From f195fce8d03561e5b5c8befdc197261563fff4c7 Mon Sep 17 00:00:00 2001 From: Peach Date: Wed, 16 Feb 2022 20:52:02 +0100 Subject: [PATCH] Updating package via script --- changelog.md | 5 +++ module.json | 8 ++--- packs/Gegenstände.db | 9 ++++-- packs/Handelsgüter.db | 23 ++++++++++++++ packs/Hintergründe.db | 0 packs/Klassen.db | 0 packs/Klassenfähigkeiten.db | 17 +++++++---- packs/Monster.db | 39 +++++++++++++++++++----- packs/Monsterfähigkeiten.db | 61 ++++++++++++++++++++++++++++++------- packs/Regelwerk.db | 2 +- packs/Talente.db | 0 packs/Völker.db | 2 +- packs/Zauber.db | 2 +- 13 files changed, 133 insertions(+), 35 deletions(-) mode change 100755 => 100644 packs/Gegenstände.db mode change 100755 => 100644 packs/Handelsgüter.db mode change 100755 => 100644 packs/Hintergründe.db mode change 100755 => 100644 packs/Klassen.db mode change 100755 => 100644 packs/Klassenfähigkeiten.db mode change 100755 => 100644 packs/Monster.db mode change 100755 => 100644 packs/Monsterfähigkeiten.db mode change 100755 => 100644 packs/Regelwerk.db mode change 100755 => 100644 packs/Talente.db mode change 100755 => 100644 packs/Völker.db mode change 100755 => 100644 packs/Zauber.db diff --git a/changelog.md b/changelog.md index 30cba6a..18c35f7 100755 --- a/changelog.md +++ b/changelog.md @@ -8,6 +8,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Geplant - Hintergrnde aus dem Abenteuer Die Abenteuer von Salzmarsch hinzufgen +## [1.1.33] - 2022-02-16 +### Changed +- Kleriker: Domne der Schmiede hinzugefgt +- Diverse Monster & Monsterfhigkeiten hinzugefgt + ## [1.1.32] - 2022-02-03 ### Changed - Diverse Waffen, Rstungen und Werkzeuge hinzugefgt diff --git a/module.json b/module.json index de53bf2..06cc6c9 100755 --- a/module.json +++ b/module.json @@ -3,12 +3,12 @@ "title": "SharedData - Deutsche Kompendien", "description": "Kompendien zu den verschiedensten Kategorien aus der Deutschen Ausgabe der Dungeons and Dragons Bücher. Aktuell werden Einträge aus den Büchern: Spielerhandbuch, Xanathars Ratgeber für alles, Volos Allmanach für Monster und The Wild beyound the Witchlight eingepflegt. Dieses Modul steht frei für jeden zur Verfügung. Bei manchen Einträgen könnten eventuell die Bilder fehlen. Dafür werden die Dateien aus dem Modul SharedData_resources benötigt", "author": "Nibur", - "version": "1.1.32", - "minimumCoreVersion": "0.8.3", - "compatibleCoreVersion": "0.8.9", + "version": "1.1.33", + "minimumCoreVersion": "0.8.0", + "compatibleCoreVersion": "0.9.5", "url": "https://gitlab.j-linn.de/Yoshi/germandndcompendium", "manifest": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/raw/master/module.json", - "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.32/germandndcompendium-v1.1.32.zip", + "download": "http://gitlab.j-linn.de/Yoshi/germandndcompendium/-/archive/v1.1.33/germandndcompendium-v1.1.33.zip", "changelog": "https://gitlab.j-linn.de/Yoshi/germandndcompendium/-/blob/master/changelog.md", "packs": [ { diff --git a/packs/Gegenstände.db b/packs/Gegenstände.db old mode 100755 new mode 100644 index b5af9bd..ecdc116 --- a/packs/Gegenstände.db +++ b/packs/Gegenstände.db @@ -64,7 +64,7 @@ {"_id":"LGI52VoQlYM78rEI","name":"Figur der wundersamen Kraft: Silber-Rabe","type":"equipment","img":"icons/commodities/materials/feather-blue-grey.webp","data":{"description":{"value":"

Wundersamer Gegenstand, ungewöhnlich

\n

Eine Figur der wundersamen Kraft ist eine Statuette eines Tieres, die klein genug ist, um in eine Tasche zu passen. Wenn du eine Aktion verwendest, um das Befehlswort zu sprechen und die Figur auf einem Punkt am Boden innerhalb von 18m von dir zu werfen, wird die Figur zu einer lebenden Kreatur. Wenn die Stelle, wo die Kreatur erscheinen würden, von einer anderen Kreatur oder anderen Objekt besetzt ist oder wenn dort nicht genug Platz für die Figur ist, wird die Figur nicht zu einer Kreatur.

\n

Die Kreatur ist freundlich zu dir und deinen Begleitern. Sie versteh deine Sprache und gehorcht dienen wörtlichen Befehlen. Wenn du keine Befehle gibst, wird die Kreatur sich verteidigen, aber keine weiteren Aktionen ausführen. Siehe im Monsterhandbuch nach für die Werte der dementsprechenden Kreatur. Die Kreatur existiert für eine bestimmte Dauer, die abhängig von der Figur ist. Am Ende der Dauer verwandelt sich die Kreatur zurück in die Figur. Sie verwandelt sich frühzeitig zurück, wenn sie auf 0 Trefferpunkte sinkt oder wenn du eine Aktion verwendest, um das Befehlswort erneut zu sprechen, während du sie berührst. Wenn die Kreatur sich zur Figur zurückverwandelt, kann ihre Eigenschaft nicht erneut eingesetzt werden, bevor eine bestimmte Zeit vergangen ist, die in der Beschreibung der Figur angegeben ist.

\n

 

\n

Silber-Rabe (ungewöhnlich)

\n

Diese Silberfigur eines Raben kann bis zu 12 Stunden zu einem Raben werden. Wenn sie benutzt wurde, kann sie nicht erneut verwendet werden, bis 2 Tage verstrichen sind. Während sie in @Compendium[SharedData_global.Monster.ZckkEXG5JfuicvQM]{Rabenform} ist, erlaubt dir die Figur nach Belieben den Zauber @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote} zu wirken.

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Eine kleine Flasche mit Tinte zum Schreiben auf Pergament.

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Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

Die Kreatur greift mit dem Kurzbogen an.

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Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

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Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":0.2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","bludgeoning"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"quarterstaff","properties":{"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Quarterstaff"},"core":{"sourceId":"Compendium.dnd5e.items.g2dWN7PQiMRYWzyk"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"LoxWZL5TIZ7cQ9BG","name":"Vergrösserungsglas","type":"loot","img":"icons/equipment/finger/ring-band-studded.webp","data":{"description":{"value":"

Diese Linse ermöglicht einen besseren Blick auf kleine Objekte. Verwendest du ein Vergrößerungsglas bist du im Vorteil bei jeglichen Fertigkeitswürfen, die mit der Untersuchung oder dem Schätzen eines Objekts in Verbindung stehen, das klein oder sehr detailliert ist. Die Linse ist auch hilfreich als Ersatz für Feuerstein und Stahl. Ein Feuer mit dem Vergrößerungsglas zu entfachen, erfordert taghelles Licht, um die Strahlen bündeln, Zunder und etwa 5 Minuten Zeit, bis der Zunder brennt.

","chat":"","unidentified":""},"source":"PHB S. 153","quantity":1,"weight":0,"price":100,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magnifying Glass"},"core":{"sourceId":"Compendium.dnd5e.items.PV0sn2Nlr8CNn4W9"}}} {"_id":"M2gVLJnwBOnhJ2gk","name":"Morgenstern","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"

Eine bösartig bespickte Metallkugel am Ende eines kräftigen Griffs ist eine tödliche Waffe, die sowohl Rüstung als auch Fleisch durchbohren kann.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":4,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":1.5,"long":0,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8+@mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"morningstar","properties":{"value":"","amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Morningstar"},"core":{"sourceId":"Compendium.dnd5e.items.dX8AxCh9o0A9CkT3"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"MZTxv8D3tTFM3ud4","name":"Schaufel","type":"loot","img":"icons/tools/hand/pickaxe-steel-white.webp","data":{"description":{"value":"

Ein spatenähnliches Werkzeug mit breiter Klinge und typischerweise umgedrehten Seiten, das zum Bewegen von Kohle, Erde, Schnee oder anderem Material verwendet wird.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":5,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shovel"},"core":{"sourceId":"Compendium.dnd5e.items.qWlXDEgqdmdZWoab"}}} @@ -100,8 +100,9 @@ {"_id":"UHPfx2u13WbLjdZr","name":"Flöte","type":"tool","img":"icons/tools/instruments/flute-simple-wood.webp","data":{"description":{"value":"

Eine Flöte, die Ehrfurcht, Staunen oder Furcht in deinem Publikum hervorruft.

\n

Wenn du ein bestimmtes Musikinstrument beherrschst, kannst du deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du zum Musizieren mit diesem Instrument machst. Ein Barde kann ein Musikinstrument als Zauberfokus verwenden. Jede Art von Musikinstrument erfordert eine eigene Beherrschung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"music","baseItem":"flute","ability":"cha","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flute"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.eJOrPcAz9EcquyRQ"}}} {"_id":"UZDgkbuFa6bNUzPM","name":"Drei-Schritt-Stange (3m)","type":"loot","img":"icons/commodities/wood/wood-pole.webp","data":{"description":{"value":null,"chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":7,"price":0.05,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"UfrsnLmhkooWaMTo","name":"Schmiedewerkzeuge","type":"tool","img":"icons/tools/smithing/hammer-sledge-steel-grey.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Schmiedehandwerk benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

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Der Behälter dieses Tranks sieht leer aus, fühlt sich aber so an, als würde er eine Flüssigkeit beinhalten. Wenn du ihn trinkst, wirst du für 1 Stunde @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar}. Alles, was du am Körper oder bei dir trägst, wird ebenfalls unsichtbar. Der Effekt endet, wenn du angreifst oder einen Zauber wirkst.

","chat":"","unidentified":""},"source":"DMG S.196","quantity":1,"weight":0.1,"price":0,"attunement":0,"equipped":false,"rarity":"veryRare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.h8YeQbZqL0qQlCX6"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}},"_id":"UiqKPizZIXLdkrB7"} {"_id":"UsLZXREaR5yKTpJK","name":"Zweihandknüppel","type":"weapon","img":"icons/weapons/maces/mace-spiked-steel-grey.webp","data":{"description":{"value":"

Eine größere Variante der einfachen Keule, ein kräftiger Holzschaft mit einem riesigen Holzknoten am Ende, der unglücklichen Gegnern verkrüppelnden Schaden zufügt.

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Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

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Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":"1d8 + @mod"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":true,"ada":false,"mgc":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear"},"core":{"sourceId":"Compendium.dnd5e.items.OG4nBBydvmfWYXIk"},"betterRolls5e":{"quickDamage":{"context":{"0":"Nahkampf: 1,5m Reichweite"},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"W99iYQLmIzOnHQS3","name":"Netz","type":"weapon","img":"icons/tools/fishing/net-simple-tan.webp","data":{"description":{"value":"

Diese dick gewebten Fasern sind für den Einsatz im Kampf verstärkt, um selbst die gefährlichsten Feinde zu fangen und zu verstricken, sodass sie für Angriffe mit anderen Waffen angreifbar werden.

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Spezial. Eine Kreatur der Größenkategorie groß oder kleiner, die von Angriff mit dem Netz getroffen wird, gilt als @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}, bis sie sich befreien kann oder befreit wird. Ein Netz hat keinen Einfluss auf körperlose Kreaturen oder solche der Größenkategorie riesig oder größer. Die betroffene Kreatur kann ihre Aktion verwenden, um einen Stärkewurf gegen SG 10 auszuführen. Bei einem erfolgreichen Wurf kann sie sich selbst oder eine andere Kreatur in Reichweite aus dem Netz befreien. Dem Netz 5 Punkte Hiebschaden zuzufügen (RK 10), befreit die Kreatur ebenfalls, ohne sie dabei zu verletzen. Der Zustand @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt} ist beendet und das Netz zerstört.

\n

Wenn du deine Aktion, Bonusaktion oder Reaktion verwendest, um mit einem Netz anzugreifen, kannst du nur diesen einen Angriff ausführen, gleichgültig wie viele Angriffe fir zur Verfügung stehen.

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Ein arkaner Fokus ist ein spezieller Gegenstand wie eine Kristallkugel, ein Edelstein, ein Stab, ein besonders Gearbeiteter Stecken, ein zauberstabartiges Stück Holz oder ein ähnlicher Gegenstand, der dazu entworfen wurde, die Kraft von arkanen Zaubern zu bündeln. Ein Zauberer, Hexenmeister oder Magier kann einen solchen Gegenstand als Zauberfokus verwenden.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":10,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"WGnSoD5zXsplaj9l","name":"Sichel","type":"weapon","img":"icons/weapons/sickles/sickle-curved.webp","data":{"description":{"value":"

Eine sichelförmige Hakenklinge an einem kurzen Griff, leicht genug, um sie in einer Hand zu führen und damit Ernten oder Feinde zu zerschlagen.

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Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

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Eine mächtige zweihändige Klinge ist über 1,20 Meter lang und fast 13cm breit. Diese Waffe erfordert ein umfangreiches Kampftraining, doch wer sie beherrscht, ist ein furchterregender Kämpfer.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":6,"price":50,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"greatsword","properties":{"hvy":true,"two":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greatsword"},"core":{"sourceId":"Compendium.dnd5e.items.xMkP8BmFzElcsMaR"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"i4vkhpCUApaTlpZv","name":"Gefütterte Rüstung","type":"equipment","img":"icons/equipment/chest/breastplate-quilted-brown.webp","data":{"description":{"value":"

Gefütterte beziehungsweise wattierte Rüstungen bestehen aus verwobenen Schichten von Stoff und Futtermaterial.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":8,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":11,"type":"light","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"padded","speed":{"value":null,"conditions":""},"strength":null,"stealth":true,"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Padded Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.GtKV1b5uqFQqpEni"}}} -{"_id":"iGcHrMbHcnM6mDWY","name":"Witchlight Uhr","type":"consumable","img":"icons/tools/navigation/watch-simple-blue.webp","data":{"description":{"value":"

Wundersamer Gegenstand, legendär (erfordert die Einstimmung durch Mister Witch oder seinen auserwählten Nachfolger)

\n

Diese verschnörkelte Taschenuhr ist am Ende einer goldenen Kette befestigt. Sie leuchtet in einem schwachen goldenen Licht, wenn sie geöffnet wird, und gibt ein leises Ticken von sich, das nur von dem Wesen gehört werden kann, das sie trägt. Auf dem Zifferblatt der Uhr ist ein Miniaturgemälde des Hexenlicht-Karnevals abgebildet, das von einem winzigen Steinkreis umgeben ist, das nachts von einem Lichtpunkt umkreist wird, der so klein ist, dass er durch ein Nadelöhr passt. Durch dieses Licht wirft der Steinkreis Schatten, die es dem Besitzer der Uhr ermöglichen, den Lauf der Zeit zu verfolgen.

\n

Aufbau und Abbau des Rummels. Die Kreatur, die auf die Uhr eingestimmt ist, kann mit einer Aktion das Ein- oder Auspacken des Hexenlicht-Karnevals einleiten, vorausgesetzt, die Kreatur und der Karneval befinden sich auf der gleichen Existenzebene. Innerhalb von 1 Stunde werden alle Gegenstände, die zum Karneval gehören, auf magische Weise durch die Gegend gewirbelt, bis alles eingepackt und reisefertig ist oder ausgepackt und zusammengebaut wurde. Die Uhr hat keine Auswirkungen auf Kreaturen, die sich frei und sicher bewegen können, während der Karneval auf- oder abgebaut wird. Sobald der Prozess des Ein- oder Auspackens des Jahrmarkts beginnt, kann er nicht mehr unterbrochen werden, bis die Aufgabe abgeschlossen ist. Wenn die Uhr zum Ein- oder Auspacken des Jahrmarkts benutzt wird, kann diese Eigenschaft erst wieder nach 8 Stunden benutzt werden.

\n

Zusätzliche Eigenschaften. Die Taschenuhr hat die folgenden zusätzlichen Eigenschaften:

\n

Während die Uhr getragen wird, kann die darauf eingestimmte Kreatur den Zauber @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} oder @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}als Aktion wirken, wobei keine Zauberkomponenten benötigt werden und Intelligenz als Attribut zum Zauberwirken verwendet wird. Nachdem der Unsichtbarkeitszauber der Uhr gewirkt wurde, wirfst du einen Würfel; bei einem Wurf von 3 oder 8 kann die Uhr bis zur nächsten Morgendämmerung nicht mehr zum Wirken dieses Zaubers verwendet werden.

\n

Die Kreatur, die auf die Uhr eingestimmt ist, nimmt 30 Pfund zu. Dieses zusätzliche Gewicht verschwindet, wenn die Einstimmung endet.

\n

Die Kreatur, die auf die Uhr eingestimmt ist, muss jeden Tag das Achtfache der normalen Menge essen und trinken.

","chat":"","unidentified":""},"source":"TWBtW PG.25","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"zf34JISLazhRpm1q","name":"Botschaft","pack":"SharedData.Zauber","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"8CMPPg7gCl2dNJTI","name":"Invisibility","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","baseLevel":"2","level":"2","consumption":"2","upcast":"2","upcastCost":"1","flatDc":false},"2":{"id":"WflkLRwPItfqFTPR","name":"Fireball","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","baseLevel":"3","level":"3","consumption":"3","upcast":"3","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.i7V6HxmjFHw7bejL"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} +{"_id":"iGcHrMbHcnM6mDWY","name":"Hexenlicht Uhr","type":"consumable","img":"icons/tools/navigation/watch-simple-blue.webp","data":{"description":{"value":"

Wundersamer Gegenstand, legendär (erfordert die Einstimmung durch Mister Witch oder seinen auserwählten Nachfolger)

\n

Diese verschnörkelte Taschenuhr ist am Ende einer goldenen Kette befestigt. Sie leuchtet in einem schwachen goldenen Licht, wenn sie geöffnet wird, und gibt ein leises Ticken von sich, das nur von dem Wesen gehört werden kann, das sie trägt. Auf dem Zifferblatt der Uhr ist ein Miniaturgemälde des Hexenlicht-Karnevals abgebildet, das von einem winzigen Steinkreis umgeben ist, das nachts von einem Lichtpunkt umkreist wird, der so klein ist, dass er durch ein Nadelöhr passt. Durch dieses Licht wirft der Steinkreis Schatten, die es dem Besitzer der Uhr ermöglichen, den Lauf der Zeit zu verfolgen.

\n

Aufbau und Abbau des Rummels. Die Kreatur, die auf die Uhr eingestimmt ist, kann mit einer Aktion das Ein- oder Auspacken des Hexenlicht-Karnevals einleiten, vorausgesetzt, die Kreatur und der Karneval befinden sich auf der gleichen Existenzebene. Innerhalb von 1 Stunde werden alle Gegenstände, die zum Karneval gehören, auf magische Weise durch die Gegend gewirbelt, bis alles eingepackt und reisefertig ist oder ausgepackt und zusammengebaut wurde. Die Uhr hat keine Auswirkungen auf Kreaturen, die sich frei und sicher bewegen können, während der Karneval auf- oder abgebaut wird. Sobald der Prozess des Ein- oder Auspackens des Jahrmarkts beginnt, kann er nicht mehr unterbrochen werden, bis die Aufgabe abgeschlossen ist. Wenn die Uhr zum Ein- oder Auspacken des Jahrmarkts benutzt wird, kann diese Eigenschaft erst wieder nach 8 Stunden benutzt werden.

\n

Zusätzliche Eigenschaften. Die Taschenuhr hat die folgenden zusätzlichen Eigenschaften:

\n

Während die Uhr getragen wird, kann die darauf eingestimmte Kreatur den Zauber @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit} oder @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}als Aktion wirken, wobei keine Zauberkomponenten benötigt werden und Intelligenz als Attribut zum Zauberwirken verwendet wird. Nachdem der Unsichtbarkeitszauber der Uhr gewirkt wurde, wirfst du einen Würfel; bei einem Wurf von 3 oder 8 kann die Uhr bis zur nächsten Morgendämmerung nicht mehr zum Wirken dieses Zaubers verwendet werden.

\n

Die Kreatur, die auf die Uhr eingestimmt ist, nimmt 30 Pfund zu. Dieses zusätzliche Gewicht verschwindet, wenn die Einstimmung endet.

\n

Die Kreatur, die auf die Uhr eingestimmt ist, muss jeden Tag das Achtfache der normalen Menge essen und trinken.

","chat":"","unidentified":""},"source":"TWBtW PG.25","quantity":1,"weight":0,"price":0,"attunement":1,"equipped":false,"rarity":"legendary","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":false},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":true,"equipped":true,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"zf34JISLazhRpm1q","name":"Botschaft","pack":"SharedData.Zauber","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"8CMPPg7gCl2dNJTI","name":"Invisibility","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","baseLevel":"2","level":"2","consumption":"2","upcast":"2","upcastCost":"1","flatDc":false},"2":{"id":"WflkLRwPItfqFTPR","name":"Fireball","pack":"SharedData.Zauber","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","baseLevel":"3","level":"3","consumption":"3","upcast":"3","upcastCost":"1","flatDc":false}}},"core":{"sourceId":"Item.i7V6HxmjFHw7bejL"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"ihrb1TZq7jfag9ZB","name":"Fackel","type":"consumable","img":"icons/sundries/lights/torch-black.webp","data":{"description":{"value":"

Eine Fackel brennt 1 Stunde lang und liefert im Umkreis von 6m helles Licht sowie in weiteren 6m Abstand dämmriges Licht. Wenn du mit der Fackel einen Nahkampf-Angriff ausführst und triffst, verursachst du 1 Punkt Feuerschaden.

","chat":"","unidentified":""},"source":"PHB pg. 153","quantity":1,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":12,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Torch"},"core":{"sourceId":"Compendium.dnd5e.items.BnOCLuNWhVvzHLjl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"ji5JnXVDwy0UmRPJ","name":"Behälter (Karten oder Schriftrollen)","type":"backpack","img":"icons/containers/bags/satchel-worn-leather-tan.webp","data":{"description":{"value":"

Dieser zylindrische Lederbehälter kann bis zu zehn zusammengerollte Blatt Papier oder fünf zusammengerollte Blatt Pergament enthalten.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"capacity":{"type":"items","value":10,"weightless":false},"currency":{"cp":0,"sp":0,"ep":0,"gp":0,"pp":0},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Backpack"},"core":{"sourceId":"Compendium.dnd5e.items.H8YCd689ezlD26aT"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"k2xbL4AJWwiWy8nY","name":"Lampe","type":"consumable","img":"icons/commodities/treasure/lantern-stone-grey.webp","data":{"description":{"value":"

Eine Lampe verbreitet helles Licht in einem Radius von4,50m und dämmriges Licht im Umreis von weiteren 9m. Ab dem Entfachen brennt die Lampe mit einem Fläschchen Öl (0,5l) für 6 Stunden.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":6,"units":"hour"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lamp"},"core":{"sourceId":"Compendium.dnd5e.items.qMzHmlmha8qMDnEF"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"kFinb7oStKhqgWsE","name":"Öl (Flasche)","type":"consumable","img":"icons/consumables/potions/bottle-bulb-empty-glass.webp","data":{"description":{"value":"

Öl wird üblicherweise in tönernen Flaschen verkauft, die 0,5 Liter enthalten. Als Aktion kannst du das Öl auf eine Kreatur innerhalb von 1,50m schütten oder es bis zu 6m weit werfen, wo das Fläschchen beim Aufprall erbricht. In beiden Fällen führst du einen Fernkampfangriff gegen das Objekt oder die Kreatur aus, wobei das Ölfläschchen als improvisierte Waffe behandelt wird. Bei einem Treffer ist das Ziel mit Öl benetzt. Erleidet es Feuerschaden, bevor das Öl eintrocknet (nach 1 Minute), fügt ihm das Öl weitere 5 Punkte Feuerschaden zu.

\n

Du kannst das Fläschchen auch auf dem Boden ausleeren und eine Fläche von 1,50m x 1,50m mit Öl bedecken, vorausgesetzt der Boden ist eben. Wird es entzündet, brennt das Öl für 2 Runden und fügt jeder Kreatur, die den Bereich betritt oder ihren Zug in diesem beendet, 5 Punkte Feuerschaden zu.

","chat":"","unidentified":""},"source":"PHB pg. 152","quantity":1,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":6,"units":"m"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":true,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Oil Flask"},"core":{"sourceId":"Compendium.dnd5e.items.psoZaItkOScMVaHL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Trank der Verkleinerung","type":"consumable","img":"icons/consumables/potions/potion-flask-pink-red.webp","data":{"description":{"value":"

Wenn du diesen Trank trinkst, erhältst du für 1D4 Stunden den Effekt \"Verkleinern\" des Zaubers @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} (keine Konzentration notwendig). Das Rot in der Flüssigkeit kontrahiert sich stetig zu einer kleinen Kugel zusammen und wird dann größer, um die farblose Flüssigkeit um es herum zu färben. Das Schütteln der Flasche kann den Effekt nicht unterbrechen.

","chat":"","unidentified":""},"source":"DMG S.196","quantity":1,"weight":0.1,"price":0,"attunement":0,"equipped":false,"rarity":"rare","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.bs9ezzmCFcd6dn49"}},"_id":"kNcA5BHAThCOcPqJ"} {"_id":"kSWvLgDQpxXeiE1t","name":"Kartographenwerkzeuge","type":"tool","img":"icons/containers/bags/pack-simple-leather.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines kartografischen Handwerks oder Berufs benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":6,"price":15,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cartographer","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cartographer's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.fC0lFK8P4RuhpfaU"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"lB2Bgj6UWF4vSNpn","name":"Druidischer Fokus: Totem","type":"loot","img":"icons/commodities/treasure/totem-wooden-glowing-green.webp","data":{"description":{"value":"

Ein druidischer Fokus keinn ein Mitelzweig, ein Eibenstock oder ein anderer Gegenstand aus speziellem Holz sein, wie etwa ein Kampfstab. Es kann sich auch um ein Totemobjekt handeln, in das Federn, Fell, Knochen und Zähne eines heiligen Tieres eingearbeitet sind. Ein Druide kann ein solches Objekt als Zuaberfokus verwenden.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":0,"price":1,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} {"_id":"lV3DeT6bTArUtmKk","name":"Siegelwachs","type":"loot","img":"icons/sundries/lights/candle-unlit-red.webp","data":{"description":{"value":"

Wachsmaterial eines Siegels, das nach dem Schmelzen schnell aushärtet und eine Verbindung eingeht, die sich nur schwer ohne erkennbare Manipulationen lösen lässt.

","chat":"","unidentified":""},"source":"PHB pg. 150","quantity":1,"weight":0,"price":0.5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sealing Wax"},"core":{"sourceId":"Compendium.dnd5e.items.3uEyuCfnAzGkwAn5"}}} @@ -199,6 +201,7 @@ {"_id":"w9fmYJW9QDwwCyLY","name":"Schusterwerkzeuge","type":"tool","img":"icons/equipment/feet/boots-collared-rounded-brown.webp","data":{"description":{"value":"

Zu diesen speziellen Werkzeugen gehören die Gegenstände, die für die Ausübung eines Handwerks oder Gewerbes im Schusterhandwerk benötigt werden.

\n

Die Übung eines Sets von Handwerkszeug lässt dich deinen Übungsbonus zu allen Fertigkeitswürfen addieren, die du mit den Werkzeugen in deinem Handwerk machst. Jede Art von Handwerkszeug erfordert eine separate Übung.

","chat":"","unidentified":""},"source":"PHB pg. 154","quantity":1,"weight":5,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"toolType":"art","baseItem":"cobbler","ability":"int","chatFlavor":"","proficient":0,"bonus":"","damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cobbler's Tools"},"core":{"sourceId":"Compendium.dnd5e.items.hM84pZnpCqKfi8XH"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickCheck":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"w9lJ7Q05iExlc82Q","name":"Handschellen","type":"consumable","img":"icons/weapons/misc/whip-red-yellow.webp","data":{"description":{"value":"

Diese metallenen Fesseln können einer kleinen oder mittelgroßen Kreatur angelegt werden. Sich den Handschellen zu entwinden, erfordert einen erfolgreichen Geschicklichkeitsrettungswurf gegen SG 20. Mit einem Stärkewurf gegen SG 20 können sie auch aufgebrochen werden. Jedem Paar Handschellen liegt ein Schlüssel bei. Eine Kreatur, die geübt im Umgang mit Diebeswerkzeug ist, kann die Handschellen auch ohne Schlüssel mit einem erfolgreichen Geschicklichkeitswurf gegen SG 15 öffnen. Handschellen haben 15 Trefferpunkte

","chat":"","unidentified":""},"source":"PHB S.151","quantity":1,"weight":6,"price":2,"attunement":0,"equipped":false,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":"Creature must be Small or Medium."},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":"1","per":"charges","autoDestroy":false,"autoUse":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":20,"scaling":"flat"},"consumableType":"trinket"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":true,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Manacles"},"core":{"sourceId":"Compendium.dnd5e.items.tWJLHIL6ZIZUez9k"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"x1hDz8z3T20qPCva","name":"Kurzbogen +1","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":2,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow +1"},"core":{"sourceId":"Compendium.dnd5e.items.gYDMk3LWikIP5PmA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Trank des Wachstums","type":"consumable","img":"icons/consumables/potions/potion-flask-pink-red.webp","data":{"description":{"value":"

Wenn du diesen Trank trinkst, erhältst du für 1D4 Stunden den Effekt \"Vergrößern\" des Zaubers @Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern} (keine Konzentration notwendig). Das Rot in der Flüssigkeit kontrahiert sich stetig zu einer kleinen Kugel zusammen und wird dann größer, um die farblose Flüssigkeit um es herum zu färben. Das Schütteln der Flasche kann den Effekt nicht unterbrechen.

","chat":"","unidentified":""},"source":"DMG S.196","quantity":1,"weight":0.01,"price":0,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Item.9S77peUrZe4C9mM2"}},"_id":"x6zN0P1lYDlafv6Q"} {"_id":"xZDqJ93HfZylvqAT","name":"Dolch +1","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Ob durch dämonische Segnung, himmlisches Vermächtnis, verrücktes Experiment oder geschickte Herstellung, diese Waffe wurde verbessert, um dem Träger mehr Blutvergießen zu bringen.

\n

Du erhältst einen Bonus auf Angriffs- und Schadenswürfe mit dieser magischen Waffe.

","chat":"","unidentified":""},"source":"DMG pg. 213","quantity":1,"weight":1,"price":1000,"attunement":0,"equipped":false,"rarity":"uncommon","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"1","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod +1","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"dagger","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"mgc":true,"ada":false,"sil":false},"proficient":false,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger +1"},"core":{"sourceId":"Compendium.dnd5e.items.59pjg8FGM4GG4Fdd"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"xmGWAMHze1ftacsf","name":"Kaufmannswaage","type":"loot","img":"icons/commodities/currency/coins-assorted-mix-silver.webp","data":{"description":{"value":"

Eine Waage besteht aus einem Gegengewicht, zwei Waagschalen und einem passenden Sortiment an Gewichten von bis zu zwei Pfund. Mit ihrer Hilfe kannst du das genaue Gewicht von kleinen Gegenständen wie Rohmaterialien oder Handelsgütern abwiegen und so ihren Wert bestimmen.

","chat":"","unidentified":""},"source":"PHB S. 152","quantity":1,"weight":3,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Merchant's Scale"},"core":{"sourceId":"Compendium.dnd5e.items.vJvb6fx3JVPmhG8x"}}} {"_id":"xrKfps6DM5ndO3u2","name":"Heiliges Symbol: Amulett","type":"loot","img":"icons/commodities/treasure/broach-gold-eye-green.webp","data":{"description":{"value":"

Eine heiliges Symbol repräsentiert eine Gottheit oder ein Pantheon von Göttern. Es könnte auf ein Amulett geprägt, aber auch auf einen Schild graviert sein oder sich als Einlegearbeit auf diesem befinden. Auch eine kleine Schatulle mit einem winzigen Fragment einer heiligen Reliquie kann als heiliges Symbol dienen. @Compendium[SharedData_global.Regelwerk.GEESUHodaELRFziR]{Götter des Multiversums} führt das verbreitetste Symbol jeder Gottheit auf. Ein Kleriker oder Paladin kann das heilige Symbol als Zuaberfokus verwenden. Um das heilige Symbol auf diese Weise nutzen zu können, muss man es sichtbar in einer Hand halten oder es muss auf einem Schild angebracht sein.

","chat":"","unidentified":""},"source":"SHB S. 151","quantity":1,"weight":1,"price":5,"attunement":0,"equipped":false,"rarity":"common","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Abacus"},"core":{"sourceId":"Compendium.dnd5e.items.ea4xclqsksEQB1QF"}}} diff --git a/packs/Handelsgüter.db b/packs/Handelsgüter.db old mode 100755 new mode 100644 index e69de29..ccdc97e --- a/packs/Handelsgüter.db +++ b/packs/Handelsgüter.db @@ -0,0 +1,23 @@ +{"_id":"01DyrhYzKrLv7R1s","name":"Kuh","type":"loot","img":"icons/consumables/food/short-ribs-cooked-meat-brown.webp","data":{"description":{"value":"

Kühe sind Lebewesen für großflächige Landwirte und benötigen große Flachweideflächen, was bedeutet, dass sie nicht so häufig sind wie andere Tiere. Sie leben jedoch länger und geben viel mehr Milch. Sie sind auch eine Quelle für viel haltbareres Leder, das weniger anfällig für Risse ist und gegen Hitze und Schmutz beständig ist.

\n

Je nach Geschlecht und Rasse können erwachsene Kühe zwischen 1.000 und 1.800 Pfund wiegen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1400,"price":10,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cow"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.W6pJovmnVyjbk0fA"}}} +{"_id":"0XP0ocr15DciTgwV","name":"Platin","type":"loot","img":"icons/commodities/stone/ore-chunk-grey.webp","data":{"description":{"value":"

Platin ist weitaus seltener als Gold und kann entweder als Höhepunkt des Reichtums oder als Überbleibsel eines vergangenen Zeitalters angesehen werden.

\n

Im Gegensatz zu Gold wird Platin fast ausschließlich im Untergrund abgebaut.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":500,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Platinum"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Eyl9QYZcM9CYIqbA"}}} +{"_id":"63rwz4kDsJ9tTszZ","name":"Schwein","type":"loot","img":"icons/consumables/meat/hock-leg-pink-brown.webp","data":{"description":{"value":"

Schweine sind Lebewesen für mittelgroße oder größere Landwirte. Sie brüten relativ schnell und sind robust, die dem unternehmungslustigen Koch alle Arten von Kochmöglichkeiten bieten, vor allem natürlich Speck. Ihre Haut kann auch als billigeres Leder verwendet werden, ist jedoch im Vergleich zu Lamm oder Ziege weniger reißfest. Schweine sind auch die Quelle von Schmalz.

\n

Die meisten Schweine wiegen beim Schlachten zwischen 250 und 270 Pfund, da dies optimale Schnitte im Einzelhandel und eine mittlere Fettabdeckung bietet.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":260,"price":3,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pig"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.YJ2pBio6uEg5vhgN"}}} +{"_id":"6xf6s5VLQ9AJFfDS","name":"Ochse","type":"loot","img":"icons/commodities/bones/horn-simple-grey.webp","data":{"description":{"value":"

Im Wesentlichen ein speziell ausgebildeter Rind- oder Milchstier, der das 5. Lebensjahr vollendet hat. Diese schweren Lasttiere können bis zu und über ihr eigenes Körpergewicht ziehen oder tragen. Ochsen werden für eine Vielzahl von Aufgaben wie das Ziehen von Waggons, das Dreschen von Getreide, das Antreiben von Maschinen zum Bewässern oder Mahlen von Getreide und sogar das Reiten eingesetzt. Sie sind hoch geschätzte Lebewesen für Arbeiter in einer Reihe von Bereichen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":2250,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ox"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.WCbKUQcahzQQX0pL"}}} +{"_id":"789AfLhG4ODaZZPz","name":"Gewürznelken","type":"loot","img":"icons/consumables/food/berries-ration-round-red.webp","data":{"description":{"value":"

Ein starkes Gewürz, das sowohl von Köchen als auch von Brennereien geschätzt wird und sich gut zum Würzen von Fleisch und Eintöpfen, reichhaltigen Saucen, warmen Getränken wie Apfelwein und Chai-Tee, Brot, Käse und süßen Desserts wie Kuchen und Obstkuchen eignet.

\n

Nelken sind die reichen, getrockneten, ungeöffneten Knospen des Syzygium aromaticum, eines immergrünen Baumes aus der Familie der Myrten.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":3,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cloves"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.u753EokyA4vjksle"}}} +{"_id":"D00g32bazNI7jZwX","name":"Leinen","type":"loot","img":"icons/sundries/flags/banner-worn-blue.webp","data":{"description":{"value":"

Ein Quadratmeter Leinen von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

\n

Aufgrund seiner Haltbarkeit und Atmungsaktivität ist es länger haltbar als Baumwolle und wird besonders in warmen Klimazonen geschätzt.

\n

Es gibt verschiedene Arten von Leinen, wobei leichtere Gewebe ab 6 Unzen pro Quadratmeter beginnen und der Rest bis zu 15 Unzen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.6,"price":5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Linen"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Gh1JxTlM9aRGNrUH"}}} +{"name":"Silber","type":"loot","img":"icons/commodities/metal/ingot-stamped-silver.webp","data":{"description":{"value":"

Silber ist seit langem für seine unreaktive Natur und Leichtigkeit bekannt, mit der es zu feinsten Dekorationen, Verzierungen geformt und natürlich als Münze verwendet werden kann.

\n

Silber kommt in seiner ursprünglichen Form in Nuggets selten vor. Normalerweise wird es gemischt mit anderen Substanzen wie Schwefel oder Chlor, in Erzen oder als Legierung mit Goldarten gefunden. Oberflächensilber kann gefunden werden, wird aber viel häufiger unter Tage abgebaut. Der Silberabbau ist lukrativ und kann zu Silberrauschen führen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":5,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silver"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.9t5X9HG9ou6YMSdJ"}},"_id":"Dbp6OVcW0mCU6FbG"} +{"_id":"EaIWIvkxiaqq9lCN","name":"Baumwolle","type":"loot","img":"icons/sundries/flags/banner-worn-green.webp","data":{"description":{"value":"

Ein Quadratmeter Baumwolle von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

\n

Weitaus leichter, bequemer und einfacher zu verarbeiten als Segeltuch; Die vergleichsweise empfindlichere Ernte bedeutet jedoch, dass sie dementsprechend teurer und möglicherweise schwerer zu bekommen ist.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.5,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cotton"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.ZcAgZHJ1hhqbedLF"}}} +{"_id":"FPFTIZwFokkoRIKG","name":"Salz","type":"loot","img":"icons/consumables/food/bowl-stew-brown.webp","data":{"description":{"value":"

Von Köchen und Quartiermeistern gleichermaßen als Gewürz und Konservierungsmittel für Lieferungen geschätzt, bei denen Alkohol oder Essig unerwünscht sind.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.05,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Salt"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.eDVTXE3qv28DwvPl"}}} +{"name":"Ziege","type":"loot","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"

Ziegen sind nützliche Lebewesen für Kleinbauern und Hochlandbewohner und verhindern wirksam das Überwachsen von Wiesen, während sie Milch, Käse und schließlich Häute und Fleisch liefern.

\n

Je nach Rasse können erwachsene Ziegen von 45 Pfund bis zu 300 Pfund reichen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":175,"price":1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Goat"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.pMj0mA1wyEhoO6zP"}},"_id":"O0sVI9sT7AgTkskG"} +{"_id":"SG9sv6MyCv2t0tvq","name":"Gold","type":"loot","img":"icons/commodities/metal/ingot-gold.webp","data":{"description":{"value":"

Gold ist für viele Zivilisationen der König der Währung. Normalerweise häufiger als Platin, aber bei weitem nicht so häufig wie andere Metalle, nimmt es einen Sweet Spot in Bezug auf Seltenheit und Unreaktivität ein.

\n

Im Gegensatz zu Silber kann Gold leichter an der Oberfläche gefunden werden. Sowohl der Tagebau als auch der Untertagebau können äußerst rentabel sein. Goldrausch kann und war eine Quelle eines großen Glücks und einer großen Tragödie.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":50,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Gold"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.HHh7Ihuk8ToxJzQX"}}} +{"name":"Seide","type":"loot","img":"icons/equipment/back/cloak-hooded-pink.webp","data":{"description":{"value":"

Ein Quadratmeter Seide von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

\n

Seide ist der feinste und begehrteste der gängigen Stoffe und der leichteste. Die meisten Seiden wiegen zwischen 2 und 4 Unzen pro Quadratmeter. Je schwerer die Seide ist, desto höher ist die Qualität, desto haltbarer und opaker in der Farbe.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":0.2,"price":10,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Silk"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.jad5oFMDv21mPvJP"}},"_id":"TxeO6Eaca9VfBplB"} +{"_id":"U05nMYRxQiNNUPXa","name":"Eisen","type":"loot","img":"icons/commodities/metal/ingot-stamped-silver.webp","data":{"description":{"value":"

Oft ist Eisen das Arbeitstier des Metallarbeiters und wird wegen seiner relativen Häufigkeit und Leichtigkeit des Erreichens geschätzt. Oberflächeneisen kann von gefallenen Meteoren und Xenolithen gefunden werden, wird jedoch viel häufiger unter Tage abgebaut. Es ist jedoch Vorsicht geboten, da sonst Rost seinen Tribut fordert.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Iron"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.V3uxNwciT4Ln7S4k"}}} +{"name":"Segeltuch","type":"loot","img":"icons/sundries/flags/banner-worn-red.webp","data":{"description":{"value":"

Ein Quadratmeter Segeltuch von durchschnittlicher Qualität und durchschnittlichem Gewicht. Wird für alle Artikel und Kleidungsstücke verwendet.

\n

Je niedriger die Zahl, desto besser die Qualität und desto schwerer das Gewicht. Das Segeltuch Nr. 1 wiegt etwa 1,7 Pfund pro Quadratmeter, während das schwächere, leichtere Segeltuch Nr. 12 nur 0,7 Pfund wiegen kann.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1.2,"price":0.1,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Canvas"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.mFJkwdzb9IpLC3Ip"}},"_id":"UAYzkmWnUJ07mXfE"} +{"_id":"ZXzACOgUN44XhkrJ","name":"Huhn","type":"loot","img":"icons/commodities/bones/beak-orange-green.webp","data":{"description":{"value":"

Als Quelle für Omeletts und Hühnerflügel wiegt das durchschnittliche erwachsene Huhn zwischen 5 und 10 Pfund.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":8,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chicken"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.l1YRv9sdhQPaSQop"}}} +{"_id":"bbQjLh7JCipvT99A","name":"Pfeffer","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","data":{"description":{"value":"

Pfefferkörner sind die winzigen Früchte oder Steinfrüchte der Pfefferpflanze, einer blühenden Rebe, die auch als Piper Nigrum bekannt ist. Hoch geschätzt von Köchen für seine Vielseitigkeit und kann zur Not von Abenteurern verwendet werden, wenn sie für Ablenkungen und Spielereien gemahlen werden.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Pepper"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.8SQ7vyE6gevpfJvn"}}} +{"_id":"eW7ThSDT1DzDdDGY","name":"Kupfer","type":"loot","img":"icons/commodities/metal/ingot-stamped-bronze.webp","data":{"description":{"value":"

Kupfer wird von fortgeschrittenen Schiffbauern, Alchemisten, bestimmten Juwelieren und Köchen gleichermaßen begehrt und wird üblicherweise an der Oberfläche abgebaut. Der Untertagebau findet jedoch statt, wenn die Oberflächenquellen erschöpft sind oder nicht mehr lokalisiert werden können.

\n

Obwohl es für Rüstungen verwendet werden kann, ist es weitaus besser mit Zinn zu mischen, um die viel bessere Bronzelegierung für militärische Zwecke herzustellen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.5,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Copper"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.aXWzDW0huOa0WuIO"}}} +{"name":"Zimt","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","data":{"description":{"value":"

Aus der inneren Rinde des Zimtbaums gewonnen, ein beliebtes, wenn auch etwas selteneres Gewürz, bei Köchen der Welt. Wird von Kindern geliebt, wenn es mit Zucker kombiniert wird, um viele Arten von Leckereien herzustellen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":false,"rarity":"Common","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cinnamon"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Pn04ySJYcG06Jc4a"}},"_id":"gJfcWfOhVb0adgGE"} +{"_id":"lJkBBm9OgQwFwYa2","name":"Getreide","type":"loot","img":"icons/consumables/grains/sack-oats-glowing-white.webp","data":{"description":{"value":"

Eine häufige Zutat für Brot, Bier und mehr; Diese Grundnahrungsmittel bilden häufig die Grundlage für die Ernährung jener Menschen, deren Land offen und relativ flach ist, das Wetter gemäßigt ist und das Gebiet für die Landwirte sicher genug ist, um betrieben zu werden.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.01,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wheat"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.WdPAGBRUWYaS0TNQ"}}} +{"_id":"pxTQCJCTECcum3Mb","name":"Safran","type":"loot","img":"icons/commodities/materials/powder-red-green-yellow.webp","data":{"description":{"value":"

Safran ist wahrscheinlich eine der wertvollsten Zutaten der Welt und so teuer, weil seine Herstellung so arbeitsintensiv ist. Hergestellt aus dem Crocus sativus oder besser gesagt dem \"Safrankrokus\", werden 80.000 Krokusblüten benötigt, um 1 Pfund Safran zu produzieren. Durch das Gewicht ist es mehr wert als Gold. Geschätzt von den anspruchsvollsten Köchen und Apothekern wegen seines Geschmacks und seiner angeblichen gesundheitlichen Vorteile.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":15,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Saffron"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.Mrmkw4uaWX6UKpbn"}}} +{"_id":"rINbhqBB89bD3aIy","name":"Schaf","type":"loot","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"

Sie sind nützliche Lebewesen für Kleinbauern und Hochlandbewohner, obwohl sie nicht ganz so flink wie Ziegen sind. Sie können jedes Jahr geschert werden und bieten den Menschen eine Quelle für Kleidung, Teppiche und Überwürfe für Betten und Stühle. Ihre Größe bedeutet auch, dass sie für das Schlachten wertvoller sind.

\n

Je nach Rasse können erwachsene Schafe von 100 Pfund bis zu 350 Pfund reichen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":225,"price":2,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sheep"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.P29EeDJQrJJXOIuK"}}} +{"_id":"tIq8XHWCg4PTecDh","name":"Mehl","type":"loot","img":"icons/consumables/food/soup-broth-bowl-wooden-yellow.webp","data":{"description":{"value":"

Getreide, welches von einem Müller gemahlen wurde.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":0.02,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Flour"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.CrcfT5jwcJTPTsfQ"}}} +{"_id":"vfDUD7zQGmvmSrwt","name":"Ingwer","type":"loot","img":"icons/commodities/biological/tentacle-thorned-green.webp","data":{"description":{"value":"

Ein Gewürz, das aus der frischen oder getrockneten Wurzel der Ingwerpflanze Zingiber officinale stammt. Es gehört zur selben Familie wie Kurkuma und Kardamom.

\n

Von Köchen und Süßwarenherstellern geschätzt, von Kindern geliebt und von jenen, die würzigen Geschmack bevorzugen.

","chat":"","unidentified":""},"source":"SHB S. 157","quantity":1,"weight":1,"price":1,"attunement":0,"equipped":false,"rarity":"","identified":true,"attuned":false,"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ginger"},"core":{"sourceId":"Compendium.dnd5e.tradegoods.VcHmykfFBurKzCO6"}}} diff --git a/packs/Hintergründe.db b/packs/Hintergründe.db old mode 100755 new mode 100644 diff --git a/packs/Klassen.db b/packs/Klassen.db old mode 100755 new mode 100644 diff --git a/packs/Klassenfähigkeiten.db b/packs/Klassenfähigkeiten.db old mode 100755 new mode 100644 index e3286ae..a960e88 --- a/packs/Klassenfähigkeiten.db +++ b/packs/Klassenfähigkeiten.db @@ -51,7 +51,7 @@ {"_id":"8SjIshRIE2qKwUUI","name":"Verlässliches Talent","type":"feat","img":"icons/skills/ranged/target-bullseye-arrow-glowing.webp","data":{"description":{"value":"

Auf Stufe 11 beherrscht du deine geübten Fertigkeiten schon beinahe bis zur Perfektion. Immer wenn du einen Fertigkeitswurf ablegst, der dich deinen Übungsbonus verwenden lässt, kannst du bei einem Würfelergebnis von 9 oder niedriger die 10 verwenden.

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Reliable Talent"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.YN9xm6MCvse4Y60u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"8Yp8lcsRPHyQyD9Q","name":"Kampfstil","type":"feat","img":"icons/skills/melee/weapons-crossed-daggers-orange.webp","data":{"description":{"value":"

Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Such dir einen der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.

\n

Kämpfer Optionen

\n

@Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.CAWUfS533iWVaECS]{Leibwache}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

\n

Paladin Optionen

\n

@Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.CAWUfS533iWVaECS]{Leibwache}

\n

Bogenschütze Optionen

\n

@Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.voADvc2QNwwq7hXV]{Verteidigung}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

\n

Bloodhunter Optionen

\n

@Compendium[SharedData_global.Klassenfähigkeiten.K02NjlIIAIIOY7BD]{Bogenschiessen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Gy5iMs0I9ZISuKNx]{Duellieren}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.G7Vd7IzxbgvaBT1t]{Kampf mit großen Waffen}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.9mXWsi4qF8L0La6c]{Kampf mit zwei Waffen}

","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kämpfer 1, Bloodhunter 2, Paladin 2, Waldläufer 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fbExzwNwEAl2kW9c"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Scharfer Tadel","type":"feat","img":"systems/dnd5e/icons/skills/affliction_24.jpg","data":{"description":{"value":"

Beginnend mit der 15.Stufe werden jene, die es wagen, dich anzugreifen, mental für ihre Unverfrorenheit bestraft. Immer, wenn eine Kreatur dich mit einem Angriff trifft, erleidet diese Kreatur psychischen Schaden in Höhe deines Charismamodifikators (mindestens 1), falls du nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} bist.

","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 15, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.kSBC363OqpV2sJni"}},"_id":"8nDSUWltwSCMT1QT"} -{"name":"Bardenschule","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

Auf Stufe 3 wirst du in die fortgeschrittenen Techniken einer Bardenschule deiner Wahl eingeweiht. Wähle eine der aufgeführten Schulen:

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.RDqHCleG7MyrxcNI]{Schule des Wagemuts}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.nffMXLilDSxHPApN]{Schule des Wissens}

\n

Xanathars Ratgeber für Alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.xLiPTf6kTf0FRWFm]{Schule des Zauberbanns}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.pSrtg3TYlEL4yIt3]{Schule der Schwerter}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.g31aAxVvXLmdF25k]{Schule des Flüsterns}

\n

Deine Wahl verleiht dir auf der 3., 6. und 14.Stufe jeweils ein Merkmal.

","chat":"","unidentified":""},"source":"PHB S.54 | pg.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bard College"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"8zjPlHA3nO5jb3Uh"} +{"_id":"8zjPlHA3nO5jb3Uh","name":"Bardenschule","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

Auf Stufe 3 wirst du in die fortgeschrittenen Techniken einer Bardenschule deiner Wahl eingeweiht. Wähle eine der aufgeführten Schulen:

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.RDqHCleG7MyrxcNI]{Schule des Wagemuts}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.nffMXLilDSxHPApN]{Schule des Wissens}

\n

Xanathars Ratgeber für Alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.xLiPTf6kTf0FRWFm]{Schule des Zauberbanns}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.pSrtg3TYlEL4yIt3]{Schule der Schwerter}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.g31aAxVvXLmdF25k]{Schule des Flüsterns}

\n

Deine Wahl verleiht dir auf der 3., 6. und 14.Stufe jeweils ein Merkmal.

","chat":"","unidentified":""},"source":"PHB S.54 | pg.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Bard College"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ILhzFHiRrqgQ9dFJ"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"98SjLJnXlYzklKMA","name":"Pfad: des Totemkriegers","type":"feat","img":"icons/weapons/wands/wand-totem.webp","data":{"description":{"value":"

Der Pfad des Totemkriegers stellt eine spirituelle Reise dar, zu deren Beginn der Barbar einen Tiergeist als Führer und Beschützer erwählt. Im Kampf erfüllt dich dein Totem mit übernatürlicher  Kraft und befeuert auf magische Weise deinen Kampfrausch. Für die meisten barbarischen Stämme gehört ein Totemtier zu einem bestimmten Klan. In solchen Fällen ist es ungewöhnlich, dass jemand mehr als ein Totem besitzt, obwohl es Ausnahmen gibt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.n5zMyHDi7v4CTeOA]{Geistsucher}

\n

Du wandelst auf einem Pfad, der den Einklang mit der Natur anstrebt, was dir eine gewisse Nähe zu Tieren verschafft. Mit deiner Entscheidung für den Totemkrieger auf Stufe 3 erhältst du die Fähigkeit, die Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen} und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn} als Rituale auszuführen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.4li1AgqVqAkKnPT8]{Totemgeist}

\n

Wählst du auf der 3.Stufe diesen Pfad, suchst du dir einen Totemgeist aus und erhältst seine Merkmale. Du musst ein stoffliches Totemobjekt herstellen oder erlangen, etwa ein Amulett oder ein ähnliches Schmuckstück, in das Fell, Feder, Klauen, Zähne oder Knochen eingearbeitet sind. Wenn du willst, kann dein Körper auch gewisse Eigenschaften annehmen, die für dein Totemtier typisch sind. Hast du beispielsweise den Bären gewählt, könnte dein Haarwuchs stark zunehmen oder deine Haut besonders ledrig werden. Ist dein Totemtier der Adler, färben sich deine Augen vielleicht strahlend gelb.

\n

Dein Totemtier sollte einem der hier aufgeführten ähneln und an dein Heimatland angepasst sein. Zum Beispiel könntest du anstatt des Adlers einen Falken oder Geier wählen.

\n

Bär. Im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} erhältst du eine Resistenz gegen alle Schadensarten außer psychischem Schaden. Der Geist des Bären macht dich so zäh, dass du jedwedes Leid ertragen kannst.

\n

Adler. Wenn du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist und keine schwere Rüstung trägst, sind andere Kreaturen bei Gelegenheitsangriffen gegen dich im Nachteil. Außerdem kannst du in deinem Zug die Spurtaktion als Bonusaktion verwenden. Der Geist des Adlers macht dich zu einem Raubtier, das mit Leichtigkeit einen Weg durch das Kampfgetümmel findet.

\n

Wolf. Während deines @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausches} sind deine Verbündeten im Vorteil bei Nahkampfangriffen auf jede feindliche Kreatur, die sich innerhalb von 1,50m um dich befindet. Der Geist des Wolfes macht dich zum Anführer des Jagdrudels.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.yAndaFSwOpELiRSh]{Tieraspekt}

\n

Auf Stufe 6 erhältst du einen magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für dasselbe wie auf Stufe 3 entscheiden oder dir ein anderes aussuchen.

\n

Bär. Du besitzt jetzt die Stärke des Bären. Deine Traglast (einschließlich Maximalgewicht und Höchstlast beim Anheben) wird verdoppelt und du bist im Vorteil bei Stärkewürfen, um Gegenstände zu schieben, zu ziehen, hochzuheben oder zu zerschmettern.

\n

Adler. Du kannst jetzt sehen wie ein Adler. Du bist problemlos in der Lage, bis zu 1,5km weit zu schauen und kannst dabei Details erkennen, als ob die Dinge 30m von dir entfernt wären. Außerdem bist du in dämmrigem Licht nicht mehr im Nachteil bei Würfen auf Weisheit (Wahrnehmung).

