaft bis zum Ende seiner nächsten Runde unterbrochen. Diese Eigenschaft ist auch unterbrochen, wenn die Täuschungsbestie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist oder eine Bewegungsrate von 0 hat.

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\n
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 2 Wuchtschaden plus 2 Stichschaden.

\n
\n
\n

 

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Diese Rüstung besteht aus ineinandergreifenden Metallringen mit darunterliegenden Lagen gefütterten Materials, um Prellungen und Schürfwunden durch die Wucht der Schläge zu reduzieren. Dieser Rüstung liegen Handschuhe bei.

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\n

Das Attribut zum Wirken angeborener Zauber für den Oni ist Charisma (Zauberrettungswurf-SG 13).

\n

Der Oni kann angeboren die folgenden Zauber ohne den Verbrauch von Komponenten wirken:

\n

Beliebig oft: @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}, @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

1/Tag: @Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}, @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}, @Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}, @Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n
\n

Der Oni kann Zauber wirken. Sein Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","recovery":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"TQNhXfHGTvkuvNEY","name":"Dunkelheit","type":"spell","img":"modules/SharedData_global/icons/spells/evil-eye-red-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Darkness"},"core":{"sourceId":"Compendium.dnd5e.spells.S7VbUetIfVT7B6Eq"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

Magische Dunkelheit breitet sich von einem Punkt deiner Wahl in Reichweite aus (auch um Ecken) und füllt für die Wirkungsdauer eine Sphäre mit einem Radius von 4,50m. Selbst Kreaturen mit Dunkelsicht vermögen den Bereich mit Blicken nicht zu durchdringen und nicht-magisches Licht kann ihn nicht erhellen. Ist der gewählte Punkt ein Gegenstand, breitet sich die Dunkelheit von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wird die Quelle bedeckt, wie einer Schüssel oder einem Helm, blockiert das die Dunkelheit.

\n

Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"Fledermausfell und ein Tropfen Pech oder ein Stück Kohle","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663004556691,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"7Vl8NX345q3RXD9z","name":"Unsichtbarkeit","type":"spell","img":"modules/SharedData_global/icons/spells/fog-sky-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

\n

Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"atwill","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663004567271,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"mZmd9GdmlWuxhNSv","name":"Gasförmige Gestalt","type":"spell","img":"modules/SharedData_global/icons/spells/fog-acid-2.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gaseous Form"},"core":{"sourceId":"Compendium.dnd5e.spells.2IWiZAJtOGDoKjiz"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":null,"altValue":null},"consumeResource":{"value":null,"altValue":null}}},"system":{"description":{"value":"

Eine bereitwillige Kreatur, die du berührst, sowie alles, was sie trägt und in der Hand hält, nimmt für die Wirkungsdauer eine gasförmige Gestalt an und erscheint als Nebelwolke. Der Zauber endet, wenn die Trefferpunkte der Kreatur aus 0 fallen. Eine körperlose Kreatur kann nicht von dem Zauber betroffen werden.

Solange das Ziel in dieser Gestalt ist, verfügt es als einzige Bewegungsart über eine Flugbewegungsrate von 3m. Das Ziel kann den Bereich einer anderen Kreatur betreten und besetzen. Für die Wirkungsdauer besitzt es eine Resistenz gegen nicht-magischen Schaden und ist im Vorteil bei Stärke-, Geschicklichkeits- und Konstitutionsrettungswürfen. Die verwandelte Kreatur kann durch kleine Löcher, schmale Öffnungen und sogar Spalten dringen, muss jedoch Flüssigkeiten behandeln, als seien sie feste Oberflächen. Das Ziel kann nicht fallen und schwebt in der Luft, selbst wenn es @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{betäubt} oder anderweitig @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig} ist.

In der Gestalt eine Nebelwolke kann die Kreatur weder sprechen noch mit Gegenständen interagieren. Alle Objekte, die es trug oder in Händen hielt, können nicht fallengelassen, verwendet oder anderweitig beeinflusst werden. Das Ziel kann nicht angreifen und keine Zauber wirken.

","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"charges","target":"mZmd9GdmlWuxhNSv","amount":1},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true,"value":""},"materials":{"value":"ein Stück Gaze und eine Rauchschwade","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"ownership":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774169288,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"Xl7GrOPk0azovMU7","name":"Kältekegel","type":"spell","img":"modules/SharedData_global/icons/spells/ice-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cone of Cold"},"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}},"system":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18 m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8W8 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

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Du versuchst eine humanoide Kreatur zu bezaubern, die sich in Reichweite befindet und die du sehen kannst. Das Ziel muss einen Weisheitsrettungswurf ablegen. Kämpfen du oder deine Verbündeten gerade gegen das Ziel, ist es bei diesem Rettungswurf im Vorteil. Misslingt er, wird die betroffene Person von dir bezaubert, bis der Zauber endet oder du oder einer deiner Gefährten dem Ziel schadet. Für die Wirkungsdauer betrachtet dich die Person als freundschaftliche Bekanntschaft. Wenn der Zauber endet, wird dem Ziel bewusst, dass es von dir bezaubert wurde.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9 m voneinander entfernt sein.

","chat":"","unidentified":""},"source":"SHB S. 255 (PHB S. 221)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"charges","target":"SRxpyEt1Sd80nAvO","amount":1},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false,"value":""},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663004606277,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"lQT4w5pFiujA0KRY","name":"Schlaf","type":"spell","img":"modules/SharedData_global/icons/spells/light-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":null,"altValue":null},"consumeResource":{"value":null,"altValue":null}}},"system":{"description":{"value":"

Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit [[/r 5d8]], das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweite werden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{bewusstlos}. Die Bewusstlosigkeit endet auch, wenn der schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":1,"max":"1","per":"lr","recovery":""},"consume":{"type":"charges","target":"lQT4w5pFiujA0KRY","amount":1},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false,"value":""},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"},"attunement":null},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":null,"modifiedTime":1665774204752,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"co8JeHZ8C6q3kjrr","name":"Magische Waffen","type":"feat","img":"modules/SharedData_global/icons/spells/enchant-blue-3.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Nhhk9LYwPiqJ1znh"}},"system":{"description":{"value":"

Die Waffenangriffe des Oni sind magisch.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662624946377,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}},{"_id":"V6lsWXVCeFbFo4Zu","name":"Regeneration","type":"feat","img":"icons/magic/life/cross-beam-green.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.MEd1oJeer6d6ELNw"}},"system":{"description":{"value":"

Der Oni erhält zu Beginn seines Zugs 10 Trefferpunkte zurück, wenn er mindestens 1 Trefferpunkt besitzt.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"n9ImpXnaGUyp1NQP","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","effects":[],"folder":null,"sort":0,"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"system":{"description":{"value":"

Der Oni führt zwei Angriffe durch, entweder mit seinen Klauen oder seiner Gleve.

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\n

Nur in Oni-Gestalt

\n
\n
\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 8 (1D8 + 4) Hiebschaden.

\n
\n

Der Oni greift mit seiner Klaue an.

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\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 15 ([[/r 2D10 + 4]]) Hiebschaden oder 9 ([[/r 1D10 + 4]]) Hiebschaden in kleiner oder mittelgroßer Gestalt.

\n
\n

Der Oni greift mit seiner Gleve an.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":20,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d10 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"glaive","properties":{"hvy":true,"two":true,"rch":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"spc":false,"sil":false,"ver":false,"ret":false,"thr":false},"proficient":true},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null}},{"_id":"k0FjPAyh7k1VSQSF","name":"Gestalt verändern","type":"feat","img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Der Oni verwandelt sich magisch in einen kleinen oder mittelgroßen Humanoiden, in einen großen Riesen, oder er nimmt seine wahre Gestalt wieder an. Abgesehen von seiner Größe sind seine Spielwerte in jeder Gestalt gleich. Die einzige Ausrüstung, die sich ebenfalls verändert, ist die Gleve; sie schrumpft, sodass sie in der humanoiden Gestalt geführt werden kann. Wenn der Oni stirbt, nimmt er wieder seine wahre Gestalt an, und seine Gleve nimmt wieder ihre normale Größe an.

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\n

In Kinderreimen sind Oni schreckliche Butzemänner, die die Albträume von Kindern und Erwachsenen gleichermaßen heimsuchen. Allerdings sind sie sehr real und immer hungrig. Sie finden menschliche Säuglinge besonders köstlich. Oni sehen aus wie dämonische Oger, mit blauer oder grüner Haut, dunklem Haar und einem Paar kurzer, elfenbeinfarbener Hörner, die aus ihrer Stirn ragen. Ihre Augen sind dunkel, mit auffällig weißen Pupillen, und ihre Zähne und Klauen sind pechschwarz.

\n

Heimsuchung bei Nacht. Im Tageslicht verbirgt ein Oni seine wahre Gestalt mit Magie und erlagt das Vertrauen jener, die er zu verraten gedenkt, wenn die Dunkelheit kommt. Diese Kreaturen können ihre Größe und ihr Aussehen verändern und als Humanoide erscheinen, wenn sie durch Städte reisen. Dabei geben sie vor, Reisende, Holzfäller oder Bewohner des Grenzlands zu sein. In solchen Gestalten versucht der Oni, sich einen Überblick über die Humanoiden in einer Siedlung zu verschaffen und Wege zu finden, einige von ihnen zu entführen und zu verschlingen.

\n

Magische Oger. Oni werden manchmal Oger-Magi genannt, weil sie mit magischen Fähigkeiten geboren werden. Auch wenn sie mit wahren Ogern nur entfernt verwand sind, teilen sie die Angewohnheiten von Ogern, sich mit anderen bösen Kreaturen zu verbünden. Ein Oni dient einem Meister, wenn sich dies als lukrativ erweist oder er ihm ein luxuriöses, gut geschütztes Zuhause zu Verfügung stellt. Oni gieren nach Magie und arbeiten für böse Magier und Vetteln, wenn sie dafür nützliche magische Gegenstände erhalten.

\n
","public":""},"alignment":"rechtschaffen-böse","race":"","type":{"value":"giant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"source":"MM S.210","xp":{"value":10},"gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"lg","di":{"value":[],"bypasses":[],"custom":""},"dr":{"value":[],"bypasses":[],"custom":""},"dv":{"value":[],"bypasses":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","giant"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"prototypeToken":{"name":"Oni","displayName":30,"actorLink":false,"width":2,"height":2,"lockRotation":false,"rotation":0,"alpha":1,"light":{"alpha":0.5,"angle":360,"bright":0,"coloration":1,"dim":0,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false,"type":null},"darkness":{"min":0,"max":1},"color":null,"attenuation":0.5},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":null},"flags":{},"randomImg":false,"texture":{"src":"modules/SharedData_resources/tokens/creatures/Oni.png","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":true,"range":18,"brightness":0,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"detectionModes":[]},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1685214442102,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} diff --git a/packs/Monsterfaehigkeiten.db b/packs/Monsterfaehigkeiten.db old mode 100644 new mode 100755 index ebe8b7a..d67c60e --- a/packs/Monsterfaehigkeiten.db +++ b/packs/Monsterfaehigkeiten.db @@ -62,6 +62,7 @@ {"_id":"GYBZghZxre5FF4cw","name":"Flüchtig","type":"feat","img":"icons/magic/light/projectile-smoke-pink.webp","data":{"description":{"value":"

{Kreatur} kann nichts tragen oder in der Hand halten.

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{Kreatur} führt einen Biss-Angriff gegen eine kleine oder kleinere Kreatur durch, die er @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} hat. Wenn der Angriff trifft, wird die Kreatur verschluckt. Der Haltegriff endet dadurch. Eine verschluckte Kreatur ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} und @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.wZBY81wkxYT2l1tv]{festgesetzt}, hat vollständige Deckung gegen Angriffe und andere Effekte, die von außerhalb {Kreatur} kommen und erleidet 2D4 Säureschaden zu Beginn jedes Zugs des Froschs.

{Kreatur}  kann nur eine Kreatur auf einmal verschlucken.

Wenn {Kreatur} stirbt, ist eine verschluckte Kreatur nicht mehr festgesetzt und kann aus dem Kadaver entkommen, indem sie 1,5m Bewegungsrate aufwendet. Dabei erleidet sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}.

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Als Bonusaktion kann {Kreatur} einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn {Kreatur} einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.EM8dhRVlmCL4p39x"}}} +{"name":"Glutodem","type":"feat","system":{"description":{"value":"

6 Aufladungen

Der Mephit atmet glühende Asche in einem Kegel von 4,5m aus. Alle Kreaturen in diesem Bereich müssen einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende des nächsten Zugs @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind} zu werden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/dragon-fire-breath-orange.webp","effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"quickOther":{"context":""},"quickSave":{"value":true},"quickTemplate":{"value":true}},"core":{"sourceId":"Actor.EeEBjyoqvQCVsKl2.Item.wGUFlM456baDqOX0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683276506211,"modifiedTime":1683276693170,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"HdmLvdQ3VxjjBaib"} {"_id":"HrOGo5BTEtiDaEJk","name":"Greifwurzel","type":"weapon","img":"icons/magic/nature/root-vine-fire-entangled-hand.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.SHzzoBpJLkDOAb0d"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"

Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf zum Entkommen SG15).

 

Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die {Kreatur} nicht, beendet aber den Haltegriff.

{Kreatur} versucht das Ziel mit ihren Wurzeln zu packen.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266389563,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Schrecklicher Schrei","type":"feat","system":{"description":{"value":"

1/Tag

Der Geist stößt einen Schrei aus. Jede Kreatur in einem Umkreis von neun Metern muss einen erfolgreichen Rettungswurf auf Weisheit gegen deinen Zauberrettungswurf-SG ablegen. Andernfalls ist sie eine Minute lang von dem Geist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{verängstigt}. Die verängstigte Kreatur kann den Rettungswurf am Ende jedes ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/mouth-teeth-human.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true},"quickOther":{"context":""},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Actor.zlqBNf6GonfRSK1U.Item.tv3ETt0hcfuaulmQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673283894626,"modifiedTime":1673284499173,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"I96tt5uIv5DfY7Go"} {"name":"Anfällig für den Zustand liegend","type":"feat","img":"modules/SharedData_global/icons/spells/rip-magenta-1.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Sg3TWxhK4USgoNmL"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"IPY4RGosns358X1N","system":{"description":{"value":"

Wenn der Flumph den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} erleidet, wirf einen Würfel. Bei einem ungeraden Ergebniss landet der Flumph kopfüber und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{kampfunfähig}. Am Ende eines jeden seiner Züge kann der Flumph einen Geschicklichkeitsrettungswurf gegen SG 10 ablegen, wobei er sich bei einem Erfolg wieder umdreht und den Zustand kampfunfähig beendet.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":10,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266070824,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} @@ -99,6 +100,7 @@ {"_id":"R4WN8PeP4CkWXZlL","name":"Ätherbewusstsein","type":"feat","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","data":{"description":{"value":"

{Kreatur} kann Kreaturen und Gegenstände auf der Ätherebene wahrnehmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.82GDfti92Tug2C6X"}}} {"_id":"RHK2iQsQUmuI4pC9","name":"Zweihandaxt","type":"weapon","img":"icons/weapons/axes/axe-double.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greataxe"},"core":{"sourceId":"Compendium.dnd5e.items.1Lxk6kmoRhG8qQ0u"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"midi-qol":{"fumbleThreshold":null,"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"system":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

\n
\n

{Kreatur} greift mit seiner Zweihandaxt an.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":7,"price":30,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1663266996346,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"S25BfnuPNTjjkK8S","name":"Blutrausch","type":"feat","img":"modules/SharedData_global/icons/skills/blood_03.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qNQQRxOYaYhNGk33"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true}}},"system":{"description":{"value":"

{Kreatur} hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"monster","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680890657597,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} +{"name":"Dunkle Hingabe","type":"feat","img":"icons/magic/control/control-influence-rally-purple.webp","system":{"description":{"value":"

Der Fanatiker hat einen Vorteil auf Rettungswürfe gegen den Zustand bezaubert und verängstigt.

","chat":"","unidentified":""},"source":"SRD 5.1","activation":{"type":"","cost":null,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.XFvk6ywwZWTkMmQR"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682765751051,"modifiedTime":1682765751051,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"SZhvzJTCGDrDnqMx"} {"name":"Umkehr des Schicksals","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","data":{"description":{"value":"

Wenn eine andere Kreatur dem Nilbog Schaden zufügt, verringert der Nilbog den Schaden auf 0 und erhält [[/r 1d6]] Trefferpunkte zurück.

","chat":"","unidentified":""},"source":"","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.DXWGpFhqAJO1DmF1"}},"_id":"TbedNZEDeg5EubB1"} {"name":"Trampelnder Sturmangriff","type":"feat","system":{"description":{"value":"

Wenn sich das Mammut mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Aufspießen-Angriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 18 ablegen, um nicht den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend} zu erleiden. Wenn das Ziel liegt, kann das Mammut als Bonusaktion einen Stampfen-Angriff gegen es ausführen.

","chat":"","unidentified":""},"source":"","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"img":"icons/creatures/abilities/bull-head-horns-glowing.webp","effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Actor.IPpTxN5wWH1H39iN.Item.vlLxIu5qE97rGHih"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":1680891403386,"modifiedTime":1680891851527,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"U1nH3fzznrKDzhuj"} {"_id":"V7N9bm6xfJnF8Ntj","name":"Haifischtelepathie","type":"feat","img":"icons/creatures/fish/fish-bioluminous-blue.webp","data":{"description":{"value":"

{Kreatur} kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

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Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

 

Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3aXX54PR5GIYnspY]{bezaubert}.

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Als Bonusaktion kann der Boggel einen unsichtbaren und unbeweglichen Dimensionsriss innerhalb einer Öffnung oder eines Rahmens erschaffen, der auf keiner Seite länger als 3m sein darf. Er muss den Bereich sehen können und sich innerhalb von 1,5m zu ihm befinden. Der Dimensionsriss überbrückt die Entfernung zwischen dem Bereich und jedem Punkt innerhalb von 9m, den der Boggel sehen oder mit Entfernung und Richtung beschreiben kann (so wie \"9 Meter gerade aus nach oben\"). Solange er sich neben dem Riss aufhält, kann der Boggel durch ihn hindurch sehen und wird behandelt, als würde er sich neben dem Zielort befinden. Alles, was er durch den Riss hindurchsteckt (auch Teile seines Körpers), kommt am Zielort hervor. Der Riss hält bis zum Ende des nächsten Zugs des Boggels an, und nur er kann ihn verwenden.

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Als Bonusaktion kann der Boggel einen unsichtbaren und unbeweglichen Dimensionsriss innerhalb einer Öffnung oder eines Rahmens erschaffen, der auf keiner Seite länger als 3m sein darf. Er muss den Bereich sehen können und sich innerhalb von 1,5m zu ihm befinden. Der Dimensionsriss überbrückt die Entfernung zwischen dem Bereich und jedem Punkt innerhalb von 9m, den der Boggel sehen oder mit Entfernung und Richtung beschreiben kann (so wie \"9 Meter gerade aus nach oben\"). Solange er sich neben dem Riss aufhält, kann der Boggel durch ihn hindurch sehen und wird behandelt, als würde er sich neben dem Zielort befinden. Alles, was er durch den Riss hindurchsteckt (auch Teile seines Körpers), kommt am Zielort hervor. Der Riss hält bis zum Ende des nächsten Zugs des Boggels an, und nur er kann ihn verwenden.

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Die Rotkappe hat einen Nachteil bei Angriffswürfen gegen Ziele, welche nicht mehr alle Trefferpunkte besitzen im Umkreis von 1,5 Meter um sie herum.

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Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D4 + 4) Hiebschaden.

\n
\n

{Kreatur} greift mit ihrer Sichel an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 ([[/r 4d6 + 3]]) nekrotischer Schaden.

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{Kreatur} wirkt einen Zaubertrick

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Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

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Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite: 1,5 m, Eine Kreatur. Treffer: 10 ([[/r 3d6]]) nekrotischer Schaden.