\n

Wolf. Du verfügst jetzt über das Jagdgefühl eines Wolfes. Du kannst andere Kreaturen aufspüren, während du dich schnell fortbewegst und dich auch mit normalem Reisetempo heimlich bewegen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.T75oeGSU5Ss2oQ1C]{Geistwandler}

\n

Ab der 10.Stufe kannst du den Zauber @Compendium[SharedData_global.Zauber.vHy0ccoeIgNgt8cq]{Einswerden mit der Natur} als Ritual abhalten. Wenn du das tust, erscheint dir eine geisterhafte Version eines deiner Totemtiere und lässt dir Informationen zuteilwerden, nach denen du suchst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.Q3SOAhyUfUYzbfGW]{Einklang mit dem Totem}

\n

Auf Stufe 14 erhältst du einen weiteren magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für eines entscheiden, das du zuvor gewählt hast, oder dir ein anderes aussuchen.

\n

Bär. Solange du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, sind alle feindlichen Kreaturen im Nachteil, wenn sie jemand anderes als dich oder einen Charakter mit diesem Merkmal angreifen. Ein Gegner, der dich nicht sehen oder hören kann oder nicht @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} werden kann, ist immun gegen diesen Effekt.

\n

Adler. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, besitzt du während deines Zuges eine Flugbewegungsrate in Höhe deiner derzeitigen Schrittbewegungsrate. Du kannst auf diese Weise nur in kurzen Schüben fliegen. Solltest du dich am Ende deines Zuges in der Luft befinden und dich nichts anderes halten, fällst du zu Boden.

\n

Wolf. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, kannst du deine Bonusaktion verwenden, um eine einzelne Kreatur der Größenkategorie groß (oder kleiner) mit einem Nahkampfangriff zu Fall zu bringen und sie in den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu versetzen.

","chat":"","unidentified":""},"source":"SHB S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbar 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.euyi3eiGUpgtHBX7"}}} {"name":"Unermüdlich","type":"feat","img":"systems/dnd5e/icons/skills/yellow_08.jpg","data":{"description":{"value":"

Hast du nach dem Erreichen der 15.Stufe bei Auswürfeln deiner Initiative keine Überlegenheitswürfel mehr zur Verfügung, erhältst du einen Überlegenheitswürfel zurück.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.zw36okP04rRn7oxA"}},"_id":"9N9toQWHnsX6C8PF"} {"_id":"9T2cetfvaX1USXVN","name":"ä - Schwur: der Alten","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"PHB S.101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Q4VI7RS4VzrDgQkI"}}} @@ -136,6 +136,7 @@ {"_id":"JqNasVYG6MEVl1Mc","name":"Schurkenarchetyp: (XGtE) Draufgänger","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","data":{"description":{"value":"

Du konzentrierst deine Ausbildung auf die Kunst des Schwertkampfes und setzt dabei auf eine Mischung aus Geschwindigkeit, Eleganz und Charme. Während manche Krieger grobschlächtige Rohlinge in schwerer Rüstung sind, kannte man deinen Kampfstil beinahe als eine Art Darbietung bezeichnen. Duellanten und Piraten sind Vertreter dieses Archetyps. Ein Draufgänger tut sich insbesondere im Zweikampf hervor. Er ist fähig, zwei Waffen zu führen und gleichzeitig seinem Widersacher immer wieder auszuweichen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.iPggYe2xOmY1vFzf]{Komplexe Beinarbeit}

\n

Wenn du diesen Archetyp auf der 3.Stufe wählst, lernst du, wie du einen Treffer landen und anschließend entwischen kannst, ohne einen Gegenschlag fürchten zu müssen. Wenn du während deines Zuges einen Nahkampfangriff gegen eine Kreatur durchführst, kann diese Kreatur für den Rest deines Zuges keine Gelegenheitsangriffe gegen dich ausführen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.tKm232WbTbmHNGur]{Verwegene Dreistigkeit}

\n

Beginnend mit der 3.Stufe beflügelt dich dein Selbstvertrauen im Kampf. Du kannst dir auf deine Initiativwürfe einen Bonus in Höhe deines Charismamodifikators geben.

\n

Außerdem kannst du deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} auf eine neue Weise anwenden. Du musst beim Angriffswurf nicht im Vorteil sein, um deinen @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriff} gegen eine Kreatur einzusetzen, wenn du dich innerhalb von 1,50m um sie herum befindest und beim Angriffswurf nicht im Nachteil bist. Alle anderen Regeln bezüglich des @Compendium[SharedData_global.Klassenfähigkeiten.AfHyOetgfuKJoPXP]{Hinterhältiger Angriffs} gelten nach wie vor für dich.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7qhTqPQVzOVapqzB]{Verve}

\n

Auf der 9.Stufe wird dein Charme außerordentlich betörend. Als Aktion kannst du einen Wurf aus Charisma (Überzeugen) durchführen, der mit dem Wurf einer Kreatur auf Weisheit (Motiv erkennen) verglichen wird. Die Kreatur muss in der Lage sein, dich zu hören und ihr müsst eine gemeinsame Sprache sprechen können.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir feindlich gesinnt ist, ist sie im Nachteil bei Angriffswürfen, die nicht dich zum Ziel haben und kann keine Gelegenheitsangriffe gegen andere Ziele als dich ausführen. Dieser Effekt hält 1 Minute lang an, bis einer deiner Gefährten da Ziel angreift oder einen Zauber auf es wirkt oder bis du und das Ziel mehr als 18m voneinander entfernt seid.

\n

Wenn dein Wurf erfolgreich ist und die Kreatur dir nicht feindlich gesinnt ist, ist sie für 1 Minute lang von dir @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. So lange sie bezaubert ist, betrachtet sie dich als eine freundliche Bekanntschaft. Dieser Effekt endet sofort, wenn du oder deine Gefährten ihr auf irgendeine Weise schaden.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.pdmCidkRDilHDhpM]{Elegantes Manöver}

\n

Ab der 13.Stufe kannst du eine Bonusaktion in deinem Zug nutzen, damit du im Vorteil bei deinem nächstem Wurf auf Geschicklichkeit (Akrobatik) oder aus Stärke (Athletik) bist, den du im selben Zug durchführst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.gyDV7T1SnUntIzwY]{Meisterduellant}

\n

Beginnend mit der 17.Stufe kannst du im Kampf dank deiner meisterlichen Schwertkünste aus verfehlenden Hieben doch noch Treffer machen. Wenn du mit einem Angriffswurf verfehlst, kannst du erneut würfeln und bist im Vorteil bei diesem Wurf. Danach kannst du dieses Merkmal erst wieder einsetzen, nachdem du einer kurze oder lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Schurke 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.rluBalfYwpNeHcFo"}}} {"_id":"K02NjlIIAIIOY7BD","name":"Kampfstil: Bogenschiessen","type":"feat","img":"icons/weapons/bows/shortbow-recurve-yellow.webp","data":{"description":{"value":"

Du erhältst einen Bonus von +2 auf alle Angriffswürfe mit Fernkampfwaffen.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 1, Champion 10, Waldläufer 2","recharge":{"value":null,"charged":false},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false}},"effects":[{"_id":"F0Bh4n8Tu1ZZnwSr","flags":{},"changes":[{"key":"data.bonuses.rwak.attack","mode":2,"value":"+2"}],"disabled":false,"duration":{"startTime":1620159562067},"icon":"icons/weapons/bows/shortbow-recurve-yellow.webp","label":"Fighting Style: Archery","origin":"Item.SDsWYh0xtS6nWuH8","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fighting Style: Archery"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.8YwPFv3UAPjWVDNf"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"K5PmxUCNWlOu7kYi","name":"Wiederbelebender Ritus","type":"feat","img":"icons/magic/life/ankh-gold-blue.webp","data":{"description":{"value":"

Wenn du die 18. Stufe erreicht hast, lernst du, dein schwindendes Leben zu schützen, indem du deinen Blutritus absorbierst. Wenn du während eines aktiven @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroten Ritus} auf 0 Trefferpunkte reduziert wirst, aber nicht stirbst, endet der Ritus und du fällst stattdessen auf 1 Trefferpunkt. Wenn du Riten auf mehreren Waffen aktiv hast, kannst du wählen, welcher Ritus endet.

","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bloodhunter 18, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Bj1OpUGasnQOTLQf"}}} +{"name":"Göttliche Macht fokussieren: Segen des Handwerkers","type":"feat","img":"icons/tools/smithing/crucible.webp","data":{"description":{"value":"

Beginnend mit der 2. Stufe kannst du deine Göttliche Macht fokussieren, um einfache Gegenstände zu erschaffen. Du führst ein einstündiges Ritual durch, das einen nicht magischen Gegenstand erschafft, der zum Teil aus Metall bestehen muss: eine einfache Waffe oder eine Kriegswaffe, eine Rüstung, zehn Geschosse, ein Werkzeugsatz oder einen anderen Gegenstand aus Metall. Am Ende der Stunde ist die Erschaffung des Gegenstandes abgeschlossen und er setzt sich in einem freien Bereich deiner Wahl zusammen, der sich innerhalb von 1,50m um dich herum befindet.

\n

Der Gegenstand, den du herstellst, darf nicht mehr als 100GM kosten. Als Teil dieses Rituals musst du Metall auslegen, das dem Wert des erschaffenen Gegenstands entspricht. Münzen sind dabei ebenfalls zulässig. Am Ende des Rituals verschmilzt dieses Metall unwiederbringlich miteinander und nimmt die Form des Gegenstandes an, der erschaffen werden sollte. Dabei lässt es auf magische Weise auch alle nicht aus Metall bestehenden Teile entstehen.

\n

Mit dem Ritual kannst du auch das Duplikat eines nicht-magischen Gegenstandes anfertigen, der teilweise aus Metall besteht, wie etwas eines Schlüssels. Voraussetzung dafür ist, dass du dich während des Rituals im Besitz des Originals befindest

","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"hour","cost":1,"condition":"Gegenstand nicht mehr als 100GM wert; Gegenstand muss zum Teil aus Metall bestehen"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 2, Domäne der Schmiede","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d57garNBasjDH4pO"}},"_id":"K74xOgVScpMFYaYX"} {"_id":"KSdLmY50b0VWXiop","name":"Göttliche Domäne: Domäne des Wissens","type":"feat","img":"icons/sundries/books/book-backed-wood-tan.webp","data":{"description":{"value":"

Die Götter des Wissens (wie Oghma, Boccob, Gilean, Aureon und Thoth) schätzen Gelehrsamkeit und Verstand über alles. Manche lehren, dass man Wissen sammeln und an Universitäten und in Bibliotheken teilen soll, andere horten es und behalten dessen Geheimnisse für sich. Einige Gottheiten versprechen ihren Anhängern ungeheure Macht, wenn sie die Rätsel des Multiversums entschlüsseln. Kleriker dieser Götter studieren geheimes Wissen, sammeln alte Folianten, stoßen an die verborgenen Orte der Welt vor und lernen so viel sie können. Manche Götter des Wissens fördern die praktischen Kenntnisse des Handwerks und den Erfindungsreichtum (wie die Schmiedegottheiten Gond, Reorx, Onatar, Moradin, Haphaistos und Gobniu).

\n

 

\n

Domänenzauber des Wissens

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlerikerstufeZauber
1@Compendium[SharedData_global.Zauber.kYAKemhJEZEITlhU]{Befehl}, @Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}
3@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}, @Compendium[SharedData_global.Zauber.Q5aCacMUwjUx7Dt2]{Vorahnung}
5@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}, @Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}
7@Compendium[SharedData_global.Zauber.XxZ6KLCqVuPLlCrC]{Arkanes Auge}, @Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}
9@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}, @Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}
\n

 

\n

Segen des Wissens

\n

Auf Stufe 1 lernst du zwei Sprachen deiner Wahl. Außerdem bist du geübt in zwei der folgenden Fertigkeiten: Arkane Kunde, Geschichte, Naturkunde und Religion. Wendest du eine der gewählten Fertigkeiten an, wird dein Übungsbonus verdoppelt.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.R4nEunIiqxF5QJuC]{Göttliche Macht fokussieren: Wissen der Zeitalter}

\n

Ab Stufe 2 kannst du aus der göttlichen Quelle des Wissens schöpfen. Als Aktion wählst du eine Fertigkeit oder ein Werkzeug und setzt dein Merkaml Göttliche macht fokusieren ein. Für die folgenden 10 Minuten bist du geübt in der gewählten Fertigkeit oder im Umgang mit dem Werkzeug.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.KnLY4AlBJgzQgqZh]{Göttliche Macht fokussieren: Gedanken lesen}

\n

Auf Stufe 6 kannst du dein Merkmal Göttliche Macht fokussieren einsetzen, um die Gedanken einer Kreatur zu lesen. Du kannst diesen Zugang zum Bewusstsein der Kreatur auch nutzen, um sie zu befehligen. Wähle als Aktion eine Kreatur innerhalb von 18m, die due sehen kannst. Diese muss einen Weisheitsrettungswurf ablegen. Gelingt der Rettungswurf kannst du die Fähigkeit bis zum Abschluss einer langen Rast nicht mehr auf diese Kreatur anwenden. Bei einem Misserfolg bist du in der Lage, die oberflächlichen Gedanken der Kreatur zu lesen (ihre Gefühle und worüber sie im Augenblick aktiv nachdenkt), solange sie nicht weiter als 18m von dir entfernt ist. Dieser Effekt hält für 1 Minute an. Während dieser Zeit kannst du deine Aktion aufwenden, um den Effekt zu beenden und den Zauber @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung} auf die Kreatur zu wirken, ohne dass du dafür einen Zauberplatz verbrauchen musst. Dem Ziel misslingt der Rettungswurf gegen den Zauber automatisch.

\n

 

\n

Verstärkte Zaubertricks

\n

Ab der 8. Stufe darfst du deinen Weisheitsmodifikator zu dem Schaden addieren, den du mit Klerikerzaubertricks verursachst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.y1WPdGjfto18nqFY]{Visionen der Vergangenheit}

\n

Ab Stufe 17 kannst du einen schemenhaften Blick in die Vergangenheit werfen, die mit deiner unmittelbaren Umgebung in Verbindung steht oder mit einem Objekt, das du in der Hand hältst. Verbringst du mindestens 1 Minute in Meditation oder im Gebet, empfängst du traumartige, schattenhafte Bilder vergangener Ereignisse. Du kannst so viele Minuten in dieser Einkehr verharren, wie es der Höhe deines Weisheitmodifikators entspricht. Während der gesamten Dauer musst du konzentriert bleiben (als ob du dich auf einen Zauber konzentrieren würdest). Hast du diese Fähigkeit eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.

\n

Objekt lesen: Hältst du ein Objekt, während du meditierst, hast du Visionen zu dessen früheren Besitzern. Nach 1 Minute Meditation erfährst du, wie der Besitzer an das Objekt gelangt ist und wie er es verloren hat. Außerdem siehst du das jüngste und einschneidendste Ergebnis, bei dem Objekt und Besitzer involviert waren. Falls das Objekt in der jüngeren Vergangenheit von weiteren Kreaturen besessen wurde (innerhalb von Tagen in Höhe deines Weisheitmodifikators), kannst du 1 zusätzliche Minute je weiteren Besitzer meditieren, um das Gleiche über sie zu erfahren.

\n

Gebiet lesen: Während du meditierst, siehst du Visionen von Ereignissen, die sich kürzlich in deiner direkten Umgebung abgespielt haben (einem Raum, einer Straße, einem Tunnel, einer Lichtung oder dergleichen, im Umfang eines 15m-Würfels). Die Vision reicht eine Anzahl von Tagen zurück, die der Höhe deines Weisheitmodifikators entspricht. Für jede Minute, die du meditierst, erfährst du ein wichtiges Ereignis, angefangen mit dem jüngsten. Wichtige Ereignisse sind solche, bei denen starke Emotionen involviert waren, etwa ein Kampf oder ein Verrat, eine Hochzeit, ein Mord, eine Geburt oder eine Beerdigung. Es kann sich allerdings auch um alltägliche Ereignisse handeln, die trotzdem wichtig für deine derzeitige Situation sind.

","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.6IlE4ub6mkVcILwP"}}} {"name":"Zaubereiauffrischung","type":"feat","img":"icons/magic/water/orb-water-ice-pink.webp","data":{"description":{"value":"

Auf der 20.Stufe erhältst du jedes Mal, wenn du eine kurze Rast beendest, 4 Zaubereipunkte zurück.

","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Zauberer 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sorcerous Restoration"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.F2lEKSmOY0NUruzY"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"Kcgbf5X1BC8nJxy9"} {"_id":"KjhYwGSX6NA9OqZY","name":"Meister der Intrige","type":"feat","img":"icons/magic/unholy/silhouette-robe-evil-glow.webp","data":{"description":{"value":"

Wenn du auf der 3.Stufe diesen Archetyp wählst, erhältst du Übung im Umgang mit Verkleidungsausrüstung, der Fälscherausrüstung und einem Spiel deiner Wahl. Du erlernst außerdem zwei Sprachen deiner Wahl.

\n

Zudem kannst du die Sprachmuster und den Akzent einer Kreatur überzeugend nachahmen, wenn du sie mindestens 1 Minute lang sprechen hören kannst. So kannst du dich als Muttersprachler eines bestimmten Landes ausgeben, vorausgesetzt du sprichst die entsprechende Sprache.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Strippenzieher 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.3wSb0okWDSyKyRfZ"}}} @@ -161,11 +162,11 @@ {"name":"Metamagie: Weitreichender Zauber","type":"feat","img":"icons/skills/targeting/target-strike-triple-blue.webp","data":{"description":{"value":"

Wenn du einen Zauber wirkst, der eine Reichweite von 1,50m oder mehr besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite zu verdoppeln.

\n

Wirkst du einen Zauber mit Berührungsreichweite, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite auf 9m zu erhöhen.

","chat":"","unidentified":""},"source":"PHB S.117 | pg.102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Zauberer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Metamagic: Distant Spell"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.DZpAa3LzMNBexbmX"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"OPWeH0VQnp73gEcI"} {"_id":"OQNfQT0LzYWi8qbx","name":"Anrufung: (XGtE) Schauerliches Niederstrecken","type":"feat","img":"systems/dnd5e/icons/spells/slice-sky-2.jpg","data":{"description":{"value":"

Wenn du eine Kreatur mit deiner Paktwaffe triffst, kannst du einmal pro Zug einen Hexenmeister-Zauberplatz verbrauchen, um dem Ziel 1D8 zusätzlichen Energieschaden zuzufügen, plus weitere 1D8 pro Stufe des Zauberplatzes. Außerdem kannst du das Ziel zu Boden werfen und es erhält den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend}, falls es die Größenkategorie Riesig oder kleiner besitzt.

","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 5, Pakt der Klinge","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"Op6X4KANajwpcLEH","name":"Anrufung: Meister der Myriaden Formen","type":"feat","img":"icons/creatures/abilities/cougar-pounce-stalk-black.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} -{"_id":"P3LeCRUa3NES2bun","name":"Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

\n

 

\n

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

@Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift}

\n

@Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

\n

@Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener}

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

@Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

\n

@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln}

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

\n

@Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

@Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund}

\n

@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

@Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

\n

@Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

\n

@Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben}

\n

@Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

\n

@Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

\n

@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

\n

@Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

\n

@Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

\n

@Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte}

\n

@Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

\n

@Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

\n

@Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

\n

@Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

\n

@Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

\n

@Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

\n

@Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

\n

@Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

\n

@Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

\n

@Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n

@Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

\n

@Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

\n

@Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

\n

@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

\n

@Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

\n

@Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern}

\n

@Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

\n

@Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

\n

@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

\n

@Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

\n

@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

\n

@Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

\n

@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

\n

@Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

\n

@Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

\n

@Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

\n

@Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

\n

@Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

\n

 

\n

Grad 6

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

\n

@Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz}

\n

@Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild}

\n

@Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

\n

@Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter}

\n

@Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 7

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

\n

@Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

\n

@Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

\n

@Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

\n

@Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus}

\n

@Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert}

\n

@Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

\n

@Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

\n

@Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

\n

@Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 8

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere}

\n

@Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

\n

@Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

\n

@Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

\n

@Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 9

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

\n

@Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

\n

@Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

\n

@Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.66IH1TgXmEzoVTtW]{Massen-Verwandlung}

\n

@Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.76GTwSl5CENJz4hK"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} +{"_id":"P3LeCRUa3NES2bun","name":"Zauberliste: Barde","type":"feat","img":"icons/skills/toxins/cup-goblet-poisoned-spilled.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.HYqyXdzvH9FWOYJM]{Gehässiger Spott}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

\n

 

\n

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.kxAgEXysXuT2xeay]{Dissonantes Flüstern}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

\n

@Compendium[SharedData_global.Zauber.dyKbfsqxSCT83sKB]{Feenfeuer}

\n

@Compendium[SharedData_global.Zauber.bPURh3gsRxg34B7G]{Heilendes Wort}

\n

@Compendium[SharedData_global.Zauber.zx4PXWbXRLPbsG0O]{Heldenmut}

\n

@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}

\n

@Compendium[SharedData_global.Zauber.6XJTAJd5PLCXnd6i]{Illusionsschrift}

\n

@Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}

\n

@Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

@Compendium[SharedData_global.Zauber.hgrT1roHnAdDNAiT]{Tashas fürchterlicher Lachanfall}

\n

@Compendium[SharedData_global.Zauber.Zc6EhDPm9uSzxo8g]{Tierfreundschaft}

\n

@Compendium[SharedData_global.Zauber.GJ9t6O9kN2m41W5Q]{Unsichtbarer Diener}

\n

@Compendium[SharedData_global.Zauber.Y4VePrPcMFAcXfWq]{Verderben}

\n

@Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

@Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

\n

@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.kitkQUHZKUaQ5vUO]{Fesseln}

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.BOlxQDpzr7MfYf1w]{Gefühle besänftigen}

\n

@Compendium[SharedData_global.Zauber.Fy1Xz7QuelKYhkxt]{Gegenstand aufspüren}

\n

@Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

\n

@Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

@Compendium[SharedData_global.Zauber.fex92V6CfFEUUZd7]{Magischer Mund}

\n

@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}

\n

@Compendium[SharedData_global.Zauber.U8Nm7V7qHXckhQa1]{Stille}

\n

@Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

\n

@Compendium[SharedData_global.Zauber.wdwfel6GpccA6Y3c]{Tier oder Pflanze aufspüren}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

\n

@Compendium[SharedData_global.Zauber.RHvsSrTQSjixTN41]{Zone der Wahrheit}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

\n

@Compendium[SharedData_global.Zauber.bQ3ndGENkJCw6bEY]{Himmelsschreiben}

\n

@Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.pZTTFeXpGPzWw23Z]{Fluch}

\n

@Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

\n

@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

\n

@Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

\n

@Compendium[SharedData_global.Zauber.cGq0Fq2Yc5gq70QK]{Glyphe des Schutzes}

\n

@Compendium[SharedData_global.Zauber.xwCBAt2zBpJtyH2R]{Leomunds Winzige Hütte}

\n

@Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}

\n

@Compendium[SharedData_global.Zauber.SCY4ig5Dj9nIufhf]{Mit Toten sprechen}

\n

@Compendium[SharedData_global.Zauber.tnoGFgaY7ShrZrLf]{Pflanzenwachstum}

\n

@Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

\n

@Compendium[SharedData_global.Zauber.d4CtIUaOgrZV95wm]{Totstellen}

\n

@Compendium[SharedData_global.Zauber.IOPFnhdofQy0eooH]{Unauffindbarkeit}

\n

@Compendium[SharedData_global.Zauber.PoYwGQYl5ZHdw0mc]{Verständigung}

\n

@Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

\n

@Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.cKKcRZ18OsrlodBX]{Bewegungsfreiheit}

\n

@Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

\n

@Compendium[SharedData_global.Zauber.1z8mDJpZqVnDu4qI]{Kreatur aufspüren}

\n

@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

\n

@Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n

@Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

\n

@Compendium[SharedData_global.Zauber.vMc48lfN5P6SydCs]{Zwang}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.hOFvZpeep3vPGJPg]{Ablenkung}

\n

@Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äusserlichkeiten}

\n

@Compendium[SharedData_global.Zauber.1rStyk9VRo5MbYFN]{Ausspähung}

\n

@Compendium[SharedData_global.Zauber.unjMQ01G7qJvg2tF]{Bindung der Ebenen}

\n

@Compendium[SharedData_global.Zauber.Vb7VaQS0RvujTlAN]{Erinnerung verändern}

\n

@Compendium[SharedData_global.Zauber.YLzQaVuizByDFhPw]{Erwecken}

\n

@Compendium[SharedData_global.Zauber.P6YWUpr5k96Zee2O]{Geas}

\n

@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

\n

@Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

\n

@Compendium[SharedData_global.Zauber.xKjIhjeC8PyrhYef]{Massen-Wunden Heilen}

\n

@Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

\n

@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

\n

@Compendium[SharedData_global.Zauber.ORZLGrO0ZgX3gCQM]{Sagenkunde}

\n

@Compendium[SharedData_global.Zauber.PWrE2cuGp1Gd8bF6]{Tote erwecken}

\n

@Compendium[SharedData_global.Zauber.eBnofjiAqzItdcgx]{Traum}

\n

@Compendium[SharedData_global.Zauber.nXiZQ25kyAPMEXHW]{Vollständige Genesung}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

\n

@Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

\n

 

\n

Grad 6

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

\n

@Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.0FUhG5bM8w8QYdRY]{Ottos Unwiderstehlicher Tanz}

\n

@Compendium[SharedData_global.Zauber.wR6c8ot0rYU5uE7u]{Vorbestimmtes Trugbild}

\n

@Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

\n

@Compendium[SharedData_global.Zauber.ootD6daSG7eCmXvZ]{Wächter und Hüter}

\n

@Compendium[SharedData_global.Zauber.OsUPfFTZeMCXmCfr]{Weg finden}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 7

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.rmK1cuC5GoojDo7c]{Arkane Spiegelung}

\n

@Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

\n

@Compendium[SharedData_global.Zauber.Q9xWODwBNPU458Tu]{Auferstehung}

\n

@Compendium[SharedData_global.Zauber.TEhuFjjAtENyY4pI]{Energiekäfig}

\n

@Compendium[SharedData_global.Zauber.swh8tMZWBukUClVq]{Mordekainens Herrliches Herrenhaus}

\n

@Compendium[SharedData_global.Zauber.8iueAqKFBL1Lo5Ig]{Mordekainens Schwert}

\n

@Compendium[SharedData_global.Zauber.f0W94Z89gGhh1bTm]{Regeneration}

\n

@Compendium[SharedData_global.Zauber.AhLWOuD4887Xg5FF]{Symbol}

\n

@Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

\n

@Compendium[SharedData_global.Zauber.9DoH23Y4pZVcTVX2]{Trugbild projizieren}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 8

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.0fvyFX5WCGjM9gj9]{Gedankenleere}

\n

@Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

\n

@Compendium[SharedData_global.Zauber.P8n63NBTwljbmHBy]{Redegewandheit}

\n

@Compendium[SharedData_global.Zauber.NLppoXFXUU35bGDE]{Schwachsinn}

\n

@Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

\n

Xanathars Ratgeber für Alles

\n

-

\n

 

\n

Grad 9

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.UqA206DmN4ZpaWq7]{Voraussicht}

\n

@Compendium[SharedData_global.Zauber.qgFcu78x6dl0pfis]{Wahre Verwandlung}

\n

@Compendium[SharedData_global.Zauber.kmSLvaGuW8NoJ1lY]{Wort der Macht: Heilung}

\n

@Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.66IH1TgXmEzoVTtW]{Massen-Verwandlung}

\n

@Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

","chat":"","unidentified":""},"source":"PHB S.207 | XGtE S.147","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.76GTwSl5CENJz4hK"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l","spells":{"0":{"id":"oXIt11gz955rm65h","name":"Klingenbann","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/needles-sky-3.jpg","baseLevel":"0","level":"0","consumption":"0","upcast":"0","upcastCost":"1","flatDc":false},"1":{"id":"8CMPPg7gCl2dNJTI","name":"Invisibility","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","baseLevel":"2","level":"2","consumption":"2","upcast":"2","upcastCost":"1","flatDc":false},"2":{"id":"SCY4ig5Dj9nIufhf","name":"Speak with Dead","pack":"SharedData_global.Zauber","img":"systems/dnd5e/icons/spells/horror-acid-1.jpg","baseLevel":"3","level":"3","consumption":"3","upcast":"3","upcastCost":"1","flatDc":false}}}}} {"name":"Göttliche Macht: (XGtE) Schwur der Eroberung","type":"feat","img":"systems/dnd5e/icons/spells/horror-eerie-2.jpg","data":{"description":{"value":"

Wenn du auf der 3.Stufe diesen Schwur ablegst, erlernst du die folgenden zwei Arten, Göttliche Machr zu fokusieren. Siehe das Klassenmerkmal @Compendium[SharedData_global.Klassenfähigkeiten.ifMN18snRCgCajHJ]{Heiliger Schwur} für eine Erklärung, wie Göttliche Macht fokusieren funktioniert.

\n

Präsenz des Eroberers. Du kannst deine Göttliche Macht fokussieren, um eine schreckenserregende Präsenz auszustrahlen. Als eine Aktion zwingst du jede Kreatur deiner Wahl, die du innerhalb von 9m um dich herum sehen kannst, einen Weisheitsrettungswurf abzulegen. Bei einem gescheiterten Wurf fürchtet sich die Kreatur vor dir und erhält 1 Minute lang den Zustand @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt}. Die verängstigte Kreatur kann diesen Rettungswurf am Ende jedes ihrer Züge wiederholen und den auf ihr liegenden Effekt bei einem erfolgreichen Wurf beenden.

\n

Geführter Schlag. Du kannst deine Göttliche Macht fokussieren, um einen Schlag mit übernatürlicher Treffsicherheit auszuführen. Wenn du einen Angriffswurf ausführst, kannst du deine Göttliche Macht fokussieren, um einen Bonus von +10 auf den Wurf zu erhalten. Du triffst diese Entscheidung, nachdem du das Ergebnis gesehen hast, aber bevor der SL dir mitteilt, ob der Angriff getroffen oder verfehlt hat.

","chat":"","unidentified":""},"source":"XGtE S.46","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"any","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":1,"max":"1","per":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"Paladin, Schwur der Eroberung","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"core":{"sourceId":"Item.r32Z9KgXjd9UHUEK"}},"_id":"PUQ4exGk14vfnOhp"} {"_id":"PWkgeewiQPXVCTol","name":"Ritus der Morgenröte","type":"feat","img":"icons/magic/light/beam-explosion-orange.webp","data":{"description":{"value":"

Wenn du diesem Orden auf Stufe 3 beitrittst, erlernst du den esoterischen Ritus der Morgenröte.

\n

Ritus der Morgenröte. Dein Ritualschaden ist gleißender Schaden. Während der Ritus aktiv ist, erhältst du die folgenden Vorteile:

\n","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bloodhunter 3, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.vzEFfqHGlC7iKD2q"}}} {"_id":"PlkMmM1fajnK4Gsv","name":"Waffenbindung","type":"feat","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":{"value":"

Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

","chat":"","unidentified":""},"source":"PHB S.74","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mystischer Ritter 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.Ci7DFTQk4laACV9U"}}} -{"_id":"Q1cgkRRhs5lHm3qz","name":"ä - Göttliche Domäne: (XGtE) Domäne der Schmiede","type":"feat","img":"icons/tools/smithing/crucible-round.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.eI6ILTo1ngOmeDOr"}}} +{"_id":"Q1cgkRRhs5lHm3qz","name":"Göttliche Domäne: (XGtE) Domäne der Schmiede","type":"feat","img":"icons/tools/smithing/crucible-round.webp","data":{"description":{"value":"

Die Götter der Schmiede sind die Schutzherren von Handwerkern, die mit Metall arbeiten, was sowohl den einfachen Schmied umfasst, der sein Dorf mit Hufeisen und Pflugscharen versorgt, als auch den mächtigen, elfischen Kunsthandwerker, dessen Mithralpfeile mit Diamantspitzen schon Dämonenfürsten zu Fall gebracht haben. Die Götter der Schmiede lehren, dass man mit Geduld und harter Arbeit aus dem Erzklumpen jedes noch so schwer zu bearbeitenden Metalls einen wunderschön gearbeiteten Gegenstand fertigen kann. Kleriker dieser Götter suchen Gegenstände, die von den Mächten der Dunkelheit gestohlen wurden, befreien Mienen, die von Orks überrannt wurden, und spüren seltene und wundersame Materialien auf, die sie brauchen, um mächtige magische Gegenstände herzustellen. Ihre Arbeit erfüllt die Anhänger dieser Götter mit tiefem Stolz, und sie sind gewillt, schwere Rüstungen und tödliche Waffen herzustellen und zu tragen, um ihre Götter zu schützen. Zu den Göttern dieser Domäne zählen: Gond, Reorx, Onatar, Moradin, Hephaistos und Goibhniu.

\n

Merkmale: Domäne der Schmiede

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlerikerstufeMerkmal
1.Domänenzauber, Zusätzliche Übung, @Compendium[SharedData_global.Klassenfähigkeiten.zARzBl170MzgsZuY]{Segen der Schmiede}
2.@Compendium[SharedData_global.Klassenfähigkeiten.K74xOgVScpMFYaYX]{Göttliche Macht fokussieren: Segen des Handwerkers}
6.@Compendium[SharedData_global.Klassenfähigkeiten.VtPExoxjJ6vvSLU3]{Seele der Schmiede}
8.@Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag (1D8)}
14.@Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag (2D8)}
17.@Compendium[SharedData_global.Klassenfähigkeiten.b0GXzugfVcubnY2i]{Heiliger der Schmiede und des Feuers}
\n

 

\n

Domänenzauber

\n

Auf bestimmten Klerikerstufen erhältst du Domänenzauber, so wie in der Domänenzauberliste der Schmiede vermerkt. (siehe @Compendium[SharedData_global.Klassenfähigkeiten.Eyy4bi7T791gtoDJ]{Göttliche Domänen} für eine Erklärung, wie Domänenzauber funktionieren.

\n

Domänenzauber der Schmiede

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlerikerstufeZauber
1.@Compendium[SharedData_global.Zauber.fuyLLBvG1py0hwrl]{Identifizieren}, @Compendium[SharedData_global.Zauber.L3qAsGErcWwReMJE]{Sengendes Niederstrecken}
3.@Compendium[SharedData_global.Zauber.Yq5oK0XgOkIleAiD]{Metall erhitzen}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}
5.@Compendium[SharedData_global.Zauber.AB3nYAcq6VENbxE2]{Elementare Waffe}, @Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}
7.@Compendium[SharedData_global.Zauber.XvAR8sawx59R7PIj]{Verarbeitung}, @Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}
9.@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}, @Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung}
\n

 

\n

Zusätzliche Übung

\n

Wenn du auf der 1.Stufe diese Domäne wählst, erhältst du Übung im Umgang mit schwerer Rüstung und Schmiedewerkzeugen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.zARzBl170MzgsZuY]{Segen der Schmiede}

\n

Auf der 1.Stufe erhältst du die Fähigkeit, deine Waffen oder deine Rüstung mit Magie zu erfüllen. Am Ende einer langen Rast kannst du einen nicht-magischen Gegenstand berühren, er deine Rüstung, eine einfache Waffe oder eine Kriegswaffe sein muss. Bis zum Ende deiner nächsten langen Rast oder bis du stirbst, wird das Objekt zu einem magischen Gegenstand und gibt die einen Bonus von +1 auf RK, falls es sich um eine Rüstung handelt, oder einen Bonus von +1 auf Angriff- und Schadenswürfe, falls es sich um eine Waffe handelt.

\n

Wenn du dieses Merkmal verwendet hast, kannst du es erst wieder einsetzten, nachdem du eine lange Rast beendet hast.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.K74xOgVScpMFYaYX]{Göttliche Macht fokussieren: Segen des Handwerkers}

\n

Beginnend mit der 2. Stufe kannst du deine Göttliche Macht fokussieren, um einfache Gegenstände zu erschaffen. Du führst ein einstündiges Ritual durch, das einen nicht magischen Gegenstand erschafft, der zum Teil aus Metall bestehen muss: eine einfache Waffe oder eine Kriegswaffe, eine Rüstung, zehn Geschosse, ein Werkzeugsatz oder einen anderen Gegenstand aus Metall. Am Ende der Stunde ist die Erschaffung des Gegenstandes abgeschlossen und er setzt sich in einem freien Bereich deiner Wahl zusammen, der sich innerhalb von 1,50m um dich herum befindet.

\n

Der Gegenstand, den du herstellst, darf nicht mehr als 100GM kosten. Als Teil dieses Rituals musst du Metall auslegen, das dem Wert des erschaffenen Gegenstands entspricht. Münzen sind dabei ebenfalls zulässig. Am Ende des Rituals verschmilzt dieses Metall unwiederbringlich miteinander und nimmt die Form des Gegenstandes an, der erschaffen werden sollte. Dabei lässt es auf magische Weise auch alle nicht aus Metall bestehenden Teile entstehen.

\n

Mit dem Ritual kannst du auch das Duplikat eines nicht-magischen Gegenstandes anfertigen, der teilweise aus Metall besteht, wie etwas eines Schlüssels. Voraussetzung dafür ist, dass du dich während des Rituals im Besitz des Originals befindest

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.VtPExoxjJ6vvSLU3]{Seele der Schmiede}

\n

Beginnend mit der 6.Stufe verleiht dir deine Meisterschaft der Schmiede besondere Fähigkeiten:

\n\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.sYwa1CgaFm2hQlDh]{Göttlicher Schlag}

\n

Ab der 8.Stufe kannst du deine Waffenangriffe mit der feurigen Macht der Schmiede verstärken. Einmal in jedem deiner Züge kannst du, wenn du eine Kreatur mit einem Waffenangriff triffst, dem Ziel mit dem Angriff zusätzliche 1D8 Feuerschaden zufügen. Wenn du die 14.Stufe erreichst, erhöht sich der zusätzliche Schaden auf 2D8.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.b0GXzugfVcubnY2i]{Heiliger der Schmiede und des Feuers}

\n

Auf der 17.Stufe wird deine heilige Affinität zu Feuer und Metall noch mächtiger:

\n","chat":"","unidentified":""},"source":"XGtE S.34","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.eI6ILTo1ngOmeDOr"}}} {"_id":"Q3SOAhyUfUYzbfGW","name":"Einklang mit dem Totem","type":"feat","img":"icons/weapons/wands/wand-skull-feathers.webp","data":{"description":{"value":"

Auf Stufe 14 erhältst du einen weiteren magischen Vorzug, der auf einem Totemtier deiner Wahl basiert. Du kannst dich für eines entscheiden, das du zuvor gewählt hast, oder dir ein anderes aussuchen.

\n

Bär. Solange du dich im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} befindest, sind alle feindlichen Kreaturen im Nachteil, wenn sie jemand anderes als dich oder einen Charakter mit diesem Merkmal angreifen. Ein Gegner, der dich nicht sehen oder hören kann oder nicht @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} werden kann, ist immun gegen diesen Effekt.

\n

Adler. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, besitzt du während deines Zuges eine Flugbewegungsrate in Höhe deiner derzeitigen Schrittbewegungsrate. Du kannst auf diese Weise nur in kurzen Schüben fliegen. Solltest du dich am Ende deines Zuges in der Luft befinden und dich nichts anderes halten, fällst du zu Boden.

\n

Wolf. Solange du im @Compendium[SharedData_global.Klassenfähigkeiten.MBWTzI1r6x4HRalg]{Kampfrausch} bist, kannst du deine Bonusaktion verwenden, um eine einzelne Kreatur der Größenkategorie groß (oder kleiner) mit einem Nahkampfangriff zu Fall zu bringen und sie in den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend} zu versetzen.

","chat":"","unidentified":""},"source":"SHB S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbar, Totemkrieger 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.X5Tsq2hXg5o2lwf6"}}} {"_id":"QH164XW7tkgzbWj4","name":"Verbessertes Göttliches Niederstrecken","type":"feat","img":"icons/magic/symbols/cog-shield-white-blue.webp","data":{"description":{"value":"

Ab Stufe 11 bist du derart von rechtschaffender Macht durchdrungen, dass alle deine Nahkampf-Waffenangriffe göttliche Kraft in sich bergen. Jedes Mal, wenn du eine Kreatur mit einer Nahkampfwaffe triffst, erleidet sie zusätzlich 1D8 gleißenden Schaden.

\n

Wenn du @Compendium[SharedData_global.Klassenfähigkeiten.rtXZr5diUfmRmCeM]{Göttliches Niederstrecken} zum angreifen nutzt, addierst du diesen Schaden zu dem Schaden deines @Compendium[SharedData_global.Klassenfähigkeiten.rtXZr5diUfmRmCeM]{Göttliches Niederstreckens}.

","chat":"","unidentified":""},"source":"PHB S.100 | pg.85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 11","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Improved Divine Smite"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.FAk41RPCTcvCk6KI"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"QNK8Btx6TSrX9npu","name":"Anrufung: Tiersprache","type":"feat","img":"icons/creatures/mammals/elk-moose-marked-green.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} @@ -175,7 +176,7 @@ {"_id":"Qoka2CODeXNL3nqy","name":"Kampfarchetyp: Mythischer Ritter","type":"feat","img":"icons/environment/people/cavalry-heavy.webp","data":{"description":{"value":"

Der Archetyp Mystischer Ritter kombiniert die meisterhafte Kriegskunst, die allen Kämpfern zu eigen ist, mit einem sorgfältigen Studium der Magie. Mystische Ritter wenden ähnliche magische Techniken an wie diejenigen, die von Magiern eingesetzt werden. Sie konzentrieren ihre Studien auf zwei der acht Schulen der Magie: Bannmagie und Hervorrufungen. Bannmagie verschafft dem Mystischen Ritter zusätzlichen Schutz im Kampf und Hervorrufungszauber verursachen bei vielen Feinden gleichzeitig Schaden, was die Effektivität des Kämpfers in der Schlacht erhöht. Diese Ritter lernen vergleichsweise wenige Zaubersprüche, die sie jedoch allein ihrem Erinnerungsvermögen anvertrauen, anstatt sie in einem Zauberbuch festzuhalten.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.EucTGHHDrSCthfC7]{Zauberwirken}

\n

Mit Erreichen der 3.Stufe verstärkst du deine Kampfkraft um die Fähigkeit, Zaubersprüche entfesseln zu können. Verwende hierbei die @Compendium[SharedData_global.Klassenfähigkeiten.GDs1pThSNFNttLwi]{Zauberliste des  Magiers}.

\n

Zaubertricks. Dir sind zwei Zaubertricks deiner Wahl aus der Zauberliste des Magiers bekannt. Auf der 10.Stufe lernst du einen weiteren Magierzaubertrick deiner Wahl.

\n

Zauberplätze. Die Zaubertabelle des Mythischen Ritters gibt an, wie viele Zauberplätze dir auf jeder Stufe aber der 3. zur Verfügung stehen und welchen Grad diese haben.

\n

Um einen dir bekannten Spruch zu wirken, muss du einen Zauberplatz des gleichen oder eines höheren Grades verbrauchen. Alle verbrauchten Zauberplätze stehen dir nach einer langen Rast wieder zur Verfügung.

\n

Ist dir beispielsweise der Zauberspruch @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} des 1. Grades bekannt und verfügst du über einen Zauberplatz des 1. oder einen des 2.Grades, kannst du jeden der beiden Zauberplätze verwenden um @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild} zu wirken.

\n

Bekannte Zauber des 1.Grades und höher. Du kennst drei Magierzauber des 1.Grades, von denen zwei aus den Schulen der Bannmagie oder der Hervorrufungen stammen müssen. Der Spalte \"Bekannte Zauber\" der Tabelle kannst du entnehmen, wie viele neue Sprüche du dir bei einem Stufenaufstieg aus der Zauberliste des Magiers aussuchen darfst. Jeder dieser Zauber muss ein Bannzauber oder ein Hervorrufungszauber sein und einem Grad entsprechen, für den du auch Zauberplätze besitzt. Erreichst du zum Beispiel die 7.Stufe als Mystischer Ritter, darfst du einen neuen Zauber des 1. oder 2. Grades erlernen.

\n

Die Zauber, die du auf den Stufen 8, 14 und 20 lernst, können jeder beliebigen Schule angehören.

\n

Sobald du eine Stufe in dieser Klasse aufsteigst, kannst du außerdem einen der Magierzauber, die dir bereits bekannt sind, mit einem anderen aus der Zauberliste ersetzen. Auch bei diesem muss der Grad deiner Zauberplätze dem Grad des Spruches entsprechen und er muss der Schule der Bannmagie oder der Hervorrufung angehören - außer es handelt sich um die Zauber, die du auf der 3., 8., 14. und 20.Stufe gelernt hast.

\n

Attribut zum Zauberwirken. Das Attribut, mit dem du deine Zauber wirkst, ist Intelligenz, da du sie durch Studieren und Einprägen erlangst. Immer wenn sich ein Zauber auf das zum Zauberwirken nötige Attribut bezieht, verwendest du Intelligenz. Wird der Schwierigkeitsgrad für einen Rettungswurf gegen deine Magierzauber bestimmt, ziehst du deinen Intelligenzmodifikator hinzu. Bei Angriffen mit einen Magierzaubern findet ebenfalls der Intelligenzmodifikator Anwendung.

\n

SG für Rettungswürfe = 8 + dein Übungsbonus + dein Intelligenzmodifikator

\n

 

\n

Modifikator für Zauberangriffe = dein Übungsbonus + dein Intelligenzmodifikator

\n

 

\n

Zaubertabelle des Mystischen Ritters

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Kämpferstufe\n

Bekannte

\n

Zaubertricks

\n
\n

Bekannte

\n

Zauber

\n
- Zauberplätze pro Grad-
1.2.3.4.
3232---
4243---
5243---
6243---
72542--
82642--
92642--
103743--
113843--
123843--
1339432-
14310432-
15310432-
16311433-
17311433-
18311433-
193124331
203134331
\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.PlkMmM1fajnK4Gsv]{Waffenbindung}

\n

Ab der 3.Stufe erlernst du ein Ritual, mit dem du einen magischen Bund zwischen dir und einer deiner Waffen herstellen kannst. Das Ritual dauert 1 Stunde und kann im Rahmen einer kurzen Rast vollzogen werden. Die Waffe muss sich während des gesamten Rituals in deiner Nähe befinden, da du sie zum Abschluss berühren musst, um den Bund zu schmieden. Ist eine Waffe erst einmal an dich gebunden, kann sie dir nicht mehr aus der Hand geschlagen werden (etwa durch einen entwaffnenden Angriff), außer du leidest unter dem Zustand @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig}. Befindet sich die Waffe auf derselben Existenzebene wie du, kannst du sie in deinem Zug als Bonusaktion augenblicklich in deine Hand teleportieren. Du kannst bis zu zwei Waffen an dich binden, doch mit der Bonusaktion nur eine zur selben Zeit in deine Hand teleportieren. Wenn du versuchst eine dritte Waffe an dich zu binden, musst du den Bund mit einer der anderen beiden Waffen aufgeben.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.mWgssLvP44lbqEK5]{Kriegsmagie}

\n

Wenn du ab Stufe 7 deine Aktion verwendest, um einen Zaubertrick zu wirken, kannst du zusätzlich einen einzelnen Waffenangriff als Bonusaktion durchführen.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.weoCJ3gulxlgnkoK]{Mystischer Schlag}

\n

Ab der 10.Stufe lernst du, wie man einem Waffenangriff die Resistenz einer Kreatur gegen deine Zaubersprüche umgeht. Wenn du eine Kreatur mit einem Waffenangriff triffst, ist sie im Nachteil bei dem nächsten Rettungswurf, den sie gegen einen deiner Zauber ablegen muss, falls du diesen vor Ende deines nächsten Zuges wirkst.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.YtbVSaIfqs9D43lA]{Arkaner Sturmangriff}

\n

Ab Stufe 15 erhältst du den Vorzug, dich bis zu 9m an eine freie Stelle teleportieren zu dürfen (die du sehen können musst), sobald du dein Merkmal @Compendium[SharedData_global.Klassenfähigkeiten.AufxKLKbakE1CzC7]{Tatendrang} einsetzt. Du kannst dich vor oder nach der zusätzlichen Aktion teleportieren.

\n

 

\n

@Compendium[SharedData_global.Klassenfähigkeiten.lW1H43C7RjujodCW]{Verbesserte Kriegsmagie}

\n

Beginnend mit der 18.Stufe kannst du einen Waffenangriff als Bonusaktion ausführen, wenn du als Aktion einen Zauber wirkst.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kämpfer 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.3wHylUsD89i7udED"}}} {"name":"Göttliche Macht fokussieren: Wissen der Zeitalter","type":"feat","img":"icons/sundries/documents/document-symbol-eye.webp","data":{"description":{"value":"

Ab Stufe 2 kannst du aus der göttlichen Quelle des Wissens schöpfen. Als Aktion wählst du eine Fertigkeit oder ein Werkzeug und setzt dein Merkaml Göttliche macht fokusieren ein. Für die folgenden 10 Minuten bist du geübt in der gewählten Fertigkeit oder im Umgang mit dem Werkzeug.

","chat":"","unidentified":""},"source":"PHB S.82","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 2, Domäne des Wissens","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.cFifC4FiUnhDSELl"}},"_id":"R4nEunIiqxF5QJuC"} {"name":"Ki","type":"feat","img":"icons/magic/light/explosion-beam-impact-silhouette.webp","data":{"description":{"value":"

Ab Stufe 2 erlaubt dir dein Training, die mythische Energie des Ki nutzbar zu machen. Dein Zugriff auf diese Energie wird durch Ki-Punkte dargestellt, deren Anzahl deine Stufe als Mönch bestimmt (siehe dazu die Spalte \"Ki-Punkte\" in der Aufstiegstabelle). Du kannst diese Punkte ausgeben, um verschiedene Ki-Fähigkeiten einzusetzen. Zu Beginn kennst du drei solcher Fähigkeiten: @Compendium[SharedData_global.Klassenfähigkeiten.YjJEHq3eMOep1Fqn]{Schlaghagel}, @Compendium[SharedData_global.Klassenfähigkeiten.lgODqEOBXjEEhRWJ]{Geduldige Verteidigung} und @Compendium[SharedData_global.Klassenfähigkeiten.kSIuHjcyxRWPTi00]{Windschritt}. Du lernst weitere Ki-Fähigkeiten, während du Stufen in dieser Klasse aufsteigst. Gibst du einen Ki-Punkt aus, ist er verbraucht. Alle verbrauchten Ki-Punkte stehen dir erst wieder nach einer kurzen oder langen Rast zur Verfügung. Du musst mindesten 30 Minuten der Rast mit Meditation verbringen, um die Ki-Punkte wiederzuerlangen. Manche deiner Ki-Fähigkeiten verlangen dem Ziel einen Rettungswurf ab, um der Auswirkung der Fähigkeit zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird wie folgt berechnet:

\n

SG für Rettungswürfe gegn Ki-Fähigkeiten = 8 + dein Übungsbonus + dein Weisheitsmodifikator

\n

**Foundry note: Use this to track all the various uses of ki for the monk. Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB S.93 | pg.78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":"@classes.monk.levels","per":"sr","type":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Mönch 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.10b6z2W1txNkrGP7"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"use":true},"altValue":{"use":true}}}},"_id":"RD03HgLGd8lexfWI"} -{"_id":"RDqHCleG7MyrxcNI","name":"ä - Bardenschule: Schule des Wagemuts","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FgBsDulYPJAtkSyW"}}} +{"_id":"RDqHCleG7MyrxcNI","name":"ä - Bardenschule: Schule des Wagemuts","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FgBsDulYPJAtkSyW"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"RSI2lmd4CR51OzrI","name":"Zusätzlicher Angriff (Kämpfer)","type":"feat","img":"icons/skills/melee/spear-tips-triple-orange.webp","data":{"description":{"value":"

Beginnend mit der 5.Stufe kannst du zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.

\n

Die Anzahl der Angriffe steigt auf drei, sobald du die 11.Stufe als Kämpfer erreichst und auf vier bei Stufe 20.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 5, 11, 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Extra Attack (Fighter)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.q9g1MLXuLZyxjQMg"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Blutfluch der Augenlosen","type":"feat","img":"icons/creatures/eyes/humanoid-single-red-brown.webp","data":{"description":{"value":"

Wenn eine Kreatur im Umkreis von 9 Metern, die du sehen kannst, einen Angriffswurf macht, kannst du als Reaktion einen Blutwürfel werfen und die gewürfelte Zahl vom Angriffswurf der Kreatur abziehen. Du kannst diese Fähigkeit nach dem Wurf der Kreatur einsetzen, aber bevor der SL bestimmt, ob der Angriffswurf erfolgreich ist. Die Kreatur ist immun, wenn sie immun gegen den Zustand  @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} ist.

\n

Verstärken. Du wendest diesen Fluch auf alle Angriffswürfe der Kreatur bis zum Ende der Runde an. Für jeden betroffenen Angriff wirfst du einen neuen Blutwürfel.

","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"reaction","cost":1,"condition":"Ziel greift an"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bloodhunter 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}},"core":{"sourceId":"Item.76IJGFKcOf6jvupW"}},"_id":"RaV5rtRyuxKZDiY7"} {"_id":"Rvem4N3l7K138JSV","name":"Blindgespür","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

Angefangen mit der 14.Stufe bist du fähig, mit deinen scharfen Sinnen den Aufenthaltsort einer versteckten oder unsichtbaren Kreatur, die du hören kannst, innerhalb von 3m festzustellen.

","chat":"","unidentified":""},"source":"PHB S.106","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":3,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blindsense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.fjsBk7zxoAbLf8ZI"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -197,6 +198,7 @@ {"_id":"VViNz954d1vYY6uq","name":"Gesegneter Heiler","type":"feat","img":"icons/magic/light/orbs-hand-gray.webp","data":{"description":{"value":"

Ab der 6.Stufe betreffen die Heilzauber, die du auf andere wirkst, auch dich selbst. Sobald du einen Heilzauber des 1.Grades oder höher auf eine Kreatur wirkst, die nicht du selbst bist, erhältst du Trefferpunkte in Höhe von 2 + dem Grad des Zaubers zurück.

\n

**Foundry note: The healing formula is set to 2. Please add the additional from the spell level manually.

","chat":"","unidentified":""},"source":"PHB S.79 | pg.60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kleriker, Domäne des Lebens 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blessed Healer"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.yv49QN6Bzqs0ecCs"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"name":"ä - Pfad: des Berserkers","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbar 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FUV6UGmt80pyiiYT"}},"_id":"VWD9peHlyHJGM5BP"} {"_id":"Vk5G0jGFwZ36G9oZ","name":"ä - Göttliche Domäne: (XGtE) Domäne des Grabes","type":"feat","img":"icons/magic/death/grave-tombstone-glow-teal.webp","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.feP0JSrDboixI4W6"}}} +{"name":"Seele der Schmiede","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Beginnend mit der 6.Stufe verleiht dir deine Meisterschaft der Schmiede besondere Fähigkeiten:

\n","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 6; Domäne der Schmiede","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.qEA1fGmXOFBewi0o"}},"_id":"VtPExoxjJ6vvSLU3"} {"_id":"VvrgH4eSRHnQzVsu","name":"Magischen Gegenstand benutzen","type":"feat","img":"icons/magic/fire/flame-burning-chain.webp","data":{"description":{"value":"

Ab der 13.Stufe hast du so viel über das Wesen der Magie gelernt, dass du bei Gebrauch von magischen Gegenständen improvisieren kannst. Du darfst jetzt sogar Gegenstände einsetzen, die nicht für dich gedacht sind. Ignoriere alle Anforderungen für Volk, Klasse und Stufe beim Benutzen von magischen Gegenständen.

","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Dieb 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Use Magic Device"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.NqWyHE7Rpw9lyKWu"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"WDELJJbD6cggkZVr","name":"Kampfüberlegenheit","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

Bei der Wahl dieses Archetyps auf der 3.Stufe lernst du Manöver, für die du eine spezielle Art von Würfeln benötigst: die Überlegenheitswürfel.

\n

@Compendium[SharedData_global.Klassenfähigkeiten.30oz4bW73oKDDJus]{Manöver}. Du erlernst drei Manöver deiner Wahl. Viele verbessern auf die eine oder andere Weise deinen Angriff. Du kannst pro Angriff ein Manöver einsetzen. Auf den Stufen 7, 10 und 15 lernst du jeweils zwei weitere Manöver deiner Wahl. Jedes Mal, wenn du neue Manöver lernst, kannst du auch ein altes, das du bereits kennst, durch ein anderes ersetzen.

\n

Überlegenheitswürfel. Du besitzt vier Überlegenheitswürfel, die D8 sind. Benutzt du einen Überlegenheitswürfel im Rahmen eines Manövers wird er verbraucht. Du erhälts alle verbrauchten Überlegenheitswürfel nach Beenden einer kurzen oder langen Rast zurück. Auf Stufe 7 und 15 erhältst du je einen weiteren Überlegenheitswürfel.

\n

Rettungswürfe. Manche deiner Manöver erfordern von deinem Ziel einen Rettungswurf, um den Auswirkungen des Manövers zu widerstehen. Der Schwierigkeitsgrad des Rettungswurfs wird folgendermaßen berechnet:

\n

SG für Rettungswürfe gegen Manöver = 8 + dein Übungsbonus + dein Stärke- oder Geschicklichkeitsmodifikator (nach Wahl)

","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"4","per":"sr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.bovgVxrItRuPS5eC"}}} {"_id":"WOC03PtmrRQQxruL","name":"Der Überlebende","type":"feat","img":"icons/magic/life/heart-glowing-red.webp","data":{"description":{"value":"

Mit der 18.Stufe erklimmst du den Gipfel körperlicher Zähigkeit im Kampf. Zu Beginn jedes deiner Züge gewinnst du Trefferpunkte in Höhe von 5+ deinem Konstitutionsmodifikator zurück, falls du nicht mehr als die Hälfte deiner Trefferpunkte übrighast. Diesen Vorzug erhältst du nicht, wenn du nur noch über 0 Trefferpunkte verfügst.

","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"con","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Champion 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Survivor"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.ipG5yx1tRNmeJfSH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -223,6 +225,7 @@ {"name":"ä - Zirkel: (XGtE) der Träume","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"XGtE S.18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.eJ0whdGrV30Td5i1"}},"_id":"aYdMGNBn7RhWkGY4"} {"name":"Verbesserte Kampfüberlegenheit","type":"feat","img":"systems/dnd5e/icons/items/inventory/dice.jpg","data":{"description":{"value":"

Auf Stufe 10 werden deine Überlegenheitswürfel zu D10. Ab der 18. Stufe werden sie zu D12.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 10, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.ogNtUyO0LOa0n0zJ"}},"_id":"aaakvAkwhkbcbTeh"} {"_id":"ae06jR0ZIFOGyZXF","name":"Manöver: Parieren","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-yellow.webp","data":{"description":{"value":"

Wenn eine andere Kreatur dir Schaden mit einem Waffenangriff zufügt, kannst du einen Überlegenheitswürfel und deine Reaktion aufwenden, um den Schaden zu reduzieren. Senke den Schaden um das Ergebnis des Überlegenheitswürfels + deinem Geschicklichkeitsmodifikator.

","chat":"","unidentified":""},"source":"PGB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FgAT7ngdciVLkhrk"}}} +{"name":"Heiliger der Schmiede und des Feuers","type":"feat","img":"icons/magic/defensive/shield-barrier-flaming-pentagon-red.webp","data":{"description":{"value":"

Auf der 17.Stufe wird deine heilige Affinität zu Feuer und Metall noch mächtiger:

\n","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.pBbkgenoXxGLqcp0"}},"_id":"b0GXzugfVcubnY2i"} {"_id":"b0lQygKUAGJYfnoh","name":"Pakt der Kette","type":"feat","img":"icons/magic/control/debuff-chains-shackle-movement-red.webp","data":{"description":{"value":"

Du lernst den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} und kannst ihn als Ritual wirken. Der Spruch verbraucht keinen deiner Zauberplätze und zählt nicht in Bezug auf deine maximale Anzahl bekannter Zauber.

\n

Wenn du den Zauber wirkst, kannst du für deinen Vertrauten neben den normalen Formen auch eine der folgenden wählen:

\n\n

Nutzt du deine Aktion für einen Angriff, kannst du statt selbst anzugreifen auch deinen Vertrauten attackieren lassen, indem er seine Reaktion aufwendet.

","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AXxuPH6aG8bCgrRS"}}} {"_id":"b7DcJOwxQYsw14Y0","name":"ä - Kloster: Weg des Schattens","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.95","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Mönch 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.XOdATxi96cKn2jE6"}}} {"_id":"bArcQnyYjav23dbn","name":"ä - Schwur: (XGtE) der Läuterung","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.aKMu3iA6QqGDDbBA"}}} @@ -312,7 +315,7 @@ {"_id":"mxF1zAsMCWcw0Yph","name":"Unbeugsamkeit","type":"feat","img":"icons/magic/fire/flame-burning-fist-strike.webp","data":{"description":{"value":"

Angefangen mit der 9.Stufe kannst du einen Rettungswurf, der dir misslingt, wiederholen. Falls du dies tust, musst du das neue Ergebnis verwenden.

\n

Nach ihrem Einsatz steht dir die Fähigkeit erst nach einer langen Rast wieder zur Verfügung. Auf Stufe 13 kannst du dieses Merkmal zweimal einsetzen, bevor eine Rast nötig ist, mit Stufe 17 sogar dreimal.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB S.71","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.fighter.levels > 12 ? 2 : 1","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kämpfer 9, 13, 17","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Indomitable"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.653ZHbNcmm7ZGXbw"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"n5zMyHDi7v4CTeOA","name":"Geistsucher","type":"feat","img":"icons/creatures/magical/spirit-mischief-fire-ice-blue.webp","data":{"description":{"value":"

Du wandelst auf einem Pfad, der den Einklang mit der Natur anstrebt, was dir eine gewisse Nähe zu Tieren verschafft. Mit deiner Entscheidung für den Totemkrieger auf Stufe 3 erhältst du die Fähigkeit, die Zauber @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen} und @Compendium[SharedData_global.Zauber.MqvDEQXpjSRt2Cay]{Tiersinn} als Rituale auszuführen.

","chat":"","unidentified":""},"source":"SHB S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barbar, Totemkrieger 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.JhF2rYKT9RWMxrKl"}}} {"_id":"nCtMBZyN5aNwA7wi","name":"Zauberliste: Zauberer","type":"feat","img":"icons/magic/earth/projectiles-magma-stone-orange.webp","data":{"description":{"value":"

Zaubertricks (Grad 0)

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.o9rUrGiiTAjlSMN6]{Ausbessern}

\n

@Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}

\n

@Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}

\n

@Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}

\n

@Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}

\n

@Compendium[SharedData_global.Zauber.jvPx4MmIX2LC2ZN8]{Gift versprühen}

\n

@Compendium[SharedData_global.Zauber.OTaCw8jxFme3VLcy]{Kalte Hand}

\n

@Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}

\n

@Compendium[SharedData_global.Zauber.oXIt11gz955rm65h]{Klingenbann}

\n

@Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}

\n

@Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}

\n

@Compendium[SharedData_global.Zauber.ip6yXHOuR3RaH9u9]{Säurespritzer}

\n

@Compendium[SharedData_global.Zauber.YoVuMIiaYr4ecahr]{Schockgriff}

\n

@Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

@Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

@Compendium[SharedData_global.Zauber.mtO3ndRPPsCLWg9T]{Zielsicherer Schlag}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.I8Zo1ZcYNWD0bkim]{Befall}

\n

@Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

\n

@Compendium[SharedData_global.Zauber.BePN7jwOjekSVtdG]{Erde formen}

\n

@Compendium[SharedData_global.Zauber.sTqIrgyqORJUVDk8]{Erfrierung}

\n

@Compendium[SharedData_global.Zauber.D1ynuOk1nlW5tiaX]{Flammen kontrollieren}

\n

@Compendium[SharedData_global.Zauber.wX0CwmWiGdXtV0N7]{Lagerfeuer erschaffen}

\n

@Compendium[SharedData_global.Zauber.shC4wwpa9VeuN6JJ]{Wasser formen}

\n

@Compendium[SharedData_global.Zauber.Mi5uWzA2aFeCQhAh]{Windbö}

\n

 

\n

Grad 1

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.zluPDyKQsqpJNapR]{Brennende Hände}

\n

@Compendium[SharedData_global.Zauber.igAXIkmrn99DYFLD]{Chromatische Kugel}

\n

@Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}

\n

@Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben}

\n

@Compendium[SharedData_global.Zauber.i1ka636U0hXA7v5w]{Federfall}

\n

@Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}

\n

@Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild}

\n

@Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}

\n

@Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}

\n

@Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}

\n

@Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}

\n

@Compendium[SharedData_global.Zauber.dd8HZno3DIhYpKbE]{Person bezaubern}

\n

@Compendium[SharedData_global.Zauber.cdFOUSBPZYwtnqxl]{Rascher Rückzug}

\n

@Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}

\n

@Compendium[SharedData_global.Zauber.Fq1OFdISTUp6ckVP]{Schlaf}

\n

@Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

@Compendium[SharedData_global.Zauber.ip0cBeudEeURgNFJ]{Sprachen verstehen}

\n

@Compendium[SharedData_global.Zauber.b4Q8F2bc1yJ4zukt]{Springen}

\n

@Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

\n

@Compendium[SharedData_global.Zauber.3070yDYZJKB8W2bG]{Strahl der Übelkeit}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.ozpqGeHyZHiiTZGP]{Chaospfeil}

\n

@Compendium[SharedData_global.Zauber.BHmZBdAyM2qJf37n]{Eismesser}

\n

@Compendium[SharedData_global.Zauber.IbjbwtTO2iMxA259]{Elemente absobieren}

\n

@Compendium[SharedData_global.Zauber.mOaEPui6Ywl1ASrV]{Erdrütteln}

\n

@Compendium[SharedData_global.Zauber.fF3EKKmeuZN8rnb9]{Katapult}

\n

 

\n

Grad 2

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jEZQiwy9fvXyGXGR]{Attribut verbessern}

\n

@Compendium[SharedData_global.Zauber.E9kaQGI70Xrf0zWE]{Blindheit/Taubheit}

\n

@Compendium[SharedData_global.Zauber.UwyAjjwGoErWqrEv]{Dolchwolke}

\n

@Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit}

\n

@Compendium[SharedData_global.Zauber.T6iYe1YQWPSo2JI3]{Dunkelsicht}

\n

@Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.FHrhySEXBuWtTWom]{Gedanken wahrnehmen}

\n

@Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern}

\n

@Compendium[SharedData_global.Zauber.U0AxZ5AlTah7dKu3]{Klopfen}

\n

@Compendium[SharedData_global.Zauber.Yg5eYFrEwOrUeSSP]{Krone des Wahnsinns}

\n

@Compendium[SharedData_global.Zauber.7Z2l5DHrXykV6WsP]{Macht der Vorstellungskraft}

\n

@Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}

\n

@Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}

\n

@Compendium[SharedData_global.Zauber.TZjxabxdObTYdzcr]{Sengender Strahl}

\n

@Compendium[SharedData_global.Zauber.AtrqC1iFIvrxUNG1]{Schweben}

\n

@Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

\n

@Compendium[SharedData_global.Zauber.NB07DfHON6HXNnM7]{Spinnenklettern}

\n

@Compendium[SharedData_global.Zauber.lCuAvmRbVneOtLal]{Spinnennetz}

\n

@Compendium[SharedData_global.Zauber.eYxB3Rr2xWfofz6j]{Unsichtbares Sehen}

\n

@Compendium[SharedData_global.Zauber.8CMPPg7gCl2dNJTI]{Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.ChxmJDY1V9oL0R2H]{Vergrössern/Verkleinern}

\n

@Compendium[SharedData_global.Zauber.Idc16qnkfPauIrMv]{Verschwimmen}

\n

@Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoss}

\n

@Compendium[SharedData_global.Zauber.cm0BYePFYJh7xPau]{Zerbersten}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.YdBTCuzxlbY5ZH39]{Agnazzars Versengen}

\n

@Compendium[SharedData_global.Zauber.5Cx21lAVsdgF1WVL]{Drachenodem}

\n

@Compendium[SharedData_global.Zauber.dN4KUdHT4CkAHlK5]{Erdbindung}

\n

@Compendium[SharedData_global.Zauber.bhwYBSj25eR6oPBj]{Feuerwerk}

\n

@Compendium[SharedData_global.Zauber.LQz3zjRU45nn8m5C]{Gedankendorn}

\n

@Compendium[SharedData_global.Zauber.WtIYYTquGFWqMVNG]{Maximilians Erdgriff}

\n

@Compendium[SharedData_global.Zauber.4mdyTsY0SjuptBZn]{Schattenklinge}

\n

@Compendium[SharedData_global.Zauber.6XMPazQJeVrSbAaw]{Schutzwind}

\n

@Compendium[SharedData_global.Zauber.4Oyb73mUH5sfN5Xh]{Snillocs Schneeballschwarm}

\n

@Compendium[SharedData_global.Zauber.cVVc8L2UE0cYifFT]{Staubteufel}

\n

 

\n

Grad 3

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.EMDJmQKuFl956GBL]{Auf Wasser gehen}

\n

@Compendium[SharedData_global.Zauber.eYB2PRA9rYkoOYC9]{Blitz}

\n

@Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}

\n

@Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}

\n

@Compendium[SharedData_global.Zauber.HxylQQOF663bchOP]{Flimmern}

\n

@Compendium[SharedData_global.Zauber.9VWwq2wXpRG2eSjn]{Furcht}

\n

@Compendium[SharedData_global.Zauber.0AWYceJO2gpaN8to]{Gasförmige Gestalt}

\n

@Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber}

\n

@Compendium[SharedData_global.Zauber.NXHi9V5C7aF9HKN1]{Hast}

\n

@Compendium[SharedData_global.Zauber.gtL4UNk3hLeixTNd]{Hellsehen}

\n

@Compendium[SharedData_global.Zauber.GDMrEeY94WEFInzj]{Hypnotisches Muster}

\n

@Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

@Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen}

\n

@Compendium[SharedData_global.Zauber.cbV7RTkqHhWoUerQ]{Schneesturm}

\n

@Compendium[SharedData_global.Zauber.EbaIqx1cohvkf9eW]{Schutz vor Energie}

\n

@Compendium[SharedData_global.Zauber.t7g61030M1Edjnrv]{Stinkende Wolke}

\n

@Compendium[SharedData_global.Zauber.OGfAtkGqYXENYydN]{Tageslicht}

\n

@Compendium[SharedData_global.Zauber.SIrGDp8zpzHwk8yT]{Verlangsamen}

\n

@Compendium[SharedData_global.Zauber.7t1kG4CLkzFRhhfZ]{Wasser atmen}

\n

@Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.aijZ9hhSAlIDEQAE]{Ausbrechende Erde}

\n

@Compendium[SharedData_global.Zauber.TIj8Y2Qdi5D03HiU]{Donnerschlag}

\n

@Compendium[SharedData_global.Zauber.g3lu3LUeFOHIh3YN]{Feindüberschuss}

\n

@Compendium[SharedData_global.Zauber.Ifl1wd8kIbjE9x1Q]{Flammenpfeile}

\n

@Compendium[SharedData_global.Zauber.Tbv9UUmKi7kKXtlU]{Flutwelle}

\n

@Compendium[SharedData_global.Zauber.l0i10aAtCaWx0DCb]{Nickerchen}

\n

@Compendium[SharedData_global.Zauber.HpLaoS9ohDKVZXgm]{Melfs präzise Meteore}

\n

@Compendium[SharedData_global.Zauber.68GD6SnbiXkCqDfM]{Wasserwand}

\n

 

\n

Grad 4

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.ZrLK3pDcFqUe6kHu]{Dimensionstür}

\n

@Compendium[SharedData_global.Zauber.JFKMKFzd1EBKiGoU]{Dürre}

\n

@Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}

\n

@Compendium[SharedData_global.Zauber.CroCPs3oPDOKkokR]{Feuerwand}

\n

@Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

@Compendium[SharedData_global.Zauber.OIQSno3CHA114HvA]{Steinhaut}

\n

@Compendium[SharedData_global.Zauber.hlOPL11OsVM0MVV4]{Tier beherrschen}

\n

@Compendium[SharedData_global.Zauber.oD3BG8KnpIZ9D8ta]{Verbannung}

\n

@Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n

@Compendium[SharedData_global.Zauber.G4fZxXyZFUqHKPyn]{Verwirrung}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.0g0cM1Jjo5uEwrMy]{Ätzkugel}

\n

@Compendium[SharedData_global.Zauber.4Edq7fovYR8mc0AR]{Krankmachende Strahlen}

\n

@Compendium[SharedData_global.Zauber.5HQqH44Ldf1yDh6O]{Monster bezaubern}

\n

@Compendium[SharedData_global.Zauber.1N3svhMt3UeGbFG9]{Sturmkugel}

\n

@Compendium[SharedData_global.Zauber.cuN7BJ5JDdyVGF8j]{Wasserkugel}

\n

 

\n

Grad 5

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.jq56XTpQwmOGfSBe]{Äußerlichkeiten}

\n

@Compendium[SharedData_global.Zauber.achuluaSpViFDVs2]{Erschaffung}

\n

@Compendium[SharedData_global.Zauber.PJUd8jBs0cz2p2HH]{Gegenstände beleben}

\n

@Compendium[SharedData_global.Zauber.nLzB9pZ2aEUYB6em]{Insektenplage}

\n

@Compendium[SharedData_global.Zauber.ljJ3eK7lQQbxvoQ6]{Kältekegel}

\n

@Compendium[SharedData_global.Zauber.hYPPJuEGI3MyXXA2]{Kreis der Teleportation}

\n

@Compendium[SharedData_global.Zauber.CAyaUmRlgaePAv0n]{Monster festhalten}

\n

@Compendium[SharedData_global.Zauber.uaqTdlQhIRd7gzJX]{Person beherrschen}

\n

@Compendium[SharedData_global.Zauber.PdPR408SlFfTRT3Y]{Steinwand}

\n

@Compendium[SharedData_global.Zauber.1tfo0lZUy2umXySE]{Telekinese}

\n

@Compendium[SharedData_global.Zauber.LLuG6rVzzHwgqDS2]{Todeswolke}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.MwCUqbUmTL1rwexb]{Entkräftung}

\n

@Compendium[SharedData_global.Zauber.KcibhOBwNnfXrt38]{Fernschritt}

\n

@Compendium[SharedData_global.Zauber.lFU7EEoqex0r9KbB]{Fertigkeitsermächtigung}

\n

@Compendium[SharedData_global.Zauber.Xp8xXCO1EYmyRUoO]{Lichtwand}

\n

@Compendium[SharedData_global.Zauber.GhMdUEWJYBOlVZyZ]{Opferung}

\n

@Compendium[SharedData_global.Zauber.Y1QIb5TgROHZYmsL]{Synaptisches Rauschen}

\n

@Compendium[SharedData_global.Zauber.i4WUyymrxqq567G6]{Wind kontrollieren}

\n

 

\n

Grad 6

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.87AdMGSxIiRGqafa]{Arkanes Tor}

\n

@Compendium[SharedData_global.Zauber.uEfw7TQQPxdNCDwh]{Auflösung}

\n

@Compendium[SharedData_global.Zauber.ztrSVzR1sGPY38Mg]{Böser Blick}

\n

@Compendium[SharedData_global.Zauber.HzfJF2RaPhNw0DsF]{Erde bewegen}

\n

@Compendium[SharedData_global.Zauber.43hikrLXX7eBt3e4]{Kugelblitz}

\n

@Compendium[SharedData_global.Zauber.V39Z3lHuRYczxSyz]{Kugel der Unverwundbarkeit}

\n

@Compendium[SharedData_global.Zauber.lWAjdaxeTWdxX68k]{Massen-Einflüsterung}

\n

@Compendium[SharedData_global.Zauber.92xuUD2MsVsVxPHJ]{Wahrer Blick}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.SIVdRy0OChENP9ro]{Gefängnis für den Verstand}

\n

@Compendium[SharedData_global.Zauber.gQrzzjOThe5SFFB4]{Investitur der Flammen}

\n

@Compendium[SharedData_global.Zauber.1qu9HSuX6vxnVmHS]{Investitur des Eises}

\n

@Compendium[SharedData_global.Zauber.qyxWV5X1aKNvcBiV]{Investitur des Gesteins}

\n

@Compendium[SharedData_global.Zauber.Ahq7DCONgLHI7sqG]{Investitur des Windes}

\n

@Compendium[SharedData_global.Zauber.suHgHf8w49WQCdVL]{Streuung}

\n

 

\n

Grad 7

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.IkgKJn1znCGkTFRd]{Ätherische Gestalten}

\n

@Compendium[SharedData_global.Zauber.lavYiV24EdsteyBV]{Ebenenwechsel}

\n

@Compendium[SharedData_global.Zauber.QcyhIaR7qNw4jK8Y]{Feuersturm}

\n

@Compendium[SharedData_global.Zauber.WiL7MCYSsvCcsmGn]{Finger des Todes}

\n

@Compendium[SharedData_global.Zauber.5N9P01UDHI7ddgQJ]{Regenbogenspiel}

\n

@Compendium[SharedData_global.Zauber.2feRsn9OpyWbEf46]{Schwerkraft umkehren}

\n

@Compendium[SharedData_global.Zauber.gzs6lM1AHazJknpa]{Spätzündender Feuerball}

\n

@Compendium[SharedData_global.Zauber.Sn13W9SiX0IihvXU]{Teleportieren}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.R62GXCtCRjG6Odvj]{Krone der Sterne}

\n

@Compendium[SharedData_global.Zauber.rZBTyM6moVAtJoum]{Wirbelwind}

\n

@Compendium[SharedData_global.Zauber.hCZ7Of3YyYBai2yR]{Wort der Macht: Schmerz}

\n

 

\n

Grad 8

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.Mti1HoMIYTkF7RCU]{Erdbeben}

\n

@Compendium[SharedData_global.Zauber.BDvhFLTja2WFUZS1]{Flammende Wolke}

\n

@Compendium[SharedData_global.Zauber.LGLYFxrtwWpFRfd3]{Monster beherschen}

\n

@Compendium[SharedData_global.Zauber.kziiq5S7z7RFBbwS]{Sonnenfeuer}

\n

@Compendium[SharedData_global.Zauber.mddAUFxsjv1b8rZb]{Wort der Macht: Betäubung}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.pnGGOTbzUOQJuUXi]{Abi-Dalzims schreckliches Welken}

\n

 

\n

Grad 9

\n

Spielerhandbuch

\n

@Compendium[SharedData_global.Zauber.BT2Pz6tTEnp6xZxm]{Meteoritenschwarm}

\n

@Compendium[SharedData_global.Zauber.cLViuOCScXTkfJNy]{Tor}

\n

@Compendium[SharedData_global.Zauber.3xFcb6age5V81Fko]{Wort der Macht: Tod}

\n

@Compendium[SharedData_global.Zauber.UkJxZyFW6pWEnLTP]{Wunsch}

\n

@Compendium[SharedData_global.Zauber.uSd8VAA6DoVJVOXp]{Zeitstop}

\n

Xanathars Ratgeber für Alles

\n

@Compendium[SharedData_global.Zauber.66IH1TgXmEzoVTtW]{Massen-Verwandlung}

\n

@Compendium[SharedData_global.Zauber.ujGYfXJFYDlbgzns]{Psychischer Schrei}

","chat":"","unidentified":""},"source":"SHB S.210 | XRfA S.148","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Zauberer","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.RI3ruEtYhdzszS68"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"nffMXLilDSxHPApN","name":"ä - Bardenschule: Schule des Wissens","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hpGlQvTDx1OqtwPi"}}} +{"_id":"nffMXLilDSxHPApN","name":"ä - Bardenschule: Schule des Wissens","type":"feat","img":"icons/svg/item-bag.svg","data":{"description":{"value":"","chat":"","unidentified":""},"source":"SHB S.55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hpGlQvTDx1OqtwPi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Blutfluch des Seelenfressers","type":"feat","img":"systems/dnd5e/icons/skills/affliction_17.jpg","data":{"description":{"value":"

Voraussetzung: Stufe 18, Orden der gottlosen Seele

\n

Wenn eine Kreatur, die weder ein Konstrukt noch ein Untoter ist, im Umkreis von 9 Metern von dir auf 0 Trefferpunkte reduziert wird, kannst du deine Reaktion nutzen, um ihre Seele im Austausch gegen Macht zu deinem Schutzherr zu bringen. Bis zum Ende deines nächsten Zuges haben deine Waffenangriffe Vorteil.

\n

Verstärken. Zusätzlich erhältst du einen verbrauchten Hexenmeister-Zauberslot zurück. Sobald du diesen Blutfluch verstärkt hast, musst du eine lange Rast einlegen, bevor du ihn erneut verstärken kannst.

","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"reaction","cost":1,"condition":"Kreatur wird auf 0 Trefferpunkte reduziert"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bloodhunter 18, Orden der gottlosen Seele","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.lrgttxlB1Il3WoAi"}},"_id":"npfH22fPU8avohRC"} {"name":"Infiltrationsexperte","type":"feat","img":"icons/sundries/documents/document-official-capital.webp","data":{"description":{"value":"

Beginnend mit der 9.Stufe kannst du perfekte falsche Identitäten für dich selbst erschaffen. Du musst 7 Tage und 25 GM aufwenden, um dir für eine Identität eine Geschichte und einen Beruf auszudenken, Verbindungen für sie einzurichten und eine entsprechende Ausrüstung zu besorgen. Du kannst keine Identität erschaffen, die es bereits gibt. Beispielsweise könntest du mit passender Kleidung, Empfehlungsschreiben und offiziell aussehenden Zertifikaten als Mitglied eines weit entfernten Handelshauses auftreten, um in das Gebäude eines anderen reichen Kaufmanns eingelassen zu werden.

\n

Sobald du eine Identität als Verkleidung angenommen hast, glauben andere Kreaturen so lange, dass du tatsächlich diese Person bist, bis ihnen ein offensichtlicher Grund gegeben wird, daran zu zweifeln.

","chat":"","unidentified":""},"source":"PHB S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Assassine 9","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.cpq9EHIZFXKAeuZm"}},"_id":"ntzAntCBpFL1VYZp"} {"_id":"o2drHLoMQWpaccZd","name":"Tausend Gestalten","type":"feat","img":"systems/dnd5e/icons/spells/wind-grasp-acid-3.jpg","data":{"description":{"value":"

Beim Erreichen der 14.Stufe lernst du, deine körperliche Form mit Hilfe der Magie auf tiefgreifendere Weise zu verändern. Du kannst den Zauberspruch @Compendium[SharedData_global.Zauber.wtE9GAsXKaYt3Eqm]{Gestalt verändern} beliebig oft anwenden und musst auch keine Zauberplätze dafür verbrauchen.

","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 14, Zirkel des Mondes","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.nYIOoPOCsARNjZLt"}}} @@ -343,6 +346,7 @@ {"_id":"s4SS1vQH0tvZo6iS","name":"Meister des Hinterhalts","type":"feat","img":"icons/skills/movement/arrows-up-trio-red.webp","data":{"description":{"value":"

Ab der 13.Stufe bist du hervorragend im Anführen von Überraschungsangriffen und agierst im Kampf als erster. Du bist im Vorteil bei Initiativewürfen. Außerdem ist es für dich und andere einfacher, die erste Kreatur anzugreifen, die du während der ersten Runde eines Kampfes triffst; Angreifer sind bei Angriffswürfen gegen dieses Ziel im Vorteil bis zum Beginn deines nächsten Zuges.

","chat":"","unidentified":""},"source":"XGtE S.51","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Späher 13","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.uFWYLDPiqgFpR2Vo"}}} {"name":"Kenne deinen Feind","type":"feat","img":"systems/dnd5e/icons/skills/light_07.jpg","data":{"description":{"value":"

Ab der 7.Stufe kannst du, wenn du für mindestens 1 Minute einen Feind außerhalb des Kampfes beobachtest oder mit ihm interagierst, bestimmte Informationen über seine Fähigkeiten im Vergleich zu deinen erfahren. Der SL sagt dir, ob du gleichwertig, überlegen oder unterlegen in Bezug auf zwei der folgenden Charakteristika deiner Wahl bist:

\n","chat":"","unidentified":""},"source":"PHB S.72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 7","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.WopJNfenV8igA9tQ"}},"_id":"s7imbHAoBNGq3R2a"} {"_id":"sR0hyVturJToyoHI","name":"Tiergestalten des Zirkels","type":"feat","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

Die Riten deines Zirkels verleihen dir die Fähigkeit, die Gestalt von gefährlichen Tieren anzunehmen. Ab der 2.Stufe kannst du dich mit @Compendium[SharedData_global.Klassenfähigkeiten.zxV71eoUOA1DHKRw]{Tiergestalt} in ein Tier mit einem Herausforderungsgrad von bis zu 1 verwandeln (du ignorierst die entsprechenden Angaben zur Höhe des HG in der Tiergestalttabelle, musst allerdings die Einschränkungen einhalten).

\n

Ab der 6.Stufe kannst du dich in Tiere mit einem maximalen HG entsprechend deiner Druidenstufe durch 3 verwandeln (abgerundet).

","chat":"","unidentified":""},"source":"PHB S.61","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Druide 2,6 , Zirkel des Mondes","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.mjcmkdBfRHVrPJgc"}}} +{"name":"Göttlicher Schlag","type":"feat","img":"icons/skills/melee/unarmed-punch-fist-yellow-red.webp","data":{"description":{"value":"

Ab der 8.Stufe kannst du deine Waffenangriffe mit der feurigen Macht der Schmiede verstärken. Einmal in jedem deiner Züge kannst du, wenn du eine Kreatur mit einem Waffenangriff triffst, dem Ziel mit dem Angriff zusätzliche 1D8 Feuerschaden zufügen. Wenn du die 14.Stufe erreichst, erhöht sich der zusätzliche Schaden auf 2D8.

","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"special","cost":0,"condition":"Kreatur mit Waffenangriff getroffen"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 8,14; Domäne der Schmiede","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickAttack":{"value":true,"altValue":true}},"core":{"sourceId":"Item.ZTFnmD3sy65tLFov"}},"_id":"sYwa1CgaFm2hQlDh"} {"name":"Schnelle Bewegung","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

Auf der 5.Stufe erhöht sich deine Bewegungsrate um 3m, wenn du keine schwere Rüstung trägst.

","chat":"","unidentified":""},"source":"PHB S.48 | pg.49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Barbar 5","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fast Movement"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.Kl6zifJ5OmdHlOi2"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"sevgtLvKxtzVOAAJ"} {"_id":"sf0ygUhiUEzHLZWy","name":"Anrufung: (XGtE) Lanze der Lethargie","type":"feat","img":"systems/dnd5e/icons/spells/shielding-eerie-3.jpg","data":{"description":{"value":"

Einmal in jedem deiner Züge kannst du die Bewegungsrate einer Kreatur, die du mit @Compendium[SharedData_global.Zauber.ioHeFvCAb2Pzo6Ua]{Schauriger Strahl} triffst, bis zum Ende deines nächsten Zuges um 3m reduzieren.

","chat":"","unidentified":""},"source":"XGtE S.27","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2, Zaubertrick Schauriger Strahl","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"sfFVpdLcybUKDNig","name":"Glückstreffer","type":"feat","img":"icons/magic/light/hand-sparks-glow-yellow.webp","data":{"description":{"value":"

Ab Stufe 20 besitzt du das unglaubliche Talent, immer dann Erfolg zu haben, wenn es nötig ist. Verfehlt dein Angriff ein ziel innerhalb deiner Reichweite, kannst du den Misslungenen Wurf in einen Treffer verwandeln. Alternativ kannst du auch einen fehlgeschlagenen Attributswurf so behandeln, als hättest du eine 20 gewürfelt.

\n

Hast du diese Fähigkeit einmal eingesetzt, musst du eine kurze oder lange Rast beenden, bevor du sie erneut anwenden kannst.

","chat":"","unidentified":""},"source":"PHB S.107","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":"1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Schurke 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stroke of Luck"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.rQhWDaMHMn7iU4f2"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} @@ -374,7 +378,7 @@ {"name":"Bannlied","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"

Auf Stufe 6 erlangst du die Fertigkeit, mit Zaubern gewobene Musik und Worte der Macht zu nutzen, um geistesbeeinflissende Effekte abzuwenden. Als Aktion kannst du eine Darbietung geben, die bis zum Ende deines nächsten Zuges andauert. Während dieser Zeit sind du und deine verbündeten Kreaturen im Umkreis von 9m in Vorteil bei Rettungswürfen, um nicht @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} oder @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{verängstigt} zu sein. Die betroffene Kreatur muss in der Lage sein, dich zu hören, damit sie in den Genuss dieses Vorzugs kommt. Die Darbietung endet vorzeitig, falls du zum Schweigen gebracht wirst oder @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} wirst. Du kannst sie auch freiwillig beenden, wozu keine Aktion notwendig wird.

","chat":"","unidentified":""},"source":"PHB S.54 | pg.54","activation":{"type":"action","cost":1,"condition":"Kreatur muss dich hören können um den Vorzug zu erhalten"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Barde 6","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Countercharm"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.SEJmsjkEhdAZ90ki"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"wn8Z6FNIav59ZFbb"} {"_id":"wrGv04t2JMR3bYj8","name":"Pakt des Buches","type":"feat","img":"icons/sundries/books/book-embossed-jewel-gold-purple.webp","data":{"description":{"value":"

Dein Schutzherr gibt dir ein Zauberbuch: das Buch der Schatten. Wenn du dieses Merkmal erhältst, suche dir drei Zaubertricks von frei wählbaren Zauberlisten aus (es müssen nicht die gleichen sein). Solange du das Buch bei dir trägst, kannst du diese drei Zaubertricks beliebig oft wirken. Sie zählen nicht in Bezug auf die maximale Anzahl bekannter Zaubertricks. Sprüche, die nicht in der Zauberliste des Hexenmeisters enthalten sind, gelten für dich trotzdem als Hexenmeisterzaubertricks.

\n

Solltest du das Buch der Schatten verlieren, kannst du eine einstündige Zeremonie ausführen, um von deinem Schutzherren einen Ersatz zu erhalten. Die Zeremonie kann im Rahmen einer kurzen oder langen Rast durchgeführt werden. Dabei wird das alte Buch zerstört. Falls du stirbst, zerfällt das Buch zu Asche.

","chat":"","unidentified":""},"source":"PHB S.64","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 3","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.AXxuPH6aG8bCgrRS"}}} {"name":"Perfektes Selbst","type":"feat","img":"icons/magic/defensive/illusion-evasion-echo-purple.webp","data":{"description":{"value":"

Wenn du ab Stufe 20 beim Würfeln der Initiative keine Ki-Punkte mehr besitzen solltest, erhältst du 4 Ki-Punkte zurück.

","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Mönch 20","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Perfect Self"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.mQNPg89YIs7g5tG4"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"wwIXjAVCXqLyFL8Q"} -{"_id":"x5oi9gasnLMEgqSH","name":"Göttliche Macht fokussieren (Kleriker)","type":"feat","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"

Auf der 2.Stufe erhältst du die Fähigkeit, direkt durch eine Gottheit göttliche Macht zu fokussieren, um magische Effekte hervorzurufen. Du beginnst mit zwei solchen Effekten: @Compendium[SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm]{Untote vertreiben} und einem Effekt, der durch deine Domäne festgelegt wird. Manche Domänen verleihen dir weitere Effekte im Laufe deiner Klerikerkarriere.

\n

Wenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen der Effekte dies hervorrufen soll. Bevor du erneut Göttliche Macht fokussieren kannst, musst du eine kurze oder lange Rast einlegen. Manche Effekte dieses Merkmals erfordern, das dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Klerikerzauber zu widerstehen versucht. Ab der 6.Stufe kannst du zweimal (statt nur einmal) Göttliche Macht fokussieren, bevor du eine Rast benötigst, ab der 18. Stufe sogar dreimal. Nach einer kurzen oder langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

\n

**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"@classes.cleric.levels > 17 ? 3 : @classes.cleric.levels > 5 ? 2 : 1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kleriker 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Channel Divinity (Cleric)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"x5oi9gasnLMEgqSH","name":"Göttliche Macht fokussieren (Kleriker)","type":"feat","img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","data":{"description":{"value":"

Auf der 2.Stufe erhältst du die Fähigkeit, direkt durch eine Gottheit göttliche Macht zu fokussieren, um magische Effekte hervorzurufen. Du beginnst mit zwei solchen Effekten: @Compendium[SharedData_global.Klassenfähigkeiten.CGmvJnzK05EQ0bAm]{Untote vertreiben} und einem Effekt, der durch deine Domäne festgelegt wird. Manche Domänen verleihen dir weitere Effekte im Laufe deiner Klerikerkarriere.

\n

Wenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen der Effekte dies hervorrufen soll. Bevor du erneut Göttliche Macht fokussieren kannst, musst du eine kurze oder lange Rast einlegen. Manche Effekte dieses Merkmals erfordern, das dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Klerikerzauber zu widerstehen versucht. Ab der 6.Stufe kannst du zweimal (statt nur einmal) Göttliche Macht fokussieren, bevor du eine Rast benötigst, ab der 18. Stufe sogar dreimal. Nach einer kurzen oder langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

\n

**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":"1","per":"sr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Kleriker 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true},"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Channel Divinity (Cleric)"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.YpiLQEKGalROn7iJ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Ursprung der Zauberei","type":"feat","img":"icons/magic/air/wind-vortex-swirl-purple.webp","data":{"description":{"value":"

Wähle den Ursprung deiner angeborenen magischen Kraft:

\n

Spielerhandbuch:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.7YvQyklqARaGnB6C]{Drachenblutlinie}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.5Bw4aPm0DavgnO2v]{Wilde Magie}

\n

Xanathars Ratgeber für Alles:

\n

@Compendium[SharedData_global.Klassenfähigkeiten.AZ05zXEuXMJ12C5O]{Göttliche Seele}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.ZSiig8kMWTix2yT1]{Schattenmagie}

\n

@Compendium[SharedData_global.Klassenfähigkeiten.LfdnHkPAH76EvWmv]{Sturmzauberei}

\n

Deine Wahl verleiht dir auf der 1., 6., 14. und 18.Stufe jeweils ein Merkmal.

","chat":"","unidentified":""},"source":"PHB S.116 | pg.101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Zauberer 1,6,14,18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sorcerous Origins"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.cmRCL9T9UgRYOj1c"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"xBK94ZMcjZazicrf"} {"_id":"xGtyqq1RYAicCFWP","name":"Anrufung: Neblige Visionen","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.rJMkgmOq7IsndwNX]{Lautloses Trugbild} nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"_id":"xLEr0zLZq60eMIlR","name":"Manöver: Provozierender Angriff","type":"feat","img":"icons/magic/control/silhouette-hold-change-blue.webp","data":{"description":{"value":"

Wenn du eine Kreatur mit einem Waffenangriff triffst, kannst du einen Überlegenheitswürfel aufwenden, um das Ziel zu einer Attacke gegen dich zu verleiten. Addiere das Ergebnis des Überlegenheitswürfels zum Schadenswurf. Zusätzlich muss das Ziel einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg ist das Ziel  bis zum Ende deines nächsten Zuges bei allen Angriffswürfen, die nicht dir gelten, im Nachteil.

","chat":"","unidentified":""},"source":"PHB S.73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kampfmeister 3, 7, 10, 15","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.OTsxUoBc6Yi53sWd"}}} @@ -393,6 +397,7 @@ {"_id":"yRmdx2qzPsNUYVxB","name":"Zersetzendes Brandmal","type":"feat","img":"icons/magic/unholy/orb-stone-pink.webp","data":{"description":{"value":"

Ab der 11.Stufe legt dein @Compendium[SharedData_global.Klassenfähigkeiten.jwHfCXlPGya63k0v]{Zeichen der Vergeltung} nun ein Fragment der Essenz deines Gegners frei und macht ihn anfällig für deinen @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroten Ritus}. Jedes Mal, wenn du einer gebrandmarkten Kreatur mit deinem @Compendium[SharedData_global.Klassenfähigkeiten.UCvwQtXtGz7Ra5eW]{Scharlachroter Ritus} Schaden zufügst, verursacht deine Waffe einen zusätzlichen Blutmagie-Würfel an Ritualschaden. Außerdem kann sich die gebrandmarkte Kreatur nicht mehr durch Kreaturen oder Gegenstände bewegen.

","chat":"","unidentified":""},"source":"Homebrew","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Bloodhunter 11, Orden des Geisterjägers","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.z2eT8F2jafFM8EvD"}}} {"_id":"yURkw1gxNEjkikal","name":"Anrufung: Vitalität des Unholds","type":"feat","img":"icons/magic/death/undead-zombie-grave-green.webp","data":{"description":{"value":"

Du kannst @Compendium[SharedData_global.Zauber.zX3wIGhjTus3SviB]{Falsches Leben} als Zauber des 1.Grades nach Belieben auf dich selbst wirken, ohne dafür Zauberplätze oder Materialkomponenten aufwenden zu müssen.

","chat":"","unidentified":""},"source":"PHB S.68","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 +4","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Hexenmeister 2","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.MloJNQLVm62Lwy3M"}}} {"name":"Ki: Diamantseele","type":"feat","img":"icons/magic/water/projectile-icecicle.webp","data":{"description":{"value":"

Durch deine Beherrschung des Ki giltst du ab der 14.Stufe in allen Rettungswürfen als geübt. Zusätzlich kannst du jedes Mal, wenn du einen Rettungswurf ablegst und dabei scheiterst, 1 Ki-Punkt ausgeben, um erneut zu würfeln. Das zweite Ergebnis musst du allerdings verwenden.

","chat":"","unidentified":""},"source":"PHB S.94 | pg.79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Mönch 14","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ki: Diamond Soul"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.7D2EkLdISwShEDlN"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"_id":"yVi69kCQMjtmEjHu"} +{"name":"Segen der Schmiede","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-triangle-red.webp","data":{"description":{"value":"

Auf der 1.Stufe erhältst du die Fähigkeit, deine Waffen oder deine Rüstung mit Magie zu erfüllen. Am Ende einer langen Rast kannst du einen nicht-magischen Gegenstand berühren, er deine Rüstung, eine einfache Waffe oder eine Kriegswaffe sein muss. Bis zum Ende deiner nächsten langen Rast oder bis du stirbst, wird das Objekt zu einem magischen Gegenstand und gibt die einen Bonus von +1 auf RK, falls es sich um eine Rüstung handelt, oder einen Bonus von +1 auf Angriff- und Schadenswürfe, falls es sich um eine Waffe handelt.

\n

Wenn du dieses Merkmal verwendet hast, kannst du es erst wieder einsetzten, nachdem du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"XGtE S.35","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Kleriker 1, Domäne der Schmiede","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Bds8msCdoU3XEFCg"}},"_id":"zARzBl170MzgsZuY"} {"_id":"zNZdMjukJTp7tFbB","name":"Göttliches Gespür","type":"feat","img":"icons/creatures/eyes/human-single-blue.webp","data":{"description":{"value":"

Deine Sinne nehmen die Gegenwart von starkem Bösen wie den Geruch der Verderbnis wahr, wohingegen das machtvolle Gute wie himmlische Musik in deinen Ohren klingt. Als Aktion kannst du deine Aufmerksamkeit auf die Suche nach solchen Kräften richten. Bis zum Ende deines nächsten Zuges ist dir innerhalb von 18m der Standort jeglicher himmlischen und untoten Kreaturen sowie jedes Unholds bekannt, außer eine Kreatur befindet sich in voller Deckung. Dir ist die Art dieser Wesen bewusst (himmlisch, untot, Unhold), doch ihre Identität bleibt dir verborgen. Innerhalb dessalben Radius spürst du auch die Präsenz jedes Ortes oder Gegenstandes, der geweiht bzw. entweiht wurde. (wie etwa durch den Zauber @Compendium[SharedData_global.Zauber.ehOnXin4m3ksg2gn]{Weihen})

\n

Diese Fähigkeit kannst du so oft nutzen, wie es deinem Charismamodifikator +1 entspricht. Beendest du eine lange Rast, stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":1,"max":"1 + @abilities.cha.mod","per":"lr","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Divine Sense"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.E8ozg8avUVOX9N7u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"zPpUKkPyZAnKihW8","name":"Arkaner Schuss: Betörender Pfeil","type":"feat","img":"icons/weapons/ammunition/arrow-broadhead-white.webp","data":{"description":{"value":"

Deine Verzauberungsmagie verleiht deinem Pfeil die Fähigkeit, ein Ziel vorübergehend zu betören. Die Kreatur, die von dem Pfeil getroffen wird, erleidet 2D6 zusätzlichen, psychischen Schaden und du wählst einen deiner Verbündeten innerhalb von 9m des Ziels. Das Ziel muss einen Weisheitsrettungswurf bestehen oder ist von dem von dir gewählte Verbündeten bis zum Beginn deines nächsten Zuges @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{Bezaubert}. Dieser Effekt endet sofort, wenn der von dir gewählte Verbündete das bezauberte Ziel angreift, ihm Schaden zufügt oder zwingt, einen Rettungswurf abzulegen.

\n

Der psychische Schaden steigt auf 4D6, wenn du die 18.Stufe dieser Klasse erreichst.

","chat":"","unidentified":""},"source":"XGtE S.30","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6",""]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"int"},"requirements":"Arkaner Bogenschütze 3, 7, 10, 15, 18","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.PrOj8gWB0FHck9py"}}} {"_id":"zoROR5eMFLLN0bHA","name":"Erkenntnisreicher Manipulator","type":"feat","img":"icons/creatures/eyes/lizard-single-slit-blue.webp","data":{"description":{"value":"

Ab der 9.Stufe kannst du in Erfahrung bringen, wie mächtig eine Kreatur im Vergleich zu dir ist, wenn du die Kreatur 1 Minute lang beobachtest oder mit ihr interagierst. Der SL teilt dir mit, ob die Kreatur dir ebenbürtig, überlegen oder unterlegen hinsichtlich zwei der folgenden Eigenschaften deiner Wahl ist:

\n\n

Es liegt im Ermessen des Spielleiters, ob du außerdem feststellst, dass du etwas Bestimmtes über die Geschichte der Kreatur oder über ihre Persönlichkeit weißt, falls sie denn eine besitzt.

","chat":"","unidentified":""},"source":"XGtE S.50","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Strippenzieher 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Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":20,"price":50,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":13,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"chainshirt","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":500000,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Chain Shirt"},"core":{"sourceId":"Compendium.dnd5e.items.p2zChy24ZJdVqMSH"}}},{"_id":"EM8dhRVlmCL4p39x","name":"Göttliche Eminenz","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","data":{"description":{"value":"

Als Bonusaktion kann der Priester einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn der Priester einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"LPBXVr6E2YKPj2xh","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","data":{"description":{"value":"

Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.Q7SodFmOmSTDdRfH]{Heilige Flamme}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.ruakvVpS7PSckRnk]{Heiligtum}, @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.GqXw0tfJTFmio3r6]{Wunden heilen}

\n

2.Grad (3 Plätze):@Compendium[SharedData_global.Zauber.ZdS141Dxj4MOg7zJ]{Schwache Genesung}, @Compendium[SharedData_global.Zauber.CzEhNCyplUvMPLxQ]{Magische Waffe}

\n

3.Grad (2 Plätze): @Compendium[SharedData_global.Zauber.FkZvJtLYSMYCgNfW]{Magie bannen},  @Compendium[SharedData_global.Zauber.mZ8LzMawo2P1Trhf]{Schutzgeister}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}}},{"_id":"SSrJ5Uzjkeznmknv","name":"Heilige Flamme","type":"spell","img":"systems/dnd5e/icons/spells/beam-orange-2.jpg","data":{"description":{"value":"

Flammengleisendes Licht senkt sich auf eine Kreatur herab, die sich in Reichweite befindet und die du sehen kannst. Dem Ziel muss ein Geschicklichkeitsrettungswurf gelingen, sonst erleidet es 1d8 gleißenden Schaden. Bei diesem Rettungswurf ist das Ziel nicht im Vorteil aufgrund von Deckung.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Heilige Flamme"},"core":{"sourceId":"Compendium.dnd5e.spells.n9pJzTDsAwQxJVRl"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"u0uFDDQPf1yVQuLA","name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DZysXnk7S0mTUa9V","name":"Thaumaturgie","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"3gMRMzFPN2FZxgXc","name":"Heiligtum","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"value":"

Du schützt eine Kreatur in Reichweite vor Angriffen. Bis der Zauber endet, müssen alle Kreaturen, die das geschützte Ziel mit einem Angriff oder einem schädigenden Zauber attackieren wollen, zunächst einen Weisheitrettungswurf ablegen. Bei einem Misserfolg muss die Kreatur ein neues Ziel wählen oder der Angriff oder Zauber ist vergeudet. Der magische Schutz bewahrt das Ziel nicht vor Flächeneffekten, wie der Explosion eines Feuerballs der eine gegnerische Kreatur betrifft, oder anderweitig Schaden anrichtet, endet dieser Zauber

","chat":"","unidentified":""},"source":"SHB S. 239 (PHB S. 272)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Silberspiegel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Sanctuary"},"core":{"sourceId":"Compendium.dnd5e.spells.gvdA9nPuWLck4tBl"}}},{"_id":"u7IkN3M13TkgZU4Y","name":"Lenkendes Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}}},{"_id":"mQSrb4SV4WKMq0sn","name":"Wunden heilen","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"value":"

Eine Kreatur, die du berührst, erhält eine Anzahl von Trefferpunkten zurück in Höhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 1. hinaus um 1W8

","chat":"","unidentified":""},"source":"SHB S. 287 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cure Wounds"},"core":{"sourceId":"Compendium.dnd5e.spells.uUWb1wZgtMou0TVP"}}},{"_id":"KBaeupmD9dSajaXq","name":"Schwache Genesung","type":"spell","img":"systems/dnd5e/icons/spells/heal-sky-1.jpg","data":{"description":{"value":"

Du berührst eine Kreatur und kannst entweder eine Krankheit kurieren, die sie plagt, oder einen Zustand entfernen, unter dem sie leidet. Dieser Zustand kann einer der folgenden sein: @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind}, @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{gelähmt}, @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{taub} oder @Compendium[SharedData_global.Regelwerk.K1vyPgvsUuTQYVsn]{vergiftet}.

","chat":"","unidentified":""},"source":"SHB S. 263","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lesser Restoration"},"core":{"sourceId":"Compendium.dnd5e.spells.F0GsG0SJzsIOacwV"}}},{"_id":"5sTi9ydt2qRo7Oo3","name":"Magische Waffe","type":"spell","img":"systems/dnd5e/icons/spells/enchant-blue-2.jpg","data":{"description":{"value":"

Du berührst eine nicht-magische Waffe. Bis der Zauber endet, wird sie zu einer magischen Waffe mit einem Bonus von +1 auf Angriffs- und Schadenswürfe.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder 5. Grades wirkst, steigt der Bonus auf +2, mit einem des 6. oder eines höheren Grades auf +3.

","chat":"","unidentified":""},"source":"SHB S.248","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.Sgjrf8qqv97CCWM4"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"NgevU3aGwip2r8eb","name":"Magie bannen","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-2.jpg","data":{"description":{"value":"

Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"vryWHxVk9IgbzVZ0","name":"Schutzgeister","type":"spell","img":"systems/dnd5e/icons/spells/needles-sky-2.jpg","data":{"description":{"value":"

Du rufst Geister herbei, die dich beschützen und für die Wirkungsdauer innerhalb von 4,50m um dich herumhuschen. Wenn du guter oder neutraler Gesinnung bist, erscheint ihre Gestalt engelsgleich oder feenartig (deine Wahl). Wenn du böser Gesinnung bist, wirken sie wie geisterhafte Unholde.

\n

Beim wirken des Zaubers kannst du eine beliebige Anzahl von Kreaturen wählen, die du sehen kannst. Diese werden nicht von dem Zauber betroffen. Die Bewegungsrate aller anderen Kreaturen ist im Bereich des Zaubers halbiert. Betritt eine solche Kreatur den Bereich das erste Mal in einem Zug oder beginnt dort, muss sie einen Weisheitsrettungswurf ablegen. Bei einem Misserfolg erleidet sie 3D8 gleißenden Schaden (wenn du guter oder neutraler Gesinnung bist) oder 3D8 nekrotischen Schaden (wenn du böser Gesinnung bist). Gelingt der Rettungswurf, erleidet die Kreatur den halben Schaden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.262","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"width":null,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":3,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein heiliges Symbol","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spirit Guardians"},"core":{"sourceId":"Compendium.dnd5e.spells.uCud2s4TjMfjiXUb"}}},{"_id":"NifhAa2hxGzwRoDy","name":"Streitkolben","type":"weapon","img":"icons/weapons/maces/mace-round-spiked-black.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +2 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Priester greift mit seinem Streitkolben an.

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\n
\n

Bathing your very own Blink Dog comes with a set of challenges all its own.  Often it is simply better to let the beast care for its own hygiene (circumstances allowing) as your precious pooch will likely blink off to the nearest mud puddle as soon as you've finished cleaning them.
Caring for your Blink Dog, pg. 46.

\n
\n

Blink Dogs are a notable curiosity amongst the common canine species.  On the outside, the hound appears to be quite similar to many a hunting mutt: a tannish, yellow complexion of the fur, average in size (standing anywhere from two and a half to three feet in height) and no markings or traits rendering it particularly unique.  However, the secret of this dog lies within.  The Blink Dog possesses an uncanny ability to “blink” or teleport at will from location to location in a flash.  In a similar vein to the spells utilized by mages to transport themselves across distances in a flash, the Blink Dog tears through the fabric of our reality, vanishes instantaneously and appears up to forty feet away from its original location.  The Blink Dog is unable to carry living things along with it, however any equipment or objects the hound currently holds will be transported.  Blink Dogs have an above average intelligence in comparison to other canines and are able to speak their own language, called “Blink Dog”, to others of their kind.  What these discussions entail is a mystery, though it is speculated that often the packs of dogs will discuss their intense hatred for other ethereal quadrupeds as they are known to attack the beasts on sight.

","public":""},"alignment":"","race":"","type":{"value":"custom","subtype":"","swarm":"","custom":"Feenwesen"},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":50},"source":"MHB S. 321 (MM S. 318)","class":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Flimmerhund; Versteht Sylvanisch, kann es aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":1,"passive":11},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":1,"passive":11},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":1,"passive":11},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":1,"passive":11},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":1,"passive":11}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"flags":{},"name":"Flimmerhund","displayName":40,"img":"modules/SharedData_resources/tokens/creatures/Flimmerhund.png","width":1,"height":1,"mirrorX":false,"scale":1,"rotation":0,"lockRotation":false,"dimLight":0,"brightLight":0,"dimSight":40,"brightSight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"vision":true,"actorId":"MDFhYjBkYmJhMTJm","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"tint":null,"actorData":{"data":{"attributes":{"bar1":{"value":15,"max":15},"bar2":{"value":13,"max":13}}}},"randomImg":false,"mirrorY":false,"alpha":1,"lightColor":null,"x":null,"y":null,"elevation":null},"items":[{"name":"Teleportieren (Aufladung 4-6)","flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}},"type":"feat","img":"worlds/Alle%20Welten/Icons/Icon.3_95.png","data":{"description":{"value":"

Der Hund teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu 12m weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann der Hund einen Biss-Angriff durchführen

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"sort":30000,"effects":[],"_id":"NzZkMTU2NWU4NGVl","folder":null,"permission":{"default":0}},{"_id":"0VqQEONRgA9z9RD9","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 4 (1d6 + 1) Stichschaden.