Das Ziel muss einen Konstitutionsrettungswurf gegen SG 10 ablegen, sonst werden seine maximalen Trefferpunkte um den erlittenen Schaden verringert. Diese Verringerung hält an, bis das Ziel eine kurze oder lange Rast durchführt. Das Ziel stirbt, wenn dieser Effekt seine maximalen Trefferpunkte auf 0 reduziert.

Das Schreckgespenst will das Leben einer Kreatur aussaugen!

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\n

Aufladung 5-6

\n
\n

Der Drache atmet in einem Kegel von 4,5m Länge giftiges Gas aus. Alle Kreaturen im Kegel müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen. Bei einem misslungenem Rettungswurf erleiden sie 21 ([[/r 6D6]]) Giftschaden, halb so viel Schaden bei einem erfolgreichen Rettungswurf.

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"type":{"value":"","subtype":""},"requirements":"","recharge":{"value":null,"charged":false}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683275976719,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} +{"name":"Erinnerung des Labyrinths","type":"feat","img":"icons/magic/air/wind-vortex-swirl-blue.webp","system":{"description":{"value":"

Der Minotaurus erinnert sich perfekt an jeden Weg, den er zurückgelegt hat.

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Das Rostmonster kann die Position von eisenhaltigen Metallen innerhalb von 0m genau bestimmen.

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Wenn eine Kreatur, die der Goblin sehen kann, ihn mit einem Angriff trifft, kann er einen anderen Goblin im Umkreis von 1,5m um sich auswählen. Die beiden Goblins tauschen ihren Platz und der ausgewählte Goblin wird Ziel des Angriffs.

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{Kreatur} kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Ein Sturz aus großer Höhe ist eine der häufigsten Gefahren, der ein Abenteurer ausgesetzt sein kann. Am Ende eines Sturzes erleidet eine Kreatur [[/r 1d6]] Wuchtschaden pro 3m gefallene Höhe, bis zu einem Maximum von [[/r 20d6]]. Die Kreatur erleidet den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}, außer sie kann es vermeiden, Schaden durch den Sturz zu nehmen.

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Das Ausziehen auf Abenteuer erfordert naturgemäß, an Orte zu reisen, die dunkel, gefährlich und voller Mysterien sind. Die Regeln in diesem Abschnitt behandeln einige der wichtigsten Arten, wie die Charaktere an solchen Orten mit ihrer Umgebung interagieren können. Im Dungeon Master's Guide (Spielleiterhandbuch) finden sich Richtlinien für ungewöhnlichere Situationen

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Eine Kreatur kann für eine Zeitspanne die Luft anhalten, die ihrem Konstitutionsmodifikator +1 in Minuten entspricht (mindestens 30 Sekunden).

Wenn einer Kreatur die Luft ausgeht oder sie gewürgt wird, kann sie für eine Anzahl von Runden in Höhe ihres Konstitutionsmodifikators überleben (mindestens 1 Runde). Am Anfang ihres folgenden Zuges sinken ihre Trefferpunkte auf 0 und sie gilt als sterbend. Solange sie keine Luft mehr bekommt, kann sie nicht stabilisiert werden oder Trefferpunkte zurückerhalten.

Beispielsweise kann eine Kreatur mit Konstitution 14 ihren Atem für 3 Minuten anhalten. Wenn sie zu ersticken beginnt, hat sie noch 2 Runden Zeit, um wieder Luft zu holen, bevor ihre Trefferpunkte auf 0 sinken.

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Ein Sturz aus großer Höhe ist eine der häufigsten Gefahren, der ein Abenteurer ausgesetzt sein kann. Am Ende eines Sturzes erleidet eine Kreatur [[/r 1D6]] Wuchtschaden pro 3m gefallene Höhe, bis zu einem Maximum von [[/r 20D6]]. Die Kreatur erhält den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.7Iizq65rBiA1UJxc]{liegend}, außer sie kann es vermeiden, Schaden durch den Sturz zu nehmen.

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Die grundlegendsten Handlungen eines Abenteurers, beispielsweise das Erkennen von Gefahren, das Finden versteckter Gegenstände, das Angreifen eines Gegners mit einer Waffe oder einem Zauber, verlassen sich stark auf die Fähigkeit des Charakters, zu sehen. Dunkelheit und andere Auswirkungen auf die Sicht stellen ein ernsthaftes Hindernis dar.

Ein beliebiger Bereich kann leicht oder komplett verschleiert sein. Als leicht verschleiert gilt ein Bereich, wenn er etwa nur von dämmrigem Licht erhellt ist, leichten Nebel enthält oder von lichtem Blattwerk verdeckt ist. Kreaturen, die sich auf ihren Sehsinn verlassen, sind in einem solchen Bereich im Nachteil bei Würfen auf Weisheit (Wahrnehmung).

Ein komplett verschleierter Bereich, wie es bei Dunkelheit, undurchsichtigem Nebel oder dichtem Blattwerk der Fall ist, kann überhaupt nicht eingesehen werden. Eine Kreatur, die sich in einem solchen Bereich befindet, wird bezüglich des Sehens behandelt, als hätte sie den Zustand @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{blind}.

Die Lichtverhältnisse einer Umgebung werden in drei Stufen unterteilt: helles Licht, dämmriges Licht und Dunkelheit.

In hellem Licht können die meisten Kreaturen normal sehen. Selbst an düsteren Tagen herrscht genug Helligkeit, um als helles Licht zu gelten, genauso wie bei Fackeln, Laternen, Feuer oder anderen Lichtquellen in einem bestimmten Umkreis.

Dämmriges Licht, das auch als Schatten bezeichnet wird, schaffe einen leicht verschleierten Bereich. Ein Bereich mit dämmrigem Licht stellt meist den Übergang zwischen einer Quelle von hellem Licht und dem sie umgebenden Bereich von Dunkelheit dar. Auch das sanfte Licht bei Sonnenauf- und -untergang zählt als dämmriges Licht. Eine besonders helle Vollmondnacht könnte die Welt ebenfalls in dämmriges Licht tauchen.

Dunkelheit schafft meist einen komplett verschleierten Bereich. Sie herrscht nachts unter freiem Himmel (selbst in den meisten mondhellen Nächten), in den Gemäuern von unbeleuchteten Gewölben oder in Bereichen, die von magischer Dunkelheit erfüllt sind.

Blindsicht

Eine Kreatur mit Blindsicht kann ihre Umgebung innerhalb eines bestimmten Bereichs wahrnehmen, ohne sich auf den Sehsinn zu verlassen. Kreaturen ohne Augen, wie etwa Schlicke, mit Echoortung oder geschärften Sinnen, wie es bei Fledermäusen oder Drachen vorkommt, besitzen diese Art der Wahrnehmung.

Dunkelsicht

Viele Kreaturen in den Welten von D&D, besonders diejenigen, die unterirdisch leben, verfügen über Dunkelsicht. Innerhalb einer festgelegten Reichweite können diese Kreaturen in Dunkelheit so gut sehen, als wäre es dämmriges Licht. Bereiche mit Dunkelheit behandeln sie folglich als in dämmriges Licht getaucht. Dabei sind sie jedoch nicht in der Lage, Farben wahrzunehmen, in Dunkelheit sehen sie nur Abstufungen von Grau.

Wahre Sicht

Eine Kreatur mit wahrer Sicht kann bis zu einer bestimmten Reichweite in normaler oder magischer Dunkelheit sehen, unsichtbare Gegenstände und Kreaturen erkennen und visuelle Illusionen durchschauen (der entsprechende Rettungswurf gilt als erfolgreich, ohne würfeln zu müssen). Außerdem ist ihr die ursprüngliche Form von Gestaltwandlern oder sonstigen Kreaturen bekannt, die durch Magie verwandelt wurden. Darüber hinaus kann die betreffende Kreatur in die Ätherebene blicken.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":300000,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"JournalEntry.oMKx5f6RFHORkvN8"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":1663382428378,"modifiedTime":1663384036597,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"iHx0fSr83Wsshzyr"} {"name":"Zustände","pages":[{"name":"Betäubt (stunned)","type":"text","_id":"ZO5X63SfYyh7HqvF","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":100000,"ownership":{"default":-1},"flags":{}},{"name":"Bewusstlos (unconscious)","type":"text","_id":"3GEvMNRoQCdCA9YW","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":200000,"ownership":{"default":-1},"flags":{}},{"name":"Bezaubert (charmed)","type":"text","_id":"3aXX54PR5GIYnspY","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":300000,"ownership":{"default":-1},"flags":{}},{"name":"Blind (blinded)","type":"text","_id":"eY1WD1VlpacJyXZs","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":400000,"ownership":{"default":-1},"flags":{}},{"name":"Erschöpfung (exhaustion)","type":"text","_id":"IGYm275GajAmWWhQ","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Einige Spezialfähigkeiten und Umweltgefahren, wie Verhungern und die Langzeiteffekte von eiskalten oder heißen Temperaturen, können zu einem besonderen Zustand führen, der Erschöpfung genannt wird. Erschöpfung wird in sechs Stufen gemessen. Ein Effekt kann einer Kreatur eine oder mehrere Stufen Erschöpfung verleihen, wie es in der Beschreibung des Effekts angegeben ist.

StufeEffekt
1im Nachteil bei Attributswürfen
2Bewegungsrate halbiert
3im Nachteil bei Angriffs- und Rettungswürfen
4maximale Trefferpunkte halbiert
5Bewegungsrate fällt auf 0
6Tod

Erleidet eine bereits erschöpfte Kreatur einen weiteren Effekt, der Erschöpfung verursacht, steigt seine aktuelle Erschöpfungsstufe um den in der Beschreibung des Effekts angegebenen Wert.

Eine Kreatur erhält den Effekt der aktuellen Erschöpfungsstufe sowie aller niedrigeren Stufen. Eine Kreatur, die unter Erschöpfungsstufe 2 leidet, halbiert somit ihre Bewegungsrate und ist im Nachteil bei Attributswürfen.

Ein Effekt, der Erschöpfung verringert, verringert die Stufe um die Menge, die im Effekt beschrieben ist. Alle Erschöpfungseffekte enden, wenn die Erschöpfungsstufe unter 1 fällt.

Eine lange Rast verringert die Erschöpfungsstufe einer Kreatur um 1, vorausgesetzt sie verfügt über Essen und Trinken. Gleiches gilt, wenn die Kreatur wiederbelebt wird.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":500000,"ownership":{"default":-1},"flags":{}},{"name":"Festgesetzt (restained)","type":"text","_id":"wZBY81wkxYT2l1tv","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":600000,"ownership":{"default":-1},"flags":{}},{"name":"Gelähmt (paralyzed)","type":"text","_id":"jj2hKsctHnfPG0Mt","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":700000,"ownership":{"default":-1},"flags":{}},{"name":"Gepackt (grappled)","type":"text","_id":"dCGsO43tT4BQUZvW","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":800000,"ownership":{"default":-1},"flags":{}},{"name":"Kampfunfähig (incapacitated)","type":"text","_id":"WJVQifz43dyMCXYG","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":900000,"ownership":{"default":-1},"flags":{"core":{"sourceId":"JournalEntry.71GXviXNTSq2E9aQ.JournalEntryPage.WJVQifz43dyMCXYG"}}},{"name":"Taub (deafened)","type":"text","_id":"tL8vroR8aHp8bg7R","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1100000,"ownership":{"default":-1},"flags":{}},{"name":"Unsichtbar (invisible)","type":"text","_id":"ygwmODzLq1hGKzOj","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1200000,"ownership":{"default":-1},"flags":{}},{"name":"Verängstigt (frightened)","type":"text","_id":"UEXEXgEkWVQ7ByNu","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1300000,"ownership":{"default":-1},"flags":{}},{"name":"Vergiftet (poisoned)","type":"text","_id":"jSb2Xvm734I3oGFl","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1400000,"ownership":{"default":-1},"flags":{}},{"name":"Versteinert (petrified)","type":"text","_id":"jYLV8wzKQaxAmmSr","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1500000,"ownership":{"default":-1},"flags":{}},{"name":"Liegend (prone)","type":"text","_id":"7Iizq65rBiA1UJxc","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":1000000,"ownership":{"default":-1},"flags":{}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"JournalEntry.71GXviXNTSq2E9aQ"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1663091944964,"modifiedTime":1665991050771,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"lRX69ONociFjq3XA"} +{"name":"Wahnsinn","pages":[{"sort":100000,"name":"Allgemein","type":"text","_id":"udiFFUXWAR0KpSZs","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

In einer normalen Kampagne werden die Charaktere nicht durch die Schrecken, die sie sehen, und das Blutbad, das sie Tag für Tag anrichten, in den Wahnsinn getrieben, manchmal jedoch kann der Stress, den das Abenteurerleben mit sich bringt, zu viel für einen Charakter werden. Wenn deine Kampagne sehr von Horror geprägt ist, könntest du den Wahnsinn nutzen, um die außerordentlich schreckliche Natur der Gefahren zu betonen, auf die die Charaktere treffen.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":200000,"name":"Dem Wahnsinn verfallen","type":"text","_id":"jabMiQLtwG5TROJL","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Verschiedene magische Effekte können dafür sorgen, dass ein ansonsten gesunder Verstand dem Wahnsinn anheimfällt. Manche Zauber, wie @Compendium[SharedData_global.Zauber.FNi4MttLQvWLvioG]{Kontakt zu anderen Ebenen} und @Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}, können Wahnsinn hervorrufen, und du kannst die hier genannten Regeln anstelle der Zauberbeschreibung im Players Handbook (Spielerhandbuch) verwenden. Krankheiten, Gifte und Effekte der Ebenen, wie z.B. psychischer Wind oder die heulenden Winde von Pandämonium können allesamt Wahnsinn auslösen. Auch einige Artefakte können den Geist eines Charakters brechen, wenn er sie verwendet oder sich auf diese einstimmt. Einem Effekt zu widerstehen, der Wahnsinn hervorruft, benötigt meistens einen Weisheits- oder Charismarettungswurf. Wenn dein Spiel einen Wert für geistige Gesundheit beinhaltet (siehe Kapitel 9 \"Werkstatt des Spielleiters\" im Dungeon Master Guide), kann eine Kreatur stattdessen einen Rettungswurf auf geistige Gesundheit ablegen.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":300000,"name":"Auswirkungen des Wahnsinn","type":"text","_id":"V7zE9TvC05fdgpbp","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Wahnsinn kann kurzfristig, langfristig oder permanent sein. Die meisten Auswirkungen sorgen nur für kurzzeitigen Wahnsinn, der nur einige Minuten anhält. Schrecklichere oder mehrfache Auswirkungen können zu langfristigem oder permanenten Wahnsinn führen.

Ein Charakter, der kurzfristigen Wahnsinn erleidet, erhält eine Auswirkung aus der Tabelle für kurzfristigen Wahnsinn für die Dauer von [[/gmr 1d10]] Minuten.

Ein Charakter, der langfristigen Wahnsinn erleidet, erhält eine Auswirkung aus der Tabelle für langfristigen Wahnsinn für die Dauer von [[/gmr 10d10]] x 10 Stunden.

Ein Charakter, der permanenten Wahnsinn erleidet, erhält so lange einen neuen Charaktermakel aus der Tabelle für permanenten Wahnsinn, bis dieser geheilt wird.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":400000,"name":"Wahnsinn heilen","type":"text","_id":"fhB0zllDDRBZv54I","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"

Der Zauber @Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen} kann die Auswirkungen des Wahnsinns unterdrücken, während der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} einen Charakter von kurz- oder langfristigem Wahnsinn heilen kann. Ja nach Quelle des Wahnsinns können auch @Compendium[SharedData_global.Zauber.arLmI316DFcmn8ni]{Fluch brechen} oder @Compendium[SharedData_global.Zauber.ipxv5zsiOKFkyDsj]{Gutes und Böses bannen} effektiv sein. Erst der Zauber @Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung} oder noch mächtigerer Magie sind in der Lage, permanenten Wahnsinn zu heilen.

","markdown":""},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{}},{"sort":500000,"name":"Tabelle: Kurzfristiger Wahnsinn","type":"text","_id":"h9RxO3hUKP6BNoc9","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/gmr 1d100]]Auswirkung (hält [[/gmr 1d10]] Minuten)
01-20Der Charakter zieht sich in seinen Geist zurück und ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.jj2hKsctHnfPG0Mt]{Gelähmt}. Der Effekt endet, wenn der Spieler Schaden erleidet.
21-30Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.WJVQifz43dyMCXYG]{Kampfunfähig} und verbringt die Dauer schreiend, lachend oder weinend.
31-40Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.UEXEXgEkWVQ7ByNu]{Verängstigt} und muss seine Aktion und Bewegung in jeder Runde dafür verwenden, von der Quelle der Angst zu fliehen.
41-50Der Charakter beginnt zu brabbeln und ist unfähig, normal zu sprechen oder zu zaubern.
51-60Der Charakter muss seine Aktion in jeder Runde dafür aufwenden, die am nächsten befindliche Kreatur anzugreifen.
61-70Der Charakter erlebt wilde Halluzinationen und hat einen Nachteil auf Attributswürfe.
71-75Der Charakter tut alles, was irgendjemand ihm befiehlt, sofern es nicht offensichtlich selbstzerstörerisch ist.
76-80Der Charakter wird von dem Drang übermannt, etwas Merkwürdiges zu essen, wie Dreck, Schleim oder Abfall.
 81-90 Der Charakter ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.ZO5X63SfYyh7HqvF]{Betäubt}.
 91-00 Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{Bewusstlos}.
"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}},{"sort":600000,"name":"Tabelle: Langfristiger Wahnsinn","type":"text","_id":"hKzM7okG4e6tiJgN","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/gmr 1d100]]Auswirkung (hält [[/gmr 1d10]] x 10Stunden)
01-10Der Charakter fühlt sich gezwungen, eine bestimmte Handlung immer und immer wieder zu wiederholen, wie zum Beispiel Hände waschen, Dinge berühren, beten oder Münzen stehlen.
11-20Der Charakter erlebt wilde Halluzinationen und hat einen Nachteil auf Attributswürfe.
21-30Der Charakter leidet unter extremer Paranoia. Der Charakter hat einen Nachteil bei Würfen auf Weisheit oder Charisma.
31-40Der Charakter betrachtet etwas (meist die Quelle des Wahnsinns) mit intensivem Ekel, als stünde er unter dem Effekt Antipathie des Zaubers @Compendium[SharedData_global.Zauber.jxJN1inh2DaZCvLe]{Antipathie/Sympathie}
41-45Der Charakter unterliegt einer mächtigen Sinnestäuschung. Wähle einen Trank. Der Charakter bildet sich ein, dass er oder sie unter dessen Einfluss steht.
46-55Der Charakter ist fixiert auf einen \"Glücksbringer\", wie eine Person oder ein Objekt, und hat Nachteil auf Angriffswürfe, Attributswürfe und Rettungswürfe, wenn er mehr als 9 Meter davon entfernt ist.
56-65Der Charakter ist @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.eY1WD1VlpacJyXZs]{Blind (blinded)} ([[/gmr 1d100]]: 01-25) oder @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.tL8vroR8aHp8bg7R]{Taub (deafened)} ([[/gmr 1d100]]: 26-00).
66-75Der Charakter hat unkontrollierbare Zitteranfälle oder Tics, weshalb er einen Nachteil auf Angriffswürfe, Attributswürfe und Rettungswürfe auf Stärke oder Geschicklichkeit hat.
 76-85Der Charakter leidet unter einer partiellen Amnesie. Der Charakter weiß, was er ist und behält seine Rassen- und Klassenmerkmale, erkennt aber keine anderen Leute und kann sich an nichts erinnern, was passiert ist, bevor er wahnsinnig wurde.
 86-90Wann immer der Charakter Schaden erleidet, muss er einen Weisheitsrettungswurf gegen SG 15 schaffen, sonst erleidet er die Auswirkungen eines misslungenen Rettungswurfs gegen den Zauber @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}. Der Effekt der Verwirrung dauert 1 Minute.
 91-95 Der Charakter verliert die Fähigkeit, zu sprechen.
 96-00 Der Charakter wird @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.3GEvMNRoQCdCA9YW]{Bewusstlos (unconscious)}. Kein Rütteln und kein noch so großer Schaden können den Charakter aufwecken.
"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}},{"sort":700000,"name":"Tabelle: Permanenter Wahnsinn","type":"text","_id":"THRDs3paZ2nZ8Cjf","title":{"show":true,"level":1},"image":{},"text":{"format":1,"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/gmr 1d100]]Makel (hält an, bis er geheilt wird)
01-15\"Betrunken sein hält mich vernünftig\".
16-25\"Ich behalte alles, was ich finde\".
26-30\"Ich versuche, so zu werden wie jemand anders, den ich kenne - und übernehme seinen Kleidungsstil, sein Verhalten und seinen Namen\".
31-35\"Ich muss die Wahrheit verbiegen, übertreiben oder lügen, um für andere Menschen interessant zu sein\".
36-45\"Mein Ziel zu erreichen ist das einzige, was zählt, und ich ignoriere alles andere, während ich es verfolge\".
46-50\"Ich finde es schwer, mich für irgendetwas zu interessieren, was um mich herum passiert\".
51-55\"Ich mag es nicht, wenn Menschen mich ständig beurteilen\".
56-70\"Ich bin die schlauste, weiseste, stärkste, schnellste und schönste Person, die ich kenne\".
71-80\"Ich bin überzeugt, dass ich von mächtigen Feinden gejagt werde, und ihre Agenten sind überall. Ich bin sicher, dass sie mich ständig beobachten\".
81-85\"Es gibt nur eine Person, der ich vertrauen kann. Und nur ich kann diesen besonderen Freund sehen\".
86-95\"Ich kann nichts ernst nehmen. Je ernster die Situation, desto lustiger finde ich sie\".
96-00\"Ich habe entdeckt, dass ich wirklich gern Leute umbringe\".
"},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}}],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"JournalEntry.nd1mjmJUOlLXjfbh"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683284722568,"modifiedTime":1683370039779,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"qCtdWGCoAQqRT2XU"} diff --git a/packs/Subclass.db b/packs/Subclass.db old mode 100644 new mode 100755 diff --git a/packs/Talente.db b/packs/Talente.db old mode 100644 new mode 100755 diff --git a/packs/Voelker.db b/packs/Voelker.db old mode 100644 new mode 100755 diff --git a/packs/Zauber.db b/packs/Zauber.db old mode 100644 new mode 100755 diff --git a/packs/item.db b/packs/item.db old mode 100644 new mode 100755 index 9d35645..d1a4d34 --- a/packs/item.db +++ b/packs/item.db @@ -43,7 +43,7 @@ {"_id":"37zOLWeiXYaRNcZH","name":"Alchemistenlabor","type":"tool","img":"icons/containers/bags/pouch-leather-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Alchemist's Supplies"},"core":{"sourceId":"Compendium.dnd5e.items.SztwZhbhZeCqyAes"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"rsr5e":{"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickCheck":{"value":true,"altValue":true},"consumeQuantity":{"value":null,"altValue":null}}},"system":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines alchemistischen Handwerks oder Gewerbes benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"alchemist","ability":"int","chatFlavor":"","proficient":0,"bonus":"","attributes":{"spelldc":10},"damage":{"parts":[]}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1673436731634,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Unbewegliches Zepter","type":"consumable","img":"icons/magic/symbols/runes-etched-steel-blade.webp","data":{"description":{"value":"