\n
\n

Die Kreatur greift mit ihrem Biss an.

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Der Flimmerhund hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Der Schreckhahn sieht aus wie eine schreckliche Mischung aus Echse, Vogel und Fledermaus und ist berüchtigt für seine Fähigkeit, Fleisch in Stein zu verwandeln. Die Ernährung dieser Allesfresser besteht aus Beeren, Nüssen, Blumen und kleinen Tieren wie Insekten, Mäusen und Fröschen - Dinge, die sie ganz schlucken können. Sie währen auch sonst keine Bedrohung, wenn sie nicht auf die geringste Andeutung von Gefahr mit wilder Raserei reagieren würden. Ein Schreckhahn fliegt in das Gesicht jeder Bedrohung, krächzt und schlägt wie wahnsinnig mit den Flügeln, während er mit dem Schnabel pickt. Der kleinste Kratzer durch den Schnabel eines Schreckhahns kann das Ende für das Opfer sein, da es sich durch die Verwundung langsam in Stein verwandelt.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1d4 + 1) Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG11 ablegen, um nicht magisch versteinert zu werden. Bei einem misslungenen Rettungswurf beginnt sich die Kreatur in Stein zu verwandeln und ist @Compendium[SharedData_global.Regelwerk.sCBBBqh7TG7wV4QJ]{festgesetzt}. Sie muss den Rettungswurf am Ende ihres nächsten Zugs wiederholen. Bei einem Erfolg endet der Effekt. Bei einem Fehlschlag ist die Kreatur für 24 Stunden @Compendium[SharedData_global.Regelwerk.XhSigJevFoHwKmTt]{versteinert}.

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\n
\n

Bathing your very own Blink Dog comes with a set of challenges all its own.  Often it is simply better to let the beast care for its own hygiene (circumstances allowing) as your precious pooch will likely blink off to the nearest mud puddle as soon as you've finished cleaning them.
Caring for your Blink Dog, pg. 46.

\n
\n

Blink Dogs are a notable curiosity amongst the common canine species.  On the outside, the hound appears to be quite similar to many a hunting mutt: a tannish, yellow complexion of the fur, average in size (standing anywhere from two and a half to three feet in height) and no markings or traits rendering it particularly unique.  However, the secret of this dog lies within.  The Blink Dog possesses an uncanny ability to “blink” or teleport at will from location to location in a flash.  In a similar vein to the spells utilized by mages to transport themselves across distances in a flash, the Blink Dog tears through the fabric of our reality, vanishes instantaneously and appears up to forty feet away from its original location.  The Blink Dog is unable to carry living things along with it, however any equipment or objects the hound currently holds will be transported.  Blink Dogs have an above average intelligence in comparison to other canines and are able to speak their own language, called “Blink Dog”, to others of their kind.  What these discussions entail is a mystery, though it is speculated that often the packs of dogs will discuss their intense hatred for other ethereal quadrupeds as they are known to attack the beasts on sight.

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Der Hund teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu 12m weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann der Hund einen Biss-Angriff durchführen

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 4 (1d6 + 1) Stichschaden.

\n
\n

Die Kreatur greift mit ihrem Biss an.

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Der Flimmerhund hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Die Vogelscheuche wählt eine Kreatur innerhalb 9m um sich aus, die sie sehen kann. Wenn das Ziel die Vogelscheuche sehen kann, muss ihm ein Weisheitsrettungswurf gegen SG11 gelingen, um nicht bis zum Ende des nächsten Zuges der Vogelscheuche magisch @Compendium[SharedData.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} zu sein. Das verängstigte Ziel ist auch @Compendium[SharedData.Regelwerk.71jqryBh5UVZXVJf]{Gelähmt}.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 6 (1d4 + 1) Hiebschaden.

\n
\n

Die Vogelscheuche greift mit ihrer Klaue an.

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Die Vogelscheuche führt zwei Klauenangriffe durch.

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Solange die Vogelscheuche bewegungslos bleibt, ist sie nicht von einer normalen, unbelebten Vogelscheuche zu unterscheiden.

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\n

Variante Baumplage

\n

Plagen sind böse, wandelnde Pflanzenkreaturen, und eine Baumplage ist eine besonders große Unterart. Sie sieht aus wie ein toter Baum oder Baumhirte, 10m groß, mit schlammigem, holzigem Fleisch, dornigen Ästen und gummiartigen Wurzeln, die sie hinter sich herzieht. Sie hat Blut statt Harz und ist derart von Blut durchtränkt, dass sie nicht leicht Feuer fängt.

\n

Brutaler Fleischfresser. Eine Baumplage ernährt sich von warmblütiger Beute und zieht perverses Vergnügen aus dem Verursachen von Blutbädern. Sie schlägt mit ihren schweren Ästen zu und quetscht Beute mit ihren Wurzeln zu Tode. Sie kann ihr klaffendes, zahnbeschwertes Maul öffnen und eine zwischen ihren Wurzeln gefangene Kreatur beißen. Die Wurzeln einer Baumplage können abgetrennt werden, obwohl das Abschneiden der Plage keinen Schaden verursacht.

\n

Plagenfeindlichkeit. Eine Baumplage wird oft an der Seite anderer Arten von Plagen kämpfen, aber hasst andere Baumplagen und wird sie bei der geringsten Chance attackieren, Baumplagen hassen auch Bauhirten, und das Gefühl beruht auf Gegenseitigkeit.

\n
\n

 

\n
\n

Plage Allgemein

\n

Plagen sind erwachte Pflanzen, die mit Intelligenz und Beweglichkeit gesegnet worden sind und Land heimsuchen, das von der Dunkelheit kontaminiert worden ist. Eine Plage trinkt die Dunkelheit aus dem Boden. Entsprechend versuchen sie, den Willen eines uralten Bösen zu erfüllen und dieses Böse zu verbreiten, wo sie kann.

\n

Wurzeln des Gulthias-Baumes. Legenden erzählen von einem Vampir namens Gulthias, der schreckliche Magie wirkte und einen grauenhaften Turm erschuf, der als die Nachtfangspitze bekannt war. Gulthias wurde zerstört, als ein Held einen hölzernen Pflock in seinem Herz versenkte, doch als der Vampir vernichtet wurde, erfüllte sein Blut den Pflock mit schrecklicher Macht. Nach einer Weile wucherten neue Tentakelranken aus dem Holz und wurden zu einem Setzling, der von der bösen Essenz des Vampirs erfüllt war. Man sagt, dass ein wahnsinniger Druide den Setzling entdeckte und in einer unterirdischen Höhle einpflanzte, wo er gedeihen konnte. An diesem Gulthias-Baum wuchsen die Samen, aus denen die ersten Plagen entstanden.

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Dunkle Eroberung. Immer wenn ein Baum von einem Fragment eines bösen Geistes oder einer dunklen Macht verseucht wird, kann sich ein Gulthias-Baum erheben und den Wald der Umgebung korrumpieren. Sein Böses breitet sich über die Wurzeln und Erde auf andere Pflanzen aus, die entweder sterben oder sich in Plagen verwandeln. Während sich diese Plagen ausbreiten, vergiften und entwurzeln sie gesunde Pflanzen und ersetzen sie durch Dornensträucher, giftiges Unkraut und andere ihrer Art. Mit der Zeit kann eine Verseuchung durch Plagen jedes Land und jeden Wald in einen Ort der Korruption verwandeln.

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In Wäldern, die von Plagen heimgesucht sind, wachsen Bäume und Pflanzen mit übernatürlicher Geschwindigkeit. Ranken und Unterholz breiten sich durch Gebäude aus und überwuchern Wege und Straßen. Nachdem die Plagen alle Bewohner vertrieben oder umgebracht haben, können ganze Dörfer innerhalb von wenigen Tagen verschwinden.

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Vom Bösen beherrscht. Plagen sind unabhängige Kreaturen, doch die meisten stehen unter dem Einfluss eines Gulthias-Baumes. Oft zeigen sie Eigenheiten und Eigenschaften der Lebenskraft oder des Geistes, der sie erzeugt hat. Indem sie die alten Feinde ihres Stammvaters angreifen oder Schätze suchen, die ihm wertvoll waren, führen sie das Vermächtnis des uralten Bösen fort.

\n
","public":""},"alignment":"neutral-böse","race":"","type":{"value":"plant","subtype":"","swarm":"","custom":""},"environment":"","cr":7,"spellLevel":0,"xp":{"value":10},"source":"CoS S.","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"huge","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","deafened"],"custom":""},"languages":{"value":[],"custom":"versteht Gemeinsprache und Druidisch, kann aber nicht sprechen"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Baumplage","img":"modules/SharedData_resources/tokens/creatures/Baumplage.png","displayName":30,"actorLink":false,"width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ocrEenMOhzAVlgvT","name":"Falsches Erscheinungsbild","type":"feat","img":"icons/magic/nature/stealth-hide-eyes-green.webp","data":{"description":{"value":"

Solange die Plage bewegungslos bleibt, ist sie nicht von einem toten Baum zu unterscheiden.

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Die Plage verursacht doppelten Schaden gegen Gegenstände und Bauwerke.

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Die Plage führt vier Angriffe aus: zwei mit ihren Ästen und zwei mit ihren Greifwurzeln. Wenn sie einen Charakter gepackt hat, kann die Plage auch als Bonusaktion einen Biss-Angriff gegen dieses Ziel ausführen.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

\n
\n

Die Plage greift mit ihrem Ast an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 19 (3W8 + 6) Stichschaden.

\n
\n

Die Plage greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (Rettungswurf zum Entkommen SG15).

\n

 

\n

Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die Plage nicht, beendet aber den Haltegriff.

\n
\n

Die Plage versucht das Ziel mit ihren Wurzeln zu packen.

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Der Frosch kann Luft und Wasser atmen.

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Der Frosch springt 3m weit und 1,5m hoch, mit oder ohne Anlauf.

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Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

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Der Bootsmann greift mit seinem leichten Hammer an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

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Melee Weapon Attack:+5 to hit,, 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"}}},{"_id":"iDyC3X4imGUxOACa","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Der Erzmagus hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"}}},{"_id":"1TIENq6P5ioUk996","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

Der Erzmagus ist ein Zauberwirker der 18.Stufe.

\n

Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 17,+9 zum Treffen mit Zauberangriffen). Der Erzmagus kann willentlich Selbstverkleidung und Unsichtbarkeit wirken und hat die folgenden Magierzauber vorbereitet:

\n

 

\n

Zaubertricks (beliebig oft): Feuerpfeil, Licht, Magierhand, Schockgriff, Taschenspielerei

\n

1.Grad (4 Plätze): Identifizieren, Magie entdecken, Magierrüstung*, Magisches Geschoss

\n

2.Grad (3 Plätze): Gedanken wahrnehmen, Nebelschritt, Spiegelbilder

\n

3.Grad (3.Plätze): Blitz, Fliegen, Gegenzauber

\n

4.Grad (3 Plätze): Feuerschild, Steinhaut*, Verbannung

\n

5.Grad (3 Plätze): Ausspähung, Energiewand, Kältekegel

\n

6.Grad (1 Platz): Kugel der Unverwundbarkeit

\n

7.Grad (1 Platz): Teleportieren

\n

8.Grad (1 Platz): Gedankenleere*

\n

9.Grad (1 Platz): Zeitstopp

\n

 

\n

*Der Erzmagus wirkt diese Zauber vor einem Kampf auf sich selbst

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}}},{"_id":"y7Y80K7raRoYxgsW","name":"Feuerpfeil","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-1.jpg","data":{"description":{"value":"

Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Feuerpfeil"},"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"w8oKMGsnh4TJ6hm2","name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"sTn0FpV7s8YAublU","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Also Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"WzPzggKpybT9P5pf","name":"Schockgriff","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"

Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

\n

Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Schockgriff"},"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"5bdtWWOIqkGm8V0M","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Ie7is1E1L7tTqQ9i","name":"Selbstverkleidung","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

\n

Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

\n

Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"GssjBzRGWFSQRGiW","name":"Identifizieren","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-1.jpg","data":{"description":{"value":"

Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

\n

Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Identify"},"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"uMVSARc4w4itOuus","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"Z5gNAgNxMIhbT2dp","name":"Magierrüstung","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a2FIwsRrwxqFv1q6","name":"Magisches Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"rnuXg3iSsfAeJ2as","name":"Unsichtbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

\n

Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"8CSD4vZfsY7wU8Bf","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

\n

Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"Cs4T6kPlVJV0Hldx","name":"Nebelschritt","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"H63D1aNbu73isjN4","name":"Spiegelbilder","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

\n

Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

\n

Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

\n

Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

\n

Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"bWVKAX6gUSuBCGl1","name":"Blitz","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"

Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

\n

Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a9dVa0BJ9Uqi9BpC","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"dgBpOdcTslGN2qLk","name":"Gegenzauber","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DfJ0YYHHqdywLCQ1","name":"Feuerschild","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

\n

Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

\n

Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Ui01XSXfXn1W6RTa","name":"Steinhaut","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"JrXGLc4IrBZR91QR","name":"Verbannung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xnphAJaGshy8j03b","name":"Ausspähung","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Da Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut due das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
WissenRettungswurf
Aus zweiter Hand (Du hast von dem Ziel gehört)+5
Aus erster Hand (du hast das Ziel getroffen)+0
Vertraut (du kennst das Ziel gut) -5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VerbindungRettungswurf
Abbild oder Portrait-2
Besitztum oder Kleidungsstück-4
Körperteil, Haarsträhne, Fingernagel oder dergleichen-10
\n

Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

\n

Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

\n

Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"qmGaARNAzhxKW4OW","name":"Energiewand","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

\n

Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Y6i8L4t3tTZDEJHo","name":"Kältekegel","type":"spell","img":"icons/magic/water/projectile-ice-chunk-blue.webp","data":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8d8 Kälteschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1d8

","chat":"","unidentified":""},"source":"PHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"in kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.rmcvwlCDLg57Iq3k"}}},{"_id":"OyMUdDq4l1n2NCtF","name":"Kugel der Unverwundbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"

Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

\n

Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

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Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
Permanenter Kreis---01-100
Assoziierter Gegenstand---01-100
Sehr vertraut01-0506-1314-2425-100
Beiläufig gesehen01-3334-4344-5354-100
Einmal gesehen01-4344-5354-7374-100
Beschrieben01-4344-5354-7374-100
Falscher Zielort01-5051-100--
\n

Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

\n

\"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

\n

\"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

\n

\"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

\n

\"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

\n

\"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

\n

\"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

\n

Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

\n

Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

\n

Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

\n

Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

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Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

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Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

\n

Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

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Angriffswürfe gegen den Flinkling sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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Wenn der Flinkling einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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Der Flinkling führt drei Angriffe mit seinem Dolch aus.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1,50m, ein Ziel. Treffer: 5 (1D4+3) Wuchtschaden.

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\n

Der winzige Diener greift mit einem Hieb an.

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\n

Variante: Vertraute

\n

Jeder Zauberwirker der den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirken kann (wie ein @Compendium[SharedData_global.Monster.749z6R9KRr0nUKD7]{Erzmagus} oder Magus) wird wahrscheinlich einen Vertrauten an seiner Seite haben. Der Vertraute kann eine der  Kreaturen sein, die im Zauber beschrieben sind, oder ein anderes winziges Monster, wie eine Krabbelnde Klaue, ein Teufelchen, ein Pseudodrache oder ein Quasit.

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","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"custom","subtype":"Jedes Volk","swarm":"","custom":"Humanoider"},"environment":"","cr":12,"spellLevel":18,"xp":{"value":8400},"source":"MM S.345","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":"Schaden Durch Zauber; Nicht Magischer Wucht-, Stich- Und Hiebschaden (durch Steinhaut)"},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Sechs Sprachen Nach Wahl"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":13,"passive":23},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""},"bonus":0,"mod":0,"passive":10},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"his":{"value":2,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":13,"passive":23},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":0,"mod":3,"passive":13},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""},"bonus":0,"mod":5,"passive":15},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":0,"mod":2,"passive":12}},"spells":{"spell1":{"value":4,"override":null,"max":4},"spell2":{"value":3,"override":null,"max":3},"spell3":{"value":3,"override":null,"max":3},"spell4":{"value":3,"override":null,"max":3},"spell5":{"value":3,"override":null,"max":3},"spell6":{"value":1,"override":null,"max":1},"spell7":{"value":1,"override":null,"max":1},"spell8":{"value":1,"override":null,"max":1},"spell9":{"value":1,"override":null,"max":1},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"flags":{},"name":"Erzmagus","displayName":40,"img":"modules/SharedData_resources/tokens/creatures/Erzmagus.png","width":1,"height":1,"mirrorX":false,"scale":1,"rotation":0,"lockRotation":false,"dimLight":0,"brightLight":0,"dimSight":0,"brightSight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"vision":false,"actorId":"MGFhYWY4NGM4Y2Ew","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"tint":null,"actorData":{"data":{"attributes":{"bar1":{"value":0,"max":0},"bar2":{"value":0,"max":0}}}},"randomImg":false,"mirrorY":false,"alpha":1,"lightColor":null,"x":null,"y":null,"elevation":null,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"vREuOI9snshHYbno","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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Der Erzmagus hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"}}},{"_id":"1TIENq6P5ioUk996","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

Der Erzmagus ist ein Zauberwirker der 18.Stufe.

\n

Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 17,+9 zum Treffen mit Zauberangriffen). Der Erzmagus kann willentlich Selbstverkleidung und Unsichtbarkeit wirken und hat die folgenden Magierzauber vorbereitet:

\n

 

\n

Zaubertricks (beliebig oft): Feuerpfeil, Licht, Magierhand, Schockgriff, Taschenspielerei

\n

1.Grad (4 Plätze): Identifizieren, Magie entdecken, Magierrüstung*, Magisches Geschoss

\n

2.Grad (3 Plätze): Gedanken wahrnehmen, Nebelschritt, Spiegelbilder

\n

3.Grad (3.Plätze): Blitz, Fliegen, Gegenzauber

\n

4.Grad (3 Plätze): Feuerschild, Steinhaut*, Verbannung

\n

5.Grad (3 Plätze): Ausspähung, Energiewand, Kältekegel

\n

6.Grad (1 Platz): Kugel der Unverwundbarkeit

\n

7.Grad (1 Platz): Teleportieren

\n

8.Grad (1 Platz): Gedankenleere*

\n

9.Grad (1 Platz): Zeitstopp

\n

 

\n

*Der Erzmagus wirkt diese Zauber vor einem Kampf auf sich selbst

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Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Feuerpfeil"},"core":{"sourceId":"Compendium.dnd5e.spells.EOmsUcFQJTfG2oio"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"w8oKMGsnh4TJ6hm2","name":"Licht","type":"spell","img":"systems/dnd5e/icons/spells/light-sky-1.jpg","data":{"description":{"value":"

Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"sTn0FpV7s8YAublU","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Also Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"WzPzggKpybT9P5pf","name":"Schockgriff","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-1.jpg","data":{"description":{"value":"

Blitze springen aus deinen Händen und versetzen einer Kreatur, die du berührst, einen Schock. Führe einen Nahkampf-Zauberangriff gegen das Ziel durch. Du bist im Vorteil bei diesem Angriffswurf, wenn das Ziel eine Rüstung trägt, die aus Metall besteht. Bei einem Treffer erleidet die Kreatur 1d8 Blitzschaden und kann bis zum beginn deines nächsten Zuges keine Reaktion durchführen.

\n

Der Schaden dieses Zauber steigt jeweils um 1d8 bei Erreichen der 5.(2d8), 11.(3d8) und 17.Stufe (4d8)

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Schockgriff"},"core":{"sourceId":"Compendium.dnd5e.spells.XvbiNhNqXXIFisIy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"5bdtWWOIqkGm8V0M","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

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Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

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Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

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Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

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Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

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Du wählst einen Gegenstand, den du berühren musst, während du den Zauber wirkst. Handelt es sich um einen magischen Gegenstand oder ein anderweitig mit Magie erfülltes Objekt, erfährst du, welche Eigenschaft es hat, wie du sie nutzen kannst, ob der Gegenstand eine Einstimmung erforderlich macht und wie viele Ladungen er hat. Du erlangst auch Kenntnis darüber, ob Zauber auf dem Gegenstand liegen und welche dies sind. Wurde der Gegenstand durch einen Zauber erschaffen, ist dir bekannt, um welchen es sich handelt.

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Wenn du stattdessen eine Kreatur berührst, während du den Zauber wirkst, erfährst du, welche Zauber das Ziel augenblicklich beeinflussen.

","chat":"","unidentified":""},"source":"SHB S. 241 (PHB S. 252)","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"eine Perle im Wert von mindestens 100GM und eine Eulenfeder","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Identify"},"core":{"sourceId":"Compendium.dnd5e.spells.3OZnNhunvRtPOQmH"}}},{"_id":"uMVSARc4w4itOuus","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

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Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"Z5gNAgNxMIhbT2dp","name":"Magierrüstung","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a2FIwsRrwxqFv1q6","name":"Magisches Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"rnuXg3iSsfAeJ2as","name":"Unsichtbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/fog-sky-2.jpg","data":{"description":{"value":"

Eine Kreatur die du berührst wird unsichtbar, bis der Zauber endet. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper der Kreatur befindet.

\n

Der Zauber endet für das betroffene Ziel, wenn dieses angreift oder einen Zauber wirkt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine zusätzliche Kreatur als Ziel wählen

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 254)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Wimper, die von Gummiarabikum umschlossen ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.1N8dDMMgZ1h1YJ3B"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"8CSD4vZfsY7wU8Bf","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

\n

Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

\n

Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

\n

Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"Cs4T6kPlVJV0Hldx","name":"Nebelschritt","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"H63D1aNbu73isjN4","name":"Spiegelbilder","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

\n

Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

\n

Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

\n

Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

\n

Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"bWVKAX6gUSuBCGl1","name":"Blitz","type":"spell","img":"systems/dnd5e/icons/spells/lightning-blue-2.jpg","data":{"description":{"value":"

Ein Blitz in Gestalt einer Linie mit 30m Länge und 1,50m Breite bricht in eine Richtung deiner Wahl aus dir hervor. Jede Kreatur innerhalb der Linie muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 8d6 Blitzschaden oder Halb soviel Schaden bei einem erfolgreichen Rettungswurf.

\n

Der Blitz entzündet alle brennbaren Gegenstände im Wirkungsbereich, die nicht getragen oder in der Hand gehalten werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6. 

","chat":"","unidentified":""},"source":"SHB S. 218 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"width":null,"units":"m","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Fell und ein Stab aus Bernstein, Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Lightning Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.IyikgTEOTv701jgQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"a9dVa0BJ9Uqi9BpC","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"dgBpOdcTslGN2qLk","name":"Gegenzauber","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DfJ0YYHHqdywLCQ1","name":"Feuerschild","type":"spell","img":"systems/dnd5e/icons/spells/protect-red-3.jpg","data":{"description":{"value":"

Winzige dünne Flammen umgeben deinen Körper für die Wirkungsdauer und strahlen innerhalb von 3m helles Licht sowie im Radius von weiteren 3m dämmriges Licht aus. Du kannst den Zauber vorzeitig beenden, indem du eine Aktion dazu verwendest.

\n

Die Flammen verleihen dir einen Wärme- oder einen Kälteschild (deine Wahl). Der Wärmeschild bietet dir eine Resistenz gegen Kälteschaden, der Kälteschild eine Resistenz gegen Feuerschaden.

\n

Trifft dich außerdem eine Kreatur im Umkreis von 1,50m mit einem Nahkampfangriff, explodiert der Schild in einer Woge magischer Energie. Der Angreifer erleidet 2d8 Feuerschaden bei einem Wärmeschild oder 2d8 Kälteschaden bei einem Kälteschild.

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 242)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","fire"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück Phosphor oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"lVKx8swB08jm6IFE","flags":{},"changes":[{"key":"data.traits.dr.value","value":"cold","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-red-3.jpg","label":"Warm Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true},{"_id":"UUXwEKSPX4nYfDzo","flags":{},"changes":[{"key":"data.traits.dr.value","value":"fire","mode":2}],"disabled":true,"duration":{"startTime":null,"seconds":600},"icon":"systems/dnd5e/icons/spells/protect-blue-3.jpg","label":"Chill Shield","origin":"Item.OtcTsffCQaOFkr9K","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fire Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.avD5XUtkBPQQR97c"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Ui01XSXfXn1W6RTa","name":"Steinhaut","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

Der Zauber macht das Fleisch einer bereitwilligen Kreatur, die du berührst, so hart wie Stein. Bis der Zauber endet, verfügt das Ziel über eine Resistenz gegen nicht-magischen Wucht-, Stich- und Hiebschaden.

","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 278)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Diamantstaub im Wert von mindestens 100GM, der beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Stoneskin"},"core":{"sourceId":"Compendium.dnd5e.spells.ReMbjfeOKoSj3O79"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"JrXGLc4IrBZR91QR","name":"Verbannung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-3.jpg","data":{"description":{"value":"

Du versuchst eine Kreatur in Reichweite, die du sehen kannst, auf eine andere Existenzebene zu verbannen. Das Ziel muss einen erfolgreichen CHA-Rettungswurf ablegen, um dem Effekt des Zaubers zu widerstehen. Wenn das Ziel auf der Ebene heimisch ist, auf der du dich befindest, verbannst du die Kreatur auf eine ungefährliche Halbebene. Das Ziel verbleibt dort und ist kampfunfähig, bis der Zauber endet. Anschließend erscheint es in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ist das Ziel auf einer anderen Existenzebene heimisch als der, auf der du dich gerade befindest, wird es mit einem leisen Knall verbannt und kehrt auf seine Heimatebene zurück. Wenn der Zauber vor Ablauf der Wirkungsdauer endet, erscheint das Ziel wieder in dem Bereich, den es verlassen hat, oder im nächsten freien Bereich, falls dieser besetzt ist. Ansonsten kehrt das Ziel nicht zurück.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 4. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 278 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":0,"scaling":"spell","value":""},"level":4,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Gegenstand, der dem Ziel zuwider ist","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Banishment"},"core":{"sourceId":"Compendium.dnd5e.spells.pxpb2eOB6bv4phAf"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xnphAJaGshy8j03b","name":"Ausspähung","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-eerie-3.jpg","data":{"description":{"value":"

Du kannst eine bestimmte Kreatur deiner Wahl sehen und hören, wenn sie sich auf derselben Existenzebene befindet wie du. Da Ziel muss einen Weisheitsrettungswurf ablegen, der modifiziert wird abhängig davon, wie gut due das Ziel kennst und ob du über einen Gegenstand als physische Verbindung zu ihr verfügst. Wenn das Ziel weiß, das du den Zauber wirkst, und es beobachtet werden will, kann es den Rettungswurf absichtlich misslingen lassen:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
WissenRettungswurf
Aus zweiter Hand (Du hast von dem Ziel gehört)+5
Aus erster Hand (du hast das Ziel getroffen)+0
Vertraut (du kennst das Ziel gut) -5
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VerbindungRettungswurf
Abbild oder Portrait-2
Besitztum oder Kleidungsstück-4
Körperteil, Haarsträhne, Fingernagel oder dergleichen-10
\n

Bei einem erfolgreichen Rettungswurf kannst du das Ziel nicht ausfindig machen und darfst den Zauber für 24 Stunden nicht erneut gegen es verwenden. Bei einem misslungenen Rettungswurf erschafft der Zauber einen unsichtbaren Sensor im Umkreis von 3m um das Ziel. Du kannst durch den Sensor sehen und hören, als wärst du anwesend. Dieser bewegt sich mit dem Ziel und bleibt für die Wirkungsdauer durchgängig im Abstand von 3m zu ihm.

\n

Eine Kreatur, die unsichtbare Gegenstände sehen kann, nimmt den Sensor als leuchtende Kugel von der Größe einer Faust wahr.

\n

Anstatt eine Kreatur als Ziel zu bestimmen, kannst du auch einen Ort wählen, den du schon einmal gesehen hast. In dem Fall erscheint der Sensor an dem entsprechenden Ort und bewegt sich nicht.

","chat":"","unidentified":""},"source":"SHB S. 216 (PHB S. 273)","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":5,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Fokus im Wert von mindestens 1000GM, wie eine Kristallkugel, ein Silberspiegel oder ein Brunnen voller Weihwasser","consumed":false,"cost":1000,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scrying"},"core":{"sourceId":"Compendium.dnd5e.spells.fVbCxFRaORalHB20"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"qmGaARNAzhxKW4OW","name":"Energiewand","type":"spell","img":"systems/dnd5e/icons/spells/beam-magenta-3.jpg","data":{"description":{"value":"

Du erschaffst eine unsichtbare Barriere aus magischer Energie an einem Punkt deiner Wahl in Reichweite. Sie erscheint in jeder Ausrichtung, die du willst, und kann eine senkrechte oder waagerechte Wand oder abgewinkelt sein. Sie kann freischwebend sein oder auf einem festen Untergrund stehen. Du kannst sie auch zu einer halbkugelförmigen Kuppel oder eine Sphäre mit einem Radius von 3m formen, oder du kannst eine flache Oberfläche aus 10 Platten erschaffen, die jeweils 3X3m groß sind. Jede Platte muss an eine andere angrenzen. In jeder Form ist die Energiewand unter 1cm dick und bleibt für die Wirkungsdauer bestehen. Erschaffst du die Barriere, wird jede Kreatur in ihrem Bereich an eine Seite der Wand gestoßen (du entscheidest welche).

\n

Die Barriere kann physisch nicht durchdrungen werden. Sie ist immun gegen Schaden und kann nicht mit Magie bannen aufgehoben werden. Der Zauber Auflösen zerstört die Energiewand allerdings sofort. Sie erstreckt sich auch in die Ätherebene. was Ätherreisen durch die Wand verhindert.

","chat":"","unidentified":""},"source":"SHB S. 226 (PHB S. 285)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"width":null,"units":"m","type":"wall"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Prise Pulver eines zermahlenen klaren Edelsteins","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Wall of Force"},"core":{"sourceId":"Compendium.dnd5e.spells.o9ZCvuD2B1OTcubb"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Y6i8L4t3tTZDEJHo","name":"Kältekegel","type":"spell","img":"icons/magic/water/projectile-ice-chunk-blue.webp","data":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8d8 Kälteschaden oder halb soviel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1d8

","chat":"","unidentified":""},"source":"PHB S.243","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"in kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":"halber Schaden bei erfolgreichem Rettungswurf"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.rmcvwlCDLg57Iq3k"}}},{"_id":"OyMUdDq4l1n2NCtF","name":"Kugel der Unverwundbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-3.jpg","data":{"description":{"value":"

Eine unbeweglich, leicht schimmernde Barriere entsteht in einem Radius von 3m um dich und bleibt für die Wirkungsdauer bestehen.

\n

Jeder Zauber des 5. oder eines niedrigeren Grades, der von außerhalb der Barriere gewirkt wird, hat keinen Effekt auf Kreaturen und Gegenstände im Inneren, selbst wenn der Spruch mit einemzauberplatz eines höheren Grades gewirkt wird,. Ein solcher Zauber kann Kreaturen und Gegenstände innerhalb der Barriere zum Ziel haben, er hat nur keine Auswirkungen. Gleichermaßen ist das Innere der Barriere nicht von Flächeneffekten oder Bereichen eines solchen Zaubers betroffen, die auf einen Punkt außerhalb gewirkt wurden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 7. oder eines höheren Grades wirkst, werden auch Zauber blockiert, die jeweils einen Grad höher sind für jeden Grad über den 6. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 245 (PHB S. 245)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Glas- oder Kristallperle, die zerbirst, wenn der Zauber endet)","consumed":true,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Globe of Invulnerability"},"core":{"sourceId":"Compendium.dnd5e.spells.WmQpxfjZwF3MGUby"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Zj7P5f6Ns1XBlJ7W","name":"Teleportieren","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-3.jpg","data":{"description":{"value":"

Der Zauber transportiert dich und bis zu acht bereitwillige Kreaturen deiner Wahl oder einen einzelnen Gegenstand zu einem Ort, den du auswählen darfst. Jedes Ziel muss sich in Reichweite befinden und du musst es sehen können. Wenn du einen Gegenstand als Ziel wählst , muss er vollständig in einem Würfel mit 3m Kantenlänge passen und kann nicht von einer unfreiwilligen Kreatur getragen oder in der Hand gehalten werden. Der Zielort, den du auswählst, muss dir bekannt sein und sich auf derselben Existenzebene befindet wie du. Deine Vertrautheit mit dem Zielort bestimmt, wie erfolgreich du dort eintriffst. Der SL würfelt mit einem W100 und sieht in der folgenden Tabelle nach.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
VertrautheitUnglückÄhnliches GebietAbseits des ZielsIm Ziel
Permanenter Kreis---01-100
Assoziierter Gegenstand---01-100
Sehr vertraut01-0506-1314-2425-100
Beiläufig gesehen01-3334-4344-5354-100
Einmal gesehen01-4344-5354-7374-100
Beschrieben01-4344-5354-7374-100
Falscher Zielort01-5051-100--
\n

Vertrautheit: \"Permanenter Kreis\" meint einen permanenten Teleportationskreis, dessen Sigillensequenz dir vertraut ist.

\n

\"Assoziierter Gegenstand\" bedeutet, dass du einen Gegenstand besitzt, der innerhalb der letzten 6 Monate vom Zielort entfernt wurde, wie ein Buch aus der Bibliothek eines Magiers, ein Bettlaken aus einer königlichen Zimmerflucht oder ein Brocken Marmor aus der geheimen Gruft eines Lichs.

\n

\"Sehr vertraut\" ist ein Ort, an dem du oft gewesen bist, den du genau studiert hast oder den du beim Wirken des Zaubers siehst.

\n

\"Beiläufig gesehen\" meint einen Ort, den du mehr als einem gesehen hast, aber mit dem du nicht besonders vertraut bist.

\n

\"Einmal gesehen\" bedeutet, dann du einen Ort ein einziges Mal gesehen hast, etwa durch Magie.

\n

\"Beschrieben\" meint einen Ort, dessen Position und Aussehen dir durch eine Beschreibung bekannt sind, zum Beispiel durch eine Karte.

\n

\"Falscher Zielort\" bedeutet, das ein Ort nicht existiert. Vielleicht hast du das Sanktum eines Gegners magisch ausgespäht, aber nur eine Illusion gesehen, oder du versuchst dich an einen vertrauten Ort zu teleportieren, der nicht mehr existiert.

\n

Im Ziel: Du und deine Begleiter (oder der Zielgegenstand) erscheinen dort, wo du willst.

\n

Abseits des Ziels: Du und deine Begleiter (oder der Zielgegenstand) erscheinen in einer zufälligen Entfernung und einer zufälligen Richtung abseits des Zielorts. Die Entfernung beträgt 1d10 x 1d10 Prozent der teleportierten Distanz. Landest du beispielsweise bei dem Versuch, 180km zu reisen, abseits des Ziels und würfelst eine 5 und eine 3 mit den beiden d10, befindest du dich 15% der Distanz abseits des Ziels, also 27km. Der SL bestimmt zufällig die Richtung, in der du entfernt vom Ziel landest, indem er mit einem d8 würfelt und die 1 als Norden annimmt, die 2 als Nordost, die 3 als Osten und so weiter. Wenn du dich also in eine Küstenstadt teleportieren wolltest und 27km in Richtung Meer landest, könntest du in Schwierigkeiten geraten.

\n

Ähnliches Gebiet: Du und deine Begleiter (oder der Zielgegenstand) landen in einer anderen Gegend, die dem Zielgebiet visuell oder thematisch ähnlich ist. Wenn du dich beispielsweise in dein Heimatlabor teleportieren wolltest, könntest du in einem anderen Magierlabor ankommen oder in einem alchemistischen Lager, das über viele ähnliche Werkzeuge und Gerätschaften wie dein Labor verfügt. Grundsätzlich erscheinst du im nächstliegenden ähnlichen Ort, da der Zauber jedoch keine Reichweitenbegrenzung besitzt, kannst du theoretisch überall auf der Ebene landen.

\n

Unglück: Die unvorhersehbare Magie des Zaubers führt zu einem Unglück während der Reise. Du und deine Begleiter (oder der Zielgegenstand) erleiden jeweils 3d10 Energieschaden. Außerdem würfelt der SL noch einmal, um zu bestimmen, wo du landest (es kann zu mehreren Unglücken kommen, die jedes Mal Schaden verursachen.

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Bis der Zauber endet, ist eine bereitwillige Kreatur, die du berührst, immun gegen psychischen Schaden, jeden Effekt, der ihre Emotionen spüren oder Gedanken lesen würde, Erkenntnismagie sowie den Zustand bezaubert. Der Zauber verhindert sogar, dass der Spruch Wunsch oder Effekte ähnlicher Macht verwendet werden, um den Verstand des Ziels zu beeinflussen oder Informationen über das Ziel zu erhalten.

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Du lässt die Zeit für alle außer dir selbst stillstehen. Für andere Kreaturen vergeht keine einzige Sekunde, während du 1d4+1 Züge hintereinander abwickeln darfst, in denen du wie gewohnt Aktionen ausführst und dich bewegst.

\n

Der Zauber endet, wenn eine von dir ausgehende Aktion oder ein Effekt während dieser Zeit eine Kreatur außer dir selbst beeinflusst oder einen Gegenstand, den eine andere Kreatur trägt oder in Händen hält. Außerdem endet der Zauber, wenn du dich mehr als 300m von dem Ort entfernst, an dem du ihn gewirkt hast.

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Angriffswürfe gegen den Flinkling sind im Nachteil, solange dieser nicht kampfunfähig oder festgesetzt ist

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Wenn der Flinkling einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.

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Nahkampf-Waffenangriff:+4 zum treffen, Reichweite:1,5m, ein Ziel. Treffer: 5 (1d6 + 2) Wuchtschaden.

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Die Rüstung greift mit einem Hieb an.

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Die Rüstung wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

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Wenn die Rüstung Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

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Das Ziel muss einen Konstitutionsrettungswurf gegen SG 9 schaffen, um nicht 2d4 Giftschaden zu erleiden.

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Die Spinne ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

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der Vorstellungskraft","flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true}}},"type":"spell","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":90000,"effects":[],"_id":"ZjVkZGQ2ZGE4YjE1","folder":null,"permission":{"default":0}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"6oErJEaTLUFKLiLQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"m4HhPJJ2jR0SLjp3","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}}},{"_id":"azXfMc7WhB42Dcib","name":"Druidenkunst","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"

Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"zkISqjJuEJqQVLcM","name":"Tanzende Lichter","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

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Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}}},{"_id":"te9Ns4t4QRYOOMsP","name":"Schlaf","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

\n

Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

\n

Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"xKojNn6hMt1xKIer","name":"Verstricken","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

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Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

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Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}}},{"_id":"RfTiE5cqqXNLN57k","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

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Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

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Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

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Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

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Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

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Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"65HG0I26eTQfhzvY","name":"Verwandlung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

\n

Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

\n

Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

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Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

\n

Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
9-10Die Kreatur kann sich normal bewegen und handeln.
\n

Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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Du erschaffst eine Illusion, die sich im Verstand einer Kreatur festsetzt. Befindet sich das Ziel in Reichweite und kannst du es sehen, muss die betroffene Kreatur einen Intelligenzrettungswurf ablegen. Bei einem Misserfolg erschaffst du das Trugbild eines Gegenstands, einer Kreatur oder eines anderen sichtbaren Phänomens deiner Wahl, das nicht größer sein darf als ein Würfel mit 3m Kantenlänge und das für die Wirkungsdauer nur von dem Ziel wahrgenommen werden kann. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Das Trugbild umfasst Geräusche, Temperatur und andere Sinneseindrücke, die ebenfalls nur von der Kreatur wahrgenommen werden können.

Verwendet das Ziel seine Aktion, um das Trugbild zu untersuchen, darf es einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ablegen. Ist der Wurf erfolgreich, durchschaut das Ziel die Täuschung und der Zauber endet.

Solange ein Ziel von diesem Zauber betroffen ist, behandelt es das Trugbild, als wäre es real. Alle unlogischen Folgen bei der Interaktion mit der Illusion erklärt sich die betroffene Kreatur verstandesmäßig. Versucht ein Ziel beispielsweise, über eine nicht reale Brücke zu gehen, die einen Abgrund überspannt, wird es fallen, sobald es die Illusion betritt. Wenn die Kreatur den Sturz überlebt, glaubt sie immer noch, dass die Brücke existiert und findet eine andere Erklärung für den Sturz - sie wurde gestoßen, ist ausgerutscht, ein starker Windstoß hat sie von der Brücke geweht oder Ähnliches.

Das Ziel ist so von der Realität des Trugbilds überzeugt, dass es sogar Schaden durch die Illusion erleiden kann. Ein Trugbild, das als Kreatur erscheint, vermag das Ziel anzugreifen. Gleichermaßen verbrennt es sich an der Illusion von Feuer, Lava oder eines Säuretümpels. In jeder Runde kann das Trugbild in deinem Zug dem Ziel 1d6 psychischen Schaden zufügen, wenn sich die betroffene Kreatur im Bereich der Illusion oder innerhalb von 1,50m zu ihr aufhält. Dies setzt voraus, dass die Illusion eine Kreatur oder Gefahr abbildet, die logischerweise Schaden verursachen könnte, beispielsweise durch einen Angriff. Das Ziel nimmt dies als Schadensart wahr, die dem Trugbild entspricht

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Vlies","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"none","formula":""}},"sort":90000,"effects":[],"_id":"ZjVkZGQ2ZGE4YjE1","folder":null,"permission":{"default":0}},{"_id":"Ec3yN8j5jcO93fcV","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Die Pixie hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Resistance"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"6oErJEaTLUFKLiLQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"worlds/Alle%20Welten/Icons/M%C3%A4chtige%20Unsichtbarkeit.png","data":{"description":{"value":"

Die Pixie wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die Pixie trägt oder in der Hand hält, wird mit ihr unsichtbar

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"m4HhPJJ2jR0SLjp3","name":"Angeborenes Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber wirken und braucht nur Feenstaub als Komponente:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"}}},{"_id":"azXfMc7WhB42Dcib","name":"Druidenkunst","type":"spell","img":"systems/dnd5e/icons/spells/vines-jade-1.jpg","data":{"description":{"value":"

Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"zkISqjJuEJqQVLcM","name":"Tanzende Lichter","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"OohVeLVc4oeHQWqS","name":"Gutes und Böses entdecken","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer weißt du, ob sich Aberrationen, himmlische Wesen, Elementare, Feenwesen, Unholde oder Untote im Umkreis von 9 m befinden. Falls sich derartige Kreaturen in deiner Nähe aufhalten, kennst du ihre genaue Position. Gleichermaßen weißt du, ob sich im Umkreis von 9 m Orte oder Gegenstände befinden, die magisch geweiht oder entweiht wurden.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30 cm Stein, 2,5 cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90 cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Evil and Good"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.Mzh95utKDPIrjiH8"}}},{"_id":"te9Ns4t4QRYOOMsP","name":"Schlaf","type":"spell","img":"systems/dnd5e/icons/spells/light-magenta-1.jpg","data":{"description":{"value":"

Dieser Zauber versetzt Kreaturen in magischen Schlaf. Würfle mit 5d8, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb von 6m um einen Punkt deiner Wahl in Reichweitewerden betroffen, in aufsteigender Reihenfolge nach ihren aktuellen Trefferpunkten (bewusstlose Kreaturen werden ignoriert).

\n

Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle Kreaturen, die von diesem Zauber betroffen werden, für die Wirkungsdauer bewusstlos. Die Bewusstlosigkeit endet auch, wenn der Schlafende Schaden erleidet oder eine andere Kreatur ihn als Aktion schüttelt oder ohrfeigt, um ihn zu wecken. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur fortfährst. Die Trefferpunkt einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

\n

Untote und Kreaturen, die nicht bezaubert werden können, sind von diesem Zauber nicht betroffen.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst würfelst du zusätzlich mit 2d8 für jeden Grad über den 1. hinaus.

","chat":"","unidentified":""},"source":"SHB S. 261 (PHB S. 276)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["5d8",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Sand, Rosenblüten oder eine Grille","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d8"}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sleep"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.KhwiSi9fwVfUPtku"}}},{"_id":"xKojNn6hMt1xKIer","name":"Verstricken","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

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Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}}},{"_id":"RfTiE5cqqXNLN57k","name":"Gedanken wahrnehmen","type":"spell","img":"systems/dnd5e/icons/spells/light-eerie-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer kannst du die Gedanken bestimmter Kreaturen lesen. Wenn du den Zauber wirkst oder als Aktion in jedem deiner Züge, bis der Zauber endet, kannst du deinen Verstand auf eine Kreatur im Umkreis von 9m richten, die du sehen kannst. Besitzt die gewählte Kreatur eine Intelligenz von 3 oder weniger oder spricht keine Sprache, ist die von dem Zauber nicht betroffen.

\n

Du erfährst zunächst die oberflächlichen Gedanken der Kreatur - was sie in diesem Augenblick am meisten beschäftigt. Als Aktion kannst du entweder deine Aufmerksamkeit auf eine andere Kreatur richten oder versuchen, tiefer in den Verstand deines bisherigen Ziels einzudringen. Wenn du dich stärker auf dein bisheriges Ziel konzentrierst, muss dieses einen Weisheitrettungswurf ablegen. Bei einem Misserfolg erhältst du Einsichten in die Beweggründe (wenn es solche gibt) und den emotionalen Zustand der Kreatur sowie über Dinge, die einen wichtigen Platz in ihrem Geist einnehmen (beispielsweise wenn sie etwas sehr beschäftigt, sie etwas liebt, hasst oder Ähnliches). Ist der Rettungswurf erfolgreich, endet der Zauber. In dem Fall ist sich das Ziel bewusst, dass du in seinen Verstand eindringst. Wenn du deine Aufmerksamkeit nicht auf die Gedanken einer anderen Kreatur wendest, kann dein jetziges Ziel eine Aktion verwenden, um einen Wettstreit mit die auszuführen: Legt beide einen Intelligenzwurf ab. Ist das Ergebnis des Ziels höher, endet der Zauber.

\n

Du kannst diesen Zauber auch einsetzen, um die Anwesenheit denkender Wesen zu bemerken, die du nicht sehen kannst. Wenn due den Zauber wirkst oder als Aktion während der Wirkungsdauer kannst du nach Gedanken im Umkreis von 9m suchen. Der Zauber durchdringt Hindernisse, wird jedoch blockiert von 60cm Fels, 5cm eines gewöhnlichen Metalls oder einer dünnen Schicht Blei. Du kannst keine Kreatur aufspüren, deren Intelligenz 3 oder weniger beträgt oder die keine Sprache spricht.

\n

Sobald du die Präsenz einer Kreatur auf diese Weise aufgespürt hast, kannst du wie oben beschrieben ihre Gedanken lesen, selbst wenn du sie nicht sehen kannst. Die Kreatur muss sich allerdings in deiner Reichweite befinden

","chat":"","unidentified":""},"source":"SHB S. 233 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Kupfermünze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Thoughts"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.ppWAAEul0QHtm4er"}}},{"_id":"mSWElc4BqmkTmrGZ","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

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Wähle eine Kreatur, einen Gegenstand oder einen magischen Effekt in Reichweite. Jeder Zauber des 3. oder eines niedrigeren Grades, der auf dem Ziel liegt, endet sofort. Lege für jeden entsprechenden Zauber des 4. oder eines höheren Grades einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem erfolgreichen Wurf endet der Zauber

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Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, wird der Effekt von auf dem Ziel liegenden Zaubern beendet, wenn ihr Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 234)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Dispel Magic"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.15Fa6q1nH27XfbR8"}}},{"_id":"65HG0I26eTQfhzvY","name":"Verwandlung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

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Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

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Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":100001,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}}},{"_id":"NRTDLYIeNyBTsFBw","name":"Verwirrung","type":"spell","img":"systems/dnd5e/icons/spells/wind-magenta-3.jpg","data":{"description":{"value":"

Dieser Zauber attackiert und verdreht den Verstand der betroffenen Kreaturen, was zu Wahnvorstellungen und unkontrollierten Handlungen führt. Jede Kreatur innerhalb einer Sphäre mit einem Radius von 3m, zentriert um einen Punkt deiner Wahl in Reichweite, muss einen erfolgreichen Weisheitsrettungswurf ablegen, um dem Zauber zu widerstehen.

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Betroffene Ziele können keine Reaktion ausführen und müssen zu Beginn des Zuges mit einem [[/r 1d10]] würfeln, um ihr Verhalten für diesen Zug zu bestimmen.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d10Behaviour
1Die Kreatur verwendet ihre gesamte Bewegung, um sich in eine zufällige Richtung zu bewegen. Bestimme die Richtung, indem du mit einem d8 würfelst und jeder Richtung ein Ergebnis zuweist. Die Kreatur führt in diesem Zug keine Aktion aus.
2-6Die Kreatur bewegt sich nicht und führt in diesem Zug keine Aktion aus.
7-8Die Kreatur verwendet ihre Aktion, um einen Nahkampfangriff gegen eine zufällig bestimmte Kreatur in Reichweite auszuführen. Wenn sich keine Kreatur in Reichweite befindet, handelt die Kreatur in diesem Zug nicht.
9-10Die Kreatur kann sich normal bewegen und handeln.
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Zu Beginn eines jeden ihrer Züge kann eine betroffene Kreatur einen Weisheitsrettungswurf ablegen. Wenn dieser erfolgreich ist, endet der Effekt für das Ziel.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, vergrößert sich der Radius der Sphäre für jeden Grad über den 4. hinaus um 1,5m

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

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Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":"0","spellLevel":0,"xp":{"value":10},"source":"MHB, LMoP, DIP S. 346 (MM S. 345)","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Gemeinsprache"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"arc":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ath":{"value":0.5,"ability":"str","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"dec":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"his":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ins":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"itm":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"inv":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"med":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"nat":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"prc":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"prf":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"per":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"rel":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"slt":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ste":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"sur":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"flags":{},"name":"Gemeiner","displayName":20,"img":"modules/SharedData_resources/tokens/creatures/Schatten%20-%20weiblich.png","width":1,"height":1,"mirrorX":false,"scale":1,"rotation":0,"lockRotation":false,"dimLight":0,"brightLight":0,"dimSight":40,"brightSight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"vision":true,"actorId":"YTIxNDc5M2U0NzNi","actorLink":false,"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"tint":null,"actorData":{"data":{"attributes":{"bar1":{"value":4,"max":4},"bar2":{"value":10,"max":10}}}},"randomImg":false,"mirrorY":false,"alpha":1,"lightColor":null,"x":null,"y":null,"elevation":null,"light":{"alpha":0.5,"angle":0,"bright":0,"color":null,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"90y3wtO9hlxBab71","name":"Keule","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

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A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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The Commoner attacks with their Club.

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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 10 Fuß, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

Die Kreatur greift mit ihrem Biss an.

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Der {creature} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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Der {creature} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn dich mindestens ein  Verbündeter des {creature} innerhalb von 1,5m zur Kreatur befindet und nicht kampfunfähig ist

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Ein Riesenadler ist eine edle Kreatur, die ihre eigene Sprache spricht und die Gemeinsprache versteht. Ein paar von Riesenadlern hat normalerweise bis zu vier Eier oder Jungvögel im Nest.

\n
\n

(behandle diese als normale Adler)

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Der Adler hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit der Sicht zusammenhängen.

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Der Adler führt zwei Angriffe durch; einen mit seinem Schnabel und einen mit seinen Krallen.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6 + 3) Stichschaden.

\n
\n

Der Adler greift mit seinem Schnabel am.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 10 (2d6 + 3) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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Der Schiffsmagier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"Xd5CuUMNi3roDAFu","name":"Zauberwirken","type":"feat","img":"icons/magic/unholy/hands-cloud-light-pink.webp","data":{"description":{"value":"

Der Schiffsmagier ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Magierzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.nR7Yn5yCJHGjtC91]{Freundschaft}, @Compendium[SharedData_global.Zauber.xSQ4TecjLEvaPkQm]{Kältestrahl}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

1.Stufe (4 Plätze): @Compendium[SharedData_global.Zauber.jTADRATGnCfLuwx0]{Hexenpfeil}, @Compendium[SharedData_global.Zauber.ME2e7Mlw4efFvzX5]{Nebelwolke}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.74gShcZ3DqANi6io]{Selbstverkleidung}

\n

2.Stufe (3 Plätze): @Compendium[SharedData_global.Zauber.zQWsDO9IvqwDjWG4]{Melfs Säurepfeil}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}, @Compendium[SharedData_global.Zauber.hYtbn7bpw9RWROqQ]{Windstoß}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"Jz4qCVHCgDK5F1dG","name":"Freundschaft","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer hast du einen Vorteil auf alle Charisma-Würfe, die auf eine Kreatur deiner Wahl gewirkt werden, die dir nicht feindlich gesonnen sind. Wenn der Zauber endet, begreift die Kreatur, dass du Magie verwendet hast, um ihre Stimmung zu beeinflussen und wird feindselig. Eine Kreatur, die zu Gewalt neigt, könnte dich angreifen. Andere Kreaturen könnten sich (nach Entscheidung des SLs) andere Möglichkeiten suchen, um sich zu rächen, abhängig von der Art, wie du mit ihr interagiert hast.

","chat":"","unidentified":""},"source":"SHB S.232","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine kleine Menge Schminke, die beim Wirken des Zaubers auf das Gesicht aufgetragen wird","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":false,"originalName":"Freundschaft"}}},{"_id":"bj9SLfGRaZ4xJfwM","name":"Kältestrahl","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-1.jpg","data":{"description":{"value":"

Ein eisiger Strahl aus blau-weißem Licht schießt auf eine Kreatur in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet die Kreatur 1D8 Kälteschaden und ihr Bewegungsrate wird bis zum Beginn deines nächsten Zuges um 3m verringert.

\n

Der Schaden dieses Zaubers steigt jeweils um 1D8 bei Erreichen der 5. (2D8), 11. (3D8) und 17.Stufe (4D8)

","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 271)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","cold"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Kältestrahl"},"core":{"sourceId":"Compendium.dnd5e.spells.ctW81uiX56xZR2c5"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"nvDWG5VHaCRRkJvq","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ony9DNZCS4iASjjV","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"brf43iZUu99JZvJR","name":"Hexenpfeil","type":"spell","img":"systems/dnd5e/icons/spells/beam-blue-2.jpg","data":{"description":{"value":"

Ein Strahl knisternder, blauer Energie schießt auf eine Kreatur in Reichweite und erschafft einen anhaltenden Bogen aus Blitzen zwischen dir und dem Ziel. Führe einen Fernkampf-Zauberangriff gegen diese Kreatur aus. Bei einem Treffer erleidet sie 1D12 Blitzschaden. Außerdem kannst du für die Wirkungsdauer in jedem deiner Züge deine Aktion verwenden, um dem Ziel automatisch 1D12 Blitzschaden zuzufügen. Der Zauber endet, wenn du deine Aktion für einen andere Handlung verwendest oder sich das Ziel außerhalb der Reichweite des Zaubers oder in vollständiger Deckung befindet.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Initialschaden für jeden Grad über den 1. hinaus um 1D12.

","chat":"","unidentified":""},"source":"SHB S.240","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d12","lightning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Zweig von einem Baum, der vom Blitz getroffen worden ist","consumed":true,"cost":null,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d12"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Astral Projection"},"core":{"sourceId":"Compendium.dnd5e.spells.TIoadMIsUKD4edXi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ue65pSe374fBj65I","name":"Nebelwolke","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-2.jpg","data":{"description":{"value":"

Du erschaffst eine Sphäre aus Nebel mit einem Radius von 6m, die um einen Punkt deiner Wahl in Reichweite zentriert ist. Die Sphäre breitet sich um Ecken aus, und ihr Bereich ist komplett verschleiert. Sie bleibt für die Wirkungsdauer bestehen oder bis ein mittelstarker oder stärkerer Wind (mindestens 15km pro Stunde) den Nebel auflöst.

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Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2 oder höheren Grades wirkst, vergrößert sich der Radius der Sphäre um 6m für jeden Grad über den 1.hinaus

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fog Cloud"},"core":{"sourceId":"Compendium.dnd5e.spells.IBJmWjzbQGu7M4UX"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"riRdEhmi75ooVEHJ","name":"Magierrüstung","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"U6cy4yuK4bcz1Y1u","name":"Selbstverkleidung","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-eerie-2.jpg","data":{"description":{"value":"

Mit diesem Zauber veränderst du dein Aussehen – inklusive deiner Kleidung, Rüstung, Waffen und anderen Besitztümer an deiner Person. Er bleibt für die Wirkungsdauer bestehen, wenn du keine Aktion verwendest, um ihn vorzeitig aufzuheben. Du kannst dich bis zu 30 cm kleiner oder größer erscheinen lassen sowie dick oder dünn beziehungsweise irgendetwas dazwischen. Deinen grundlegenden Körpertyp kannst du nicht ändern, du musst also eine Gestalt annehmen, welche die gleiche Anordnung von Gliedmaßen besitzt. Ansonsten bestimmst du, wie die Illusion aussieht.

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Die Veränderungen durch diesen Zauber halten einer körperlichen Untersuchung nicht stand. Nutzt du den Spruch beispielsweise, um deiner Kleidung einen Hut beizufügen, durchdringen Gegenstände diesen einfach. Jeder, der ihn berührt, würde nichts fühlen oder nur deinen Kopf und deine Haare spüren. Lässt du dich dünner erscheinen, als du bist, würde die Hand von jemandem, der dich berühren will, gegen dich stoßen, obwohl sie scheinbar noch in der Luft schwebt.

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Eine Kreatur kann ihre Aktion verwenden, um dich zu untersuchen. Sie legt einen Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab. Bei Erfolg bemerkt sie, dass du auf irgendeine Art verkleidet bist.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 233)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Disguise Self"},"core":{"sourceId":"Compendium.dnd5e.spells.A3q2gTNqG6fvNGrv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"RGopICeKGwYAoFYK","name":"Melfs Säurepfeil","type":"spell","img":"systems/dnd5e/icons/spells/needles-acid-2.jpg","data":{"description":{"value":"

Ein schimmernder grüner Pfeil schießt auf ein Ziel in Reichweite zu und explodiert in einem Sprühregen aus Säure. Führe eine Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es sofort 4W4 Säureschaden und 2W4 Säureschaden am Ende seines nächsten Zuges. Verfehlst du, spritzt genug Säure auf das Ziel, um die Hälfte des anfänglichen Schadens zu verursachen, ohne jedoch Schaden am Ende des nächsten Zuges zuzufügen.

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Auf höheren Graden: Wenn du diesen Zauber mit einem Zauberplatz des 3. oder höheren Grades wirkst, steigt der Schaden (sowohl der anfängliche als auch der spätere) für jeden Grad über den 2. hinaus um 1W4.

","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d4","acid"]],"versatile":"2d4"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein zerstoßenes Rhabarberblatt und der Magen der Natter","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":true},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Acid Arrow"},"core":{"sourceId":"Compendium.dnd5e.spells.4H6YgYdKgnX6ZQ8M"}}},{"_id":"vYcqjD8EljXrZ6P8","name":"Nebelschritt","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"mS2hSV2RAyLhHA6a","name":"Windstoß","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-2.jpg","data":{"description":{"value":"

Ein starker Wind weht in einer Linie von 19m Länge und 3m Breite von dir aus in eine Richtung deiner Wahl und hält für die Wirkungsdauer an. Jede Kreatur, die ihren Zug innerhalb der Linie beginnt, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht 4,50m entlang der Linie von die weggestoßen zu werden. Außerdem müssen alle betroffenen Kreaturen 60cm Bewegungsrate je 30cm ausgeben, die sich innerhalb der Linie auf dich zubewegen.

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Der Windstoß zerstreut Gase und Dämpfe und löscht Kerzen, Fackeln oder ähnliche ungeschützte Flammen im Bereich. Geschützte Flammen, wie in Laternen, tanzen wild umher und haben eine Chance von 50% zu erlöschen.

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Als Bonusaktion kannst du in jedem deiner Züge, bis der Zauber endet, die Richtung ändern, in die de Wind weht.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 5 (1d6+2) Wuchtschaden.

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Die Schnecke rammt das Ziel.

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Außerdem muss eine Kreatur, die den Baum nicht beobachtet hat, wie er sich bewegt oder handelt, einen Wurf auf Weisheit (Wahrnehmung) gegen SG18 schaffen, um zu erkennen, dass der Baum beseelt ist.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 8 (1d10 + 3) Wuchtschaden.

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Der Baumsprössling greift mit einem Hieb an.

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Fernkampf-Waffenangriff: +5 zum TreffenReichweite: 6/18m, ein Ziel. Treffer: 14 (2d10 + 3) Wuchtschaden.

\n
\n

Der Baumsprössling wirft einen Stein.

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Der Baumsprössling belebt auf magische Weise einen oder zwei Bäume, die er im Umkreis von 18 Metern sehen kann. Diese Bäume haben die gleichen Statistiken wie ein @Compendium[SharedData_global.Monster.Ku4pHjE8iDw7QpIb]{Erwachter Baum}, außer dass sie nicht sprechen können. Ein belebter Baum fungiert als Verbündeter des Baumsprösslings. Der Baum bleibt 1 Tag lang beseelt oder bis er stirbt, bis der Baumsprössling stirbt oder sich mehr als 36 Meter von ihm entfernt, oder bis der Baumsprössling eine Bonusaktion macht, um ihn wieder in einen unbelebten Baum zu verwandeln. Der Baum schlägt dann, wenn möglich, Wurzeln.

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{"_id":"Kb6iDcknDBOdc6EY","name":"Harpyie","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Harpie.jpg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":38,"min":0,"max":38,"temp":0,"tempmax":0,"formula":"7D8+7"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":12,"swim":0,"walk":6,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"","public":""},"alignment":"chaotisch-böse","race":"","type":{"value":"monstrosity","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM 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Die Harpie führt zwei Angriffe aus: einen mit ihren Klauen und einen mit ihrer Keule

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 6 (2d4 + 1) Hiebschaden.

\n
\n

Die Harpie greift mit ihren Krallen an.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

\n
\n

Die Harpie greift mit ihrer Keule an.

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Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

\n

Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

\n

Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

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An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

\n

 

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\n

Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

\n
\n

Der erwachte Baum greift mit einem Hieb an.

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Solange der erwachte Baum bewegungslos bleibt, ist er nicht von einem normalen Baum zu unterscheiden

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test

"},"core":{"sourceId":"Actor.YTVhZWMzMzZkYjUw"}}} +{"_id":"LjgYuKDUPCXBeAsl","name":"Bullywug","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Bullywug.jpg","data":{"abilities":{"str":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":7,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"min":0,"max":11,"temp":null,"tempmax":null,"formula":"2d8+2"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":12,"walk":6,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

\n

Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
","public":""},"alignment":"neutral-böse","race":"","type":{"value":"humanoid","subtype":"Bullywug","swarm":"","custom":""},"environment":"","cr":0.25,"spellLevel":0,"xp":{"value":10},"source":"MM S.30","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Bullywug"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Bullywug","img":"modules/SharedData_resources/tokens/creatures/Bullywug.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"lfBkzvj0z2E4vPP3","name":"Fellrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-scale-leather.webp","data":{"description":{"value":"

Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":12,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":12,"type":"medium","dex":2},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"hide","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hide Armor"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"core":{"sourceId":"Compendium.dnd5e.items.n1V07puo0RQxPGuF"}}},{"_id":"z7UT4rvx1UJRow4A","name":"Schild","type":"equipment","img":"icons/equipment/shield/oval-wooden-boss-steel.webp","data":{"description":{"value":"

Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

","chat":"","unidentified":""},"source":"PHB pg. 144","quantity":1,"weight":6,"price":10,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":2,"type":"shield","dex":null},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"baseItem":"","speed":{"value":null,"conditions":""},"strength":null,"stealth":false,"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.items.sSs3hSzkKBMNBgTs"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}},{"_id":"NUcJIgMDn7W3gP2s","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

Der Bullywug kann Luft und Wasser atmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amphibious"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.4Fap14HgvAwTAZuD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"WicWUCzfAcEhgbqa","name":"Mit Fröschen und Kröten sprechen","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"

Der Bullywug kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Der Bullywug hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

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Der Weitsprung des Bullywugs reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Die Königliche Bullywug führt zwei Angriffe aus: einen mit seinem Biss und einen mit seinem Speer.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1D4 + 1) Wuchtschaden.

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Der Bullywug greift mit seinem Biss an.

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Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite 1,5m oder Reichweite 6/18m, ein Ziel. Treffer: 4 (1D6 + 1) Stichschaden, oder 5 (1D8 + 1) Wuchtschaden, wenn die Waffe mit beiden Händen geführt wird.

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Der Bullywog greift mit seinem Speer an.

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A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.

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Melee Weapon Attack +4, Reach 1,5m, Ein Ziel. Hit : 7 (1d10+2) Stich damage.

\n
\n

 

\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG11 schaffen, um nicht 4d8 Giftschaden zu erleiden, halb so viel bei einem erfolgreichen Rettungswurf. Wenn der Giftschaden das Ziel auf 0 Trefferpunkte bringt, ist das Ziel stabil, aber für 1 Stunde vergiftet, selbst wenn es Trefferpunkte zurückerlangt. Es ist gelähmt, solange es auf diese Weise vergiftet ist

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Die Phasenspinne kann als Bonusaktion auf magische Weise von der Materiellen Ebene auf die Ätherebene wechseln und andersrum.

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Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

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Die Phasenspinne ignoriert Bewegungseinschränkungen, die durch Netzt ausgelöst werden

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

\n
\n

Der Berserker greift mit seiner Zweihandaxt an.

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Magi verbringen ihr Leben damit, Magie zu studieren und zu üben. Magi von guter Gesinnung beraten Adelige und andere Wunderträger, während böse Magi an isolierten Orten leben, um ungestört unaussprechliche Experimente durchzuführen.\n

Variante: Vertraute

\n

Jeder Zauberwirker der den Zauber @Compendium[SharedData_global.Zauber.lyGyKudmnua37fpD]{Vertrauten finden} wirken kann (wie ein @Compendium[SharedData_global.Monster.749z6R9KRr0nUKD7]{Erzmagus} oder Magus) wird wahrscheinlich einen Vertrauten an seiner Seite haben. Der Vertraute kann eine der  Kreaturen sein, die im Zauber beschrieben sind, oder ein anderes winziges Monster, wie eine Krabbelnde Klaue, ein Teufelchen, ein Pseudodrache oder ein Quasit.

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Der Magus ist ein Zauberwirker der 9.Stufe. Sein Attribut zum Zauberwirken ist Intelligenz (Zauberrettungswurf-SG 14, +6 zum Treffen mit Zauberangriffen). Der Magus hat folgende Magierzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.6aUXeR86AcrNKgpU]{Feuerpfeil}, @Compendium[SharedData_global.Zauber.9cCeFwyb58k3Y4Pz]{Licht}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}, @Compendium[SharedData_global.Zauber.J0j1M3BMksLpV1zM]{Magierrüstung}, @Compendium[SharedData_global.Zauber.7hOPWZF0ImUvkA6Q]{Magisches Geschoss}, @Compendium[SharedData_global.Zauber.2n1THrpPLqeKDetw]{Schild}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}, @Compendium[SharedData_global.Zauber.KWBIhvGfHfpmLkWp]{Nebelschritt}

\n

3.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.WflkLRwPItfqFTPR]{Feuerball}, @Compendium[SharedData_global.Zauber.BzdFfCKCY9YOdopb]{Fliegen}, @Compendium[SharedData_global.Zauber.E8pNvgAW0LurJwc0]{Gegenzauber}

\n

4.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.5mCTYUOOF2CNeK19]{Eissturm}, @Compendium[SharedData_global.Zauber.959w5jDGIUetLt9A]{Mächtige Unsichtbarkeit}

\n

5.Grad (1 Platz): @Compendium[SharedData_global.Zauber.YMwActgOA3xZLfay]{Kältekegel}

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Du schleuderst einen Splitter aus Feuer auf eine Kreatur in Reichweite. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 1D10 Feuerschaden. Ein brennbarer Gegenstand, der von diesem Zauber getroffen wird, geht in Flammen auf, falls er nicht getragen oder in der Hand gehalten wird

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Du berührst einen Gegenstand, der in keiner Ausdehnung größer als 3m ist. Bis der Zauber endet, strahlt dieser Gegenstand innerhalb von 6m helles Licht und in einem Radius von weiteren 6m dämmriges Licht aus. Das Licht kann jede Farbe haben, die du willst. Wenn der Gegenstand mit etwas bedeckt wird, das vollkommen blickdicht ist, wird das Licht blockiert. Der Zauber endet, wenn du ihn erneut wirkst oder als Aktion aufhebst.

\n

Wählst du einen Gegenstand als Ziel aus, der eine feindliche Kreatur trägt oder in der Hand hält, muss die Kreatur einen erfolgreichen Geschicklichkeitsrettungswurf ablegen, um dem Zauber auszuweichen

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 255)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein Glühwürmchen oder Leuchtmoos","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Licht"},"core":{"sourceId":"Compendium.dnd5e.spells.Bnn9Nzajixvow9xi"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"6Jnz9FdeslcUwUjT","name":"Magierhand","type":"spell","img":"icons/magic/water/water-hand.webp","data":{"description":{"value":"

Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"spnWiZuo8rluSwGp","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 271 (PHB S. 267)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":3,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Taschenspielerei"},"core":{"sourceId":"Compendium.dnd5e.spells.udsLtG0BugXHR2JQ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xQi95aLB9eEGKaxV","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"LOWjBiHU1yv5KZRK","name":"Magierrüstung","type":"spell","img":"systems/dnd5e/icons/spells/protect-blue-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur, die keine Rüstung trägt. Schützende magische Energie umgibt sie, bis der Zauber endet. Die Basis Rüstungsklasse des Ziels entspricht nun 13 + seinem Geschicklichkeitsmodifikator. Der Zauber endet, wenn das Ziel eine Rüstung anlegt oder du den Zauber mit einer Aktion aufhebst.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stück gehärtetes Leder","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[{"_id":"cfwMU7LuOJ619Lny","changes":[{"key":"data.attributes.ac.calc","value":"mage","mode":5}],"disabled":true,"duration":{"startTime":null},"icon":"systems/dnd5e/icons/spells/protect-blue-1.jpg","label":"Mage Armor","origin":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H","transfer":true,"flags":{}}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mage Armor"},"core":{"sourceId":"Compendium.dnd5e.spells.CKZTpZlxj7hjjo2H"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"UxpDPVawpxigSSaQ","name":"Magisches Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-magenta-1.jpg","data":{"description":{"value":"

Du erschaffst drei leuchtende Pfeile aus magischer Energie. Jeder Pfeil trifft eine Kreatur deiner Wahl in Reichweite, die du sehen kannst, und fügt dem Ziel 1d4+1 Energieschaden zu. Die Pfeile schlagen alle gleichzeitig ein und können auf eine oder mehrere Kreaturen losgeschickt werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, erschaffst du für jeden Grad über den 1. hinaus einen weiteren Pfeil.

","chat":"","unidentified":""},"source":"SHB S. 248 (PHB S. 257)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Magic Missile"},"core":{"sourceId":"Compendium.dnd5e.spells.41JIhpDyM9Anm7cs"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"jwtU0k8Nu5iYuTBg","name":"Schild","type":"spell","img":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","data":{"description":{"value":"

Eine unsichtbare Barriere aus magischer Energie erscheint und schützt dich. Bis zum Beginn deines nächsten Zuges hast du einen Bonus von +5 auf deine RK, auch gegen den auslösenden Angriff, und erleidest keinen Schaden durch den Zauber Magisches Geschoss

","chat":"","unidentified":""},"source":"SHB S. 260 (PHB S. 275)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du von einem Angriff getroffen oder Ziel des Zaubers Magisches Geschoss wirst"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[{"_id":"6pbotGIvqQkraPva","flags":{},"changes":[{"key":"data.attributes.ac.bonus","value":"5","mode":2}],"disabled":true,"duration":{"startTime":null,"rounds":1},"icon":"systems/dnd5e/icons/spells/protect-magenta-1.jpg","label":"Shield","origin":"Item.FlLKKv7bQBlIAs11","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shield"},"core":{"sourceId":"Compendium.dnd5e.spells.z1mx84ONwkXKUZd7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"HbarbMTOltf7YDCY","name":"Einflüsterung","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst eine Kreatur deiner Wahl auf magische Weise dazu, diese zu befolgen. Das Ziel muss sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, es zu sehen.

\n

Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du die Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

\n

Das Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt es der beschriebenen Handlungsweise nach seinen Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in dem Fall endet der Zauber vorzeitig.

\n

Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Ritterin einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr Schlachtross schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führt das Ziel die Handlung nicht aus.

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Wenn du oder einer deiner Gefährten das Zeil verletzt, endet der Zauber.

","chat":"","unidentified":""},"source":"SHB S. 224 (PHB S. 279)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Schlangenzunge und entweder eine Honigwabe oder ein Tropfen süßes Öl","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Suggestion"},"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"54RqQ2HdnEiCNDep","name":"Nebelschritt","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-air-1.jpg","data":{"description":{"value":"

Du wirst kurz von einem silbrigen Nebel umgeben und teleportierst dich bis zu 9m weit in einen nicht besetzten Bereich, den du sehen kannst

","chat":"","unidentified":""},"source":"SHB S. 253 (PHB S. 260)","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":9,"width":null,"units":"m","type":"space"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"con","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Misty Step"},"core":{"sourceId":"Compendium.dnd5e.spells.wqfAVANuQonNBgnL"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"viMsmAAjMyRlx2pP","name":"Feuerball","type":"spell","img":"systems/dnd5e/icons/spells/fireball-red-2.jpg","data":{"description":{"value":"

Ein gleißender Lichtblitz schießt aus einem deiner Finger zu einem Punkt deiner Wahl in Reichweite und erblüht mit einem dunklen Grollen zu einer feurigen Explosion aus Flammen. Alle Kreaturen in einem Radius von 6m um diesen Punkt müssen einen Schicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet ein Ziel 8d6 Feuerschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf.

\n

Das Feuer kann sich um Ecken ausbreiten. Es entzündet alle brennbaren Gegenstände im Bereich, die nicht getragen oder in der Hand gehalten werden.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 3. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 229 (PHB S. 241)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"sphere"},"range":{"value":45,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Eine winzige Kugel aus Fledermauskot und Schwefel","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Fireball"},"core":{"sourceId":"Compendium.dnd5e.spells.ztgcdrWPshKRpFd0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xXRAr8LRtuhXdcOn","name":"Fliegen","type":"spell","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Das Ziel erhält für die Wirkungsdauer eine Flugbewegungsrate von 18m. Wenn der Zauber endet, während sich die Kreatur noch in der Luft befindet, fällt sie zu Boden, es sei denn, sie kann den Sturz verhindern.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 3. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 243)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Eine Schwungfeder eine beliebigen Vogels","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Fly"},"core":{"sourceId":"Compendium.dnd5e.spells.yfbK8gZqESlaoY5t"}}},{"_id":"ZVjrswwahOvdhFXO","name":"Gegenzauber","type":"spell","img":"systems/dnd5e/icons/spells/slice-orange-3.jpg","data":{"description":{"value":"

Du versuchst, eine Kreatur beim Wirken eines Zaubers zu unterbrechen. Spricht die Kreatur einen Zauber des 3. oder eines niedrigeren Grades, misslingt dieser und hat keinen Effekt. Handelt es sich um einen Zauber des 4. oder eines höheren Grades, lege einen Attributswurf mit deinem Attribut zum Zauberwirken ab. Der SG beträgt 10+ den Grad des Zaubers. Bei einem Erfolg misslingt der Zauber der Kreatur und hat keinen Effekt.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren Grades wirkst, hat der unterbrochene Spruch keinen Effekt, wenn der Grad dem des verbrauchten Zauberplatzes entspricht oder niedriger ist.

","chat":"","unidentified":""},"source":"SHB S. 235 (PHB S. 228)","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du ausführst, wenn du siehst, dass eine Kreatur innerhalb von 18m einen Zauber wirkt"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20 + @mod","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Counterspell"},"core":{"sourceId":"Compendium.dnd5e.spells.Ek45cBpVXvJdv1Qy"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"B4GWP6hJ1IChg2CW","name":"Eissturm","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

Ein Hagel aus felsharten Eisbrocken regnet in einem Zylinder mit 6 m Radius und 12 m Höhe auf die Erde. Der Zylinder ist um einen Punkt in Reichweite zentriert. Jede Kreatur innerhalb des Zylinders muss einen Geschicklichkeitsrettungswurf ablegen. Bei einem Misserfolg erleidet das Ziel 2D8 Wuchtschaden und 4D6 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Durch den Sturm gilt der Bereich des Zaubers bis zum Ende deines nächsten Zuges als schwieriges Gelände.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 5. oder eines höheren Grades wirkst, steigt der Wuchtschaden für jeden Grad über den 4. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S. 225","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"m","type":"cylinder"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"],["4d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":0,"scaling":"spell"},"level":4,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"einige Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Ice Storm"},"core":{"sourceId":"Compendium.dnd5e.spells.WN2LWEljYU6QqnRH"}}},{"_id":"TWL8FsRAaWsy9Izu","name":"Mächtige Unsichtbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Du oder eine Kreatur, die du berührst, wird für die Wirkungsdauer des Zaubers @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar}. Alles, was das Ziel trägt oder in der Hand hält, wird ebenfalls unsichtbar, solange es sich am Körper des Ziels befindet.

","chat":"","unidentified":""},"source":"SHB S. 246","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Greater Invisibility"},"core":{"sourceId":"Compendium.dnd5e.spells.tEpDmYZNGc9f5OhJ"}}},{"_id":"DI94Mt2iJ1Yd4IMk","name":"Kältekegel","type":"spell","img":"systems/dnd5e/icons/spells/ice-blue-3.jpg","data":{"description":{"value":"

Ein Stoß aus eiskalter Luft fährt aus deinen Händen. Jede Kreatur innerhalb eines Kegels von 18 m muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 8W8 Kälteschaden oder halb so viel Schaden bei einem erfolgreichen Rettungswurf. Eine Kreatur, die auf diese Weise getötet wird, wird zu einer gefrorenen Statue, bis sie taut.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 6. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 5. hinaus um 1W8.

","chat":"","unidentified":""},"source":"SHB S. 243 (PHB S. 224)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d8","cold"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":5,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kleiner Kegel aus Kristall oder Glas","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Cone of Cold"},"core":{"sourceId":"Compendium.dnd5e.spells.RpKjTlYASrfqUPVA"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"DXifoxpqMbGl9NyE","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"

Eine kurze Metallklinge, die an einem kleinen Griff und einer Parierstange befestigt ist. Der Dolch ist eine effektive Seitenwaffe für hartgesottene Krieger oder eine versteckte Klinge für Meuchelmörder und Diebe.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + 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\n

Nahkampf-Waffenangriff +0, Reichweite:1,5m, Ein Ziel. Treffer: 1 (1) Stichschaden

\n
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\n

Dieses monströse Raubtier trägt seinen Namen, weil es die Fähigkeit hat, Licht zu brechen, sodass es sich wenige Meter neben seiner tatsächlichen Position zu befinden scheint. Eine Täuschungsbestie sieht aus wie eine elegante Raubkatze mit blauschwarzem Fell. Allerdings kann man ihre andersweltliche Herkunft daran erkennen, dass sie sechs Beine hat und zwei Tentakeln aus ihren Schultern sprießen, deren Enden mit stacheligen Auswüchsen bedeckt sind. Die Augen der Täuschungsbestie leuchten mit einer grauenvollen Bösartigkeit, die selbst den Tod der Bestie überdauert.

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Winterhöfische Herkunft. Täuschungsbestien streifen schon seit Zeitaltern durch die zwielichtigen Lande des Feywild, bis sie von Winterhof gefangen und ausgebildet wurden. Die Krieger des Hofs betrieben und ausgebildet wurden. Die Krieger des Hofs betreiben selektive Züchtigung mit den Bestien, um ihre Wildheit und ihr räuberisches Wesen zu verstärken. Sie nutzen sie, um Einhörner, Pegasi und andere wundersame Beute zu jagen. Es dauerte aber nicht lange, bis die Täuschungsbestie ihre bösartige Intelligenz nutzten, um ihren Gebietern zu entkommen.

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Die Täuschungsbestien bewegten sich frei im Feywild und vermehrten sich, und schnell erweckten sie die Aufmerksamkeit des Sommerhofs. Mit @Compendium[SharedData_global.Monster.2zXifV1NYyFprWj6]{Flimmerhund}-Gefährten an ihrer Seite trieben die Jäger der Feen diese Raubtiere in die Randgebiete des Feywild, wo viele in die Materielle Ebene übergesiedelt sind. Bis zu diesem Tag greifen sich Täuschungsbestien und @Compendium[SharedData_global.Monster.2zXifV1NYyFprWj6]{Flimmerhunde} sofort an, wenn sie sich sehen.

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Die Liebe zur Jagd. Täuschungsbestien töten nicht nur für Nahrung, sondern auch zum Vergnügen. Sie suchen sich sogar dann Beute, wenn sie nicht hungrig sind, und oft spielen sie mit ihren Opfern, um sich die Zeit zu vertreiben, bis sie bereit sind zu fressen. Nachdem eine Täuschungsbestie ihre Beute mit ihren Tentakeln getötet hat, schleppt sie ihren Leichnahm an einen ruhigen Ort, wo sie ungestört fressen kann.

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Täuschungsbestien jagen allein oder in kleinen Rudeln, die sehr geschickt darin sind, Hinterhalte zu legen. Eine einzelne Bestie schlägt zu und zieht sich wieder zurück und lockt so die Beute in einen dich bewaldeten Bereich, wo ihre Rudelgefährten warten. Rudel von Täuschungsbestien jagen in der Nähe von Handelsstraßen und erinnern sich an die Häufigkeit und den Zeitplan von regelmäßigen Karawanen, sodass sie Hinterhalte legen können, um diese Karawanen zur Strecke zu bringen.

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Hochgeschätzte Wächter und Haustiere. Intelligente böse Kreaturen schätzen Täuschungsbestien als Haustiere, doch geht eine Täuschungsbestie dieses Bündnis nur dann ein, wenn es zu nützen scheint. Täuschungsbestien könnten eine Schatzkammer beschützen oder als Leibwächter für eine wichtige Person dienen.

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Wenn die Täuschungsbestie Ziel eines Effekts wird, der es ihr erlaubt, einen Rettungswurf zu machen, um nur halben Schaden zu erleiden, erleidet sie stattdessen bei einem gelungenen Rettungswurf gar keinen Schaden und nur halben Schaden, wenn er misslingt.

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Die Täuschungsbestie projiziert eine magische Illusion, die sie aus der Nähe ihrer tatsächlichen Position stehenzulassen scheint. Aus diesem Grund haben Angriffswürfe gegen die Bestie einen Nachteil. Wenn die von einem Angriff getroffen wird, wird dieses Merkmal bis zum Ende ihres nächsten Zuges unterbrochen. Dieses Merkmal wird auch unterbrochen, wenn die Täuschungsbestie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist oder eine Bewegungsrate von 0 besitzt.

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Die Täuschungsbestie führt zwei Angriffe mit ihren Tentakeln aus.

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\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 7 (1W6 + 4) Wuchtschaden plus 3 (1d6) Stichschaden.

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\n

Die Täuschungsbestie greift mit ihren Tentakeln an.

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Die Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Die Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.IFFkzattbnU4ro0s"}}},{"_id":"qibKS6AsY1QRlSdp","name":"Eingeschränkte Amphibie","type":"feat","img":"icons/creatures/amphibians/treefrog-underneath-teal.webp","data":{"description":{"value":"

Die Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.LzcRof5gb05EpRhR"}}},{"_id":"0BaVPmYF0nj0qSP1","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

Die Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"rYYBv7MhjJIBLdOS","name":"Biss","type":"weapon","img":"icons/creatures/abilities/mouth-teeth-long-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

\n
\n

Der Sahuagin greift mit ihrem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"104VMaVmJ8iMJ822","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

\n
\n

Der Sahuagin greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"mUFDWijHMi98glUl","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

Die Sahuagin ist ein Zauberwirker der 6.Stufe. Ihr Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Sie hat die folgenden Klerikerzauber vorbereitet:

\n

Zaubertricks (beliebig oft): @Compendium[SharedData_global.Zauber.FCUk3BxhIAyMZdB7]{Göttliche Führung}, @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.K71wsu633RJ42Gzg]{Lenkendes Geschoss}, @Compendium[SharedData_global.Zauber.338o60ewTz9LTnz6]{Magie entdecken}, @Compendium[SharedData_global.Zauber.mATSgRKeq04EE15n]{Segnen}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.Y5tbFLBxfI6JEskV]{Person festhalten}, @Compendium[SharedData_global.Zauber.BKHrTzU8kApQ2TVW]{Waffe des Glaubens (Dreizack)}

\n

3.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.BmrKqjprLs3wBKWt]{Massen-Heilendes Wort}, @Compendium[SharedData_global.Zauber.BAQq1nSyltmPbvXH]{Zungen}

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Xd5CuUMNi3roDAFu"}}},{"_id":"itWNPGQq0QQN4UfG","name":"Göttliche Führung","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Einmal während der Wirkungsdauer kann das Ziel mit einem d4 würfeln und das Ergebnis auf einen Attributswurf seiner Wahl addieren. Es darf sich vor oder nach dem Attributswurf dazu entscheiden, den Würfel einzusetzen. Anschließend endet der Zauber.

","chat":"","unidentified":""},"source":"SHB S. 238 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Göttliche Führung"},"core":{"sourceId":"Compendium.dnd5e.spells.P7mF2MxSuVJwHRRY"},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"X9Ld634MgZMbjQLg","name":"Thaumaturgie","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Du manifestierst ein kleines Wunder in Reichweite, ein Zeichen übernatürlicher Macht. Du kannst einen der folgenden magischen Effekte erzeugen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrfach wirkst, können bis zu drei der nicht sofortiegen Effekte gleichzeitig aktiv sein. Du kannst solche Effekte als Aktion aufheben.

","chat":"","unidentified":""},"source":"SHB S. 272 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Thaumaturgie"},"core":{"sourceId":"Compendium.dnd5e.spells.MUO1uYN7JR1hm4dR"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"IglL4mURHSHiZNz0","name":"Lenkendes Geschoss","type":"spell","img":"systems/dnd5e/icons/spells/fireball-sky-2.jpg","data":{"description":{"value":"

Ein Lichtblitz schießt auf eine Kreatur deiner Wahl in Reichweite zu. Führe einen Fernkampf-Zauberangriff gegen das Ziel aus. Bei einem Treffer erleidet es 4d6 gleißenden Schaden. Zusätzlich ist der nächste Angriffswurf im Vorteil, der vor Ende deines nächsten Zuges gegen das Ziel durchgeführt wird, weil es durch mystisches Licht optisch hervorgehoben wird.

\n

Auf höheren Graden.Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1d6.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 248)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["4d6","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Guiding Bolt"},"core":{"sourceId":"Compendium.dnd5e.spells.7buEm5KhI5lP8m1z"}}},{"_id":"VTd0OacHpWfb7hy7","name":"Magie entdecken","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer fühlst du die Anwesenheit von Magie im Umkreis von 9m. Verwendest du deine Aktion, wenn du Magie auf diese Weise spürst, nimmst du eine schwache Aura um jede sichtbare Kreatur und jeden Gegenstand im Wirkungsbereich wahr, der mit Magie erfüllt ist. Außerdem ist dir auch die Schule der Magie bekannt, sofern es eine gibt.

\n

Der Zauber kann die meisten Hindernisse durchdringen, wird aber blockiert von 30cm Stein, 2,5cm gewöhnlichem Metall, einer dünnen Schicht Blei oder 90cm Holz oder Erde.

","chat":"","unidentified":""},"source":"SHB S. 246 (PHB S. 231)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Detect Magic"},"core":{"sourceId":"Compendium.dnd5e.spells.ghXTfe7sgCbgf1Q8"}}},{"_id":"td2aOdEu5MAigKPX","name":"Segnen","type":"spell","img":"systems/dnd5e/icons/spells/haste-sky-1.jpg","data":{"description":{"value":"

Du segnest bis zu drei Kreaturen deiner Wahl in Reichweite. Immer wenn ein Ziel während der Wirkungsdauer einen Angriffs- oder Rettungswurf ausführt, kann es mit einem W4 würfeln und das Ergebnis auf den Angriffs- oder Rettungswurf addieren.
Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 264 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"einige Tropfen Weihwasser","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[{"_id":"8rP3gwmXVTgZqYZE","flags":{},"changes":[{"key":"data.bonuses.abilities.save","mode":2,"value":"+1d4"},{"key":"data.bonuses.mwak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.msak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rsak.attack","mode":2,"value":"+1d4"},{"key":"data.bonuses.rwak.attack","mode":2,"value":"+1d4"}],"disabled":true,"duration":{"startTime":null,"seconds":60,"rounds":10},"icon":"systems/dnd5e/icons/spells/haste-sky-1.jpg","label":"Segnen","origin":"Item.kZZAZ6kp9YzgPQEe","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bless"},"core":{"sourceId":"Compendium.dnd5e.spells.8dzaICjGy6mTUaUr"}}},{"_id":"XbRT8OCNfQ5W43ZS","name":"Person festhalten","type":"spell","img":"systems/dnd5e/icons/spells/shielding-eerie-2.jpg","data":{"description":{"value":"

Wähle eine humanoide Kreatur in Reichweite, die du sehen kannst. Dem Ziel muss ein Weisheitsrettungswurf gelingen, um nicht für die Wirkungsdauer gelähmt zu werden. Zu Beginn eines jeden seiner Züge kann das Ziel einen Weisheitrettungswurf ablegen. Bei einem Erfolg endet der Zauber für das Ziel.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 2. hinaus eine weitere humanoide Kreatur als Ziel wählen. Beim Wirken des Zaubers dürfen die Kreaturen nicht weiter als 9m voneinander entfernt sein

","chat":"","unidentified":""},"source":"SHB S. 255 (PHB S. 251)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein kleines, gerades Stück Eisen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hold Person"},"core":{"sourceId":"Compendium.dnd5e.spells.3Lo9boi7P2ro6QV4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"CYwiTaSFb4dOxgaI","name":"Waffe des Glaubens (Dreizack)","type":"spell","img":"systems/dnd5e/icons/spells/enchant-magenta-2.jpg","data":{"description":{"value":"

Du erschaffst eine schwebende, geisterhafte Waffe in Reichweite, die bestehen bleibt, bis der Zauber endet oder du ihn erneut wirkst. Wenn sie erscheint, kannst du einen Nahkampf-Zauberangriff gegen eine Kreatur innerhalb von 1,50m zur Waffe ausführen. Bei einem Treffer erleidet das Ziel Energieschaden in Höhe von 1D8 + den Modifikator deines zum Zaubern relevanten Attributs.

\n

Als Bonusaktion in deinem Zug kannst du die Waffe bis zu 6m bewegen und mit ihr eine Kreatur im Umkreis von 1,50m angreifen. Die Waffe kann jede Form annehmen, die du willst. Kleriker von Gottheiten, die mit einer bestimmten Waffe assoziiert sind (wie St. Cthbert, die für seinen Streitkolben bekannt ist, oder Thor für seinen Hammer) lassen den Effekt des Zaubers wie diese Waffe aussehen.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 2. hinaus um 1D8.

","chat":"","unidentified":""},"source":"SHB S.282 | PH.278","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1.5,"width":null,"units":"m","type":"square"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"msak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["floor(@item.level / 2)d8 + @mod","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spiritual Weapon"},"core":{"sourceId":"Compendium.dnd5e.spells.JbxsYXxSOTZbf9I0"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"6vJnFERnIkUeChoL","name":"Massen-Heilendes Wort","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-3.jpg","data":{"description":{"value":"

Indem du magische Worte der Wiederherstellung rufst, erhalten bis zu sechs Kreaturen deiner Wahl, die sich in Reichweite befinden und die du sehen kannst, Trefferpunkte in Höhe von 1D4 + den Modifikator deines zum zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 4. oder eines höheren grades wirkst, steigen die geheilten Trefferpunkte für jeden Grad über den 3. hinaus um 1D4.

","chat":"","unidentified":""},"source":"SHB S.249","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":6,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d4"}},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mass Healing Word"},"core":{"sourceId":"Compendium.dnd5e.spells.34ddoYIrnOZ2GFYi"}}},{"_id":"z3k0hBbJD4rA7wpE","name":"Zungen","type":"spell","img":"icons/commodities/currency/coin-engraved-sun-smile-copper.webp","data":{"description":{"value":"

Dieser Zauber gewährt der Kreatur, die du berührst, die Fähigkeit, jede gesprochene Sprache zu verstehen, die sie hört. Wenn das Ziel spricht, können außerdem alle Kreaturen verstehen, was es sagt, die mindestens eine Sprache beherrschen und das Ziel hören.

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\n

Grottenschrate sind für Kampf und Unheil geboren. Sie überleben durch Überfälle und Jagd, sie schikanieren Schwächere und hassen es, herumkommandiert zu werden, doch bedeutet ihre Liebe zum Blutvergießen auch, dass sie für mächtige Meister kämpfen werden, wenn ihnen versichert wird, dass Gemetzel und Schätze auf sie warten.

\n

Goblinoide. Grottenschrate findet man oft in der Gesellschaft ihrer Vettern, Hobgoblins und Goblins. Normalerweise versklaven Grottenschrate alle Goblins, die sie treffen und sie schikanieren Hobgoblins, bis sie ihnen Gold und Nahrung dafür geben, dass sie als Kundschafter und Schocktruppe dienen. Selbst wenn sie bezahlt werden, sind Grottenschrate bestenfalls unzuverlässige Verbündete, doch Goblins und Hobgoblins wissen, dass egal, wie sehr Grottenschrate die Vorräte ihres Stammes belasten, sie doch eine beträchtliche Macht darstellen.

\n

Anhänger von Hruggek. Grottenschrate verehren Hruggek, einen niederen Gott, der auf der Ebene Acheron existiert. In der Abwesenheit anderer goblinoider Verwandter bilden Grottenschrate lose Kriegstrupps, die von ihrem brutalsten Mitglied angeführt werden. Grottenschrate glauben, dass ihre Geister, wenn sie sterben, die Gelegenheit haben werden, an Hruggeks Seite zu kämpfen. Sie versuchen sich als würdig zu erweisen, indem sie so viele Feinde wie möglich bezwingen.

\n

Korrupte Lauerer. Trotz ihrer einschüchternden Statur bewegen sich Grottenschrate mit überraschender Heimlichkeit. Sie legen gerne Hinterhalte und flüchten, wenn sie unterlegen sind. Sie sind verlässliche Söldner, solange man ihnen Nahrung, Wasser und Schätze zur Verfügung stellt, doch vergisst ein Grottenschrat jedes Bündnis, wenn sein Leben auf dem Spiel steht. Ein verwundetes Mitglied einer Grottenschratbande wird oft zurückgelassen, damit die anderen entkommen können. Danach könnte dieser Grottenschrat dabei helfen, seine ehemaligen Gefährten zu verfolgen, wenn sie sein Leben retten.

\n
","public":""},"alignment":"chaotisch-böse","race":"","type":{"value":"humanoid","subtype":"Goblinoider","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM S.152","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common","goblin"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Grottenschrat","img":"modules/SharedData_resources/tokens/creatures/Grottenschrat.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":50,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ixykWcNHNdLpfX11","name":"Fellrüstung","type":"equipment","img":"icons/equipment/chest/breastplate-scale-leather.webp","data":{"description":{"value":"

Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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Eine Nahkampfwaffe verursacht einen zusätzlichen Schadenswürfel, wenn der Grottenschrat mit ihr trifft (in den Angriff bereits eingerechnet).

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Wenn der Grottenschrat eine Kreatur überrascht und sie in der ersten Kampfrunde mit einem Angriff trifft, dann erleidet das Ziel zusätzlich 7 (2d6) Schaden durch den Angriff.

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Eine bösartig bespickte Metallkugel am Ende eines kräftigen Griffs ist eine tödliche Waffe, die sowohl Rüstung als auch Fleisch durchbohren kann.

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Dieser leichte und biegsame Speer ist zum Werfen gedacht, aber auch vielseitig genug, um im Nahkampf eingesetzt zu werden.

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\n

Königlicher Bullywug Zusatz

\n

Die größten und intelligentesten Bullywugs führen stets ihre Artgenossen an. Diese hohnerfüllten Exemplare kleiden sich in Gewänder aus Leder, rauem Tuch und Teile von Sumpfpflanzen. Sie werden oftmals von einer Riesenkröte begleitet oder getragen.

\n

 

\n

Bullywug Allgemein

\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

\n

Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
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Diese primitive Rüstung besteht aus dicken Pelzen und Tierhäuten. Sie wird für gewöhnlich von Barbarenstämmen, bösen Humanoiden und anderen Individuen getragen, die keinen Zugang zu den Werkzeugen und Materialien haben, die zur Herstellung besserer Rüstungen benötigt werden.

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Ein Schild ist aus Holz oder Metall gefertigt und wird in einer Hand getragen. Das Führen eines Schildes erhöht deine Rüstungsklasse um 2. Du kannst immer nur von einem Schild gleichzeitig profitieren.

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Der Königliche Bullywug kann Luft und Wasser atmen.

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Der Königliche Bullywug hat einen Vorteil auf Nahkampf-Waffenangriffe, die ausgeführt werden, während er einen Frosch reitet.

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Der Königliche Bullywug kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Eine Nahkampfwaffe fügt dem Ziel einen zusätzlichen Würfel Schaden zu (Grundlage ist der Würfel, mit dem der Schaden der Waffe bestimmt wird), wenn der Königliche Bullywug mit ihr trifft (im Angriff inbegriffen).

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Der Weitsprung des Königlichen Bullywugs reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Der Königliche Bullywug hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D6 + 3) Stichschaden.

\n
\n

Der Königliche Bullywug greift mit seinem Biss an.

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Die Königliche Bullywug führt zwei Angriffe aus: einen mit seinem Königsspeer und einen mit seinem Biss

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\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 3m oder Reichweite 6/18m, ein Ziel. Treffer: 10 (2D6 + 3) Stichschaden, oder 12 (2D8 + 3) Stichschaden, wenn die Waffe mit beiden Händen geführt wird.

\n
\n

Ist das Ziel eine mittelgroße oder kleinere Kreatur, muss dieser ein Stärkewurf gegen SG 13 gelingen, oder sie erleidet den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{liegend}.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":1,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","piercing"]],"versatile":"2d8 + @mod"},"formula":"","save":{"ability":"str","dc":null,"scaling":"str"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"spear","properties":{"thr":true,"ver":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":true,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spear"},"core":{"sourceId":"Compendium.dnd5e.items.OG4nBBydvmfWYXIk"},"betterRolls5e":{"quickDamage":{"context":{"0":"einhändig"},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":true},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"7Cz1toX7PhqDSaMv","name":"Gequakter Erlass (1/Tag)","type":"feat","img":"icons/creatures/amphibians/frog-confused-green-blue.webp","data":{"description":{"value":"

Der Königliche Bullywug hält eine laute Kundgebung ab. Jeder Bullywug in einem Umkreis von 18m um ihn, der die Verlautbarung hören kann, hat einen Vorteil auf seinen nächsten Angriffswurf.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":18,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.YVRYDZxFfh8f8edA"}}} +{"_id":"TqHX6GuPuAqA6sa2","name":"Meervolk","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Meervolk.jpg","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":11,"min":0,"max":11,"temp":null,"tempmax":null,"formula":"2d8+2"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":12,"walk":3,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Meervolk sind aquatische Humanoide mit dem Oberkörper eines Menschen und dem Unterleib eines Fischs. Sie schmücken ihre Schuppen und Haut mit Dekorationen aus Muscheln.

\n

Stämme und Königreiche des Meervolks erstrecken sich über die ganze Welt und ihre Völker sind so variantenreich, was Farben, Kultur und Einstellungen angeht, wie Menschenvölker an der Oberfläche. Landbewohner und Meervolk treffen sich normalerweise nur selten und zufällig, doch romantische Seeleute erzählen Geschichten über Romanzen mit diesen Kreaturen an den Untiefen weit entfernter Insel.

\n

Der Meervolk verfügt nicht über die Materialien und sie praktischen Möglichkeiten, Waffen unter den Wellen zu schmieden, Bücher zu schreiben und Wissen aufzubewahren, oder Steine zu formen, um Gebäude und Städte zu errichten. Als Folge leben die meisten in kleinen Stämmen von Sammlern und Jägern, die allesamt einzigartige Werte und Ansichten haben.

\n

Nur gelegentlich kommt es vor, dass sich das Meervolk unter der Herrschaft einer einzelnen Anführers vereint. Dies tun sie, um sich einer gemeinsamen Bedrohung zu stellen oder eine Eroberung durchzuführen. Solche Vereinigungen können der Anfang eines Unterwasserkönigreichs sein, um Dynastien, die Hunderte von Jahren bestehen.

\n

Meervolk-Siedlungen. Der Meervolk baut seine Siedlungen in gewaltigen Kavernen unter Wasser, in Irrgärten aus Korallen, den Ruinen versunkener Städte oder in Bauwerken, die sie aus dem felsigen Meeresboden schlagen. Sie leben in Wasser, das flach genug ist, dass des Verstreichen von Zeit durch das Leuchten und Schwinden des Sonnenlichts unter Wasser wahrgenommen werden kann. In den Riffen und Gräben in der Nähe ihrer Siedlungen erntet das Meervolk Korallen und bestellt den Meeresboden, und sie hüten Fischschwärme, so wie Bauern an Land sich um ihre Schafe sorgen. Nur selten dringen Mitglieder des Meervolks in die dunkelsten Tiefen des Meeres vor. In solcher Tiefe und in ihren Unterwasserkavernen verlässt sich das Meervolk auf leuchtende Tiere und Pflanzen, um ihre Umgebung zu erhellen. Ein Beispiel sind leuchtende Quallen, deren langsame, pulsierende Bewegungen den Siedlungen des Meervolks eine unweltliche Ästhetik verleihen.

\n

Das Meervolk verteidigt seine Gemeinden mit Speeren, die aus den Materialien bestehen, die sie in Schiffswracks, an Stränden und von toten Unterwasserkreaturen erbeuten können.

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Das Meervolk kann Luft und Wasser atmen.

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Der Speer mit seiner glänzenden Stahlspitze, die auf einem stabilen Holzgriff sitzt, kann mit einer oder zwei Händen geführt werden und durchschlägt selbst die schwerste Rüstung mit tödlicher Kraft.

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Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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Der Sahuagin kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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Der Sahuagin führt zwei Angriffe durch: einen mit seinem Biss und einen mit seinen Klauen oder seinem Speer.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 3 (1W4 + 1) Stichschaden.

\n
\n

Der Sahuagin greift mit ihrem Biss an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Bite"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WdpSeGqhZpptz37y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"C8Zr6Ow1xMmbE5JO","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 3 (1d4 + 1) Hiebschaden.

\n
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Der Sahuagin greift mit ihren Krallen an.

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Nahkampf- oder Fernkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 4 (1d6 + 1) Stichschaden, oder 5 (1d8 + 1) Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

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Der Sahuagin greift mit seinem Speer an.

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Der Mimik verwendet seine Aktion, um sich in einen Gegenstand oder zurück in seine wahre, amorphe Gestalt zu verwandeln. Seine Spielwerte sind in jeder Gestalt gleich. Ausrüstung, die er trägt oder in der Hand hält, wird nicht verwandelt. Er nimmt wieder seine wahre Gestalt an, wenn er stirbt

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Solange der Mimik bewegungslos bleibt, ist er nicht von einem normalen Gegenstand zu unterscheiden

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Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

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Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 7 (1W8 + 3) Säureschaden.

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Der Mimik greift mit seinem Biss an.

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This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

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Der Sahuagin hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Sahuagin kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2W4 + 4) Stichschaden.

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Der Sahuagin greift mit ihrem Biss an.

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 11 (2d6 + 4) Hiebschaden.

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Der Sahuagin greift mit ihren Krallen an.

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Nahkampf- oder Fernkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m oder Reichweite 6/18m, eine Kreatur. Treffer: 11 (2d6 + 4) Stichschaden, oder 13 (2d8 + 14 Stichschaden, wenn die Waffe mit zwei Händen für einen Nahkampfangriff verwendet wird.

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Der Sahuagin greift mit seinem Dreizack an.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 8(1D10+ 3) Stichschaden.

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Der Iger greift mit seinem Biss an.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1D8 + 3) Hiebschaden.

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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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Nahkampf-Waffenangriff:+3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

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Die {Kreatur} greift mit ihren Krallen an.

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Die Rieseneule provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

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Der Goblin kann in jedem seiner Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"5kdrv88r0PNsK9GQ","name":"Krummsäbel","type":"weapon","img":"icons/weapons/swords/sword-katana.webp","data":{"description":{"value":"

Die geschwungene Klinge ist in der Nähe des gewickelten Griffs breit, verjüngt sich aber in einem Bogen zu einer glänzenden Spitze.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"scimitar","properties":{"fin":true,"lgt":true,"ada":false,"fir":false,"foc":false,"lod":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Scimitar"},"core":{"sourceId":"Compendium.dnd5e.items.fbC0Mg1a73wdFbqO"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"5WzYxNJ4Gu2YGvQe","name":"Kurzbogen","type":"weapon","img":"icons/weapons/bows/shortbow-recurve.webp","data":{"description":{"value":"
\n

Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Der Goblin greift mit seinem Kurzbogen an.

","chat":"","unidentified":""},"source":"SHB S. 149","quantity":1,"weight":2,"price":25,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":24,"long":96,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleR","baseItem":"shortbow","properties":{"two":true,"amm":true,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"ver":false,"lod":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shortbow"},"core":{"sourceId":"Compendium.dnd5e.items.GJv6WkD7D2J6rP6M"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.oOVO0L0MCpINDjBS"}}} +{"name":"Feendrache","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Feendrache.jpg","data":{"abilities":{"str":{"value":3,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":20,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":0,"bonuses":{"check":"","save":""}},"int":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"cha":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":14,"min":0,"max":14,"temp":null,"tempmax":null,"formula":"4d4+4"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":18,"swim":null,"walk":3,"units":"m","hover":false},"senses":{"darkvision":18,"blindsight":0,"tremorsense":0,"truesight":0,"units":"m","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Ein Feendrache ist ein katzengroßer Drache mit Schmetterlingsflügeln. Er trägt ein scharfzahniges Grinsen im Gesicht und zeigt seine Freude, indem er mit dem Schwanz zuckt. Seine Fröhlichkeit schwindet nur, wenn er angegriffen wird.

\n

Unsichtbare Witzbolde. Die einzige Warnung, dass ein Feendrache anwesend ist, ist ein unterdrücktes Kichern. Der Drache bleibt außer Sicht und schaut unsichtbar dabei zu, wie sich seine Opfer mit seinen Streichen herumschlagen. Wenn der Spaß vorüber ist, könnte der Drache sich zeigen, abhängig von der Stimmung seiner \"Beute\".

\n

Freundlich und schlau. Ein Feendrache hat einen scharfen Verstand, mag Schätze und gute Gesellschaft und hat einen neckischen Sinn für Humor. Reisende können die Drachennatur des Feendrachen ausnutzen, indem sie ihnen \"Schätze\" in der Form von Süßigkeiten, Backwaren und wertlosen Gegenständen anbieten, wenn sie dafür Informationen erhalten oder sicher ihr Gebiet durchqueren können.

\n

Die Farbe des Alters. Die Schuppen eines Feendrachen wechseln im Alter die Farbe und durchlaufen alle Farben des Regenbogens. Alle Feendrachen haben die angeborene Fähigkeit zu zaubern und erhalten neue Zauber, wenn sie älter werden.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DrachenfarbeAltersspanne
Rot (HG 1)5 Jahre oder weniger
Orange (HG 1)6-10 Jahre
Gelb (HG 1)11-20 Jahre
Grün (HG 2)21-30 Jahre
Blau (HG 2)31-40 Jahre
Indigo (HG 2)41-50 Jahre
Violett (HG 2)51 Jahre oder mehr
\n
","public":""},"alignment":"chaotisch-gut","race":"","type":{"value":"dragon","subtype":"","swarm":"","custom":""},"environment":"","cr":1,"spellLevel":0,"xp":{"value":10},"source":"MM S.123","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"sm","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["draconic","sylvan"],"custom":""}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":1,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":0,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":1,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":1,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Feendrache","img":"modules/SharedData_resources/tokens/creatures/Feendrache.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"jJJVT7aifeECdbg0","name":"Mächtige Unsichtbarkeit","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-swirl.webp","data":{"description":{"value":"

Der Drache kann sich als Bonusaktion auf magische Weise @Compendium[SharedData_global.Regelwerk.5TY5a5OJDhEYPabT]{unsichtbar} machen, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jede Ausrüstung, die der Drache trägt oder in der Hand hält, wird mit ihm unsichtbar.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6oErJEaTLUFKLiLQ"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"QCpC26VAxD7nj5eh","name":"Magieresistenz","type":"feat","img":"icons/magic/defensive/shield-barrier-glowing-blue.webp","data":{"description":{"value":"

Der Drache hat einen Vorteil auf Rettungswürfe gegen Zauber und andere magische Effekte.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"attunement":null},"effects":[],"folder":null,"sort":1000000,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.Hc6MqLQhPTI1KOvm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"xfqqU0OQaOxYg6Qx","name":"Eingeschränkte Telepathie","type":"feat","img":"icons/magic/control/silhouette-grow-shrink-tan.webp","data":{"description":{"value":"

Der Drache kann via Telepathie auf magische Weise mit jedem anderen Feendrachen innerhalb von 18m um sich kommunizieren.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":900000,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"5OEWyVVn4WkrAUxY","name":"Angeborenes Zauberwirken (Drachenfarbe)","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für den Drachen ist Charisma (Zauberrettungswurf-SG 13).

\n

Er kann angeboren die folgenden Zauber wirken, wobei keine Materialkomponenten nötig sind: Wenn der Drache älter wird und die Farbe wechselt, erhält er zusätzliche Zauber, wie unten angegeben.

\n

Rot, 1/Tag: @Compendium[SharedData_global.Zauber.UToo70eQGK6KLgVu]{Einfache Illusion}, @Compendium[SharedData_global.Zauber.QhEXXXVaonLwKHVv]{Magierhand}, @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}

\n

Orange, 1/Tag: @Compendium[SharedData_global.Zauber.T6yOtBtC0QrxjVEh]{Sprühende Farben}

\n

Gelb, 1/Tag: @Compendium[SharedData_global.Zauber.gkfe9Gqz9BI5XsZe]{Spiegelbilder}

\n

Grün, 1/Tag: @Compendium[SharedData_global.Zauber.KIdW7yGPLlgZYNkl]{Einflüsterung}

\n

Blau, 1/Tag: @Compendium[SharedData_global.Zauber.D3C7TKDhm5D75vsH]{Mächtiges Trugbild}

\n

Indigo, 1/Tag: @Compendium[SharedData_global.Zauber.tXYBiMBQ4NL1HDfH]{Scheingelände}

\n

Violett, 1/Tag: @Compendium[SharedData_global.Zauber.LkMGE5E3mXowMDUx]{Verwandlung}

\n
\n

Der Drache kann Zauber wirken. Sein Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attunement":null},"effects":[],"folder":null,"sort":800000,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"zGrTObzvFxWXT68V","name":"Einfache Illusion","type":"spell","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"

Du erschaffst ein Geräusch oder das Abbild eines Gegenstandes, das für die Wirkungsdauer bestehen bleibt. Die Illusion endet auch, wenn du sie als Aktion aufhebst oder den Zauber erneut wirkst.