Zepter, ungewöhnlich

\n

Dieses flache, eiserne Zepter hat einen Knopf an seinem Ende. Du kannst eine Aktion aufwenden, um diesen Knopf zu drücken und zu bewirken, dass das Zepter magisch fixiert wird. Bis du oder eine andere Kreatur eine weitere Aktion aufwendet, um den Knopf erneut zu drücken, bewegt sich das Zepter nicht, selbst wenn es sich der Schwerkraft widersetzt. Das Zepter kann bis zu 8000 Pfund Gewicht tragen. Mehr Gewicht sorgt dafür, dass das Zepter sich deaktiviert und zu Boden fällt. Eine Kreatur kann einen Wurf auf Stärke gegen SG 30 ablegen, um das Zepter bei Erfolg bis zu 3 Meter weit zu bewegen.

","chat":"","unidentified":""},"source":"DMG S.198","quantity":1,"weight":5,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":30,"scaling":"flat"},"consumableType":"rod"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.7qNflgN93FB1H5wO"}},"_id":"3Rbz5SjqsPEn7Rkp"} {"name":"Krummsäbel +3","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar +3"},"core":{"sourceId":"Compendium.dnd5e.items.2wK9ImkAeG3Lzxa0"}},"_id":"3SA1ZUu2EYTPEgSR"} -{"name":"Adamantin-Kettenhemd","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"SLH S.150","quantity":1,"weight":20,"price":550,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2,"label":"Armor Value"},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Adamantine Chain Shirt"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.kjTPoUeomTPWJ9h3"}},"_id":"3ZLGWX42NEptOl92"} +{"name":"Adamantin-Kettenhemd","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Adamantine Chain Shirt"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.kjTPoUeomTPWJ9h3"},"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":false}}},"_id":"3ZLGWX42NEptOl92","system":{"description":{"value":"

Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"SLH S.150","quantity":1,"weight":20,"price":550,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2,"label":"Armor Value"},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683378712092,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"name":"Glücksklinge Langschwert","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

\n

Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

\n

Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":3,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","slashing"]],"versatile":"1d10 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Longsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.X6PHssSGnwiJRgcx"}},"_id":"3fUGquHOZByQBHcg"} {"name":"Henkersschwert Krummsäbel","type":"weapon","img":"icons/skills/melee/strike-sword-steel-yellow.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du erhältst einen Bonus von +3 auf Angriffs- und Schadenswürfe, die mit dieser magischen Waffe ausgeführt werden. Zusätzlich ignoriert die Waffe Resistenz gegen Hiebschaden.

\n

Wenn du mit dieser Waffe eine Kreatur angreifst, die mindestens einen Kopf hat, und du eine 20 bei deinem Angriff wirfst, schneidest du der Kreatur einen ihrer Köpfe ab. Die Kreatur stirbt, wenn sie es nicht überleben kann, einen Kopf zu verlieren. Eine Kreatur ist dieser Eigenschaft gegenüber immun, wenn sie Immunität gegen Hiebschaden hat, keinen Kopf hat oder braucht, legendäre Aktionen hat, oder wenn der Spielleiter entscheidet, dass die Kreatur zu groß ist, um mit dieser Waffe den Kopf abgeschnitten zu bekommen. Solch eine Kreatur erleidet stattdessen zusätzliche 6W8 Hiebschaden durch den Angriff.

","chat":"","unidentified":""},"source":"SLH S. 167","quantity":1,"weight":3,"price":24000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +3","slashing"]],"versatile":""},"formula":"6d8","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vorpal Scimitar"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.I7cOsXsklWkzouHA"}},"_id":"3hjqsSsteczlTHk8"} {"_id":"3jm9swmLCmEamlWJ","name":"Seil aus Hanf (15m)","type":"consumable","img":"icons/sundries/survival/rope-wrapped-brown.webp","data":{"description":{"value":"

Seile, ob aus Hanf oder Seide gefertigt, haben 2 Trefferpunkte und können mit einem Stärkewurf gegen SG 17 zerrissen werden.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":10,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":17,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Seil aus Hanf (15m)"},"core":{"sourceId":"Compendium.dnd5e.items.QXmaarJ4X8P0C1HV"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -58,6 +58,7 @@ {"name":"Bösartige Pike","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-stone-worn.webp","data":{"description":{"value":"

Eine robuste Klinge, die am Ende eines langen Metallgriffs befestigt ist. Sie wurde als Verteidigungswaffe mit beträchtlicher Reichweite entwickelt, um Feinde abzuwehren und zu bedrohen.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":18,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"pike","properties":{"hvy":true,"rch":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Pike"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.zibIgdxPz8QHSCg6"}},"_id":"4UwXSRhBUafVebRw"} {"_id":"4XqHKazzzcdTAFo3","name":"Blasrohrpfeil +1","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Arrow"},"core":{"sourceId":"Compendium.dnd5e.items.3c7JXOzsv55gqJS5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"4r5uQnabcaGoYSGu","name":"Rapier +3","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":16000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +3","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rapier +3"},"core":{"sourceId":"Compendium.dnd5e.items.YevPP0DZXgAcLmzv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Zauberstab des Feuerwerkens","type":"consumable","img":"icons/weapons/wands/wand-carved-fire.webp","system":{"description":{"value":"

Zauberstab, gewöhnlich

Dieser Zauberstab hat 7 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Er erzeugt an einem bis zu 18m entfernten Punkt, den du sehen kannst, einen harmlosen Stoß vielfarbigen Lichts. Dieser Lichtausbruch wird von knisternden Geräuschen begleitet, die bis zu 90m weit gehört werden können. Das Licht ist so hell wie das einer @Compendium[SharedData_global.Gegenstände.ihrb1TZq7jfag9ZB]{Fackel}, hält aber nur eine Sekunde an.

Der Zauberstab erhält täglich bei Sonnenaufgang [[/r 1d6+1]] seiner verbrauchten Aufladungen zurück. Wenn du die letzte Aufladung aufwendest, wirf [[/r 1d20]]. Bei einer 1 bricht der Stab in ein harmloses Feuerwerk aus und ist zerstört.

","chat":"","unidentified":""},"source":"XGtE S.139","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":7,"max":"7","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"wand"},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true},"quickOther":{"context":""},"consumeUses":{"value":true}},"core":{"sourceId":"Item.opcUPiRHbpPNCPHu"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683270349535,"modifiedTime":1683270716663,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"4sB95MOSQoj1AKg8"} {"name":"Restaurierende Salbe","type":"consumable","img":"icons/commodities/materials/liquid-orange.webp","data":{"description":{"value":"

Wundersamer Gegenstand

\n

Dieser Glaskrug hat einen Durchmesser von 7,5 Zentimeter und beinhaltet 1d4 + 1 Dosen einer dicken Mischung, die leicht nach Aloe riecht. Der Krug wiegt mit seinem Inhalt 1/2 Pfund.

\n

Als Aktion kann eine Dosis der Salbe geschluckt oder auf die Haut aufgetragen werden. Die Kreatur, bei der das Öl angewandt wird, erhält 2d8 + 2 Trefferpunkte zurück, ist nicht länger vergiftet und ist von jeder Krankheit geheilt.

\n

Foundry note: die 5 Ladungen spiegeln die maximal mögliche Anzahl von Dosen wider. Ebenso wird der Richtpreis von 600 GM mit 120 GM pro Dosis berechnet. Passe beides nach Bedarf an.

","chat":"","unidentified":""},"source":"SLH S. 171","quantity":1,"weight":0.5,"price":600,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":"The ointment needs to be swallowed or applied to the skin."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":5,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8 +2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Restorative Ointment"},"core":{"sourceId":"Compendium.dnd5e.items.VmcgAIsRCyrjBguC"}},"_id":"5ASKW0FIhDuiArRy"} {"name":"Dreizack +2","type":"weapon","img":"icons/skills/melee/spear-tips-triple-orange.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +2","piercing"]],"versatile":"1d8 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"trident","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":true,"two":false,"ver":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Trident +2"},"core":{"sourceId":"Compendium.dnd5e.items.EkTpM4Wbsrdqflzl"}},"_id":"5ChpPja1XreD8uq3"} {"name":"Bösartige Handarmbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

Eine leichte Armbrust, die in einer Hand gehalten oder um das Handgelenk geschnallt werden kann, um leichte Bolzen abzufeuern.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":3,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"handcrossbow","properties":{"amm":true,"lgt":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Hand Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.K7h4LT03SNt2807z"}},"_id":"5OzOFOIsXnuq8Pir"} @@ -121,7 +122,7 @@ {"name":"Trank der höchsten Heilung","type":"consumable","img":"icons/consumables/potions/potion-flask-stopped-red.webp","data":{"description":{"value":"

Trank, sehr selten

\n

Die rote Flüssigkeit des Tranks schimmert, wenn sie bewegt wird.

\n

Du erhältst 10W4 + 20 Trefferpunkte, wenn du diesen Trank trinkst.

","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":0.1,"price":1350,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["10d4 + 20","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Supreme Healing"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.JFiSlgcm3uSSBM5t"}},"_id":"AdYtMuN9sGSzdZek"} {"name":"Glücksklinge Zweihandschwert","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

\n

Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

\n

Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":6,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 +@mod +1","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"amm":false,"hvy":true,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":true,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Greatsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.fWR9EFEjR0JtFdCC"}},"_id":"AifqEIJBJDtis1Nq"} {"name":"Schleuderkugel des Tötens","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","system":{"description":{"value":"

Eine Schleuderkugel des Tötens ist eine Schleuderkugel, die dazu bestimmt ist, eine bestimmte Art Kreatur zu töten. Manche sind etwas fokusierter als andere: Beispielsweise gibt es sowohl Schleuderkugel des Drachentötens als auch Schleuderkugel des Blaue-Drachentötens. Wenn eine Kreatur, die zu diesem Typen, dieser Rasse oder Gruppe gehört, von einem Schleuderkugel des Tötens getroffen wird und Schaden nimmt, muss die Kreatur einen Konstitutionsrettungswurf gegen SG 17 durchführen. Bei einem Fehlschlag nimmt sie zusätzlich 6W10 Stichschaden und halb so viel Extraschaden bei einem erfolgreichen Wurf.

\n

Sobald ein Schleuderkugel des Tötens seinen Extraschaden zugefügt hat, wird er zu einem nicht-magischen Schleuderkugel.

","chat":"","unidentified":""},"source":"SLH S. 174 (DMG S. 152)","quantity":1,"weight":0.075,"price":600,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet of Slaying"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.Mj8fTo5VZKJJ7uMv"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233627,"modifiedTime":1671999101952,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"AyUGQNSHpIRVIr99"} -{"_id":"Azm95UimcK7fPHhw","name":"Heiltrank","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","data":{"description":{"value":"

Ein Charakter, der die magische rote Flüssigkeit aus der Phiole trinkt, erhält 2D4+2 Trefferpunkt zurück. Den Trank zu trinken oder zu verabreichen, benötigt eine Aktion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Healing"},"core":{"sourceId":"Compendium.dnd5e.items.ytlsBjYsZ7OBSEBs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"Azm95UimcK7fPHhw","name":"Heiltrank","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-red.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Healing"},"core":{"sourceId":"Compendium.dnd5e.items.ytlsBjYsZ7OBSEBs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true}},"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true},"consumeQuantity":{"value":true},"consumeUses":{"value":true}}},"system":{"description":{"value":"

Ein Charakter, der die magische rote Flüssigkeit aus der Phiole trinkt, erhält 2D4+2 Trefferpunkt zurück. Den Trank zu trinken oder zu verabreichen, benötigt eine Aktion.

\n

 

\n

 

","chat":"","unidentified":""},"source":"DMG pg. 187","quantity":1,"weight":0.1,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null,"value":"","_deprecated":true},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 + 2","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"consumes":{"type":"","target":null,"amount":null},"charges":{"value":1,"max":1,"_deprecated":true},"autoUse":{"value":true,"_deprecated":true},"autoDestroy":{"value":true,"_deprecated":true}},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1682880652129,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"name":"Bösartiger Kriegshammer","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

Ein schwerer Metallhammer, der mit einer Hand und einem Schild oder mit zwei Händen geführt werden kann, um vernichtende Schläge auszuführen.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":2,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Warhammer"},"core":{"sourceId":"Compendium.dnd5e.items.HnJqfKkYXIWo2sp9"}},"_id":"B5ynoTELv6pIwjOg"} {"_id":"BBi0Xivm76hUGdis","name":"Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

Die Kreatur greift mit dem Kurzschwert an.

","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"fin":true,"lgt":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.osLzOwQdPtrK3rQH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Schleuder +1","type":"weapon","img":"icons/weapons/slings/slingshot-wood.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":0,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"sling","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling +1"},"core":{"sourceId":"Compendium.dnd5e.items.6I5lt8KheTsAE4Zr"}},"_id":"BI7DkgzbIIkiIFoe"} @@ -156,7 +157,7 @@ {"name":"Kräuterkundeausrüstung","type":"tool","img":"icons/containers/bags/pouch-leather-green.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Herbalism Kit"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.i89okN7GFTWHsvPy"},"midi-qol":{"effectActivation":false}},"_id":"FDF4J2hId9VC8qpM","system":{"description":{"value":"

Diese Ausrüstung enthält eine Auswahl von Instrumenten wie Pinzetten, Mörser und Stößel sowie Phiolen und Beutelchen, die von Kräuterkundigen verwendet werden, um Salben und Tränke herzustellen. Bist du im Umgang mit diesem Werkzeug geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, die mit dem Anwenden und Identifizieren von Kräutern sowie dem Herstellen von Gegengiften und Heiltränken in Verbindung stehen.

","chat":"","unidentified":""},"source":"SHB S. 154","quantity":1,"weight":5,"price":3,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"herb","ability":"wis","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1662922567273,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Handbuch der körperlichen Gesundheit","type":"consumable","img":"icons/sundries/books/book-backed-silver-red.webp","data":{"description":{"value":"

Wundersamer Gegenstand

\n

Dieses Buch enthält Gesundheits- und Ernährungs-Tipps, und seine Worte sind mit Magie aufgeladen. Wenn du 48 Stunden über einen Zeitraum von 6 Tagen oder weniger damit verbringst, den Inhalt dieses Buchs zu lesen und seine Richtlinien zu praktizieren, wird sich dein Konstitutionswert um 2 erhöhen, ebenso dein Maximum für dieses Attribut. 

\n

Das Handbuch verliert darauf seine Magie, gewinnt diese aber in einem Jahrhundert wieder.

","chat":"","unidentified":""},"source":"SLH S. 165","quantity":1,"weight":1,"price":100000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"hour","cost":48,"condition":"The book must be completed in 6 days or less."},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Manual of Bodily Health"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.BjyTJn9oGvURWKJR"}},"_id":"FNofJKxjpEjNVwVo"} {"name":"Glücksklinge Rapier","type":"weapon","img":"icons/magic/light/projectile-beam-yellow.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du erhältst einen Bonus von +1 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst. Solange du das Schwert am Körper trägst, erhältst du außerdem einen Bonus von +1 Rettungswürfe.

\n

Glück. Wenn du das Schwert bei dir hast, kannst du dich auf dessen Glück berufen (keine Aktion notwendig), um einen Angriffs-, Attributs- oder Rettungswurf, der dir missfällt, zu wiederholen. Du musst den zweiten Wurf dann verwenden. Diese Eigenschaft kann vor der nächsten Morgendämmerung nicht erneut verwendet werden.

\n

Wunsch. Das Schwert hat 1d4 - 1 Ladungen. Während du es hältst, kannst du eine Aktion verwenden und 1 Ladung ausgeben, um damit den Zauber @Compendium[dnd5e.spells.3okM6Gn63zzEULkz]{Wunsch} zu wirken. Diese Eigenschaft kann bis zur nächsten Morgendämmerung nicht erneut verwendet werden. Das Schwert verliert diese Eigenschaft, wenn es über keine Ladungen mehr verfügt.

","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":3,"price":210000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Luck Blade Rapier"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.qGH7YqWhi0tHisMi"}},"_id":"FdcqlZ9WeEOgCBp3"} -{"_id":"Fdr47PyeR2WrlEpK","name":"Ewiger Leim","type":"consumable","img":"icons/consumables/drinks/tea-jug-gourd-brown.webp","data":{"description":{"value":"

Wundersamer Gegenstand, legendär

\n

Diese zähflüssige, milchig weiße Substanz kann eine permanente Klebeverbindung zwischen zwei Objekten herstellen.

\n

Sie muss in einem Krug oder einer Flasche aufbewahrt werden, die innen mit @Compendium[SharedData_global.Gegenstände.9smNmLojhkxqOeiY]{Öl der Glätte} beschichtet wurde. Wenn es gefunden wird, beinhaltet ein Gefäß [[/gmr 1d6+1]] Unzen.