\n

Erschaffst du ein Geräusch, kann die Lautstärke von einem Flüstern bis zu einem Schrei reichen. Es kann sich um deine eigene Stimme handeln, die Stimme eines anderen, das Brüllen eines Löwen, schlagende Trommeln oder ein beliebiges anderes Geräusch. Du darfst einen einzigen Laut hervorrufen, das für die gesamte Wirkungsdauer anhält, oder mehrere einzelne Laute zu verschiedenen Zeitpunkten innerhalb der Wirkungsdauer.

\n

Erschaffst du das Abbild eines Gegenstands - wie das eines Stuhles, schlammiger Fußabdrücke oder einer kleinen Truhe -, darf dieser nicht größer als 1,5m sein. Das Abbild kann weder Geräusche, Licht, Gerüche noch andere sensorische Effekte erzeugen.

\n

Körperliche Interaktion mit dem Trugbild offenbart, dass es sich um eine Illusion handelt, da Dinge es einfach durchdringen. Eine Kreatur kann ihre Aktion verwenden, um das Bildnis oder das Geräusch zu untersuchen. Gelingt ihr ein Wurf auf Intelligenz (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber, kann sie erkennen, dass es sich um eine Illusion handelt. Durchschaut eine Kreatur die Illusion, verblasst diese für sie

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Eine geisterhafte, schwebende Hand erscheint an einem Punkt deiner Wahl in Reichweite. Die Hand bleibt für die Wirkungsdauer bestehen oder bis du sie mit einer Aktion fortschickst. Sie verschwindet auch, wenn sie sich weiter als 9m von dir entfernt oder du den Zauber erneut wirkst.

\n

Als Aktion kannst du die Hand kontrollieren und sie verwenden, um mit Gegenständen zu interagieren, geschlossene Türen oder Behälter zu öffnen, einen Gegenstand aus einem geöffneten Behälter zu holen oder ihn darin zu verstauen oder den Inhalt einer Phiole auszugießen. Immer wenn du die Hand kontrollierst, darfst du sie bis zu 9m bewegen.

\n

Die Hand kann nicht angreifen, keine magischen Gegenstände aktivieren oder mehr als 10 Pfund tragen

","chat":"","unidentified":""},"source":"SHB S. 247 (PHB S. 256)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"space"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Magierhand"},"core":{"sourceId":"Compendium.dnd5e.spells.Utk1OQRwYkMkFRD3"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"xqre0wkXEOOJ5Fqd","name":"Sprühende Farben","type":"spell","img":"systems/dnd5e/icons/spells/fog-magenta-2.jpg","data":{"description":{"value":"

Eine überwältigende Abfolge von blitzenden, bunten Lichtern springt aus deinen Händen. Würfle mit 6W10, das Ergebnis ist die Gesamtzahl von Trefferpunkten an Kreaturen, die dieser Zauber beeinflussen kann. Kreaturen innerhalb eines Kegels von 4,50 m werden in aufsteigender Reihenfolge ihrer aktuellen Trefferpunkte betroffen (dabei werden bewusstlose Kreaturen ignoriert sowie Kreaturen, die nicht sehen können).

\n

Beginnend mit der Kreatur mit den niedrigsten aktuellen Trefferpunkten werden alle von diesem Zauber betroffenen Kreaturen bis zum Ende deines nächsten Zugs blind. Ziehe die Trefferpunkte der Kreatur von der erwürfelten Gesamtsumme ab, ehe du mit der nächsten Kreatur mit den niedrigsten Trefferpunkten fortfährst. Die Trefferpunkte einer Kreatur müssen gleich oder niedriger sein als die verbleibende Gesamtsumme, damit sie betroffen wird.

\n

Auf höheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, würfelst du für jeden Grad über den 1. hinaus zusätzlich mit 2W10.

","chat":"","unidentified":""},"source":"SHB S. 268 (PHB S. 222)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":4.5,"width":null,"units":"m","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d10",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Pulver oder Sand in den Farben Rot, Gelb und Blau","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"2d10"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Color Spray"},"core":{"sourceId":"Compendium.dnd5e.spells.LWTUqKkUQdMAmOe0"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ZLgFFUUWl4OIYFzm","name":"Tanzende Lichter","type":"spell","img":"systems/dnd5e/icons/spells/fire-arrows-sky-2.jpg","data":{"description":{"value":"

Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

","chat":"","unidentified":""},"source":"SHB S. 270 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"any","type":"space"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Stück Phosphor oder Bergulmenholz oder ein Glühwürmchen","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Tanzende Lichter"},"core":{"sourceId":"Compendium.dnd5e.spells.CAxSzHWizrafT033"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"WsbNPXd1hL70tiAY","name":"Spiegelbilder","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-2.jpg","data":{"description":{"value":"

Drei illusionäre Duplikate von dir erscheinen in deinem Bereich. Bis der Zauber endet, bewegen sie sich mit dir und ahmen deine Aktionen nach. Dabei verändert sie ständig ihre Position, sodass du deine Abbilder unmöglich zu unterscheiden seid. Als Aktion kannst du die illusionären Duplikate jederzeit fortschicken.

\n

Immer wenn du während der Wirkungsdauer Ziel eines Angriffes wirst, Würfel mit einem [[/r 1d20 # Spiegelbild]], um zu bestimmen, ob der Angriff dir gilt oder einem deiner Duplikate.

\n

Verfügst du über alle drei Duplikate, wird ein Angriff auf eines von ihnen übertragen, wenn du eine 6 oder höher würfelst. Bei zwei Duplikaten musst du eine 8 oder höher würfeln, bei einem Duplikat eine 11 oder höher.

\n

Die RK einer Duplikats ist 10+ dein Geschicklichkeitsmodifikator. Wenn ein Angriff ein Duplikat trifft, wird es zerstört. Ein Duplikat kann einzig und allein von einem Angriff zerstört werden, der trifft, es ignoriert alle anderen Arten von Schaden und Effekten. Der Zauber endet, wenn alle drei Duplikate zerstört sind.

\n

Eine Kreatur ist nicht vom Effekt der Spiegelbilder betroffen, wenn sie nicht sehen kann, wenn sie sich auf andere Sinne als die Sicht verlässt oder wenn sie Illusionen durchschauen kann (etwa mit Wahrer Sicht)

","chat":"","unidentified":""},"source":"SHB S. 266 (PHB S. 260)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Mirror Image"},"core":{"sourceId":"Compendium.dnd5e.spells.X4c8xCkmF8U9HUMz"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ExHOwppLihXJ1RYK","name":"Einflüsterung","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-magenta-2.jpg","data":{"description":{"value":"

Du formulierst eine Handlungsweise (in maximal ein oder zwei Sätzen) und bringst eine Kreatur deiner Wahl auf magische Weise dazu, diese zu befolgen. Das Ziel muss sich in Reichweite befinden, dich hören und verstehen können und du musst in der Lage sein, es zu sehen.

\n

Kreaturen, die nicht bezaubert werden können, sind immun gegen diesen Effekt. Die Handlungsweise muss auf eine Art formuliert werden, die sinnvoll erscheint. Wenn du die Kreatur aufforderst, sich zu erstechen, sich in einen Speer zu werfen, sich anzuzünden oder etwas anderes zu tun, das ihr schadet, beendet das den Zauber automatisch.

\n

Das Ziel muss einen Weisheitsrettungswurf ablegen. Misslingt dieser, folgt es der beschriebenen Handlungsweise nach seinen Möglichkeiten. Dies macht die Kreatur entweder für die gesamte Wirkungsdauer oder bis die vorgegebene Handlungsweise abgeschlossen ist, in dem Fall endet der Zauber vorzeitig.

\n

Du kannst auch bestimmte Bedingungen festlegen, die während der Wirkungsdauer eine bestimmte Handlung auslösen. Beispielsweise könntest du einer Ritterin einflüstern, dass sie dem ersten Bettler, dem sie begegnet, ihr Schlachtross schenkt. Wird die Bedingung nicht erfüllt, ehe der Zauber endet, führt das Ziel die Handlung nicht aus.

\n

Wenn du oder einer deiner Gefährten das Zeil verletzt, endet der Zauber.

","chat":"","unidentified":""},"source":"SHB S. 224 (PHB S. 279)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":2,"school":"enc","components":{"value":"","vocal":true,"somatic":false,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Schlangenzunge und entweder eine Honigwabe oder ein Tropfen süßes Öl","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Suggestion"},"core":{"sourceId":"Compendium.dnd5e.spells.zMAWdyc8UVb37BK4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"gqX977FbiGpvWmb6","name":"Scheingelände","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-jade-2.jpg","data":{"description":{"value":"

Du lässt das natürliche Gelände innerhalb eines Würfels von 45 m Kantenlänge wie eine andere Art von natürlichem Gelände aussehen, klingen und riechen. Offene Felder oder eine Straße können wirken wie ein Sumpf, ein Hügel, eine Erdspalte oder eine andere Art von schwierigem oder unpassierbarem Gelände. Ein Tümpel kann erscheinen wie eine grüne Wiese, ein Abhang wie ein sanftes Gefälle oder eine mit Felsen übersäte Schlucht, wie eine breite flache Straße.

\n

Bauwerke, Ausrüstung und Kreaturen im Bereich des Zaubers werden dabei nicht verändert. Ebenso bleiben die tastbaren Eigenschaften des Geländes gleich, sodass Kreaturen, die in den Bereich eindringen, die Illusion schnell durchschauen werden. Ist der Unterschied bei einer Berührung nicht offensichtlich, kann eine Kreatur die Illusion genau untersuchen. Legt sie einen erfolgreichen Intelligenzwurf (Nachforschungen) gegen den SG zum Widerstehen deiner Zauber ab, durchschaut sie die Täuschung. Eine Kreatur, die erkennt, dass es sich um eine Illusion handelt, sieht diese als vages Bild, das über dem eigentlichen Gelände liegt.

","chat":"","unidentified":""},"source":"SHB S. 260","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":45,"width":null,"units":"m","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":4,"school":"ill","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein Stein, ein Zweig und ein Stück einer grünen Pflanze","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hallucinatory Terrain"},"core":{"sourceId":"Compendium.dnd5e.spells.sTIkQK7KuQNOyY0C"}}},{"_id":"nCOzZCAia4Q83YVW","name":"Verwandlung","type":"spell","img":"systems/dnd5e/icons/spells/link-eerie-2.jpg","data":{"description":{"value":"

Dieser Zauber verwandelt eine Kreatur in Reichweite, die du sehen kannst, in eine neue Gestallt. Einem unwilligen muss ein Weisheitsrettungswurf gelingen, um den Effekt zu vermeiden. Der Zauber hat keine Auswirkungen auf Gestalltwandler oder Kreaturen mit 0 Trefferpunkten.

\n

Die Transformation hält für die Wirkungsdauer an oder bis das Ziel auf 0 Trefferpunkte fällt oder stirbt. Die neue Gestallt kann die eines beliebigen Tiers sein, dessen Herausforderungsgrad gleich oder niedriger ist als der des Ziels (wenn das Zeil keinen Herausforderungsgrad hat, verwende seine Stufe). Die Spielwerte des Ziels, inklusive der geistigen Attribute, werden durch die des ausgewählten Tiers ersetzt. Die betroffene Kreatur behält ihre Gesinnung und Persönlichkeit und erhält die Trefferpunkte der neuen Gestallt. Nimmt das Ziel wieder seine ursprüngliche Form an, besitzt es die gleiche Anzahl von Trefferpunkten wie vor der Verwandlung. Findet die Rückverwandlung statt, weil die Trefferpunkte des Ziels auf 0 fallen, wird jeglicher überzähliger Schaden auf die normale Gestallt übertragen. Solange dieser überzählige Schaden die Trefferpunkte nicht auf 0 reduziert, wird sie nicht bewusstlos.

\n

Die Kreatur kann nur die Aktionen durchführen, die in ihrer neuen Gestallt möglich sind. Es ist ihr weder möglich zu sprechen noch Zauber zu wirken. Die Ausrüstung des Ziels verschmilzt mit seiner neuen Gestalt, es kann keine Ausrüstung aktivieren, verwenden oder anderweitig nutzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 266)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"Kokon einer Raupe","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Polymorph"},"core":{"sourceId":"Compendium.dnd5e.spells.04nMsTWkIFvkbXlY"}}},{"_id":"Ag0hjq9uN1NWZTo1","name":"Herausforderungsgrad (Drachenfarbe)","type":"feat","img":"icons/svg/up.svg","data":{"description":{"value":"

Der Herausforderungsgrad des Feendrachen hängt von der Farbe und dem Alter des Feendrachen ab.

\n

Herausforderungsgrad 1 (200 EP):  rot, orange, gelb.

\n

Herausforderungsgrad 2 (450 EP): grün, blau, indigo, violette

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Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

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Der Feendrache greift mit ihrem Biss an.

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5-6 Aufladungen

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Der Drache atmet ein Wölkchen Euphorie verursachendes Gas auf eine Kreatur innerhalb von 1,5m aus. Das Ziel muss einen Weisheitsrettungswurf gegen SG 11 schaffen, sonst kann es für 1 Minute keine Reaktionen verwenden und muss zu Beginn eines jeden Zuges 1D6 würfeln, um sein Verhalten während dieses Zuges zu bestimmen.

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1-4. Das Ziel führt keine Aktion oder Bonusaktion aus und verwendet seine gesamte Bewegung, um sich in eine zufällig bestimmte Richtung zu bewegen.

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4-6. Das Ziel bewegt sich nicht, kann aber in diesem Zug nichts machen außer einen Weisheitsrettungswurf gegen SG 11; bei einem Erfolg wird der Effekt beendet.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 1 Stichschaden.

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Der Rabe greift mit seinem Schnabel am.

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Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 10 Fuß, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 0m, eine Kreatur im Bereich des Schwarms. Treffer: 14 (4d6) Stichschaden oder 7 (2d6) wenn der Schwarm die Hälfte seiner Trefferpunkte oder weniger besitzt.

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Der Schwarm greift mit seinem Biss an.

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Der Erste Offizier ist bei Attributswürfen und Rettungswürfen im Vorteil, die verhindern, dass er umgestoßen wird.

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Der Erste Offizier führt zwei Angriffe mit seinem Langschwert aus.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Hiebschaden, oder 7 (1D10 + 2) Hiebschaden beim Angriff mit zwei Händen.

\n
\n

Der Erste Offizier greift mit seinem Langschwert an. Wenn das Ziel eine Kreatur ist, kann sich der Erste Offizier dazu entscheiden, mit dem Angriff keinen Schaden zu verursachen, um das Ziel zu entwaffnen. Dem Ziel muss ein Stärkerettungswurf gegen SG 14 gelingen, andernfalls muss es einen Gegenstand, den es in den Händen hält, fallenlassen.

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Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Wucht.

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Die Krabbe greift mit ihrer Klaue an.

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Nahkampf-Waffenangriff:+5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1 (1) Hiebschaden.

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Der Falke greift mit seinenKrallen an.

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Die Hexenlicht-Helfer sind das Rückgrat des Hexenlicht-Karnevals, eine bunt zusammengewürfelte Gruppe von Leuten, die viele der Stände betreiben, Reparaturen durchführen, die Tiere füttern und trainieren, nach Dieben und anderen Übeltätern Ausschau halten und andere Aufgaben übernehmen, die Mister Witch vorgibt. Einige arbeiten auch in Teilzeit als Darsteller und Attraktionen. Obwohl sie in viele Welten der materiellen Ebene reisen, verlassen die Hexenlichthände nur selten das Karnevalsgelände. Der Karneval ist die einzige Welt, die sie kennen und die ihnen etwas bedeutet.

\n
\n

Der Karneval beschäftigt insgesamt 124 Hexenlicht-Hände. Alle Hände gehen eine Vereinbarung ein, wenn sie dem Karneval beitreten: Sie dürfen niemals ein anderes Mitglied des Personals verletzen, und sie dürfen den Karneval nicht länger als einen Tag am Stück verlassen. (Eine längere Abwesenheit kommt nach Ansicht von Mister Witch einer Kündigung gleich.) Im Dienst müssen die Mitarbeiter falsche Schmetterlingsflügel tragen, die sie sich auf den Rücken schnallen. Mister Witch und Mister Light versorgen sie außerdem mit einer kleinen Menge @Compendium[SharedData_global.Gegenstände.YZ0RK0FtnUvBh7cM]{Feenstaub}.

\n

Hexenlicht-Hände erhalten nur einen kleinen Teil des Gewinns des Jahrmarkts, aber es reicht aus, um sie zu ernähren, zu kleiden und zu versorgen. Manche arbeiten länger oder erledigen zusätzliche Aufgaben, um Schulden und Kredite zu begleichen.

\n

Die meisten Hexenlicht-Hände werden in kleinen Zaubertricks unterrichtet, mit denen sie sich selbst amüsieren und die Massen unterhalten können. (Charaktere, die den Hintergrund der @Compendium[SharedData_global.Hintergründe.AWL4AOicgIeeVwZs]{Hexenlicht-Hand} haben, lernen Magie nicht als Teil ihrer Erziehung, aber sie können dies berücksichtigen, indem sie eine Zauberklasse wählen).

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","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":0.125,"spellLevel":0,"xp":{"value":10},"source":"TWBtW ph.27","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":["common"],"custom":"eine beliebige Sprache"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"ani":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"arc":{"value":2,"ability":"int","bonuses":{"check":"","passive":""}},"ath":{"value":2,"ability":"str","bonuses":{"check":"","passive":""}},"dec":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"his":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"ins":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"itm":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"inv":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"med":{"value":2,"ability":"wis","bonuses":{"check":"","passive":""}},"nat":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"prc":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}},"prf":{"value":2,"ability":"cha","bonuses":{"check":"","passive":""}},"per":{"value":0,"ability":"cha","bonuses":{"check":"","passive":""}},"rel":{"value":0,"ability":"int","bonuses":{"check":"","passive":""}},"slt":{"value":2,"ability":"dex","bonuses":{"check":"","passive":""}},"ste":{"value":0,"ability":"dex","bonuses":{"check":"","passive":""}},"sur":{"value":0,"ability":"wis","bonuses":{"check":"","passive":""}}},"spells":{"spell1":{"value":0,"override":null},"spell2":{"value":0,"override":null},"spell3":{"value":0,"override":null},"spell4":{"value":0,"override":null},"spell5":{"value":0,"override":null},"spell6":{"value":0,"override":null},"spell7":{"value":0,"override":null},"spell8":{"value":0,"override":null},"spell9":{"value":0,"override":null},"pact":{"value":0,"override":null}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"name":"Hexenlicht-Hand","img":"modules/SharedData_resources/tokens/creatures/Hexenlicht-Hand.png","displayName":20,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":0,"displayBars":0,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"flags":{},"randomImg":false,"tint":null,"x":null,"y":null,"elevation":null},"items":[{"_id":"ii925jo2UY0Y2ZCZ","name":"Geheime Expertise","type":"feat","img":"icons/sundries/books/book-backed-silver-gold.webp","data":{"description":{"value":"

Die Hand verfügt über die folgenden zusätzlichen Fähigkeiten:

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\n

Nahkampf- oder Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m oder 6m/18m bei Fernkampf, ein Ziel. Treffer: 4 (1D4 + 2) Stichschaden.

\n
\n

Die Hexenlicht-Hand greift mit seinem Dolch an.

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Die Hexenlicht-Hand streut eine Prise Feenstaub auf sich selbst oder eine andere Kreatur, die sie im Umkreis von 1,50m sehen kann. Die Kreatur erhält für 1 Minute eine Fluggeschwindigkeit von 9 Metern. Befindet sich die Kreatur in der Luft, wenn dieser Effekt endet, fällt sie sicher zu Boden, nimmt keinen Schaden und landet auf ihren Füßen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"CNcL7d6oI8ldKnUr","name":"Zauberwirken","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"

Die Hexenlicht-Hand wirkt einen der folgenden Zauber, wobei Charisma als Attribut zum Zauberwirken verwendet wird:

\n

Nach Belieben: @Compendium[SharedData_global.Zauber.ZVzmxrTR4EZW8ZTV]{Tanzende Lichter}, @Compendium[SharedData_global.Zauber.zf34JISLazhRpm1q]{Botschaft}, @Compendium[SharedData_global.Zauber.DUX558vlvTZCvjvG]{Taschenspielerei}

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Du erschaffst bis zu vier fackelgroße Lichter in Reichweite, die du wie Fackeln, Laternen oder leuchtende Kugeln erscheinen lassen kannst und die für die Wirkungsdauer in der Luft schweben. Du kannst die vier Lichter auch in einer leuchtenden, vage humanoiden mittelgroßen Gestalt vereinen. Welche Gestalt du auch wählst, jedes Licht strahlt dämmriges Licht in einem Radius von 3m aus. Als Bonusaktion kannst du die Lichter in deinem Zug bis zu 18m an einen Punkt innerhalb der Reichweite bewegen. Ein Licht darf sich nicht weiter als 6m von einem anderen Licht entfernen, wenn es die Reichweite des Zaubers verlässt

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Du deutest mit dem Finger auf eine Kreatur in Reichweite und flüsterst eine Botschaft. Das Ziel (und nur dieses) hört die Botschaft und kann in einem Flüstern antworten, das nur du zu hören vermagst.

\n

Du darfst diesen Zauber durch feste Gegenstände wirken, wenn du mit dem Ziel vertraut bis und weißt, das es sich hinter der Barriere befindet. Magische Stille, 30cm Stein oder 90cm Holz blockieren den Zauber. Der Effekt muss keiner geraden Linie folgen und kann sich frei um Ecken oder Öffnungen bewegen

","chat":"","unidentified":""},"source":"SHB S.219","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"ein kurzes Stück Kupferdraht","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Botschaft"},"core":{"sourceId":"Compendium.dnd5e.spells.icZokbgV1jIMpNCv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"ifIRxvCAmSA9OaiG","name":"Taschenspielerei","type":"spell","img":"systems/dnd5e/icons/spells/explosion-royal-1.jpg","data":{"description":{"value":"

Dieser Zauber ist ein kleiner magischer Trick, den Zauberlehrlinge zum Üben verwenden. Du kannst einen der folgenden magischen Effekte in Reichweite erschaffen:

\n

 

\n\n

 

\n

Wenn du diesen Zauber mehrmals wirkst, kannst du bis zu drei der nicht sofortigen Effekte gleichzeitig aktiviert haben und du kannst solche Effekte als Aktion aufheben.

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Related to the fey pixie who dances merrily through sunlit glades, Sprites resemble their more fanciful kin in size only.  Sprites are tiny humanoids held aloft by a pair of dragonfly's wings who inhabit glades dappled with mushrooms, wild flowers, and occasionally fellow fey creatures such a living trees whom allow the Sprites to construct villages within their ample boughs.  Here in the bosom of nature's serenity the Sprites exist with one purpose: protect their home at all costs.  Unlike their Pixie kin, Sprites are fearsome warriors and adept poison crafters willing to lay down their lives to protect their glade.  Should an intruder enter into their territory, the Sprites will take to the trees and bushes causing all manner of racket in an attempt to scare off the intruder without conflict.  If the intruder remains, they will dart out and surround the invader, filling it with poison tipped arrows.  The poison is not deadly, rather, it renders the victim unconscious so the Sprites may flee to a safer location within the forest.

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Closer to the Heart. While Sprites make fearsome warriors, they are not without reason in analyzing their enemies.  Upon rendering a creature unconscious, the Sprite can touch the creature and learn the true nature of the creature's heart, be they good or evil, by “seeing” their heart.  As the heart never lies, the Sprite can make keen judgements about the creature's intentions and determine if they are truly a threat using this “heart sight”.  In some instances, Sprites have been known to ally themselves with good natured creatures, especially if that creature has come to topple an evil-aligned fey creature in their forest home.

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Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

Die Kreatur greift mit dem Kurzbogen an.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 1 slashing damage.

The Sprite attacks with its Longsword.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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Der Feengeist wird auf magische Weise unsichtbar, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die der Feengeist trägt oder in der Hand hält, wird mit ihm unsichtbar.

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Der Feengeist berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

\n

Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

\n
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Der Feengeist berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

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Der Pavian hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn sich mindestens ein  Verbündeter des Pavians innerhalb von 1,5m zur Kreatur befindet und nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist

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Nahkampf-Waffenangriff: +1 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 (1D4 - 1) Stichschaden.

\n
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Der Pavian greift mit seinem Biss an.

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\n

\"In den Ästen des Baumes war ein winziges Dorf verborgen, ich schwöre es. Einen Augenblick später lag ich mit dem Gesicht nach unten im Dreck. Mein Kopf war voller Sterne und als ich aufstand und mich umschaute, waren der Baum und das kleine Dorf verschwunden.\"

\n

- Erzählung eines Halborkischen Waldläufers -

\n
\n
\n
\n

Auf geheimen Lichtungen und in schattigen Tälern flattern winzige Feengeister mit Libellenflügeln umher. Trotz ihrer feenhaften Pracht fehlt es Feengeistern aber an Wärme und Mitgefühl. Sie sind aggressive und harte Krieger, die zu drastischen Mitteln greifen, um Fremde von ihrem Zuhause fernzuhalten. Eindringlinge, die zu nahe kommen, durchlaufen eine Prüfung ihres moralischen Charakters und werden dann eingeschüchtert oder weggejagt.

\n

Beschützer des Waldes. Feengeister bauen Dörfer in den Zweigen von Bäumen und bereitwilligen Baumhirten auf, in grünen Lichtungen, die von Moos, Wildblumen und Fliegenpilzen bewachsen sind. Die wilde Natur gedeiht hier und die Feengeister lassen keine Eindringlinge zu.

\n

Wenn solche Eindringlinge entdeckt werden, führen die Feengeister sie mit dem unheilvollen Rascheln von Büschen und dem entfernten Knacken von Zweigen in die Irre. Kreaturen, die närrisch genug sind, weiter in das Gebiet der Feengeister einzudringen, werden mit giftigen Pfeilen gespickt und in den Schlaf gelullt. Während sie schlafen, ziehen sich die Feengeister in einen sogar noch isolierteren Teil des Waldes zurück.

\n

Seher der Herzen. Feengeister können anhand des Geräuschs und Gefühls des schlagenden Herzens spüren, ob eine Kreatur gut oder böse ist. Indem er das Gewicht der vergangenen Taten der Kreatur abwägt, kann der Feengeist feststellen, ob ihr Herz aus Verliebtheit schnell schlägt oder ob es aus Traurigkeit langsamer wird, ob es von Hass oder Gier verdunkelt ist. Die Macht des Feengeists, das Herz wahrzunehmen, zeigt immer die Wahrheit, denn das Herz kann nicht lügen.

\n

Giftmischer. In ihrer Walddomäne bauen Feengeister Toxine, Salben, Gegengifte und Gifte, darunter auch das Schlafgift, mit dem sie ihre Pfeile überziehen. Sie reisen in die Wälder, um seltene Blumen, Moose und Pilze zu sammeln und dringen dabei manchmal in gefährliche Orte ein. Wenn Feengeister verzweifelt sind, stehlen sie sogar Zutaten aus den Gärten von Vetteln.

\n

Gutes Herz. Weil sie Richter des Herzens sind und gute Kreaturen vorziehen, widersetzen sich Feengeister dem Willen aller bösen Feen und schwören, die böse Erzfee bei jeder Gelegenheit aufzuhalten. Wenn sie Abenteurern begegnen, die auf einer Quest sind, einen Wald von einer bösen Feenkreatur oder einer Goblin-Bedrohung zu befreien, schwören sie, ihnen Unterstützung zu leisten und kommen ihnen sogar zur Hilfe, wenn die Abenteurer es am wenigsten erwarten.

\n

Im Gegensatz zu Pixies haben Feengeister wenig Interesse an frivolen Vergnügen und Spaß. Sie sind standhafte Krieger, Beschützer und Richter und ihre strenge Haltung sorgt dafür, dass andere Feen sie als übermäßig mürrisch und ernst sehen. Allerdings erkennen Feen, die die Territorien der Feengeister respektieren, sie als standhafte Verbündete in Zeiten der Not.

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Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 24/96 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

Die Kreatur greift mit dem Kurzbogen an.

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Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 1 slashing damage.

The Sprite attacks with its Longsword.

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The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

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\n

Der Feengeist wird auf magische Weise unsichtbar, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die der Feengeist trägt oder in der Hand hält, wird mit ihm unsichtbar.

\n
\n

 

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\n

Der Feengeist berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

\n

Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

\n
\n

Der Feengeist berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1 Stichschaden.

\n
\n

Das Wiesel greift mit seinem Biss an.

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Das Wiesel hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

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\n

Uralte Legenden sprechen von einem Feenwesen, das einst die Sommerkönigin verriet. Sein wahrer Name wurde aus den Geschichtsbüchern gestrichen, doch die Erzählungen nennen ihn Dubh Cata, \"Dunkle\" Krähe\". So groß war der Zorn der Sommerkönigin, dass sie alle Mitglieder seines Hauses verfluchte. Andere Feenwesen bezeichnen die Nachkommen von Dubh Cathas Haus als die Dubh Sith oder \"Düsterlinge\" in der Gemeinsprache. Düsterlinge siedeln meist in abgelegenen Kavernen und Kammern unter den Städten anderer Völker. Von diesen Enklaven aus üben sie ihre Kunst als Diebe und Attentäter aus.

\n

Das tödliche Licht. Der Fluch der Sommerkönigin lässt den Körper eines Düsterlings Licht aufsaugen, wodurch die Kreatur verdorrt, als würde sie schnell altern. Aus diesem Grund bedecken sie jeden Teil ihres Körpers, wenn sie Helligkeit ausgesetzt werden könnten. Das Licht, das ein Düsterling im Laufe seines Lebens absorbiert hat, brennt sich bei seinem Tod explosionsartig nach außen, was die Kreatur und viele ihrer Besitztümer einäschert.

\n

Liebe zur Kunst. Trotz ihres Fluches haben Düsterlinge noch eine starke Vorliebe für die Schönheit der Kunst. Ein Düsterling könnte es riskieren, einen Blick auf den Sonnenaufgang zu erhaschen oder eine winzige Kerze zu entzünden, um die Farben eines Gemäldes oder Edelsteins zu betrachten.

\n

Ältesten-Transformation. Ein weiser und angesehener Düsterling kann sich für ein Ritual qualifizieren, durch das er zu einem Ältesten wird. Andere Älteste kennzeichnen den Anwärter mit leuchtenden Tätowierungen, um einen Teil des absorbierten Lichts aus dem Körper zu leiten. Ist das Ritual erfolgreich, nimmt der Düsterling eine hochgewachsene und schöne Gestalt an, wie die eines Elfen mit grauer Haut. Sollte das Ritual fehlschlagen, stirbt der Anwärter.

\n
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Diese Rüstung wurde aus strapazierfähigem oder flexiblem Leder hergestellt und mit eng aneinanderliegenden Nieten oder Stacheln verstärkt.

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Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

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Die Ziege rammt das Ziel.

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Wenn sich die Ziege mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel zusätzlich 1d4 Wuchtschaden.

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Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand @Compendium[SharedData.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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A sturdy blade mounted upon the end of a long metal haft. Designed as a defensive weapon with considerable reach to both fend off and menace foes.

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A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.

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Der Zentaur führt zwei Angriffe aus:

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einen mit seiner Pike und einen mit seinen Hufen oder zwei mit seinem Langbogen

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Wenn sich der Zentaur mindestens 9m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit seinen Hufen angreift, dann erleidet das Ziel zusätzlich 3d6 Stichschaden

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

\n
\n

Wenn sich der {Kreatur} mindestens {Entfernung} in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit {Angriff} angreift, dann erleidet das Ziel zusätzlich {Schaden}{Schadenstyp}

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen SG11 ablegen um nicht den Zustand liegend zu erleiden.

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\n

Nahkampf-Waffenangriff:+6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

\n
\n

Der Zentaur greift mit seinen Hufen an.

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Der Hai hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Der Hai kann unter Wasser atmen

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\n

Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 22 (3W10 + 6) Stichschaden.

\n
\n

Der Hai greift mit seinem Biss an.

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\n

Uralte Legenden sprechen von einem Feenwesen, das einst die Sommerkönigin verriet. Sein wahrer Name wurde aus den Geschichtsbüchern gestrichen, doch die Erzählungen nennen ihn Dubh Cata, \"Dunkle\" Krähe\". So groß war der Zorn der Sommerkönigin, dass sie alle Mitglieder seines Hauses verfluchte. Andere Feenwesen bezeichnen die Nachkommen von Dubh Cathas Haus als die Dubh Sith oder \"Düsterlinge\" in der Gemeinsprache. Düsterlinge siedeln meist in abgelegenen Kavernen und Kammern unter den Städten anderer Völker. Von diesen Enklaven aus üben sie ihre Kunst als Diebe und Attentäter aus.

\n

Das tödliche Licht. Der Fluch der Sommerkönigin lässt den Körper eines Düsterlings Licht aufsaugen, wodurch die Kreatur verdorrt, als würde sie schnell altern. Aus diesem Grund bedecken sie jeden Teil ihres Körpers, wenn sie Helligkeit ausgesetzt werden könnten. Das Licht, das ein Düsterling im Laufe seines Lebens absorbiert hat, brennt sich bei seinem Tod explosionsartig nach außen, was die Kreatur und viele ihrer Besitztümer einäschert.

\n

Liebe zur Kunst. Trotz ihres Fluches haben Düsterlinge noch eine starke Vorliebe für die Schönheit der Kunst. Ein Düsterling könnte es riskieren, einen Blick auf den Sonnenaufgang zu erhaschen oder eine winzige Kerze zu entzünden, um die Farben eines Gemäldes oder Edelsteins zu betrachten.

\n

Ältesten-Transformation. Ein weiser und angesehener Düsterling kann sich für ein Ritual qualifizieren, durch das er zu einem Ältesten wird. Andere Älteste kennzeichnen den Anwärter mit leuchtenden Tätowierungen, um einen Teil des absorbierten Lichts aus dem Körper zu leiten. Ist das Ritual erfolgreich, nimmt der Düsterling eine hochgewachsene und schöne Gestalt an, wie die eines Elfen mit grauer Haut. Sollte das Ritual fehlschlagen, stirbt der Anwärter.

\n
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Brust- und Schulterschutz dieser Rüstung sind aus Leder gemacht, das versteift wurde, bevor man es in Öl gekocht hat. Die übrigen Teile der Rüstung sind auch weichen und flexiblen Materialien gefertigt.

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Wenn der Düsterling stirbt, blitzt nicht-magisches Licht in einem Radius von 3m auf, wobei sein Körper und alle Besitztümer, die nicht aus Metall bestehen oder magisch sind, zu Asche verbrennen. Alle Kreaturen in dem Bereich, die das helle Licht sehen können, müssen einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende ihres nächsten Zugs blind zu werden.

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Solange sich der Düsterling in hellem Licht befindet, ist er im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}},{"_id":"VCyTfEpaLUsM0nfF","name":"Dolch","type":"weapon","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"description":{"value":"
\n

Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m oder 6/18m, ein Ziel. Treffer:  (1D4 + 3) Stichschaden.

\n
\n

Ist der Düsterling bei seinem Angriffswurf im Vorteil, verursacht er zusätzlich 7 (2D6) Stichschaden.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":1,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":6,"long":18,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","piercing"]],"versatile":"2d6"},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"fin":true,"lgt":true,"thr":true,"amm":false,"hvy":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Dagger"},"core":{"sourceId":"Compendium.dnd5e.items.0E565kQUBmndJ1a2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}},{"_id":"nmIrVCxMdSWpkrmo","name":"Dunkelheit","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"
\n

Aufladung nach einer kurzen oder langen Rast.

\n

Der Düstelring-Älteste benötigt für diesen Zauber keine Materialkomponenten. Sein Attribut zum Zauberwirken ist Weisheit.

\n
\n

Magische Dunkelheit breitet sich von einem Punkt deiner Wahl in Reichweite aus (auch um Ecken) und füllt für die Wirkungsdauer eine Sphäre mit einem Radius von 4,50m. Selbst Kreaturen mit Dunkelsicht vermögen den Bereich mit Blicken nicht zu durchdringen und nicht-magisches Licht kann ihn nicht erhellen. Ist der gewählte Punkt ein Gegenstand, breitet sich die Dunkelheit von dem Gegenstand aus und bewegt sich mit ihm, falls eine Kreatur ihn trägt oder in der Hand hält. Wird die Quelle bedeckt, wie einer Schüssel oder einem Helm, blockiert das die Dunkelheit.

\n

Überschneidet sich die Sphäre mit einem Bereich magischen Lichts, der mit einem Spruch des 2. oder eines niedrigeren Grades erschaffen wurde, wird der Zauber aufgehoben, der das Licht verursacht.

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 230)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":4.5,"width":null,"units":"m","type":"sphere"},"range":{"value":18,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"evo","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Darkness"},"core":{"sourceId":"Compendium.dnd5e.spells.S7VbUetIfVT7B6Eq"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"tidy5e-sheet":{},"core":{"sourceId":"Actor.T0KI8FPRa04Aimeo"}},"_id":"qjJqjZGL1ut5H16e"} +{"name":"Gemeiner - männlich","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Schatten%20-%20m%C3%A4nnlich.png","data":{"abilities":{"str":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"dex":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"con":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"int":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"wis":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0},"cha":{"value":10,"proficient":0,"bonuses":{"check":"","save":""},"min":3,"mod":0,"save":0}},"attributes":{"ac":{"flat":10,"calc":"natural","formula":""},"hp":{"value":4,"min":0,"max":4,"temp":null,"tempmax":null,"formula":"1d8"},"init":{"value":0,"bonus":0,"mod":0,"prof":0,"total":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":"passive Wahrnehmung 10"},"spellcasting":"","prof":1,"spelldc":10,"spellLevel":0,"bar1":{"value":4,"min":0,"max":4},"bar2":{"value":10,"min":0,"max":10}},"details":{"biography":{"value":"

A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.

\n

Power to the Proletariat. A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.

","public":""},"alignment":"Jede Gesinnung","race":"","type":{"value":"humanoid","subtype":"","swarm":"","custom":""},"environment":"","cr":"0","spellLevel":0,"xp":{"value":10},"source":"MHB, LMoP, DIP S. 346 (MM S. 345)","class":"","gender":"","age":"","height":"","weight":"","eyes":"","skin":"","hair":"","notes1name":"","notes2name":"","notes3name":"","notes4name":""},"traits":{"size":"med","di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"languages":{"value":[],"custom":"Gemeinsprache"}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"skills":{"acr":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ani":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"arc":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ath":{"value":0.5,"ability":"str","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"dec":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"his":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ins":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"itm":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"inv":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"med":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"nat":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"prc":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"prf":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"per":{"value":0.5,"ability":"cha","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"rel":{"value":0.5,"ability":"int","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"slt":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"ste":{"value":0.5,"ability":"dex","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10},"sur":{"value":0.5,"ability":"wis","bonuses":{"check":"","passive":""},"bonus":-0.5,"mod":0,"passive":10}},"spells":{"spell1":{"value":0,"override":null,"max":0},"spell2":{"value":0,"override":null,"max":0},"spell3":{"value":0,"override":null,"max":0},"spell4":{"value":0,"override":null,"max":0},"spell5":{"value":0,"override":null,"max":0},"spell6":{"value":0,"override":null,"max":0},"spell7":{"value":0,"override":null,"max":0},"spell8":{"value":0,"override":null,"max":0},"spell9":{"value":0,"override":null,"max":0},"pact":{"value":0,"override":null},"spell0":{"value":0,"max":0}},"bonuses":{"mwak":{"attack":"","damage":""},"rwak":{"attack":"","damage":""},"msak":{"attack":"","damage":""},"rsak":{"attack":"","damage":""},"abilities":{"check":"","save":"","skill":""},"spell":{"dc":""}},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"token":{"flags":{},"name":"Gemeiner","displayName":20,"img":"modules/SharedData_resources/tokens/creatures/Schatten%20-%20m%C3%A4nnlich.png","width":1,"height":1,"mirrorX":false,"scale":1,"rotation":0,"lockRotation":false,"dimLight":0,"brightLight":0,"dimSight":40,"brightSight":0,"sightAngle":0,"lightAngle":0,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"vision":true,"actorId":"YTIxNDc5M2U0NzNi","actorLink":false,"disposition":-1,"displayBars":30,"bar1":{"attribute":"attributes.hp"},"bar2":{"attribute":""},"tint":null,"actorData":{"data":{"attributes":{"bar1":{"value":4,"max":4},"bar2":{"value":10,"max":10}}}},"randomImg":false,"mirrorY":false,"alpha":1,"lightColor":null,"x":null,"y":null,"elevation":null,"light":{"alpha":0.5,"angle":0,"bright":0,"color":null,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}}},"items":[{"_id":"90y3wtO9hlxBab71","name":"Keule","type":"weapon","img":"icons/weapons/clubs/club-simple-barbed.webp","data":{"description":{"value":"
\n

Melee Weapon Attack:+2 to hit,, 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

\n

The Commoner attacks with their Club.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":1,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"lgt":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":100000,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Club"},"core":{"sourceId":"Item.HwktDnB8qdr0BYGZ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}}],"effects":[],"folder":null,"sort":0,"permission":{"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Actor.YTIxNDc5M2U0NzNi"}},"_id":"sXy7KP0lj1iUPkfX"} +{"_id":"vlD2nj85NOCINSis","name":"Bullywug Ritter","type":"npc","img":"modules/SharedData_resources/pictures/creatures/Bullywug%20Ritter.png","data":{"abilities":{"str":{"value":16,"proficient":0,"bonuses":{"check":"","save":""}},"dex":{"value":12,"proficient":0,"bonuses":{"check":"","save":""}},"con":{"value":13,"proficient":1,"bonuses":{"check":"","save":""}},"int":{"value":9,"proficient":0,"bonuses":{"check":"","save":""}},"wis":{"value":11,"proficient":1,"bonuses":{"check":"","save":""}},"cha":{"value":14,"proficient":0,"bonuses":{"check":"","save":""}}},"attributes":{"ac":{"flat":null,"calc":"default","formula":""},"hp":{"value":66,"min":0,"max":66,"temp":null,"tempmax":null,"formula":"12d8+12"},"init":{"value":0,"bonus":0},"movement":{"burrow":0,"climb":0,"fly":0,"swim":9,"walk":9,"units":"m","hover":false},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"units":"ft","special":""},"spellcasting":"int"},"details":{"biography":{"value":"
\n

Bullywug Ritter Zusatz

\n

Bullywug-Ritter halten sich an einen Kodex der Ritterlichkeit. Ihr Ehrgefühl zwingt diese edlen Bullywugs dazu, fair zu kämpfen und darauf zu bestehen, dass andere dies auch tun.

\n

 

\n

Bullywug Allgemein

\n

Das Leben als Bullywug ist fies, brutal und nass. Diese froschköpfigen, amphibischen Humanoiden müssen immer feucht bleiben und leben daher in Regenwäldern, Sümpfen und klammen Höhlen. Bullywugs sind immer hungrig und durch und durch böse. Sie überwältigen ihre Gegner in Überzahl, wenn sie können, doch flüchten sie vor ernsthaften Bedrohungen, um leichtere Beute zu finden.

\n

Bullywugs haben grüne, graue oder fleckig gelbe Haut, die zwischen Schattierungen von Grau, Grün und Braun wechselt, sodass sie sich an ihre Umgebung anpassen können. Sie tragen grobschlächtige Rüstung und führen einfache Waffen. Außerdem können die böse zubeißen, wenn ein Fein zu nahe kommt.

\n

Widerliche Aristokratie. Bullywugs sehen sich selbst als die rechtmäßigen Herrscher des Sumpfes. Sie folgen einer Art Etikette, wenn sie mit Außenstehenden und einander umgehen, doch diese unterliegt den Launen und Vorlieben ihres Anführers - einem selbsternannten Fürsten des Schlamms. Bullywug stellen einander mit grandios klingenden Titeln vor, machen eine regelrechte Darbietung daraus, wie sie sich vor ihren Vorgesetzten verbeugen und erniedrigen und versuchen die ganze Zeit, die Gunst ihrer Vorgesetzten zu erlangen.

\n

Ein Bullywug hat zwei Möglichkeiten, unter seiner Art aufzusteigen. Er kann entweder seine Rivalen ermorden, doch muss er darauf achten, dieses Verbrechen geheim zu halten, oder er kann einen Schatz oder magischen Gegenstand finden und ihn als Tribut oder Zeichen des Gehorsams seinen Lehnsherren schenken. Ein Bullywug, der seine Rivalen tötet, ohne dabei gerissen vorzugehen, wird wahrscheinlich hingerichtet und somit kommt es häufiger vor, dass Bullywugs Überfälle auf Karawanen und Siedlungen durchführen, mit dem Ziel, wertvolle Gegenstände zu erbeuten, die sie ihrem Fürsten präsentieren können, um so in seiner Gunst aufzusteigen. Solche edlen Gegenstände werden durch Missbrauch und Nachträglichkeit so gut wie immer in dreckige Fetzen verwandelt. Sobald ein Geschenk seinen Glanz verliert, verlangt ein Bullywug-Fürst eigentlich immer, dass seine Untertanen ihm neue Schätze als Tribut bringen.

\n

Ungebärdige Diplomatie. Bullywugs lieben nichts mehr, als sich als Gebieter gegenüber jenen aufzuspielen, die in ihr Revier eindringen. Ihre Krieger versuchen, Eindringlinge gefangenzunehmen, anstatt sie einfach nur zu erschlagen.

\n

Gefangene werden vor den König oder die Königin geschleppt - dabei handelt es sich um einen Bullywug von ungewöhnlicher Größe - und gezwungen, um Gnade zu flehen. Bestechungen, Schätze und Schmeicheleien können einen Bullywug-Herrscher davon überzeugen, seine Gefangenen gehen zu lassen, aber nicht, bevor eine \"Gäste\" mit der Pracht seiner Schätze und seines Reiches beeindrucken konnte. Bullywug-Fürsten leiden unter einem ausgeprägten Minderwertigkeitskomplex und spielen sich als Könige und Königinnen auf, doch sehen sich verzweifelt danach, von Außenstehenden gefürchtet zu werden.

\n

Amphibische Verbündete. Bullywugs sprechen eine Sprache, die es ihnen erlaubt, über große Entfernungen zu kommunizieren, indem sie quaken wie ein Frosch. Neuigkeiten über Eindringlinge oder andere Ereignisse verbreiten sich durch dieses grobschlächtige Kommunikationssystem innerhalb von Minuten.

\n

Einfache Konzepte in der Sprache sind auch für Frösche und Kröten verständlich. Bullywugs nutzen diese Fähigkeit, um starke Bindungen zu Riesenfröschen aufzubauen, die sie als Wach- oder Jagdtiere ausbilden. Größere Exemplare werden manchmal sogar als Reittiere verwendet. Die Fähigkeit des Frosches, Kreaturen am Stück zu verschlingen, bietet Jagdtrupps der Bullywugs eine einfache Möglichkeit, Beute zurück in ihr Dorf zu bringen.

\n
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Die Ritterrüstung besteht aus geformten, ineinandergreifenden Metallplatten, die den gesamten Körper bedecken. Zu diesem Harnisch gehören Handschuhe, schwere Lederstiefel, ein Helm mit Visier und dicke Lagen von Polsterung unter der Rüstung, Schnallen und Riemen verteilen das Gewicht über den Körper.

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Der Bullywug Ritter kann Luft und Wasser atmen.

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Der Bullywug Ritter kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Der Weitsprung des Bullywug Ritters reicht bis zu 6m und sein Hochsprung bis zu 3m, mit oder ohne Anlauf.

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Die Königliche Bullywug führt zwei Angriffe mit seiner Gleve aus.

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Eine sichelförmige Klinge ist am Ende eines hohen Metallschafts montiert. Diese Stangenwaffe bietet die Möglichkeit, mit tödlicher Effizienz aus größerer Entfernung anzugreifen als typische Nahkampfwaffen.

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Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

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Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}.

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Der Chuul führt zwei Angriffe mit seinen Zangen durch. Wenn der Chuul eine Kreatur gepackt hat, kann er auch einmal seine Tentakel benutzen.

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Der Chuul kann Luft und Wasser atmen.

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Der Chuul kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

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Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

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Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

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Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und der Chuul nicht zwei andere Kreaturen im Haltegriff hat.

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A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.

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Irrlichter sind bösartige, zarte Lichtkugeln, die einsame Orte und Schlachtfelder heimsuchen. Sie sind von einem dunklen Schicksal oder dunkler Magie dazu gezwungen, sich von Angst und Verzweiflung zu ernähren.

\n

Hoffnung und Verderben. Irrlichter sehen aus wie auf und ab hüpfende Laternenlichter, doch können sie sich auch dazu entscheiden, die Farbe zu wechseln oder vollständig unsichtbar zu werden. Wenn sie ihr Licht anwerfen, vermitteln Irrlichter etwas Hoffnung, da sie Kreaturen, die ihnen folgen, den Schein von Sicherheit geben.

\n

Irrlichter treiben arglose Kreaturen in Treibsandgruben, Behausungen von Monstern und zu anderen gefährlichen Orten, damit sie sich vom Leid ihrer Beute nähren und sich an ihren Todesschreien erfreuen können. Ein böses Wesen, das einem Irrlicht zum Opfer fällt, könnte selbst zum Irrlicht werden. Sein elender Geist verdichtet sich wie eine flackernde Flamme über einem leblosen Leichnam.

\n

Von Verzweiflung verzehrt. Irrlichter sind die Seelen von bösen Wesen, die in Qual oder Elend sterben, während sie durch verlassene Orte ziehen, die von mächtiger Magie erfüllt sind. Sie gedeihen in sumpfigen Mooren und knochenübersäten Schlachtfelden, wo das erdrückende Gewicht des Leides sogar noch weiter herab drückt als der tief hängende Nebel. Irrlichter sind an diesen trostlosen Orten der verlorenen Hoffnung und der Erinnerung gefangen und locken andere Kreaturen in ein düsteres Schicksal, um sich an ihrem Leid zu laben.

\n

Diener des Bösen. Irrlichter sprechen selten, doch wenn sie es tun, klingen ihre Stimmen wie ein schwaches oder weit entferntes Flüstern. In der elenden Domäne, die sie heimsuchen, gehen Irrlichter manchmal symbolische Beziehungen mit ihren bösartigen Nachbarn ein. Vetteln, Oni, schwarze Drachen und böse Kultisten arbeiten mit Irrlichtern zusammen, um Kreaturen in Hinterhalte zu locken. Währen ihre bösen Verbündeten Kreaturen umzingeln und abschlachten, schweben die Irrlichter über ihnen, trinken die Agonie des letzten Atemzugs und erfreuen sich an dem Gefühl, wenn das Licht des Lebens in den Augen der Kreatur erlischt.

\n

Untote Natur. Ein Irrlicht braucht keine Luft, keine Nahrung, kein Wasser und keinen Schlaf.

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Das Irrlicht und sein Licht werden auf magische Weise unsichtbar, bis es angreift oder Leben verzehren nutzt oder seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren).

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Als Bonusaktion kann das Irrlicht eine Kreatur innerhalb von 1,5m, die es sehen kann, auswählen, solange diese 0 Trefferpunkte besitzt, aber noch am Leben ist. Das Ziel muss gegen diese Magie einen Konstitutionsrettungswurf gegen SG 10 schaffen, um nicht zu sterben. Wenn das Ziel stirbt, erhält das Irrlicht 3D6 Trefferpunkte zurück.

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Das Irrlicht kann nichts tragen oder in der Hand halten.

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Das Irrlicht kann sich durch andere Kreaturen oder Gegenstände bewegen, als seien sie schwieriges Gelände. Er erleidet 1D10 Energieschaden, wenn es seinen Zug in einem Gegenstand beendet.

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Das Irrlicht gibt helles Licht in einem Radius zwischen 1,5 und 6m ab, und schwaches Licht in einem zusätzlichen Radius gleich dem gewählten Radius. Das Irrlicht kann den Radius als Bonusaktion anpassen.

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Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D8) Blitzschaden.

\n
\n

Das Irrlicht greift mit seinem Schock-Angriff an.

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In jedem seiner Züge kann der Spion eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

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Einmal pro Zug verursacht der Spion zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des Spions aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{Kampfunfähig} ist und der Spion keinen Nachteil auf den Angriffswurf hat.

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Der Spion führt zwei Nahkampfangriffe aus.

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Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5 m., ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

\n
\n

Die Kreatur greift mit dem Kurzschwert an.

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Fernkampf-Waffenangriff: +4 zum Treffen, Reichweite 9/36m, ein Ziel. Treffer: 5 (1d6 + 2) Stichschaden.

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Der Spion greift mit seiner Handarmbrust an.

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Nahkampf-Waffenangriff: +5zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 1(1) Stichschaden.

\n
\n

Das Ziel muss einen Konstitutionsrettungswurf gegen SG10 ablegen, um nicht 2d4 Giftschaden zu erleiden, halb soviel Schaden bei einem erfolgreichen Rettungswurf.

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Druiden leben in Wäldern und anderen abgelegenen Orten der Wildnis, wo sie die natürliche Welt vor Monstern und dem Heranrücken der Zivilisation schützen. Einige sind Stammesschamanen, die die Kranken heilen, zu Tiergeistern beten und spirituelle Führungen leisten.

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Der Druide ist ein Zauberwirker der 4.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 12, +4 zum Treffen mit Zauberangriffen). Er hat die folgenden Druidenzauber vorbereitet:

\n

Zaubertricks (beliebig oft):  @Compendium[SharedData_global.Zauber.0kKqRrpAB2FUfsY9]{Druidenkunst}, @Compendium[SharedData_global.Zauber.i6BFwpuGpOQeyfoa]{Flammen erzeugen}, @Compendium[SharedData_global.Zauber.9Dt8RmDnjLCFnwTG]{Shillelagh}

\n

1.Grad (4 Plätze): @Compendium[SharedData_global.Zauber.JdGXAtC58Heg3TrB]{Donnerwoge}, @Compendium[SharedData_global.Zauber.W4Vm0OzgOSIp8IJ7]{Lange Schritte}, @Compendium[SharedData_global.Zauber.YV9cR3HG4TqWH5k1]{Mit Tieren sprechen}, @Compendium[SharedData_global.Zauber.FhdFLvRCF6beBdhk]{Verstricken}

\n

2.Grad (3 Plätze): @Compendium[SharedData_global.Zauber.S48kc7qUuoZisIYh]{Rindenhaut}, @Compendium[SharedData_global.Zauber.wlr9F4LIx2ecHYqL]{Tierbote}

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Du sprichst flüsternd mit den Geistern der Natur und erzeugst innerhalb der Reichweite einen der folgenden Effekte:

\n

 

\n

- Du erschaffst einen harmlosen sensorischen Effekt, der das Wetter an deinem Aufenthaltsort für die nächsten 24Stunden vorhersagt. Der Effekt hält 1 Runde lang an und könnte sich als goldene Kugel für einen klaren Himmel, als Wolfe für Regen, als fallende Schneeflocke für Schnee oder ähnliches manifestieren.

\n

- Du bewirkst, dass augenblicklich eine Blume erblüht, eine Samenkapsel sich öffnet oder eine Blattknospe aufblüht

\n

- Du erschaffst einen harmlosen sensorischen Effekt, wie fallende Blätter, einen Windhauch, die Geräusche eines kleinen Tieres oder den leichten Geruch eines Stinktiers. Der Effekt muss in einem Würfel von 1,50m Kantenlänge passen

\n

- Du kannst augenblicklich eine Kerze, eine Fackel oder ein kleines Lagerfeuer entzünden oder löschen

","chat":"","unidentified":""},"source":"SHB S. 223 (PHB S. 236)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Druidenkunst"},"core":{"sourceId":"Compendium.dnd5e.spells.SbSvZKkJASyk8jKo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"Fny9TRSHDliEwREx","name":"Flammen erzeugen","type":"spell","img":"systems/dnd5e/icons/spells/explosion-orange-2.jpg","data":{"description":{"value":"

Eine flackernde Flamme erscheint in deiner Hand. Diese bleibt für die Wirkungsdauer bestehen und beschädigt weder dich noch deine Ausrüstung. Sie strahlt innerhalb von 3m helles Licht und in einem Radius von weiteren 3m dämmriges Licht aus. Der Zauber endet, wenn du ihn als Aktion aufhebst oder noch einmal wirkst.