\n

Eine Unze des Leims kann eine Oberfläche von der Größe eines Quadrats mit 30cm Seitenlänge bedecken. Der Leim braucht 1 Minute, um aufgetragen zu werden. Sobald dies erledigt wurde, erschafft er eine Klebeverbindung, die nur gebrochen werden kann, wenn man @Compendium[SharedData_global.Gegenstände.A97iwqZLhccJR8yA]{Universelles Lösungsmittel} oder @Compendium[SharedData_global.Gegenstände.jDXWsgzYpjpNkDW6]{Öl der Körperlosigkeit} aufträgt oder den Zauber @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} wirkt.

","chat":"","unidentified":""},"source":"DMG S.158","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Verbraucht 1 Ladung pro 30cm"},"duration":{"value":null,"units":""},"target":{"value":0.3,"width":null,"units":"m","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":2,"max":"7","per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.0U69PyCG1QRvmC2V"}}} +{"_id":"Fdr47PyeR2WrlEpK","name":"Ewiger Leim","type":"consumable","img":"icons/consumables/drinks/tea-jug-gourd-brown.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.0U69PyCG1QRvmC2V"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true},"quickFooter":{"value":true},"quickTemplate":{"value":true},"consumeQuantity":{"value":true},"consumeUses":{"value":true}}},"system":{"description":{"value":"

Wundersamer Gegenstand, legendär

\n

Diese zähflüssige, milchig weiße Substanz kann eine permanente Klebeverbindung zwischen zwei Objekten herstellen.

\n

Sie muss in einem Krug oder einer Flasche aufbewahrt werden, die innen mit @Compendium[SharedData_global.Gegenstände.9smNmLojhkxqOeiY]{Öl der Glätte} beschichtet wurde. Wenn es gefunden wird, beinhaltet ein Gefäß [[/gmr 1d6+1]] Unzen.

\n

Eine Unze des Leims kann eine Oberfläche von der Größe eines Quadrats mit 30cm Seitenlänge bedecken. Der Leim braucht 1 Minute, um aufgetragen zu werden. Sobald dies erledigt wurde, erschafft er eine Klebeverbindung, die nur gebrochen werden kann, wenn man @Compendium[SharedData_global.Gegenstände.A97iwqZLhccJR8yA]{Universelles Lösungsmittel} oder @Compendium[SharedData_global.Gegenstände.jDXWsgzYpjpNkDW6]{Öl der Körperlosigkeit} aufträgt oder den Zauber @Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch} wirkt.

","chat":"","unidentified":""},"source":"DMG S.158","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":"Verbraucht 1 Ladung pro 30cm"},"duration":{"value":null,"units":""},"cover":null,"target":{"value":0.3,"width":null,"units":"m","type":"square"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":2,"max":"7","per":"charges","recovery":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683403502799,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"_id":"Fe85K9SJf1yLsjTL","name":"Brauerreivorräte","type":"tool","img":"icons/consumables/plants/herb-marjoram-basil-oregano-leaf-bunch-green.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder eines Berufs im Brauereiwesen benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":9,"price":20,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"brewer","ability":"wis","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Brewer's Supplies"},"core":{"sourceId":"Compendium.dnd5e.items.Y9S75go1hLMXUD48"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"FpmkbdYBrU6DC7mu","name":"Rucksack","type":"backpack","img":"icons/containers/bags/pack-simple-leather.webp","data":{"description":{"value":"

Ein Rucksack hat 30 Liter Fassungsvermögen oder kann 30 Pfund Ausrüstung aufnehmen. Sie können auch Gegenstände wie eine Schlafsack oder eine Seil an der Außenseite eines Rucksacks befestigen.

","chat":"","unidentified":""},"source":"SHB S. 153","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":30,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Gürtel der Frostriesenstärke","type":"equipment","img":"icons/equipment/waist/cloth-sash-purple.webp","data":{"description":{"value":"

Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

\n

Beim Tragen dieses Gürtels verändert sich dein Stärkewert zu 23. Der Gegenstand hat keine Auswirkung auf dich, wenn deine Stärke ohne den Gürtel gleich oder größer als der Wert des Gürtels ist.

","chat":"","unidentified":""},"source":"SLH S. 163","quantity":1,"weight":1,"price":8000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Belt of Frost Giant Strength"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.ORKf6RRcalrdD6Qp"}},"_id":"FrXQAHFa8yaaZrGz"} @@ -185,6 +186,7 @@ {"name":"Trank des Feuerwiderstands","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","data":{"description":{"value":"

Trank, ungewöhnlich

\n

Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

\n

Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Feuerschaden. 

","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Fire Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.Jj4iFQQGvckx8Wsj"}},"_id":"HtgHB9qEmDd9nats"} {"name":"Horn von Valhalla aus Bronze","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

\n

Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

\n

Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W100Horn-ArtBeschworene BerserkerVoraussetzung
01-40Silber2W4 + 2Keine
41-75Messing3W4 + 3Übung mit allen einfachen Waffen
76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
\n

Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":3,"price":11200,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 +4",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bronze Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.sqcerAMszpe3hwyI"}},"_id":"I1qC0R9fpmqzscMl"} {"name":"Hufeisen der Geschwindigkeit","type":"consumable","img":"icons/tools/smithing/horseshoe-steel-blue.webp","data":{"description":{"value":"

Wundersamer Gegenstand

\n

Diese eisernen Hufeisen kommen in einem Set von vier Stück. Wenn alle vier Hufeisen an den Hufen von einem Pferd oder einer ähnlichen Kreatur befestigt sind, erhöhen sie die Bewegungsrate dieser Kreatur um 9 Meter.

","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":8,"price":5000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Horseshoes of Speed"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.nAqDwI9GyXS1diiz"}},"_id":"ICzX6xAEWC4AwWYZ"} +{"name":"Schattenscheideschere","type":"consumable","img":"icons/tools/hand/wrench-steel-grey.webp","effects":[],"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickSave":{"value":true,"altValue":true}},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"core":{"sourceId":"Item.X1uD6fchpG1WS7v9"}},"system":{"description":{"value":"

Wundersamer Gegenstand, selten (erfordert Einstimmung durch eine Fee oder einen Zauberwirker)

Du kannst als Aktion einige Schneidebwegungen mit dieser Eisenschere machen und dadurch den Schatten einer humanoiden Kreatur innerhalb von 1,5 Metern von ihr lösen, die du sehen kannst. Wenn die Kreatur nicht möchte, dass ihr Schatten sich löst, kann sie dies mit einem erfolgreichen Charismarettungswurf gegen SG 15 verhindern. Ob der Schatten sich löst oder nicht, diese Eigenschaft der Schere kann erst zum nächsten Morgengrauen wieder verwendet werden.

Der abgelöste Schatten verbleibt an der Stelle, an der er abgelöst wurde, bis du eine Bonusaktion verwendestm um ihn dazu zu bringen, sich auf eine der folgenden Artenzu verhalten (du musst den Schatten dazu sehen können):

Kreaturen mit abgrtrennten Schatten sind verflucht. Wenn eine schattenlose Kreatur das Ziel von Zaubern zum Beenden von Flüchen wird oder die Trefferpunkte des abgelösten Schattens auf 0 sinken, verschwindet der Schatten, und die Kreatur hat sofort ihren normalen Schatten zurück.

","chat":"","unidentified":""},"source":"TWBtW S.211","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Eingestimmt durch Fee oder Zauberwirker"},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":15,"scaling":"flat"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684314036717,"modifiedTime":1684314036717,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"IEgt9CWMP9fKFFU6"} {"_id":"IPaGcgR4qq7VjPlg","name":"Leichte Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-simple-brown.webp","data":{"description":{"value":"

Eine kleine Armbrust mit einem hölzernen Griff und einer gespannten Schnur, mit der ein einzelner Bolzen abgefeuert werden kann, der selbst schwere Rüstungen aus nächster Nähe durchschlagen kann.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":5,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"lightcrossbow","properties":{"lgt":false,"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.ddWvQRLmnnIS0eLF"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"IRP05vj7FvDlOY3q","name":"Holzschnitzwerkzeuge","type":"tool","img":"icons/tools/hand/saw-steel-grey.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände,  die für die Ausübung eines Handwerks oder Berufs in der Holzschnitzerei benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"woodcarver","ability":"dex","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Woodcarver's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.xKErqkLo4ASYr5EP"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"IWziRo9dAQP5H69c","name":"Dolch +2","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger +2"},"core":{"sourceId":"Compendium.dnd5e.items.Lr8aRsnia8hftPAb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -278,7 +280,7 @@ {"_id":"Oi7iAMBAE1Qup4AV","name":"Kleidung, gewöhnlich","type":"equipment","img":"icons/equipment/back/cloak-hooded-pink.webp","data":{"description":{"value":"

Kleidung, die von den meisten Bürgerlichen getragen wird.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":3,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Costume Clothes"},"core":{"sourceId":"Compendium.dnd5e.items.E2h6sEe6FU2tnU96"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":false,"resource":true}},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Horn von Valhalla aus Eisen","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

\n

Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

\n

Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W100Horn-ArtBeschworene BerserkerVoraussetzung
01-40Silber2W4 + 2Keine
41-75Messing3W4 + 3Übung mit allen einfachen Waffen
76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
\n

Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

","chat":"","unidentified":""},"source":"SLH S. 168","quantity":1,"weight":3,"price":14000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d4 +5",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.qVuZznv0MnIjDU70"}},"_id":"Omtiz0Errm0gp3GZ"} {"name":"Ring des Tierumgangs","type":"equipment","img":"icons/equipment/finger/ring-cabochon-gold-orange.webp","system":{"description":{"value":"

Der Ring hat 3 Ladungen und erhält zu jeder Morgendämmerung 1W3 der verwendeten Ladungen zurück. Während du den Ring trägst, kannst du eine Aktion aufwenden, um einen der folgenden Zauber zu wirken:

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Wundersamer Gegenstand, ungewöhnlich

Als Aktion kannst du diesen Staub in die Luft werfen, sodass er einen 3 Meter großen Würfel füllt, der sich von dir aus erstreckt. Oberflächen und Gegenstände aus nicht magischem eisenhaltigem Metall in diesem Gebiet korrodieren sofort und werden zu Staub, der unbrauchbar und nicht mehr zu retten ist. Jede Kreatur in dem Gebiet, die ganz oder teilweise aus eisenhaltigem Metall besteht, muss einen Konstitutionsrettungswurf gegen SG 13 ablegen. Bei einem misslungenen Rettungswurf erleidet sie [[/r 4d8]] nekrotischen Schaden, halb soviel bei einem erfolgreichen Rettungswurf.

Dieser Staub, der sich in einem kleinen Päckchen befindet, wird aus fein gemahlenen Fühlern von @UUID[Compendium.SharedData_global.Monster.4fwxBSLmnpOsyoET]{Rostmonstern} hergestellt. Jedes Päckchen enthält genug Staub für eine Anwendung.

","chat":"","unidentified":""},"source":"TWBtW pg.209","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"ammo"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.gGni9TzBg58q6zrj"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.288","createdTime":1662922866109,"modifiedTime":1665906029564,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"OrG6EQqEBdBPIwsg"} +{"name":"Staub der Korrosion","type":"consumable","img":"icons/magic/water/bubbles-air-water-light.webp","system":{"description":{"value":"

Wundersamer Gegenstand, ungewöhnlich

Du kannst diesen Staub als Aktion in die Luft werfen, worauf er von dir ausgehend einen Würfel mit drei Metern Kantenlänge füllt. Oberflächen und Objekte in diesem Bereich, die aus nichtmagischem Eisen oder ähnlichem Metall bestehen, verrosten sofort und zerfallen zu Staub. Sie sind damit unbrauchbar und nicht zu reparieren. Jede Kreatur in diesem Bereich, die teilweise oder vollständig aus Eisen oder ähnlichem Metall besteht, muss einen Konstitutionsrettungswurf gegen SG 13 ausführen. Scheitert er, erleidet das Ziel [[/r 4d8]] nekrotischen Schaden, andernfalls die Hälfte.

Der Staub besteht aus gemahlenen Antennen von @Compendium[SharedData_global.Monster.4fwxBSLmnpOsyoET]{Rostmonstern} und wird in kleinen Päckchen aufbewahrt. Jedes Päckchen enthält genug Staub für einen Einsatz.

","chat":"","unidentified":""},"source":"TWBtW S.213","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":3,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat"},"consumableType":"ammo"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"quickOther":{"context":""},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.gGni9TzBg58q6zrj"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1662922866109,"modifiedTime":1684314428712,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"OrG6EQqEBdBPIwsg"} {"name":"Nachtbrille","type":"equipment","img":"icons/equipment/head/goggles-leather-blue.webp","data":{"description":{"value":"

Wundersamer Gegenstand, ungewöhnlich

\n

Während du diese dunklen Linsen trägst, hast du Dunkelsicht auf eine Entfernung von bis zu 18 Metern. Wenn du bereits Dunkelsicht hast, wird das Tragen dieser Linsen deine Sichtweite um 18 Meter erweitern.

","chat":"","unidentified":""},"source":"DMG S.173","quantity":1,"weight":0.3,"price":1500,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.uO4ehAeeTxJcT6Di"}},"_id":"OtTgDtiVKCTB6Msd"} {"name":"Ionenstein der Absorption","type":"equipment","img":"icons/commodities/gems/gem-rough-ball-purple.webp","data":{"description":{"value":"

Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

\n

Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

\n

Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

\n

Absorption. Während dieser blass lavendelfarbene Ellipsoid deinen Kopf umkreist, kannst du deine Reaktion verwenden um einen Zauber des Grads 4 oder niedriger abzubrechen, wenn du die wirkende Kreatur siehst und nur du ihr Ziel bist. Sobald der Stein 20 Zaubergrade abgebrochen hat, brennt er aus und wird mattgrau, seine Magie ist verloren. Wenn du von einem Zauber erfasst wirst, dessen Grad höher ist als die verbleibenden Zaubergrade des Steins, kannst du ihn nicht abbrechen.

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In diese Lederrüstung wurden massive Ringe aus Metall eingenäht, welche die Rüstung gegen Hiebe von Schwertern und Äxten verstärken. Ringpanzer sind von minderer Qualität als Kettenpanzer und werden meist nur von denjenigen getragen, die sich keine bessere Rüstung leisten können.

","chat":"","unidentified":""},"source":"PHB pg. 145","quantity":1,"weight":40,"price":30,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":14,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"ringmail","speed":{"value":null,"conditions":""},"strength":0,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring Mail"},"core":{"sourceId":"Compendium.dnd5e.items.nsXZejlmgalj4he9"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} @@ -286,7 +288,7 @@ {"_id":"P3GjsvvWq817BqS4","name":"Trank der mächtigen Heilung","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-glowing-red.webp","data":{"description":{"value":"

Du erhältst 4d4 + 4 Trefferpunkte zurück, wenn du diesen Trank trinkst. Die Flüssigkeit des Trankes simmert rot, wenn die sich bewegt.

","chat":"","unidentified":""},"source":"DMG S.166","quantity":1,"weight":0.1,"price":150,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4 + 4","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.POLHh0GUdoMD01iU"}}} {"_id":"P6CIrfGZk3UWih9j","name":"Langbogen","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"

Ein dicker Schaft aus laminiertem Holz wird von einer gespannten Sehne gebogen, die tödliche Pfeile auf große Entfernungen abschießen kann.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":45,"long":180,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow"},"core":{"sourceId":"Compendium.dnd5e.items.3cymOVja8jXbzrdT"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Ritterrüstung +3","type":"equipment","img":"icons/equipment/chest/breastplate-cuirass-steel-grey.webp","data":{"description":{"value":"

Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

\n

Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

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Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

\n

Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

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Die Rüstung ist mit Adamant verstärkt, eines der härtesten Materialien, die es gibt.

\n

Jeder kritischer Treffer, der dich trifft, wird zu einem normalen Treffer, während du dieses Rüstung trägst.

","chat":"","unidentified":"","type":"String","label":"Description"},"source":"SLH S.150","quantity":1,"weight":60,"price":700,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":17,"type":"heavy","dex":0,"label":"Armor Value"},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1683378723713,"lastModifiedBy":"edMcwoEWRejwKWbZ"}} {"name":"Morgenstern +1","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":4,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Morningstar +1"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.PKpftwMAn88gfLi7"}},"_id":"PL8ALhWsnQl4ztxV"} {"name":"Bolzen des Tötens","type":"consumable","img":"icons/skills/ranged/arrow-flying-broadhead-metal.webp","system":{"description":{"value":"

Ein Bolzen des Tötens ist ein Bolzen, der dazu bestimmt ist, eine bestimmte Art Kreatur zu töten. Manche sind etwas fokusierter als andere: Beispielsweise gibt es sowohl Bolzen des Drachentötens als auch Bolzen des Blaue-Drachentötens. Wenn eine Kreatur, die zu diesem Typen, dieser Rasse oder Gruppe gehört, von einem Bolzen des Tötens getroffen wird und Schaden nimmt, muss die Kreatur einen Konstitutionsrettungswurf gegen SG 17 durchführen. Bei einem Fehlschlag nimmt sie zusätzlich 6W10 Stichschaden und halb so viel Extraschaden bei einem erfolgreichen Wurf.

\n

Sobald ein Bolzen des Tötens seinen Extraschaden zugefügt hat, wird er zu einem nicht-magischen Bolzen.

","chat":"","unidentified":""},"source":"SLH S. 174 (DMG S. 152)","quantity":1,"weight":0.075,"price":600,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"6d10","save":{"ability":"con","dc":17,"scaling":"flat"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bolt of Slaying"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.6OIw31CDF6mAwFnd"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233478,"modifiedTime":1671998721009,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"PUPMZA8jBn306ED1"} {"_id":"PjEzj90LvtbZpUvR","name":"Papier (ein Blatt)","type":"loot","img":"icons/sundries/documents/document-bound-white.webp","data":{"description":{"value":"

Ein einzelnes Blatt Papier.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Paper"},"core":{"sourceId":"Compendium.dnd5e.items.fNMkFCOvMiW2Rh3t"}}} @@ -385,7 +387,7 @@ {"_id":"Y1lyS5UjAkrtYMKP","name":"Staub des Niesens und Erstickens","type":"consumable","img":"icons/magic/water/bubbles-air-water-light.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dust of Sneezing and Choking"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.9eyZY9tL3fXD1Mbm"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Wundersamer Gegenstand, ungewöhnlich

\n

Dieses Pulver, das sich in einem kleinen Behälter befindet, ähnelt feinem Sand. Es scheint sich um @Compendium[SharedData_global.Gegenstände.5taPwr4TuOKz5xqi]{Staub des Verschwindens} zu handeln, und der Zauber @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren} gibt Preis, dass es sich auch darum handelt. Es gibt genug davon für einen Gebraucht.

\n

Wenn du eine Aktion verwendest, um den Staub in die Luft zu werfen, müssen du und jede atmende Kreatur innerhalb von 9 Metern zu dir einen Konstitutionsrettungswurf gegen SG 15 schaffen, andernfalls werdet ihr nicht länger atmen können und stetig unkontrolliert niesen. Eine Kreatur in diesem Zustand ist @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und erstickt. Solange sie bei Bewusstsein ist, kann eine Kreatur den Rettungswurf jedes Mal am Ende ihres Zuges wiederholen, um den Effekt zu beenden. Der Zauber @Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung} kann den Effekt auf eine Kreatur ebenfalls beenden.

","chat":"","unidentified":""},"source":"DMG S.191","quantity":1,"weight":0,"price":480,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10},"details":{"description":"

Wondrous item

\n

Found in a small container, this powder resembles very fine sand. It appears to be @Compendium[dnd5e.items.cGUPm15mLfhGDz2b]{Dust of Disappearance}, and an @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identify} spell reveals it to be such. There is enough of it for one use.

\n

When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The @Compendium[dnd5e.spells.F0GsG0SJzsIOacwV]{Lesser Restoration} spell can also end the effect on a creature.

"}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":null,"modifiedTime":1670100153508,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"Y4vLQNP8skJxBrju","name":"Rapier +2","type":"weapon","img":"icons/weapons/swords/sword-guard-brown.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"rapier","properties":{"fin":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Rapier +2"},"core":{"sourceId":"Compendium.dnd5e.items.uLY74ppOrTaWKwer"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Langbogen +2","type":"weapon","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":150,"long":600,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"longbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longbow +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ZcvU9rRb573NOywv"}},"_id":"YIrhc0PygnXhBbkp"} -{"name":"Feenstaub","type":"consumable","img":"icons/tools/laboratory/bowl-powder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.sj9WPWzMiZDPqqWc"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false}},"_id":"YZ0RK0FtnUvBh7cM","system":{"description":{"value":"

Als Aktion kannst du dich selbst oder eine andere Kreatur, die du im Umkreis von 1,50 Metern sehen kannst, mit diesem Staub bestäuben. Der Empfänger erhält eine Fluggeschwindigkeit von 9 Metern und die Fähigkeit, 1 Minute lang zu schweben. Wenn die Kreatur in der Luft ist, wenn dieser Effekt endet, fällt sie sicher zu Boden, nimmt keinen Schaden und landet auf ihren Füßen.

\n

Ein kleines Päckchen enthält genug Feenstaub für eine Anwendung.

\n

 

\n

Anmerkungen: Einstellung: Geschwindigkeit (Fliegen)

","chat":"","unidentified":""},"source":"TWBtW Ph.212","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.285","createdTime":null,"modifiedTime":1662922898858,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} +{"name":"Pixiestaub","type":"consumable","img":"icons/tools/laboratory/bowl-powder-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.sj9WPWzMiZDPqqWc"},"midi-qol":{"effectActivation":false},"midiProperties":{"nodam":false,"fulldam":false,"halfdam":false,"rollOther":false,"critOther":false,"magicdam":false,"magiceffect":false,"concentration":false,"toggleEffect":false},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"YZ0RK0FtnUvBh7cM","system":{"description":{"value":"

Wundersamer Gegenstand, ungewöhnlich

Du kannst diesen Staub als Aktion auf dich oder eine andere Kreatur innerhalb von 1,5 Metern von dir werfen, die du sehen kannst. Das Ziel erhält eine Minute lang eine Flugbewegungsrate von drei Metern und kann schweben. Befindet die Kreatur sich in der Luft, wenn dieser Effekt endet, so fällt sie gefahrlos zu Boden, landet auf den Füßen und erleidet keinen Schaden.

In einem kleinen Päckchen befindet sich genügend Pixiestaub für einen Einsatz.

","chat":"","unidentified":""},"source":"TWBtW S.211","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684313302128,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"YZ58yCZltfL4O661","name":"Schild","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","data":{"description":{"value":"

Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"name":"Stecken der Verteidigung","type":"equipment","img":"icons/weapons/staves/staff-ornate-blue.webp","system":{"description":{"value":"

ungewöhnlicher Gegenstand, Einstimmung nötig

Dieser schlanke, hole Stab ist aus Glas gefertigt und trotzdem so stabil wie aus Eiche. Er wiegt 3 Pfund. Du musst eingestimmt sein und die Eigenschaften und Zauber des Stabes nutzen zu können.

Durch das halten des Stabes erhört sich deine Rüstungsklasse um +1.

Der Stab hat 10 Ladungen, die benutz werden um die Zauber, die er innehat, Wirken zu können. Mit dem Stab in der Hand, kannst du einen der folgenden Zauber wirken, sofern sie in der Zauberliste deiner Klasse sind:

Es werden keine Komponenten gebraucht.

Der Stab regeneriert 1d6 +4 Ladungen an jedem Morgengrauen, Hast du die Letzte Ladung verbraucht, Würfel ein d20. Ist es eine 1, verspringt der Stab und ist zerstört.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":10,"max":"10","per":"lr","recovery":"1d6+4"},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"trinket","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"effects":[{"label":"Stecken der Verteidigung","icon":"icons/weapons/staves/staff-ornate-blue.webp","origin":"Item.s1KSi3aahxeGF2nN","duration":{"startTime":null,"seconds":null,"combat":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"disabled":false,"_id":"GadMtt65k5MDqVQ8","changes":[{"key":"system.attributes.ac.bonus","mode":2,"value":"1","priority":20}],"tint":null,"transfer":true,"flags":{"dae":{"selfTarget":false,"selfTargetAlways":false,"stackable":"none","durationExpression":"","specialDuration":[]},"core":{"statusId":""}}}],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":true,"charges":"10","chargeType":"c1","destroy":true,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":true,"recharge":"1d6+4","rechargeType":"t1","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt1","spells":{"0":{"id":"J0j1M3BMksLpV1zM","name":"Mage Armor","pack":"SharedData_global.Zauber","img":"modules/SharedData_global/icons/spells/protect-blue-1.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false},"1":{"id":"2n1THrpPLqeKDetw","name":"Shield","pack":"SharedData_global.Zauber","img":"modules/SharedData_global/icons/spells/protect-magenta-1.jpg","baseLevel":"1","level":"1","consumption":"1","upcast":"1","upcastCost":"1","flatDc":false}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"core":{"sourceId":"Item.s1KSi3aahxeGF2nN"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1673125725398,"modifiedTime":1673126137512,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"YZRiLVSj32HhsOCV"} {"_id":"Ychy0lSR4hbOjTX2","name":"Hexenlichtstab","type":"weapon","img":"modules/SharedData_resources/pictures/items/Hexenlicht-Stab.jpeg","data":{"description":{"value":"

Wundersamer Gegenstand (Streitkolben), legendär (erfordert Einstimmung durch einen Mister Light oder seinen handverlesenen Nachfolger)

\n

Dieser verzierte Stab wird von einem Paar Schmetterlingsflügeln gekrönt und enthält Teile aus rotem Glas in seiner Länge. Er wiegt 3 Pfund.

\n

Magische Waffe. In den Händen eines Eingestimmten kann die Fahne wie ein magischer Streitkolben geschwungen werden, der einen Bonus von +3 auf Angriffs- und Schadenswürfe mit ihr gewährt. Außerdem fügt der Stab bei einem Treffer zusätzlich 1d8 gleißenden Schaden zu.

\n

Stimmung spüren. Solange sich der Stab innerhalb der Grenzen des Hexenlicht-Karnevals befindet, kann er die Stimmung jeder Kreatur im Karneval spüren, die eine Intelligenz von 4 oder höher hat. Eine Kreatur, die auf den Stab eingestimmt ist, kann ihn als Aktion benutzen, um den Standort der fröhlichsten Kreatur auf dem Rummel zu bestimmen.

\n

 

\n

Die Schmetterlingsform an der Spitze der Stabes dreht sich langsam im Uhrzeigersinn, wenn die Stimmung auf dem Rummel allgemein hoch ist; ist die allgemeine Stimmung auf dem Rummel düster, dreht sich die Spitze der Windfahne langsam gegen den Uhrzeigersinn.

\n

 

\n

Empfindung. Die Spitze ist ein empfindungsfähiger, chaotisch guter, wundersamer Gegenstand mit einer Intelligenz von 11, einer Weisheit von 14 und einem Charisma von 14. Sie hat ein Gehör und eine normale Sicht bis zu einer Reichweite von 9 Metern und kommuniziert, indem sie Emotionen an die Kreatur überträgt, die mit ihr verbunden ist. Seine Aufgabe ist es, dafür zu sorgen, dass sich alle Teilnehmer des Hexenlicht-Karnevals gut amüsieren.

\n

Zusätzliche Eigenschaften. Die Spitze hat die folgenden zusätzlichen Eigenschaften:

\n\n

 

\n

Die Übung im Umgang mit Streitkolben erlaubt es dir, deinen Übungsbonus zum Angriffswurf für jeden Angriff, den du damit ausführst, zu addieren.

\n
\n

Anmerkungen:

\n

Verwundbarkeit: Blitz

\n

Immunität: Geblendet, Betäubt, Versteinert, Gelähmt

\n

Bonus: Magie, Mister Light  oder sein handverlesener Nachfolger

\n
","chat":"","unidentified":""},"source":"TWBtW PG.27","quantity":1,"weight":3,"price":0,"attunement":1,"equipped":true,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"],["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"ada":false,"fir":false,"fin":true,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":true,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"xSQ4TecjLEvaPkQm","name":"Kältestrahl","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"ZVzmxrTR4EZW8ZTV","name":"Tanzende Lichter","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"2":{"id":"LkMGE5E3mXowMDUx","name":"Polymorph","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","baseLevel":"4","level":"4","consumption":"0","upcast":"4","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.qb5brhYMxEtwCx5m"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} @@ -393,6 +395,7 @@ {"name":"Flammenzungen-Langschwert","type":"weapon","img":"icons/magic/fire/projectile-bolt-zigzag-orange.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du kannst eine Bonusaktion verwenden, um das Befehlswort dieses magischen Schwerts zu sprechen, dann werden Flammen aus der Klinge hervorbrechend. Diese Flammen spenden helles Licht in einem Radius von 12 Metern und dämmriges Licht für zusätzliche 12 Meter. Während des Schwert entflammt ist, fügt es zusätzlich jedem Feind, den es trifft, 2W6 Feuerschaden zu. Die Flammen dauern an, bis du eine Bonusaktion aufwendest, um das Befehlswort erneut zu sprechen, oder bis du das Schwert fallen lässt oder es zurück in seine Scheide steckst.

","chat":"","unidentified":""},"source":"SLH S. 160","quantity":1,"weight":3,"price":5000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"2d6","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flame Tongue Longsword"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.ducaFdrqwLZ0l3c7"}},"_id":"YlwHh5WFDAFAKB5h"} {"_id":"YofFcWYsy8Cu5zuG","name":"Druidischer Fokus: Eibenzauberstab","type":"loot","img":"icons/weapons/staves/staff-nature.webp","data":{"description":{"value":"

Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"YpvqJreKgGD2fQfL","name":"Block Räucherwerk","type":"loot","img":"icons/commodities/stone/rock-chunk-pumice-white.webp","data":{"description":{"value":"

Wird häufig von den Reichen und Religiösen verwendet, um die Luft zum Vergnügen oder für Rituale zu parfümieren.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":0.5,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Block Räucherwerk"},"core":{"sourceId":"Compendium.dnd5e.items.eJY20LOs3pOkRDPl"}}} +{"name":"Schwert der Mondberührung","type":"weapon","img":"icons/weapons/swords/sword-broad-serrated-blue.webp","system":{"description":{"value":"

Waffe (jedes Schwert), gewöhnlich

Bei Dunkelheit verbreitet die Klinge dieses Schwerts Mondlicht und erzeugt dadurch in einem Radius von 4,50m helles Licht und in weiteren 4,50m dämmriges Licht.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"rsr5e":{"quickDesc":{"value":false},"quickFooter":{"value":true},"consumeQuantity":{"value":false},"quickOther":{"context":""},"quickAttack":{"value":true},"quickDamage":{"context":{"0":""},"value":{"0":true}}},"core":{"sourceId":"Item.5AFkC9rFYm4zQ7wD"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1683241129885,"modifiedTime":1683407178739,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"YqI9P7e8PlSDO33X"} {"_id":"YujTtJ6eFhm9i99A","name":"Wurfspeer","type":"weapon","img":"icons/weapons/ammunition/arrows-bodkin-yellow-red.webp","data":{"description":{"value":"

Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":36,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"javelin","properties":{"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Javelin"},"core":{"sourceId":"Compendium.dnd5e.items.DWLMnODrnHn8IbAG"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"YxvQA60not05GB8x","name":"Schleuderkugel +3","type":"consumable","img":"icons/skills/ranged/bullets-triple-ball-yellow.webp","data":{"description":{"value":"

Ein gehärteter Kieselstein aus Stein, Knochen oder Metall, der mit einer Schleuder mit hoher Geschwindigkeit geschleudert werden kann. Er wurde mit Magie durchdrungen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

","chat":"","unidentified":""},"source":"DMG pg. 150","quantity":1,"weight":0.075,"price":400,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"3","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sling Bullet +3"},"core":{"sourceId":"Compendium.dnd5e.items.x9I9vdo4kafHDjcO"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"ZAfcg4YH270ULgbm","name":"Vorschlaghammer","type":"loot","img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","data":{"description":{"value":"

Ein Werkzeug mit einem großen, flachen, oft metallenen Kopf, der an einem langen Griff befestigt ist.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":10,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sledgehammer"},"core":{"sourceId":"Compendium.dnd5e.items.9G9QGSPgpZDSsm37"}}} @@ -409,9 +412,9 @@ {"name":"Ring der Luftelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-cabochon-silver-gold-red.webp","system":{"description":{"value":"

(benötigt Einstimmung)

\n

Dieser Ring ist mit Elementarebene der Luft verbunden.

\n

Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Luftelementare} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

\n

Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

\n

Ring der Luftelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Luftelementar zu wirken. Außerdem wirst du, falls du fällst, 18 Meter pro Runde sinken und dabei keinen Schaden davontragen. Du kannst zusätzlich Aural verstehen und sprechen.

\n

Wenn du dabei hilfst, einen Luftelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

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Als Aktion kannst du den Inhalt dieser Phiole auf eine Kreatur innerhalb von 1,5 m verspritzen oder die Phiole bis zu 6 m weit werfen, wo sie beim Aufprall zerbricht. In beiden Fällen führst du gegen das Objekt oder die Kreatur einen Fernkampfangriff aus, bei dem die Säure als improvisierte Waffe behandelt wird. Bei einem Treffer erleidet das Ziel 2W6 Säureschaden.

","chat":"","unidentified":""},"source":"SHB S. 153","quantity":1,"weight":1,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"improvised weapon","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+@mod","acid"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Acid (vial)"},"core":{"sourceId":"Compendium.dnd5e.items.Sx5E6utixHdAbGNb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Schild, +1","type":"equipment","img":"icons/equipment/shield/heater-wooden-brown-notched.webp","data":{"description":{"value":"

Während du diesen Schild trägst, hast du einen Bonus auf deine Rüstungsklasse, der vom Seltenheitsgrad des Schilds abhängig ist. Dieser Bonus gilt zusätzlich zu dem normalen RK-Bonus des Schilds.

","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":6,"price":1500,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":3,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.NgwrqNa6kkgoPW2Q"}},"_id":"aeSeXhj2C6e3cTBZ"} -{"name":"Umhang der vielen Moden","type":"equipment","img":"icons/equipment/back/cloak-plain-white.webp","data":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

\n

Während du diesen Umhang trägst, kannst du eine Bonusaktion verwenden, um den Stil, die Farbe und die augenscheinliche Qualität dieses Kleidungsstücks zu verändern. Das Gewicht des Umhangs ändert sich nicht. Unabhängig von seiner Erscheinung kann der Umhang niemals etwas anderes sein als ein Umhang. Auch wenn er die Erscheinung anderer magischer Umhänge annehmen kann, so erlangt er keine ihrer magischen Eigenschaften.

","chat":"","unidentified":""},"source":"XGtE S.139","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.LvvqWFXpL5mTApru"}},"_id":"arEbxq6Zq9jCy5Eu"} +{"name":"Umhang der vielen Moden","type":"equipment","img":"icons/equipment/back/cloak-plain-white.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.LvvqWFXpL5mTApru"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"_id":"arEbxq6Zq9jCy5Eu","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

\n

Während du diesen Umhang trägst, kannst du eine Bonusaktion verwenden, um den Stil, die Farbe und die augenscheinliche Qualität dieses Kleidungsstücks zu verändern. Das Gewicht des Umhangs ändert sich nicht. Unabhängig von seiner Erscheinung kann der Umhang niemals etwas anderes sein als ein Umhang. Auch wenn er die Erscheinung anderer magischer Umhänge annehmen kann, so erlangt er keine ihrer magischen Eigenschaften.

","chat":"","unidentified":""},"source":"XGtE S.139","quantity":1,"weight":3,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314941102,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Dieb der neun Leben Kurzschwert","type":"weapon","img":"icons/weapons/swords/sword-broad-crystal-paired.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Du erhältst einen Bonus von +2 auf Angriffs- und Schadenswürfe, die du mit dieser magischen Waffe ausführst.

\n

Das Schwert hat 1W8 + 1 Ladungen. Wenn du einen kritischen Treffer gegen eine Kreatur landest, die weniger als 100 Trefferpunkte hat, muss diese einen Konstitutionsrettungswurf gegen SG 15 schaffen oder sie wird mit sofortiger Wirkung getötet, indem das Schwert ihre Lebenskraft aus dem Körper zieht (ein Konstrukt oder ein Untoter ist immun). Das Schwert verliert 1 Ladung, wenn die Kreatur umgebracht wird. Wenn das Schwert keine Ladungen mehr übrig hat, verliert es diese Eigenschaft.

\n

Foundry note: die 9 Ladungen beziehen sich auf ein voll aufgeladenes Schwert. Bitte passe dies bei Bedarf entsprechend an.

","chat":"","unidentified":""},"source":"SLH S. 155","quantity":1,"weight":2,"price":8000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":"Critical hit on a creature of 100 hit points or less. Undead and constructs are immune."},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":9,"max":9,"per":"charges"},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 +@mod +2","piercing"]],"versatile":""},"formula":"","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Nine Lives Stealer Shortsword"},"core":{"sourceId":"Compendium.dnd5e.items.2Lkub0qIwucWEfp3"}},"_id":"ax4okpkLG84d0wHX"} -{"_id":"b8r8LnUQQuDmNYGQ","name":"Zauberstab des Lächelns","type":"consumable","img":"icons/weapons/wands/wand-gem-pink.webp","data":{"description":{"value":"

Zauberstab, gewöhnlich

\n

Dieser Zauberstab hat 3 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden, den du innerhalb von 9m sehen kannst als Ziel. Das Ziel muss einen erfolgreichen Charismarettungswurf gegen SG 10 ablegen. Andernfalls ist es für 1 Minute gezwungen zu lächeln.

\n

Der Zauberstab erhält täglich bei Sonnenaufgang alle seine verwendeten Aufladungen zurück. Wenn du die letzte Aufladung des Zauberstabs aufwendest, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.ms3w4bzHH8JcVp0z]{Zauberstab des Unmuts}.

","chat":"","unidentified":""},"source":"XGtE S.139","quantity":1,"weight":1,"price":null,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d20","save":{"ability":"cha","dc":10,"scaling":"flat"},"consumableType":"wand"},"effects":[],"folder":null,"sort":0,"permission":{"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"9","chargeType":"c1","destroy":true,"destroyFlavorText":"Verwandelt sich in einen Zauberstab des Unmuts","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Aufladung"},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.W9iGQFvDPnwr9mFj"}}} +{"_id":"b8r8LnUQQuDmNYGQ","name":"Zauberstab des Lächelns","type":"consumable","img":"icons/weapons/wands/wand-gem-pink.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"9","chargeType":"c1","destroy":true,"destroyFlavorText":"Verwandelt sich in einen Zauberstab des Unmuts","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":"Aufladung"},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.W9iGQFvDPnwr9mFj"},"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Zauberstab, gewöhnlich

\n

Dieser Zauberstab hat 3 Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden, den du innerhalb von 9m sehen kannst als Ziel. Das Ziel muss einen erfolgreichen Charismarettungswurf gegen SG 10 ablegen. Andernfalls ist es für 1 Minute gezwungen zu lächeln.

\n

Der Zauberstab erhält täglich bei Sonnenaufgang alle seine verwendeten Aufladungen zurück. Wenn du die letzte Aufladung des Zauberstabs aufwendest, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.ms3w4bzHH8JcVp0z]{Zauberstab des Unmuts}.