\n

Du kannst mit der Flamme auch angreifen, dies beendet jedoch den Zauber. Bei Wirken des Zaubers oder als Aktion in einem späteren Zug kannst du die Flamme auf eine Kreatur innerhalb von 9m werfen. Führe einen Fernkampf-Zauberangriff aus. Bei einem Treffer erleidet das Ziel 1d8 Feuerschaden.

\n

Der Schaden dieses Zaubers steigt jeweils um 1d8 bei Erreichen der 5. (2d8), 11. (3d8) und 17 Stufe (4d8).

","chat":"","unidentified":""},"source":"SHB S. 230 (PHB S. 269)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8","fire"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":false,"originalName":"Flammen erzeugen"},"core":{"sourceId":"Compendium.dnd5e.spells.eCPQuQkIabFKTl9u"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"w8WXsS8hxmQ8QBlH","name":"Shillelagh","type":"spell","img":"systems/dnd5e/icons/spells/enchant-jade-1.jpg","data":{"description":{"value":"

Das Holz einer Keule oder eines Kampfstabs, den du in der Hand hältst, wird von der Macht der Natur erfüllt. Für die Wirkungsdauer kannst du dein Attribut zum Zauberwirken anstelle von Stärke verwenden, wenn du Angriffs- und Schadenswürfe für Nahkampfangriffe mit dieser Waffe durchführst. Außerdem wird der Schadenswürfel der Waffe zu einem d8 und die Waffe magisch, falls sie es nicht bereits ist. Der Zauber endet, wenn du ihn erneut wirkst oder die Waffe loslässt.

","chat":"","unidentified":""},"source":"SHB S. 265 (SHB S. 265 (PHB S. 275))","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"width":null,"units":"spec","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","bludgeoning"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":0,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Mistelzweig, vierblättriges Kleeblatt und eine Keule oder ein Kampfstab","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Shillelagh"},"core":{"sourceId":"Compendium.dnd5e.spells.VzgFzcmocr1X1cp4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"YoPaW34F7MNYg1cr","name":"Donnerwoge","type":"spell","img":"systems/dnd5e/icons/spells/lightning-jade-1.jpg","data":{"description":{"value":"

Eine Woge aus donnernder Kraft geht von dir aus. Jede Kreatur in einem Würfel mit 4,50m Kantenlänge muss einen Konstitutionsrettungswurf ablegen. Bei einem Misserfolg erleidet eine Kreatur 2d8 Schallschaden und wird 3m von dir weggestoßen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und wird nicht weggestoßen.

\n

Nicht gesicherte oder befestigte Gegenstände, die sich vollständig innerhalb des Wirkungsbereichs befinden, werden automatisch 3m von dir weggestoßen. Der Zauber erzeugt ein donnerndes Dröhnen, das bis in 90m Entfernung hörbar ist.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, steigt der Schaden für jeden Grad über den 1. hinaus um 1D8

","chat":"","unidentified":""},"source":"SHB S. 221 (PHB S. 282)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4.5,"width":null,"units":"m","type":"cube"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","thunder"]],"versatile":""},"formula":"","save":{"ability":"con","dc":0,"scaling":"spell"},"level":1,"school":"evo","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Thunderwave"},"core":{"sourceId":"Compendium.dnd5e.spells.WTbOQBsarsL1LuXJ"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"EnCKR0O9axWHky9V","name":"Lange Schritte","type":"spell","img":"systems/dnd5e/icons/spells/wind-sky-1.jpg","data":{"description":{"value":"

Du berührst eine Kreatur. Die Bewegungsrate des Ziels erhöht sich um 3m, bis der Zauber endet.

\n

Auf höheren Graden. Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines höheren Grades wirkst, kannst du für jeden Grad über den 1. hinaus eine zusätzliche Kreatur als Ziel wählen.

","chat":"","unidentified":""},"source":"SHB S. 245","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Erde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longstrider"},"core":{"sourceId":"Compendium.dnd5e.spells.B0pnIcc52O6G8hi8"}}},{"_id":"LP52bw39Mw9FO2gY","name":"Mit Tieren sprechen","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

Für die Wirkungsdauer erhältst du die Fähigkeit, Tiere zu verstehen und verbal mit ihnen zu kommunizieren. Das Wissen und das Bewusstsein vieler Tiere wird durch ihren Intelligenzwert beschränkt, sie sind jedoch immer in der Lage, Informationen über nahe Orte und Monster zu übermitteln sowie über das, was sie wahrnehmen können oder innerhalb des letzten Tages wahrgenommen haben. Nach Maßgabe des SL könntest du ein Tier auch überzeugen, dir einen kleinen Gefallen zu erweisen

","chat":"","unidentified":""},"source":"SHB S. 250 (PHB S. 277)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":1,"school":"div","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Speak with Animals"},"core":{"sourceId":"Compendium.dnd5e.spells.aL1F8fvYLtNzUbKu"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"K9IcwBqSnx7LGbwS","name":"Verstricken","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"value":"

Umschlingende Gräser und Ranken wachsen in einem quadratischen Bereich mit 6 m Seitenlänge in Reichweite aus dem Boden. Für die Wirkungsdauer verwandeln diese Pflanzen den Boden in schwieriges Gelände.

\n

Jede Kreatur, die sich in dem Bereich aufhält, wenn du den Zauber wirkst, muss einen erfolgreichen Stärkerettungswurf ablegen, um nicht für die Wirkungsdauer von den umschlingenden Pflanzen festgesetzt zu werden. Eine Kreatur, die von den Pflanzen festgesetzt ist, kann als Aktion einen Stärkewurf gegen den SG zum Widerstehen deiner Zauber ablegen. Bei einem Erfolg kann sie sich befreien.

\n

Wenn der Zauber endet, verdorren die beschworenen Pflanzen.

","chat":"","unidentified":""},"source":"SHB S. 281 (PHB S. 238)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":6,"width":null,"units":"m","type":"square"},"range":{"value":27,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickTemplate":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Entangle"},"core":{"sourceId":"Compendium.dnd5e.spells.gMrWeG8fMDPRFiVe"}}},{"_id":"mLCVZW3QAgEO5hmu","name":"Rindenhaut","type":"spell","img":"systems/dnd5e/icons/spells/protect-orange-2.jpg","data":{"description":{"value":"

Du berührst eine bereitwillige Kreatur. Bis der Zauber endet, wird die Haut des Ziels rau und rindenartig. Die RK der Kreatur kann nicht weniger als 16 betragen, gleich welche Art von Rüstung sie trägt.

","chat":"","unidentified":""},"source":"SHB S. 259 (PHB S. 217)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Handvoll Eichenrinde","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""},"attunement":null},"effects":[{"_id":"uM6rgctYpcbCVSkn","flags":{},"changes":[{"key":"data.attributes.ac.formula","value":"16","mode":5},{"key":"data.attributes.ac.calc","value":"custom","mode":5}],"disabled":true,"duration":{"startTime":null,"seconds":3600},"icon":"systems/dnd5e/icons/spells/protect-orange-2.jpg","label":"Barkskin","origin":"Item.VQMKMnQDw5rzL0zp","tint":null,"transfer":true}],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3,"IcoKM1WH8QbQMGQn":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Barkskin"},"core":{"sourceId":"Compendium.dnd5e.spells.JPwIEfgUPVebr5AH"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}},{"_id":"7OyHPScaHn23zJlx","name":"Tierbote","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"value":"

Durch diesen Zauber kannst du ein Tier eine Nachricht überbringen lassen. Wähle ein sehr kleines Tier in Reichweite, das du sehen kannst, wie ein Eichhörnchen, einen Blauhäher oder eine Fledermaus. Bestimme einen Ort, den du schon einmal besucht haben musst, sowie einen Empfänger, der einer allgemeinen Beschreibung entspricht, wie \"ein Mann oder eine Frau in einer Uniform der Stadtgarde\" oder \"ein rothaariger Zwerg mit einem spitzen Hut\". Anschließend sprichst du eine Botschaft von bis zu 25 Wörtern. Das Tier reist für die Wirkungsdauer des Zaubers in Richtung des gewählten Ortes, wobei ein fliegender Bote pro 24 Stunden 75 km zurücklegt, ein anderes Tier hingegen nur 40 km. Trifft das Tier am Zielort ein, überbringt es die Botschaft an die Kreatur, die du beschrieben hast, indem es magisch deine gesprochene Nachricht wiederholt. Der Bote überbringt die Nachricht nur einer Kreatur, die genau deiner Beschreibung entspricht. Wenn das Tier sein Ziel nicht erreicht, ehe der Zauber endet, geht die Botschaft verloren, und es kehrt an den Ort zurück, an dem du den Zauber gewirkt hast.
Auf höheren Graden:Wenn du diesen Spruch mit einem Zauberplatz des 3. oder eines höheren Grades wirkst, verlängert sich die Wirkungsdauer des Zaubers um 48 Stunden für jeden Grad über den 2. hinaus.

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Ein dicker Holzschaft, umwickelt mit einem stabilen Griff, macht ihn nicht nur zu einem robusten Spazierstock, sondern auch zu einer äußerst funktionellen Waffe.

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Der Dieb zielt auf einen Besucher des Jahrmarkts, den er im Umkreis von 1,5 Metern sehen kann. Wenn das Ziel keine Eintrittskarte hat, muss es einen Weisheitsrettungswurf (SG 13) schaffen. Bei einem Fehlschlag wird es für 1 Minute @Compendium[SharedData_global.Regelwerk.8vk2xx9AvHQph0Ov]{betäubt}. Die Kreatur kann sich nicht an Ereignisse erinnern, die während ihrer Betäubung geschehen. Die Kreatur kann den Rettungswurf am Ende jeder ihrer Runden wiederholen und den Effekt bei einem Erfolg für sich selbst beenden. Eine Kreatur, die erfolgreich gegen diesen Effekt beendet, ist für die nächsten 24 Stunden immun gegen die Fähigkeit \"Kein Ticket\" dieses Diebes.

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{Kreatur} hat einen Vorteil auf Nahkampf-Waffenangriffe, die ausgeführt werden, während er einen Frosch reitet.

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Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden. Wenn das Ziel liegend ist, kann der Tiger als Bonusaktion einen Biss-Angriff gegen es ausführen.

\n
\n

Wenn sich der Tiger mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Klauenangriff trifft, muss das Ziel einen Stärkerettungswurf gegen SG 13 schaffen, um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

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Wenn {Kreatur} einem Effekt ausgesetzt ist, der ihm einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, erleidet er bei einem erfolgreichen Rettungswurf gar keinen Schaden oder die Hälfte, wenn der Wurf misslingt

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{Kreatur} hat einen Vorteil auf Angriffswürfe gegen eine Kreatur, wenn dich mindestens ein  Verbündeter {Kreatur} innerhalb von 1,5m zur Kreatur befindet und nicht kampfunfähig ist

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Einmal pro Zug verursacht {Kreatur} zusätzlich 2d6 Schaden, wenn er ein Ziel mit einem Waffenangriff trifft und einen Vorteil auf den Angriffswurf hat, oder wenn sich das Ziel innerhalb von 1,50m zu einem Verbündeten des {Kreatur} aufhält, der nicht @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist und {Kreatur} keinen Nachteil auf den Angriffswurf hat.

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Solange er sich im Sonnenlicht befindet, hat der Schatten einen Nachteil bei Angriffs-, Fähigkeits- und Rettungswürfen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.VibmFr4XecEdcfWU"}},"_id":"3ShkJEsCkOy4NNNU"} {"_id":"3j9FOwybtpa8VGj5","name":"Herzsicht","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye.webp","data":{"description":{"value":"
\n

{Kreatur} berührt eine Kreatur und erfährt auf magische Weise ihren augenblicklichen Gefühlszustand.

\n

Wenn das Ziel einen Charismarettungswurf gegen SG10 nicht schafft, erfährt die Kreatur auch die Gesinnung der Kreatur. Himmlische, Unholde und Untote scheitern automatisch bei diesem Rettungswurf

\n
\n

{Kreatur} berührt eine Kreatur. Das Ziel muss einen Charismarettungswurf schaffen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"cha","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.iCae1IDxHvRmjEgi"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"3xxZvCSlDgJLZMd3","name":"Eingeschränkte Amphibie","type":"feat","img":"icons/creatures/amphibians/treefrog-underneath-teal.webp","data":{"description":{"value":"

{Kreatur} kann Luft und Wasser atmen, doch muss er mindestens einmal alle 4 Stunden untertauchen, um nicht zu ersticken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.LzcRof5gb05EpRhR"}}} {"_id":"4X0v1TlIkYogxxGt","name":"Scharfes Gehör und scharfer Geruchssinn","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder Geruchssinn zusammenhängen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.z1WFJdHb8OXvW2yy"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"69FNWsCkgyhH2Y4L","name":"Berauschende Worte","type":"feat","img":"icons/magic/light/orbs-firefly-hand-yellow.webp","data":{"description":{"value":"

Alle Kreaturen im Umkreis von 9m um {Kreatur}, welche die Worte hören können, müssen einen SG Weisheitsrettungswurf bestehen oder werden für 1 Stunde vergiftet. Eine betroffene Kreatur kann den Rettungswurf am Ende eines jeden ihrer Züge wiederholen und den Effekt bei einem Erfolg beenden. Wenn der Rettungswurf einer Kreatur erfolgreich ist, ist die Kreatur für die nächsten 24 Stunden immun gegen die berauschenden Worte.

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":9,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MTNjY2NlMTIxZGQz"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"71H6nC62Cgq44xi5","name":"Magie spüren","type":"feat","img":"icons/magic/water/projectile-ice-snowball.webp","data":{"description":{"value":"

{Kreatur} kann willentlich Magie in einer Umgebung von 36m um sich spüren. Diese Eigenschaft funktioniert identisch zum Zauber Magie entdecken, ist aber selbst nicht magisch.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Sense Magic"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.JAnMheqgFhkLF2ET"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"7Go3PU0AkqVaG5M4","name":"Eingeschränkte Telepathie","type":"feat","img":"icons/magic/control/silhouette-grow-shrink-tan.webp","data":{"description":{"value":"

{Kreatur} kann via Telepathie auf magische Weise mit jedem anderen Feendrachen innerhalb von 18m um sich kommunizieren.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":18,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.xfqqU0OQaOxYg6Qx"}}} {"_id":"7JcLKPlasxmYVlqn","name":"Unsichtbarkeit","type":"feat","img":"icons/creatures/webs/webthin-blue.webp","data":{"description":{"value":"
\n

{Kreatur} wird auf magische Weise unsichtbar, bis seine Konzentration endet (als würde er sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die {Kreatur} trägt oder in der Hand hält, wird mit ihm unsichtbar.

\n
\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Invisibility"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.qLd01BTjVwH6NUfH"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"7LtrfkMBuIX4HTOa","name":"Gestaltwandler","type":"feat","img":"icons/containers/boxes/crate-reinforced-beige.webp","data":{"description":{"value":"

{Kreatur} verwendet seine Aktion, um sich in einen Gegenstand oder zurück in seine wahre, amorphe Gestalt zu verwandeln. Seine Spielwerte sind in jeder Gestalt gleich. Ausrüstung, die er trägt oder in der Hand hält, wird nicht verwandelt. Er nimmt wieder seine wahre Gestalt an, wenn er stirbt

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.2HyNDsyqqucSoAbz"}}} {"_id":"7sHKyxE5oREiR1Gc","name":"Wasser atmen","type":"feat","img":"icons/magic/water/bubbles-air-water-blue.webp","data":{"description":{"value":"

{Kreatur} kann unter Wasser atmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.d9rSMTVVV1Kc7ONN"}}} @@ -16,6 +20,7 @@ {"_id":"8G2k7trtJ0pSnfNN","name":"Antimagische Empfindlichkeit","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"
\n

{Kreatur} wird kampfunfähig wenn sie sich im Bereich eines Antimagischen Feldes aufhält.

\n

Wenn {Rüstung} Ziel von Magie bannen wird, muss sie einen Konstitutionsrettungswurf gegen Zauberrettungswurf-SG des Zauberwirkers ablegen, um nicht für 1 Minute bewusstlos zu werden.

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Antimagic Susceptibility"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.KMQAgNxBCAHrd2JU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"8GAdSg3rOuXuYiLL","name":"Aufspiessen","type":"weapon","img":"icons/creatures/mammals/ox-buffalo-horned-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1d8 + 3) Stichschaden.

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":[true],"altValue":[true],"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Verlockender Gesang","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-pendulum.webp","data":{"description":{"value":"

Die Harpyie singt eine magische Melodie. Alle Humanoiden und Riesen innerhalb von 90m um die Harpyie, die das Lied hören können, müssen einen Weisheitsrettungswurf gegen SG11 ablegen, um nicht bis zum Ende des Liedes @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} zu werden. Die Harpyie muss in den folgenden Zügen eine Bonusaktion verwenden, um weiterzusingen. Sie kann den Gesang jederzeit beenden. Der Gesang endet, wenn die Harpyie @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist.

\n

Solange ein Ziel von der Harpyie @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert} ist, ist es @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} und ignoriert die Lieder anderer Harpyien. Wenn das bezauberte Ziel mehr als 1,50m von der Harpyie entfernt ist, muss es sich in seinem Zug auf die Harpyie zu bewegen, auf dem direktesten Weg, um innerhalb von 1,50m um die Kreatur zu kommen. Das Ziel vermeidet keine Gelegenheitsangriffe, aber bevor es sich in schädigendes Gelände bewegt, wie Lava oder eine Grube, und es Schaden durch eine Quelle mit Ausnahme der Harpyie erleidet, kann das Ziel den Rettungswurf wiederholen. Das bezauberte Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen. Wenn der Rettungswurf erfolgreich ist, endet der Effekt für das Ziel.

\n

Ein Ziel, das einen erfolgreichen Rettungswurf gegen den Effekt schafft, ist für die nächsten 24 Stunden immun gegen den Gesang der Harpyie.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.aXM9DLYF1IyX8Et9"}},"_id":"8jZnWxxwMpedLtDW"} +{"name":"Schattenschleichen","type":"feat","img":"icons/skills/movement/feet-winged-boots-glowing-yellow.webp","data":{"description":{"value":"

Bei dämmrigen Licht oder in der Dunkelheit kann der Schatten die Aktion Verstecken als Bonusaktion ausführen.

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\n

Nahkampf-Waffenangriff:+0 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 1(1) Wucht.

\n
\n

Die {Kreatur} greift mit ihrer Klaue an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"dex","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"9DLGiK6ZlQJfXO4V","name":"Sturmangriff","type":"feat","img":"icons/creatures/mammals/ox-bull-horned-glowing-orange.webp","data":{"description":{"value":"

Wenn sich {Kreatur} mindestens 6m in gerader Linie auf ein Ziel zu bewegt und dann im gleichen Zug mit einem Rammen-Angriff angreift, dann erleidet das Ziel {Schaden + Art}.

\n

Wenn das Ziel eine Kreatur ist, muss sie einen Stärkerettungswurf gegen {SG} ablegen um nicht den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} zu erleiden.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":6,"long":null,"units":"m"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"Foundry-MGL":{"converted":true},"betterRolls5e":{"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.WqRzbokPG0am6AHb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Langschwert","type":"weapon","img":"icons/weapons/swords/greatsword-crossguard-steel.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 6 (1D8 + 2) Hiebschaden, oder 7 (1D10 + 2) Hiebschaden beim Angriff mit zwei Händen.

\n
\n

Der Erste Offizier greift mit seinem Langschwert an. Wenn das Ziel eine Kreatur ist, kann sich der Erste Offizier dazu entscheiden, mit dem Angriff keinen Schaden zu verursachen, um das Ziel zu entwaffnen. Dem Ziel muss ein Stärkerettungswurf gegen SG 14 gelingen, andernfalls muss es einen Gegenstand, den es in den Händen hält, fallenlassen.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":3,"price":15,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":"1d10 + @mod"},"formula":"","save":{"ability":"str","dc":14,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"martialM","baseItem":"longsword","properties":{"ver":true,"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Longsword"},"core":{"sourceId":"Compendium.dnd5e.items.10ZP2Bu3vnCuYMIB"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}},"_id":"9JkmrNy2XH10SiWs"} @@ -23,55 +28,89 @@ {"_id":"CCJeJ4ViSwDfL21F","name":"Netzsinn","type":"feat","img":"icons/creatures/webs/web-spider-glowing-purple.webp","data":{"description":{"value":"

Solange die {Kreatur} in Kontakt mit einem Spinnennetz ist, weiß sie genau, wo sich andere Kreaturen aufhalten, die in Kontakt mit demselben Netz sind.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.M2Y2Mzk3ZTFmOTc3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"CO9nvs1Q3e41WDr2","name":"Ätherische Bewegung","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"

{Kreatur} kann als Bonusaktion auf magische Weise von der Materiellen Ebene auf die Ätherebene wechseln und andersrum.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.3iLXiqhhOgXOMMg7"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"DplEePc6W1Kt2fsl","name":"Klauen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Schneckenhaus-Verteidigung","type":"feat","img":"icons/magic/defensive/barrier-shield-dome-deflect-blue.webp","data":{"description":{"value":"

Die Schnecke zieht sich in ihr Schneckenhaus zurück und erhält einen Bonus von +4 auf ihre RK, bis sie wieder herauskommt.  Sie kann in ihrem Zug als Bonusaktion aus ihrem Schneckenhaus auftauchen.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.fqwJHjLanDjKusvm"}},"_id":"DquY0CFctpVX1DMY"} {"name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

Light teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}},"_id":"EpOTBtin7Mj4v9Od"} {"_id":"FGHDomgt8wcw8Vq5","name":"Segen der Rabenkönigin (1/Tag)","type":"feat","img":"icons/creatures/birds/corvid-call-sound-glowing.webp","data":{"description":{"value":"

{Kreatur} teleportiert sich mitsamt der Ausrüstung, die er trägt, auf magische Weise bis zu 9 Meter weit in einen unbesetzten Raum, den er sehen kann. Bis zum Beginn seiner nächsten Runde erscheint er geisterhaft und erhält Widerstand gegen jeglichen Schaden.

","chat":"","unidentified":""},"source":"TWBtW PG.25","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.FKOWpCoDpuV9kDZL"}}} -{"_id":"FIGOamPxslOLKkmi","name":"Haken","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-wood.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

\n
\n

{Kreatur} greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} zu werden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.c6CbwjacZ37jYuMh"}}} +{"_id":"FIGOamPxslOLKkmi","name":"Haken","type":"weapon","img":"icons/weapons/sickles/sickle-hooked-wood.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 7 (1d8 + 3) Stichschaden.

\n
\n

{Kreatur} greift mit seinem Haken an. Das Ziel muss einen Rettungswurf gegen SG13 schaffen, um nicht @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} zu werden.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d8 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":13,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.c6CbwjacZ37jYuMh"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":false,"altValue":false},"quickAttack":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}}}}} {"_id":"FMLC0i3kQWVAuzHk","name":"Verstecken","type":"feat","img":"systems/dnd5e/icons/skills/shadow_17.jpg","data":{"description":{"value":"

{Kreatur} nutzt seine halbe Bewegungsrate und verwendet die Aktion Verstecken.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MGQxYWE1OTMwMTJk"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"GFZC4UBAiwZSAtNx","name":"Summen","type":"feat","img":"icons/magic/sonic/explosion-shock-sound-wave.webp","data":{"description":{"value":"

Wenn {Kreatur} mit den Flügeln schlägt, gibt sie ein lautes Summen von sich, das bis zu 36m weit zu hören ist.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hBwaPUjfCxlh1cWZ"}}} +{"_id":"GYBZghZxre5FF4cw","name":"Flüchtig","type":"feat","img":"icons/magic/light/projectile-smoke-pink.webp","data":{"description":{"value":"

{Kreatur} kann nichts tragen oder in der Hand halten.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.wgLfMQ7q7637KP4O"}}} {"_id":"HR1LYn6DlYOPdLvP","name":"Göttliche Eminenz","type":"feat","img":"icons/skills/melee/sword-winged-holy-orange.webp","data":{"description":{"value":"

Als Bonusaktion kann {Kreatur} einen Zauberplatz aufwenden, damit seine Nahkampfwaffen bei einem Treffer dem Ziel auf magische Weise zusätzlich 3d6 gleißenden Schaden zufügen. Dieser Vorteil hält bis zum Ende des nächsten Zuges an. Wenn {Kreatur} einen Zauberplatz des 2. oder höheren Grades verwendet, steigt der Schaden um 1d6 für jeden Zauberplatz nach dem ersten.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.EM8dhRVlmCL4p39x"}}} +{"_id":"HrOGo5BTEtiDaEJk","name":"Greifwurzel","type":"weapon","img":"icons/magic/nature/root-vine-fire-entangled-hand.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, eine nicht von der Plage gepackte Kreatur. Treffer: Das Ziel wird @Compendium[SharedData_global.Regelwerk.7GpNWUPOnUVUJPPa]{gepackt} (Rettungswurf zum Entkommen SG15).

\n

 

\n

Bis der Haltegriff endet, erleidet das Ziel 9 (1d6+6) Wuchtschaden zu Beginn jeder seiner Runden. Die Wurzel hat RK 15 und kann abgetrennt werden, indem ihr auf einmal 6 Hiebschaden oder mehr zugeführt werden. Wird die Wurzel abgetrennt, verletzt das die {Kreatur} nicht, beendet aber den Haltegriff.

\n
\n

{Kreatur} versucht das Ziel mit ihren Wurzeln zu packen.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":15,"scaling":"flat"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.SHzzoBpJLkDOAb0d"}}} +{"_id":"IyOLZKBaG7LOm3sk","name":"Täuschung","type":"feat","img":"systems/dnd5e/icons/spells/link-spirit-1.jpg","data":{"description":{"value":"

{Kreatur} projiziert eine magische Illusion, die sie aus der Nähe ihrer tatsächlichen Position stehenzulassen scheint. Aus diesem Grund haben Angriffswürfe gegen die Bestie einen Nachteil. Wenn die von einem Angriff getroffen wird, wird dieses Merkmal bis zum Ende ihres nächsten Zuges unterbrochen. Dieses Merkmal wird auch unterbrochen, wenn die {Kreatur} @Compendium[SharedData_global.Regelwerk.uueXRFgkPr6P4cq7]{kampfunfähig} ist oder eine Bewegungsrate von 0 besitzt.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.Ua80bKUcGgGEMU96"}}} {"_id":"JE6t10AtjVTYRN9G","name":"Vom Verladen gestählt","type":"feat","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"description":{"value":"

{Kreatur} ist bei Stärkewürfen im Vorteil.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.a8NmZOBwUghDDEwQ"}}} +{"_id":"KzdMIipMlY3S2PbD","name":"Todesblitz","type":"feat","img":"icons/magic/lightning/orb-ball-purple.webp","data":{"description":{"value":"

Wenn {Kreatur} stirbt, blitzt magisches Licht in einem Radius von 3m auf, wobei sein Körper und alle Besitztümer, die nicht aus Metall bestehen oder magisch sind, zu Asche verbrennen. Alle Kreaturen in dem Bereich müssen einen Konstitutionsrettungswurf gegen SG 11 ablegen. Bei einem Misserfolg erleidet eine Kreatur 7 (2D6) Punkte gleißenden Schaden und ist @Compendium[SharedData_global.Regelwerk.jxTvtdyL8gRv88L7]{blind} bis zum Ende ihres nächsten Zugs, wenn sie das Licht sehen kann. Ist der Rettungswurf erfolgreich, erleidet die Kreatur den halben Schaden und wird nicht geblendet.

","chat":"","unidentified":""},"source":"","activation":{"type":"none","cost":0,"condition":"Ausgelöst beim Tod des Düsterling-Ältesten"},"duration":{"value":null,"units":"inst"},"target":{"value":3,"width":null,"units":"m","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2D6","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":11,"scaling":"flat"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickTemplate":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickDamage":{"context":{"0":"halber Schaden bei erfolgreichem RW"},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.kzPUDsKORWIRsqb3"}}} {"_id":"LVPdI8PW1lTdYcXQ","name":"Mächtige Unsichtbarkeit","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-swirl.webp","data":{"description":{"value":"

Die {Kreatur} wird auf magische Weise unsichtbar, bis ihre Konzentration endet (als würde sie sich auf einen Zauber konzentrieren). Jegliche Ausrüstung, die die {Kreatur} trägt oder in der Hand hält, wird mit ihr unsichtbar

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{Kreatur} halbiert den Schaden, den sie durch einen gegen sie gerichteten Angriff erleidet, sofern sie den Angreifer sehen kann.

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Nahkampf-Waffenangriff:+6 zum treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

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{Kreatur} greift mit einem Hieb an.

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Wenn {Kreatur} Ziel eines Effekts wird, der es ihr erlaubt, einen Rettungswurf zu machen, um nur halben Schaden zu erleiden, erleidet sie stattdessen bei einem gelungenen Rettungswurf gar keinen Schaden und nur halben Schaden, wenn er misslingt.

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Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite:3m, ein Ziel. Treffer: 14 (3d6 + 4) Wuchtschaden.

\n
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{Kreatur} greift mit einem Hieb an.

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Eine Nahkampfwaffe verursacht einen zusätzlichen Schadenswürfel, wenn {Kreatur} mit ihr trifft (in den Angriff bereits eingerechnet).

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Solange {Kreatur} bewegungslos bleibt, ist er nicht von einem normalen {Kreatur} zu unterscheiden

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Der Baumsprössling belebt auf magische Weise einen oder zwei Bäume, die er im Umkreis von 18 Metern sehen kann. Diese Bäume haben die gleichen Statistiken wie ein @Compendium[SharedData_global.Monster.Ku4pHjE8iDw7QpIb]{Erwachter Baum}, außer dass sie nicht sprechen können. Ein belebter Baum fungiert als Verbündeter des Baumsprösslings. Der Baum bleibt 1 Tag lang beseelt oder bis er stirbt, bis der Baumsprössling stirbt oder sich mehr als 36 Meter von ihm entfernt, oder bis der Baumsprössling eine Bonusaktion macht, um ihn wieder in einen unbelebten Baum zu verwandeln. Der Baum schlägt dann, wenn möglich, Wurzeln.

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Als Bonusaktion kann {Kreatur} eine Kreatur innerhalb von 1,5m, die es sehen kann, auswählen, solange diese 0 Trefferpunkte besitzt, aber noch am Leben ist. Das Ziel muss gegen diese Magie einen Konstitutionsrettungswurf gegen SG 10 schaffen, um nicht zu sterben. Wenn das Ziel stirbt, erhält {Kreatur} 3D6 Trefferpunkte zurück.

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{Kreatur} kann einfache Geräusche nachahmen, die er gehört hat, wie das flüstern einer Person, die Schreie eines Babys oder das Zwitschern eines Tieres. Eine Kreatur, die das Geräusch hört, kann mit einem erfolgreichen Wurf auf Weisheit (Motiv erkennen) gegen SG 10 erkennen, dass er nur nachgeahmt wird.

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Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (1W12 + 3) Hiebschaden.

\n
\n

{Kreatur} greift mit seiner Zweihandaxt an.

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{Kreatur} hat einen Vorteil auf Nahkampfangriffe gegen Kreaturen, die nicht alle Trefferpunkte besitzen.

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Angriffswürfe gegen den Lornling sind im Nachteil, es sei denn, er ist handlungsunfähig oder seine Geschwindigkeit ist 0.

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{Kreatur} kann alle Haifische innerhalb von 36m mit einer eingeschränkten Form von Telepathie auf magische Weise befehligen

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\n

Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 (2W10 + 6) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Biss an.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit Sicht oder Geruchssinn zusammenhängen

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{Kreatur} gibt helles Licht in einem Radius zwischen 1,5 und 6m ab, und schwaches Licht in einem zusätzlichen Radius gleich dem gewählten Radius. Das Irrlicht kann den Radius als Bonusaktion anpassen.

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\n

Nahkampf-Waffenangriff: +11 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 17 (2D10 + 6) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Biss an.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit Sicht oder Geruchssinn zusammenhängen.

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Die Kreatur kann in jedem ihrer Züge die Aktion Rückzug oder Verstecken als Bonusaktion verwenden.

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\n

Fernkampf-Waffenangriff: +5 zum TreffenReichweite: 6/18m, ein Ziel. Treffer: 14 (2d10 + 3) Wuchtschaden.

\n
\n

{Kreatur} wirft einen Stein.

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{Kreatur} provoziert keine Gelegenheitsangriffe, wenn sie aus der Reichweite des Gegners fliegt.

\n

 

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{Kreatur} teleportiert sich zusammen mit aller Ausrüstung, die er trägt oder hält, auf magische Weise bis zu {Reichweite} weit in einen nicht besetzten Bereich, den er sehen kann. Vor oder nach der Teleportation kann {Kreatur} einen {Angriff} durchführen

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Der Schatten kann sich durch einen Raum von bis zu 2,5cm Breite bewegen, ohne sich zu verformen.

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{Kreatur} hat einen Vorteil bei Angriffswürfen gegen jede Kreatur, die er gepackt hat.

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\n

Melee Weapon Attack +6, Reach 3m, Ein Ziel. Hit : 11 (2d6+4) Wucht damage.

\n

Das Ziel wird gepackt (SG zum Entkommen 14), wenn es sich um eine große oder kleinere Kreatur handelt und {Kreatur} nicht zwei andere Kreaturen im Haltegriff hat.

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"rch":true,"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.7lnXqe8AnWhtnQh7"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"affc09DTuwg43aT0","name":"Scharfes Gehör","type":"feat","img":"icons/creatures/mammals/wolf-howl-moon-forest-blue.webp","data":{"description":{"value":"

{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör zusammenhängen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.u75qrcQ8DsrUULkS"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"bQzdKMMXue7ULhWo","name":"Rohling","type":"feat","img":"icons/skills/melee/strike-sword-dagger-runes-yellow.webp","data":{"description":{"value":"

Eine Nahkampfwaffe fügt dem Ziel einen zusätzlichen Würfel Schaden zu (Grundlage ist der Würfel, mit dem der Schaden der Waffe bestimmt wird), wenn {Kreatur} mit ihr trifft (im Angriff inbegriffen).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.FYIb0uAq82PuptfY"}}} +{"_id":"btwAEpfKS9wk7ECz","name":"Überraschungsangriff","type":"feat","img":"icons/skills/melee/maneuver-greatsword-yellow.webp","data":{"description":{"value":"

Wenn {Kreatur} eine Kreatur überrascht und sie in der ersten Kampfrunde mit einem Angriff trifft, dann erleidet das Ziel zusätzlich 7 (2d6) Schaden durch den Angriff.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.V4FztRL0gVILlMPb"}}} {"_id":"d0bG0uawkuPyQk5M","name":"Spinnenklettern","type":"feat","img":"icons/creatures/invertebrates/spider-beetle-runed-green.webp","data":{"description":{"value":"

Die Spinne kann an schwierigen Oberflächen klettern, auch kopfüber an der Decke, ohne Attributswürfe ablegen zu müssen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spider Climb"},"core":{"sourceId":"Item.X78NpT0YZG0rZcaP"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"eWPnoQAJYVVoh2Lq","name":"Krallen","type":"weapon","img":"icons/creatures/claws/claw-scaled-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","slashing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.6jw1NtpZQXIesO4Y"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Schwarm","type":"feat","img":"icons/creatures/invertebrates/wasp-swarm-tan.webp","data":{"description":{"value":"

Der Schwarm kann sich im Bereich einer anderen Kreatur aufhalten und andersherum. Der Schwarm kann sich durch jede Öffnung bewegen, die groß genug für einen winzigen Quipper ist. Der Schwarm kann keine Trefferpunkte zurückerhalten und keine temporären Trefferpunkte erhalten.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.DQGRu3zhfH44pEcg"}},"_id":"d5JbTlWWvn9X0ihA"} +{"name":"Charmantes Quaken","type":"feat","img":"icons/magic/sonic/scream-wail-shout-teal.webp","data":{"description":{"value":"
\n

Fähigkeit läd sich nach einer kurzen oder langen Rast wieder auf.

\n
\n

 

\n

Der Ritter gibt ein lautes Quaken von sich, während er eine Kreatur im Umkreis von 9 Metern anvisiert, die er sehen kann. Das Ziel muss einen Weisheitsrettungswurf gegen SG 12 schaffen, oder es ist bis zum Ende seiner nächsten Runde @Compendium[SharedData_global.Regelwerk.ME38RjtkALVcwxtU]{bezaubert}.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 8 (2d6 + 1) Hiebschaden.

\n
\n

Die {Kreatur} greift mit ihren Krallen an.

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\n

5-6 Aufladungen

\n
\n

{Kreatur} atmet ein Wölkchen Euphorie verursachendes Gas auf eine Kreatur innerhalb von 1,5m aus. Das Ziel muss einen Weisheitsrettungswurf gegen SG 11 schaffen, sonst kann es für 1 Minute keine Reaktionen verwenden und muss zu Beginn eines jeden Zuges 1D6 würfeln, um sein Verhalten während dieses Zuges zu bestimmen.

\n

1-4. Das Ziel führt keine Aktion oder Bonusaktion aus und verwendet seine gesamte Bewegung, um sich in eine zufällig bestimmte Richtung zu bewegen.

\n

4-6. Das Ziel bewegt sich nicht, kann aber in diesem Zug nichts machen außer einen Weisheitsrettungswurf gegen SG 11; bei einem Erfolg wird der Effekt beendet.

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{Kreatur} hält eine laute Kundgebung ab. Jeder Bullywug in einem Umkreis von 18m um ihn, der die Verlautbarung hören kann, hat einen Vorteil auf seinen nächsten Angriffswurf.

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Wenn {Kreatur} fliegt und sich im Sturzflug in gerader Linie mindestens 9m auf ein Ziel zu bewegt und dann mit einen Nahkampf-Waffenangriff trifft, dann verursacht der Angriff zusätzliche 2d8 Schaden beim Ziel

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OWM2Zjc4OTFjZGFm"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"gB1kKW3B6wEGLyV1","name":"Mehrfachangriff","type":"feat","img":"icons/skills/melee/blade-tips-triple-steel.webp","data":{"description":{"value":"

Die {Kreatur} führt zwei Angriffe aus. Diese Angriffe können vom selben Typ oder unterschiedlichen Aktionen bestehen

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.EqoLg8T8EHvhJgKE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"hJnDD4YGuVxO1yge","name":"Klebrige Finger","type":"feat","img":"icons/magic/unholy/strike-hand-glow-pink.webp","data":{"description":{"value":"

Der Dieb zielt auf eine betäubte Kreatur, die er im Umkreis von 1,5 Metern sehen kann, und stiehlt einen Gegenstand, der höchstens 10 Pfund wiegt, von dieser Kreatur. Was auch immer er stiehlt, verschwindet und taucht im Raum der Hexe wieder auf, der der Dieb verpflichtet ist.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.IOBSxKzK65iA8ydJ"}}} {"_id":"hoha8JCZpKuDRpHJ","name":"Leichter Hammer","type":"weapon","img":"icons/weapons/hammers/hammer-war-spiked.webp","data":{"description":{"value":"
\n

Nahkampf- oder Fernkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m oder Reichweite 6/12m, eine Kreatur. Treffer: 5 (1d4 + 3) Wuchtschaden.

\n
\n

{Kreatur} greift mit seinem leichten Hammer an.

","chat":"","unidentified":""},"source":"PHB pg. 149","quantity":1,"weight":2,"price":2,"attunement":0,"equipped":true,"rarity":"common","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"simpleM","baseItem":"lighthammer","properties":{"lgt":true,"thr":true,"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true,"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Light Hammer"},"core":{"sourceId":"Compendium.dnd5e.items.XVK6TOL4sGItssAE"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"hr2uD1fFS6fkKFpI","name":"Schnabel","type":"weapon","img":"icons/creatures/birds/corvid-call-sound-blue.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6+3) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Schnabel am.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6 + @mod","piercing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OGYxZTFkYTI3MmIx"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"hr2uD1fFS6fkKFpI","name":"Schnabel","type":"weapon","img":"icons/creatures/birds/corvid-call-sound-blue.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +7 zum Treffen, Reichweite: 1.5m, ein Ziel. Treffer: 6 (1d6+3) Stichschaden.

\n
\n

{Kreatur} greift mit ihrem Schnabel am.

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{Kreatur} wirkt einen Zaubertrick

\n

 

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.MjcyZGQyNDY4MzM4"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"name":"Steinfüße","type":"weapon","img":"icons/magic/earth/projectile-stone-landslide.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 7 (1D8 + 3) Wuchtschaden.

\n
\n

Wenn der Mimik in der Form eines Gegenstands ist, wird das Ziel Opfer seines Merkmals @Compendium[SharedData_global.Monsterfähigkeiten.rbWcxNWnreE0uTJI]{Haftend}.

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{Kreatur} hat einen Vorteil auf Geschicklichkeits- und Stärkerettungswürfe gegen Effekte, durch die sie den Zustand  @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} erleiden würde.

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Zu Beginn seines Zuges kann der Berserker einen Vorteil auf alle Nahkampf-Waffenangriffe erhalten, die er während dieses Zuges ausführt, doch Angriffswürfe gegen ihn sind dann bis zum Beginn seines nächsten Zuges ebenfalls im Vorteil.

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{Kreatur} kann Fröschen und Kröten einfache Konzepte vermitteln, wenn er die Bullywug-Sprache spricht.

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Nahkampf-Zauberangriff: +4 zum Treffen, Reichweite 1.5m, ein Ziel. Treffer: 9 (2D8) Blitzschaden.

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{Kreatur} greift mit seinem Schock-Angriff an.

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{Kreatur} kann sich durch andere Kreaturen oder Gegenstände bewegen, als seien sie schwieriges Gelände. Er erleidet 1D10 Energieschaden, wenn es seinen Zug in einem Gegenstand beendet.

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{Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Geruchssinn zusammenhängen.

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Der Priester ist ein Zauberwirker der 5.Stufe. Sein Attribut zum Zauberwirken ist Weisheit (Zauberrettungswurf-SG 13, +5 zum Treffen mit Zauberangriffen). Er hat die folgenden Klerikerzauber vorbereitet:

\n

Zaubertricks (beliebig oft):  

\n

1.Grad (4 Plätze): 

\n

2.Grad (3 Plätze): 

\n

3.Grad (2 Plätze): 

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Wenn {Kreatur} stirbt, blitzt nicht-magisches Licht in einem Radius von 3m auf, wobei sein Körper und alle Besitztümer, die nicht aus Metall bestehen oder magisch sind, zu Asche verbrennen. Alle Kreaturen in dem Bereich, die das helle Licht sehen können, müssen einen Konstitutionsrettungswurf gegen SG 10 ablegen, um nicht bis zum Ende ihres nächsten Zugs blind zu werden.

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{Kreatur} springt 3m weit und 1,5m hoch, mit oder ohne Anlauf.

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{Kreatur} kann ihre Blindsicht nicht verwenden, solange sie @Compendium[SharedData_global.Regelwerk.C4TSnnJ5SDrLDqEq]{Taub} ist.

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Die  {Kreatur} hat einen Vorteil bei Würfen auf Weisheit (Wahrnehmung), die mit dem Gehör oder der Sicht zusammenhängen

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Solange sich {Kreatur} in hellem Licht befindet, ist er im Nachteil bei Angriffswürfen sowie Würfen auf Weisheit (Wahrnehmung), die sich aufs Sehen beziehen.

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{Kreatur} zielt auf eine Kreatur im Umkreis von 3 Metern, die sie sehen kann. Das Ziel wird in eine Wolke aus magischem, einschläferndem Gas gehüllt und muss einen Konstitutionsrettungswurf gegen SG13 schaffen, um nicht für 1 Minute @Compendium[SharedData_global.Regelwerk.6evjk7FH70N9zPan]{bewusstlos} zu werden. Eine Kreatur, die durch dieses Gas in Schlaf versetzt wurde, erwacht sofort, wenn sie Schaden erleidet oder wenn jemand eine Aktion einsetzt, um den Schlaffenden wachzurütteln oder zu schlagen.

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{Kreatur} bleibt an allem haften, was ihn berührt. Eine riesige oder kleinere Kreatur, die am {Kreatur} haftet, wird auch von ihm gepackt (SG zum Entkommen 13). Attributswürfe, um diesem Haltegriff zu entkommen, erleiden einen Nachteil.

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{Kreatur} verwendet die Aktion Rückzug und nutzt seine halbe Bewegungsrate.

","chat":"","unidentified":""},"source":"","activation":{"type":"legendary","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZjljZjcwNjlmOTU2"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"sizJTk208N4FNKie","name":"Klaue","type":"weapon","img":"icons/skills/melee/strike-slashes-red.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +5 zum Treffen, Reichweite: 1.5m, eine Kreatur. Hit: 7 (1D8 + 3) Hiebschaden.

\n
\n

{Kreatur} greift mit ihrer Klaue an.

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\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: : 6 (2d4+1) Wuchtschaden.

\n
\n

{Kreatur} rammt das Ziel.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZDgyMWQzMjA2Njk3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"skhoJheMpcqRe2BZ","name":"Ast","type":"weapon","img":"icons/magic/nature/root-vine-coiled-crook.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +9 zum Treffen, Reichweite 4.5m, ein Ziel. Treffer: 16 (3D6 + 6) Wuchtschaden.

\n
\n

{Kreatur} greift mit ihrem Ast an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":4.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.VdyvtkC2xVNEFbny"}}} +{"_id":"tJcEi4iv7Phff9FM","name":"Rammen","type":"weapon","img":"systems/dnd5e/icons/skills/fire_07.jpg","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, ein Ziel, Treffer: 6 (2d4+1) Wuchtschaden.

\n
\n

{Kreatur} rammt das Ziel.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":1,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"hvy":false,"fin":false,"fir":false,"foc":false,"lgt":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"lod":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true},"type":"Array"},"quickOther":{"context":"","value":true,"altValue":true,"type":"Boolean"},"quickDesc":{"value":false,"altValue":false,"type":"Boolean"},"quickAttack":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickVersatile":{"value":false,"altValue":false,"type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickCharges":{"value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true},"type":"Boolean"},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.ZDgyMWQzMjA2Njk3"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"tT7D9G90dPlrvIXg","name":"Raffinierte Aktion","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-watch.webp","data":{"description":{"value":"

In jedem seiner Züge kann {Kreatur} eine Bonusaktion verwenden, um die Aktionen Spurt, Rückzug oder Verstecken auszuführen.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Cunning Action"},"core":{"sourceId":"Compendium.dnd5e.classfeatures.01pcLg6PRu5zGrsb"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"tZqKzZ9ZJ3Ky2aNF","name":"Amphibisch","type":"feat","img":"icons/environment/creatures/frog-spotted-green.webp","data":{"description":{"value":"

{Kreatur} kann Luft und Wasser atmen.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Amphibious"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.4Fap14HgvAwTAZuD"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"uIENFfXJEkZJmaIy","name":"Belagerungsmonster","type":"feat","img":"icons/weapons/artillery/catapult-white.webp","data":{"description":{"value":"

{Kreatur} verursacht doppelten Schaden gegen Gegenstände und Bauwerke.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.31enF0KHkphwk5Sx"}}} +{"name":"Kraftentzug","type":"weapon","img":"icons/magic/unholy/hand-claw-fire-green.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +4 zum Treffen, Reichweite: 1.5m, eine Kreatur, Treffer: 9 (2d6 + 2) nekrotischer Schaden.

\n
\n

Der Stärkewert des Ziels wird um 1d4 verringert.

\n
\n

Das Ziel stirbt, wenn seine Stärke dadurch auf 0 sinkt, andernfalls hält die Verringerung an, bis das Ziel eine kurze oder lange Ruhepause beendet hat. Wenn ein nicht-böser Humanoider durch diesen Angriff stirbt, erhebt sich 1d4 Stunden später ein neuer Schatten aus dem Leichnam.

\n
","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6+2","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.Q4LMI5iEBePyIaOF"}},"_id":"uhbpRwsWIkCuGQCm"} {"_id":"vncVkPewWaO9SRGr","name":"Keule","type":"weapon","img":"icons/weapons/maces/mace-spiked-short.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +3 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 2 (1d4 + 1) Wuchtschaden.

\n
\n

Die {Kreatur} greift mit ihrer Keule an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":true,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.v2ac16RBAdGcv4eX"}}} {"_id":"w11BdYcPT1L6N4Oy","name":"Hufe","type":"weapon","img":"icons/commodities/bones/hooves-cloven-brown.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 11 (2d6 + 4) Wuchtschaden.

\n
\n

{Kreatur} greift mit seinen Hufen an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":null,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6 + @mod","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"amm":false,"fin":false,"fir":false,"foc":false,"hvy":false,"lgt":false,"lod":false,"rch":false,"rel":false,"ret":false,"spc":false,"thr":false,"two":false,"ver":false,"ada":false,"mgc":false,"sil":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Hooves"},"core":{"sourceId":"Item.ICbiLFrPjwIfA1Nj"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":false,"altValue":false},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[true],"altValue":[true],"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"quantity":false,"use":false,"resource":true},"altValue":{"quantity":false,"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"wp3hL7HcY0Awovgi","name":"Sumpftarnung","type":"feat","img":"icons/environment/wilderness/terrain-river-road-gray.webp","data":{"description":{"value":"

{Kreatur} hat einen Vorteil auf Würfe auf Geschicklichkeit (Heimlichkeit), die er ablegt, um sich in Sumpfgelände zu verstecken.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.dMpS8P9MNRAElObk"}}} {"_id":"wu1lyXrMrTR0hpQ1","name":"Angeborenes Zauberwirken: Pixie","type":"feat","img":"icons/magic/light/projectiles-star-purple.webp","data":{"description":{"value":"
\n

Das Attribut zum Wirken angeborener Zauber für die Pixie ist Charisma (Zauberrettungswurf-SG 12).

\n

Sie kann angeboren die folgenden Zauber ohne den Verbauch voon Komponenten wirken:

\n

Beliebig oft: Druidenkunst

\n

1/Tag: Gutes und Böses erkennen, Fliegen, Gedanken wahrnehmen, Macht der Vorstellungskraft, Magie bannen, Schlaf, Tanzende Lichter, Verstricken, Verwandlung, Verwirrung

\n
\n

Die Pixie kann Zauber wirken. Ihr Zauberattribut ist Charisma.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Spellcasting"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.fdmzHw875EzpXM2a"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"wwzApqQdJl7q3HAe","name":"Furchterregendes Starren","type":"feat","img":"icons/creatures/eyes/humanoid-single-purple-blue.webp","data":{"description":{"value":"

{Kreatur} wählt eine Kreatur innerhalb 9m um sich aus, die sie sehen kann. Wenn das Ziel {Kreatur} sehen kann, muss ihm ein Weisheitsrettungswurf gegen SG11 gelingen, um nicht bis zum Ende des nächsten Zuges der {Kreatur} magisch @Compendium[SharedData_global.Regelwerk.GguxomPrWkGOLo9a]{Verängstigt} zu sein. Das verängstigte Ziel ist auch @Compendium[SharedData_global.Regelwerk.71jqryBh5UVZXVJf]{Gelähmt}.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"cha"},"requirements":"","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"context":"","type":"Boolean"},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickSave":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.MzYxYWZhOGU1ODI1"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"x1lPT1jOfmMMC4G9","name":"Gehstock","type":"weapon","img":"icons/weapons/staves/staff-ornate-hook.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff:+4 zum Treffen, Reichweite: 1.5m, eine Kreatur. Treffer: 4 (1d4 + 2) Wuchschaden + 6 (1d12) nekrotischer Schaden

\n
\n

Die {Kreatur} greift mit ihren Gehstock an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"str","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d4 + @mod","bludgeoning"],["1d12","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.2H4610m4uZFzWG05"}}} -{"_id":"xj3zBPsx5L78LUW8","name":"Tentakel","type":"feat","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"
\n

Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

\n
","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tentacles"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.nKpLMXS9E10TSGhU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"_id":"xj3zBPsx5L78LUW8","name":"Tentakel","type":"feat","img":"icons/creatures/tentacles/tentacles-thing-green.webp","data":{"description":{"value":"
\n
\n

Nahkampf-Waffenangriff: +6 zum Treffen, Reichweite 3m, ein Ziel. Treffer: 7 (1W6 + 4) Wuchtschaden plus 3 (1d6) Stichschaden.

\n
\n
\n

Eine gepackte Kreatur muss einen Konstitutionsrettungswurf gegen SG 13 ablegen, um nicht für 1 Minute vergiftet zu werden. Solange das Ziel vergiftet ist, ist es außerdem gelähmt. Das Ziel kann den Rettungswurf am Ende eines jeden seiner Züge wiederholen und den Effekt bei einem Erfolg beenden.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":"","type":""},"consume":{"type":"","target":"","amount":null},"ability":"con","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":13,"scaling":"flat","value":"con"},"requirements":"","recharge":{"value":null,"charged":false},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tentacles"},"core":{"sourceId":"Compendium.dnd5e.monsterfeatures.nKpLMXS9E10TSGhU"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"y3LFTsQc2ajcaVSD","name":"Parade","type":"feat","img":"icons/weapons/swords/swords-sharp-worn.webp","data":{"description":{"value":"

Der Adlige addiert 2 auf seine RK gegen einen Nahkampfangriff, der ihn treffen würde. Dazu muss der Adlige den Angreifer sehen und eine Nahkampfwaffe führen

","chat":"","unidentified":""},"source":"MM S.342","activation":{"type":"","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":null},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Adliger","recharge":{"value":0,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.OTI5NjJmNzYxOWUx"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} +{"name":"Ausweichen","type":"feat","img":"icons/skills/movement/feet-winged-boots-brown.webp","data":{"description":{"value":"

Wenn der Lornling einem Effekt ausgesetzt ist, der es ihm erlaubt, einen Geschicklichkeitsrettungswurf zu machen, um nur halben Schaden zu erleiden, erleidet er keinen Schaden, wenn der Rettungswurf gelingt, und nur halben Schaden, wenn er scheitert, vorausgesetzt, er ist nicht handlungsunfähig.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.hyhhCbYsGLEOcbB6"}},"_id":"zCFyQgNStpTTlIdB"} {"_id":"zE6DQUstOCsBcARf","name":"Kampfstab","type":"weapon","img":"icons/weapons/staves/staff-simple.webp","data":{"description":{"value":"
\n

Nahkampf-Waffenangriff: +2 zum TreffenReichweite: 1.5m, ein Ziel. Treffer: 3 (1D6) Wuchtschaden.

\n
\n

Der Schiffsmagier greift mit seinem Kampfstab an.