","chat":"","unidentified":""},"source":"XGtE S.139","quantity":1,"weight":1,"price":null,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"1d20","save":{"ability":"cha","dc":10,"scaling":"flat"},"consumableType":"wand"},"ownership":{"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314940674,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"bDnY3iXq2OMvytda","name":"Heiliges Symbol: Reliquie","type":"loot","img":"icons/commodities/treasure/mask-jeweled-gold.webp","data":{"description":{"value":"

Eine heiliges Symbol repräsentiert eine Gottheit oder ein Pantheon von Göttern. Es könnte auf ein Amulett geprägt, aber auch auf einen Schild graviert sein oder sich als Einlegearbeit auf diesem befinden. Auch eine kleine Schatulle mit einem winzigen Fragment einer heiligen Reliquie kann als heiliges Symbol dienen. @Compendium[SharedData_global.Regelwerk.GEESUHodaELRFziR]{Götter des Multiversums} führt das verbreitetste Symbol jeder Gottheit auf. Ein Kleriker oder Paladin kann das heilige Symbol als Zuaberfokus verwenden. Um das heilige Symbol auf diese Weise nutzen zu können, muss man es sichtbar in einer Hand halten oder es muss auf einem Schild angebracht sein.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":2,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"bFIZQoOAPaxEEhdd","name":"Kurzbogen +3","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

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Ein kleines Wurfgerät, das aus einem kurzen Holzschaft und gekreuzten Fäden mit einer scharfen Holz- oder Metallspitze gefertigt ist. Pfeile können mit ausreichender Wucht geworfen werden, um die Haut zu durchstechen.

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Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

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Wundersamer Gegenstand, (benötigt Einstimmung)

\n

Während du diese Halskette trägst, kannst du in jeder Umgebung normal atmen, und du hast einen Vorteil auf Rettungswürfe gegen schädliche Gase und Dämpfe (wie z.B. @Compendium[dnd5e.spells.LkvI11Uue774QBKZ]{Todeswolke} und @Compendium[dnd5e.spells.TwlD4PLcltv7Xh7j]{Stinkende Wolke}), eingeatmete Gifte und die Odemwaffen einiger Drachen).

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Diese feine Silberkette hat einen brillant geschliffenen schwarzen Edelsteinanhänger. Wenn du sie trägst, haben Gifte keinerlei Wirkung auf dich. Du bist immun gegen den Zustand vergiftet und du hast Immunität gegenüber Giftschaden.

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Zauberstab, ungewöhnlich, Benötigt Einstimmung durch einen Zauberwirker

Dieser Zauberstab hat 7 Ladungen. Während du ihn in der Hand hältst, kannst du mit einer Aktion 1 seiner Ladungen verbrauchen, um den Zauber @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken} (Rettungswurf SG 13) mit ihm zu wirken.

Der Zauberstab erhält täglich bei Sonnenaufgang [[/r 1d6+1]] verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf [[/r 1d20]]. Bei einer 1 zerfällt der Zauberstab zu Asche und wird zerstört.

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Eine mächtige zweihändige Klinge ist über 1,20 Meter lang und fast 13cm breit. Diese Waffe erfordert ein umfangreiches Kampftraining, doch wer sie beherrscht, ist ein furchterregender Kämpfer.

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Gefütterte beziehungsweise wattierte Rüstungen bestehen aus verwobenen Schichten von Stoff und Futtermaterial.

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Eine bösartig bespickte Metallkugel am Ende eines kräftigen Griffs ist eine tödliche Waffe, die sowohl Rüstung als auch Fleisch durchbohren kann.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

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Wundersamer Gegenstand, (benötigt Einstimmung)

\n

Während du diese Handschuhe trägst, kostet dich klettern und schwimmen keine zusätzliche Bewegung und du erhältst einen Bonus auf +5 auf Würfe auf Stärke (Athletik), die für klettern oder schwimmen abgelegt werden.

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Trank, selten

\n

Perlen dieses wolkengrauen Öls, die schnell wieder verdampfen, bilden sich auf der Außenseite des Gefäßes. Das Öl kann eine mittelgroße oder kleinere Kreatur bedecken, inklusiver der Ausrüstung, die sie am Körper oder bei sich trägt (eine zusätzliche Flasche ist für jede Größe oberhalb von mittelgroß erforderlich), Das Öl aufzutragen, dauert 10 Minuten. Die betroffene Kreatur erhält dann für 1 Stunde die Wirkung des Zaubers @Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}.

","chat":"","unidentified":""},"source":"DMG pg. 183","quantity":1,"weight":0.1,"price":1920,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":"Medium or smaller creature. Takes 10 minutes to apply."},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"ownership":{"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680352920631,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Eiserne Flasche","type":"consumable","img":"icons/consumables/potions/bottle-round-empty-glass.webp","data":{"description":{"value":"

Wundersamer Gegenstand

\n

Diese Eisenflasche aht einen Messingkorken. Du kannst eine Aktion verwenden, um das Befehlswort der Flasche zu sprechen und eine Kreatur in deinem Sichtfeld innerhalb von 18 Metern zu dir als Ziel auszuwählen. Wenn diese Kreatur auf einer anderen Existenzebene geboren wurde als die, auf der ihr euch befindet, muss das Ziel einen Weisheitsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder sie wird in der Flasche gefangen. Wenn die Kreatur bereits einmal in der Flasche gefangen war, hat sie einen Vorteil auf ihren Rettungswurf. Ist die Kreatur einmal gefangen, bleibt sie in der Flasche, bis sie herausgelassen wird. Die Flasche kann immer nur eine Kreatur enthalten. Eine Kreatur in der Flasche muss weder atmen noch essen oder trinken und sie altert nicht.

\n

Du kannst eine Aktion verwenden, um den Flaschenkorken zu ziehen und zu bewirken, dass die Kreatur in der Flasche herausgelassen wird. Die Kreatur ist dir und deinen Begleitern für 1 Stunde freundlich gesonnen und folgt in dieser Zeit deinem Befehl. Wenn du keine Befehle gibst oder Befehle erteilst, die höchstwahrscheinlich mit dem Tod der Kreatur enden, wird die Kreatur sich verteidigen, aber sonst keinerlei Aktionen ausführen. Am Ende der Dauer wird die Kreatur sich entsprechend ihrer normalen Veranlagung und Gesinnung verhalten.

\n

Ein @Compendium[dnd5e.spells.3OZnNhunvRtPOQmH]{Identifizieren} Zauber zeigt, dass sich eine Kreatur in der Flasche befindet, aber der einzige Weg herauszufinden, um welche Art von Kreatur es sich handelt, ist die Flasche zu öffnen. Eine neu entdeckte Flasche könnte bereits eine Kreatur beinhalten, die vom Spielleiter bestimmt oder zufällig ausgewählt wurde.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W100Inhalt
1-50Leer
51Arkanloth
52Cambion
53-54Dao
55-57Dämon (Typ 1)
58-60Dämon (Typ 2)
61-62Dämon (Typ 3)
63-64Dämon (Typ 4)
65Dämon (Typ 5)
66Dämon (Typ 6)
67@Compendium[dnd5e.monsters.m4H3hjamBNMH09S9]{Deva}
68-69Teufel (mächtiger)
70-72Teufel (schwacher)
73-74@Compendium[dnd5e.monsters.5P1VGAZQwOilwZQf]{Dschinni}
75-76@Compendium[dnd5e.monsters.LTomFUTBrkRi0Pj5]{Ifriti}
77-78Elementar (@Compendium[dnd5e.monsters.banHjKDMCegbUwYE]{Luftelementar} @Compendium[dnd5e.monsters.sApYLZj9PTZ40wJr]{Erdelementar} @Compendium[dnd5e.monsters.brSo9cWhtpG0ifU5]{Feuerelementar} @Compendium[dnd5e.monsters.namJz755U1EhvEJa]{Wasserelementar})
79Githyanki-Ritter
80Githzerai-Zerth
81-82@Compendium[dnd5e.monsters.oDspGxRQFBhE74L2]{Unsichtbarer Pirscher}
83-84Marid
85-86Mezzoloth
87-88@Compendium[dnd5e.monsters.xvh2UOKv1bh03Gih]{Nachtvettel}
89-90Nycaloth
91@Compendium[dnd5e.monsters.XEByBLeOkDgL3mrr]{Planetar}
92-93@Compendium[dnd5e.monsters.yVNPVJIBpQ2Mp3Xa]{Salamander}
94-95Slaad (irgendeiner)
96@Compendium[dnd5e.monsters.lOYt73eaJojBDxAV]{Solar}
97-98@Compendium[dnd5e.monsters.VmdyZDjqAc8vdncY]{Sukkubus/Inkubus}
99Ultroloth
00@Compendium[dnd5e.monsters.2MZNHeOZweXAYbv1]{Xorn}
","chat":"","unidentified":""},"source":"SLH S. 157","quantity":1,"weight":0.1,"price":31000,"attunement":0,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":17,"scaling":"flat"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Flask"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.lvLrkAR7k8DS7J3W"}},"_id":"jEIyoNJcgY5QdP01"} +{"name":"Schöngewebe","type":"equipment","img":"icons/equipment/back/cloak-layered-white.webp","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich oder ungewöhnlich

Schöngewebe ist Kleidung, die mit harmloser illusorischer Magie durchdrungen ist. Während du die gewöhnliche Version dieser Kleidung trägst, kannst du eine Bonusaktion nutzen, um ein sich bewegendes illusorisches Muster im Stoff zu erzeugen.

Ungewöhnliches Schöngewebe kann das Muster aus dem Stoff aufsteigen lassen. Ein Kleid aus Schöngewebe kann zum Beispiel von harmlosen, illusorischen Flammen umgeben sein, während ein Hut aus Schöngewebe von illusorischen Schmetterlingen umflattert sein kann.

Wenn du einen Wurf auf Charisma (Auftreten oder Überzeugen) machst, während du die ungewöhnliche Version von Schöngewebe trägst, kannst du [[/r 1d4]] würfeln und die gewürfelte Zahl zum Wurf addieren. Wenn du diese Eigenschaft einmal benutzt hast, kann sie bis zur nächsten Morgendämmerung nicht mehr benutzt werden.

","chat":"","unidentified":""},"source":"Eberron","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Item.kvz1i2R9ZHgt2i7m"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682708861694,"modifiedTime":1682709142584,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"jGWOPD8ZSdeaKtWq"} {"_id":"ji5JnXVDwy0UmRPJ","name":"Behälter (Karten oder Schriftrollen)","type":"backpack","img":"icons/containers/bags/satchel-worn-leather-tan.webp","data":{"description":{"value":"

Dieser zylindrische Lederbehälter kann bis zu zehn zusammengerollte Blatt Papier oder fünf zusammengerollte Blatt Pergament enthalten.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":10,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Netz +3","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

\n

Speziell. Eine Kreatur der Größenkategorie groß oder kleiner, die vom Angriff mit einem Netz getroffen wird, gilt als festgesetzt, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand festgesetzt ist beendet und das Netz ist zerstört.

\n

Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe dir zur Verfügung stehen.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":15,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":3,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"str","dc":10,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"net","properties":{"spc":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Net +3"},"core":{"sourceId":"Compendium.dnd5e.items.iIuNqnpWCHrLEKWj"}},"_id":"jnDPNOKAwGQeONZs"} {"name":"Bösartige Streitaxt","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-engraved-steel.webp","data":{"description":{"value":"

Ein kräftiger, sichelförmiger Axtkopf auf einem dicken Stiel, der von einem stabilen Griff umschlossen wird. Diese Axt ist groß genug, um mit zwei Händen geführt zu werden, und ist mit Stacheln auf der Rückseite der Klinge und der Oberseite des Stiels verziert.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":4,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"battleaxe","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Battleaxe"},"core":{"sourceId":"Compendium.dnd5e.items.dG7iFak1YH1nXRpC"}},"_id":"jnd38HJ0b14HzFe5"} @@ -561,7 +566,7 @@ {"name":"Zweihandhammer +2","type":"weapon","img":"icons/weapons/maces/mace-spiked-wood-grey.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":10,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"maul","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Maul +2"},"core":{"sourceId":"Compendium.dnd5e.items.1kihEfn9QppB34ee"}},"_id":"mku6gPuwI1YwdBef"} {"name":"Figur der wundersamen Kraft: Elfenbein-Ziege des Terrors","type":"consumable","img":"icons/commodities/bones/horn-curved-worn-brown.webp","system":{"description":{"value":"

Wundersamer Gegenstand

Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einen Punkt am Boden innerhalb von 18 m zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würde, von einer anderen Kreatur oder anderen Objekten besetzt ist oder wenn dort nicht genug Platz für die Kreatur ist, wird die Figur nicht zu einer Kreatur.

Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteht deine Sprachen und gehorcht deinen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Figur sich verteidigen, aber keine weiteren Aktionen ausführen.

Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

Elfenbein-Ziegen. Diese Elfenbeinfiguren von Ziegen werden immer in Sätzen von drei Stück hergestellt. Jede Ziege sieht einzigartig aus und funktioniert anders als die anderen.

Die Ziege des Terrors wird eine @Compendium[dnd5e.monsters.N3ahWNjmxk9Ro1aG]{Riesenziege} für bis zu 3 Stunden. Die Ziege kann nicht angreifen, aber du kannst ihre Hörner entfernen und sie als Waffen verwenden. Ein Horn wird zu einer @Compendium[dnd5e.items.l88FXiodYofrJT8a]{Lanze +1} und das andere wird zu einem @Compendium[dnd5e.items.bcv7J9culilK68zp]{Langschwert +2}. Ein Horn zu entfernen, erfordert eine Aktion, und die Waffen verschwinden und die Hörner kehren zurück, wenn die Ziege sich zurück in eine Figur verwandelt.

Zusätzlich verströmt die Ziege eine Terroraura in einem Radius von 9 m, während du auf ihr reitest. Jede Kreatur, die dir feindlich gesinnt ist und ihren Zug innerhalb der Aura beginnt, muss einen Weisheitsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder sie wird 1 Minute lang Angst vor der Ziege haben oder bis die Ziege zurück in ihre Figurenform wechselt. Die verängstigte Kreatur kann den Rettungswurf am Ende jedes ihrer Züge wiederholen, um den Effekt bei Erfolg zu beenden. Sobald sich die Kreatur erfolgreich gegen den Effekt geschützt hat, ist sie 24 Stunden gegen die Aura der Ziege immun.

Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 15 Tage verstrichen sind.

","chat":"","unidentified":""},"source":"SLH S. 159 (DMG S. 169)","quantity":1,"weight":0.1,"price":20000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":3,"units":"hour"},"target":{"value":10,"width":null,"units":"ft","type":"space"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Figurine of Wondrous Power (Ivory Goat of Terror)"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.8CaODbNQtxHGuVjn"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233487,"modifiedTime":1671998585569,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"mn65AaCs2PlM8Sxo"} {"_id":"mrAQipNcsQTDBAVg","name":"Schwere Armbrust","type":"weapon","img":"icons/weapons/crossbows/crossbow-blue.webp","data":{"description":{"value":"

Eine große, auf einem stabilen Holzblock montierte Armbrust, die mit einer Handkurbel geladen wird und dicke Stahlbolzen mit tödlicher Beschleunigung abfeuert, die Rüstungen und Fleisch durchschlagen.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":18,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":120,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"heavycrossbow","properties":{"amm":true,"hvy":true,"two":true,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":true,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Heavy Crossbow"},"core":{"sourceId":"Compendium.dnd5e.items.RmP0mYRn2J7K26rX"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"ms3w4bzHH8JcVp0z","name":"Zauberstab des Unmuts","type":"consumable","img":"icons/weapons/wands/wand-gem-teal.webp","data":{"description":{"value":"

Zauberstab, gewöhnlich

\n

Dieser Zauberstab hat drei Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden als Ziel, den du innerhalb von 9m sehen kannst. Dem Ziel muss ein Charismarettungswurf gegen SG 10 gelingen, oder es wird für 1 Minute gezwungen, mürrisch dreinzuschauen.

\n

Der Stab erhält täglich bei Sonnenaufgang alle aufgewendeten Aufladungen zurück. Wenn du die letzte Aufladung ausgibst, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.b8r8LnUQQuDmNYGQ]{Zauberstab des Lächelns}.

","chat":"","unidentified":""},"source":"XGtE S.140","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":3,"max":"3","per":"day","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":10,"scaling":"flat"},"consumableType":"wand"},"effects":[],"folder":null,"sort":0,"permission":{"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":true,"destroyFlavorText":"Verwandelt sich in einen Zauberstab des Lächelns","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.mimWerFx5RRu41bH"}}} +{"_id":"ms3w4bzHH8JcVp0z","name":"Zauberstab des Unmuts","type":"consumable","img":"icons/weapons/wands/wand-gem-teal.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":true,"equipped":false,"attuned":false,"charges":"3","chargeType":"c1","destroy":true,"destroyFlavorText":"Verwandelt sich in einen Zauberstab des Lächelns","rechargeable":true,"recharge":"0","rechargeType":"t3","rechargeUnit":"r2","sorting":"l","destroyCheck":"d2","destroyType":"dt2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}},"quickSave":{"value":true,"altValue":true}},"core":{"sourceId":"Item.mimWerFx5RRu41bH"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Zauberstab, gewöhnlich

\n

Dieser Zauberstab hat drei Aufladungen. Während du ihn hältst, kannst du eine Aktion nutzen, um eine seiner Aufladungen aufzuwenden. Wähle einen Humanoiden als Ziel, den du innerhalb von 9m sehen kannst. Dem Ziel muss ein Charismarettungswurf gegen SG 10 gelingen, oder es wird für 1 Minute gezwungen, mürrisch dreinzuschauen.

\n

Der Stab erhält täglich bei Sonnenaufgang alle aufgewendeten Aufladungen zurück. Wenn du die letzte Aufladung ausgibst, wirf 1D20. Bei einer 1 verwandelt sich der Stab in einen @Compendium[SharedData_global.Gegenstände.b8r8LnUQQuDmNYGQ]{Zauberstab des Lächelns}.

","chat":"","unidentified":""},"source":"XGtE S.140","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"cover":null,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":3,"max":"3","per":"day","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":10,"scaling":"flat"},"consumableType":"wand"},"ownership":{"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314940203,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Flegel +2","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 +@mod +2","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"flail","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flail +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.z0lIRURcyDYt1kLK"}},"_id":"n3CWCJd68XoVCjU2"} {"_id":"n9QWpOOmizU5uZq9","name":"Schlafsack","type":"loot","img":"icons/sundries/survival/bedroll-grey.webp","data":{"description":{"value":"

Eine Rolle aus Stoff, welche von Abenteurern zum schlafen verwendet wird.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":7,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bedroll"},"core":{"sourceId":"Compendium.dnd5e.items.DVXmyetZuvxbzAwW"}}} {"name":"Bösartiger Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Eine kurze Metallklinge, die an einem kleinen Griff und einer Parierstange befestigt ist. Der Dolch ist eine effektive Seitenwaffe für hartgesottene Krieger oder eine versteckte Klinge für Meuchelmörder und Diebe.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":1,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Dagger"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.5Jz5w7XJxgtlsx6K"}},"_id":"nD3OTZsVKvj9egxL"} @@ -587,11 +592,11 @@ {"name":"Frostbrand Kurzschwert","type":"weapon","img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","data":{"description":{"value":"

(benötigt Einstimmung)

\n

Wenn deine Attacke mit diesem magischen Schwert trifft, erleidet dein Ziel zusätzlichen Kälteschaden in Höhe von 1W6. Zusätzlich hast du Resistenz gegen Feuerschaden, während du das Schwert trägst.

\n

Bei frostigen Temperaturen verströmt die Klinge helles Licht in einem Radius von 3 m und dämmriges Licht in einem Radius von zusätzlichen 3 m.

\n

Wenn du dieses Schwert ziehst, kannst du alle nicht-magischen Feuer innerhalb von 9 m zu dir löschen. Diese Eigenschaft kann nur einmal in der Stunde verwendet werden.

","chat":"","unidentified":""},"source":"SLH S. 162","quantity":1,"weight":2,"price":2200,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"],["1d6","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"shortsword","properties":{"amm":false,"hvy":false,"fin":true,"fir":false,"foc":false,"lgt":true,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Frost Brand Shortsword"},"betterRolls5e":{"quickDamage":{"context":{"0":"","1":""},"value":{"0":true,"1":true},"altValue":{"0":true,"1":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":false},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.DT02xK1DzxLNlVaI"}},"_id":"pFlVTcmLo7or7W4H"} {"name":"Ionenstein der Meisterschaft","type":"equipment","img":"icons/commodities/gems/gem-rough-cushion-green.webp","data":{"description":{"value":"

Wundersamer Gegenstand, legendär (benötigt Einstimmung)

\n

Ein Ionenstein ist nach Ion benannt, der in einigen Welten als Gottheit des Wissens und der Prophezeiung verehrt wird. Viele Arten des Ionensteins existieren, jede Art hat eine eigene Kombination von Form und Farbe.