","chat":"","unidentified":""},"source":"","quantity":1,"weight":0,"price":0,"attunement":0,"equipped":true,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":1.5,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"mwak","attackBonus":"0","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1D6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"value":10},"hp":{"value":0,"max":0,"dt":null,"conditions":""},"weaponType":"natural","baseItem":"","properties":{"ada":false,"fir":false,"fin":false,"foc":false,"lod":false,"lgt":false,"mgc":false,"amm":false,"rel":false,"hvy":false,"spc":false,"sil":false,"ver":false,"rch":false,"ret":false,"thr":false,"two":false},"proficient":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":false,"altValue":false},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickOther":{"value":true,"altValue":true,"context":""},"quickFlavor":{"value":true,"altValue":true},"quickCharges":{"value":{"quantity":false},"altValue":{"quantity":false}},"quickAttack":{"value":true,"altValue":true},"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}}},"core":{"sourceId":"Item.XFlpLjGdFP64uwrT"}}} diff --git a/packs/Regelwerk.db b/packs/Regelwerk.db old mode 100755 new mode 100644 index 41633b0..2b661aa --- a/packs/Regelwerk.db +++ b/packs/Regelwerk.db @@ -3,7 +3,7 @@ {"_id":"71jqryBh5UVZXVJf","name":"Gelähmt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Paralyzed"},"core":{"sourceId":"Compendium.dnd5e.rules.BJaVW22yVYe7dtzq"}}} {"_id":"7GpNWUPOnUVUJPPa","name":"Gepackt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Grappled"},"core":{"sourceId":"Compendium.dnd5e.rules.b4UvTt9P3As79cwm"}}} {"_id":"7PoNXK0zaREBtWbG","name":"Foundry - Befehle für Modifikatoren","content":"

# Abilities

\n

** Note: these can also be accessed via `@abil.` shorthand. Example: `@abil.str.value` **

\n

 

\n

@abilities.str.value   

\n

@abilities.str.proficient   

\n

@abilities.str.mod   

\n

@abilities.str.save   

\n

@abilities.str.prof   

\n

@abilities.str.saveBonus   

\n

@abilities.str.checkBonus   

\n

@abilities.dex.value   

\n

@abilities.dex.proficient   

\n

@abilities.dex.mod   

\n

@abilities.dex.save   

\n

@abilities.dex.prof   

\n

@abilities.dex.saveBonus   

\n

@abilities.dex.checkBonus   

\n

@abilities.con.value   

\n

@abilities.con.proficient   

\n

@abilities.con.mod   

\n

@abilities.con.save   

\n

@abilities.con.prof   

\n

@abilities.con.saveBonus   

\n

@abilities.con.checkBonus   

\n

@abilities.int.value   

\n

@abilities.int.proficient   

\n

@abilities.int.mod   

\n

@abilities.int.save   

\n

@abilities.int.prof   

\n

@abilities.int.saveBonus   

\n

@abilities.int.checkBonus   

\n

@abilities.wis.value   

\n

@abilities.wis.proficient   

\n

@abilities.wis.mod   

\n

@abilities.wis.save   

\n

@abilities.wis.prof   

\n

@abilities.wis.saveBonus   

\n

@abilities.wis.checkBonus   

\n

@abilities.cha.value   

\n

@abilities.cha.proficient   

\n

@abilities.cha.mod   

\n

@abilities.cha.save   

\n

@abilities.cha.prof   

\n

@abilities.cha.saveBonus   

\n

@abilities.cha.checkBonus   

\n

 

\n

# Attributes

\n

** Note: these can also be accessed via `@attr.` shorthand. Example: `@@attr.ac.value` **

\n

 

\n

@attributes.ac.value  

\n

@attributes.ac.min  

\n

@attributes.hp.value  

\n

@attributes.hp.min  

\n

@attributes.hp.max  

\n

@attributes.hp.temp  

\n

@attributes.hp.tempmax  

\n

@attributes.init.value   

\n

@attributes.init.bonus   

\n

@attributes.init.mod   

\n

@attributes.init.prof   

\n

@attributes.init.total   

\n

@attributes.spellcasting  

\n

@attributes.speed.value  

\n

@attributes.speed.special  

\n

@attributes.death.success   

\n

@attributes.death.failure   

\n

@attributes.encumbrance.value  

\n

@attributes.encumbrance.max  

\n

@attributes.encumbrance.pct  

\n

@attributes.encumbrance.encumbered  

\n

@attributes.exhaustion  

\n

@attributes.inspiration  

\n

@attributes.hd   

\n

@attributes.prof   

\n

@attributes.spelldc   

\n

 

\n

# Bonuses

\n

@bonuses.mwak.attack  

\n

@bonuses.mwak.damage  

\n

@bonuses.rwak.attack  

\n

@bonuses.rwak.damage  

\n

@bonuses.msak.attack  

\n

@bonuses.msak.damage  

\n

@bonuses.rsak.attack  

\n

@bonuses.rsak.damage  

\n

@bonuses.abilities.check  

\n

@bonuses.abilities.save  

\n

@bonuses.abilities.skill  

\n

@bonuses.spell.dc  

\n

 

\n

# Class (Fighter Example)

\n

@classes.fighter.description.value  

\n

@classes.fighter.description.chat  

\n

@classes.fighter.description.unidentified  

\n

@classes.fighter.levels  

\n

@classes.fighter.subclass  

\n

@classes.fighter.hitDice  

\n

@classes.fighter.hitDiceUsed  

\n

@classes.fighter.skills.number  

\n

@classes.fighter.skills.choices.0  

\n

@classes.fighter.skills.choices.1  

\n

@classes.fighter.skills.choices.2  

\n

@classes.fighter.skills.choices.3  

\n

@classes.fighter.skills.choices.4  

\n

@classes.fighter.skills.choices.5  

\n

@classes.fighter.skills.choices.6  

\n

@classes.fighter.skills.choices.7  

\n

@classes.fighter.spellcasting  

\n

 

\n

# Currency

\n

@currency.pp  

\n

@currency.gp  

\n

@currency.ep  

\n

@currency.sp  

\n

@currency.cp  

\n

 

\n

# Details

\n

@details.biography.value  

\n

@details.biography.public  

\n

@details.alignment  

\n

@details.race  

\n

@details.background  

\n

@details.xp.value  

\n

@details.xp.min  

\n

@details.xp.max  

\n

@details.xp.pct  

\n

@details.trait  

\n

@details.ideal  

\n

@details.bond  

\n

@details.flaw  

\n

@details.level  

\n

@details.hd._deprecated  

\n

@details.notes1name  

\n

@details.notes2name  

\n

@details.notes3name  

\n

@details.notes4name  

\n

 

\n

# Proficiency

\n

@prof  

\n

 

\n

# Resources

\n

@resources.primary.sr  

\n

@resources.primary.lr  

\n

@resources.primary.label  

\n

@resources.secondary.sr  

\n

@resources.secondary.lr  

\n

@resources.secondary.label  

\n

@resources.tertiary.  

\n

@resources.tertiary.lr  

\n

@resources.tertiary.label  

\n

 

\n

# Skills

\n

** Note: Each Skill has 7 different properties (.value, .ability, .bonus, etc...) After `.acr`, only the `.value` property of each skill is shown for brevity**

\n

 

\n

@skills.acr.value  

\n

@skills.acr.ability  

\n

@skills.acr.bonus  

\n

@skills.acr.mod  

\n

@skills.acr.passive  

\n

@skills.acr.prof  

\n

@skills.acr.total  

\n

 

\n

@skills.ani.value  

\n

...  

\n

@skills.arc.value  

\n

...  

\n

@skills.ath.value  

\n

...  

\n

@skills.dec.value  

\n

...  

\n

@skills.his.value  

\n

...  

\n

@skills.ins.value  

\n

...  

\n

@skills.itm.value  

\n

...  

\n

@skills.inv.value  

\n

...  

\n

@skills.med.value  

\n

...  

\n

@skills.nat.value  

\n

...  

\n

@skills.prc.value  

\n

...  

\n

@skills.prf.value  

\n

...  

\n

@skills.per.value  

\n

...  

\n

@skills.rel.value  

\n

...  

\n

@skills.slt.value  

\n

...  

\n

@skills.ste.value  

\n

...  

\n

@skills.sur.value  

\n

...  

\n

 

\n

# Spells

\n

@spells.spell1.value  

\n

@spells.spell1.max  

\n

@spells.spell1.slotsAvailable  

\n

@spells.spell2.value  

\n

@spells.spell2.max  

\n

@spells.spell2.slotsAvailable  

\n

@spells.spell3.value  

\n

@spells.spell3.max  

\n

@spells.spell3.slotsAvailable  

\n

@spells.spell4.value  

\n

@spells.spell4.max  

\n

@spells.spell4.slotsAvailable  

\n

@spells.spell5.value  

\n

@spells.spell5.max  

\n

@spells.spell5.slotsAvailable  

\n

@spells.spell6.value  

\n

@spells.spell6.max  

\n

@spells.spell6.slotsAvailable  

\n

@spells.spell7.value  

\n

@spells.spell7.max  

\n

@spells.spell7.slotsAvailable  

\n

@spells.spell8.value  

\n

@spells.spell8.max  

\n

@spells.spell8.slotsAvailable  

\n

@spells.spell9.value  

\n

@spells.spell9.max  

\n

@spells.spell9.slotsAvailable  

\n

@spells.pact.value  

\n

@spells.pact.max  

\n

@spells.pact.level  

\n

@spells.pact.slotsAvailable  

\n

@spells.spell0._deprecated  

\n

@spells.spell0.max  

\n

@spells.spell0.slotsAvailable  

\n

 

\n

# Traits

\n

@traits.size  

\n

@traits.di.custom  

\n

@traits.dr.custom  

\n

@traits.dv.custom  

\n

@traits.ci.custom  

\n

@traits.senses  

\n

@traits.languages.value.0  

\n

@traits.languages.value.1  

\n

@traits.languages.value.2  

\n

@traits.languages.value.3  

\n

@traits.languages.custom  

\n

@traits.weaponProf.value.0  

\n

@traits.weaponProf.value.1  

\n

@traits.weaponProf.custom  

\n

@traits.armorProf.value.0  

\n

@traits.armorProf.value.1  

\n

@traits.armorProf.value.2  

\n

@traits.armorProf.value.3  

\n

@traits.armorProf.custom  

\n

@traits.toolProf.custom  

\n

@traits.perception._deprecated  

\n

 

","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"JournalEntry.frlsfOH4A6ldorTN"}}} -{"_id":"8vk2xx9AvHQph0Ov","name":"Betäubt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.rules.TiD5vnNql12Wh3Pn"}}} +{"_id":"8vk2xx9AvHQph0Ov","name":"Betäubt","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Compendium.dnd5e.rules.TiD5vnNql12Wh3Pn"}}} {"_id":"C4TSnnJ5SDrLDqEq","name":"Taub","content":"","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Deafened"},"core":{"sourceId":"Compendium.dnd5e.rules.XnDPIa0MLWhGvuQg"}}} {"_id":"CdoOL17woXPiR1N8","name":"ü - Ausrüstung","content":"

This section describes items that have special rules or require further explanation.

\n

Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.

\n

Alchemist's Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

\n

Antitoxin. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

\n

Arcane Focus. An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

\n

Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save.

\n

Block and Tackle. A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

\n

Book. A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

\n

Caltrops. As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.

\n

Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

\n

Case, Crossbow Bolt. This wooden case can hold up to twenty crossbow bolts.

\n

Case, Map or Scroll. This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

\n

Chain. A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

\n

Climber's Kit. A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

\n

Component Pouch. A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

\n

Crowbar. Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

\n

Druidic Focus. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

\n

Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

\n

Healer's Kit. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

\n

Holy Symbol. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix PH-B \"Fantasy-Historical Pantheons\" lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

\n

Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

\n

Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

\n

Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

\n

Lantern, Bullseye. A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

\n

Lantern, Hooded. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

\n

Lock. A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.

\n

Magnifying Glass. This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

\n

Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

\n

Mess Kit. This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

\n

Oil. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

\n

Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

\n

Potion of Healing. A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.

\n

Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

\n

Quiver. A quiver can hold up to 20 arrows.

\n

Ram, Portable. You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

\n

Rations. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

\n

Rope. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

\n

Scale, Merchant's. A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

\n

Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

\n

Spyglass. Objects viewed through a spyglass are magnified to twice their size.

\n

Tent. A simple and portable canvas shelter, a tent sleeps two.

\n

Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.

\n

Torch. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

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\n

Adventuring Gear

\n
ItemCostWeight
Abacus2 gp2 lb.
Acid (vial)25 gp1 lb.
Alchemist's fire (flask)50 gp1 lb.
Ammunition
Arrows (20)1 gp1 lb.
Blowgun needles (50)1 gp1 lb.
Crossbow bolts (20)1 gp1½ lb.
Sling bullets (20)4 cp1½ lb.
Antitoxin (vial)50 gp
Arcane focus
Crystal10 gp1 lb.
Orb20 gp3 lb.
Rod10 gp2 lb.
Staff5 gp4 lb.
Wand10 gp1 lb.
Backpack2 gp5 lb.
Ball bearings (bag of 1,000)1 gp2 lb.
Barrel2 gp70 lb.
Basket4 sp2 lb.
Bedroll1 gp7 lb.
Bell1 gp
Blanket5 sp3 lb.
Block and tackle1 gp5 lb.
Book25 gp5 lb.
Bottle, glass2 gp2 lb.
Bucket5 cp2 lb.
Caltrops (bag of 20)1 gp2 lb.
Candle1 cp
Case, crossbow bolt1 gp1 lb.
Case, map or scroll1 gp1 lb.
Chain (10 feet)5 gp10 lb.
Chalk (1 piece)1 cp
Chest5 gp25 lb.
Climber's kit25 gp12 lb.
Clothes, common5 sp3 lb.
Clothes, costume5 gp4 lb.
Clothes, fine15 gp6 lb.
Clothes, traveler's2 gp4 lb.
Component pouch25 gp2 lb.
Crowbar2 gp5 lb.
Druidic focus
Sprig of mistletoe1 gp
Totem1 gp
Wooden staff5 gp4 lb.
Yew wand10 gp1 lb.
Fishing tackle1 gp4 lb.
Flask or tankard2 cp1 lb.
Grappling hook2 gp4 lb.
Hammer1 gp3 lb.
Hammer, sledge2 gp10 lb.
Healer's kit5 gp3 lb.
Holy symbol
Amulet5 gp1 lb.
Emblem5 gp
Reliquary5 gp2 lb.
Holy water (flask)25 gp1 lb.
Hourglass25 gp1 lb.
Hunting trap5 gp25 lb.
Ink (1 ounce bottle)10 gp
Ink pen2 cp
Jug or pitcher2 cp4 lb.
Ladder (10-foot)1 sp25 lb.
Lamp5 sp1 lb.
Lantern, bullseye10 gp2 lb.
Lantern, hooded5 gp2 lb.
Lock10 gp1 lb.
Magnifying glass100 gp
Manacles2 gp6 lb.
Mess kit2 sp1 lb.
Mirror, steel5 gp1/2 lb.
Oil (flask)1 sp1 lb.
Paper (one sheet)2 sp
Parchment (one sheet)1 sp
Perfume (vial)5 gp
Pick, miner's2 gp10 lb.
Piton5 cp1/4 lb.
Poison, basic (vial)100 gp
Pole (10-foot)5 cp7 lb.
Pot, iron2 gp10 lb.
Potion of healing50 gp1/2 lb.
Pouch5 sp1 lb.
Quiver1 gp1 lb.
Ram, portable4 gp35 lb.
Rations (1 day)5 sp2 lb.
Robes1 gp4 lb.
Rope, hempen (50 feet)1 gp10 lb.
Rope, silk (50 feet)10 gp5 lb.
Sack1 cp1/2 lb.
Scale, merchant's5 gp3 lb.
Sealing wax5 sp
Shovel2 gp5 lb.
Signal whistle5 cp
Signet ring5 gp
Soap2 cp
Spellbook50 gp3 lb.
Spikes, iron (10)1 gp5 lb.
Spyglass1,000 gp1 lb.
Tent, two-person2 gp20 lb.
Tinderbox5 sp1 lb.
Torch1 cp1 lb.
Vial1 gp
Waterskin2 sp5 lb. (full)
Whetstone1 cp1 lb.
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\n

Container Capacity

\n
* You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
ContainerCapacity
Backpack*1 cubic foot/30 pounds of gear
Barrel40 gallons liquid, 4 cubic feet solid
Basket2 cubic feet/40 pounds of gear
Bottle1½ pints liquid
Bucket3 gallons liquid, 1/2 cubic foot solid
Chest12 cubic feet/300 pounds of gear
Flask or tankard1 pint liquid
Jug or pitcher1 gallon liquid
Pot, iron1 gallon liquid
Pouch1/5 cubic foot/6 pounds of gear
Sack1 cubic foot/30 pounds of gear
Vial4 ounces liquid
Waterskin4 pints liquid
\n
\n

Equipment Packs

\n

The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually.

\n

Burglar's Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

\n

Diplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.

\n

Dungeoneer's Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

\n

Entertainer's Pack (40 gp). Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

\n

Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

\n

Priest's Pack (19 gp). Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.

\n

Scholar's Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.

","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Adventuring Gear"},"core":{"sourceId":"Compendium.dnd5e.rules.bogWrnJqoNlBd0O8"}}} {"_id":"GEESUHodaELRFziR","name":"ü - Götter des Multiversums","content":"

The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world's ancient times. They include deities that are most appropriate for use in a game, divorced from their historical context in the real world and united into pantheons that serve the needs of the game.

\n

The Celtic Pantheon

\n

It's said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the woodlands and open moor. When the first forester dared put a name to the face seen in the bole of a tree or the voice babbling in a brook, these gods forced themselves into being.

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The Celtic gods are as often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere.

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Celtic Deities

\n
DeityAlignmentSuggested DomainsSymbol
The Daghdha, god of weather and cropsCGNature, TrickeryBubbling cauldron or shield
Arawn, god of life and deathNELife, DeathBlack star on gray background
Belenus, god of sun, light, and warmthNGLightSolar disk and standing stones
Brigantia, goddess of rivers and livestockNGLifeFootbridge
Diancecht, god of medicine and healingLGLifeCrossed oak and mistletoe branches
Dunatis, god of mountains and peaksNNatureRed sun-capped mountain peak
Goibhniu, god of smiths and healingNGKnowledge, LifeGiant mallet over sword
Lugh, god of arts, travel, and commerceCNKnowledge, LifePair of long hands
Manannan mac Lir, god of oceans and sea creaturesLNNature, TempestWave of white water on green
Math Mathonwy, god of magicNEKnowledgeStaff
Morrigan, goddess of battleCEWarTwo crossed spears
Nuada, god of war and warriorsNWarSilver hand on black background
Oghma, god of speech and writingNGKnowledgeUnfurled scroll
Silvanus, god of nature and forestsNNatureSummer oak tree
\n

The Greek Pantheon

\n

The gods of Olympus make themselves known with the gentle lap of waves against the shores and the crash of the thunder among the cloud-enshrouded peaks. The thick boar-infested woods and the sere, olive-covered hillsides hold evidence of their passing. Every aspect of nature echoes with their presence, and they've made a place for themselves inside the human heart, too.

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\n

Greek Deities

\n
DeityAlignmentSuggested DomainsSymbol
Zeus, god of the sky, ruler of the godsNTempestFist full of lightning bolts
Aphrodite, goddess of love and beautyCGLightSea shell
Apollo, god of light, music, and healingCGKnowledge, Life, LightLyre
Ares, god of war and strifeCEWarSpear
Artemis, goddess of hunting and childbirthNGLife, NatureBow and arrow on lunar disk
Athena, goddess of wisdomand civilizationLGKnowledge, WarOwl
Demeter, goddess of agricultureNGLifeMareʼs head
Dionysus, god of mirth and wineCNLifeThyrsus (staff tipped with pine cone)
Hades, god of the underworldLEDeathBlack ram
Hecate, goddess of magic and the moonCEKnowledge, TrickerySetting moon
Hephaestus, god of smithing and craftNGKnowledgeHammer and anvil
Hera, goddess of marriage and intrigueCNTrickeryFan of peacock feathers
Hercules, god of strength and adventureCGTempest, WarLionʼs head
Hermes, god of travel and commerceCGTrickeryCaduceus (winged staff and serpents)
Hestia, goddess of home and familyNGLifeHearth
Nike, goddess of victoryLNWarWinged woman
Pan, god of natureCNNatureSyrinx (pan pipes)
Poseidon, god of the sea and earthquakesCNTempestTrident
Tyche, goddess of good fortuneNTrickeryRed pentagram
\n

The Egyptian Pantheon

\n

These gods are a young dynasty of an ancient divine family, heirs to the rulership of the cosmos and the maintenance of the divine principle of Ma'at—the fundamental order of truth, justice, law, and order that puts gods, mortal pharaohs, and ordinary men and women in their logical and rightful place in the universe.

\n

The Egyptian pantheon is unusual in having three gods responsible for death, each with different alignments. Anubis is the lawful neutral god of the afterlife, who judges the souls of the dead. Set is a chaotic evil god of murder, perhaps best known for killing his brother Osiris. And Nephthys is a chaotic good goddess of mourning.

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\n

Egyptian Deities

\n
DeityAlignmentSuggested DomainsSymbol
Re-Horakhty, god of the sun, ruler of the godsLGLife, LightSolar disk encircled by serpent
Anubis, god of judgment and deathLNDeathBlack jackal
Apep, god of evil, fire, and serpentsNETrickeryFlaming snake
Bast, goddess of cats and vengeanceCGWarCat
Bes, god of luck and musicCNTrickeryImage of the misshapen deity
Hathor, goddess of love, music, and motherhoodNGLife, LightHorned cowʼs head with lunar disk
Imhotep, god of crafts and medicineNGKnowledgeStep pyramid
Isis, goddess of fertility and magicNGKnowledge, LifeAnkh and star
Nephthys, goddess of death and griefCGDeathHorns around a lunar disk
Osiris, god of nature and the underworldLGLife, NatureCrook and flail
Ptah, god of crafts, knowledge, and secretsLNKnowledgeBull
Set, god of darkness and desert stormsCEDeath, Tempest, TrickeryCoiled cobra
Sobek, god of water and crocodilesLENature, TempestCrocodile head with horns and plumes
Thoth, god of knowledge and wisdomNKnowledgeIbis
\n

The Norse Pantheon

\n

Where the land plummets from the snowy hills into the icy fjords below, where the longboats draw up on to the beach, where the glaciers flow forward and retreat with every fall and spring—this is the land of the Vikings, the home of the Norse pantheon. It's a brutal clime, and one that calls for brutal living. The warriors of the land have had to adapt to the harsh conditions in order to survive, but they haven't been too twisted by the needs of their environment. Given the necessity of raiding for food and wealth, it's surprising the mortals turned out as well as they did. Their powers reflect the need these warriors had for strong leadership and decisive action. Thus, they see their deities in every bend of a river, hear them in the crash of the thunder and the booming of the glaciers, and smell them in the smoke of a burning longhouse.

\n

The Norse pantheon includes two main families, the Aesir (deities of war and destiny) and the Vanir (gods of fertility and prosperity). Once enemies, these two families are now closely allied against their common enemies, the giants (including the gods Surtur and Thrym).

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\n

Norse Deities

\n
DeityAlignmentSuggested DomainsSymbol
Odin, god of knowledge and warNGKnowledge, WarWatching blue eye
Aegir, god of the sea and stormsNETempestRough ocean waves
Balder, god of beauty and poetryNGLife, LightGem-encrusted silver chalice
Forseti, god of justice and lawNLightHead of a bearded man
Frey, god of fertility and the sunNGLife, LightIce-blue greatsword
Freya, goddess of fertility and loveNGLifeFalcon
Frigga, goddess of birth and fertilityNLife, LightCat
Heimdall, god of watchfulness and loyaltyLGLight, WarCurling musical horn
Hel, goddess of the underworldNEDeathWomanʼs face, rotting on one side
Hermod, god of luckCNTrickeryWinged scroll
Loki, god of thieves and trickeryCETrickeryFlame
Njord, god of sea and windNGNature, TempestGold coin
Odur, god of light and the sunCGLightSolar disk
Sif, goddess of warCGWarUpraised sword
Skadi, god of earth and mountainsNNatureMountain peak
Surtur, god of fire giants and warLEWarFlaming sword
Thor, god of storms and thunderCGTempest, WarHammer
Thrym, god of frost giants and coldCEWarWhite double-bladed axe
Tyr, god of courage and strategyLNKnowledge, WarSword
Uller, god of hunting and winterCNNatureLongbow
","folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Appendix PH-B: Fantasy-Historical Pantheons"},"core":{"sourceId":"Compendium.dnd5e.rules.2JNtWRo7wMq08bXn"}}} diff --git a/packs/Talente.db b/packs/Talente.db old mode 100755 new mode 100644 diff --git a/packs/Völker.db b/packs/Völker.db old mode 100755 new mode 100644 index 97befdb..69c0cbc --- a/packs/Völker.db +++ b/packs/Völker.db @@ -57,7 +57,7 @@ {"name":"Natürliche Panzerung","type":"feat","img":"icons/creatures/reptiles/turtle-shell-glowing-green.webp","data":{"description":{"value":"

Du hast zähe, schuppige Haut. Wenn du keine Rüstung trägst, ist deine RK 13 + dein Geschicklichkeitsmodifikator. Verwende diese natürliche Rüstung auch, wenn deine RK durch die Rüstung, die du trägst, niedriger sein sollte. Schilde erhöhen deine natürliche RK wie gewohnt.

","chat":"","unidentified":""},"source":"VGtM S.108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Echsenmensch","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Item.UfcJz8jPBXZM7TVa"}},"_id":"wGQHt8B8UudBhMo4"} {"_id":"wVd0JxbC2MS1aBIm","name":"Fliegen","type":"feat","img":"systems/dnd5e/icons/spells/haste-fire-1.jpg","data":{"description":{"value":"

Durch deine Flügel hast du eine Fluggeschwindigkeit, die deiner Bewegungsreichweite entspricht. Du kannst diese Fluggeschwindigkeit nicht nutzen, wenn du eine mittelschwere oder schwere Rüstung trägst.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Fee","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.rcrAx8MXJzhFgq7U"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"wWDMMmvtS1m72GM7","name":"Trance","type":"feat","img":"icons/magic/control/hypnosis-mesmerism-eye-tan.webp","data":{"description":{"value":"

Elfen müssen nicht schlafen, stattdessen verweilen sie täglich während einer vierstündigen tiefen Meditation in einem halbwachen Zustand. In diesen 4 Stunden kannst du nach Belieben träumen, was eigentlich einer mentalen Übung gleichkommt, die über die Jahre zum Reflex wurden. Nachdem du dich auf diese Weise ausgeruht hast, erhältst du die gleichen Vorteile wie ein Mensch, der 8 Stunden geschlafen hat.

","chat":"","unidentified":""},"source":"SHB S. 18","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Elf","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"value":true,"altValue":true,"type":"Boolean"},"quickProperties":{"value":true,"altValue":true,"type":"Boolean"},"quickOther":{"value":true,"altValue":true,"type":"Boolean","context":""},"quickFlavor":{"value":true,"altValue":true,"type":"Boolean"},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"babele":{"translated":true,"hasTranslation":true,"originalName":"Elf"},"core":{"sourceId":"Compendium.dnd5e.races.rAGnsfgw3ZqAme1v"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} -{"_id":"xuZEOVHRjTIm7gWc","name":"Kenku","type":"feat","img":"icons/creatures/birds/corvid-call-sound-blue.webp","data":{"description":{"value":"

Dein Kenkucharakter hat die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

\n

Alter. Kenku haben eine kürzere Lebenserwartung als Menschen. Sie sind mit ungefähr 12 Jahren ausgewachsen und können bis zu 60 Jahre alt werden.

\n

Gesinnung. Kenku sind chaotische Kreaturen, die selten dauerhafte Bindungen eingehen und vor allem daran interessiert sind, ihre eigene Haut zu retten. Für gewöhnlich ist ihre Gesinnung chaotisch neutral.

\n

Größe. Kenku sind etwa 1,50m groß und wiegen zwischen 90 und 120 Pfund. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.UJTRNbJFT6tfi8Oi]{Meisterliche Fälscher}. Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

\n

Kenku-Ausbildung. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Akrobatik, Fingerfertigkeit, Heimlichkeit und Täuschen

\n

@Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung}. Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

\n

Sprachen. Du kannst die Gemeinsprache lesen und schreiben, aber nur sprechen, wenn du deine @Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung} verwendest.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RoUuYnoGOe1XkjZX"}}} +{"_id":"xuZEOVHRjTIm7gWc","name":"Kenku","type":"feat","img":"icons/creatures/birds/corvid-call-sound-blue.webp","data":{"description":{"value":"

Dein Kenkucharakter hat die folgenden Volksmerkmale.

\n

Attributswerterhöhung. Dein Geschicklichkeitswert wird um 2 Punkte erhöht, dein Weisheitswert um 1 Punkt.

\n

Alter. Kenku haben eine kürzere Lebenserwartung als Menschen. Sie sind mit ungefähr 12 Jahren ausgewachsen und können bis zu 60 Jahre alt werden.

\n

Gesinnung. Kenku sind chaotische Kreaturen, die selten dauerhafte Bindungen eingehen und vor allem daran interessiert sind, ihre eigene Haut zu retten. Für gewöhnlich ist ihre Gesinnung chaotisch neutral.

\n

Größe. Kenku sind etwa 1,50m groß und wiegen zwischen 90 und 120 Pfund. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.UJTRNbJFT6tfi8Oi]{Meisterliche Fälscher}. Du kannst die Handschrift und handwerkliche Erzeugnisse anderer Kreaturen nachahmen. Du bist im Vorteil bei allen Würfen zur Erstellung von Fälschungen oder Duplikaten bestehender Gegenstände.

\n

Kenku-Ausbildung. Du bist geübt in zwei der folgenden Fertigkeiten deiner Wahl: Akrobatik, Fingerfertigkeit, Heimlichkeit und Täuschen

\n

@Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung}. Als Kenku kannst du jedes Geräusch nachahmen, das du gehört hast, auch Stimmen. Eine Kreatur, die deine Imitation hört, kann feststellen, dass es sich um eine Nachahmung handelt, wenn ihr ein vergleichender Wurf auf Weisheit (Motiv erkennen) gegen dein Charisma (Täuschen) gelingt.

\n

Sprachen. Du kannst die Gemeinsprache lesen und schreiben, aber nur sprechen, wenn du deine @Compendium[SharedData_global.Völker.R5A1lTGHj64Z3PAD]{Stimmnachahmung} verwendest.

\n

 

\n

 

","chat":"","unidentified":""},"source":"VGtM S.111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"},"core":{"sourceId":"Item.RoUuYnoGOe1XkjZX"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"xwofckVxucaOLVgS","name":"Harengon","type":"feat","img":"modules/SharedData_resources/pictures/misc/the_wild_beyond_the_witchlight/00-006.harengon.png","data":{"description":{"value":"

Die Harengonen stammen ursprünglich aus dem Feenreich, wo sie Sylvanisch sprachen und den Geist der Freiheit und des Reisens verkörperten. Im Laufe der Zeit hüpfte dieses Kaninchenvolk in andere Welten, brachte die Ausgelassenheit des Feenreichs mit sich und lernte dabei neue Sprachen.

\n

Harengons sind zweibeinig, haben die charakteristischen langen Füße der Kaninchen, denen sie ähneln, und ein Fell in verschiedenen Farben. Sie haben die gleichen scharfen Sinne und kräftigen Beine wie Kanninchen und sind voller Energie, so wie eine aufgezogene Feder. Harengons sind mit ein wenig Feenglück gesegnet und finden sich bei Abenteuern oft ein paar glückliche Meter von Gefahren entfernt wieder.

\n

 

\n

Merkmale der Harengon

\n

Als Harengon besitzt du folgende Merkmale:

\n

Attributswerterhöhung. Erhöhe einen Attributswert um 2 Punkte und einen um 1 Punkt oder erhöhe 3 verschiedene Attributswerte um jeweils 1 Punkt.

\n

Kreaturentyp. Du gehörst der Famile der Humanoiden an.

\n

Größe. Deine Größenkategorie ist mittelgroß oder klein (Wähle bei der Wahl dieser Rasse).

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

Alter. Harengon leben ungefähr ein Jahrhundert.

\n

Sprachen. Du kannst die Gemeinsprache, als auch eine Sprache deiner Wahl lesen, schreiben und sprechen.

\n

Hasenauslöser. Du kannst deinen Übungsbonus zu deinen Initiativwürfen addieren.

\n

Hassensinne. Du beherrschst die Fertigkeit \"Wahrnehmung\".

\n

@Compendium[SharedData_global.Völker.bmI81OAjzMiwaSg0]{Glückliche Fussarbeit}. Wenn du einen Geschicklichkeitsrettungswurf nicht schaffst, kannst du als Reaktion einen 1d4 würfeln und ihn zu dem Rettungswurf addieren, wodurch der Fehlschlag in einen Erfolg verwandelt werden kann. Du kannst diese Reaktion nicht einsetzen, wenn du den Zustand @Compendium[SharedData_global.Regelwerk.fmJg8SfAiCEnFWB3]{Liegend} hast oder deine Bewegungsrate 0 beträgt.

\n

@Compendium[SharedData_global.Völker.0CR96fCr9PSeoEcI]{Hasenhüpfer}. Als Bonusaktion kannst du eine Anzahl von Metern springen, die dem Fünffachen deines Übungsbonus entspricht, ohne Gelegenheitsangriffe zu provozieren. Du kannst diese Eigenschaft nur einsetzen, wenn deine Bewegungsrate größer als 0 ist. Du kannst sie so oft einsetzen, wie es deinem Übungsbonus entspricht, und du erhältst alle verbrauchten Einsätze zurück, wenn du eine lange Rast beendet hast.

","chat":"","unidentified":""},"source":"TWBtW","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"Volk","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"IcoKM1WH8QbQMGQn":3},"flags":{"core":{"sourceId":"Item.LUo6WoIHArRMmWan"},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} {"_id":"y0H1GUE0wocQOIOo","name":"Wilde Angriffe","type":"feat","img":"icons/skills/melee/weapons-crossed-swords-purple.webp","data":{"description":{"value":"

Erzielst du einen kritischen Treffer mit einer Nahkampfwaffe, kannst du einen der Schadenswürfel der Waffe erneut würfeln und das Ergebnis zum Zusatzschaden des kritischen Treffers addieren.

\n

Foundry Note: Aktiviere dieses Merkmal im Special Traits-Abschnitt deines Charakterbogens.

","chat":"","unidentified":""},"source":"SHB S.41","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","width":null,"units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"requirements":"Halbork","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attributes":{"spelldc":10}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Savage Attacks"},"betterRolls5e":{"quickDesc":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickOther":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}},"core":{"sourceId":"Compendium.dnd5e.races.0kUsT4sMUOr5FcoX"}}} {"_id":"yLWdw97xjgakOzWv","name":"Tiefling","type":"feat","img":"systems/dnd5e/icons/spells/wind-red-3.jpg","data":{"description":{"value":"

Als Folge ihrer infernalischen Abstammung teilen sich alle Tieflinge bestimmte Volksmerkmale.

\n

Attributswerterhöhung. Dein Intelligenzwert wird um 1 Punkt erhöht, dein Charismawert um 2 Punkte.

\n

Alter. Tieflinge werden genauso schnell erwachsen wie Menschen, leben jedoch einige wenige Jahre länger.

\n

Gesinnung. Tieflinge besitzen zwar keine angeborene Tendenz zum Bösen, doch viele von ihnen enden bei einer solchen Lebensanschauung. Böse oder nicht, ihre unabhängige Natur lässt sie oft eine chaotische Gesinnung annehmen.

\n

Größe. Tieflinge sind etwa so groß wie Menschen und ähnlich gebaut. Deine Größenkategorie ist mittelgroß.

\n

Bewegungsrate. Deine Grundbewegungsrate beträgt 9m.

\n

@Compendium[SharedData_global.Völker.YDGYVGgBFB6mquaZ]{Dunkelsicht}. Dank deines infernalischen Erbes besitzt du eine überlegene Sicht in dunklen und dämmrigen Lichtverhältnissen. Behandle im Umkreis von 18m dämmriges Licht wie helles Licht und Dunkelheit wie dämmriges Licht. Allerdings kannst du im Dunklen keine Farben erkennen, nur Graustufen.

\n

@Compendium[SharedData_global.Völker.nWJpG1p0j5UYxxuQ]{Höllische Resistenz}. Du besitzt eine Resistenz gegen Feuerschaden.

\n

 

\n

@Compendium[SharedData_global.Völker.JlJsHx4PPMBCcAcn]{Infernalisches Erbe}. Du besitzt den Zaubertrick @Compendium[SharedData_global.Zauber.UIJ98HplpZtcCcmU]{Thaumaturgie}.

\n

Ab der 3.Stufe kannst du dank diese Merkmals den Spruch @Compendium[SharedData_global.Zauber.KvzwloTyYLTihfKK]{Höllischer Tadel} des 2.Grades einmal wirken. Du musst eine lange Rast beenden, bevor du dies erneut kannst.

\n

Mit Erreichen der 5.Stufe bist du in der Lage den Zauber @Compendium[SharedData_global.Zauber.nwrhVlhPRR5EYPkR]{Dunkelheit} auf die gleiche Weise einmal täglich einzusetzen. Das Attribut mit dem du diese Zauber wirkst ist Charisma

\n

Sprachen. Du kannst infernalisch und die Gemeinsprache lesen, schreiben und sprechen.

","chat":"","unidentified":""},"source":"SHB S. 42","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"requirements":"","recharge":{"value":null,"charged":false}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Tiefling"},"core":{"sourceId":"Compendium.dnd5e.races.aHTokZ151W0ASSmo"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true,"charge":true},"altValue":{"use":true,"resource":true,"charge":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"magicitems":{"enabled":false,"equipped":false,"attuned":false,"charges":"0","chargeType":"c1","destroy":false,"destroyFlavorText":"erreicht 0 Ladungen: zerfällt zu Asche und ist zerstört.","rechargeable":false,"recharge":"0","rechargeType":"t1","rechargeUnit":"r1","sorting":"l"}}} diff --git a/packs/Zauber.db b/packs/Zauber.db old mode 100755 new mode 100644 index a93ea08..9539680 --- a/packs/Zauber.db +++ b/packs/Zauber.db @@ -128,7 +128,7 @@ {"_id":"HxylQQOF663bchOP","name":"Flimmern","type":"spell","img":"systems/dnd5e/icons/spells/wind-grasp-magenta-1.jpg","data":{"description":{"value":"

Während der Wirkungsdauer dieses Zaubers darfst du am Ende eines jeden deiner Züge mit einem W20 würfeln. Bei einem Ergebnis von 11 oder höher verschwindest du von deiner augenblicklichen Existenzebene und erscheinst auf der Ätherebene (der Zauber misslingt und ist vergeudet, wenn du dich bereits auf dieser befindest). Zu Beginn deines nächsten Zuges und wenn der Zauber endet, solange du dich auf der Ätherebene aufhältst, kehrst du in einen nicht besetzten Bereich deiner Wahl zurück, den du sehen kannst und der sich innerhalb von 1,50 m zu dem Punkt befindet, von dem du verschwunden bist. Ist kein unbesetzter Bereich in dieser Reichweite verfügbar, kehrst du an den nächsten nicht besetzten Bereich zurück (zufällig bestimmt, wenn mehr als ein Bereich zur Auswahl steht). Du kannst den Zauber als Aktion beenden.\nSolange du dich auf der Ätherebene befindest, kannst du die Ebene, von der du gekommen bist, sehen und hören. Allerdings ist sie nur in Grautönen zu erkennen und deine Sicht reicht nicht weiter als 18 m. Außerdem kannst du nur Kreaturen beeinflussen oder beeinflusst werden, die sich ebenfalls auf der Ätherebene aufhalten. Kreaturen auf einer anderen Ebene können dich weder wahrnehmen noch mit dir interagieren, es sei denn, eine Spezialfähigkeit oder Magie erlaubt es ihnen.

","chat":"","unidentified":""},"source":"SHB S. 232 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"1d20","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blink"},"core":{"sourceId":"Compendium.dnd5e.spells.GSvLWcdCZLQkilXT"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"name":"Erde bewegen","type":"spell","img":"systems/dnd5e/icons/spells/rock-orange-3.jpg","data":{"description":{"value":"

Wähle einen Geländebereich mit einer Seitenlänge von maximal 12 m in Reichweite. Du kannst Erde, Sand oder Lehm in diesem für die Wirkungsdauer beliebig umformen.

\n

Du bist in der Lage, die Bodenhöhe des Bereichs anzuheben oder zu senken, einen Graben zu erschaffen oder aufzuschütten, eine Wand zu erbauen oder niederzureißen oder eine Säule zu errichten. Das Ausmaß dieser Veränderung darf die Hälfte der größten Ausdehnung des Bereichs nicht übersteigen. Wenn du also einen Bereich mit 12 m Seitenlänge beeinflusst, kannst du eine Säule von bis zu 6 m Höhe erschaffen, die Bodenhöhe um bis zu 6 m anheben oder senken, eine Grube von bis zu 6 m Tiefe ausheben und so weiter. Es dauert 10 Minuten, solche Änderungen vorzunehmen.

\n

Am Ende jeder Zeitspanne von 10 Minuten, die du dich auf den Zauber konzentrierst, kannst du einen neuen Geländebereich auswählen, den du beeinflusst. Weil die Umwandlung langsam vonstattengeht, können Kreaturen in dem Bereich für gewöhnlich nicht von den Bewegungen des Bodens gefangen oder verletzt werden.

\n

Natürliche Steine oder steinerne Bauwerke vermag der Zauber nicht zu beeinflussen. Felsen und Bauwerke verschieben sich, um dem neuen Gelände zu entsprechen. Macht die Art, auf die du das Gelände veränderst, ein Bauwerk instabil, kann es einstürzen.

\n

Gleichermaßen hat der Zauber keinen direkten Einfluss auf das Pflanzenwachstum. Die bewegte Erde trägt Pflanzen mit sich.

","chat":"","unidentified":""},"source":"SHB S.226","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":2,"units":"hour"},"target":{"value":40,"width":null,"units":"ft","type":"square"},"range":{"value":36,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":6,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"eine Eisenklinge und ein kleiner Beutel mit einer Mischung aus Erden - Ton, Lehm und Sand","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Move Earth"},"core":{"sourceId":"Compendium.dnd5e.spells.yI0XWIgI0IGGsR3R"}},"_id":"HzfJF2RaPhNw0DsF"} {"_id":"I8Zo1ZcYNWD0bkim","name":"Befall","type":"spell","img":"systems/dnd5e/icons/spells/fog-water-air-3.jpg","data":{"description":{"value":"

Du erzeugst eine Wolke aus Milben, Flöhen und anderen Parasiten, welche Augenblicklich an einer Kreatur erscheint, die du innerhalb der Reichweite sehen kannst. Das Ziel muss einen Konstitutionsrettungswurf ablegen. Scheiter dieser, erleidet das Ziel 1W6 Giftschaden und muss sich 1,50m in eine zufällige Richtung bewegen, sofern es sich bewegen kann und seine Bewegungsrate noch mindestens 1,50m beträgt. Werfe einen W4 für die Richtung: 1 Norden, 2 Süden, 3 Osten und 4 Westen. Die Bewegung löst keine Gelegenheitsangriffe aus, und wenn die ermittelte Richtung blockiert ist wird sich das Ziel nicht bewegen.

\n

Der Schaden dieses Zaubers erhöht sich um 1W6, wenn due die 5.Stufe (2W6), die 11.Stufe (3W6) und die 17.Stufe (4W6) erreichst

","chat":"","unidentified":""},"source":"XGE S.150","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":9,"long":null,"units":"m"},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"rsak","attackBonus":"0","chatFlavor":"1d6 Giftschaden & Bewegen in zufällige Richtung","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6","poison"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":0,"school":"con","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"Ein lebender Floh","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"cantrip","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"core":{"sourceId":"Item.a5MwswrfKVIxYCaV"},"babele":{"translated":true,"hasTranslation":false,"originalName":"Befall"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":""}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} -{"name":"Wasser kontrollieren","type":"spell","img":"systems/dnd5e/icons/spells/fog-blue-3.jpg","data":{"description":{"value":"

Bis der Zauber endet, kontrollierst du jegliches offenes Gewässer im Bereich eines Würfels mit 30 m Kantenlänge. Wähle du einen der folgenden Effekte, wenn du den Zauber wirkst. Als Aktion in deinem Zug kannst du diesen Effekt wiederholen oder einen anderen erzeugen.

\n

Flut. Du lässt den Wasserpegel aller stehenden Gewässer im Bereich um 6 m ansteigen. Ist ein Ufer Teil des Bereichs, tritt das Wasser auch auf das Land über.

\n

Wenn du den Zauber auf ein großes Gewässer wirkst, erschaffst du stattdessen eine 6 m hohe Welle, die sich von einer Seite des Bereichs zur anderen bewegt und dann herabschmettert. Alle Fahrzeuge der Größenkategorie riesig oder kleiner, die sich im Pfad der Welle befinden, werden mit ihr zur anderen Seite getragen. Wird ein solches Fahrzeug von der herab brechenden Welle getroffen, kentert es mit einer Chance von 25 %. Der Wasserstand bleibt erhöht, bis der Zauber endet oder du einen anderen Effekt wählst. Erzeugst du eine Welle, wiederholt sich diese zu Beginn deines nächsten Zuges, solange die Flut anhält.

\n

Wasser teilen. Du bewegst das Wasser im Bereich auseinander und erzeugst so einen Graben, der sich durch den Bereich zieht und von dem geteilten Wasser auf beide Seiten wie eine Mauer gesäumt wird.

\n

Der Graden bleibt bestehen, bis der Zauber endet oder du einen anderen Effekt wählst. Anschließen fließt das Wasser im Verlauf der nächsten Runde langsam in den Graben zurück, bis der normale Wasserspiegel wiederhergestellt ist.

\n

Fluss umlenken. Du bewirkst, dass sich fließendes Wasser im Bereich in eine Richtung deiner Wahl bewegt, selbst wenn es über Hindernisse, Wände empor oder in andere unwahrscheinliche Richtungen strömen muss. Das Wasser im Bereich bewegt sich nach deinen Vorgaben, sobald es jedoch den Bereich des Zaubers verlässt, fließt es wieder nach den Bedingungen des Geländes.

\n

Das Wasser strömt in die Richtung deiner Wahl, bis der Zauber endet oder du einen anderen Effekt wählst.

\n

Strudel. Dieser Effekt erfordert ein Gewässer, das mindestens eine quadratische Fläche von 15 m Seitenlänge umfasst und 7,50 m tief ist. Du erschaffst einen Strudel in der Mitte des Bereichs. Dieser bildet einen Wirbel, der an der Basis 1,50 m breit ist und an der Spitze bis zu 15 m Seitenlänge umfasst und 7,50 m tief ist. Alle Kreaturen und Gegenstände, die sich im Umkreis von 7,50 m um den Wirbel befinden, werden 3 m in seine Richtung gezogen. Eine Kreatur kann vom Strudel wegschwimmen, wenn ihr ein Wurf auf Stärke (Athletik) gegen den SG zum Widerstehen deiner Zauber gelingt.

\n

Betritt die Kreatur das erste Mal in einem Zug den Strudel oder beginnt ihren Zug dort, muss sie einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 2D8 Wuchtschaden und ist im Strudel gefangen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und ist nicht im Strudel gefangen. Eine Kreatur, die im Strudel gefangen ist, kann ihre Aktion verwenden, um wegzuschwimmen (siehe oben), ist aber im Nachteil bei ihrem Wurf auf Stärke (Athletik).

\n

Das erste Mal, wenn ein Gegenstand in den Bereich des Strudel gezogen wird, erleidet der Gegenstand 2D8 Wuchtschaden. Dieser Schaden wird jede Runde verursacht, den der Gegenstand im Strudel verbleibt.

","chat":"","unidentified":""},"source":"SHB S.284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Control Water"},"core":{"sourceId":"Compendium.dnd5e.spells.7fFHlBk3UNX8gPKL"}},"_id":"IKzgBWmhyWrPSkER"} +{"_id":"IKzgBWmhyWrPSkER","name":"Wasser kontrollieren","type":"spell","img":"systems/dnd5e/icons/spells/fog-blue-3.jpg","data":{"description":{"value":"

Bis der Zauber endet, kontrollierst du jegliches offenes Gewässer im Bereich eines Würfels mit 30 m Kantenlänge. Wähle du einen der folgenden Effekte, wenn du den Zauber wirkst. Als Aktion in deinem Zug kannst du diesen Effekt wiederholen oder einen anderen erzeugen.

\n

Flut. Du lässt den Wasserpegel aller stehenden Gewässer im Bereich um 6 m ansteigen. Ist ein Ufer Teil des Bereichs, tritt das Wasser auch auf das Land über.

\n

Wenn du den Zauber auf ein großes Gewässer wirkst, erschaffst du stattdessen eine 6 m hohe Welle, die sich von einer Seite des Bereichs zur anderen bewegt und dann herabschmettert. Alle Fahrzeuge der Größenkategorie riesig oder kleiner, die sich im Pfad der Welle befinden, werden mit ihr zur anderen Seite getragen. Wird ein solches Fahrzeug von der herab brechenden Welle getroffen, kentert es mit einer Chance von 25 %. Der Wasserstand bleibt erhöht, bis der Zauber endet oder du einen anderen Effekt wählst. Erzeugst du eine Welle, wiederholt sich diese zu Beginn deines nächsten Zuges, solange die Flut anhält.

\n

Wasser teilen. Du bewegst das Wasser im Bereich auseinander und erzeugst so einen Graben, der sich durch den Bereich zieht und von dem geteilten Wasser auf beide Seiten wie eine Mauer gesäumt wird.

\n

Der Graden bleibt bestehen, bis der Zauber endet oder du einen anderen Effekt wählst. Anschließen fließt das Wasser im Verlauf der nächsten Runde langsam in den Graben zurück, bis der normale Wasserspiegel wiederhergestellt ist.

\n

Fluss umlenken. Du bewirkst, dass sich fließendes Wasser im Bereich in eine Richtung deiner Wahl bewegt, selbst wenn es über Hindernisse, Wände empor oder in andere unwahrscheinliche Richtungen strömen muss. Das Wasser im Bereich bewegt sich nach deinen Vorgaben, sobald es jedoch den Bereich des Zaubers verlässt, fließt es wieder nach den Bedingungen des Geländes.

\n

Das Wasser strömt in die Richtung deiner Wahl, bis der Zauber endet oder du einen anderen Effekt wählst.

\n

Strudel. Dieser Effekt erfordert ein Gewässer, das mindestens eine quadratische Fläche von 15 m Seitenlänge umfasst und 7,50 m tief ist. Du erschaffst einen Strudel in der Mitte des Bereichs. Dieser bildet einen Wirbel, der an der Basis 1,50 m breit ist und an der Spitze bis zu 15 m Seitenlänge umfasst und 7,50 m tief ist. Alle Kreaturen und Gegenstände, die sich im Umkreis von 7,50 m um den Wirbel befinden, werden 3 m in seine Richtung gezogen. Eine Kreatur kann vom Strudel wegschwimmen, wenn ihr ein Wurf auf Stärke (Athletik) gegen den SG zum Widerstehen deiner Zauber gelingt.

\n

Betritt die Kreatur das erste Mal in einem Zug den Strudel oder beginnt ihren Zug dort, muss sie einen Stärkerettungswurf ablegen. Bei einem Misserfolg erleidet die Kreatur 2D8 Wuchtschaden und ist im Strudel gefangen. Bei einem erfolgreichen Rettungswurf erleidet die Kreatur nur den halben Schaden und ist nicht im Strudel gefangen. Eine Kreatur, die im Strudel gefangen ist, kann ihre Aktion verwenden, um wegzuschwimmen (siehe oben), ist aber im Nachteil bei ihrem Wurf auf Stärke (Athletik).

\n

Das erste Mal, wenn ein Gegenstand in den Bereich des Strudel gezogen wird, erleidet der Gegenstand 2D8 Wuchtschaden. Dieser Schaden wird jede Runde verursacht, den der Gegenstand im Strudel verbleibt.

","chat":"","unidentified":""},"source":"SHB S.284","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"width":null,"units":"ft","type":"cube"},"range":{"value":90,"long":0,"units":"m"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"str","dc":0,"scaling":"spell"},"level":4,"school":"trs","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"ein Tropfen Wasser und eine Prise Staub","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gcZVb7fn4gd1ukoK":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Control Water"},"core":{"sourceId":"Compendium.dnd5e.spells.7fFHlBk3UNX8gPKL"},"betterRolls5e":{"quickDamage":{"context":{"0":""},"value":{"0":true},"altValue":{"0":true}},"quickOther":{"context":"","value":true,"altValue":true},"quickDesc":{"value":true,"altValue":true},"quickSave":{"value":true,"altValue":true},"quickProperties":{"value":true,"altValue":true},"quickVersatile":{"value":false,"altValue":false},"quickTemplate":{"value":true,"altValue":true},"quickFlavor":{"value":true,"altValue":true}}}} {"_id":"IOPFnhdofQy0eooH","name":"Unauffindbarkeit","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-2.jpg","data":{"description":{"value":"

Für die Wirkungsdauer verbirgst du ein Ziel, das du berührst, vor Erkenntnismagie. Das Ziel kann eine bereitwillige Kreatur, ein Ort oder Gegenstand sein, der in keiner Ausdehnung größer als 3m ist. Das Ziel kann weder Ziel vor Erkenntnismagie werden noch durch magische Sensoren wahrgenommen werden.

","chat":"","unidentified":""},"source":"SHB S. 277 (PHB S. 263)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":3,"school":"abj","components":{"value":"","vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"eine Prise Diamantstaub im Wert von 25 GM, die über das Ziel gestreut und beim Wirken des Zaubers verbraucht wird","consumed":true,"cost":25,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Nondetection"},"core":{"sourceId":"Compendium.dnd5e.spells.aU62xVUBYkAQWIHv"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}} {"_id":"IbjbwtTO2iMxA259","name":"Elemente absobieren","type":"spell","img":"icons/magic/defensive/shield-barrier-deflect-gold.webp","data":{"description":{"value":"

Der Zauber fängt etwas von der ankommenden Energie ein, verringert ihren Effekt und bewahrt sie für deinen nächsten Nahkampfangriff auf. Du hast Resistenz gegen die auslösende Schadensart bis zum Beginn deines nächsten Zuges. Das erste Mal, dass du in deinem nächsten Zug mit einem Nahkampfangriff triffst, nimmt das Ziel dieses Angriffs zusätzlich 1W6 Schaden des auslösenden Typs. Danach endet der Zauber.

","chat":"","unidentified":""},"source":"XGtE S.153","activation":{"type":"reaction","cost":1,"condition":"1 Reaktion, die du nutzt, wenn du Säure-,Kälte-,Feuer-,Blitz- oder Schallschaden erleidest"},"duration":{"value":1,"units":"round"},"target":{"value":null,"width":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":"","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"abj","components":{"value":"","vocal":false,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":{"0":true},"altValue":{"0":true},"context":{"0":"Zusatzschaden beim nächsten Nahkampfangriff"}},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}},"core":{"sourceId":"Item.r0B8wLJGJ9vy9DX5"}}} {"_id":"Idc16qnkfPauIrMv","name":"Verschwimmen","type":"spell","img":"systems/dnd5e/icons/spells/air-burst-sky-2.jpg","data":{"description":{"value":"

Dein Körper wird verschwommen, wechselhaft und wabernd für alle, die dich sehen können. Für die Wirkungsdauer sind alle Kreaturen im Nachteil bei Angriffswürfen gegen dich. Ein Angreifer ist immun gegen diesen Effekt, wenn er sich nicht auf seine Sicht verlässt, wie bei Blindsicht oder er Illusionen durchschauen kann wie bei wahrer Sicht.

","chat":"","unidentified":""},"source":"SHB S. 280 (PHB S. 219)","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"width":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":"0","per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell","value":""},"level":2,"school":"ill","components":{"value":"","vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MjM0ZjE5OWNhNjJm":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Blur"},"core":{"sourceId":"Compendium.dnd5e.spells.UDUnlfPsOAbq2RSE"},"betterRolls5e":{"quickDesc":{"type":"Boolean","value":true,"altValue":true},"quickAttack":{"type":"Boolean","value":true,"altValue":true},"quickSave":{"type":"Boolean","value":true,"altValue":true},"quickDamage":{"type":"Array","value":[],"altValue":[],"context":[]},"quickVersatile":{"type":"Boolean","value":false,"altValue":false},"quickProperties":{"type":"Boolean","value":true,"altValue":true},"quickCharges":{"type":"Boolean","value":{"use":true,"resource":true},"altValue":{"use":true,"resource":true}},"quickTemplate":{"type":"Boolean","value":true,"altValue":true},"quickOther":{"type":"Boolean","value":true,"altValue":true,"context":""},"quickFlavor":{"type":"Boolean","value":true,"altValue":true},"quickPrompt":{"type":"Boolean","value":false,"altValue":false}}}}