\n

Wenn du eine Aktion aufwendest, um einen dieser Steine in die Luft zu werfen, umkreist der Stein deinen Kopf in einer Entfernung von 1W3 x 0,30 Meter und bietet dir dadurch einen Vorteil. Eine andere Kreatur muss daraufhin selbst eine Aktion verwenden, um nach dem Stein zu greifen oder ihn mit einem Netz zu erfassen und ihn somit von dir zu trennen. Dies geschieht bei einem erfolgreichen Angriffswurf gegen SG 24 oder einem erfolgreichen Wurf auf Geschicklichkeit (Akrobatik) gegen SG 24. Du kannst eine Aktion verwenden, um den Stein zu ergreifen und zu verstauen, was seinen Effekt beendet. Ein Stein hat eine Rüstungsklasse von 24, 10 Trefferpunkte und Resistenz gegen alle Schadensarten. Er wird als angelegtes Objekt angesehen, wenn er um deinen Kopf kreist.

\n

Meisterschaft. Dein Übungsbonus erhöht sich um 1, wenn dieses hellgrüne Prisma um deinen Kopf kreist.

","chat":"","unidentified":""},"source":"SLH S. 169","quantity":1,"weight":0,"price":15000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d3",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ioun Stone of Mastery"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nk2MH16KcZmKp7FQ"}},"_id":"pMCAFz9AaSZ49GaP"} {"name":"Trank des Kältewiderstands","type":"consumable","img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","data":{"description":{"value":"

Trank, ungewöhnlich

\n

Der Trank hat eine schlichte, unbestimmbare Farbe und riecht leicht faulig.

\n

Wenn du diesen Trank trinkst, erhältst du für 1 Stunde Resistenz gegen Kälteschaden. 

","chat":"","unidentified":""},"source":"SLH S. 196","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Cold Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.34YKlIJVVWLeBv7R"}},"_id":"pS9blo5acubZomwj"} -{"name":"Stange des Schrumpfens","type":"consumable","img":"icons/weapons/staves/staff-ornate.webp","data":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

\n

Während du diese Drei-Schritt-Stange hältst, kannst du eine Aktion verwenden, um ein Befehlswort zu sprechen, was sie zu einem 30cm langen Zepter zusammenschrumpfen lässt, den man einfacher verstauen kann. Das Gewicht der Stange verändert sich nicht. Du kannst eine Aktion verwenden, um ein anderes Befehlswort zu sprechen. Das lässt das Zepter wieder zu seiner Stangenform zurückkehren. Jedoch wird das Zepter sich nur soweit strecken, wie es seine Umgebung erlaubt.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.6KzoLKbyWOr135sW"}},"_id":"pTeFsXHCzsRUTrZz"} +{"name":"Stange des Schrumpfens","type":"consumable","img":"icons/weapons/staves/staff-ornate.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.6KzoLKbyWOr135sW"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"pTeFsXHCzsRUTrZz","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

\n

Während du diese Drei-Schritt-Stange hältst, kannst du eine Aktion verwenden, um ein Befehlswort zu sprechen, was sie zu einem 30cm langen Zepter zusammenschrumpfen lässt, den man einfacher verstauen kann. Das Gewicht der Stange verändert sich nicht. Du kannst eine Aktion verwenden, um ein anderes Befehlswort zu sprechen. Das lässt das Zepter wieder zu seiner Stangenform zurückkehren. Jedoch wird das Zepter sich nur soweit strecken, wie es seine Umgebung erlaubt.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"rod"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314128336,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Umhang des Scharlatans","type":"equipment","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","system":{"description":{"value":"

Wundersamer Gegenstand

\n

Dieser Umhang riecht dezent nach Schwefel. Während du ihn trägst, kannst du ihn dazu verwenden, um den Zauber @Compendium[dnd5e.spells.A4RsPuSvB9wFtz1j]{Dimensionstür} als eine Aktion zu wirken. Diese Eigenschaft des Umhangs kann erst ab der nächsten Morgendämmerung erneut verwendet werden.

\n

Wenn du verschwindest, hinterlässt du eine Rauchwolke, und du erscheinst in einer ähnlichen Rauchwolke bei deinem Ziel. Die Stelle, an der du verschwindest, wird durch den Rauch leicht verschleiert, ebenso jene, an der du erscheinst. Er zerstreut sich am Ende des nächsten Zuges. Ein leichter oder stärkerer Wind zerstreut den Rauch ebenfalls.

","chat":"","unidentified":""},"source":"SLH S. 197 (DMG S. 157)","quantity":1,"weight":3,"price":8000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":500,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cape of the Mountebank"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.gpHgWLsD8k2yzbfR"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233808,"modifiedTime":1673289155187,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"pUZXVjUa6RCFzMk9"} {"_id":"pWSlHSGMJZ6xDkxQ","name":"Brechstange","type":"loot","img":"icons/tools/hand/pickaxe-steel-white.webp","data":{"description":{"value":"

Verwendest du eine Brechstange als Hebel, bist du im Vorteil bei entsprechenden Stärkewürfen.

","chat":"","unidentified":""},"source":"PHB pg. 151","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"autoUse":false,"autoDestroy":false},"damage":{"parts":[],"versatile":""},"save":{"ability":"","dc":null,"scaling":"spell"},"consume":{"type":"","target":null,"amount":null},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Crowbar"},"core":{"sourceId":"Compendium.dnd5e.items.V5UAjT3ed6sDNtgm"}}} {"_id":"pZ6KZbi2w1izXA3F","name":"Materialkomponentenbeutel","type":"consumable","img":"icons/containers/bags/pack-simple-leather-tan.webp","data":{"description":{"value":"

Ein Materialkomponentenbeutel ist eine kleine, wasserdichte Ledergürteltasche. In ihm befinden sich in separaten Fächern all jene Materialien und anderen speziellen Gegenstände, die zum Wirken deiner Zauber benötigst. Komponenten, die in der Beschreibung des Zaubers mit Kosten aufgeführt sind, sind nicht im Beutel enthalten.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Component Pouch"},"core":{"sourceId":"Compendium.dnd5e.items.eZGmdOhaTWMicXPW"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"name":"Sprechende Puppe","type":"consumable","img":"icons/magic/control/voodoo-doll-pain-damage-purple.webp","data":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich (benötigt Einstimmung)

\n

Während du diese ausgestopfte Puppe innerhalb von 1,50m von dir befindet, kannst du eine kurze Rast verwenden, um ihr beizubringen, bis zu 6 Phrasen auszusprechen. Keine davon darf länger sein als sechs Wörter. Du kannst eine Bedingung festlegen, bei deren Erfüllung die Puppe jede Phrase äußert. Du kannst auch alte Phrasen mit neuen ersetzen. Wie die Bedingung auch sei, sie muss sich innerhalb von 1,50m von der Puppe erfüllen, damit die Puppe spricht. Wenn zum Beispiel jemand die Puppe aufhebt, könnte sie sagen: \"Ich möchte Süßigkeiten\". Die Phrasen der Puppe sind verloren, wenn sie Einstimmung mit ihr endet.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1.5,"width":null,"units":"m","type":"radius"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V5iVECAayx8O75q3"}},"_id":"pinpRPRZFUcCCXFq"} +{"name":"Sprechende Puppe","type":"consumable","img":"icons/magic/control/voodoo-doll-pain-damage-purple.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V5iVECAayx8O75q3"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"pinpRPRZFUcCCXFq","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich (benötigt Einstimmung)

\n

Während du diese ausgestopfte Puppe innerhalb von 1,50m von dir befindet, kannst du eine kurze Rast verwenden, um ihr beizubringen, bis zu 6 Phrasen auszusprechen. Keine davon darf länger sein als sechs Wörter. Du kannst eine Bedingung festlegen, bei deren Erfüllung die Puppe jede Phrase äußert. Du kannst auch alte Phrasen mit neuen ersetzen. Wie die Bedingung auch sei, sie muss sich innerhalb von 1,50m von der Puppe erfüllen, damit die Puppe spricht. Wenn zum Beispiel jemand die Puppe aufhebt, könnte sie sagen: \"Ich möchte Süßigkeiten\". Die Phrasen der Puppe sind verloren, wenn sie Einstimmung mit ihr endet.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":1.5,"width":null,"units":"m","type":"radius"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314077023,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Schienenpanzer +1","type":"equipment","img":"icons/equipment/chest/breastplate-layered-steel.webp","data":{"description":{"value":"

Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

\n

Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":60,"price":1700,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":18,"type":"heavy","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"splint","speed":{"value":null,"conditions":""},"strength":15,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Splint Armor +1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.HpEEfZg9PRkXnMi4"}},"_id":"pl2rkQuRDu5e8K87"} {"name":"Verkleidungsausrüstung","type":"tool","img":"icons/equipment/back/cloak-hooded-blue.webp","data":{"description":{"value":"

Dieser Beutel mit Schminke, Haarfärbemitteln und kleinen Requisiten lässt dich Verkleidungen entwerfen, die dein Äußeres verändern.

\n

Bist du im Umgang mit diesem Werkzeug geübt, darfst du deinen Übungsbonus auf alle Attributs- und Fertigkeitswürfe addieren, wenn du dich äußerlich verkleidest.

","chat":"","unidentified":""},"source":"SHB S. 154","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"","baseItem":"disg","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Kit"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.IBhDAr7WkhWPYLVn"}},"_id":"pqsfZKrPeO091Hho"} {"_id":"pv2SOJ1RoPbRBOrB","name":"Zelt","type":"loot","img":"icons/sundries/flags/banner-worn-green.webp","data":{"description":{"value":"

Ein einfacher und tragbarer Leinenunterschlupf, in dem zwei Personen übernachten können.

","chat":"","unidentified":""},"source":"PHB S.153","quantity":1,"weight":20,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Zelt"},"core":{"sourceId":"Compendium.dnd5e.items.PanSr5EbqlfpSvwK"}}} @@ -611,7 +616,7 @@ {"_id":"rMIIWaDyQIjZG9IZ","name":"Kochutensilien","type":"tool","img":"icons/tools/laboratory/bowl-mixing.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder eines Berufs im Bereich der Kochkunst erforderlich sind.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":8,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cook","ability":"wis","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cook's Utensils"},"core":{"sourceId":"Compendium.dnd5e.items.Gflnp29aEv5Lc1ZM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"rPWqdI00UjBBGjtw","name":"Eisenkeil","type":"consumable","img":"icons/sundries/survival/stake-rough-simple-brown.webp","data":{"description":{"value":"

Ein 25cm langer Spike aus Eisen. Kann zum Blockieren von Türen improvisiert werden. Wird normalerweise in Bündeln von 10 Stück verkauft.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.5,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron Spike"},"core":{"sourceId":"Compendium.dnd5e.items.RiOeHR2qaYktz5Ys"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Helm der Pracht","type":"equipment","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"

Wundersamer Gegenstand, (benötigt Einstimmung)

\n

Dieser blendende Helm ist besetzt mit 1d10 Diamanten, 2d10 Rubinen, 3d10 Feueropalen, 4d10 Opalen. Jeder Edelstein, der vom Helm gelöst wird, zerfällt zu Staub. Wenn alle Edelsteine entfernt oder zerstört sind, verliert der Helm seine Magie.

\n

Du erhältst folgende Vorteile, während du den Helm trägst:

\n\n

Wirf einen W20, wenn du diesen Helm trägst und Feuerschaden als Ergebnis eines fehlgeschlagenen Rettungswurf gegen einen Zauber erleidest. Wenn du eine 1 würfelst, wird der Helm Lichtstrahlen aus seinen verbleibenden Edelsteinen abfeuern. Jede Kreatur außer dir, die sich näher als 18 Meter vom Helm befindet, muss einen Geschicklichkeitsrettungswurf gegen Schwierigkeitsgrad 17 schaffen oder sie wird vom Lichtstrahl erfasst, wobei sie gleißenden Schaden nimmt. Der Schaden entspricht der Anzahl der verbleibenden Edelsteine. Der Helm und die Edelsteine sind daraufhin zerstört.

","chat":"","unidentified":""},"source":"SLH S. 166","quantity":1,"weight":2,"price":16000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Helm of Brilliance"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.rhGulc3gEJhnuP31"}},"_id":"rbRY6I39xIMCKpxE"} -{"name":"Trank des Vorteils","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-orange.webp","data":{"description":{"value":"

Wenn du diesen Trank trinkst, erhältst du innerhalb der nächsten Stunde einen Vorteil bei einem Fertigkeits-, Angriffs- oder einem Rettungswurf deiner Wahl.

\n

Dieser Trank nimmt die Form eines funkelnden, goldenen Nebels an, der sich wie Wasser bewegt und ausströmt.

\n

 

\n

Anmerkungen:

\n","chat":"","unidentified":""},"source":"TWBtW ph.212","quantity":1,"weight":0.01,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.JyG02ULKF96vgJqH"},"cf":{"id":"temp_tajs3m8sld"}},"_id":"rgzbWPqwFLgInhb4"} +{"name":"Trank des Vorteils","type":"consumable","img":"icons/consumables/potions/potion-tube-corked-orange.webp","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.JyG02ULKF96vgJqH"},"cf":{"id":"temp_tajs3m8sld"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true}}},"_id":"rgzbWPqwFLgInhb4","system":{"description":{"value":"

Wenn du diesen Trank trinkst, bist du innerhalb der nächsten Stunde bei einem Attributs-, Angriffs- oder Rettungswurf deiner Wahl im Vorteil.

Dieser Trank sieht aus wie funkelnder goldener Nebel und lässt sich bewegen und gießen wie Wasser.

","chat":"","unidentified":""},"source":"TWBtW S.213","quantity":1,"weight":0.01,"price":270,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"cover":null,"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684314616609,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"_id":"s9vIQvbRvNwUlEQ3","name":"Brosche des Abschirmens","type":"equipment","img":"icons/equipment/neck/pendant-bronze-gem-blue.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Brooch of Shielding"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.ZdcEtbtU3VkuxIFE"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}}},"system":{"description":{"value":"

Wundersamer Gegenstand, benötigt Einstimmung

\n

Während du diese Brosche trägst, hast du Resistenz gegen Energieschaden und du bist immun gegen den Zauber @Compendium[dnd5e.spells.41JIhpDyM9Anm7cs]{Magisches Geschoss}.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":1,"price":7500,"attunement":1,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.2","coreVersion":"10.291","createdTime":null,"modifiedTime":1680292740901,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Trank der Gasförmigen Gestalt","type":"consumable","img":"icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp","system":{"description":{"value":"

Trank, selten

\n

Der Behälter dieses Tranks scheint Nebel zu beinhalten, der sich wie Wasser bewegt und so zu fließen scheint.

\n

Wenn du diesen Trank trinkst, erhältst du für 1 Stunde den Effekt des Zaubers @Compendium[dnd5e.spells.2IWiZAJtOGDoKjiz]{Gasförmige Gestalt}, wobei keine Konzentration notwendig ist, oder bis du den Effekt als Bonusaktion beendest.

","chat":"","unidentified":""},"source":"SLH S. 195 (DMG S. 187)","quantity":1,"weight":0.1,"price":300,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Potion of Gaseous Form"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.bqZ6NTLDCUB98YjV"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233734,"modifiedTime":1671998886702,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"sCbwl7oazWZMI97w"} {"name":"Horn von Valhalla aus Silber","type":"consumable","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

Wundersamer Gegenstand, selten (Silber oder Messing), sehr selten (Bronze), legendär (Eisen)

\n

Du kannst eine Aktion aufwenden, um das Horn zu blasen. Als Reaktion darauf erscheinen Kriegergeister von der Ebene Ysgard innerhalb von 18 Metern zu dir. Diese Geister verfügen über die Werte des @Compendium[dnd5e.monsters.kz1t6xeXVwODpYb2]{Berserkers}. Sie kehren nach 1 Stunde nach Ysgard zurück, oder wenn sie auf 0 Trefferpunkte sinken. Wenn du das Horn benutzt hast, kannst du es nicht erneut benutzen, bevor 7 Tage verstrichen sind.

\n

Vier Arten des Horns von Valhalla sind als existent bekannt, jedes aus einem anderen Material geschaffen. Der Typ des Horns bestimmt, wie viele Berserker beschworen werden, sowie die Voraussetzungen für seine Benutzung. Der SL bestimmt den Typen oder lässt per Zufall entscheiden.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W100Horn-ArtBeschworene BerserkerVoraussetzung
01-40Silber2W4 + 2Keine
41-75Messing3W4 + 3Übung mit allen einfachen Waffen
76-90Bronze4W4 + 4Übung mit allen mittelschweren Rüstungen.
91-00Eisen5W4 + 5Übung mit allen Kriegswaffen.
\n

Wenn du das Horn bläst, ohne seine Anforderung zu erfüllen, greifen dich die beschworenen Berserker an. Wenn du die Voraussetzungen erfüllst, sind sie dir und deinen Begleitern freundlich gesonnen und gehorchen deinen Befehlen.

","chat":"","unidentified":""},"source":"DMG pg. 175","quantity":1,"weight":3,"price":5600,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":0,"units":"ft"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d4 +2",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silver Horn of Valhalla"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false,"use":true},"altValue":{"quantity":false,"use":true}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.lTfo6OVvAY2iJ4oq"}},"_id":"sEaqcGcghkUMyGCc"} @@ -633,6 +638,7 @@ {"name":"Pfeife der Rauchmonster","type":"consumable","img":"modules/SharedData_global/icons/items/inventory/pipe.jpg","effects":[],"folder":null,"sort":0,"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qTu57996LX1ffhfR"}},"_id":"tCliFap3uaYBEgUy","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

\n

Während du diese Pfeife rauchst, kannst du eine Aktion verwenden, um eine Rauchwolke auszuatmen, welche die Form eine einzelnen Kreatur annimmt, etwa die eines Drachen, eines Flumphs oder eines Froschemoths. Die Form muss klein genug sein, um in einen Würfel von 30cm Seitenlänge zu passen, und verliert seine Form nach einigen Sekunden, um eine ganz normale Rauchschwade zu werden.

","chat":"","unidentified":""},"source":"XGtE S.138","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":0.3,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.2","coreVersion":"10.284","createdTime":null,"modifiedTime":1662504379536,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Bösartige Zweihandaxt","type":"weapon","img":"icons/weapons/axes/axe-double.webp","data":{"description":{"value":"

Diese gewaltige Axt besteht aus zwei halbmondförmigen Klingen, die auf beiden Seiten eines hohen Stiels mit Stacheln angebracht sind. Sie kann mit zwei Händen geführt werden und spaltet den Feind in zwei Hälften.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":7,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d12 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greataxe","properties":{"hvy":true,"two":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Greataxe"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.nY6CnKEHyJ5STgt5"}},"_id":"tDDXBciZrxYlODa2"} {"name":"Umhang der Fledermaus","type":"equipment","img":"icons/equipment/back/cloak-heavy-fur-blue.webp","system":{"description":{"value":"

Wundersamer Gegenstand, (benötigt Einstimmung)

\n

Beim Tragen dieses Umhangs hast du einen Vorteil bei Würfen auf Geschicklichkeit (Heimlichkeit). In einem Bereich von dämmrigen Licht oder Dunkelheit kannst du die Ränder des Umhangs mit beiden Händen ergreifen, um auf diese Weise mit einer Bewegungsrate von 12 Metern zu fliegen. Wenn du die Ränder des Umhangs beim Fliegen nicht fassen kannst oder dich nicht mehr in dämmrigen Licht oder Dunkelheit befindest, verlierst du die Flugbewegungsrate.

\n

Beim Tragen des Umhangs in einem Bereich von dämmrigen Licht oder Dunkelheit kannst du eine Aktion verwenden, um @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Verwandlung} auf dich zu wirken und dich in eine @Compendium[dnd5e.monsters.qav2dvMIUiMQCCsy]{Fledermaus} zu verwandeln. Während du in der Gestalt der Fledermaus bist, behältst du deine Intelligenz-, Weisheit- und Charismawerte.

\n

Der Umhang kann bis zur nächsten Morgendämmerung nicht mehr auf diese Art benutzt werden.

","chat":"","unidentified":""},"source":"SLH S. 197 (DMG S. 159)","quantity":1,"weight":3,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"day","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":5,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"clothing","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cloak of the Bat"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.items.Aq1rhgcgFnwu2T4I"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233508,"modifiedTime":1671998707661,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"tEQcDQqgml39H0x7"} +{"name":"Treibendes Seerosenblatt","type":"equipment","img":"icons/magic/nature/leaf-elm-beam-green.webp","effects":[],"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"rsr5e":{"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"core":{"sourceId":"Item.9taERNZUZcsCNkOw"}},"system":{"description":{"value":"

Wundersamer Gegenstand, sehr selten (benötigt Einstimmung)

Dieses treibende Seerosenblatt ist drei Meter breit und ein magisches Vehikel. Mithilfe von Tentakeln kann es sich an Land, durch die Luft und im Wasser bewegen, allerdings nicht unter Wasser. Es hat eine Schritt-, Flug- und Schwimmbewegungsrate von sechs Meterm und kann auch schweben. Wenn es jemanden trägt, lässt es sich über gesprochene Anweisungen steuern.

Das Seerosenblatt kann bis zu 150 Kilogramm (300 Pfund) problemlos tragen. Es schafft das doppelte Gewicht, doch bei Überlastung ist seine Bewegungsrate halbiert.

","chat":"","unidentified":""},"source":"TWBtW S.213","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"vehicle","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":true},"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1684314881763,"modifiedTime":1684314881763,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"tG5UQahk9XisqXtx"} {"_id":"tQIB0ll600FvjR6f","name":"Arkaner Fokus: Kristall","type":"loot","img":"icons/commodities/treasure/glass-crystal-green.webp","data":{"description":{"value":"

Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"tQsnswdwVjKLdoDv","name":"Eimer","type":"backpack","img":"icons/containers/kitchenware/mug-steel-wood-brown.webp","data":{"description":{"value":"

Ein Eimer hat ein Fassungsvermögen von 12 Liter.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":2,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"weight","value":25,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bucket"},"core":{"sourceId":"Compendium.dnd5e.items.mQVYcHmMSoCUnBnM"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Speer +1","type":"weapon","img":"icons/weapons/polearms/spear-flared-worn-grey.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":3,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":1,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":"1d8 + @mod +1"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear +1"},"core":{"sourceId":"Compendium.dnd5e.items.WNdN2mBF3O7ZNcMp"}},"_id":"tSR93YyRycZMfiWO"} @@ -686,6 +692,7 @@ {"_id":"yKTV9Sjk5o0iKLVd","name":"Juwelierwerkzeuge","type":"tool","img":"icons/commodities/gems/gem-rough-rose-teal.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Schmuckhandwerks oder -handels benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"jeweler","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Jeweler's Tools"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.YfBwELTgPFHmQdHh"}}} {"name":"Bösartiges Blasrohr","type":"weapon","img":"icons/weapons/staves/staff-simple-brown.webp","data":{"description":{"value":"

Eine primitive, aber tödliche Waffe, die bei Stämmen und Guerillakämpfern beliebt ist. Die Pfeile, die aus dieser Waffe abgefeuert werden, können durchbohren und tödliche Dosen von Gift abgeben.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":1,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":25,"long":100,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialR","baseItem":"blowgun","properties":{"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":true,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Blowgun"},"core":{"sourceId":"Compendium.dnd5e.items.ozYrQ5N4s81h35Fa"}},"_id":"yQOM3AD2eWdwH9OJ"} {"_id":"yQUceZmyXYNSGjAx","name":"Kletterausrüstung","type":"consumable","img":"icons/weapons/sickles/sickle-hooked-wood.webp","data":{"description":{"value":"

Eine Kletterausrüstung beinhaltet spezielle Felshaken, Steigeisen, Handschuhe und einen Klettergurt. Als Aktion kannst du die Kletterausrüstung nutzen, um dich in einer Wand zu verankern. Von dem Punkt, an dem du dich verankert hast, kannst du nicht tiefer als 7,50m fallen und dich nicht weiter als 7,50m entfernen, ohne die Verankerung zu lösen.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":12,"price":25,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false,"autoUse":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Climber's Kit"},"core":{"sourceId":"Compendium.dnd5e.items.ugzwHl8vYaPu2GNd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Wandelgewebe","type":"equipment","img":"icons/equipment/back/mantle-collared-white.webp","system":{"description":{"value":"

Wundersamer Gegenstand, gewöhnlich

Wenn ein Anzug aus Wandelgewebe hergestellt wird, können bis zu fünf verschiedene Outfits in den Stoff eingebettet werden. Während du die Kleidung trägst, kannst du als Bonusaktion das Befehlswort sprechen, um dein Outfit in eines der anderen enthaltenen Designs deiner Wahl zu verwandeln. Unabhängig von seinem Aussehen kann das Outfit nichts anderes als Kleidung sein. Obwohl es das Aussehen anderer magischer Kleidung nachahmen kann, erhält es nicht deren magische Eigenschaften.

","chat":"","unidentified":""},"source":"Ebberon","quantity":1,"weight":0,"price":{"value":0,"denomination":"gp"},"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":""},"cover":null,"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":null,"type":"clothing","dex":null},"hp":{"value":null,"max":null,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"ownership":{"default":0,"edMcwoEWRejwKWbZ":3},"flags":{"core":{"sourceId":"Item.PqKm48l00omMHzNA"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":1682709216226,"modifiedTime":1682709337746,"lastModifiedBy":"edMcwoEWRejwKWbZ"},"folder":null,"sort":0,"_id":"yUKGSIoqdmJzEVPT"} {"name":"Kettenhemd +2","type":"equipment","img":"icons/equipment/chest/breastplate-metal-scaled-grey.webp","data":{"description":{"value":"

Diese Rüstung wurde mit mächtigen Runen verziert, in magischen Feuern hergestellt, von einem mächtigen Wesen gesegnet oder durch ein anderes Ereignis mit einem verbesserten Schutz für den Träger ausgestattet.

\n

Du hast einen Bonus auf die Rüstungsklasse, während du diese Rüstung trägst. Der Bonus ist abhängig von dem Seltenheitsgrad.

","chat":"","unidentified":""},"source":"SLH S. 186","quantity":1,"weight":20,"price":6050,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":15,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chain Shirt +2"},"core":{"sourceId":"Compendium.dnd5e.items.FLoBS3UnFnZTSsSx"}},"_id":"yeO11NT77ULp9QvZ"} {"name":"Bösartiger Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Eine schwere Knüppelwaffe, die am Ende einer Metallkeule befestigt ist. Der Kopf ist mit Stacheln und Klingen versehen, die die Rüstung durchstoßen und die darunter liegenden Knochen zertrümmern.

\n

Wenn du bei deinem Angriff mit dieser magischen Waffe eine 20 würfelst, nimmt das Ziel zusätzlich 7 Schaden nach Schadensart der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 154","quantity":1,"weight":4,"price":350,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":5,"long":0,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":"2d6"},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"mace","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"lod":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Vicious Mace"},"core":{"sourceId":"Compendium.dnd5e.items.gSwpQacBLOJeLWrK"}},"_id":"yi77Hi0hgdLPO1Kl"} {"name":"Ring der Unsichtbarkeit","type":"equipment","img":"icons/equipment/finger/ring-faceted-silver-orange.webp","system":{"description":{"value":"

(benötigt Einstimmung)

\n

Während du diesen Ring trägst, kannst du dich mit einer Aktion unsichtbar machen. Alles, was du bei dir oder an deinem Körper trägst, wird ebenfalls unsichtbar. Du bleibst unsichtbar, bis der Ring entfernt wird, du angreifst oder einen Zauber wirkst oder bis du eine Bonusaktion verwendest, um wieder sichtbar zu werden.

","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 191)","quantity":1,"weight":0,"price":10000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Invisibility"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.1J0dsxyKRhVXYQf5"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233439,"modifiedTime":1673288694281,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"yitWjZO28TEE7WY2"} @@ -699,10 +706,11 @@ {"name":"Zauberstab der Verwandlung","type":"consumable","img":"icons/weapons/staves/staff-engraved-red.webp","system":{"description":{"value":"

(benötigt Einstimmung durch einen Zauberwirker)

\n

Der Zauberstab hat 7 Ladungen. Während du ihn hältst, kannst du eine Aktion verwenden, um 1 Ladung auszugeben und damit den Zauber @Compendium[dnd5e.spells.04nMsTWkIFvkbXlY]{Verwandlung} mit Rettungswurf Schwierigkeitsgrad 15 zu wirken.

\n

Der Zauberstab erhält zu jeder Morgendämmerung 1W6 + 1 verbrauchte Ladungen zurück. Wenn du die letzte Ladung des Zauberstabs verbrauchst, wirf einen W20. Bei einer 1 zerbröckelt der Zauberstab zu Asche und ist zerstört.

","chat":"","unidentified":""},"source":"SLH S. 203 (DMG S. 211)","quantity":1,"weight":1,"price":32000,"attunement":1,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":7,"max":"7","per":"charges","recovery":"1d6 + 1","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"1d4 +1"},"formula":"1d6 +1","save":{"ability":"wis","dc":15,"scaling":"flat"},"consumableType":"wand","attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"rsr5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"babele":{"translated":true,"hasTranslation":true,"originalName":"Wand of Polymorph"},"core":{"sourceId":"Compendium.dnd5e.items.khyjT3dKyoEOf4eA"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233839,"modifiedTime":1673289241778,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zOYNhRNynTqbshZk"} {"_id":"zWaciG7BVnCaZPxM","name":"Behälter (Armbrustbolzen)","type":"backpack","img":"icons/containers/ammunition/arrows-quiver-brown-grey.webp","data":{"description":{"value":"

Dieser hölzene Kasten fasst bis zu 20 Armbrustbolzen.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":20,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Kriegshammer +2","type":"weapon","img":"icons/weapons/hammers/hammer-drilling-spiked.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":2,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"2","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod +2","bludgeoning"]],"versatile":"1d10 + @mod +2"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"warhammer","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Warhammer +2"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.KvIlZssYEtQ4bvSE"}},"_id":"zXywIysf3lHQj9Om"} -{"_id":"zZzkpPYZrr9AO72l","name":"Blendlaterne","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","data":{"description":{"value":"

Eine Blendlaterne wirft einen 18m langen Kegel hellen Lichts, der weitere 18m in dämmriges Licht taucht. Einmal entfacht, brennt die Laterne mit einem Fläschchen Öl (0,5l) für 6 Stunden.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":36,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"zZzkpPYZrr9AO72l","name":"Blendlaterne","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","effects":[],"folder":null,"sort":0,"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"consumeQuantity":{"value":true,"altValue":true},"consumeUses":{"value":true,"altValue":true}}},"system":{"description":{"value":"

Eine Blendlaterne wirft einen 18m langen Kegel hellen Lichts, der weitere 18m in dämmriges Licht taucht. Einmal entfacht, brennt die Laterne mit einem Fläschchen Öl (0,5l) für 6 Stunden.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"cover":null,"target":{"value":36,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","recovery":"","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"ownership":{"default":0,"MjM0ZjE5OWNhNjJm":3},"_stats":{"systemId":"dnd5e","systemVersion":"2.1.5","coreVersion":"10.291","createdTime":null,"modifiedTime":1684233766509,"lastModifiedBy":"IcoKM1WH8QbQMGQn"}} {"name":"Ring der Feuerelementar-Herrschaft","type":"equipment","img":"icons/equipment/finger/ring-inlay-red.webp","system":{"description":{"value":"

(benötigt Einstimmung)

\n

Dieser Ring ist mit Elementarebene des Feuers verbunden.

\n

Während du diesen Ring trägst, hast du einen Vorteil auf Angriffswürfe gegen @Compendium[dnd5e.monsters.8SMQl75HLjhuSeau]{Feuerelementar} und diese einen Nachteil auf Angriffswürfe gegen dich. Zusätzlich hast du Zugriff auf die Eigenschaften, die mit der jeweiligen Ebene verknüpft sind.

\n

Der Ring hat 5 Ladungen. Er erhält zu jeder Morgendämmerung 1W4 + 1 der verbrauchten Ladungen zurück. Zauber, die mit dem Ring gewirkt werden, haben einen Rettungswurf Schwierigkeitsgrad von 17.

\n

Ring der Feuerelementar-Herrschaft. Du kannst 2 Ladungen des Ringes ausgeben, um @Compendium[dnd5e.spells.eEpy1ONlXumKS1mp]{Monster beherrschen} auf einen Feuerelemntar zu wirken. Außerdem hast du einen Widerstand gegen Feuerschaden. Du kannst zusätzlich Ignal verstehen und sprechen.

\n

Wenn du dabei hilfst, einen Feuerelementar zu töten, während du diesen Ring eingestimmt bist, erhältst du folgende zusätzliche Effekte:

\n","chat":"","unidentified":""},"source":" SLH S. 177 (DMG S. 190)","quantity":1,"weight":0,"price":17000,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":5,"max":"5","per":"charges","recovery":"1d4 + 1"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"flat"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Fire Elemental Command"},"rsr5e":{"quickOther":{"context":""},"quickDesc":{"value":true,"altValue":true},"quickFooter":{"value":true,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.L9KBLub5vfb3mTDz"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233615,"modifiedTime":1673288653280,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zgmHTLScR6470Uyk"} {"name":"Ring des Schallwiderstands","type":"equipment","img":"icons/equipment/finger/ring-faceted-silver-orange.webp","system":{"description":{"value":"

(benötigt Einstimmung)

\n

Dieser Ring ist mit einem Spinell eingelegt, welcher im Licht schimmert.

\n

Du hast Resistenz gegen Schallschaden, während du diesen Ring trägst.

","chat":"","unidentified":""},"source":"SLH S. 179 (DMG S. 192)","quantity":1,"weight":0,"price":6000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":"","recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ring of Thunder Resistance"},"core":{"sourceId":"Compendium.dnd5e.items.IpBBqr0r7JanyVn0"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233574,"modifiedTime":1673288781810,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zmdwrZ8VFQpVyVsF"} {"_id":"zmmPpnK8DPDzIGPl","name":"Blasrohrpfeil +2","type":"consumable","img":"icons/weapons/ammunition/arrow-head-war.webp","data":{"description":{"value":"

Diese Munition ist so konzipiert, dass sie mit Hilfe der Lungenkraft des Anwenders durch ein Blasrohr abgefeuert werden kann. Diese Nadeln sind häufig mit tödlichen oder verkrüppelnden Giften bestückt.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser magischen Munition ausgeführt werden. Sobald sie ein Ziel trifft, ist die Munition nicht mehr magisch.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0.02,"price":40,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["","piercing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"ammo","attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Arrow"},"core":{"sourceId":"Compendium.dnd5e.items.3c7JXOzsv55gqJS5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Hellebarde +2","type":"weapon","img":"icons/weapons/polearms/halberd-crescent-glowing.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Handwerkskunst, diese Waffe wurde verbessert, um dem Besitzer mehr Blutvergießen zu ermöglichen.

\n

Du hast einen Bonus auf Angriffs- und Schadenswürfe, die mit dieser Waffe ausgeführt werden. Die Höhe des Bonus ist abhängig vom Seltenheitswert der Waffe.

","chat":"","unidentified":""},"source":"SLH S. 199","quantity":1,"weight":6,"price":4000,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"mwak","attackBonus":2,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10 + @mod +2","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"halberd","properties":{"hvy":true,"two":true,"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"mgc":true},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Halberd +2"},"core":{"sourceId":"Compendium.dnd5e.items.6ndqUhOySYVVQ5on"}},"_id":"zsV6ZmwenkealT5s"} {"name":"Zauberstecken der Verkümmerung","type":"weapon","img":"icons/weapons/staves/staff-skull-brown.webp","system":{"description":{"value":"

(benötigt Einstimmung)

\n

Der Zauberstecken hat 3 Ladungen und erhält zu jeder Morgendämmerung 1W3 der verbrauchten Ladungen zurück.

\n

Der Zauberstecken kann als magischer Kampfstab verwendet werden. Wenn er trifft, fügt er den Schaden eines normalen Kampfstabs zu und du kannst 1 Ladung verbrauchen, um dem Ziel zusätzliche 2W10 nekrotischen Schaden zuzufügen. Außerdem muss das Ziel einen Konstitutionsrettungswurf gegen Schwierigkeitsgrad 15 schaffen oder es hat für 1 Stunde einen Nachteil auf alle Attributs- und Rettungswürfe, die von Stärke und Konstitution abhängen.

\n

Information: Die Schaltfläche Andere Formel wurde so konfiguriert, dass sie bei Bedarf den nekrotischen Schaden des Stabs würfelt.

","chat":"","unidentified":""},"source":"SLH S. 209 (DMG S. 205)","quantity":1,"weight":4,"price":3000,"attunement":1,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":3,"max":"3","per":"charges","recovery":"1d3"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"2d10","save":{"ability":"con","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":true,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"ownership":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Staff of Withering"},"rsr5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickFooter":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"consumeQuantity":{"value":false,"altValue":false},"consumeUses":{"value":false,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Compendium.dnd5e.items.uHL99JKLUpTKAbz8"}},"_stats":{"systemId":"dnd5e","systemVersion":"2.0.3","coreVersion":"10.291","createdTime":1661787233917,"modifiedTime":1673125921084,"lastModifiedBy":"IcoKM1WH8QbQMGQn"},"folder":null,"sort":0,"_id":"zulZvXpbuajmucs2"} {"name":"Anhänger der Gesundheit","type":"equipment","img":"icons/equipment/neck/pendant-faceted-red.webp","data":{"description":{"value":"

Du bist immun gegen die Ansteckung mit jeglichen Krankheiten, während du dieses Amulett trägst. Wenn du bereits erkrankt bist, werden die Effekte dieser Krankheit unterdrückt, solange du dieses Amulett trägst.

","chat":"","unidentified":""},"source":"SLH S. 150","quantity":1,"weight":0.01,"price":5000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":0,"type":"trinket","dex":0},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Periapt of Health"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.9v0TPDXNa9S7aNB4"}},"_id":"zygf0oz98f2P26HE"} +{"name":"Enterhaken des Greifens","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-silver.webp","system":{"description":{"value":"

Waffe (special), selten

Dieser Enterhaken kann entweder in der Hand gehalten oder am Ende des Arms befestigt werden, wo eine Hand sein könnte. Das Ende des Hakens ist mit einer einziehbaren Kette verbunden und öffnet sich wie eine mechanische Klaue. Der Haken ist eine Fernkampf-Kriegswaffe mit einer Reichweite von 6/12 Metern.

Enterhaken. Wenn du die Angriffsaktion ausführst, kannst du mit dem Enterhaken anstelle einer dieser Attacken einen Angriff mit einer Fernkampfwaffe durchführen. Der Haken funktioniert wie eine improvisierte Waffe. Bei einem Treffer wird die Zielkreatur @UUID[Compendium.SharedData_global.Regelwerk.lRX69ONociFjq3XA.JournalEntryPage.dCGsO43tT4BQUZvW]{gepackt} (Rettungswurf-SG 13). Während die Kreatur auf diese Weise gefangen ist, wird ihre Geschwindigkeit nicht verringert, aber sie kann sich nur in Richtungen bewegen, die sie näher zu dir bringen. Als Bonusaktion kannst du eine Kreatur, die du mit dem Haken gepackt hast, 6 Meter näher an dich heranziehen, solange sie groß oder kleiner ist. Du kannst immer nur eine Kreatur gleichzeitig mit dem Haken packen. Der Haken kann auch in schwere Gegenstände geschossen werden, sodass du dich selbst vom Boden heben oder ziehen kannst. Der Haken kann auf diese Weise 500 Pfund tragen.

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